leveldb 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/LICENSE.txt +22 -0
- data/README.md +95 -0
- data/ext/Rakefile +11 -0
- data/ext/leveldb/LICENSE +27 -0
- data/ext/leveldb/Makefile +206 -0
- data/ext/leveldb/build_config.mk +13 -0
- data/ext/leveldb/db/builder.cc +88 -0
- data/ext/leveldb/db/builder.h +34 -0
- data/ext/leveldb/db/c.cc +595 -0
- data/ext/leveldb/db/c_test.c +390 -0
- data/ext/leveldb/db/corruption_test.cc +359 -0
- data/ext/leveldb/db/db_bench.cc +979 -0
- data/ext/leveldb/db/db_impl.cc +1485 -0
- data/ext/leveldb/db/db_impl.h +203 -0
- data/ext/leveldb/db/db_iter.cc +299 -0
- data/ext/leveldb/db/db_iter.h +26 -0
- data/ext/leveldb/db/db_test.cc +2092 -0
- data/ext/leveldb/db/dbformat.cc +140 -0
- data/ext/leveldb/db/dbformat.h +227 -0
- data/ext/leveldb/db/dbformat_test.cc +112 -0
- data/ext/leveldb/db/filename.cc +139 -0
- data/ext/leveldb/db/filename.h +80 -0
- data/ext/leveldb/db/filename_test.cc +122 -0
- data/ext/leveldb/db/leveldb_main.cc +238 -0
- data/ext/leveldb/db/log_format.h +35 -0
- data/ext/leveldb/db/log_reader.cc +259 -0
- data/ext/leveldb/db/log_reader.h +108 -0
- data/ext/leveldb/db/log_test.cc +500 -0
- data/ext/leveldb/db/log_writer.cc +103 -0
- data/ext/leveldb/db/log_writer.h +48 -0
- data/ext/leveldb/db/memtable.cc +145 -0
- data/ext/leveldb/db/memtable.h +91 -0
- data/ext/leveldb/db/repair.cc +389 -0
- data/ext/leveldb/db/skiplist.h +379 -0
- data/ext/leveldb/db/skiplist_test.cc +378 -0
- data/ext/leveldb/db/snapshot.h +66 -0
- data/ext/leveldb/db/table_cache.cc +121 -0
- data/ext/leveldb/db/table_cache.h +61 -0
- data/ext/leveldb/db/version_edit.cc +266 -0
- data/ext/leveldb/db/version_edit.h +107 -0
- data/ext/leveldb/db/version_edit_test.cc +46 -0
- data/ext/leveldb/db/version_set.cc +1443 -0
- data/ext/leveldb/db/version_set.h +383 -0
- data/ext/leveldb/db/version_set_test.cc +179 -0
- data/ext/leveldb/db/write_batch.cc +147 -0
- data/ext/leveldb/db/write_batch_internal.h +49 -0
- data/ext/leveldb/db/write_batch_test.cc +120 -0
- data/ext/leveldb/doc/bench/db_bench_sqlite3.cc +718 -0
- data/ext/leveldb/doc/bench/db_bench_tree_db.cc +528 -0
- data/ext/leveldb/helpers/memenv/memenv.cc +384 -0
- data/ext/leveldb/helpers/memenv/memenv.h +20 -0
- data/ext/leveldb/helpers/memenv/memenv_test.cc +232 -0
- data/ext/leveldb/include/leveldb/c.h +291 -0
- data/ext/leveldb/include/leveldb/cache.h +99 -0
- data/ext/leveldb/include/leveldb/comparator.h +63 -0
- data/ext/leveldb/include/leveldb/db.h +161 -0
- data/ext/leveldb/include/leveldb/env.h +333 -0
- data/ext/leveldb/include/leveldb/filter_policy.h +70 -0
- data/ext/leveldb/include/leveldb/iterator.h +100 -0
- data/ext/leveldb/include/leveldb/options.h +195 -0
- data/ext/leveldb/include/leveldb/slice.h +109 -0
- data/ext/leveldb/include/leveldb/status.h +106 -0
- data/ext/leveldb/include/leveldb/table.h +85 -0
- data/ext/leveldb/include/leveldb/table_builder.h +92 -0
- data/ext/leveldb/include/leveldb/write_batch.h +64 -0
- data/ext/leveldb/issues/issue178_test.cc +92 -0
- data/ext/leveldb/port/atomic_pointer.h +224 -0
