metro-ld25 0.3.3

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Files changed (177) hide show
  1. data/.gitignore +17 -0
  2. data/.rspec +2 -0
  3. data/.rvmrc +1 -0
  4. data/.travis.yml +6 -0
  5. data/Gemfile +12 -0
  6. data/Guardfile +4 -0
  7. data/LICENSE.txt +22 -0
  8. data/README.md +189 -0
  9. data/Rakefile +18 -0
  10. data/bin/metro +16 -0
  11. data/changelog.md +157 -0
  12. data/lib/assets/menu-movement.wav +0 -0
  13. data/lib/assets/menu-selection.wav +0 -0
  14. data/lib/assets/missing.ogg +0 -0
  15. data/lib/assets/missing.png +0 -0
  16. data/lib/assets/missing.wav +0 -0
  17. data/lib/assets/missing_animation.png +0 -0
  18. data/lib/commands/generate_game.rb +13 -0
  19. data/lib/commands/generate_model.rb +25 -0
  20. data/lib/commands/generate_scene.rb +36 -0
  21. data/lib/commands/generate_view.rb +21 -0
  22. data/lib/commands/thor.rb +83 -0
  23. data/lib/core_ext/class.rb +14 -0
  24. data/lib/core_ext/numeric.rb +59 -0
  25. data/lib/gosu_ext/color.rb +62 -0
  26. data/lib/gosu_ext/gosu_constants.rb +53 -0
  27. data/lib/locale/en.yml +35 -0
  28. data/lib/locale/locale.rb +1 -0
  29. data/lib/metro.rb +140 -0
  30. data/lib/metro/animation.rb +135 -0
  31. data/lib/metro/animation/after_interval_factory.rb +12 -0
  32. data/lib/metro/animation/animation_factory.rb +15 -0
  33. data/lib/metro/animation/easing/ease_in.rb +15 -0
  34. data/lib/metro/animation/easing/easing.rb +51 -0
  35. data/lib/metro/animation/easing/linear.rb +15 -0
  36. data/lib/metro/animation/has_animations.rb +70 -0
  37. data/lib/metro/animation/implicit_animation.rb +100 -0
  38. data/lib/metro/animation/on_update_operation.rb +96 -0
  39. data/lib/metro/animation/scene_animation.rb +16 -0
  40. data/lib/metro/asset_path.rb +97 -0
  41. data/lib/metro/events/control_definition.rb +11 -0
  42. data/lib/metro/events/controls.rb +42 -0
  43. data/lib/metro/events/event_data.rb +60 -0
  44. data/lib/metro/events/event_dictionary.rb +52 -0
  45. data/lib/metro/events/event_factory.rb +17 -0
  46. data/lib/metro/events/event_relay.rb +300 -0
  47. data/lib/metro/events/event_state_manager.rb +63 -0
  48. data/lib/metro/events/events.rb +3 -0
  49. data/lib/metro/events/has_events.rb +108 -0
  50. data/lib/metro/events/hit_list.rb +75 -0
  51. data/lib/metro/events/unknown_sender.rb +5 -0
  52. data/lib/metro/font.rb +69 -0
  53. data/lib/metro/game.rb +102 -0
  54. data/lib/metro/game/dsl.rb +68 -0
  55. data/lib/metro/image.rb +68 -0
  56. data/lib/metro/logging.rb +33 -0
  57. data/lib/metro/missing_scene.rb +21 -0
  58. data/lib/metro/models/audio/song.rb +33 -0
  59. data/lib/metro/models/draws.rb +86 -0
  60. data/lib/metro/models/key_value_coding.rb +38 -0
  61. data/lib/metro/models/model.rb +236 -0
  62. data/lib/metro/models/model_factory.rb +32 -0
  63. data/lib/metro/models/models.rb +62 -0
  64. data/lib/metro/models/properties/animation_property.rb +115 -0
  65. data/lib/metro/models/properties/array_property.rb +24 -0
  66. data/lib/metro/models/properties/boolean_property.rb +27 -0
  67. data/lib/metro/models/properties/color_property.rb +116 -0
  68. data/lib/metro/models/properties/dimensions_property.rb +84 -0
  69. data/lib/metro/models/properties/font_property.rb +130 -0
  70. data/lib/metro/models/properties/image_property.rb +96 -0
  71. data/lib/metro/models/properties/model_property.rb +84 -0
  72. data/lib/metro/models/properties/numeric_property.rb +29 -0
  73. data/lib/metro/models/properties/options_property/no_option.rb +29 -0
  74. data/lib/metro/models/properties/options_property/options.rb +94 -0
  75. data/lib/metro/models/properties/options_property/options_property.rb +125 -0
  76. data/lib/metro/models/properties/position_property.rb +90 -0
  77. data/lib/metro/models/properties/property.rb +221 -0
  78. data/lib/metro/models/properties/property_owner.rb +137 -0
  79. data/lib/metro/models/properties/sample_property.rb +84 -0
  80. data/lib/metro/models/properties/scale_property.rb +80 -0
  81. data/lib/metro/models/properties/song_property.rb +89 -0
  82. data/lib/metro/models/properties/text_property.rb +75 -0
  83. data/lib/metro/models/ui/animated_sprite.rb +85 -0
  84. data/lib/metro/models/ui/border.rb +95 -0
  85. data/lib/metro/models/ui/fps.rb +54 -0
  86. data/lib/metro/models/ui/generic.rb +66 -0
  87. data/lib/metro/models/ui/grid_drawer.rb +74 -0
  88. data/lib/metro/models/ui/image.rb +87 -0
  89. data/lib/metro/models/ui/label.rb +175 -0
  90. data/lib/metro/models/ui/menu.rb +214 -0
