cyberarm_engine 0.19.0 → 0.19.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (74) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +8 -8
  3. data/.rubocop.yml +7 -7
  4. data/.travis.yml +5 -5
  5. data/Gemfile +6 -6
  6. data/LICENSE.txt +21 -21
  7. data/README.md +74 -74
  8. data/Rakefile +10 -10
  9. data/bin/console +14 -14
  10. data/bin/setup +8 -8
  11. data/cyberarm_engine.gemspec +39 -39
  12. data/lib/cyberarm_engine/animator.rb +219 -219
  13. data/lib/cyberarm_engine/background.rb +179 -179
  14. data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
  15. data/lib/cyberarm_engine/bounding_box.rb +150 -150
  16. data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
  17. data/lib/cyberarm_engine/cache/download_manager.rb +121 -121
  18. data/lib/cyberarm_engine/cache.rb +4 -4
  19. data/lib/cyberarm_engine/common.rb +113 -113
  20. data/lib/cyberarm_engine/config_file.rb +46 -46
  21. data/lib/cyberarm_engine/console/command.rb +157 -157
  22. data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
  23. data/lib/cyberarm_engine/console/subcommand.rb +99 -99
  24. data/lib/cyberarm_engine/console.rb +248 -248
  25. data/lib/cyberarm_engine/game_object.rb +248 -248
  26. data/lib/cyberarm_engine/game_state.rb +97 -97
  27. data/lib/cyberarm_engine/model/material.rb +21 -21
  28. data/lib/cyberarm_engine/model/model_object.rb +131 -131
  29. data/lib/cyberarm_engine/model/parser.rb +74 -74
  30. data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
  31. data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
  32. data/lib/cyberarm_engine/model.rb +212 -212
  33. data/lib/cyberarm_engine/model_cache.rb +31 -31
  34. data/lib/cyberarm_engine/opengl/light.rb +50 -50
  35. data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
  36. data/lib/cyberarm_engine/opengl/perspective_camera.rb +38 -38
  37. data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
  38. data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +164 -164
  39. data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +298 -298
  40. data/lib/cyberarm_engine/opengl/renderer/renderer.rb +22 -22
  41. data/lib/cyberarm_engine/opengl/shader.rb +406 -406
  42. data/lib/cyberarm_engine/opengl/texture.rb +69 -69
  43. data/lib/cyberarm_engine/opengl.rb +28 -28
  44. data/lib/cyberarm_engine/ray.rb +56 -56
  45. data/lib/cyberarm_engine/stats.rb +21 -21
  46. data/lib/cyberarm_engine/text.rb +197 -197
  47. data/lib/cyberarm_engine/timer.rb +23 -23
  48. data/lib/cyberarm_engine/transform.rb +296 -296
  49. data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
  50. data/lib/cyberarm_engine/ui/dsl.rb +139 -139
  51. data/lib/cyberarm_engine/ui/element.rb +488 -488
  52. data/lib/cyberarm_engine/ui/elements/button.rb +97 -97
  53. data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
  54. data/lib/cyberarm_engine/ui/elements/container.rb +256 -256
  55. data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
  56. data/lib/cyberarm_engine/ui/elements/edit_line.rb +263 -263
  57. data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
  58. data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
  59. data/lib/cyberarm_engine/ui/elements/list_box.rb +88 -82
  60. data/lib/cyberarm_engine/ui/elements/progress.rb +51 -51
  61. data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
  62. data/lib/cyberarm_engine/ui/elements/slider.rb +104 -104
  63. data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
  64. data/lib/cyberarm_engine/ui/elements/text_block.rb +162 -162
  65. data/lib/cyberarm_engine/ui/elements/toggle_button.rb +65 -65
  66. data/lib/cyberarm_engine/ui/event.rb +54 -54
  67. data/lib/cyberarm_engine/ui/gui_state.rb +256 -256
  68. data/lib/cyberarm_engine/ui/style.rb +49 -49
  69. data/lib/cyberarm_engine/ui/theme.rb +207 -207
  70. data/lib/cyberarm_engine/vector.rb +293 -293
  71. data/lib/cyberarm_engine/version.rb +4 -4
  72. data/lib/cyberarm_engine/window.rb +120 -120
  73. data/lib/cyberarm_engine.rb +71 -71
  74. metadata +3 -3
@@ -1,150 +1,150 @@
1
- module CyberarmEngine
2
- class BoundingBox
3
- attr_accessor :min, :max
4
-
5
- def initialize(*args)
6
- case args.size
7
- when 0
8
- @min = Vector.new(0, 0, 0)
9
- @max = Vector.new(0, 0, 0)
10
- when 2
11
- @min = args.first.clone
12
- @max = args.last.clone
13
- when 4
14
- @min = Vector.new(args[0], args[1], 0)
15
- @max = Vector.new(args[2], args[3], 0)
16
- when 6
17
- @min = Vector.new(args[0], args[1], args[2])
18
- @max = Vector.new(args[3], args[4], args[5])
19
- else
20
- raise "Invalid number of arguments! Got: #{args.size}, expected: 0, 2, 4, or 6."
