metro-ld25 0.3.3

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Files changed (177) hide show
  1. data/.gitignore +17 -0
  2. data/.rspec +2 -0
  3. data/.rvmrc +1 -0
  4. data/.travis.yml +6 -0
  5. data/Gemfile +12 -0
  6. data/Guardfile +4 -0
  7. data/LICENSE.txt +22 -0
  8. data/README.md +189 -0
  9. data/Rakefile +18 -0
  10. data/bin/metro +16 -0
  11. data/changelog.md +157 -0
  12. data/lib/assets/menu-movement.wav +0 -0
  13. data/lib/assets/menu-selection.wav +0 -0
  14. data/lib/assets/missing.ogg +0 -0
  15. data/lib/assets/missing.png +0 -0
  16. data/lib/assets/missing.wav +0 -0
  17. data/lib/assets/missing_animation.png +0 -0
  18. data/lib/commands/generate_game.rb +13 -0
  19. data/lib/commands/generate_model.rb +25 -0
  20. data/lib/commands/generate_scene.rb +36 -0
  21. data/lib/commands/generate_view.rb +21 -0
  22. data/lib/commands/thor.rb +83 -0
  23. data/lib/core_ext/class.rb +14 -0
  24. data/lib/core_ext/numeric.rb +59 -0
  25. data/lib/gosu_ext/color.rb +62 -0
  26. data/lib/gosu_ext/gosu_constants.rb +53 -0
  27. data/lib/locale/en.yml +35 -0
  28. data/lib/locale/locale.rb +1 -0
  29. data/lib/metro.rb +140 -0
  30. data/lib/metro/animation.rb +135 -0
  31. data/lib/metro/animation/after_interval_factory.rb +12 -0
  32. data/lib/metro/animation/animation_factory.rb +15 -0
  33. data/lib/metro/animation/easing/ease_in.rb +15 -0
  34. data/lib/metro/animation/easing/easing.rb +51 -0
  35. data/lib/metro/animation/easing/linear.rb +15 -0
  36. data/lib/metro/animation/has_animations.rb +70 -0
  37. data/lib/metro/animation/implicit_animation.rb +100 -0
  38. data/lib/metro/animation/on_update_operation.rb +96 -0
  39. data/lib/metro/animation/scene_animation.rb +16 -0
  40. data/lib/metro/asset_path.rb +97 -0
  41. data/lib/metro/events/control_definition.rb +11 -0
  42. data/lib/metro/events/controls.rb +42 -0
  43. data/lib/metro/events/event_data.rb +60 -0
  44. data/lib/metro/events/event_dictionary.rb +52 -0
  45. data/lib/metro/events/event_factory.rb +17 -0
  46. data/lib/metro/events/event_relay.rb +300 -0
  47. data/lib/metro/events/event_state_manager.rb +63 -0
  48. data/lib/metro/events/events.rb +3 -0
  49. data/lib/metro/events/has_events.rb +108 -0
  50. data/lib/metro/events/hit_list.rb +75 -0
  51. data/lib/metro/events/unknown_sender.rb +5 -0
  52. data/lib/metro/font.rb +69 -0
  53. data/lib/metro/game.rb +102 -0
  54. data/lib/metro/game/dsl.rb +68 -0
  55. data/lib/metro/image.rb +68 -0
  56. data/lib/metro/logging.rb +33 -0
  57. data/lib/metro/missing_scene.rb +21 -0
  58. data/lib/metro/models/audio/song.rb +33 -0
  59. data/lib/metro/models/draws.rb +86 -0
  60. data/lib/metro/models/key_value_coding.rb +38 -0
  61. data/lib/metro/models/model.rb +236 -0
  62. data/lib/metro/models/model_factory.rb +32 -0
  63. data/lib/metro/models/models.rb +62 -0
  64. data/lib/metro/models/properties/animation_property.rb +115 -0
  65. data/lib/metro/models/properties/array_property.rb +24 -0
  66. data/lib/metro/models/properties/boolean_property.rb +27 -0
  67. data/lib/metro/models/properties/color_property.rb +116 -0
  68. data/lib/metro/models/properties/dimensions_property.rb +84 -0
  69. data/lib/metro/models/properties/font_property.rb +130 -0
  70. data/lib/metro/models/properties/image_property.rb +96 -0
  71. data/lib/metro/models/properties/model_property.rb +84 -0
  72. data/lib/metro/models/properties/numeric_property.rb +29 -0
  73. data/lib/metro/models/properties/options_property/no_option.rb +29 -0
  74. data/lib/metro/models/properties/options_property/options.rb +94 -0
  75. data/lib/metro/models/properties/options_property/options_property.rb +125 -0
  76. data/lib/metro/models/properties/position_property.rb +90 -0
  77. data/lib/metro/models/properties/property.rb +221 -0
  78. data/lib/metro/models/properties/property_owner.rb +137 -0
  79. data/lib/metro/models/properties/sample_property.rb +84 -0
  80. data/lib/metro/models/properties/scale_property.rb +80 -0
  81. data/lib/metro/models/properties/song_property.rb +89 -0
  82. data/lib/metro/models/properties/text_property.rb +75 -0
  83. data/lib/metro/models/ui/animated_sprite.rb +85 -0
  84. data/lib/metro/models/ui/border.rb +95 -0
  85. data/lib/metro/models/ui/fps.rb +54 -0
  86. data/lib/metro/models/ui/generic.rb +66 -0
  87. data/lib/metro/models/ui/grid_drawer.rb +74 -0
  88. data/lib/metro/models/ui/image.rb +87 -0
  89. data/lib/metro/models/ui/label.rb +175 -0
  90. data/lib/metro/models/ui/menu.rb +214 -0
  91. data/lib/metro/models/ui/model_label.rb +65 -0
  92. data/lib/metro/models/ui/model_labeler.rb +79 -0
  93. data/lib/metro/models/ui/rectangle.rb +59 -0
  94. data/lib/metro/models/ui/sprite.rb +79 -0
