dango_generator 0.0.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. data/LICENSE +16 -0
  2. data/README.txt +41 -0
  3. data/dango_generator.rb +99 -0
  4. data/templates/as3/as3corelib-license.txt +33 -0
  5. data/templates/as3/as3corelib-readme.txt +5 -0
  6. data/templates/as3/com/adobe/crypto/MD5.as +256 -0
  7. data/templates/as3/com/adobe/crypto/SHA1.as +268 -0
  8. data/templates/as3/com/adobe/crypto/SHA224.as +255 -0
  9. data/templates/as3/com/adobe/crypto/SHA256.as +260 -0
  10. data/templates/as3/com/adobe/crypto/WSSEUsernameToken.as +117 -0
  11. data/templates/as3/com/adobe/errors/IllegalStateError.as +66 -0
  12. data/templates/as3/com/adobe/images/BitString.as +42 -0
  13. data/templates/as3/com/adobe/images/JPGEncoder.as +651 -0
  14. data/templates/as3/com/adobe/images/PNGEncoder.as +144 -0
  15. data/templates/as3/com/adobe/net/DynamicURLLoader.as +58 -0
  16. data/templates/as3/com/adobe/net/IURIResolver.as +79 -0
  17. data/templates/as3/com/adobe/net/URI.as +2469 -0
  18. data/templates/as3/com/adobe/net/URIEncodingBitmap.as +142 -0
  19. data/templates/as3/com/adobe/net/proxies/RFC2817Socket.as +204 -0
  20. data/templates/as3/com/adobe/serialization/json/JSON.as +88 -0
  21. data/templates/as3/com/adobe/serialization/json/JSONDecoder.as +218 -0
  22. data/templates/as3/com/adobe/serialization/json/JSONEncoder.as +302 -0
  23. data/templates/as3/com/adobe/serialization/json/JSONParseError.as +90 -0
  24. data/templates/as3/com/adobe/serialization/json/JSONToken.as +107 -0
  25. data/templates/as3/com/adobe/serialization/json/JSONTokenType.as +70 -0
  26. data/templates/as3/com/adobe/serialization/json/JSONTokenizer.as +550 -0
  27. data/templates/as3/com/adobe/utils/ArrayUtil.as +190 -0
  28. data/templates/as3/com/adobe/utils/DateUtil.as +666 -0
  29. data/templates/as3/com/adobe/utils/DictionaryUtil.as +90 -0
  30. data/templates/as3/com/adobe/utils/IntUtil.as +69 -0
  31. data/templates/as3/com/adobe/utils/NumberFormatter.as +77 -0
  32. data/templates/as3/com/adobe/utils/StringUtil.as +257 -0
  33. data/templates/as3/com/adobe/utils/XMLUtil.as +171 -0
  34. data/templates/as3/com/adobe/webapis/ServiceBase.as +51 -0
  35. data/templates/as3/com/adobe/webapis/URLLoaderBase.as +111 -0
  36. data/templates/as3/com/adobe/webapis/events/ServiceEvent.as +78 -0
  37. data/templates/as3/org/rubyforge/dango/DangoClientFramework.as +426 -0
  38. data/templates/as3/org/rubyforge/dango/DangoError.as +11 -0
  39. data/templates/as3/org/rubyforge/dango/DangoErrorCode.as +7 -0
  40. data/templates/as3/org/rubyforge/dango/DangoErrorEvent.as +23 -0
  41. data/templates/as3/org/rubyforge/dango/DangoReceiveEvent.as +21 -0
  42. data/templates/as3/org/rubyforge/dango/DangoURLLoader.as +127 -0
  43. data/templates/as3/org/rubyforge/dango/DangoURLLoaderEvent.as +29 -0
  44. data/templates/as3/org/rubyforge/dango/DangoUtil.as +84 -0
  45. data/templates/dango/config/development.yml +28 -0
  46. data/templates/dango/config/production.yml +3 -0
  47. data/templates/dango/config/system_message.yml +5 -0
  48. data/templates/dango/config/test.yml +3 -0
  49. data/templates/dango/server/99_dango_server.rb +22 -0
  50. data/templates/lib/dango_monitor_client.rb +1 -0
  51. data/templates/lib/dango_tester_client.rb +1 -0
  52. data/templates/script/dango_server +36 -0
  53. data/templates/tasks/dango.rake +2 -0
  54. metadata +108 -0
@@ -0,0 +1,142 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.net
37
+ {
38
+ import flash.utils.ByteArray;
39
+
40
+ /**
41
+ * This class implements an efficient lookup table for URI
42
+ * character escaping. This class is only needed if you
43
+ * create a derived class of URI to handle custom URI
44
+ * syntax. This class is used internally by URI.
