libv8 3.3.10.2

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  1. data/.gitignore +8 -0
  2. data/.gitmodules +3 -0
  3. data/Gemfile +4 -0
  4. data/README.md +44 -0
  5. data/Rakefile +73 -0
  6. data/ext/libv8/extconf.rb +9 -0
  7. data/lib/libv8.rb +15 -0
  8. data/lib/libv8/Makefile +38 -0
  9. data/lib/libv8/detect_cpu.rb +27 -0
  10. data/lib/libv8/fpic-on-linux-amd64.patch +13 -0
  11. data/lib/libv8/scons/CHANGES.txt +5334 -0
  12. data/lib/libv8/scons/LICENSE.txt +20 -0
  13. data/lib/libv8/scons/MANIFEST +199 -0
  14. data/lib/libv8/scons/PKG-INFO +13 -0
  15. data/lib/libv8/scons/README.txt +243 -0
  16. data/lib/libv8/scons/RELEASE.txt +98 -0
  17. data/lib/libv8/scons/engine/SCons/Action.py +1241 -0
  18. data/lib/libv8/scons/engine/SCons/Builder.py +877 -0
  19. data/lib/libv8/scons/engine/SCons/CacheDir.py +216 -0
  20. data/lib/libv8/scons/engine/SCons/Conftest.py +793 -0
  21. data/lib/libv8/scons/engine/SCons/Debug.py +220 -0
  22. data/lib/libv8/scons/engine/SCons/Defaults.py +480 -0
  23. data/lib/libv8/scons/engine/SCons/Environment.py +2318 -0
  24. data/lib/libv8/scons/engine/SCons/Errors.py +205 -0
  25. data/lib/libv8/scons/engine/SCons/Executor.py +633 -0
  26. data/lib/libv8/scons/engine/SCons/Job.py +435 -0
  27. data/lib/libv8/scons/engine/SCons/Memoize.py +244 -0
  28. data/lib/libv8/scons/engine/SCons/Node/Alias.py +152 -0
  29. data/lib/libv8/scons/engine/SCons/Node/FS.py +3142 -0
  30. data/lib/libv8/scons/engine/SCons/Node/Python.py +128 -0
  31. data/lib/libv8/scons/engine/SCons/Node/__init__.py +1328 -0
  32. data/lib/libv8/scons/engine/SCons/Options/BoolOption.py +50 -0
  33. data/lib/libv8/scons/engine/SCons/Options/EnumOption.py +50 -0
  34. data/lib/libv8/scons/engine/SCons/Options/ListOption.py +50 -0
  35. data/lib/libv8/scons/engine/SCons/Options/PackageOption.py +50 -0
  36. data/lib/libv8/scons/engine/SCons/Options/PathOption.py +76 -0
  37. data/lib/libv8/scons/engine/SCons/Options/__init__.py +67 -0
  38. data/lib/libv8/scons/engine/SCons/PathList.py +231 -0
  39. data/lib/libv8/scons/engine/SCons/Platform/__init__.py +241 -0
  40. data/lib/libv8/scons/engine/SCons/Platform/aix.py +69 -0
  41. data/lib/libv8/scons/engine/SCons/Platform/cygwin.py +55 -0
  42. data/lib/libv8/scons/engine/SCons/Platform/darwin.py +46 -0
  43. data/lib/libv8/scons/engine/SCons/Platform/hpux.py +46 -0
  44. data/lib/libv8/scons/engine/SCons/Platform/irix.py +44 -0
  45. data/lib/libv8/scons/engine/SCons/Platform/os2.py +58 -0
  46. data/lib/libv8/scons/engine/SCons/Platform/posix.py +263 -0
  47. data/lib/libv8/scons/engine/SCons/Platform/sunos.py +50 -0
  48. data/lib/libv8/scons/engine/SCons/Platform/win32.py +385 -0
  49. data/lib/libv8/scons/engine/SCons/SConf.py +1030 -0
  50. data/lib/libv8/scons/engine/SCons/SConsign.py +383 -0
  51. data/lib/libv8/scons/engine/SCons/Scanner/C.py +132 -0
  52. data/lib/libv8/scons/engine/SCons/Scanner/D.py +73 -0
  53. data/lib/libv8/scons/engine/SCons/Scanner/Dir.py +109 -0
  54. data/lib/libv8/scons/engine/SCons/Scanner/Fortran.py +316 -0
  55. data/lib/libv8/scons/engine/SCons/Scanner/IDL.py +48 -0
  56. data/lib/libv8/scons/engine/SCons/Scanner/LaTeX.py +384 -0
  57. data/lib/libv8/scons/engine/SCons/Scanner/Prog.py +101 -0
  58. data/lib/libv8/scons/engine/SCons/Scanner/RC.py +55 -0
  59. data/lib/libv8/scons/engine/SCons/Scanner/__init__.py +413 -0
  60. data/lib/libv8/scons/engine/SCons/Script/Interactive.py +384 -0
  61. data/lib/libv8/scons/engine/SCons/Script/Main.py +1334 -0
  62. data/lib/libv8/scons/engine/SCons/Script/SConsOptions.py +939 -0
  63. data/lib/libv8/scons/engine/SCons/Script/SConscript.py +640 -0
  64. data/lib/libv8/scons/engine/SCons/Script/__init__.py +412 -0
  65. data/lib/libv8/scons/engine/SCons/Sig.py +63 -0
  66. data/lib/libv8/scons/engine/SCons/Subst.py +904 -0
  67. data/lib/libv8/scons/engine/SCons/Taskmaster.py +1017 -0
  68. data/lib/libv8/scons/engine/SCons/Tool/386asm.py +61 -0
  69. data/lib/libv8/scons/engine/SCons/Tool/BitKeeper.py +67 -0
  70. data/lib/libv8/scons/engine/SCons/Tool/CVS.py +73 -0
  71. data/lib/libv8/scons/engine/SCons/Tool/FortranCommon.py +246 -0
  72. data/lib/libv8/scons/engine/SCons/Tool/JavaCommon.py +323 -0
  73. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/__init__.py +56 -0
  74. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/arch.py +61 -0
  75. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/common.py +240 -0
  76. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/netframework.py +82 -0
  77. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/sdk.py +391 -0
  78. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/vc.py +456 -0
  79. data/lib/libv8/scons/engine/SCons/Tool/MSCommon/vs.py +499 -0
  80. data/lib/libv8/scons/engine/SCons/Tool/Perforce.py +103 -0
  81. data/lib/libv8/scons/engine/SCons/Tool/PharLapCommon.py +137 -0
  82. data/lib/libv8/scons/engine/SCons/Tool/RCS.py +64 -0
  83. data/lib/libv8/scons/engine/SCons/Tool/SCCS.py +64 -0
  84. data/lib/libv8/scons/engine/SCons/Tool/Subversion.py +71 -0
  85. data/lib/libv8/scons/engine/SCons/Tool/__init__.py +681 -0
  86. data/lib/libv8/scons/engine/SCons/Tool/aixc++.py +82 -0
  87. data/lib/libv8/scons/engine/SCons/Tool/aixcc.py +74 -0
  88. data/lib/libv8/scons/engine/SCons/Tool/aixf77.py +80 -0
  89. data/lib/libv8/scons/engine/SCons/Tool/aixlink.py +76 -0
  90. data/lib/libv8/scons/engine/SCons/Tool/applelink.py +71 -0
  91. data/lib/libv8/scons/engine/SCons/Tool/ar.py +63 -0
  92. data/lib/libv8/scons/engine/SCons/Tool/as.py +78 -0
  93. data/lib/libv8/scons/engine/SCons/Tool/bcc32.py +81 -0
  94. data/lib/libv8/scons/engine/SCons/Tool/c++.py +99 -0
  95. data/lib/libv8/scons/engine/SCons/Tool/cc.py +102 -0
  96. data/lib/libv8/scons/engine/SCons/Tool/cvf.py +58 -0
  97. data/lib/libv8/scons/engine/SCons/Tool/default.py +50 -0
  98. data/lib/libv8/scons/engine/SCons/Tool/dmd.py +223 -0
  99. data/lib/libv8/scons/engine/SCons/Tool/dvi.py +64 -0
  100. data/lib/libv8/scons/engine/SCons/Tool/dvipdf.py +124 -0
  101. data/lib/libv8/scons/engine/SCons/Tool/dvips.py +94 -0
  102. data/lib/libv8/scons/engine/SCons/Tool/f77.py +62 -0
  103. data/lib/libv8/scons/engine/SCons/Tool/f90.py +62 -0
