clutter 2.2.0-x86-mingw32 → 2.2.1-x86-mingw32

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Files changed (631) hide show
  1. checksums.yaml +4 -4
  2. data/Rakefile +14 -5
  3. data/lib/clutter.rb +1 -2
  4. data/vendor/local/bin/json-glib-format.exe +0 -0
  5. data/vendor/local/bin/json-glib-validate.exe +0 -0
  6. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  7. data/vendor/local/bin/{libcogl-15.dll → libcogl-20.dll} +0 -0
  8. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  9. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  10. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  11. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +9 -4
  12. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +6 -4
  13. data/vendor/local/include/clutter-1.0/cally/cally-group.h +5 -3
  14. data/vendor/local/include/clutter-1.0/cally/cally-main.h +7 -2
  15. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +5 -3
  16. data/vendor/local/include/clutter-1.0/cally/cally-root.h +6 -4
  17. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +5 -3
  18. data/vendor/local/include/clutter-1.0/cally/cally-text.h +6 -4
  19. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +6 -4
  20. data/vendor/local/include/clutter-1.0/cally/cally-util.h +7 -3
  21. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +13 -5
  22. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +8 -2
  23. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +90 -1
  24. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +9 -1
  25. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +5 -0
  26. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +15 -9
  27. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +4 -2
  28. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +9 -1
  29. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +13 -0
  30. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +3 -1
  31. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +9 -0
  32. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +9 -1
  33. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +2 -0
  34. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +7 -2
  35. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +10 -8
  36. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +8 -2
  37. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +8 -4
  38. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +32 -7
  39. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +5 -1
  40. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +14 -2
  41. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +49 -37
  42. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +2 -2
  43. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +19 -13
  44. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +1 -0
  45. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +5 -1
  46. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +6 -2
  47. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +12 -2
  48. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +4 -2
  49. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +11 -1
  50. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +62 -55
  51. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +23 -0
  52. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +74 -8
  53. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +2 -0
  54. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +2 -0
  55. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +14 -0
  56. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +27 -2
  57. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +1 -0
  58. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +2 -2
  59. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +20 -0
  60. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +18 -0
  61. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +13 -0
  62. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +2 -0
  63. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +3 -0
  64. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +67 -33
  65. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +36 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +42 -1
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +4 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +9 -1
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +5 -5
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +2 -2
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +7 -1
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +26 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +2 -2
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +2 -2
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +16 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +5 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +2 -2
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +2 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +9 -2
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +10 -1
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +9 -1
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +5 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +35 -9
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +4 -2
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +2 -2
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +2 -2
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +67 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +2 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +25 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +2 -2
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +2 -2
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +60 -6
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +18 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +37 -20
