metro-ld25 0.3.3
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- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.rvmrc +1 -0
- data/.travis.yml +6 -0
- data/Gemfile +12 -0
- data/Guardfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +189 -0
- data/Rakefile +18 -0
- data/bin/metro +16 -0
- data/changelog.md +157 -0
- data/lib/assets/menu-movement.wav +0 -0
- data/lib/assets/menu-selection.wav +0 -0
- data/lib/assets/missing.ogg +0 -0
- data/lib/assets/missing.png +0 -0
- data/lib/assets/missing.wav +0 -0
- data/lib/assets/missing_animation.png +0 -0
- data/lib/commands/generate_game.rb +13 -0
- data/lib/commands/generate_model.rb +25 -0
- data/lib/commands/generate_scene.rb +36 -0
- data/lib/commands/generate_view.rb +21 -0
- data/lib/commands/thor.rb +83 -0
- data/lib/core_ext/class.rb +14 -0
- data/lib/core_ext/numeric.rb +59 -0
- data/lib/gosu_ext/color.rb +62 -0
- data/lib/gosu_ext/gosu_constants.rb +53 -0
- data/lib/locale/en.yml +35 -0
- data/lib/locale/locale.rb +1 -0
- data/lib/metro.rb +140 -0
- data/lib/metro/animation.rb +135 -0
- data/lib/metro/animation/after_interval_factory.rb +12 -0
- data/lib/metro/animation/animation_factory.rb +15 -0
- data/lib/metro/animation/easing/ease_in.rb +15 -0
- data/lib/metro/animation/easing/easing.rb +51 -0
- data/lib/metro/animation/easing/linear.rb +15 -0
- data/lib/metro/animation/has_animations.rb +70 -0
- data/lib/metro/animation/implicit_animation.rb +100 -0
- data/lib/metro/animation/on_update_operation.rb +96 -0
- data/lib/metro/animation/scene_animation.rb +16 -0
- data/lib/metro/asset_path.rb +97 -0
- data/lib/metro/events/control_definition.rb +11 -0
- data/lib/metro/events/controls.rb +42 -0
- data/lib/metro/events/event_data.rb +60 -0
- data/lib/metro/events/event_dictionary.rb +52 -0
- data/lib/metro/events/event_factory.rb +17 -0
- data/lib/metro/events/event_relay.rb +300 -0
- data/lib/metro/events/event_state_manager.rb +63 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/has_events.rb +108 -0
- data/lib/metro/events/hit_list.rb +75 -0
- data/lib/metro/events/unknown_sender.rb +5 -0
- data/lib/metro/font.rb +69 -0
- data/lib/metro/game.rb +102 -0
- data/lib/metro/game/dsl.rb +68 -0
- data/lib/metro/image.rb +68 -0
- data/lib/metro/logging.rb +33 -0
- data/lib/metro/missing_scene.rb +21 -0
- data/lib/metro/models/audio/song.rb +33 -0
- data/lib/metro/models/draws.rb +86 -0
- data/lib/metro/models/key_value_coding.rb +38 -0
- data/lib/metro/models/model.rb +236 -0
- data/lib/metro/models/model_factory.rb +32 -0
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/animation_property.rb +115 -0
- data/lib/metro/models/properties/array_property.rb +24 -0
- data/lib/metro/models/properties/boolean_property.rb +27 -0
- data/lib/metro/models/properties/color_property.rb +116 -0
- data/lib/metro/models/properties/dimensions_property.rb +84 -0
- data/lib/metro/models/properties/font_property.rb +130 -0
- data/lib/metro/models/properties/image_property.rb +96 -0
- data/lib/metro/models/properties/model_property.rb +84 -0
- data/lib/metro/models/properties/numeric_property.rb +29 -0
- data/lib/metro/models/properties/options_property/no_option.rb +29 -0
- data/lib/metro/models/properties/options_property/options.rb +94 -0
- data/lib/metro/models/properties/options_property/options_property.rb +125 -0
- data/lib/metro/models/properties/position_property.rb +90 -0
- data/lib/metro/models/properties/property.rb +221 -0
- data/lib/metro/models/properties/property_owner.rb +137 -0
- data/lib/metro/models/properties/sample_property.rb +84 -0
- data/lib/metro/models/properties/scale_property.rb +80 -0
- data/lib/metro/models/properties/song_property.rb +89 -0
- data/lib/metro/models/properties/text_property.rb +75 -0
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +95 -0
- data/lib/metro/models/ui/fps.rb +54 -0
- data/lib/metro/models/ui/generic.rb +66 -0
- data/lib/metro/models/ui/grid_drawer.rb +74 -0
- data/lib/metro/models/ui/image.rb +87 -0
- data/lib/metro/models/ui/label.rb +175 -0
- data/lib/metro/models/ui/menu.rb +214 -0
- data/lib/metro/models/ui/model_label.rb +65 -0
- data/lib/metro/models/ui/model_labeler.rb +79 -0
- data/lib/metro/models/ui/rectangle.rb +59 -0
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/tile_map.rb +162 -0
- data/lib/metro/models/ui/ui.rb +13 -0
- data/lib/metro/parameters/command_line_args_parser.rb +68 -0
- data/lib/metro/parameters/options.rb +25 -0
- data/lib/metro/parameters/parameters.rb +2 -0
- data/lib/metro/sample.rb +40 -0
- data/lib/metro/scene.rb +477 -0
- data/lib/metro/scenes.rb +154 -0
- data/lib/metro/song.rb +56 -0
- data/lib/metro/template_message.rb +60 -0
- data/lib/metro/transitions/edit_transition_scene.rb +100 -0
- data/lib/metro/transitions/fade_transition_scene.rb +66 -0
- data/lib/metro/transitions/scene_transitions.rb +44 -0
- data/lib/metro/transitions/transition_scene.rb +19 -0
- data/lib/metro/units/bounds.rb +8 -0
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +60 -0
- data/lib/metro/units/point.rb +51 -0
- data/lib/metro/units/rectangle_bounds.rb +85 -0
- data/lib/metro/units/scale.rb +46 -0
- data/lib/metro/units/units.rb +6 -0
- data/lib/metro/version.rb +32 -0
- data/lib/metro/views/json_view.rb +60 -0
- data/lib/metro/views/no_view.rb +34 -0
- data/lib/metro/views/parsers.rb +42 -0
- data/lib/metro/views/scene_view.rb +107 -0
- data/lib/metro/views/view.rb +133 -0
