clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32
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- checksums.yaml +4 -4
- data/Rakefile +14 -5
- data/lib/clutter.rb +1 -2
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
- data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
- data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
- data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
- data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
- data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
- data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
- data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
- data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
- data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
- data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
- data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
- data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
- data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
- data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
- data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
- data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
- data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
- data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
- data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
- data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
- data/vendor/local/include/cogl/cogl/cogl.h +61 -22
- data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
- data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
- data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
- data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
- data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
- data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
- data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
- data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
- data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
- data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
- data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
- data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
- data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
- data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
- data/vendor/local/lib/libclutter-1.0.la +4 -4
- data/vendor/local/lib/libcogl-pango.dll.a +0 -0
- data/vendor/local/lib/libcogl-pango.la +5 -5
- data/vendor/local/lib/libcogl-path.dll.a +0 -0
- data/vendor/local/lib/libcogl-path.la +41 -0
- data/vendor/local/lib/libcogl.dll.a +0 -0
- data/vendor/local/lib/libcogl.la +5 -5
- data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
- data/vendor/local/lib/libjson-glib-1.0.la +3 -3
- data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
- data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
- data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
- data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
- data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
- data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
- data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
- data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
- data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
- data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
- data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
- data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
- data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
- data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
- data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
- data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
- data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
- data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
- data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
- data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
- data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
- data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
- data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
- data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callyobjecthierarchy.html +16 -16
- data/vendor/local/share/gtk-doc/html/cally/callyobjectindex.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callyobjects.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ch01.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ch02.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/clutter-overview.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/index.html +3 -3
- data/vendor/local/share/gtk-doc/html/cally/index.sgml +47 -29
- data/vendor/local/share/gtk-doc/html/cally/ix01.html +27 -29
- data/vendor/local/share/gtk-doc/html/cally/ix02.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ix03.html +25 -27
- data/vendor/local/share/gtk-doc/html/cally/ix04.html +6 -6
- data/vendor/local/share/gtk-doc/html/cally/license.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/style.css +260 -105
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAction.html +47 -45
- data/vendor/local/share/gtk-doc/html/clutter/ClutterActor.html +11634 -9660
- data/vendor/local/share/gtk-doc/html/clutter/ClutterActorMeta.html +283 -206
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAlignConstraint.html +335 -242
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAlpha.html +595 -523
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<td class="listing_code"><pre class="programlisting"><span class="type">void</span><span class="normal"> </span><span class="function">effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="usertype">ClutterEffectPaintFlags</span><span class="normal"> flags</span><span class="symbol">)</span>
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flag is useful in this case. Clutter will set this flag when a
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redraw has been queued on the actor since it was last
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painted. The effect can use this information to decide if the
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cached image is still valid.
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</p>
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<p>
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The ‘paint’ virtual was added in Clutter 1.8. Prior to that there
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were two separate functions as follows.
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</p>
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<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
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<li class="listitem">
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<code class="function"><code class="function">pre_paint()</code></code>, which is called
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before painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
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<li class="listitem">
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<code class="function"><code class="function">post_paint()</code></code>, which is called
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</ul></div>
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<p>The <code class="function"><code class="function">pre_paint()</code></code> function was used to set
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up the <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> right before the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint
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sequence. This function can fail, and return <code class="literal">FALSE</code>; in that case, no
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<code class="function"><code class="function">post_paint()</code></code> invocation will follow.</p>
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<p>The <code class="function"><code class="function">post_paint()</code></code> function was called after the
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<a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint sequence.</p>
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<p>
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With these two functions it is not possible to skip the rest of
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the paint sequence. The default implementation of the ‘paint’
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virtual calls <a class="link" href="ClutterEffect.html#ClutterEffectClass.pre-paint"><code class="function">ClutterEffectClass.pre_paint()</code></a>, <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a>
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and then <a class="link" href="ClutterEffect.html#ClutterEffectClass.post-paint"><code class="function">ClutterEffectClass.post_paint()</code></a> so that existing actors that aren't
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using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual will continue to work. New
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effects using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual do not need to implement
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pre or post paint.
