cglm 0.1.0 → 0.1.3
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- checksums.yaml +4 -4
- data/.travis.yml +2 -1
- data/Gemfile.lock +18 -16
- data/README.md +2 -0
- data/cglm.gemspec +3 -3
- data/ext/cglm/cglm-0.6.2/include/cglm/affine-mat.h +168 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/affine.h +490 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/applesimd.h +95 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/bezier.h +154 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/box.h +279 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/affine.h +117 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/bezier.h +31 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/box.h +79 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/cam.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/curve.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/ease.h +143 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/euler.h +55 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/frustum.h +41 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/io.h +44 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat3.h +86 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/mat4.h +127 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/plane.h +23 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/project.h +33 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/quat.h +159 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/sphere.h +39 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec3.h +312 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call/vec4.h +290 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/call.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cam.h +585 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/cglm.h +32 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/color.h +26 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/common.h +37 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/ease.h +317 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/euler.h +453 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/frustum.h +255 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/io.h +203 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat3.h +422 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/mat4.h +726 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/plane.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/project.h +118 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/quat.h +828 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/arm.h +83 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/affine.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/avx/mat4.h +66 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/intrin.h +90 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/neon/mat4.h +57 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/affine.h +111 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat3.h +59 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/mat4.h +405 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/sse2/quat.h +46 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/simd/x86.h +192 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/sphere.h +99 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/affine.h +337 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/box.h +256 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/cam.h +451 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/color.h +27 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/curve.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/euler.h +152 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/frustum.h +155 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/io.h +82 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat3.h +285 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/mat4.h +459 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/plane.h +40 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/project.h +104 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/quat.h +532 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/sphere.h +93 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec3.h +970 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4-ext.h +257 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct/vec4.h +814 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/struct.h +36 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types-struct.h +129 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/types.h +76 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/util.h +328 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3-ext.h +272 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec3.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4-ext.h +315 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/vec4.h +1078 -0
- data/ext/cglm/cglm-0.6.2/include/cglm/version.h +15 -0
- data/ext/cglm/extconf.rb +2 -3
- data/ext/cglm/rb_cglm.h +5 -3
- data/ext/cglm/rb_cglm_mat3.c +3 -3
- data/ext/cglm/rb_cglm_mat4.c +3 -3
- data/ext/cglm/rb_cglm_quat.c +2 -2
- data/ext/cglm/rb_cglm_vec3.c +63 -61
- data/ext/cglm/rb_cglm_vec4.c +2 -0
- data/ext/cglm/ruby_pre27.h +35 -0
- data/lib/cglm/vec3.rb +2 -2
- data/lib/cglm/vec4.rb +2 -2
- data/lib/cglm/vector_type.rb +15 -0
- data/lib/cglm/version.rb +1 -1
- metadata +89 -13
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_VEC3_ONE_INIT
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GLMS_VEC3_ZERO_INIT
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GLMS_VEC3_ONE
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GLMS_VEC3_ZERO
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GLMS_YUP
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GLMS_ZUP
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GLMS_XUP
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Functions:
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CGLM_INLINE vec3s glms_vec3(vec4s v4);
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CGLM_INLINE void glms_vec3_pack(vec3s dst[], vec3 src[], size_t len);
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CGLM_INLINE void glms_vec3_unpack(vec3 dst[], vec3s src[], size_t len);
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CGLM_INLINE vec3s glms_vec3_zero(void);
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CGLM_INLINE vec3s glms_vec3_one(void);
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CGLM_INLINE float glms_vec3_dot(vec3s a, vec3s b);
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CGLM_INLINE float glms_vec3_norm2(vec3s v);
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CGLM_INLINE float glms_vec3_norm(vec3s v);
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CGLM_INLINE float glms_vec3_norm_one(vec3s v);
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CGLM_INLINE float glms_vec3_norm_inf(vec3s v);
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CGLM_INLINE vec3s glms_vec3_add(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_adds(vec3s a, float s);
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CGLM_INLINE vec3s glms_vec3_sub(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_subs(vec3s a, float s);
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CGLM_INLINE vec3s glms_vec3_mul(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_scale(vec3s v, float s);
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CGLM_INLINE vec3s glms_vec3_scale_as(vec3s v, float s);
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CGLM_INLINE vec3s glms_vec3_div(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_divs(vec3s a, float s);
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CGLM_INLINE vec3s glms_vec3_addadd(vec3s a, vec3s b, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_subadd(vec3s a, vec3s b, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_muladd(vec3s a, vec3s b, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_muladds(vec3s a, float s, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_maxadd(vec3s a, vec3s b, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_minadd(vec3s a, vec3s b, vec3s dest);
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CGLM_INLINE vec3s glms_vec3_flipsign(vec3s v);
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CGLM_INLINE vec3s glms_vec3_negate(vec3s v);
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CGLM_INLINE vec3s glms_vec3_inv(vec3s v);