- data/lib/metro/views/writers.rb +43 -0
- data/lib/metro/views/yaml_view.rb +94 -0
- data/lib/metro/window.rb +94 -0
- data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
- data/lib/setup_handlers/game_execution.rb +65 -0
- data/lib/setup_handlers/load_game_configuration.rb +65 -0
- data/lib/setup_handlers/load_game_files.rb +101 -0
- data/lib/setup_handlers/move_to_game_directory.rb +25 -0
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
- data/lib/templates/game/README.md.tt +52 -0
- data/lib/templates/game/assets/brand.jpg +0 -0
- data/lib/templates/game/assets/hero.png +0 -0
- data/lib/templates/game/lib/custom_easing.rb +32 -0
- data/lib/templates/game/metro.tt +63 -0
- data/lib/templates/game/models/hero.rb +62 -0
- data/lib/templates/game/scenes/brand_scene.rb +19 -0
- data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
- data/lib/templates/game/scenes/first_scene.rb +28 -0
- data/lib/templates/game/scenes/game_scene.rb +43 -0
- data/lib/templates/game/scenes/title_scene.rb +15 -0
- data/lib/templates/game/views/brand.yaml +4 -0
- data/lib/templates/game/views/brand_to_title.yaml +8 -0
- data/lib/templates/game/views/first.yaml +26 -0
- data/lib/templates/game/views/title.yaml +11 -0
- data/lib/templates/message.erb +23 -0
- data/lib/templates/model.rb.tt +111 -0
- data/lib/templates/scene.rb.tt +140 -0
- data/lib/templates/view.yaml.tt +11 -0
- data/lib/tmxed_ext/tile_set.rb +34 -0
- data/metro.gemspec +56 -0
- data/spec/core_ext/numeric_spec.rb +78 -0
- data/spec/core_ext/string_spec.rb +33 -0
- data/spec/gosu_ext/color_spec.rb +80 -0
- data/spec/metro/events/event_state_manager_spec.rb +5 -0
- data/spec/metro/models/key_value_coding_spec.rb +61 -0
- data/spec/metro/models/properties/array_property_spec.rb +60 -0
- data/spec/metro/models/properties/color_property_spec.rb +85 -0
- data/spec/metro/models/properties/dimensions_spec.rb +29 -0
- data/spec/metro/models/properties/font_property_spec.rb +127 -0
- data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
- data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
- data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
- data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
- data/spec/metro/models/properties/position_property_spec.rb +90 -0
- data/spec/metro/models/ui/label_spec.rb +259 -0
- data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
- data/spec/metro/scene_spec.rb +15 -0
- data/spec/metro/scene_views/json_view_spec.rb +27 -0
- data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
- data/spec/metro/scenes_spec.rb +77 -0
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/metro/views/view_spec.rb +53 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- data/spec/spec_helper.rb +20 -0
- metadata +374 -0
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module Metro
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#
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# The animation is an wrapper object for an array of Gosu::Images that also contains
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# the additional information on the path, height, width, and tileability.
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#
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class Animation
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attr_accessor :images, :path, :height, :width, :tileable, :time_per_image
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def initialize(params = {})
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@images = Array(params[:images])
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@path = params[:path]
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@height = params[:height]
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@width = params[:width]
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@tileable = params[:tileable]
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@time_per_image = params[:time_per_image]
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end
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#
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# @return a hash representation of the Animation
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#
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def to_hash
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{ path: path,
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width: width.to_i, height: height.to_i,
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tileable: !!tileable,
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time_per_image: time_per_image }
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end
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#
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# @return [Fixnum] the game time when the animation started to display.
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#
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def start_time
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@start_time ||= current_time
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end
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#
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# @return [Fixnum] the current time in the game.
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#
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def current_time