  95. data/lib/metro/models/ui/tile_map.rb +162 -0
  96. data/lib/metro/models/ui/ui.rb +13 -0
  97. data/lib/metro/parameters/command_line_args_parser.rb +68 -0
  98. data/lib/metro/parameters/options.rb +25 -0
  99. data/lib/metro/parameters/parameters.rb +2 -0
  100. data/lib/metro/sample.rb +40 -0
  101. data/lib/metro/scene.rb +477 -0
  102. data/lib/metro/scenes.rb +154 -0
  103. data/lib/metro/song.rb +56 -0
  104. data/lib/metro/template_message.rb +60 -0
  105. data/lib/metro/transitions/edit_transition_scene.rb +100 -0
  106. data/lib/metro/transitions/fade_transition_scene.rb +66 -0
  107. data/lib/metro/transitions/scene_transitions.rb +44 -0
  108. data/lib/metro/transitions/transition_scene.rb +19 -0
  109. data/lib/metro/units/bounds.rb +8 -0
  110. data/lib/metro/units/calculation_validations.rb +74 -0
  111. data/lib/metro/units/dimensions.rb +60 -0
  112. data/lib/metro/units/point.rb +51 -0
  113. data/lib/metro/units/rectangle_bounds.rb +85 -0
  114. data/lib/metro/units/scale.rb +46 -0
  115. data/lib/metro/units/units.rb +6 -0
  116. data/lib/metro/version.rb +32 -0
  117. data/lib/metro/views/json_view.rb +60 -0
  118. data/lib/metro/views/no_view.rb +34 -0
  119. data/lib/metro/views/parsers.rb +42 -0
  120. data/lib/metro/views/scene_view.rb +107 -0
  121. data/lib/metro/views/view.rb +133 -0
  122. data/lib/metro/views/writers.rb +43 -0
  123. data/lib/metro/views/yaml_view.rb +94 -0
  124. data/lib/metro/window.rb +94 -0
  125. data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
  126. data/lib/setup_handlers/game_execution.rb +65 -0
  127. data/lib/setup_handlers/load_game_configuration.rb +65 -0
  128. data/lib/setup_handlers/load_game_files.rb +101 -0
  129. data/lib/setup_handlers/move_to_game_directory.rb +25 -0
  130. data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
  131. data/lib/templates/game/README.md.tt +52 -0
  132. data/lib/templates/game/assets/brand.jpg +0 -0
  133. data/lib/templates/game/assets/hero.png +0 -0
  134. data/lib/templates/game/lib/custom_easing.rb +32 -0
  135. data/lib/templates/game/metro.tt +63 -0
  136. data/lib/templates/game/models/hero.rb +62 -0
  137. data/lib/templates/game/scenes/brand_scene.rb +19 -0
  138. data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
  139. data/lib/templates/game/scenes/first_scene.rb +28 -0
  140. data/lib/templates/game/scenes/game_scene.rb +43 -0
  141. data/lib/templates/game/scenes/title_scene.rb +15 -0
  142. data/lib/templates/game/views/brand.yaml +4 -0
  143. data/lib/templates/game/views/brand_to_title.yaml +8 -0
  144. data/lib/templates/game/views/first.yaml +26 -0
  145. data/lib/templates/game/views/title.yaml +11 -0
  146. data/lib/templates/message.erb +23 -0
  147. data/lib/templates/model.rb.tt +111 -0
  148. data/lib/templates/scene.rb.tt +140 -0
  149. data/lib/templates/view.yaml.tt +11 -0
  150. data/lib/tmxed_ext/tile_set.rb +34 -0
  151. data/metro.gemspec +56 -0
  152. data/spec/core_ext/numeric_spec.rb +78 -0
  153. data/spec/core_ext/string_spec.rb +33 -0
  154. data/spec/gosu_ext/color_spec.rb +80 -0
  155. data/spec/metro/events/event_state_manager_spec.rb +5 -0
  156. data/spec/metro/models/key_value_coding_spec.rb +61 -0
  157. data/spec/metro/models/properties/array_property_spec.rb +60 -0
  158. data/spec/metro/models/properties/color_property_spec.rb +85 -0
  159. data/spec/metro/models/properties/dimensions_spec.rb +29 -0
  160. data/spec/metro/models/properties/font_property_spec.rb +127 -0
  161. data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
  162. data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
  163. data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
  164. data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
  165. data/spec/metro/models/properties/position_property_spec.rb +90 -0
  166. data/spec/metro/models/ui/label_spec.rb +259 -0
  167. data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
  168. data/spec/metro/scene_spec.rb +15 -0
  169. data/spec/metro/scene_views/json_view_spec.rb +27 -0
  170. data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
  171. data/spec/metro/scenes_spec.rb +77 -0
  172. data/spec/metro/units/point_spec.rb +132 -0
  173. data/spec/metro/views/view_spec.rb +53 -0
  174. data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
  175. data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
  176. data/spec/spec_helper.rb +20 -0
  177. metadata +374 -0
@@ -0,0 +1,16 @@
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+ require_relative 'on_update_operation'
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+
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+ module Metro
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+
