clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32

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Files changed (631) hide show
  1. checksums.yaml +4 -4
  2. data/Rakefile +14 -5
  3. data/lib/clutter.rb +1 -2
  4. data/vendor/local/bin/json-glib-format.exe +0 -0
  5. data/vendor/local/bin/json-glib-validate.exe +0 -0
  6. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  7. data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
  8. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  9. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  10. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  11. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
  12. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
  13. data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
  14. data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
  15. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
  16. data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
  17. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
  18. data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
  19. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
  20. data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
  21. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
  22. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
  23. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
  24. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
  25. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
  26. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
  27. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
  28. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
  29. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
  30. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
  31. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
  32. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
  33. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
  34. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
  35. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
  36. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
  37. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
  38. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
  39. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
  40. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
  41. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
  42. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
  43. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
  44. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
  45. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
  46. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
  47. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
  48. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
  49. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
  97. data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
  98. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
  99. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
  100. data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
  101. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
  102. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
  103. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
  104. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
  105. data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
  106. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
  107. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
  108. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
  109. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
  110. data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
  111. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  112. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
  113. data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
  114. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
  115. data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
  116. data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
  117. data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
  118. data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
  119. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
  120. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
  121. data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
  122. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
  123. data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
  124. data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
  125. data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
  126. data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
  127. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
  128. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  129. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
  130. data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
  131. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
  132. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
  133. data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
  134. data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
  135. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
  136. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
  137. data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
  138. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
  139. data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
  140. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
  141. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
  142. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
  143. data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
  144. data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
  145. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
  146. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
  147. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
  148. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
  149. data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
  150. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
  151. data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
  152. data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
  153. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
  154. data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
  155. data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
  156. data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
  157. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
  158. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
  159. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
  160. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
  161. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
  162. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
  163. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  164. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
  165. data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
  166. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  167. data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
  168. data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
  169. data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
  170. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
  171. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
  172. data/vendor/local/include/cogl/cogl/cogl.h +61 -22
  173. data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
  174. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
  175. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
  176. data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
  177. data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
  178. data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
  179. data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
  180. data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
  181. data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
  182. data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
  183. data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
  184. data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
  185. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
  186. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
  187. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
  188. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
  189. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
  190. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
  191. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
  192. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
  193. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
  194. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
  195. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
  196. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
  197. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
  198. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
  199. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
  200. data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
  201. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
  202. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
  203. data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
  204. data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
  205. data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
  206. data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
  207. data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
  208. data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
  209. data/vendor/local/lib/libclutter-1.0.la +4 -4
  210. data/vendor/local/lib/libcogl-pango.dll.a +0 -0
  211. data/vendor/local/lib/libcogl-pango.la +5 -5
  212. data/vendor/local/lib/libcogl-path.dll.a +0 -0
  213. data/vendor/local/lib/libcogl-path.la +41 -0
  214. data/vendor/local/lib/libcogl.dll.a +0 -0
  215. data/vendor/local/lib/libcogl.la +5 -5
  216. data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
  217. data/vendor/local/lib/libjson-glib-1.0.la +3 -3
  218. data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
  219. data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
  220. data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
  221. data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
  222. data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
  223. data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
  224. data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
  225. data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
  226. data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
  227. data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
  228. data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
  229. data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
  230. data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
  231. data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
  232. data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
  233. data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
  234. data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
  235. data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
  236. data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
  237. data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
  238. data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
  239. data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
  240. data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
  241. data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
  242. data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
  243. data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
  244. data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
  245. data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
  246. data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
  247. data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
  248. data/vendor/local/share/gtk-doc/html/cally/callyobjecthierarchy.html +16 -16
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@@ -34,620 +31,756 @@
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  <h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
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  <p>Shaders — Programmable pipeline abstraction</p>
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- <a name="clutter-Shaders.synopsis"></a><h2>Synopsis</h2>
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- <a name="ClutterShader"></a><pre class="synopsis">enum <a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a>;
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- <a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a>;
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- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
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- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);
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- const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code><span class="type">GError</span> **error</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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-
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a>
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- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a>
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- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a> (x)
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
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- <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);
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- const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
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- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
