metro-ld25 0.3.3

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Files changed (177) hide show
  1. data/.gitignore +17 -0
  2. data/.rspec +2 -0
  3. data/.rvmrc +1 -0
  4. data/.travis.yml +6 -0
  5. data/Gemfile +12 -0
  6. data/Guardfile +4 -0
  7. data/LICENSE.txt +22 -0
  8. data/README.md +189 -0
  9. data/Rakefile +18 -0
  10. data/bin/metro +16 -0
  11. data/changelog.md +157 -0
  12. data/lib/assets/menu-movement.wav +0 -0
  13. data/lib/assets/menu-selection.wav +0 -0
  14. data/lib/assets/missing.ogg +0 -0
  15. data/lib/assets/missing.png +0 -0
  16. data/lib/assets/missing.wav +0 -0
  17. data/lib/assets/missing_animation.png +0 -0
  18. data/lib/commands/generate_game.rb +13 -0
  19. data/lib/commands/generate_model.rb +25 -0
  20. data/lib/commands/generate_scene.rb +36 -0
  21. data/lib/commands/generate_view.rb +21 -0
  22. data/lib/commands/thor.rb +83 -0
  23. data/lib/core_ext/class.rb +14 -0
  24. data/lib/core_ext/numeric.rb +59 -0
  25. data/lib/gosu_ext/color.rb +62 -0
  26. data/lib/gosu_ext/gosu_constants.rb +53 -0
  27. data/lib/locale/en.yml +35 -0
  28. data/lib/locale/locale.rb +1 -0
  29. data/lib/metro.rb +140 -0
  30. data/lib/metro/animation.rb +135 -0
  31. data/lib/metro/animation/after_interval_factory.rb +12 -0
  32. data/lib/metro/animation/animation_factory.rb +15 -0
  33. data/lib/metro/animation/easing/ease_in.rb +15 -0
  34. data/lib/metro/animation/easing/easing.rb +51 -0
  35. data/lib/metro/animation/easing/linear.rb +15 -0
  36. data/lib/metro/animation/has_animations.rb +70 -0
  37. data/lib/metro/animation/implicit_animation.rb +100 -0
  38. data/lib/metro/animation/on_update_operation.rb +96 -0
  39. data/lib/metro/animation/scene_animation.rb +16 -0
  40. data/lib/metro/asset_path.rb +97 -0
  41. data/lib/metro/events/control_definition.rb +11 -0
  42. data/lib/metro/events/controls.rb +42 -0
  43. data/lib/metro/events/event_data.rb +60 -0
  44. data/lib/metro/events/event_dictionary.rb +52 -0
  45. data/lib/metro/events/event_factory.rb +17 -0
  46. data/lib/metro/events/event_relay.rb +300 -0
  47. data/lib/metro/events/event_state_manager.rb +63 -0
  48. data/lib/metro/events/events.rb +3 -0
  49. data/lib/metro/events/has_events.rb +108 -0
  50. data/lib/metro/events/hit_list.rb +75 -0
  51. data/lib/metro/events/unknown_sender.rb +5 -0
  52. data/lib/metro/font.rb +69 -0
  53. data/lib/metro/game.rb +102 -0
  54. data/lib/metro/game/dsl.rb +68 -0
  55. data/lib/metro/image.rb +68 -0
  56. data/lib/metro/logging.rb +33 -0
  57. data/lib/metro/missing_scene.rb +21 -0
  58. data/lib/metro/models/audio/song.rb +33 -0
  59. data/lib/metro/models/draws.rb +86 -0
  60. data/lib/metro/models/key_value_coding.rb +38 -0
  61. data/lib/metro/models/model.rb +236 -0
  62. data/lib/metro/models/model_factory.rb +32 -0
  63. data/lib/metro/models/models.rb +62 -0
  64. data/lib/metro/models/properties/animation_property.rb +115 -0
  65. data/lib/metro/models/properties/array_property.rb +24 -0
  66. data/lib/metro/models/properties/boolean_property.rb +27 -0
  67. data/lib/metro/models/properties/color_property.rb +116 -0
  68. data/lib/metro/models/properties/dimensions_property.rb +84 -0
  69. data/lib/metro/models/properties/font_property.rb +130 -0
  70. data/lib/metro/models/properties/image_property.rb +96 -0
  71. data/lib/metro/models/properties/model_property.rb +84 -0
  72. data/lib/metro/models/properties/numeric_property.rb +29 -0
  73. data/lib/metro/models/properties/options_property/no_option.rb +29 -0
  74. data/lib/metro/models/properties/options_property/options.rb +94 -0
  75. data/lib/metro/models/properties/options_property/options_property.rb +125 -0
  76. data/lib/metro/models/properties/position_property.rb +90 -0
  77. data/lib/metro/models/properties/property.rb +221 -0
  78. data/lib/metro/models/properties/property_owner.rb +137 -0
  79. data/lib/metro/models/properties/sample_property.rb +84 -0
  80. data/lib/metro/models/properties/scale_property.rb +80 -0
  81. data/lib/metro/models/properties/song_property.rb +89 -0
  82. data/lib/metro/models/properties/text_property.rb +75 -0
  83. data/lib/metro/models/ui/animated_sprite.rb +85 -0
  84. data/lib/metro/models/ui/border.rb +95 -0
  85. data/lib/metro/models/ui/fps.rb +54 -0
  86. data/lib/metro/models/ui/generic.rb +66 -0
  87. data/lib/metro/models/ui/grid_drawer.rb +74 -0
  88. data/lib/metro/models/ui/image.rb +87 -0
  89. data/lib/metro/models/ui/label.rb +175 -0
  90. data/lib/metro/models/ui/menu.rb +214 -0
  91. data/lib/metro/models/ui/model_label.rb +65 -0
  92. data/lib/metro/models/ui/model_labeler.rb +79 -0
  93. data/lib/metro/models/ui/rectangle.rb +59 -0
  94. data/lib/metro/models/ui/sprite.rb +79 -0
