clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32

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Files changed (631) hide show
  1. checksums.yaml +4 -4
  2. data/Rakefile +14 -5
  3. data/lib/clutter.rb +1 -2
  4. data/vendor/local/bin/json-glib-format.exe +0 -0
  5. data/vendor/local/bin/json-glib-validate.exe +0 -0
  6. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  7. data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
  8. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  9. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  10. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  11. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
  12. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
  13. data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
  14. data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
  15. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
  16. data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
  17. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
  18. data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
  19. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
  20. data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
  21. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
  22. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
  23. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
  24. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
  25. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
  26. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
  27. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
  28. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
  29. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
  30. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
  31. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
  32. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
  33. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
  34. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
  35. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
  36. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
  37. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
  38. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
  39. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
  40. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
  41. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
  42. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
  43. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
  44. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
  45. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
  46. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
  47. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
  48. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
  49. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
  97. data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
  98. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
  99. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
  100. data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
  101. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
  102. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
  103. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
  104. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
  105. data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
  106. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
  107. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
  108. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
  109. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
  110. data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
  111. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  112. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
  113. data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
  114. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
  115. data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
  116. data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
  117. data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
  118. data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
  119. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
  120. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
  121. data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
  122. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
  123. data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
  124. data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
  125. data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
  126. data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
  127. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
  128. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  129. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
  130. data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
  131. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
  132. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
  133. data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
  134. data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
  135. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
  136. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
  137. data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
  138. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
  139. data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
  140. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
  141. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
  142. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
  143. data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
  144. data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
  145. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
  146. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
  147. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
  148. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
  149. data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
  150. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
  151. data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
  152. data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
  153. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
  154. data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
  155. data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
  156. data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
  157. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
  158. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
  159. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
  160. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
  161. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
  162. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
  163. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  164. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
  165. data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
  166. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  167. data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
  168. data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
  169. data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
  170. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
  171. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
  172. data/vendor/local/include/cogl/cogl/cogl.h +61 -22
  173. data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
  174. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
  175. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
  176. data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
  177. data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
  178. data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
  179. data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
  180. data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
  181. data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
  182. data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
  183. data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
  184. data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
  185. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
  186. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
  187. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
  188. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
  189. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
  190. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
  191. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
  192. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
  193. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
  194. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
  195. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
  196. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
  197. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
  198. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
  199. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
  200. data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
  201. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
  202. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
  203. data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
  204. data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
  205. data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
  206. data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
  207. data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
  208. data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
  209. data/vendor/local/lib/libclutter-1.0.la +4 -4
  210. data/vendor/local/lib/libcogl-pango.dll.a +0 -0
  211. data/vendor/local/lib/libcogl-pango.la +5 -5
  212. data/vendor/local/lib/libcogl-path.dll.a +0 -0
  213. data/vendor/local/lib/libcogl-path.la +41 -0
  214. data/vendor/local/lib/libcogl.dll.a +0 -0
  215. data/vendor/local/lib/libcogl.la +5 -5
  216. data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
  217. data/vendor/local/lib/libjson-glib-1.0.la +3 -3
  218. data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
  219. data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
  220. data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
  221. data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
  222. data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
  223. data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
  224. data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
  225. data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
  226. data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
  227. data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
  228. data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
  229. data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
  230. data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
  231. data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
  232. data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
  233. data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
  234. data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
  235. data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
  236. data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