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CGLM_INLINE vec3s glms_vec3_normalize(vec3s v);
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CGLM_INLINE vec3s glms_vec3_cross(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_crossn(vec3s a, vec3s b);
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CGLM_INLINE float glms_vec3_angle(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_rotate(vec3s v, float angle, vec3s axis);
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CGLM_INLINE vec3s glms_vec3_rotate_m4(mat4s m, vec3s v);
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CGLM_INLINE vec3s glms_vec3_rotate_m3(mat3s m, vec3s v);
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CGLM_INLINE vec3s glms_vec3_proj(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_center(vec3s a, vec3s b);
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CGLM_INLINE float glms_vec3_distance(vec3s a, vec3s b);
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CGLM_INLINE float glms_vec3_distance2(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_maxv(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_minv(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_vec3_ortho(vec3s v);
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CGLM_INLINE vec3s glms_vec3_clamp(vec3s v, float minVal, float maxVal);
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CGLM_INLINE vec3s glms_vec3_lerp(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_lerpc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_mix(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_mixc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_step_uni(float edge, vec3s x);
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CGLM_INLINE vec3s glms_vec3_step(vec3s edge, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothstep_uni(float edge0, float edge1, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothstep(vec3s edge0, vec3s edge1, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothinterp(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_smoothinterpc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_swizzle(vec3s v, int mask);
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Convenient:
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CGLM_INLINE vec3s glms_cross(vec3s a, vec3s b);
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CGLM_INLINE float glms_dot(vec3s a, vec3s b);
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CGLM_INLINE vec3s glms_normalize(vec3s v);
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*/
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#ifndef cglms_vec3s_h
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#define cglms_vec3s_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../util.h"
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#include "../vec3.h"
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#include "vec3-ext.h"
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#define GLMS_VEC3_ONE_INIT {GLM_VEC3_ONE_INIT}
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#define GLMS_VEC3_ZERO_INIT {GLM_VEC3_ZERO_INIT}
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#define GLMS_VEC3_ONE ((vec3s)GLMS_VEC3_ONE_INIT)
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#define GLMS_VEC3_ZERO ((vec3s)GLMS_VEC3_ZERO_INIT)
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#define GLMS_YUP ((vec3s){{0.0f, 1.0f, 0.0f}})
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#define GLMS_ZUP ((vec3s){{0.0f, 0.0f, 1.0f}})
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#define GLMS_XUP ((vec3s){{1.0f, 0.0f, 0.0f}})
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/*!
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* @brief init vec3 using vec4
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*
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* @param[in] v4 vector4
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3(vec4s v4) {
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vec3s r;
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glm_vec3(v4.raw, r.raw);
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return r;
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}
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/*!
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* @brief pack an array of vec3 into an array of vec3s
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*
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* @param[out] dst array of vec3
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* @param[in] src array of vec3s
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* @param[in] len number of elements
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*/
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CGLM_INLINE
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void
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glms_vec3_pack(vec3s dst[], vec3 src[], size_t len) {
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size_t i;
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for (i = 0; i < len; i++) {
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glm_vec3_copy(src[i], dst[i].raw);
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}
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}
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/*!
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* @brief unpack an array of vec3s into an array of vec3
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*
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* @param[out] dst array of vec3s
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* @param[in] src array of vec3
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* @param[in] len number of elements
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*/
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CGLM_INLINE
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void
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glms_vec3_unpack(vec3 dst[], vec3s src[], size_t len) {
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size_t i;
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for (i = 0; i < len; i++) {
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glm_vec3_copy(src[i].raw, dst[i]);
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}
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}
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/*!
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* @brief make vector zero
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*
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* @returns zero vector
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_zero(void) {
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vec3s r;
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glm_vec3_zero(r.raw);
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return r;
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}
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/*!
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* @brief make vector one
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*
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* @returns one vector
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_one(void) {
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vec3s r;
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glm_vec3_one(r.raw);
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return r;
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}
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/*!
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* @brief vec3 dot product
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*
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* @param[in] a vector1
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* @param[in] b vector2
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*
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* @return dot product
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*/
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CGLM_INLINE
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float
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glms_vec3_dot(vec3s a, vec3s b) {
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return glm_vec3_dot(a.raw, b.raw);
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}
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/*!
