leveldb 0.0.1

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Files changed (128) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE.txt +22 -0
  3. data/README.md +95 -0
  4. data/ext/Rakefile +11 -0
  5. data/ext/leveldb/LICENSE +27 -0
  6. data/ext/leveldb/Makefile +206 -0
  7. data/ext/leveldb/build_config.mk +13 -0
  8. data/ext/leveldb/db/builder.cc +88 -0
  9. data/ext/leveldb/db/builder.h +34 -0
  10. data/ext/leveldb/db/c.cc +595 -0
  11. data/ext/leveldb/db/c_test.c +390 -0
  12. data/ext/leveldb/db/corruption_test.cc +359 -0
  13. data/ext/leveldb/db/db_bench.cc +979 -0
  14. data/ext/leveldb/db/db_impl.cc +1485 -0
  15. data/ext/leveldb/db/db_impl.h +203 -0
  16. data/ext/leveldb/db/db_iter.cc +299 -0
  17. data/ext/leveldb/db/db_iter.h +26 -0
  18. data/ext/leveldb/db/db_test.cc +2092 -0
  19. data/ext/leveldb/db/dbformat.cc +140 -0
  20. data/ext/leveldb/db/dbformat.h +227 -0
  21. data/ext/leveldb/db/dbformat_test.cc +112 -0
  22. data/ext/leveldb/db/filename.cc +139 -0
  23. data/ext/leveldb/db/filename.h +80 -0
  24. data/ext/leveldb/db/filename_test.cc +122 -0
  25. data/ext/leveldb/db/leveldb_main.cc +238 -0
  26. data/ext/leveldb/db/log_format.h +35 -0
  27. data/ext/leveldb/db/log_reader.cc +259 -0
  28. data/ext/leveldb/db/log_reader.h +108 -0
  29. data/ext/leveldb/db/log_test.cc +500 -0
  30. data/ext/leveldb/db/log_writer.cc +103 -0
  31. data/ext/leveldb/db/log_writer.h +48 -0
  32. data/ext/leveldb/db/memtable.cc +145 -0
  33. data/ext/leveldb/db/memtable.h +91 -0
  34. data/ext/leveldb/db/repair.cc +389 -0
  35. data/ext/leveldb/db/skiplist.h +379 -0
  36. data/ext/leveldb/db/skiplist_test.cc +378 -0
  37. data/ext/leveldb/db/snapshot.h +66 -0
  38. data/ext/leveldb/db/table_cache.cc +121 -0
  39. data/ext/leveldb/db/table_cache.h +61 -0
  40. data/ext/leveldb/db/version_edit.cc +266 -0
  41. data/ext/leveldb/db/version_edit.h +107 -0
  42. data/ext/leveldb/db/version_edit_test.cc +46 -0
  43. data/ext/leveldb/db/version_set.cc +1443 -0
  44. data/ext/leveldb/db/version_set.h +383 -0
  45. data/ext/leveldb/db/version_set_test.cc +179 -0
  46. data/ext/leveldb/db/write_batch.cc +147 -0
  47. data/ext/leveldb/db/write_batch_internal.h +49 -0
  48. data/ext/leveldb/db/write_batch_test.cc +120 -0
  49. data/ext/leveldb/doc/bench/db_bench_sqlite3.cc +718 -0
  50. data/ext/leveldb/doc/bench/db_bench_tree_db.cc +528 -0
  51. data/ext/leveldb/helpers/memenv/memenv.cc +384 -0
  52. data/ext/leveldb/helpers/memenv/memenv.h +20 -0
  53. data/ext/leveldb/helpers/memenv/memenv_test.cc +232 -0
  54. data/ext/leveldb/include/leveldb/c.h +291 -0
  55. data/ext/leveldb/include/leveldb/cache.h +99 -0
  56. data/ext/leveldb/include/leveldb/comparator.h +63 -0
  57. data/ext/leveldb/include/leveldb/db.h +161 -0
  58. data/ext/leveldb/include/leveldb/env.h +333 -0
  59. data/ext/leveldb/include/leveldb/filter_policy.h +70 -0
  60. data/ext/leveldb/include/leveldb/iterator.h +100 -0
  61. data/ext/leveldb/include/leveldb/options.h +195 -0
  62. data/ext/leveldb/include/leveldb/slice.h +109 -0
  63. data/ext/leveldb/include/leveldb/status.h +106 -0
  64. data/ext/leveldb/include/leveldb/table.h +85 -0
  65. data/ext/leveldb/include/leveldb/table_builder.h +92 -0
  66. data/ext/leveldb/include/leveldb/write_batch.h +64 -0
  67. data/ext/leveldb/issues/issue178_test.cc +92 -0
  68. data/ext/leveldb/port/atomic_pointer.h +224 -0
  69. data/ext/leveldb/port/port.h +19 -0
  70. data/ext/leveldb/port/port_example.h +135 -0
  71. data/ext/leveldb/port/port_posix.cc +54 -0
  72. data/ext/leveldb/port/port_posix.h +157 -0
  73. data/ext/leveldb/port/thread_annotations.h +59 -0
  74. data/ext/leveldb/port/win/stdint.h +24 -0
  75. data/ext/leveldb/table/block.cc +268 -0
  76. data/ext/leveldb/table/block.h +44 -0
  77. data/ext/leveldb/table/block_builder.cc +109 -0
  78. data/ext/leveldb/table/block_builder.h +57 -0
  79. data/ext/leveldb/table/filter_block.cc +111 -0
  80. data/ext/leveldb/table/filter_block.h +68 -0
  81. data/ext/leveldb/table/filter_block_test.cc +128 -0
  82. data/ext/leveldb/table/format.cc +145 -0
  83. data/ext/leveldb/table/format.h +108 -0
  84. data/ext/leveldb/table/iterator.cc +67 -0
  85. data/ext/leveldb/table/iterator_wrapper.h +63 -0
  86. data/ext/leveldb/table/merger.cc +197 -0
  87. data/ext/leveldb/table/merger.h +26 -0
  88. data/ext/leveldb/table/table.cc +275 -0
  89. data/ext/leveldb/table/table_builder.cc +270 -0
