cyberarm_engine 0.19.0 → 0.19.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +7 -7
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/LICENSE.txt +21 -21
  7. data/README.md +74 -74
  8. data/Rakefile +10 -10
  9. data/bin/console +14 -14
  10. data/bin/setup +8 -8
  11. data/cyberarm_engine.gemspec +39 -39
  12. data/lib/cyberarm_engine/animator.rb +219 -219
  13. data/lib/cyberarm_engine/background.rb +179 -179
  14. data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
  15. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  16. data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
  17. data/lib/cyberarm_engine/cache/download_manager.rb +121 -121
  18. data/lib/cyberarm_engine/cache.rb +4 -4
  19. data/lib/cyberarm_engine/common.rb +113 -113
  20. data/lib/cyberarm_engine/config_file.rb +46 -46
  21. data/lib/cyberarm_engine/console/command.rb +157 -157
  22. data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
  23. data/lib/cyberarm_engine/console/subcommand.rb +99 -99
  24. data/lib/cyberarm_engine/console.rb +248 -248
  25. data/lib/cyberarm_engine/game_object.rb +248 -248
  26. data/lib/cyberarm_engine/game_state.rb +97 -97
  27. data/lib/cyberarm_engine/model/material.rb +21 -21
  28. data/lib/cyberarm_engine/model/model_object.rb +131 -131
  29. data/lib/cyberarm_engine/model/parser.rb +74 -74
  30. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
  31. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
  32. data/lib/cyberarm_engine/model.rb +212 -212
  33. data/lib/cyberarm_engine/model_cache.rb +31 -31
  34. data/lib/cyberarm_engine/opengl/light.rb +50 -50
  35. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
  36. data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -38
  37. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
  38. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -164
  39. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +298 -298
  40. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -22
  41. data/lib/cyberarm_engine/opengl/shader.rb +406 -406
  42. data/lib/cyberarm_engine/opengl/texture.rb +69 -69
  43. data/lib/cyberarm_engine/opengl.rb +28 -28
  44. data/lib/cyberarm_engine/ray.rb +56 -56
  45. data/lib/cyberarm_engine/stats.rb +21 -21
  46. data/lib/cyberarm_engine/text.rb +197 -197
  47. data/lib/cyberarm_engine/timer.rb +23 -23
  48. data/lib/cyberarm_engine/transform.rb +296 -296
  49. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
  50. data/lib/cyberarm_engine/ui/dsl.rb +139 -139
  51. data/lib/cyberarm_engine/ui/element.rb +488 -488
  52. data/lib/cyberarm_engine/ui/elements/button.rb +97 -97
  53. data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
  54. data/lib/cyberarm_engine/ui/elements/container.rb +256 -256
  55. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
  56. data/lib/cyberarm_engine/ui/elements/edit_line.rb +263 -263
  57. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
  58. data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
  59. data/lib/cyberarm_engine/ui/elements/list_box.rb +88 -82
  60. data/lib/cyberarm_engine/ui/elements/progress.rb +51 -51
  61. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
  62. data/lib/cyberarm_engine/ui/elements/slider.rb +104 -104
  63. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
  64. data/lib/cyberarm_engine/ui/elements/text_block.rb +162 -162
  65. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -65
  66. data/lib/cyberarm_engine/ui/event.rb +54 -54
  67. data/lib/cyberarm_engine/ui/gui_state.rb +256 -256