  104. data/lib/libv8/scons/engine/SCons/Tool/f95.py +63 -0
  105. data/lib/libv8/scons/engine/SCons/Tool/filesystem.py +98 -0
  106. data/lib/libv8/scons/engine/SCons/Tool/fortran.py +62 -0
  107. data/lib/libv8/scons/engine/SCons/Tool/g++.py +90 -0
  108. data/lib/libv8/scons/engine/SCons/Tool/g77.py +73 -0
  109. data/lib/libv8/scons/engine/SCons/Tool/gas.py +53 -0
  110. data/lib/libv8/scons/engine/SCons/Tool/gcc.py +80 -0
  111. data/lib/libv8/scons/engine/SCons/Tool/gfortran.py +64 -0
  112. data/lib/libv8/scons/engine/SCons/Tool/gnulink.py +63 -0
  113. data/lib/libv8/scons/engine/SCons/Tool/gs.py +81 -0
  114. data/lib/libv8/scons/engine/SCons/Tool/hpc++.py +84 -0
  115. data/lib/libv8/scons/engine/SCons/Tool/hpcc.py +53 -0
  116. data/lib/libv8/scons/engine/SCons/Tool/hplink.py +77 -0
  117. data/lib/libv8/scons/engine/SCons/Tool/icc.py +59 -0
  118. data/lib/libv8/scons/engine/SCons/Tool/icl.py +52 -0
  119. data/lib/libv8/scons/engine/SCons/Tool/ifl.py +72 -0
  120. data/lib/libv8/scons/engine/SCons/Tool/ifort.py +88 -0
  121. data/lib/libv8/scons/engine/SCons/Tool/ilink.py +59 -0
  122. data/lib/libv8/scons/engine/SCons/Tool/ilink32.py +60 -0
  123. data/lib/libv8/scons/engine/SCons/Tool/install.py +229 -0
  124. data/lib/libv8/scons/engine/SCons/Tool/intelc.py +482 -0
  125. data/lib/libv8/scons/engine/SCons/Tool/ipkg.py +67 -0
  126. data/lib/libv8/scons/engine/SCons/Tool/jar.py +110 -0
  127. data/lib/libv8/scons/engine/SCons/Tool/javac.py +230 -0
  128. data/lib/libv8/scons/engine/SCons/Tool/javah.py +137 -0
  129. data/lib/libv8/scons/engine/SCons/Tool/latex.py +79 -0
  130. data/lib/libv8/scons/engine/SCons/Tool/lex.py +97 -0
  131. data/lib/libv8/scons/engine/SCons/Tool/link.py +121 -0
  132. data/lib/libv8/scons/engine/SCons/Tool/linkloc.py +112 -0
  133. data/lib/libv8/scons/engine/SCons/Tool/m4.py +63 -0
  134. data/lib/libv8/scons/engine/SCons/Tool/masm.py +77 -0
  135. data/lib/libv8/scons/engine/SCons/Tool/midl.py +88 -0
  136. data/lib/libv8/scons/engine/SCons/Tool/mingw.py +158 -0
  137. data/lib/libv8/scons/engine/SCons/Tool/mslib.py +64 -0
  138. data/lib/libv8/scons/engine/SCons/Tool/mslink.py +266 -0
  139. data/lib/libv8/scons/engine/SCons/Tool/mssdk.py +50 -0
  140. data/lib/libv8/scons/engine/SCons/Tool/msvc.py +268 -0
  141. data/lib/libv8/scons/engine/SCons/Tool/msvs.py +1388 -0
  142. data/lib/libv8/scons/engine/SCons/Tool/mwcc.py +207 -0
  143. data/lib/libv8/scons/engine/SCons/Tool/mwld.py +107 -0
  144. data/lib/libv8/scons/engine/SCons/Tool/nasm.py +72 -0
  145. data/lib/libv8/scons/engine/SCons/Tool/packaging/__init__.py +312 -0
  146. data/lib/libv8/scons/engine/SCons/Tool/packaging/ipk.py +185 -0
  147. data/lib/libv8/scons/engine/SCons/Tool/packaging/msi.py +527 -0
  148. data/lib/libv8/scons/engine/SCons/Tool/packaging/rpm.py +365 -0
  149. data/lib/libv8/scons/engine/SCons/Tool/packaging/src_tarbz2.py +43 -0
  150. data/lib/libv8/scons/engine/SCons/Tool/packaging/src_targz.py +43 -0
  151. data/lib/libv8/scons/engine/SCons/Tool/packaging/src_zip.py +43 -0
  152. data/lib/libv8/scons/engine/SCons/Tool/packaging/tarbz2.py +44 -0
  153. data/lib/libv8/scons/engine/SCons/Tool/packaging/targz.py +44 -0
  154. data/lib/libv8/scons/engine/SCons/Tool/packaging/zip.py +44 -0
  155. data/lib/libv8/scons/engine/SCons/Tool/pdf.py +78 -0
  156. data/lib/libv8/scons/engine/SCons/Tool/pdflatex.py +83 -0
  157. data/lib/libv8/scons/engine/SCons/Tool/pdftex.py +108 -0
  158. data/lib/libv8/scons/engine/SCons/Tool/qt.py +336 -0
  159. data/lib/libv8/scons/engine/SCons/Tool/rmic.py +120 -0
  160. data/lib/libv8/scons/engine/SCons/Tool/rpcgen.py +70 -0
  161. data/lib/libv8/scons/engine/SCons/Tool/rpm.py +132 -0
  162. data/lib/libv8/scons/engine/SCons/Tool/sgiar.py +68 -0
  163. data/lib/libv8/scons/engine/SCons/Tool/sgic++.py +58 -0
  164. data/lib/libv8/scons/engine/SCons/Tool/sgicc.py +53 -0
  165. data/lib/libv8/scons/engine/SCons/Tool/sgilink.py +63 -0
  166. data/lib/libv8/scons/engine/SCons/Tool/sunar.py +67 -0
  167. data/lib/libv8/scons/engine/SCons/Tool/sunc++.py +142 -0
  168. data/lib/libv8/scons/engine/SCons/Tool/suncc.py +58 -0
  169. data/lib/libv8/scons/engine/SCons/Tool/sunf77.py +63 -0
  170. data/lib/libv8/scons/engine/SCons/Tool/sunf90.py +64 -0
  171. data/lib/libv8/scons/engine/SCons/Tool/sunf95.py +64 -0
  172. data/lib/libv8/scons/engine/SCons/Tool/sunlink.py +77 -0
  173. data/lib/libv8/scons/engine/SCons/Tool/swig.py +182 -0
  174. data/lib/libv8/scons/engine/SCons/Tool/tar.py +73 -0
  175. data/lib/libv8/scons/engine/SCons/Tool/tex.py +813 -0
  176. data/lib/libv8/scons/engine/SCons/Tool/textfile.py +175 -0
  177. data/lib/libv8/scons/engine/SCons/Tool/tlib.py +53 -0
  178. data/lib/libv8/scons/engine/SCons/Tool/wix.py +99 -0
  179. data/lib/libv8/scons/engine/SCons/Tool/yacc.py +130 -0
  180. data/lib/libv8/scons/engine/SCons/Tool/zip.py +99 -0
  181. data/lib/libv8/scons/engine/SCons/Util.py +1492 -0
  182. data/lib/libv8/scons/engine/SCons/Variables/BoolVariable.py +89 -0
  183. data/lib/libv8/scons/engine/SCons/Variables/EnumVariable.py +103 -0
  184. data/lib/libv8/scons/engine/SCons/Variables/ListVariable.py +135 -0
  185. data/lib/libv8/scons/engine/SCons/Variables/PackageVariable.py +106 -0
  186. data/lib/libv8/scons/engine/SCons/Variables/PathVariable.py +147 -0
  187. data/lib/libv8/scons/engine/SCons/Variables/__init__.py +312 -0
  188. data/lib/libv8/scons/engine/SCons/Warnings.py +246 -0
  189. data/lib/libv8/scons/engine/SCons/__init__.py +49 -0
  190. data/lib/libv8/scons/engine/SCons/compat/__init__.py +237 -0
  191. data/lib/libv8/scons/engine/SCons/compat/_scons_builtins.py +150 -0
  192. data/lib/libv8/scons/engine/SCons/compat/_scons_collections.py +45 -0
  193. data/lib/libv8/scons/engine/SCons/compat/_scons_dbm.py +45 -0
  194. data/lib/libv8/scons/engine/SCons/compat/_scons_hashlib.py +76 -0
  195. data/lib/libv8/scons/engine/SCons/compat/_scons_io.py +45 -0
  196. data/lib/libv8/scons/engine/SCons/compat/_scons_sets.py +563 -0
  197. data/lib/libv8/scons/engine/SCons/compat/_scons_subprocess.py +1281 -0
  198. data/lib/libv8/scons/engine/SCons/cpp.py +589 -0
  199. data/lib/libv8/scons/engine/SCons/dblite.py +251 -0
  200. data/lib/libv8/scons/engine/SCons/exitfuncs.py +77 -0
