metro-ld25 0.3.3
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- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.rvmrc +1 -0
- data/.travis.yml +6 -0
- data/Gemfile +12 -0
- data/Guardfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +189 -0
- data/Rakefile +18 -0
- data/bin/metro +16 -0
- data/changelog.md +157 -0
- data/lib/assets/menu-movement.wav +0 -0
- data/lib/assets/menu-selection.wav +0 -0
- data/lib/assets/missing.ogg +0 -0
- data/lib/assets/missing.png +0 -0
- data/lib/assets/missing.wav +0 -0
- data/lib/assets/missing_animation.png +0 -0
- data/lib/commands/generate_game.rb +13 -0
- data/lib/commands/generate_model.rb +25 -0
- data/lib/commands/generate_scene.rb +36 -0
- data/lib/commands/generate_view.rb +21 -0
- data/lib/commands/thor.rb +83 -0
- data/lib/core_ext/class.rb +14 -0
- data/lib/core_ext/numeric.rb +59 -0
- data/lib/gosu_ext/color.rb +62 -0
- data/lib/gosu_ext/gosu_constants.rb +53 -0
- data/lib/locale/en.yml +35 -0
- data/lib/locale/locale.rb +1 -0
- data/lib/metro.rb +140 -0
- data/lib/metro/animation.rb +135 -0
- data/lib/metro/animation/after_interval_factory.rb +12 -0
- data/lib/metro/animation/animation_factory.rb +15 -0
- data/lib/metro/animation/easing/ease_in.rb +15 -0
- data/lib/metro/animation/easing/easing.rb +51 -0
- data/lib/metro/animation/easing/linear.rb +15 -0
- data/lib/metro/animation/has_animations.rb +70 -0
- data/lib/metro/animation/implicit_animation.rb +100 -0
- data/lib/metro/animation/on_update_operation.rb +96 -0
- data/lib/metro/animation/scene_animation.rb +16 -0
- data/lib/metro/asset_path.rb +97 -0
- data/lib/metro/events/control_definition.rb +11 -0
- data/lib/metro/events/controls.rb +42 -0
- data/lib/metro/events/event_data.rb +60 -0
- data/lib/metro/events/event_dictionary.rb +52 -0
- data/lib/metro/events/event_factory.rb +17 -0
- data/lib/metro/events/event_relay.rb +300 -0
- data/lib/metro/events/event_state_manager.rb +63 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/has_events.rb +108 -0
- data/lib/metro/events/hit_list.rb +75 -0
- data/lib/metro/events/unknown_sender.rb +5 -0
- data/lib/metro/font.rb +69 -0
- data/lib/metro/game.rb +102 -0
- data/lib/metro/game/dsl.rb +68 -0
- data/lib/metro/image.rb +68 -0
- data/lib/metro/logging.rb +33 -0
- data/lib/metro/missing_scene.rb +21 -0
- data/lib/metro/models/audio/song.rb +33 -0
- data/lib/metro/models/draws.rb +86 -0
- data/lib/metro/models/key_value_coding.rb +38 -0
- data/lib/metro/models/model.rb +236 -0
- data/lib/metro/models/model_factory.rb +32 -0
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/animation_property.rb +115 -0
- data/lib/metro/models/properties/array_property.rb +24 -0
- data/lib/metro/models/properties/boolean_property.rb +27 -0
- data/lib/metro/models/properties/color_property.rb +116 -0
- data/lib/metro/models/properties/dimensions_property.rb +84 -0
- data/lib/metro/models/properties/font_property.rb +130 -0
- data/lib/metro/models/properties/image_property.rb +96 -0
- data/lib/metro/models/properties/model_property.rb +84 -0
- data/lib/metro/models/properties/numeric_property.rb +29 -0
- data/lib/metro/models/properties/options_property/no_option.rb +29 -0
- data/lib/metro/models/properties/options_property/options.rb +94 -0
- data/lib/metro/models/properties/options_property/options_property.rb +125 -0
- data/lib/metro/models/properties/position_property.rb +90 -0
- data/lib/metro/models/properties/property.rb +221 -0
- data/lib/metro/models/properties/property_owner.rb +137 -0
- data/lib/metro/models/properties/sample_property.rb +84 -0
- data/lib/metro/models/properties/scale_property.rb +80 -0
- data/lib/metro/models/properties/song_property.rb +89 -0
- data/lib/metro/models/properties/text_property.rb +75 -0
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +95 -0
- data/lib/metro/models/ui/fps.rb +54 -0
- data/lib/metro/models/ui/generic.rb +66 -0
- data/lib/metro/models/ui/grid_drawer.rb +74 -0
- data/lib/metro/models/ui/image.rb +87 -0
- data/lib/metro/models/ui/label.rb +175 -0
- data/lib/metro/models/ui/menu.rb +214 -0
- data/lib/metro/models/ui/model_label.rb +65 -0
- data/lib/metro/models/ui/model_labeler.rb +79 -0
- data/lib/metro/models/ui/rectangle.rb +59 -0
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/tile_map.rb +162 -0
- data/lib/metro/models/ui/ui.rb +13 -0
- data/lib/metro/parameters/command_line_args_parser.rb +68 -0
