libv8-freebsd 3.3.10.4
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- data/lib/libv8/v8/src/strtod.cc +440 -0
- data/lib/libv8/v8/src/strtod.h +40 -0
- data/lib/libv8/v8/src/stub-cache.cc +1965 -0
- data/lib/libv8/v8/src/stub-cache.h +924 -0
- data/lib/libv8/v8/src/third_party/valgrind/valgrind.h +3925 -0
- data/lib/libv8/v8/src/token.cc +63 -0
- data/lib/libv8/v8/src/token.h +288 -0
- data/lib/libv8/v8/src/type-info.cc +507 -0
- data/lib/libv8/v8/src/type-info.h +272 -0
- data/lib/libv8/v8/src/unbound-queue-inl.h +95 -0
- data/lib/libv8/v8/src/unbound-queue.h +69 -0
- data/lib/libv8/v8/src/unicode-inl.h +238 -0
- data/lib/libv8/v8/src/unicode.cc +1624 -0
- data/lib/libv8/v8/src/unicode.h +280 -0
- data/lib/libv8/v8/src/uri.js +408 -0
- data/lib/libv8/v8/src/utils-inl.h +48 -0
- data/lib/libv8/v8/src/utils.cc +371 -0
- data/lib/libv8/v8/src/utils.h +800 -0
- data/lib/libv8/v8/src/v8-counters.cc +62 -0
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- data/lib/libv8/v8/src/v8.cc +213 -0
- data/lib/libv8/v8/src/v8.h +131 -0
- data/lib/libv8/v8/src/v8checks.h +64 -0
- data/lib/libv8/v8/src/v8dll-main.cc +44 -0
- data/lib/libv8/v8/src/v8globals.h +512 -0
- data/lib/libv8/v8/src/v8memory.h +82 -0
- data/lib/libv8/v8/src/v8natives.js +1310 -0
- data/lib/libv8/v8/src/v8preparserdll-main.cc +39 -0
- data/lib/libv8/v8/src/v8threads.cc +464 -0
- data/lib/libv8/v8/src/v8threads.h +165 -0
- data/lib/libv8/v8/src/v8utils.h +319 -0
- data/lib/libv8/v8/src/variables.cc +114 -0
- data/lib/libv8/v8/src/variables.h +167 -0
- data/lib/libv8/v8/src/version.cc +116 -0
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- data/lib/libv8/v8/src/vm-state-inl.h +138 -0
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- data/lib/libv8/v8/src/win32-headers.h +96 -0
- data/lib/libv8/v8/src/x64/assembler-x64-inl.h +462 -0
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- data/lib/libv8/v8/src/x64/builtins-x64.cc +1520 -0
- data/lib/libv8/v8/src/x64/code-stubs-x64.cc +5132 -0
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- data/lib/libv8/v8/src/x64/codegen-x64.cc +146 -0
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- data/lib/libv8/v8/src/x64/debug-x64.cc +319 -0
- data/lib/libv8/v8/src/x64/deoptimizer-x64.cc +815 -0
- data/lib/libv8/v8/src/x64/disasm-x64.cc +1832 -0
- data/lib/libv8/v8/src/x64/frames-x64.cc +45 -0
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- data/lib/libv8/v8/src/x64/full-codegen-x64.cc +4318 -0
- data/lib/libv8/v8/src/x64/ic-x64.cc +1608 -0
- data/lib/libv8/v8/src/x64/lithium-codegen-x64.cc +4267 -0
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- data/lib/libv8/v8/src/x64/lithium-gap-resolver-x64.cc +320 -0
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- data/lib/libv8/v8/src/x64/lithium-x64.h +2333 -0
- data/lib/libv8/v8/src/x64/macro-assembler-x64.cc +3745 -0
- data/lib/libv8/v8/src/x64/macro-assembler-x64.h +1290 -0
- data/lib/libv8/v8/src/x64/regexp-macro-assembler-x64.cc +1398 -0
- data/lib/libv8/v8/src/x64/regexp-macro-assembler-x64.h +282 -0
- data/lib/libv8/v8/src/x64/simulator-x64.cc +27 -0
- data/lib/libv8/v8/src/x64/simulator-x64.h +72 -0
- data/lib/libv8/v8/src/x64/stub-cache-x64.cc +3610 -0
- data/lib/libv8/v8/src/zone-inl.h +140 -0
- data/lib/libv8/v8/src/zone.cc +196 -0
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- data/lib/libv8/v8/tools/codemap.js +265 -0
- data/lib/libv8/v8/tools/consarray.js +93 -0
- data/lib/libv8/v8/tools/csvparser.js +78 -0
- data/lib/libv8/v8/tools/disasm.py +92 -0
- data/lib/libv8/v8/tools/freebsd-tick-processor +10 -0
- data/lib/libv8/v8/tools/gc-nvp-trace-processor.py +342 -0
- data/lib/libv8/v8/tools/gcmole/README +62 -0
- data/lib/libv8/v8/tools/gcmole/gccause.lua +60 -0
- data/lib/libv8/v8/tools/gcmole/gcmole.cc +1261 -0
- data/lib/libv8/v8/tools/gcmole/gcmole.lua +378 -0
- data/lib/libv8/v8/tools/generate-ten-powers.scm +286 -0
- data/lib/libv8/v8/tools/grokdump.py +841 -0
- data/lib/libv8/v8/tools/gyp/v8.gyp +995 -0
- data/lib/libv8/v8/tools/js2c.py +364 -0
- data/lib/libv8/v8/tools/jsmin.py +280 -0
- data/lib/libv8/v8/tools/linux-tick-processor +35 -0
- data/lib/libv8/v8/tools/ll_prof.py +942 -0
- data/lib/libv8/v8/tools/logreader.js +185 -0
- data/lib/libv8/v8/tools/mac-nm +18 -0
- data/lib/libv8/v8/tools/mac-tick-processor +6 -0
- data/lib/libv8/v8/tools/oom_dump/README +31 -0
- data/lib/libv8/v8/tools/oom_dump/SConstruct +42 -0
- data/lib/libv8/v8/tools/oom_dump/oom_dump.cc +288 -0
- data/lib/libv8/v8/tools/presubmit.py +305 -0
- data/lib/libv8/v8/tools/process-heap-prof.py +120 -0
- data/lib/libv8/v8/tools/profile.js +751 -0
- data/lib/libv8/v8/tools/profile_view.js +219 -0
- data/lib/libv8/v8/tools/run-valgrind.py +77 -0
- data/lib/libv8/v8/tools/splaytree.js +316 -0
- data/lib/libv8/v8/tools/stats-viewer.py +468 -0
- data/lib/libv8/v8/tools/test.py +1510 -0
- data/lib/libv8/v8/tools/tickprocessor-driver.js +59 -0
- data/lib/libv8/v8/tools/tickprocessor.js +877 -0
- data/lib/libv8/v8/tools/utils.py +96 -0
- data/lib/libv8/v8/tools/visual_studio/README.txt +12 -0
- data/lib/libv8/v8/tools/windows-tick-processor.bat +30 -0
- data/lib/libv8/version.rb +6 -0
- data/libv8.gemspec +36 -0
- data/thefrontside.png +0 -0
- metadata +776 -0
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_DEBUG_H_
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#define V8_DEBUG_H_
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#include "allocation.h"
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#include "arguments.h"
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#include "assembler.h"
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#include "debug-agent.h"
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#include "execution.h"
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#include "factory.h"
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#include "flags.h"
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#include "hashmap.h"
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#include "platform.h"
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#include "string-stream.h"
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#include "v8threads.h"
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#ifdef ENABLE_DEBUGGER_SUPPORT
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#include "../include/v8-debug.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class EnterDebugger;
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// Step actions. NOTE: These values are in macros.py as well.