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- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a> (x)
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
78
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
79
- <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);
80
- const <span class="returnvalue">gint</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
81
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
82
- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a> (x)
83
- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
84
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
85
- <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);
86
- const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
87
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
88
- </pre>
89
- </div>
90
- <div class="refsect1">
91
- <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
92
- <pre class="synopsis">
93
- GObject
94
- +----ClutterShader
95
- </pre>
96
- </div>
97
- <div class="refsect1">
98
- <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
99
- <pre class="synopsis">
100
- "<a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title='The "compiled" property'>compiled</a>" <span class="type">gboolean</span> : Read
101
- "<a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title='The "enabled" property'>enabled</a>" <span class="type">gboolean</span> : Read / Write
102
- "<a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title='The "fragment-source" property'>fragment-source</a>" <span class="type">gchar</span>* : Read / Write
103
- "<a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title='The "vertex-source" property'>vertex-source</a>" <span class="type">gchar</span>* : Read / Write
104
- </pre>
105
- </div>
106
- <div class="refsect1">
107
- <a name="clutter-Shaders.description"></a><h2>Description</h2>
108
- <p>
109
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
110
- OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>s is
111
- possible to override the drawing pipeline by using small programs
112
- also known as "shaders".
113
- </p>
114
- <p>
115
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.
116
- </p>
117
- <p>
118
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
119
- in newly written code.
120
- </p>
121
- </div>
122
36
  <div class="refsect1">
123
- <a name="clutter-Shaders.details"></a><h2>Details</h2>
124
- <div class="refsect2">
125
- <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
126
- <pre class="programlisting">typedef enum {
127
- CLUTTER_SHADER_ERROR_NO_ASM,
128
- CLUTTER_SHADER_ERROR_NO_GLSL,
129
- CLUTTER_SHADER_ERROR_COMPILE
130
- } ClutterShaderError;
131
- </pre>
132
- <div class="warning">
133
- <h3 class="title">Warning</h3>
134
- <p><code class="literal">ClutterShaderError</code> is deprecated and should not be used in newly-written code. 1.8</p>
135
- </div>
136
- <p>
137
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration
138
- </p>
139
- <div class="variablelist"><table border="0" class="variablelist">
37
+ <a name="clutter-Shaders.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
140
39
  <colgroup>
141
- <col align="left" valign="top">
142
- <col>
40
+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
143
42
  </colgroup>
144
43
  <tbody>
145
44
  <tr>
146
- <td><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_ASM</code></span></p></td>
147
- <td>No ASM shaders support
45
+ <td class="function_type">
46
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
47
+ </td>
48
+ <td class="function_name">
49
+ <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> <span class="c_punctuation">()</span>
148
50
  </td>
149
51
  </tr>
150
52
  <tr>
151
- <td><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_GLSL</code></span></p></td>
152
- <td>No GLSL shaders support
53
+ <td class="function_type">
54
+ <span class="returnvalue">void</span>
55
+ </td>
56
+ <td class="function_name">
57
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> <span class="c_punctuation">()</span>
153
58
  </td>
154
59
  </tr>
155
60
  <tr>
156
- <td><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_COMPILE</code></span></p></td>
157
- <td>Compilation error
61
+ <td class="function_type">const <span class="returnvalue">gchar</span> *
62
+ </td>
63
+ <td class="function_name">
64
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> <span class="c_punctuation">()</span>
65
+ </td>
66
+ </tr>
67
+ <tr>
68
+ <td class="function_type">
69
+ <span class="returnvalue">void</span>
70
+ </td>
71
+ <td class="function_name">
72
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> <span class="c_punctuation">()</span>
73
+ </td>
74
+ </tr>
75
+ <tr>
76
+ <td class="function_type">const <span class="returnvalue">gchar</span> *
77
+ </td>
78
+ <td class="function_name">
79
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> <span class="c_punctuation">()</span>
80
+ </td>
81
+ </tr>
82
+ <tr>
83
+ <td class="function_type">
84
+ <span class="returnvalue">gboolean</span>
85
+ </td>
86
+ <td class="function_name">
87
+ <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> <span class="c_punctuation">()</span>
88
+ </td>
89
+ </tr>
90
+ <tr>
91
+ <td class="function_type">
92
+ <span class="returnvalue">void</span>
93
+ </td>
94
+ <td class="function_name">
95
+ <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> <span class="c_punctuation">()</span>
96
+ </td>
97
+ </tr>
98
+ <tr>
99
+ <td class="function_type">
100
+ <span class="returnvalue">gboolean</span>
101
+ </td>
102
+ <td class="function_name">
103
+ <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> <span class="c_punctuation">()</span>
104
+ </td>
105
+ </tr>
106
+ <tr>
107
+ <td class="function_type">
108
+ <span class="returnvalue">void</span>
109
+ </td>
110
+ <td class="function_name">
111
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> <span class="c_punctuation">()</span>
112
+ </td>
113
+ </tr>
114
+ <tr>
115
+ <td class="function_type">
116
+ <span class="returnvalue">gboolean</span>
117
+ </td>
118
+ <td class="function_name">
119
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> <span class="c_punctuation">()</span>
120
+ </td>
121
+ </tr>
122
+ <tr>
123
+ <td class="function_type">
124
+ <span class="returnvalue">void</span>
125
+ </td>
126
+ <td class="function_name">
127
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> <span class="c_punctuation">()</span>
128
+ </td>
129
+ </tr>
130
+ <tr>
131
+ <td class="function_type">
132
+ <span class="returnvalue">CoglHandle</span>
133
+ </td>
134
+ <td class="function_name">
135
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> <span class="c_punctuation">()</span>
136
+ </td>
137
+ </tr>
138
+ <tr>
139
+ <td class="function_type">
140
+ <span class="returnvalue">CoglHandle</span>
141
+ </td>
142
+ <td class="function_name">
143
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a> <span class="c_punctuation">()</span>
144
+ </td>
145
+ </tr>
146
+ <tr>
147
+ <td class="function_type">
148
+ <span class="returnvalue">CoglHandle</span>
149
+ </td>
150
+ <td class="function_name">
151
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a> <span class="c_punctuation">()</span>
152
+ </td>
153
+ </tr>
154
+ <tr>
155
+ <td class="define_keyword">#define</td>
156
+ <td class="function_name">
157
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a><span class="c_punctuation">()</span>
158
+ </td>
159
+ </tr>
160
+ <tr>
161
+ <td class="function_type">
162
+ <span class="returnvalue">void</span>
163
+ </td>
164
+ <td class="function_name">
165
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> <span class="c_punctuation">()</span>
166
+ </td>
167
+ </tr>
168
+ <tr>
169
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
170
+ </td>
171
+ <td class="function_name">
172
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> <span class="c_punctuation">()</span>
173
+ </td>
174
+ </tr>
175
+ <tr>
176
+ <td class="define_keyword">#define</td>
177
+ <td class="function_name">
178
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a><span class="c_punctuation">()</span>
179
+ </td>
180
+ </tr>
181
+ <tr>
182
+ <td class="function_type">
183
+ <span class="returnvalue">void</span>
184
+ </td>
185
+ <td class="function_name">
186
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> <span class="c_punctuation">()</span>
187
+ </td>
188
+ </tr>
189
+ <tr>
190
+ <td class="function_type">const <span class="returnvalue">gint</span> *
191
+ </td>
192
+ <td class="function_name">
193
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> <span class="c_punctuation">()</span>
194
+ </td>
195
+ </tr>
196
+ <tr>
197
+ <td class="define_keyword">#define</td>
198
+ <td class="function_name">
199
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a><span class="c_punctuation">()</span>
200
+ </td>
201
+ </tr>
202
+ <tr>
203
+ <td class="function_type">
204
+ <span class="returnvalue">void</span>
205
+ </td>
206
+ <td class="function_name">
207
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> <span class="c_punctuation">()</span>
208
+ </td>
209
+ </tr>
210
+ <tr>
211
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
212
+ </td>
213
+ <td class="function_name">
214
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> <span class="c_punctuation">()</span>
158
215
  </td>
159
216
  </tr>
160
217
  </tbody>
161
218
  </table></div>
162
- <p class="since">Since 0.6</p>
163
219
  </div>
164
- <hr>
165
- <div class="refsect2">
166
- <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
167
- <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
168
- <div class="warning">
169
- <h3 class="title">Warning</h3>
170
- <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
220
+ <div class="refsect1">
221
+ <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
222
+ <div class="informaltable"><table border="0">
223
+ <colgroup>
224
+ <col width="150px" class="properties_type">
225
+ <col width="300px" class="properties_name">
226
+ <col width="200px" class="properties_flags">
227
+ </colgroup>
228
+ <tbody>
229
+ <tr>
230
+ <td class="property_type"><span class="type">gboolean</span></td>
231
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title="The “compiled” property">compiled</a></td>
232
+ <td class="property_flags">Read</td>
233
+ </tr>
234
+ <tr>
235
+ <td class="property_type"><span class="type">gboolean</span></td>
236
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title="The “enabled” property">enabled</a></td>
237
+ <td class="property_flags">Read / Write</td>
238
+ </tr>
239
+ <tr>
240
+ <td class="property_type">
241
+ <span class="type">gchar</span> *</td>
242
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title="The “fragment-source” property">fragment-source</a></td>
243
+ <td class="property_flags">Read / Write</td>
244
+ </tr>
245
+ <tr>
246
+ <td class="property_type">
247
+ <span class="type">gchar</span> *</td>
248
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title="The “vertex-source” property">vertex-source</a></td>
249
+ <td class="property_flags">Read / Write</td>
250
+ </tr>
251
+ </tbody>
252
+ </table></div>
171
253
  </div>
172
- <p>
173
- The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
174
- and should be accessed using the provided API
175
- </p>
176
- <p class="since">Since 0.6</p>
254
+ <a name="ClutterShader"></a><div class="refsect1">
255
+ <a name="clutter-Shaders.other"></a><h2>Types and Values</h2>
256
+ <div class="informaltable"><table width="100%" border="0">
257
+ <colgroup>
258
+ <col width="150px" class="name">
259
+ <col class="description">
260
+ </colgroup>
261
+ <tbody>
262
+ <tr>
263
+ <td class="datatype_keyword">enum</td>
264
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a></td>
265
+ </tr>
266
+ <tr>
267
+ <td class="datatype_keyword"> </td>
268
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a></td>
269
+ </tr>
270
+ <tr>
271
+ <td class="datatype_keyword">struct</td>
272
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a></td>
273
+ </tr>
274
+ </tbody>
275
+ </table></div>
177
276
  </div>
178
- <hr>
179
- <div class="refsect2">
180
- <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
181
- <pre class="programlisting">struct ClutterShaderClass {
182
- };
277
+ <div class="refsect1">
278
+ <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
279
+ <pre class="screen"> GObject
280
+ <span class="lineart">╰──</span> ClutterShader
183
281
  </pre>
184
- <div class="warning">
185
- <h3 class="title">Warning</h3>
186
- <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
187
282
  </div>
188
- <p>
189
- The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data
190
- </p>
191
- <p class="since">Since 0.6</p>
283
+ <div class="refsect1">
284
+ <a name="clutter-Shaders.description"></a><h2>Description</h2>
285
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
286
+ OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>&lt;!-- --&gt;s is
287
+ possible to override the drawing pipeline by using small programs
288
+ also known as "shaders".</p>
289
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.</p>
290
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
291
+ in newly written code.</p>
192
292
  </div>
193
- <hr>
293
+ <div class="refsect1">
294
+ <a name="clutter-Shaders.functions_details"></a><h2>Functions</h2>
194
295
  <div class="refsect2">
195
- <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
196
- <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
296
+ <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
297
+ <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
298
+ clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
197
299
  <div class="warning">
198
- <h3 class="title">Warning</h3>
199
- <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
300
+ <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
301
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
302
+ </div>
303
+ <p>Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.</p>
304
+ <div class="refsect3">
305
+ <a name="id-1.10.17.9.2.7"></a><h4>Returns</h4>
306
+ <p> a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
307
+ <p></p>
200
308
  </div>
201
- <p>
202
- Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.
