dango_generator 0.0.38
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- data/LICENSE +16 -0
- data/README.txt +41 -0
- data/dango_generator.rb +99 -0
- data/templates/as3/as3corelib-license.txt +33 -0
- data/templates/as3/as3corelib-readme.txt +5 -0
- data/templates/as3/com/adobe/crypto/MD5.as +256 -0
- data/templates/as3/com/adobe/crypto/SHA1.as +268 -0
- data/templates/as3/com/adobe/crypto/SHA224.as +255 -0
- data/templates/as3/com/adobe/crypto/SHA256.as +260 -0
- data/templates/as3/com/adobe/crypto/WSSEUsernameToken.as +117 -0
- data/templates/as3/com/adobe/errors/IllegalStateError.as +66 -0
- data/templates/as3/com/adobe/images/BitString.as +42 -0
- data/templates/as3/com/adobe/images/JPGEncoder.as +651 -0
- data/templates/as3/com/adobe/images/PNGEncoder.as +144 -0
- data/templates/as3/com/adobe/net/DynamicURLLoader.as +58 -0
- data/templates/as3/com/adobe/net/IURIResolver.as +79 -0
- data/templates/as3/com/adobe/net/URI.as +2469 -0
- data/templates/as3/com/adobe/net/URIEncodingBitmap.as +142 -0
- data/templates/as3/com/adobe/net/proxies/RFC2817Socket.as +204 -0
- data/templates/as3/com/adobe/serialization/json/JSON.as +88 -0
- data/templates/as3/com/adobe/serialization/json/JSONDecoder.as +218 -0
- data/templates/as3/com/adobe/serialization/json/JSONEncoder.as +302 -0
- data/templates/as3/com/adobe/serialization/json/JSONParseError.as +90 -0
- data/templates/as3/com/adobe/serialization/json/JSONToken.as +107 -0
- data/templates/as3/com/adobe/serialization/json/JSONTokenType.as +70 -0
- data/templates/as3/com/adobe/serialization/json/JSONTokenizer.as +550 -0
- data/templates/as3/com/adobe/utils/ArrayUtil.as +190 -0
- data/templates/as3/com/adobe/utils/DateUtil.as +666 -0
- data/templates/as3/com/adobe/utils/DictionaryUtil.as +90 -0
- data/templates/as3/com/adobe/utils/IntUtil.as +69 -0
- data/templates/as3/com/adobe/utils/NumberFormatter.as +77 -0
- data/templates/as3/com/adobe/utils/StringUtil.as +257 -0
- data/templates/as3/com/adobe/utils/XMLUtil.as +171 -0
- data/templates/as3/com/adobe/webapis/ServiceBase.as +51 -0
- data/templates/as3/com/adobe/webapis/URLLoaderBase.as +111 -0
- data/templates/as3/com/adobe/webapis/events/ServiceEvent.as +78 -0
- data/templates/as3/org/rubyforge/dango/DangoClientFramework.as +426 -0
- data/templates/as3/org/rubyforge/dango/DangoError.as +11 -0
- data/templates/as3/org/rubyforge/dango/DangoErrorCode.as +7 -0
- data/templates/as3/org/rubyforge/dango/DangoErrorEvent.as +23 -0
- data/templates/as3/org/rubyforge/dango/DangoReceiveEvent.as +21 -0
- data/templates/as3/org/rubyforge/dango/DangoURLLoader.as +127 -0
- data/templates/as3/org/rubyforge/dango/DangoURLLoaderEvent.as +29 -0
- data/templates/as3/org/rubyforge/dango/DangoUtil.as +84 -0
- data/templates/dango/config/development.yml +28 -0
- data/templates/dango/config/production.yml +3 -0
- data/templates/dango/config/system_message.yml +5 -0
- data/templates/dango/config/test.yml +3 -0
- data/templates/dango/server/99_dango_server.rb +22 -0
- data/templates/lib/dango_monitor_client.rb +1 -0
- data/templates/lib/dango_tester_client.rb +1 -0
- data/templates/script/dango_server +36 -0
- data/templates/tasks/dango.rake +2 -0
- metadata +108 -0
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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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prepare derivative works of, publicly display, publicly perform, and
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distribute this source code and such derivative works in source or
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object code form without any attribution requirements.
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json
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{
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import flash.utils.describeType;
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public class JSONEncoder {
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/** The string that is going to represent the object we're encoding */
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private var jsonString:String;
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/**
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* Creates a new JSONEncoder.
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*
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* @param o The object to encode as a JSON string
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function JSONEncoder( value:* ) {
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jsonString = convertToString( value );
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}
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/**
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* Gets the JSON string from the encoder.
