metro-ld25 0.3.3

Sign up to get free protection for your applications and to get access to all the features.
Files changed (177) hide show
  1. data/.gitignore +17 -0
  2. data/.rspec +2 -0
  3. data/.rvmrc +1 -0
  4. data/.travis.yml +6 -0
  5. data/Gemfile +12 -0
  6. data/Guardfile +4 -0
  7. data/LICENSE.txt +22 -0
  8. data/README.md +189 -0
  9. data/Rakefile +18 -0
  10. data/bin/metro +16 -0
  11. data/changelog.md +157 -0
  12. data/lib/assets/menu-movement.wav +0 -0
  13. data/lib/assets/menu-selection.wav +0 -0
  14. data/lib/assets/missing.ogg +0 -0
  15. data/lib/assets/missing.png +0 -0
  16. data/lib/assets/missing.wav +0 -0
  17. data/lib/assets/missing_animation.png +0 -0
  18. data/lib/commands/generate_game.rb +13 -0
  19. data/lib/commands/generate_model.rb +25 -0
  20. data/lib/commands/generate_scene.rb +36 -0
  21. data/lib/commands/generate_view.rb +21 -0
  22. data/lib/commands/thor.rb +83 -0
  23. data/lib/core_ext/class.rb +14 -0
  24. data/lib/core_ext/numeric.rb +59 -0
  25. data/lib/gosu_ext/color.rb +62 -0
  26. data/lib/gosu_ext/gosu_constants.rb +53 -0
  27. data/lib/locale/en.yml +35 -0
  28. data/lib/locale/locale.rb +1 -0
  29. data/lib/metro.rb +140 -0
  30. data/lib/metro/animation.rb +135 -0
  31. data/lib/metro/animation/after_interval_factory.rb +12 -0
  32. data/lib/metro/animation/animation_factory.rb +15 -0
  33. data/lib/metro/animation/easing/ease_in.rb +15 -0
  34. data/lib/metro/animation/easing/easing.rb +51 -0
  35. data/lib/metro/animation/easing/linear.rb +15 -0
  36. data/lib/metro/animation/has_animations.rb +70 -0
  37. data/lib/metro/animation/implicit_animation.rb +100 -0
  38. data/lib/metro/animation/on_update_operation.rb +96 -0
  39. data/lib/metro/animation/scene_animation.rb +16 -0
  40. data/lib/metro/asset_path.rb +97 -0
  41. data/lib/metro/events/control_definition.rb +11 -0
  42. data/lib/metro/events/controls.rb +42 -0
  43. data/lib/metro/events/event_data.rb +60 -0
  44. data/lib/metro/events/event_dictionary.rb +52 -0
  45. data/lib/metro/events/event_factory.rb +17 -0
  46. data/lib/metro/events/event_relay.rb +300 -0
  47. data/lib/metro/events/event_state_manager.rb +63 -0
  48. data/lib/metro/events/events.rb +3 -0
  49. data/lib/metro/events/has_events.rb +108 -0
  50. data/lib/metro/events/hit_list.rb +75 -0
  51. data/lib/metro/events/unknown_sender.rb +5 -0
  52. data/lib/metro/font.rb +69 -0
  53. data/lib/metro/game.rb +102 -0
  54. data/lib/metro/game/dsl.rb +68 -0
  55. data/lib/metro/image.rb +68 -0
  56. data/lib/metro/logging.rb +33 -0
  57. data/lib/metro/missing_scene.rb +21 -0
  58. data/lib/metro/models/audio/song.rb +33 -0
  59. data/lib/metro/models/draws.rb +86 -0
  60. data/lib/metro/models/key_value_coding.rb +38 -0
  61. data/lib/metro/models/model.rb +236 -0
  62. data/lib/metro/models/model_factory.rb +32 -0
  63. data/lib/metro/models/models.rb +62 -0
  64. data/lib/metro/models/properties/animation_property.rb +115 -0
  65. data/lib/metro/models/properties/array_property.rb +24 -0
  66. data/lib/metro/models/properties/boolean_property.rb +27 -0
  67. data/lib/metro/models/properties/color_property.rb +116 -0
  68. data/lib/metro/models/properties/dimensions_property.rb +84 -0
  69. data/lib/metro/models/properties/font_property.rb +130 -0
  70. data/lib/metro/models/properties/image_property.rb +96 -0
  71. data/lib/metro/models/properties/model_property.rb +84 -0
  72. data/lib/metro/models/properties/numeric_property.rb +29 -0
  73. data/lib/metro/models/properties/options_property/no_option.rb +29 -0
  74. data/lib/metro/models/properties/options_property/options.rb +94 -0
