cglm 0.1.0 → 0.1.3
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- checksums.yaml +4 -4
- data/.travis.yml +2 -1
- data/Gemfile.lock +18 -16
- data/README.md +2 -0
- data/cglm.gemspec +3 -3
- data/ext/cglm/cglm-0.6.2/include/cglm/affine-mat.h +168 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/affine.h +490 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/applesimd.h +95 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/bezier.h +154 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/box.h +279 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/affine.h +117 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/bezier.h +31 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/box.h +79 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/cam.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/curve.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/ease.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/euler.h +55 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/frustum.h +41 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/io.h +44 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat3.h +86 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat4.h +127 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/plane.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/project.h +33 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/quat.h +159 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/sphere.h +39 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec3.h +312 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec4.h +290 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cam.h +585 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cglm.h +32 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/color.h +26 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/common.h +37 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/ease.h +317 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/euler.h +453 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/frustum.h +255 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/io.h +203 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat3.h +422 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat4.h +726 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/plane.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/project.h +118 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/quat.h +828 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/arm.h +83 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/affine.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/mat4.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/intrin.h +90 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/neon/mat4.h +57 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/affine.h +111 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat3.h +59 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat4.h +405 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/quat.h +46 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/x86.h +192 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/sphere.h +99 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/affine.h +337 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/box.h +256 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/cam.h +451 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/color.h +27 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/euler.h +152 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/frustum.h +155 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/io.h +82 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat3.h +285 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat4.h +459 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/plane.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/project.h +104 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/quat.h +532 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/sphere.h +93 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3.h +970 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4.h +814 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types-struct.h +129 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types.h +76 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/util.h +328 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3-ext.h +272 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4-ext.h +315 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/version.h +15 -0
- data/ext/cglm/extconf.rb +2 -3
- data/ext/cglm/rb_cglm.h +5 -3
- data/ext/cglm/rb_cglm_mat3.c +3 -3
- data/ext/cglm/rb_cglm_mat4.c +3 -3
- data/ext/cglm/rb_cglm_quat.c +2 -2
- data/ext/cglm/rb_cglm_vec3.c +63 -61
- data/ext/cglm/rb_cglm_vec4.c +2 -0
- data/ext/cglm/ruby_pre27.h +35 -0
- data/lib/cglm/vec3.rb +2 -2
- data/lib/cglm/vec4.rb +2 -2
- data/lib/cglm/vector_type.rb +15 -0
- data/lib/cglm/version.rb +1 -1
- metadata +89 -13
@@ -0,0 +1,36 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_structs_h
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#define cglm_structs_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "cglm.h"
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#include "types-struct.h"
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#include "struct/vec3.h"
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#include "struct/vec4.h"
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#include "struct/mat3.h"
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#include "struct/mat4.h"
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#include "struct/affine.h"
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#include "struct/frustum.h"
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#include "struct/plane.h"
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#include "struct/box.h"
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#include "struct/color.h"
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#include "struct/io.h"
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#include "struct/cam.h"
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#include "struct/quat.h"
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#include "struct/euler.h"
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#include "struct/project.h"
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#include "struct/sphere.h"
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#include "struct/curve.h"
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#ifdef __cplusplus
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}
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#endif
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#endif /* cglm_structs_h */
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_types_struct_h
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#define cglm_types_struct_h
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#include "types.h"
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/*
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* Anonymous structs are available since C11, but we'd like to be compatible
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* with C99 and C89 too. So let's figure out if we should be using them or not.
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* It's simply a convenience feature, you can e.g. build the library with
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* anonymous structs and your application without them and they'll still be
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* compatible, cglm doesn't use the anonymous structs internally.
