cyberarm_engine 0.19.0 → 0.19.1
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- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.rubocop.yml +7 -7
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/LICENSE.txt +21 -21
- data/README.md +74 -74
- data/Rakefile +10 -10
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +39 -39
- data/lib/cyberarm_engine/animator.rb +219 -219
- data/lib/cyberarm_engine/background.rb +179 -179
- data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
- data/lib/cyberarm_engine/bounding_box.rb +150 -150
- data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
- data/lib/cyberarm_engine/cache/download_manager.rb +121 -121
- data/lib/cyberarm_engine/cache.rb +4 -4
- data/lib/cyberarm_engine/common.rb +113 -113
- data/lib/cyberarm_engine/config_file.rb +46 -46
- data/lib/cyberarm_engine/console/command.rb +157 -157
- data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
- data/lib/cyberarm_engine/console/subcommand.rb +99 -99
- data/lib/cyberarm_engine/console.rb +248 -248
- data/lib/cyberarm_engine/game_object.rb +248 -248
- data/lib/cyberarm_engine/game_state.rb +97 -97
- data/lib/cyberarm_engine/model/material.rb +21 -21
- data/lib/cyberarm_engine/model/model_object.rb +131 -131
- data/lib/cyberarm_engine/model/parser.rb +74 -74
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
- data/lib/cyberarm_engine/model.rb +212 -212
- data/lib/cyberarm_engine/model_cache.rb +31 -31
- data/lib/cyberarm_engine/opengl/light.rb +50 -50
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -38
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -164
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +298 -298
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -22
- data/lib/cyberarm_engine/opengl/shader.rb +406 -406
- data/lib/cyberarm_engine/opengl/texture.rb +69 -69
- data/lib/cyberarm_engine/opengl.rb +28 -28
- data/lib/cyberarm_engine/ray.rb +56 -56
- data/lib/cyberarm_engine/stats.rb +21 -21
- data/lib/cyberarm_engine/text.rb +197 -197
- data/lib/cyberarm_engine/timer.rb +23 -23
- data/lib/cyberarm_engine/transform.rb +296 -296
- data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
- data/lib/cyberarm_engine/ui/dsl.rb +139 -139
- data/lib/cyberarm_engine/ui/element.rb +488 -488
- data/lib/cyberarm_engine/ui/elements/button.rb +97 -97
- data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
- data/lib/cyberarm_engine/ui/elements/container.rb +256 -256
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +263 -263
- data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
- data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
- data/lib/cyberarm_engine/ui/elements/list_box.rb +88 -82
- data/lib/cyberarm_engine/ui/elements/progress.rb +51 -51
- data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/slider.rb +104 -104
- data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
- data/lib/cyberarm_engine/ui/elements/text_block.rb +162 -162
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -65
- data/lib/cyberarm_engine/ui/event.rb +54 -54
- data/lib/cyberarm_engine/ui/gui_state.rb +256 -256
- data/lib/cyberarm_engine/ui/style.rb +49 -49
- data/lib/cyberarm_engine/ui/theme.rb +207 -207
- data/lib/cyberarm_engine/vector.rb +293 -293
- data/lib/cyberarm_engine/version.rb +4 -4
- data/lib/cyberarm_engine/window.rb +120 -120
- data/lib/cyberarm_engine.rb +71 -71
- metadata +3 -3
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module CyberarmEngine
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class PerspectiveCamera
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attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
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:min_view_distance, :max_view_distance
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def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0, 0),
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field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 1024.0)
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@position = position
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@orientation = orientation
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@aspect_ratio = aspect_ratio
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@field_of_view = field_of_view
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@min_view_distance = min_view_distance
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@max_view_distance = max_view_distance
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end
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def draw
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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glRotatef(@orientation.x, 1, 0, 0)
