cyberarm_engine 0.19.0 → 0.19.1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.rubocop.yml +7 -7
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/LICENSE.txt +21 -21
- data/README.md +74 -74
- data/Rakefile +10 -10
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +39 -39
- data/lib/cyberarm_engine/animator.rb +219 -219
- data/lib/cyberarm_engine/background.rb +179 -179
- data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
- data/lib/cyberarm_engine/bounding_box.rb +150 -150
- data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
- data/lib/cyberarm_engine/cache/download_manager.rb +121 -121
- data/lib/cyberarm_engine/cache.rb +4 -4
- data/lib/cyberarm_engine/common.rb +113 -113
- data/lib/cyberarm_engine/config_file.rb +46 -46
- data/lib/cyberarm_engine/console/command.rb +157 -157
- data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
- data/lib/cyberarm_engine/console/subcommand.rb +99 -99
- data/lib/cyberarm_engine/console.rb +248 -248
- data/lib/cyberarm_engine/game_object.rb +248 -248
- data/lib/cyberarm_engine/game_state.rb +97 -97
- data/lib/cyberarm_engine/model/material.rb +21 -21
- data/lib/cyberarm_engine/model/model_object.rb +131 -131
- data/lib/cyberarm_engine/model/parser.rb +74 -74
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
- data/lib/cyberarm_engine/model.rb +212 -212
- data/lib/cyberarm_engine/model_cache.rb +31 -31
- data/lib/cyberarm_engine/opengl/light.rb +50 -50
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -38
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -164
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +298 -298
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -22
- data/lib/cyberarm_engine/opengl/shader.rb +406 -406
- data/lib/cyberarm_engine/opengl/texture.rb +69 -69
- data/lib/cyberarm_engine/opengl.rb +28 -28
- data/lib/cyberarm_engine/ray.rb +56 -56
- data/lib/cyberarm_engine/stats.rb +21 -21
- data/lib/cyberarm_engine/text.rb +197 -197
- data/lib/cyberarm_engine/timer.rb +23 -23
- data/lib/cyberarm_engine/transform.rb +296 -296
- data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
- data/lib/cyberarm_engine/ui/dsl.rb +139 -139
- data/lib/cyberarm_engine/ui/element.rb +488 -488
- data/lib/cyberarm_engine/ui/elements/button.rb +97 -97
- data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
- data/lib/cyberarm_engine/ui/elements/container.rb +256 -256
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +263 -263
- data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
- data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
- data/lib/cyberarm_engine/ui/elements/list_box.rb +88 -82
- data/lib/cyberarm_engine/ui/elements/progress.rb +51 -51
- data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/slider.rb +104 -104
- data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
- data/lib/cyberarm_engine/ui/elements/text_block.rb +162 -162
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -65
- data/lib/cyberarm_engine/ui/event.rb +54 -54
- data/lib/cyberarm_engine/ui/gui_state.rb +256 -256
- data/lib/cyberarm_engine/ui/style.rb +49 -49
- data/lib/cyberarm_engine/ui/theme.rb +207 -207
- data/lib/cyberarm_engine/vector.rb +293 -293
- data/lib/cyberarm_engine/version.rb +4 -4
- data/lib/cyberarm_engine/window.rb +120 -120
- data/lib/cyberarm_engine.rb +71 -71
- metadata +3 -3
@@ -1,248 +1,248 @@
|
|
1
|
-
module CyberarmEngine
|
2
|
-
class GameObject
|
3
|
-
include Common
|
4
|
-
|
5
|
-
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
|
6
|
-
:color, :mode, :options, :paused, :radius, :last_position
|
7
|
-
attr_reader :alpha
|
8
|
-
|
9
|
-
def initialize(options = {})
|
10
|
-
$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
|
11
|
-
|
12
|
-
@options = options
|
13
|
-
@image = options[:image] ? image(options[:image]) : nil
|
14
|
-
x = options[:x] || 0
|
15
|
-
y = options[:y] || 0
|
16
|
-
z = options[:z] || 0
|
17
|
-
@position = Vector.new(x, y, z)
|
18
|
-
@velocity = Vector.new
|
19
|
-
@last_position = Vector.new
|
20
|
-
@angle = options[:angle] || 0
|
21
|
-
|
22
|
-
@center_x = options[:center_x] || 0.5
|
23
|
-
@center_y = options[:center_y] || 0.5
|
24
|
-
|
25
|
-
@scale_x = options[:scale_x] || 1
|
26
|
-
@scale_y = options[:scale_y] || 1
|
27
|
-
|
28
|
-
@color = options[:color] || Gosu::Color.argb(0xff_ffffff)
|
29
|
-
@alpha = options[:alpha] || 255
|
30
|
-
@mode = options[:mode] || :default
|
31
|
-
|
32
|
-
@paused = false
|
33
|
-
@speed = 0
|
34
|
-
@debug_color = Gosu::Color::GREEN
|
35
|
-
@world_center_point = Vector.new(0, 0)
|
36
|
-
|
37
|
-
setup
|
38
|
-
|
39
|
-
@debug_text = Text.new("", color: @debug_color, y: @position.y - (height * scale), z: 9999)
|
40
|
-
@debug_text.x = @position.x
|
41
|
-
if @radius == 0 || @radius.nil?