  201. data/lib/libv8/scons/os_spawnv_fix.diff +83 -0
  202. data/lib/libv8/scons/scons-time.1 +1017 -0
  203. data/lib/libv8/scons/scons.1 +15219 -0
  204. data/lib/libv8/scons/sconsign.1 +208 -0
  205. data/lib/libv8/scons/script/scons +196 -0
  206. data/lib/libv8/scons/script/scons-time +1544 -0
  207. data/lib/libv8/scons/script/scons.bat +31 -0
  208. data/lib/libv8/scons/script/sconsign +513 -0
  209. data/lib/libv8/scons/setup.cfg +6 -0
  210. data/lib/libv8/scons/setup.py +425 -0
  211. data/lib/libv8/v8/.gitignore +35 -0
  212. data/lib/libv8/v8/AUTHORS +44 -0
  213. data/lib/libv8/v8/ChangeLog +2839 -0
  214. data/lib/libv8/v8/LICENSE +52 -0
  215. data/lib/libv8/v8/LICENSE.strongtalk +29 -0
  216. data/lib/libv8/v8/LICENSE.v8 +26 -0
  217. data/lib/libv8/v8/LICENSE.valgrind +45 -0
  218. data/lib/libv8/v8/SConstruct +1478 -0
  219. data/lib/libv8/v8/build/README.txt +49 -0
  220. data/lib/libv8/v8/build/all.gyp +18 -0
  221. data/lib/libv8/v8/build/armu.gypi +32 -0
  222. data/lib/libv8/v8/build/common.gypi +144 -0
  223. data/lib/libv8/v8/build/gyp_v8 +145 -0
  224. data/lib/libv8/v8/include/v8-debug.h +395 -0
  225. data/lib/libv8/v8/include/v8-preparser.h +117 -0
  226. data/lib/libv8/v8/include/v8-profiler.h +505 -0
  227. data/lib/libv8/v8/include/v8-testing.h +104 -0
  228. data/lib/libv8/v8/include/v8.h +4124 -0
  229. data/lib/libv8/v8/include/v8stdint.h +53 -0
  230. data/lib/libv8/v8/preparser/SConscript +38 -0
  231. data/lib/libv8/v8/preparser/preparser-process.cc +379 -0
  232. data/lib/libv8/v8/src/SConscript +368 -0
  233. data/lib/libv8/v8/src/accessors.cc +767 -0
  234. data/lib/libv8/v8/src/accessors.h +123 -0
  235. data/lib/libv8/v8/src/allocation-inl.h +49 -0
  236. data/lib/libv8/v8/src/allocation.cc +122 -0
  237. data/lib/libv8/v8/src/allocation.h +143 -0
  238. data/lib/libv8/v8/src/api.cc +5845 -0
  239. data/lib/libv8/v8/src/api.h +574 -0
  240. data/lib/libv8/v8/src/apinatives.js +110 -0
  241. data/lib/libv8/v8/src/apiutils.h +73 -0
  242. data/lib/libv8/v8/src/arguments.h +118 -0
  243. data/lib/libv8/v8/src/arm/assembler-arm-inl.h +353 -0
  244. data/lib/libv8/v8/src/arm/assembler-arm.cc +2661 -0
  245. data/lib/libv8/v8/src/arm/assembler-arm.h +1375 -0
  246. data/lib/libv8/v8/src/arm/builtins-arm.cc +1658 -0
  247. data/lib/libv8/v8/src/arm/code-stubs-arm.cc +6398 -0
  248. data/lib/libv8/v8/src/arm/code-stubs-arm.h +673 -0
  249. data/lib/libv8/v8/src/arm/codegen-arm.cc +52 -0
  250. data/lib/libv8/v8/src/arm/codegen-arm.h +91 -0
  251. data/lib/libv8/v8/src/arm/constants-arm.cc +152 -0
  252. data/lib/libv8/v8/src/arm/constants-arm.h +775 -0
  253. data/lib/libv8/v8/src/arm/cpu-arm.cc +120 -0
  254. data/lib/libv8/v8/src/arm/debug-arm.cc +317 -0
  255. data/lib/libv8/v8/src/arm/deoptimizer-arm.cc +754 -0
  256. data/lib/libv8/v8/src/arm/disasm-arm.cc +1506 -0
  257. data/lib/libv8/v8/src/arm/frames-arm.cc +45 -0
  258. data/lib/libv8/v8/src/arm/frames-arm.h +168 -0
  259. data/lib/libv8/v8/src/arm/full-codegen-arm.cc +4375 -0
  260. data/lib/libv8/v8/src/arm/ic-arm.cc +1562 -0
  261. data/lib/libv8/v8/src/arm/lithium-arm.cc +2206 -0
  262. data/lib/libv8/v8/src/arm/lithium-arm.h +2348 -0
  263. data/lib/libv8/v8/src/arm/lithium-codegen-arm.cc +4526 -0
  264. data/lib/libv8/v8/src/arm/lithium-codegen-arm.h +403 -0
  265. data/lib/libv8/v8/src/arm/lithium-gap-resolver-arm.cc +305 -0
  266. data/lib/libv8/v8/src/arm/lithium-gap-resolver-arm.h +84 -0
  267. data/lib/libv8/v8/src/arm/macro-assembler-arm.cc +3163 -0
  268. data/lib/libv8/v8/src/arm/macro-assembler-arm.h +1126 -0
  269. data/lib/libv8/v8/src/arm/regexp-macro-assembler-arm.cc +1287 -0
  270. data/lib/libv8/v8/src/arm/regexp-macro-assembler-arm.h +253 -0
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@@ -0,0 +1,1057 @@
1
+ // Copyright 2006-2008 the V8 project authors. All rights reserved.
2
+ // Redistribution and use in source and binary forms, with or without
3
+ // modification, are permitted provided that the following conditions are
4
+ // met:
5
+ //
6
+ // * Redistributions of source code must retain the above copyright
7
+ // notice, this list of conditions and the following disclaimer.
8
+ // * Redistributions in binary form must reproduce the above
9
+ // copyright notice, this list of conditions and the following
10
+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
12
+ // * Neither the name of Google Inc. nor the names of its
13
+ // contributors may be used to endorse or promote products derived
14
+ // from this software without specific prior written permission.
15
+ //
16
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17
+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20
+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21
+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22
+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23
+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24
+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+
28
+ #ifndef V8_DEBUG_H_
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+ #define V8_DEBUG_H_
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+
31
+ #include "allocation.h"
32
+ #include "arguments.h"
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+ #include "assembler.h"
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+ #include "debug-agent.h"
35
+ #include "execution.h"
36
+ #include "factory.h"
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+ #include "flags.h"
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+ #include "hashmap.h"
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+ #include "platform.h"
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+ #include "string-stream.h"
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+ #include "v8threads.h"
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+
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+ #ifdef ENABLE_DEBUGGER_SUPPORT
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+ #include "../include/v8-debug.h"
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+
46
+ namespace v8 {
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+ namespace internal {
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+
49
+
50
+ // Forward declarations.