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +2 -2
  97. data/vendor/local/include/clutter-1.0/clutter/clutter.h +2 -3
  98. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +1 -0
  99. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +3 -3
  100. data/vendor/local/include/clutter-1.0/clutter/{clutter-table-layout.h → deprecated/clutter-table-layout.h} +15 -0
  101. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +1 -1
  102. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +5 -0
  103. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +33 -14
  104. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +18 -14
  105. data/vendor/local/include/cogl/cogl-path/cogl-path.h +22 -12
  106. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +20 -13
  107. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +35 -13
  108. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +81 -53
  109. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +31 -11
  110. data/vendor/local/include/cogl/cogl/cogl-attribute.h +31 -11
  111. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  112. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +31 -11
  113. data/vendor/local/include/cogl/cogl/cogl-buffer.h +26 -13
  114. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +244 -15
  115. data/vendor/local/include/cogl/cogl/cogl-clutter.h +18 -13
  116. data/vendor/local/include/cogl/cogl/cogl-color.h +31 -11
  117. data/vendor/local/include/cogl/cogl/cogl-context.h +41 -14
  118. data/vendor/local/include/cogl/cogl/cogl-defines.h +20 -13
  119. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +18 -11
  120. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +20 -14
  121. data/vendor/local/include/cogl/cogl/cogl-display.h +33 -14
  122. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +9 -6
  123. data/vendor/local/include/cogl/cogl/cogl-error.h +20 -15
  124. data/vendor/local/include/cogl/cogl/cogl-euler.h +31 -13
  125. data/vendor/local/include/cogl/cogl/cogl-fence.h +20 -13
  126. data/vendor/local/include/cogl/cogl/cogl-fixed.h +20 -13
  127. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +31 -12
  128. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  129. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +70 -29
  130. data/vendor/local/include/cogl/cogl/cogl-gles2.h +64 -18
  131. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +18 -11
  132. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +31 -11
  133. data/vendor/local/include/cogl/cogl/cogl-indices.h +31 -11
  134. data/vendor/local/include/cogl/cogl/cogl-macros.h +33 -13
  135. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +20 -13
  136. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +37 -12
  137. data/vendor/local/include/cogl/cogl/cogl-matrix.h +34 -15
  138. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +25 -12
  139. data/vendor/local/include/cogl/cogl/cogl-object.h +40 -12
  140. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +31 -11
  141. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +31 -12
  142. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +63 -12
  143. data/vendor/local/include/cogl/cogl/cogl-output.h +31 -12
  144. data/vendor/local/include/cogl/cogl/cogl-pango.h +18 -11
  145. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +20 -13
  146. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +20 -13
  147. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +31 -11
  148. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +31 -11
  149. data/vendor/local/include/cogl/cogl/cogl-poll.h +20 -14
  150. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +25 -12
  151. data/vendor/local/include/cogl/cogl/cogl-primitive.h +32 -13
  152. data/vendor/local/include/cogl/cogl/cogl-primitives.h +20 -13
  153. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +34 -15
  154. data/vendor/local/include/cogl/cogl/cogl-renderer.h +33 -15
  155. data/vendor/local/include/cogl/cogl/cogl-shader.h +20 -13
  156. data/vendor/local/include/cogl/cogl/cogl-snippet.h +27 -12
  157. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +29 -15
  158. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +33 -13
  159. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +29 -24
  160. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +54 -49
  161. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +81 -65
  162. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +71 -54
  163. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  164. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +61 -48
  165. data/vendor/local/include/cogl/cogl/cogl-texture.h +157 -241
  166. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  167. data/vendor/local/include/cogl/cogl/cogl-types.h +23 -11
  168. data/vendor/local/include/cogl/cogl/cogl-vector.h +20 -15
  169. data/vendor/local/include/cogl/cogl/cogl-version.h +28 -12
  170. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +20 -13
  171. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +18 -13
  172. data/vendor/local/include/cogl/cogl/cogl.h +61 -22
  173. data/vendor/local/include/cogl/cogl/cogl1-context.h +20 -434
  174. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +18 -12
  175. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
  176. data/vendor/local/include/cogl/cogl/deprecated/cogl-clip-state.h +266 -0
  177. data/vendor/local/include/cogl/cogl/deprecated/cogl-clutter.h +54 -0
  178. data/vendor/local/include/cogl/cogl/deprecated/cogl-fixed.h +811 -0
  179. data/vendor/local/include/cogl/cogl/deprecated/cogl-framebuffer-deprecated.h +264 -0
  180. data/vendor/local/include/cogl/cogl/deprecated/cogl-material-compat.h +1391 -0
  181. data/vendor/local/include/cogl/cogl/deprecated/cogl-shader.h +704 -0