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Gosu::milliseconds
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end
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#
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# @return [Fixnum] the age of the animation.
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#
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def age
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current_time - start_time
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end
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#
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# @return the current animation image count.
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#
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def current_index
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age / time_per_image
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end
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#
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# @return the current animation image to display.
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#
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def current_image_index
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current_index % images.size
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end
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#
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# @return the animation is complete if it the current index exceeds the
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# number of images.
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#
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def complete?
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current_index > (images.size - 1)
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end
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#
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# @return a Gosu::Image to be displayed in a animation sequence.
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#
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def image
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images[current_image_index]
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end
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#
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# Finds an existing image or creates a new image given the window, path,
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# width, height and tileablilty.
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#
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# @example Finding or creating an Animation image
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#
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# Metro::Animation.find_or_create window: model.window,
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# path: "asset_path", tileable: tileable, width: 64, height: 64,
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# time_per_image: 50
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#
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def self.find_or_create(options)
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new options.merge(images: find_or_create_gosu_images(options))
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end
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#
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# Create an animation image given the window, path, width, height,
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# and tileability.
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#
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# @example Creating an Animation Image
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#
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# Metro::Animation.create window: model.window,
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# path: "asset_path", tileable: tileable, width: 64, height: 64,
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# time_per_image: 50
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#
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def self.create(options)
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new options.merge(images: create_gosu_images(options))
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end
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private
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def self.create_gosu_images(options)
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path = AssetPath.with(options[:path]).to_s
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images[path] = Gosu::Image.load_tiles(*create_params(options))
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end
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def self.find_or_create_gosu_images(options)
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path = AssetPath.with(options[:path]).to_s
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images[path] or create_gosu_images(options)
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end
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def self.create_params(options)
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options.symbolize_keys!