  95. data/lib/metro/models/ui/tile_map.rb +162 -0
  96. data/lib/metro/models/ui/ui.rb +13 -0
  97. data/lib/metro/parameters/command_line_args_parser.rb +68 -0
  98. data/lib/metro/parameters/options.rb +25 -0
  99. data/lib/metro/parameters/parameters.rb +2 -0
  100. data/lib/metro/sample.rb +40 -0
  101. data/lib/metro/scene.rb +477 -0
  102. data/lib/metro/scenes.rb +154 -0
  103. data/lib/metro/song.rb +56 -0
  104. data/lib/metro/template_message.rb +60 -0
  105. data/lib/metro/transitions/edit_transition_scene.rb +100 -0
  106. data/lib/metro/transitions/fade_transition_scene.rb +66 -0
  107. data/lib/metro/transitions/scene_transitions.rb +44 -0
  108. data/lib/metro/transitions/transition_scene.rb +19 -0
  109. data/lib/metro/units/bounds.rb +8 -0
  110. data/lib/metro/units/calculation_validations.rb +74 -0
  111. data/lib/metro/units/dimensions.rb +60 -0
  112. data/lib/metro/units/point.rb +51 -0
  113. data/lib/metro/units/rectangle_bounds.rb +85 -0
  114. data/lib/metro/units/scale.rb +46 -0
  115. data/lib/metro/units/units.rb +6 -0
  116. data/lib/metro/version.rb +32 -0
  117. data/lib/metro/views/json_view.rb +60 -0
  118. data/lib/metro/views/no_view.rb +34 -0
  119. data/lib/metro/views/parsers.rb +42 -0
  120. data/lib/metro/views/scene_view.rb +107 -0
  121. data/lib/metro/views/view.rb +133 -0
  122. data/lib/metro/views/writers.rb +43 -0
  123. data/lib/metro/views/yaml_view.rb +94 -0
  124. data/lib/metro/window.rb +94 -0
  125. data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
  126. data/lib/setup_handlers/game_execution.rb +65 -0
  127. data/lib/setup_handlers/load_game_configuration.rb +65 -0
  128. data/lib/setup_handlers/load_game_files.rb +101 -0
  129. data/lib/setup_handlers/move_to_game_directory.rb +25 -0
  130. data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
  131. data/lib/templates/game/README.md.tt +52 -0
  132. data/lib/templates/game/assets/brand.jpg +0 -0
  133. data/lib/templates/game/assets/hero.png +0 -0
  134. data/lib/templates/game/lib/custom_easing.rb +32 -0
  135. data/lib/templates/game/metro.tt +63 -0
  136. data/lib/templates/game/models/hero.rb +62 -0
  137. data/lib/templates/game/scenes/brand_scene.rb +19 -0
  138. data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
  139. data/lib/templates/game/scenes/first_scene.rb +28 -0
  140. data/lib/templates/game/scenes/game_scene.rb +43 -0
  141. data/lib/templates/game/scenes/title_scene.rb +15 -0
  142. data/lib/templates/game/views/brand.yaml +4 -0
  143. data/lib/templates/game/views/brand_to_title.yaml +8 -0
  144. data/lib/templates/game/views/first.yaml +26 -0
  145. data/lib/templates/game/views/title.yaml +11 -0
  146. data/lib/templates/message.erb +23 -0
  147. data/lib/templates/model.rb.tt +111 -0
  148. data/lib/templates/scene.rb.tt +140 -0
  149. data/lib/templates/view.yaml.tt +11 -0
  150. data/lib/tmxed_ext/tile_set.rb +34 -0
  151. data/metro.gemspec +56 -0
  152. data/spec/core_ext/numeric_spec.rb +78 -0
  153. data/spec/core_ext/string_spec.rb +33 -0
  154. data/spec/gosu_ext/color_spec.rb +80 -0
  155. data/spec/metro/events/event_state_manager_spec.rb +5 -0
  156. data/spec/metro/models/key_value_coding_spec.rb +61 -0
  157. data/spec/metro/models/properties/array_property_spec.rb +60 -0
  158. data/spec/metro/models/properties/color_property_spec.rb +85 -0
  159. data/spec/metro/models/properties/dimensions_spec.rb +29 -0
  160. data/spec/metro/models/properties/font_property_spec.rb +127 -0
  161. data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
  162. data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
  163. data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
  164. data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
  165. data/spec/metro/models/properties/position_property_spec.rb +90 -0
  166. data/spec/metro/models/ui/label_spec.rb +259 -0
  167. data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
  168. data/spec/metro/scene_spec.rb +15 -0
  169. data/spec/metro/scene_views/json_view_spec.rb +27 -0
  170. data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
  171. data/spec/metro/scenes_spec.rb +77 -0
  172. data/spec/metro/units/point_spec.rb +132 -0
  173. data/spec/metro/views/view_spec.rb +53 -0
  174. data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
  175. data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
  176. data/spec/spec_helper.rb +20 -0
  177. metadata +374 -0
@@ -0,0 +1,214 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # Draws a a menu of options. A menu model inserts itself into the scene as an event
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+ # target as it needs to maintain the state of the menu. When an option is selected