  237. data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
  238. data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
  239. data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
  240. data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
  241. data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
  242. data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
  243. data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
  244. data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
  245. data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
  246. data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
  247. data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
  248. data/vendor/local/share/gtk-doc/html/cally/callyobjecthierarchy.html +16 -16
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- <meta name="generator" content="GTK-Doc V1.19.1 (XML mode)">
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+ <meta name="generator" content="GTK-Doc V1.20.1 (XML mode)">
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-  | 
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- <a href="#ClutterEffect.description" class="shortcut">Description</a>
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-  | 
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- <a href="#ClutterEffect.object-hierarchy" class="shortcut">Object Hierarchy</a>
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+ <table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="5"><tr valign="middle">
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+ <td width="100%" align="left" class="shortcuts">
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+ <a href="#" class="shortcut">Top</a><span id="nav_description">  <span class="dim">|</span> 
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+ <a href="#ClutterEffect.description" class="shortcut">Description</a></span><span id="nav_hierarchy">  <span class="dim">|</span> 
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+ <a href="#ClutterEffect.object-hierarchy" class="shortcut">Object Hierarchy</a></span>
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@@ -32,215 +30,353 @@
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  <h2><span class="refentrytitle"><a name="ClutterEffect.top_of_page"></a>ClutterEffect</span></h2>
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  <p>ClutterEffect — Base class for actor effects</p>
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- <div class="refsynopsisdiv">
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- <a name="ClutterEffect.synopsis"></a><h2>Synopsis</h2>
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- <pre class="synopsis"> <a class="link" href="ClutterEffect.html#ClutterEffect-struct" title="ClutterEffect">ClutterEffect</a>;
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- struct <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a>;
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- enum <a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a>;
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- <span class="returnvalue">void</span> <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()">clutter_effect_queue_repaint</a> (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);
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- </pre>
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+ <col width="150px" class="name">
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+ <tbody>
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+ <td class="datatype_keyword"> </td>
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+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffect-struct" title="ClutterEffect">ClutterEffect</a></td>
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+ </tr>
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+ <tr>
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+ <td class="datatype_keyword">struct</td>
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+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass">ClutterEffectClass</a></td>
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+ </tr>
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+ <tr>
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+ <td class="datatype_keyword">enum</td>
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+ <td class="function_name"><a class="link" href="ClutterEffect.html#ClutterEffectPaintFlags" title="enum ClutterEffectPaintFlags">ClutterEffectPaintFlags</a></td>
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+ </tbody>
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  <a name="ClutterEffect.object-hierarchy"></a><h2>Object Hierarchy</h2>
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- <pre class="synopsis">
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- GObject
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- +----GInitiallyUnowned
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- +----<a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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- +----ClutterEffect
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- +----<a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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+ <pre class="screen"> GObject
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+ <span class="lineart">╰──</span> GInitiallyUnowned
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+ <span class="lineart">╰──</span> <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta">ClutterActorMeta</a>
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+ <span class="lineart">╰──</span> ClutterEffect
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+ <span class="lineart">╰──</span> <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect">ClutterOffscreenEffect</a>
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  <a name="ClutterEffect.description"></a><h2>Description</h2>
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- <p>
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- The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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- effects for generic actors.
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- </p>
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- <p>
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- Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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- is painted in a way that is not part of the actor's implementation.
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- </p>
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- <p>
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- Effects should be the preferred way to affect the paint sequence of an
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+ <p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> class provides a default type and API for creating
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+ effects for generic actors.</p>
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+ <p>Effects are a <a class="link" href="ClutterActorMeta.html" title="ClutterActorMeta"><span class="type">ClutterActorMeta</span></a> sub-class that modify the way an actor
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+ is painted in a way that is not part of the actor's implementation.</p>
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+ <p>Effects should be the preferred way to affect the paint sequence of an
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  actor without sub-classing the actor itself and overriding the
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- <a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.
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- </p>
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71
- </p>
72
- <div class="refsect2">
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- <a name="ClutterEffect-implementation"></a><h3>Implementing a ClutterEffect</h3>
74
- <p>
75
- Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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- ‘paint’ method. The implementation of the function should look
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78
- </p>
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- <pre class="programlisting">
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- void effect_paint (ClutterEffect *effect, ClutterEffectPaintFlags flags)
81
- {
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- /* Set up initialisation of the paint such as binding a
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- CoglOffscreen or other operations */
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+ <a class="link" href="ClutterActor.html#ClutterActorClass.paint"><code class="function">ClutterActorClass.paint()</code></a>_ virtual function.</p>
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+ <div class="refsect3">
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+ <a name="id-1.5.2.11.6.5"></a><h4>Implementing a ClutterEffect</h4>
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+ <p>Creating a sub-class of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> requires overriding the
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+ <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> method. The implementation of the function should look
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+ something like this:</p>
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+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
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+ <td class="listing_code"><pre class="programlisting"><span class="type">void</span><span class="normal"> </span><span class="function">effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">,</span><span class="normal"> </span><span class="usertype">ClutterEffectPaintFlags</span><span class="normal"> flags</span><span class="symbol">)</span>
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+ <span class="cbracket">{</span>
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+ <span class="normal"> </span><span class="comment">// Set up initialisation of the paint such as binding a</span>
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+ <span class="normal"> </span><span class="comment">// CoglOffscreen or other operations</span>
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- /* Chain to the next item in the paint sequence. This will either call
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- ClutterActor *actor =
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- clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
90
- clutter_actor_continue_paint (actor);
122
+ <span class="normal"> </span><span class="comment">// Chain to the next item in the paint sequence. This will either call</span>
123
+ <span class="normal"> </span><span class="comment">// ‘paint’ on the next effect or just paint the actor if this is</span>
124
+ <span class="normal"> </span><span class="comment">// the last effect.</span>
125
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor </span><span class="symbol">=</span>
126
+ <span class="normal"> </span><span class="function"><a href="ClutterActorMeta.html#clutter-actor-meta-get-actor">clutter_actor_meta_get_actor</a></span><span class="normal"> </span><span class="symbol">(</span><span class="function">CLUTTER_ACTOR_META</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">));</span>
91
127
 