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</p>
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<div class="example">
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<a name="ClutterEffect-example"></a><p class="title"><b>Example 3. A simple ClutterEffect implementation</b></p>
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<div class="example-contents">
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<p>The example below creates two rectangles: one will be
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painted "behind" the actor, while another will be painted "on
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top" of the actor. The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a>
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implementation will create the two materials used for the two
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different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
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will paint the first material using <code class="function">cogl_rectangle()</code>, before
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continuing and then it will paint paint the second material
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after.</p>
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<pre class="programlisting">
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typedef struct {
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ClutterEffect parent_instance;
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<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="comment">// perform any cleanup of state, such as popping the CoglOffscreen</span>
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<span class="cbracket">}</span></pre></td>
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</tr>
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</tbody>
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</table>
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</div>
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<p></p>
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<p>The effect can optionally avoid calling <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any
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further stages of the paint sequence. This is useful for example if the effect
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contains a cached image of the actor. In that case it can optimise painting by
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avoiding the actor paint and instead painting the cached image.</p>
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<p>The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag is useful in this case. Clutter will set
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this flag when a redraw has been queued on the actor since it was last painted. The
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effect can use this information to decide if the cached image is still valid.</p>
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</div>
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<div class="refsect3">
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<a name="id-1.5.2.11.6.6"></a><h4>A simple ClutterEffect implementation</h4>
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<p>The example below creates two rectangles: one will be painted "behind" the actor,
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while another will be painted "on top" of the actor.</p>
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<p>The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a> implementation will create the two materials
|
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used for the two different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
|
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will paint the first material using <code class="function">cogl_rectangle()</code>, before continuing and then it
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will paint paint the second material after.</p>
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<div class="informalexample">
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<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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<tbody>
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<tr>
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<td class="listing_lines" align="right"><pre>1
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75</pre></td>
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<td class="listing_code"><pre class="programlisting"><span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="usertype">ClutterEffect</span><span class="normal"> parent_instance</span><span class="symbol">;</span>
|
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|
|
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|
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|
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<span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_1</span><span class="symbol">;</span>
|
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|
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<span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_2</span><span class="symbol">;</span>
|
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<span class="cbracket">}</span><span class="normal"> MyEffect</span><span class="symbol">;</span>
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|
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|
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|
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<span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="classname">_ClutterEffectClass</span><span class="normal"> MyEffectClass</span><span class="symbol">;</span>
|
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|
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|
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|
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my_effect_set_actor (ClutterActorMeta *meta,
|
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|
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ClutterActor *actor)
|
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|
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{
|
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MyEffect *self = MY_EFFECT (meta);
|
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<span class="function">G_DEFINE_TYPE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">MyEffect</span><span class="symbol">,</span><span class="normal"> my_effect</span><span class="symbol">,</span><span class="normal"> CLUTTER_TYPE_EFFECT</span><span class="symbol">);</span>
|
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|
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}
|
244
|
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<span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
|
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<span class="function">my_effect_set_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActorMeta</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta</span><span class="symbol">,</span>
|
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<span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">)</span>
|
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<span class="cbracket">{</span>
|
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|
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<span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">meta</span><span class="symbol">);</span>
|
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|
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|
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<span class="normal"> </span><span class="comment">// Clear the previous state //</span>
|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">)</span>
|
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<span class="normal"> </span><span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">);</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
|
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<span class="normal"> </span><span class="cbracket">}</span>
|
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|
|
177
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|
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|
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|
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|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">)</span>
|
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|
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<span class="normal"> </span><span class="cbracket">{</span>
|
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|
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<span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">);</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
|
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<span class="normal"> </span><span class="cbracket">}</span>
|
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|
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|
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|
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*/
|
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|
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if (self->actor == NULL)
|
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|
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return;