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enum StepAction {
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StepNone = -1, // Stepping not prepared.
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StepOut = 0, // Step out of the current function.
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StepNext = 1, // Step to the next statement in the current function.
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StepIn = 2, // Step into new functions invoked or the next statement
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// in the current function.
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StepMin = 3, // Perform a minimum step in the current function.
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StepInMin = 4 // Step into new functions invoked or perform a minimum step
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// in the current function.
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};
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// Type of exception break. NOTE: These values are in macros.py as well.
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enum ExceptionBreakType {
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BreakException = 0,
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BreakUncaughtException = 1
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};
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// Type of exception break. NOTE: These values are in macros.py as well.
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enum BreakLocatorType {
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ALL_BREAK_LOCATIONS = 0,
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SOURCE_BREAK_LOCATIONS = 1
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};
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// Class for iterating through the break points in a function and changing
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// them.
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class BreakLocationIterator {
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public:
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explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
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BreakLocatorType type);
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virtual ~BreakLocationIterator();
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void Next();
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void Next(int count);
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void FindBreakLocationFromAddress(Address pc);
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void FindBreakLocationFromPosition(int position);
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void Reset();
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bool Done() const;
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void SetBreakPoint(Handle<Object> break_point_object);
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void ClearBreakPoint(Handle<Object> break_point_object);
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void SetOneShot();
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void ClearOneShot();
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void PrepareStepIn();
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bool IsExit() const;
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bool HasBreakPoint();
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bool IsDebugBreak();
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Object* BreakPointObjects();
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void ClearAllDebugBreak();
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inline int code_position() {
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return static_cast<int>(pc() - debug_info_->code()->entry());
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}
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inline int break_point() { return break_point_; }
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inline int position() { return position_; }
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inline int statement_position() { return statement_position_; }
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inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
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inline Code* code() { return debug_info_->code(); }
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inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
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inline RelocInfo::Mode rmode() const {
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return reloc_iterator_->rinfo()->rmode();
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}
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inline RelocInfo* original_rinfo() {
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return reloc_iterator_original_->rinfo();
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}
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inline RelocInfo::Mode original_rmode() const {
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return reloc_iterator_original_->rinfo()->rmode();
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}
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bool IsDebuggerStatement();
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protected:
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bool RinfoDone() const;
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void RinfoNext();
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BreakLocatorType type_;
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int break_point_;
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int position_;
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int statement_position_;
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Handle<DebugInfo> debug_info_;
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RelocIterator* reloc_iterator_;
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RelocIterator* reloc_iterator_original_;
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private:
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void SetDebugBreak();
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void ClearDebugBreak();
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void SetDebugBreakAtIC();
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void ClearDebugBreakAtIC();
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bool IsDebugBreakAtReturn();
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void SetDebugBreakAtReturn();
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void ClearDebugBreakAtReturn();
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bool IsDebugBreakSlot();
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bool IsDebugBreakAtSlot();
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void SetDebugBreakAtSlot();
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void ClearDebugBreakAtSlot();
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DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
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};
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// Cache of all script objects in the heap. When a script is added a weak handle
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// to it is created and that weak handle is stored in the cache. The weak handle
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// callback takes care of removing the script from the cache. The key used in
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// the cache is the script id.
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class ScriptCache : private HashMap {
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public:
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ScriptCache() : HashMap(ScriptMatch), collected_scripts_(10) {}
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virtual ~ScriptCache() { Clear(); }
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// Add script to the cache.
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void Add(Handle<Script> script);
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// Return the scripts in the cache.
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Handle<FixedArray> GetScripts();
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// Generate debugger events for collected scripts.
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void ProcessCollectedScripts();
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private:
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// Calculate the hash value from the key (script id).
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static uint32_t Hash(int key) { return ComputeIntegerHash(key); }
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// Scripts match if their keys (script id) match.
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static bool ScriptMatch(void* key1, void* key2) { return key1 == key2; }
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// Clear the cache releasing all the weak handles.
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void Clear();
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// Weak handle callback for scripts in the cache.
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static void HandleWeakScript(v8::Persistent<v8::Value> obj, void* data);
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// List used during GC to temporarily store id's of collected scripts.
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List<int> collected_scripts_;
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};
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// Linked list holding debug info objects. The debug info objects are kept as
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// weak handles to avoid a debug info object to keep a function alive.
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class DebugInfoListNode {
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public:
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explicit DebugInfoListNode(DebugInfo* debug_info);
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virtual ~DebugInfoListNode();
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DebugInfoListNode* next() { return next_; }
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void set_next(DebugInfoListNode* next) { next_ = next; }
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Handle<DebugInfo> debug_info() { return debug_info_; }
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private:
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// Global (weak) handle to the debug info object.
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Handle<DebugInfo> debug_info_;
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// Next pointer for linked list.
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DebugInfoListNode* next_;
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};
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// This class contains the debugger support. The main purpose is to handle
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// setting break points in the code.
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//
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// This class controls the debug info for all functions which currently have
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// active breakpoints in them. This debug info is held in the heap root object
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// debug_info which is a FixedArray. Each entry in this list is of class
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// DebugInfo.
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class Debug {
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public:
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void Setup(bool create_heap_objects);
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bool Load();
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void Unload();
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bool IsLoaded() { return !debug_context_.is_null(); }
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bool InDebugger() { return thread_local_.debugger_entry_ != NULL; }
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void PreemptionWhileInDebugger();
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void Iterate(ObjectVisitor* v);
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Object* Break(Arguments args);
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void SetBreakPoint(Handle<SharedFunctionInfo> shared,
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Handle<Object> break_point_object,
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int* source_position);
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void ClearBreakPoint(Handle<Object> break_point_object);
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void ClearAllBreakPoints();
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void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
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void FloodHandlerWithOneShot();
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void ChangeBreakOnException(ExceptionBreakType type, bool enable);
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bool IsBreakOnException(ExceptionBreakType type);
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void PrepareStep(StepAction step_action, int step_count);
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+
void ClearStepping();
|
244
|
+
bool StepNextContinue(BreakLocationIterator* break_location_iterator,
|
245
|
+
JavaScriptFrame* frame);
|
246
|
+
static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
|
247
|
+
static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
|
248
|
+
|
249
|
+
// Returns whether the operation succeeded.