  90. data/ext/leveldb/table/table_test.cc +868 -0
  91. data/ext/leveldb/table/two_level_iterator.cc +182 -0
  92. data/ext/leveldb/table/two_level_iterator.h +34 -0
  93. data/ext/leveldb/util/arena.cc +68 -0
  94. data/ext/leveldb/util/arena.h +68 -0
  95. data/ext/leveldb/util/arena_test.cc +68 -0
  96. data/ext/leveldb/util/bloom.cc +95 -0
  97. data/ext/leveldb/util/bloom_test.cc +160 -0
  98. data/ext/leveldb/util/cache.cc +325 -0
  99. data/ext/leveldb/util/cache_test.cc +186 -0
  100. data/ext/leveldb/util/coding.cc +194 -0
  101. data/ext/leveldb/util/coding.h +104 -0
  102. data/ext/leveldb/util/coding_test.cc +196 -0
  103. data/ext/leveldb/util/comparator.cc +81 -0
  104. data/ext/leveldb/util/crc32c.cc +332 -0
  105. data/ext/leveldb/util/crc32c.h +45 -0
  106. data/ext/leveldb/util/crc32c_test.cc +72 -0
  107. data/ext/leveldb/util/env.cc +96 -0
  108. data/ext/leveldb/util/env_posix.cc +698 -0
  109. data/ext/leveldb/util/env_test.cc +104 -0
  110. data/ext/leveldb/util/filter_policy.cc +11 -0
  111. data/ext/leveldb/util/hash.cc +52 -0
  112. data/ext/leveldb/util/hash.h +19 -0
  113. data/ext/leveldb/util/histogram.cc +139 -0
  114. data/ext/leveldb/util/histogram.h +42 -0
  115. data/ext/leveldb/util/logging.cc +81 -0
  116. data/ext/leveldb/util/logging.h +47 -0
  117. data/ext/leveldb/util/mutexlock.h +41 -0
  118. data/ext/leveldb/util/options.cc +29 -0
  119. data/ext/leveldb/util/posix_logger.h +98 -0
  120. data/ext/leveldb/util/random.h +59 -0
  121. data/ext/leveldb/util/status.cc +75 -0
  122. data/ext/leveldb/util/testharness.cc +77 -0
  123. data/ext/leveldb/util/testharness.h +138 -0
  124. data/ext/leveldb/util/testutil.cc +51 -0
  125. data/ext/leveldb/util/testutil.h +53 -0
  126. data/lib/leveldb/version.rb +3 -0
  127. data/lib/leveldb.rb +1006 -0
  128. metadata +228 -0
@@ -0,0 +1,333 @@
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+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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+ // Use of this source code is governed by a BSD-style license that can be
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+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
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+ //
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+ // An Env is an interface used by the leveldb implementation to access
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+ // operating system functionality like the filesystem etc. Callers
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+ // may wish to provide a custom Env object when opening a database to
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+ // get fine gain control; e.g., to rate limit file system operations.
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+ //
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+ // All Env implementations are safe for concurrent access from
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+ // multiple threads without any external synchronization.
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+
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+ #ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
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+ #define STORAGE_LEVELDB_INCLUDE_ENV_H_
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+
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+ #include <cstdarg>
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+ #include <string>
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+ #include <vector>
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+ #include <stdint.h>
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+ #include "leveldb/status.h"
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+
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+ namespace leveldb {
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+
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+ class FileLock;
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+ class Logger;
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+ class RandomAccessFile;
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+ class SequentialFile;
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+ class Slice;
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+ class WritableFile;
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+