  182. data/vendor/local/include/cogl/cogl/deprecated/cogl-texture-deprecated.h +105 -0
  183. data/vendor/local/include/cogl/cogl/deprecated/cogl-type-casts.h +53 -0
  184. data/vendor/local/include/cogl/cogl/deprecated/cogl-vertex-buffer.h +451 -0
  185. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-core-functions.h +18 -11
  186. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-gles2-functions.h +18 -11
  187. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-glsl-functions.h +18 -11
  188. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles-core-functions.h +18 -11
  189. data/vendor/local/include/cogl/cogl/gl-prototypes/cogl-in-gles2-core-functions.h +18 -11
  190. data/vendor/local/include/json-glib-1.0/json-glib/json-builder.h +21 -7
  191. data/vendor/local/include/json-glib-1.0/json-glib/json-enum-types.h +8 -3
  192. data/vendor/local/include/json-glib-1.0/json-glib/json-generator.h +16 -3
  193. data/vendor/local/include/json-glib-1.0/json-glib/json-glib.h +1 -0
  194. data/vendor/local/include/json-glib-1.0/json-glib/json-gobject.h +23 -5
  195. data/vendor/local/include/json-glib-1.0/json-glib/json-gvariant.h +9 -2
  196. data/vendor/local/include/json-glib-1.0/json-glib/json-parser.h +17 -4
  197. data/vendor/local/include/json-glib-1.0/json-glib/json-path.h +13 -8
  198. data/vendor/local/include/json-glib-1.0/json-glib/json-reader.h +28 -7
  199. data/vendor/local/include/json-glib-1.0/json-glib/json-types.h +97 -12
  200. data/vendor/local/include/json-glib-1.0/json-glib/json-version-macros.h +135 -0
  201. data/vendor/local/include/json-glib-1.0/json-glib/json-version.h +14 -12
  202. data/vendor/local/lib/girepository-1.0/Clutter-1.0.typelib +0 -0
  203. data/vendor/local/lib/girepository-1.0/Cogl-1.0.typelib +0 -0
  204. data/vendor/local/lib/girepository-1.0/Cogl-2.0.typelib +0 -0
  205. data/vendor/local/lib/girepository-1.0/CoglPango-1.0.typelib +0 -0
  206. data/vendor/local/lib/girepository-1.0/CoglPango-2.0.typelib +0 -0
  207. data/vendor/local/lib/girepository-1.0/Json-1.0.typelib +0 -0
  208. data/vendor/local/lib/libclutter-1.0.dll.a +0 -0
  209. data/vendor/local/lib/libclutter-1.0.la +4 -4
  210. data/vendor/local/lib/libcogl-pango.dll.a +0 -0
  211. data/vendor/local/lib/libcogl-pango.la +5 -5
  212. data/vendor/local/lib/libcogl-path.dll.a +0 -0
  213. data/vendor/local/lib/libcogl-path.la +41 -0
  214. data/vendor/local/lib/libcogl.dll.a +0 -0
  215. data/vendor/local/lib/libcogl.la +5 -5
  216. data/vendor/local/lib/libjson-glib-1.0.dll.a +0 -0
  217. data/vendor/local/lib/libjson-glib-1.0.la +3 -3
  218. data/vendor/local/lib/pkgconfig/cally-1.0.pc +1 -1
  219. data/vendor/local/lib/pkgconfig/clutter-1.0.pc +2 -2
  220. data/vendor/local/lib/pkgconfig/clutter-win32-1.0.pc +2 -2
  221. data/vendor/local/lib/pkgconfig/cogl-1.0.pc +1 -1
  222. data/vendor/local/lib/pkgconfig/cogl-gl-1.0.pc +1 -1
  223. data/vendor/local/lib/pkgconfig/cogl-pango-1.0.pc +1 -1
  224. data/vendor/local/lib/pkgconfig/cogl-pango-2.0-experimental.pc +3 -3
  225. data/vendor/local/lib/pkgconfig/cogl-path-1.0.pc +13 -0
  226. data/vendor/local/lib/pkgconfig/cogl-path-2.0-experimental.pc +13 -0
  227. data/vendor/local/lib/pkgconfig/json-glib-1.0.pc +1 -1
  228. data/vendor/local/share/gir-1.0/Cally-1.0.gir +4 -2
  229. data/vendor/local/share/gir-1.0/Clutter-1.0.gir +4527 -1814
  230. data/vendor/local/share/gir-1.0/Cogl-1.0.gir +1194 -1881
  231. data/vendor/local/share/gir-1.0/Cogl-2.0.gir +20369 -0
  232. data/vendor/local/share/gir-1.0/CoglPango-1.0.gir +9 -5
  233. data/vendor/local/share/gir-1.0/CoglPango-2.0.gir +331 -0
  234. data/vendor/local/share/gir-1.0/Json-1.0.gir +363 -163
  235. data/vendor/local/share/gtk-doc/html/cally/CallyActor.html +356 -259
  236. data/vendor/local/share/gtk-doc/html/cally/CallyClone.html +91 -69
  237. data/vendor/local/share/gtk-doc/html/cally/CallyGroup.html +89 -71
  238. data/vendor/local/share/gtk-doc/html/cally/CallyRectangle.html +90 -68
  239. data/vendor/local/share/gtk-doc/html/cally/CallyRoot.html +72 -59
  240. data/vendor/local/share/gtk-doc/html/cally/CallyStage.html +92 -70
  241. data/vendor/local/share/gtk-doc/html/cally/CallyText.html +90 -66
  242. data/vendor/local/share/gtk-doc/html/cally/CallyTexture.html +90 -68
  243. data/vendor/local/share/gtk-doc/html/cally/CallyUtil.html +42 -37
  244. data/vendor/local/share/gtk-doc/html/cally/cally-General-API.html +109 -86
  245. data/vendor/local/share/gtk-doc/html/cally/cally.devhelp2 +16 -16
  246. data/vendor/local/share/gtk-doc/html/cally/callyannotationglossary.html +4 -4
  247. data/vendor/local/share/gtk-doc/html/cally/callybase.html +4 -4
  248. data/vendor/local/share/gtk-doc/html/cally/callyobjecthierarchy.html +16 -16
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+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
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+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
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+ * restriction, including without limitation the rights to use, copy,
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+ * modify, merge, publish, distribute, sublicense, and/or sell copies
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+ * of the Software, and to permit persons to whom the Software is
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+ * furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be
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+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ */
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+
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+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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+ #error "Only <cogl/cogl.h> can be included directly."