203
- </p>
204
- <div class="variablelist"><table border="0" class="variablelist">
205
- <colgroup>
206
- <col align="left" valign="top">
207
- <col>
208
- </colgroup>
209
- <tbody><tr>
210
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
211
- <td>a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
212
- </tr></tbody>
213
- </table></div>
214
309
  <p class="since">Since 0.6</p>
215
310
  </div>
216
311
  <hr>
217
312
  <div class="refsect2">
218
- <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
219
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
220
- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
221
- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
313
+ <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
314
+ <pre class="programlisting"><span class="returnvalue">void</span>
315
+ clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
316
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
317
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
222
318
  <div class="warning">
223
- <h3 class="title">Warning</h3>
224
- <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
225
- </div>
226
- <p>
227
- Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
228
- program.
229
- </p>
230
- <div class="variablelist"><table border="0" class="variablelist">
319
+ <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
320
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
321
+ </div>
322
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
323
+ program.</p>
324
+ <div class="refsect3">
325
+ <a name="id-1.10.17.9.3.7"></a><h4>Parameters</h4>
326
+ <div class="informaltable"><table width="100%" border="0">
231
327
  <colgroup>
232
- <col align="left" valign="top">
233
- <col>
328
+ <col width="150px" class="parameters_name">
329
+ <col class="parameters_description">
330
+ <col width="200px" class="parameters_annotations">
234
331
  </colgroup>
235
332
  <tbody>
236
333
  <tr>
237
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
238
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
239
- </td>
334
+ <td class="parameter_name"><p>shader</p></td>
335
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
336
+ <td class="parameter_annotations"> </td>
240
337
  </tr>
241
338
  <tr>
242
- <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
243
- <td>GLSL source code.</td>
339
+ <td class="parameter_name"><p>data</p></td>
340
+ <td class="parameter_description"><p>GLSL source code.</p></td>
341
+ <td class="parameter_annotations"> </td>
244
342
  </tr>
245
343
  <tr>
246
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
247
- <td>length of source buffer (currently ignored)</td>
344
+ <td class="parameter_name"><p>length</p></td>
345
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
346
+ <td class="parameter_annotations"> </td>
248
347
  </tr>
249
348
  </tbody>
250
349
  </table></div>
350
+ </div>
251
351
  <p class="since">Since 0.6</p>
252
352
  </div>
253
353
  <hr>
254
354
  <div class="refsect2">
255
- <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
256
- <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
355
+ <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
356
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
357
+ clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
257
358
  <div class="warning">
258
- <h3 class="title">Warning</h3>
259
- <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
359
+ <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
360
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
260
361
  </div>
261
- <p>
262
- Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>.
263
- </p>
264
- <div class="variablelist"><table border="0" class="variablelist">
362
+ <p>Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>
363
+ .</p>
364
+ <div class="refsect3">
365
+ <a name="id-1.10.17.9.4.7"></a><h4>Parameters</h4>
366
+ <div class="informaltable"><table width="100%" border="0">
265
367
  <colgroup>
266
- <col align="left" valign="top">
267
- <col>
368
+ <col width="150px" class="parameters_name">
369
+ <col class="parameters_description">
370
+ <col width="200px" class="parameters_annotations">
268
371
  </colgroup>
269
- <tbody>
270
- <tr>
271
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
272
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
273
- </td>
274
- </tr>
275
- <tr>
276
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
277
- <td>the source of the vertex shader for this
278
- ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
279
- shader object and should never be modified or freed</td>
280
- </tr>
281
- </tbody>
372
+ <tbody><tr>
373
+ <td class="parameter_name"><p>shader</p></td>
374
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
375
+ <td class="parameter_annotations"> </td>
376
+ </tr></tbody>
282
377
  </table></div>
378
+ </div>
379
+ <div class="refsect3">
380
+ <a name="id-1.10.17.9.4.8"></a><h4>Returns</h4>
381
+ <p> the source of the vertex shader for this
382
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
383
+ shader object and should never be modified or freed</p>
384
+ <p></p>
385
+ </div>
283
386
  <p class="since">Since 0.6</p>
284
387
  </div>
285
388
  <hr>
286
389
  <div class="refsect2">
287
- <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
288
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
289
- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
290
- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
390
+ <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
391
+ <pre class="programlisting"><span class="returnvalue">void</span>
392
+ clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
393
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
394
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
291
395
  <div class="warning">
292
- <h3 class="title">Warning</h3>
293
- <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
294
- </div>
295
- <p>
296
- Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
297
- program.
298
- </p>
299
- <div class="variablelist"><table border="0" class="variablelist">
396
+ <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
397
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
398
+ </div>
399
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
400
+ program.</p>
401
+ <div class="refsect3">
402
+ <a name="id-1.10.17.9.5.7"></a><h4>Parameters</h4>
403
+ <div class="informaltable"><table width="100%" border="0">
300
404
  <colgroup>
301
- <col align="left" valign="top">
302
- <col>
405
+ <col width="150px" class="parameters_name">
406
+ <col class="parameters_description">
407
+ <col width="200px" class="parameters_annotations">
303
408
  </colgroup>
304
409
  <tbody>
305
410
  <tr>
306
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
307
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
308
- </td>
411
+ <td class="parameter_name"><p>shader</p></td>
412
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
413
+ <td class="parameter_annotations"> </td>
309
414
  </tr>
310
415
  <tr>
311
- <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
312
- <td>GLSL source code.</td>
416
+ <td class="parameter_name"><p>data</p></td>
417
+ <td class="parameter_description"><p>GLSL source code.</p></td>
418
+ <td class="parameter_annotations"> </td>
313
419
  </tr>
314
420
  <tr>
315
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
316
- <td>length of source buffer (currently ignored)</td>
421
+ <td class="parameter_name"><p>length</p></td>
422
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
423
+ <td class="parameter_annotations"> </td>
317
424
  </tr>
318
425
  </tbody>
319
426
  </table></div>
427
+ </div>
320
428
  <p class="since">Since 0.6</p>
321
429
  </div>
322
430
  <hr>
323
431
  <div class="refsect2">
324
- <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
325
- <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
432
+ <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
433
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
434
+ clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
326
435
  <div class="warning">
327
- <h3 class="title">Warning</h3>
328
- <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
436
+ <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
437
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
329
438
  </div>
330
- <p>
331
- Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>.
332
- </p>
333
- <div class="variablelist"><table border="0" class="variablelist">
439
+ <p>Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>
440
+ .</p>
441
+ <div class="refsect3">
442
+ <a name="id-1.10.17.9.6.7"></a><h4>Parameters</h4>
443
+ <div class="informaltable"><table width="100%" border="0">
334
444
  <colgroup>
335
- <col align="left" valign="top">
336
- <col>
445
+ <col width="150px" class="parameters_name">
446
+ <col class="parameters_description">
447
+ <col width="200px" class="parameters_annotations">
337
448
  </colgroup>
338
- <tbody>
339
- <tr>
340
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
341
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
342
- </td>
343
- </tr>
344
- <tr>
345
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
346
- <td>the source of the fragment shader for this
347
- ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
348
- shader object and should never be modified or freed</td>
349
- </tr>
350
- </tbody>
449
+ <tbody><tr>
450
+ <td class="parameter_name"><p>shader</p></td>
451
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
452
+ <td class="parameter_annotations"> </td>
453
+ </tr></tbody>
351
454
  </table></div>
455
+ </div>
456
+ <div class="refsect3">
457
+ <a name="id-1.10.17.9.6.8"></a><h4>Returns</h4>
458
+ <p> the source of the fragment shader for this
459
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
460
+ shader object and should never be modified or freed</p>
461
+ <p></p>
462
+ </div>
352
463
  <p class="since">Since 0.6</p>
353
464
  </div>
354
465
  <hr>
355
466
  <div class="refsect2">
356
- <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
357
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
358
- <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
467
+ <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
468
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
469
+ clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
470
+ <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
359
471
  <div class="warning">
360
- <h3 class="title">Warning</h3>
361
- <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
472
+ <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
473
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
362
474
  </div>
363
- <p>
364
- Compiles and links GLSL sources set for vertex and fragment shaders for
475
+ <p>Compiles and links GLSL sources set for vertex and fragment shaders for
365
476
  a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
366
- provided the error will contain the errors from the compiler, if any.