51
+ class EnterDebugger;
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+
53
+
54
+ // Step actions. NOTE: These values are in macros.py as well.
55
+ enum StepAction {
56
+ StepNone = -1, // Stepping not prepared.
57
+ StepOut = 0, // Step out of the current function.
58
+ StepNext = 1, // Step to the next statement in the current function.
59
+ StepIn = 2, // Step into new functions invoked or the next statement
60
+ // in the current function.
61
+ StepMin = 3, // Perform a minimum step in the current function.
62
+ StepInMin = 4 // Step into new functions invoked or perform a minimum step
63
+ // in the current function.
64
+ };
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+
66
+
67
+ // Type of exception break. NOTE: These values are in macros.py as well.
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+ enum ExceptionBreakType {
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+ BreakException = 0,
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+ BreakUncaughtException = 1
71
+ };
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+
73
+
74
+ // Type of exception break. NOTE: These values are in macros.py as well.
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+ enum BreakLocatorType {
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+ ALL_BREAK_LOCATIONS = 0,
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+ SOURCE_BREAK_LOCATIONS = 1
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+ };
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+
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+
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+ // Class for iterating through the break points in a function and changing
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+ // them.
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+ class BreakLocationIterator {
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+ public:
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+ explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
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+ BreakLocatorType type);
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+ virtual ~BreakLocationIterator();
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+
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+ void Next();
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+ void Next(int count);
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+ void FindBreakLocationFromAddress(Address pc);
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+ void FindBreakLocationFromPosition(int position);
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+ void Reset();
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+ bool Done() const;
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+ void SetBreakPoint(Handle<Object> break_point_object);
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+ void ClearBreakPoint(Handle<Object> break_point_object);
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+ void SetOneShot();
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+ void ClearOneShot();
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+ void PrepareStepIn();
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+ bool IsExit() const;
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+ bool HasBreakPoint();
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+ bool IsDebugBreak();
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+ Object* BreakPointObjects();
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+ void ClearAllDebugBreak();
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+
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+
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+ inline int code_position() {
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+ return static_cast<int>(pc() - debug_info_->code()->entry());
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+ }
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+ inline int break_point() { return break_point_; }
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+ inline int position() { return position_; }
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+ inline int statement_position() { return statement_position_; }
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+ inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
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+ inline Code* code() { return debug_info_->code(); }
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+ inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
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+ inline RelocInfo::Mode rmode() const {
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+ return reloc_iterator_->rinfo()->rmode();
118
+ }
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+ inline RelocInfo* original_rinfo() {
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+ return reloc_iterator_original_->rinfo();
121
+ }
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+ inline RelocInfo::Mode original_rmode() const {
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+ return reloc_iterator_original_->rinfo()->rmode();
124
+ }
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+
126
+ bool IsDebuggerStatement();
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+
128
+ protected:
129
+ bool RinfoDone() const;
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+ void RinfoNext();
131
+
132
+ BreakLocatorType type_;
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+ int break_point_;
134
+ int position_;
135
+ int statement_position_;
136
+ Handle<DebugInfo> debug_info_;
137
+ RelocIterator* reloc_iterator_;
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+ RelocIterator* reloc_iterator_original_;
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+
140
+ private:
141
+ void SetDebugBreak();
142
+ void ClearDebugBreak();
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+
144
+ void SetDebugBreakAtIC();
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+ void ClearDebugBreakAtIC();
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+
147
+ bool IsDebugBreakAtReturn();
148
+ void SetDebugBreakAtReturn();
149
+ void ClearDebugBreakAtReturn();
150
+
151
+ bool IsDebugBreakSlot();
152
+ bool IsDebugBreakAtSlot();
153
+ void SetDebugBreakAtSlot();
154
+ void ClearDebugBreakAtSlot();
155
+
156
+ DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
157
+ };
158
+
159
+
160
+ // Cache of all script objects in the heap. When a script is added a weak handle
161
+ // to it is created and that weak handle is stored in the cache. The weak handle
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+ // callback takes care of removing the script from the cache. The key used in
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+ // the cache is the script id.
164
+ class ScriptCache : private HashMap {
165
+ public:
166
+ ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {}
167
+ virtual ~ScriptCache() { Clear(); }
168
+
169
+ // Add script to the cache.
170
+ void Add(Handle<Script> script);
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+
172
+ // Return the scripts in the cache.
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+ Handle<FixedArray> GetScripts();
174
+
175
+ // Generate debugger events for collected scripts.
176
+ void ProcessCollectedScripts();
177
+
178
+ private:
179
+ // Calculate the hash value from the key (script id).
180
+ static uint32_t Hash(int key) { return ComputeIntegerHash(key); }
181
+
182
+ // Scripts match if their keys (script id) match.
183
+ static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; }
184
+
185
+ // Clear the cache releasing all the weak handles.
186
+ void Clear();
187
+
188
+ // Weak handle callback for scripts in the cache.
189
+ static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data);
190
+
191
+ // List used during GC to temporarily store id's of collected scripts.
192
+ List<int> collected_scripts_;
193
+ };
194
+
195
+
196
+ // Linked list holding debug info objects. The debug info objects are kept as
197
+ // weak handles to avoid a debug info object to keep a function alive.
198
+ class DebugInfoListNode {
199
+ public:
200
+ explicit DebugInfoListNode(DebugInfo* debug_info);
201
+ virtual ~DebugInfoListNode();
202
+
203
+ DebugInfoListNode* next() { return next_; }
204
+ void set_next(DebugInfoListNode* next) { next_ = next; }
205
+ Handle<DebugInfo> debug_info() { return debug_info_; }
206
+
207
+ private:
208
+ // Global (weak) handle to the debug info object.
209
+ Handle<DebugInfo> debug_info_;
210
+
211
+ // Next pointer for linked list.
212
+ DebugInfoListNode* next_;
213
+ };
214
+
215
+ // This class contains the debugger support. The main purpose is to handle
216
+ // setting break points in the code.
217
+ //
218
+ // This class controls the debug info for all functions which currently have
219
+ // active breakpoints in them. This debug info is held in the heap root object
220
+ // debug_info which is a FixedArray. Each entry in this list is of class
221
+ // DebugInfo.
222
+ class Debug {
223
+ public:
224
+ void Setup(bool create_heap_objects);
225
+ bool Load();
226
+ void Unload();
227
+ bool IsLoaded() { return !debug_context_.is_null(); }
228
+ bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
229
+ void PreemptionWhileInDebugger();
230
+ void Iterate(ObjectVisitor* v);
231
+
232
+ Object* Break(Arguments args);
233
+ void SetBreakPoint(Handle<SharedFunctionInfo> shared,
234
+ Handle<Object> break_point_object,
235
+ int* source_position);
236
+ void ClearBreakPoint(Handle<Object> break_point_object);
237
+ void ClearAllBreakPoints();
238
+ void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
239
+ void FloodHandlerWithOneShot();
240
+ void ChangeBreakOnException(ExceptionBreakType type, bool enable);
241
+ bool IsBreakOnException(ExceptionBreakType type);
242
+ void PrepareStep(StepAction step_action, int step_count);
243
+ void ClearStepping();
244
+ bool StepNextContinue(BreakLocationIterator* break_location_iterator,
245
+ JavaScriptFrame* frame);
246
+ static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
247
+ static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
248
+
249
+ // Returns whether the operation succeeded.
250
+ bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
251
+
252
+ // Returns true if the current stub call is patched to call the debugger.
253
+ static bool IsDebugBreak(Address addr);
254
+ // Returns true if the current return statement has been patched to be
255
+ // a debugger breakpoint.
256
+ static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
257
+
258
+ // Check whether a code stub with the specified major key is a possible break
259
+ // point location.