  91. data/lib/metro/models/ui/model_label.rb +65 -0
  92. data/lib/metro/models/ui/model_labeler.rb +79 -0
  93. data/lib/metro/models/ui/rectangle.rb +59 -0
  94. data/lib/metro/models/ui/sprite.rb +79 -0
  95. data/lib/metro/models/ui/tile_map.rb +162 -0
  96. data/lib/metro/models/ui/ui.rb +13 -0
  97. data/lib/metro/parameters/command_line_args_parser.rb +68 -0
  98. data/lib/metro/parameters/options.rb +25 -0
  99. data/lib/metro/parameters/parameters.rb +2 -0
  100. data/lib/metro/sample.rb +40 -0
  101. data/lib/metro/scene.rb +477 -0
  102. data/lib/metro/scenes.rb +154 -0
  103. data/lib/metro/song.rb +56 -0
  104. data/lib/metro/template_message.rb +60 -0
  105. data/lib/metro/transitions/edit_transition_scene.rb +100 -0
  106. data/lib/metro/transitions/fade_transition_scene.rb +66 -0
  107. data/lib/metro/transitions/scene_transitions.rb +44 -0
  108. data/lib/metro/transitions/transition_scene.rb +19 -0
  109. data/lib/metro/units/bounds.rb +8 -0
  110. data/lib/metro/units/calculation_validations.rb +74 -0
  111. data/lib/metro/units/dimensions.rb +60 -0
  112. data/lib/metro/units/point.rb +51 -0
  113. data/lib/metro/units/rectangle_bounds.rb +85 -0
  114. data/lib/metro/units/scale.rb +46 -0
  115. data/lib/metro/units/units.rb +6 -0
  116. data/lib/metro/version.rb +32 -0
  117. data/lib/metro/views/json_view.rb +60 -0
  118. data/lib/metro/views/no_view.rb +34 -0
  119. data/lib/metro/views/parsers.rb +42 -0
  120. data/lib/metro/views/scene_view.rb +107 -0
  121. data/lib/metro/views/view.rb +133 -0
  122. data/lib/metro/views/writers.rb +43 -0
  123. data/lib/metro/views/yaml_view.rb +94 -0
  124. data/lib/metro/window.rb +94 -0
  125. data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
  126. data/lib/setup_handlers/game_execution.rb +65 -0
  127. data/lib/setup_handlers/load_game_configuration.rb +65 -0
  128. data/lib/setup_handlers/load_game_files.rb +101 -0
  129. data/lib/setup_handlers/move_to_game_directory.rb +25 -0
  130. data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
  131. data/lib/templates/game/README.md.tt +52 -0
  132. data/lib/templates/game/assets/brand.jpg +0 -0
  133. data/lib/templates/game/assets/hero.png +0 -0
  134. data/lib/templates/game/lib/custom_easing.rb +32 -0
  135. data/lib/templates/game/metro.tt +63 -0
  136. data/lib/templates/game/models/hero.rb +62 -0
  137. data/lib/templates/game/scenes/brand_scene.rb +19 -0
  138. data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
  139. data/lib/templates/game/scenes/first_scene.rb +28 -0
  140. data/lib/templates/game/scenes/game_scene.rb +43 -0
  141. data/lib/templates/game/scenes/title_scene.rb +15 -0
  142. data/lib/templates/game/views/brand.yaml +4 -0
  143. data/lib/templates/game/views/brand_to_title.yaml +8 -0
  144. data/lib/templates/game/views/first.yaml +26 -0
  145. data/lib/templates/game/views/title.yaml +11 -0
  146. data/lib/templates/message.erb +23 -0
  147. data/lib/templates/model.rb.tt +111 -0
  148. data/lib/templates/scene.rb.tt +140 -0
  149. data/lib/templates/view.yaml.tt +11 -0
  150. data/lib/tmxed_ext/tile_set.rb +34 -0
  151. data/metro.gemspec +56 -0
  152. data/spec/core_ext/numeric_spec.rb +78 -0
  153. data/spec/core_ext/string_spec.rb +33 -0
  154. data/spec/gosu_ext/color_spec.rb +80 -0
  155. data/spec/metro/events/event_state_manager_spec.rb +5 -0
  156. data/spec/metro/models/key_value_coding_spec.rb +61 -0
  157. data/spec/metro/models/properties/array_property_spec.rb +60 -0
  158. data/spec/metro/models/properties/color_property_spec.rb +85 -0
  159. data/spec/metro/models/properties/dimensions_spec.rb +29 -0
  160. data/spec/metro/models/properties/font_property_spec.rb +127 -0
  161. data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
  162. data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
  163. data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
  164. data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
  165. data/spec/metro/models/properties/position_property_spec.rb +90 -0
  166. data/spec/metro/models/ui/label_spec.rb +259 -0
  167. data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
  168. data/spec/metro/scene_spec.rb +15 -0
  169. data/spec/metro/scene_views/json_view_spec.rb +27 -0
  170. data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
  171. data/spec/metro/scenes_spec.rb +77 -0
  172. data/spec/metro/units/point_spec.rb +132 -0
  173. data/spec/metro/views/view_spec.rb +53 -0
