dango_generator 0.0.38

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Files changed (54) hide show
  1. data/LICENSE +16 -0
  2. data/README.txt +41 -0
  3. data/dango_generator.rb +99 -0
  4. data/templates/as3/as3corelib-license.txt +33 -0
  5. data/templates/as3/as3corelib-readme.txt +5 -0
  6. data/templates/as3/com/adobe/crypto/MD5.as +256 -0
  7. data/templates/as3/com/adobe/crypto/SHA1.as +268 -0
  8. data/templates/as3/com/adobe/crypto/SHA224.as +255 -0
  9. data/templates/as3/com/adobe/crypto/SHA256.as +260 -0
  10. data/templates/as3/com/adobe/crypto/WSSEUsernameToken.as +117 -0
  11. data/templates/as3/com/adobe/errors/IllegalStateError.as +66 -0
  12. data/templates/as3/com/adobe/images/BitString.as +42 -0
  13. data/templates/as3/com/adobe/images/JPGEncoder.as +651 -0
  14. data/templates/as3/com/adobe/images/PNGEncoder.as +144 -0
  15. data/templates/as3/com/adobe/net/DynamicURLLoader.as +58 -0
  16. data/templates/as3/com/adobe/net/IURIResolver.as +79 -0
  17. data/templates/as3/com/adobe/net/URI.as +2469 -0
  18. data/templates/as3/com/adobe/net/URIEncodingBitmap.as +142 -0
  19. data/templates/as3/com/adobe/net/proxies/RFC2817Socket.as +204 -0
  20. data/templates/as3/com/adobe/serialization/json/JSON.as +88 -0
  21. data/templates/as3/com/adobe/serialization/json/JSONDecoder.as +218 -0
  22. data/templates/as3/com/adobe/serialization/json/JSONEncoder.as +302 -0
  23. data/templates/as3/com/adobe/serialization/json/JSONParseError.as +90 -0
  24. data/templates/as3/com/adobe/serialization/json/JSONToken.as +107 -0
  25. data/templates/as3/com/adobe/serialization/json/JSONTokenType.as +70 -0
  26. data/templates/as3/com/adobe/serialization/json/JSONTokenizer.as +550 -0
  27. data/templates/as3/com/adobe/utils/ArrayUtil.as +190 -0
  28. data/templates/as3/com/adobe/utils/DateUtil.as +666 -0
  29. data/templates/as3/com/adobe/utils/DictionaryUtil.as +90 -0
  30. data/templates/as3/com/adobe/utils/IntUtil.as +69 -0
  31. data/templates/as3/com/adobe/utils/NumberFormatter.as +77 -0
  32. data/templates/as3/com/adobe/utils/StringUtil.as +257 -0
  33. data/templates/as3/com/adobe/utils/XMLUtil.as +171 -0
  34. data/templates/as3/com/adobe/webapis/ServiceBase.as +51 -0
  35. data/templates/as3/com/adobe/webapis/URLLoaderBase.as +111 -0
  36. data/templates/as3/com/adobe/webapis/events/ServiceEvent.as +78 -0
  37. data/templates/as3/org/rubyforge/dango/DangoClientFramework.as +426 -0
  38. data/templates/as3/org/rubyforge/dango/DangoError.as +11 -0
  39. data/templates/as3/org/rubyforge/dango/DangoErrorCode.as +7 -0
  40. data/templates/as3/org/rubyforge/dango/DangoErrorEvent.as +23 -0
  41. data/templates/as3/org/rubyforge/dango/DangoReceiveEvent.as +21 -0
  42. data/templates/as3/org/rubyforge/dango/DangoURLLoader.as +127 -0
  43. data/templates/as3/org/rubyforge/dango/DangoURLLoaderEvent.as +29 -0
  44. data/templates/as3/org/rubyforge/dango/DangoUtil.as +84 -0
  45. data/templates/dango/config/development.yml +28 -0
  46. data/templates/dango/config/production.yml +3 -0
  47. data/templates/dango/config/system_message.yml +5 -0
  48. data/templates/dango/config/test.yml +3 -0
  49. data/templates/dango/server/99_dango_server.rb +22 -0
  50. data/templates/lib/dango_monitor_client.rb +1 -0
  51. data/templates/lib/dango_tester_client.rb +1 -0
  52. data/templates/script/dango_server +36 -0
  53. data/templates/tasks/dango.rake +2 -0
  54. metadata +108 -0
@@ -0,0 +1,260 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.crypto
37
+ {
38
+ import com.adobe.utils.IntUtil;
39
+ import flash.utils.ByteArray;
40
+ import mx.utils.Base64Encoder;
41
+
42
+ /**
43
+ * The SHA-256 algorithm
44
+ *
45
+ * @see http://csrc.nist.gov/publications/fips/fips180-2/fips180-2withchangenotice.pdf
46
+ */
47
+ public class SHA256
48
+ {
49
+
50
+ /**
51
+ * Performs the SHA256 hash algorithm on a string.