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+ module SceneAnimation
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+ extend self
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+
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+ def build(options,&block)
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+ animation = Metro::ImplicitAnimation.new options
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+ animation.on_complete(&block) if block
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+ animation
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+ end
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+
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+ end
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+
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+ end
@@ -0,0 +1,97 @@
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+
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+ #
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+ # The asset_path is a helper which will generate a filepath based on the current
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+ # working directory of the game. This allows for game author's to specify a path
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+ # relative within the assets directory of their game.
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+ #
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+ # @note Paths that are defined within views use this helper and are assumed to
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+ # be paths relative within the assets directory of the game. For images,
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+ # samples, and songs in a model consider using a property.
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+ #
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+ # @see Metro::Model::ImageProperty
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+ # @see Metro::Model::AnimationProperty
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+ # @see Metro::Model::SongProperty
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+ # @see Metro::Model::SampleProperty
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+ #
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+ # @note Also consider the model classes Image, Animation, Song, and Sample for
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+ # creating the assets found within the assets folder. Each of those will
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+ # assist with using the asset_path internally to find the asset.
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+ #
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+ # @see Metro::Image
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+ # @see Metro::Animation
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+ # @see Metro::Song
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+ # @see Metro::Sample
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+ #
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+ # @example Loading a raw Gosu::Image with an `asset_path`
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+ #
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+ # class Player < Metro::Model
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+ # def image
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+ # @image ||= Gosu::Image.new( window, asset_path("player.png"), false )
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+ # end
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+ # def draw
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+ # image.draw_rot(x,y,2,angle)
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+ # end
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+ # end
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+ #
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+ def asset_path(name)
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+ File.join Dir.pwd, "assets", name
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+ end
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+
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+ #
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+ # The metro_asset_path is a helper which will generate a filepath based on the
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+ # directory of the metro library. This is used to retrieve internal assets which
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+ # can be used to serve up missing images, animations, samples, or songs or
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+ # defaults that may come with the metro game library.