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*/
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#ifndef CGLM_USE_ANONYMOUS_STRUCT
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/* If the user doesn't explicitly specify if they want anonymous structs or
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* not, then we'll try to intuit an appropriate choice. */
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# if defined(CGLM_NO_ANONYMOUS_STRUCT)
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/* The user has defined CGLM_NO_ANONYMOUS_STRUCT. This used to be the
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* only #define governing the use of anonymous structs, so for backward
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* compatibility, we still honor that choice and disable them. */
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# define CGLM_USE_ANONYMOUS_STRUCT 0
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# elif __STDC_VERSION__ >= 20112L || defined(_MSVC_VER)
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/* We're compiling for C11 or this is the MSVC compiler. In either
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* case, anonymous structs are available, so use them. */
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# define CGLM_USE_ANONYMOUS_STRUCT 1
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# elif defined(_MSC_VER) && (_MSC_VER >= 1900) /* Visual Studio 2015 */
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/* We can support anonymous structs
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* since Visual Studio 2015 or 2017 (1910) maybe? */
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# define CGLM_USE_ANONYMOUS_STRUCT 1
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# else
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/* Otherwise, we're presumably building for C99 or C89 and can't rely
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* on anonymous structs being available. Turn them off. */
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# define CGLM_USE_ANONYMOUS_STRUCT 0
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# endif
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#endif
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typedef union vec2s {
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vec2 raw;
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float x;
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float y;
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};
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#endif
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} vec2s;
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typedef union vec3s {
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vec3 raw;
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float x;
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float y;
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float z;
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};
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#endif
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} vec3s;
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typedef union ivec3s {
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ivec3 raw;
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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int x;
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int y;
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int z;
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};
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#endif
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} ivec3s;
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typedef union CGLM_ALIGN_IF(16) vec4s {
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vec4 raw;
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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#endif
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} vec4s;
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typedef union CGLM_ALIGN_IF(16) versors {
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vec4 raw;
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float x;
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float y;
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float z;
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float w;
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};
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struct {
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vec3s imag;
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float real;
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};
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#endif
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} versors;
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typedef union mat3s {
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mat3 raw;
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vec3s col[3];
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float m00, m01, m02;
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float m10, m11, m12;
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float m20, m21, m22;
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};
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#endif
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} mat3s;
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typedef union CGLM_ALIGN_MAT mat4s {
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mat4 raw;
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vec4s col[4];
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#if CGLM_USE_ANONYMOUS_STRUCT
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struct {
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float m00, m01, m02, m03;
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float m10, m11, m12, m13;
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float m20, m21, m22, m23;
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float m30, m31, m32, m33;
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};
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#endif
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} mat4s;
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#endif /* cglm_types_struct_h */
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_types_h
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#define cglm_types_h
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#if defined(_MSC_VER)
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/* do not use alignment for older visual studio versions */
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# if _MSC_VER < 1913 /* Visual Studio 2017 version 15.6 */
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# define CGLM_ALL_UNALIGNED
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# define CGLM_ALIGN(X) /* no alignment */
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# else
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# define CGLM_ALIGN(X) __declspec(align(X))
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# endif
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#else
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# define CGLM_ALIGN(X) __attribute((aligned(X)))
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#endif
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#ifndef CGLM_ALL_UNALIGNED
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# define CGLM_ALIGN_IF(X) CGLM_ALIGN(X)
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#else