|
42
|
-
@radius = if options[:radius]
|
43
|
-
options[:radius]
|
44
|
-
else
|
45
|
-
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
|
46
|
-
end
|
47
|
-
end
|
48
|
-
end
|
49
|
-
|
50
|
-
def draw
|
51
|
-
if @image
|
52
|
-
@image.draw_rot(@position.x, @position.y, @position.z, @angle, @center_x, @center_y, @scale_x, @scale_y,
|
53
|
-
@color, @mode)
|
54
|
-
end
|
55
|
-
|
56
|
-
if $debug
|
57
|
-
show_debug_heading
|
58
|
-
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
|
59
|
-
if @debug_text.text != ""
|
60
|
-
$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
|
61
|
-
Gosu::Color.rgba(0, 0, 0, 200), 9999)
|
62
|
-
@debug_text.draw
|
63
|
-
end
|
64
|
-
end
|
65
|
-
end
|
66
|
-
|
67
|
-
def update
|
68
|
-
end
|
69
|
-
|
70
|
-
def debug_text(text)
|
71
|
-
@debug_text.text = text
|
72
|
-
@debug_text.x = @position.x - (@debug_text.width / 2)
|
73
|
-
@debug_text.y = @position.y - (@debug_text.height + radius + height)
|
74
|
-
end
|
75
|
-
|
76
|
-
def scale
|
77
|
-
if @scale_x == @scale_y
|
78
|
-
@scale_x
|
79
|
-
else
|
80
|
-
false
|
81
|
-
# maths?
|
82
|
-
end
|
83
|
-
end
|
84
|
-
|
85
|
-
def scale=(int)
|
86
|
-
self.scale_x = int
|
87
|
-
self.scale_y = int
|
88
|
-
self.radius = ((@image.width + @image.height) / 4) * scale
|
89
|
-
end
|
90
|
-
|
91
|
-
def visible
|
92
|
-
true
|
93
|
-
# if _x_visible
|
94
|
-
# if _y_visible
|
95
|
-
# true
|
96
|
-
# else
|
97
|
-
# false
|
98
|
-
# end
|
99
|
-
# else
|
100
|
-
# false
|
101
|
-
# end
|
102
|
-
end
|
103
|
-
|
104
|
-
def _x_visible
|
105
|
-
x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) ||
|
106
|
-
x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x)
|
107
|
-
end
|
108
|
-
|
109
|
-
def _y_visible
|
110
|
-
y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) ||
|
111
|
-
y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y)
|
112
|
-
end
|
113
|
-
|
114
|
-
def heading(ahead_by = 100, _object = nil, angle_only = false)
|
115
|
-
direction = Gosu.angle(@last_position.x, @last_position.x, @position.x, position.y).gosu_to_radians
|
116
|
-
|
117
|
-
_x = @position.x + (ahead_by * Math.cos(direction))
|
118
|
-
_y = @position.y + (ahead_by * Math.sin(direction))
|
119
|
-
|
120
|
-
return direction if angle_only
|
121
|
-
return Vector.new(_x, _y) unless angle_only
|
122
|
-
end
|
123
|
-
|
124
|
-
def show_debug_heading
|
125
|
-
_heading = heading
|
126
|
-
Gosu.draw_line(@position.x, @position.y, @debug_color, _heading.x, _heading.y, @debug_color, 9999)
|
127
|
-
end
|
128
|
-
|
129
|
-
def width
|
130
|
-
@image ? @image.width * scale : 0
|
131
|
-
end
|
132
|
-
|
133
|
-
def height
|
134
|
-
@image ? @image.height * scale : 0
|
135
|
-
end
|
136
|
-
|
137
|
-
def pause
|
138
|
-
@paused = true
|
139
|
-
end
|
140
|
-
|
141
|
-
def unpause
|
142
|
-
@paused = false
|
143
|
-
end
|
144
|
-
|
145
|
-
