dango_generator 0.0.38

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  1. data/LICENSE +16 -0
  2. data/README.txt +41 -0
  3. data/dango_generator.rb +99 -0
  4. data/templates/as3/as3corelib-license.txt +33 -0
  5. data/templates/as3/as3corelib-readme.txt +5 -0
  6. data/templates/as3/com/adobe/crypto/MD5.as +256 -0
  7. data/templates/as3/com/adobe/crypto/SHA1.as +268 -0
  8. data/templates/as3/com/adobe/crypto/SHA224.as +255 -0
  9. data/templates/as3/com/adobe/crypto/SHA256.as +260 -0
  10. data/templates/as3/com/adobe/crypto/WSSEUsernameToken.as +117 -0
  11. data/templates/as3/com/adobe/errors/IllegalStateError.as +66 -0
  12. data/templates/as3/com/adobe/images/BitString.as +42 -0
  13. data/templates/as3/com/adobe/images/JPGEncoder.as +651 -0
  14. data/templates/as3/com/adobe/images/PNGEncoder.as +144 -0
  15. data/templates/as3/com/adobe/net/DynamicURLLoader.as +58 -0
  16. data/templates/as3/com/adobe/net/IURIResolver.as +79 -0
  17. data/templates/as3/com/adobe/net/URI.as +2469 -0
  18. data/templates/as3/com/adobe/net/URIEncodingBitmap.as +142 -0
  19. data/templates/as3/com/adobe/net/proxies/RFC2817Socket.as +204 -0
  20. data/templates/as3/com/adobe/serialization/json/JSON.as +88 -0
  21. data/templates/as3/com/adobe/serialization/json/JSONDecoder.as +218 -0
  22. data/templates/as3/com/adobe/serialization/json/JSONEncoder.as +302 -0
  23. data/templates/as3/com/adobe/serialization/json/JSONParseError.as +90 -0
  24. data/templates/as3/com/adobe/serialization/json/JSONToken.as +107 -0
  25. data/templates/as3/com/adobe/serialization/json/JSONTokenType.as +70 -0
  26. data/templates/as3/com/adobe/serialization/json/JSONTokenizer.as +550 -0
  27. data/templates/as3/com/adobe/utils/ArrayUtil.as +190 -0
  28. data/templates/as3/com/adobe/utils/DateUtil.as +666 -0
  29. data/templates/as3/com/adobe/utils/DictionaryUtil.as +90 -0
  30. data/templates/as3/com/adobe/utils/IntUtil.as +69 -0
  31. data/templates/as3/com/adobe/utils/NumberFormatter.as +77 -0
  32. data/templates/as3/com/adobe/utils/StringUtil.as +257 -0
  33. data/templates/as3/com/adobe/utils/XMLUtil.as +171 -0
  34. data/templates/as3/com/adobe/webapis/ServiceBase.as +51 -0
  35. data/templates/as3/com/adobe/webapis/URLLoaderBase.as +111 -0
  36. data/templates/as3/com/adobe/webapis/events/ServiceEvent.as +78 -0
  37. data/templates/as3/org/rubyforge/dango/DangoClientFramework.as +426 -0
  38. data/templates/as3/org/rubyforge/dango/DangoError.as +11 -0
  39. data/templates/as3/org/rubyforge/dango/DangoErrorCode.as +7 -0
  40. data/templates/as3/org/rubyforge/dango/DangoErrorEvent.as +23 -0
  41. data/templates/as3/org/rubyforge/dango/DangoReceiveEvent.as +21 -0
  42. data/templates/as3/org/rubyforge/dango/DangoURLLoader.as +127 -0
  43. data/templates/as3/org/rubyforge/dango/DangoURLLoaderEvent.as +29 -0
  44. data/templates/as3/org/rubyforge/dango/DangoUtil.as +84 -0
  45. data/templates/dango/config/development.yml +28 -0
  46. data/templates/dango/config/production.yml +3 -0
  47. data/templates/dango/config/system_message.yml +5 -0
  48. data/templates/dango/config/test.yml +3 -0
  49. data/templates/dango/server/99_dango_server.rb +22 -0
  50. data/templates/lib/dango_monitor_client.rb +1 -0
  51. data/templates/lib/dango_tester_client.rb +1 -0
  52. data/templates/script/dango_server +36 -0
  53. data/templates/tasks/dango.rake +2 -0
  54. metadata +108 -0
@@ -0,0 +1,268 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.crypto
37
+ {
38
+ import com.adobe.utils.IntUtil;
39
+ import flash.utils.ByteArray;
40
+ import mx.utils.Base64Encoder;
41
+
42
+ /**
43
+ * US Secure Hash Algorithm 1 (SHA1)
44
+ *
45
+ * Implementation based on algorithm description at
46
+ * http://www.faqs.org/rfcs/rfc3174.html
47
+ */
48
+ public class SHA1
49
+ {
50
+ /**
51
+ * Performs the SHA1 hash algorithm on a string.