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# define CGLM_ALIGN_IF(X) /* no alignment */
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#endif
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#ifdef __AVX__
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# define CGLM_ALIGN_MAT CGLM_ALIGN(32)
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#else
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# define CGLM_ALIGN_MAT CGLM_ALIGN(16)
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#endif
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typedef float vec2[2];
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typedef float vec3[3];
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typedef int ivec3[3];
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typedef CGLM_ALIGN_IF(16) float vec4[4];
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typedef vec4 versor;
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typedef vec3 mat3[3];
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typedef CGLM_ALIGN_MAT vec4 mat4[4];
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#define GLM_E 2.71828182845904523536028747135266250 /* e */
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#define GLM_LOG2E 1.44269504088896340735992468100189214 /* log2(e) */
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#define GLM_LOG10E 0.434294481903251827651128918916605082 /* log10(e) */
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#define GLM_LN2 0.693147180559945309417232121458176568 /* loge(2) */
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#define GLM_LN10 2.30258509299404568401799145468436421 /* loge(10) */
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#define GLM_PI 3.14159265358979323846264338327950288 /* pi */
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#define GLM_PI_2 1.57079632679489661923132169163975144 /* pi/2 */
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#define GLM_PI_4 0.785398163397448309615660845819875721 /* pi/4 */
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#define GLM_1_PI 0.318309886183790671537767526745028724 /* 1/pi */
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#define GLM_2_PI 0.636619772367581343075535053490057448 /* 2/pi */
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#define GLM_2_SQRTPI 1.12837916709551257389615890312154517 /* 2/sqrt(pi) */
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#define GLM_SQRT2 1.41421356237309504880168872420969808 /* sqrt(2) */
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#define GLM_SQRT1_2 0.707106781186547524400844362104849039 /* 1/sqrt(2) */
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#define GLM_Ef ((float)GLM_E)
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#define GLM_LOG2Ef ((float)GLM_LOG2E)
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#define GLM_LOG10Ef ((float)GLM_LOG10E)
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#define GLM_LN2f ((float)GLM_LN2)
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#define GLM_LN10f ((float)GLM_LN10)
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#define GLM_PIf ((float)GLM_PI)
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#define GLM_PI_2f ((float)GLM_PI_2)
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#define GLM_PI_4f ((float)GLM_PI_4)
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#define GLM_1_PIf ((float)GLM_1_PI)
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#define GLM_2_PIf ((float)GLM_2_PI)
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#define GLM_2_SQRTPIf ((float)GLM_2_SQRTPI)
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#define GLM_SQRT2f ((float)GLM_SQRT2)
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#define GLM_SQRT1_2f ((float)GLM_SQRT1_2)
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+
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/* DEPRECATED! use GLM_PI and friends */
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#define CGLM_PI GLM_PIf
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#define CGLM_PI_2 GLM_PI_2f
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#define CGLM_PI_4 GLM_PI_4f
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#endif /* cglm_types_h */
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@@ -0,0 +1,328 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
|
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*/
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+
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/*
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Functions:
|
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CGLM_INLINE int glm_sign(int val);
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CGLM_INLINE float glm_signf(float val);
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CGLM_INLINE float glm_rad(float deg);
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CGLM_INLINE float glm_deg(float rad);
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CGLM_INLINE void glm_make_rad(float *deg);
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CGLM_INLINE void glm_make_deg(float *rad);
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CGLM_INLINE float glm_pow2(float x);
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CGLM_INLINE float glm_min(float a, float b);
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CGLM_INLINE float glm_max(float a, float b);
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CGLM_INLINE float glm_clamp(float val, float minVal, float maxVal);
|
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CGLM_INLINE float glm_clamp_zo(float val, float minVal, float maxVal);
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CGLM_INLINE float glm_lerp(float from, float to, float t);
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CGLM_INLINE float glm_lerpc(float from, float to, float t);
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CGLM_INLINE float glm_step(float edge, float x);
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CGLM_INLINE float glm_smooth(float t);
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CGLM_INLINE float glm_smoothstep(float edge0, float edge1, float x);
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CGLM_INLINE float glm_smoothinterp(float from, float to, float t);
|
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CGLM_INLINE float glm_smoothinterpc(float from, float to, float t);
|
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|
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CGLM_INLINE bool glm_eq(float a, float b);
|
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+
CGLM_INLINE float glm_percent(float from, float to, float current);
|
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CGLM_INLINE float glm_percentc(float from, float to, float current);
|
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*/
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|
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#ifndef cglm_util_h
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#define cglm_util_h
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+
|
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|
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#include "common.h"
|
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+
|
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|
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#define GLM_MIN(X, Y) (((X) < (Y)) ? (X) : (Y))
|
39
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+
#define GLM_MAX(X, Y) (((X) > (Y)) ? (X) : (Y))
|
40
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+
|
41
|
+
/*!
