cglm 0.1.0 → 0.1.3
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- checksums.yaml +4 -4
- data/.travis.yml +2 -1
- data/Gemfile.lock +18 -16
- data/README.md +2 -0
- data/cglm.gemspec +3 -3
- data/ext/cglm/cglm-0.6.2/include/cglm/affine-mat.h +168 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/affine.h +490 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/applesimd.h +95 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/bezier.h +154 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/box.h +279 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/affine.h +117 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/bezier.h +31 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/box.h +79 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/cam.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/curve.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/ease.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/euler.h +55 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/frustum.h +41 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/io.h +44 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat3.h +86 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat4.h +127 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/plane.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/project.h +33 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/quat.h +159 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/sphere.h +39 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec3.h +312 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec4.h +290 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cam.h +585 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cglm.h +32 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/color.h +26 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/common.h +37 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/ease.h +317 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/euler.h +453 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/frustum.h +255 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/io.h +203 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat3.h +422 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat4.h +726 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/plane.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/project.h +118 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/quat.h +828 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/arm.h +83 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/affine.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/mat4.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/intrin.h +90 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/neon/mat4.h +57 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/affine.h +111 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat3.h +59 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat4.h +405 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/quat.h +46 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/x86.h +192 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/sphere.h +99 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/affine.h +337 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/box.h +256 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/cam.h +451 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/color.h +27 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/euler.h +152 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/frustum.h +155 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/io.h +82 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat3.h +285 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat4.h +459 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/plane.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/project.h +104 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/quat.h +532 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/sphere.h +93 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3.h +970 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4.h +814 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types-struct.h +129 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types.h +76 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/util.h +328 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3-ext.h +272 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4-ext.h +315 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/version.h +15 -0
- data/ext/cglm/extconf.rb +2 -3
- data/ext/cglm/rb_cglm.h +5 -3
- data/ext/cglm/rb_cglm_mat3.c +3 -3
- data/ext/cglm/rb_cglm_mat4.c +3 -3
- data/ext/cglm/rb_cglm_quat.c +2 -2
- data/ext/cglm/rb_cglm_vec3.c +63 -61
- data/ext/cglm/rb_cglm_vec4.c +2 -0
- data/ext/cglm/ruby_pre27.h +35 -0
- data/lib/cglm/vec3.rb +2 -2
- data/lib/cglm/vec4.rb +2 -2
- data/lib/cglm/vector_type.rb +15 -0
- data/lib/cglm/version.rb +1 -1
- metadata +89 -13
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_QUAT_IDENTITY_INIT
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GLMS_QUAT_IDENTITY
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Functions:
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CGLM_INLINE versors glms_quat_identity(void)
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CGLM_INLINE void glms_quat_identity_array(versor *q, size_t count)
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CGLM_INLINE versors glms_quat_init(float x, float y, float z, float w)
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CGLM_INLINE versors glms_quatv(float angle, vec3s axis)
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CGLM_INLINE versors glms_quat(float angle, float x, float y, float z)
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CGLM_INLINE float glms_quat_norm(versors q)
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CGLM_INLINE versors glms_quat_normalize(versors q)
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CGLM_INLINE float glms_quat_dot(versors p, versors q)
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CGLM_INLINE versors glms_quat_conjugate(versors q)
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CGLM_INLINE versors glms_quat_inv(versors q)
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CGLM_INLINE versors glms_quat_add(versors p, versors q)
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CGLM_INLINE versors glms_quat_sub(versors p, versors q)
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CGLM_INLINE vec3s glms_quat_imagn(versors q)
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CGLM_INLINE float glms_quat_imaglen(versors q)
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CGLM_INLINE float glms_quat_angle(versors q)
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CGLM_INLINE vec3s glms_quat_axis(versors q)
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CGLM_INLINE versors glms_quat_mul(versors p, versors q)
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CGLM_INLINE mat4s glms_quat_mat4(versors q)
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CGLM_INLINE mat4s glms_quat_mat4t(versors q)
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CGLM_INLINE mat3s glms_quat_mat3(versors q)
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CGLM_INLINE mat3s glms_quat_mat3t(versors q)
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CGLM_INLINE versors glms_quat_lerp(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_lerpc(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_slerp(versors from, versors to, float t)
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CGLM_INLINE mat4s. glms_quat_look(vec3s eye, versors ori)
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CGLM_INLINE versors glms_quat_for(vec3s dir, vec3s fwd, vec3s up)
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CGLM_INLINE versors glms_quat_forp(vec3s from, vec3s to, vec3s fwd, vec3s up)
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CGLM_INLINE vec3s glms_quat_rotatev(versors q, vec3s v)
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CGLM_INLINE mat4s glms_quat_rotate(mat4s m, versors q)
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CGLM_INLINE mat4s glms_quat_rotate_at(mat4s m, versors q, vec3s pivot)
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CGLM_INLINE mat4s glms_quat_rotate_atm(versors q, vec3s pivot)
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*/
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#ifndef cglms_quat_h
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#define cglms_quat_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../plane.h"
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#include "../quat.h"
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/*
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* IMPORTANT:
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* ----------------------------------------------------------------------------
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* cglm stores quat as [x, y, z, w] since v0.3.6
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*
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* it was [w, x, y, z] before v0.3.6 it has been changed to [x, y, z, w]
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* with v0.3.6 version.