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+ #
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+ #
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+ def metro_asset_path(name)
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+ File.join Metro.asset_dir, name
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+ end
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+
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+ module Metro
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+
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+ #
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+ # An AssetPath searches through the various paths based on the path provided.
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+ #
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+ # First it assumes the path is absolute, second it assuemts that path is within
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+ # the game, and third it assumes it is within metro itself.
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+ #
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+ class AssetPath
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+
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+ def self.with(path)
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+ path.is_a?(AssetPath) ? path : new(path.to_s)
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+ end
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+
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+ def initialize(path)
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+ @path = path
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+ end
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+
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+ attr_reader :path
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+
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+ def filepath
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+ @filepath ||= begin
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+ absolute_asset?(path) or game_asset?(path) or metro_asset?(path)
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+ end
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+ end
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+
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+ def absolute_asset?(path)
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+ asset_at_path? path
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+ end
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+
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+ def game_asset?(path)
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+ asset_at_path? asset_path(path)
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+ end
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+
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+ def metro_asset?(path)
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+ asset_at_path? metro_asset_path(path)
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+ end
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+
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+ alias_method :to_s, :filepath
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+
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+ private
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+
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+ def asset_at_path?(asset_path)
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+ asset_path if File.exists?(asset_path) and File.file?(asset_path)
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+ end
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+ end
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+ end
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+ module Metro
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+ class ControlDefinition
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+ attr_accessor :name, :event, :args
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+
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+ def initialize(name,event,args)
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+ @name = name
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+ @event = event
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+ @args = args
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+ end
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+ end
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+ end
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+ require_relative 'control_definition'
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+
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+ module Metro
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+ #
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+ # Assists in creating and the storing of ControlDefinitions.
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+ #
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+ # @see DSL
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+ #
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+ class Controls
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+
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+ #
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+ # Creation through controls is usually done with an instance_eval
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+ # of a block and this allows for a flexible interface.
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+ #
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+ # @param [String,Symbol] name the name or the alias of the control
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+ # as it will be used within the course of the game.
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+ #
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+ def method_missing(name,*params,&block)
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+ options = params.find {|param| param.is_a? Hash }
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+ define_control(name,options)
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+ end
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+
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+ def define_control(name,options)
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+ event = _event_type(options)
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+ args = _event_args(options)
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+
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+ defined_controls.push ControlDefinition.new name, event, args
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+ end
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+
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+ def _event_type(options)
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+ options[:is]
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+ end
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+
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+ def _event_args(options)
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+ options[:with]
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+ end
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+
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+ def defined_controls
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+ @defined_controls ||= []
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+ end
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+ end
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+ end
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+ module Metro
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+ class EventData
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+
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+ attr_reader :mouse_point, :created_at
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+
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+ def initialize(window)
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+ @created_at = Time.now
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+ @mouse_point = Metro::Units::Point.at window.mouse_x, window.mouse_y
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+
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+ capture_modifier_keys(window)
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+ end
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+
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+ def modifier_keys
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+ @modifier_keys ||= {}
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+ end
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+
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+ def capture_modifier_keys(window)
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+ self.class.modifier_key_list.each do |key|
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+ modifier_keys[key] = window.button_down?(key)
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+ end
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+ end
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+
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+ #
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+ # TODO: This attempt to reduce duplication is brittle and will likely end in heartache.
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+ #
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+
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+ def self.modifier_key_list_names
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+ @modifier_key_list_names ||= %w[ KbLeftControl KbRightControl
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+ KbLeftAlt KbRightAlt
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+ KbLeftMeta KbRightMeta
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+ KbLeftShift KbRightShift ]
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+ end
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+
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+ def self.modifier_key_list
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+ @modifier_key_list ||= modifier_key_list_names.map {|key| "Gosu::#{key}".constantize }
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+ end
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+
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+ #
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+ # Generate methods for each left and right modifier key
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+ #
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+
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+ modifier_key_list_names.each_with_index do |key_name,index|
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+ define_method "#{key_name.gsub(/^Kb/,'').underscore}?" do
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+ modifier_keys[self.class.modifier_key_list[index]]
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+ end
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+ end
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+
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+ #
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+ # Define generic modifier keys that is not concerned with whether it
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+ # was the left key or the right key.