52
+ *
53
+ * @param s The string to hash
54
+ * @return A string containing the hash value of s
55
+ * @langversion ActionScript 3.0
56
+ * @playerversion 9.0
57
+ * @tiptext
58
+ */
59
+ public static function hash( s:String ):String
60
+ {
61
+ var blocks:Array = createBlocksFromString( s );
62
+ var byteArray:ByteArray = hashBlocks( blocks );
63
+
64
+ return IntUtil.toHex( byteArray.readInt(), true )
65
+ + IntUtil.toHex( byteArray.readInt(), true )
66
+ + IntUtil.toHex( byteArray.readInt(), true )
67
+ + IntUtil.toHex( byteArray.readInt(), true )
68
+ + IntUtil.toHex( byteArray.readInt(), true );
69
+ }
70
+
71
+ /**
72
+ * Performs the SHA1 hash algorithm on a ByteArray.
73
+ *
74
+ * @param data The ByteArray data to hash
75
+ * @return A string containing the hash value of data
76
+ * @langversion ActionScript 3.0
77
+ * @playerversion 9.0
78
+ */
79
+ public static function hashBytes( data:ByteArray ):String
80
+ {
81
+ var blocks:Array = SHA1.createBlocksFromByteArray( data );
82
+ var byteArray:ByteArray = hashBlocks(blocks);
83
+
84
+ return IntUtil.toHex( byteArray.readInt(), true )
85
+ + IntUtil.toHex( byteArray.readInt(), true )
86
+ + IntUtil.toHex( byteArray.readInt(), true )
87
+ + IntUtil.toHex( byteArray.readInt(), true )
88
+ + IntUtil.toHex( byteArray.readInt(), true );
89
+ }
90
+
91
+ /**
92
+ * Performs the SHA1 hash algorithm on a string, then does
93
+ * Base64 encoding on the result.
94
+ *
95
+ * @param s The string to hash
96
+ * @return The base64 encoded hash value of s
97
+ * @langversion ActionScript 3.0
98
+ * @playerversion 9.0
99
+ * @tiptext
100
+ */
101
+ public static function hashToBase64( s:String ):String
102
+ {
103
+ var blocks:Array = SHA1.createBlocksFromString( s );
104
+ var byteArray:ByteArray = hashBlocks(blocks);
105
+
106
+ // ByteArray.toString() returns the contents as a UTF-8 string,
107
+ // which we can't use because certain byte sequences might trigger
108
+ // a UTF-8 conversion. Instead, we convert the bytes to characters
109
+ // one by one.