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+ #endif
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+
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+ #ifndef __COGL_SHADER_H__
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+ #define __COGL_SHADER_H__
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+
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+ #include <cogl/cogl-types.h>
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+ #include <cogl/cogl-defines.h>
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+ #include <cogl/cogl-macros.h>
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+
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+ COGL_BEGIN_DECLS
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+
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+ /**
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+ * SECTION:cogl-shaders
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+ * @short_description: Fuctions for accessing the programmable GL pipeline
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+ *
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+ * Cogl allows accessing the GL programmable pipeline in order to create
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+ * vertex and fragment shaders.
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+ *
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+ * The shader source code can either be GLSL or ARBfp. If the source
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+ * code is ARBfp, it must begin with the string “!!ARBfp1.0”. The
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+ * application should check for the %COGL_FEATURE_SHADERS_GLSL or
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+ * %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
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+ *
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+ * When using GLSL Cogl provides replacement names for most of the
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+ * builtin varyings and uniforms. It is recommended to use these names
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+ * wherever possible to increase portability between OpenGL 2.0 and
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+ * GLES 2.0. GLES 2.0 does not have most of the builtins under their
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+ * original names so they will only work with the Cogl names.
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+ *
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+ * For use in all GLSL shaders, the Cogl builtins are as follows:
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+ *
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+ * <tip>
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+ * <glosslist>
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+ * <glossentry>
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+ * <glossterm>uniform mat4
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+ * <emphasis>cogl_modelview_matrix</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The current modelview matrix. This is equivalent to
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+ * #gl_ModelViewMatrix.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>uniform mat4
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+ * <emphasis>cogl_projection_matrix</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The current projection matrix. This is equivalent to
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+ * #gl_ProjectionMatrix.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>uniform mat4
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+ * <emphasis>cogl_modelview_projection_matrix</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The combined modelview and projection matrix. A vertex shader
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+ * would typically use this to transform the incoming vertex
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+ * position. The separate modelview and projection matrices are
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+ * usually only needed for lighting calculations. This is
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+ * equivalent to #gl_ModelViewProjectionMatrix.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>uniform mat4
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+ * <emphasis>cogl_texture_matrix</emphasis>[]</glossterm>
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+ * <glossdef><para>
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+ * An array of matrices for transforming the texture
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+ * coordinates. This is equivalent to #gl_TextureMatrix.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * </glosslist>
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+ * </tip>
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+ *
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+ * In a vertex shader, the following are also available:
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+ *
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+ * <tip>
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+ * <glosslist>
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+ * <glossentry>
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+ * <glossterm>attribute vec4
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+ * <emphasis>cogl_position_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The incoming vertex position. This is equivalent to #gl_Vertex.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>attribute vec4
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+ * <emphasis>cogl_color_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The incoming vertex color. This is equivalent to #gl_Color.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>attribute vec4
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+ * <emphasis>cogl_tex_coord_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The texture coordinate for the first texture unit. This is
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+ * equivalent to #gl_MultiTexCoord0.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>attribute vec4
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+ * <emphasis>cogl_tex_coord0_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The texture coordinate for the first texture unit. This is
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+ * equivalent to #gl_MultiTexCoord0. There is also
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+ * #cogl_tex_coord1_in and so on.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>attribute vec3
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+ * <emphasis>cogl_normal_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The normal of the vertex. This is equivalent to #gl_Normal.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>vec4
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+ * <emphasis>cogl_position_out</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The calculated position of the vertex. This must be written to
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+ * in all vertex shaders. This is equivalent to #gl_Position.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>float
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+ * <emphasis>cogl_point_size_out</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The calculated size of a point. This is equivalent to #gl_PointSize.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>varying vec4
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+ * <emphasis>cogl_color_out</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>varying vec4
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+ * <emphasis>cogl_tex_coord_out</emphasis>[]</glossterm>
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+ * <glossdef><para>
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+ * An array of calculated texture coordinates for a vertex. This is
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+ * equivalent to #gl_TexCoord.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * </glosslist>
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+ * </tip>
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+ *
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+ * In a fragment shader, the following are also available:
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+ *
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+ * <tip>
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+ * <glosslist>
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+ * <glossentry>
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+ * <glossterm>varying vec4 <emphasis>cogl_color_in</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>varying vec4
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+ * <emphasis>cogl_tex_coord_in</emphasis>[]</glossterm>
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+ * <glossdef><para>
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+ * An array of calculated texture coordinates for a vertex. This is
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+ * equivalent to #gl_TexCoord.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>vec4 <emphasis>cogl_color_out</emphasis></glossterm>
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+ * <glossdef><para>
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+ * The final calculated color of the fragment. All fragment shaders
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+ * must write to this variable. This is equivalent to
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+ * #gl_FrontColor.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>float <emphasis>cogl_depth_out</emphasis></glossterm>
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+ * <glossdef><para>
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+ * An optional output variable specifying the depth value to use
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+ * for this fragment. This is equivalent to #gl_FragDepth.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * <glossentry>
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+ * <glossterm>bool <emphasis>cogl_front_facing</emphasis></glossterm>
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+ * <glossdef><para>
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+ * A readonly variable that will be true if the current primitive
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+ * is front facing. This can be used to implement two-sided
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+ * coloring algorithms. This is equivalent to #gl_FrontFacing.
