dango_generator 0.0.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE +16 -0
- data/README.txt +41 -0
- data/dango_generator.rb +99 -0
- data/templates/as3/as3corelib-license.txt +33 -0
- data/templates/as3/as3corelib-readme.txt +5 -0
- data/templates/as3/com/adobe/crypto/MD5.as +256 -0
- data/templates/as3/com/adobe/crypto/SHA1.as +268 -0
- data/templates/as3/com/adobe/crypto/SHA224.as +255 -0
- data/templates/as3/com/adobe/crypto/SHA256.as +260 -0
- data/templates/as3/com/adobe/crypto/WSSEUsernameToken.as +117 -0
- data/templates/as3/com/adobe/errors/IllegalStateError.as +66 -0
- data/templates/as3/com/adobe/images/BitString.as +42 -0
- data/templates/as3/com/adobe/images/JPGEncoder.as +651 -0
- data/templates/as3/com/adobe/images/PNGEncoder.as +144 -0
- data/templates/as3/com/adobe/net/DynamicURLLoader.as +58 -0
- data/templates/as3/com/adobe/net/IURIResolver.as +79 -0
- data/templates/as3/com/adobe/net/URI.as +2469 -0
- data/templates/as3/com/adobe/net/URIEncodingBitmap.as +142 -0
- data/templates/as3/com/adobe/net/proxies/RFC2817Socket.as +204 -0
- data/templates/as3/com/adobe/serialization/json/JSON.as +88 -0
- data/templates/as3/com/adobe/serialization/json/JSONDecoder.as +218 -0
- data/templates/as3/com/adobe/serialization/json/JSONEncoder.as +302 -0
- data/templates/as3/com/adobe/serialization/json/JSONParseError.as +90 -0
- data/templates/as3/com/adobe/serialization/json/JSONToken.as +107 -0
- data/templates/as3/com/adobe/serialization/json/JSONTokenType.as +70 -0
- data/templates/as3/com/adobe/serialization/json/JSONTokenizer.as +550 -0
- data/templates/as3/com/adobe/utils/ArrayUtil.as +190 -0
- data/templates/as3/com/adobe/utils/DateUtil.as +666 -0
- data/templates/as3/com/adobe/utils/DictionaryUtil.as +90 -0
- data/templates/as3/com/adobe/utils/IntUtil.as +69 -0
- data/templates/as3/com/adobe/utils/NumberFormatter.as +77 -0
- data/templates/as3/com/adobe/utils/StringUtil.as +257 -0
- data/templates/as3/com/adobe/utils/XMLUtil.as +171 -0
- data/templates/as3/com/adobe/webapis/ServiceBase.as +51 -0
- data/templates/as3/com/adobe/webapis/URLLoaderBase.as +111 -0
- data/templates/as3/com/adobe/webapis/events/ServiceEvent.as +78 -0
- data/templates/as3/org/rubyforge/dango/DangoClientFramework.as +426 -0
- data/templates/as3/org/rubyforge/dango/DangoError.as +11 -0
- data/templates/as3/org/rubyforge/dango/DangoErrorCode.as +7 -0
- data/templates/as3/org/rubyforge/dango/DangoErrorEvent.as +23 -0
- data/templates/as3/org/rubyforge/dango/DangoReceiveEvent.as +21 -0
- data/templates/as3/org/rubyforge/dango/DangoURLLoader.as +127 -0
- data/templates/as3/org/rubyforge/dango/DangoURLLoaderEvent.as +29 -0
- data/templates/as3/org/rubyforge/dango/DangoUtil.as +84 -0
- data/templates/dango/config/development.yml +28 -0
- data/templates/dango/config/production.yml +3 -0
- data/templates/dango/config/system_message.yml +5 -0
- data/templates/dango/config/test.yml +3 -0
- data/templates/dango/server/99_dango_server.rb +22 -0
- data/templates/lib/dango_monitor_client.rb +1 -0
- data/templates/lib/dango_tester_client.rb +1 -0
- data/templates/script/dango_server +36 -0
- data/templates/tasks/dango.rake +2 -0
- metadata +108 -0
@@ -0,0 +1,142 @@
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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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prepare derivative works of, publicly display, publicly perform, and
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distribute this source code and such derivative works in source or
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object code form without any attribution requirements.
