clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. checksums.yaml +4 -4
  2. data/Rakefile +14 -5
  3. data/lib/clutter.rb +1 -2
  4. data/vendor/local/bin/json-glib-format.exe +0 -0
  5. data/vendor/local/bin/json-glib-validate.exe +0 -0
  6. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  7. data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
  8. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  9. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  10. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  11. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
  12. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
  13. data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
  14. data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
  15. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
  16. data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
  17. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
  18. data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
  19. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
  20. data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
  21. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
  22. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
  23. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
  24. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
  25. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
  26. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
  27. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
  28. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
  29. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
  30. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
  31. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
  32. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
  33. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
  34. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
  35. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
  36. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
  37. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
  38. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
  39. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
  40. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
  41. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
  42. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
  43. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
  44. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
  45. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
  46. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
  47. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
  48. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
  49. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
  97. data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
  98. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
  99. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
  100. data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
  101. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
  102. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
  103. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
  104. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
  105. data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
  106. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
  107. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
  108. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
  109. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
  110. data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
  111. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  112. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
  113. data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
  114. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
  115. data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
  116. data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
  117. data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
  118. data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
  119. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
  120. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
  121. data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
  122. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
  123. data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
  124. data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
  125. data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
  126. data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
  127. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
  128. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  129. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
  130. data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
  131. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
  132. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
  133. data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
  134. data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
  135. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
  136. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
  137. data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
  138. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
  139. data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
  140. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
  141. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
  142. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
  143. data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
  144. data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
  145. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
  146. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
  147. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
  148. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
  149. data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
  150. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
  151. data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
  152. data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
  153. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
  154. data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
  155. data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
  156. data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
  157. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
  158. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
  159. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
  160. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
  161. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
  162. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
  163. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  164. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
  165. data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
  166. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  167. data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
  168. data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
  169. data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
  170. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
  171. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
  172. data/vendor/local/include/cogl/cogl/cogl.h +61 -22
  173. data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
  174. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
  175. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
  176. data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
  177. data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
  178. data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
  179. data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
  180. data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
  181. data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
  182. data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
  183. data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
  184. data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
  185. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
  186. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
  187. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
  188. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
  189. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
  190. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
  191. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
  192. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
  193. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
  194. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
  195. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
  196. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
  197. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
  198. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
  199. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
  200. data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
  201. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
  202. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
  203. data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
  204. data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
  205. data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
  206. data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
  207. data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
  208. data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
  209. data/vendor/local/lib/libclutter-1.0.la +4 -4
  210. data/vendor/local/lib/libcogl-pango.dll.a +0 -0
  211. data/vendor/local/lib/libcogl-pango.la +5 -5
  212. data/vendor/local/lib/libcogl-path.dll.a +0 -0
  213. data/vendor/local/lib/libcogl-path.la +41 -0
  214. data/vendor/local/lib/libcogl.dll.a +0 -0
  215. data/vendor/local/lib/libcogl.la +5 -5
  216. data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
  217. data/vendor/local/lib/libjson-glib-1.0.la +3 -3
  218. data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
  219. data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
  220. data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
  221. data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
  222. data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
  223. data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
  224. data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
  225. data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
  226. data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
  227. data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
  228. data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
  229. data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
  230. data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
  231. data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
  232. data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
  233. data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
  234. data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
  235. data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
  236. data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
  237. data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
  238. data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
  239. data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
  240. data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
  241. data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
  242. data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
  243. data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
  244. data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
  245. data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
  246. data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
  247. data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
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@@ -34,620 +31,756 @@
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  <h2><span class="refentrytitle"><a name="clutter-Shaders.top_of_page"></a>Shaders</span></h2>
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  <p>Shaders — Programmable pipeline abstraction</p>
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- <a name="clutter-Shaders.synopsis"></a><h2>Synopsis</h2>
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- <a name="ClutterShader"></a><pre class="synopsis">enum <a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a>;
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- <a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a>;
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- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
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- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);
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- const <span class="returnvalue">gchar</span> * <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code><span class="type">GError</span> **error</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);
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- <span class="returnvalue">gboolean</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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-
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
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- <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a>
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- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- <span class="returnvalue">CoglHandle</span> <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a>
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- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);
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- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a> (x)
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- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
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- <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);
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- const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
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- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
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- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a> (x)
77
- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
78
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
79
- <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);
80
- const <span class="returnvalue">gint</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
81
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
82
- #define <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a> (x)
83
- <span class="returnvalue">void</span> <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
84
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
85
- <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);
86
- const <span class="returnvalue">gfloat</span> * <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
87
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);
88
- </pre>
89
- </div>
90
- <div class="refsect1">
91
- <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
92
- <pre class="synopsis">
93
- GObject
94
- +----ClutterShader
95
- </pre>
96
- </div>
97
- <div class="refsect1">
98
- <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
99
- <pre class="synopsis">
100
- "<a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title='The "compiled" property'>compiled</a>" <span class="type">gboolean</span> : Read
