metro-ld25 0.3.3
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- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.rvmrc +1 -0
- data/.travis.yml +6 -0
- data/Gemfile +12 -0
- data/Guardfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +189 -0
- data/Rakefile +18 -0
- data/bin/metro +16 -0
- data/changelog.md +157 -0
- data/lib/assets/menu-movement.wav +0 -0
- data/lib/assets/menu-selection.wav +0 -0
- data/lib/assets/missing.ogg +0 -0
- data/lib/assets/missing.png +0 -0
- data/lib/assets/missing.wav +0 -0
- data/lib/assets/missing_animation.png +0 -0
- data/lib/commands/generate_game.rb +13 -0
- data/lib/commands/generate_model.rb +25 -0
- data/lib/commands/generate_scene.rb +36 -0
- data/lib/commands/generate_view.rb +21 -0
- data/lib/commands/thor.rb +83 -0
- data/lib/core_ext/class.rb +14 -0
- data/lib/core_ext/numeric.rb +59 -0
- data/lib/gosu_ext/color.rb +62 -0
- data/lib/gosu_ext/gosu_constants.rb +53 -0
- data/lib/locale/en.yml +35 -0
- data/lib/locale/locale.rb +1 -0
- data/lib/metro.rb +140 -0
- data/lib/metro/animation.rb +135 -0
- data/lib/metro/animation/after_interval_factory.rb +12 -0
- data/lib/metro/animation/animation_factory.rb +15 -0
- data/lib/metro/animation/easing/ease_in.rb +15 -0
- data/lib/metro/animation/easing/easing.rb +51 -0
- data/lib/metro/animation/easing/linear.rb +15 -0
- data/lib/metro/animation/has_animations.rb +70 -0
- data/lib/metro/animation/implicit_animation.rb +100 -0
- data/lib/metro/animation/on_update_operation.rb +96 -0
- data/lib/metro/animation/scene_animation.rb +16 -0
- data/lib/metro/asset_path.rb +97 -0
- data/lib/metro/events/control_definition.rb +11 -0
- data/lib/metro/events/controls.rb +42 -0
- data/lib/metro/events/event_data.rb +60 -0
- data/lib/metro/events/event_dictionary.rb +52 -0
- data/lib/metro/events/event_factory.rb +17 -0
- data/lib/metro/events/event_relay.rb +300 -0
- data/lib/metro/events/event_state_manager.rb +63 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/has_events.rb +108 -0
- data/lib/metro/events/hit_list.rb +75 -0
- data/lib/metro/events/unknown_sender.rb +5 -0
- data/lib/metro/font.rb +69 -0
- data/lib/metro/game.rb +102 -0
- data/lib/metro/game/dsl.rb +68 -0
- data/lib/metro/image.rb +68 -0
- data/lib/metro/logging.rb +33 -0
- data/lib/metro/missing_scene.rb +21 -0
- data/lib/metro/models/audio/song.rb +33 -0
- data/lib/metro/models/draws.rb +86 -0
- data/lib/metro/models/key_value_coding.rb +38 -0
- data/lib/metro/models/model.rb +236 -0
- data/lib/metro/models/model_factory.rb +32 -0
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/animation_property.rb +115 -0
- data/lib/metro/models/properties/array_property.rb +24 -0
- data/lib/metro/models/properties/boolean_property.rb +27 -0
- data/lib/metro/models/properties/color_property.rb +116 -0
- data/lib/metro/models/properties/dimensions_property.rb +84 -0
- data/lib/metro/models/properties/font_property.rb +130 -0
- data/lib/metro/models/properties/image_property.rb +96 -0
- data/lib/metro/models/properties/model_property.rb +84 -0
- data/lib/metro/models/properties/numeric_property.rb +29 -0
- data/lib/metro/models/properties/options_property/no_option.rb +29 -0
- data/lib/metro/models/properties/options_property/options.rb +94 -0
- data/lib/metro/models/properties/options_property/options_property.rb +125 -0
- data/lib/metro/models/properties/position_property.rb +90 -0
- data/lib/metro/models/properties/property.rb +221 -0
- data/lib/metro/models/properties/property_owner.rb +137 -0
- data/lib/metro/models/properties/sample_property.rb +84 -0
- data/lib/metro/models/properties/scale_property.rb +80 -0
- data/lib/metro/models/properties/song_property.rb +89 -0
- data/lib/metro/models/properties/text_property.rb +75 -0
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +95 -0
- data/lib/metro/models/ui/fps.rb +54 -0
- data/lib/metro/models/ui/generic.rb +66 -0
- data/lib/metro/models/ui/grid_drawer.rb +74 -0
- data/lib/metro/models/ui/image.rb +87 -0
- data/lib/metro/models/ui/label.rb +175 -0
- data/lib/metro/models/ui/menu.rb +214 -0
- data/lib/metro/models/ui/model_label.rb +65 -0
- data/lib/metro/models/ui/model_labeler.rb +79 -0
- data/lib/metro/models/ui/rectangle.rb +59 -0
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/tile_map.rb +162 -0
- data/lib/metro/models/ui/ui.rb +13 -0
- data/lib/metro/parameters/command_line_args_parser.rb +68 -0
- data/lib/metro/parameters/options.rb +25 -0
- data/lib/metro/parameters/parameters.rb +2 -0
- data/lib/metro/sample.rb +40 -0
- data/lib/metro/scene.rb +477 -0
- data/lib/metro/scenes.rb +154 -0
- data/lib/metro/song.rb +56 -0
- data/lib/metro/template_message.rb +60 -0
- data/lib/metro/transitions/edit_transition_scene.rb +100 -0
- data/lib/metro/transitions/fade_transition_scene.rb +66 -0
- data/lib/metro/transitions/scene_transitions.rb +44 -0
- data/lib/metro/transitions/transition_scene.rb +19 -0
- data/lib/metro/units/bounds.rb +8 -0
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +60 -0
- data/lib/metro/units/point.rb +51 -0
- data/lib/metro/units/rectangle_bounds.rb +85 -0
- data/lib/metro/units/scale.rb +46 -0
- data/lib/metro/units/units.rb +6 -0
- data/lib/metro/version.rb +32 -0
- data/lib/metro/views/json_view.rb +60 -0
- data/lib/metro/views/no_view.rb +34 -0
- data/lib/metro/views/parsers.rb +42 -0