- data/ext/leveldb/port/port.h +19 -0
- data/ext/leveldb/port/port_example.h +135 -0
- data/ext/leveldb/port/port_posix.cc +54 -0
- data/ext/leveldb/port/port_posix.h +157 -0
- data/ext/leveldb/port/thread_annotations.h +59 -0
- data/ext/leveldb/port/win/stdint.h +24 -0
- data/ext/leveldb/table/block.cc +268 -0
- data/ext/leveldb/table/block.h +44 -0
- data/ext/leveldb/table/block_builder.cc +109 -0
- data/ext/leveldb/table/block_builder.h +57 -0
- data/ext/leveldb/table/filter_block.cc +111 -0
- data/ext/leveldb/table/filter_block.h +68 -0
- data/ext/leveldb/table/filter_block_test.cc +128 -0
- data/ext/leveldb/table/format.cc +145 -0
- data/ext/leveldb/table/format.h +108 -0
- data/ext/leveldb/table/iterator.cc +67 -0
- data/ext/leveldb/table/iterator_wrapper.h +63 -0
- data/ext/leveldb/table/merger.cc +197 -0
- data/ext/leveldb/table/merger.h +26 -0
- data/ext/leveldb/table/table.cc +275 -0
- data/ext/leveldb/table/table_builder.cc +270 -0
- data/ext/leveldb/table/table_test.cc +868 -0
- data/ext/leveldb/table/two_level_iterator.cc +182 -0
- data/ext/leveldb/table/two_level_iterator.h +34 -0
- data/ext/leveldb/util/arena.cc +68 -0
- data/ext/leveldb/util/arena.h +68 -0
- data/ext/leveldb/util/arena_test.cc +68 -0
- data/ext/leveldb/util/bloom.cc +95 -0
- data/ext/leveldb/util/bloom_test.cc +160 -0
- data/ext/leveldb/util/cache.cc +325 -0
- data/ext/leveldb/util/cache_test.cc +186 -0
- data/ext/leveldb/util/coding.cc +194 -0
- data/ext/leveldb/util/coding.h +104 -0
- data/ext/leveldb/util/coding_test.cc +196 -0
- data/ext/leveldb/util/comparator.cc +81 -0
- data/ext/leveldb/util/crc32c.cc +332 -0
- data/ext/leveldb/util/crc32c.h +45 -0
- data/ext/leveldb/util/crc32c_test.cc +72 -0
- data/ext/leveldb/util/env.cc +96 -0
- data/ext/leveldb/util/env_posix.cc +698 -0
- data/ext/leveldb/util/env_test.cc +104 -0
- data/ext/leveldb/util/filter_policy.cc +11 -0
- data/ext/leveldb/util/hash.cc +52 -0
- data/ext/leveldb/util/hash.h +19 -0
- data/ext/leveldb/util/histogram.cc +139 -0
- data/ext/leveldb/util/histogram.h +42 -0
- data/ext/leveldb/util/logging.cc +81 -0
- data/ext/leveldb/util/logging.h +47 -0
- data/ext/leveldb/util/mutexlock.h +41 -0
- data/ext/leveldb/util/options.cc +29 -0
- data/ext/leveldb/util/posix_logger.h +98 -0
- data/ext/leveldb/util/random.h +59 -0
- data/ext/leveldb/util/status.cc +75 -0
- data/ext/leveldb/util/testharness.cc +77 -0
- data/ext/leveldb/util/testharness.h +138 -0
- data/ext/leveldb/util/testutil.cc +51 -0
- data/ext/leveldb/util/testutil.h +53 -0
- data/lib/leveldb/version.rb +3 -0
- data/lib/leveldb.rb +1006 -0
- metadata +228 -0
@@ -0,0 +1,379 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
//
|
5
|
+
// Thread safety
|
6
|
+
// -------------
|
7
|
+
//
|
8
|
+
// Writes require external synchronization, most likely a mutex.
|
9
|
+
// Reads require a guarantee that the SkipList will not be destroyed
|
10
|
+
// while the read is in progress. Apart from that, reads progress
|
11
|
+
// without any internal locking or synchronization.