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+ class Env {
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+ public:
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+ Env() { }
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+ virtual ~Env();
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+
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+ // Return a default environment suitable for the current operating
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+ // system. Sophisticated users may wish to provide their own Env
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+ // implementation instead of relying on this default environment.
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+ //
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+ // The result of Default() belongs to leveldb and must never be deleted.
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+ static Env* Default();
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+
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+ // Create a brand new sequentially-readable file with the specified name.
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+ // On success, stores a pointer to the new file in *result and returns OK.
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+ // On failure stores NULL in *result and returns non-OK. If the file does
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+ // not exist, returns a non-OK status.
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+ //
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+ // The returned file will only be accessed by one thread at a time.
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+ virtual Status NewSequentialFile(const std::string& fname,
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+ SequentialFile** result) = 0;
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+
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+ // Create a brand new random access read-only file with the
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+ // specified name. On success, stores a pointer to the new file in
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+ // *result and returns OK. On failure stores NULL in *result and
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+ // returns non-OK. If the file does not exist, returns a non-OK
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+ // status.
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+ //
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+ // The returned file may be concurrently accessed by multiple threads.
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+ virtual Status NewRandomAccessFile(const std::string& fname,
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+ RandomAccessFile** result) = 0;
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+
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+ // Create an object that writes to a new file with the specified
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+ // name. Deletes any existing file with the same name and creates a
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+ // new file. On success, stores a pointer to the new file in
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+ // *result and returns OK. On failure stores NULL in *result and
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+ // returns non-OK.
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+ //
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+ // The returned file will only be accessed by one thread at a time.
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+ virtual Status NewWritableFile(const std::string& fname,
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+ WritableFile** result) = 0;
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+
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+ // Returns true iff the named file exists.
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+ virtual bool FileExists(const std::string& fname) = 0;
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+
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+ // Store in *result the names of the children of the specified directory.
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+ // The names are relative to "dir".
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+ // Original contents of *results are dropped.