- data/lib/metro/views/scene_view.rb +107 -0
- data/lib/metro/views/view.rb +133 -0
- data/lib/metro/views/writers.rb +43 -0
- data/lib/metro/views/yaml_view.rb +94 -0
- data/lib/metro/window.rb +94 -0
- data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
- data/lib/setup_handlers/game_execution.rb +65 -0
- data/lib/setup_handlers/load_game_configuration.rb +65 -0
- data/lib/setup_handlers/load_game_files.rb +101 -0
- data/lib/setup_handlers/move_to_game_directory.rb +25 -0
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
- data/lib/templates/game/README.md.tt +52 -0
- data/lib/templates/game/assets/brand.jpg +0 -0
- data/lib/templates/game/assets/hero.png +0 -0
- data/lib/templates/game/lib/custom_easing.rb +32 -0
- data/lib/templates/game/metro.tt +63 -0
- data/lib/templates/game/models/hero.rb +62 -0
- data/lib/templates/game/scenes/brand_scene.rb +19 -0
- data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
- data/lib/templates/game/scenes/first_scene.rb +28 -0
- data/lib/templates/game/scenes/game_scene.rb +43 -0
- data/lib/templates/game/scenes/title_scene.rb +15 -0
- data/lib/templates/game/views/brand.yaml +4 -0
- data/lib/templates/game/views/brand_to_title.yaml +8 -0
- data/lib/templates/game/views/first.yaml +26 -0
- data/lib/templates/game/views/title.yaml +11 -0
- data/lib/templates/message.erb +23 -0
- data/lib/templates/model.rb.tt +111 -0
- data/lib/templates/scene.rb.tt +140 -0
- data/lib/templates/view.yaml.tt +11 -0
- data/lib/tmxed_ext/tile_set.rb +34 -0
- data/metro.gemspec +56 -0
- data/spec/core_ext/numeric_spec.rb +78 -0
- data/spec/core_ext/string_spec.rb +33 -0
- data/spec/gosu_ext/color_spec.rb +80 -0
- data/spec/metro/events/event_state_manager_spec.rb +5 -0
- data/spec/metro/models/key_value_coding_spec.rb +61 -0
- data/spec/metro/models/properties/array_property_spec.rb +60 -0
- data/spec/metro/models/properties/color_property_spec.rb +85 -0
- data/spec/metro/models/properties/dimensions_spec.rb +29 -0
- data/spec/metro/models/properties/font_property_spec.rb +127 -0
- data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
- data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
- data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
- data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
- data/spec/metro/models/properties/position_property_spec.rb +90 -0
- data/spec/metro/models/ui/label_spec.rb +259 -0
- data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
- data/spec/metro/scene_spec.rb +15 -0
- data/spec/metro/scene_views/json_view_spec.rb +27 -0
- data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
- data/spec/metro/scenes_spec.rb +77 -0
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/metro/views/view_spec.rb +53 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- data/spec/spec_helper.rb +20 -0
- metadata +374 -0
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require_relative 'on_update_operation'
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module Metro
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module SceneAnimation
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extend self
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def build(options,&block)
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animation = Metro::ImplicitAnimation.new options
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animation.on_complete(&block) if block
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animation
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end
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end
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end
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#
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# The asset_path is a helper which will generate a filepath based on the current
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# working directory of the game. This allows for game author's to specify a path
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# relative within the assets directory of their game.
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#
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# @note Paths that are defined within views use this helper and are assumed to
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# be paths relative within the assets directory of the game. For images,
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# samples, and songs in a model consider using a property.
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#
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# @see Metro::Model::ImageProperty
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# @see Metro::Model::AnimationProperty
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# @see Metro::Model::SongProperty
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# @see Metro::Model::SampleProperty
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#
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# @note Also consider the model classes Image, Animation, Song, and Sample for
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# creating the assets found within the assets folder. Each of those will
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# assist with using the asset_path internally to find the asset.