21
- end
22
- end
23
-
24
- def ==(other)
25
- @min == other.min &&
26
- @max == other.max
27
- end
28
-
29
- # returns a new bounding box that includes both bounding boxes
30
- def union(other)
31
- temp = BoundingBox.new
32
- temp.min.x = [@min.x, other.min.x].min
33
- temp.min.y = [@min.y, other.min.y].min
34
- temp.min.z = [@min.z, other.min.z].min
35
-
36
- temp.max.x = [@max.x, other.max.x].max
37
- temp.max.y = [@max.y, other.max.y].max
38
- temp.max.z = [@max.z, other.max.z].max
39
-
40
- temp
41
- end
42
-
43
- # returns the difference between both bounding boxes
44
- def difference(other)
45
- temp = BoundingBox.new
46
- temp.min = @min - other.min
47
- temp.max = @max - other.max
48
-
49
- temp
50
- end
51
-
52
- # returns whether bounding box intersects other
53
- def intersect?(other)
54
- if other.is_a?(Ray)
55
- other.intersect?(self)
56
- elsif other.is_a?(BoundingBox)
57
- (@min.x <= other.max.x && @max.x >= other.min.x) &&
58
- (@min.y <= other.max.y && @max.y >= other.min.y) &&
59
- (@min.z <= other.max.z && @max.z >= other.min.z)
60
- else
61
- raise "Unknown collider: #{other.class}"
62
- end
63
- end
64
-
65
- # does this bounding box envelop other bounding box? (inclusive of border)
66
- def contains?(other)
67
- other.min.x >= min.x && other.min.y >= min.y && other.min.z >= min.z &&
68
- other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
69
- end
70
-
71
- # returns whether the 3D vector is inside of the bounding box
72
- def inside?(vector)
73
- (vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
74
- (vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
75
- (vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
76
- end
77
-
78
- # returns whether the 2D vector is inside of the bounding box
79
- def point?(vector)
80
- (vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
81
- (vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
82
- end
83
-
84
- def volume
85
- width * height * depth
86
- end
87
-
88
- def width
89
- @max.x - @min.x
90
- end
91
-
92
- def height
93
- @max.y - @min.y
94
- end
95
-
96
- def depth
97
- @max.z - @min.z
98
- end
99
-
100
- def normalize(entity)
101
- temp = BoundingBox.new
102
- temp.min.x = @min.x.to_f * entity.scale.x
103
- temp.min.y = @min.y.to_f * entity.scale.y
104
- temp.min.z = @min.z.to_f * entity.scale.z
105
-
106
- temp.max.x = @max.x.to_f * entity.scale.x
107
- temp.max.y = @max.y.to_f * entity.scale.y
108
- temp.max.z = @max.z.to_f * entity.scale.z
109
-
110
- temp
111
- end
112
-
113
- def normalize_with_offset(entity)
114
- temp = BoundingBox.new
115
- temp.min.x = @min.x.to_f * entity.scale.x + entity.position.x
116
- temp.min.y = @min.y.to_f * entity.scale.y + entity.position.y
117
- temp.min.z = @min.z.to_f * entity.scale.z + entity.position.z
118
-
119
- temp.max.x = @max.x.to_f * entity.scale.x + entity.position.x
120
- temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
121
- temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
122
-
123
- temp
124
- end
125
-
126
- def +(other)
127
- box = BoundingBox.new
128
- box.min = min + other.min
129
- box.min = max + other.max
130
-
131
- box
132
- end
133
-
134
- def -(other)
135
- box = BoundingBox.new
136
- box.min = min - other.min
137
- box.min = max - other.max
138
-
139
- box
140