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.net
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{
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import flash.utils.ByteArray;
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/**
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* This class implements an efficient lookup table for URI
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* character escaping. This class is only needed if you
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* create a derived class of URI to handle custom URI
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* syntax. This class is used internally by URI.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0*
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*/
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public class URIEncodingBitmap extends ByteArray
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{
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/**
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* Constructor. Creates an encoding bitmap using the given
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* string of characters as the set of characters that need
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* to be URI escaped.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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*/
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public function URIEncodingBitmap(charsToEscape:String) : void
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{
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var i:int;
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var data:ByteArray = new ByteArray();
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// Initialize our 128 bits (16 bytes) to zero
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for (i = 0; i < 16; i++)
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this.writeByte(0);
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data.writeUTFBytes(charsToEscape);
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data.position = 0;
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while (data.bytesAvailable)
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{
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var c:int = data.readByte();
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if (c > 0x7f)
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continue; // only escape low bytes
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var enc:int;
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this.position = (c >> 3);
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enc = this.readByte();
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enc |= 1 << (c & 0x7);
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this.position = (c >> 3);
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this.writeByte(enc);
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}
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}
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/**
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* Based on the data table contained in this object, check
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* if the given character should be escaped.
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*
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* @param char the character to be escaped. Only the first
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* character in the string is used. Any other characters
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* are ignored.
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*
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* @return the integer value of the raw UTF8 character. For
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* example, if '%' is given, the return value is 37 (0x25).
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* If the character given does not need to be escaped, the
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* return value is zero.
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*
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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*/
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public function ShouldEscape(char:String) : int
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{
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var data:ByteArray = new ByteArray();
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var c:int, mask:int;
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// write the character into a ByteArray so
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// we can pull it out as a raw byte value.
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data.writeUTFBytes(char);
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data.position = 0;
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c = data.readByte();
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if (c & 0x80)
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{
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// don't escape high byte characters. It can make international
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// URI's unreadable. We just want to escape characters that would
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// make URI syntax ambiguous.
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return 0;
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}
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else if ((c < 0x1f) || (c == 0x7f))
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{
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// control characters must be escaped.
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return c;
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}
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this.position = (c >> 3);
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mask = this.readByte();
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if (mask & (1 << (c & 0x7)))
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{
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// we need to escape this, return the numeric value
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// of the character
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return c;
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}
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else
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{
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return 0;
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}
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}
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}
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}
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/*
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Adobe Systems Incorporated(r) Source Code License Agreement
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Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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Please read this Source Code License Agreement carefully before using
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the source code.
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
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no-charge, royalty-free, irrevocable copyright license, to reproduce,
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+
prepare derivative works of, publicly display, publicly perform, and
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+
distribute this source code and such derivative works in source or
|
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object code form without any attribution requirements.
|
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+
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The name "Adobe Systems Incorporated" must not be used to endorse or promote products
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derived from the source code without prior written permission.
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+
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You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
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against any loss, damage, claims or lawsuits, including attorney's
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fees that arise or result from your use or distribution of the source
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code.
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THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
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ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
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BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
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NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
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OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.net.proxies
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{
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import flash.events.Event;
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import flash.events.IOErrorEvent;
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import flash.events.ProgressEvent;
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import flash.net.Socket;
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/**
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* This class allows TCP socket connections through HTTP proxies in accordance with
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* RFC 2817:
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*
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* ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
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*
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* It can also be used to make direct connections to a destination, as well. If you
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* pass the host and port into the constructor, no proxy will be used. You can also
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* call connect, passing in the host and the port, and if you didn't set the proxy
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* info, a direct connection will be made. A proxy is only used after you have called
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* the setProxyInfo function.
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*
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* The connection to and negotiation with the proxy is completely hidden. All the
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* same events are thrown whether you are using a proxy or not, and the data you
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* receive from the target server will look exact as it would if you were connected
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* to it directly rather than through a proxy.
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*
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* @author Christian Cantrell
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*
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**/
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public class RFC2817Socket
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extends Socket
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{
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private var proxyHost:String = null;
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private var host:String = null;
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private var proxyPort:int = 0;
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private var port:int = 0;
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private var deferredEventHandlers:Object = new Object();
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private var buffer:String = new String();
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/**
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* Construct a new RFC2817Socket object. If you pass in the host and the port,
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* no proxy will be used. If you want to use a proxy, instantiate with no
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* arguments, call setProxyInfo, then call connect.
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**/
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public function RFC2817Socket(host:String = null, port:int = 0)
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{
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if (host != null && port != 0)
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{
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super(host, port);
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}
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}
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/**
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* Set the proxy host and port number. Your connection will only proxied if
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* this function has been called.
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**/
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public function setProxyInfo(host:String, port:int):void
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{
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this.proxyHost = host;
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this.proxyPort = port;
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var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
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var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
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if (deferredSocketDataHandler != null)
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{
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super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
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}
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if (deferredConnectHandler != null)
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{
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super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
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}
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}
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/**
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* Connect to the specified host over the specified port. If you want your
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* connection proxied, call the setProxyInfo function first.