101
- "<a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title='The "enabled" property'>enabled</a>" <span class="type">gboolean</span> : Read / Write
102
- "<a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title='The "fragment-source" property'>fragment-source</a>" <span class="type">gchar</span>* : Read / Write
103
- "<a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title='The "vertex-source" property'>vertex-source</a>" <span class="type">gchar</span>* : Read / Write
104
- </pre>
105
- </div>
106
- <div class="refsect1">
107
- <a name="clutter-Shaders.description"></a><h2>Description</h2>
108
- <p>
109
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
110
- OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>s is
111
- possible to override the drawing pipeline by using small programs
112
- also known as "shaders".
113
- </p>
114
- <p>
115
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.
116
- </p>
117
- <p>
118
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
119
- in newly written code.
120
- </p>
121
- </div>
122
36
  <div class="refsect1">
123
- <a name="clutter-Shaders.details"></a><h2>Details</h2>
124
- <div class="refsect2">
125
- <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
126
- <pre class="programlisting">typedef enum {
127
- CLUTTER_SHADER_ERROR_NO_ASM,
128
- CLUTTER_SHADER_ERROR_NO_GLSL,
129
- CLUTTER_SHADER_ERROR_COMPILE
130
- } ClutterShaderError;
131
- </pre>
132
- <div class="warning">
133
- <h3 class="title">Warning</h3>
134
- <p><code class="literal">ClutterShaderError</code> is deprecated and should not be used in newly-written code. 1.8</p>
135
- </div>
136
- <p>
137
- <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration
138
- </p>
139
- <div class="variablelist"><table border="0" class="variablelist">
37
+ <a name="clutter-Shaders.functions"></a><h2>Functions</h2>
38
+ <div class="informaltable"><table width="100%" border="0">
140
39
  <colgroup>
141
- <col align="left" valign="top">
142
- <col>
40
+ <col width="150px" class="functions_return">
41
+ <col class="functions_name">
143
42
  </colgroup>
144
43
  <tbody>
145
44
  <tr>
146
- <td><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_ASM</code></span></p></td>
147
- <td>No ASM shaders support
45
+ <td class="function_type">
46
+ <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
47
+ </td>
48
+ <td class="function_name">
49
+ <a class="link" href="clutter-Shaders.html#clutter-shader-new" title="clutter_shader_new ()">clutter_shader_new</a> <span class="c_punctuation">()</span>
148
50
  </td>
149
51
  </tr>
150
52
  <tr>
151
- <td><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_NO_GLSL</code></span></p></td>
152
- <td>No GLSL shaders support
53
+ <td class="function_type">
54
+ <span class="returnvalue">void</span>
55
+ </td>
56
+ <td class="function_name">
57
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-vertex-source" title="clutter_shader_set_vertex_source ()">clutter_shader_set_vertex_source</a> <span class="c_punctuation">()</span>
153
58
  </td>
154
59
  </tr>
155
60
  <tr>
156
- <td><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a><span class="term"><code class="literal">CLUTTER_SHADER_ERROR_COMPILE</code></span></p></td>
157
- <td>Compilation error
61
+ <td class="function_type">const <span class="returnvalue">gchar</span> *
62
+ </td>
63
+ <td class="function_name">
64
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-vertex-source" title="clutter_shader_get_vertex_source ()">clutter_shader_get_vertex_source</a> <span class="c_punctuation">()</span>
65
+ </td>
66
+ </tr>
67
+ <tr>
68
+ <td class="function_type">
69
+ <span class="returnvalue">void</span>
70
+ </td>
71
+ <td class="function_name">
72
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-fragment-source" title="clutter_shader_set_fragment_source ()">clutter_shader_set_fragment_source</a> <span class="c_punctuation">()</span>
73
+ </td>
74
+ </tr>
75
+ <tr>
76
+ <td class="function_type">const <span class="returnvalue">gchar</span> *
77
+ </td>
78
+ <td class="function_name">
79
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-fragment-source" title="clutter_shader_get_fragment_source ()">clutter_shader_get_fragment_source</a> <span class="c_punctuation">()</span>
80
+ </td>
81
+ </tr>
82
+ <tr>
83
+ <td class="function_type">
84
+ <span class="returnvalue">gboolean</span>
85
+ </td>
86
+ <td class="function_name">
87
+ <a class="link" href="clutter-Shaders.html#clutter-shader-compile" title="clutter_shader_compile ()">clutter_shader_compile</a> <span class="c_punctuation">()</span>
88
+ </td>
89
+ </tr>
90
+ <tr>
91
+ <td class="function_type">
92
+ <span class="returnvalue">void</span>
93
+ </td>
94
+ <td class="function_name">
95
+ <a class="link" href="clutter-Shaders.html#clutter-shader-release" title="clutter_shader_release ()">clutter_shader_release</a> <span class="c_punctuation">()</span>
96
+ </td>
97
+ </tr>
98
+ <tr>
99
+ <td class="function_type">
100
+ <span class="returnvalue">gboolean</span>
101
+ </td>
102
+ <td class="function_name">
103
+ <a class="link" href="clutter-Shaders.html#clutter-shader-is-compiled" title="clutter_shader_is_compiled ()">clutter_shader_is_compiled</a> <span class="c_punctuation">()</span>
104
+ </td>
105
+ </tr>
106
+ <tr>
107
+ <td class="function_type">
108
+ <span class="returnvalue">void</span>
109
+ </td>
110
+ <td class="function_name">
111
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-is-enabled" title="clutter_shader_set_is_enabled ()">clutter_shader_set_is_enabled</a> <span class="c_punctuation">()</span>
112
+ </td>
113
+ </tr>
114
+ <tr>
115
+ <td class="function_type">
116
+ <span class="returnvalue">gboolean</span>
117
+ </td>
118
+ <td class="function_name">
119
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-is-enabled" title="clutter_shader_get_is_enabled ()">clutter_shader_get_is_enabled</a> <span class="c_punctuation">()</span>
120
+ </td>
121
+ </tr>
122
+ <tr>
123
+ <td class="function_type">
124
+ <span class="returnvalue">void</span>
125
+ </td>
126
+ <td class="function_name">
127
+ <a class="link" href="clutter-Shaders.html#clutter-shader-set-uniform" title="clutter_shader_set_uniform ()">clutter_shader_set_uniform</a> <span class="c_punctuation">()</span>
128
+ </td>
129
+ </tr>
130
+ <tr>
131
+ <td class="function_type">
132
+ <span class="returnvalue">CoglHandle</span>
133
+ </td>
134
+ <td class="function_name">
135
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-program" title="clutter_shader_get_cogl_program ()">clutter_shader_get_cogl_program</a> <span class="c_punctuation">()</span>
136
+ </td>
137
+ </tr>
138
+ <tr>
139
+ <td class="function_type">
140
+ <span class="returnvalue">CoglHandle</span>
141
+ </td>
142
+ <td class="function_name">
143
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-fragment-shader" title="clutter_shader_get_cogl_fragment_shader ()">clutter_shader_get_cogl_fragment_shader</a> <span class="c_punctuation">()</span>
144
+ </td>
145
+ </tr>
146
+ <tr>
147
+ <td class="function_type">
148
+ <span class="returnvalue">CoglHandle</span>
149
+ </td>
150
+ <td class="function_name">
151
+ <a class="link" href="clutter-Shaders.html#clutter-shader-get-cogl-vertex-shader" title="clutter_shader_get_cogl_vertex_shader ()">clutter_shader_get_cogl_vertex_shader</a> <span class="c_punctuation">()</span>
152
+ </td>
153
+ </tr>
154
+ <tr>
155
+ <td class="define_keyword">#define</td>
156
+ <td class="function_name">
157
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_FLOAT()">CLUTTER_VALUE_HOLDS_SHADER_FLOAT</a><span class="c_punctuation">()</span>
158
+ </td>
159
+ </tr>
160
+ <tr>
161
+ <td class="function_type">
162
+ <span class="returnvalue">void</span>
163
+ </td>
164
+ <td class="function_name">
165
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-float" title="clutter_value_set_shader_float ()">clutter_value_set_shader_float</a> <span class="c_punctuation">()</span>
166
+ </td>
167
+ </tr>
168
+ <tr>
169
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
170
+ </td>
171
+ <td class="function_name">
172
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-float" title="clutter_value_get_shader_float ()">clutter_value_get_shader_float</a> <span class="c_punctuation">()</span>
173
+ </td>
174
+ </tr>
175
+ <tr>
176
+ <td class="define_keyword">#define</td>
177
+ <td class="function_name">
178
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_INT()">CLUTTER_VALUE_HOLDS_SHADER_INT</a><span class="c_punctuation">()</span>
179
+ </td>
180
+ </tr>
181
+ <tr>
182
+ <td class="function_type">
183
+ <span class="returnvalue">void</span>
184
+ </td>
185
+ <td class="function_name">
186
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-int" title="clutter_value_set_shader_int ()">clutter_value_set_shader_int</a> <span class="c_punctuation">()</span>
187
+ </td>
188
+ </tr>
189
+ <tr>
190
+ <td class="function_type">const <span class="returnvalue">gint</span> *
191
+ </td>
192
+ <td class="function_name">
193
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-int" title="clutter_value_get_shader_int ()">clutter_value_get_shader_int</a> <span class="c_punctuation">()</span>
194
+ </td>
195
+ </tr>
196
+ <tr>
197
+ <td class="define_keyword">#define</td>
198
+ <td class="function_name">
199
+ <a class="link" href="clutter-Shaders.html#CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS" title="CLUTTER_VALUE_HOLDS_SHADER_MATRIX()">CLUTTER_VALUE_HOLDS_SHADER_MATRIX</a><span class="c_punctuation">()</span>
200
+ </td>
201
+ </tr>
202
+ <tr>
203
+ <td class="function_type">
204
+ <span class="returnvalue">void</span>
205
+ </td>
206
+ <td class="function_name">
207
+ <a class="link" href="clutter-Shaders.html#clutter-value-set-shader-matrix" title="clutter_value_set_shader_matrix ()">clutter_value_set_shader_matrix</a> <span class="c_punctuation">()</span>
208
+ </td>
209
+ </tr>
210
+ <tr>
211
+ <td class="function_type">const <span class="returnvalue">gfloat</span> *
212
+ </td>
213
+ <td class="function_name">
214
+ <a class="link" href="clutter-Shaders.html#clutter-value-get-shader-matrix" title="clutter_value_get_shader_matrix ()">clutter_value_get_shader_matrix</a> <span class="c_punctuation">()</span>
158
215
  </td>
159
216
  </tr>
160
217
  </tbody>
161
218
  </table></div>
162
- <p class="since">Since 0.6</p>
163
219
  </div>
164
- <hr>
165
- <div class="refsect2">
166
- <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
167
- <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
168
- <div class="warning">
169
- <h3 class="title">Warning</h3>
170
- <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
220
+ <div class="refsect1">
221
+ <a name="clutter-Shaders.properties"></a><h2>Properties</h2>
222
+ <div class="informaltable"><table border="0">
223
+ <colgroup>
224
+ <col width="150px" class="properties_type">
225
+ <col width="300px" class="properties_name">
226
+ <col width="200px" class="properties_flags">
227
+ </colgroup>
228
+ <tbody>
229
+ <tr>
230
+ <td class="property_type"><span class="type">gboolean</span></td>
231
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--compiled" title="The “compiled” property">compiled</a></td>
232
+ <td class="property_flags">Read</td>
233
+ </tr>
234
+ <tr>
235
+ <td class="property_type"><span class="type">gboolean</span></td>
236
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--enabled" title="The “enabled” property">enabled</a></td>
237
+ <td class="property_flags">Read / Write</td>
238
+ </tr>
239
+ <tr>
240
+ <td class="property_type">
241
+ <span class="type">gchar</span> *</td>
242
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--fragment-source" title="The “fragment-source” property">fragment-source</a></td>
243
+ <td class="property_flags">Read / Write</td>
244
+ </tr>
245
+ <tr>
246
+ <td class="property_type">
247
+ <span class="type">gchar</span> *</td>
248
+ <td class="property_name"><a class="link" href="clutter-Shaders.html#ClutterShader--vertex-source" title="The “vertex-source” property">vertex-source</a></td>
249
+ <td class="property_flags">Read / Write</td>
250
+ </tr>
251
+ </tbody>
252
+ </table></div>
171
253
  </div>
172
- <p>
173
- The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
174
- and should be accessed using the provided API
175
- </p>
176
- <p class="since">Since 0.6</p>
254
+ <a name="ClutterShader"></a><div class="refsect1">
255
+ <a name="clutter-Shaders.other"></a><h2>Types and Values</h2>
256
+ <div class="informaltable"><table width="100%" border="0">
257
+ <colgroup>
258
+ <col width="150px" class="name">
259
+ <col class="description">
260
+ </colgroup>
261
+ <tbody>
262
+ <tr>
263
+ <td class="datatype_keyword">enum</td>
264
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderError" title="enum ClutterShaderError">ClutterShaderError</a></td>
265
+ </tr>
266
+ <tr>
267
+ <td class="datatype_keyword"> </td>
268
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShader-struct" title="ClutterShader">ClutterShader</a></td>
269
+ </tr>
270
+ <tr>
271
+ <td class="datatype_keyword">struct</td>
272
+ <td class="function_name"><a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass">ClutterShaderClass</a></td>
273
+ </tr>
274
+ </tbody>
275
+ </table></div>
177
276
  </div>
178
- <hr>
179
- <div class="refsect2">
180
- <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
181
- <pre class="programlisting">struct ClutterShaderClass {
182
- };
277
+ <div class="refsect1">
278
+ <a name="clutter-Shaders.object-hierarchy"></a><h2>Object Hierarchy</h2>
279
+ <pre class="screen"> GObject
280
+ <span class="lineart">╰──</span> ClutterShader
183
281
  </pre>
184
- <div class="warning">
185
- <h3 class="title">Warning</h3>
186
- <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
187
282
  </div>
188
- <p>
189
- The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data
190
- </p>
191
- <p class="since">Since 0.6</p>
283
+ <div class="refsect1">
284
+ <a name="clutter-Shaders.description"></a><h2>Description</h2>
285
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is an object providing an abstraction over the
286
+ OpenGL programmable pipeline. By using <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>&lt;!-- --&gt;s is
287
+ possible to override the drawing pipeline by using small programs
288
+ also known as "shaders".</p>
289
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is available since Clutter 0.6.</p>
290
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> is deprecated since Clutter 1.8; use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a>
291
+ in newly written code.</p>
192
292
  </div>
193
- <hr>
293
+ <div class="refsect1">
294
+ <a name="clutter-Shaders.functions_details"></a><h2>Functions</h2>
194
295
  <div class="refsect2">
195
- <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
196
- <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> * clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
296
+ <a name="clutter-shader-new"></a><h3>clutter_shader_new ()</h3>
297
+ <pre class="programlisting"><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="returnvalue">ClutterShader</span></a> *
298
+ clutter_shader_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
197
299
  <div class="warning">
198
- <h3 class="title">Warning</h3>
199
- <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
300
+ <p><code class="literal">clutter_shader_new</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
301
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
302
+ </div>
303
+ <p>Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.</p>
304
+ <div class="refsect3">
305
+ <a name="id-1.10.17.9.2.7"></a><h4>Returns</h4>
306
+ <p> a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
307
+ <p></p>
200
308
  </div>
201
- <p>
202
- Create a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> instance.