  75. data/lib/metro/models/properties/options_property/options_property.rb +125 -0
  76. data/lib/metro/models/properties/position_property.rb +90 -0
  77. data/lib/metro/models/properties/property.rb +221 -0
  78. data/lib/metro/models/properties/property_owner.rb +137 -0
  79. data/lib/metro/models/properties/sample_property.rb +84 -0
  80. data/lib/metro/models/properties/scale_property.rb +80 -0
  81. data/lib/metro/models/properties/song_property.rb +89 -0
  82. data/lib/metro/models/properties/text_property.rb +75 -0
  83. data/lib/metro/models/ui/animated_sprite.rb +85 -0
  84. data/lib/metro/models/ui/border.rb +95 -0
  85. data/lib/metro/models/ui/fps.rb +54 -0
  86. data/lib/metro/models/ui/generic.rb +66 -0
  87. data/lib/metro/models/ui/grid_drawer.rb +74 -0
  88. data/lib/metro/models/ui/image.rb +87 -0
  89. data/lib/metro/models/ui/label.rb +175 -0
  90. data/lib/metro/models/ui/menu.rb +214 -0
  91. data/lib/metro/models/ui/model_label.rb +65 -0
  92. data/lib/metro/models/ui/model_labeler.rb +79 -0
  93. data/lib/metro/models/ui/rectangle.rb +59 -0
  94. data/lib/metro/models/ui/sprite.rb +79 -0
  95. data/lib/metro/models/ui/tile_map.rb +162 -0
  96. data/lib/metro/models/ui/ui.rb +13 -0
  97. data/lib/metro/parameters/command_line_args_parser.rb +68 -0
  98. data/lib/metro/parameters/options.rb +25 -0
  99. data/lib/metro/parameters/parameters.rb +2 -0
  100. data/lib/metro/sample.rb +40 -0
  101. data/lib/metro/scene.rb +477 -0
  102. data/lib/metro/scenes.rb +154 -0
  103. data/lib/metro/song.rb +56 -0
  104. data/lib/metro/template_message.rb +60 -0
  105. data/lib/metro/transitions/edit_transition_scene.rb +100 -0
  106. data/lib/metro/transitions/fade_transition_scene.rb +66 -0
  107. data/lib/metro/transitions/scene_transitions.rb +44 -0
  108. data/lib/metro/transitions/transition_scene.rb +19 -0
  109. data/lib/metro/units/bounds.rb +8 -0
  110. data/lib/metro/units/calculation_validations.rb +74 -0
  111. data/lib/metro/units/dimensions.rb +60 -0
  112. data/lib/metro/units/point.rb +51 -0
  113. data/lib/metro/units/rectangle_bounds.rb +85 -0
  114. data/lib/metro/units/scale.rb +46 -0
  115. data/lib/metro/units/units.rb +6 -0
  116. data/lib/metro/version.rb +32 -0
  117. data/lib/metro/views/json_view.rb +60 -0
  118. data/lib/metro/views/no_view.rb +34 -0
  119. data/lib/metro/views/parsers.rb +42 -0
  120. data/lib/metro/views/scene_view.rb +107 -0
  121. data/lib/metro/views/view.rb +133 -0
  122. data/lib/metro/views/writers.rb +43 -0
  123. data/lib/metro/views/yaml_view.rb +94 -0
  124. data/lib/metro/window.rb +94 -0
  125. data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
  126. data/lib/setup_handlers/game_execution.rb +65 -0
  127. data/lib/setup_handlers/load_game_configuration.rb +65 -0
  128. data/lib/setup_handlers/load_game_files.rb +101 -0
  129. data/lib/setup_handlers/move_to_game_directory.rb +25 -0
  130. data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
  131. data/lib/templates/game/README.md.tt +52 -0
  132. data/lib/templates/game/assets/brand.jpg +0 -0
  133. data/lib/templates/game/assets/hero.png +0 -0
  134. data/lib/templates/game/lib/custom_easing.rb +32 -0
  135. data/lib/templates/game/metro.tt +63 -0
  136. data/lib/templates/game/models/hero.rb +62 -0
  137. data/lib/templates/game/scenes/brand_scene.rb +19 -0
  138. data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
  139. data/lib/templates/game/scenes/first_scene.rb +28 -0
  140. data/lib/templates/game/scenes/game_scene.rb +43 -0
  141. data/lib/templates/game/scenes/title_scene.rb +15 -0
  142. data/lib/templates/game/views/brand.yaml +4 -0
  143. data/lib/templates/game/views/brand_to_title.yaml +8 -0