- end
141
-
142
- def sum
143
- @min.sum + @max.sum
144
- end
145
-
146
- def clone
147
- BoundingBox.new(@min.x, @min.y, @min.z, @max.x, @max.y, @max.z)
148
- end
149
- end
150
- end
1
+ module CyberarmEngine
2
+ class BoundingBox
3
+ attr_accessor :min, :max
4
+
5
+ def initialize(*args)
6
+ case args.size
7
+ when 0
8
+ @min = Vector.new(0, 0, 0)
9
+ @max = Vector.new(0, 0, 0)
10
+ when 2
11
+ @min = args.first.clone
12
+ @max = args.last.clone
13
+ when 4
14
+ @min = Vector.new(args[0], args[1], 0)
15
+ @max = Vector.new(args[2], args[3], 0)
16
+ when 6
17
+ @min = Vector.new(args[0], args[1], args[2])
18
+ @max = Vector.new(args[3], args[4], args[5])
19
+ else
20
+ raise "Invalid number of arguments! Got: #{args.size}, expected: 0, 2, 4, or 6."
21
+ end
22
+ end
23
+
24
+ def ==(other)
25
+ @min == other.min &&
26
+ @max == other.max
27
+ end
28
+
29
+ # returns a new bounding box that includes both bounding boxes
30
+ def union(other)
31
+ temp = BoundingBox.new
32
+ temp.min.x = [@min.x, other.min.x].min
33
+ temp.min.y = [@min.y, other.min.y].min
34
+ temp.min.z = [@min.z, other.min.z].min
35
+
36
+ temp.max.x = [@max.x, other.max.x].max
37
+ temp.max.y = [@max.y, other.max.y].max
38
+ temp.max.z = [@max.z, other.max.z].max
39
+
40
+ temp
41
+ end
42
+
43
+ # returns the difference between both bounding boxes
44
+ def difference(other)
45
+ temp = BoundingBox.new
46
+ temp.min = @min - other.min
47
+ temp.max = @max - other.max
48
+
49
+ temp
50
+ end
51
+
52
+ # returns whether bounding box intersects other
53
+ def intersect?(other)
54
+ if other.is_a?(Ray)
55
+ other.intersect?(self)
56
+ elsif other.is_a?(BoundingBox)
57
+ (@min.x <= other.max.x && @max.x >= other.min.x) &&
58
+ (@min.y <= other.max.y && @max.y >= other.min.y) &&
59
+ (@min.z <= other.max.z && @max.z >= other.min.z)
60
+ else
61
+ raise "Unknown collider: #{other.class}"
62
+ end
63
+ end
64
+
65
+ # does this bounding box envelop other bounding box? (inclusive of border)
66
+ def contains?(other)
67
+ other.min.x >= min.x && other.min.y >= min.y && other.min.z >= min.z &&
68
+ other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
69
+ end
70
+
71
+ # returns whether the 3D vector is inside of the bounding box
72
+ def inside?(vector)
73
+ (vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
74
+ (vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
75
+ (vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
76
+ end
77
+
78
+ # returns whether the 2D vector is inside of the bounding box
79
+ def point?(vector)
80
+ (vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
81
+ (vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
82
+ end
83
+
84
+ def volume
85
+ width * height * depth
86
+ end
87
+
88
+ def width
89
+ @max.x - @min.x
90
+ end
91
+
92
+ def height
93
+ @max.y - @min.y
94
+ end
95
+
96
+ def depth
97
+ @max.z - @min.z
98
+ end
99
+
100
+ def normalize(entity)
101
+ temp = BoundingBox.new
102
+ temp.min.x = @min.x.to_f * entity.scale.x
103
+ temp.min.y = @min.y.to_f * entity.scale.y
104
+ temp.min.z = @min.z.to_f * entity.scale.z
105
+
106
+ temp.max.x = @max.x.to_f * entity.scale.x
107
+ temp.max.y = @max.y.to_f * entity.scale.y
108
+ temp.max.z = @max.z.to_f * entity.scale.z
109
+
110
+ temp
111
+ end
112
+
113