260
+ static bool IsSourceBreakStub(Code* code);
261
+ static bool IsBreakStub(Code* code);
262
+
263
+ // Find the builtin to use for invoking the debug break
264
+ static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
265
+
266
+ static Handle<Object> GetSourceBreakLocations(
267
+ Handle<SharedFunctionInfo> shared);
268
+
269
+ // Getter for the debug_context.
270
+ inline Handle<Context> debug_context() { return debug_context_; }
271
+
272
+ // Check whether a global object is the debug global object.
273
+ bool IsDebugGlobal(GlobalObject* global);
274
+
275
+ // Check whether this frame is just about to return.
276
+ bool IsBreakAtReturn(JavaScriptFrame* frame);
277
+
278
+ // Fast check to see if any break points are active.
279
+ inline bool has_break_points() { return has_break_points_; }
280
+
281
+ void NewBreak(StackFrame::Id break_frame_id);
282
+ void SetBreak(StackFrame::Id break_frame_id, int break_id);
283
+ StackFrame::Id break_frame_id() {
284
+ return thread_local_.break_frame_id_;
285
+ }
286
+ int break_id() { return thread_local_.break_id_; }
287
+
288
+ bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
289
+ void HandleStepIn(Handle<JSFunction> function,
290
+ Handle<Object> holder,
291
+ Address fp,
292
+ bool is_constructor);
293
+ Address step_in_fp() { return thread_local_.step_into_fp_; }
294
+ Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
295
+
296
+ bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
297
+ Address step_out_fp() { return thread_local_.step_out_fp_; }
298
+
299
+ EnterDebugger* debugger_entry() {
300
+ return thread_local_.debugger_entry_;
301
+ }
302
+ void set_debugger_entry(EnterDebugger* entry) {
303
+ thread_local_.debugger_entry_ = entry;
304
+ }
305
+
306
+ // Check whether any of the specified interrupts are pending.
307
+ bool is_interrupt_pending(InterruptFlag what) {
308
+ return (thread_local_.pending_interrupts_ & what) != 0;
309
+ }
310
+
311
+ // Set specified interrupts as pending.
312
+ void set_interrupts_pending(InterruptFlag what) {
313
+ thread_local_.pending_interrupts_ |= what;
314
+ }
315
+
316
+ // Clear specified interrupts from pending.
317
+ void clear_interrupt_pending(InterruptFlag what) {
318
+ thread_local_.pending_interrupts_ &= ~static_cast<int>(what);
319
+ }
320
+
321
+ // Getter and setter for the disable break state.
322
+ bool disable_break() { return disable_break_; }
323
+ void set_disable_break(bool disable_break) {
324
+ disable_break_ = disable_break;
325
+ }
326
+
327
+ // Getters for the current exception break state.
328
+ bool break_on_exception() { return break_on_exception_; }
329
+ bool break_on_uncaught_exception() {
330
+ return break_on_uncaught_exception_;
331
+ }
332
+
333
+ enum AddressId {
334
+ k_after_break_target_address,
335
+ k_debug_break_return_address,
336
+ k_debug_break_slot_address,
337
+ k_restarter_frame_function_pointer
338
+ };
339
+
340
+ // Support for setting the address to jump to when returning from break point.
341
+ Address* after_break_target_address() {
342
+ return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
343
+ }
344
+ Address* restarter_frame_function_pointer_address() {
345
+ Object*** address = &thread_local_.restarter_frame_function_pointer_;
346
+ return reinterpret_cast<Address*>(address);
347
+ }
348
+
349
+ // Support for saving/restoring registers when handling debug break calls.
350
+ Object** register_address(int r) {
351
+ return &registers_[r];
352
+ }
353
+
354
+ // Access to the debug break on return code.
355
+ Code* debug_break_return() { return debug_break_return_; }
356
+ Code** debug_break_return_address() {
357
+ return &debug_break_return_;
358
+ }
359
+
360
+ // Access to the debug break in debug break slot code.
361
+ Code* debug_break_slot() { return debug_break_slot_; }
362
+ Code** debug_break_slot_address() {
363
+ return &debug_break_slot_;
364
+ }
365
+
366
+ static const int kEstimatedNofDebugInfoEntries = 16;
367
+ static const int kEstimatedNofBreakPointsInFunction = 16;
368
+
369
+ // Passed to MakeWeak.
370
+ static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data);
371
+
372
+ friend class Debugger;
373
+ friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
374
+ friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
375
+
376
+ // Threading support.
377
+ char* ArchiveDebug(char* to);
378
+ char* RestoreDebug(char* from);
379
+ static int ArchiveSpacePerThread();
380
+ void FreeThreadResources() { }
381
+
382
+ // Mirror cache handling.
383
+ void ClearMirrorCache();
384
+
385
+ // Script cache handling.
386
+ void CreateScriptCache();
387
+ void DestroyScriptCache();
388
+ void AddScriptToScriptCache(Handle<Script> script);
389
+ Handle<FixedArray> GetLoadedScripts();
390
+
391
+ // Garbage collection notifications.
392
+ void AfterGarbageCollection();
393
+
394
+ // Code generator routines.
395
+ static void GenerateSlot(MacroAssembler* masm);
396
+ static void GenerateLoadICDebugBreak(MacroAssembler* masm);
397
+ static void GenerateStoreICDebugBreak(MacroAssembler* masm);
398
+ static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
399
+ static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
400
+ static void GenerateConstructCallDebugBreak(MacroAssembler* masm);
401
+ static void GenerateReturnDebugBreak(MacroAssembler* masm);
402
+ static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm);
403
+ static void GenerateSlotDebugBreak(MacroAssembler* masm);
404
+ static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
405
+
406
+ // FrameDropper is a code replacement for a JavaScript frame with possibly
407
+ // several frames above.
408
+ // There is no calling conventions here, because it never actually gets
409
+ // called, it only gets returned to.
410
+ static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
411
+
412
+ // Called from stub-cache.cc.
413
+ static void GenerateCallICDebugBreak(MacroAssembler* masm);
414
+
415
+ // Describes how exactly a frame has been dropped from stack.
416
+ enum FrameDropMode {
417
+ // No frame has been dropped.
418
+ FRAMES_UNTOUCHED,
419
+ // The top JS frame had been calling IC stub. IC stub mustn't be called now.
420
+ FRAME_DROPPED_IN_IC_CALL,
421
+ // The top JS frame had been calling debug break slot stub. Patch the
422
+ // address this stub jumps to in the end.
423
+ FRAME_DROPPED_IN_DEBUG_SLOT_CALL,
424
+ // The top JS frame had been calling some C++ function. The return address
425
+ // gets patched automatically.
426
+ FRAME_DROPPED_IN_DIRECT_CALL,
427
+ FRAME_DROPPED_IN_RETURN_CALL
428
+ };
429
+
430
+ void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
431
+ FrameDropMode mode,
432
+ Object** restarter_frame_function_pointer);
433
+
434
+ // Initializes an artificial stack frame. The data it contains is used for:
435
+ // a. successful work of frame dropper code which eventually gets control,
436
+ // b. being compatible with regular stack structure for various stack
437
+ // iterators.
438
+ // Returns address of stack allocated pointer to restarted function,
439
+ // the value that is called 'restarter_frame_function_pointer'. The value
440
+ // at this address (possibly updated by GC) may be used later when preparing
441
+ // 'step in' operation.
442
+ static Object** SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
443
+ Handle<Code> code);
444
+
445
+ static const int kFrameDropperFrameSize;
446
+
447
+ // Architecture-specific constant.
448
+ static const bool kFrameDropperSupported;
449
+
450
+ private:
451
+ explicit Debug(Isolate* isolate);
452
+ ~Debug();
453
+
454
+ static bool CompileDebuggerScript(int index);
455
+ void ClearOneShot();
456
+ void ActivateStepIn(StackFrame* frame);
457
+ void ClearStepIn();
458
+ void ActivateStepOut(StackFrame* frame);
459
+ void ClearStepOut();
460
+ void ClearStepNext();
461
+ // Returns whether the compile succeeded.