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#
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# @see Metro::Image
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# @see Metro::Animation
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# @see Metro::Song
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# @see Metro::Sample
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#
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# @example Loading a raw Gosu::Image with an `asset_path`
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#
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# class Player < Metro::Model
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# def image
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# @image ||= Gosu::Image.new( window, asset_path("player.png"), false )
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# end
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# def draw
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# image.draw_rot(x,y,2,angle)
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# end
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# end
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#
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def asset_path(name)
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File.join Dir.pwd, "assets", name
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end
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#
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# The metro_asset_path is a helper which will generate a filepath based on the
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# directory of the metro library. This is used to retrieve internal assets which
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# can be used to serve up missing images, animations, samples, or songs or
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# defaults that may come with the metro game library.
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#
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#
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def metro_asset_path(name)
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File.join Metro.asset_dir, name
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end
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module Metro
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#
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# An AssetPath searches through the various paths based on the path provided.
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#
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# First it assumes the path is absolute, second it assuemts that path is within
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# the game, and third it assumes it is within metro itself.
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#
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class AssetPath
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def self.with(path)
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path.is_a?(AssetPath) ? path : new(path.to_s)
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end
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def initialize(path)
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@path = path
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end
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attr_reader :path
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def filepath
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@filepath ||= begin
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absolute_asset?(path) or game_asset?(path) or metro_asset?(path)
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end
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end
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def absolute_asset?(path)
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asset_at_path? path
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end
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def game_asset?(path)
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asset_at_path? asset_path(path)
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end
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def metro_asset?(path)
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asset_at_path? metro_asset_path(path)
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end
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alias_method :to_s, :filepath
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private
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def asset_at_path?(asset_path)
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asset_path if File.exists?(asset_path) and File.file?(asset_path)
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end
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end
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end
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require_relative 'control_definition'
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module Metro
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#
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# Assists in creating and the storing of ControlDefinitions.