- data/lib/metro/parameters/options.rb +25 -0
- data/lib/metro/parameters/parameters.rb +2 -0
- data/lib/metro/sample.rb +40 -0
- data/lib/metro/scene.rb +477 -0
- data/lib/metro/scenes.rb +154 -0
- data/lib/metro/song.rb +56 -0
- data/lib/metro/template_message.rb +60 -0
- data/lib/metro/transitions/edit_transition_scene.rb +100 -0
- data/lib/metro/transitions/fade_transition_scene.rb +66 -0
- data/lib/metro/transitions/scene_transitions.rb +44 -0
- data/lib/metro/transitions/transition_scene.rb +19 -0
- data/lib/metro/units/bounds.rb +8 -0
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +60 -0
- data/lib/metro/units/point.rb +51 -0
- data/lib/metro/units/rectangle_bounds.rb +85 -0
- data/lib/metro/units/scale.rb +46 -0
- data/lib/metro/units/units.rb +6 -0
- data/lib/metro/version.rb +32 -0
- data/lib/metro/views/json_view.rb +60 -0
- data/lib/metro/views/no_view.rb +34 -0
- data/lib/metro/views/parsers.rb +42 -0
- data/lib/metro/views/scene_view.rb +107 -0
- data/lib/metro/views/view.rb +133 -0
- data/lib/metro/views/writers.rb +43 -0
- data/lib/metro/views/yaml_view.rb +94 -0
- data/lib/metro/window.rb +94 -0
- data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
- data/lib/setup_handlers/game_execution.rb +65 -0
- data/lib/setup_handlers/load_game_configuration.rb +65 -0
- data/lib/setup_handlers/load_game_files.rb +101 -0
- data/lib/setup_handlers/move_to_game_directory.rb +25 -0
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
- data/lib/templates/game/README.md.tt +52 -0
- data/lib/templates/game/assets/brand.jpg +0 -0
- data/lib/templates/game/assets/hero.png +0 -0
- data/lib/templates/game/lib/custom_easing.rb +32 -0
- data/lib/templates/game/metro.tt +63 -0
- data/lib/templates/game/models/hero.rb +62 -0
- data/lib/templates/game/scenes/brand_scene.rb +19 -0
- data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
- data/lib/templates/game/scenes/first_scene.rb +28 -0
- data/lib/templates/game/scenes/game_scene.rb +43 -0
- data/lib/templates/game/scenes/title_scene.rb +15 -0
- data/lib/templates/game/views/brand.yaml +4 -0
- data/lib/templates/game/views/brand_to_title.yaml +8 -0
- data/lib/templates/game/views/first.yaml +26 -0
- data/lib/templates/game/views/title.yaml +11 -0
- data/lib/templates/message.erb +23 -0
- data/lib/templates/model.rb.tt +111 -0
- data/lib/templates/scene.rb.tt +140 -0
- data/lib/templates/view.yaml.tt +11 -0
- data/lib/tmxed_ext/tile_set.rb +34 -0
- data/metro.gemspec +56 -0
- data/spec/core_ext/numeric_spec.rb +78 -0
- data/spec/core_ext/string_spec.rb +33 -0
- data/spec/gosu_ext/color_spec.rb +80 -0
- data/spec/metro/events/event_state_manager_spec.rb +5 -0
- data/spec/metro/models/key_value_coding_spec.rb +61 -0
- data/spec/metro/models/properties/array_property_spec.rb +60 -0
- data/spec/metro/models/properties/color_property_spec.rb +85 -0
- data/spec/metro/models/properties/dimensions_spec.rb +29 -0
- data/spec/metro/models/properties/font_property_spec.rb +127 -0
- data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
- data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
- data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
- data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
- data/spec/metro/models/properties/position_property_spec.rb +90 -0
- data/spec/metro/models/ui/label_spec.rb +259 -0
- data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
- data/spec/metro/scene_spec.rb +15 -0
- data/spec/metro/scene_views/json_view_spec.rb +27 -0
- data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
- data/spec/metro/scenes_spec.rb +77 -0
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/metro/views/view_spec.rb +53 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- data/spec/spec_helper.rb +20 -0
- metadata +374 -0
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module Metro
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module UI
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#
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# Draws a a menu of options. A menu model inserts itself into the scene as an event
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# target as it needs to maintain the state of the menu. When an option is selected
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# an event is fired based on the name of the option.