462
+ void RemoveDebugInfo(Handle<DebugInfo> debug_info);
463
+ void SetAfterBreakTarget(JavaScriptFrame* frame);
464
+ Handle<Object> CheckBreakPoints(Handle<Object> break_point);
465
+ bool CheckBreakPoint(Handle<Object> break_point_object);
466
+
467
+ // Global handle to debug context where all the debugger JavaScript code is
468
+ // loaded.
469
+ Handle<Context> debug_context_;
470
+
471
+ // Boolean state indicating whether any break points are set.
472
+ bool has_break_points_;
473
+
474
+ // Cache of all scripts in the heap.
475
+ ScriptCache* script_cache_;
476
+
477
+ // List of active debug info objects.
478
+ DebugInfoListNode* debug_info_list_;
479
+
480
+ bool disable_break_;
481
+ bool break_on_exception_;
482
+ bool break_on_uncaught_exception_;
483
+
484
+ // Per-thread data.
485
+ class ThreadLocal {
486
+ public:
487
+ // Counter for generating next break id.
488
+ int break_count_;
489
+
490
+ // Current break id.
491
+ int break_id_;
492
+
493
+ // Frame id for the frame of the current break.
494
+ StackFrame::Id break_frame_id_;
495
+
496
+ // Step action for last step performed.
497
+ StepAction last_step_action_;
498
+
499
+ // Source statement position from last step next action.
500
+ int last_statement_position_;
501
+
502
+ // Number of steps left to perform before debug event.
503
+ int step_count_;
504
+
505
+ // Frame pointer from last step next action.
506
+ Address last_fp_;
507
+
508
+ // Frame pointer for frame from which step in was performed.
509
+ Address step_into_fp_;
510
+
511
+ // Frame pointer for the frame where debugger should be called when current
512
+ // step out action is completed.
513
+ Address step_out_fp_;
514
+
515
+ // Storage location for jump when exiting debug break calls.
516
+ Address after_break_target_;
517
+
518
+ // Stores the way how LiveEdit has patched the stack. It is used when
519
+ // debugger returns control back to user script.
520
+ FrameDropMode frame_drop_mode_;
521
+
522
+ // Top debugger entry.
523
+ EnterDebugger* debugger_entry_;
524
+
525
+ // Pending interrupts scheduled while debugging.
526
+ int pending_interrupts_;
527
+
528
+ // When restarter frame is on stack, stores the address
529
+ // of the pointer to function being restarted. Otherwise (most of the time)
530
+ // stores NULL. This pointer is used with 'step in' implementation.
531
+ Object** restarter_frame_function_pointer_;
532
+ };
533
+
534
+ // Storage location for registers when handling debug break calls
535
+ JSCallerSavedBuffer registers_;
536
+ ThreadLocal thread_local_;
537
+ void ThreadInit();
538
+
539
+ // Code to call for handling debug break on return.
540
+ Code* debug_break_return_;
541
+
542
+ // Code to call for handling debug break in debug break slots.
543
+ Code* debug_break_slot_;
544
+
545
+ Isolate* isolate_;
546
+
547
+ friend class Isolate;
548
+
549
+ DISALLOW_COPY_AND_ASSIGN(Debug);
550
+ };
551
+
552
+
553
+ DECLARE_RUNTIME_FUNCTION(Object*, Debug_Break);
554
+
555
+
556
+ // Message delivered to the message handler callback. This is either a debugger
557
+ // event or the response to a command.
558
+ class MessageImpl: public v8::Debug::Message {
559
+ public:
560
+ // Create a message object for a debug event.
561
+ static MessageImpl NewEvent(DebugEvent event,
562
+ bool running,
563
+ Handle<JSObject> exec_state,
564
+ Handle<JSObject> event_data);
565
+
566
+ // Create a message object for the response to a debug command.
567
+ static MessageImpl NewResponse(DebugEvent event,
568
+ bool running,
569
+ Handle<JSObject> exec_state,
570
+ Handle<JSObject> event_data,
571
+ Handle<String> response_json,
572
+ v8::Debug::ClientData* client_data);
573
+
574
+ // Implementation of interface v8::Debug::Message.
575
+ virtual bool IsEvent() const;
576
+ virtual bool IsResponse() const;
577
+ virtual DebugEvent GetEvent() const;
578
+ virtual bool WillStartRunning() const;
579
+ virtual v8::Handle<v8::Object> GetExecutionState() const;
580
+ virtual v8::Handle<v8::Object> GetEventData() const;
581
+ virtual v8::Handle<v8::String> GetJSON() const;
582
+ virtual v8::Handle<v8::Context> GetEventContext() const;
583
+ virtual v8::Debug::ClientData* GetClientData() const;
584
+
585
+ private:
586
+ MessageImpl(bool is_event,
587
+ DebugEvent event,
588
+ bool running,
589
+ Handle<JSObject> exec_state,
590
+ Handle<JSObject> event_data,
591
+ Handle<String> response_json,
592
+ v8::Debug::ClientData* client_data);
593
+
594
+ bool is_event_; // Does this message represent a debug event?
595
+ DebugEvent event_; // Debug event causing the break.
596
+ bool running_; // Will the VM start running after this event?
597
+ Handle<JSObject> exec_state_; // Current execution state.
598
+ Handle<JSObject> event_data_; // Data associated with the event.
599
+ Handle<String> response_json_; // Response JSON if message holds a response.
600
+ v8::Debug::ClientData* client_data_; // Client data passed with the request.
601
+ };
602
+
603
+
604
+ // Details of the debug event delivered to the debug event listener.
605
+ class EventDetailsImpl : public v8::Debug::EventDetails {
606
+ public:
607
+ EventDetailsImpl(DebugEvent event,
608
+ Handle<JSObject> exec_state,
609
+ Handle<JSObject> event_data,
610
+ Handle<Object> callback_data,
611
+ v8::Debug::ClientData* client_data);
612
+ virtual DebugEvent GetEvent() const;
613
+ virtual v8::Handle<v8::Object> GetExecutionState() const;
614
+ virtual v8::Handle<v8::Object> GetEventData() const;
615
+ virtual v8::Handle<v8::Context> GetEventContext() const;
616
+ virtual v8::Handle<v8::Value> GetCallbackData() const;
617
+ virtual v8::Debug::ClientData* GetClientData() const;
618
+ private:
619
+ DebugEvent event_; // Debug event causing the break.
620
+ Handle<JSObject> exec_state_; // Current execution state.
621
+ Handle<JSObject> event_data_; // Data associated with the event.
622
+ Handle<Object> callback_data_; // User data passed with the callback
623
+ // when it was registered.
624
+ v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
625
+ };
626
+
627
+
628
+ // Message send by user to v8 debugger or debugger output message.
629
+ // In addition to command text it may contain a pointer to some user data
630
+ // which are expected to be passed along with the command reponse to message
631
+ // handler.
632
+ class CommandMessage {
633
+ public:
634
+ static CommandMessage New(const Vector<uint16_t>& command,
635
+ v8::Debug::ClientData* data);
636
+ CommandMessage();
637
+ ~CommandMessage();
638
+
639
+ // Deletes user data and disposes of the text.
640
+ void Dispose();
641
+ Vector<uint16_t> text() const { return text_; }
642
+ v8::Debug::ClientData* client_data() const { return client_data_; }
643
+ private:
644
+ CommandMessage(const Vector<uint16_t>& text,
645
+ v8::Debug::ClientData* data);
646
+
647
+ Vector<uint16_t> text_;
648
+ v8::Debug::ClientData* client_data_;
649
+ };
650
+
651
+ // A Queue of CommandMessage objects. A thread-safe version is
652
+ // LockingCommandMessageQueue, based on this class.
653
+ class CommandMessageQueue BASE_EMBEDDED {
654
+ public:
655
+ explicit CommandMessageQueue(int size);
656
+ ~CommandMessageQueue();
657
+ bool IsEmpty() const { return start_ == end_; }
658
+ CommandMessage Get();
659
+ void Put(const CommandMessage& message);
660
+ void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
661
+ private:
662
+ // Doubles the size of the message queue, and copies the messages.