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#
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# @see DSL
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#
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class Controls
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#
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# Creation through controls is usually done with an instance_eval
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# of a block and this allows for a flexible interface.
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#
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# @param [String,Symbol] name the name or the alias of the control
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# as it will be used within the course of the game.
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#
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def method_missing(name,*params,&block)
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options = params.find {|param| param.is_a? Hash }
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define_control(name,options)
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end
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def define_control(name,options)
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event = _event_type(options)
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args = _event_args(options)
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defined_controls.push ControlDefinition.new name, event, args
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end
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def _event_type(options)
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options[:is]
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end
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def _event_args(options)
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options[:with]
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end
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def defined_controls
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@defined_controls ||= []
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end
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end
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end
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module Metro
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class EventData
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attr_reader :mouse_point, :created_at
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def initialize(window)
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@created_at = Time.now
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@mouse_point = Metro::Units::Point.at window.mouse_x, window.mouse_y
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capture_modifier_keys(window)
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end
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def modifier_keys
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@modifier_keys ||= {}
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end
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def capture_modifier_keys(window)
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self.class.modifier_key_list.each do |key|
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modifier_keys[key] = window.button_down?(key)
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end
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end
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#
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# TODO: This attempt to reduce duplication is brittle and will likely end in heartache.
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#
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def self.modifier_key_list_names
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@modifier_key_list_names ||= %w[ KbLeftControl KbRightControl
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KbLeftAlt KbRightAlt
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KbLeftMeta KbRightMeta
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KbLeftShift KbRightShift ]
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end
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def self.modifier_key_list
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@modifier_key_list ||= modifier_key_list_names.map {|key| "Gosu::#{key}".constantize }
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end
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#
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# Generate methods for each left and right modifier key
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#
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modifier_key_list_names.each_with_index do |key_name,index|
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define_method "#{key_name.gsub(/^Kb/,'').underscore}?" do
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modifier_keys[self.class.modifier_key_list[index]]
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end
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end
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#
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# Define generic modifier keys that is not concerned with whether it
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# was the left key or the right key.
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#
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[ :control?, :alt?, :meta?, :shift? ].each do |generic|
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define_method generic do
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send("left_#{generic}") or send("right_#{generic}")
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end
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end
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end
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end
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require_relative 'event_factory'
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module Metro
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module EventDictionary
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extend self
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#
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# All defined events within this dictionary.
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#
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def events
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@events ||= HashWithIndifferentAccess.new
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end
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#
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# @example Adding a new SceneEvent to the Dictionary
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#
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# SceneEventDictionary.add target: scene_name, type: event_type, args: args, block: block
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#
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def add(params = {})
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target = params[:target]
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event = EventFactory.new params[:type], params[:args], ¶ms[:block]
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events[target] = events_for_target(target).push event
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end
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#
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# Return all the events for all the specified targets.
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#
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def events_for_targets(*list)
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found_events = Array(list).flatten.compact.map {|s| events_for_target(s) }.flatten.compact
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found_events
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end
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#
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# Return the events for the specified target
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#
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def events_for_target(scene_name)
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events[scene_name] ||= []
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end
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#
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# When the game is reset the event dictionary needs to flush out all of the events that it
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# has loaded as the game files will be reloaded. All metro related components will not
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# be removed as those files are not reloaded when the game is reloaded.
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#
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def reset!
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events.delete_if { |name,events| ! name.start_with? "metro/" }
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end
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+
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end
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end
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@@ -0,0 +1,300 @@
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require_relative 'event_data'
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module Metro
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#
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# An EventRelay represents a target's willingness to respond to events
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# generate from the window. An event relay is generate for every scene
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# but additional relays can be generated to also listen for events.
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#
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# An event relay can register a target to listen for the following window
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# events: 'button_down'; 'button_up'; and 'button_held'.
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#
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# @note registering for 'button_held' events require that the window be
|
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# speicfied. As that is the only way to ask if the button is currently
|
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# pressed.