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glRotatef(@orientation.y, 0, 1, 0)
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glTranslatef(-@position.x, -@position.y, -@position.z)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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end
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def projection_matrix
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Transform.perspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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end
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def view_matrix
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Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
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end
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end
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end
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module CyberarmEngine
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class PerspectiveCamera
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attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
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:min_view_distance, :max_view_distance
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def initialize(position:, aspect_ratio:, orientation: Vector.new(0, 0, 0),
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field_of_view: 70.0, min_view_distance: 0.1, max_view_distance: 1024.0)
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@position = position
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@orientation = orientation
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@aspect_ratio = aspect_ratio
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@field_of_view = field_of_view
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@min_view_distance = min_view_distance
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@max_view_distance = max_view_distance
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end
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def draw
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity
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gluPerspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
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glRotatef(@orientation.x, 1, 0, 0)
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glRotatef(@orientation.y, 0, 1, 0)
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glTranslatef(-@position.x, -@position.y, -@position.z)
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glMatrixMode(GL_MODELVIEW)
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glLoadIdentity
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end
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def projection_matrix
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Transform.perspective(@field_of_view, @aspect_ratio, @min_view_distance, @max_view_distance)
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end
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def view_matrix
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Transform.translate_3d(@position * -1) * Transform.rotate_3d(@orientation)
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end
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end
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end
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module CyberarmEngine
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class BoundingBoxRenderer
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attr_reader :bounding_boxes, :vertex_count
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def initialize
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@bounding_boxes = {}
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@vertex_count = 0
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end
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def render(entities)
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entities.each do |entity|
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create_bounding_box(entity, color = nil)
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draw_bounding_boxes
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end
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(@bounding_boxes.keys - entities.map { |e| e.object_id }).each do |key|
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@bounding_boxes.delete(key)
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end
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end
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def create_bounding_box(entity, color = nil)
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color ||= entity.debug_color