45
+ *
46
+ * @langversion ActionScript 3.0
47
+ * @playerversion Flash 9.0*
48
+ */
49
+ public class URIEncodingBitmap extends ByteArray
50
+ {
51
+ /**
52
+ * Constructor. Creates an encoding bitmap using the given
53
+ * string of characters as the set of characters that need
54
+ * to be URI escaped.
55
+ *
56
+ * @langversion ActionScript 3.0
57
+ * @playerversion Flash 9.0
58
+ */
59
+ public function URIEncodingBitmap(charsToEscape:String) : void
60
+ {
61
+ var i:int;
62
+ var data:ByteArray = new ByteArray();
63
+
64
+ // Initialize our 128 bits (16 bytes) to zero
65
+ for (i = 0; i < 16; i++)
66
+ this.writeByte(0);
67
+
68
+ data.writeUTFBytes(charsToEscape);
69
+ data.position = 0;
70
+
71
+ while (data.bytesAvailable)
72
+ {
73
+ var c:int = data.readByte();
74
+
75
+ if (c > 0x7f)
76
+ continue; // only escape low bytes
77
+
78
+ var enc:int;
79
+ this.position = (c >> 3);
80
+ enc = this.readByte();
81
+ enc |= 1 << (c & 0x7);
82
+ this.position = (c >> 3);
83
+ this.writeByte(enc);
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Based on the data table contained in this object, check
89
+ * if the given character should be escaped.
90
+ *
91
+ * @param char the character to be escaped. Only the first
92
+ * character in the string is used. Any other characters
93
+ * are ignored.
94
+ *
95
+ * @return the integer value of the raw UTF8 character. For
96
+ * example, if '%' is given, the return value is 37 (0x25).
97
+ * If the character given does not need to be escaped, the
98
+ * return value is zero.
99
+ *
100
+ * @langversion ActionScript 3.0
101
+ * @playerversion Flash 9.0
102
+ */
103
+ public function ShouldEscape(char:String) : int
104
+ {
105
+ var data:ByteArray = new ByteArray();
106
+ var c:int, mask:int;
107
+
108
+ // write the character into a ByteArray so
109
+ // we can pull it out as a raw byte value.
110
+ data.writeUTFBytes(char);
111
+ data.position = 0;
112
+ c = data.readByte();
113
+
114
+ if (c & 0x80)
115
+ {
116
+ // don't escape high byte characters. It can make international
117
+ // URI's unreadable. We just want to escape characters that would
118
+ // make URI syntax ambiguous.
119
+ return 0;
120
+ }
121
+ else if ((c < 0x1f) || (c == 0x7f))
122
+ {
123
+ // control characters must be escaped.
124
+ return c;
125
+ }
126
+
127
+ this.position = (c >> 3);
128
+ mask = this.readByte();
129
+
130
+ if (mask & (1 << (c & 0x7)))
131
+ {
132
+ // we need to escape this, return the numeric value
133
+ // of the character
134
+ return c;
135
+ }
136
+ else
137
+ {
138
+ return 0;
139
+ }
140
+ }
141
+ }
142
+ }
@@ -0,0 +1,204 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+ package com.adobe.net.proxies
36
+ {
37
+ import flash.events.Event;
38
+ import flash.events.IOErrorEvent;
39
+ import flash.events.ProgressEvent;
40
+ import flash.net.Socket;
41
+
42
+ /**
43
+ * This class allows TCP socket connections through HTTP proxies in accordance with
44
+ * RFC 2817:
45
+ *
46
+ * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
47
+ *
48
+ * It can also be used to make direct connections to a destination, as well. If you
49
+ * pass the host and port into the constructor, no proxy will be used. You can also
50
+ * call connect, passing in the host and the port, and if you didn't set the proxy
51
+ * info, a direct connection will be made. A proxy is only used after you have called
52
+ * the setProxyInfo function.