110
+ var charsInByteArray:String = "";
111
+ byteArray.position = 0;
112
+ for (var j:int = 0; j < byteArray.length; j++)
113
+ {
114
+ var byte:uint = byteArray.readUnsignedByte();
115
+ charsInByteArray += String.fromCharCode(byte);
116
+ }
117
+
118
+ var encoder:Base64Encoder = new Base64Encoder();
119
+ encoder.encode(charsInByteArray);
120
+ return encoder.flush();
121
+ }
122
+
123
+ private static function hashBlocks( blocks:Array ):ByteArray
124
+ {
125
+ // initialize the h's
126
+ var h0:int = 0x67452301;
127
+ var h1:int = 0xefcdab89;
128
+ var h2:int = 0x98badcfe;
129
+ var h3:int = 0x10325476;
130
+ var h4:int = 0xc3d2e1f0;
131
+
132
+ var len:int = blocks.length;
133
+ var w:Array = new Array( 80 );
134
+
135
+ // loop over all of the blocks
136
+ for ( var i:int = 0; i < len; i += 16 ) {
137
+
138
+ // 6.1.c
139
+ var a:int = h0;
140
+ var b:int = h1;
141
+ var c:int = h2;
142
+ var d:int = h3;
143
+ var e:int = h4;
144
+
145
+ // 80 steps to process each block
146
+ // TODO: unroll for faster execution, or 4 loops of
147
+ // 20 each to avoid the k and f function calls
148
+ for ( var t:int = 0; t < 80; t++ ) {
149
+
150
+ if ( t < 16 ) {
151
+ // 6.1.a
152
+ w[ t ] = blocks[ i + t ];
153
+ } else {
154
+ // 6.1.b
155
+ w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
156
+ }
157
+
158
+ // 6.1.d
159
+ var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
160
+
161
+ e = d;
162
+ d = c;
163
+ c = IntUtil.rol( b, 30 );
164
+ b = a;
165
+ a = temp;
166
+ }
167
+
168
+ // 6.1.e
169
+ h0 += a;
170
+ h1 += b;
171
+ h2 += c;
172
+ h3 += d;
173
+ h4 += e;
174
+ }
175
+
176
+ var byteArray:ByteArray = new ByteArray();
177
+ byteArray.writeInt(h0);
178
+ byteArray.writeInt(h1);
179
+ byteArray.writeInt(h2);
180
+ byteArray.writeInt(h3);
181
+ byteArray.writeInt(h4);
182
+ byteArray.position = 0;
183
+ return byteArray;
184
+ }
185
+
186
+ /**
187
+ * Performs the logical function based on t
188
+ */
189
+ private static function f( t:int, b:int, c:int, d:int ):int {
190
+ if ( t < 20 ) {
191
+ return ( b & c ) | ( ~b & d );
192
+ } else if ( t < 40 ) {
193
+ return b ^ c ^ d;
194
+ } else if ( t < 60 ) {
195
+ return ( b & c ) | ( b & d ) | ( c & d );
196
+ }
197
+ return b ^ c ^ d;
198
+ }
199
+
200
+ /**
201
+ * Determines the constant value based on t
202
+ */
203
+ private static function k( t:int ):int {
204
+ if ( t < 20 ) {
205
+ return 0x5a827999;
206
+ } else if ( t < 40 ) {
207
+ return 0x6ed9eba1;
208
+ } else if ( t < 60 ) {
209
+ return 0x8f1bbcdc;
210
+ }
211
+ return 0xca62c1d6;
212
+ }
213
+
214
+ /**
215
+ * Converts a ByteArray to a sequence of 16-word blocks
216
+ * that we'll do the processing on. Appends padding
217
+ * and length in the process.
218
+ *
219
+ * @param data The data to split into blocks
220
+ * @return An array containing the blocks into which data was split
221
+ */
222
+ private static function createBlocksFromByteArray( data:ByteArray ):Array
223
+ {
224
+ var oldPosition:int = data.position;
225
+ data.position = 0;
226
+
227
+ var blocks:Array = new Array();
228
+ var len:int = data.length * 8;
229
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
230
+ for( var i:int = 0; i < len; i += 8 )
231
+ {
232
+ blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
233
+ }
234
+
235
+ // append padding and length
236
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
237
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
238
+
239
+ data.position = oldPosition;
240
+
241
+ return blocks;
242
+ }
243
+
244
+ /**
245
+ * Converts a string to a sequence of 16-word blocks
246
+ * that we'll do the processing on. Appends padding
247
+ * and length in the process.
248
+ *
249
+ * @param s The string to split into blocks
250
+ * @return An array containing the blocks that s was split into.