|
42
|
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* @brief get sign of 32 bit integer as +1, -1, 0
|
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|
+
*
|
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|
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* Important: It returns 0 for zero input
|
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|
+
*
|
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* @param val integer value
|
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|
+
*/
|
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|
+
CGLM_INLINE
|
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|
+
int
|
50
|
+
glm_sign(int val) {
|
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|
+
return ((val >> 31) - (-val >> 31));
|
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|
+
}
|
53
|
+
|
54
|
+
/*!
|
55
|
+
* @brief get sign of 32 bit float as +1, -1, 0
|
56
|
+
*
|
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|
+
* Important: It returns 0 for zero/NaN input
|
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|
+
*
|
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* @param val float value
|
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+
*/
|
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CGLM_INLINE
|
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+
float
|
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+
glm_signf(float val) {
|
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|
+
return (float)((val > 0.0f) - (val < 0.0f));
|
65
|
+
}
|
66
|
+
|
67
|
+
/*!
|
68
|
+
* @brief convert degree to radians
|
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|
+
*
|
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+
* @param[in] deg angle in degrees
|
71
|
+
*/
|
72
|
+
CGLM_INLINE
|
73
|
+
float
|
74
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+
glm_rad(float deg) {
|
75
|
+
return deg * GLM_PIf / 180.0f;
|
76
|
+
}
|
77
|
+
|
78
|
+
/*!
|
79
|
+
* @brief convert radians to degree
|
80
|
+
*
|
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|
+
* @param[in] rad angle in radians
|
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|
+
*/
|
83
|
+
CGLM_INLINE
|
84
|
+
float
|
85
|
+
glm_deg(float rad) {
|
86
|
+
return rad * 180.0f / GLM_PIf;
|
87
|
+
}
|
88
|
+
|
89
|
+
/*!
|
90
|
+
* @brief convert exsisting degree to radians. this will override degrees value
|
91
|
+
*
|
92
|
+
* @param[in, out] deg pointer to angle in degrees
|
93
|
+
*/
|
94
|
+
CGLM_INLINE
|
95
|
+
void
|
96
|
+
glm_make_rad(float *deg) {
|
97
|
+
*deg = *deg * GLM_PIf / 180.0f;
|
98
|
+
}
|
99
|
+
|
100
|
+
/*!
|
101
|
+
* @brief convert exsisting radians to degree. this will override radians value
|
102
|
+
*
|
103
|
+
* @param[in, out] rad pointer to angle in radians
|
104
|
+
*/
|
105
|
+
CGLM_INLINE
|
106
|
+
void
|
107
|
+
glm_make_deg(float *rad) {
|
108
|
+
*rad = *rad * 180.0f / GLM_PIf;
|
109
|
+
}
|
110
|
+
|
111
|
+
/*!
|
112
|
+
* @brief multiplies given parameter with itself = x * x or powf(x, 2)
|
113
|
+
*
|
114
|
+
* @param[in] x x
|
115
|
+
*/
|
116
|
+
CGLM_INLINE
|
117
|
+
float
|
118
|
+
glm_pow2(float x) {
|
119
|
+
return x * x;
|
120
|
+
}
|
121
|
+
|
122
|
+
/*!
|
123
|
+
* @brief find minimum of given two values
|
124
|
+
*
|
125
|
+
* @param[in] a number 1
|
126
|
+
* @param[in] b number 2
|
127
|
+
*/
|
128
|
+
CGLM_INLINE
|
129
|
+
float
|
130
|
+
glm_min(float a, float b) {
|
131
|
+
if (a < b)
|
132
|
+
return a;
|
133
|
+
return b;
|
134
|
+
}
|
135
|
+
|
136
|
+
/*!