+ def normalize_with_offset(entity)
114
+ temp = BoundingBox.new
115
+ temp.min.x = @min.x.to_f * entity.scale.x + entity.position.x
116
+ temp.min.y = @min.y.to_f * entity.scale.y + entity.position.y
117
+ temp.min.z = @min.z.to_f * entity.scale.z + entity.position.z
118
+
119
+ temp.max.x = @max.x.to_f * entity.scale.x + entity.position.x
120
+ temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
121
+ temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
122
+
123
+ temp
124
+ end
125
+
126
+ def +(other)
127
+ box = BoundingBox.new
128
+ box.min = min + other.min
129
+ box.min = max + other.max
130
+
131
+ box
132
+ end
133
+
134
+ def -(other)
135
+ box = BoundingBox.new
136
+ box.min = min - other.min
137
+ box.min = max - other.max
138
+
139
+ box
140
+ end
141
+
142
+ def sum
143
+ @min.sum + @max.sum
144
+ end
145
+
146
+ def clone
147
+ BoundingBox.new(@min.x, @min.y, @min.z, @max.x, @max.y, @max.z)
148
+ end
149
+ end
150
+ end
@@ -1,131 +1,131 @@
1
- module CyberarmEngine
2
- class IntroState < CyberarmEngine::GameState
3
- def setup
4
- @display_width = 800
5
- @display_height = 600
6
-
7
- @title_size = 56
8
- @caption_size = 24
9
-
10
- @title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222)
11
- @caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222)
12
-
13
- @spacer_width = 256
14
- @spacer_height = 6
15
- @padding = 6
16
-
17
- @cyberarm_engine_logo = get_image "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/logo.png"
18
-
19
- @gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
20
- @ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
21
- @opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
22
-
23
- base_time = Gosu.milliseconds
24
-
25
- @born_time = Gosu.milliseconds
26
- @continue_after = 5_000
27
-
28
- @animators = [
29
- Animator.new(start_time: base_time += 1000, duration: 100, from: 0.0, to: 1.0, tween: :ease_in_out),
30
- Animator.new(start_time: base_time += -500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
31
- Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
32
- Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
33
- Animator.new(start_time: base_time + 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
34
- Animator.new(start_time: Gosu.milliseconds + @continue_after - 1_000, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
35
-
36
- Animator.new(start_time: Gosu.milliseconds + 250, duration: 500, from: 0.0, to: 1.0, tween: :swing_to) # CyberarmEngine LOGO
37
- ]
38
- end
39
-
40
- def draw
41
- Gosu.draw_rect(0, 0, window.width, window.height, 0xff_222222)
42
-
43
- scale = (@display_width - @padding * 2).to_f / @cyberarm_engine_logo.width * @animators.last.transition
44
-
45
- @cyberarm_engine_logo.draw_rot(
46
- window.width / 2,
47
- (window.height) / 2 - @cyberarm_engine_logo.height / 2 - @padding * 2,
48
- 2,
49
- 0,
50
- 0.5,
51
- 0.5,
52
- scale,
53
- scale
54
- )
55
-
56
- Gosu.draw_rect(
57
- window.width / 2 - (@display_width / 2 + @padding),
58
- window.height / 2 - @spacer_height / 2,
59
- @display_width + @padding,
60
- @spacer_height * @animators[0].transition,
61
- Gosu::Color::WHITE
62
- )
63
-
64
- @title.x = window.width / 2 - @title.text_width / 2
65
- @title.y = (window.height / 2 + (@spacer_height / 2) + @padding) * @animators[1].transition
