clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32
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- checksums.yaml +4 -4
- data/Rakefile +14 -5
- data/lib/clutter.rb +1 -2
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
- data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
- data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
- data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
- data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
- data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
- data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
- data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
- data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
- data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
- data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
- data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
- data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
- data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
- data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
- data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
- data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
- data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
- data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
- data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
- data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
- data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
- data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
- data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
- data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
- data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
- data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
- data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
- data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
- data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
- data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
- data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
- data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
- data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
- data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
- data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
- data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
- data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
- data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
- data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
- data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
- data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
- data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
- data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
- data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
- data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
- data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
- data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
- data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
- data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
- data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
- data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
- data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
- data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
- data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
- data/vendor/local/include/cogl/cogl/cogl.h +61 -22
- data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
- data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
- data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
- data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
- data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
- data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
- data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
- data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
- data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
- data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
- data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
- data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
- data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
- data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
- data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
- data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
- data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
- data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
- data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
- data/vendor/local/lib/libclutter-1.0.la +4 -4
- data/vendor/local/lib/libcogl-pango.dll.a +0 -0
- data/vendor/local/lib/libcogl-pango.la +5 -5
- data/vendor/local/lib/libcogl-path.dll.a +0 -0
- data/vendor/local/lib/libcogl-path.la +41 -0
- data/vendor/local/lib/libcogl.dll.a +0 -0
- data/vendor/local/lib/libcogl.la +5 -5
- data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
- data/vendor/local/lib/libjson-glib-1.0.la +3 -3
- data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
- data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
- data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
- data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
- data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
- data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
- data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
- data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
- data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
- data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
- data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
- data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
- data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
- data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
- data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
- data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
- data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
- data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
- data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
- data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
- data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
- data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
- data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
- data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
- data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
- data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callyobjecthierarchy.html +16 -16
- data/vendor/local/share/gtk-doc/html/cally/callyobjectindex.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/callyobjects.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ch01.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ch02.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/clutter-overview.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/index.html +3 -3
- data/vendor/local/share/gtk-doc/html/cally/index.sgml +47 -29
- data/vendor/local/share/gtk-doc/html/cally/ix01.html +27 -29
- data/vendor/local/share/gtk-doc/html/cally/ix02.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/ix03.html +25 -27
- data/vendor/local/share/gtk-doc/html/cally/ix04.html +6 -6
- data/vendor/local/share/gtk-doc/html/cally/license.html +4 -4
- data/vendor/local/share/gtk-doc/html/cally/style.css +260 -105
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAction.html +47 -45
- data/vendor/local/share/gtk-doc/html/clutter/ClutterActor.html +11634 -9660
- data/vendor/local/share/gtk-doc/html/clutter/ClutterActorMeta.html +283 -206
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAlignConstraint.html +335 -242
- data/vendor/local/share/gtk-doc/html/clutter/ClutterAlpha.html +595 -523
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- metadata +66 -27
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SHADER_H__
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#define __COGL_SHADER_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-shaders
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* @short_description: Fuctions for accessing the programmable GL pipeline
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*
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* Cogl allows accessing the GL programmable pipeline in order to create
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* vertex and fragment shaders.
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*
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* The shader source code can either be GLSL or ARBfp. If the source
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* code is ARBfp, it must begin with the string “!!ARBfp1.0”. The
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* application should check for the %COGL_FEATURE_SHADERS_GLSL or
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* %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
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*
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* When using GLSL Cogl provides replacement names for most of the
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* builtin varyings and uniforms. It is recommended to use these names
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* wherever possible to increase portability between OpenGL 2.0 and
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* GLES 2.0. GLES 2.0 does not have most of the builtins under their
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* original names so they will only work with the Cogl names.