|
137
|
+
* @brief find maximum of given two values
|
138
|
+
*
|
139
|
+
* @param[in] a number 1
|
140
|
+
* @param[in] b number 2
|
141
|
+
*/
|
142
|
+
CGLM_INLINE
|
143
|
+
float
|
144
|
+
glm_max(float a, float b) {
|
145
|
+
if (a > b)
|
146
|
+
return a;
|
147
|
+
return b;
|
148
|
+
}
|
149
|
+
|
150
|
+
/*!
|
151
|
+
* @brief clamp a number between min and max
|
152
|
+
*
|
153
|
+
* @param[in] val value to clamp
|
154
|
+
* @param[in] minVal minimum value
|
155
|
+
* @param[in] maxVal maximum value
|
156
|
+
*/
|
157
|
+
CGLM_INLINE
|
158
|
+
float
|
159
|
+
glm_clamp(float val, float minVal, float maxVal) {
|
160
|
+
return glm_min(glm_max(val, minVal), maxVal);
|
161
|
+
}
|
162
|
+
|
163
|
+
/*!
|
164
|
+
* @brief clamp a number to zero and one
|
165
|
+
*
|
166
|
+
* @param[in] val value to clamp
|
167
|
+
*/
|
168
|
+
CGLM_INLINE
|
169
|
+
float
|
170
|
+
glm_clamp_zo(float val) {
|
171
|
+
return glm_clamp(val, 0.0f, 1.0f);
|
172
|
+
}
|
173
|
+
|
174
|
+
/*!
|
175
|
+
* @brief linear interpolation between two numbers
|
176
|
+
*
|
177
|
+
* formula: from + t * (to - from)
|
178
|
+
*
|
179
|
+
* @param[in] from from value
|
180
|
+
* @param[in] to to value
|
181
|
+
* @param[in] t interpolant (amount)
|
182
|
+
*/
|
183
|
+
CGLM_INLINE
|
184
|
+
float
|
185
|
+
glm_lerp(float from, float to, float t) {
|
186
|
+
return from + t * (to - from);
|
187
|
+
}
|
188
|
+
|
189
|
+
/*!
|
190
|
+
* @brief clamped linear interpolation between two numbers
|
191
|
+
*
|
192
|
+
* formula: from + t * (to - from)
|
193
|
+
*
|
194
|
+
* @param[in] from from value
|
195
|
+
* @param[in] to to value
|
196
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
197
|
+
*/
|
198
|
+
CGLM_INLINE
|
199
|
+
float
|
200
|
+
glm_lerpc(float from, float to, float t) {
|
201
|
+
return glm_lerp(from, to, glm_clamp_zo(t));
|
202
|
+
}
|
203
|
+
|
204
|
+
/*!
|
205
|
+
* @brief threshold function
|
206
|
+
*
|
207
|
+
* @param[in] edge threshold
|
208
|
+
* @param[in] x value to test against threshold
|
209
|
+
* @return returns 0.0 if x < edge, else 1.0
|
210
|
+
*/
|
211
|
+
CGLM_INLINE
|
212
|
+
float
|
213
|
+
glm_step(float edge, float x) {
|
214
|
+
/* branching - no type conversion */
|
215
|
+
return (x < edge) ? 0.0f : 1.0f;
|
216
|
+
/*
|
217
|
+
* An alternative implementation without branching
|
218
|
+
* but with type conversion could be:
|
219
|
+
* return !(x < edge);
|
220
|
+
*/
|
221
|
+
}
|
222
|
+
|
223
|
+
/*!
|
224
|
+
* @brief smooth Hermite interpolation
|
225
|
+
*
|
226
|
+
* formula: t^2 * (3-2t)
|
227
|
+
*
|
228
|
+
* @param[in] t interpolant (amount)
|
229
|
+
*/
|
230
|
+
CGLM_INLINE
|
231
|
+
float
|
232
|
+
glm_smooth(float t) {
|
233
|
+
return t * t * (3.0f - 2.0f * t);
|
234
|
+
}
|
235
|
+
|
236
|
+
/*!