203
- </p>
204
- <div class="variablelist"><table border="0" class="variablelist">
205
- <colgroup>
206
- <col align="left" valign="top">
207
- <col>
208
- </colgroup>
209
- <tbody><tr>
210
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
211
- <td>a new <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
212
- </tr></tbody>
213
- </table></div>
214
309
  <p class="since">Since 0.6</p>
215
310
  </div>
216
311
  <hr>
217
312
  <div class="refsect2">
218
- <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
219
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
220
- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
221
- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
313
+ <a name="clutter-shader-set-vertex-source"></a><h3>clutter_shader_set_vertex_source ()</h3>
314
+ <pre class="programlisting"><span class="returnvalue">void</span>
315
+ clutter_shader_set_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
316
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
317
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
222
318
  <div class="warning">
223
- <h3 class="title">Warning</h3>
224
- <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
225
- </div>
226
- <p>
227
- Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
228
- program.
229
- </p>
230
- <div class="variablelist"><table border="0" class="variablelist">
319
+ <p><code class="literal">clutter_shader_set_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
320
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
321
+ </div>
322
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the vertex
323
+ program.</p>
324
+ <div class="refsect3">
325
+ <a name="id-1.10.17.9.3.7"></a><h4>Parameters</h4>
326
+ <div class="informaltable"><table width="100%" border="0">
231
327
  <colgroup>
232
- <col align="left" valign="top">
233
- <col>
328
+ <col width="150px" class="parameters_name">
329
+ <col class="parameters_description">
330
+ <col width="200px" class="parameters_annotations">
234
331
  </colgroup>
235
332
  <tbody>
236
333
  <tr>
237
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
238
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
239
- </td>
334
+ <td class="parameter_name"><p>shader</p></td>
335
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
336
+ <td class="parameter_annotations"> </td>
240
337
  </tr>
241
338
  <tr>
242
- <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
243
- <td>GLSL source code.</td>
339
+ <td class="parameter_name"><p>data</p></td>
340
+ <td class="parameter_description"><p>GLSL source code.</p></td>
341
+ <td class="parameter_annotations"> </td>
244
342
  </tr>
245
343
  <tr>
246
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
247
- <td>length of source buffer (currently ignored)</td>
344
+ <td class="parameter_name"><p>length</p></td>
345
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
346
+ <td class="parameter_annotations"> </td>
248
347
  </tr>
249
348
  </tbody>
250
349
  </table></div>
350
+ </div>
251
351
  <p class="since">Since 0.6</p>
252
352
  </div>
253
353
  <hr>
254
354
  <div class="refsect2">
255
- <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
256
- <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
355
+ <a name="clutter-shader-get-vertex-source"></a><h3>clutter_shader_get_vertex_source ()</h3>
356
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
357
+ clutter_shader_get_vertex_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
257
358
  <div class="warning">
258
- <h3 class="title">Warning</h3>
259
- <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
359
+ <p><code class="literal">clutter_shader_get_vertex_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
360
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
260
361
  </div>
261
- <p>
262
- Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>.
263
- </p>
264
- <div class="variablelist"><table border="0" class="variablelist">
362
+ <p>Query the current GLSL vertex source set on <em class="parameter"><code>shader</code></em>
363
+ .</p>
364
+ <div class="refsect3">
365
+ <a name="id-1.10.17.9.4.7"></a><h4>Parameters</h4>
366
+ <div class="informaltable"><table width="100%" border="0">
265
367
  <colgroup>
266
- <col align="left" valign="top">
267
- <col>
368
+ <col width="150px" class="parameters_name">
369
+ <col class="parameters_description">
370
+ <col width="200px" class="parameters_annotations">
268
371
  </colgroup>
269
- <tbody>
270
- <tr>
271
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
272
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
273
- </td>
274
- </tr>
275
- <tr>
276
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
277
- <td>the source of the vertex shader for this
278
- ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
279
- shader object and should never be modified or freed</td>
280
- </tr>
281
- </tbody>
372
+ <tbody><tr>
373
+ <td class="parameter_name"><p>shader</p></td>
374
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
375
+ <td class="parameter_annotations"> </td>
376
+ </tr></tbody>
282
377
  </table></div>
378
+ </div>
379
+ <div class="refsect3">
380
+ <a name="id-1.10.17.9.4.8"></a><h4>Returns</h4>
381
+ <p> the source of the vertex shader for this
382
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
383
+ shader object and should never be modified or freed</p>
384
+ <p></p>
385
+ </div>
283
386
  <p class="since">Since 0.6</p>
284
387
  </div>
285
388
  <hr>
286
389
  <div class="refsect2">
287
- <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
288
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
289
- <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
290
- <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
390
+ <a name="clutter-shader-set-fragment-source"></a><h3>clutter_shader_set_fragment_source ()</h3>
391
+ <pre class="programlisting"><span class="returnvalue">void</span>
392
+ clutter_shader_set_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
393
+ <em class="parameter"><code>const <span class="type">gchar</span> *data</code></em>,
394
+ <em class="parameter"><code><span class="type">gssize</span> length</code></em>);</pre>
291
395
  <div class="warning">
292
- <h3 class="title">Warning</h3>
293
- <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
294
- </div>
295
- <p>
296
- Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
297
- program.
298
- </p>
299
- <div class="variablelist"><table border="0" class="variablelist">
396
+ <p><code class="literal">clutter_shader_set_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
397
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
398
+ </div>
399
+ <p>Sets the GLSL source code to be used by a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> for the fragment
400
+ program.</p>
401
+ <div class="refsect3">
402
+ <a name="id-1.10.17.9.5.7"></a><h4>Parameters</h4>
403
+ <div class="informaltable"><table width="100%" border="0">
300
404
  <colgroup>
301
- <col align="left" valign="top">
302
- <col>
405
+ <col width="150px" class="parameters_name">
406
+ <col class="parameters_description">
407
+ <col width="200px" class="parameters_annotations">
303
408
  </colgroup>
304
409
  <tbody>
305
410
  <tr>
306
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
307
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
308
- </td>
411
+ <td class="parameter_name"><p>shader</p></td>
412
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
413
+ <td class="parameter_annotations"> </td>
309
414
  </tr>
310
415
  <tr>
311
- <td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
312
- <td>GLSL source code.</td>
416
+ <td class="parameter_name"><p>data</p></td>
417
+ <td class="parameter_description"><p>GLSL source code.</p></td>
418
+ <td class="parameter_annotations"> </td>
313
419
  </tr>
314
420
  <tr>
315
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
316
- <td>length of source buffer (currently ignored)</td>
421
+ <td class="parameter_name"><p>length</p></td>
422
+ <td class="parameter_description"><p>length of source buffer (currently ignored)</p></td>
423
+ <td class="parameter_annotations"> </td>
317
424
  </tr>
318
425
  </tbody>
319
426
  </table></div>
427
+ </div>
320
428
  <p class="since">Since 0.6</p>
321
429
  </div>
322
430
  <hr>
323
431
  <div class="refsect2">
324
- <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
325
- <pre class="programlisting">const <span class="returnvalue">gchar</span> * clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
432
+ <a name="clutter-shader-get-fragment-source"></a><h3>clutter_shader_get_fragment_source ()</h3>
433
+ <pre class="programlisting">const <span class="returnvalue">gchar</span> *
434
+ clutter_shader_get_fragment_source (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
326
435
  <div class="warning">
327
- <h3 class="title">Warning</h3>
328
- <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
436
+ <p><code class="literal">clutter_shader_get_fragment_source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
437
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
329
438
  </div>
330
- <p>
331
- Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>.
332
- </p>
333
- <div class="variablelist"><table border="0" class="variablelist">
439
+ <p>Query the current GLSL fragment source set on <em class="parameter"><code>shader</code></em>
440
+ .</p>
441
+ <div class="refsect3">
442
+ <a name="id-1.10.17.9.6.7"></a><h4>Parameters</h4>
443
+ <div class="informaltable"><table width="100%" border="0">
334
444
  <colgroup>
335
- <col align="left" valign="top">
336
- <col>
445
+ <col width="150px" class="parameters_name">
446
+ <col class="parameters_description">
447
+ <col width="200px" class="parameters_annotations">
337
448
  </colgroup>
338
- <tbody>
339
- <tr>
340
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
341
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
342
- </td>
343
- </tr>
344
- <tr>
345
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
346
- <td>the source of the fragment shader for this
347
- ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
348
- shader object and should never be modified or freed</td>
349
- </tr>
350
- </tbody>
449
+ <tbody><tr>
450
+ <td class="parameter_name"><p>shader</p></td>
451
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
452
+ <td class="parameter_annotations"> </td>
453
+ </tr></tbody>
351
454
  </table></div>
455
+ </div>
456
+ <div class="refsect3">
457
+ <a name="id-1.10.17.9.6.8"></a><h4>Returns</h4>
458
+ <p> the source of the fragment shader for this
459
+ ClutterShader object or <code class="literal">NULL</code>. The returned string is owned by the
460
+ shader object and should never be modified or freed</p>
461
+ <p></p>
462
+ </div>
352
463
  <p class="since">Since 0.6</p>
353
464
  </div>
354
465
  <hr>
355
466
  <div class="refsect2">
356
- <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
357
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
358
- <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
467
+ <a name="clutter-shader-compile"></a><h3>clutter_shader_compile ()</h3>
468
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
469
+ clutter_shader_compile (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
470
+ <em class="parameter"><code><span class="type">GError</span> **error</code></em>);</pre>
359
471
  <div class="warning">
360
- <h3 class="title">Warning</h3>
361
- <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
472
+ <p><code class="literal">clutter_shader_compile</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
473
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
362
474
  </div>
363
- <p>
364
- Compiles and links GLSL sources set for vertex and fragment shaders for
475
+ <p>Compiles and links GLSL sources set for vertex and fragment shaders for
365
476
  a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>. If the compilation fails and a <span class="type">GError</span> return location is
366
- provided the error will contain the errors from the compiler, if any.