53
+ *
54
+ * The connection to and negotiation with the proxy is completely hidden. All the
55
+ * same events are thrown whether you are using a proxy or not, and the data you
56
+ * receive from the target server will look exact as it would if you were connected
57
+ * to it directly rather than through a proxy.
58
+ *
59
+ * @author Christian Cantrell
60
+ *
61
+ **/
62
+ public class RFC2817Socket
63
+ extends Socket
64
+ {
65
+ private var proxyHost:String = null;
66
+ private var host:String = null;
67
+ private var proxyPort:int = 0;
68
+ private var port:int = 0;
69
+ private var deferredEventHandlers:Object = new Object();
70
+ private var buffer:String = new String();
71
+
72
+ /**
73
+ * Construct a new RFC2817Socket object. If you pass in the host and the port,
74
+ * no proxy will be used. If you want to use a proxy, instantiate with no
75
+ * arguments, call setProxyInfo, then call connect.
76
+ **/
77
+ public function RFC2817Socket(host:String = null, port:int = 0)
78
+ {
79
+ if (host != null && port != 0)
80
+ {
81
+ super(host, port);
82
+ }
83
+ }
84
+
85
+ /**
86
+ * Set the proxy host and port number. Your connection will only proxied if
87
+ * this function has been called.
88
+ **/
89
+ public function setProxyInfo(host:String, port:int):void
90
+ {
91
+ this.proxyHost = host;
92
+ this.proxyPort = port;
93
+
94
+ var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
95
+ var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
96
+
97
+ if (deferredSocketDataHandler != null)
98
+ {
99
+ super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
100
+ }
101
+
102
+ if (deferredConnectHandler != null)
103
+ {
104
+ super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
105
+ }
106
+ }
107
+
108
+ /**
109
+ * Connect to the specified host over the specified port. If you want your
110
+ * connection proxied, call the setProxyInfo function first.
111
+ **/
112
+ public override function connect(host:String, port:int):void
113
+ {
114
+ if (this.proxyHost == null)
115
+ {
116
+ this.redirectConnectEvent();
117
+ this.redirectSocketDataEvent();
118
+ super.connect(host, port);
119
+ }
120
+ else
121
+ {
122
+ this.host = host;
123
+ this.port = port;
124
+ super.addEventListener(Event.CONNECT, this.onConnect);
125
+ super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
126
+ super.connect(this.proxyHost, this.proxyPort);
127
+ }
128
+ }
129
+
130
+ private function onConnect(event:Event):void
131
+ {
132
+ this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
133
+ this.flush();
134
+ this.redirectConnectEvent();
135
+ }
136
+
137
+ private function onSocketData(event:ProgressEvent):void
138
+ {
139
+ while (this.bytesAvailable != 0)
140
+ {
141
+ this.buffer += this.readUTFBytes(1);
142
+ if (this.buffer.search(/\r?\n\r?\n$/) != -1)
143
+ {
144
+ this.checkResponse(event);
145
+ break;
146
+ }
147
+ }
148
+ }
149
+
150
+ private function checkResponse(event:ProgressEvent):void
151
+ {
152
+ var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
153
+
154
+ if (responseCode.search(/^2/) == -1)
155
+ {
156
+ var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
157
+ ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
158
+ this.dispatchEvent(ioError);
159
+ }
160
+ else
161
+ {
162
+ this.redirectSocketDataEvent();
163
+ this.dispatchEvent(new Event(Event.CONNECT));
164
+ if (this.bytesAvailable > 0)
165
+ {
166
+ this.dispatchEvent(event);
167
+ }
168
+ }
169
+ this.buffer = null;
170
+ }
171
+
172
+ private function redirectConnectEvent():void
173
+ {
174
+ super.removeEventListener(Event.CONNECT, onConnect);
175
+ var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
176
+ if (deferredEventHandler != null)
177
+ {
178
+ super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
179
+ }
180
+ }
181
+
182
+ private function redirectSocketDataEvent():void
183
+ {
184
+ super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
185
+ var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
186
+ if (deferredEventHandler != null)
187
+ {
188
+ super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
189
+ }
190
+ }
191
+
192
+ public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
193
+ {
194
+ if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
195
+ {
196
+ this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
197
+ }
198
+ else
199
+ {
200
+ super.addEventListener(type, listener, useCapture, priority, useWeakReference);
201
+ }
202
+ }
203
+ }
204
+ }
@@ -0,0 +1,88 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.serialization.json {
37
+
38
+ /**
39
+ * This class provides encoding and decoding of the JSON format.