52
+ *
53
+ * @param s The string to hash
54
+ * @return A string containing the hash value of s
55
+ * @langversion ActionScript 3.0
56
+ * @playerversion 9.0
57
+ * @tiptext
58
+ */
59
+ public static function hash( s:String ):String {
60
+ var blocks:Array = createBlocksFromString( s );
61
+ var byteArray:ByteArray = hashBlocks( blocks );
62
+
63
+ return IntUtil.toHex( byteArray.readInt(), true )
64
+ + IntUtil.toHex( byteArray.readInt(), true )
65
+ + IntUtil.toHex( byteArray.readInt(), true )
66
+ + IntUtil.toHex( byteArray.readInt(), true )
67
+ + IntUtil.toHex( byteArray.readInt(), true )
68
+ + IntUtil.toHex( byteArray.readInt(), true )
69
+ + IntUtil.toHex( byteArray.readInt(), true )
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+ + IntUtil.toHex( byteArray.readInt(), true );
71
+ }
72
+
73
+ /**
74
+ * Performs the SHA256 hash algorithm on a ByteArray.
75
+ *
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+ * @param data The ByteArray data to hash
77
+ * @return A string containing the hash value of data
78
+ * @langversion ActionScript 3.0
79
+ * @playerversion 9.0
80
+ */
81
+ public static function hashBytes( data:ByteArray ):String
82
+ {
83
+ var blocks:Array = createBlocksFromByteArray( data );
84
+ var byteArray:ByteArray = hashBlocks(blocks);
85
+
86
+ return IntUtil.toHex( byteArray.readInt(), true )
87
+ + IntUtil.toHex( byteArray.readInt(), true )
88
+ + IntUtil.toHex( byteArray.readInt(), true )
89
+ + IntUtil.toHex( byteArray.readInt(), true )
90
+ + IntUtil.toHex( byteArray.readInt(), true )
91
+ + IntUtil.toHex( byteArray.readInt(), true )
92
+ + IntUtil.toHex( byteArray.readInt(), true )
93
+ + IntUtil.toHex( byteArray.readInt(), true );
94
+ }
95
+
96
+ /**
97
+ * Performs the SHA256 hash algorithm on a string, then does
98
+ * Base64 encoding on the result.
99
+ *
100
+ * @param s The string to hash
101
+ * @return The base64 encoded hash value of s
102
+ * @langversion ActionScript 3.0
103
+ * @playerversion 9.0
104
+ * @tiptext
105
+ */
106
+ public static function hashToBase64( s:String ):String
107
+ {
108
+ var blocks:Array = createBlocksFromString( s );
109
+ var byteArray:ByteArray = hashBlocks(blocks);
110
+
111
+ // ByteArray.toString() returns the contents as a UTF-8 string,
112
+ // which we can't use because certain byte sequences might trigger
113
+ // a UTF-8 conversion. Instead, we convert the bytes to characters
114
+ // one by one.