367
- </p>
368
- <div class="variablelist"><table border="0" class="variablelist">
477
+ provided the error will contain the errors from the compiler, if any.</p>
478
+ <div class="refsect3">
479
+ <a name="id-1.10.17.9.7.7"></a><h4>Parameters</h4>
480
+ <div class="informaltable"><table width="100%" border="0">
369
481
  <colgroup>
370
- <col align="left" valign="top">
371
- <col>
482
+ <col width="150px" class="parameters_name">
483
+ <col class="parameters_description">
484
+ <col width="200px" class="parameters_annotations">
372
485
  </colgroup>
373
486
  <tbody>
374
487
  <tr>
375
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
376
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
377
- </td>
488
+ <td class="parameter_name"><p>shader</p></td>
489
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
490
+ <td class="parameter_annotations"> </td>
378
491
  </tr>
379
492
  <tr>
380
- <td><p><span class="term"><em class="parameter"><code>error</code></em> :</span></p></td>
381
- <td>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code>
382
- </td>
383
- </tr>
384
- <tr>
385
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
386
- <td>returns TRUE if the shader was succesfully compiled.</td>
493
+ <td class="parameter_name"><p>error</p></td>
494
+ <td class="parameter_description"><p>return location for a <span class="type">GError</span>, or <code class="literal">NULL</code></p></td>
495
+ <td class="parameter_annotations"> </td>
387
496
  </tr>
388
497
  </tbody>
389
498
  </table></div>
499
+ </div>
500
+ <div class="refsect3">
501
+ <a name="id-1.10.17.9.7.8"></a><h4>Returns</h4>
502
+ <p> returns TRUE if the shader was succesfully compiled.</p>
503
+ <p></p>
504
+ </div>
390
505
  <p class="since">Since 0.8</p>
391
506
  </div>
392
507
  <hr>
393
508
  <div class="refsect2">
394
- <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
395
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
509
+ <a name="clutter-shader-release"></a><h3>clutter_shader_release ()</h3>
510
+ <pre class="programlisting"><span class="returnvalue">void</span>
511
+ clutter_shader_release (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
396
512
  <div class="warning">
397
- <h3 class="title">Warning</h3>
398
- <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
513
+ <p><code class="literal">clutter_shader_release</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
514
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
399
515
  </div>
400
- <p>
401
- Frees up any GL context resources held by the shader.
402
- </p>
403
- <div class="variablelist"><table border="0" class="variablelist">
516
+ <p>Frees up any GL context resources held by the shader.</p>
517
+ <div class="refsect3">
518
+ <a name="id-1.10.17.9.8.7"></a><h4>Parameters</h4>
519
+ <div class="informaltable"><table width="100%" border="0">
404
520
  <colgroup>
405
- <col align="left" valign="top">
406
- <col>
521
+ <col width="150px" class="parameters_name">
522
+ <col class="parameters_description">
523
+ <col width="200px" class="parameters_annotations">
407
524
  </colgroup>
408
525
  <tbody><tr>
409
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
410
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
411
- </td>
526
+ <td class="parameter_name"><p>shader</p></td>
527
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
528
+ <td class="parameter_annotations"> </td>
412
529
  </tr></tbody>
413
530
  </table></div>
531
+ </div>
414
532
  <p class="since">Since 0.6</p>
415
533
  </div>
416
534
  <hr>
417
535
  <div class="refsect2">
418
- <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
419
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
536
+ <a name="clutter-shader-is-compiled"></a><h3>clutter_shader_is_compiled ()</h3>
537
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
538
+ clutter_shader_is_compiled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
420
539
  <div class="warning">
421
- <h3 class="title">Warning</h3>
422
- <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
423
- </div>
424
- <p>
425
- Checks whether <em class="parameter"><code>shader</code></em> is is currently compiled, linked and bound
426
- to the GL context.
427
- </p>
428
- <div class="variablelist"><table border="0" class="variablelist">
540
+ <p><code class="literal">clutter_shader_is_compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
541
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
542
+ </div>
543
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
544
+ is is currently compiled, linked and bound
545
+ to the GL context.</p>
546
+ <div class="refsect3">
547
+ <a name="id-1.10.17.9.9.7"></a><h4>Parameters</h4>
548
+ <div class="informaltable"><table width="100%" border="0">
429
549
  <colgroup>
430
- <col align="left" valign="top">
431
- <col>
550
+ <col width="150px" class="parameters_name">
551
+ <col class="parameters_description">
552
+ <col width="200px" class="parameters_annotations">
432
553
  </colgroup>
433
- <tbody>
434
- <tr>
435
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
436
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
437
- </td>
438
- </tr>
439
- <tr>
440
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
441
- <td>
442
- <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</td>
443
- </tr>
444
- </tbody>
554
+ <tbody><tr>
555
+ <td class="parameter_name"><p>shader</p></td>
556
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
557
+ <td class="parameter_annotations"> </td>
558
+ </tr></tbody>
445
559
  </table></div>
560
+ </div>
561
+ <div class="refsect3">
562
+ <a name="id-1.10.17.9.9.8"></a><h4>Returns</h4>
563
+ <p> <code class="literal">TRUE</code> if the shader is compiled, linked and ready for use.</p>
564
+ <p></p>
565
+ </div>
446
566
  <p class="since">Since 0.8</p>
447
567
  </div>
448
568
  <hr>
449
569
  <div class="refsect2">
450
- <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
451
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
452
- <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
570
+ <a name="clutter-shader-set-is-enabled"></a><h3>clutter_shader_set_is_enabled ()</h3>
571
+ <pre class="programlisting"><span class="returnvalue">void</span>
572
+ clutter_shader_set_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
573
+ <em class="parameter"><code><span class="type">gboolean</span> enabled</code></em>);</pre>
453
574
  <div class="warning">
454
- <h3 class="title">Warning</h3>
455
- <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
456
- </div>
457
- <p>
458
- Enables a shader. This function will attempt to compile and link
459
- the shader, if it isn't already.
460
- </p>
461
- <p>
462
- When <em class="parameter"><code>enabled</code></em> is <code class="literal">FALSE</code> the default state of the GL pipeline will be
463
- used instead.
464
- </p>
465
- <div class="variablelist"><table border="0" class="variablelist">
575
+ <p><code class="literal">clutter_shader_set_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
576
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
577
+ </div>
578
+ <p>Enables a shader. This function will attempt to compile and link
579
+ the shader, if it isn't already.</p>
580
+ <p>When <em class="parameter"><code>enabled</code></em>
581
+ is <code class="literal">FALSE</code> the default state of the GL pipeline will be
582
+ used instead.</p>
583
+ <div class="refsect3">
584
+ <a name="id-1.10.17.9.10.8"></a><h4>Parameters</h4>
585
+ <div class="informaltable"><table width="100%" border="0">
466
586
  <colgroup>
467
- <col align="left" valign="top">
468
- <col>
587
+ <col width="150px" class="parameters_name">
588
+ <col class="parameters_description">
589
+ <col width="200px" class="parameters_annotations">
469
590
  </colgroup>
470
591
  <tbody>
471
592
  <tr>
472
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
473
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
474
- </td>
593
+ <td class="parameter_name"><p>shader</p></td>
594
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
595
+ <td class="parameter_annotations"> </td>
475
596
  </tr>
476
597
  <tr>
477
- <td><p><span class="term"><em class="parameter"><code>enabled</code></em> :</span></p></td>
478
- <td>The new state of the shader.</td>
598
+ <td class="parameter_name"><p>enabled</p></td>
599
+ <td class="parameter_description"><p>The new state of the shader.</p></td>
600
+ <td class="parameter_annotations"> </td>
479
601
  </tr>
480
602
  </tbody>
481
603
  </table></div>
604
+ </div>
482
605
  <p class="since">Since 0.6</p>
483
606
  </div>
484
607
  <hr>
485
608
  <div class="refsect2">
486
- <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
487
- <pre class="programlisting"><span class="returnvalue">gboolean</span> clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
609
+ <a name="clutter-shader-get-is-enabled"></a><h3>clutter_shader_get_is_enabled ()</h3>
610
+ <pre class="programlisting"><span class="returnvalue">gboolean</span>
611
+ clutter_shader_get_is_enabled (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
488
612
  <div class="warning">
489
- <h3 class="title">Warning</h3>
490
- <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
613
+ <p><code class="literal">clutter_shader_get_is_enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
614
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
491
615
  </div>
492
- <p>
493
- Checks whether <em class="parameter"><code>shader</code></em> is enabled.