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* @brief norm * norm (magnitude) of vec
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*
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* we can use this func instead of calling norm * norm, because it would call
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* sqrtf fuction twice but with this func we can avoid func call, maybe this is
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* not good name for this func
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|
+
*
|
194
|
+
* @param[in] v vector
|
195
|
+
*
|
196
|
+
* @return norm * norm
|
197
|
+
*/
|
198
|
+
CGLM_INLINE
|
199
|
+
float
|
200
|
+
glms_vec3_norm2(vec3s v) {
|
201
|
+
return glm_vec3_norm2(v.raw);
|
202
|
+
}
|
203
|
+
|
204
|
+
/*!
|
205
|
+
* @brief norm (magnitude) of vec3
|
206
|
+
*
|
207
|
+
* @param[in] v vector
|
208
|
+
*
|
209
|
+
* @return norm
|
210
|
+
*/
|
211
|
+
CGLM_INLINE
|
212
|
+
float
|
213
|
+
glms_vec3_norm(vec3s v) {
|
214
|
+
return glm_vec3_norm(v.raw);
|
215
|
+
}
|
216
|
+
|
217
|
+
/*!
|
218
|
+
* @brief L1 norm of vec3
|
219
|
+
* Also known as Manhattan Distance or Taxicab norm.
|
220
|
+
* L1 Norm is the sum of the magnitudes of the vectors in a space.
|
221
|
+
* It is calculated as the sum of the absolute values of the vector components.
|
222
|
+
* In this norm, all the components of the vector are weighted equally.
|
223
|
+
*
|
224
|
+
* This computes:
|
225
|
+
* R = |v[0]| + |v[1]| + |v[2]|
|
226
|
+
*
|
227
|
+
* @param[in] v vector
|
228
|
+
*
|
229
|
+
* @return L1 norm
|
230
|
+
*/
|
231
|
+
CGLM_INLINE
|
232
|
+
float
|
233
|
+
glms_vec3_norm_one(vec3s v) {
|
234
|
+
return glm_vec3_norm_one(v.raw);
|
235
|
+
}
|
236
|
+
|
237
|
+
/*!
|
238
|
+
* @brief Infinity norm of vec3
|
239
|
+
* Also known as Maximum norm.
|
240
|
+
* Infinity Norm is the largest magnitude among each element of a vector.
|
241
|
+
* It is calculated as the maximum of the absolute values of the vector components.
|
242
|
+
*
|
243
|
+
* This computes:
|
244
|
+
* inf norm = max(|v[0]|, |v[1]|, |v[2]|)
|
245
|
+
*
|
246
|
+
* @param[in] v vector
|
247
|
+
*
|
248
|
+
* @return Infinity norm
|
249
|
+
*/
|
250
|
+
CGLM_INLINE
|
251
|
+
float
|
252
|
+
glms_vec3_norm_inf(vec3s v) {
|
253
|
+
return glm_vec3_norm_inf(v.raw);
|
254
|
+
}
|
255
|
+
|
256
|
+
/*!
|
257
|
+
* @brief add a vector to b vector store result in dest
|
258
|
+
*
|
259
|
+
* @param[in] a vector1
|
260
|
+
* @param[in] b vector2
|
261
|
+
* @returns destination vector
|
262
|
+
*/
|
263
|
+
CGLM_INLINE
|
264
|
+
vec3s
|
265
|
+
glms_vec3_add(vec3s a, vec3s b) {
|
266
|
+
vec3s r;
|
267
|
+
glm_vec3_add(a.raw, b.raw, r.raw);
|
268
|
+
return r;
|
269
|
+
}
|
270
|
+
|
271
|
+
/*!
|
272
|
+
* @brief add scalar to v vector store result in dest (d = v + s)
|
273
|
+
*
|
274
|
+
* @param[in] a vector
|
275
|
+
* @param[in] s scalar
|
276
|
+
* @returns destination vector
|
277
|
+
*/
|
278
|
+
CGLM_INLINE
|
279
|
+
vec3s
|
280
|
+
glms_vec3_adds(vec3s a, float s) {
|
281
|
+
vec3s r;
|
282
|
+
glm_vec3_adds(a.raw, s, r.raw);
|
283
|
+
return r;
|
284
|
+
}
|
285
|
+
|
286
|
+
/*!