|
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|
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<span class="normal"> </span><span class="comment">// Maintain a pointer to the actor</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">actor </span><span class="symbol">=</span><span class="normal"> actor</span><span class="symbol">;</span>
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<span class="normal"> </span><span class="comment">// If we've been detached by the actor then we should just bail out here</span>
|
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<span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor </span><span class="symbol">==</span><span class="normal"> NULL</span><span class="symbol">)</span>
|
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<span class="normal"> </span><span class="keyword">return</span><span class="symbol">;</span>
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|
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|
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|
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}
|
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<span class="normal"> </span><span class="comment">// Create a red material</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
|
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<span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
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|
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gfloat width, height;
|
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<span class="normal"> </span><span class="comment">// Create a green material</span>
|
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<span class="normal"> self</span><span class="symbol">-></span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
|
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<span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
|
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<span class="cbracket">}</span>
|
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|
|
201
|
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|
279
|
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<span class="keyword">static</span><span class="normal"> gboolean</span>
|
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<span class="function">my_effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
|
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<span class="cbracket">{</span>
|
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<span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
|
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<span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">;</span>
|
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284
|
|
203
|
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|
204
|
-
cogl_set_source (self->rect_1);
|
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|
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cogl_rectangle (0, 0, width / 2, height / 2);
|
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|
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<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-size">clutter_actor_get_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&</span><span class="normal">width</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&</span><span class="normal">height</span><span class="symbol">);</span>
|
206
286
|
|
207
|
-
|
208
|
-
|
287
|
+
<span class="normal"> </span><span class="comment">// Paint the first rectangle in the upper left quadrant</span>
|
288
|
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<span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_1</span><span class="symbol">);</span>
|
289
|
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<span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="number">0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">,</span><span class="normal"> width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">);</span>
|
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|
|
210
|
-
|
211
|
-
|
212
|
-
cogl_rectangle (width / 2, height / 2, width, height);
|
213
|
-
}
|
291
|
+
<span class="normal"> </span><span class="comment">// Continue to the rest of the paint sequence</span>
|
292
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<span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">actor</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="comment">// Paint the second rectangle in the lower right quadrant</span>
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<span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-></span><span class="normal">rect_2</span><span class="symbol">);</span>
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<span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">);</span>
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<span class="cbracket">}</span>
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<span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
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<span class="function">my_effect_class_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">MyEffectClass</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">klass</span><span class="symbol">)</span>
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<span class="cbracket">{</span>
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<span class="normal"> </span><span class="usertype">ClutterActorMetaClas</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta_class </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_ACTOR_META_CLASS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">klass</span><span class="symbol">);</span>
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<span class="normal"> meta_class</span><span class="symbol">-></span><span class="normal">set_actor </span><span class="symbol">=</span><span class="normal"> my_effect_set_actor</span><span class="symbol">;</span>
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<span class="normal"> klass</span><span class="symbol">-></span><span class="normal">paint </span><span class="symbol">=</span><span class="normal"> my_effect_paint</span><span class="symbol">;</span>
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<span class="cbracket">}</span></pre></td>
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</pre>
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<p></p>
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<p><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4</p>
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<
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<a name="ClutterEffect.functions_details"></a><h2>Functions</h2>
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<div class="refsect2">
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<a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
|
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<pre class="programlisting"><span class="returnvalue">void</span>
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clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
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<p>Queues a repaint of the effect. The effect can detect when the ‘paint’
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method is called as a result of this function because it will not
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have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
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effect is free to assume that the actor has not changed its
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appearance since the last time it was painted so it doesn't need to
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call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
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image. This is mostly intended for effects that are using a
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<code class="literal">CoglOffscreen</code> to redirect the actor (such as
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<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
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rendering time by painting the cached texture without causing the
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entire actor to be painted.</p>
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<p>This function can be used by effects that have their own animatable
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parameters. For example, an effect which adds a varying degree of a
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red tint to an actor by redirecting it through a CoglOffscreen
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might have a property to specify the level of tint. When this value
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changes, the underlying actor doesn't need to be redrawn so the
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effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
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effect is repainted.</p>
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<p>Note however that modifying the position of the parent of an actor
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may change the appearance of the actor because its transformation
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matrix would change. In this case a redraw wouldn't be queued on
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the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