40
+ *
41
+ * Example usage:
42
+ * <code>
43
+ * // create a JSON string from an internal object
44
+ * JSON.encode( myObject );
45
+ *
46
+ * // read a JSON string into an internal object
47
+ * var myObject:Object = JSON.decode( jsonString );
48
+ * </code>
49
+ */
50
+ public class JSON {
51
+
52
+
53
+ /**
54
+ * Encodes a object into a JSON string.
55
+ *
56
+ * @param o The object to create a JSON string for
57
+ * @return the JSON string representing o
58
+ * @langversion ActionScript 3.0
59
+ * @playerversion Flash 9.0
60
+ * @tiptext
61
+ */
62
+ public static function encode( o:Object ):String {
63
+
64
+ var encoder:JSONEncoder = new JSONEncoder( o );
65
+ return encoder.getString();
66
+
67
+ }
68
+
69
+ /**
70
+ * Decodes a JSON string into a native object.
71
+ *
72
+ * @param s The JSON string representing the object
73
+ * @return A native object as specified by s
74
+ * @throw JSONParseError
75
+ * @langversion ActionScript 3.0
76
+ * @playerversion Flash 9.0
77
+ * @tiptext
78
+ */
79
+ public static function decode( s:String ):* {
80
+
81
+ var decoder:JSONDecoder = new JSONDecoder( s )
82
+ return decoder.getValue();
83
+
84
+ }
85
+
86
+ }
87
+
88
+ }
@@ -0,0 +1,218 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.serialization.json {
37
+
38
+ public class JSONDecoder {
39
+
40
+ /** The value that will get parsed from the JSON string */
41
+ private var value:*;
42
+
43
+ /** The tokenizer designated to read the JSON string */
44
+ private var tokenizer:JSONTokenizer;
45
+
46
+ /** The current token from the tokenizer */
47
+ private var token:JSONToken;
48
+
49
+ /**
50
+ * Constructs a new JSONDecoder to parse a JSON string
51
+ * into a native object.
52
+ *
53
+ * @param s The JSON string to be converted
54
+ * into a native object
55
+ * @langversion ActionScript 3.0
56
+ * @playerversion Flash 9.0
57
+ * @tiptext
58
+ */
59
+ public function JSONDecoder( s:String ) {
60
+
61
+ tokenizer = new JSONTokenizer( s );
62
+
63
+ nextToken();
64
+ value = parseValue();
65
+ }
66
+
67
+ /**
68
+ * Gets the internal object that was created by parsing
69
+ * the JSON string passed to the constructor.