  68. data/lib/cyberarm_engine/ui/style.rb +49 -49
  69. data/lib/cyberarm_engine/ui/theme.rb +207 -207
  70. data/lib/cyberarm_engine/vector.rb +293 -293
  71. data/lib/cyberarm_engine/version.rb +4 -4
  72. data/lib/cyberarm_engine/window.rb +120 -120
  73. data/lib/cyberarm_engine.rb +71 -71
  74. metadata +3 -3
@@ -1,296 +1,296 @@
1
- module CyberarmEngine
2
- # Basic 4x4 matrix operations
3
- class Transform
4
- attr_reader :elements
5
-
6
- def initialize(matrix)
7
- @elements = matrix
8
-
9
- raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
10
- raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric) }
11
- end
12
-
13
- def self.identity
14
- Transform.new(
15
- [
16
- 1, 0, 0, 0,
17
- 0, 1, 0, 0,
18
- 0, 0, 1, 0,
19
- 0, 0, 0, 1
20
- ]
21
- )
22
- end
23
-
24
- ### 2D Operations meant for interacting with Gosu ###
25
-
26
- # 2d rotate operation, replicates Gosu's Gosu.rotate function
27
- def self.rotate(angle, rotate_around = nil)
28
- double c = Math.cos(angle).degrees_to_radians
29
- double s = Math.sin(angle).degrees_to_radians
30
- matrix = [
31
- +c, +s, 0, 0,
32
- -s, +c, 0, 0,
33
- 0, 0, 1, 0,
34
- 0, 0, 0, 1
35
- ]
36
-
37
- rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
38
-
39
- if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
40
- negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
41
-
42
- rotate_matrix = concat(
43
- concat(translate(negative_rotate_around), rotate_matrix),
44
- translate(rotate_around)
45
- )
46
- end
47
-
48
- rotate_matrix
49
- end
50
-
51
- # 2d translate operation, replicates Gosu's Gosu.translate function
52
- def self.translate(vector)
53
- x, y, z = vector.to_a[0..2]
54
- matrix = [
55
- 1, 0, 0, 0,
56
- 0, 1, 0, 0,
57
- 0, 0, 1, 0,
58
- x, y, z, 1
59
- ]
60
-
61
- Transform.new(matrix)
62
- end
63
-
64
- # 2d scale operation, replicates Gosu's Gosu.rotate function
65
- def self.scale(vector, center_around = nil)
66
- scale_x, scale_y, scale_z = vector.to_a[0..2]
67
- matrix = [
68
- scale_x, 0, 0, 0,
69
- 0, scale_y, 0, 0,
70
- 0, 0, scale_z, 0,
71
- 0, 0, 0, 1
72
- ]
73
-
74
- scale_matrix = Transform.new(matrix)
75
-
76
- if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
77
- negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
78
-
79
- scale_matrix = concat(
80
- concat(translate(negative_center_around), scale_matrix),
81
- translate(center_around)
82
- )
83
- end
84
-
85
- scale_matrix
86
- end
87
-
88
- def self.concat(left, right)
89
- matrix = Array.new(left.elements.size)
90
- rows = 4
91
-
92
- matrix.size.times do |i|
93
- matrix[i] = 0
94
-
95
- rows.times do |j|
96
- matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
97
- end
98
- end
99
-
100
- Transform.new(matrix)
101
- end
102
-
103
- #### 3D Operations meant for OpenGL ###
104
-
105
- def self.translate_3d(vector)
106
- x, y, z = vector.to_a[0..2]
107
- matrix = [
108
- 1, 0, 0, x,
109
- 0, 1, 0, y,
110
- 0, 0, 1, z,
111
- 0, 0, 0, 1
112
- ]
113
-
114
- Transform.new(matrix)
115
- end
116
-
117
- def self.rotate_3d(vector, _order = "zyx")
118
- x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
119
-
120
- rotation_x = Transform.new(
121
- [
122
- 1, 0, 0, 0,
123
- 0, Math.cos(x), -Math.sin(x), 0,
124
- 0, Math.sin(x), Math.cos(x), 0,
125
- 0, 0, 0, 1
126
- ]
127
- )
128
-
129
- rotation_y = Transform.new(
130
- [
131
- Math.cos(y), 0, Math.sin(y), 0,
132
- 0, 1, 0, 0,
133
- -Math.sin(y), 0, Math.cos(y), 0,
134
- 0, 0, 0, 1
135
- ]
136
- )
137
-
138
- rotation_z = Transform.new(
139
- [
140
- Math.cos(z), -Math.sin(z), 0, 0,
141
- Math.sin(z), Math.cos(z), 0, 0,