92
- /* perform any cleanup of state, such as popping the
93
- CoglOffscreen */
94
- }
95
- </pre>
96
- <p>
97
- The effect can optionally avoid calling
98
- <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any further stages of
99
- the paint sequence. This is useful for example if the effect
100
- contains a cached image of the actor. In that case it can
101
- optimise painting by avoiding the actor paint and instead
102
- painting the cached image. The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
103
- flag is useful in this case. Clutter will set this flag when a
104
- redraw has been queued on the actor since it was last
105
- painted. The effect can use this information to decide if the
106
- cached image is still valid.
107
- </p>
108
- <p>
109
- The ‘paint’ virtual was added in Clutter 1.8. Prior to that there
110
- were two separate functions as follows.
111
- </p>
112
- <div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
113
- <li class="listitem">
114
- <code class="function"><code class="function">pre_paint()</code></code>, which is called
115
- before painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
116
- <li class="listitem">
117
- <code class="function"><code class="function">post_paint()</code></code>, which is called
118
- after painting the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>.</li>
119
- </ul></div>
120
- <p>The <code class="function"><code class="function">pre_paint()</code></code> function was used to set
121
- up the <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> right before the <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint
122
- sequence. This function can fail, and return <code class="literal">FALSE</code>; in that case, no
123
- <code class="function"><code class="function">post_paint()</code></code> invocation will follow.</p>
124
- <p>The <code class="function"><code class="function">post_paint()</code></code> function was called after the
125
- <a class="link" href="ClutterActor.html" title="ClutterActor"><span class="type">ClutterActor</span></a>'s paint sequence.</p>
126
- <p>
127
- With these two functions it is not possible to skip the rest of
128
- the paint sequence. The default implementation of the ‘paint’
129
- virtual calls <a class="link" href="ClutterEffect.html#ClutterEffectClass.pre-paint"><code class="function">ClutterEffectClass.pre_paint()</code></a>, <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a>
130
- and then <a class="link" href="ClutterEffect.html#ClutterEffectClass.post-paint"><code class="function">ClutterEffectClass.post_paint()</code></a> so that existing actors that aren't
131
- using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual will continue to work. New
132
- effects using the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> virtual do not need to implement
133
- pre or post paint.
134
- </p>
135
- <div class="example">
136
- <a name="ClutterEffect-example"></a><p class="title"><b>Example 3. A simple ClutterEffect implementation</b></p>
137
- <div class="example-contents">
138
- <p>The example below creates two rectangles: one will be
139
- painted "behind" the actor, while another will be painted "on
140
- top" of the actor. The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a>
141
- implementation will create the two materials used for the two
142
- different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
143
- will paint the first material using <code class="function">cogl_rectangle()</code>, before
144
- continuing and then it will paint paint the second material
145
- after.</p>
146
- <pre class="programlisting">
147
- typedef struct {
148
- ClutterEffect parent_instance;
128
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">actor</span><span class="symbol">);</span>
149
129
 