  144. data/lib/templates/game/views/first.yaml +26 -0
  145. data/lib/templates/game/views/title.yaml +11 -0
  146. data/lib/templates/message.erb +23 -0
  147. data/lib/templates/model.rb.tt +111 -0
  148. data/lib/templates/scene.rb.tt +140 -0
  149. data/lib/templates/view.yaml.tt +11 -0
  150. data/lib/tmxed_ext/tile_set.rb +34 -0
  151. data/metro.gemspec +56 -0
  152. data/spec/core_ext/numeric_spec.rb +78 -0
  153. data/spec/core_ext/string_spec.rb +33 -0
  154. data/spec/gosu_ext/color_spec.rb +80 -0
  155. data/spec/metro/events/event_state_manager_spec.rb +5 -0
  156. data/spec/metro/models/key_value_coding_spec.rb +61 -0
  157. data/spec/metro/models/properties/array_property_spec.rb +60 -0
  158. data/spec/metro/models/properties/color_property_spec.rb +85 -0
  159. data/spec/metro/models/properties/dimensions_spec.rb +29 -0
  160. data/spec/metro/models/properties/font_property_spec.rb +127 -0
  161. data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
  162. data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
  163. data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
  164. data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
  165. data/spec/metro/models/properties/position_property_spec.rb +90 -0
  166. data/spec/metro/models/ui/label_spec.rb +259 -0
  167. data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
  168. data/spec/metro/scene_spec.rb +15 -0
  169. data/spec/metro/scene_views/json_view_spec.rb +27 -0
  170. data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
  171. data/spec/metro/scenes_spec.rb +77 -0
  172. data/spec/metro/units/point_spec.rb +132 -0
  173. data/spec/metro/views/view_spec.rb +53 -0
  174. data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
  175. data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
  176. data/spec/spec_helper.rb +20 -0
  177. metadata +374 -0
@@ -0,0 +1,84 @@
1
+ module Metro
2
+ class Model
3
+
4
+ #
5
+ # A sample property maintains a Gosu::Sample.
6
+ #
7
+ # A sample is stored in the properties as the path in the assets folder and is converted into
8
+ # a Gosu::Sample when it is retrieved within the system. When retrieving a sample the Sample
9
+ # Property will attempt to use a sample that already exists that meets that criteria.
10
+ #
11
+ # @example Defining a sample property
12
+ #
13
+ # class Hero < Metro::Model
14
+ # property :sample
15
+ # end
16
+ #
17
+ # @example Defining a sample property providing a default
18
+ #
19
+ # class Hero < Metro::Model
20
+ # property :sample, path: 'pickup.wav'
21
+ # end
22
+ #
23
+ # @example Using a sample property with a different property name
24
+ #
25
+ # class Hero < Metro::Model
26
+ # property :pickup_sample, type: :sample, path: 'pickup.wav'
27
+ # end
28
+ #
29
+ class SampleProperty < Metro::Model::Property
30
+
31
+ # By default, getting an unsupported value will return the default sample
32
+ get do |value|
33
+ default_sample
34
+ end
35
+
36
+ # Bu default, setting sn unsupported value will save the default sample filename
37
+ set do |value|
38
+ default_sample_filename
39
+ end
40
+
41
+ # Generate a sample from the specified string filepath
42
+ get String do |filename|
43
+ self.class.sample_for path: filename, window: model.window
44
+ end
45
+
46
+ # The assumption here is that the string is a sample filepath
47
+ set String do |filename|
48
+ filename
49
+ end
50
+
51
+ # Setting the song value with a Metro::Sample will save the string filepath
52
+ set Metro::Sample do |sample|
53
+ sample.path
54
+ end
55
+
56
+ #
57
+ # @return the default sample for the sample property. This is based on the default
58
+ # sample name.