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* ----------------------------------------------------------------------------
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*/
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#define GLMS_QUAT_IDENTITY_INIT {GLM_QUAT_IDENTITY_INIT}
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#define GLMS_QUAT_IDENTITY ((versors)GLMS_QUAT_IDENTITY_INIT)
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/*!
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* @brief makes given quat to identity
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*
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* @returns identity quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_identity(void) {
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versors dest;
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glm_quat_identity(dest.raw);
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return dest;
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}
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/*!
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* @brief make given quaternion array's each element identity quaternion
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*
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* @param[in, out] q quat array (must be aligned (16)
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* if alignment is not disabled)
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*
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* @param[in] count count of quaternions
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*/
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CGLM_INLINE
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void
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glms_quat_identity_array(versors * __restrict q, size_t count) {
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CGLM_ALIGN(16) versor v = GLM_QUAT_IDENTITY_INIT;
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size_t i;
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for (i = 0; i < count; i++) {
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glm_vec4_copy(v, q[i].raw);
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}
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}
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/*!
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* @brief inits quaterion with raw values
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*
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* @param[in] x x
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* @param[in] y y
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* @param[in] z z
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* @param[in] w w (real part)
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* @returns quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_init(float x, float y, float z, float w) {
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versors dest;
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glm_quat_init(dest.raw, x, y, z, w);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion with axis vector
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*
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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* @returns quaternion
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*/
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CGLM_INLINE
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versors
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glms_quatv(float angle, vec3s axis) {
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versors dest;
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glm_quatv(dest.raw, angle, axis.raw);
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return dest;
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}
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/*!
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* @brief creates NEW quaternion with individual axis components
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*
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* @param[in] angle angle (radians)
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* @param[in] x axis.x
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* @param[in] y axis.y
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* @param[in] z axis.z
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* @returns quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat(float angle, float x, float y, float z) {
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versors dest;
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glm_quat(dest.raw, angle, x, y, z);
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return dest;
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}
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/*!
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* @brief returns norm (magnitude) of quaternion
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*
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* @param[out] q quaternion
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*/
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CGLM_INLINE
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float
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glms_quat_norm(versors q) {
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return glm_quat_norm(q.raw);
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}
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/*!
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* @brief normalize quaternion
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*
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* @param[in] q quaternion
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* @returns quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_normalize(versors q) {
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versors dest;
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glm_quat_normalize_to(q.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief dot product of two quaternion
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*
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* @param[in] p quaternion 1
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* @param[in] q quaternion 2
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* @returns dot product
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*/
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CGLM_INLINE
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float
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glms_quat_dot(versors p, versors q) {
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return glm_quat_dot(p.raw, q.raw);
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}
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/*!
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* @brief conjugate of quaternion
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*
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* @param[in] q quaternion
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* @returns conjugate
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*/
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CGLM_INLINE
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versors
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glms_quat_conjugate(versors q) {
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versors dest;
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glm_quat_conjugate(q.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief inverse of non-zero quaternion
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*
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* @param[in] q quaternion
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* @returns inverse quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_inv(versors q) {
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versors dest;
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glm_quat_inv(q.raw, dest.raw);
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return dest;
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}
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/*!