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#
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# @see #on_up
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# @see #on_down
|
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# @see #on_hold
|
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#
|
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class EventRelay
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+
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#
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# Defines the provided controls for every EventRelay that is created.
|
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#
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# @see #define_control
|
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#
|
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# @param [Array<ControlDefinition>] controls the definitions of controls
|
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# that should be added to all EventRelays.
|
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+
#
|
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def self.define_controls(controls)
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controls.each { |control| define_control control }
|
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+
end
|
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+
|
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+
#
|
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# Defines a control from a ControlDefinition for all EventRelays. A
|
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# control is a way of defining a shortcut for a common event. This
|
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+
# could be the use of a common set of keys for confirmation or canceling.
|
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+
#
|
40
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+
def self.define_control(control)
|
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+
check_for_already_defined_control!(control)
|
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+
|
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+
define_method control.name do |&block|
|
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+
send(control.event,*control.args,&block)
|
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+
end
|
46
|
+
end
|
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+
|
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|
+
def self.check_for_already_defined_control!(control)
|
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+
if instance_methods.include? control.name
|
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|
+
error! "error.reserved_control_name", name: control.name
|
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|
+
end
|
52
|
+
end
|
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|
+
|
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|
+
#
|
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|
+
# An event relay is created a with a target and optionally a window.
|
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+
#
|
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|
+
# @param [Object] target the object that will execute the code when
|
58
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+
# the button events have fired have been triggered.
|
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+
# @param [Window] window the window of the game. This parameter is
|
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+
# optional and only required if the events are interested in buttons
|
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# being held.
|
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+
#
|
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+
def initialize(target,window = nil)
|
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+
@target = target
|
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+
@window = window
|
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|
+
@up_actions ||= {}
|
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|
+
@down_actions ||= {}
|
68
|
+
@held_actions ||= {}
|
69
|
+
@custom_notifications ||= HashWithIndifferentAccess.new([])
|
70
|
+
end
|
71
|
+
|
72
|
+
attr_reader :target, :window
|
73
|
+
|
74
|
+
#
|
75
|
+
# Register for a button_down event. These events are fired when
|
76
|
+
# the button is pressed down. This event only fires once when the
|
77
|
+
# button moves from the not pressed to the down state.
|
78
|
+
#
|
79
|
+
# @example Registering for a button down event to call a method named 'previous_option'
|
80
|
+
#
|
81
|
+
# class ExampleScene
|
82
|
+
# event :on_down, GpLeft, GpUp, do: :previous_option
|
83
|
+
#
|
84
|
+
# def previous_option
|
85
|
+
# @selected_index = @selected_index - 1
|
86
|
+
# @selected_index = options.length - 1 if @selected_index <= -1
|
87
|
+
# end
|
88
|
+
# end
|
89
|
+
#
|
90
|
+
# Here in this scene if the GpLeft or GpUp buttons are pressed down the method
|
91
|
+
# `previous_options` will be executed.
|
92
|
+
#
|
93
|
+
#
|
94
|
+
# @example Registering for a button down event with a block of code to execute
|
95
|
+
#
|
96
|
+
# class ExampleScene
|
97
|
+
# event :on_down, GpLeft, GpUp do
|
98
|
+
# @selected_index = @selected_index - 1
|
99
|
+
# @selected_index = options.length - 1 if @selected_index <= -1
|
100
|
+
# end
|
101
|
+
# end
|
102
|
+
#
|
103
|
+
# This example uses a block instead of a method name but it is absolultey the same
|
104
|
+
# as the last example.
|
105
|
+
#
|
106
|
+
def on_down(*args,&block)
|
107
|
+
_on(@down_actions,args,block)