|
12
|
+
//
|
13
|
+
// Invariants:
|
14
|
+
//
|
15
|
+
// (1) Allocated nodes are never deleted until the SkipList is
|
16
|
+
// destroyed. This is trivially guaranteed by the code since we
|
17
|
+
// never delete any skip list nodes.
|
18
|
+
//
|
19
|
+
// (2) The contents of a Node except for the next/prev pointers are
|
20
|
+
// immutable after the Node has been linked into the SkipList.
|
21
|
+
// Only Insert() modifies the list, and it is careful to initialize
|
22
|
+
// a node and use release-stores to publish the nodes in one or
|
23
|
+
// more lists.
|
24
|
+
//
|
25
|
+
// ... prev vs. next pointer ordering ...
|
26
|
+
|
27
|
+
#include <assert.h>
|
28
|
+
#include <stdlib.h>
|
29
|
+
#include "port/port.h"
|
30
|
+
#include "util/arena.h"
|
31
|
+
#include "util/random.h"
|
32
|
+
|
33
|
+
namespace leveldb {
|
34
|
+
|
35
|
+
class Arena;
|
36
|
+
|
37
|
+
template<typename Key, class Comparator>
|
38
|
+
class SkipList {
|
39
|
+
private:
|
40
|
+
struct Node;
|
41
|
+
|
42
|
+
public:
|
43
|
+
// Create a new SkipList object that will use "cmp" for comparing keys,
|
44
|
+
// and will allocate memory using "*arena". Objects allocated in the arena
|
45
|
+
// must remain allocated for the lifetime of the skiplist object.
|
46
|
+
explicit SkipList(Comparator cmp, Arena* arena);
|
47
|
+
|
48
|
+
// Insert key into the list.
|
49
|
+
// REQUIRES: nothing that compares equal to key is currently in the list.
|
50
|
+
void Insert(const Key& key);
|
51
|
+
|
52
|
+
// Returns true iff an entry that compares equal to key is in the list.
|
53
|
+
bool Contains(const Key& key) const;
|
54
|
+
|
55
|
+
// Iteration over the contents of a skip list
|
56
|
+
class Iterator {
|
57
|
+
public:
|
58
|
+
// Initialize an iterator over the specified list.
|
59
|
+
// The returned iterator is not valid.
|
60
|
+
explicit Iterator(const SkipList* list);
|
61
|
+
|
62
|
+
// Returns true iff the iterator is positioned at a valid node.
|
63
|
+
bool Valid() const;
|
64
|
+
|
65
|
+
// Returns the key at the current position.
|
66
|
+
// REQUIRES: Valid()
|
67
|
+
const Key& key() const;
|
68
|
+
|
69
|
+
// Advances to the next position.
|
70
|
+
// REQUIRES: Valid()
|
71
|
+
void Next();
|
72
|
+
|
73
|
+
// Advances to the previous position.
|
74
|
+
// REQUIRES: Valid()
|
75
|
+
void Prev();
|
76
|
+
|
77
|
+
// Advance to the first entry with a key >= target
|
78
|
+
void Seek(const Key& target);
|
79
|
+
|
80
|
+
// Position at the first entry in list.
|
81
|
+
// Final state of iterator is Valid() iff list is not empty.
|
82
|
+
void SeekToFirst();
|
83
|
+
|
84
|
+
// Position at the last entry in list.
|
85
|
+
// Final state of iterator is Valid() iff list is not empty.
|
86
|
+
void SeekToLast();
|
87
|
+
|
88
|
+
private:
|
89
|
+
const SkipList* list_;
|
90
|
+
Node* node_;
|
91
|
+
// Intentionally copyable
|
92
|
+
};
|
93
|
+
|
94
|
+
private:
|
95
|
+
enum { kMaxHeight = 12 };
|
96
|
+
|
97
|
+
// Immutable after construction
|
98
|
+
Comparator const compare_;
|
99
|
+
Arena* const arena_; // Arena used for allocations of nodes
|
100
|
+
|
101
|
+
Node* const head_;
|
102
|
+
|
103
|
+
// Modified only by Insert(). Read racily by readers, but stale
|
104
|
+
// values are ok.