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entity_id = entity.object_id
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if @bounding_boxes[entity_id]
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if @bounding_boxes[entity_id][:color] != color
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@bounding_boxes[entity_id][:colors] = mesh_colors(color).pack("f*")
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@bounding_boxes[entity_id][:color] = color
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return
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else
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return
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end
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end
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@bounding_boxes[entity_id] = {
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entity: entity,
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color: color,
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objects: []
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}
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box = entity.normalize_bounding_box
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normals = mesh_normals
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colors = mesh_colors(color)
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vertices = mesh_vertices(box)
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@vertex_count += vertices.size
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@bounding_boxes[entity_id][:vertices_size] = vertices.size
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@bounding_boxes[entity_id][:vertices] = vertices.pack("f*")
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@bounding_boxes[entity_id][:normals] = normals.pack("f*")
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@bounding_boxes[entity_id][:colors] = colors.pack("f*")
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entity.model.objects.each do |mesh|
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data = {}
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box = mesh.bounding_box.normalize(entity)
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normals = mesh_normals
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colors = mesh_colors(mesh.debug_color)
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vertices = mesh_vertices(box)
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@vertex_count += vertices.size
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data[:vertices_size] = vertices.size
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data[:vertices] = vertices.pack("f*")
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data[:normals] = normals.pack("f*")
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data[:colors] = colors.pack("f*")
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@bounding_boxes[entity_id][:objects] << data
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end
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end
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def mesh_normals
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[
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, 1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, -1, 0,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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0, 0, 1,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0,
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-1, 0, 0
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]
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end
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def mesh_colors(color)
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[
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue,
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color.red, color.green, color.blue
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]
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end
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def mesh_vertices(box)
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[
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box.min.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.max.y, box.min.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.max.x, box.max.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.max.y, box.max.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.max.y, box.max.z,
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box.max.x, box.min.y, box.max.z,
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box.min.x, box.min.y, box.max.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.min.y, box.min.z,