|
250
|
+
bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
|
251
|
+
|
252
|
+
// Returns true if the current stub call is patched to call the debugger.
|
253
|
+
static bool IsDebugBreak(Address addr);
|
254
|
+
// Returns true if the current return statement has been patched to be
|
255
|
+
// a debugger breakpoint.
|
256
|
+
static bool IsDebugBreakAtReturn(RelocInfo* rinfo);
|
257
|
+
|
258
|
+
// Check whether a code stub with the specified major key is a possible break
|
259
|
+
// point location.
|
260
|
+
static bool IsSourceBreakStub(Code* code);
|
261
|
+
static bool IsBreakStub(Code* code);
|
262
|
+
|
263
|
+
// Find the builtin to use for invoking the debug break
|
264
|
+
static Handle<Code> FindDebugBreak(Handle<Code> code, RelocInfo::Mode mode);
|
265
|
+
|
266
|
+
static Handle<Object> GetSourceBreakLocations(
|
267
|
+
Handle<SharedFunctionInfo> shared);
|
268
|
+
|
269
|
+
// Getter for the debug_context.
|
270
|
+
inline Handle<Context> debug_context() { return debug_context_; }
|
271
|
+
|
272
|
+
// Check whether a global object is the debug global object.
|
273
|
+
bool IsDebugGlobal(GlobalObject* global);
|
274
|
+
|
275
|
+
// Check whether this frame is just about to return.
|
276
|
+
bool IsBreakAtReturn(JavaScriptFrame* frame);
|
277
|
+
|
278
|
+
// Fast check to see if any break points are active.
|
279
|
+
inline bool has_break_points() { return has_break_points_; }
|
280
|
+
|
281
|
+
void NewBreak(StackFrame::Id break_frame_id);
|
282
|
+
void SetBreak(StackFrame::Id break_frame_id, int break_id);
|
283
|
+
StackFrame::Id break_frame_id() {
|
284
|
+
return thread_local_.break_frame_id_;
|
285
|
+
}
|
286
|
+
int break_id() { return thread_local_.break_id_; }
|
287
|
+
|
288
|
+
bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
|
289
|
+
void HandleStepIn(Handle<JSFunction> function,
|
290
|
+
Handle<Object> holder,
|
291
|
+
Address fp,
|
292
|
+
bool is_constructor);
|
293
|
+
Address step_in_fp() { return thread_local_.step_into_fp_; }
|
294
|
+
Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
|
295
|
+
|
296
|
+
bool StepOutActive() { return thread_local_.step_out_fp_ != 0; }
|
297
|
+
Address step_out_fp() { return thread_local_.step_out_fp_; }
|
298
|
+
|
299
|
+
EnterDebugger* debugger_entry() {
|
300
|
+
return thread_local_.debugger_entry_;
|
301
|
+
}
|
302
|
+
void set_debugger_entry(EnterDebugger* entry) {
|
303
|
+
thread_local_.debugger_entry_ = entry;
|
304
|
+
}
|
305
|
+
|
306
|
+
// Check whether any of the specified interrupts are pending.
|
307
|
+
bool is_interrupt_pending(InterruptFlag what) {
|
308
|
+
return (thread_local_.pending_interrupts_ & what) != 0;
|
309
|
+
}
|
310
|
+
|
311
|
+
// Set specified interrupts as pending.
|
312
|
+
void set_interrupts_pending(InterruptFlag what) {
|
313
|
+
thread_local_.pending_interrupts_ |= what;
|
314
|
+
}
|
315
|
+
|
316
|
+
// Clear specified interrupts from pending.
|
317
|
+
void clear_interrupt_pending(InterruptFlag what) {
|
318
|
+
thread_local_.pending_interrupts_ &= ~static_cast<int>(what);
|
319
|
+
}
|
320
|
+
|
321
|
+
// Getter and setter for the disable break state.
|
322
|
+
bool disable_break() { return disable_break_; }
|
323
|
+
void set_disable_break(bool disable_break) {
|
324
|
+
disable_break_ = disable_break;
|
325
|
+
}
|
326
|
+
|
327
|
+
// Getters for the current exception break state.
|
328
|
+
bool break_on_exception() { return break_on_exception_; }
|
329
|
+
bool break_on_uncaught_exception() {
|
330
|
+
return break_on_uncaught_exception_;
|
331
|
+
}
|
332
|
+
|
333
|
+
enum AddressId {
|
334
|
+
k_after_break_target_address,
|
335
|
+
k_debug_break_return_address,
|
336
|
+
k_debug_break_slot_address,
|
337
|
+
k_restarter_frame_function_pointer
|
338
|
+
};
|
339
|
+
|
340
|
+
// Support for setting the address to jump to when returning from break point.
|
341
|
+
Address* after_break_target_address() {
|
342
|
+
return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
|
343
|
+
}
|
344
|
+
Address* restarter_frame_function_pointer_address() {
|
345
|
+
Object*** address = &thread_local_.restarter_frame_function_pointer_;
|
346
|
+
return reinterpret_cast<Address*>(address);
|
347
|
+
}
|
348
|
+
|
349
|
+
// Support for saving/restoring registers when handling debug break calls.
|
350
|
+
Object** register_address(int r) {
|
351
|
+
return ®isters_[r];
|
352
|
+
}
|
353
|
+
|
354
|
+
// Access to the debug break on return code.
|
355
|
+
Code* debug_break_return() { return debug_break_return_; }
|
356
|
+
Code** debug_break_return_address() {
|
357
|
+
return &debug_break_return_;
|
358
|
+
}
|
359
|
+
|
360
|
+
// Access to the debug break in debug break slot code.
|
361
|
+
Code* debug_break_slot() { return debug_break_slot_; }
|
362
|
+
Code** debug_break_slot_address() {
|
363
|
+
return &debug_break_slot_;
|
364
|
+
}
|
365
|
+
|
366
|
+
static const int kEstimatedNofDebugInfoEntries = 16;
|
367
|
+
static const int kEstimatedNofBreakPointsInFunction = 16;
|
368
|
+
|
369
|
+
// Passed to MakeWeak.
|
370
|
+
static void HandleWeakDebugInfo(v8::Persistent<v8::Value> obj, void* data);
|
371
|
+
|
372
|
+
friend class Debugger;
|
373
|
+
friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc
|
374
|
+
friend void CheckDebuggerUnloaded(bool check_functions); // In test-debug.cc
|
375
|
+
|
376
|
+
// Threading support.
|
377
|
+
char* ArchiveDebug(char* to);
|
378
|
+
char* RestoreDebug(char* from);
|
379
|
+
static int ArchiveSpacePerThread();
|
380
|
+
void FreeThreadResources() { }
|
381
|
+
|
382
|
+
// Mirror cache handling.
|
383
|
+
void ClearMirrorCache();
|
384
|
+
|
385
|
+
// Script cache handling.