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#
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# @note Only one 'menu' can be defined for a given scene
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#
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# @example Creating a menu with basic options
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#
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# menu:
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# model: metro::ui::menu
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# position: "472.0,353.0,5.0"
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# alpha: 0
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# unselected_color: "rgba(119,119,119,1.0)"
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# selected_color: "rgba(255,255,255,1.0)"
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# options: [ 'Start Game', 'Exit' ]
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#
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# @example Creating a menu with a selected item
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#
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# menu:
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# model: metro::ui::menu
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# position: "472.0,353.0,5.0"
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# alpha: 0
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# unselected_color: "rgba(119,119,119,1.0)"
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# selected_color: "rgba(255,255,255,1.0)"
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# options:
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# selected: 0
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# items: [ 'Start Game', 'Exit' ]
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#
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#
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# @example Creating a menu with complex options
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#
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# menu:
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# model: metro::ui::menu
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# position: "472.0,353.0,5.0"
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# alpha: 0
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# layout: vertical
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# # layout: horizontal
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# unselected_color: "rgba(119,119,119,1.0)"
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# selected_color: "rgba(255,255,255,1.0)"
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# options:
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# selected: 1
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# items:
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# -
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# model: "metro::ui::label"
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# text: "Start Game"
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# action: start_game
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# -
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# model: metro::ui::label
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# text: Exit
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# action: exit_game
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#
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#
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class Menu < Model
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# @attribute
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# The position of the menu
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property :position, default: Game.center
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# @attribute
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# The alpha level of the menu from 0 to 255.
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property :alpha, default: 255
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# @attribute
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# The scale at which the menu should be drawn.
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property :scale, default: Scale.one
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# @attribute
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# The distance between each of the menu items
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property :padding, default: 20
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# @attribute
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# The dimensions of the menu. This is based on the items within the
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# menu.
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property :dimensions do
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Dimensions.of (right_x - left_x), (bottom_y - top_y)
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end
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# @attribute
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# The options that are displayed in the menu. These are by default
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# 'metro::ui::labels' But can be defined more dynamically as neeeded.
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#
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# @see Metro::Model::Property::OptionsProperty
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property :options
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# @attribute
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# The color for all the currently unselected items.
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property :unselected_color, type: :color, default: "rgba(119,119,119,1.0)"
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# @attribute
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# The color of the item that currently has focus.
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property :selected_color, type: :color, default: "rgba(255,255,255,1.0)"
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def alpha_changed(alpha)
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adjust_alpha_on_colors(alpha)
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options.each { |option| option.alpha = alpha.floor }
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end
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def adjust_alpha_on_colors(alpha)
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self.selected_color_alpha = alpha
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self.unselected_color_alpha = alpha
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end
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# @attribute
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# The sample sound that plays when a selection has been made.
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property :selection_sample, type: :sample, path: "menu-selection.wav"
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# @attribute
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# The sample sound when moving between the different options in the menu.
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property :movement_sample, type: :sample, path: "menu-movement.wav"
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# @attribute
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# Determines whether the menu is currently enabled or disabled.
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property :enabled, type: :boolean, default: true
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# @attribute
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# Allows the menu to be layouted out in a 'horizontal' or 'vertical'
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# fashion. By default this is 'vertical'
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property :layout, type: :text, default: "vertical"
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def bounds
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Bounds.new left: left_x, right: right_x, top: top_y, bottom: bottom_y
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end
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#
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# When the position has changed on every other time beside the first time
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# we want to update the position of all the options defined in the menu.