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+ #
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+
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+ [ :control?, :alt?, :meta?, :shift? ].each do |generic|
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+ define_method generic do
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+ send("left_#{generic}") or send("right_#{generic}")
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+ end
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+ end
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+
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+ end
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+ end
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+ require_relative 'event_factory'
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+
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+ module Metro
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+
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+ module EventDictionary
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+ extend self
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+
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+ #
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+ # All defined events within this dictionary.
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+ #
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+ def events
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+ @events ||= HashWithIndifferentAccess.new
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+ end
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+
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+ #
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+ # @example Adding a new SceneEvent to the Dictionary
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+ #
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+ # SceneEventDictionary.add target: scene_name, type: event_type, args: args, block: block
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+ #
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+ def add(params = {})
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+ target = params[:target]
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+ event = EventFactory.new params[:type], params[:args], &params[:block]
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+ events[target] = events_for_target(target).push event
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+ end
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+
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+ #
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+ # Return all the events for all the specified targets.
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+ #
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+ def events_for_targets(*list)
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+ found_events = Array(list).flatten.compact.map {|s| events_for_target(s) }.flatten.compact
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+ found_events
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+ end
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+
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+ #
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+ # Return the events for the specified target
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+ #
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+ def events_for_target(scene_name)
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+ events[scene_name] ||= []
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+ end
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+
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+ #
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+ # When the game is reset the event dictionary needs to flush out all of the events that it
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+ # has loaded as the game files will be reloaded. All metro related components will not
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+ # be removed as those files are not reloaded when the game is reloaded.
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+ #
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+ def reset!
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+ events.delete_if { |name,events| ! name.start_with? "metro/" }
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+ end
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+
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+ end
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+
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+ end
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+ module Metro
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+
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+ class EventFactory
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+
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+ attr_reader :event, :args, :block
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+
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+ alias_method :buttons, :args
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+
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+ def initialize(event,args=[],&block)
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+ @event = event
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+ @args = args
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+ @block = block
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'event_data'
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+
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+ module Metro
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+
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+ #
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+ # An EventRelay represents a target's willingness to respond to events
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+ # generate from the window. An event relay is generate for every scene
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+ # but additional relays can be generated to also listen for events.
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+ #
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+ # An event relay can register a target to listen for the following window
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+ # events: 'button_down'; 'button_up'; and 'button_held'.
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+ #
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+ # @note registering for 'button_held' events require that the window be
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+ # speicfied. As that is the only way to ask if the button is currently
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+ # pressed.
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+ #
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+ # @see #on_up
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+ # @see #on_down
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+ # @see #on_hold
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+ #
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+ class EventRelay
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+
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+ #
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+ # Defines the provided controls for every EventRelay that is created.
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+ #
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+ # @see #define_control
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+ #
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+ # @param [Array<ControlDefinition>] controls the definitions of controls
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+ # that should be added to all EventRelays.
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+ #
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+ def self.define_controls(controls)
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+ controls.each { |control| define_control control }
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+ end
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+
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+ #
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+ # Defines a control from a ControlDefinition for all EventRelays. A
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+ # control is a way of defining a shortcut for a common event. This
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+ # could be the use of a common set of keys for confirmation or canceling.
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+ #
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+ def self.define_control(control)
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+ check_for_already_defined_control!(control)
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+
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+ define_method control.name do |&block|
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+ send(control.event,*control.args,&block)
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+ end
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+ end
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+
48
+ def self.check_for_already_defined_control!(control)
49
+ if instance_methods.include? control.name
50
+ error! "error.reserved_control_name", name: control.name
51
+ end
52
+ end
53
+
54
+ #
55
+ # An event relay is created a with a target and optionally a window.
56
+ #
57
+ # @param [Object] target the object that will execute the code when
58
+ # the button events have fired have been triggered.