|
386
|
+
void CreateScriptCache();
|
387
|
+
void DestroyScriptCache();
|
388
|
+
void AddScriptToScriptCache(Handle<Script> script);
|
389
|
+
Handle<FixedArray> GetLoadedScripts();
|
390
|
+
|
391
|
+
// Garbage collection notifications.
|
392
|
+
void AfterGarbageCollection();
|
393
|
+
|
394
|
+
// Code generator routines.
|
395
|
+
static void GenerateSlot(MacroAssembler* masm);
|
396
|
+
static void GenerateLoadICDebugBreak(MacroAssembler* masm);
|
397
|
+
static void GenerateStoreICDebugBreak(MacroAssembler* masm);
|
398
|
+
static void GenerateKeyedLoadICDebugBreak(MacroAssembler* masm);
|
399
|
+
static void GenerateKeyedStoreICDebugBreak(MacroAssembler* masm);
|
400
|
+
static void GenerateConstructCallDebugBreak(MacroAssembler* masm);
|
401
|
+
static void GenerateReturnDebugBreak(MacroAssembler* masm);
|
402
|
+
static void GenerateStubNoRegistersDebugBreak(MacroAssembler* masm);
|
403
|
+
static void GenerateSlotDebugBreak(MacroAssembler* masm);
|
404
|
+
static void GeneratePlainReturnLiveEdit(MacroAssembler* masm);
|
405
|
+
|
406
|
+
// FrameDropper is a code replacement for a JavaScript frame with possibly
|
407
|
+
// several frames above.
|
408
|
+
// There is no calling conventions here, because it never actually gets
|
409
|
+
// called, it only gets returned to.
|
410
|
+
static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
|
411
|
+
|
412
|
+
// Called from stub-cache.cc.
|
413
|
+
static void GenerateCallICDebugBreak(MacroAssembler* masm);
|
414
|
+
|
415
|
+
// Describes how exactly a frame has been dropped from stack.
|
416
|
+
enum FrameDropMode {
|
417
|
+
// No frame has been dropped.
|
418
|
+
FRAMES_UNTOUCHED,
|
419
|
+
// The top JS frame had been calling IC stub. IC stub mustn't be called now.
|
420
|
+
FRAME_DROPPED_IN_IC_CALL,
|
421
|
+
// The top JS frame had been calling debug break slot stub. Patch the
|
422
|
+
// address this stub jumps to in the end.
|
423
|
+
FRAME_DROPPED_IN_DEBUG_SLOT_CALL,
|
424
|
+
// The top JS frame had been calling some C++ function. The return address
|
425
|
+
// gets patched automatically.
|
426
|
+
FRAME_DROPPED_IN_DIRECT_CALL,
|
427
|
+
FRAME_DROPPED_IN_RETURN_CALL
|
428
|
+
};
|
429
|
+
|
430
|
+
void FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
|
431
|
+
FrameDropMode mode,
|
432
|
+
Object** restarter_frame_function_pointer);
|
433
|
+
|
434
|
+
// Initializes an artificial stack frame. The data it contains is used for:
|
435
|
+
// a. successful work of frame dropper code which eventually gets control,
|
436
|
+
// b. being compatible with regular stack structure for various stack
|
437
|
+
// iterators.
|
438
|
+
// Returns address of stack allocated pointer to restarted function,
|
439
|
+
// the value that is called 'restarter_frame_function_pointer'. The value
|
440
|
+
// at this address (possibly updated by GC) may be used later when preparing
|
441
|
+
// 'step in' operation.
|
442
|
+
static Object** SetUpFrameDropperFrame(StackFrame* bottom_js_frame,
|
443
|
+
Handle<Code> code);
|
444
|
+
|
445
|
+
static const int kFrameDropperFrameSize;
|
446
|
+
|
447
|
+
// Architecture-specific constant.
|
448
|
+
static const bool kFrameDropperSupported;
|
449
|
+
|
450
|
+
private:
|
451
|
+
explicit Debug(Isolate* isolate);
|
452
|
+
~Debug();
|
453
|
+
|
454
|
+
static bool CompileDebuggerScript(int index);
|
455
|
+
void ClearOneShot();
|
456
|
+
void ActivateStepIn(StackFrame* frame);
|
457
|
+
void ClearStepIn();
|
458
|
+
void ActivateStepOut(StackFrame* frame);
|
459
|
+
void ClearStepOut();
|
460
|
+
void ClearStepNext();
|
461
|
+
// Returns whether the compile succeeded.
|
462
|
+
void RemoveDebugInfo(Handle<DebugInfo> debug_info);
|
463
|
+
void SetAfterBreakTarget(JavaScriptFrame* frame);
|
464
|
+
Handle<Object> CheckBreakPoints(Handle<Object> break_point);
|
465
|
+
bool CheckBreakPoint(Handle<Object> break_point_object);
|
466
|
+
|
467
|
+
// Global handle to debug context where all the debugger JavaScript code is
|
468
|
+
// loaded.
|
469
|
+
Handle<Context> debug_context_;
|
470
|
+
|
471
|
+
// Boolean state indicating whether any break points are set.
|
472
|
+
bool has_break_points_;
|
473
|
+
|
474
|
+
// Cache of all scripts in the heap.
|
475
|
+
ScriptCache* script_cache_;
|
476
|
+
|
477
|
+
// List of active debug info objects.
|
478
|
+
DebugInfoListNode* debug_info_list_;
|
479
|
+
|
480
|
+
bool disable_break_;
|
481
|
+
bool break_on_exception_;
|
482
|
+
bool break_on_uncaught_exception_;
|
483
|
+
|
484
|
+
// Per-thread data.
|
485
|
+
class ThreadLocal {
|
486
|
+
public:
|
487
|
+
// Counter for generating next break id.
|
488
|
+
int break_count_;
|
489
|
+
|
490
|
+
// Current break id.
|
491
|
+
int break_id_;
|
492
|
+
|
493
|
+
// Frame id for the frame of the current break.
|
494
|
+
StackFrame::Id break_frame_id_;
|
495
|
+
|
496
|
+
// Step action for last step performed.
|
497
|
+
StepAction last_step_action_;
|
498
|
+
|
499
|
+
// Source statement position from last step next action.
|
500
|
+
int last_statement_position_;
|
501
|
+
|
502
|
+
// Number of steps left to perform before debug event.
|
503
|
+
int step_count_;
|
504
|
+
|
505
|
+
// Frame pointer from last step next action.
|
506
|
+
Address last_fp_;
|
507
|
+
|
508
|
+
// Frame pointer for frame from which step in was performed.
|
509
|
+
Address step_into_fp_;
|
510
|
+
|
511
|
+
// Frame pointer for the frame where debugger should be called when current
|
512
|
+
// step out action is completed.
|
513
|
+
Address step_out_fp_;
|
514
|
+
|
515
|
+
// Storage location for jump when exiting debug break calls.
|
516
|
+
Address after_break_target_;
|
517
|
+
|
518
|
+
// Stores the way how LiveEdit has patched the stack. It is used when
|
519
|
+
// debugger returns control back to user script.
|
520
|
+
FrameDropMode frame_drop_mode_;
|
521
|
+
|
522
|
+
// Top debugger entry.