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not be set. The effect can detect this case by keeping track of the
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last modelview matrix that was used to render the actor and
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veryifying that it remains the same in the next paint.</p>
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<p>Any other effects that are layered on top of the passed in effect
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will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
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anything queues a redraw on the actor without specifying an effect
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or with an effect that is lower in the chain of effects than this
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one then that will override this call. In that case this effect
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will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
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flag set.</p>
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<div class="refsect3">
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<a name="id-1.5.2.11.7.2.8"></a><h4>Parameters</h4>
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col width="150px" class="parameters_name">
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<col class="parameters_description">
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<col width="200px" class="parameters_annotations">
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</colgroup>
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<tbody><tr>
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<td class="parameter_name"><p>effect</p></td>
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<td class="parameter_description"><p>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</p></td>
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<td class="parameter_annotations"> </td>
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</tr></tbody>
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</table></div>
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</div>
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<p class="since">Since 1.8</p>
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<a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4
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<a name="ClutterEffect.
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<a name="ClutterEffect.other_details"></a><h2>Types and Values</h2>
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<div class="refsect2">
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<a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
|
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<pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
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<p>
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be accessed using the provided API
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</p>
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<p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
|
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be accessed using the provided API</p>
|
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<p class="since">Since 1.4</p>
|
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<hr>
|
@@ -259,125 +395,75 @@ be accessed using the provided API
|
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ClutterEffectPaintFlags flags);
|
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};
|
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</pre>
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<p>
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</
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<div class="
|
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<p>The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data</p>
|
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<div class="refsect3">
|
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<a name="id-1.5.2.11.8.3.5"></a><h4>Members</h4>
|
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<div class="informaltable"><table width="100%" border="0">
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<colgroup>
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<col
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<col>
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<col width="300px" class="struct_members_name">
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<col class="struct_members_description">
|
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<col width="200px" class="struct_members_annotations">
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<tbody>
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<tr>
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<td
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<td>virtual function</td>
|
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<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</p></td>
|
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<td class="struct_member_description"><p>virtual function</p></td>
|
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<td class="struct_member_annotations"> </td>
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</tr>
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<tr>
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<td
|
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<td>virtual function</td>
|
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<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</p></td>
|
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<td class="struct_member_description"><p>virtual function</p></td>
|
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<td class="struct_member_annotations"> </td>
|
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</tr>
|
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|
<tr>
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|
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<td
|
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|
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<td>virtual function</td>
|
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|
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<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</p></td>
|
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<td class="struct_member_description"><p>virtual function</p></td>
|
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|
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<td class="struct_member_annotations"> </td>
|
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</tr>
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|
<tr>
|
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|
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<td
|
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|
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<td>virtual function</td>
|
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|
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<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</p></td>
|
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|
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<td class="struct_member_description"><p>virtual function</p></td>
|
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|
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<td class="struct_member_annotations"> </td>
|
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|
</tr>
|
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428
|
<tr>
|
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|
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<td
|
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|
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<td>virtual function</td>
|
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|
+
<td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</p></td>
|
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|
+
<td class="struct_member_description"><p>virtual function</p></td>
|
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|
+
<td class="struct_member_annotations"> </td>
|
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|
</tr>
|
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|
</tbody>
|
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434
|
</table></div>
|
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|
+
</div>
|
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|
<p class="since">Since 1.4</p>
|
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437
|
</div>
|
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|
<hr>
|
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|
<div class="refsect2">
|
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<a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
|
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|
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<
|
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|
-
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|
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|
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-
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|
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</pre>
|
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<p>
|
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Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.