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+ virtual Status GetChildren(const std::string& dir,
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+ std::vector<std::string>* result) = 0;
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+
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+ // Delete the named file.
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+ virtual Status DeleteFile(const std::string& fname) = 0;
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+
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+ // Create the specified directory.
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+ virtual Status CreateDir(const std::string& dirname) = 0;
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+
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+ // Delete the specified directory.
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+ virtual Status DeleteDir(const std::string& dirname) = 0;
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+
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+ // Store the size of fname in *file_size.
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+ virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
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+
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+ // Rename file src to target.
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+ virtual Status RenameFile(const std::string& src,
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+ const std::string& target) = 0;
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+
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+ // Lock the specified file. Used to prevent concurrent access to
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+ // the same db by multiple processes. On failure, stores NULL in
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+ // *lock and returns non-OK.
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+ //
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+ // On success, stores a pointer to the object that represents the
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+ // acquired lock in *lock and returns OK. The caller should call
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+ // UnlockFile(*lock) to release the lock. If the process exits,
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+ // the lock will be automatically released.
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+ //
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+ // If somebody else already holds the lock, finishes immediately
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+ // with a failure. I.e., this call does not wait for existing locks
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+ // to go away.
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+ //
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+ // May create the named file if it does not already exist.
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+ virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
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+
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+ // Release the lock acquired by a previous successful call to LockFile.
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+ // REQUIRES: lock was returned by a successful LockFile() call
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+ // REQUIRES: lock has not already been unlocked.
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+ virtual Status UnlockFile(FileLock* lock) = 0;
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+
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+ // Arrange to run "(*function)(arg)" once in a background thread.
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+ //
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+ // "function" may run in an unspecified thread. Multiple functions
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+ // added to the same Env may run concurrently in different threads.
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+ // I.e., the caller may not assume that background work items are
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+ // serialized.
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+ virtual void Schedule(
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+ void (*function)(void* arg),
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+ void* arg) = 0;
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+
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+ // Start a new thread, invoking "function(arg)" within the new thread.
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+ // When "function(arg)" returns, the thread will be destroyed.
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+ virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
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+
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+ // *path is set to a temporary directory that can be used for testing. It may
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+ // or many not have just been created. The directory may or may not differ
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+ // between runs of the same process, but subsequent calls will return the
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+ // same directory.
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+ virtual Status GetTestDirectory(std::string* path) = 0;
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+
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+ // Create and return a log file for storing informational messages.
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+ virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
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+
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+ // Returns the number of micro-seconds since some fixed point in time. Only
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+ // useful for computing deltas of time.
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+ virtual uint64_t NowMicros() = 0;
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+
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+ // Sleep/delay the thread for the perscribed number of micro-seconds.
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+ virtual void SleepForMicroseconds(int micros) = 0;
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+
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+ private:
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+ // No copying allowed
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+ Env(const Env&);
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+ void operator=(const Env&);
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+ };
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+
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+ // A file abstraction for reading sequentially through a file
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+ class SequentialFile {
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+ public:
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+ SequentialFile() { }
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+ virtual ~SequentialFile();
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+
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+ // Read up to "n" bytes from the file. "scratch[0..n-1]" may be
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+ // written by this routine. Sets "*result" to the data that was
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+ // read (including if fewer than "n" bytes were successfully read).
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+ // May set "*result" to point at data in "scratch[0..n-1]", so
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+ // "scratch[0..n-1]" must be live when "*result" is used.
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+ // If an error was encountered, returns a non-OK status.
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+ //
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+ // REQUIRES: External synchronization
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+ virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
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+
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+ // Skip "n" bytes from the file. This is guaranteed to be no
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+ // slower that reading the same data, but may be faster.
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+ //
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+ // If end of file is reached, skipping will stop at the end of the
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+ // file, and Skip will return OK.