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*
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* For use in all GLSL shaders, the Cogl builtins are as follows:
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*
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* <tip>
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* <glosslist>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_modelview_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The current modelview matrix. This is equivalent to
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* #gl_ModelViewMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_projection_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The current projection matrix. This is equivalent to
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* #gl_ProjectionMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_modelview_projection_matrix</emphasis></glossterm>
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* <glossdef><para>
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* The combined modelview and projection matrix. A vertex shader
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* would typically use this to transform the incoming vertex
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* position. The separate modelview and projection matrices are
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* usually only needed for lighting calculations. This is
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* equivalent to #gl_ModelViewProjectionMatrix.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>uniform mat4
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* <emphasis>cogl_texture_matrix</emphasis>[]</glossterm>
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* <glossdef><para>
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* An array of matrices for transforming the texture
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* coordinates. This is equivalent to #gl_TextureMatrix.
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* </para></glossdef>
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* </glossentry>
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* </glosslist>
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* </tip>
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*
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* In a vertex shader, the following are also available:
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*
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* <tip>
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* <glosslist>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_position_in</emphasis></glossterm>
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* <glossdef><para>
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* The incoming vertex position. This is equivalent to #gl_Vertex.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_color_in</emphasis></glossterm>
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* <glossdef><para>
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* The incoming vertex color. This is equivalent to #gl_Color.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_tex_coord_in</emphasis></glossterm>
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* <glossdef><para>
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* The texture coordinate for the first texture unit. This is
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* equivalent to #gl_MultiTexCoord0.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec4
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* <emphasis>cogl_tex_coord0_in</emphasis></glossterm>
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* <glossdef><para>
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* The texture coordinate for the first texture unit. This is
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* equivalent to #gl_MultiTexCoord0. There is also
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* #cogl_tex_coord1_in and so on.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>attribute vec3
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* <emphasis>cogl_normal_in</emphasis></glossterm>
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* <glossdef><para>
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* The normal of the vertex. This is equivalent to #gl_Normal.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>vec4
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* <emphasis>cogl_position_out</emphasis></glossterm>
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* <glossdef><para>
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* The calculated position of the vertex. This must be written to
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* in all vertex shaders. This is equivalent to #gl_Position.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>float
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* <emphasis>cogl_point_size_out</emphasis></glossterm>
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* <glossdef><para>
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* The calculated size of a point. This is equivalent to #gl_PointSize.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>varying vec4
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* <emphasis>cogl_color_out</emphasis></glossterm>
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* <glossdef><para>
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* The calculated color of a vertex. This is equivalent to #gl_FrontColor.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>varying vec4
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* <emphasis>cogl_tex_coord_out</emphasis>[]</glossterm>
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* <glossdef><para>
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* An array of calculated texture coordinates for a vertex. This is
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* equivalent to #gl_TexCoord.
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* </para></glossdef>
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* </glossentry>
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* </glosslist>
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* </tip>
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*
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* In a fragment shader, the following are also available:
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*
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* <tip>
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* <glosslist>
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* <glossentry>
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* <glossterm>varying vec4 <emphasis>cogl_color_in</emphasis></glossterm>
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* <glossdef><para>
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* The calculated color of a vertex. This is equivalent to #gl_FrontColor.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>varying vec4
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* <emphasis>cogl_tex_coord_in</emphasis>[]</glossterm>
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* <glossdef><para>
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* An array of calculated texture coordinates for a vertex. This is
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* equivalent to #gl_TexCoord.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>vec4 <emphasis>cogl_color_out</emphasis></glossterm>
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* <glossdef><para>
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* The final calculated color of the fragment. All fragment shaders
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* must write to this variable. This is equivalent to
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* #gl_FrontColor.
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* </para></glossdef>
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* </glossentry>
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* <glossentry>
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* <glossterm>float <emphasis>cogl_depth_out</emphasis></glossterm>
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* <glossdef><para>
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* An optional output variable specifying the depth value to use
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* for this fragment. This is equivalent to #gl_FragDepth.