367
- </p>
368
- <div class="variablelist"><table border="0" class="variablelist">
477
+ provided the error will contain the errors from the compiler, if any.</p>
478
+ <div class="refsect3">
479
+ <a name="id-1.10.17.9.7.7"></a><h4>Parameters</h4>
480
+ <div class="informaltable"><table width="100%" border="0">
369
481
  <colgroup>
370
- <col align="left" valign="top">
371
- <col>
482
+ <col width="150px" class="parameters_name">
483
+ <col class="parameters_description">
484
+ <col width="200px" class="parameters_annotations">
372
485
  </colgroup>
373
486
  <tbody>
374
487
  <tr>
375
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
376
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
377
- </td>
488
+ <td class="parameter_name"><p>shader</p></td>
489
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
490
+ <td class="parameter_annotations"> </td>
378
491
  </tr>
379
492
  <tr>
380
- <td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
381
- <td>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code>
382
- </td>
383
- </tr>
384
- <tr>
385
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
386
- <td>returns TRUE if the shader was succesfully compiled.</td>
493
+ <td class="parameter_name"><p>error</p></td>
494
+ <td class="parameter_description"><p>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code></p></td>
495
+ <td class="parameter_annotations"> </td>
387
496
  </tr>
388
497
  </tbody>
389
498
  </table></div>
499
+ </div>
500
+ <div class="refsect3">
501
+ <a name="id-1.10.17.9.7.8"></a><h4>Returns</h4>
502
+ <p> returns TRUE if the shader was succesfully compiled.</p>
503
+ <p></p>
504
+ </div>
390
505
  <p class="since">Since 0.8</p>
391
506
  </div>
392
507
  <hr>
393
508
  <div class="refsect2">
394
- <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
395
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
509
+ <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
510
+ <pre class="programlisting"><span class="returnvalue">void</span>
511
+ clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
396
512
  <div class="warning">
397
- <h3 class="title">Warning</h3>
398
- <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
513
+ <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
514
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
399
515
  </div>
400
- <p>
401
- Frees up any GL context resources held by the shader.
402
- </p>
403
- <div class="variablelist"><table border="0" class="variablelist">
516
+ <p>Frees up any GL context resources held by the shader.</p>
517
+ <div class="refsect3">
518
+ <a name="id-1.10.17.9.8.7"></a><h4>Parameters</h4>
519
+ <div class="informaltable"><table width="100%" border="0">
404
520
  <colgroup>
405
- <col align="left" valign="top">
406
- <col>
521
+ <col width="150px" class="parameters_name">
522
+ <col class="parameters_description">
523
+ <col width="200px" class="parameters_annotations">
407
524
  </colgroup>
408
525
  <tbody><tr>
409
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
410
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
411
- </td>
526
+ <td class="parameter_name"><p>shader</p></td>
527
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
528
+ <td class="parameter_annotations"> </td>
412
529
  </tr></tbody>
413
530
  </table></div>
531
+ </div>
414
532
  <p class="since">Since 0.6</p>
415
533
  </div>
416
534
  <hr>
417
535
  <div class="refsect2">
418
- <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
419
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
536
+ <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
537
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
538
+ clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
420
539
  <div class="warning">
421
- <h3 class="title">Warning</h3>
422
- <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
423
- </div>
424
- <p>
425
- Checks whether <em class="parameter"><code>shader</code></em> is is currently compiled, linked and bound
426
- to the GL context.
427
- </p>
428
- <div class="variablelist"><table border="0" class="variablelist">
540
+ <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
541
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
542
+ </div>
543
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
544
+ is is currently compiled, linked and bound
545
+ to the GL context.</p>
546
+ <div class="refsect3">
547
+ <a name="id-1.10.17.9.9.7"></a><h4>Parameters</h4>
548
+ <div class="informaltable"><table width="100%" border="0">
429
549
  <colgroup>
430
- <col align="left" valign="top">
431
- <col>
550
+ <col width="150px" class="parameters_name">
551
+ <col class="parameters_description">
552
+ <col width="200px" class="parameters_annotations">
432
553
  </colgroup>
433
- <tbody>
434
- <tr>
435
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
436
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
437
- </td>
438
- </tr>
439
- <tr>
440
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
441
- <td>
442
- <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</td>
443
- </tr>
444
- </tbody>
554
+ <tbody><tr>
555
+ <td class="parameter_name"><p>shader</p></td>
556
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
557
+ <td class="parameter_annotations"> </td>
558
+ </tr></tbody>
445
559
  </table></div>
560
+ </div>
561
+ <div class="refsect3">
562
+ <a name="id-1.10.17.9.9.8"></a><h4>Returns</h4>
563
+ <p> <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</p>
564
+ <p></p>
565
+ </div>
446
566
  <p class="since">Since 0.8</p>
447
567
  </div>
448
568
  <hr>
449
569
  <div class="refsect2">
450
- <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
451
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
452
- <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
570
+ <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
571
+ <pre class="programlisting"><span class="returnvalue">void</span>
572
+ clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
573
+ <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
453
574
  <div class="warning">
454
- <h3 class="title">Warning</h3>
455
- <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
456
- </div>
457
- <p>
458
- Enables a shader. This function will attempt to compile and link
459
- the shader, if it isn't already.
460
- </p>
461
- <p>
462
- When <em class="parameter"><code>enabled</code></em> is <code class="literal">FALSE</code> the default state of the GL pipeline will be
463
- used instead.
464
- </p>
465
- <div class="variablelist"><table border="0" class="variablelist">
575
+ <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
576
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
577
+ </div>
578
+ <p>Enables a shader. This function will attempt to compile and link
579
+ the shader, if it isn't already.</p>
580
+ <p>When <em class="parameter"><code>enabled</code></em>
581
+ is <code class="literal">FALSE</code> the default state of the GL pipeline will be
582
+ used instead.</p>
583
+ <div class="refsect3">
584
+ <a name="id-1.10.17.9.10.8"></a><h4>Parameters</h4>
585
+ <div class="informaltable"><table width="100%" border="0">
466
586
  <colgroup>
467
- <col align="left" valign="top">
468
- <col>
587
+ <col width="150px" class="parameters_name">
588
+ <col class="parameters_description">
589
+ <col width="200px" class="parameters_annotations">
469
590
  </colgroup>
470
591
  <tbody>
471
592
  <tr>
472
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
473
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
474
- </td>
593
+ <td class="parameter_name"><p>shader</p></td>
594
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
595
+ <td class="parameter_annotations"> </td>
475
596
  </tr>
476
597
  <tr>
477
- <td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td>
478
- <td>The new state of the shader.</td>
598
+ <td class="parameter_name"><p>enabled</p></td>
599
+ <td class="parameter_description"><p>The new state of the shader.</p></td>
600
+ <td class="parameter_annotations"> </td>
479
601
  </tr>
480
602
  </tbody>
481
603
  </table></div>
604
+ </div>
482
605
  <p class="since">Since 0.6</p>
483
606
  </div>
484
607
  <hr>
485
608
  <div class="refsect2">
486
- <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
487
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
609
+ <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
610
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
611
+ clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
488
612
  <div class="warning">
489
- <h3 class="title">Warning</h3>
490
- <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
613
+ <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
614
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
491
615
  </div>
492
- <p>
493
- Checks whether <em class="parameter"><code>shader</code></em> is enabled.