def rotate(int)
|
146
|
-
self.angle += int
|
147
|
-
self.angle %= 360
|
148
|
-
end
|
149
|
-
|
150
|
-
def alpha=(int) # 0-255
|
151
|
-
@alpha = int
|
152
|
-
@alpha = 255 if @alpha > 255
|
153
|
-
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
|
154
|
-
end
|
155
|
-
|
156
|
-
def draw_rect(x, y, width, height, color, z = 0)
|
157
|
-
$window.draw_rect(x, y, width, height, color, z)
|
158
|
-
end
|
159
|
-
|
160
|
-
def button_up(id)
|
161
|
-
end
|
162
|
-
|
163
|
-
def button_down(id)
|
164
|
-
end
|
165
|
-
|
166
|
-
def find_closest(game_object_class)
|
167
|
-
best_object = nil
|
168
|
-
best_distance = 100_000_000_000 # Huge default number
|
169
|
-
|
170
|
-
game_object_class.all.each do |object|
|
171
|
-
distance = Gosu.distance(x, y, object.x, object.y)
|
172
|
-
if distance <= best_distance
|
173
|
-
best_object = object
|
174
|
-
best_distance = distance
|
175
|
-
end
|
176
|
-
end
|
177
|
-
|
178
|
-
best_object
|
179
|
-
end
|
180
|
-
|
181
|
-
def look_at(object)
|
182
|
-
# TODO: Implement
|
183
|
-
end
|
184
|
-
|
185
|
-
def circle_collision?(object)
|
186
|
-
distance = Gosu.distance(x, y, object.x, object.y)
|
187
|
-
distance <= radius + object.radius
|
188
|
-
end
|
189
|
-
|
190
|
-
# Duplication... so DRY.
|
191
|
-
def each_circle_collision(object, _resolve_with = :width, &block)
|
192
|
-
if object.class != Class && object.instance_of?(object.class)
|
193
|
-
$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
|
194
|
-
distance = Gosu.distance(x, y, object.x, object.y)
|
195
|
-
block.call(o, object) if distance <= radius + object.radius && block
|
196
|
-
end
|
197
|
-
else
|
198
|
-
list = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
|
199
|
-
list.each do |o|
|
200
|
-
next if self == o
|
201
|
-
|
202
|
-
distance = Gosu.distance(x, y, o.x, o.y)
|
203
|
-
block.call(self, o) if distance <= radius + o.radius && block
|
204
|
-
end
|
205
|
-
end
|
206
|
-
end
|
207
|
-
|
208
|
-
def destroy
|
209
|
-
if $window.current_state
|
210
|
-
$window.current_state.game_objects.each do |o|
|
211
|
-
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
|
212
|
-
end
|
213
|
-
end
|
214
|
-
end
|
215
|
-
|
216
|
-
# NOTE: This could be implemented more reliably
|
217
|
-
def all
|
218
|
-
INSTANCES.select { |i| i.instance_of?(self) }
|
219
|
-
end
|
220
|
-
|
221
|
-
def self.each_circle_collision(object, _resolve_with = :width, &block)
|
222
|
-
if object.class != Class && object.instance_of?(object.class)
|
223
|
-
$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
|
224
|
-
distance = Gosu.distance(o.x, o.y, object.x, object.y)
|
225
|
-
block.call(o, object) if distance <= o.radius + object.radius && block
|
226
|
-
end
|
227
|
-
else
|
228
|
-
lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) }
|
229
|
-
listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
|