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**/
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public override function connect(host:String, port:int):void
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{
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if (this.proxyHost == null)
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{
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this.redirectConnectEvent();
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this.redirectSocketDataEvent();
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super.connect(host, port);
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}
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else
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{
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this.host = host;
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this.port = port;
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super.addEventListener(Event.CONNECT, this.onConnect);
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super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
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super.connect(this.proxyHost, this.proxyPort);
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}
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}
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private function onConnect(event:Event):void
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{
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this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
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this.flush();
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this.redirectConnectEvent();
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}
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private function onSocketData(event:ProgressEvent):void
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{
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while (this.bytesAvailable != 0)
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{
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this.buffer += this.readUTFBytes(1);
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if (this.buffer.search(/\r?\n\r?\n$/) != -1)
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{
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this.checkResponse(event);
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break;
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}
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}
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}
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private function checkResponse(event:ProgressEvent):void
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{
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var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
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if (responseCode.search(/^2/) == -1)
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{
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var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
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ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
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this.dispatchEvent(ioError);
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}
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else
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{
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this.redirectSocketDataEvent();
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this.dispatchEvent(new Event(Event.CONNECT));
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if (this.bytesAvailable > 0)
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{
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this.dispatchEvent(event);
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}
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}
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this.buffer = null;
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}
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private function redirectConnectEvent():void
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{
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super.removeEventListener(Event.CONNECT, onConnect);
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var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
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if (deferredEventHandler != null)
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{
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super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
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}
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}
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private function redirectSocketDataEvent():void
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{
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super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
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var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
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if (deferredEventHandler != null)
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{
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super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
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}
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}
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public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
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{
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if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
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{
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this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
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}
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else
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{
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super.addEventListener(type, listener, useCapture, priority, useWeakReference);
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}
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}
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}
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}
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@@ -0,0 +1,88 @@
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1
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/*
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+
Adobe Systems Incorporated(r) Source Code License Agreement
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+
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
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+
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+
Please read this Source Code License Agreement carefully before using
|
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+
the source code.
|
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+
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Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
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|
+
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
10
|
+
prepare derivative works of, publicly display, publicly perform, and
|
11
|
+
distribute this source code and such derivative works in source or
|
12
|
+
object code form without any attribution requirements.
|
13
|
+
|
14
|
+
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
15
|
+
derived from the source code without prior written permission.
|
16
|
+
|
17
|
+
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
18
|
+
against any loss, damage, claims or lawsuits, including attorney's
|
19
|
+
fees that arise or result from your use or distribution of the source
|
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|
+
code.
|
21
|
+
|
22
|
+
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
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|
+
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
24
|
+
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
25
|
+
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
26
|
+
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
27
|
+
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
28
|
+
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
29
|
+
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
30
|
+
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
31
|
+
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
32
|
+
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
33
|
+
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
34
|
+
*/
|
35
|
+
|
36
|
+
package com.adobe.serialization.json {
|
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|
+
|
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|
+
/**
|
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|
+
* This class provides encoding and decoding of the JSON format.
|
40
|
+
*
|
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|
+
* Example usage:
|
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|
+
* <code>
|
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|
+
* // create a JSON string from an internal object
|
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|
+
* JSON.encode( myObject );
|
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|
+
*
|
46
|
+
* // read a JSON string into an internal object
|
47
|
+
* var myObject:Object = JSON.decode( jsonString );
|
48
|
+
* </code>
|
49
|
+
*/
|
50
|
+
public class JSON {
|
51
|
+
|
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|
+
|
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|
+
/**
|
54
|
+
* Encodes a object into a JSON string.
|
55
|
+
*
|
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|
+
* @param o The object to create a JSON string for
|
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|
+
* @return the JSON string representing o
|
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|
+
* @langversion ActionScript 3.0
|
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|
+
* @playerversion Flash 9.0
|
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+
* @tiptext
|
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|
+
*/
|
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|
+
public static function encode( o:Object ):String {
|
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+
|
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|
+
var encoder:JSONEncoder = new JSONEncoder( o );
|
65
|
+
return encoder.getString();
|
66
|
+
|
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|
+
}
|
68
|
+
|
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|
+
/**
|
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+
* Decodes a JSON string into a native object.