59
+ #
60
+ def default_sample
61
+ self.class.sample_for path: default_sample_filename, window: model.window
62
+ end
63
+
64
+ #
65
+ # @return a string sample name that is default. If the property was not created with
66
+ # a default value the the default sample is the missing sample found in Metro.
67
+ #
68
+ def default_sample_filename
69
+ options[:path] or "missing.wav"
70
+ end
71
+
72
+ #
73
+ # Returns a Metro::Sample. This is composed of the metadata provided and a Gosu::Sample.
74
+ #
75
+ # @param [Hash] options the path, window, and other parameters necessary to generate
76
+ # a sample.
77
+ #
78
+ def self.sample_for(options)
79
+ Metro::Sample.create(options)
80
+ end
81
+
82
+ end
83
+ end
84
+ end
@@ -0,0 +1,80 @@
1
+ module Metro
2
+ class Model
3
+
4
+ #
5
+ # A scale property maintains an x and y scaling factor.
6
+ #
7
+ # A scale property also defines a `x_factor` property and a `y_factor`
8
+ # property which allows a more direct interface. Changing these values will
9
+ # update the scale the next time that it is used.
10
+ #
11
+ # A scale is stored in the properties as a string representation and is
12
+ # converted into a Scale when it is retrieved within the system.
13
+ #
14
+ # @example Defining a scale property
15
+ #
16
+ # class Scoreboard < Metro::Model
17
+ # property :font
18
+ # property :color
19
+ # property :scale
20
+ #
21
+ # def draw
22
+ # image.draw text, x, y, z_order, x_factor, y_factor, color
23
+ # end
24
+ #
25
+ # end
26
+ #
27
+ # @example Defining a scale property providing a default
28
+ #
29
+ # class Hero < Metro::Model
30
+ # property :image, path: 'hero.jpg'
31
+ # property :scale, default: "1.0,1.0"
32
+ # end
33
+ #
34
+ # @example Using a scale property with a different property name
35
+ #
36
+ # class Hero < Metro::Model
37
+ # property :image, path: 'hero.jpg'
38
+ # property :enraged_scale, type: :scale, default: "4.0,4.0"
39
+ # property :angle
40
+ # property :color
41
+ #
42
+ # def draw
43
+ # image.draw_rot x, y, z_order, angle.to_f, 0.5, 0.5,
44
+ # enraged_scale_factor_x, enraged_scale_factor_y, color
45
+ # end
46
+ # end
47
+ #
48
+ class ScaleProperty < Property
49
+ define_property :x_factor
50
+
51
+ define_property :y_factor
52
+
53
+ get do |value|
54
+ default_scale
55
+ end
56
+
57
+ get String do |value|
58
+ Scale.parse(value)
59
+ end
60
+
61
+ set do |value|
62
+ default_scale.to_s
63
+ end
64
+
65
+ set String do |value|
66
+ value
67
+ end
68
+
69
+ set Scale do |value|
70
+ value.to_s
71
+ end
72
+
73
+ def default_scale
74
+ (options[:default] and options[:default].is_a? Scale) ? options[:default] : Scale.one
75
+ end
76
+
77
+ end
78
+
79
+ end
80
+ end
@@ -0,0 +1,89 @@
1
+ module Metro
2
+ class Model
3
+
4
+ #
5
+ # A song property maintains a Gosu::Song.
6
+ #
7
+ # A song is stored in the properties as the path in the assets folder and is converted into
8
+ # a Gosu::Song when it is retrieved within the system. When retrieving a song the Song
9
+ # Property will attempt to use a song that already exists that meets that criteria.
10
+ #
11
+ # The songs are cached within the song property to help performance by reducing the unncessary
12
+ # creation of similar song.
13
+ #
14
+ # @example Defining a song property
15
+ #
16
+ # class Song < Metro::Model
17
+ # property :song
18
+ # end
19
+ #
20
+ # @example Defining a song property providing a default
21
+ #
22
+ # class Song < Metro::Model
23
+ # property :song, path: 'happy-song.wav'
24
+ # end
25
+ #
26
+ # @example Using a song property with a different property name
27
+ #
28
+ # class Song < Metro::Model
29
+ # property :intro, type: :song, path: 'intro-song.wav'
30
+ # end
31
+ #
32
+ class SongProperty < Metro::Model::Property
33
+
34
+ # By default, getting an unsupported value will return the default song
35
+ get do |value|
36
+ default_song
37
+ end
38
+
39
+ # By default, setting an unsupported value will save the default song
40
+ set do |value|
41
+ default_song_name
42
+ end
43
+
44
+ # Generate a song from the specified string filepath
45
+ get String do |filename|
46
+ self.class.song_for path: filename, window: model.window
47
+ end
48
+
49
+ # The assumption here is that the string is a song filepath
50
+ set String do |filename|
51
+ filename
52
+ end
53
+
54
+ # Setting the song value with a Metro::Song will save the string filepath
55
+ set Metro::Song do |song|
56
+ song.path
57
+ end
58
+
59
+ #
60
+ # @return the default song for the song property. This is based on the default
61
+ # song name.