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+ * </para></glossdef>
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+ * </glossentry>
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+ * </glosslist>
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+ * </tip>
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+ *
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+ * It's worth nothing that this API isn't what Cogl would like to have
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+ * in the long term and it may be removed in Cogl 2.0. The
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+ * experimental #CoglShader API is the proposed replacement.
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+ */
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+
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+ /**
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+ * CoglShaderType:
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+ * @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
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+ * @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
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+ *
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+ * Types of shaders
234
+ *
235
+ * Since: 1.0
236
+ */
237
+ typedef enum {
238
+ COGL_SHADER_TYPE_VERTEX,
239
+ COGL_SHADER_TYPE_FRAGMENT
240
+ } CoglShaderType;
241
+
242
+ /**
243
+ * cogl_create_shader:
244
+ * @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
245
+ *
246
+ * Create a new shader handle, use cogl_shader_source() to set the
247
+ * source code to be used on it.
248
+ *
249
+ * Returns: a new shader handle.
250
+ * Deprecated: 1.16: Use #CoglSnippet api
251
+ */
252
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
253
+ CoglHandle
254
+ cogl_create_shader (CoglShaderType shader_type);
255
+
256
+ /**
257
+ * cogl_shader_ref:
258
+ * @handle: A #CoglHandle to a shader.
259
+ *
260
+ * Add an extra reference to a shader.
261
+ *
262
+ * Returns: @handle
263
+ * Deprecated: 1.16: Use #CoglSnippet api
264
+ */
265
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
266
+ CoglHandle
267
+ cogl_shader_ref (CoglHandle handle);
268
+
269
+ /**
270
+ * cogl_shader_unref:
271
+ * @handle: A #CoglHandle to a shader.
272
+ *
273
+ * Removes a reference to a shader. If it was the last reference the
274
+ * shader object will be destroyed.
275
+ *
276
+ * Deprecated: 1.16: Use #CoglSnippet api
277
+ */
278
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
279
+ void
280
+ cogl_shader_unref (CoglHandle handle);
281
+
282
+ /**
283
+ * cogl_is_shader:
284
+ * @handle: A CoglHandle
285
+ *
286
+ * Gets whether the given handle references an existing shader object.
287
+ *
288
+ * Returns: %TRUE if the handle references a shader,
289
+ * %FALSE otherwise
290
+ * Deprecated: 1.16: Use #CoglSnippet api
291
+ */
292
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
293
+ CoglBool
294
+ cogl_is_shader (CoglHandle handle);
295
+
296
+ /**
297
+ * cogl_shader_source:
298
+ * @shader: #CoglHandle for a shader.
299
+ * @source: Shader source.
300
+ *
301
+ * Replaces the current source associated with a shader with a new
302
+ * one.
303
+ *
304
+ * Please see <link
305
+ * linkend="cogl-Shaders-and-Programmable-Pipeline.description">above</link>
306
+ * for a description of the recommended format for the shader code.
307
+ * Deprecated: 1.16: Use #CoglSnippet api
308
+ */
309
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
310
+ void
311
+ cogl_shader_source (CoglHandle shader,
312
+ const char *source);
313
+
314
+ /**
315
+ * cogl_shader_compile:
316
+ * @handle: #CoglHandle for a shader.
317
+ *
318
+ * Compiles the shader, no return value, but the shader is now ready
319
+ * for linking into a program. Note that calling this function is
320
+ * optional. If it is not called then the shader will be automatically
321
+ * compiled when it is linked.