|
105
|
+
port::AtomicPointer max_height_; // Height of the entire list
|
106
|
+
|
107
|
+
inline int GetMaxHeight() const {
|
108
|
+
return static_cast<int>(
|
109
|
+
reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load()));
|
110
|
+
}
|
111
|
+
|
112
|
+
// Read/written only by Insert().
|
113
|
+
Random rnd_;
|
114
|
+
|
115
|
+
Node* NewNode(const Key& key, int height);
|
116
|
+
int RandomHeight();
|
117
|
+
bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
|
118
|
+
|
119
|
+
// Return true if key is greater than the data stored in "n"
|
120
|
+
bool KeyIsAfterNode(const Key& key, Node* n) const;
|
121
|
+
|
122
|
+
// Return the earliest node that comes at or after key.
|
123
|
+
// Return NULL if there is no such node.
|
124
|
+
//
|
125
|
+
// If prev is non-NULL, fills prev[level] with pointer to previous
|
126
|
+
// node at "level" for every level in [0..max_height_-1].
|
127
|
+
Node* FindGreaterOrEqual(const Key& key, Node** prev) const;
|
128
|
+
|
129
|
+
// Return the latest node with a key < key.
|
130
|
+
// Return head_ if there is no such node.
|
131
|
+
Node* FindLessThan(const Key& key) const;
|
132
|
+
|
133
|
+
// Return the last node in the list.
|
134
|
+
// Return head_ if list is empty.
|
135
|
+
Node* FindLast() const;
|
136
|
+
|
137
|
+
// No copying allowed
|
138
|
+
SkipList(const SkipList&);
|
139
|
+
void operator=(const SkipList&);
|
140
|
+
};
|
141
|
+
|
142
|
+
// Implementation details follow
|
143
|
+
template<typename Key, class Comparator>
|
144
|
+
struct SkipList<Key,Comparator>::Node {
|
145
|
+
explicit Node(const Key& k) : key(k) { }
|
146
|
+
|
147
|
+
Key const key;
|
148
|
+
|
149
|
+
// Accessors/mutators for links. Wrapped in methods so we can
|
150
|
+
// add the appropriate barriers as necessary.
|
151
|
+
Node* Next(int n) {
|
152
|
+
assert(n >= 0);
|
153
|
+
// Use an 'acquire load' so that we observe a fully initialized
|
154
|
+
// version of the returned Node.
|
155
|
+
return reinterpret_cast<Node*>(next_[n].Acquire_Load());
|
156
|
+
}
|
157
|
+
void SetNext(int n, Node* x) {
|
158
|
+
assert(n >= 0);
|
159
|
+
// Use a 'release store' so that anybody who reads through this
|
160
|
+
// pointer observes a fully initialized version of the inserted node.
|
161
|
+
next_[n].Release_Store(x);
|
162
|
+
}
|
163
|
+
|
164
|
+
// No-barrier variants that can be safely used in a few locations.
|
165
|
+
Node* NoBarrier_Next(int n) {
|
166
|
+
assert(n >= 0);
|
167
|
+
return reinterpret_cast<Node*>(next_[n].NoBarrier_Load());
|
168
|
+
}
|
169
|
+
void NoBarrier_SetNext(int n, Node* x) {
|
170
|
+
assert(n >= 0);
|
171
|
+
next_[n].NoBarrier_Store(x);
|
172
|
+
}
|
173
|
+
|
174
|
+
private:
|
175
|
+
// Array of length equal to the node height. next_[0] is lowest level link.