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210
|
+
* </para></glossdef>
|
211
|
+
* </glossentry>
|
212
|
+
* <glossentry>
|
213
|
+
* <glossterm>bool <emphasis>cogl_front_facing</emphasis></glossterm>
|
214
|
+
* <glossdef><para>
|
215
|
+
* A readonly variable that will be true if the current primitive
|
216
|
+
* is front facing. This can be used to implement two-sided
|
217
|
+
* coloring algorithms. This is equivalent to #gl_FrontFacing.
|
218
|
+
* </para></glossdef>
|
219
|
+
* </glossentry>
|
220
|
+
* </glosslist>
|
221
|
+
* </tip>
|
222
|
+
*
|
223
|
+
* It's worth nothing that this API isn't what Cogl would like to have
|
224
|
+
* in the long term and it may be removed in Cogl 2.0. The
|
225
|
+
* experimental #CoglShader API is the proposed replacement.
|
226
|
+
*/
|
227
|
+
|
228
|
+
/**
|
229
|
+
* CoglShaderType:
|
230
|
+
* @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
|
231
|
+
* @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
|
232
|
+
*
|
233
|
+
* Types of shaders
|
234
|
+
*
|
235
|
+
* Since: 1.0
|
236
|
+
*/
|
237
|
+
typedef enum {
|
238
|
+
COGL_SHADER_TYPE_VERTEX,
|
239
|
+
COGL_SHADER_TYPE_FRAGMENT
|
240
|
+
} CoglShaderType;
|
241
|
+
|
242
|
+
/**
|
243
|
+
* cogl_create_shader:
|
244
|
+
* @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
|
245
|
+
*
|
246
|
+
* Create a new shader handle, use cogl_shader_source() to set the
|
247
|
+
* source code to be used on it.
|
248
|
+
*
|
249
|
+
* Returns: a new shader handle.
|
250
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
251
|
+
*/
|
252
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
253
|
+
CoglHandle
|
254
|
+
cogl_create_shader (CoglShaderType shader_type);
|
255
|
+
|
256
|
+
/**
|
257
|
+
* cogl_shader_ref:
|
258
|
+
* @handle: A #CoglHandle to a shader.
|
259
|
+
*
|
260
|
+
* Add an extra reference to a shader.
|
261
|
+
*
|
262
|
+
* Returns: @handle
|
263
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
264
|
+
*/
|
265
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
266
|
+
CoglHandle
|
267
|
+
cogl_shader_ref (CoglHandle handle);
|
268
|
+
|
269
|
+
/**
|
270
|
+
* cogl_shader_unref:
|
271
|
+
* @handle: A #CoglHandle to a shader.
|
272
|
+
*
|
273
|
+
* Removes a reference to a shader. If it was the last reference the
|
274
|
+
* shader object will be destroyed.
|
275
|
+
*
|
276
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
277
|
+
*/
|
278
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
279
|
+
void
|
280
|
+
cogl_shader_unref (CoglHandle handle);
|
281
|
+
|
282
|
+
/**
|
283
|
+
* cogl_is_shader:
|
284
|
+
* @handle: A CoglHandle
|
285
|
+
*
|
286
|
+
* Gets whether the given handle references an existing shader object.
|
287
|
+
*
|
288
|
+
* Returns: %TRUE if the handle references a shader,
|
289
|
+
* %FALSE otherwise
|
290
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
291
|
+
*/
|
292
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
293
|
+
CoglBool
|
294
|
+
cogl_is_shader (CoglHandle handle);
|
295
|
+
|
296
|
+
/**
|
297
|
+
* cogl_shader_source:
|
298
|
+
* @shader: #CoglHandle for a shader.
|
299
|
+
* @source: Shader source.
|
300
|
+
*
|
301
|
+
* Replaces the current source associated with a shader with a new
|
302
|
+
* one.
|
303
|
+
*
|
304
|
+
* Please see <link
|
305
|
+
* linkend="cogl-Shaders-and-Programmable-Pipeline.description">above</link>
|
306
|
+
* for a description of the recommended format for the shader code.
|
307
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
308
|
+
*/
|
309
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
310
|
+
void
|
311
|
+
cogl_shader_source (CoglHandle shader,
|
312
|
+
const char *source);
|
313
|
+
|
314
|
+
/**
|
315
|
+
* cogl_shader_compile:
|
316
|
+
* @handle: #CoglHandle for a shader.