66
- @title.text = "Powered By"
67
-
68
- Gosu.clip_to(0, window.height / 2 + (@spacer_height / 2), window.width, @title.height) do
69
- @title.draw
70
- end
71
-
72
- y = @title.y + @title.height * 2
73
-
74
- Gosu.clip_to(0, y, window.width, @gosu_logo.height) do
75
- Gosu.translate(@opengl_logo.nil? ? @ruby_logo.width / 2 : 0, 0) do
76
- @gosu_logo.draw(
77
- window.width.to_f / 2 - @ruby_logo.width / 2 - (@ruby_logo.width - @padding),
78
- y * @animators[2].transition,
79
- 2
80
- )
81
- @ruby_logo.draw(
82
- window.width.to_f / 2 - @ruby_logo.width / 2,
83
- y * @animators[3].transition,
84
- 2
85
- )
86
- @opengl_logo&.draw(
87
- window.width.to_f / 2 - @ruby_logo.width / 2 + (@ruby_logo.width - @padding),
88
- y * @animators[4].transition,
89
- 2
90
- )
91
- end
92
- end
93
-
94
- Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgba(0, 0, 0, 255 * @animators[5].transition), 10_000)
95
- end
96
-
97
- def update
98
- @animators.each(&:update)
99
-
100
- return unless Gosu.milliseconds - @born_time >= @continue_after
101
-
102
- pop_state
103
- push_state(@options[:forward], @options[:forward_options] || {}) if @options[:forward]
104
- end
105
-
106
- def button_down(_id)
107
- @continue_after = 0
108
- end
109
-
110
- def generate_proxy(title, caption, color_hint)
111
- @title.text = title
112
- @caption.text = caption
113
-
114
- width = @spacer_width + 2 * @padding
115
- height = @title_size + @caption_size + @spacer_height + 2 * @padding + @spacer_height
116
-
117
- Gosu.record(width.ceil, height.ceil) do
118
- @title.x = (width - @padding * 2) / 2 - @title.text_width / 2
119
- @title.y = @padding
120
- @title.draw
121
-
122
- Gosu.draw_rect(0, @padding + @title_size + @padding, @spacer_width, @spacer_height, Gosu::Color::WHITE)
123
- Gosu.draw_rect(1, @padding + @title_size + @padding + 1, @spacer_width - 2, @spacer_height - 2, color_hint)
124
-
125
- @caption.x = (width - @padding * 2) / 2 - @caption.text_width / 2
126
- @caption.y = @padding + @title_size + @padding + @spacer_height + @padding
127
- @caption.draw
128
- end
129
- end
130
- end
1
+ module CyberarmEngine
2
+ class IntroState < CyberarmEngine::GameState
3
+ def setup
4
+ @display_width = 800
5
+ @display_height = 600
6
+
7
+ @title_size = 56
8
+ @caption_size = 24
9
+
10
+ @title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222)
11
+ @caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222)
12
+
13
+ @spacer_width = 256
14
+ @spacer_height = 6
15
+ @padding = 6
16
+
17
+ @cyberarm_engine_logo = get_image "#{CYBERARM_ENGINE_ROOT_PATH}/assets/textures/logo.png"
18
+
19
+ @gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
20
+ @ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
21
+ @opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
22
+
23
+ base_time = Gosu.milliseconds
24
+
25
+ @born_time = Gosu.milliseconds
26
+ @continue_after = 5_000
27
+
28
+ @animators = [
29
+ Animator.new(start_time: base_time += 1000, duration: 100, from: 0.0, to: 1.0, tween: :ease_in_out),
30
+ Animator.new(start_time: base_time += -500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
31
+ Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
32
+ Animator.new(start_time: base_time += 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
33