663
+ void Expand();
664
+
665
+ CommandMessage* messages_;
666
+ int start_;
667
+ int end_;
668
+ int size_; // The size of the queue buffer. Queue can hold size-1 messages.
669
+ };
670
+
671
+
672
+ class MessageDispatchHelperThread;
673
+
674
+
675
+ // LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
676
+ // messages. The message data is not managed by LockingCommandMessageQueue.
677
+ // Pointers to the data are passed in and out. Implemented by adding a
678
+ // Mutex to CommandMessageQueue. Includes logging of all puts and gets.
679
+ class LockingCommandMessageQueue BASE_EMBEDDED {
680
+ public:
681
+ explicit LockingCommandMessageQueue(int size);
682
+ ~LockingCommandMessageQueue();
683
+ bool IsEmpty() const;
684
+ CommandMessage Get();
685
+ void Put(const CommandMessage& message);
686
+ void Clear();
687
+ private:
688
+ CommandMessageQueue queue_;
689
+ Mutex* lock_;
690
+ DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
691
+ };
692
+
693
+
694
+ class Debugger {
695
+ public:
696
+ ~Debugger();
697
+
698
+ void DebugRequest(const uint16_t* json_request, int length);
699
+
700
+ Handle<Object> MakeJSObject(Vector<const char> constructor_name,
701
+ int argc, Object*** argv,
702
+ bool* caught_exception);
703
+ Handle<Object> MakeExecutionState(bool* caught_exception);
704
+ Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
705
+ Handle<Object> break_points_hit,
706
+ bool* caught_exception);
707
+ Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
708
+ Handle<Object> exception,
709
+ bool uncaught,
710
+ bool* caught_exception);
711
+ Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
712
+ bool* caught_exception);
713
+ Handle<Object> MakeCompileEvent(Handle<Script> script,
714
+ bool before,
715
+ bool* caught_exception);
716
+ Handle<Object> MakeScriptCollectedEvent(int id,
717
+ bool* caught_exception);
718
+ void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
719
+ void OnException(Handle<Object> exception, bool uncaught);
720
+ void OnBeforeCompile(Handle<Script> script);
721
+
722
+ enum AfterCompileFlags {
723
+ NO_AFTER_COMPILE_FLAGS,
724
+ SEND_WHEN_DEBUGGING
725
+ };
726
+ void OnAfterCompile(Handle<Script> script,
727
+ AfterCompileFlags after_compile_flags);
728
+ void OnNewFunction(Handle<JSFunction> fun);
729
+ void OnScriptCollected(int id);
730
+ void ProcessDebugEvent(v8::DebugEvent event,
731
+ Handle<JSObject> event_data,
732
+ bool auto_continue);
733
+ void NotifyMessageHandler(v8::DebugEvent event,
734
+ Handle<JSObject> exec_state,
735
+ Handle<JSObject> event_data,
736
+ bool auto_continue);
737
+ void SetEventListener(Handle<Object> callback, Handle<Object> data);
738
+ void SetMessageHandler(v8::Debug::MessageHandler2 handler);
739
+ void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
740
+ int period);
741
+ void SetDebugMessageDispatchHandler(
742
+ v8::Debug::DebugMessageDispatchHandler handler,
743
+ bool provide_locker);
744
+
745
+ // Invoke the message handler function.
746
+ void InvokeMessageHandler(MessageImpl message);
747
+
748
+ // Add a debugger command to the command queue.
749
+ void ProcessCommand(Vector<const uint16_t> command,
750
+ v8::Debug::ClientData* client_data = NULL);
751
+
752
+ // Check whether there are commands in the command queue.
753
+ bool HasCommands();
754
+
755
+ // Enqueue a debugger command to the command queue for event listeners.
756
+ void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
757
+
758
+ Handle<Object> Call(Handle<JSFunction> fun,
759
+ Handle<Object> data,
760
+ bool* pending_exception);
761
+
762
+ // Start the debugger agent listening on the provided port.
763
+ bool StartAgent(const char* name, int port,
764
+ bool wait_for_connection = false);
765
+
766
+ // Stop the debugger agent.
767
+ void StopAgent();
768
+
769
+ // Blocks until the agent has started listening for connections
770
+ void WaitForAgent();
771
+
772
+ void CallMessageDispatchHandler();
773
+
774
+ Handle<Context> GetDebugContext();
775
+
776
+ // Unload the debugger if possible. Only called when no debugger is currently
777
+ // active.
778
+ void UnloadDebugger();
779
+ friend void ForceUnloadDebugger(); // In test-debug.cc
780
+
781
+ inline bool EventActive(v8::DebugEvent event) {
782
+ ScopedLock with(debugger_access_);
783
+
784
+ // Check whether the message handler was been cleared.
785
+ if (debugger_unload_pending_) {
786
+ if (isolate_->debug()->debugger_entry() == NULL) {
787
+ UnloadDebugger();
788
+ }
789
+ }
790
+
791
+ if (((event == v8::BeforeCompile) || (event == v8::AfterCompile)) &&
792
+ !FLAG_debug_compile_events) {
793
+ return false;
794
+
795
+ } else if ((event == v8::ScriptCollected) &&
796
+ !FLAG_debug_script_collected_events) {
797
+ return false;
798
+ }
799
+
800
+ // Currently argument event is not used.
801
+ return !compiling_natives_ && Debugger::IsDebuggerActive();
802
+ }
803
+
804
+ void set_compiling_natives(bool compiling_natives) {
805
+ Debugger::compiling_natives_ = compiling_natives;
806
+ }
807
+ bool compiling_natives() const { return compiling_natives_; }
808
+ void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
809
+ bool is_loading_debugger() const { return is_loading_debugger_; }
810
+
811
+ bool IsDebuggerActive();
812
+
813
+ private:
814
+ Debugger();
815
+
816
+ void CallEventCallback(v8::DebugEvent event,
817
+ Handle<Object> exec_state,
818
+ Handle<Object> event_data,
819
+ v8::Debug::ClientData* client_data);
820
+ void CallCEventCallback(v8::DebugEvent event,
821
+ Handle<Object> exec_state,
822
+ Handle<Object> event_data,
823
+ v8::Debug::ClientData* client_data);
824
+ void CallJSEventCallback(v8::DebugEvent event,
825
+ Handle<Object> exec_state,
826
+ Handle<Object> event_data);
827
+ void ListenersChanged();
828
+
829
+ Mutex* debugger_access_; // Mutex guarding debugger variables.
830
+ Handle<Object> event_listener_; // Global handle to listener.
831
+ Handle<Object> event_listener_data_;
832
+ bool compiling_natives_; // Are we compiling natives?
833
+ bool is_loading_debugger_; // Are we loading the debugger?
834
+ bool never_unload_debugger_; // Can we unload the debugger?
835
+ v8::Debug::MessageHandler2 message_handler_;
836
+ bool debugger_unload_pending_; // Was message handler cleared?
837
+ v8::Debug::HostDispatchHandler host_dispatch_handler_;
838
+ Mutex* dispatch_handler_access_; // Mutex guarding dispatch handler.
839
+ v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
840
+ MessageDispatchHelperThread* message_dispatch_helper_thread_;
841
+ int host_dispatch_micros_;
842
+
843
+ DebuggerAgent* agent_;
844
+
845
+ static const int kQueueInitialSize = 4;
846
+ LockingCommandMessageQueue command_queue_;
847
+ Semaphore* command_received_; // Signaled for each command received.
848
+ LockingCommandMessageQueue event_command_queue_;
849
+
850
+ Isolate* isolate_;
851
+
852
+ friend class EnterDebugger;
853
+ friend class Isolate;
854
+
855
+ DISALLOW_COPY_AND_ASSIGN(Debugger);
856
+ };
857
+
858
+
859
+ // This class is used for entering the debugger. Create an instance in the stack
860
+ // to enter the debugger. This will set the current break state, make sure the
861
+ // debugger is loaded and switch to the debugger context. If the debugger for
862
+ // some reason could not be entered FailedToEnter will return true.