251
+ */
252
+ private static function createBlocksFromString( s:String ):Array
253
+ {
254
+ var blocks:Array = new Array();
255
+ var len:int = s.length * 8;
256
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
257
+ for( var i:int = 0; i < len; i += 8 ) {
258
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
259
+ }
260
+
261
+ // append padding and length
262
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
263
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
264
+ return blocks;
265
+ }
266
+
267
+ }
268
+ }
@@ -0,0 +1,255 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.crypto
37
+ {
38
+ import com.adobe.utils.IntUtil;
39
+ import flash.utils.ByteArray;
40
+ import mx.utils.Base64Encoder;
41
+
42
+ /**
43
+ * The SHA-224 algorithm
44
+ *
45
+ * @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
46
+ */
47
+ public class SHA224
48
+ {
49
+
50
+ /**
51
+ * Performs the SHA224 hash algorithm on a string.
52
+ *
53
+ * @param s The string to hash
54
+ * @return A string containing the hash value of s
55
+ * @langversion ActionScript 3.0
56
+ * @playerversion 9.0
57
+ * @tiptext
58
+ */
59
+ public static function hash( s:String ):String {
60
+ var blocks:Array = createBlocksFromString( s );
61
+ var byteArray:ByteArray = hashBlocks( blocks );
62
+ return IntUtil.toHex( byteArray.readInt(), true )
63
+ + IntUtil.toHex( byteArray.readInt(), true )
64
+ + IntUtil.toHex( byteArray.readInt(), true )
65
+ + IntUtil.toHex( byteArray.readInt(), true )
66
+ + IntUtil.toHex( byteArray.readInt(), true )
67
+ + IntUtil.toHex( byteArray.readInt(), true )
68
+ + IntUtil.toHex( byteArray.readInt(), true );
69
+ }
70
+
71
+ /**
72
+ * Performs the SHA224 hash algorithm on a ByteArray.
73
+ *
74
+ * @param data The ByteArray data to hash
75
+ * @return A string containing the hash value of data
76
+ * @langversion ActionScript 3.0
77
+ * @playerversion 9.0
78
+ */
79
+ public static function hashBytes( data:ByteArray ):String
80
+ {
81
+ var blocks:Array = createBlocksFromByteArray( data );
82
+ var byteArray:ByteArray = hashBlocks(blocks);
83
+ return IntUtil.toHex( byteArray.readInt(), true )
84
+ + IntUtil.toHex( byteArray.readInt(), true )
85
+ + IntUtil.toHex( byteArray.readInt(), true )
86
+ + IntUtil.toHex( byteArray.readInt(), true )
87
+ + IntUtil.toHex( byteArray.readInt(), true )
88
+ + IntUtil.toHex( byteArray.readInt(), true )
89
+ + IntUtil.toHex( byteArray.readInt(), true );
90
+ }
91
+
92
+ /**
93
+ * Performs the SHA224 hash algorithm on a string, then does
94
+ * Base64 encoding on the result.
95
+ *
96
+ * @param s The string to hash
97
+ * @return The base64 encoded hash value of s
98
+ * @langversion ActionScript 3.0
99
+ * @playerversion 9.0
100
+ * @tiptext
101
+ */
102
+ public static function hashToBase64( s:String ):String
103
+ {
104
+ var blocks:Array = createBlocksFromString( s );
105
+ var byteArray:ByteArray = hashBlocks(blocks);
106
+
107
+ // ByteArray.toString() returns the contents as a UTF-8 string,
108
+ // which we can't use because certain byte sequences might trigger
109
+ // a UTF-8 conversion. Instead, we convert the bytes to characters
110
+ // one by one.