115
+ var charsInByteArray:String = "";
116
+ byteArray.position = 0;
117
+ for (var j:int = 0; j < byteArray.length; j++)
118
+ {
119
+ var byte:uint = byteArray.readUnsignedByte();
120
+ charsInByteArray += String.fromCharCode(byte);
121
+ }
122
+
123
+ var encoder:Base64Encoder = new Base64Encoder();
124
+ encoder.encode(charsInByteArray);
125
+ return encoder.flush();
126
+ }
127
+
128
+ private static function hashBlocks( blocks:Array ):ByteArray {
129
+ var h0:int = 0x6a09e667;
130
+ var h1:int = 0xbb67ae85;
131
+ var h2:int = 0x3c6ef372;
132
+ var h3:int = 0xa54ff53a;
133
+ var h4:int = 0x510e527f;
134
+ var h5:int = 0x9b05688c;
135
+ var h6:int = 0x1f83d9ab;
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+ var h7:int = 0x5be0cd19;
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+
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+ var k:Array = new Array(0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2);
139
+
140
+ var len:int = blocks.length;
141
+ var w:Array = new Array( 64 );
142
+
143
+ // loop over all of the blocks
144
+ for ( var i:int = 0; i < len; i += 16 ) {
145
+
146
+ var a:int = h0;
147
+ var b:int = h1;
148
+ var c:int = h2;
149
+ var d:int = h3;
150
+ var e:int = h4;
151
+ var f:int = h5;
152
+ var g:int = h6;
153
+ var h:int = h7;
154
+
155
+ for(var t:int = 0; t < 64; t++) {
156
+
157
+ if ( t < 16 ) {
158
+ w[t] = blocks[ i + t ];
159
+ if(isNaN(w[t])) { w[t] = 0; }
160
+ } else {
161
+ var ws0:int = IntUtil.ror(w[t-15], 7) ^ IntUtil.ror(w[t-15], 18) ^ (w[t-15] >>> 3);
162
+ var ws1:int = IntUtil.ror(w[t-2], 17) ^ IntUtil.ror(w[t-2], 19) ^ (w[t-2] >>> 10);
163
+ w[t] = w[t-16] + ws0 + w[t-7] + ws1;
164
+ }
165
+
166
+ var s0:int = IntUtil.ror(a, 2) ^ IntUtil.ror(a, 13) ^ IntUtil.ror(a, 22);
167
+ var maj:int = (a & b) ^ (a & c) ^ (b & c);
168
+ var t2:int = s0 + maj;
169
+ var s1:int = IntUtil.ror(e, 6) ^ IntUtil.ror(e, 11) ^ IntUtil.ror(e, 25);
170
+ var ch:int = (e & f) ^ ((~e) & g);
171
+ var t1:int = h + s1 + ch + k[t] + w[t];
172
+
173
+ h = g;
174
+ g = f;
175
+ f = e;
176
+ e = d + t1;
177
+ d = c;
178
+ c = b;
179
+ b = a;
180
+ a = t1 + t2;
181
+ }
182
+
183
+ //Add this chunk's hash to result so far:
184
+ h0 += a;
185
+ h1 += b;
186
+ h2 += c;
187
+ h3 += d;
188
+ h4 += e;
189
+ h5 += f;
190
+ h6 += g;
191
+ h7 += h;
192
+ }
193
+
194
+ var byteArray:ByteArray = new ByteArray();
195
+ byteArray.writeInt(h0);
196
+ byteArray.writeInt(h1);
197
+ byteArray.writeInt(h2);
198
+ byteArray.writeInt(h3);
199
+ byteArray.writeInt(h4);
200
+ byteArray.writeInt(h5);
201
+ byteArray.writeInt(h6);
202
+ byteArray.writeInt(h7);
203
+ byteArray.position = 0;
204
+ return byteArray;
205
+ }
206
+
207
+ /**
208
+ * Converts a ByteArray to a sequence of 16-word blocks
209
+ * that we'll do the processing on. Appends padding
210
+ * and length in the process.
211
+ *
212
+ * @param data The data to split into blocks
213
+ * @return An array containing the blocks into which data was split
214
+ */
215
+ private static function createBlocksFromByteArray( data:ByteArray ):Array
216
+ {
217
+ var oldPosition:int = data.position;
218
+ data.position = 0;
219
+
220
+ var blocks:Array = new Array();
221
+ var len:int = data.length * 8;
222
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
223
+ for( var i:int = 0; i < len; i += 8 )
224
+ {
225
+ blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
226
+ }
227
+
228
+ // append padding and length
229
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
230
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
231
+
232
+ data.position = oldPosition;
233
+
234
+ return blocks;
235
+ }
236
+
237
+ /**
238
+ * Converts a string to a sequence of 16-word blocks
239
+ * that we'll do the processing on. Appends padding
240
+ * and length in the process.
241
+ *
242
+ * @param s The string to split into blocks
243
+ * @return An array containing the blocks that s was split into.
244
+ */
245
+ private static function createBlocksFromString( s:String ):Array
246
+ {
247
+ var blocks:Array = new Array();
248
+ var len:int = s.length * 8;
249
+ var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
250
+ for( var i:int = 0; i < len; i += 8 ) {
251
+ blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
252
+ }
253
+
254
+ // append padding and length
255
+ blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
256
+ blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
257
+ return blocks;
258
+ }
259
+ }
260
+ }
@@ -0,0 +1,117 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.crypto
37
+ {
38
+ import mx.formatters.DateFormatter;
39
+ import mx.utils.Base64Encoder;
40
+
41
+ /**
42
+ * Web Services Security Username Token
43
+ *
44
+ * Implementation based on algorithm description at
45
+ * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
46
+ */
47
+ public class WSSEUsernameToken
48
+ {
49
+ /**
50
+ * Generates a WSSE Username Token.