230
|
-
lista.product(listb).each do |o, o2|
|
231
|
-
next if o == o2
|
232
|
-
|
233
|
-
distance = Gosu.distance(o.x, o.y, o2.x, o2.y)
|
234
|
-
block.call(o, o2) if distance <= o.radius + o2.radius && block
|
235
|
-
end
|
236
|
-
end
|
237
|
-
end
|
238
|
-
|
239
|
-
def self.destroy_all
|
240
|
-
INSTANCES.clear
|
241
|
-
if $window.current_state
|
242
|
-
$window.current_state.game_objects.each do |o|
|
243
|
-
$window.current_state.game_objects.delete(o) if o.is_a?(self.class)
|
244
|
-
end
|
245
|
-
end
|
246
|
-
end
|
247
|
-
end
|
248
|
-
end
|
1
|
+
module CyberarmEngine
|
2
|
+
class GameObject
|
3
|
+
include Common
|
4
|
+
|
5
|
+
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
|
6
|
+
:color, :mode, :options, :paused, :radius, :last_position
|
7
|
+
attr_reader :alpha
|
8
|
+
|
9
|
+
def initialize(options = {})
|
10
|
+
$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
|
11
|
+
|
12
|
+
@options = options
|
13
|
+
@image = options[:image] ? image(options[:image]) : nil
|
14
|
+
x = options[:x] || 0
|
15
|
+
y = options[:y] || 0
|
16
|
+
z = options[:z] || 0
|
17
|
+
@position = Vector.new(x, y, z)
|
18
|
+
@velocity = Vector.new
|
19
|
+
@last_position = Vector.new
|
20
|
+
@angle = options[:angle] || 0
|
21
|
+
|
22
|
+
@center_x = options[:center_x] || 0.5
|
23
|
+
@center_y = options[:center_y] || 0.5
|
24
|
+
|
25
|
+
@scale_x = options[:scale_x] || 1
|
26
|
+
@scale_y = options[:scale_y] || 1
|
27
|
+
|
28
|
+
@color = options[:color] || Gosu::Color.argb(0xff_ffffff)
|
29
|
+
@alpha = options[:alpha] || 255
|
30
|
+
@mode = options[:mode] || :default
|
31
|
+
|
32
|
+
@paused = false
|
33
|
+
@speed = 0
|
34
|
+
@debug_color = Gosu::Color::GREEN
|
35
|
+
@world_center_point = Vector.new(0, 0)
|
36
|
+
|
37
|
+
setup
|
38
|
+
|
39
|
+
@debug_text = Text.new("", color: @debug_color, y: @position.y - (height * scale), z: 9999)
|
40
|
+
@debug_text.x = @position.x
|
41
|
+
if @radius == 0 || @radius.nil?
|
42
|
+
@radius = if options[:radius]
|
43
|
+
options[:radius]
|
44
|
+
else
|
45
|
+
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
def draw
|
51
|
+
if @image
|
52
|
+
@image.draw_rot(@position.x, @position.y, @position.z, @angle, @center_x, @center_y, @scale_x, @scale_y,
|
53
|
+
@color, @mode)
|
54
|
+
end
|
55
|
+
|
56
|
+
if $debug
|
57
|
+
show_debug_heading
|
58
|
+
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
|
59
|
+
if @debug_text.text != ""
|
60
|
+
$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
|
61
|
+
Gosu::Color.rgba(0, 0, 0, 200), 9999)
|
62
|
+
@debug_text.draw
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
def update
|
68
|
+
end
|
69
|
+
|
70
|
+
def debug_text(text)
|
71
|
+
@debug_text.text = text
|
72
|
+
@debug_text.x = @position.x - (@debug_text.width / 2)
|
73
|
+
@debug_text.y = @position.y - (@debug_text.height + radius + height)