|
317
|
+
*
|
318
|
+
* Compiles the shader, no return value, but the shader is now ready
|
319
|
+
* for linking into a program. Note that calling this function is
|
320
|
+
* optional. If it is not called then the shader will be automatically
|
321
|
+
* compiled when it is linked.
|
322
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
323
|
+
*/
|
324
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
325
|
+
void
|
326
|
+
cogl_shader_compile (CoglHandle handle);
|
327
|
+
|
328
|
+
/**
|
329
|
+
* cogl_shader_get_info_log:
|
330
|
+
* @handle: #CoglHandle for a shader.
|
331
|
+
*
|
332
|
+
* Retrieves the information log for a coglobject, can be used in conjunction
|
333
|
+
* with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
|
334
|
+
* messages that caused a shader to not compile correctly, mainly useful for
|
335
|
+
* debugging purposes.
|
336
|
+
*
|
337
|
+
* Return value: a newly allocated string containing the info log. Use
|
338
|
+
* g_free() to free it
|
339
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
340
|
+
*/
|
341
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
342
|
+
char *
|
343
|
+
cogl_shader_get_info_log (CoglHandle handle);
|
344
|
+
|
345
|
+
/**
|
346
|
+
* cogl_shader_get_type:
|
347
|
+
* @handle: #CoglHandle for a shader.
|
348
|
+
*
|
349
|
+
* Retrieves the type of a shader #CoglHandle
|
350
|
+
*
|
351
|
+
* Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
|
352
|
+
* or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
|
353
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
354
|
+
*/
|
355
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
356
|
+
CoglShaderType
|
357
|
+
cogl_shader_get_type (CoglHandle handle);
|
358
|
+
|
359
|
+
/**
|
360
|
+
* cogl_shader_is_compiled:
|
361
|
+
* @handle: #CoglHandle for a shader.
|
362
|
+
*
|
363
|
+
* Retrieves whether a shader #CoglHandle has been compiled
|
364
|
+
*
|
365
|
+
* Return value: %TRUE if the shader object has sucessfully be compiled
|
366
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
367
|
+
*/
|
368
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
369
|
+
CoglBool
|
370
|
+
cogl_shader_is_compiled (CoglHandle handle);
|
371
|
+
|
372
|
+
/**
|
373
|
+
* cogl_create_program:
|
374
|
+
*
|
375
|
+
* Create a new cogl program object that can be used to replace parts of the GL
|
376
|
+
* rendering pipeline with custom code.
|
377
|
+
*
|
378
|
+
* Returns: a new cogl program.
|
379
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
380
|
+
*/
|
381
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
382
|
+
CoglHandle
|
383
|
+
cogl_create_program (void);
|
384
|
+
|
385
|
+
/**
|
386
|
+
* cogl_program_ref:
|
387
|
+
* @handle: A #CoglHandle to a program.
|
388
|
+
*
|
389
|
+
* Add an extra reference to a program.
|
390
|
+
*
|
391
|
+
* Deprecated: 1.0: Please use cogl_object_ref() instead.
|
392
|
+
*
|
393
|
+
* Returns: @handle
|
394
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
395
|
+
*/
|
396
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
397
|
+
CoglHandle
|
398
|
+
cogl_program_ref (CoglHandle handle);
|
399
|
+
|
400
|
+
/**
|
401
|
+
* cogl_program_unref:
|
402
|
+
* @handle: A #CoglHandle to a program.
|
403
|
+
*
|
404
|
+
* Removes a reference to a program. If it was the last reference the
|
405
|
+
* program object will be destroyed.
|
406
|
+
*
|
407
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
408
|
+
*/
|
409
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
410
|
+
void
|
411
|
+
cogl_program_unref (CoglHandle handle);
|
412
|
+
|
413
|
+
/**
|
414
|
+
* cogl_is_program:
|
415
|
+
* @handle: A CoglHandle
|
416
|
+
*
|
417
|
+
* Gets whether the given handle references an existing program object.