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*
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* @return The JSON string representation of the object
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* that was passed to the constructor
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function getString():String {
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return jsonString;
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}
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/**
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* Converts a value to it's JSON string equivalent.
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*
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* @param value The value to convert. Could be any
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* type (object, number, array, etc)
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*/
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private function convertToString( value:* ):String {
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// determine what value is and convert it based on it's type
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if ( value is String ) {
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// escape the string so it's formatted correctly
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return escapeString( value as String );
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} else if ( value is Number ) {
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// only encode numbers that finate
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return isFinite( value as Number) ? value.toString() : "null";
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} else if ( value is Boolean ) {
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// convert boolean to string easily
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return value ? "true" : "false";
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} else if ( value is Array ) {
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// call the helper method to convert an array
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return arrayToString( value as Array );
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} else if ( value is Object && value != null ) {
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// call the helper method to convert an object
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return objectToString( value );
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}
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return "null";
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}
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/**
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* Escapes a string accoding to the JSON specification.
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*
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* @param str The string to be escaped
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* @return The string with escaped special characters
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* according to the JSON specification
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*/
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private function escapeString( str:String ):String {
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// create a string to store the string's jsonstring value
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var s:String = "";
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// current character in the string we're processing
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var ch:String;
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// store the length in a local variable to reduce lookups
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var len:Number = str.length;
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// loop over all of the characters in the string
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for ( var i:int = 0; i < len; i++ ) {
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// examine the character to determine if we have to escape it
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ch = str.charAt( i );
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switch ( ch ) {
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case '"': // quotation mark
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s += "\\\"";
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break;
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//case '/': // solidus
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// s += "\\/";
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// break;
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case '\\': // reverse solidus
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s += "\\\\";
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break;
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case '\b': // bell
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s += "\\b";
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break;
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case '\f': // form feed
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s += "\\f";
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break;
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case '\n': // newline
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s += "\\n";
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break;
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case '\r': // carriage return
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s += "\\r";
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break;
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case '\t': // horizontal tab
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s += "\\t";
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break;
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default: // everything else
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// check for a control character and escape as unicode
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if ( ch < ' ' ) {
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// get the hex digit(s) of the character (either 1 or 2 digits)
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var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
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// ensure that there are 4 digits by adjusting
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// the # of zeros accordingly.
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var zeroPad:String = hexCode.length == 2 ? "00" : "000";
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// create the unicode escape sequence with 4 hex digits
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s += "\\u" + zeroPad + hexCode;
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} else {
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// no need to do any special encoding, just pass-through
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s += ch;
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}
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} // end switch
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} // end for loop
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return "\"" + s + "\"";
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}
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/**
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* Converts an array to it's JSON string equivalent
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*
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* @param a The array to convert
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* @return The JSON string representation of <code>a</code>
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*/
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private function arrayToString( a:Array ):String {
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// create a string to store the array's jsonstring value
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var s:String = "";
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// loop over the elements in the array and add their converted
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// values to the string
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for ( var i:int = 0; i < a.length; i++ ) {
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// when the length is 0 we're adding the first element so
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// no comma is necessary
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if ( s.length > 0 ) {
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// we've already added an element, so add the comma separator
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s += ","
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}
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// convert the value to a string
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s += convertToString( a[i] );
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}
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// KNOWN ISSUE: In ActionScript, Arrays can also be associative
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// objects and you can put anything in them, ie:
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// myArray["foo"] = "bar";
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//
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// These properties aren't picked up in the for loop above because
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// the properties don't correspond to indexes. However, we're
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// sort of out luck because the JSON specification doesn't allow
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// these types of array properties.
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//
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// So, if the array was also used as an associative object, there
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// may be some values in the array that don't get properly encoded.
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//
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// A possible solution is to instead encode the Array as an Object
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// but then it won't get decoded correctly (and won't be an
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// Array instance)
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// close the array and return it's string value
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return "[" + s + "]";
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}
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/**
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* Converts an object to it's JSON string equivalent
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*
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* @param o The object to convert
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* @return The JSON string representation of <code>o</code>
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*/
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private function objectToString( o:Object ):String
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{
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// create a string to store the object's jsonstring value
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var s:String = "";
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// determine if o is a class instance or a plain object
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var classInfo:XML = describeType( o );
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if ( classInfo.@name.toString() == "Object" )
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{
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// the value of o[key] in the loop below - store this
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// as a variable so we don't have to keep looking up o[key]
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// when testing for valid values to convert
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var value:Object;
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// loop over the keys in the object and add their converted
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// values to the string
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for ( var key:String in o )
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{
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// assign value to a variable for quick lookup
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value = o[key];
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// don't add function's to the JSON string
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if ( value is Function )
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{
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// skip this key and try another
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continue;
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}
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// when the length is 0 we're adding the first item so
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// no comma is necessary
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if ( s.length > 0 ) {
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// we've already added an item, so add the comma separator
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s += ","
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}
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s += escapeString( key ) + ":" + convertToString( value );
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}
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}
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else // o is a class instance
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{
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// Loop over all of the variables and accessors in the class and
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// serialize them along with their values.