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* @brief add (componentwise) two quaternions and store result in dest
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*
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* @param[in] p quaternion 1
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* @param[in] q quaternion 2
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* @returns result quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_add(versors p, versors q) {
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versors dest;
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glm_quat_add(p.raw, q.raw, dest.raw);
|
227
|
+
return dest;
|
228
|
+
}
|
229
|
+
|
230
|
+
/*!
|
231
|
+
* @brief subtract (componentwise) two quaternions and store result in dest
|
232
|
+
*
|
233
|
+
* @param[in] p quaternion 1
|
234
|
+
* @param[in] q quaternion 2
|
235
|
+
* @returns result quaternion
|
236
|
+
*/
|
237
|
+
CGLM_INLINE
|
238
|
+
versors
|
239
|
+
glms_quat_sub(versors p, versors q) {
|
240
|
+
versors dest;
|
241
|
+
glm_quat_sub(p.raw, q.raw, dest.raw);
|
242
|
+
return dest;
|
243
|
+
}
|
244
|
+
|
245
|
+
/*!
|
246
|
+
* @brief returns normalized imaginary part of quaternion
|
247
|
+
*
|
248
|
+
* @param[in] q quaternion
|
249
|
+
*/
|
250
|
+
CGLM_INLINE
|
251
|
+
vec3s
|
252
|
+
glms_quat_imagn(versors q) {
|
253
|
+
vec3s dest;
|
254
|
+
glm_normalize_to(q.raw, dest.raw);
|
255
|
+
return dest;
|
256
|
+
}
|
257
|
+
|
258
|
+
/*!
|
259
|
+
* @brief returns length of imaginary part of quaternion
|
260
|
+
*
|
261
|
+
* @param[in] q quaternion
|
262
|
+
*/
|
263
|
+
CGLM_INLINE
|
264
|
+
float
|
265
|
+
glms_quat_imaglen(versors q) {
|
266
|
+
return glm_quat_imaglen(q.raw);
|
267
|
+
}
|
268
|
+
|
269
|
+
/*!
|
270
|
+
* @brief returns angle of quaternion
|
271
|
+
*
|
272
|
+
* @param[in] q quaternion
|
273
|
+
*/
|
274
|
+
CGLM_INLINE
|
275
|
+
float
|
276
|
+
glms_quat_angle(versors q) {
|
277
|
+
return glm_quat_angle(q.raw);
|
278
|
+
}
|
279
|
+
|
280
|
+
/*!
|
281
|
+
* @brief axis of quaternion
|
282
|
+
*
|
283
|
+
* @param[in] q quaternion
|
284
|
+
* @returns axis of quaternion
|
285
|
+
*/
|
286
|
+
CGLM_INLINE
|
287
|
+
vec3s
|
288
|
+
glms_quat_axis(versors q) {
|
289
|
+
vec3s dest;
|
290
|
+
glm_quat_axis(q.raw, dest.raw);
|
291
|
+
return dest;
|
292
|
+
}
|
293
|
+
|
294
|
+
/*!
|
295
|
+
* @brief multiplies two quaternion and stores result in dest
|
296
|
+
* this is also called Hamilton Product
|
297
|
+
*
|
298
|
+
* According to WikiPedia:
|
299
|
+
* The product of two rotation quaternions [clarification needed] will be
|
300
|
+
* equivalent to the rotation q followed by the rotation p
|
301
|
+
*
|
302
|
+
* @param[in] p quaternion 1
|
303
|
+
* @param[in] q quaternion 2
|
304
|
+
* @returns result quaternion
|
305
|
+
*/
|
306
|
+
CGLM_INLINE
|
307
|
+
versors
|
308
|
+
glms_quat_mul(versors p, versors q) {
|
309
|
+
versors dest;
|
310
|
+
glm_quat_mul(p.raw, q.raw, dest.raw);
|
311
|
+
return dest;
|
312
|
+
}
|
313
|
+
|
314
|
+
/*!
|
315
|
+
* @brief convert quaternion to mat4
|
316
|
+
*
|
317
|
+
* @param[in] q quaternion
|
318
|
+
* @returns result matrix
|
319
|
+
*/
|
320
|
+
CGLM_INLINE
|
321
|
+
mat4s
|
322
|
+
glms_quat_mat4(versors q) {
|
323
|
+
mat4s dest;
|
324
|
+
glm_quat_mat4(q.raw, dest.raw);
|
325
|
+
return dest;
|
326
|
+
}
|
327
|
+
|
328
|
+
/*!