|
418
|
+
*
|
419
|
+
* Returns: %TRUE if the handle references a program,
|
420
|
+
* %FALSE otherwise
|
421
|
+
*
|
422
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
423
|
+
*/
|
424
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
425
|
+
CoglBool
|
426
|
+
cogl_is_program (CoglHandle handle);
|
427
|
+
|
428
|
+
/**
|
429
|
+
* cogl_program_attach_shader:
|
430
|
+
* @program_handle: a #CoglHandle for a shdaer program.
|
431
|
+
* @shader_handle: a #CoglHandle for a vertex of fragment shader.
|
432
|
+
*
|
433
|
+
* Attaches a shader to a program object. A program can have multiple
|
434
|
+
* vertex or fragment shaders but only one of them may provide a
|
435
|
+
* main() function. It is allowed to use a program with only a vertex
|
436
|
+
* shader or only a fragment shader.
|
437
|
+
*
|
438
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
439
|
+
*/
|
440
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
441
|
+
void
|
442
|
+
cogl_program_attach_shader (CoglHandle program_handle,
|
443
|
+
CoglHandle shader_handle);
|
444
|
+
|
445
|
+
/**
|
446
|
+
* cogl_program_link:
|
447
|
+
* @handle: a #CoglHandle for a shader program.
|
448
|
+
*
|
449
|
+
* Links a program making it ready for use. Note that calling this
|
450
|
+
* function is optional. If it is not called the program will
|
451
|
+
* automatically be linked the first time it is used.
|
452
|
+
*
|
453
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
454
|
+
*/
|
455
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
456
|
+
void
|
457
|
+
cogl_program_link (CoglHandle handle);
|
458
|
+
|
459
|
+
/**
|
460
|
+
* cogl_program_use:
|
461
|
+
* @handle: a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.
|
462
|
+
*
|
463
|
+
* Activate a specific shader program replacing that part of the GL
|
464
|
+
* rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
|
465
|
+
* behavior of GL is reinstated.
|
466
|
+
*
|
467
|
+
* This function affects the global state of the current Cogl
|
468
|
+
* context. It is much more efficient to attach the shader to a
|
469
|
+
* specific material used for rendering instead by calling
|
470
|
+
* cogl_material_set_user_program().
|
471
|
+
*
|
472
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
473
|
+
*/
|
474
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
475
|
+
void
|
476
|
+
cogl_program_use (CoglHandle handle);
|
477
|
+
|
478
|
+
/**
|
479
|
+
* cogl_program_get_uniform_location:
|
480
|
+
* @handle: a #CoglHandle for a shader program.
|
481
|
+
* @uniform_name: the name of a uniform.
|
482
|
+
*
|
483
|
+
* Retrieve the location (offset) of a uniform variable in a shader program,
|
484
|
+
* a uniform is a variable that is constant for all vertices/fragments for a
|
485
|
+
* shader object and is possible to modify as an external parameter.
|
486
|
+
*
|
487
|
+
* Return value: the offset of a uniform in a specified program.
|
488
|
+
* This uniform can be set using cogl_program_uniform_1f() when the
|
489
|
+
* program is in use.
|
490
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
491
|
+
*/
|
492
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
493
|
+
int
|
494
|
+
cogl_program_get_uniform_location (CoglHandle handle,
|
495
|
+
const char *uniform_name);
|
496
|
+
|
497
|
+
/**
|
498
|
+
* cogl_program_set_uniform_1f:
|
499
|
+
* @program: A #CoglHandle for a linked program
|
500
|
+
* @uniform_location: the uniform location retrieved from
|
501
|
+
* cogl_program_get_uniform_location().
|
502
|
+
* @value: the new value of the uniform.
|
503
|
+
*
|
504
|
+
* Changes the value of a floating point uniform for the given linked
|
505
|
+
* @program.
|
506
|
+
*
|
507
|
+
* Since: 1.4
|
508
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
509
|
+
*/
|
510
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
511
|
+
void
|
512
|
+
cogl_program_set_uniform_1f (CoglHandle program,
|
513
|
+
int uniform_location,
|
514
|
+
float value);
|
515
|
+
|
516
|
+
/**
|
517
|
+
* cogl_program_set_uniform_1i:
|
518
|
+
* @program: A #CoglHandle for a linked program
|
519
|
+
* @uniform_location: the uniform location retrieved from
|
520
|
+
* cogl_program_get_uniform_location().