|
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+
*
|
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+
* @param s The JSON string representing the object
|
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+
* @return A native object as specified by s
|
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|
+
* @throw JSONParseError
|
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|
+
* @langversion ActionScript 3.0
|
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|
+
* @playerversion Flash 9.0
|
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|
+
* @tiptext
|
78
|
+
*/
|
79
|
+
public static function decode( s:String ):* {
|
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|
+
|
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|
+
var decoder:JSONDecoder = new JSONDecoder( s )
|
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|
+
return decoder.getValue();
|
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|
+
|
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|
+
}
|
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|
+
|
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|
+
}
|
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|
+
|
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|
+
}
|
@@ -0,0 +1,218 @@
|
|
1
|
+
/*
|
2
|
+
Adobe Systems Incorporated(r) Source Code License Agreement
|
3
|
+
Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
|
4
|
+
|
5
|
+
Please read this Source Code License Agreement carefully before using
|
6
|
+
the source code.
|
7
|
+
|
8
|
+
Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
|
9
|
+
no-charge, royalty-free, irrevocable copyright license, to reproduce,
|
10
|
+
prepare derivative works of, publicly display, publicly perform, and
|
11
|
+
distribute this source code and such derivative works in source or
|
12
|
+
object code form without any attribution requirements.
|
13
|
+
|
14
|
+
The name "Adobe Systems Incorporated" must not be used to endorse or promote products
|
15
|
+
derived from the source code without prior written permission.
|
16
|
+
|
17
|
+
You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
|
18
|
+
against any loss, damage, claims or lawsuits, including attorney's
|
19
|
+
fees that arise or result from your use or distribution of the source
|
20
|
+
code.
|
21
|
+
|
22
|
+
THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
|
23
|
+
ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
|
24
|
+
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
25
|
+
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
|
26
|
+
NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
|
27
|
+
OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
28
|
+
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
29
|
+
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
|
30
|
+
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
31
|
+
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
32
|
+
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
|
33
|
+
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
34
|
+
*/
|
35
|
+
|
36
|
+
package com.adobe.serialization.json {
|
37
|
+
|
38
|
+
public class JSONDecoder {
|
39
|
+
|
40
|
+
/** The value that will get parsed from the JSON string */
|
41
|
+
private var value:*;
|
42
|
+
|
43
|
+
/** The tokenizer designated to read the JSON string */
|
44
|
+
private var tokenizer:JSONTokenizer;
|
45
|
+
|
46
|
+
/** The current token from the tokenizer */
|
47
|
+
private var token:JSONToken;
|
48
|
+
|
49
|
+
/**
|
50
|
+
* Constructs a new JSONDecoder to parse a JSON string
|
51
|
+
* into a native object.
|
52
|
+
*
|
53
|
+
* @param s The JSON string to be converted
|
54
|
+
* into a native object
|
55
|
+
* @langversion ActionScript 3.0
|
56
|
+
* @playerversion Flash 9.0
|
57
|
+
* @tiptext
|
58
|
+
*/
|
59
|
+
public function JSONDecoder( s:String ) {
|
60
|
+
|
61
|
+
tokenizer = new JSONTokenizer( s );
|
62
|
+
|
63
|
+
nextToken();
|
64
|
+
value = parseValue();
|
65
|
+
}
|
66
|
+
|
67
|
+
/**
|
68
|
+
* Gets the internal object that was created by parsing
|
69
|
+
* the JSON string passed to the constructor.
|
70
|
+
*
|
71
|
+
* @return The internal object representation of the JSON
|
72
|
+
* string that was passed to the constructor
|
73
|
+
* @langversion ActionScript 3.0
|
74
|
+
* @playerversion Flash 9.0
|
75
|
+
* @tiptext
|
76
|
+
*/
|
77
|
+
public function getValue():* {
|
78
|
+
return value;
|
79
|
+
}
|
80
|
+
|
81
|
+
/**
|
82
|