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box.min.x, box.max.y, box.min.z,
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box.max.x, box.max.y, box.min.z
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]
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end
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def draw_bounding_boxes
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@bounding_boxes.each do |key, bounding_box|
|
215
|
-
glPushMatrix
|
216
|
-
|
217
|
-
glTranslatef(
|
218
|
-
bounding_box[:entity].position.x,
|
219
|
-
bounding_box[:entity].position.y,
|
220
|
-
bounding_box[:entity].position.z
|
221
|
-
)
|
222
|
-
draw_bounding_box(bounding_box)
|
223
|
-
@bounding_boxes[key][:objects].each { |o| draw_bounding_box(o) }
|
224
|
-
|
225
|
-
glPopMatrix
|
226
|
-
end
|
227
|
-
end
|
228
|
-
|
229
|
-
def draw_bounding_box(bounding_box)
|
230
|
-
glEnableClientState(GL_VERTEX_ARRAY)
|
231
|
-
glEnableClientState(GL_COLOR_ARRAY)
|
232
|
-
glEnableClientState(GL_NORMAL_ARRAY)
|
233
|
-
|
234
|
-
glVertexPointer(3, GL_FLOAT, 0, bounding_box[:vertices])
|
235
|
-
glColorPointer(3, GL_FLOAT, 0, bounding_box[:colors])
|
236
|
-
glNormalPointer(GL_FLOAT, 0, bounding_box[:normals])
|
237
|
-
|
238
|
-
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
239
|
-
glDisable(GL_LIGHTING)
|
240
|
-
glDrawArrays(GL_TRIANGLES, 0, bounding_box[:vertices_size] / 3)
|
241
|
-
glEnable(GL_LIGHTING)
|
242
|
-
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
243
|
-
|
244
|
-
glDisableClientState(GL_VERTEX_ARRAY)
|
245
|
-
glDisableClientState(GL_COLOR_ARRAY)
|
246
|
-
glDisableClientState(GL_NORMAL_ARRAY)
|
247
|
-
end
|
248
|
-
end
|
249
|
-
end
|
1
|
+
module CyberarmEngine
|
2
|
+
class BoundingBoxRenderer
|
3
|
+
attr_reader :bounding_boxes, :vertex_count
|
4
|
+
|
5
|
+
def initialize
|
6
|
+
@bounding_boxes = {}
|
7
|
+
@vertex_count = 0
|
8
|
+
end
|
9
|
+
|
10
|
+
def render(entities)
|
11
|
+
entities.each do |entity|
|
12
|
+
create_bounding_box(entity, color = nil)
|
13
|
+
draw_bounding_boxes
|
14
|
+
end
|
15
|
+
|
16
|
+
(@bounding_boxes.keys - entities.map { |e| e.object_id }).each do |key|
|
17
|
+
@bounding_boxes.delete(key)
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
def create_bounding_box(entity, color = nil)
|
22
|
+
color ||= entity.debug_color
|
23
|
+
entity_id = entity.object_id
|
24
|
+
|
25
|
+
if @bounding_boxes[entity_id]
|
26
|
+
if @bounding_boxes[entity_id][:color] != color
|
27
|
+
@bounding_boxes[entity_id][:colors] = mesh_colors(color).pack("f*")
|
28
|
+
@bounding_boxes[entity_id][:color] = color
|
29
|
+
return
|
30
|
+
else
|
31
|
+
return
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
@bounding_boxes[entity_id] = {
|
36
|
+
entity: entity,
|
37
|
+
color: color,
|
38
|
+
objects: []
|
39
|
+
}
|
40
|
+
|
41
|
+
box = entity.normalize_bounding_box
|
42
|
+
|
43
|
+
normals = mesh_normals
|
44
|
+
colors = mesh_colors(color)
|
45
|
+
vertices = mesh_vertices(box)
|
46
|
+
|
47
|
+
@vertex_count += vertices.size
|
48
|
+
|
49
|
+
@bounding_boxes[entity_id][:vertices_size] = vertices.size
|
50
|
+
@bounding_boxes[entity_id][:vertices] = vertices.pack("f*")
|
51
|
+
@bounding_boxes[entity_id][:normals] = normals.pack("f*")
|
52
|
+
@bounding_boxes[entity_id][:colors] = colors.pack("f*")
|
53
|
+
|
54
|
+
entity.model.objects.each do |mesh|
|
55
|
+
data = {}
|
56
|
+
box = mesh.bounding_box.normalize(entity)
|
57
|
+
|
58
|
+
normals = mesh_normals
|
59
|
+
colors = mesh_colors(mesh.debug_color)
|
60
|
+
vertices = mesh_vertices(box)
|
61
|
+
|
62
|
+
@vertex_count += vertices.size
|
63
|
+
|
64
|
+
data[:vertices_size] = vertices.size
|
65
|
+
data[:vertices] = vertices.pack("f*")
|
66
|
+
data[:normals] = normals.pack("f*")
|
67
|
+
data[:colors] = colors.pack("f*")
|
68
|
+
|
69
|
+
@bounding_boxes[entity_id][:objects] << data
|
70
|
+
end
|
71
|
+
end
|
72
|
+
|
73
|
+
def mesh_normals
|
74
|
+
[
|
75
|
+
0, 1, 0,
|
76
|
+
0, 1, 0,
|
77
|
+
0, 1, 0,
|
78
|
+
0, 1, 0,
|
79
|
+
0, 1, 0,
|
80
|
+
0, 1, 0,
|
81
|
+
|
82
|
+
0, -1, 0,
|
83
|
+
0, -1, 0,
|
84
|
+
0, -1, 0,
|
85
|
+
0, -1, 0,
|
86
|
+
0, -1, 0,
|
87
|
+
0, -1, 0,
|
88
|
+
|
89
|
+
0, 0, 1,
|
90
|
+
0, 0, 1,
|
91
|
+
0, 0, 1,
|
92
|
+
0, 0, 1,
|
93
|
+
0, 0, 1,
|
94
|
+
0, 0, 1,
|
95
|
+
|
96
|
+
1, 0, 0,
|
97
|
+
1, 0, 0,
|
98
|
+
1, 0, 0,
|
99
|
+
1, 0, 0,
|
100
|
+
1, 0, 0,
|
101
|
+
1, 0, 0,
|
102
|
+
|
103
|
+
-1, 0, 0,
|
104
|
+
-1, 0, 0,
|
105
|
+
-1, 0, 0,
|
106
|
+
-1, 0, 0,
|
107
|
+
-1, 0, 0,
|
108
|
+
-1, 0, 0,
|
109
|
+
|
110
|
+
-1, 0, 0,
|
111
|
+
-1, 0, 0,
|
112
|
+
-1, 0, 0,
|
113
|
+
|
114
|
+
-1, 0, 0,
|
115
|
+
-1, 0, 0,
|
116
|
+
-1, 0, 0
|
117
|
+
]
|
118
|
+
end
|
119
|
+
|
120
|
+
def mesh_colors(color)