142
- 0, 0, 1, 0,
143
- 0, 0, 0, 1
144
- ]
145
- )
146
-
147
- rotation_z * rotation_y * rotation_x
148
- end
149
-
150
- # Implements glRotatef
151
- # https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
152
- def self.rotate_gl(angle, axis)
153
- radians = angle * Math::PI / 180.0
154
- s = Math.sin(radians)
155
- c = Math.cos(radians)
156
-
157
- axis = axis.normalized
158
- x, y, z = axis.to_a[0..2]
159
-
160
- n = (1.0 - c)
161
-
162
- Transform.new(
163
- [
164
- x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
165
- y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
166
- x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
167
- 0, 0, 0, 1.0
168
- ]
169
- )
170
- end
171
-
172
- def self.scale_3d(vector)
173
- x, y, z = vector.to_a[0..2]
174
-
175
- Transform.new(
176
- [
177
- x, 0, 0, 0,
178
- 0, y, 0, 0,
179
- 0, 0, z, 0,
180
- 0, 0, 0, 1
181
- ]
182
- )
183
- end
184
-
185
- def self.perspective(fov_y, aspect_ratio, near, far)
186
- f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
187
- zn = (far + near.to_f) / (near - far.to_f)
188
- zf = (2.0 * far * near.to_f) / (near - far.to_f)
189
-
190
- Transform.new(
191
- [
192
- f / aspect_ratio, 0.0, 0.0, 0.0,
193
- 0.0, f, 0.0, 0.0,
194
- 0.0, 0.0, zn, zf,
195
- 0.0, 0.0, -1.0, 0.0
196
- ]
197
- )
198
- end
199
-
200
- def self.orthographic(left, right, bottom, top, near, far)
201
- s = Vector.new(
202
- 2 / (right - left.to_f),
203
- 2 / (top - bottom.to_f),
204
- -2 / (far - near.to_f)
205
- )
206
-
207
- t = Vector.new(
208
- (right + left.to_f) / (right - left.to_f),
209
- (top + bottom.to_f) / (top - bottom.to_f),
210
- (far + near.to_f) / (far - near.to_f)
211
- )
212
-
213
- Transform.new(
214
- [
215
- s.x, 0.0, 0.0, t.x,
216
- 0.0, s.y, 0.0, t.y,
217
- 0.0, 0.0, s.z, t.z,
218
- 0.0, 0.0, 0.0, 1.0
219
- ]
220
- )
221
- end
222
-
223
- def self.view(eye, orientation)
224
- # https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
225
- cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
226
- sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
227
- cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
228
- sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
229
-
230
- x_axis = Vector.new(cosYaw, 0, -sinYaw)
231
- y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
232
- z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
233
-
234
- Transform.new(
235
- [
236
- x_axis.x, y_axis.y, z_axis.z, 0,
237
- x_axis.x, y_axis.y, z_axis.z, 0,
238
- x_axis.x, y_axis.y, z_axis.z, 0,
239
- -x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
240
- ]
241
- )
242
- end
243
-
244
- def *(other)
245
- case other
246
- when CyberarmEngine::Vector
247
- matrix = @elements.clone
248
- list = other.to_a
249
-
250
- @elements.each_with_index do |e, i|
251
- matrix[i] = e + list[i % 4]
252
- end
253
-
254
- Transform.new(matrix)
255
-
256
- when CyberarmEngine::Transform
257
- multiply_matrices(other)
258
- else
259
- p other.class
260
- raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
261
- end
262
- end
263
-
264
- def get(x, y)
265
- width = 4
266
-
267
- # puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
268
- @elements[width * y + x]
269
- end
270
-
271
- def multiply_matrices(other)
272
- matrix = Array.new(16, 0)
273
-
274
- 4.times do |x|
275
- 4.times do |y|
276
- 4.times do |k|
277
- matrix[4 * y + x] += get(x, k) * other.get(k, y)
278
- end
279
- end
280
- end
281
-
282
- Transform.new(matrix)
283
- end
284
-
285
- # arranges Matrix in column major form
286
- def to_gl
287
- e = @elements
288
- [
289