|
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|
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</p>
|
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|
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<div class="variablelist"><table border="0" class="variablelist">
|
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|
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<p>Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.</p>
|
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|
+
<div class="refsect3">
|
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|
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<a name="id-1.5.2.11.8.4.4"></a><h4>Members</h4>
|
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|
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<div class="informaltable"><table width="100%" border="0">
|
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|
<colgroup>
|
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|
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<col
|
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|
-
<col>
|
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|
+
<col width="300px" class="enum_members_name">
|
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|
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<col class="enum_members_description">
|
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<col width="200px" class="enum_members_annotations">
|
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|
</colgroup>
|
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|
<tbody><tr>
|
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|
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<td><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a
|
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|
-
<td>
|
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|
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<td class="enum_member_name"><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a>CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</p></td>
|
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|
+
<td class="enum_member_description">
|
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|
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<p>The actor or one of its children
|
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|
has queued a redraw before this paint. This implies that the effect
|
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|
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should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint
|
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|
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effect and can not cache any results from a previous paint
|
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|
+
should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
|
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|
+
effect and can not cache any results from a previous paint.</p>
|
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457
|
</td>
|
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|
+
<td class="enum_member_annotations"> </td>
|
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|
</tr></tbody>
|
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|
</table></div>
|
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|
</div>
|
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|
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<hr>
|
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|
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<div class="refsect2">
|
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<a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
|
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|
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<pre class="programlisting"><span class="returnvalue">void</span> clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
|
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|
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<p>
|
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|
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Queues a repaint of the effect. The effect can detect when the ‘paint’
|
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|
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method is called as a result of this function because it will not
|
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|
-
have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
|
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|
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effect is free to assume that the actor has not changed its
|
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|
-
appearance since the last time it was painted so it doesn't need to
|
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|
-
call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
|
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|
-
image. This is mostly intended for effects that are using a
|
333
|
-
<code class="literal">CoglOffscreen</code> to redirect the actor (such as
|
334
|
-
<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
|
335
|
-
rendering time by painting the cached texture without causing the
|
336
|
-
entire actor to be painted.
|
337
|
-
</p>
|
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|
-
<p>
|
339
|
-
This function can be used by effects that have their own animatable
|
340
|
-
parameters. For example, an effect which adds a varying degree of a
|
341
|
-
red tint to an actor by redirecting it through a CoglOffscreen
|
342
|
-
might have a property to specify the level of tint. When this value
|
343
|
-
changes, the underlying actor doesn't need to be redrawn so the
|
344
|
-
effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
|
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|
-
effect is repainted.
|
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|
-
</p>
|
347
|
-
<p>
|
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|
-
Note however that modifying the position of the parent of an actor
|
349
|
-
may change the appearance of the actor because its transformation
|
350
|
-
matrix would change. In this case a redraw wouldn't be queued on
|
351
|
-
the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
|
352
|
-
not be set. The effect can detect this case by keeping track of the
|
353
|
-
last modelview matrix that was used to render the actor and
|
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|
-
veryifying that it remains the same in the next paint.
|
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|
-
</p>
|
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|
-
<p>
|
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|
-
Any other effects that are layered on top of the passed in effect
|
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|
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will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
|
359
|
-
anything queues a redraw on the actor without specifying an effect
|
360
|
-
or with an effect that is lower in the chain of effects than this
|
361
|
-
one then that will override this call. In that case this effect
|
362
|
-
will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
|
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|
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flag set.
|
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|
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</p>
|
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|
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<div class="variablelist"><table border="0" class="variablelist">
|
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|
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<colgroup>
|
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|
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<col align="left" valign="top">
|
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|
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<col>
|
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|
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</colgroup>
|
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|
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<tbody><tr>
|
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|
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<td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
|
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|
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<td>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</td>
|
373
|
-
</tr></tbody>
|
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|
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</table></div>
|
375
|
-
<p class="since">Since 1.8</p>
|
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