|
329
|
+
* @brief convert quaternion to mat4 (transposed)
|
330
|
+
*
|
331
|
+
* @param[in] q quaternion
|
332
|
+
* @returns result matrix as transposed
|
333
|
+
*/
|
334
|
+
CGLM_INLINE
|
335
|
+
mat4s
|
336
|
+
glms_quat_mat4t(versors q) {
|
337
|
+
mat4s dest;
|
338
|
+
glm_quat_mat4t(q.raw, dest.raw);
|
339
|
+
return dest;
|
340
|
+
}
|
341
|
+
|
342
|
+
/*!
|
343
|
+
* @brief convert quaternion to mat3
|
344
|
+
*
|
345
|
+
* @param[in] q quaternion
|
346
|
+
* @returns result matrix
|
347
|
+
*/
|
348
|
+
CGLM_INLINE
|
349
|
+
mat3s
|
350
|
+
glms_quat_mat3(versors q) {
|
351
|
+
mat3s dest;
|
352
|
+
glm_quat_mat3(q.raw, dest.raw);
|
353
|
+
return dest;
|
354
|
+
}
|
355
|
+
|
356
|
+
/*!
|
357
|
+
* @brief convert quaternion to mat3 (transposed)
|
358
|
+
*
|
359
|
+
* @param[in] q quaternion
|
360
|
+
* @returns result matrix
|
361
|
+
*/
|
362
|
+
CGLM_INLINE
|
363
|
+
mat3s
|
364
|
+
glms_quat_mat3t(versors q) {
|
365
|
+
mat3s dest;
|
366
|
+
glm_quat_mat3t(q.raw, dest.raw);
|
367
|
+
return dest;
|
368
|
+
}
|
369
|
+
|
370
|
+
/*!
|
371
|
+
* @brief interpolates between two quaternions
|
372
|
+
* using linear interpolation (LERP)
|
373
|
+
*
|
374
|
+
* @param[in] from from
|
375
|
+
* @param[in] to to
|
376
|
+
* @param[in] t interpolant (amount)
|
377
|
+
* @returns result quaternion
|
378
|
+
*/
|
379
|
+
CGLM_INLINE
|
380
|
+
versors
|
381
|
+
glms_quat_lerp(versors from, versors to, float t) {
|
382
|
+
versors dest;
|
383
|
+
glm_quat_lerp(from.raw, to.raw, t, dest.raw);
|
384
|
+
return dest;
|
385
|
+
}
|
386
|
+
|
387
|
+
/*!
|
388
|
+
* @brief interpolates between two quaternions
|
389
|
+
* using linear interpolation (LERP)
|
390
|
+
*
|
391
|
+
* @param[in] from from
|
392
|
+
* @param[in] to to
|
393
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
394
|
+
* @returns result quaternion
|
395
|
+
*/
|
396
|
+
CGLM_INLINE
|
397
|
+
versors
|
398
|
+
glms_quat_lerpc(versors from, versors to, float t) {
|
399
|
+
versors dest;
|
400
|
+
glm_quat_lerpc(from.raw, to.raw, t, dest.raw);
|
401
|
+
return dest;
|
402
|
+
}
|
403
|
+
|
404
|
+
/*!
|
405
|
+
* @brief interpolates between two quaternions
|
406
|
+
* using spherical linear interpolation (SLERP)
|
407
|
+
*
|
408
|
+
* @param[in] from from
|
409
|
+
* @param[in] to to
|
410
|
+
* @param[in] t amout
|
411
|
+
* @returns result quaternion
|
412
|
+
*/
|
413
|
+
CGLM_INLINE
|
414
|
+
versors
|
415
|
+
glms_quat_slerp(versors from, versors to, float t) {
|
416
|
+
versors dest;
|
417
|
+
glm_quat_slerp(from.raw, to.raw, t, dest.raw);
|
418
|
+
return dest;
|
419
|
+
}
|
420
|
+
|
421
|
+
/*!
|
422
|
+
* @brief creates view matrix using quaternion as camera orientation
|
423
|
+
*
|
424
|
+
* @param[in] eye eye
|
425
|
+
* @param[in] ori orientation in world space as quaternion
|
426
|
+
* @returns view matrix
|
427
|
+
*/
|
428
|
+
CGLM_INLINE
|
429
|
+
mat4s
|
430
|
+
glms_quat_look(vec3s eye, versors ori) {
|
431
|
+
mat4s dest;
|
432
|
+
glm_quat_look(eye.raw, ori.raw, dest.raw);
|
433
|
+
return dest;
|
434
|
+
}
|
435
|
+
|
436
|
+
/*!