494
- </p>
495
- <div class="variablelist"><table border="0" class="variablelist">
616
+ <p>Checks whether <em class="parameter"><code>shader</code></em>
617
+ is enabled.</p>
618
+ <div class="refsect3">
619
+ <a name="id-1.10.17.9.11.7"></a><h4>Parameters</h4>
620
+ <div class="informaltable"><table width="100%" border="0">
496
621
  <colgroup>
497
- <col align="left" valign="top">
498
- <col>
622
+ <col width="150px" class="parameters_name">
623
+ <col class="parameters_description">
624
+ <col width="200px" class="parameters_annotations">
499
625
  </colgroup>
500
- <tbody>
501
- <tr>
502
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
503
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
504
- </td>
505
- </tr>
506
- <tr>
507
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
508
- <td>
509
- <code class="literal">TRUE</code> if the shader is enabled.</td>
510
- </tr>
511
- </tbody>
626
+ <tbody><tr>
627
+ <td class="parameter_name"><p>shader</p></td>
628
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
629
+ <td class="parameter_annotations"> </td>
630
+ </tr></tbody>
512
631
  </table></div>
632
+ </div>
633
+ <div class="refsect3">
634
+ <a name="id-1.10.17.9.11.8"></a><h4>Returns</h4>
635
+ <p> <code class="literal">TRUE</code> if the shader is enabled.</p>
636
+ <p></p>
637
+ </div>
513
638
  <p class="since">Since 0.6</p>
514
639
  </div>
515
640
  <hr>
516
641
  <div class="refsect2">
517
- <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
518
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
519
- <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
520
- <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
642
+ <a name="clutter-shader-set-uniform"></a><h3>clutter_shader_set_uniform ()</h3>
643
+ <pre class="programlisting"><span class="returnvalue">void</span>
644
+ clutter_shader_set_uniform (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>,
645
+ <em class="parameter"><code>const <span class="type">gchar</span> *name</code></em>,
646
+ <em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>);</pre>
521
647
  <div class="warning">
522
- <h3 class="title">Warning</h3>
523
- <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
524
- </div>
525
- <p>
526
- Sets a user configurable variable in the GLSL shader programs attached to
527
- a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.
528
- </p>
529
- <div class="variablelist"><table border="0" class="variablelist">
648
+ <p><code class="literal">clutter_shader_set_uniform</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
649
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
650
+ </div>
651
+ <p>Sets a user configurable variable in the GLSL shader programs attached to
652
+ a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p>
653
+ <div class="refsect3">
654
+ <a name="id-1.10.17.9.12.7"></a><h4>Parameters</h4>
655
+ <div class="informaltable"><table width="100%" border="0">
530
656
  <colgroup>
531
- <col align="left" valign="top">
532
- <col>
657
+ <col width="150px" class="parameters_name">
658
+ <col class="parameters_description">
659
+ <col width="200px" class="parameters_annotations">
533
660
  </colgroup>
534
661
  <tbody>
535
662
  <tr>
536
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
537
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</td>
663
+ <td class="parameter_name"><p>shader</p></td>
664
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>.</p></td>
665
+ <td class="parameter_annotations"> </td>
538
666
  </tr>
539
667
  <tr>
540
- <td><p><span class="term"><em class="parameter"><code>name</code></em> :</span></p></td>
541
- <td>name of uniform in GLSL shader program to set.</td>
668
+ <td class="parameter_name"><p>name</p></td>
669
+ <td class="parameter_description"><p>name of uniform in GLSL shader program to set.</p></td>
670
+ <td class="parameter_annotations"> </td>
542
671
  </tr>
543
672
  <tr>
544
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
545
- <td>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
546
- <span class="type">GValue</span>.</td>
673
+ <td class="parameter_name"><p>value</p></td>
674
+ <td class="parameter_description"><p>a <span class="type">ClutterShaderFloat</span>, <span class="type">ClutterShaderInt</span> or <span class="type">ClutterShaderMatrix</span>
675
+ <span class="type">GValue</span>.</p></td>
676
+ <td class="parameter_annotations"> </td>
547
677
  </tr>
548
678
  </tbody>
549
679
  </table></div>
680
+ </div>
550
681
  <p class="since">Since 1.0</p>
551
682
  </div>
552
683
  <hr>
553
684
  <div class="refsect2">
554
- <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
555
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
685
+ <a name="clutter-shader-get-cogl-program"></a><h3>clutter_shader_get_cogl_program ()</h3>
686
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
687
+ clutter_shader_get_cogl_program (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
556
688
  <div class="warning">
557
- <h3 class="title">Warning</h3>
558
- <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
689
+ <p><code class="literal">clutter_shader_get_cogl_program</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
690
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
559
691
  </div>
560
- <p>
561
- Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.
562
- </p>
563
- <div class="variablelist"><table border="0" class="variablelist">
692
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the shader program.</p>
693
+ <div class="refsect3">
694
+ <a name="id-1.10.17.9.13.7"></a><h4>Parameters</h4>
695
+ <div class="informaltable"><table width="100%" border="0">
564
696
  <colgroup>
565
- <col align="left" valign="top">
566
- <col>
697
+ <col width="150px" class="parameters_name">
698
+ <col class="parameters_description">
699
+ <col width="200px" class="parameters_annotations">
567
700
  </colgroup>
568
- <tbody>
569
- <tr>
570
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
571
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
572
- </td>
573
- </tr>
574
- <tr>
575
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
576
- <td>A <span class="type">CoglHandle</span> for the shader program,
577
- or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
578
- not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
579
- </td>
580
- </tr>
581
- </tbody>
701
+ <tbody><tr>
702
+ <td class="parameter_name"><p>shader</p></td>
703
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
704
+ <td class="parameter_annotations"> </td>
705
+ </tr></tbody>
582
706
  </table></div>
707
+ </div>
708
+ <div class="refsect3">
709
+ <a name="id-1.10.17.9.13.8"></a><h4>Returns</h4>
710
+ <p> A <span class="type">CoglHandle</span> for the shader program,
711
+ or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> and it should
712
+ not be unreferenced. </p>
713
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
714
+ </div>
583
715
  <p class="since">Since 1.0</p>
584
716
  </div>
585
717
  <hr>
586
718
  <div class="refsect2">
587
- <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
588
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_fragment_shader
589
- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
719
+ <a name="clutter-shader-get-cogl-fragment-shader"></a><h3>clutter_shader_get_cogl_fragment_shader ()</h3>
720
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
721
+ clutter_shader_get_cogl_fragment_shader
722
+ (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
590
723
  <div class="warning">
591
- <h3 class="title">Warning</h3>
592
- <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
724
+ <p><code class="literal">clutter_shader_get_cogl_fragment_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
725
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
593
726
  </div>
594
- <p>
595
- Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.
596
- </p>
597
- <div class="variablelist"><table border="0" class="variablelist">
727
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the fragment shader.</p>
728
+ <div class="refsect3">
729
+ <a name="id-1.10.17.9.14.7"></a><h4>Parameters</h4>
730
+ <div class="informaltable"><table width="100%" border="0">
598
731
  <colgroup>
599
- <col align="left" valign="top">
600
- <col>
732
+ <col width="150px" class="parameters_name">
733
+ <col class="parameters_description">
734
+ <col width="200px" class="parameters_annotations">
601
735
  </colgroup>
602
- <tbody>
603
- <tr>
604
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
605
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
606
- </td>
607
- </tr>
608
- <tr>
609
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
610
- <td>A <span class="type">CoglHandle</span> for the fragment
611
- shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
612
- and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
613
- </td>
614
- </tr>
615
- </tbody>
736
+ <tbody><tr>
737
+ <td class="parameter_name"><p>shader</p></td>
738
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
739
+ <td class="parameter_annotations"> </td>
740
+ </tr></tbody>
616
741
  </table></div>
742
+ </div>
743
+ <div class="refsect3">
744
+ <a name="id-1.10.17.9.14.8"></a><h4>Returns</h4>
745
+ <p> A <span class="type">CoglHandle</span> for the fragment
746
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
747
+ and it should not be unreferenced. </p>
748
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
749
+ </div>
617
750
  <p class="since">Since 1.0</p>
618
751
  </div>
619
752
  <hr>
620
753
  <div class="refsect2">
621
- <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
622
- <pre class="programlisting"><span class="returnvalue">CoglHandle</span> clutter_shader_get_cogl_vertex_shader
623
- (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
754
+ <a name="clutter-shader-get-cogl-vertex-shader"></a><h3>clutter_shader_get_cogl_vertex_shader ()</h3>
755
+ <pre class="programlisting"><span class="returnvalue">CoglHandle</span>
756
+ clutter_shader_get_cogl_vertex_shader (<em class="parameter"><code><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> *shader</code></em>);</pre>
624
757
  <div class="warning">
625
- <h3 class="title">Warning</h3>
626
- <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
758
+ <p><code class="literal">clutter_shader_get_cogl_vertex_shader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
759
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
627
760
  </div>
628
- <p>
629
- Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.
630
- </p>
631
- <div class="variablelist"><table border="0" class="variablelist">
761
+ <p>Retrieves the underlying <span class="type">CoglHandle</span> for the vertex shader.</p>
762
+ <div class="refsect3">
763
+ <a name="id-1.10.17.9.15.7"></a><h4>Parameters</h4>
764
+ <div class="informaltable"><table width="100%" border="0">
632
765
  <colgroup>
633
- <col align="left" valign="top">
634
- <col>
766
+ <col width="150px" class="parameters_name">
767
+ <col class="parameters_description">
768
+ <col width="200px" class="parameters_annotations">
635
769
  </colgroup>
636
- <tbody>
637
- <tr>
638
- <td><p><span class="term"><em class="parameter"><code>shader</code></em> :</span></p></td>
639
- <td>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
640
- </td>
641
- </tr>
642
- <tr>
643
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
644
- <td>A <span class="type">CoglHandle</span> for the vertex
645
- shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
646
- and it should not be unreferenced. <span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
647
- </td>
648
- </tr>
649
- </tbody>
770
+ <tbody><tr>
771
+ <td class="parameter_name"><p>shader</p></td>
772
+ <td class="parameter_description"><p>a <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a></p></td>
773
+ <td class="parameter_annotations"> </td>
774
+ </tr></tbody>
650
775
  </table></div>
776
+ </div>
777
+ <div class="refsect3">
778
+ <a name="id-1.10.17.9.15.8"></a><h4>Returns</h4>
779
+ <p> A <span class="type">CoglHandle</span> for the vertex
780
+ shader, or <code class="literal">NULL</code>. The handle is owned by the <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a>
781
+ and it should not be unreferenced. </p>
782
+ <p><span class="annotation">[<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
783
+ </div>
651
784
  <p class="since">Since 1.0</p>
652
785
  </div>
653
786
  <hr>
@@ -655,93 +788,106 @@ and it should not be unreferenced. <span class="annotation">[<acronym title="Don
655
788
  <a name="CLUTTER-VALUE-HOLDS-SHADER-FLOAT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_FLOAT()</h3>
656
789
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_FLOAT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_FLOAT))
657
790
  </pre>
658
- <p>
659
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderFloat</span>.