  174. data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
  175. data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
  176. data/spec/spec_helper.rb +20 -0
  177. metadata +374 -0
@@ -0,0 +1,54 @@
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+ module Metro
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+ module UI
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+
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+ class FPS < Model
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+
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+ property :placement, type: :text, default: 'top'
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+ property :color, default: "rgba(255,255,255,1.0)"
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+
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+ property :label, type: :model do
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+ create "metro::ui::label", text: "FPS: 0", color: color
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+ end
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+
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+ def valid_placements
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+ @valid_placements ||= begin
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+ {
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+ top_left: { position: Game.bounds.top_left, align: 'left', vertical_align: 'top' },
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+ top: { position: Point.at(Game.center.x, Game.bounds.top), align: 'center', vertical_align: 'top' },
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+ top_right: { position: Game.bounds.top_right, align: 'right', vertical_align: 'top' },
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+ right: { position: Point.at(Game.bounds.right, Game.center.y), align: 'right', vertical_align: 'center' },
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+ bottom_right: { position: Game.bounds.bottom_right, align: 'right', vertical_align: 'bottom' },
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+ bottom: { position: Point.at(Game.center.x, Game.bounds.bottom), align: 'right', vertical_align: 'bottom' },
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+ bottom_left: { position: Game.bounds.bottom_right, align: 'left', vertical_align: 'bottom' },
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+ left: { position: Point.at(Game.bounds.left, Game.center.y), align: 'left', vertical_align: 'center' }
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+ }
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+ end
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+
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+ @valid_placements.default = :top
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+ @valid_placements
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+ end
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+
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+ def show
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+ place_label
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+ end
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+
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+ def place_label
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+ placement_hash = valid_placements[placement.to_sym]
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+
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+ label.align = placement_hash[:align]
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+ label.vertical_align = placement_hash[:vertical_align]
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+ label.position = placement_hash[:position]
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+ end
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+
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+ def update
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+ label.text = "FPS: #{Gosu.fps}"
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+ end
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+
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+ def draw
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+ label.draw
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+ end
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+
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,66 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # Generic model is used when no model can be found.