|
74
|
+
end
|
75
|
+
|
76
|
+
def scale
|
77
|
+
if @scale_x == @scale_y
|
78
|
+
@scale_x
|
79
|
+
else
|
80
|
+
false
|
81
|
+
# maths?
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def scale=(int)
|
86
|
+
self.scale_x = int
|
87
|
+
self.scale_y = int
|
88
|
+
self.radius = ((@image.width + @image.height) / 4) * scale
|
89
|
+
end
|
90
|
+
|
91
|
+
def visible
|
92
|
+
true
|
93
|
+
# if _x_visible
|
94
|
+
# if _y_visible
|
95
|
+
# true
|
96
|
+
# else
|
97
|
+
# false
|
98
|
+
# end
|
99
|
+
# else
|
100
|
+
# false
|
101
|
+
# end
|
102
|
+
end
|
103
|
+
|
104
|
+
def _x_visible
|
105
|
+
x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) ||
|
106
|
+
x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x)
|
107
|
+
end
|
108
|
+
|
109
|
+
def _y_visible
|
110
|
+
y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) ||
|
111
|
+
y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y)
|
112
|
+
end
|
113
|
+
|
114
|
+
def heading(ahead_by = 100, _object = nil, angle_only = false)
|
115
|
+
direction = Gosu.angle(@last_position.x, @last_position.x, @position.x, position.y).gosu_to_radians
|
116
|
+
|
117
|
+
_x = @position.x + (ahead_by * Math.cos(direction))
|
118
|
+
_y = @position.y + (ahead_by * Math.sin(direction))
|
119
|
+
|
120
|
+
return direction if angle_only
|
121
|
+
return Vector.new(_x, _y) unless angle_only
|
122
|
+
end
|
123
|
+
|
124
|
+
def show_debug_heading
|
125
|
+
_heading = heading
|
126
|
+
Gosu.draw_line(@position.x, @position.y, @debug_color, _heading.x, _heading.y, @debug_color, 9999)
|
127
|
+
end
|
128
|
+
|
129
|
+
def width
|
130
|
+
@image ? @image.width * scale : 0
|
131
|
+
end
|
132
|
+
|
133
|
+
def height
|
134
|
+
@image ? @image.height * scale : 0
|
135
|
+
end
|
136
|
+
|
137
|
+
def pause
|
138
|
+
@paused = true
|
139
|
+
end
|
140
|
+
|
141
|
+
def unpause
|
142
|
+
@paused = false
|
143
|
+
end
|
144
|
+
|
145
|
+
def rotate(int)
|
146
|
+
self.angle += int
|
147
|
+
self.angle %= 360
|
148
|
+
end
|
149
|
+
|
150
|
+
def alpha=(int) # 0-255
|
151
|
+
@alpha = int
|
152
|
+
@alpha = 255 if @alpha > 255
|
153
|
+
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
|
154
|
+
end
|
155
|
+
|
156
|
+
def draw_rect(x, y, width, height, color, z = 0)
|
157
|
+
$window.draw_rect(x, y, width, height, color, z)
|
158
|
+
end
|
159
|
+
|
160
|
+
def button_up(id)
|
161
|
+
end
|
162
|
+
|
163
|
+
def button_down(id)
|
164
|
+
end
|
165
|
+
|
166
|
+
def find_closest(game_object_class)
|
167
|
+
best_object = nil
|
168
|
+
best_distance = 100_000_000_000 # Huge default number
|
169
|
+
|
170
|
+
game_object_class.all.each do |object|
|
171
|
+
distance = Gosu.distance(x, y, object.x, object.y)
|
172
|
+
if distance <= best_distance
|
173
|
+
best_object = object
|
174
|
+
best_distance = distance
|
175
|
+
end
|
176
|
+
end
|
177
|
+
|
178
|
+
best_object
|
179
|
+
end
|
180
|
+
|
181
|
+
def look_at(object)
|
182
|
+
# TODO: Implement
|
183
|
+
end
|
184
|
+
|
185
|
+
def circle_collision?(object)
|
186
|
+
distance = Gosu.distance(x, y, object.x, object.y)