660
- </p>
661
- <div class="variablelist"><table border="0" class="variablelist">
791
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
792
+ holds a <span class="type">ClutterShaderFloat</span>.</p>
793
+ <div class="refsect3">
794
+ <a name="id-1.10.17.9.16.5"></a><h4>Parameters</h4>
795
+ <div class="informaltable"><table width="100%" border="0">
662
796
  <colgroup>
663
- <col align="left" valign="top">
664
- <col>
797
+ <col width="150px" class="parameters_name">
798
+ <col class="parameters_description">
799
+ <col width="200px" class="parameters_annotations">
665
800
  </colgroup>
666
801
  <tbody><tr>
667
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
668
- <td>a <span class="type">GValue</span>
669
- </td>
802
+ <td class="parameter_name"><p>x</p></td>
803
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
804
+ <td class="parameter_annotations"> </td>
670
805
  </tr></tbody>
671
806
  </table></div>
807
+ </div>
672
808
  <p class="since">Since 1.0</p>
673
809
  </div>
674
810
  <hr>
675
811
  <div class="refsect2">
676
- <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
677
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
678
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
679
- <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
680
- <p>
681
- Sets <em class="parameter"><code>floats</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
682
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
683
- </p>
684
- <div class="variablelist"><table border="0" class="variablelist">
812
+ <a name="clutter-value-set-shader-float"></a><h3>clutter_value_set_shader_float ()</h3>
813
+ <pre class="programlisting"><span class="returnvalue">void</span>
814
+ clutter_value_set_shader_float (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
815
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
816
+ <em class="parameter"><code>const <span class="type">gfloat</span> *floats</code></em>);</pre>
817
+ <p>Sets <em class="parameter"><code>floats</code></em>
818
+ as the contents of <em class="parameter"><code>value</code></em>
819
+ . The passed <span class="type">GValue</span>
820
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
821
+ <div class="refsect3">
822
+ <a name="id-1.10.17.9.17.5"></a><h4>Parameters</h4>
823
+ <div class="informaltable"><table width="100%" border="0">
685
824
  <colgroup>
686
- <col align="left" valign="top">
687
- <col>
825
+ <col width="150px" class="parameters_name">
826
+ <col class="parameters_description">
827
+ <col width="200px" class="parameters_annotations">
688
828
  </colgroup>
689
829
  <tbody>
690
830
  <tr>
691
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
692
- <td>a <span class="type">GValue</span>
693
- </td>
831
+ <td class="parameter_name"><p>value</p></td>
832
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
833
+ <td class="parameter_annotations"> </td>
694
834
  </tr>
695
835
  <tr>
696
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
697
- <td>number of floating point values in <em class="parameter"><code>floats</code></em>
698
- </td>
836
+ <td class="parameter_name"><p>size</p></td>
837
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
838
+ </p></td>
839
+ <td class="parameter_annotations"> </td>
699
840
  </tr>
700
841
  <tr>
701
- <td><p><span class="term"><em class="parameter"><code>floats</code></em> :</span></p></td>
702
- <td>an array of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
703
- </td>
842
+ <td class="parameter_name"><p>floats</p></td>
843
+ <td class="parameter_description"><p> an array of floating point values. </p></td>
844
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
704
845
  </tr>
705
846
  </tbody>
706
847
  </table></div>
848
+ </div>
707
849
  <p class="since">Since 0.8</p>
708
850
  </div>
709
851
  <hr>
710
852
  <div class="refsect2">
711
- <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
712
- <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
713
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
714
- <p>
715
- Retrieves the list of floating point values stored inside
716
- the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
717
- <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.
718
- </p>
719
- <div class="variablelist"><table border="0" class="variablelist">
853
+ <a name="clutter-value-get-shader-float"></a><h3>clutter_value_get_shader_float ()</h3>
854
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
855
+ clutter_value_get_shader_float (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
856
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
857
+ <p>Retrieves the list of floating point values stored inside
858
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
859
+ must have been initialized with
860
+ <code class="literal">CLUTTER_TYPE_SHADER_FLOAT</code>.</p>
861
+ <div class="refsect3">
862
+ <a name="id-1.10.17.9.18.5"></a><h4>Parameters</h4>
863
+ <div class="informaltable"><table width="100%" border="0">
720
864
  <colgroup>
721
- <col align="left" valign="top">
722
- <col>
865
+ <col width="150px" class="parameters_name">
866
+ <col class="parameters_description">
867
+ <col width="200px" class="parameters_annotations">
723
868
  </colgroup>
724
869
  <tbody>
725
870
  <tr>
726
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
727
- <td>a <span class="type">GValue</span>
728
- </td>
729
- </tr>
730
- <tr>
731
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
732
- <td>return location for the number of returned floating
733
- point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
734
- </td>
871
+ <td class="parameter_name"><p>value</p></td>
872
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
873
+ <td class="parameter_annotations"> </td>
735
874
  </tr>
736
875
  <tr>
737
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
738
- <td>the pointer to a list of
739
- floating point values. The returned value is owned by the
740
- <span class="type">GValue</span> and should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
741
- </td>
876
+ <td class="parameter_name"><p>length</p></td>
877
+ <td class="parameter_description"><p> return location for the number of returned floating
878
+ point values, or <code class="literal">NULL</code>. </p></td>
879
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
742
880
  </tr>
743
881
  </tbody>
744
882
  </table></div>
883
+ </div>
884
+ <div class="refsect3">
885
+ <a name="id-1.10.17.9.18.6"></a><h4>Returns</h4>
886
+ <p> the pointer to a list of
887
+ floating point values. The returned value is owned by the
888
+ <span class="type">GValue</span> and should never be modified or freed. </p>
889
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
890
+ </div>
745
891
  <p class="since">Since 0.8</p>
746
892
  </div>
747
893
  <hr>
@@ -749,93 +895,106 @@ floating point values. The returned value is owned by the
749
895
  <a name="CLUTTER-VALUE-HOLDS-SHADER-INT:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_INT()</h3>
750
896
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_INT(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_INT))
751
897
  </pre>
752
- <p>
753
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderInt</span>.
754
- </p>
755
- <div class="variablelist"><table border="0" class="variablelist">
898
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
899
+ holds a <span class="type">ClutterShaderInt</span>.</p>
900
+ <div class="refsect3">
901
+ <a name="id-1.10.17.9.19.5"></a><h4>Parameters</h4>
902
+ <div class="informaltable"><table width="100%" border="0">
756
903
  <colgroup>
757
- <col align="left" valign="top">
758
- <col>
904
+ <col width="150px" class="parameters_name">
905
+ <col class="parameters_description">
906
+ <col width="200px" class="parameters_annotations">
759
907
  </colgroup>
760
908
  <tbody><tr>
761
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
762
- <td>a <span class="type">GValue</span>
763
- </td>
909
+ <td class="parameter_name"><p>x</p></td>
910
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
911
+ <td class="parameter_annotations"> </td>
764
912
  </tr></tbody>
765
913
  </table></div>
914
+ </div>
766
915
  <p class="since">Since 1.0</p>
767
916
  </div>
768
917
  <hr>
769
918
  <div class="refsect2">
770
- <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
771
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
772
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
773
- <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
774
- <p>
775
- Sets <em class="parameter"><code>ints</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
776
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
777
- </p>
778
- <div class="variablelist"><table border="0" class="variablelist">
919
+ <a name="clutter-value-set-shader-int"></a><h3>clutter_value_set_shader_int ()</h3>
920
+ <pre class="programlisting"><span class="returnvalue">void</span>
921
+ clutter_value_set_shader_int (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
922
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
923
+ <em class="parameter"><code>const <span class="type">gint</span> *ints</code></em>);</pre>
924
+ <p>Sets <em class="parameter"><code>ints</code></em>
925
+ as the contents of <em class="parameter"><code>value</code></em>
926
+ . The passed <span class="type">GValue</span>
927
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
928
+ <div class="refsect3">
929
+ <a name="id-1.10.17.9.20.5"></a><h4>Parameters</h4>
930
+ <div class="informaltable"><table width="100%" border="0">
779
931
  <colgroup>
780
- <col align="left" valign="top">
781
- <col>
932
+ <col width="150px" class="parameters_name">
933
+ <col class="parameters_description">
934
+ <col width="200px" class="parameters_annotations">
782
935
  </colgroup>
783
936
  <tbody>
784
937
  <tr>
785
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
786
- <td>a <span class="type">GValue</span>
787
- </td>
938
+ <td class="parameter_name"><p>value</p></td>
939
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
940
+ <td class="parameter_annotations"> </td>
788
941
  </tr>
789
942
  <tr>
790
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
791
- <td>number of integer values in <em class="parameter"><code>ints</code></em>
792
- </td>
943
+ <td class="parameter_name"><p>size</p></td>
944
+ <td class="parameter_description"><p>number of integer values in <em class="parameter"><code>ints</code></em>
945
+ </p></td>
946
+ <td class="parameter_annotations"> </td>
793
947
  </tr>
794
948
  <tr>
795
- <td><p><span class="term"><em class="parameter"><code>ints</code></em> :</span></p></td>
796
- <td>an array of integer values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
797
- </td>
949
+ <td class="parameter_name"><p>ints</p></td>
950
+ <td class="parameter_description"><p> an array of integer values. </p></td>
951
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
798
952
  </tr>
799
953
  </tbody>
800
954
  </table></div>
955
+ </div>
801
956
  <p class="since">Since 0.8</p>
802
957
  </div>
803
958
  <hr>
804
959
  <div class="refsect2">
805
- <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
806
- <pre class="programlisting">const <span class="returnvalue">gint</span> * clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
807
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
808
- <p>
809
- Retrieves the list of integer values stored inside the passed
810
- <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
811
- <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.