150
- CoglHandle rect_1;
151
- CoglHandle rect_2;
152
- } MyEffect;
130
+ <span class="normal"> </span><span class="comment">// perform any cleanup of state, such as popping the CoglOffscreen</span>
131
+ <span class="cbracket">}</span></pre></td>
132
+ </tr>
133
+ </tbody>
134
+ </table>
135
+ </div>
136
+
137
+ <p></p>
138
+ <p>The effect can optionally avoid calling <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to skip any
139
+ further stages of the paint sequence. This is useful for example if the effect
140
+ contains a cached image of the actor. In that case it can optimise painting by
141
+ avoiding the actor paint and instead painting the cached image.</p>
142
+ <p>The <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag is useful in this case. Clutter will set
143
+ this flag when a redraw has been queued on the actor since it was last painted. The
144
+ effect can use this information to decide if the cached image is still valid.</p>
145
+ </div>
146
+ <div class="refsect3">
147
+ <a name="id-1.5.2.11.6.6"></a><h4>A simple ClutterEffect implementation</h4>
148
+ <p>The example below creates two rectangles: one will be painted "behind" the actor,
149
+ while another will be painted "on top" of the actor.</p>
150
+ <p>The <a class="link" href="ClutterActorMeta.html#ClutterActorMetaClass.set-actor"><code class="function">ClutterActorMetaClass.set_actor()</code></a> implementation will create the two materials
151
+ used for the two different rectangles; the <a class="link" href="ClutterEffect.html#ClutterEffectClass.paint"><code class="function">ClutterEffectClass.paint()</code></a> implementation
152
+ will paint the first material using <code class="function">cogl_rectangle()</code>, before continuing and then it
153
+ will paint paint the second material after.</p>
154
+ <div class="informalexample">
155
+ <table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
156
+ <tbody>
157
+ <tr>
158
+ <td class="listing_lines" align="right"><pre>1
159
+ 2
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+ 3
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+ 4
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+ 5
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+ 6
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+ 7
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+ 8
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+ 9
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+ 10
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+ 11
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+ 12
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+ 13
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+ 14
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+ 15
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+ 16
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+ 17
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+ 18
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+ 20
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+ 21
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+ 22
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+ 23
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+ 24
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+ 25
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+ 26
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+ 27
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+ 28
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+ 29
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+ 30
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+ 31
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+ 32
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+ 33
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+ 34
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+ 35
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+ 36
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+ 37
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+ 38
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+ 40
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+ 62
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+ 65
223
+ 66
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+ 67
225
+ 68
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+ 69
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+ 70
228
+ 71
229
+ 72
230
+ 73
231
+ 74
232
+ 75</pre></td>
233
+ <td class="listing_code"><pre class="programlisting"><span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="cbracket">{</span>
234
+ <span class="normal"> </span><span class="usertype">ClutterEffect</span><span class="normal"> parent_instance</span><span class="symbol">;</span>
153
235
 
154
- typedef struct _ClutterEffectClass MyEffectClass;
236
+ <span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_1</span><span class="symbol">;</span>
237
+ <span class="normal"> </span><span class="usertype">CoglHandle</span><span class="normal"> rect_2</span><span class="symbol">;</span>
238
+ <span class="cbracket">}</span><span class="normal"> MyEffect</span><span class="symbol">;</span>
155
239
 
156
- G_DEFINE_TYPE (MyEffect, my_effect, CLUTTER_TYPE_EFFECT);
240
+ <span class="keyword">typedef</span><span class="normal"> </span><span class="keyword">struct</span><span class="normal"> </span><span class="classname">_ClutterEffectClass</span><span class="normal"> MyEffectClass</span><span class="symbol">;</span>
157
241
 
158
- static void
159
- my_effect_set_actor (ClutterActorMeta *meta,
160
- ClutterActor *actor)
161
- {
162
- MyEffect *self = MY_EFFECT (meta);
242
+ <span class="function">G_DEFINE_TYPE</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">MyEffect</span><span class="symbol">,</span><span class="normal"> my_effect</span><span class="symbol">,</span><span class="normal"> CLUTTER_TYPE_EFFECT</span><span class="symbol">);</span>
163
243
 
164
- /* Clear the previous state */
165
- if (self-&gt;rect_1)
166
- {
167
- cogl_handle_unref (self-&gt;rect_1);
168
- self-&gt;rect_1 = NULL;
169
- }
244
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
245
+ <span class="function">my_effect_set_actor</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterActorMeta</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta</span><span class="symbol">,</span>
246
+ <span class="normal"> </span><span class="usertype">ClutterActor</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">actor</span><span class="symbol">)</span>
247
+ <span class="cbracket">{</span>
248
+ <span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">meta</span><span class="symbol">);</span>
170
249
 
171
- if (self-&gt;rect_2)
172
- {
173
- cogl_handle_unref (self-&gt;rect_2);
174
- self-&gt;rect_2 = NULL;
175
- }
250
+ <span class="normal"> </span><span class="comment">// Clear the previous state //</span>
251
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">)</span>
252
+ <span class="normal"> </span><span class="cbracket">{</span>
253
+ <span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">);</span>
254
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
255
+ <span class="normal"> </span><span class="cbracket">}</span>
176
256
 
177
- /* Maintain a pointer to the actor *
178
- self-&gt;actor = actor;
257
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">)</span>
258
+ <span class="normal"> </span><span class="cbracket">{</span>
259
+ <span class="normal"> </span><span class="function">cogl_handle_unref</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">);</span>
260
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> NULL</span><span class="symbol">;</span>
261
+ <span class="normal"> </span><span class="cbracket">}</span>
179
262
 