|
108
|
+
end
|
109
|
+
|
110
|
+
alias_method :button_down, :on_down
|
111
|
+
|
112
|
+
#
|
113
|
+
# Register for a button_up event. These events are fired when
|
114
|
+
# the button is released (from being pressed down). This event only fires
|
115
|
+
# once when the button moves from the pressed state to the up state.
|
116
|
+
#
|
117
|
+
# @example Registering for a button down event to call a method named 'next_option'
|
118
|
+
#
|
119
|
+
# class ExampleScene
|
120
|
+
# event :on_up, KbEscape, do: :leave_scene
|
121
|
+
#
|
122
|
+
# def leave_scene
|
123
|
+
# transition_to :title
|
124
|
+
# end
|
125
|
+
# end
|
126
|
+
#
|
127
|
+
# Here in this scene if the Escape Key is pressed and released the example scene
|
128
|
+
# will transition to the title scene.
|
129
|
+
#
|
130
|
+
# @example Registering for a button up event with a block of code to execute
|
131
|
+
#
|
132
|
+
# class ExampleScene
|
133
|
+
# event :on_up, KbEscape do
|
134
|
+
# transition_to :title
|
135
|
+
# end
|
136
|
+
# end
|
137
|
+
#
|
138
|
+
# This example uses a block instead of a method name but it is absolultey the same
|
139
|
+
# as the last example.
|
140
|
+
#
|
141
|
+
def on_up(*args,&block)
|
142
|
+
_on(@up_actions,args,block)
|
143
|
+
end
|
144
|
+
|
145
|
+
alias_method :button_up, :on_up
|
146
|
+
|
147
|
+
#
|
148
|
+
# Register for a button_held event. These events are fired when
|
149
|
+
# the button is currently in the downstate. This event continues to fire at the
|
150
|
+
# beginning of every update of a scene until the button is released.
|
151
|
+
#
|
152
|
+
# @note button_held events require that the window be specified during initialization.
|
153
|
+
#
|
154
|
+
# @example Registering for button held events
|
155
|
+
#
|
156
|
+
# class ExampleScene
|
157
|
+
# event :on_hold KbLeft, GpLeft do
|
158
|
+
# player.turn_left
|
159
|
+
# end
|
160
|
+
#
|
161
|
+
# event :on_hold, KbRight, GpRight do
|
162
|
+
# player.turn_right
|
163
|
+
# end
|
164
|
+
#
|
165
|
+
# event :on_hold, KbUp, Gosu::GpButton0, do: :calculate_accleration
|
166
|
+
#
|
167
|
+
# def calculate_acceleration
|
168
|
+
# long_complicated_calculated_result = 0
|
169
|
+
# # ... multi-line calculations to determine the player acceleration ...
|
170
|
+
# player.accelerate = long_complicated_calculated_result
|
171
|
+
# end
|
172
|
+
# end
|
173
|
+
#
|
174
|
+
def on_hold(*args,&block)
|
175
|
+
log.warn "Registering for a on_hold event requires that a window be provided." unless window
|
176
|
+
_on(@held_actions,args,block)