51
+ *
52
+ * @param username The username
53
+ * @param password The password
54
+ * @param nonce A cryptographically random nonce (if null, the nonce
55
+ * will be generated)
56
+ * @param timestamp The time at which the token is generated (if null,
57
+ * the time will be set to the moment of execution)
58
+ * @return The generated token
59
+ * @langversion ActionScript 3.0
60
+ * @playerversion Flash 9.0
61
+ * @tiptext
62
+ */
63
+ public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
64
+ {
65
+ if (nonce == null)
66
+ {
67
+ nonce = generateNonce();
68
+ }
69
+ nonce = base64Encode(nonce);
70
+
71
+ var created:String = generateTimestamp(timestamp);
72
+
73
+ var password64:String = getBase64Digest(nonce,
74
+ created,
75
+ password);
76
+
77
+ var token:String = new String("UsernameToken Username=\"");
78
+ token += username + "\", " +
79
+ "PasswordDigest=\"" + password64 + "\", " +
80
+ "Nonce=\"" + nonce + "\", " +
81
+ "Created=\"" + created + "\"";
82
+ return token;
83
+ }
84
+
85
+ private static function generateNonce():String
86
+ {
87
+ // Math.random returns a Number between 0 and 1. We don't want our
88
+ // nonce to contain invalid characters (e.g. the period) so we
89
+ // strip them out before returning the result.
90
+ var s:String = Math.random().toString();
91
+ return s.replace(".", "");
92
+ }
93
+
94
+ internal static function base64Encode(s:String):String
95
+ {
96
+ var encoder:Base64Encoder = new Base64Encoder();
97
+ encoder.encode(s);
98
+ return encoder.flush();
99
+ }
100
+
101
+ internal static function generateTimestamp(timestamp:Date):String
102
+ {
103
+ if (timestamp == null)
104
+ {
105
+ timestamp = new Date();
106
+ }
107
+ var dateFormatter:DateFormatter = new DateFormatter();
108
+ dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
109
+ return dateFormatter.format(timestamp) + "Z";
110
+ }
111
+
112
+ internal static function getBase64Digest(nonce:String, created:String, password:String):String
113
+ {
114
+ return SHA1.hashToBase64(nonce + created + password);
115
+ }
116
+ }
117
+ }
@@ -0,0 +1,66 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+
36
+ package com.adobe.errors
37
+ {
38
+ /**
39
+ * This class represents an Error that is thrown when a method is called when
40
+ * the receiving instance is in an invalid state.
41
+ *
42
+ * For example, this may occur if a method has been called, and other properties
43
+ * in the instance have not been initialized properly.
44
+ *
45
+ * @langversion ActionScript 3.0
46
+ * @playerversion Flash 9.0
47
+ * @tiptext
48
+ *
49
+ */
50
+ public class IllegalStateError extends Error
51
+ {
52
+ /**
53
+ * Constructor
54
+ *
55
+ * @param message A message describing the error in detail.
56
+ *
57
+ * @langversion ActionScript 3.0
58
+ * @playerversion Flash 9.0
59
+ * @tiptext
60
+ */
61
+ public function IllegalStateError(message:String)
62
+ {
63
+ super(message);
64
+ }
65
+ }
66
+ }
@@ -0,0 +1,42 @@
1
+ /*
2
+ Adobe Systems Incorporated(r) Source Code License Agreement
3
+ Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
4
+
5
+ Please read this Source Code License Agreement carefully before using
6
+ the source code.
7
+
8
+ Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
9
+ no-charge, royalty-free, irrevocable copyright license, to reproduce,
10
+ prepare derivative works of, publicly display, publicly perform, and
11
+ distribute this source code and such derivative works in source or
12
+ object code form without any attribution requirements.
13
+
14
+ The name "Adobe Systems Incorporated" must not be used to endorse or promote products
15
+ derived from the source code without prior written permission.
16
+
17
+ You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
18
+ against any loss, damage, claims or lawsuits, including attorney's
19
+ fees that arise or result from your use or distribution of the source
20
+ code.
21
+
22
+ THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
23
+ ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
24
+ BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25
+ FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
26
+ NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
27
+ OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
30
+ OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
31
+ WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
32
+ OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
33
+ ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
+ */
35
+ package com.adobe.images
36
+ {
37
+ public class BitString
38
+ {
39
+ public var len:int = 0;
40
+ public var val:int = 0;
41
+ }
42
+ }