180
- /* If we've been detached by the actor then we should
181
- * just bail out here
182
- */
183
- if (self-&gt;actor == NULL)
184
- return;
263
+ <span class="normal"> </span><span class="comment">// Maintain a pointer to the actor</span>
264
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">actor </span><span class="symbol">=</span><span class="normal"> actor</span><span class="symbol">;</span>
185
265
 
186
- /* Create a red material */
187
- self-&gt;rect_1 = cogl_material_new ();
188
- cogl_material_set_color4f (self-&gt;rect_1, 1.0, 0.0, 0.0, 1.0);
266
+ <span class="normal"> </span><span class="comment">// If we've been detached by the actor then we should just bail out here</span>
267
+ <span class="normal"> </span><span class="keyword">if</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor </span><span class="symbol">==</span><span class="normal"> NULL</span><span class="symbol">)</span>
268
+ <span class="normal"> </span><span class="keyword">return</span><span class="symbol">;</span>
189
269
 
190
- /* Create a green material */
191
- self-&gt;rect_2 = cogl_material_new ();
192
- cogl_material_set_color4f (self-&gt;rect_2, 0.0, 1.0, 0.0, 1.0);
193
- }
270
+ <span class="normal"> </span><span class="comment">// Create a red material</span>
271
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_1 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
272
+ <span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
194
273
 
195
- static gboolean
196
- my_effect_paint (ClutterEffect *effect)
197
- {
198
- MyEffect *self = MY_EFFECT (effect);
199
- gfloat width, height;
274
+ <span class="normal"> </span><span class="comment">// Create a green material</span>
275
+ <span class="normal"> self</span><span class="symbol">-&gt;</span><span class="normal">rect_2 </span><span class="symbol">=</span><span class="normal"> </span><span class="function">cogl_material_new</span><span class="normal"> </span><span class="symbol">();</span>
276
+ <span class="normal"> </span><span class="function">cogl_material_set_color4f</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0.0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">1.0</span><span class="symbol">);</span>
277
+ <span class="cbracket">}</span>
200
278
 
201
- clutter_actor_get_size (self-&gt;actor, &amp;width, &amp;height);
279
+ <span class="keyword">static</span><span class="normal"> gboolean</span>
280
+ <span class="function">my_effect_paint</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">ClutterEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">effect</span><span class="symbol">)</span>
281
+ <span class="cbracket">{</span>
282
+ <span class="normal"> </span><span class="usertype">MyEffect</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">self </span><span class="symbol">=</span><span class="normal"> </span><span class="function">MY_EFFECT</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">effect</span><span class="symbol">);</span>
283
+ <span class="normal"> </span><span class="usertype">gfloat</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">;</span>
202
284
 
203
- /* Paint the first rectangle in the upper left quadrant */
204
- cogl_set_source (self-&gt;rect_1);
205
- cogl_rectangle (0, 0, width / 2, height / 2);
285
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-get-size">clutter_actor_get_size</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">width</span><span class="symbol">,</span><span class="normal"> </span><span class="symbol">&amp;</span><span class="normal">height</span><span class="symbol">);</span>
206
286
 
207
- /* Continue to the rest of the paint sequence */
208
- clutter_actor_continue_paint (self-&gt;actor);
287
+ <span class="normal"> </span><span class="comment">// Paint the first rectangle in the upper left quadrant</span>
288
+ <span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_1</span><span class="symbol">);</span>
289
+ <span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="number">0</span><span class="symbol">,</span><span class="normal"> </span><span class="number">0</span><span class="symbol">,</span><span class="normal"> width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">);</span>
209
290
 
210
- /* Paint the second rectangle in the lower right quadrant */
211
- cogl_set_source (self-&gt;rect_2);
212
- cogl_rectangle (width / 2, height / 2, width, height);
213
- }
291
+ <span class="normal"> </span><span class="comment">// Continue to the rest of the paint sequence</span>
292
+ <span class="normal"> </span><span class="function"><a href="ClutterActor.html#clutter-actor-continue-paint">clutter_actor_continue_paint</a></span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">actor</span><span class="symbol">);</span>
214
293
 
215
- static void
216
- my_effect_class_init (MyEffectClass *klass)
217
- {
218
- ClutterActorMetaClas *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
294
+ <span class="normal"> </span><span class="comment">// Paint the second rectangle in the lower right quadrant</span>
295
+ <span class="normal"> </span><span class="function">cogl_set_source</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">self</span><span class="symbol">-&gt;</span><span class="normal">rect_2</span><span class="symbol">);</span>
296
+ <span class="normal"> </span><span class="function">cogl_rectangle</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">width </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> height </span><span class="symbol">/</span><span class="normal"> </span><span class="number">2</span><span class="symbol">,</span><span class="normal"> width</span><span class="symbol">,</span><span class="normal"> height</span><span class="symbol">);</span>
297
+ <span class="cbracket">}</span>
219
298
 