322
+ * Deprecated: 1.16: Use #CoglSnippet api
323
+ */
324
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
325
+ void
326
+ cogl_shader_compile (CoglHandle handle);
327
+
328
+ /**
329
+ * cogl_shader_get_info_log:
330
+ * @handle: #CoglHandle for a shader.
331
+ *
332
+ * Retrieves the information log for a coglobject, can be used in conjunction
333
+ * with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
334
+ * messages that caused a shader to not compile correctly, mainly useful for
335
+ * debugging purposes.
336
+ *
337
+ * Return value: a newly allocated string containing the info log. Use
338
+ * g_free() to free it
339
+ * Deprecated: 1.16: Use #CoglSnippet api
340
+ */
341
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
342
+ char *
343
+ cogl_shader_get_info_log (CoglHandle handle);
344
+
345
+ /**
346
+ * cogl_shader_get_type:
347
+ * @handle: #CoglHandle for a shader.
348
+ *
349
+ * Retrieves the type of a shader #CoglHandle
350
+ *
351
+ * Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
352
+ * or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
353
+ * Deprecated: 1.16: Use #CoglSnippet api
354
+ */
355
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
356
+ CoglShaderType
357
+ cogl_shader_get_type (CoglHandle handle);
358
+
359
+ /**
360
+ * cogl_shader_is_compiled:
361
+ * @handle: #CoglHandle for a shader.
362
+ *
363
+ * Retrieves whether a shader #CoglHandle has been compiled
364
+ *
365
+ * Return value: %TRUE if the shader object has sucessfully be compiled
366
+ * Deprecated: 1.16: Use #CoglSnippet api
367
+ */
368
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
369
+ CoglBool
370
+ cogl_shader_is_compiled (CoglHandle handle);
371
+
372
+ /**
373
+ * cogl_create_program:
374
+ *
375
+ * Create a new cogl program object that can be used to replace parts of the GL
376
+ * rendering pipeline with custom code.
377
+ *
378
+ * Returns: a new cogl program.
379
+ * Deprecated: 1.16: Use #CoglSnippet api
380
+ */
381
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
382
+ CoglHandle
383
+ cogl_create_program (void);
384
+
385
+ /**
386
+ * cogl_program_ref:
387
+ * @handle: A #CoglHandle to a program.
388
+ *
389
+ * Add an extra reference to a program.
390
+ *
391
+ * Deprecated: 1.0: Please use cogl_object_ref() instead.
392
+ *
393
+ * Returns: @handle
394
+ * Deprecated: 1.16: Use #CoglSnippet api
395
+ */
396
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
397
+ CoglHandle
398
+ cogl_program_ref (CoglHandle handle);
399
+
400
+ /**
401
+ * cogl_program_unref:
402
+ * @handle: A #CoglHandle to a program.
403
+ *
404
+ * Removes a reference to a program. If it was the last reference the
405
+ * program object will be destroyed.
406
+ *
407
+ * Deprecated: 1.16: Use #CoglSnippet api
408
+ */
409
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
410
+ void
411
+ cogl_program_unref (CoglHandle handle);
412
+
413
+ /**
414
+ * cogl_is_program:
415
+ * @handle: A CoglHandle
416
+ *
417
+ * Gets whether the given handle references an existing program object.
418
+ *
419
+ * Returns: %TRUE if the handle references a program,
420
+ * %FALSE otherwise
421
+ *
422
+ * Deprecated: 1.16: Use #CoglSnippet api
423
+ */
424
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
425
+ CoglBool
426
+ cogl_is_program (CoglHandle handle);
427
+
428
+ /**
429
+ * cogl_program_attach_shader:
430
+ * @program_handle: a #CoglHandle for a shdaer program.
431
+ * @shader_handle: a #CoglHandle for a vertex of fragment shader.
432
+ *
433
+ * Attaches a shader to a program object. A program can have multiple
434
+ * vertex or fragment shaders but only one of them may provide a
435
+ * main() function. It is allowed to use a program with only a vertex
436
+ * shader or only a fragment shader.
437
+ *
438
+ * Deprecated: 1.16: Use #CoglSnippet api
439
+ */
440
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
441
+ void
442
+ cogl_program_attach_shader (CoglHandle program_handle,
443
+ CoglHandle shader_handle);
444
+
445
+ /**
446
+ * cogl_program_link:
447
+ * @handle: a #CoglHandle for a shader program.
448
+ *
449
+ * Links a program making it ready for use. Note that calling this
450
+ * function is optional. If it is not called the program will
451
+ * automatically be linked the first time it is used.