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window = options[:window]
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asset_path = AssetPath.with(options[:path]).filepath
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width = options[:width].to_i
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height = options[:height].to_i
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tileable = !!options[:tileable]
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[ window, asset_path, width, height, tileable ]
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end
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def self.images
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@images ||= {}
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end
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end
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end
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module Metro
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class Easing
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#
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# Perform a ease-in motion between the start position and the final position.
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#
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class EaseIn < Easing
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def self.calculation(moment,start,change,interval)
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change * (moment = moment / interval) * moment + start
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end
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end
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register :ease_in, EaseIn
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end
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end
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module Metro
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#
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# An easing is a means to calculate the steps between the start and the final
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# over an interval.
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#
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class Easing
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#
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# The calculate method is called within the ImplicitAnimation and will create
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# an array of all the states between the start and the final value.
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#
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def self.calculate(start,final,interval)
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change = final - start
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(1..interval).map { |time| calculation(time.to_f,start,change,interval) }
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end
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#
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# The calculation method is to be overriden in the Easing subclasses.
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# This calculation figures out the value at the current moemnt.
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#
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def self.calculation(moment,start,change,interval) ; 0 ; end
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#
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# Register an easing within the game system.
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#
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def self.register(name,easing_class)
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easings[name] = easing_class.to_s
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end
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#
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# @return the easing class based on the specified easing name.
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#
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def self.easing_for(easing)
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easing_classname = easings[easing]
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easing_classname.constantize
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end
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#
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# A hash of all the supported easings within metro or game.
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#
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def self.easings
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@easings_hash ||= HashWithIndifferentAccess.new("Metro::Easing::Linear")
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end
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end
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end
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require_relative 'linear'
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require_relative 'ease_in'
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module Metro
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class Easing
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#
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# Perform a linear motion between the start position and the final position.
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#
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class Linear < Easing
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def self.calculation(moment,start,change,interval)
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change * moment / interval + start
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end
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end
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register :linear, Linear
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end
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end
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require_relative 'animation_factory'
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module Metro
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module HasAnimations
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def self.included(base)
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base.extend ClassMethods
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end
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#
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# Define an animation from within another animation block, an event block
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# or a method.
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#
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# @example Defining an animation that fades out the hero when they have
|
15
|
+
# died.
|
16
|
+
#
|
17
|
+
# class HellScene
|
18
|
+
# draws :hero
|
19
|
+
#
|
20
|
+
# def update
|
21
|
+
# if hero.dead?
|
22
|
+
# animate :hero, to: { alpha: 0 }, interval: 60.ticks do
|
23
|
+
# transition_to :game_over
|
24
|
+
# end
|
25
|
+
# end
|
26
|
+
# end
|
27
|
+
#
|
28
|
+
# end
|
29
|
+
#
|
30
|
+
def animate(actor_or_actor_name,options,&block)
|
31
|
+
options[:actor] = actor(actor_or_actor_name)
|
32
|
+
options[:context] = self
|
33
|
+
animation_group = SceneAnimation.build options, &block
|
34
|
+
enqueue animation_group
|
35
|
+
end
|
36
|
+
|
37
|
+
# An alternative to stating `animate` syntax.
|
38
|
+
alias_method :change, :animate
|
39
|
+
|
40
|
+
module ClassMethods
|
41
|
+
|
42
|
+
#
|
43
|
+
# Define an animation to execute when the scene starts.
|
44
|
+
#
|
45
|
+
# @example Defining an animation that fades in and moves a logo when it is
|
46
|
+
# done, transition to the title scene.
|
47
|
+
#
|
48
|
+
# animate :logo, to: { y: 80, alpha: 50 }, interval: 120.ticks do
|
49
|
+
# transition_to :title
|
50
|
+
# end
|
51
|
+
#
|
52
|
+
def animate(actor_name,options,&block)