|
187
|
+
distance <= radius + object.radius
|
188
|
+
end
|
189
|
+
|
190
|
+
# Duplication... so DRY.
|
191
|
+
def each_circle_collision(object, _resolve_with = :width, &block)
|
192
|
+
if object.class != Class && object.instance_of?(object.class)
|
193
|
+
$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
|
194
|
+
distance = Gosu.distance(x, y, object.x, object.y)
|
195
|
+
block.call(o, object) if distance <= radius + object.radius && block
|
196
|
+
end
|
197
|
+
else
|
198
|
+
list = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
|
199
|
+
list.each do |o|
|
200
|
+
next if self == o
|
201
|
+
|
202
|
+
distance = Gosu.distance(x, y, o.x, o.y)
|
203
|
+
block.call(self, o) if distance <= radius + o.radius && block
|
204
|
+
end
|
205
|
+
end
|
206
|
+
end
|
207
|
+
|
208
|
+
def destroy
|
209
|
+
if $window.current_state
|
210
|
+
$window.current_state.game_objects.each do |o|
|
211
|
+
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
|
212
|
+
end
|
213
|
+
end
|
214
|
+
end
|
215
|
+
|
216
|
+
# NOTE: This could be implemented more reliably
|
217
|
+
def all
|
218
|
+
INSTANCES.select { |i| i.instance_of?(self) }
|
219
|
+
end
|
220
|
+
|
221
|
+
def self.each_circle_collision(object, _resolve_with = :width, &block)
|
222
|
+
if object.class != Class && object.instance_of?(object.class)
|
223
|
+
$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
|
224
|
+
distance = Gosu.distance(o.x, o.y, object.x, object.y)
|
225
|
+
block.call(o, object) if distance <= o.radius + object.radius && block
|
226
|
+
end
|
227
|
+
else
|
228
|
+
lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) }
|
229
|
+
listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
|
230
|
+
lista.product(listb).each do |o, o2|
|
231
|
+
next if o == o2
|
232
|
+
|
233
|
+
distance = Gosu.distance(o.x, o.y, o2.x, o2.y)
|
234
|
+
block.call(o, o2) if distance <= o.radius + o2.radius && block
|
235
|
+
end
|
236
|
+
end
|
237
|
+
end
|
238
|
+
|
239
|
+
def self.destroy_all
|
240
|
+
INSTANCES.clear
|
241
|
+
if $window.current_state
|
242
|
+
$window.current_state.game_objects.each do |o|
|
243
|
+
$window.current_state.game_objects.delete(o) if o.is_a?(self.class)
|
244
|
+
end
|
245
|
+
end
|
246
|
+
end
|
247
|
+
end
|
248
|
+
end
|
@@ -1,97 +1,97 @@
|
|
1
|
-
module CyberarmEngine
|
2
|
-
class GameState
|
3
|
-
include Common
|
4
|
-
|
5
|
-
attr_accessor :options, :global_pause
|
6
|
-
attr_reader :game_objects
|
7
|
-
|
8
|
-
def initialize(options = {})
|
9
|
-
@options = options
|
10
|
-
@game_objects = []
|
11
|
-
@global_pause = false
|
12
|
-
$window.text_input = nil unless options[:preserve_text_input]
|
13
|
-
|
14
|
-
@down_keys = {}
|
15
|
-
end
|
16
|
-
|
17
|
-
def setup
|
18
|
-
end
|
19
|
-
|
20
|
-
# Called immediately after setup returns.
|
21
|
-
# GuiState uses this to set current_theme for ToolTip
|
22
|
-
def post_setup
|
23
|
-
end
|
24
|
-
|
25
|
-
def draw
|
26
|
-
@game_objects.each(&:draw)
|
27
|
-
end
|
28
|
-
|
29
|
-
def update
|
30
|
-
@game_objects.each(&:update)
|
31
|
-
end
|
32
|
-
|
33
|
-
def draw_bounding_box(box)
|
34
|
-
x = box.x
|
35
|
-
y = box.y
|
36
|
-
max_x = box.max_x
|
37
|
-
max_y = box.max_y
|
38
|
-
|
39
|
-
color = Gosu::Color.rgba(255, 127, 64, 240)
|
40
|
-
|
41
|
-
# pipe = 4
|
42
|
-
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
|
43
|
-
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
|
44
|
-
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
|
45
|
-
|
46
|
-
# TOP LEFT to BOTTOM LEFT
|