|
287
|
+
* @brief subtract b vector from a vector store result in dest
|
288
|
+
*
|
289
|
+
* @param[in] a vector1
|
290
|
+
* @param[in] b vector2
|
291
|
+
* @returns destination vector
|
292
|
+
*/
|
293
|
+
CGLM_INLINE
|
294
|
+
vec3s
|
295
|
+
glms_vec3_sub(vec3s a, vec3s b) {
|
296
|
+
vec3s r;
|
297
|
+
glm_vec3_sub(a.raw, b.raw, r.raw);
|
298
|
+
return r;
|
299
|
+
}
|
300
|
+
|
301
|
+
/*!
|
302
|
+
* @brief subtract scalar from v vector store result in dest (d = v - s)
|
303
|
+
*
|
304
|
+
* @param[in] a vector
|
305
|
+
* @param[in] s scalar
|
306
|
+
* @returns destination vector
|
307
|
+
*/
|
308
|
+
CGLM_INLINE
|
309
|
+
vec3s
|
310
|
+
glms_vec3_subs(vec3s a, float s) {
|
311
|
+
vec3s r;
|
312
|
+
glm_vec3_subs(a.raw, s, r.raw);
|
313
|
+
return r;
|
314
|
+
}
|
315
|
+
|
316
|
+
/*!
|
317
|
+
* @brief multiply two vector (component-wise multiplication)
|
318
|
+
*
|
319
|
+
* @param a vector1
|
320
|
+
* @param b vector2
|
321
|
+
* @returns v3 = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
|
322
|
+
*/
|
323
|
+
CGLM_INLINE
|
324
|
+
vec3s
|
325
|
+
glms_vec3_mul(vec3s a, vec3s b) {
|
326
|
+
vec3s r;
|
327
|
+
glm_vec3_mul(a.raw, b.raw, r.raw);
|
328
|
+
return r;
|
329
|
+
}
|
330
|
+
|
331
|
+
/*!
|
332
|
+
* @brief multiply/scale vec3 vector with scalar: result = v * s
|
333
|
+
*
|
334
|
+
* @param[in] v vector
|
335
|
+
* @param[in] s scalar
|
336
|
+
* @returns destination vector
|
337
|
+
*/
|
338
|
+
CGLM_INLINE
|
339
|
+
vec3s
|
340
|
+
glms_vec3_scale(vec3s v, float s) {
|
341
|
+
vec3s r;
|
342
|
+
glm_vec3_scale(v.raw, s, r.raw);
|
343
|
+
return r;
|
344
|
+
}
|
345
|
+
|
346
|
+
/*!
|
347
|
+
* @brief make vec3 vector scale as specified: result = unit(v) * s
|
348
|
+
*
|
349
|
+
* @param[in] v vector
|
350
|
+
* @param[in] s scalar
|
351
|
+
* @returns destination vector
|
352
|
+
*/
|
353
|
+
CGLM_INLINE
|
354
|
+
vec3s
|
355
|
+
glms_vec3_scale_as(vec3s v, float s) {
|
356
|
+
vec3s r;
|
357
|
+
glm_vec3_scale_as(v.raw, s, r.raw);
|
358
|
+
return r;
|
359
|
+
}
|
360
|
+
|
361
|
+
/*!
|
362
|
+
* @brief div vector with another component-wise division: d = a / b
|
363
|
+
*
|
364
|
+
* @param[in] a vector 1
|
365
|
+
* @param[in] b vector 2
|
366
|
+
* @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2])
|
367
|
+
*/
|
368
|
+
CGLM_INLINE
|
369
|
+
vec3s
|
370
|
+
glms_vec3_div(vec3s a, vec3s b) {
|
371
|
+
vec3s r;
|
372
|
+
glm_vec3_div(a.raw, b.raw, r.raw);
|
373
|
+
return r;
|
374
|
+
}
|
375
|
+
|
376
|
+
/*!
|
377
|
+
* @brief div vector with scalar: d = v / s
|
378
|
+
*
|
379
|
+
* @param[in] a vector
|
380
|
+
* @param[in] s scalar
|
381
|
+
* @returns result = (a[0]/s, a[1]/s, a[2]/s)
|
382
|
+
*/
|
383
|
+
CGLM_INLINE
|
384
|
+
vec3s
|
385
|
+
glms_vec3_divs(vec3s a, float s) {
|
386
|
+
vec3s r;
|
387
|
+
glm_vec3_divs(a.raw, s, r.raw);
|
388
|
+
return r;
|
389
|
+
}
|
390
|
+
|
391
|
+
/*!