62
+ #
63
+ def default_song
64
+ self.class.song_for path: default_song_name, window: model.window
65
+ end
66
+
67
+ #
68
+ # @return a string song name that is default. If the property was not created with
69
+ # a default value the the default song is the missing song found in Metro.
70
+ #
71
+ def default_song_name
72
+ options[:path] or 'missing.ogg'
73
+ end
74
+
75
+ #
76
+ # Returns a Metro::Song. This is composed of the metadata provided and a Gosu::Song.
77
+ #
78
+ # Songs are cached within the property to increase performance.
79
+ #
80
+ # @param [Hash] options the path, window, and other parameters necessary to generate
81
+ # a song.
82
+ #
83
+ def self.song_for(options)
84
+ Song.find_or_create(options)
85
+ end
86
+
87
+ end
88
+ end
89
+ end
@@ -0,0 +1,75 @@
1
+ module Metro
2
+ class Model
3
+
4
+ #
5
+ # A text property maintains a string of text
6
+ #
7
+ # Text is stored as text in properties. When retrieving the text, the contents of the text will
8
+ # be evaluated within the instance of the model's scene. Which means that text may contain
9
+ # escaped variables referencing anything in the scene or the game.
10
+ #
11
+ # @example Defining a text property
12
+ #
13
+ # class Scoreboard < Metro::Model
14
+ # property :font
15
+ # property :position
16
+ # property :color
17
+ # property :scale
18
+ # property :text
19
+ #
20
+ # def draw
21
+ # font.draw text, x, y, z_order, x_factor, y_factor, color
22
+ # end
23
+ #
24
+ # end
25
+ #
26
+ # @example Defining with a default and text that will be instance evaluated.
27
+ #
28
+ # class ScoreBoard < Metro::Model
29
+ # property :score
30
+ # property :text, default: 'Score is #{score}'
31
+ # end
32
+ #
33
+ # @example Using a text property with a different property name
34
+ #
35
+ # class Hero < Metro::Model
36
+ # proeprty :font
37
+ # property :position
38
+ # property :color
39
+ # property :scale
40
+ # property :description, type: :text
41
+ #
42
+ # def draw
43
+ # font.draw description, x, y, z_order, x_factor, y_factor, color
44
+ # end
45
+ # end
46
+ #
47
+ class TextProperty < Property
48
+
49
+ # When no text is found for the field use the default text.
50
+ get do |value|
51
+ evalute_within_scene default_text
52
+ end
53
+
54
+ # When getting the text, evaluate the text within the scene.
55
+ get String do |value|
56
+ evalute_within_scene(value)
57
+ end
58
+
59
+ # When saving, simply save whatever is given as text.
60
+ set do |value|
61
+ value.to_s
62
+ end
63
+
64
+ def evalute_within_scene(text)
65
+ model.scene.instance_eval( "\"#{text}\"" )
66
+ end
67
+
68
+ def default_text
69
+ options[:default] || 'TEXT NOT SPECIFIED!'
70
+ end
71
+
72
+ end
73
+
74
+ end
75
+ end
@@ -0,0 +1,85 @@
1
+ module Metro
2
+ module UI
3
+
4
+ #
5
+ # A sprite is a Metro model that is specially designed to draw and manage
6
+ # an animation. A sprite maintains an animation, location information, and
7
+ # rotation.
8
+ #
9
+ class AnimatedSprite < Model
10
+
11
+ # @attribute
12
+ # The animation that will be drawn for the sprite
13
+ property :animation
14
+
15
+ # @attribute
16
+ # The point at which the sprite should be drawn
17
+ property :position
18
+
19
+ # @attribute
20
+ # This is the color of the spirte. The color usually remains white, and
21
+ # the color property is implemented by the `alpha` value is the one thing
22
+ # that is altered to fade in and fade out the sprite.