812
- </p>
813
- <div class="variablelist"><table border="0" class="variablelist">
960
+ <a name="clutter-value-get-shader-int"></a><h3>clutter_value_get_shader_int ()</h3>
961
+ <pre class="programlisting">const <span class="returnvalue">gint</span> *
962
+ clutter_value_get_shader_int (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
963
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
964
+ <p>Retrieves the list of integer values stored inside the passed
965
+ <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
966
+ must have been initialized with
967
+ <code class="literal">CLUTTER_TYPE_SHADER_INT</code>.</p>
968
+ <div class="refsect3">
969
+ <a name="id-1.10.17.9.21.5"></a><h4>Parameters</h4>
970
+ <div class="informaltable"><table width="100%" border="0">
814
971
  <colgroup>
815
- <col align="left" valign="top">
816
- <col>
972
+ <col width="150px" class="parameters_name">
973
+ <col class="parameters_description">
974
+ <col width="200px" class="parameters_annotations">
817
975
  </colgroup>
818
976
  <tbody>
819
977
  <tr>
820
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
821
- <td>a <span class="type">GValue</span>
822
- </td>
978
+ <td class="parameter_name"><p>value</p></td>
979
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
980
+ <td class="parameter_annotations"> </td>
823
981
  </tr>
824
982
  <tr>
825
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
826
- <td>return location for the number of returned integer
827
- values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
828
- </td>
829
- </tr>
830
- <tr>
831
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
832
- <td>the pointer to a list of
833
- integer values. The returned value is owned by the <span class="type">GValue</span> and
834
- should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span>
835
- </td>
983
+ <td class="parameter_name"><p>length</p></td>
984
+ <td class="parameter_description"><p> return location for the number of returned integer
985
+ values, or <code class="literal">NULL</code>. </p></td>
986
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
836
987
  </tr>
837
988
  </tbody>
838
989
  </table></div>
990
+ </div>
991
+ <div class="refsect3">
992
+ <a name="id-1.10.17.9.21.6"></a><h4>Returns</h4>
993
+ <p> the pointer to a list of
994
+ integer values. The returned value is owned by the <span class="type">GValue</span> and
995
+ should never be modified or freed. </p>
996
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length]</span></p>
997
+ </div>
839
998
  <p class="since">Since 0.8</p>
840
999
  </div>
841
1000
  <hr>
@@ -843,152 +1002,228 @@ should never be modified or freed. <span class="annotation">[<acronym title="Par
843
1002
  <a name="CLUTTER-VALUE-HOLDS-SHADER-MATRIX:CAPS"></a><h3>CLUTTER_VALUE_HOLDS_SHADER_MATRIX()</h3>
844
1003
  <pre class="programlisting">#define CLUTTER_VALUE_HOLDS_SHADER_MATRIX(x) (G_VALUE_HOLDS ((x), CLUTTER_TYPE_SHADER_MATRIX))
845
1004
  </pre>
846
- <p>
847
- Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em> holds a <span class="type">ClutterShaderMatrix</span>.
848
- </p>
849
- <div class="variablelist"><table border="0" class="variablelist">
1005
+ <p>Evaluates to <code class="literal">TRUE</code> if <em class="parameter"><code>x</code></em>
1006
+ holds a <span class="type">ClutterShaderMatrix</span>.</p>
1007
+ <div class="refsect3">
1008
+ <a name="id-1.10.17.9.22.5"></a><h4>Parameters</h4>
1009
+ <div class="informaltable"><table width="100%" border="0">
850
1010
  <colgroup>
851
- <col align="left" valign="top">
852
- <col>
1011
+ <col width="150px" class="parameters_name">
1012
+ <col class="parameters_description">
1013
+ <col width="200px" class="parameters_annotations">
853
1014
  </colgroup>
854
1015
  <tbody><tr>
855
- <td><p><span class="term"><em class="parameter"><code>x</code></em> :</span></p></td>
856
- <td>a <span class="type">GValue</span>
857
- </td>
1016
+ <td class="parameter_name"><p>x</p></td>
1017
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1018
+ <td class="parameter_annotations"> </td>
858
1019
  </tr></tbody>
859
1020
  </table></div>
1021
+ </div>
860
1022
  <p class="since">Since 1.0</p>
861
1023
  </div>
862
1024
  <hr>
863
1025
  <div class="refsect2">
864
- <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
865
- <pre class="programlisting"><span class="returnvalue">void</span> clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
866
- <em class="parameter"><code><span class="type">gint</span> size</code></em>,
867
- <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
868
- <p>
869
- Sets <em class="parameter"><code>matrix</code></em> as the contents of <em class="parameter"><code>value</code></em>. The passed <span class="type">GValue</span>
870
- must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
871
- </p>
872
- <div class="variablelist"><table border="0" class="variablelist">
1026
+ <a name="clutter-value-set-shader-matrix"></a><h3>clutter_value_set_shader_matrix ()</h3>
1027
+ <pre class="programlisting"><span class="returnvalue">void</span>
1028
+ clutter_value_set_shader_matrix (<em class="parameter"><code><span class="type">GValue</span> *value</code></em>,
1029
+ <em class="parameter"><code><span class="type">gint</span> size</code></em>,
1030
+ <em class="parameter"><code>const <span class="type">gfloat</span> *matrix</code></em>);</pre>
1031
+ <p>Sets <em class="parameter"><code>matrix</code></em>
1032
+ as the contents of <em class="parameter"><code>value</code></em>
1033
+ . The passed <span class="type">GValue</span>
1034
+ must have been initialized using <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1035
+ <div class="refsect3">
1036
+ <a name="id-1.10.17.9.23.5"></a><h4>Parameters</h4>
1037
+ <div class="informaltable"><table width="100%" border="0">
873
1038
  <colgroup>
874
- <col align="left" valign="top">
875
- <col>
1039
+ <col width="150px" class="parameters_name">
1040
+ <col class="parameters_description">
1041
+ <col width="200px" class="parameters_annotations">
876
1042
  </colgroup>
877
1043
  <tbody>
878
1044
  <tr>
879
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
880
- <td>a <span class="type">GValue</span>
881
- </td>
1045
+ <td class="parameter_name"><p>value</p></td>
1046
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1047
+ <td class="parameter_annotations"> </td>
882
1048
  </tr>
883
1049
  <tr>
884
- <td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
885
- <td>number of floating point values in <em class="parameter"><code>floats</code></em>
886
- </td>
1050
+ <td class="parameter_name"><p>size</p></td>
1051
+ <td class="parameter_description"><p>number of floating point values in <em class="parameter"><code>floats</code></em>
1052
+ </p></td>
1053
+ <td class="parameter_annotations"> </td>
887
1054
  </tr>
888
1055
  <tr>
889
- <td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
890
- <td>a matrix of floating point values. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span>
891
- </td>
1056
+ <td class="parameter_name"><p>matrix</p></td>
1057
+ <td class="parameter_description"><p> a matrix of floating point values. </p></td>
1058
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=size]</span></td>
892
1059
  </tr>
893
1060
  </tbody>
894
1061
  </table></div>
1062
+ </div>
895
1063
  <p class="since">Since 0.8</p>
896
1064
  </div>
897
1065
  <hr>
898
1066
  <div class="refsect2">
899
- <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
900
- <pre class="programlisting">const <span class="returnvalue">gfloat</span> * clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
901
- <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
902
- <p>
903
- Retrieves a matrix of floating point values stored inside
904
- the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em> must have been initialized with
905
- <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.