|
523
|
+
EnterDebugger* debugger_entry_;
|
524
|
+
|
525
|
+
// Pending interrupts scheduled while debugging.
|
526
|
+
int pending_interrupts_;
|
527
|
+
|
528
|
+
// When restarter frame is on stack, stores the address
|
529
|
+
// of the pointer to function being restarted. Otherwise (most of the time)
|
530
|
+
// stores NULL. This pointer is used with 'step in' implementation.
|
531
|
+
Object** restarter_frame_function_pointer_;
|
532
|
+
};
|
533
|
+
|
534
|
+
// Storage location for registers when handling debug break calls
|
535
|
+
JSCallerSavedBuffer registers_;
|
536
|
+
ThreadLocal thread_local_;
|
537
|
+
void ThreadInit();
|
538
|
+
|
539
|
+
// Code to call for handling debug break on return.
|
540
|
+
Code* debug_break_return_;
|
541
|
+
|
542
|
+
// Code to call for handling debug break in debug break slots.
|
543
|
+
Code* debug_break_slot_;
|
544
|
+
|
545
|
+
Isolate* isolate_;
|
546
|
+
|
547
|
+
friend class Isolate;
|
548
|
+
|
549
|
+
DISALLOW_COPY_AND_ASSIGN(Debug);
|
550
|
+
};
|
551
|
+
|
552
|
+
|
553
|
+
DECLARE_RUNTIME_FUNCTION(Object*, Debug_Break);
|
554
|
+
|
555
|
+
|
556
|
+
// Message delivered to the message handler callback. This is either a debugger
|
557
|
+
// event or the response to a command.
|
558
|
+
class MessageImpl: public v8::Debug::Message {
|
559
|
+
public:
|
560
|
+
// Create a message object for a debug event.
|
561
|
+
static MessageImpl NewEvent(DebugEvent event,
|
562
|
+
bool running,
|
563
|
+
Handle<JSObject> exec_state,
|
564
|
+
Handle<JSObject> event_data);
|
565
|
+
|
566
|
+
// Create a message object for the response to a debug command.
|
567
|
+
static MessageImpl NewResponse(DebugEvent event,
|
568
|
+
bool running,
|
569
|
+
Handle<JSObject> exec_state,
|
570
|
+
Handle<JSObject> event_data,
|
571
|
+
Handle<String> response_json,
|
572
|
+
v8::Debug::ClientData* client_data);
|
573
|
+
|
574
|
+
// Implementation of interface v8::Debug::Message.
|
575
|
+
virtual bool IsEvent() const;
|
576
|
+
virtual bool IsResponse() const;
|
577
|
+
virtual DebugEvent GetEvent() const;
|
578
|
+
virtual bool WillStartRunning() const;
|
579
|
+
virtual v8::Handle<v8::Object> GetExecutionState() const;
|
580
|
+
virtual v8::Handle<v8::Object> GetEventData() const;
|
581
|
+
virtual v8::Handle<v8::String> GetJSON() const;
|
582
|
+
virtual v8::Handle<v8::Context> GetEventContext() const;
|
583
|
+
virtual v8::Debug::ClientData* GetClientData() const;
|
584
|
+
|
585
|
+
private:
|
586
|
+
MessageImpl(bool is_event,
|
587
|
+
DebugEvent event,
|
588
|
+
bool running,
|
589
|
+
Handle<JSObject> exec_state,
|
590
|
+
Handle<JSObject> event_data,
|
591
|
+
Handle<String> response_json,
|
592
|
+
v8::Debug::ClientData* client_data);
|
593
|
+
|
594
|
+
bool is_event_; // Does this message represent a debug event?
|
595
|
+
DebugEvent event_; // Debug event causing the break.
|
596
|
+
bool running_; // Will the VM start running after this event?
|
597
|
+
Handle<JSObject> exec_state_; // Current execution state.
|
598
|
+
Handle<JSObject> event_data_; // Data associated with the event.
|
599
|
+
Handle<String> response_json_; // Response JSON if message holds a response.
|
600
|
+
v8::Debug::ClientData* client_data_; // Client data passed with the request.
|
601
|
+
};
|
602
|
+
|
603
|
+
|
604
|
+
// Details of the debug event delivered to the debug event listener.
|
605
|
+
class EventDetailsImpl : public v8::Debug::EventDetails {
|
606
|
+
public:
|
607
|
+
EventDetailsImpl(DebugEvent event,
|
608
|
+
Handle<JSObject> exec_state,
|
609
|
+
Handle<JSObject> event_data,
|
610
|
+
Handle<Object> callback_data,
|
611
|
+
v8::Debug::ClientData* client_data);
|
612
|
+
virtual DebugEvent GetEvent() const;
|
613
|
+
virtual v8::Handle<v8::Object> GetExecutionState() const;
|
614
|
+
virtual v8::Handle<v8::Object> GetEventData() const;
|
615
|
+
virtual v8::Handle<v8::Context> GetEventContext() const;
|
616
|
+
virtual v8::Handle<v8::Value> GetCallbackData() const;
|
617
|
+
virtual v8::Debug::ClientData* GetClientData() const;
|
618
|
+
private:
|
619
|
+
DebugEvent event_; // Debug event causing the break.
|
620
|
+
Handle<JSObject> exec_state_; // Current execution state.
|
621
|
+
Handle<JSObject> event_data_; // Data associated with the event.
|
622
|
+
Handle<Object> callback_data_; // User data passed with the callback
|
623
|
+
// when it was registered.
|
624
|
+
v8::Debug::ClientData* client_data_; // Data passed to DebugBreakForCommand.
|
625
|
+
};
|
626
|
+
|
627
|
+
|
628
|
+
// Message send by user to v8 debugger or debugger output message.
|
629
|
+
// In addition to command text it may contain a pointer to some user data
|
630
|
+
// which are expected to be passed along with the command reponse to message
|
631
|
+
// handler.
|
632
|
+
class CommandMessage {
|
633
|
+
public:
|
634
|
+
static CommandMessage New(const Vector<uint16_t>& command,
|
635
|
+
v8::Debug::ClientData* data);
|
636
|
+
CommandMessage();
|
637
|
+
~CommandMessage();
|
638
|
+
|
639
|
+
// Deletes user data and disposes of the text.
|
640
|
+
void Dispose();
|
641
|
+
Vector<uint16_t> text() const { return text_; }
|
642
|
+
v8::Debug::ClientData* client_data() const { return client_data_; }
|
643
|
+
private:
|
644
|
+
CommandMessage(const Vector<uint16_t>& text,
|
645
|
+
v8::Debug::ClientData* data);
|
646
|
+
|
647
|
+
Vector<uint16_t> text_;
|
648
|
+
v8::Debug::ClientData* client_data_;
|
649
|
+
};
|
650
|
+
|
651
|
+
// A Queue of CommandMessage objects. A thread-safe version is
|
652
|
+
// LockingCommandMessageQueue, based on this class.