23
+ property :color
24
+
25
+ # @attribute
26
+ # The scale at which to draw the sprite. This is default scale of 1.
27
+ property :scale
28
+
29
+ # @attribute
30
+ # The center, horizontal position, as expressed in a ratio, of the image.
31
+ property :center_x, type: :numeric, default: 0.5
32
+
33
+ # @attribute
34
+ # The center, vertical position, as expressed in a ratio, of the image.
35
+ property :center_y, type: :numeric, default: 0.5
36
+
37
+ # @attribute
38
+ # The angle at which the sprite should be drawn. This is by default 0.
39
+ property :angle
40
+
41
+ # @attribute
42
+ # The height and width of the sprite is based on the image of the sprite.
43
+ property :dimensions do
44
+ Dimensions.of current_image.width, current_image.height
45
+ end
46
+
47
+ # @return [RectangleBounds] the bounds of the sprite.
48
+ def bounds
49
+ Bounds.new left: left, right: right, top: top, bottom: bottom
50
+ end
51
+
52
+ # @return [Float] the left-most x position of the sprite
53
+ def left
54
+ x - width * center_x
55
+ end
56
+
57
+ # @return [Float] the right-most x position of the sprite
58
+ def right
59
+ left + width * x_factor
60
+ end
61
+
62
+ # @return [Float] the top-most y position of the sprite
63
+ def top
64
+ y - height * center_y
65
+ end
66
+
67
+ # @return [Float] the bottom-most y position of the sprite
68
+ def bottom
69
+ top + height * y_factor
70
+ end
71
+
72
+ # @return [Gosu::Image] the current image in the animation sequence.
73
+ def current_image
74
+ animation.image
75
+ end
76
+
77
+ #
78
+ # By default the sprite will draw the current image of the animation.
79
+ #
80
+ def draw
81
+ current_image.draw_rot x, y, z_order, angle, center_x, center_y, x_factor, y_factor, color
82
+ end
83
+ end
84
+ end
85
+ end
@@ -0,0 +1,95 @@
1
+ module Metro
2
+ module UI
3
+
4
+ #
5
+ # Draws a rectanglar border around the specififed position and dimensions
6
+ # with the width provided. This is an unfilled rectangle.
7
+ #
8
+ class Border < Model
9
+
10
+ # @attribute
11
+ # The starting position of the border.
12
+ property :position
13
+
14
+ # @attribute
15
+ # The dimension of the border.
16
+ property :dimensions
17
+
18
+ # @attribute
19
+ # The color which to use to draw the border.
20
+ property :color, default: "rgba(255,255,255,1.0)"
21
+
22
+ # @attribute
23
+ # The width of the border lines
24
+ property :border, default: 2
25
+
26
+ def draw
27
+ draw_border
28
+ end
29
+
30
+ def draw_border
31
+ draw_top
32
+ draw_bottom
33
+ draw_left
34
+ draw_right
35
+ end
36
+
37
+ def draw_top
38
+ draw_line left_with_border, top, right, top_with_border
39
+ end
40
+
41
+ def draw_left
42
+ draw_line left, top, left_with_border, bottom_with_border
43
+ end
44
+
45
+ def draw_right
46
+ draw_line right, top, right_with_border, bottom_with_border
47
+ end
48
+
49
+ def draw_bottom
50
+ draw_line left_with_border, bottom, right,bottom_with_border
51
+ end
52
+
53
+ def draw_line(start_x,start_y,finish_x,finish_y)
54
+ window.draw_quad start_x, start_y, color,
55
+ finish_x, start_y, color,
56
+ finish_x, finish_y, color,
57
+ start_x, finish_y, color, z_order
58
+ end
59
+
60
+ def left
61
+ x
62
+ end
63
+
64
+ def left_with_border
65
+ x + border
66
+ end
67
+
68
+ def right
69
+ x + width
70
+ end
71
+
72
+ def right_with_border
73
+ right + border
74
+ end
75
+
76
+ def top
77
+ y
78
+ end
79
+
80
+ def top_with_border
81
+ top + border
82
+ end
83
+
84
+ def bottom
85
+ y + height
86
+ end
87
+
88
+ def bottom_with_border
89
+ bottom + border
90
+ end
91
+
92
+ end
93
+
94
+ end
95
+ end