|
176
|
+
port::AtomicPointer next_[1];
|
177
|
+
};
|
178
|
+
|
179
|
+
template<typename Key, class Comparator>
|
180
|
+
typename SkipList<Key,Comparator>::Node*
|
181
|
+
SkipList<Key,Comparator>::NewNode(const Key& key, int height) {
|
182
|
+
char* mem = arena_->AllocateAligned(
|
183
|
+
sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1));
|
184
|
+
return new (mem) Node(key);
|
185
|
+
}
|
186
|
+
|
187
|
+
template<typename Key, class Comparator>
|
188
|
+
inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) {
|
189
|
+
list_ = list;
|
190
|
+
node_ = NULL;
|
191
|
+
}
|
192
|
+
|
193
|
+
template<typename Key, class Comparator>
|
194
|
+
inline bool SkipList<Key,Comparator>::Iterator::Valid() const {
|
195
|
+
return node_ != NULL;
|
196
|
+
}
|
197
|
+
|
198
|
+
template<typename Key, class Comparator>
|
199
|
+
inline const Key& SkipList<Key,Comparator>::Iterator::key() const {
|
200
|
+
assert(Valid());
|
201
|
+
return node_->key;
|
202
|
+
}
|
203
|
+
|
204
|
+
template<typename Key, class Comparator>
|
205
|
+
inline void SkipList<Key,Comparator>::Iterator::Next() {
|
206
|
+
assert(Valid());
|
207
|
+
node_ = node_->Next(0);
|
208
|
+
}
|
209
|
+
|
210
|
+
template<typename Key, class Comparator>
|
211
|
+
inline void SkipList<Key,Comparator>::Iterator::Prev() {
|
212
|
+
// Instead of using explicit "prev" links, we just search for the
|
213
|
+
// last node that falls before key.
|
214
|
+
assert(Valid());
|
215
|
+
node_ = list_->FindLessThan(node_->key);
|
216
|
+
if (node_ == list_->head_) {
|
217
|
+
node_ = NULL;
|
218
|
+
}
|
219
|
+
}
|
220
|
+
|
221
|
+
template<typename Key, class Comparator>
|
222
|
+
inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) {
|
223
|
+
node_ = list_->FindGreaterOrEqual(target, NULL);
|
224
|
+
}
|
225
|
+
|
226
|
+
template<typename Key, class Comparator>
|
227
|
+
inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() {
|
228
|
+
node_ = list_->head_->Next(0);
|
229
|
+
}
|
230
|
+
|
231
|
+
template<typename Key, class Comparator>
|
232
|
+
inline void SkipList<Key,Comparator>::Iterator::SeekToLast() {
|
233
|
+
node_ = list_->FindLast();
|
234
|
+
if (node_ == list_->head_) {
|
235
|
+
node_ = NULL;
|
236
|
+
}
|
237
|
+
}
|
238
|
+
|
239
|
+
template<typename Key, class Comparator>
|
240
|
+
int SkipList<Key,Comparator>::RandomHeight() {
|
241
|
+
// Increase height with probability 1 in kBranching
|
242
|
+
static const unsigned int kBranching = 4;
|
243
|
+
int height = 1;
|
244
|
+
while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) {
|
245
|
+
height++;
|
246
|
+
}
|
247
|
+
assert(height > 0);
|
248
|
+
assert(height <= kMaxHeight);
|
249
|
+
return height;
|
250
|
+
}
|
251
|
+
|
252
|
+
template<typename Key, class Comparator>
|
253
|
+
bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
|
254
|
+
// NULL n is considered infinite
|
255
|
+
return (n != NULL) && (compare_(n->key, key) < 0);
|
256
|
+
}
|
257
|
+
|
258
|
+
template<typename Key, class Comparator>
|
259
|
+
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev)
|
260
|
+
const {
|
261
|
+
Node* x = head_;
|
262
|
+
int level = GetMaxHeight() - 1;
|
263
|
+
while (true) {
|
264
|
+
Node* next = x->Next(level);
|
265
|
+
if (KeyIsAfterNode(key, next)) {
|
266
|
+
// Keep searching in this list
|
267
|
+
x = next;
|
268
|
+
} else {
|
269
|
+
if (prev != NULL) prev[level] = x;
|
270
|
+
if (level == 0) {
|
271
|
+
return next;
|
272
|
+
} else {
|
273
|
+
// Switch to next list
|
274
|
+
level--;
|
275
|
+
}
|
276
|
+
}
|
277
|
+
}
|
278
|
+
}
|
279
|
+
|
280
|
+