|
653
|
+
class CommandMessageQueue BASE_EMBEDDED {
|
654
|
+
public:
|
655
|
+
explicit CommandMessageQueue(int size);
|
656
|
+
~CommandMessageQueue();
|
657
|
+
bool IsEmpty() const { return start_ == end_; }
|
658
|
+
CommandMessage Get();
|
659
|
+
void Put(const CommandMessage& message);
|
660
|
+
void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
|
661
|
+
private:
|
662
|
+
// Doubles the size of the message queue, and copies the messages.
|
663
|
+
void Expand();
|
664
|
+
|
665
|
+
CommandMessage* messages_;
|
666
|
+
int start_;
|
667
|
+
int end_;
|
668
|
+
int size_; // The size of the queue buffer. Queue can hold size-1 messages.
|
669
|
+
};
|
670
|
+
|
671
|
+
|
672
|
+
class MessageDispatchHelperThread;
|
673
|
+
|
674
|
+
|
675
|
+
// LockingCommandMessageQueue is a thread-safe circular buffer of CommandMessage
|
676
|
+
// messages. The message data is not managed by LockingCommandMessageQueue.
|
677
|
+
// Pointers to the data are passed in and out. Implemented by adding a
|
678
|
+
// Mutex to CommandMessageQueue. Includes logging of all puts and gets.
|
679
|
+
class LockingCommandMessageQueue BASE_EMBEDDED {
|
680
|
+
public:
|
681
|
+
explicit LockingCommandMessageQueue(int size);
|
682
|
+
~LockingCommandMessageQueue();
|
683
|
+
bool IsEmpty() const;
|
684
|
+
CommandMessage Get();
|
685
|
+
void Put(const CommandMessage& message);
|
686
|
+
void Clear();
|
687
|
+
private:
|
688
|
+
CommandMessageQueue queue_;
|
689
|
+
Mutex* lock_;
|
690
|
+
DISALLOW_COPY_AND_ASSIGN(LockingCommandMessageQueue);
|
691
|
+
};
|
692
|
+
|
693
|
+
|
694
|
+
class Debugger {
|
695
|
+
public:
|
696
|
+
~Debugger();
|
697
|
+
|
698
|
+
void DebugRequest(const uint16_t* json_request, int length);
|
699
|
+
|
700
|
+
Handle<Object> MakeJSObject(Vector<const char> constructor_name,
|
701
|
+
int argc, Object*** argv,
|
702
|
+
bool* caught_exception);
|
703
|
+
Handle<Object> MakeExecutionState(bool* caught_exception);
|
704
|
+
Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
|
705
|
+
Handle<Object> break_points_hit,
|
706
|
+
bool* caught_exception);
|
707
|
+
Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
|
708
|
+
Handle<Object> exception,
|
709
|
+
bool uncaught,
|
710
|
+
bool* caught_exception);
|
711
|
+
Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
|
712
|
+
bool* caught_exception);
|
713
|
+
Handle<Object> MakeCompileEvent(Handle<Script> script,
|
714
|
+
bool before,
|
715
|
+
bool* caught_exception);
|
716
|
+
Handle<Object> MakeScriptCollectedEvent(int id,
|
717
|
+
bool* caught_exception);
|
718
|
+
void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
|
719
|
+
void OnException(Handle<Object> exception, bool uncaught);
|
720
|
+
void OnBeforeCompile(Handle<Script> script);
|
721
|
+
|
722
|
+
enum AfterCompileFlags {
|
723
|
+
NO_AFTER_COMPILE_FLAGS,
|
724
|
+
SEND_WHEN_DEBUGGING
|
725
|
+
};
|
726
|
+
void OnAfterCompile(Handle<Script> script,
|
727
|
+
AfterCompileFlags after_compile_flags);
|
728
|
+
void OnNewFunction(Handle<JSFunction> fun);
|
729
|
+
void OnScriptCollected(int id);
|
730
|
+
void ProcessDebugEvent(v8::DebugEvent event,
|
731
|
+
Handle<JSObject> event_data,
|
732
|
+
bool auto_continue);
|
733
|
+
void NotifyMessageHandler(v8::DebugEvent event,
|
734
|
+
Handle<JSObject> exec_state,
|
735
|
+
Handle<JSObject> event_data,
|
736
|
+
bool auto_continue);
|
737
|
+
void SetEventListener(Handle<Object> callback, Handle<Object> data);
|
738
|
+
void SetMessageHandler(v8::Debug::MessageHandler2 handler);
|
739
|
+
void SetHostDispatchHandler(v8::Debug::HostDispatchHandler handler,
|
740
|
+
int period);
|
741
|
+
void SetDebugMessageDispatchHandler(
|
742
|
+
v8::Debug::DebugMessageDispatchHandler handler,
|
743
|
+
bool provide_locker);
|
744
|
+
|
745
|
+
// Invoke the message handler function.
|
746
|
+
void InvokeMessageHandler(MessageImpl message);
|
747
|
+
|
748
|
+
// Add a debugger command to the command queue.
|
749
|
+
void ProcessCommand(Vector<const uint16_t> command,
|
750
|
+
v8::Debug::ClientData* client_data = NULL);
|
751
|
+
|
752
|
+
// Check whether there are commands in the command queue.
|
753
|
+
bool HasCommands();
|
754
|
+
|
755
|
+
// Enqueue a debugger command to the command queue for event listeners.
|
756
|
+
void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
|
757
|
+
|
758
|
+
Handle<Object> Call(Handle<JSFunction> fun,
|
759
|
+
Handle<Object> data,
|
760
|
+
bool* pending_exception);
|
761
|
+
|
762
|
+
// Start the debugger agent listening on the provided port.
|
763
|
+
bool StartAgent(const char* name, int port,
|
764
|
+
bool wait_for_connection = false);
|
765
|
+
|
766
|
+
// Stop the debugger agent.
|
767
|
+
void StopAgent();
|
768
|
+
|
769
|
+
// Blocks until the agent has started listening for connections
|
770
|
+
void WaitForAgent();
|
771
|
+
|
772
|
+
void CallMessageDispatchHandler();
|
773
|
+
|
774
|
+
Handle<Context> GetDebugContext();
|
775
|
+
|
776
|
+
// Unload the debugger if possible. Only called when no debugger is currently
|
777
|
+
// active.
|
778
|
+
void UnloadDebugger();
|
779
|
+
friend void ForceUnloadDebugger(); // In test-debug.cc
|
780
|
+
|
781
|
+
inline bool EventActive(v8::DebugEvent event) {
|
782
|
+
ScopedLock with(debugger_access_);
|
783
|
+
|
784
|
+
// Check whether the message handler was been cleared.
|
785
|
+
if (debugger_unload_pending_) {
|
786
|
+
if (isolate_->debug()->debugger_entry() == NULL) {
|
787
|
+
UnloadDebugger();
|
788
|
+
}
|
789
|
+
}
|
790
|
+
|
791
|
+
if (((event == v8::BeforeCompile) || (event == v8::AfterCompile)) &&
|
792
|
+
!FLAG_debug_compile_events) {
|
793
|
+
return false;
|
794
|
+
|
795
|
+
} else if ((event == v8::ScriptCollected) &&
|
796
|
+
!FLAG_debug_script_collected_events) {
|
797
|
+
return false;
|
798
|
+
}
|
799
|
+
|
800
|
+
// Currently argument event is not used.