+
* Returns the next token from the tokenzier reading
|
83
|
+
* the JSON string
|
84
|
+
*/
|
85
|
+
private function nextToken():JSONToken {
|
86
|
+
return token = tokenizer.getNextToken();
|
87
|
+
}
|
88
|
+
|
89
|
+
/**
|
90
|
+
* Attempt to parse an array
|
91
|
+
*/
|
92
|
+
private function parseArray():Array {
|
93
|
+
// create an array internally that we're going to attempt
|
94
|
+
// to parse from the tokenizer
|
95
|
+
var a:Array = new Array();
|
96
|
+
|
97
|
+
// grab the next token from the tokenizer to move
|
98
|
+
// past the opening [
|
99
|
+
nextToken();
|
100
|
+
|
101
|
+
// check to see if we have an empty array
|
102
|
+
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
|
103
|
+
// we're done reading the array, so return it
|
104
|
+
return a;
|
105
|
+
}
|
106
|
+
|
107
|
+
// deal with elements of the array, and use an "infinite"
|
108
|
+
// loop because we could have any amount of elements
|
109
|
+
while ( true ) {
|
110
|
+
// read in the value and add it to the array
|
111
|
+
a.push ( parseValue() );
|
112
|
+
|
113
|
+
// after the value there should be a ] or a ,
|
114
|
+
nextToken();
|
115
|
+
|
116
|
+
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
|
117
|
+
// we're done reading the array, so return it
|
118
|
+
return a;
|
119
|
+
} else if ( token.type == JSONTokenType.COMMA ) {
|
120
|
+
// move past the comma and read another value
|
121
|
+
nextToken();
|
122
|
+
} else {
|
123
|
+
tokenizer.parseError( "Expecting ] or , but found " + token.value );
|
124
|
+
}
|
125
|
+
}
|
126
|
+
return null;
|
127
|
+
}
|
128
|
+
|
129
|
+
/**
|
130
|
+
* Attempt to parse an object
|
131
|
+
*/
|
132
|
+
private function parseObject():Object {
|
133
|
+
// create the object internally that we're going to
|
134
|
+
// attempt to parse from the tokenizer
|
135
|
+
var o:Object = new Object();
|
136
|
+
|
137
|
+
// store the string part of an object member so
|
138
|
+
// that we can assign it a value in the object
|
139
|
+
var key:String
|
140
|
+
|
141
|
+
// grab the next token from the tokenizer
|
142
|
+
nextToken();
|
143
|
+
|
144
|
+
// check to see if we have an empty object
|
145
|
+
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
|
146
|
+
// we're done reading the object, so return it
|
147
|
+
return o;
|
148
|
+
}
|
149
|
+
|
150
|
+
// deal with members of the object, and use an "infinite"
|
151
|
+
// loop because we could have any amount of members
|
152
|
+
while ( true ) {
|
153
|
+
|
154
|
+
if ( token.type == JSONTokenType.STRING ) {
|
155
|
+
// the string value we read is the key for the object
|
156
|
+
key = String( token.value );
|
157
|
+
|
158
|
+
// move past the string to see what's next
|
159
|
+
nextToken();
|
160
|
+
|
161
|
+
// after the string there should be a :
|
162
|
+
if ( token.type == JSONTokenType.COLON ) {
|
163
|
+
|
164
|
+
// move past the : and read/assign a value for the key
|
165
|
+
nextToken();
|
166
|
+
o[key] = parseValue();
|
167
|
+
|
168
|
+
// move past the value to see what's next
|
169
|
+
nextToken();
|
170
|
+
|
171
|
+
// after the value there's either a } or a ,
|
172
|
+
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
|
173
|
+
// // we're done reading the object, so return it
|
174
|
+
return o;
|
175
|
+
|
176
|
+
} else if ( token.type == JSONTokenType.COMMA ) {
|
177
|
+
// skip past the comma and read another member
|
178
|
+
nextToken();
|
179
|
+
} else {
|
180
|
+
tokenizer.parseError( "Expecting } or , but found " + token.value );
|
181
|
+
}
|
182
|
+
} else {
|
183
|
+
tokenizer.parseError( "Expecting : but found " + token.value );
|
184
|
+
}
|
185
|
+
} else {
|
186
|
+
tokenizer.parseError( "Expecting string but found " + token.value );
|
187
|
+
}
|
188
|
+
}
|
189
|
+
return null;
|
190
|
+
}
|
191
|
+
|
192
|
+
/**
|
193
|
+
* Attempt to parse a value
|
194
|
+
*/
|
195
|
+
private function parseValue():Object {
|
196
|
+
|
197
|
+
switch ( token.type ) {
|
198
|
+
case JSONTokenType.LEFT_BRACE:
|
199
|
+
return parseObject();
|
200
|
+
|
201
|
+
case JSONTokenType.LEFT_BRACKET:
|
202
|
+
return parseArray();
|
203
|
+
|
204
|
+
case JSONTokenType.STRING:
|
205
|
+
case JSONTokenType.NUMBER:
|
206
|
+
case JSONTokenType.TRUE:
|
207
|
+
case JSONTokenType.FALSE:
|
208
|
+
case JSONTokenType.NULL:
|
209
|
+
return token.value;
|
210
|
+
|
211
|
+
default:
|
212
|
+
tokenizer.parseError( "Unexpected " + token.value );
|
213
|
+
|
214
|
+
}
|
215
|
+
return null;
|
216
|
+
}
|
217
|
+
}
|
218
|
+
}
|