|
53
|
+
scene_animation = AnimationFactory.new actor_name, options, &block
|
54
|
+
animations.push scene_animation
|
55
|
+
end
|
56
|
+
|
57
|
+
# Provide an alternative to the `animate` syntax.
|
58
|
+
alias_method :change, :animate
|
59
|
+
|
60
|
+
#
|
61
|
+
# All the animations that are defined for the scene to be run the scene starts.
|
62
|
+
#
|
63
|
+
def animations
|
64
|
+
@animations ||= []
|
65
|
+
end
|
66
|
+
|
67
|
+
end
|
68
|
+
|
69
|
+
end
|
70
|
+
end
|
@@ -0,0 +1,100 @@
|
|
1
|
+
require_relative 'easing/easing'
|
2
|
+
|
3
|
+
module Metro
|
4
|
+
|
5
|
+
#
|
6
|
+
# An Implicit Animation is an animation without all the work.
|
7
|
+
# This little animation will take care of figuring out moving an
|
8
|
+
# actor from one position to another, the rotation, the alpha,
|
9
|
+
# etc.
|
10
|
+
#
|
11
|
+
# @example Creating an explicit animation that moves a player
|
12
|
+
#
|
13
|
+
# animation = ImplicitAnimation.new actor: player,
|
14
|
+
# to: { x: final_x, y: final_y },
|
15
|
+
# interval: 80,
|
16
|
+
# easing: :ease_in,
|
17
|
+
# context: scene
|
18
|
+
#
|
19
|
+
# animation.on_complete do
|
20
|
+
# transition_to :main
|
21
|
+
# end
|
22
|
+
#
|
23
|
+
# Here an animation is created that will move the player to the
|
24
|
+
# position (final_x,final_y), specified in the :to hash that is
|
25
|
+
# provided, over the interval of 80 steps. Additionally the movement
|
26
|
+
# is done with an easing in.
|
27
|
+
#
|
28
|
+
# @note The actor object must respond to setter methods that match
|
29
|
+
# the specified attributes (e.g. x, y).
|
30
|
+
#
|
31
|
+
# The context provided is the context that the 'on_complete' block
|
32
|
+
# is executed. In this case, upon completition, transition the scene
|
33
|
+
# from the current one to the main scene.
|
34
|
+
#
|
35
|
+
class ImplicitAnimation < OnUpdateOperation
|
36
|
+
|
37
|
+
def animations
|
38
|
+
@animations ||= []
|
39
|
+
end
|
40
|
+
|
41
|
+
#
|
42
|
+
# @return the type of easing that the implicit animation should employ.
|
43
|
+
# By default it uses linear but can be overridden when the easing is
|
44
|
+
# configured.
|
45
|
+
#
|
46
|
+
attr_reader :easing
|
47
|
+
|
48
|
+
#
|
49
|
+
# Additional initializion is required to calculate the attributes
|
50
|
+
# that are going to be animated and to determine each of their deltas.
|
51
|
+
#
|
52
|
+
def after_initialize
|
53
|
+
to.each do |attribute,final|
|
54
|
+
start = actor.send(attribute)
|
55
|
+
animations.push build_animation_step(attribute,start,final)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
def build_animation_step(attribute,start,final)
|
60
|
+
step = AnimationStep.new
|
61
|
+
step.actor = actor
|
62
|
+
step.attribute = attribute
|
63
|
+
step.deltas = easing_for(easing).calculate(start.to_f,final.to_f,interval.to_f)
|
64
|
+
step
|
65
|
+
end
|
66
|
+
|
67
|
+
class AnimationStep
|
68
|
+
attr_accessor :actor, :attribute, :deltas
|
69
|
+
|
70
|
+
def execute_step(step)
|
71
|
+
actor.set(attribute,deltas.at(step))
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
#
|
76
|
+
# @return the correct easing based on the specified name. When the name
|
77
|
+
# provided does not match anything then default to linear easing.
|
78
|
+
#
|
79
|
+
def easing_for(name)
|
80
|
+
Metro::Easing.easing_for(name)