863
+ class EnterDebugger BASE_EMBEDDED {
864
+ public:
865
+ EnterDebugger()
866
+ : isolate_(Isolate::Current()),
867
+ prev_(isolate_->debug()->debugger_entry()),
868
+ it_(isolate_),
869
+ has_js_frames_(!it_.done()),
870
+ save_(isolate_) {
871
+ Debug* debug = isolate_->debug();
872
+ ASSERT(prev_ != NULL || !debug->is_interrupt_pending(PREEMPT));
873
+ ASSERT(prev_ != NULL || !debug->is_interrupt_pending(DEBUGBREAK));
874
+
875
+ // Link recursive debugger entry.
876
+ debug->set_debugger_entry(this);
877
+
878
+ // Store the previous break id and frame id.
879
+ break_id_ = debug->break_id();
880
+ break_frame_id_ = debug->break_frame_id();
881
+
882
+ // Create the new break info. If there is no JavaScript frames there is no
883
+ // break frame id.
884
+ if (has_js_frames_) {
885
+ debug->NewBreak(it_.frame()->id());
886
+ } else {
887
+ debug->NewBreak(StackFrame::NO_ID);
888
+ }
889
+
890
+ // Make sure that debugger is loaded and enter the debugger context.
891
+ load_failed_ = !debug->Load();
892
+ if (!load_failed_) {
893
+ // NOTE the member variable save which saves the previous context before
894
+ // this change.
895
+ isolate_->set_context(*debug->debug_context());
896
+ }
897
+ }
898
+
899
+ ~EnterDebugger() {
900
+ ASSERT(Isolate::Current() == isolate_);
901
+ Debug* debug = isolate_->debug();
902
+
903
+ // Restore to the previous break state.
904
+ debug->SetBreak(break_frame_id_, break_id_);
905
+
906
+ // Check for leaving the debugger.
907
+ if (prev_ == NULL) {
908
+ // Clear mirror cache when leaving the debugger. Skip this if there is a
909
+ // pending exception as clearing the mirror cache calls back into
910
+ // JavaScript. This can happen if the v8::Debug::Call is used in which
911
+ // case the exception should end up in the calling code.
912
+ if (!isolate_->has_pending_exception()) {
913
+ // Try to avoid any pending debug break breaking in the clear mirror
914
+ // cache JavaScript code.
915
+ if (isolate_->stack_guard()->IsDebugBreak()) {
916
+ debug->set_interrupts_pending(DEBUGBREAK);
917
+ isolate_->stack_guard()->Continue(DEBUGBREAK);
918
+ }
919
+ debug->ClearMirrorCache();
920
+ }
921
+
922
+ // Request preemption and debug break when leaving the last debugger entry
923
+ // if any of these where recorded while debugging.
924
+ if (debug->is_interrupt_pending(PREEMPT)) {
925
+ // This re-scheduling of preemption is to avoid starvation in some
926
+ // debugging scenarios.
927
+ debug->clear_interrupt_pending(PREEMPT);
928
+ isolate_->stack_guard()->Preempt();
929
+ }
930
+ if (debug->is_interrupt_pending(DEBUGBREAK)) {
931
+ debug->clear_interrupt_pending(DEBUGBREAK);
932
+ isolate_->stack_guard()->DebugBreak();
933
+ }
934
+
935
+ // If there are commands in the queue when leaving the debugger request
936
+ // that these commands are processed.
937
+ if (isolate_->debugger()->HasCommands()) {
938
+ isolate_->stack_guard()->DebugCommand();
939
+ }
940
+
941
+ // If leaving the debugger with the debugger no longer active unload it.
942
+ if (!isolate_->debugger()->IsDebuggerActive()) {
943
+ isolate_->debugger()->UnloadDebugger();
944
+ }
945
+ }
946
+
947
+ // Leaving this debugger entry.
948
+ debug->set_debugger_entry(prev_);
949
+ }
950
+
951
+ // Check whether the debugger could be entered.
952
+ inline bool FailedToEnter() { return load_failed_; }
953
+
954
+ // Check whether there are any JavaScript frames on the stack.
955
+ inline bool HasJavaScriptFrames() { return has_js_frames_; }
956
+
957
+ // Get the active context from before entering the debugger.
958
+ inline Handle<Context> GetContext() { return save_.context(); }
959
+
960
+ private:
961
+ Isolate* isolate_;
962
+ EnterDebugger* prev_; // Previous debugger entry if entered recursively.
963
+ JavaScriptFrameIterator it_;
964
+ const bool has_js_frames_; // Were there any JavaScript frames?
965
+ StackFrame::Id break_frame_id_; // Previous break frame id.
966
+ int break_id_; // Previous break id.
967
+ bool load_failed_; // Did the debugger fail to load?
968
+ SaveContext save_; // Saves previous context.
969
+ };
970
+
971
+
972
+ // Stack allocated class for disabling break.
973
+ class DisableBreak BASE_EMBEDDED {
974
+ public:
975
+ explicit DisableBreak(bool disable_break) : isolate_(Isolate::Current()) {
976
+ prev_disable_break_ = isolate_->debug()->disable_break();
977
+ isolate_->debug()->set_disable_break(disable_break);
978
+ }
979
+ ~DisableBreak() {
980
+ ASSERT(Isolate::Current() == isolate_);
981
+ isolate_->debug()->set_disable_break(prev_disable_break_);
982
+ }
983
+
984
+ private:
985
+ Isolate* isolate_;
986
+ // The previous state of the disable break used to restore the value when this
987
+ // object is destructed.
988
+ bool prev_disable_break_;
989
+ };
990
+
991
+
992
+ // Debug_Address encapsulates the Address pointers used in generating debug
993
+ // code.
994
+ class Debug_Address {
995
+ public:
996
+ explicit Debug_Address(Debug::AddressId id) : id_(id) { }
997
+
998
+ static Debug_Address AfterBreakTarget() {
999
+ return Debug_Address(Debug::k_after_break_target_address);
1000
+ }
1001
+
1002
+ static Debug_Address DebugBreakReturn() {
1003
+ return Debug_Address(Debug::k_debug_break_return_address);
1004
+ }
1005
+
1006
+ static Debug_Address RestarterFrameFunctionPointer() {
1007
+ return Debug_Address(Debug::k_restarter_frame_function_pointer);
1008
+ }
1009
+
1010
+ Address address(Isolate* isolate) const {
1011
+ Debug* debug = isolate->debug();
1012
+ switch (id_) {
1013
+ case Debug::k_after_break_target_address:
1014
+ return reinterpret_cast<Address>(debug->after_break_target_address());
1015
+ case Debug::k_debug_break_return_address:
1016
+ return reinterpret_cast<Address>(debug->debug_break_return_address());
1017
+ case Debug::k_debug_break_slot_address:
1018
+ return reinterpret_cast<Address>(debug->debug_break_slot_address());
1019
+ case Debug::k_restarter_frame_function_pointer:
1020
+ return reinterpret_cast<Address>(
1021
+ debug->restarter_frame_function_pointer_address());
1022
+ default:
1023
+ UNREACHABLE();
1024
+ return NULL;
1025
+ }
1026
+ }
1027
+ private:
1028
+ Debug::AddressId id_;
1029
+ };
1030
+
1031
+ // The optional thread that Debug Agent may use to temporary call V8 to process
1032
+ // pending debug requests if debuggee is not running V8 at the moment.
1033
+ // Techincally it does not call V8 itself, rather it asks embedding program
1034
+ // to do this via v8::Debug::HostDispatchHandler
1035
+ class MessageDispatchHelperThread: public Thread {
1036
+ public:
1037
+ explicit MessageDispatchHelperThread(Isolate* isolate);
1038
+ ~MessageDispatchHelperThread();
1039
+
1040
+ void Schedule();
1041
+
1042
+ private:
1043
+ void Run();
1044
+
1045
+ Semaphore* const sem_;
1046
+ Mutex* const mutex_;
1047
+ bool already_signalled_;
1048
+
1049
+ DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
1050
+ };
1051
+
1052
+
1053
+ } } // namespace v8::internal
1054
+
1055
+ #endif // ENABLE_DEBUGGER_SUPPORT
1056
+
1057
+ #endif // V8_DEBUG_H_