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for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
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{
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// When the length is 0 we're adding the first item so
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// no comma is necessary
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if ( s.length > 0 ) {
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// We've already added an item, so add the comma separator
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s += ","
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}
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s += escapeString( v.@name.toString() ) + ":"
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+ convertToString( o[ v.@name ] );
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}
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}
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return "{" + s + "}";
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}
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}
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}
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@@ -0,0 +1,90 @@
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1
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/*
|
2
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+
Adobe Systems Incorporated(r) Source Code License Agreement
|
3
|
+
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
4
|
+
|
5
|
+
Please read this Source Code License Agreement carefully before using
|
6
|
+
the source code.
|
7
|
+
|
8
|
+
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
9
|
+
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
10
|
+
prepare derivative works of, publicly display, publicly perform, and
|
11
|
+
distribute this source code and such derivative works in source or
|
12
|
+
object code form without any attribution requirements.
|
13
|
+
|
14
|
+
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
15
|
+
derived from the source code without prior written permission.
|
16
|
+
|
17
|
+
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
18
|
+
against any loss, damage, claims or lawsuits, including attorney's
|
19
|
+
fees that arise or result from your use or distribution of the source
|
20
|
+
code.
|
21
|
+
|
22
|
+
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
23
|
+
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
24
|
+
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
25
|
+
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
26
|
+
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
27
|
+
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
28
|
+
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
29
|
+
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
30
|
+
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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+
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+
package com.adobe.serialization.json {
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+
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/**
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*
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*
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*/
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public class JSONParseError extends Error {
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+
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/** The location in the string where the error occurred */
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private var _location:int;
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+
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/** The string in which the parse error occurred */
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private var _text:String;
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+
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/**
|
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* Constructs a new JSONParseError.
|
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*
|
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* @param message The error message that occured during parsing
|
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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+
*/
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public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
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super( message );
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//name = "JSONParseError";
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_location = location;
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_text = text;
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}
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+
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/**
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* Provides read-only access to the location variable.
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*
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* @return The location in the string where the error occurred
|
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
|
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public function get location():int {
|
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return _location;
|
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}
|
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+
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/**
|
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* Provides read-only access to the text variable.
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*
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* @return The string in which the error occurred
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
|
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public function get text():String {
|
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return _text;
|
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}
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+
}
|
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+
|
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+
}
|
@@ -0,0 +1,107 @@
|
|
1
|
+
/*
|
2
|
+
Adobe Systems Incorporated(r) Source Code License Agreement
|
3
|
+
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
4
|
+
|
5
|
+
Please read this Source Code License Agreement carefully before using
|
6
|
+
the source code.
|
7
|
+
|
8
|
+
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
9
|
+
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
10
|
+
prepare derivative works of, publicly display, publicly perform, and
|
11
|
+
distribute this source code and such derivative works in source or
|
12
|
+
object code form without any attribution requirements.
|
13
|
+
|
14
|
+
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
15
|
+
derived from the source code without prior written permission.
|
16
|
+
|
17
|
+
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
18
|
+
against any loss, damage, claims or lawsuits, including attorney's
|
19
|
+
fees that arise or result from your use or distribution of the source
|
20
|
+
code.
|
21
|
+
|
22
|
+
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
23
|
+
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
24
|
+
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
25
|
+
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
26
|
+
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
27
|
+
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
28
|
+
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
29
|
+
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
30
|
+
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
31
|
+
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
32
|
+
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
33
|
+
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
34
|
+
*/
|
35
|
+
|
36
|
+
package com.adobe.serialization.json {
|
37
|
+
|
38
|
+
public class JSONToken {
|
39
|
+
|
40
|
+
private var _type:int;
|
41
|
+
private var _value:Object;
|
42
|
+
|
43
|
+
/**
|
44
|
+
* Creates a new JSONToken with a specific token type and value.
|
45
|
+
*
|
46
|
+
* @param type The JSONTokenType of the token
|
47
|
+
* @param value The value of the token
|
48
|
+
* @langversion ActionScript 3.0
|
49
|
+
* @playerversion Flash 9.0
|
50
|
+
* @tiptext
|
51
|
+
*/
|
52
|
+
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
|
53
|
+
_type = type;
|
54
|
+
_value = value;
|
55
|
+
}
|
56
|
+
|
57
|
+
/**
|
58
|
+
* Returns the type of the token.