|
437
|
+
* @brief creates look rotation quaternion
|
438
|
+
*
|
439
|
+
* @param[in] dir direction to look
|
440
|
+
* @param[in] fwd forward vector
|
441
|
+
* @param[in] up up vector
|
442
|
+
* @returns destination quaternion
|
443
|
+
*/
|
444
|
+
CGLM_INLINE
|
445
|
+
versors
|
446
|
+
glms_quat_for(vec3s dir, vec3s fwd, vec3s up) {
|
447
|
+
versors dest;
|
448
|
+
glm_quat_for(dir.raw, fwd.raw, up.raw, dest.raw);
|
449
|
+
return dest;
|
450
|
+
}
|
451
|
+
|
452
|
+
/*!
|
453
|
+
* @brief creates look rotation quaternion using source and
|
454
|
+
* destination positions p suffix stands for position
|
455
|
+
*
|
456
|
+
* @param[in] from source point
|
457
|
+
* @param[in] to destination point
|
458
|
+
* @param[in] fwd forward vector
|
459
|
+
* @param[in] up up vector
|
460
|
+
* @returns destination quaternion
|
461
|
+
*/
|
462
|
+
CGLM_INLINE
|
463
|
+
versors
|
464
|
+
glms_quat_forp(vec3s from, vec3s to, vec3s fwd, vec3s up) {
|
465
|
+
versors dest;
|
466
|
+
glm_quat_forp(from.raw, to.raw, fwd.raw, up.raw, dest.raw);
|
467
|
+
return dest;
|
468
|
+
}
|
469
|
+
|
470
|
+
/*!
|
471
|
+
* @brief rotate vector using using quaternion
|
472
|
+
*
|
473
|
+
* @param[in] q quaternion
|
474
|
+
* @param[in] v vector to rotate
|
475
|
+
* @returns rotated vector
|
476
|
+
*/
|
477
|
+
CGLM_INLINE
|
478
|
+
vec3s
|
479
|
+
glms_quat_rotatev(versors q, vec3s v) {
|
480
|
+
vec3s dest;
|
481
|
+
glm_quat_rotatev(q.raw, v.raw, dest.raw);
|
482
|
+
return dest;
|
483
|
+
}
|
484
|
+
|
485
|
+
/*!
|
486
|
+
* @brief rotate existing transform matrix using quaternion
|
487
|
+
*
|
488
|
+
* @param[in] m existing transform matrix
|
489
|
+
* @param[in] q quaternion
|
490
|
+
* @returns rotated matrix/transform
|
491
|
+
*/
|
492
|
+
CGLM_INLINE
|
493
|
+
mat4s
|
494
|
+
glms_quat_rotate(mat4s m, versors q) {
|
495
|
+
glm_quat_rotate(m.raw, q.raw, m.raw);
|
496
|
+
return m;
|
497
|
+
}
|
498
|
+
|
499
|
+
/*!
|
500
|
+
* @brief rotate existing transform matrix using quaternion at pivot point
|
501
|
+
*
|
502
|
+
* @param[in, out] m existing transform matrix
|
503
|
+
* @param[in] q quaternion
|
504
|
+
* @returns pivot
|
505
|
+
*/
|
506
|
+
CGLM_INLINE
|
507
|
+
mat4s
|
508
|
+
glms_quat_rotate_at(mat4s m, versors q, vec3s pivot) {
|
509
|
+
glm_quat_rotate_at(m.raw, q.raw, pivot.raw);
|
510
|
+
return m;
|
511
|
+
}
|
512
|
+
|
513
|
+
/*!
|
514
|
+
* @brief rotate NEW transform matrix using quaternion at pivot point
|
515
|
+
*
|
516
|
+
* this creates rotation matrix, it assumes you don't have a matrix
|
517
|
+
*
|
518
|
+
* this should work faster than glm_quat_rotate_at because it reduces
|
519
|
+
* one glm_translate.