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+ # an event is fired based on the name of the option.
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+ #
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+ # @note Only one 'menu' can be defined for a given scene
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+ #
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+ # @example Creating a menu with basic options
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+ #
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+ # menu:
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+ # model: metro::ui::menu
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+ # position: "472.0,353.0,5.0"
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+ # alpha: 0
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+ # unselected_color: "rgba(119,119,119,1.0)"
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+ # selected_color: "rgba(255,255,255,1.0)"
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+ # options: [ 'Start Game', 'Exit' ]
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+ #
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+ # @example Creating a menu with a selected item
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+ #
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+ # menu:
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+ # model: metro::ui::menu
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+ # position: "472.0,353.0,5.0"
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+ # alpha: 0
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+ # unselected_color: "rgba(119,119,119,1.0)"
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+ # selected_color: "rgba(255,255,255,1.0)"
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+ # options:
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+ # selected: 0
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+ # items: [ 'Start Game', 'Exit' ]
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+ #
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+ #
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+ # @example Creating a menu with complex options
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+ #
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+ # menu:
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+ # model: metro::ui::menu
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+ # position: "472.0,353.0,5.0"
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+ # alpha: 0
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+ # layout: vertical
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+ # # layout: horizontal
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+ # unselected_color: "rgba(119,119,119,1.0)"
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+ # selected_color: "rgba(255,255,255,1.0)"
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+ # options:
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+ # selected: 1
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+ # items:
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+ # -
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+ # model: "metro::ui::label"
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+ # text: "Start Game"
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+ # action: start_game
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+ # -
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+ # model: metro::ui::label
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+ # text: Exit
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+ # action: exit_game
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+ #
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+ #
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+ class Menu < Model
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+
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+ # @attribute
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+ # The position of the menu
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+ property :position, default: Game.center
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+
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+ # @attribute
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+ # The alpha level of the menu from 0 to 255.
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+ property :alpha, default: 255
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+
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+ # @attribute
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+ # The scale at which the menu should be drawn.