494
- </p>
495
- <div class="variablelist"><table border="0" class="variablelist">
616
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
617
+ is enabled.</p>
618
+ <div class="refsect3">
619
+ <a name="id-1.10.17.9.11.7"></a><h4>Parameters</h4>
620
+ <div class="informaltable"><table width="100%" border="0">
496
621
  <colgroup>
497
- <col align="left" valign="top">
498
- <col>
622
+ <col width="150px" class="parameters_name">
623
+ <col class="parameters_description">
624
+ <col width="200px" class="parameters_annotations">
499
625
  </colgroup>
500
- <tbody>
501
- <tr>
502
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
503
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
504
- </td>
505
- </tr>
506
- <tr>
507
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
508
- <td>
509
- <code class="literal">TRUE</code> if the shader is enabled.</td>
510
- </tr>
511
- </tbody>
626
+ <tbody><tr>
627
+ <td class="parameter_name"><p>shader</p></td>
628
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
629
+ <td class="parameter_annotations"> </td>
630
+ </tr></tbody>
512
631
  </table></div>
632
+ </div>
633
+ <div class="refsect3">
634
+ <a name="id-1.10.17.9.11.8"></a><h4>Returns</h4>
635
+ <p> <code class="literal">TRUE</code> if the shader is enabled.</p>
636
+ <p></p>
637
+ </div>
513
638
  <p class="since">Since 0.6</p>
514
639
  </div>
515
640
  <hr>
516
641
  <div class="refsect2">
517
- <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
518
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
519
- <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
520
- <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
642
+ <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
643
+ <pre class="programlisting"><span class="returnvalue">void</span>
644
+ clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
645
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
646
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
521
647
  <div class="warning">
522
- <h3 class="title">Warning</h3>
523
- <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
524
- </div>
525
- <p>
526
- Sets a user configurable variable in the GLSL shader programs attached to
527
- a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.
528
- </p>
529
- <div class="variablelist"><table border="0" class="variablelist">
648
+ <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
649
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
650
+ </div>
651
+ <p>Sets a user configurable variable in the GLSL shader programs attached to
652
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
653
+ <div class="refsect3">
654
+ <a name="id-1.10.17.9.12.7"></a><h4>Parameters</h4>
655
+ <div class="informaltable"><table width="100%" border="0">
530
656
  <colgroup>
531
- <col align="left" valign="top">
532
- <col>
657
+ <col width="150px" class="parameters_name">
658
+ <col class="parameters_description">
659
+ <col width="200px" class="parameters_annotations">
533
660
  </colgroup>
534
661
  <tbody>
535
662
  <tr>
536
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
537
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
663
+ <td class="parameter_name"><p>shader</p></td>
664
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p></td>
665
+ <td class="parameter_annotations"> </td>
538
666
  </tr>
539
667
  <tr>
540
- <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
541
- <td>name of uniform in GLSL shader program to set.</td>
668
+ <td class="parameter_name"><p>name</p></td>
669
+ <td class="parameter_description"><p>name of uniform in GLSL shader program to set.</p></td>
670
+ <td class="parameter_annotations"> </td>
542
671
  </tr>
543
672
  <tr>
544
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
545
- <td>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
546
- <span class="type">GValue</span>.</td>
673
+ <td class="parameter_name"><p>value</p></td>
674
+ <td class="parameter_description"><p>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
675
+ <span class="type">GValue</span>.</p></td>
676
+ <td class="parameter_annotations"> </td>
547
677
  </tr>
548
678
  </tbody>
549
679
  </table></div>
680
+ </div>
550
681
  <p class="since">Since 1.0</p>
551
682
  </div>
552
683
  <hr>
553
684
  <div class="refsect2">
554
- <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
555
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
685
+ <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
686
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
687
+ clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
556
688
  <div class="warning">
557
- <h3 class="title">Warning</h3>
558
- <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
689
+ <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
690
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
559
691
  </div>
560
- <p>
561
- Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.
562
- </p>
563
- <div class="variablelist"><table border="0" class="variablelist">
692
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.</p>
693
+ <div class="refsect3">
694
+ <a name="id-1.10.17.9.13.7"></a><h4>Parameters</h4>
695
+ <div class="informaltable"><table width="100%" border="0">
564
696
  <colgroup>
565
- <col align="left" valign="top">
566
- <col>
697
+ <col width="150px" class="parameters_name">
698
+ <col class="parameters_description">
699
+ <col width="200px" class="parameters_annotations">
567
700
  </colgroup>
568
- <tbody>
569
- <tr>
570
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
571
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
572
- </td>
573
- </tr>
574
- <tr>
575
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
576
- <td>A <span class="type">CoglHandle</span> for the shader program,
577
- or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
578
- not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
579
- </td>
580
- </tr>
581
- </tbody>
701
+ <tbody><tr>
702
+ <td class="parameter_name"><p>shader</p></td>
703
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
704
+ <td class="parameter_annotations"> </td>
705
+ </tr></tbody>
582
706
  </table></div>
707
+ </div>
708
+ <div class="refsect3">
709
+ <a name="id-1.10.17.9.13.8"></a><h4>Returns</h4>
710
+ <p> A <span class="type">CoglHandle</span> for the shader program,
711
+ or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
712
+ not be unreferenced. </p>
713
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
714
+ </div>
583
715
  <p class="since">Since 1.0</p>
584
716
  </div>
585
717
  <hr>
586
718
  <div class="refsect2">
587
- <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
588
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_fragment_shader
589
- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
719
+ <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
720
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
721
+ clutter_shader_get_cogl_fragment_shader
722
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
590
723
  <div class="warning">
591
- <h3 class="title">Warning</h3>
592
- <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
724
+ <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
725
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
593
726
  </div>
594
- <p>
595
- Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.
596
- </p>
597
- <div class="variablelist"><table border="0" class="variablelist">
727
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.</p>
728
+ <div class="refsect3">
729
+ <a name="id-1.10.17.9.14.7"></a><h4>Parameters</h4>
730
+ <div class="informaltable"><table width="100%" border="0">
598
731
  <colgroup>
599
- <col align="left" valign="top">
600
- <col>
732
+ <col width="150px" class="parameters_name">
733
+ <col class="parameters_description">
734
+ <col width="200px" class="parameters_annotations">
601
735
  </colgroup>
602
- <tbody>
603
- <tr>
604
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
605
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
606
- </td>
607
- </tr>
608
- <tr>
609
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
610
- <td>A <span class="type">CoglHandle</span> for the fragment
611
- shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
612
- and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
613
- </td>
614
- </tr>
615
- </tbody>
736
+ <tbody><tr>
737
+ <td class="parameter_name"><p>shader</p></td>
738
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
739
+ <td class="parameter_annotations"> </td>
740
+ </tr></tbody>
616
741
  </table></div>
742
+ </div>
743
+ <div class="refsect3">
744
+ <a name="id-1.10.17.9.14.8"></a><h4>Returns</h4>
745
+ <p> A <span class="type">CoglHandle</span> for the fragment
746
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
747
+ and it should not be unreferenced. </p>
748
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
749
+ </div>
617
750
  <p class="since">Since 1.0</p>
618
751
  </div>
619
752
  <hr>
620
753
  <div class="refsect2">
621
- <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
622
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_vertex_shader
623
- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
754
+ <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
755
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
756
+ clutter_shader_get_cogl_vertex_shader (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
624
757
  <div class="warning">
625
- <h3 class="title">Warning</h3>
626
- <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
758
+ <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
759
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
627
760
  </div>
628
- <p>
629
- Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.
630
- </p>
631
- <div class="variablelist"><table border="0" class="variablelist">
761
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.</p>
762
+ <div class="refsect3">
763
+ <a name="id-1.10.17.9.15.7"></a><h4>Parameters</h4>
764
+ <div class="informaltable"><table width="100%" border="0">
632
765
  <colgroup>
633
- <col align="left" valign="top">
634
- <col>
766
+ <col width="150px" class="parameters_name">
767
+ <col class="parameters_description">
768
+ <col width="200px" class="parameters_annotations">
635
769
  </colgroup>
636
- <tbody>
637
- <tr>
638
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
639
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
640
- </td>
641
- </tr>
642
- <tr>
643
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
644
- <td>A <span class="type">CoglHandle</span> for the vertex
645
- shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
646
- and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
647
- </td>
648
- </tr>
649
- </tbody>
770
+ <tbody><tr>
771
+ <td class="parameter_name"><p>shader</p></td>
772
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
773
+ <td class="parameter_annotations"> </td>
774
+ </tr></tbody>
650
775
  </table></div>
776
+ </div>
777
+ <div class="refsect3">
778
+ <a name="id-1.10.17.9.15.8"></a><h4>Returns</h4>
779
+ <p> A <span class="type">CoglHandle</span> for the vertex
780
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
781
+ and it should not be unreferenced. </p>
782
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
783
+ </div>
651
784
  <p class="since">Since 1.0</p>
652
785
  </div>
653
786
  <hr>
@@ -655,93 +788,106 @@ and it should not be unreferenced. <span class="annotation">[<acronym title="Don
655
788
  <a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
656
789
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
657
790
  </pre>
658
- <p>
659
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderFloat</span>.