59
+ # @param [Window] window the window of the game. This parameter is
60
+ # optional and only required if the events are interested in buttons
61
+ # being held.
62
+ #
63
+ def initialize(target,window = nil)
64
+ @target = target
65
+ @window = window
66
+ @up_actions ||= {}
67
+ @down_actions ||= {}
68
+ @held_actions ||= {}
69
+ @custom_notifications ||= HashWithIndifferentAccess.new([])
70
+ end
71
+
72
+ attr_reader :target, :window
73
+
74
+ #
75
+ # Register for a button_down event. These events are fired when
76
+ # the button is pressed down. This event only fires once when the
77
+ # button moves from the not pressed to the down state.
78
+ #
79
+ # @example Registering for a button down event to call a method named 'previous_option'
80
+ #
81
+ # class ExampleScene
82
+ # event :on_down, GpLeft, GpUp, do: :previous_option
83
+ #
84
+ # def previous_option
85
+ # @selected_index = @selected_index - 1
86
+ # @selected_index = options.length - 1 if @selected_index <= -1
87
+ # end
88
+ # end
89
+ #
90
+ # Here in this scene if the GpLeft or GpUp buttons are pressed down the method
91
+ # `previous_options` will be executed.
92
+ #
93
+ #
94
+ # @example Registering for a button down event with a block of code to execute
95
+ #
96
+ # class ExampleScene
97
+ # event :on_down, GpLeft, GpUp do
98
+ # @selected_index = @selected_index - 1
99
+ # @selected_index = options.length - 1 if @selected_index <= -1
100
+ # end
101
+ # end
102
+ #
103
+ # This example uses a block instead of a method name but it is absolultey the same
104
+ # as the last example.
105
+ #
106
+ def on_down(*args,&block)
107
+ _on(@down_actions,args,block)
108
+ end
109
+
110
+ alias_method :button_down, :on_down
111
+
112
+ #
113
+ # Register for a button_up event. These events are fired when
114
+ # the button is released (from being pressed down). This event only fires
115
+ # once when the button moves from the pressed state to the up state.
116
+ #
117
+ # @example Registering for a button down event to call a method named 'next_option'
118
+ #
119
+ # class ExampleScene
120
+ # event :on_up, KbEscape, do: :leave_scene
121
+ #
122
+ # def leave_scene
123
+ # transition_to :title
124
+ # end
125
+ # end
126
+ #
127
+ # Here in this scene if the Escape Key is pressed and released the example scene
128
+ # will transition to the title scene.
129
+ #
130
+ # @example Registering for a button up event with a block of code to execute
131
+ #
132
+ # class ExampleScene
133
+ # event :on_up, KbEscape do
134
+ # transition_to :title
135
+ # end
136
+ # end
137
+ #
138
+ # This example uses a block instead of a method name but it is absolultey the same
139
+ # as the last example.
140
+ #
141
+ def on_up(*args,&block)
142
+ _on(@up_actions,args,block)
143
+ end
144
+
145
+ alias_method :button_up, :on_up
146
+
147
+ #
148
+ # Register for a button_held event. These events are fired when
149
+ # the button is currently in the downstate. This event continues to fire at the
150
+ # beginning of every update of a scene until the button is released.
151
+ #
152
+ # @note button_held events require that the window be specified during initialization.
153
+ #
154
+ # @example Registering for button held events
155
+ #
156
+ # class ExampleScene
157
+ # event :on_hold KbLeft, GpLeft do
158
+ # player.turn_left
159
+ # end
160
+ #
161
+ # event :on_hold, KbRight, GpRight do
162
+ # player.turn_right
163
+ # end
164
+ #
165
+ # event :on_hold, KbUp, Gosu::GpButton0, do: :calculate_accleration
166
+ #
167
+ # def calculate_acceleration
168
+ # long_complicated_calculated_result = 0
169
+ # # ... multi-line calculations to determine the player acceleration ...
170
+ # player.accelerate = long_complicated_calculated_result
171
+ # end
172
+ # end
173
+ #
174
+ def on_hold(*args,&block)
175
+ log.warn "Registering for a on_hold event requires that a window be provided." unless window
176
+ _on(@held_actions,args,block)
177
+ end
178
+
179
+ alias_method :button_hold, :on_hold
180
+ alias_method :button_held, :on_hold
181
+
182
+ #
183
+ # Register for a custom notification event. These events are fired when
184
+ # another object within the game posts a notification with matching criteria.