|
801
|
+
return !compiling_natives_ && Debugger::IsDebuggerActive();
|
802
|
+
}
|
803
|
+
|
804
|
+
void set_compiling_natives(bool compiling_natives) {
|
805
|
+
Debugger::compiling_natives_ = compiling_natives;
|
806
|
+
}
|
807
|
+
bool compiling_natives() const { return compiling_natives_; }
|
808
|
+
void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
|
809
|
+
bool is_loading_debugger() const { return is_loading_debugger_; }
|
810
|
+
|
811
|
+
bool IsDebuggerActive();
|
812
|
+
|
813
|
+
private:
|
814
|
+
Debugger();
|
815
|
+
|
816
|
+
void CallEventCallback(v8::DebugEvent event,
|
817
|
+
Handle<Object> exec_state,
|
818
|
+
Handle<Object> event_data,
|
819
|
+
v8::Debug::ClientData* client_data);
|
820
|
+
void CallCEventCallback(v8::DebugEvent event,
|
821
|
+
Handle<Object> exec_state,
|
822
|
+
Handle<Object> event_data,
|
823
|
+
v8::Debug::ClientData* client_data);
|
824
|
+
void CallJSEventCallback(v8::DebugEvent event,
|
825
|
+
Handle<Object> exec_state,
|
826
|
+
Handle<Object> event_data);
|
827
|
+
void ListenersChanged();
|
828
|
+
|
829
|
+
Mutex* debugger_access_; // Mutex guarding debugger variables.
|
830
|
+
Handle<Object> event_listener_; // Global handle to listener.
|
831
|
+
Handle<Object> event_listener_data_;
|
832
|
+
bool compiling_natives_; // Are we compiling natives?
|
833
|
+
bool is_loading_debugger_; // Are we loading the debugger?
|
834
|
+
bool never_unload_debugger_; // Can we unload the debugger?
|
835
|
+
v8::Debug::MessageHandler2 message_handler_;
|
836
|
+
bool debugger_unload_pending_; // Was message handler cleared?
|
837
|
+
v8::Debug::HostDispatchHandler host_dispatch_handler_;
|
838
|
+
Mutex* dispatch_handler_access_; // Mutex guarding dispatch handler.
|
839
|
+
v8::Debug::DebugMessageDispatchHandler debug_message_dispatch_handler_;
|
840
|
+
MessageDispatchHelperThread* message_dispatch_helper_thread_;
|
841
|
+
int host_dispatch_micros_;
|
842
|
+
|
843
|
+
DebuggerAgent* agent_;
|
844
|
+
|
845
|
+
static const int kQueueInitialSize = 4;
|
846
|
+
LockingCommandMessageQueue command_queue_;
|
847
|
+
Semaphore* command_received_; // Signaled for each command received.
|
848
|
+
LockingCommandMessageQueue event_command_queue_;
|
849
|
+
|
850
|
+
Isolate* isolate_;
|
851
|
+
|
852
|
+
friend class EnterDebugger;
|
853
|
+
friend class Isolate;
|
854
|
+
|
855
|
+
DISALLOW_COPY_AND_ASSIGN(Debugger);
|
856
|
+
};
|
857
|
+
|
858
|
+
|
859
|
+
// This class is used for entering the debugger. Create an instance in the stack
|
860
|
+
// to enter the debugger. This will set the current break state, make sure the
|
861
|
+
// debugger is loaded and switch to the debugger context. If the debugger for
|
862
|
+
// some reason could not be entered FailedToEnter will return true.
|
863
|
+
class EnterDebugger BASE_EMBEDDED {
|
864
|
+
public:
|
865
|
+
EnterDebugger()
|
866
|
+
: isolate_(Isolate::Current()),
|
867
|
+
prev_(isolate_->debug()->debugger_entry()),
|
868
|
+
it_(isolate_),
|
869
|
+
has_js_frames_(!it_.done()),
|
870
|
+
save_(isolate_) {
|
871
|
+
Debug* debug = isolate_->debug();
|
872
|
+
ASSERT(prev_ != NULL || !debug->is_interrupt_pending(PREEMPT));
|
873
|
+
ASSERT(prev_ != NULL || !debug->is_interrupt_pending(DEBUGBREAK));
|
874
|
+
|
875
|
+
// Link recursive debugger entry.
|
876
|
+
debug->set_debugger_entry(this);
|
877
|
+
|
878
|
+
// Store the previous break id and frame id.
|
879
|
+
break_id_ = debug->break_id();
|
880
|
+
break_frame_id_ = debug->break_frame_id();
|
881
|
+
|
882
|
+
// Create the new break info. If there is no JavaScript frames there is no
|
883
|
+
// break frame id.
|
884
|
+
if (has_js_frames_) {
|
885
|
+
debug->NewBreak(it_.frame()->id());
|
886
|
+
} else {
|
887
|
+
debug->NewBreak(StackFrame::NO_ID);
|
888
|
+
}
|
889
|
+
|
890
|
+
// Make sure that debugger is loaded and enter the debugger context.
|
891
|
+
load_failed_ = !debug->Load();
|
892
|
+
if (!load_failed_) {
|
893
|
+
// NOTE the member variable save which saves the previous context before
|
894
|
+
// this change.
|
895
|
+
isolate_->set_context(*debug->debug_context());
|
896
|
+
}
|
897
|
+
}
|
898
|
+
|
899
|
+
~EnterDebugger() {
|
900
|
+
ASSERT(Isolate::Current() == isolate_);
|
901
|
+
Debug* debug = isolate_->debug();
|
902
|
+
|
903
|
+
// Restore to the previous break state.
|
904
|
+
debug->SetBreak(break_frame_id_, break_id_);
|
905
|
+
|
906
|
+
// Check for leaving the debugger.
|
907
|
+
if (prev_ == NULL) {
|
908
|
+
// Clear mirror cache when leaving the debugger. Skip this if there is a
|
909
|
+
// pending exception as clearing the mirror cache calls back into
|
910
|
+
// JavaScript. This can happen if the v8::Debug::Call is used in which
|
911
|
+
// case the exception should end up in the calling code.
|
912
|
+
if (!isolate_->has_pending_exception()) {
|
913
|
+
// Try to avoid any pending debug break breaking in the clear mirror
|
914
|
+
// cache JavaScript code.
|
915
|
+
if (isolate_->stack_guard()->IsDebugBreak()) {
|
916
|
+
debug->set_interrupts_pending(DEBUGBREAK);
|
917
|
+
isolate_->stack_guard()->Continue(DEBUGBREAK);
|
918
|
+
}
|
919
|
+
debug->ClearMirrorCache();
|
920
|
+
}
|
921
|
+
|
922
|
+
// Request preemption and debug break when leaving the last debugger entry
|
923
|
+
// if any of these where recorded while debugging.