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+ property :scale, default: Scale.one
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+
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+ # @attribute
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+ # The distance between each of the menu items
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+ property :padding, default: 20
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+
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+ # @attribute
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+ # The dimensions of the menu. This is based on the items within the
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+ # menu.
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+ property :dimensions do
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+ Dimensions.of (right_x - left_x), (bottom_y - top_y)
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+ end
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+
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+ # @attribute
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+ # The options that are displayed in the menu. These are by default
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+ # 'metro::ui::labels' But can be defined more dynamically as neeeded.
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+ #
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+ # @see Metro::Model::Property::OptionsProperty
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+ property :options
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+
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+ # @attribute
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+ # The color for all the currently unselected items.
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+ property :unselected_color, type: :color, default: "rgba(119,119,119,1.0)"
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+
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+ # @attribute
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+ # The color of the item that currently has focus.
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+ property :selected_color, type: :color, default: "rgba(255,255,255,1.0)"
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+
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+ def alpha_changed(alpha)
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+ adjust_alpha_on_colors(alpha)
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+ options.each { |option| option.alpha = alpha.floor }
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+ end
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+
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+ def adjust_alpha_on_colors(alpha)
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+ self.selected_color_alpha = alpha
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+ self.unselected_color_alpha = alpha
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+ end
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+
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+ # @attribute
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+ # The sample sound that plays when a selection has been made.
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+ property :selection_sample, type: :sample, path: "menu-selection.wav"
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+
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+ # @attribute
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+ # The sample sound when moving between the different options in the menu.
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+ property :movement_sample, type: :sample, path: "menu-movement.wav"
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+
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+ # @attribute
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+ # Determines whether the menu is currently enabled or disabled.
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+ property :enabled, type: :boolean, default: true
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+
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+ # @attribute
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+ # Allows the menu to be layouted out in a 'horizontal' or 'vertical'
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+ # fashion. By default this is 'vertical'
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+ property :layout, type: :text, default: "vertical"
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+
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+ def bounds
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+ Bounds.new left: left_x, right: right_x, top: top_y, bottom: bottom_y
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+ end
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+
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+ #
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+ # When the position has changed on every other time beside the first time
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+ # we want to update the position of all the options defined in the menu.
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+ #
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+ def position_changed(new_position)
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+ return unless properties[:position]
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+ difference = Point.parse(new_position) - Point.parse(properties[:position])
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+ options.each { |option| option.position += difference }
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+ end
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+
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+ def left_x
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+ options.map {|option| option.bounds.left }.min
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+ end
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+
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+ def right_x
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+ options.map {|option| option.bounds.right }.max
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+ end
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+
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+ def top_y
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+ options.map {|option| option.bounds.top }.min
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+ end
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+
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+ def bottom_y
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+ options.map {|option| option.bounds.bottom }.max
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+ end
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+
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+ # @TODO: enable the user to define the events for this interaction
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+ #################################################################
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+
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+ event :on_up, KbLeft, GpLeft, KbUp, GpUp do
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+ if enabled
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+ movement_sample.play
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+ options.previous!
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+ update_options
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+ end
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+ end
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+
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+ event :on_up, KbRight, GpRight, KbDown, GpDown do
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+ if enabled
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+ movement_sample.play
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+ options.next!
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+ update_options
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+ end
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+ end
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+
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+ event :on_up, KbEnter, KbReturn, GpButton0 do
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+ if enabled
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+ selection_sample.play
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+ scene.send options.selected_action
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+ end
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+ end
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+
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+ #################################################################
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+
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+ def show
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+ adjust_alpha_on_colors(alpha)
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+
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+ previous_width = 0
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+
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+ options.each_with_index do |option,index|
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+ option.color = unselected_color
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+ option.scale = scale
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+
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+ option_x = x + (layout == "horizontal" ? (previous_width + padding) * index : 0)
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+ previous_width = option.width
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+ option_y = y + (layout == "vertical" ? (option.height + padding) * index : 0)
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+ option_z = z
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+
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+ option.position = option.position + Point.at(option_x,option_y,option_z)
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+
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+ end
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+
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+ options.selected.color = selected_color
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+ end
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+
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+ def update_options
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+ options.unselected.each { |option| option.color = unselected_color }
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+ options.selected.color = selected_color
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+ end
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+
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+ def draw
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+ options.each { |label| label.draw }
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+ end
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+
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+ end
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+ end
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+ end
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+ module Metro
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+ module UI
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+
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+ #
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+ # The model label will draw a bounding box and label around another model
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+ #
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+ # The model label is used by the model labeler which is a facet of the
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+ # edit scene
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+ #
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+ class ModelLabel < Model
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+
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+ # Stores the model that is currently being labeled.