|
121
|
+
[
|
122
|
+
color.red, color.green, color.blue,
|
123
|
+
color.red, color.green, color.blue,
|
124
|
+
color.red, color.green, color.blue,
|
125
|
+
color.red, color.green, color.blue,
|
126
|
+
color.red, color.green, color.blue,
|
127
|
+
color.red, color.green, color.blue,
|
128
|
+
color.red, color.green, color.blue,
|
129
|
+
color.red, color.green, color.blue,
|
130
|
+
color.red, color.green, color.blue,
|
131
|
+
color.red, color.green, color.blue,
|
132
|
+
color.red, color.green, color.blue,
|
133
|
+
color.red, color.green, color.blue,
|
134
|
+
color.red, color.green, color.blue,
|
135
|
+
color.red, color.green, color.blue,
|
136
|
+
color.red, color.green, color.blue,
|
137
|
+
color.red, color.green, color.blue,
|
138
|
+
color.red, color.green, color.blue,
|
139
|
+
color.red, color.green, color.blue,
|
140
|
+
color.red, color.green, color.blue,
|
141
|
+
color.red, color.green, color.blue,
|
142
|
+
color.red, color.green, color.blue,
|
143
|
+
color.red, color.green, color.blue,
|
144
|
+
color.red, color.green, color.blue,
|
145
|
+
color.red, color.green, color.blue,
|
146
|
+
color.red, color.green, color.blue,
|
147
|
+
color.red, color.green, color.blue,
|
148
|
+
color.red, color.green, color.blue,
|
149
|
+
color.red, color.green, color.blue,
|
150
|
+
color.red, color.green, color.blue,
|
151
|
+
color.red, color.green, color.blue,
|
152
|
+
color.red, color.green, color.blue,
|
153
|
+
color.red, color.green, color.blue,
|
154
|
+
color.red, color.green, color.blue,
|
155
|
+
color.red, color.green, color.blue,
|
156
|
+
color.red, color.green, color.blue,
|
157
|
+
color.red, color.green, color.blue
|
158
|
+
]
|
159
|
+
end
|
160
|
+
|
161
|
+
def mesh_vertices(box)
|
162
|
+
[
|
163
|
+
box.min.x, box.max.y, box.max.z,
|
164
|
+
box.min.x, box.max.y, box.min.z,
|
165
|
+
box.max.x, box.max.y, box.min.z,
|
166
|
+
|
167
|
+
box.min.x, box.max.y, box.max.z,
|
168
|
+
box.max.x, box.max.y, box.max.z,
|
169
|
+
box.max.x, box.max.y, box.min.z,
|
170
|
+
|
171
|
+
box.max.x, box.min.y, box.min.z,
|
172
|
+
box.max.x, box.min.y, box.max.z,
|
173
|
+
box.min.x, box.min.y, box.max.z,
|
174
|
+
|
175
|
+
box.max.x, box.min.y, box.min.z,
|
176
|
+
box.min.x, box.min.y, box.min.z,
|
177
|
+
box.min.x, box.min.y, box.max.z,
|
178
|
+
|
179
|
+
box.min.x, box.max.y, box.max.z,
|
180
|
+
box.min.x, box.max.y, box.min.z,
|
181
|
+
box.min.x, box.min.y, box.min.z,
|
182
|
+
|
183
|
+
box.min.x, box.min.y, box.max.z,
|
184
|
+
box.min.x, box.min.y, box.min.z,
|
185
|
+
box.min.x, box.max.y, box.max.z,
|
186
|
+
|
187
|
+
box.max.x, box.max.y, box.max.z,
|
188
|
+
box.max.x, box.max.y, box.min.z,
|
189
|
+
box.max.x, box.min.y, box.min.z,
|
190
|
+
|
191
|
+
box.max.x, box.min.y, box.max.z,
|
192
|
+
box.max.x, box.min.y, box.min.z,
|
193
|
+
box.max.x, box.max.y, box.max.z,
|
194
|
+
|
195
|
+
box.min.x, box.max.y, box.max.z,
|
196
|
+
box.max.x, box.max.y, box.max.z,
|
197
|
+
box.max.x, box.min.y, box.max.z,
|
198
|
+
|
199
|
+
box.min.x, box.max.y, box.max.z,
|
200
|
+
box.max.x, box.min.y, box.max.z,
|
201
|
+
box.min.x, box.min.y, box.max.z,
|
202
|
+
|
203
|
+
box.max.x, box.min.y, box.min.z,
|
204
|
+
box.min.x, box.min.y, box.min.z,
|
205
|
+
box.min.x, box.max.y, box.min.z,
|
206
|
+
|
207
|
+
box.max.x, box.min.y, box.min.z,
|
208
|
+
box.min.x, box.max.y, box.min.z,
|
209
|
+
box.max.x, box.max.y, box.min.z
|
210
|
+
]
|
211
|
+
end
|
212
|
+
|
213
|
+
def draw_bounding_boxes
|
214
|
+
@bounding_boxes.each do |key, bounding_box|
|
215
|
+
glPushMatrix
|
216
|
+
|
217
|
+
glTranslatef(
|
218
|
+
bounding_box[:entity].position.x,
|
219
|
+
bounding_box[:entity].position.y,
|
220
|
+
bounding_box[:entity].position.z
|
221
|
+
)
|
222
|
+
draw_bounding_box(bounding_box)
|
223
|
+
@bounding_boxes[key][:objects].each { |o| draw_bounding_box(o) }
|
224
|
+
|
225
|
+
glPopMatrix
|
226
|
+
end
|
227
|
+
end
|
228
|
+
|
229
|
+
def draw_bounding_box(bounding_box)
|
230
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
231
|
+
glEnableClientState(GL_COLOR_ARRAY)
|
232
|
+
glEnableClientState(GL_NORMAL_ARRAY)
|
233
|
+
|
234
|
+
glVertexPointer(3, GL_FLOAT, 0, bounding_box[:vertices])
|
235
|
+
glColorPointer(3, GL_FLOAT, 0, bounding_box[:colors])
|
236
|
+
glNormalPointer(GL_FLOAT, 0, bounding_box[:normals])
|
237
|
+
|
238
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
239
|
+
glDisable(GL_LIGHTING)
|
240
|
+
glDrawArrays(GL_TRIANGLES, 0, bounding_box[:vertices_size] / 3)
|
241
|
+
glEnable(GL_LIGHTING)
|
242
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
243
|
+
|
244
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
245
|
+
glDisableClientState(GL_COLOR_ARRAY)
|
246
|
+
glDisableClientState(GL_NORMAL_ARRAY)
|
247
|
+
end
|
248
|
+
end
|
249
|
+
end
|