- e[0], e[4], e[8], e[12],
290
- e[1], e[5], e[9], e[13],
291
- e[2], e[6], e[10], e[14],
292
- e[3], e[7], e[11], e[15]
293
- ]
294
- end
295
- end
296
- end
1
+ module CyberarmEngine
2
+ # Basic 4x4 matrix operations
3
+ class Transform
4
+ attr_reader :elements
5
+
6
+ def initialize(matrix)
7
+ @elements = matrix
8
+
9
+ raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
10
+ raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric) }
11
+ end
12
+
13
+ def self.identity
14
+ Transform.new(
15
+ [
16
+ 1, 0, 0, 0,
17
+ 0, 1, 0, 0,
18
+ 0, 0, 1, 0,
19
+ 0, 0, 0, 1
20
+ ]
21
+ )
22
+ end
23
+
24
+ ### 2D Operations meant for interacting with Gosu ###
25
+
26
+ # 2d rotate operation, replicates Gosu's Gosu.rotate function
27
+ def self.rotate(angle, rotate_around = nil)
28
+ double c = Math.cos(angle).degrees_to_radians
29
+ double s = Math.sin(angle).degrees_to_radians
30
+ matrix = [
31
+ +c, +s, 0, 0,
32
+ -s, +c, 0, 0,
33
+ 0, 0, 1, 0,
34
+ 0, 0, 0, 1
35
+ ]
36
+
37
+ rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
38
+
39
+ if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
40
+ negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
41
+
42
+ rotate_matrix = concat(
43
+ concat(translate(negative_rotate_around), rotate_matrix),
44
+ translate(rotate_around)
45
+ )
46
+ end
47
+
48
+ rotate_matrix
49
+ end
50
+
51
+ # 2d translate operation, replicates Gosu's Gosu.translate function
52
+ def self.translate(vector)
53
+ x, y, z = vector.to_a[0..2]
54
+ matrix = [
55
+ 1, 0, 0, 0,
56
+ 0, 1, 0, 0,
57
+ 0, 0, 1, 0,
58
+ x, y, z, 1
59
+ ]
60
+
61
+ Transform.new(matrix)
62
+ end
63
+
64
+ # 2d scale operation, replicates Gosu's Gosu.rotate function
65
+ def self.scale(vector, center_around = nil)
66
+ scale_x, scale_y, scale_z = vector.to_a[0..2]
67
+ matrix = [
68
+ scale_x, 0, 0, 0,
69
+ 0, scale_y, 0, 0,
70
+ 0, 0, scale_z, 0,
71
+ 0, 0, 0, 1
72
+ ]
73
+
74
+ scale_matrix = Transform.new(matrix)
75
+
76
+ if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
77
+ negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
78
+
79
+ scale_matrix = concat(
80
+ concat(translate(negative_center_around), scale_matrix),
81
+ translate(center_around)
82
+ )
83
+ end
84
+
85
+ scale_matrix
86
+ end
87
+
88
+ def self.concat(left, right)
89
+ matrix = Array.new(left.elements.size)
90
+ rows = 4
91
+
92
+ matrix.size.times do |i|
93
+ matrix[i] = 0
94
+
95
+ rows.times do |j|
96
+ matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
97
+ end
98
+ end
99
+
100
+ Transform.new(matrix)
101
+ end
102
+
103
+ #### 3D Operations meant for OpenGL ###
104
+
105
+ def self.translate_3d(vector)
106
+ x, y, z = vector.to_a[0..2]
107
+ matrix = [
108
+ 1, 0, 0, x,
109
+ 0, 1, 0, y,
110
+ 0, 0, 1, z,
111
+ 0, 0, 0, 1
112
+ ]
113
+
114
+ Transform.new(matrix)
115
+ end
116
+
117
+ def self.rotate_3d(vector, _order = "zyx")
118
+ x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
119
+
120
+ rotation_x = Transform.new(
121
+ [
122
+ 1, 0, 0, 0,
123
+ 0, Math.cos(x), -Math.sin(x), 0,
124
+ 0, Math.sin(x), Math.cos(x), 0,
125
+ 0, 0, 0, 1
126
+ ]
127
+ )
128
+
129
+ rotation_y = Transform.new(
130
+ [
131
+ Math.cos(y), 0, Math.sin(y), 0,
132
+ 0, 1, 0, 0,
133
+ -Math.sin(y), 0, Math.cos(y), 0,
134
+ 0, 0, 0, 1
135
+ ]
136
+ )
137
+
138
+ rotation_z = Transform.new(
139
+ [
140
+ Math.cos(z), -Math.sin(z), 0, 0,
141
+ Math.sin(z), Math.cos(z), 0, 0,
142
+ 0, 0, 1, 0,
143
+ 0, 0, 0, 1
144
+ ]
145
+ )
146
+
147
+ rotation_z * rotation_y * rotation_x
148
+ end
149
+
150
+ # Implements glRotatef
151