template<typename Key, class Comparator>
|
281
|
+
typename SkipList<Key,Comparator>::Node*
|
282
|
+
SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
|
283
|
+
Node* x = head_;
|
284
|
+
int level = GetMaxHeight() - 1;
|
285
|
+
while (true) {
|
286
|
+
assert(x == head_ || compare_(x->key, key) < 0);
|
287
|
+
Node* next = x->Next(level);
|
288
|
+
if (next == NULL || compare_(next->key, key) >= 0) {
|
289
|
+
if (level == 0) {
|
290
|
+
return x;
|
291
|
+
} else {
|
292
|
+
// Switch to next list
|
293
|
+
level--;
|
294
|
+
}
|
295
|
+
} else {
|
296
|
+
x = next;
|
297
|
+
}
|
298
|
+
}
|
299
|
+
}
|
300
|
+
|
301
|
+
template<typename Key, class Comparator>
|
302
|
+
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
|
303
|
+
const {
|
304
|
+
Node* x = head_;
|
305
|
+
int level = GetMaxHeight() - 1;
|
306
|
+
while (true) {
|
307
|
+
Node* next = x->Next(level);
|
308
|
+
if (next == NULL) {
|
309
|
+
if (level == 0) {
|
310
|
+
return x;
|
311
|
+
} else {
|
312
|
+
// Switch to next list
|
313
|
+
level--;
|
314
|
+
}
|
315
|
+
} else {
|
316
|
+
x = next;
|
317
|
+
}
|
318
|
+
}
|
319
|
+
}
|
320
|
+
|
321
|
+
template<typename Key, class Comparator>
|
322
|
+
SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
|
323
|
+
: compare_(cmp),
|
324
|
+
arena_(arena),
|
325
|
+
head_(NewNode(0 /* any key will do */, kMaxHeight)),
|
326
|
+
max_height_(reinterpret_cast<void*>(1)),
|
327
|
+
rnd_(0xdeadbeef) {
|
328
|
+
for (int i = 0; i < kMaxHeight; i++) {
|
329
|
+
head_->SetNext(i, NULL);
|
330
|
+
}
|
331
|
+
}
|
332
|
+
|
333
|
+
template<typename Key, class Comparator>
|
334
|
+
void SkipList<Key,Comparator>::Insert(const Key& key) {
|
335
|
+
// TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual()
|
336
|
+
// here since Insert() is externally synchronized.
|
337
|
+
Node* prev[kMaxHeight];
|
338
|
+
Node* x = FindGreaterOrEqual(key, prev);
|
339
|
+
|
340
|
+
// Our data structure does not allow duplicate insertion
|
341
|
+
assert(x == NULL || !Equal(key, x->key));
|
342
|
+
|
343
|
+
int height = RandomHeight();
|
344
|
+
if (height > GetMaxHeight()) {
|
345
|
+
for (int i = GetMaxHeight(); i < height; i++) {
|
346
|
+
prev[i] = head_;
|
347
|
+
}
|
348
|
+
//fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
|
349
|
+
|
350
|
+
// It is ok to mutate max_height_ without any synchronization
|
351
|
+
// with concurrent readers. A concurrent reader that observes
|
352
|
+
// the new value of max_height_ will see either the old value of
|
353
|
+
// new level pointers from head_ (NULL), or a new value set in
|
354
|
+
// the loop below. In the former case the reader will
|
355
|
+
// immediately drop to the next level since NULL sorts after all
|
356
|
+
// keys. In the latter case the reader will use the new node.
|
357
|
+
max_height_.NoBarrier_Store(reinterpret_cast<void*>(height));
|
358
|
+
}
|
359
|
+
|
360
|
+
x = NewNode(key, height);
|
361
|
+
for (int i = 0; i < height; i++) {
|
362
|
+
// NoBarrier_SetNext() suffices since we will add a barrier when
|
363
|
+
// we publish a pointer to "x" in prev[i].
|
364
|
+
x->NoBarrier_SetNext(i, prev[i]->NoBarrier_Next(i));
|
365
|
+
prev[i]->SetNext(i, x);
|
366
|
+
}
|
367
|
+
}
|
368
|
+
|
369
|
+
template<typename Key, class Comparator>
|
370
|
+
bool SkipList<Key,Comparator>::Contains(const Key& key) const {
|
371
|
+
Node* x = FindGreaterOrEqual(key, NULL);
|
372
|
+
if (x != NULL && Equal(key, x->key)) {
|
373
|
+
return true;
|
374
|
+
} else {
|
375
|
+
return false;
|
376
|
+
}
|
377
|
+
}
|
378
|
+
|
379
|
+
} // namespace leveldb
|