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#
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def position_changed(new_position)
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return unless properties[:position]
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difference = Point.parse(new_position) - Point.parse(properties[:position])
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options.each { |option| option.position += difference }
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end
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def left_x
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options.map {|option| option.bounds.left }.min
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end
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def right_x
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options.map {|option| option.bounds.right }.max
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end
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def top_y
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options.map {|option| option.bounds.top }.min
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end
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def bottom_y
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options.map {|option| option.bounds.bottom }.max
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end
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# @TODO: enable the user to define the events for this interaction
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#################################################################
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event :on_up, KbLeft, GpLeft, KbUp, GpUp do
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if enabled
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movement_sample.play
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options.previous!
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update_options
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end
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end
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event :on_up, KbRight, GpRight, KbDown, GpDown do
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if enabled
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movement_sample.play
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options.next!
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update_options
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end
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end
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event :on_up, KbEnter, KbReturn, GpButton0 do
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if enabled
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selection_sample.play
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scene.send options.selected_action
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end
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end
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#################################################################
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def show
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adjust_alpha_on_colors(alpha)
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previous_width = 0
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options.each_with_index do |option,index|
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option.color = unselected_color
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option.scale = scale
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option_x = x + (layout == "horizontal" ? (previous_width + padding) * index : 0)
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previous_width = option.width
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option_y = y + (layout == "vertical" ? (option.height + padding) * index : 0)
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option_z = z
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option.position = option.position + Point.at(option_x,option_y,option_z)
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end
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options.selected.color = selected_color
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end
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def update_options
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options.unselected.each { |option| option.color = unselected_color }
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options.selected.color = selected_color
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end
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def draw
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options.each { |label| label.draw }
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end
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end
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end
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end
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module Metro
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module UI
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#
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# The model label will draw a bounding box and label around another model
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#
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# The model label is used by the model labeler which is a facet of the
|
8
|
+
# edit scene
|
9
|
+
#
|
10
|
+
class ModelLabel < Model
|
11
|
+
|
12
|
+
# Stores the model that is currently being labeled.
|
13
|
+
attr_accessor :target
|
14
|
+
|
15
|
+
def bounds=(bounds)
|
16
|
+
bounding_box.position = bounds.top_left
|
17
|
+
label.position = bounds.top_left + Point.at(4,2,label_z_order)
|
18
|
+
label_background.position = label.position - Point.at(2,0,1)
|
19
|
+
end
|
20
|
+
|
21
|
+
property :bounding_box_color, type: :color, default: "rgba(255,0,0,0.5)"
|
22
|
+
property :font, default: { size: 16 }
|
23
|
+
property :label_color, type: :color, default: "rgba(255,255,255,1.0)"
|
24
|
+
property :label_background_color, type: :color, default: "rgba(255,0,0,0.5)"
|
25
|
+
|
26
|
+
property :should_draw_bounding_box, type: :boolean, default: true
|
27
|
+
property :should_draw_label, type: :boolean, default: true
|
28
|
+
|
29
|
+
property :bounding_box, type: :model do
|
30
|
+
create "metro::ui::border", color: bounding_box_color,
|
31
|
+
dimensions: target.bounds.dimensions
|
32
|
+
end
|
33
|
+
|
34
|
+
property :label, type: :model do
|
35
|
+
create "metro::ui::label", text: target.name, font: font,
|
36
|
+
position: target.bounds.top_left + Point.at(4,2,label_z_order)
|
37
|
+
end
|
38
|
+
|
39
|
+
def label_z_order
|
40
|
+
target.respond_to?(:z_order) ? target.z_order + 2 : 0
|
41
|
+
end
|
42
|
+
|
43
|
+
property :label_background, type: :model do
|
44
|
+
create "metro::ui::rectangle", color: label_background_color,
|
45
|
+
position: label.position - Point.at(2,0,1),
|
46
|
+
dimensions: label.dimensions + Dimensions.of(6,4)