|
237
|
+
* @brief threshold function with a smooth transition (according to OpenCL specs)
|
238
|
+
*
|
239
|
+
* formula: t^2 * (3-2t)
|
240
|
+
*
|
241
|
+
* @param[in] edge0 low threshold
|
242
|
+
* @param[in] edge1 high threshold
|
243
|
+
* @param[in] x interpolant (amount)
|
244
|
+
*/
|
245
|
+
CGLM_INLINE
|
246
|
+
float
|
247
|
+
glm_smoothstep(float edge0, float edge1, float x) {
|
248
|
+
float t;
|
249
|
+
t = glm_clamp_zo((x - edge0) / (edge1 - edge0));
|
250
|
+
return glm_smooth(t);
|
251
|
+
}
|
252
|
+
|
253
|
+
/*!
|
254
|
+
* @brief smoothstep interpolation between two numbers
|
255
|
+
*
|
256
|
+
* formula: from + smoothstep(t) * (to - from)
|
257
|
+
*
|
258
|
+
* @param[in] from from value
|
259
|
+
* @param[in] to to value
|
260
|
+
* @param[in] t interpolant (amount)
|
261
|
+
*/
|
262
|
+
CGLM_INLINE
|
263
|
+
float
|
264
|
+
glm_smoothinterp(float from, float to, float t) {
|
265
|
+
return from + glm_smooth(t) * (to - from);
|
266
|
+
}
|
267
|
+
|
268
|
+
/*!
|
269
|
+
* @brief clamped smoothstep interpolation between two numbers
|
270
|
+
*
|
271
|
+
* formula: from + smoothstep(t) * (to - from)
|
272
|
+
*
|
273
|
+
* @param[in] from from value
|
274
|
+
* @param[in] to to value
|
275
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
276
|
+
*/
|
277
|
+
CGLM_INLINE
|
278
|
+
float
|
279
|
+
glm_smoothinterpc(float from, float to, float t) {
|
280
|
+
return glm_smoothinterp(from, to, glm_clamp_zo(t));
|
281
|
+
}
|
282
|
+
|
283
|
+
/*!
|
284
|
+
* @brief check if two float equal with using EPSILON
|
285
|
+
*
|
286
|
+
* @param[in] a a
|
287
|
+
* @param[in] b b
|
288
|
+
*/
|
289
|
+
CGLM_INLINE
|
290
|
+
bool
|
291
|
+
glm_eq(float a, float b) {
|
292
|
+
return fabsf(a - b) <= FLT_EPSILON;
|
293
|
+
}
|
294
|
+
|
295
|
+
/*!
|
296
|
+
* @brief percentage of current value between start and end value
|
297
|
+
*
|
298
|
+
* maybe fraction could be alternative name.
|
299
|
+
*
|
300
|
+
* @param[in] from from value
|
301
|
+
* @param[in] to to value
|
302
|
+
* @param[in] current current value
|
303
|
+
*/
|
304
|
+
CGLM_INLINE
|
305
|
+
float
|
306
|
+
glm_percent(float from, float to, float current) {
|
307
|
+
float t;
|
308
|
+
|
309
|
+
if ((t = to - from) == 0.0f)
|
310
|
+
return 1.0f;
|
311
|
+
|
312
|
+
return (current - from) / t;
|
313
|
+
}
|
314
|
+
|
315
|
+
/*!
|
316
|
+
* @brief clamped percentage of current value between start and end value
|
317
|
+
*
|
318
|
+
* @param[in] from from value
|
319
|
+
* @param[in] to to value
|
320
|
+
* @param[in] current current value
|
321
|
+
*/
|
322
|
+
CGLM_INLINE
|
323
|
+
float
|
324
|
+
glm_percentc(float from, float to, float current) {
|
325
|
+
return glm_clamp(glm_percent(from, to, current), 0.0f, 1.0f);
|
326
|
+
}
|
327
|
+
|
328
|
+
#endif /* cglm_util_h */
|