111
+ var charsInByteArray:String = "";
112
+ byteArray.position = 0;
113
+ for (var j:int = 0; j < byteArray.length; j++)
114
+ {
115
+ var byte:uint = byteArray.readUnsignedByte();
116
+ charsInByteArray += String.fromCharCode(byte);
117
+ }
118
+
119
+ var encoder:Base64Encoder = new Base64Encoder();
120
+ encoder.encode(charsInByteArray);
121
+ return encoder.flush();
122
+ }
123
+
124
+ private static function hashBlocks( blocks:Array ):ByteArray {
125
+ var h0:int = 0xc1059ed8;
126
+ var h1:int = 0x367cd507;
127
+ var h2:int = 0x3070dd17;
128
+ var h3:int = 0xf70e5939;
129
+ var h4:int = 0xffc00b31;
130
+ var h5:int = 0x68581511;
131
+ var h6:int = 0x64f98fa7;
132
+ var h7:int = 0xbefa4fa4;
133
+
134
+ var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
135
+
136
+ var len:int = blocks.length;
137
+ var w:Array = new Array();
138
+
139
+ // loop over all of the blocks
140
+ for ( var i:int = 0; i < len; i += 16 ) {
141
+
142
+ var a:int = h0;
143
+ var b:int = h1;
144
+ var c:int = h2;
145
+ var d:int = h3;
146
+ var e:int = h4;
147
+ var f:int = h5;
148
+ var g:int = h6;
149
+ var h:int = h7;
150
+
151
+ for(var t:int = 0; t < 64; t++) {
152
+
153
+ if ( t < 16 ) {
154
+ w[t] = blocks[ i + t ];
155
+ if(isNaN(w[t])) { w[t] = 0; }
156
+ } else {
157
+ var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
158
+ var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
159
+ w[t] = w[t-16] + ws0 + w[t-7] + ws1;
160
+ }
161
+
162
+ var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
163
+ var maj:int = (a & b) ^ (a & c) ^ (b & c);
164
+ var t2:int = s0 + maj;
165
+ var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
166
+ var ch:int = (e & f) ^ ((~e) & g);
167
+ var t1:int = h + s1 + ch + k[t] + w[t];
168
+
169
+ h = g;
170
+ g = f;
171
+ f = e;
172
+ e = d + t1;
173
+ d = c;
174
+ c = b;
175
+ b = a;
176
+ a = t1 + t2;
177
+ }
178
+
179
+ //Add this chunk's hash to result so far:
180
+ h0 += a;
181
+ h1 += b;
182
+ h2 += c;
183
+ h3 += d;
184
+ h4 += e;
185
+ h5 += f;
186
+ h6 += g;
187
+ h7 += h;
188
+ }
189
+
190
+ var byteArray:ByteArray = new ByteArray();
191
+ byteArray.writeInt(h0);
192
+ byteArray.writeInt(h1);
193
+ byteArray.writeInt(h2);
194
+ byteArray.writeInt(h3);
195
+ byteArray.writeInt(h4);
196
+ byteArray.writeInt(h5);
197
+ byteArray.writeInt(h6);
198
+ byteArray.position = 0;
199
+ return byteArray;
200
+ }
201
+
202
+ /**
203
+ * Converts a ByteArray to a sequence of 16-word blocks
204
+ * that we'll do the processing on. Appends padding
205
+ * and length in the process.
206
+ *
207
+ * @param data The data to split into blocks
208
+ * @return An array containing the blocks into which data was split
209
+ */
210
+ private static function createBlocksFromByteArray( data:ByteArray ):Array
211
+ {
212
+ var oldPosition:int = data.position;
213
+ data.position = 0;
214
+
215
+ var blocks:Array = new Array();
216
+ var len:int = data.length * 8;
217
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
218
+ for( var i:int = 0; i < len; i += 8 )
219
+ {
220
+ blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
221
+ }
222
+
223
+ // append padding and length
224
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
225
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
226
+
227
+ data.position = oldPosition;
228
+
229
+ return blocks;
230
+ }
231
+
232
+ /**
233
+ * Converts a string to a sequence of 16-word blocks
234
+ * that we'll do the processing on. Appends padding
235
+ * and length in the process.
236
+ *
237
+ * @param s The string to split into blocks
238
+ * @return An array containing the blocks that s was split into.
239
+ */
240
+ private static function createBlocksFromString( s:String ):Array
241
+ {
242
+ var blocks:Array = new Array();
243
+ var len:int = s.length * 8;
244
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
245
+ for( var i:int = 0; i < len; i += 8 ) {
246
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
247
+ }
248
+
249
+ // append padding and length
250
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
251
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
252
+ return blocks;
253
+ }
254
+ }
255
+ }