|
521
|
+
* @value: the new value of the uniform.
|
522
|
+
*
|
523
|
+
* Changes the value of an integer uniform for the given linked
|
524
|
+
* @program.
|
525
|
+
*
|
526
|
+
* Since: 1.4
|
527
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
528
|
+
*/
|
529
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
530
|
+
void
|
531
|
+
cogl_program_set_uniform_1i (CoglHandle program,
|
532
|
+
int uniform_location,
|
533
|
+
int value);
|
534
|
+
|
535
|
+
/**
|
536
|
+
* cogl_program_set_uniform_float:
|
537
|
+
* @program: A #CoglHandle for a linked program
|
538
|
+
* @uniform_location: the uniform location retrieved from
|
539
|
+
* cogl_program_get_uniform_location().
|
540
|
+
* @n_components: The number of components for the uniform. For
|
541
|
+
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
|
542
|
+
* @count: For uniform arrays this is the array length otherwise just
|
543
|
+
* pass 1
|
544
|
+
* @value: (array length=count): the new value of the uniform[s].
|
545
|
+
*
|
546
|
+
* Changes the value of a float vector uniform, or uniform array for
|
547
|
+
* the given linked @program.
|
548
|
+
*
|
549
|
+
* Since: 1.4
|
550
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
551
|
+
*/
|
552
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
553
|
+
void
|
554
|
+
cogl_program_set_uniform_float (CoglHandle program,
|
555
|
+
int uniform_location,
|
556
|
+
int n_components,
|
557
|
+
int count,
|
558
|
+
const float *value);
|
559
|
+
|
560
|
+
/**
|
561
|
+
* cogl_program_set_uniform_int:
|
562
|
+
* @program: A #CoglHandle for a linked program
|
563
|
+
* @uniform_location: the uniform location retrieved from
|
564
|
+
* cogl_program_get_uniform_location().
|
565
|
+
* @n_components: The number of components for the uniform. For
|
566
|
+
* example with glsl you'd use 3 for a vec3 or 4 for a vec4.
|
567
|
+
* @count: For uniform arrays this is the array length otherwise just
|
568
|
+
* pass 1
|
569
|
+
* @value: (array length=count): the new value of the uniform[s].
|
570
|
+
*
|
571
|
+
* Changes the value of a int vector uniform, or uniform array for
|
572
|
+
* the given linked @program.
|
573
|
+
*
|
574
|
+
* Since: 1.4
|
575
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
576
|
+
*/
|
577
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
578
|
+
void
|
579
|
+
cogl_program_set_uniform_int (CoglHandle program,
|
580
|
+
int uniform_location,
|
581
|
+
int n_components,
|
582
|
+
int count,
|
583
|
+
const int *value);
|
584
|
+
|
585
|
+
/**
|
586
|
+
* cogl_program_set_uniform_matrix:
|
587
|
+
* @program: A #CoglHandle for a linked program
|
588
|
+
* @uniform_location: the uniform location retrieved from
|
589
|
+
* cogl_program_get_uniform_location().
|
590
|
+
* @dimensions: The dimensions of the matrix. So for for example pass
|
591
|
+
* 2 for a 2x2 matrix or 3 for 3x3.
|
592
|
+
* @count: For uniform arrays this is the array length otherwise just
|
593
|
+
* pass 1
|
594
|
+
* @transpose: Whether to transpose the matrix when setting the uniform.
|
595
|
+
* @value: (array length=count): the new value of the uniform.
|
596
|
+
*
|
597
|
+
* Changes the value of a matrix uniform, or uniform array in the
|
598
|
+
* given linked @program.
|
599
|
+
*
|
600
|
+
* Since: 1.4
|
601
|
+
* Deprecated: 1.16: Use #CoglSnippet api instead
|
602
|
+
*/
|
603
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
604
|
+
void
|
605
|
+
cogl_program_set_uniform_matrix (CoglHandle program,
|
606
|
+
int uniform_location,
|
607
|
+
int dimensions,
|
608
|
+
int count,
|
609
|
+
CoglBool transpose,
|
610
|
+
const float *value);
|
611
|
+
|
612
|
+
/**
|
613
|
+
* cogl_program_uniform_1f:
|
614
|
+
* @uniform_no: the uniform to set.