47
|
-
$window.draw_line(
|
48
|
-
x, y, color,
|
49
|
-
x, max_y, color,
|
50
|
-
Float::INFINITY
|
51
|
-
)
|
52
|
-
# BOTTOM LEFT to BOTTOM RIGHT
|
53
|
-
$window.draw_line(
|
54
|
-
x, max_y, color,
|
55
|
-
max_x, max_y, color,
|
56
|
-
Float::INFINITY
|
57
|
-
)
|
58
|
-
# BOTTOM RIGHT to TOP RIGHT
|
59
|
-
$window.draw_line(
|
60
|
-
max_x, max_y, color,
|
61
|
-
max_x, y, color,
|
62
|
-
Float::INFINITY
|
63
|
-
)
|
64
|
-
# TOP RIGHT to TOP LEFT
|
65
|
-
$window.draw_line(
|
66
|
-
max_x, y, color,
|
67
|
-
x, y, color,
|
68
|
-
Float::INFINITY
|
69
|
-
)
|
70
|
-
end
|
71
|
-
|
72
|
-
def destroy
|
73
|
-
@options.clear
|
74
|
-
@game_objects.clear
|
75
|
-
end
|
76
|
-
|
77
|
-
def button_down(id)
|
78
|
-
@down_keys[id] = true
|
79
|
-
|
80
|
-
@game_objects.each do |o|
|
81
|
-
o.button_down(id)
|
82
|
-
end
|
83
|
-
end
|
84
|
-
|
85
|
-
def button_up(id)
|
86
|
-
@down_keys.delete(id)
|
87
|
-
|
88
|
-
@game_objects.each do |o|
|
89
|
-
o.button_up(id)
|
90
|
-
end
|
91
|
-
end
|
92
|
-
|
93
|
-
def add_game_object(object)
|
94
|
-
@game_objects << object
|
95
|
-
end
|
96
|
-
end
|
97
|
-
end
|
1
|
+
module CyberarmEngine
|
2
|
+
class GameState
|
3
|
+
include Common
|
4
|
+
|
5
|
+
attr_accessor :options, :global_pause
|
6
|
+
attr_reader :game_objects
|
7
|
+
|
8
|
+
def initialize(options = {})
|
9
|
+
@options = options
|
10
|
+
@game_objects = []
|
11
|
+
@global_pause = false
|
12
|
+
$window.text_input = nil unless options[:preserve_text_input]
|
13
|
+
|
14
|
+
@down_keys = {}
|
15
|
+
end
|
16
|
+
|
17
|
+
def setup
|
18
|
+
end
|
19
|
+
|
20
|
+
# Called immediately after setup returns.
|
21
|
+
# GuiState uses this to set current_theme for ToolTip
|
22
|
+
def post_setup
|
23
|
+
end
|
24
|
+
|
25
|
+
def draw
|
26
|
+
@game_objects.each(&:draw)
|
27
|
+
end
|
28
|
+
|
29
|
+
def update
|
30
|
+
@game_objects.each(&:update)
|
31
|
+
end
|
32
|
+
|
33
|
+
def draw_bounding_box(box)
|
34
|
+
x = box.x
|
35
|
+
y = box.y
|
36
|
+
max_x = box.max_x
|
37
|
+
max_y = box.max_y
|
38
|
+
|
39
|
+
color = Gosu::Color.rgba(255, 127, 64, 240)
|
40
|
+
|
41
|
+
# pipe = 4
|
42
|
+
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
|
43
|
+
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
|
44
|
+
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
|
45
|
+
|
46
|
+
# TOP LEFT to BOTTOM LEFT
|
47
|
+
$window.draw_line(
|
48
|
+
x, y, color,
|
49
|
+
x, max_y, color,
|
50
|
+
Float::INFINITY
|
51
|
+
)
|
52
|
+
# BOTTOM LEFT to BOTTOM RIGHT
|
53
|
+
$window.draw_line(
|
54
|
+
x, max_y, color,
|
55
|
+
max_x, max_y, color,
|
56
|
+
Float::INFINITY
|
57
|
+
)
|
58
|
+
# BOTTOM RIGHT to TOP RIGHT
|
59
|
+
$window.draw_line(
|
60
|
+
max_x, max_y, color,
|
61
|
+
max_x, y, color,
|
62
|
+
Float::INFINITY
|
63
|
+
)
|
64
|
+
# TOP RIGHT to TOP LEFT
|
65
|
+
$window.draw_line(
|
66
|
+
max_x, y, color,
|
67
|
+
x, y, color,
|
68
|
+
Float::INFINITY
|
69
|
+
)
|
70
|
+
end
|
71
|
+
|
72
|
+
def destroy
|
73
|
+
@options.clear
|
74
|
+
@game_objects.clear
|
75
|
+
end
|
76
|
+
|
77
|
+
def button_down(id)
|
78
|
+
@down_keys[id] = true
|
79
|
+
|
80
|
+
@game_objects.each do |o|
|
81
|
+
o.button_down(id)
|
82
|
+
end
|
83
|
+
end
|
84
|
+
|
85
|
+
def button_up(id)
|
86
|
+
@down_keys.delete(id)
|
87
|
+
|
88
|
+
@game_objects.each do |o|
|
89
|
+
o.button_up(id)
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
93
|
+
def add_game_object(object)
|
94
|
+
@game_objects << object
|
95
|
+
end
|
96
|
+
end
|
97
|
+
end
|