906
- </p>
907
- <div class="variablelist"><table border="0" class="variablelist">
1067
+ <a name="clutter-value-get-shader-matrix"></a><h3>clutter_value_get_shader_matrix ()</h3>
1068
+ <pre class="programlisting">const <span class="returnvalue">gfloat</span> *
1069
+ clutter_value_get_shader_matrix (<em class="parameter"><code>const <span class="type">GValue</span> *value</code></em>,
1070
+ <em class="parameter"><code><span class="type">gsize</span> *length</code></em>);</pre>
1071
+ <p>Retrieves a matrix of floating point values stored inside
1072
+ the passed <span class="type">GValue</span>. <em class="parameter"><code>value</code></em>
1073
+ must have been initialized with
1074
+ <code class="literal">CLUTTER_TYPE_SHADER_MATRIX</code>.</p>
1075
+ <div class="refsect3">
1076
+ <a name="id-1.10.17.9.24.5"></a><h4>Parameters</h4>
1077
+ <div class="informaltable"><table width="100%" border="0">
908
1078
  <colgroup>
909
- <col align="left" valign="top">
910
- <col>
1079
+ <col width="150px" class="parameters_name">
1080
+ <col class="parameters_description">
1081
+ <col width="200px" class="parameters_annotations">
911
1082
  </colgroup>
912
1083
  <tbody>
913
1084
  <tr>
914
- <td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
915
- <td>a <span class="type">GValue</span>
1085
+ <td class="parameter_name"><p>value</p></td>
1086
+ <td class="parameter_description"><p>a <span class="type">GValue</span></p></td>
1087
+ <td class="parameter_annotations"> </td>
1088
+ </tr>
1089
+ <tr>
1090
+ <td class="parameter_name"><p>length</p></td>
1091
+ <td class="parameter_description"><p> return location for the number of returned floating
1092
+ point values, or <code class="literal">NULL</code>. </p></td>
1093
+ <td class="parameter_annotations"><span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span></td>
1094
+ </tr>
1095
+ </tbody>
1096
+ </table></div>
1097
+ </div>
1098
+ <div class="refsect3">
1099
+ <a name="id-1.10.17.9.24.6"></a><h4>Returns</h4>
1100
+ <p> the pointer to a matrix
1101
+ of floating point values. The returned value is owned by the <span class="type">GValue</span> and
1102
+ should never be modified or freed. </p>
1103
+ <p><span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span></p>
1104
+ </div>
1105
+ <p class="since">Since 0.8</p>
1106
+ </div>
1107
+ </div>
1108
+ <div class="refsect1">
1109
+ <a name="clutter-Shaders.other_details"></a><h2>Types and Values</h2>
1110
+ <div class="refsect2">
1111
+ <a name="ClutterShaderError"></a><h3>enum ClutterShaderError</h3>
1112
+ <div class="warning"><p><code class="literal">ClutterShaderError</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p></div>
1113
+ <p><a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> error enumeration</p>
1114
+ <div class="refsect3">
1115
+ <a name="id-1.10.17.10.2.6"></a><h4>Members</h4>
1116
+ <div class="informaltable"><table width="100%" border="0">
1117
+ <colgroup>
1118
+ <col width="300px" class="enum_members_name">
1119
+ <col class="enum_members_description">
1120
+ <col width="200px" class="enum_members_annotations">
1121
+ </colgroup>
1122
+ <tbody>
1123
+ <tr>
1124
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-ASM:CAPS"></a>CLUTTER_SHADER_ERROR_NO_ASM</p></td>
1125
+ <td class="enum_member_description">
1126
+ <p>No ASM shaders support</p>
916
1127
  </td>
1128
+ <td class="enum_member_annotations"> </td>
917
1129
  </tr>
918
1130
  <tr>
919
- <td><p><span class="term"><em class="parameter"><code>length</code></em> :</span></p></td>
920
- <td>return location for the number of returned floating
921
- point values, or <code class="literal">NULL</code>. <span class="annotation">[<acronym title="Parameter for returning results. Default is transfer full."><span class="acronym">out</span></acronym>]</span>
1131
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-NO-GLSL:CAPS"></a>CLUTTER_SHADER_ERROR_NO_GLSL</p></td>
1132
+ <td class="enum_member_description">
1133
+ <p>No GLSL shaders support</p>
922
1134
  </td>
1135
+ <td class="enum_member_annotations"> </td>
923
1136
  </tr>
924
1137
  <tr>
925
- <td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
926
- <td>the pointer to a matrix
927
- of floating point values. The returned value is owned by the <span class="type">GValue</span> and
928
- should never be modified or freed. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=length][<acronym title="Don't free data after the code is done."><span class="acronym">transfer none</span></acronym>]</span>
1138
+ <td class="enum_member_name"><p><a name="CLUTTER-SHADER-ERROR-COMPILE:CAPS"></a>CLUTTER_SHADER_ERROR_COMPILE</p></td>
1139
+ <td class="enum_member_description">
1140
+ <p>Compilation error</p>
929
1141
  </td>
1142
+ <td class="enum_member_annotations"> </td>
930
1143
  </tr>
931
1144
  </tbody>
932
1145
  </table></div>
933
- <p class="since">Since 0.8</p>
1146
+ </div>
1147
+ <p class="since">Since 0.6</p>
1148
+ </div>
1149
+ <hr>
1150
+ <div class="refsect2">
1151
+ <a name="ClutterShader-struct"></a><h3>ClutterShader</h3>
1152
+ <pre class="programlisting">typedef struct _ClutterShader ClutterShader;</pre>
1153
+ <div class="warning">
1154
+ <p><code class="literal">ClutterShader</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1155
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead</p>
1156
+ </div>
1157
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShader"><span class="type">ClutterShader</span></a> structure contains only private data
1158
+ and should be accessed using the provided API</p>
1159
+ <p class="since">Since 0.6</p>
1160
+ </div>
1161
+ <hr>
1162
+ <div class="refsect2">
1163
+ <a name="ClutterShaderClass"></a><h3>struct ClutterShaderClass</h3>
1164
+ <pre class="programlisting">struct ClutterShaderClass {
1165
+ };
1166
+ </pre>
1167
+ <div class="warning">
1168
+ <p><code class="literal">ClutterShaderClass</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1169
+ <p>Use <a class="link" href="ClutterShaderEffect.html#ClutterShaderEffectClass" title="struct ClutterShaderEffectClass"><span class="type">ClutterShaderEffectClass</span></a> instead</p>
1170
+ </div>
1171
+ <p>The <a class="link" href="clutter-Shaders.html#ClutterShaderClass" title="struct ClutterShaderClass"><span class="type">ClutterShaderClass</span></a> structure contains only private data</p>
1172
+ <p class="since">Since 0.6</p>
934
1173
  </div>
935
1174
  </div>
936
1175
  <div class="refsect1">
937
1176
  <a name="clutter-Shaders.property-details"></a><h2>Property Details</h2>
938
1177
  <div class="refsect2">
939
- <a name="ClutterShader--compiled"></a><h3>The <code class="literal">"compiled"</code> property</h3>
940
- <pre class="programlisting"> "compiled" <span class="type">gboolean</span> : Read</pre>
1178
+ <a name="ClutterShader--compiled"></a><h3>The <code class="literal">“compiled”</code> property</h3>
1179
+ <pre class="programlisting"> compiled <span class="type">gboolean</span></pre>
1180
+ <p>Whether the shader is compiled and linked, ready for use
1181
+ in the GL context.</p>
941
1182
  <div class="warning">
942
- <h3 class="title">Warning</h3>
943
- <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1183
+ <p><code class="literal">ClutterShader:compiled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1184
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
944
1185
  </div>
945
- <p>
946
- Whether the shader is compiled and linked, ready for use
947
- in the GL context.
948
- </p>
1186
+ <p>Flags: Read</p>
949
1187
  <p>Default value: FALSE</p>
950
1188
  <p class="since">Since 0.8</p>
951
1189
  </div>
952
1190
  <hr>
953
1191
  <div class="refsect2">
954
- <a name="ClutterShader--enabled"></a><h3>The <code class="literal">"enabled"</code> property</h3>
955
- <pre class="programlisting"> "enabled" <span class="type">gboolean</span> : Read / Write</pre>
1192
+ <a name="ClutterShader--enabled"></a><h3>The <code class="literal">“enabled”</code> property</h3>
1193
+ <pre class="programlisting"> enabled <span class="type">gboolean</span></pre>
1194
+ <p>Whether the shader is currently used in the GL rendering pipeline.</p>
956
1195
  <div class="warning">
957
- <h3 class="title">Warning</h3>
958
- <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1196
+ <p><code class="literal">ClutterShader:enabled</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1197
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
959
1198
  </div>
960
- <p>
961
- Whether the shader is currently used in the GL rendering pipeline.
962
- </p>
1199
+ <p>Flags: Read / Write</p>
963
1200
  <p>Default value: FALSE</p>
964
1201
  <p class="since">Since 0.6</p>
965
1202
  </div>
966
1203
  <hr>
967
1204
  <div class="refsect2">
968
- <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">"fragment-source"</code> property</h3>
969
- <pre class="programlisting"> "fragment-source" <span class="type">gchar</span>* : Read / Write</pre>
1205
+ <a name="ClutterShader--fragment-source"></a><h3>The <code class="literal">“fragment-source”</code> property</h3>
1206
+ <pre class="programlisting"> fragment-source <span class="type">gchar</span> *</pre>
1207
+ <p>GLSL source code for the fragment shader part of the shader program.</p>
970
1208
  <div class="warning">
971
- <h3 class="title">Warning</h3>
972
- <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1209
+ <p><code class="literal">ClutterShader:fragment-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1210
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
973
1211
  </div>
974
- <p>
975
- GLSL source code for the fragment shader part of the shader program.
976
- </p>
1212
+ <p>Flags: Read / Write</p>
977
1213
  <p>Default value: NULL</p>
978
1214
  <p class="since">Since 0.6</p>
979
1215
  </div>
980
1216
  <hr>
981
1217
  <div class="refsect2">
982
- <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">"vertex-source"</code> property</h3>
983
- <pre class="programlisting"> "vertex-source" <span class="type">gchar</span>* : Read / Write</pre>
1218
+ <a name="ClutterShader--vertex-source"></a><h3>The <code class="literal">“vertex-source”</code> property</h3>
1219
+ <pre class="programlisting"> vertex-source <span class="type">gchar</span> *</pre>
1220
+ <p>GLSL source code for the vertex shader part of the shader
1221
+ program, if any</p>
984
1222
  <div class="warning">
985
- <h3 class="title">Warning</h3>
986
- <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code. Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
1223
+ <p><code class="literal">ClutterShader:vertex-source</code> has been deprecated since version 1.8 and should not be used in newly-written code.</p>
1224
+ <p>Use <a class="link" href="ClutterShaderEffect.html" title="ClutterShaderEffect"><span class="type">ClutterShaderEffect</span></a> instead.</p>
987
1225
  </div>
988
- <p>
989
- GLSL source code for the vertex shader part of the shader
990
- program, if any
991
- </p>
1226
+ <p>Flags: Read / Write</p>
992
1227
  <p>Default value: NULL</p>
993
1228
  <p class="since">Since 0.6</p>
994
1229
  </div>
@@ -996,6 +1231,6 @@ program, if any
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1231
  </div>
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  <div class="footer">
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  <hr>
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- Generated by GTK-Doc V1.19.1</div>
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+ Generated by GTK-Doc V1.20.1</div>
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  </body>
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  </html>