452
+ *
453
+ * Deprecated: 1.16: Use #CoglSnippet api
454
+ */
455
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
456
+ void
457
+ cogl_program_link (CoglHandle handle);
458
+
459
+ /**
460
+ * cogl_program_use:
461
+ * @handle: a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.
462
+ *
463
+ * Activate a specific shader program replacing that part of the GL
464
+ * rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
465
+ * behavior of GL is reinstated.
466
+ *
467
+ * This function affects the global state of the current Cogl
468
+ * context. It is much more efficient to attach the shader to a
469
+ * specific material used for rendering instead by calling
470
+ * cogl_material_set_user_program().
471
+ *
472
+ * Deprecated: 1.16: Use #CoglSnippet api
473
+ */
474
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
475
+ void
476
+ cogl_program_use (CoglHandle handle);
477
+
478
+ /**
479
+ * cogl_program_get_uniform_location:
480
+ * @handle: a #CoglHandle for a shader program.
481
+ * @uniform_name: the name of a uniform.
482
+ *
483
+ * Retrieve the location (offset) of a uniform variable in a shader program,
484
+ * a uniform is a variable that is constant for all vertices/fragments for a
485
+ * shader object and is possible to modify as an external parameter.
486
+ *
487
+ * Return value: the offset of a uniform in a specified program.
488
+ * This uniform can be set using cogl_program_uniform_1f() when the
489
+ * program is in use.
490
+ * Deprecated: 1.16: Use #CoglSnippet api instead
491
+ */
492
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
493
+ int
494
+ cogl_program_get_uniform_location (CoglHandle handle,
495
+ const char *uniform_name);
496
+
497
+ /**
498
+ * cogl_program_set_uniform_1f:
499
+ * @program: A #CoglHandle for a linked program
500
+ * @uniform_location: the uniform location retrieved from
501
+ * cogl_program_get_uniform_location().
502
+ * @value: the new value of the uniform.
503
+ *
504
+ * Changes the value of a floating point uniform for the given linked
505
+ * @program.
506
+ *
507
+ * Since: 1.4
508
+ * Deprecated: 1.16: Use #CoglSnippet api instead
509
+ */
510
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
511
+ void
512
+ cogl_program_set_uniform_1f (CoglHandle program,
513
+ int uniform_location,
514
+ float value);
515
+
516
+ /**
517
+ * cogl_program_set_uniform_1i:
518
+ * @program: A #CoglHandle for a linked program
519
+ * @uniform_location: the uniform location retrieved from
520
+ * cogl_program_get_uniform_location().
521
+ * @value: the new value of the uniform.
522
+ *
523
+ * Changes the value of an integer uniform for the given linked
524
+ * @program.
525
+ *
526
+ * Since: 1.4
527
+ * Deprecated: 1.16: Use #CoglSnippet api instead
528
+ */
529
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
530
+ void
531
+ cogl_program_set_uniform_1i (CoglHandle program,
532
+ int uniform_location,
533
+ int value);
534
+
535
+ /**
536
+ * cogl_program_set_uniform_float:
537
+ * @program: A #CoglHandle for a linked program
538
+ * @uniform_location: the uniform location retrieved from
539
+ * cogl_program_get_uniform_location().
540
+ * @n_components: The number of components for the uniform. For
541
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
542
+ * @count: For uniform arrays this is the array length otherwise just
543
+ * pass 1
544
+ * @value: (array length=count): the new value of the uniform[s].
545
+ *
546
+ * Changes the value of a float vector uniform, or uniform array for
547
+ * the given linked @program.
548
+ *
549
+ * Since: 1.4
550
+ * Deprecated: 1.16: Use #CoglSnippet api instead
551
+ */
552
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
553
+ void
554
+ cogl_program_set_uniform_float (CoglHandle program,
555
+ int uniform_location,
556
+ int n_components,
557
+ int count,
558
+ const float *value);
559
+
560
+ /**
561
+ * cogl_program_set_uniform_int:
562
+ * @program: A #CoglHandle for a linked program
563
+ * @uniform_location: the uniform location retrieved from
564
+ * cogl_program_get_uniform_location().
565
+ * @n_components: The number of components for the uniform. For
566
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
567
+ * @count: For uniform arrays this is the array length otherwise just
568
+ * pass 1
569
+ * @value: (array length=count): the new value of the uniform[s].
570
+ *
571
+ * Changes the value of a int vector uniform, or uniform array for
572
+ * the given linked @program.