|
615
|
+
* @value: the new value of the uniform.
|
616
|
+
*
|
617
|
+
* Changes the value of a floating point uniform in the currently
|
618
|
+
* used (see cogl_program_use()) shader program.
|
619
|
+
*
|
620
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
621
|
+
*/
|
622
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
623
|
+
void
|
624
|
+
cogl_program_uniform_1f (int uniform_no,
|
625
|
+
float value);
|
626
|
+
|
627
|
+
/**
|
628
|
+
* cogl_program_uniform_1i:
|
629
|
+
* @uniform_no: the uniform to set.
|
630
|
+
* @value: the new value of the uniform.
|
631
|
+
*
|
632
|
+
* Changes the value of an integer uniform in the currently
|
633
|
+
* used (see cogl_program_use()) shader program.
|
634
|
+
*
|
635
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
636
|
+
*/
|
637
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
638
|
+
void
|
639
|
+
cogl_program_uniform_1i (int uniform_no,
|
640
|
+
int value);
|
641
|
+
|
642
|
+
/**
|
643
|
+
* cogl_program_uniform_float:
|
644
|
+
* @uniform_no: the uniform to set.
|
645
|
+
* @size: Size of float vector.
|
646
|
+
* @count: Size of array of uniforms.
|
647
|
+
* @value: (array length=count): the new value of the uniform.
|
648
|
+
*
|
649
|
+
* Changes the value of a float vector uniform, or uniform array in the
|
650
|
+
* currently used (see cogl_program_use()) shader program.
|
651
|
+
*
|
652
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
653
|
+
*/
|
654
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
655
|
+
void
|
656
|
+
cogl_program_uniform_float (int uniform_no,
|
657
|
+
int size,
|
658
|
+
int count,
|
659
|
+
const float *value);
|
660
|
+
|
661
|
+
/**
|
662
|
+
* cogl_program_uniform_int:
|
663
|
+
* @uniform_no: the uniform to set.
|
664
|
+
* @size: Size of int vector.
|
665
|
+
* @count: Size of array of uniforms.
|
666
|
+
* @value: (array length=count): the new value of the uniform.
|
667
|
+
*
|
668
|
+
* Changes the value of a int vector uniform, or uniform array in the
|
669
|
+
* currently used (see cogl_program_use()) shader program.
|
670
|
+
*
|
671
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
672
|
+
*/
|
673
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
674
|
+
void
|
675
|
+
cogl_program_uniform_int (int uniform_no,
|
676
|
+
int size,
|
677
|
+
int count,
|
678
|
+
const int *value);
|
679
|
+
|
680
|
+
/**
|
681
|
+
* cogl_program_uniform_matrix:
|
682
|
+
* @uniform_no: the uniform to set.
|
683
|
+
* @size: Size of matrix.
|
684
|
+
* @count: Size of array of uniforms.
|
685
|
+
* @transpose: Whether to transpose the matrix when setting the uniform.
|
686
|
+
* @value: (array length=count): the new value of the uniform.
|
687
|
+
*
|
688
|
+
* Changes the value of a matrix uniform, or uniform array in the
|
689
|
+
* currently used (see cogl_program_use()) shader program. The @size
|
690
|
+
* parameter is used to determine the square size of the matrix.
|
691
|
+
*
|
692
|
+
* Deprecated: 1.16: Use #CoglSnippet api
|
693
|
+
*/
|
694
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
|
695
|
+
void
|
696
|
+
cogl_program_uniform_matrix (int uniform_no,
|
697
|
+
int size,
|
698
|
+
int count,
|
699
|
+
CoglBool transpose,
|
700
|
+
const float *value);
|
701
|
+
|
702
|
+
COGL_END_DECLS
|
703
|
+
|
704
|
+
#endif /* __COGL_SHADER_H__ */
|