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+ attr_accessor :target
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+
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+ def bounds=(bounds)
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+ bounding_box.position = bounds.top_left
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+ label.position = bounds.top_left + Point.at(4,2,label_z_order)
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+ label_background.position = label.position - Point.at(2,0,1)
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+ end
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+
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+ property :bounding_box_color, type: :color, default: "rgba(255,0,0,0.5)"
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+ property :font, default: { size: 16 }
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+ property :label_color, type: :color, default: "rgba(255,255,255,1.0)"
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+ property :label_background_color, type: :color, default: "rgba(255,0,0,0.5)"
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+
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+ property :should_draw_bounding_box, type: :boolean, default: true
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+ property :should_draw_label, type: :boolean, default: true
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+
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+ property :bounding_box, type: :model do
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+ create "metro::ui::border", color: bounding_box_color,
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+ dimensions: target.bounds.dimensions
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+ end
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+
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+ property :label, type: :model do
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+ create "metro::ui::label", text: target.name, font: font,
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+ position: target.bounds.top_left + Point.at(4,2,label_z_order)
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+ end
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+
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+ def label_z_order
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+ target.respond_to?(:z_order) ? target.z_order + 2 : 0
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+ end
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+
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+ property :label_background, type: :model do
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+ create "metro::ui::rectangle", color: label_background_color,
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+ position: label.position - Point.at(2,0,1),
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+ dimensions: label.dimensions + Dimensions.of(6,4)
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+ end
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+
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+ def draw
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+ draw_bounding_box if should_draw_bounding_box
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+ draw_label if should_draw_label
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+ end
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+
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+ def draw_bounding_box
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+ bounding_box.draw
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+ end
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+
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+ def draw_label
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+ label_background.draw
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+ label.draw
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,79 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # The model labeler will draw a bounding box and label around all the
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+ # scene's drawers.
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+ #
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+ # The model labeler is used in the edit transition scene to generate
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+ # the bounding boxes and labeles around all the actors within the scene
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+ # being edited.
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+ #
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+ class ModelLabeler < Model
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+
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+ # @attribute
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+ # The color use for the border surrounding each actor and the background
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+ # behind the model's name.
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+ property :color, default: "rgba(255,0,0,0.5)"
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+
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+ # @attribute
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+ # Sets whether to draw the bounding boxes around the actors.
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+ property :should_draw_bounding_boxes, type: :boolean, default: true
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+
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+ # @attribute
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+ # The color of the model name text.
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+ property :label_color, default: "rgba(255,255,255,1.0)"
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+
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+ # @attribute
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+ # The font of the model name label.
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+ property :font, default: { name: 'Arial', size: 16 }
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+
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+ # @attribute
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+ # Sets whether to draw the model name labels
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+ property :should_draw_labels, type: :boolean, default: true
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+
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+ # @attribute
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+ # For actors that have no bounds, like sound or custom models without
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+ # a position, they are normally hidden but can be shown. Currently they
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+ # appear all overlapped in the upper-left corner of the screen.
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+ #
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+ # @todo when enabled the boundless actors should be presented in a cleaner
41
+ # way to allow for easier viewing of them.
42
+ property :should_hide_boundless_actors, type: :boolean, default: true
43
+
44
+ # Store the labels that are being drawn in the scene. This hash of labels
45
+ # acts as a cache around the items that are being labeled based on the
46
+ # name of the objects that are being labeled.
47
+ def labels
48
+ @labels ||= {}
49
+ end
50
+
51
+ def show
52
+ self.saveable_to_view = false
53
+ end
54
+
55
+ def update
56
+ scene.drawers.each do |drawer|
57
+ next if (drawer.bounds == Bounds.none and should_hide_boundless_actors)
58
+ label = labels[drawer.name]
59
+
60
+ unless label
61
+ label = create "metro::ui::model_label", target: drawer
62
+ labels[drawer.name] = label
63
+ end
64
+
65
+ label.should_draw_label = should_draw_labels
66
+ label.should_draw_bounding_box = should_draw_bounding_boxes
67
+ label.bounds = drawer.bounds
68
+ end
69
+
70
+ end
71
+
72
+ def draw
73
+ labels.values.each { |label| label.draw }
74
+ end
75
+
76
+ end
77
+
78
+ end
79
+ end
@@ -0,0 +1,59 @@
1
+ module Metro
2
+ module UI
3
+
4
+ #
5
+ # The rectangle will draw a rectangle from the specified position out to the specified
6
+ # dimensions in the specified color.