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+ //
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+ // REQUIRES: External synchronization
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+ virtual Status Skip(uint64_t n) = 0;
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+
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+ private:
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+ // No copying allowed
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+ SequentialFile(const SequentialFile&);
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+ void operator=(const SequentialFile&);
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+ };
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+
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+ // A file abstraction for randomly reading the contents of a file.
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+ class RandomAccessFile {
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+ public:
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+ RandomAccessFile() { }
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+ virtual ~RandomAccessFile();
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+
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+ // Read up to "n" bytes from the file starting at "offset".
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+ // "scratch[0..n-1]" may be written by this routine. Sets "*result"
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+ // to the data that was read (including if fewer than "n" bytes were
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+ // successfully read). May set "*result" to point at data in
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+ // "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
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+ // "*result" is used. If an error was encountered, returns a non-OK
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+ // status.
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+ //
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+ // Safe for concurrent use by multiple threads.
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+ virtual Status Read(uint64_t offset, size_t n, Slice* result,
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+ char* scratch) const = 0;
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+
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+ private:
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+ // No copying allowed
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+ RandomAccessFile(const RandomAccessFile&);
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+ void operator=(const RandomAccessFile&);
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+ };
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+
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+ // A file abstraction for sequential writing. The implementation
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+ // must provide buffering since callers may append small fragments
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+ // at a time to the file.
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+ class WritableFile {
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+ public:
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+ WritableFile() { }
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+ virtual ~WritableFile();
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+
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+ virtual Status Append(const Slice& data) = 0;
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+ virtual Status Close() = 0;
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+ virtual Status Flush() = 0;
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+ virtual Status Sync() = 0;
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+
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+ private:
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+ // No copying allowed
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+ WritableFile(const WritableFile&);
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+ void operator=(const WritableFile&);
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+ };
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+
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+ // An interface for writing log messages.
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+ class Logger {
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+ public:
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+ Logger() { }
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+ virtual ~Logger();
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+
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+ // Write an entry to the log file with the specified format.
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+ virtual void Logv(const char* format, va_list ap) = 0;
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+
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+ private:
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+ // No copying allowed
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+ Logger(const Logger&);
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+ void operator=(const Logger&);
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+ };
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+
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+
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+ // Identifies a locked file.
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+ class FileLock {
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+ public:
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+ FileLock() { }
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+ virtual ~FileLock();
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+ private:
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+ // No copying allowed
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+ FileLock(const FileLock&);
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+ void operator=(const FileLock&);
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+ };
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+
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+ // Log the specified data to *info_log if info_log is non-NULL.
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+ extern void Log(Logger* info_log, const char* format, ...)
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+ # if defined(__GNUC__) || defined(__clang__)
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+ __attribute__((__format__ (__printf__, 2, 3)))
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+ # endif
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+ ;
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+
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+ // A utility routine: write "data" to the named file.
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+ extern Status WriteStringToFile(Env* env, const Slice& data,
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+ const std::string& fname);
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+
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+ // A utility routine: read contents of named file into *data
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+ extern Status ReadFileToString(Env* env, const std::string& fname,
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+ std::string* data);
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+
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+ // An implementation of Env that forwards all calls to another Env.
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+ // May be useful to clients who wish to override just part of the
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+ // functionality of another Env.