+ Animator.new(start_time: base_time + 500, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
34
+ Animator.new(start_time: Gosu.milliseconds + @continue_after - 1_000, duration: 1_000, from: 0.0, to: 1.0, tween: :ease_in_out),
35
+
36
+ Animator.new(start_time: Gosu.milliseconds + 250, duration: 500, from: 0.0, to: 1.0, tween: :swing_to) # CyberarmEngine LOGO
37
+ ]
38
+ end
39
+
40
+ def draw
41
+ Gosu.draw_rect(0, 0, window.width, window.height, 0xff_222222)
42
+
43
+ scale = (@display_width - @padding * 2).to_f / @cyberarm_engine_logo.width * @animators.last.transition
44
+
45
+ @cyberarm_engine_logo.draw_rot(
46
+ window.width / 2,
47
+ (window.height) / 2 - @cyberarm_engine_logo.height / 2 - @padding * 2,
48
+ 2,
49
+ 0,
50
+ 0.5,
51
+ 0.5,
52
+ scale,
53
+ scale
54
+ )
55
+
56
+ Gosu.draw_rect(
57
+ window.width / 2 - (@display_width / 2 + @padding),
58
+ window.height / 2 - @spacer_height / 2,
59
+ @display_width + @padding,
60
+ @spacer_height * @animators[0].transition,
61
+ Gosu::Color::WHITE
62
+ )
63
+
64
+ @title.x = window.width / 2 - @title.text_width / 2
65
+ @title.y = (window.height / 2 + (@spacer_height / 2) + @padding) * @animators[1].transition
66
+ @title.text = "Powered By"
67
+
68
+ Gosu.clip_to(0, window.height / 2 + (@spacer_height / 2), window.width, @title.height) do
69
+ @title.draw
70
+ end
71
+
72
+ y = @title.y + @title.height * 2
73
+
74
+ Gosu.clip_to(0, y, window.width, @gosu_logo.height) do
75
+ Gosu.translate(@opengl_logo.nil? ? @ruby_logo.width / 2 : 0, 0) do
76
+ @gosu_logo.draw(
77
+ window.width.to_f / 2 - @ruby_logo.width / 2 - (@ruby_logo.width - @padding),
78
+ y * @animators[2].transition,
79
+ 2
80
+ )
81
+ @ruby_logo.draw(
82
+ window.width.to_f / 2 - @ruby_logo.width / 2,
83
+ y * @animators[3].transition,
84
+ 2
85
+ )
86
+ @opengl_logo&.draw(
87
+ window.width.to_f / 2 - @ruby_logo.width / 2 + (@ruby_logo.width - @padding),
88
+ y * @animators[4].transition,
89
+ 2
90
+ )
91
+ end
92
+ end
93
+
94
+ Gosu.draw_rect(0, 0, window.width, window.height, Gosu::Color.rgba(0, 0, 0, 255 * @animators[5].transition), 10_000)
95
+ end
96
+
97
+ def update
98
+ @animators.each(&:update)
99
+
100
+ return unless Gosu.milliseconds - @born_time >= @continue_after
101
+
102
+ pop_state
103
+ push_state(@options[:forward], @options[:forward_options] || {}) if @options[:forward]
104
+ end
105
+
106
+ def button_down(_id)
107
+ @continue_after = 0
108
+ end
109
+
110
+ def generate_proxy(title, caption, color_hint)
111
+ @title.text = title
112
+ @caption.text = caption
113
+
114
+ width = @spacer_width + 2 * @padding
115
+ height = @title_size + @caption_size + @spacer_height + 2 * @padding + @spacer_height
116
+
117
+ Gosu.record(width.ceil, height.ceil) do
118
+ @title.x = (width - @padding * 2) / 2 - @title.text_width / 2
119
+ @title.y = @padding
120
+ @title.draw
121
+
122
+ Gosu.draw_rect(0, @padding + @title_size + @padding, @spacer_width, @spacer_height, Gosu::Color::WHITE)
123
+ Gosu.draw_rect(1, @padding + @title_size + @padding + 1, @spacer_width - 2, @spacer_height - 2, color_hint)
124
+
125
+ @caption.x = (width - @padding * 2) / 2 - @caption.text_width / 2
126
+ @caption.y = @padding + @title_size + @padding + @spacer_height + @padding
127
+ @caption.draw
128
+ end
129
+ end
130
+ end
131
131
  end