660
- </p>
661
- <div class="variablelist"><table border="0" class="variablelist">
791
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
792
+ holds a <span class="type">ClutterShaderFloat</span>.</p>
793
+ <div class="refsect3">
794
+ <a name="id-1.10.17.9.16.5"></a><h4>Parameters</h4>
795
+ <div class="informaltable"><table width="100%" border="0">
662
796
  <colgroup>
663
- <col align="left" valign="top">
664
- <col>
797
+ <col width="150px" class="parameters_name">
798
+ <col class="parameters_description">
799
+ <col width="200px" class="parameters_annotations">
665
800
  </colgroup>
666
801
  <tbody><tr>
667
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
668
- <td>a <span class="type">GValue</span>
669
- </td>
802
+ <td class="parameter_name"><p>x</p></td>
803
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
804
+ <td class="parameter_annotations"> </td>
670
805
  </tr></tbody>
671
806
  </table></div>
807
+ </div>
672
808
  <p class="since">Since 1.0</p>
673
809
  </div>
674
810
  <hr>
675
811
  <div class="refsect2">
676
- <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
677
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
678
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
679
- <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
680
- <p>
681
- Sets <em class="parameter"><code>floats</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
682
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
683
- </p>
684
- <div class="variablelist"><table border="0" class="variablelist">
812
+ <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
813
+ <pre class="programlisting"><span class="returnvalue">void</span>
814
+ clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
815
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
816
+ <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
817
+ <p>Sets <em class="parameter"><code>floats</code></em>
818
+ as the contents of <em class="parameter"><code>value</code></em>
819
+ . The passed <span class="type">GValue</span>
820
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
821
+ <div class="refsect3">
822
+ <a name="id-1.10.17.9.17.5"></a><h4>Parameters</h4>
823
+ <div class="informaltable"><table width="100%" border="0">
685
824
  <colgroup>
686
- <col align="left" valign="top">
687
- <col>
825
+ <col width="150px" class="parameters_name">
826
+ <col class="parameters_description">
827
+ <col width="200px" class="parameters_annotations">
688
828
  </colgroup>
689
829
  <tbody>
690
830
  <tr>
691
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
692
- <td>a <span class="type">GValue</span>
693
- </td>
831
+ <td class="parameter_name"><p>value</p></td>
832
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
833
+ <td class="parameter_annotations"> </td>
694
834
  </tr>
695
835
  <tr>
696
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
697
- <td>number of floating point values in <em class="parameter"><code>floats</code></em>
698
- </td>
836
+ <td class="parameter_name"><p>size</p></td>
837
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
838
+ </p></td>
839
+ <td class="parameter_annotations"> </td>
699
840
  </tr>
700
841
  <tr>
701
- <td><p><span class="term"><em class="parameter"><code>floats</code></em> :</span></p></td>
702
- <td>an array of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
703
- </td>
842
+ <td class="parameter_name"><p>floats</p></td>
843
+ <td class="parameter_description"><p> an array of floating point values. </p></td>
844
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
704
845
  </tr>
705
846
  </tbody>
706
847
  </table></div>
848
+ </div>
707
849
  <p class="since">Since 0.8</p>
708
850
  </div>
709
851
  <hr>
710
852
  <div class="refsect2">
711
- <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
712
- <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
713
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
714
- <p>
715
- Retrieves the list of floating point values stored inside
716
- the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
717
- <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
718
- </p>
719
- <div class="variablelist"><table border="0" class="variablelist">
853
+ <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
854
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
855
+ clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
856
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
857
+ <p>Retrieves the list of floating point values stored inside
858
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
859
+ must have been initialized with
860
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
861
+ <div class="refsect3">
862
+ <a name="id-1.10.17.9.18.5"></a><h4>Parameters</h4>
863
+ <div class="informaltable"><table width="100%" border="0">
720
864
  <colgroup>
721
- <col align="left" valign="top">
722
- <col>
865
+ <col width="150px" class="parameters_name">
866
+ <col class="parameters_description">
867
+ <col width="200px" class="parameters_annotations">
723
868
  </colgroup>
724
869
  <tbody>
725
870
  <tr>
726
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
727
- <td>a <span class="type">GValue</span>
728
- </td>
729
- </tr>
730
- <tr>
731
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
732
- <td>return location for the number of returned floating
733
- point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
734
- </td>
871
+ <td class="parameter_name"><p>value</p></td>
872
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
873
+ <td class="parameter_annotations"> </td>
735
874
  </tr>
736
875
  <tr>
737
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
738
- <td>the pointer to a list of
739
- floating point values. The returned value is owned by the
740
- <span class="type">GValue</span> and should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
741
- </td>
876
+ <td class="parameter_name"><p>length</p></td>
877
+ <td class="parameter_description"><p> return location for the number of returned floating
878
+ point values, or <code class="literal">NULL</code>. </p></td>
879
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
742
880
  </tr>
743
881
  </tbody>
744
882
  </table></div>
883
+ </div>
884
+ <div class="refsect3">
885
+ <a name="id-1.10.17.9.18.6"></a><h4>Returns</h4>
886
+ <p> the pointer to a list of
887
+ floating point values. The returned value is owned by the
888
+ <span class="type">GValue</span> and should never be modified or freed. </p>
889
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
890
+ </div>
745
891
  <p class="since">Since 0.8</p>
746
892
  </div>
747
893
  <hr>
@@ -749,93 +895,106 @@ floating point values. The returned value is owned by the
749
895
  <a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
750
896
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
751
897
  </pre>
752
- <p>
753
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderInt</span>.