|
520
|
+
*
|
521
|
+
* @param[in] q quaternion
|
522
|
+
* @returns pivot
|
523
|
+
*/
|
524
|
+
CGLM_INLINE
|
525
|
+
mat4s
|
526
|
+
glms_quat_rotate_atm(versors q, vec3s pivot) {
|
527
|
+
mat4s dest;
|
528
|
+
glm_quat_rotate_atm(dest.raw, q.raw, pivot.raw);
|
529
|
+
return dest;
|
530
|
+
}
|
531
|
+
|
532
|
+
#endif /* cglms_quat_h */
|
@@ -0,0 +1,93 @@
|
|
1
|
+
/*
|
2
|
+
* Copyright (c), Recep Aslantas.
|
3
|
+
*
|
4
|
+
* MIT License (MIT), http://opensource.org/licenses/MIT
|
5
|
+
* Full license can be found in the LICENSE file
|
6
|
+
*/
|
7
|
+
|
8
|
+
#ifndef cglms_spheres_h
|
9
|
+
#define cglms_spheres_h
|
10
|
+
|
11
|
+
#include "../common.h"
|
12
|
+
#include "../types-struct.h"
|
13
|
+
#include "../sphere.h"
|
14
|
+
#include "mat4.h"
|
15
|
+
|
16
|
+
/*
|
17
|
+
Sphere Representation in cglm: [center.x, center.y, center.z, radii]
|
18
|
+
|
19
|
+
You could use this representation or you can convert it to vec4 before call
|
20
|
+
any function
|
21
|
+
*/
|
22
|
+
|
23
|
+
/*!
|
24
|
+
* @brief helper for getting sphere radius
|
25
|
+
*
|
26
|
+
* @param[in] s sphere
|
27
|
+
*
|
28
|
+
* @return returns radii
|
29
|
+
*/
|
30
|
+
CGLM_INLINE
|
31
|
+
float
|
32
|
+
glms_sphere_radii(vec4s s) {
|
33
|
+
return glm_sphere_radii(s.raw);
|
34
|
+
}
|
35
|
+
|
36
|
+
/*!
|
37
|
+
* @brief apply transform to sphere, it is just wrapper for glm_mat4_mulv3
|
38
|
+
*
|
39
|
+
* @param[in] s sphere
|
40
|
+
* @param[in] m transform matrix
|
41
|
+
* @returns transformed sphere
|
42
|
+
*/
|
43
|
+
CGLM_INLINE
|
44
|
+
vec4s
|
45
|
+
glms_sphere_transform(vec4s s, mat4 m) {
|
46
|
+
vec4s r;
|
47
|
+
glm_sphere_transform(s.raw, m, r.raw);
|
48
|
+
return r;
|
49
|
+
}
|
50
|
+
|
51
|
+
/*!
|
52
|
+
* @brief merges two spheres and creates a new one
|
53
|
+
*
|
54
|
+
* two sphere must be in same space, for instance if one in world space then
|
55
|
+
* the other must be in world space too, not in local space.
|
56
|
+
*
|
57
|
+
* @param[in] s1 sphere 1
|
58
|
+
* @param[in] s2 sphere 2
|
59
|
+
* returns merged/extended sphere
|
60
|
+
*/
|
61
|
+
CGLM_INLINE
|
62
|
+
vec4s
|
63
|
+
glms_sphere_merge(vec4s s1, vec4s s2) {
|
64
|
+
vec4s r;
|
65
|
+
glm_sphere_merge(s1.raw, s2.raw, r.raw);
|
66
|
+
return r;
|
67
|
+
}
|
68
|
+
|
69
|
+
/*!
|
70
|
+
* @brief check if two sphere intersects
|
71
|
+
*
|
72
|
+
* @param[in] s1 sphere
|
73
|
+
* @param[in] s2 other sphere
|
74
|
+
*/
|
75
|
+
CGLM_INLINE
|
76
|
+
bool
|
77
|
+
glms_sphere_sphere(vec4s s1, vec4s s2) {
|
78
|
+
return glm_sphere_sphere(s1.raw, s2.raw);
|
79
|
+
}
|
80
|
+
|
81
|
+
/*!
|
82
|
+
* @brief check if sphere intersects with point
|
83
|
+
*
|
84
|
+
* @param[in] s sphere
|
85
|
+
* @param[in] point point
|
86
|
+
*/
|
87
|
+
CGLM_INLINE
|
88
|
+
bool
|
89
|
+
glms_sphere_point(vec4s s, vec3s point) {
|
90
|
+
return glm_sphere_point(s.raw, point.raw);
|
91
|
+
}
|
92
|
+
|
93
|
+
#endif /* cglms_spheres_h */
|