|
81
|
+
end
|
82
|
+
|
83
|
+
#
|
84
|
+
# The ImplicitAnimation overrides the {Animation#execute_step} and
|
85
|
+
# updates the attributes of the actor based upon the value of the
|
86
|
+
# current animation step.
|
87
|
+
#
|
88
|
+
def execute_step
|
89
|
+
animations.each {|step| step.execute_step(current_step) }
|
90
|
+
end
|
91
|
+
|
92
|
+
#
|
93
|
+
# @return the delta for the attribute for the given step
|
94
|
+
#
|
95
|
+
def delta_for_step(attribute)
|
96
|
+
deltas[attribute].at(current_step)
|
97
|
+
end
|
98
|
+
|
99
|
+
end
|
100
|
+
end
|
@@ -0,0 +1,96 @@
|
|
1
|
+
module Metro
|
2
|
+
|
3
|
+
#
|
4
|
+
# OnUpdateOperation is an object that executes on the update cycle
|
5
|
+
# of the game. This usually take the form of an animation or some operation
|
6
|
+
# that needs to execute with each update of the game.
|
7
|
+
#
|
8
|
+
class OnUpdateOperation
|
9
|
+
|
10
|
+
def after_initialize ; end
|
11
|
+
|
12
|
+
def initialize(options)
|
13
|
+
@current_step = 0
|
14
|
+
|
15
|
+
options.each do |key,value|
|
16
|
+
send :instance_variable_set, "@#{key}".to_sym, value
|
17
|
+
self.class.send :define_method, key do
|
18
|
+
instance_variable_get("@#{key}")
|
19
|
+
end
|
20
|
+
end
|
21
|
+
after_initialize
|
22
|
+
end
|
23
|
+
|
24
|
+
#
|
25
|
+
# Sets the action that happens with each step of the animation.
|
26
|
+
#
|
27
|
+
def on_step(&block)
|
28
|
+
@step_block = block
|
29
|
+
end
|
30
|
+
|
31
|
+
#
|
32
|
+
# Sets the action that happens when the animation is completed.
|
33
|
+
#
|
34
|
+
def on_complete(&block)
|
35
|
+
@complete_block = block
|
36
|
+
end
|
37
|
+
|
38
|
+
#
|
39
|
+
# Perform a step of an animation, if it hasn't already been completed.
|
40
|
+
#
|
41
|
+
def update
|
42
|
+
return if completed?
|
43
|
+
|
44
|
+
execute_step
|
45
|
+
next_step
|
46
|
+
|
47
|
+
complete! if completed?
|
48
|
+
end
|
49
|
+
|
50
|
+
#
|
51
|
+
# @return the current step of the animation.
|
52
|
+
#
|
53
|
+
attr_reader :current_step
|
54
|
+
|
55
|
+
attr_reader :step_block, :complete_block
|
56
|
+
|
57
|
+
#
|
58
|
+
# Move to the next step in the animation.
|
59
|
+
#
|
60
|
+
def next_step
|
61
|
+
@current_step = current_step + step_interval
|
62
|
+
end
|
63
|
+
|
64
|
+
#
|
65
|
+
# @return the interval at which the animation take place.
|
66
|
+
#
|
67
|
+
def step_interval
|
68
|
+
1
|
69
|
+
end
|
70
|
+
|
71
|
+
#
|
72
|
+
# @return true if the animation has completed all the actions, false
|
73
|
+
# if there are remaining actions.
|
74
|
+
#
|
75
|
+
def completed?
|
76
|
+
current_step >= interval
|
77
|
+
end
|
78
|
+
|
79
|
+
#
|
80
|
+
# Perform the action that happens with each step of the animation.
|
81
|
+
#
|
82
|
+
def execute_step
|
83
|
+
context.instance_eval(&@step_block) if step_block and context
|
84
|
+
end
|
85
|
+
|
86
|
+
#
|
87
|
+
# Perform the action that happens when the animation is completed.
|
88
|
+
#
|
89
|
+
def complete!
|
90
|
+
context.instance_eval(&@complete_block) if complete_block and context
|
91
|
+
end
|
92
|
+
|
93
|
+
end
|
94
|
+
end
|
95
|
+
|
96
|
+
require_relative 'implicit_animation'
|