573
+ *
574
+ * Since: 1.4
575
+ * Deprecated: 1.16: Use #CoglSnippet api instead
576
+ */
577
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
578
+ void
579
+ cogl_program_set_uniform_int (CoglHandle program,
580
+ int uniform_location,
581
+ int n_components,
582
+ int count,
583
+ const int *value);
584
+
585
+ /**
586
+ * cogl_program_set_uniform_matrix:
587
+ * @program: A #CoglHandle for a linked program
588
+ * @uniform_location: the uniform location retrieved from
589
+ * cogl_program_get_uniform_location().
590
+ * @dimensions: The dimensions of the matrix. So for for example pass
591
+ * 2 for a 2x2 matrix or 3 for 3x3.
592
+ * @count: For uniform arrays this is the array length otherwise just
593
+ * pass 1
594
+ * @transpose: Whether to transpose the matrix when setting the uniform.
595
+ * @value: (array length=count): the new value of the uniform.
596
+ *
597
+ * Changes the value of a matrix uniform, or uniform array in the
598
+ * given linked @program.
599
+ *
600
+ * Since: 1.4
601
+ * Deprecated: 1.16: Use #CoglSnippet api instead
602
+ */
603
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
604
+ void
605
+ cogl_program_set_uniform_matrix (CoglHandle program,
606
+ int uniform_location,
607
+ int dimensions,
608
+ int count,
609
+ CoglBool transpose,
610
+ const float *value);
611
+
612
+ /**
613
+ * cogl_program_uniform_1f:
614
+ * @uniform_no: the uniform to set.
615
+ * @value: the new value of the uniform.
616
+ *
617
+ * Changes the value of a floating point uniform in the currently
618
+ * used (see cogl_program_use()) shader program.
619
+ *
620
+ * Deprecated: 1.16: Use #CoglSnippet api
621
+ */
622
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
623
+ void
624
+ cogl_program_uniform_1f (int uniform_no,
625
+ float value);
626
+
627
+ /**
628
+ * cogl_program_uniform_1i:
629
+ * @uniform_no: the uniform to set.
630
+ * @value: the new value of the uniform.
631
+ *
632
+ * Changes the value of an integer uniform in the currently
633
+ * used (see cogl_program_use()) shader program.
634
+ *
635
+ * Deprecated: 1.16: Use #CoglSnippet api
636
+ */
637
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
638
+ void
639
+ cogl_program_uniform_1i (int uniform_no,
640
+ int value);
641
+
642
+ /**
643
+ * cogl_program_uniform_float:
644
+ * @uniform_no: the uniform to set.
645
+ * @size: Size of float vector.
646
+ * @count: Size of array of uniforms.
647
+ * @value: (array length=count): the new value of the uniform.
648
+ *
649
+ * Changes the value of a float vector uniform, or uniform array in the
650
+ * currently used (see cogl_program_use()) shader program.
651
+ *
652
+ * Deprecated: 1.16: Use #CoglSnippet api
653
+ */
654
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
655
+ void
656
+ cogl_program_uniform_float (int uniform_no,
657
+ int size,
658
+ int count,
659
+ const float *value);
660
+
661
+ /**
662
+ * cogl_program_uniform_int:
663
+ * @uniform_no: the uniform to set.
664
+ * @size: Size of int vector.
665
+ * @count: Size of array of uniforms.
666
+ * @value: (array length=count): the new value of the uniform.
667
+ *
668
+ * Changes the value of a int vector uniform, or uniform array in the
669
+ * currently used (see cogl_program_use()) shader program.
670
+ *
671
+ * Deprecated: 1.16: Use #CoglSnippet api
672
+ */
673
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
674
+ void
675
+ cogl_program_uniform_int (int uniform_no,
676
+ int size,
677
+ int count,
678
+ const int *value);
679
+
680
+ /**
681
+ * cogl_program_uniform_matrix:
682
+ * @uniform_no: the uniform to set.
683
+ * @size: Size of matrix.
684
+ * @count: Size of array of uniforms.
685
+ * @transpose: Whether to transpose the matrix when setting the uniform.
686
+ * @value: (array length=count): the new value of the uniform.
687
+ *
688
+ * Changes the value of a matrix uniform, or uniform array in the
689
+ * currently used (see cogl_program_use()) shader program. The @size
690
+ * parameter is used to determine the square size of the matrix.
691
+ *
692
+ * Deprecated: 1.16: Use #CoglSnippet api
693
+ */
694
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
695
+ void
696
+ cogl_program_uniform_matrix (int uniform_no,
697
+ int size,
698
+ int count,
699
+ CoglBool transpose,
700
+ const float *value);
701
+
702
+ COGL_END_DECLS
703
+
704
+ #endif /* __COGL_SHADER_H__ */