70
+ *
71
+ * @return The internal object representation of the JSON
72
+ * string that was passed to the constructor
73
+ * @langversion ActionScript 3.0
74
+ * @playerversion Flash 9.0
75
+ * @tiptext
76
+ */
77
+ public function getValue():* {
78
+ return value;
79
+ }
80
+
81
+ /**
82
+ * Returns the next token from the tokenzier reading
83
+ * the JSON string
84
+ */
85
+ private function nextToken():JSONToken {
86
+ return token = tokenizer.getNextToken();
87
+ }
88
+
89
+ /**
90
+ * Attempt to parse an array
91
+ */
92
+ private function parseArray():Array {
93
+ // create an array internally that we're going to attempt
94
+ // to parse from the tokenizer
95
+ var a:Array = new Array();
96
+
97
+ // grab the next token from the tokenizer to move
98
+ // past the opening [
99
+ nextToken();
100
+
101
+ // check to see if we have an empty array
102
+ if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
103
+ // we're done reading the array, so return it
104
+ return a;
105
+ }
106
+
107
+ // deal with elements of the array, and use an "infinite"
108
+ // loop because we could have any amount of elements
109
+ while ( true ) {
110
+ // read in the value and add it to the array
111
+ a.push ( parseValue() );
112
+
113
+ // after the value there should be a ] or a ,
114
+ nextToken();
115
+
116
+ if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
117
+ // we're done reading the array, so return it
118
+ return a;
119
+ } else if ( token.type == JSONTokenType.COMMA ) {
120
+ // move past the comma and read another value
121
+ nextToken();
122
+ } else {
123
+ tokenizer.parseError( "Expecting ] or , but found " + token.value );
124
+ }
125
+ }
126
+ return null;
127
+ }
128
+
129
+ /**
130
+ * Attempt to parse an object
131
+ */
132
+ private function parseObject():Object {
133
+ // create the object internally that we're going to
134
+ // attempt to parse from the tokenizer
135
+ var o:Object = new Object();
136
+
137
+ // store the string part of an object member so
138
+ // that we can assign it a value in the object
139
+ var key:String
140
+
141
+ // grab the next token from the tokenizer
142
+ nextToken();
143
+
144
+ // check to see if we have an empty object
145
+ if ( token.type == JSONTokenType.RIGHT_BRACE ) {
146
+ // we're done reading the object, so return it
147
+ return o;
148
+ }
149
+
150
+ // deal with members of the object, and use an "infinite"
151
+ // loop because we could have any amount of members
152
+ while ( true ) {
153
+
154
+ if ( token.type == JSONTokenType.STRING ) {
155
+ // the string value we read is the key for the object
156
+ key = String( token.value );
157
+
158
+ // move past the string to see what's next
159
+ nextToken();
160
+
161
+ // after the string there should be a :
162
+ if ( token.type == JSONTokenType.COLON ) {
163
+
164
+ // move past the : and read/assign a value for the key
165
+ nextToken();
166
+ o[key] = parseValue();
167
+
168
+ // move past the value to see what's next
169
+ nextToken();
170
+
171
+ // after the value there's either a } or a ,
172
+ if ( token.type == JSONTokenType.RIGHT_BRACE ) {
173
+ // // we're done reading the object, so return it
174
+ return o;
175
+
176
+ } else if ( token.type == JSONTokenType.COMMA ) {
177
+ // skip past the comma and read another member
178
+ nextToken();
179
+ } else {
180
+ tokenizer.parseError( "Expecting } or , but found " + token.value );
181
+ }
182
+ } else {
183
+ tokenizer.parseError( "Expecting : but found " + token.value );
184
+ }
185
+ } else {
186
+ tokenizer.parseError( "Expecting string but found " + token.value );
187
+ }
188
+ }
189
+ return null;
190
+ }
191
+
192
+ /**
193
+ * Attempt to parse a value
194
+ */
195
+ private function parseValue():Object {
196
+
197
+ switch ( token.type ) {
198
+ case JSONTokenType.LEFT_BRACE:
199
+ return parseObject();
200
+
201
+ case JSONTokenType.LEFT_BRACKET:
202
+ return parseArray();
203
+
204
+ case JSONTokenType.STRING:
205
+ case JSONTokenType.NUMBER:
206
+ case JSONTokenType.TRUE:
207
+ case JSONTokenType.FALSE:
208
+ case JSONTokenType.NULL:
209
+ return token.value;
210
+
211
+ default:
212
+ tokenizer.parseError( "Unexpected " + token.value );
213
+
214
+ }
215
+ return null;
216
+ }
217
+ }
218
+ }