7
+ #
8
+ # @example Drawing a red rectangle that starts at (20,20) and is 200 by 200
9
+ #
10
+ # class IntroScene < GameScene
11
+ # draw :backdrop, model: "metro::ui::rectangle", position: "20,20",
12
+ # color: "rgba(255,0,0,1.0)", dimensions: "200,200"
13
+ # end
14
+ #
15
+ class Rectangle < Model
16
+
17
+ # @attribute
18
+ # The position of the upper-left corner of the rectangle
19
+ property :position
20
+
21
+ # @attribute
22
+ # The color to rectangle
23
+ property :color
24
+
25
+ # @attribute
26
+ # The dimensions of the rectangle
27
+ property :dimensions do
28
+ window.dimensions
29
+ end
30
+
31
+ def draw
32
+ window.draw_quad(left_x,top_y,color,
33
+ right_x,top_y,color,
34
+ right_x,bottom_y,color,
35
+ left_x,bottom_y,color,
36
+ z_order)
37
+ end
38
+
39
+ private
40
+
41
+ def left_x
42
+ x
43
+ end
44
+
45
+ def right_x
46
+ x + width
47
+ end
48
+
49
+ def top_y
50
+ y
51
+ end
52
+
53
+ def bottom_y
54
+ y + height
55
+ end
56
+
57
+ end
58
+ end
59
+ end
@@ -0,0 +1,79 @@
1
+ module Metro
2
+ module UI
3
+
4
+ #
5
+ # A sprite is a Metro model that is specially designed to draw and manage
6
+ # an image. A sprite maintains an image, location information, and rotation.
7
+ #
8
+ class Sprite < Model
9
+
10
+ # @attribute
11
+ # The image that will be drawn for the sprite
12
+ property :image
13
+
14
+ # @attribute
15
+ # The point at which the sprite should be drawn
16
+ property :position
17
+
18
+ # @attribute
19
+ # This is the color of the spirte. The color usually remains white, and
20
+ # the color property is implemented by the `alpha` value is the one thing
21
+ # that is altered to fade in and fade out the sprite.
22
+ property :color
23
+
24
+ # @attribute
25
+ # The scale at which to draw the sprite. This is default scale of 1.
26
+ property :scale
27
+
28
+ # @attribute
29
+ # The center, horizontal position, as expressed in a ratio, of the image.
30
+ property :center_x, type: :numeric, default: 0.5
31
+
32
+ # @attribute
33
+ # The center, vertical position, as expressed in a ratio, of the image.
34
+ property :center_y, type: :numeric, default: 0.5
35
+
36
+ # @attribute
37
+ # The angle at which the sprite should be drawn. This is by default 0.
38
+ property :angle
39
+
40
+ # @attribute
41
+ # The height and width of the sprite is based on the image of the sprite.
42
+ property :dimensions do
43
+ image.dimensions
44
+ end
45
+
46
+ # @return [RectangleBounds] the bounds of the sprite.
47
+ def bounds
48
+ Bounds.new left: left, right: right, top: top, bottom: bottom
49
+ end
50
+
51
+ # @return [Float] the left-most x position of the sprite
52
+ def left
53
+ x - width * center_x
54
+ end
55
+
56
+ # @return [Float] the right-most x position of the sprite
57
+ def right
58
+ left + width * x_factor
59
+ end
60
+
61
+ # @return [Float] the top-most y position of the sprite
62
+ def top
63
+ y - height * center_y
64
+ end
65
+
66
+ # @return [Float] the bottom-most y position of the sprite
67
+ def bottom
68
+ top + height * y_factor
69
+ end
70
+
71
+ #
72
+ # By default the sprite will draw the image defined for it.
73
+ #
74
+ def draw
75
+ image.draw_rot x, y, z_order, angle, center_x, center_y, x_factor, y_factor, color
76
+ end
77
+ end
78
+ end
79
+ end