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+ #
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+ # @example Defining an actor in a scene without the model
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+ #
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+ # class IntroScene < GameScene
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+ #
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+ # draw :game_title, text: "Super Game Title", position: Game.center
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+ # color: "rgba(255,255,255,1.0)"
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+ #
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+ # end
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+ #
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+ # The above `game_title` actor was likely suppose to be a `metro::ui::label`, but
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+ # the model was not specified. So this warning would be generated.
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+ #
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+ class Generic < Model
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+
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+ # @attribute
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+ # Sets whether the generic model has warned the user in the logs about it
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+ # being a generic model.
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+ property :warned, type: :boolean, default: false
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+
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+ def show
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+ self.saveable_to_view = false
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+ end
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+
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+ def draw
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+ log.warn cannot_draw_message unless warned
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+ self.warned = true
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+ end
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+
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+ private
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+
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+ def cannot_draw_message
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+ %{Unable to draw #{name} in #{scene}
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+
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+ The actor named '#{name}' does not specify a suitable model so it could not be drawn in the scene.
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+
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+ #{properties}
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+
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+ Did you mean to use one of the following models:
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+
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+ Models defined in #{Game.name}:
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+
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+ #{user_defined_models.join(', ')}
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+
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+ Models defined in Metro:
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+
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+ #{metro_models.join(', ')}
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+ }
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+ end
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+
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+ def metro_models
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+ Models.list.find_all {|m| m =~ /metro(::|\/).+(::|\/).+/i }
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+ end
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+
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+ def user_defined_models
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+ Models.list - metro_models
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,74 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # The grid drawer will draw a grid from the specified position out to the specified
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+ # dimensions at the spacing interval provided. This is currently used when the edit
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+ # mode is enabled.
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+ #
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+ # @example Drawing a white, translucent, 100 by 100 grid starting at (20,20).
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+ #
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+ # class BuildScene < GameScene
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+ # draw :grid, model: "metro::ui::grid_drawer", position: "20,20",
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+ # color: "rgba(255,255,255,0.5)", spacing: 20, dimensions: "100,100"
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+ # end
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+ #
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+ class GridDrawer < Model
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+
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+ # @attribute
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+ # The position to start drawing the grid
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+ property :position, default: Point.at(0,0,100)
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+
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+ # @attribute
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+ # The color of the grid lines
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+ property :color, default: "rgba(255,255,255,0.1)"
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+
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+ # @attribute
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+ # The interval which to draw the lines
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+ property :spacing, type: :numeric, default: 10
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+
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+ # @attribute
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+ # The dimension of the grid
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+ property :dimensions do
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+ Dimensions.of Game.width, Game.height
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+ end
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+
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+ # @attribute
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+ # This controls whether the grid should be drawn. By default
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+ # the grid will be drawn.