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+ class EnvWrapper : public Env {
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+ public:
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+ // Initialize an EnvWrapper that delegates all calls to *t
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+ explicit EnvWrapper(Env* t) : target_(t) { }
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+ virtual ~EnvWrapper();
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+
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+ // Return the target to which this Env forwards all calls
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+ Env* target() const { return target_; }
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+
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+ // The following text is boilerplate that forwards all methods to target()
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+ Status NewSequentialFile(const std::string& f, SequentialFile** r) {
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+ return target_->NewSequentialFile(f, r);
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+ }
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+ Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) {
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+ return target_->NewRandomAccessFile(f, r);
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+ }
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+ Status NewWritableFile(const std::string& f, WritableFile** r) {
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+ return target_->NewWritableFile(f, r);
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+ }
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+ bool FileExists(const std::string& f) { return target_->FileExists(f); }
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+ Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
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+ return target_->GetChildren(dir, r);
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+ }
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+ Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
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+ Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
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+ Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
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+ Status GetFileSize(const std::string& f, uint64_t* s) {
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+ return target_->GetFileSize(f, s);
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+ }
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+ Status RenameFile(const std::string& s, const std::string& t) {
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+ return target_->RenameFile(s, t);
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+ }
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+ Status LockFile(const std::string& f, FileLock** l) {
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+ return target_->LockFile(f, l);
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+ }
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+ Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
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+ void Schedule(void (*f)(void*), void* a) {
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+ return target_->Schedule(f, a);
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+ }
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+ void StartThread(void (*f)(void*), void* a) {
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+ return target_->StartThread(f, a);
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+ }
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+ virtual Status GetTestDirectory(std::string* path) {
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+ return target_->GetTestDirectory(path);
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+ }
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+ virtual Status NewLogger(const std::string& fname, Logger** result) {
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+ return target_->NewLogger(fname, result);
320
+ }
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+ uint64_t NowMicros() {
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+ return target_->NowMicros();
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+ }
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+ void SleepForMicroseconds(int micros) {
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+ target_->SleepForMicroseconds(micros);
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+ }
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+ private:
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+ Env* target_;
329
+ };
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+
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+ } // namespace leveldb
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+
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+ #endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
@@ -0,0 +1,70 @@
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+ // Copyright (c) 2012 The LevelDB Authors. All rights reserved.
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+ // Use of this source code is governed by a BSD-style license that can be
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+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
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+ //
5
+ // A database can be configured with a custom FilterPolicy object.
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+ // This object is responsible for creating a small filter from a set
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+ // of keys. These filters are stored in leveldb and are consulted
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+ // automatically by leveldb to decide whether or not to read some
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+ // information from disk. In many cases, a filter can cut down the
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+ // number of disk seeks form a handful to a single disk seek per
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+ // DB::Get() call.
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+ //
13
+ // Most people will want to use the builtin bloom filter support (see
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+ // NewBloomFilterPolicy() below).
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+
16
+ #ifndef STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
17
+ #define STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
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+
19
+ #include <string>
20
+
21
+ namespace leveldb {
22
+
23
+ class Slice;
24
+
25
+ class FilterPolicy {
26
+ public:
27
+ virtual ~FilterPolicy();
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+
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+ // Return the name of this policy. Note that if the filter encoding
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+ // changes in an incompatible way, the name returned by this method
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+ // must be changed. Otherwise, old incompatible filters may be
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+ // passed to methods of this type.
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+ virtual const char* Name() const = 0;
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+
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+ // keys[0,n-1] contains a list of keys (potentially with duplicates)
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+ // that are ordered according to the user supplied comparator.
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+ // Append a filter that summarizes keys[0,n-1] to *dst.
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+ //
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+ // Warning: do not change the initial contents of *dst. Instead,
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+ // append the newly constructed filter to *dst.
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+ virtual void CreateFilter(const Slice* keys, int n, std::string* dst)
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+ const = 0;
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+
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+ // "filter" contains the data appended by a preceding call to
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+ // CreateFilter() on this class. This method must return true if
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+ // the key was in the list of keys passed to CreateFilter().
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+ // This method may return true or false if the key was not on the
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+ // list, but it should aim to return false with a high probability.
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+ virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const = 0;
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+ };
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+
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+ // Return a new filter policy that uses a bloom filter with approximately
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+ // the specified number of bits per key. A good value for bits_per_key
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+ // is 10, which yields a filter with ~ 1% false positive rate.
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+ //
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+ // Callers must delete the result after any database that is using the
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+ // result has been closed.