|
924
|
+
if (debug->is_interrupt_pending(PREEMPT)) {
|
925
|
+
// This re-scheduling of preemption is to avoid starvation in some
|
926
|
+
// debugging scenarios.
|
927
|
+
debug->clear_interrupt_pending(PREEMPT);
|
928
|
+
isolate_->stack_guard()->Preempt();
|
929
|
+
}
|
930
|
+
if (debug->is_interrupt_pending(DEBUGBREAK)) {
|
931
|
+
debug->clear_interrupt_pending(DEBUGBREAK);
|
932
|
+
isolate_->stack_guard()->DebugBreak();
|
933
|
+
}
|
934
|
+
|
935
|
+
// If there are commands in the queue when leaving the debugger request
|
936
|
+
// that these commands are processed.
|
937
|
+
if (isolate_->debugger()->HasCommands()) {
|
938
|
+
isolate_->stack_guard()->DebugCommand();
|
939
|
+
}
|
940
|
+
|
941
|
+
// If leaving the debugger with the debugger no longer active unload it.
|
942
|
+
if (!isolate_->debugger()->IsDebuggerActive()) {
|
943
|
+
isolate_->debugger()->UnloadDebugger();
|
944
|
+
}
|
945
|
+
}
|
946
|
+
|
947
|
+
// Leaving this debugger entry.
|
948
|
+
debug->set_debugger_entry(prev_);
|
949
|
+
}
|
950
|
+
|
951
|
+
// Check whether the debugger could be entered.
|
952
|
+
inline bool FailedToEnter() { return load_failed_; }
|
953
|
+
|
954
|
+
// Check whether there are any JavaScript frames on the stack.
|
955
|
+
inline bool HasJavaScriptFrames() { return has_js_frames_; }
|
956
|
+
|
957
|
+
// Get the active context from before entering the debugger.
|
958
|
+
inline Handle<Context> GetContext() { return save_.context(); }
|
959
|
+
|
960
|
+
private:
|
961
|
+
Isolate* isolate_;
|
962
|
+
EnterDebugger* prev_; // Previous debugger entry if entered recursively.
|
963
|
+
JavaScriptFrameIterator it_;
|
964
|
+
const bool has_js_frames_; // Were there any JavaScript frames?
|
965
|
+
StackFrame::Id break_frame_id_; // Previous break frame id.
|
966
|
+
int break_id_; // Previous break id.
|
967
|
+
bool load_failed_; // Did the debugger fail to load?
|
968
|
+
SaveContext save_; // Saves previous context.
|
969
|
+
};
|
970
|
+
|
971
|
+
|
972
|
+
// Stack allocated class for disabling break.
|
973
|
+
class DisableBreak BASE_EMBEDDED {
|
974
|
+
public:
|
975
|
+
explicit DisableBreak(bool disable_break) : isolate_(Isolate::Current()) {
|
976
|
+
prev_disable_break_ = isolate_->debug()->disable_break();
|
977
|
+
isolate_->debug()->set_disable_break(disable_break);
|
978
|
+
}
|
979
|
+
~DisableBreak() {
|
980
|
+
ASSERT(Isolate::Current() == isolate_);
|
981
|
+
isolate_->debug()->set_disable_break(prev_disable_break_);
|
982
|
+
}
|
983
|
+
|
984
|
+
private:
|
985
|
+
Isolate* isolate_;
|
986
|
+
// The previous state of the disable break used to restore the value when this
|
987
|
+
// object is destructed.
|
988
|
+
bool prev_disable_break_;
|
989
|
+
};
|
990
|
+
|
991
|
+
|
992
|
+
// Debug_Address encapsulates the Address pointers used in generating debug
|
993
|
+
// code.
|
994
|
+
class Debug_Address {
|
995
|
+
public:
|
996
|
+
explicit Debug_Address(Debug::AddressId id) : id_(id) { }
|
997
|
+
|
998
|
+
static Debug_Address AfterBreakTarget() {
|
999
|
+
return Debug_Address(Debug::k_after_break_target_address);
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
static Debug_Address DebugBreakReturn() {
|
1003
|
+
return Debug_Address(Debug::k_debug_break_return_address);
|
1004
|
+
}
|
1005
|
+
|
1006
|
+
static Debug_Address RestarterFrameFunctionPointer() {
|
1007
|
+
return Debug_Address(Debug::k_restarter_frame_function_pointer);
|
1008
|
+
}
|
1009
|
+
|
1010
|
+
Address address(Isolate* isolate) const {
|
1011
|
+
Debug* debug = isolate->debug();
|
1012
|
+
switch (id_) {
|
1013
|
+
case Debug::k_after_break_target_address:
|
1014
|
+
return reinterpret_cast<Address>(debug->after_break_target_address());
|
1015
|
+
case Debug::k_debug_break_return_address:
|
1016
|
+
return reinterpret_cast<Address>(debug->debug_break_return_address());
|
1017
|
+
case Debug::k_debug_break_slot_address:
|
1018
|
+
return reinterpret_cast<Address>(debug->debug_break_slot_address());
|
1019
|
+
case Debug::k_restarter_frame_function_pointer:
|
1020
|
+
return reinterpret_cast<Address>(
|
1021
|
+
debug->restarter_frame_function_pointer_address());
|
1022
|
+
default:
|
1023
|
+
UNREACHABLE();
|
1024
|
+
return NULL;
|
1025
|
+
}
|
1026
|
+
}
|
1027
|
+
private:
|
1028
|
+
Debug::AddressId id_;
|
1029
|
+
};
|
1030
|
+
|
1031
|
+
// The optional thread that Debug Agent may use to temporary call V8 to process
|
1032
|
+
// pending debug requests if debuggee is not running V8 at the moment.
|
1033
|
+
// Techincally it does not call V8 itself, rather it asks embedding program
|
1034
|
+
// to do this via v8::Debug::HostDispatchHandler
|
1035
|
+
class MessageDispatchHelperThread: public Thread {
|
1036
|
+
public:
|
1037
|
+
explicit MessageDispatchHelperThread(Isolate* isolate);
|
1038
|
+
~MessageDispatchHelperThread();
|
1039
|
+
|
1040
|
+
void Schedule();
|
1041
|
+
|
1042
|
+
private:
|
1043
|
+
void Run();
|
1044
|
+
|
1045
|
+
Semaphore* const sem_;
|
1046
|
+
Mutex* const mutex_;
|
1047
|
+
bool already_signalled_;
|
1048
|
+
|
1049
|
+
DISALLOW_COPY_AND_ASSIGN(MessageDispatchHelperThread);
|
1050
|
+
};
|
1051
|
+
|
1052
|
+
|
1053
|
+
} } // namespace v8::internal
|
1054
|
+
|
1055
|
+
#endif // ENABLE_DEBUGGER_SUPPORT
|
1056
|
+
|
1057
|
+
#endif // V8_DEBUG_H_
|