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+ property :enabled, type: :boolean, default: true
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+
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+ def show
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+ self.saveable_to_view = false
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+ end
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+
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+ def draw
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+ return unless enabled
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+ draw_horizontal_lines
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+ draw_vertical_lines
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+ end
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+
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+ private
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+
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+ def draw_vertical_lines
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+ xs = (width / spacing + 1).to_i.times.map {|segment| segment * spacing }
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+ xs.each do |x|
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+ draw_line(x,1,x,height)
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+ end
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+ end
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+
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+ def draw_horizontal_lines
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+ ys = (height / spacing + 1).to_i.times.map {|segment| segment * spacing }
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+ ys.each do |y|
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+ draw_line(1,y,width,y)
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+ end
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+ end
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+
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+ def draw_line(start_x,start_y,finish_x,finish_y)
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+ window.draw_line(position.x + start_x, position.y + start_y, color,
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+ position.x + finish_x, position.y + finish_y, color, 0, :additive)
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+ end
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+
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+ end
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+ end
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+ end
@@ -0,0 +1,87 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # The image will draw an image with the specifie path, color, rotation, and scale.
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+ #
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+ # @example Drawing the 'player.png' image at (320,240)
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+ #
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+ # class MainScene < GameScene
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+ # draw :player, model: "metro::ui::image", position: "320,240",
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+ # image: "player.png"
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+ # end
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+ #
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+ class Image < Model
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+
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+ # @attribute
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+ # The position of the image
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+ property :position
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+
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+ # @attribute
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+ # The scale of the image
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+ property :scale, default: Scale.one
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+
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+ # @attribute
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+ # The color of the image, by default this is white to display the image
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+ # as normal, but this can be used to augment the look of the image. Mostly
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+ # color is use for the sub-property :alpha which allows an image to be
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+ # faded-in and faded-out
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+ property :color
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+
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+ # @attribute
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+ # The angle at which to draw the image
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+ property :angle, type: :numeric, default: 0
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+
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+ # @attribute
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+ # The center x position of the image as expressed in a scale of from left
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+ # to right (0.0 to 1.0).
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+ property :center_x, type: :numeric, default: 0.5
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+
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+ # @attribute
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+ # The center y position of the image as expressed in a scale of from top
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+ # to bottom (0.0 to 1.0).
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+ property :center_y, type: :numeric, default: 0.5
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+
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+ # @attribute
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+ # The image asset to draw.
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+ property :image
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+
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+ # @attribute
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+ # The dimensions of the image.
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+ property :dimensions do
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+ image.dimensions
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+ end
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+
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+ def bounds
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+ Bounds.new left: left_x, right: right_x, top: top_y, bottom: bottom_y
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+ end
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+
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+ def draw
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+ image.draw_rot x, y, z_order,
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+ angle.to_f,
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+ center_x, center_y,
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+ x_factor, y_factor,
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+ color
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+ end
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+
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+ private
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+
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+ def left_x
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+ x - (width * center_x)
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+ end
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+
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+ def right_x
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+ left_x + width
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+ end
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+
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+ def top_y
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+ y - (height * center_y)
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+ end
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+
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+ def bottom_y
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+ top_y + height
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+ end
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,175 @@
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+ module Metro
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+ module UI
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+
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+ #
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+ # The label will draw the specified text with the font, position, color,
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+ # and alignment provided.
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+ #
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+ # @example Drawing a label
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+ #
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+ # class TitleScene < GameScene
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+ # draw :game_title, model: "metro::ui::label", position: "320,240",
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+ # vertical_align: "center", align: "center", color: "rgba(255,255,255,1.0)",
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+ # text: "Super Awesome Game\n2"
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+ # end
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+ #
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+ class Label < Model
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+
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+ # @attribute
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+ # The position of the label
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+ property :position
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+
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+ # @attribute
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+ # The scale of the text
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+ property :scale, default: Scale.one
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+
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+ # @attribute
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+ # The text color
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+ property :color, default: "rgba(255,255,255,1.0)"
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+
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+ # @attribute
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+ # The font to use for the label text
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+ property :font, default: { size: 20 }
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+
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+ # @attribute
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+ # The text to appear on the label
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+ property :text
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+
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+ # @attribute
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+ # The alignment for the label. This influences where the text draws in
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+ # relation to the specified position. Your choices are 'left', 'center',
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+ # and 'right'. The default is 'left'.