|
177
|
+
end
|
178
|
+
|
179
|
+
alias_method :button_hold, :on_hold
|
180
|
+
alias_method :button_held, :on_hold
|
181
|
+
|
182
|
+
#
|
183
|
+
# Register for a custom notification event. These events are fired when
|
184
|
+
# another object within the game posts a notification with matching criteria.
|
185
|
+
# If there has indeed been a match, then the stored action block will be fired.
|
186
|
+
#
|
187
|
+
# When the action block is specified is defined with no parameters it is assumed that
|
188
|
+
# that the code should be executed within the context of the object that defined
|
189
|
+
# the action, the 'target'.
|
190
|
+
#
|
191
|
+
# @example Registering for a save complete event that would re-enable a menu.
|
192
|
+
#
|
193
|
+
# class ExampleScene
|
194
|
+
# event :notification, :save_complete do
|
195
|
+
# menu.enabled!
|
196
|
+
# end
|
197
|
+
# end
|
198
|
+
#
|
199
|
+
# The action block can also be specified with two parameters. In this case the code is
|
200
|
+
# no longer executed within the context of the object and is instead provided the
|
201
|
+
# the action target and the action source.
|
202
|
+
#
|
203
|
+
# @example Registering for a win game event that explicitly states the target and source.
|
204
|
+
#
|
205
|
+
# class ExampleScene
|
206
|
+
#
|
207
|
+
# event :notification, :win_game do |target,winner|
|
208
|
+
# target.declare_winner winner
|
209
|
+
# end
|
210
|
+
#
|
211
|
+
# def declare_winner(winning_player)
|
212
|
+
# # ...
|
213
|
+
# end
|
214
|
+
# end
|
215
|
+
#
|
216
|
+
def notification(param,&block)
|
217
|
+
custom_notifications[param.to_sym] = custom_notifications[param.to_sym] + [ block ]
|
218
|
+
end
|
219
|
+
|
220
|
+
attr_reader :up_actions, :down_actions, :held_actions, :custom_notifications
|
221
|
+
|
222
|
+
def _on(hash,args,block)
|
223
|
+
options = (args.last.is_a?(Hash) ? args.pop : {})
|
224
|
+
|
225
|
+
args.each do |keystroke|
|
226
|
+
hash[keystroke] = block || lambda { |instance| send(options[:do]) }
|
227
|
+
end
|
228
|
+
end
|
229
|
+
|
230
|
+
#
|
231
|
+
# This is called by external or parent source of events, usually a Scene, when a button up event
|
232
|
+
# has been triggered.
|
233
|
+
#
|
234
|
+
def fire_button_up(id)
|
235
|
+
execute_block_for_target( &up_action(id) )
|
236
|
+
end
|
237
|
+
|
238
|
+
#
|
239
|
+
# This is called by external or parent source of events, usually a Scene, when a button down
|
240
|
+
# event has been triggered.
|
241
|
+
#
|
242
|
+
def fire_button_down(id)
|
243
|
+
execute_block_for_target( &down_action(id) )
|
244
|
+
end
|
245
|
+
|
246
|
+
#
|
247
|
+
# Fire the events mapped to the held buttons within the context
|
248
|
+
# of the specified target. This method is differently formatted because held buttons are not
|
249
|
+
# events but polling to see if the button is still being held.
|
250
|
+
#
|
251
|
+
def fire_events_for_held_buttons
|
252
|
+
held_actions.each do |key,action|
|
253
|
+
execute_block_for_target(&action) if window and window.button_down?(key)
|
254
|
+
end
|
255
|
+
end
|
256
|
+
|
257
|
+
def execute_block_for_target(&block)
|
258
|
+
event_data = EventData.new(window)
|
259
|
+
target.instance_exec(event_data,&block)
|
260
|
+
end
|
261
|
+
|
262
|
+
# @return a block of code that is mapped for the 'button_up' id
|
263
|
+
def up_action(id)
|
264
|
+
up_actions[id] || lambda {|no_op| }
|
265
|
+
end
|
266
|
+
|
267
|
+
# @return a block of code that is mapped for the 'button_down' id
|
268
|
+
def down_action(id)
|
269
|
+
down_actions[id] || lambda {|no_op| }
|
270
|
+
end
|
271
|
+
|
272
|
+
#
|
273
|
+
# Fire all events mapped to the matching notification.
|
274
|
+
#
|
275
|
+
def fire_events_for_notification(event,sender)
|
276
|
+
notification_actions = custom_notifications[event]
|
277
|
+
notification_actions.each do |action|
|
278
|
+
_fire_event_for_notification(event,sender,action)
|
279
|
+
end
|
280
|
+
end
|
281
|
+
|
282
|
+
#
|
283
|
+
# Fire a single event based on the matched notification.
|
284
|
+
#
|
285
|
+
# An action without any parameters is assumed to be executed within the contexxt
|
286
|
+
# of the target. If there are two parameters we will simply execute the action and
|
287
|
+
# pass it both the target and the sender.
|
288
|
+
#
|
289
|
+
def _fire_event_for_notification(event,sender,action)
|
290
|
+
if action.arity == 2
|
291
|
+
target.instance_exec(sender,event,&action)
|
292
|
+
elsif action.arity == 1
|
293
|
+
target.instance_exec(sender,&action)
|
294
|
+
else
|
295
|
+
target.instance_eval(&action)
|
296
|
+
end
|
297
|
+
end
|
298
|
+
|
299
|
+
end
|
300
|
+
end
|