|
47
|
+
end
|
48
|
+
|
49
|
+
def draw
|
50
|
+
draw_bounding_box if should_draw_bounding_box
|
51
|
+
draw_label if should_draw_label
|
52
|
+
end
|
53
|
+
|
54
|
+
def draw_bounding_box
|
55
|
+
bounding_box.draw
|
56
|
+
end
|
57
|
+
|
58
|
+
def draw_label
|
59
|
+
label_background.draw
|
60
|
+
label.draw
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,79 @@
|
|
1
|
+
module Metro
|
2
|
+
module UI
|
3
|
+
|
4
|
+
#
|
5
|
+
# The model labeler will draw a bounding box and label around all the
|
6
|
+
# scene's drawers.
|
7
|
+
#
|
8
|
+
# The model labeler is used in the edit transition scene to generate
|
9
|
+
# the bounding boxes and labeles around all the actors within the scene
|
10
|
+
# being edited.
|
11
|
+
#
|
12
|
+
class ModelLabeler < Model
|
13
|
+
|
14
|
+
# @attribute
|
15
|
+
# The color use for the border surrounding each actor and the background
|
16
|
+
# behind the model's name.
|
17
|
+
property :color, default: "rgba(255,0,0,0.5)"
|
18
|
+
|
19
|
+
# @attribute
|
20
|
+
# Sets whether to draw the bounding boxes around the actors.
|
21
|
+
property :should_draw_bounding_boxes, type: :boolean, default: true
|
22
|
+
|
23
|
+
# @attribute
|
24
|
+
# The color of the model name text.
|
25
|
+
property :label_color, default: "rgba(255,255,255,1.0)"
|
26
|
+
|
27
|
+
# @attribute
|
28
|
+
# The font of the model name label.
|
29
|
+
property :font, default: { name: 'Arial', size: 16 }
|
30
|
+
|
31
|
+
# @attribute
|
32
|
+
# Sets whether to draw the model name labels
|
33
|
+
property :should_draw_labels, type: :boolean, default: true
|
34
|
+
|
35
|
+
# @attribute
|
36
|
+
# For actors that have no bounds, like sound or custom models without
|
37
|
+
# a position, they are normally hidden but can be shown. Currently they
|
38
|
+
# appear all overlapped in the upper-left corner of the screen.
|
39
|
+
#
|
40
|
+
# @todo when enabled the boundless actors should be presented in a cleaner
|
41
|
+
# way to allow for easier viewing of them.
|
42
|
+
property :should_hide_boundless_actors, type: :boolean, default: true
|
43
|
+
|
44
|
+
# Store the labels that are being drawn in the scene. This hash of labels
|
45
|
+
# acts as a cache around the items that are being labeled based on the
|
46
|
+
# name of the objects that are being labeled.
|
47
|
+
def labels
|
48
|
+
@labels ||= {}
|
49
|
+
end
|
50
|
+
|
51
|
+
def show
|
52
|
+
self.saveable_to_view = false
|
53
|
+
end
|
54
|
+
|
55
|
+
def update
|
56
|
+
scene.drawers.each do |drawer|
|
57
|
+
next if (drawer.bounds == Bounds.none and should_hide_boundless_actors)
|
58
|
+
label = labels[drawer.name]