|
59
|
+
*
|
60
|
+
* @see com.adobe.serialization.json.JSONTokenType
|
61
|
+
* @langversion ActionScript 3.0
|
62
|
+
* @playerversion Flash 9.0
|
63
|
+
* @tiptext
|
64
|
+
*/
|
65
|
+
public function get type():int {
|
66
|
+
return _type;
|
67
|
+
}
|
68
|
+
|
69
|
+
/**
|
70
|
+
* Sets the type of the token.
|
71
|
+
*
|
72
|
+
* @see com.adobe.serialization.json.JSONTokenType
|
73
|
+
* @langversion ActionScript 3.0
|
74
|
+
* @playerversion Flash 9.0
|
75
|
+
* @tiptext
|
76
|
+
*/
|
77
|
+
public function set type( value:int ):void {
|
78
|
+
_type = value;
|
79
|
+
}
|
80
|
+
|
81
|
+
/**
|
82
|
+
* Gets the value of the token
|
83
|
+
*
|
84
|
+
* @see com.adobe.serialization.json.JSONTokenType
|
85
|
+
* @langversion ActionScript 3.0
|
86
|
+
* @playerversion Flash 9.0
|
87
|
+
* @tiptext
|
88
|
+
*/
|
89
|
+
public function get value():Object {
|
90
|
+
return _value;
|
91
|
+
}
|
92
|
+
|
93
|
+
/**
|
94
|
+
* Sets the value of the token
|
95
|
+
*
|
96
|
+
* @see com.adobe.serialization.json.JSONTokenType
|
97
|
+
* @langversion ActionScript 3.0
|
98
|
+
* @playerversion Flash 9.0
|
99
|
+
* @tiptext
|
100
|
+
*/
|
101
|
+
public function set value ( v:Object ):void {
|
102
|
+
_value = v;
|
103
|
+
}
|
104
|
+
|
105
|
+
}
|
106
|
+
|
107
|
+
}
|
@@ -0,0 +1,70 @@
|
|
1
|
+
/*
|
2
|
+
Adobe Systems Incorporated(r) Source Code License Agreement
|
3
|
+
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
4
|
+
|
5
|
+
Please read this Source Code License Agreement carefully before using
|
6
|
+
the source code.
|
7
|
+
|
8
|
+
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
9
|
+
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
10
|
+
prepare derivative works of, publicly display, publicly perform, and
|
11
|
+
distribute this source code and such derivative works in source or
|
12
|
+
object code form without any attribution requirements.
|
13
|
+
|
14
|
+
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
15
|
+
derived from the source code without prior written permission.
|
16
|
+
|
17
|
+
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
18
|
+
against any loss, damage, claims or lawsuits, including attorney's
|
19
|
+
fees that arise or result from your use or distribution of the source
|
20
|
+
code.
|
21
|
+
|
22
|
+
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
23
|
+
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
24
|
+
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
25
|
+
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
26
|
+
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
27
|
+
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
28
|
+
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
29
|
+
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
30
|
+
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
31
|
+
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
32
|
+
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
33
|
+
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
34
|
+
*/
|
35
|
+
|
36
|
+
package com.adobe.serialization.json {
|
37
|
+
|
38
|
+
/**
|
39
|
+
* Class containing constant values for the different types
|
40
|
+
* of tokens in a JSON encoded string.
|
41
|
+
*/
|
42
|
+
public class JSONTokenType {
|
43
|
+
|
44
|
+
public static const UNKNOWN:int = -1;
|
45
|
+
|
46
|
+
public static const COMMA:int = 0;
|
47
|
+
|
48
|
+
public static const LEFT_BRACE:int = 1;
|
49
|
+
|
50
|
+
public static const RIGHT_BRACE:int = 2;
|
51
|
+
|
52
|
+
public static const LEFT_BRACKET:int = 3;
|
53
|
+
|
54
|
+
public static const RIGHT_BRACKET:int = 4;
|
55
|
+
|
56
|
+
public static const COLON:int = 6;
|
57
|
+
|
58
|
+
public static const TRUE:int = 7;
|
59
|
+
|
60
|
+
public static const FALSE:int = 8;
|
61
|
+
|
62
|
+
public static const NULL:int = 9;
|
63
|
+
|
64
|
+
public static const STRING:int = 10;
|
65
|
+
|
66
|
+
public static const NUMBER:int = 11;
|
67
|
+
|
68
|
+
}
|
69
|
+
|
70
|
+
}
|