185
+ # If there has indeed been a match, then the stored action block will be fired.
186
+ #
187
+ # When the action block is specified is defined with no parameters it is assumed that
188
+ # that the code should be executed within the context of the object that defined
189
+ # the action, the 'target'.
190
+ #
191
+ # @example Registering for a save complete event that would re-enable a menu.
192
+ #
193
+ # class ExampleScene
194
+ # event :notification, :save_complete do
195
+ # menu.enabled!
196
+ # end
197
+ # end
198
+ #
199
+ # The action block can also be specified with two parameters. In this case the code is
200
+ # no longer executed within the context of the object and is instead provided the
201
+ # the action target and the action source.
202
+ #
203
+ # @example Registering for a win game event that explicitly states the target and source.
204
+ #
205
+ # class ExampleScene
206
+ #
207
+ # event :notification, :win_game do |target,winner|
208
+ # target.declare_winner winner
209
+ # end
210
+ #
211
+ # def declare_winner(winning_player)
212
+ # # ...
213
+ # end
214
+ # end
215
+ #
216
+ def notification(param,&block)
217
+ custom_notifications[param.to_sym] = custom_notifications[param.to_sym] + [ block ]
218
+ end
219
+
220
+ attr_reader :up_actions, :down_actions, :held_actions, :custom_notifications
221
+
222
+ def _on(hash,args,block)
223
+ options = (args.last.is_a?(Hash) ? args.pop : {})
224
+
225
+ args.each do |keystroke|
226
+ hash[keystroke] = block || lambda { |instance| send(options[:do]) }
227
+ end
228
+ end
229
+
230
+ #
231
+ # This is called by external or parent source of events, usually a Scene, when a button up event
232
+ # has been triggered.
233
+ #
234
+ def fire_button_up(id)
235
+ execute_block_for_target( &up_action(id) )
236
+ end
237
+
238
+ #
239
+ # This is called by external or parent source of events, usually a Scene, when a button down
240
+ # event has been triggered.
241
+ #
242
+ def fire_button_down(id)
243
+ execute_block_for_target( &down_action(id) )
244
+ end
245
+
246
+ #
247
+ # Fire the events mapped to the held buttons within the context
248
+ # of the specified target. This method is differently formatted because held buttons are not
249
+ # events but polling to see if the button is still being held.
250
+ #
251
+ def fire_events_for_held_buttons
252
+ held_actions.each do |key,action|
253
+ execute_block_for_target(&action) if window and window.button_down?(key)
254
+ end
255
+ end
256
+
257
+ def execute_block_for_target(&block)
258
+ event_data = EventData.new(window)
259
+ target.instance_exec(event_data,&block)
260
+ end
261
+
262
+ # @return a block of code that is mapped for the 'button_up' id
263
+ def up_action(id)
264
+ up_actions[id] || lambda {|no_op| }
265
+ end
266
+
267
+ # @return a block of code that is mapped for the 'button_down' id
268
+ def down_action(id)
269
+ down_actions[id] || lambda {|no_op| }
270
+ end
271
+
272
+ #
273
+ # Fire all events mapped to the matching notification.
274
+ #
275
+ def fire_events_for_notification(event,sender)
276
+ notification_actions = custom_notifications[event]
277
+ notification_actions.each do |action|
278
+ _fire_event_for_notification(event,sender,action)
279
+ end
280
+ end
281
+
282
+ #
283
+ # Fire a single event based on the matched notification.
284
+ #
285
+ # An action without any parameters is assumed to be executed within the contexxt
286
+ # of the target. If there are two parameters we will simply execute the action and
287
+ # pass it both the target and the sender.
288
+ #
289
+ def _fire_event_for_notification(event,sender,action)
290
+ if action.arity == 2
291
+ target.instance_exec(sender,event,&action)
292
+ elsif action.arity == 1
293
+ target.instance_exec(sender,&action)
294
+ else
295
+ target.instance_eval(&action)
296
+ end
297
+ end
298
+
299
+ end
300
+ end