220
- meta_class-&gt;set_actor = my_effect_set_actor;
299
+ <span class="keyword">static</span><span class="normal"> </span><span class="type">void</span>
300
+ <span class="function">my_effect_class_init</span><span class="normal"> </span><span class="symbol">(</span><span class="usertype">MyEffectClass</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">klass</span><span class="symbol">)</span>
301
+ <span class="cbracket">{</span>
302
+ <span class="normal"> </span><span class="usertype">ClutterActorMetaClas</span><span class="normal"> </span><span class="symbol">*</span><span class="normal">meta_class </span><span class="symbol">=</span><span class="normal"> </span><span class="function">CLUTTER_ACTOR_META_CLASS</span><span class="normal"> </span><span class="symbol">(</span><span class="normal">klass</span><span class="symbol">);</span>
303
+
304
+ <span class="normal"> meta_class</span><span class="symbol">-&gt;</span><span class="normal">set_actor </span><span class="symbol">=</span><span class="normal"> my_effect_set_actor</span><span class="symbol">;</span>
305
+
306
+ <span class="normal"> klass</span><span class="symbol">-&gt;</span><span class="normal">paint </span><span class="symbol">=</span><span class="normal"> my_effect_paint</span><span class="symbol">;</span>
307
+ <span class="cbracket">}</span></pre></td>
308
+ </tr>
309
+ </tbody>
310
+ </table>
311
+ </div>
221
312
 