754
- </p>
755
- <div class="variablelist"><table border="0" class="variablelist">
898
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
899
+ holds a <span class="type">ClutterShaderInt</span>.</p>
900
+ <div class="refsect3">
901
+ <a name="id-1.10.17.9.19.5"></a><h4>Parameters</h4>
902
+ <div class="informaltable"><table width="100%" border="0">
756
903
  <colgroup>
757
- <col align="left" valign="top">
758
- <col>
904
+ <col width="150px" class="parameters_name">
905
+ <col class="parameters_description">
906
+ <col width="200px" class="parameters_annotations">
759
907
  </colgroup>
760
908
  <tbody><tr>
761
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
762
- <td>a <span class="type">GValue</span>
763
- </td>
909
+ <td class="parameter_name"><p>x</p></td>
910
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
911
+ <td class="parameter_annotations"> </td>
764
912
  </tr></tbody>
765
913
  </table></div>
914
+ </div>
766
915
  <p class="since">Since 1.0</p>
767
916
  </div>
768
917
  <hr>
769
918
  <div class="refsect2">
770
- <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
771
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
772
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
773
- <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
774
- <p>
775
- Sets <em class="parameter"><code>ints</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
776
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
777
- </p>
778
- <div class="variablelist"><table border="0" class="variablelist">
919
+ <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
920
+ <pre class="programlisting"><span class="returnvalue">void</span>
921
+ clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
922
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
923
+ <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
924
+ <p>Sets <em class="parameter"><code>ints</code></em>
925
+ as the contents of <em class="parameter"><code>value</code></em>
926
+ . The passed <span class="type">GValue</span>
927
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
928
+ <div class="refsect3">
929
+ <a name="id-1.10.17.9.20.5"></a><h4>Parameters</h4>
930
+ <div class="informaltable"><table width="100%" border="0">
779
931
  <colgroup>
780
- <col align="left" valign="top">
781
- <col>
932
+ <col width="150px" class="parameters_name">
933
+ <col class="parameters_description">
934
+ <col width="200px" class="parameters_annotations">
782
935
  </colgroup>
783
936
  <tbody>
784
937
  <tr>
785
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
786
- <td>a <span class="type">GValue</span>
787
- </td>
938
+ <td class="parameter_name"><p>value</p></td>
939
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
940
+ <td class="parameter_annotations"> </td>
788
941
  </tr>
789
942
  <tr>
790
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
791
- <td>number of integer values in <em class="parameter"><code>ints</code></em>
792
- </td>
943
+ <td class="parameter_name"><p>size</p></td>
944
+ <td class="parameter_description"><p>number of integer values in <em class="parameter"><code>ints</code></em>
945
+ </p></td>
946
+ <td class="parameter_annotations"> </td>
793
947
  </tr>
794
948
  <tr>
795
- <td><p><span class="term"><em class="parameter"><code>ints</code></em> :</span></p></td>
796
- <td>an array of integer values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
797
- </td>
949
+ <td class="parameter_name"><p>ints</p></td>
950
+ <td class="parameter_description"><p> an array of integer values. </p></td>
951
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
798
952
  </tr>
799
953
  </tbody>
800
954
  </table></div>
955
+ </div>
801
956
  <p class="since">Since 0.8</p>
802
957
  </div>
803
958
  <hr>
804
959
  <div class="refsect2">
805
- <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
806
- <pre class="programlisting">const <span class="returnvalue">gint</span> * clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
807
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
808
- <p>
809
- Retrieves the list of integer values stored inside the passed
810
- <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
811
- <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
812
- </p>
813
- <div class="variablelist"><table border="0" class="variablelist">
960
+ <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
961
+ <pre class="programlisting">const <span class="returnvalue">gint</span> *
962
+ clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
963
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
964
+ <p>Retrieves the list of integer values stored inside the passed
965
+ <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
966
+ must have been initialized with
967
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
968
+ <div class="refsect3">
969
+ <a name="id-1.10.17.9.21.5"></a><h4>Parameters</h4>
970
+ <div class="informaltable"><table width="100%" border="0">
814
971
  <colgroup>
815
- <col align="left" valign="top">
816
- <col>
972
+ <col width="150px" class="parameters_name">
973
+ <col class="parameters_description">
974
+ <col width="200px" class="parameters_annotations">
817
975
  </colgroup>
818
976
  <tbody>
819
977
  <tr>
820
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
821
- <td>a <span class="type">GValue</span>
822
- </td>
978
+ <td class="parameter_name"><p>value</p></td>
979
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
980
+ <td class="parameter_annotations"> </td>
823
981
  </tr>
824
982
  <tr>
825
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
826
- <td>return location for the number of returned integer
827
- values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
828
- </td>
829
- </tr>
830
- <tr>
831
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
832
- <td>the pointer to a list of
833
- integer values. The returned value is owned by the <span class="type">GValue</span> and
834
- should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
835
- </td>
983
+ <td class="parameter_name"><p>length</p></td>
984
+ <td class="parameter_description"><p> return location for the number of returned integer
985
+ values, or <code class="literal">NULL</code>. </p></td>
986
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
836
987
  </tr>
837
988
  </tbody>
838
989
  </table></div>
990
+ </div>
991
+ <div class="refsect3">
992
+ <a name="id-1.10.17.9.21.6"></a><h4>Returns</h4>
993
+ <p> the pointer to a list of
994
+ integer values. The returned value is owned by the <span class="type">GValue</span> and
995
+ should never be modified or freed. </p>
996
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
997
+ </div>
839
998
  <p class="since">Since 0.8</p>
840
999
  </div>
841
1000
  <hr>
@@ -843,152 +1002,228 @@ should never be modified or freed. <span class="annotation">[<acronym title="Par
843
1002
  <a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
844
1003
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
845
1004
  </pre>
846
- <p>
847
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderMatrix</span>.
848
- </p>
849
- <div class="variablelist"><table border="0" class="variablelist">
1005
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
1006
+ holds a <span class="type">ClutterShaderMatrix</span>.</p>
1007
+ <div class="refsect3">
1008
+ <a name="id-1.10.17.9.22.5"></a><h4>Parameters</h4>
1009
+ <div class="informaltable"><table width="100%" border="0">
850
1010
  <colgroup>
851
- <col align="left" valign="top">
852
- <col>
1011
+ <col width="150px" class="parameters_name">
1012
+ <col class="parameters_description">
1013
+ <col width="200px" class="parameters_annotations">
853
1014
  </colgroup>
854
1015
  <tbody><tr>
855
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
856
- <td>a <span class="type">GValue</span>
857
- </td>
1016
+ <td class="parameter_name"><p>x</p></td>
1017
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1018
+ <td class="parameter_annotations"> </td>
858
1019
  </tr></tbody>
859
1020
  </table></div>
1021
+ </div>
860
1022
  <p class="since">Since 1.0</p>
861
1023
  </div>
862
1024
  <hr>
863
1025
  <div class="refsect2">
864
- <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
865
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
866
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
867
- <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
868
- <p>
869
- Sets <em class="parameter"><code>matrix</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
870
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
871
- </p>
872
- <div class="variablelist"><table border="0" class="variablelist">
1026
+ <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
1027
+ <pre class="programlisting"><span class="returnvalue">void</span>
1028
+ clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
1029
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
1030
+ <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
1031
+ <p>Sets <em class="parameter"><code>matrix</code></em>
1032
+ as the contents of <em class="parameter"><code>value</code></em>
1033
+ . The passed <span class="type">GValue</span>
1034
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1035
+ <div class="refsect3">
1036
+ <a name="id-1.10.17.9.23.5"></a><h4>Parameters</h4>
1037
+ <div class="informaltable"><table width="100%" border="0">
873
1038
  <colgroup>
874
- <col align="left" valign="top">
875
- <col>
1039
+ <col width="150px" class="parameters_name">
1040
+ <col class="parameters_description">
1041
+ <col width="200px" class="parameters_annotations">
876
1042
  </colgroup>
877
1043
  <tbody>
878
1044
  <tr>
879
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
880
- <td>a <span class="type">GValue</span>
881
- </td>
1045
+ <td class="parameter_name"><p>value</p></td>
1046
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1047
+ <td class="parameter_annotations"> </td>
882
1048
  </tr>
883
1049
  <tr>
884
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
885
- <td>number of floating point values in <em class="parameter"><code>floats</code></em>
886
- </td>
1050
+ <td class="parameter_name"><p>size</p></td>
1051
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
1052
+ </p></td>
1053
+ <td class="parameter_annotations"> </td>
887
1054
  </tr>
888
1055
  <tr>
889
- <td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
890
- <td>a matrix of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
891
- </td>
1056
+ <td class="parameter_name"><p>matrix</p></td>
1057
+ <td class="parameter_description"><p> a matrix of floating point values. </p></td>