|
59
|
+
|
60
|
+
unless label
|
61
|
+
label = create "metro::ui::model_label", target: drawer
|
62
|
+
labels[drawer.name] = label
|
63
|
+
end
|
64
|
+
|
65
|
+
label.should_draw_label = should_draw_labels
|
66
|
+
label.should_draw_bounding_box = should_draw_bounding_boxes
|
67
|
+
label.bounds = drawer.bounds
|
68
|
+
end
|
69
|
+
|
70
|
+
end
|
71
|
+
|
72
|
+
def draw
|
73
|
+
labels.values.each { |label| label.draw }
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
end
|
79
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
module Metro
|
2
|
+
module UI
|
3
|
+
|
4
|
+
#
|
5
|
+
# The rectangle will draw a rectangle from the specified position out to the specified
|
6
|
+
# dimensions in the specified color.
|
7
|
+
#
|
8
|
+
# @example Drawing a red rectangle that starts at (20,20) and is 200 by 200
|
9
|
+
#
|
10
|
+
# class IntroScene < GameScene
|
11
|
+
# draw :backdrop, model: "metro::ui::rectangle", position: "20,20",
|
12
|
+
# color: "rgba(255,0,0,1.0)", dimensions: "200,200"
|
13
|
+
# end
|
14
|
+
#
|
15
|
+
class Rectangle < Model
|
16
|
+
|
17
|
+
# @attribute
|
18
|
+
# The position of the upper-left corner of the rectangle
|
19
|
+
property :position
|
20
|
+
|
21
|
+
# @attribute
|
22
|
+
# The color to rectangle
|
23
|
+
property :color
|
24
|
+
|
25
|
+
# @attribute
|
26
|
+
# The dimensions of the rectangle
|
27
|
+
property :dimensions do
|
28
|
+
window.dimensions
|
29
|
+
end
|
30
|
+
|
31
|
+
def draw
|
32
|
+
window.draw_quad(left_x,top_y,color,
|
33
|
+
right_x,top_y,color,
|
34
|
+
right_x,bottom_y,color,
|
35
|
+
left_x,bottom_y,color,
|
36
|
+
z_order)
|
37
|
+
end
|
38
|
+
|
39
|
+
private
|
40
|
+
|
41
|
+
def left_x
|
42
|
+
x
|
43
|
+
end
|
44
|
+
|
45
|
+
def right_x
|
46
|
+
x + width
|
47
|
+
end
|
48
|
+
|
49
|
+
def top_y
|
50
|
+
y
|
51
|
+
end
|
52
|
+
|
53
|
+
def bottom_y
|
54
|
+
y + height
|
55
|
+
end
|
56
|
+
|
57
|
+
end
|
58
|
+
end
|
59
|
+
end
|
@@ -0,0 +1,79 @@
|
|
1
|
+
module Metro
|
2
|
+
module UI
|
3
|
+
|
4
|
+
#
|
5
|
+
# A sprite is a Metro model that is specially designed to draw and manage
|
6
|
+
# an image. A sprite maintains an image, location information, and rotation.
|
7
|
+
#
|
8
|
+
class Sprite < Model
|
9
|
+
|
10
|
+
# @attribute
|
11
|
+
# The image that will be drawn for the sprite
|
12
|
+
property :image
|
13
|
+
|
14
|
+
# @attribute
|
15
|
+
# The point at which the sprite should be drawn
|
16
|
+
property :position
|
17
|
+
|
18
|
+
# @attribute
|
19
|
+
# This is the color of the spirte. The color usually remains white, and
|
20
|
+
# the color property is implemented by the `alpha` value is the one thing
|
21
|
+
# that is altered to fade in and fade out the sprite.
|
22
|
+
property :color
|
23
|
+
|
24
|
+
# @attribute
|
25
|
+
# The scale at which to draw the sprite. This is default scale of 1.
|
26
|
+
property :scale
|
27
|
+
|
28
|
+
# @attribute
|
29
|
+
# The center, horizontal position, as expressed in a ratio, of the image.
|
30
|
+
property :center_x, type: :numeric, default: 0.5
|
31
|
+
|
32
|
+
# @attribute
|
33
|
+
# The center, vertical position, as expressed in a ratio, of the image.
|
34
|
+
property :center_y, type: :numeric, default: 0.5
|
35
|
+
|
36
|
+
# @attribute
|
37
|
+
# The angle at which the sprite should be drawn. This is by default 0.
|
38
|
+
property :angle
|
39
|
+
|
40
|
+
# @attribute
|
41
|
+
# The height and width of the sprite is based on the image of the sprite.
|
42
|
+
property :dimensions do
|
43
|
+
image.dimensions
|
44
|
+
end
|
45
|
+
|
46
|
+
# @return [RectangleBounds] the bounds of the sprite.
|
47
|
+
def bounds
|
48
|
+
Bounds.new left: left, right: right, top: top, bottom: bottom
|
49
|
+
end
|
50
|
+
|
51
|
+
# @return [Float] the left-most x position of the sprite
|
52
|
+
def left
|
53
|
+
x - width * center_x
|
54
|
+
end
|
55
|
+
|
56
|
+
# @return [Float] the right-most x position of the sprite
|
57
|
+
def right
|
58
|
+
left + width * x_factor
|
59
|
+
end
|
60
|
+
|
61
|
+
# @return [Float] the top-most y position of the sprite
|
62
|
+
def top
|
63
|
+
y - height * center_y
|
64
|
+
end
|
65
|
+
|
66
|
+
# @return [Float] the bottom-most y position of the sprite
|
67
|
+
def bottom
|
68
|
+
top + height * y_factor
|
69
|
+
end
|
70
|
+
|
71
|
+
#
|
72
|
+
# By default the sprite will draw the image defined for it.
|
73
|
+
#
|
74
|
+
def draw
|
75
|
+
image.draw_rot x, y, z_order, angle, center_x, center_y, x_factor, y_factor, color
|
76
|
+
end
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|