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+ //
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+ // Note: if you are using a custom comparator that ignores some parts
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+ // of the keys being compared, you must not use NewBloomFilterPolicy()
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+ // and must provide your own FilterPolicy that also ignores the
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+ // corresponding parts of the keys. For example, if the comparator
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+ // ignores trailing spaces, it would be incorrect to use a
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+ // FilterPolicy (like NewBloomFilterPolicy) that does not ignore
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+ // trailing spaces in keys.
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+ extern const FilterPolicy* NewBloomFilterPolicy(int bits_per_key);
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+
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+ }
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+
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+ #endif // STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
@@ -0,0 +1,100 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
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+ //
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+ // An iterator yields a sequence of key/value pairs from a source.
6
+ // The following class defines the interface. Multiple implementations
7
+ // are provided by this library. In particular, iterators are provided
8
+ // to access the contents of a Table or a DB.
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+ //
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+ // Multiple threads can invoke const methods on an Iterator without
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+ // external synchronization, but if any of the threads may call a
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+ // non-const method, all threads accessing the same Iterator must use
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+ // external synchronization.
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+
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+ #ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
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+ #define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
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+
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+ #include "leveldb/slice.h"
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+ #include "leveldb/status.h"
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+
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+ namespace leveldb {
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+
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+ class Iterator {
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+ public:
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+ Iterator();
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+ virtual ~Iterator();
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+
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+ // An iterator is either positioned at a key/value pair, or
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+ // not valid. This method returns true iff the iterator is valid.
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+ virtual bool Valid() const = 0;
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+
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+ // Position at the first key in the source. The iterator is Valid()
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+ // after this call iff the source is not empty.
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+ virtual void SeekToFirst() = 0;
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+
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+ // Position at the last key in the source. The iterator is
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+ // Valid() after this call iff the source is not empty.
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+ virtual void SeekToLast() = 0;
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+
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+ // Position at the first key in the source that at or past target
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+ // The iterator is Valid() after this call iff the source contains
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+ // an entry that comes at or past target.
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+ virtual void Seek(const Slice& target) = 0;
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+
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+ // Moves to the next entry in the source. After this call, Valid() is
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+ // true iff the iterator was not positioned at the last entry in the source.
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+ // REQUIRES: Valid()
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+ virtual void Next() = 0;
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+
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+ // Moves to the previous entry in the source. After this call, Valid() is
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+ // true iff the iterator was not positioned at the first entry in source.
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+ // REQUIRES: Valid()
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+ virtual void Prev() = 0;
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+
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+ // Return the key for the current entry. The underlying storage for
56
+ // the returned slice is valid only until the next modification of
57
+ // the iterator.
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+ // REQUIRES: Valid()
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+ virtual Slice key() const = 0;
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+
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+ // Return the value for the current entry. The underlying storage for
62
+ // the returned slice is valid only until the next modification of
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+ // the iterator.
64
+ // REQUIRES: !AtEnd() && !AtStart()
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+ virtual Slice value() const = 0;
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+
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+ // If an error has occurred, return it. Else return an ok status.
68
+ virtual Status status() const = 0;
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+
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+ // Clients are allowed to register function/arg1/arg2 triples that
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+ // will be invoked when this iterator is destroyed.
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+ //
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+ // Note that unlike all of the preceding methods, this method is
74
+ // not abstract and therefore clients should not override it.
75
+ typedef void (*CleanupFunction)(void* arg1, void* arg2);
76
+ void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
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+
78
+ private:
79
+ struct Cleanup {
80
+ CleanupFunction function;
81
+ void* arg1;
82
+ void* arg2;
83
+ Cleanup* next;
84
+ };
85
+ Cleanup cleanup_;
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+
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+ // No copying allowed
88
+ Iterator(const Iterator&);
89
+ void operator=(const Iterator&);
90
+ };
91
+
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+ // Return an empty iterator (yields nothing).
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+ extern Iterator* NewEmptyIterator();
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+
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+ // Return an empty iterator with the specified status.
96
+ extern Iterator* NewErrorIterator(const Status& status);
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+
98
+ } // namespace leveldb
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+
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+ #endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_