1058
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
892
1059
  </tr>
893
1060
  </tbody>
894
1061
  </table></div>
1062
+ </div>
895
1063
  <p class="since">Since 0.8</p>
896
1064
  </div>
897
1065
  <hr>
898
1066
  <div class="refsect2">
899
- <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
900
- <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
901
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
902
- <p>
903
- Retrieves a matrix of floating point values stored inside
904
- the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
905
- <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
906
- </p>
907
- <div class="variablelist"><table border="0" class="variablelist">
1067
+ <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
1068
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
1069
+ clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
1070
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
1071
+ <p>Retrieves a matrix of floating point values stored inside
1072
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
1073
+ must have been initialized with
1074
+ <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1075
+ <div class="refsect3">
1076
+ <a name="id-1.10.17.9.24.5"></a><h4>Parameters</h4>
1077
+ <div class="informaltable"><table width="100%" border="0">
908
1078
  <colgroup>
909
- <col align="left" valign="top">
910
- <col>
1079
+ <col width="150px" class="parameters_name">
1080
+ <col class="parameters_description">
1081
+ <col width="200px" class="parameters_annotations">
911
1082
  </colgroup>
912
1083
  <tbody>
913
1084
  <tr>
914
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
915
- <td>a <span class="type">GValue</span>
1085
+ <td class="parameter_name"><p>value</p></td>
1086
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1087
+ <td class="parameter_annotations"> </td>
1088
+ </tr>
1089
+ <tr>
1090
+ <td class="parameter_name"><p>length</p></td>
1091
+ <td class="parameter_description"><p> return location for the number of returned floating
1092
+ point values, or <code class="literal">NULL</code>. </p></td>
1093
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
1094
+ </tr>
1095
+ </tbody>
1096
+ </table></div>
1097
+ </div>
1098
+ <div class="refsect3">
1099
+ <a name="id-1.10.17.9.24.6"></a><h4>Returns</h4>
1100
+ <p> the pointer to a matrix
1101
+ of floating point values. The returned value is owned by the <span class="type">GValue</span> and
1102
+ should never be modified or freed. </p>
1103
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
1104
+ </div>
1105
+ <p class="since">Since 0.8</p>
1106
+ </div>
1107
+ </div>
1108
+ <div class="refsect1">
1109
+ <a name="clutter-Shaders.other_details"></a><h2>Types and Values</h2>
1110
+ <div class="refsect2">
1111
+ <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
1112
+ <div class="warning"><p><code class="literal">ClutterShaderError</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p></div>
1113
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration</p>
1114
+ <div class="refsect3">
1115
+ <a name="id-1.10.17.10.2.6"></a><h4>Members</h4>
1116
+ <div class="informaltable"><table width="100%" border="0">
1117
+ <colgroup>
1118
+ <col width="300px" class="enum_members_name">
1119
+ <col class="enum_members_description">
1120
+ <col width="200px" class="enum_members_annotations">
1121
+ </colgroup>
1122
+ <tbody>
1123
+ <tr>
1124
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a>CLUTTER_SHADER_ERROR_NO_ASM</p></td>
1125
+ <td class="enum_member_description">
1126
+ <p>No ASM shaders support</p>
916
1127
  </td>
1128
+ <td class="enum_member_annotations"> </td>
917
1129
  </tr>
918
1130
  <tr>
919
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
920
- <td>return location for the number of returned floating
921
- point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
1131
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a>CLUTTER_SHADER_ERROR_NO_GLSL</p></td>
1132
+ <td class="enum_member_description">
1133
+ <p>No GLSL shaders support</p>
922
1134
  </td>
1135
+ <td class="enum_member_annotations"> </td>
923
1136
  </tr>
924
1137
  <tr>
925
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
926
- <td>the pointer to a matrix
927
- of floating point values. The returned value is owned by the <span class="type">GValue</span> and
928
- should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
1138
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a>CLUTTER_SHADER_ERROR_COMPILE</p></td>
1139
+ <td class="enum_member_description">
1140
+ <p>Compilation error</p>
929
1141
  </td>
1142
+ <td class="enum_member_annotations"> </td>
930
1143
  </tr>
931
1144
  </tbody>
932
1145
  </table></div>
933
- <p class="since">Since 0.8</p>
1146
+ </div>
1147
+ <p class="since">Since 0.6</p>
1148
+ </div>
1149
+ <hr>
1150
+ <div class="refsect2">
1151
+ <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
1152
+ <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
1153
+ <div class="warning">
1154
+ <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1155
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
1156
+ </div>
1157
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
1158
+ and should be accessed using the provided API</p>
1159
+ <p class="since">Since 0.6</p>
1160
+ </div>
1161
+ <hr>
1162
+ <div class="refsect2">
1163
+ <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
1164
+ <pre class="programlisting">struct ClutterShaderClass {
1165
+ };
1166
+ </pre>
1167
+ <div class="warning">
1168
+ <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1169
+ <p>Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
1170
+ </div>
1171
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data</p>
1172
+ <p class="since">Since 0.6</p>
934
1173
  </div>
935
1174
  </div>
936
1175
  <div class="refsect1">
937
1176
  <a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
938
1177
  <div class="refsect2">
939
- <a name="ClutterShader--compiled"></a><h3>The <code class="literal">"compiled"</code> property</h3>
940
- <pre class="programlisting"> "compiled" <span class="type">gboolean</span> : Read</pre>
1178
+ <a name="ClutterShader--compiled"></a><h3>The <code class="literal">“compiled”</code> property</h3>
1179
+ <pre class="programlisting"> compiled <span class="type">gboolean</span></pre>
1180
+ <p>Whether the shader is compiled and linked, ready for use
1181
+ in the GL context.</p>
941
1182
  <div class="warning">
942
- <h3 class="title">Warning</h3>
943
- <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1183
+ <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1184
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
944
1185
  </div>
945
- <p>
946
- Whether the shader is compiled and linked, ready for use
947
- in the GL context.
948
- </p>
1186
+ <p>Flags: Read</p>
949
1187
  <p>Default value: FALSE</p>
950
1188
  <p class="since">Since 0.8</p>
951
1189
  </div>
952
1190
  <hr>
953
1191
  <div class="refsect2">
954
- <a name="ClutterShader--enabled"></a><h3>The <code class="literal">"enabled"</code> property</h3>
955
- <pre class="programlisting"> "enabled" <span class="type">gboolean</span> : Read / Write</pre>
1192
+ <a name="ClutterShader--enabled"></a><h3>The <code class="literal">“enabled”</code> property</h3>
1193
+ <pre class="programlisting"> enabled <span class="type">gboolean</span></pre>
1194
+ <p>Whether the shader is currently used in the GL rendering pipeline.</p>
956
1195
  <div class="warning">
957
- <h3 class="title">Warning</h3>
958
- <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1196
+ <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1197
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
959
1198
  </div>
960
- <p>
961
- Whether the shader is currently used in the GL rendering pipeline.
962
- </p>
1199
+ <p>Flags: Read / Write</p>
963
1200
  <p>Default value: FALSE</p>
964
1201
  <p class="since">Since 0.6</p>
965
1202
  </div>
966
1203
  <hr>
967
1204
  <div class="refsect2">
968
- <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">"fragment-source"</code> property</h3>
969
- <pre class="programlisting"> "fragment-source" <span class="type">gchar</span>* : Read / Write</pre>
1205
+ <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">“fragment-source”</code> property</h3>
1206
+ <pre class="programlisting"> fragment-source <span class="type">gchar</span> *</pre>
1207
+ <p>GLSL source code for the fragment shader part of the shader program.</p>
970
1208
  <div class="warning">
971
- <h3 class="title">Warning</h3>
972
- <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1209
+ <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1210
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
973
1211
  </div>
974
- <p>
975
- GLSL source code for the fragment shader part of the shader program.
976
- </p>
1212
+ <p>Flags: Read / Write</p>
977
1213
  <p>Default value: NULL</p>
978
1214
  <p class="since">Since 0.6</p>
979
1215
  </div>
980
1216
  <hr>
981
1217
  <div class="refsect2">
982
- <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">"vertex-source"</code> property</h3>
983
- <pre class="programlisting"> "vertex-source" <span class="type">gchar</span>* : Read / Write</pre>
1218
+ <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">“vertex-source”</code> property</h3>
1219
+ <pre class="programlisting"> vertex-source <span class="type">gchar</span> *</pre>
1220
+ <p>GLSL source code for the vertex shader part of the shader
1221
+ program, if any</p>
984
1222
  <div class="warning">
985
- <h3 class="title">Warning</h3>
986
- <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1223
+ <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1224
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
987
1225
  </div>
988
- <p>
989
- GLSL source code for the vertex shader part of the shader
990
- program, if any
991
- </p>
1226
+ <p>Flags: Read / Write</p>
992
1227
  <p>Default value: NULL</p>
993
1228
  <p class="since">Since 0.6</p>
994
1229
  </div>
@@ -996,6 +1231,6 @@ program, if any
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1231
  </div>
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  <div class="footer">
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  <hr>
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- Generated by GTK-Doc V1.19.1</div>
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+ Generated by GTK-Doc V1.20.1</div>
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  </body>
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  </html>