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+ property :align, type: :text, default: "left"
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+
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+ # @attribute
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+ # The vertical alignment for the label. This influences where the text
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+ # draws in relation to the specified position. Your choices are 'top',
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+ # 'center', and 'bottom'. This default is 'top'
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+ property :vertical_align, type: :text, default: "top"
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+
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+ # @attribute
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+ # When calculating the dimensions of the label, this is the minimum
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+ # dimensions. This is necessary in cases when the text is blank. This
53
+ # allows for the label to have size when in the edit mode.
54
+ property :minimum_dimensions, type: :dimensions, default: "16,16"
55
+
56
+ # @attribute
57
+ # The dimensions of label. If the label text is blank, then the dimensions
58
+ # of the label will return a minimum dimension.
59
+ property :dimensions do
60
+ calculated = Dimensions.of (longest_line * x_factor), (line_height * line_count * y_factor)
61
+ [ calculated, minimum_dimensions ].max
62
+ end
63
+
64
+ def bounds
65
+ Bounds.new left: left_x, right: right_x, top: top_y, bottom: bottom_y
66
+ end
67
+
68
+ def draw
69
+ parsed_text.each_with_index do |line,index|
70
+ font.draw line, x_position(index), y_position(index), z_order, x_factor, y_factor, color
71
+ end
72
+ end
73
+
74
+ private
75
+
76
+ def left_x
77
+ line_count.times.map { |index| x_position(index) }.min
78
+ end
79
+
80
+ def right_x
81
+ left_x + width
82
+ end
83
+
84
+ def top_y
85
+ y_position(0)
86
+ end
87
+
88
+ def bottom_y
89
+ top_y + height
90
+ end
91
+
92
+ def line_height
93
+ font.height
94
+ end
95
+
96
+ def line_width(line)
97
+ font.text_width(line)
98
+ end
99
+
100
+ def half_line_height
101
+ line_height / 2
102
+ end
103
+
104
+ def longest_line
105
+ parsed_text.map { |line| line_width(line) }.max || 0
106
+ end
107
+
108
+ def line_count
109
+ parsed_text.count
110
+ end
111
+
112
+ def parsed_text
113
+ text.split("\n")
114
+ end
115
+
116
+ def x_left_alignment(index)
117
+ x
118
+ end
119
+
120
+ def x_center_alignment(index)
121
+ x - line_width(parsed_text[index]) / 2
122
+ end
123
+
124
+ def x_right_alignment(index)
125
+ x - line_width(parsed_text[index])
126
+ end
127
+
128
+ def horizontal_alignments
129
+ { left: :x_left_alignment,
130
+ center: :x_center_alignment,
131
+ right: :x_right_alignment }
132
+ end
133
+
134
+ def x_position(index)
135
+ alignment = horizontal_alignments[align.to_sym]
136
+ send(alignment,index)
137
+ end
138
+
139
+ def y_top_alignment(index)
140
+ y + (index * line_height)
141
+ end
142
+
143
+ def y_bottom_alignment(index)
144
+ y - line_height * (line_count - index)
145
+ end
146
+
147
+ def y_center_alignment(index)
148
+ if line_count.even?
149
+ full_height = (line_count / 2 - index) * line_height
150
+ else
151
+ offset = (line_count / 2 - index)
152
+ if offset < 0
153
+ full_height = (offset + 1) * line_height - half_line_height
154
+ else
155
+ full_height = offset * line_height + half_line_height
156
+ end
157
+ end
158
+
159
+ y - full_height
160
+ end
161
+
162
+ def vertical_alignments
163
+ { top: :y_top_alignment,
164
+ center: :y_center_alignment,
165
+ bottom: :y_bottom_alignment }
166
+ end
167
+
168
+ def y_position(index)
169
+ alignment = vertical_alignments[vertical_align.to_sym]
170
+ send(alignment,index)
171
+ end
172
+
173
+ end
174
+ end
175
+ end