222
- klass-&gt;paint = my_effect_paint;
223
- }
224
- </pre>
313
+ <p></p>
314
+ <p><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4</p>
225
315
  </div>
226
316
  </div>
227
- <br class="example-break">
317
+ <div class="refsect1">
318
+ <a name="ClutterEffect.functions_details"></a><h2>Functions</h2>
319
+ <div class="refsect2">
320
+ <a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
321
+ <pre class="programlisting"><span class="returnvalue">void</span>
322
+ clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
323
+ <p>Queues a repaint of the effect. The effect can detect when the ‘paint’
324
+ method is called as a result of this function because it will not
325
+ have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
326
+ effect is free to assume that the actor has not changed its
327
+ appearance since the last time it was painted so it doesn't need to
328
+ call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
329
+ image. This is mostly intended for effects that are using a
330
+ <code class="literal">CoglOffscreen</code> to redirect the actor (such as
331
+ <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
332
+ rendering time by painting the cached texture without causing the
333
+ entire actor to be painted.</p>
334
+ <p>This function can be used by effects that have their own animatable
335
+ parameters. For example, an effect which adds a varying degree of a
336
+ red tint to an actor by redirecting it through a CoglOffscreen
337
+ might have a property to specify the level of tint. When this value
338
+ changes, the underlying actor doesn't need to be redrawn so the
339
+ effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
340
+ effect is repainted.</p>
341
+ <p>Note however that modifying the position of the parent of an actor
342
+ may change the appearance of the actor because its transformation
343
+ matrix would change. In this case a redraw wouldn't be queued on
344
+ the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
345
+ not be set. The effect can detect this case by keeping track of the
346
+ last modelview matrix that was used to render the actor and
347
+ veryifying that it remains the same in the next paint.</p>
348
+ <p>Any other effects that are layered on top of the passed in effect
349
+ will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
350
+ anything queues a redraw on the actor without specifying an effect
351
+ or with an effect that is lower in the chain of effects than this
352
+ one then that will override this call. In that case this effect
353
+ will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
354
+ flag set.</p>
355
+ <div class="refsect3">
356
+ <a name="id-1.5.2.11.7.2.8"></a><h4>Parameters</h4>
357
+ <div class="informaltable"><table width="100%" border="0">
358
+ <colgroup>
359
+ <col width="150px" class="parameters_name">
360
+ <col class="parameters_description">
361
+ <col width="200px" class="parameters_annotations">
362
+ </colgroup>
363
+ <tbody><tr>
364
+ <td class="parameter_name"><p>effect</p></td>
365
+ <td class="parameter_description"><p>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</p></td>
366
+ <td class="parameter_annotations"> </td>
367
+ </tr></tbody>
368
+ </table></div>
369
+ </div>
370
+ <p class="since">Since 1.8</p>
228
371
  </div>
229
- <p>
230
- </p>
231
- <p>
232
- <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> is available since Clutter 1.4
233
- </p>
234
372
  </div>
235
373
  <div class="refsect1">
236
- <a name="ClutterEffect.details"></a><h2>Details</h2>
374
+ <a name="ClutterEffect.other_details"></a><h2>Types and Values</h2>
237
375
  <div class="refsect2">
238
376
  <a name="ClutterEffect-struct"></a><h3>ClutterEffect</h3>
239
377
  <pre class="programlisting">typedef struct _ClutterEffect ClutterEffect;</pre>
240
- <p>
241
- The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
242
- be accessed using the provided API
243
- </p>
378
+ <p>The <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> structure contains only private data and should
379
+ be accessed using the provided API</p>
244
380
  <p class="since">Since 1.4</p>
245
381
  </div>
246
382
  <hr>
@@ -259,125 +395,75 @@ be accessed using the provided API
259
395
  ClutterEffectPaintFlags flags);
260
396
  };
261
397
  </pre>
262
- <p>
263
- The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data
264
- </p>
265
- <div class="variablelist"><table border="0" class="variablelist">
398
+ <p>The <a class="link" href="ClutterEffect.html#ClutterEffectClass" title="struct ClutterEffectClass"><span class="type">ClutterEffectClass</span></a> structure contains only private data</p>
399
+ <div class="refsect3">
400
+ <a name="id-1.5.2.11.8.3.5"></a><h4>Members</h4>
401
+ <div class="informaltable"><table width="100%" border="0">
266
402
  <colgroup>
267
- <col align="left" valign="top">
268
- <col>
403
+ <col width="300px" class="struct_members_name">
404
+ <col class="struct_members_description">
405
+ <col width="200px" class="struct_members_annotations">
269
406
  </colgroup>
270
407
  <tbody>
271
408
  <tr>
272
- <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</span></p></td>
273
- <td>virtual function</td>
409
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pre-paint"></a>pre_paint</code></em> ()</p></td>
410
+ <td class="struct_member_description"><p>virtual function</p></td>
411
+ <td class="struct_member_annotations"> </td>
274
412
  </tr>
275
413
  <tr>
276
- <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</span></p></td>
277
- <td>virtual function</td>
414
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.post-paint"></a>post_paint</code></em> ()</p></td>
415
+ <td class="struct_member_description"><p>virtual function</p></td>
416
+ <td class="struct_member_annotations"> </td>
278
417
  </tr>
279
418
  <tr>
280
- <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</span></p></td>
281
- <td>virtual function</td>
419
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.get-paint-volume"></a>get_paint_volume</code></em> ()</p></td>
420
+ <td class="struct_member_description"><p>virtual function</p></td>
421
+ <td class="struct_member_annotations"> </td>
282
422
  </tr>
283
423
  <tr>
284
- <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</span></p></td>
285
- <td>virtual function</td>
424
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.paint"></a>paint</code></em> ()</p></td>
425
+ <td class="struct_member_description"><p>virtual function</p></td>
426
+ <td class="struct_member_annotations"> </td>
286
427
  </tr>
287
428
  <tr>
288