+ # https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
152
+ def self.rotate_gl(angle, axis)
153
+ radians = angle * Math::PI / 180.0
154
+ s = Math.sin(radians)
155
+ c = Math.cos(radians)
156
+
157
+ axis = axis.normalized
158
+ x, y, z = axis.to_a[0..2]
159
+
160
+ n = (1.0 - c)
161
+
162
+ Transform.new(
163
+ [
164
+ x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
165
+ y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
166
+ x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
167
+ 0, 0, 0, 1.0
168
+ ]
169
+ )
170
+ end
171
+
172
+ def self.scale_3d(vector)
173
+ x, y, z = vector.to_a[0..2]
174
+
175
+ Transform.new(
176
+ [
177
+ x, 0, 0, 0,
178
+ 0, y, 0, 0,
179
+ 0, 0, z, 0,
180
+ 0, 0, 0, 1
181
+ ]
182
+ )
183
+ end
184
+
185
+ def self.perspective(fov_y, aspect_ratio, near, far)
186
+ f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
187
+ zn = (far + near.to_f) / (near - far.to_f)
188
+ zf = (2.0 * far * near.to_f) / (near - far.to_f)
189
+
190
+ Transform.new(
191
+ [
192
+ f / aspect_ratio, 0.0, 0.0, 0.0,
193
+ 0.0, f, 0.0, 0.0,
194
+ 0.0, 0.0, zn, zf,
195
+ 0.0, 0.0, -1.0, 0.0
196
+ ]
197
+ )
198
+ end
199
+
200
+ def self.orthographic(left, right, bottom, top, near, far)
201
+ s = Vector.new(
202
+ 2 / (right - left.to_f),
203
+ 2 / (top - bottom.to_f),
204
+ -2 / (far - near.to_f)
205
+ )
206
+
207
+ t = Vector.new(
208
+ (right + left.to_f) / (right - left.to_f),
209
+ (top + bottom.to_f) / (top - bottom.to_f),
210
+ (far + near.to_f) / (far - near.to_f)
211
+ )
212
+
213
+ Transform.new(
214
+ [
215
+ s.x, 0.0, 0.0, t.x,
216
+ 0.0, s.y, 0.0, t.y,
217
+ 0.0, 0.0, s.z, t.z,
218
+ 0.0, 0.0, 0.0, 1.0
219
+ ]
220
+ )
221
+ end
222
+
223
+ def self.view(eye, orientation)
224
+ # https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
225
+ cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
226
+ sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
227
+ cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
228
+ sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
229
+
230
+ x_axis = Vector.new(cosYaw, 0, -sinYaw)
231
+ y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
232
+ z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
233
+
234
+ Transform.new(
235
+ [
236
+ x_axis.x, y_axis.y, z_axis.z, 0,
237
+ x_axis.x, y_axis.y, z_axis.z, 0,
238
+ x_axis.x, y_axis.y, z_axis.z, 0,
239
+ -x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
240
+ ]
241
+ )
242
+ end
243
+
244
+ def *(other)
245
+ case other
246
+ when CyberarmEngine::Vector
247
+ matrix = @elements.clone
248
+ list = other.to_a
249
+
250
+ @elements.each_with_index do |e, i|
251
+ matrix[i] = e + list[i % 4]
252
+ end
253
+
254
+ Transform.new(matrix)
255
+
256
+ when CyberarmEngine::Transform
257
+ multiply_matrices(other)
258
+ else
259
+ p other.class
260
+ raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
261
+ end
262
+ end
263
+
264
+ def get(x, y)
265
+ width = 4
266
+
267
+ # puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
268
+ @elements[width * y + x]
269
+ end
270
+
271
+ def multiply_matrices(other)
272
+ matrix = Array.new(16, 0)
273
+
274
+ 4.times do |x|
275
+ 4.times do |y|
276
+ 4.times do |k|
277
+ matrix[4 * y + x] += get(x, k) * other.get(k, y)
278
+ end
279
+ end
280
+ end
281
+
282
+ Transform.new(matrix)
283
+ end
284
+
285
+ # arranges Matrix in column major form
286
+ def to_gl
287
+ e = @elements
288
+ [
289
+ e[0], e[4], e[8], e[12],
290
+ e[1], e[5], e[9], e[13],
291
+ e[2], e[6], e[10], e[14],
292
+ e[3], e[7], e[11], e[15]
293
+ ]
294
+ end
295
+ end
296
+ end