- <td><p><span class="term"><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</span></p></td>
289
- <td>virtual function</td>
429
+ <td class="struct_member_name"><p><em class="structfield"><code><a name="ClutterEffectClass.pick"></a>pick</code></em> ()</p></td>
430
+ <td class="struct_member_description"><p>virtual function</p></td>
431
+ <td class="struct_member_annotations"> </td>
290
432
  </tr>
291
433
  </tbody>
292
434
  </table></div>
435
+ </div>
293
436
  <p class="since">Since 1.4</p>
294
437
  </div>
295
438
  <hr>
296
439
  <div class="refsect2">
297
440
  <a name="ClutterEffectPaintFlags"></a><h3>enum ClutterEffectPaintFlags</h3>
298
- <pre class="programlisting">typedef enum {
299
- /*&lt; prefix=CLUTTER_EFFECT_PAINT &gt;*/
300
- CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 &lt;&lt; 0)
301
- } ClutterEffectPaintFlags;
302
- </pre>
303
- <p>
304
- Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.
305
- </p>
306
- <div class="variablelist"><table border="0" class="variablelist">
441
+ <p>Flags passed to the ‘paint’ or ‘pick’ method of <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a>.</p>
442
+ <div class="refsect3">
443
+ <a name="id-1.5.2.11.8.4.4"></a><h4>Members</h4>
444
+ <div class="informaltable"><table width="100%" border="0">
307
445
  <colgroup>
308
- <col align="left" valign="top">
309
- <col>
446
+ <col width="300px" class="enum_members_name">
447
+ <col class="enum_members_description">
448
+ <col width="200px" class="enum_members_annotations">
310
449
  </colgroup>
311
450
  <tbody><tr>
312
- <td><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a><span class="term"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></span></p></td>
313
- <td>The actor or one of its children
451
+ <td class="enum_member_name"><p><a name="CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"></a>CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</p></td>
452
+ <td class="enum_member_description">
453
+ <p>The actor or one of its children
314
454
  has queued a redraw before this paint. This implies that the effect
315
- should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
316
- effect and can not cache any results from a previous paint.
455
+ should call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> to chain to the next
456
+ effect and can not cache any results from a previous paint.</p>
317
457
  </td>
458
+ <td class="enum_member_annotations"> </td>
318
459
  </tr></tbody>
319
460
  </table></div>
320
461
  </div>
321
- <hr>
322
- <div class="refsect2">
323
- <a name="clutter-effect-queue-repaint"></a><h3>clutter_effect_queue_repaint ()</h3>
324
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_effect_queue_repaint (<em class="parameter"><code><a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> *effect</code></em>);</pre>
325
- <p>
326
- Queues a repaint of the effect. The effect can detect when the ‘paint’
327
- method is called as a result of this function because it will not
328
- have the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag set. In that case the
329
- effect is free to assume that the actor has not changed its
330
- appearance since the last time it was painted so it doesn't need to
331
- call <a class="link" href="ClutterActor.html#clutter-actor-continue-paint" title="clutter_actor_continue_paint ()"><code class="function">clutter_actor_continue_paint()</code></a> if it can draw a cached
332
- image. This is mostly intended for effects that are using a
333
- <code class="literal">CoglOffscreen</code> to redirect the actor (such as
334
- <a class="link" href="ClutterOffscreenEffect.html" title="ClutterOffscreenEffect"><code class="literal">ClutterOffscreenEffect</code></a>). In that case the effect can save a bit of
335
- rendering time by painting the cached texture without causing the
336
- entire actor to be painted.
337
- </p>
338
- <p>
339
- This function can be used by effects that have their own animatable
340
- parameters. For example, an effect which adds a varying degree of a
341
- red tint to an actor by redirecting it through a CoglOffscreen
342
- might have a property to specify the level of tint. When this value
343
- changes, the underlying actor doesn't need to be redrawn so the
344
- effect can call <a class="link" href="ClutterEffect.html#clutter-effect-queue-repaint" title="clutter_effect_queue_repaint ()"><code class="function">clutter_effect_queue_repaint()</code></a> to make sure the
345
- effect is repainted.
346
- </p>
347
- <p>
348
- Note however that modifying the position of the parent of an actor
349
- may change the appearance of the actor because its transformation
350
- matrix would change. In this case a redraw wouldn't be queued on
351
- the actor itself so the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> would still
352
- not be set. The effect can detect this case by keeping track of the
353
- last modelview matrix that was used to render the actor and
354
- veryifying that it remains the same in the next paint.
355
- </p>
356
- <p>
357
- Any other effects that are layered on top of the passed in effect
358
- will still be passed the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a> flag. If
359
- anything queues a redraw on the actor without specifying an effect
360
- or with an effect that is lower in the chain of effects than this
361
- one then that will override this call. In that case this effect
362
- will instead be called with the <a class="link" href="ClutterEffect.html#CLUTTER-EFFECT-PAINT-ACTOR-DIRTY:CAPS"><code class="literal">CLUTTER_EFFECT_PAINT_ACTOR_DIRTY</code></a>
363
- flag set.
364
- </p>
365
- <div class="variablelist"><table border="0" class="variablelist">
366
- <colgroup>
367
- <col align="left" valign="top">
368
- <col>
369
- </colgroup>
370
- <tbody><tr>
371
- <td><p><span class="term"><em class="parameter"><code>effect</code></em> :</span></p></td>
372
- <td>A <a class="link" href="ClutterEffect.html" title="ClutterEffect"><span class="type">ClutterEffect</span></a> which needs redrawing</td>
373
- </tr></tbody>
374
- </table></div>
375
- <p class="since">Since 1.8</p>
376
462
  </div>
377
463
  </div>
378
464
  </div>
379
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  <div class="footer">
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  <hr>
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- Generated by GTK-Doc V1.19.1</div>
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+ Generated by GTK-Doc V1.20.1</div>
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  </body>
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  </html>