|
392
|
+
* @brief add two vectors and add result to sum
|
393
|
+
*
|
394
|
+
* it applies += operator so dest must be initialized
|
395
|
+
*
|
396
|
+
* @param[in] a vector 1
|
397
|
+
* @param[in] b vector 2
|
398
|
+
* @returns dest += (a + b)
|
399
|
+
*/
|
400
|
+
CGLM_INLINE
|
401
|
+
vec3s
|
402
|
+
glms_vec3_addadd(vec3s a, vec3s b, vec3s dest) {
|
403
|
+
glm_vec3_addadd(a.raw, b.raw, dest.raw);
|
404
|
+
return dest;
|
405
|
+
}
|
406
|
+
|
407
|
+
/*!
|
408
|
+
* @brief sub two vectors and add result to dest
|
409
|
+
*
|
410
|
+
* it applies += operator so dest must be initialized
|
411
|
+
*
|
412
|
+
* @param[in] a vector 1
|
413
|
+
* @param[in] b vector 2
|
414
|
+
* @returns dest += (a + b)
|
415
|
+
*/
|
416
|
+
CGLM_INLINE
|
417
|
+
vec3s
|
418
|
+
glms_vec3_subadd(vec3s a, vec3s b, vec3s dest) {
|
419
|
+
glm_vec3_subadd(a.raw, b.raw, dest.raw);
|
420
|
+
return dest;
|
421
|
+
}
|
422
|
+
|
423
|
+
/*!
|
424
|
+
* @brief mul two vectors and add result to dest
|
425
|
+
*
|
426
|
+
* it applies += operator so dest must be initialized
|
427
|
+
*
|
428
|
+
* @param[in] a vector 1
|
429
|
+
* @param[in] b vector 2
|
430
|
+
* @returns dest += (a * b)
|
431
|
+
*/
|
432
|
+
CGLM_INLINE
|
433
|
+
vec3s
|
434
|
+
glms_vec3_muladd(vec3s a, vec3s b, vec3s dest) {
|
435
|
+
glm_vec3_muladd(a.raw, b.raw, dest.raw);
|
436
|
+
return dest;
|
437
|
+
}
|
438
|
+
|
439
|
+
/*!
|
440
|
+
* @brief mul vector with scalar and add result to sum
|
441
|
+
*
|
442
|
+
* it applies += operator so dest must be initialized
|
443
|
+
*
|
444
|
+
* @param[in] a vector
|
445
|
+
* @param[in] s scalar
|
446
|
+
* @returns dest += (a * b)
|
447
|
+
*/
|
448
|
+
CGLM_INLINE
|
449
|
+
vec3s
|
450
|
+
glms_vec3_muladds(vec3s a, float s, vec3s dest) {
|
451
|
+
glm_vec3_muladds(a.raw, s, dest.raw);
|
452
|
+
return dest;
|
453
|
+
}
|
454
|
+
|
455
|
+
/*!
|
456
|
+
* @brief add max of two vector to result/dest
|
457
|
+
*
|
458
|
+
* it applies += operator so dest must be initialized
|
459
|
+
*
|
460
|
+
* @param[in] a vector 1
|
461
|
+
* @param[in] b vector 2
|
462
|
+
* @returns dest += max(a, b)
|
463
|
+
*/
|
464
|
+
CGLM_INLINE
|
465
|
+
vec3s
|
466
|
+
glms_vec3_maxadd(vec3s a, vec3s b, vec3s dest) {
|
467
|
+
glm_vec3_maxadd(a.raw, b.raw, dest.raw);
|
468
|
+
return dest;
|
469
|
+
}
|
470
|
+
|
471
|
+
/*!
|
472
|
+
* @brief add min of two vector to result/dest
|
473
|
+
*
|
474
|
+
* it applies += operator so dest must be initialized
|
475
|
+
*
|
476
|
+
* @param[in] a vector 1
|
477
|
+
* @param[in] b vector 2
|
478
|
+
* @returns dest += min(a, b)
|
479
|
+
*/
|
480
|
+
CGLM_INLINE
|
481
|
+
vec3s
|
482
|
+
glms_vec3_minadd(vec3s a, vec3s b, vec3s dest) {
|
483
|
+
glm_vec3_minadd(a.raw, b.raw, dest.raw);
|
484
|
+
return dest;
|
485
|
+
}
|
486
|
+
|
487
|
+
/*!
|
488
|
+
* @brief negate vector components and store result in dest
|
489
|
+
*
|
490
|
+
* @param[in] v vector
|
491
|
+
* @returns result vector
|
492
|
+
*/
|
493
|
+
CGLM_INLINE
|
494
|
+
vec3s
|
495
|
+
glms_vec3_flipsign(vec3s v) {
|
496
|
+
glm_vec3_flipsign(v.raw);
|
497
|
+
return v;
|
498
|
+
}
|
499
|
+
|
500
|
+
/*!
|
501
|
+
* @brief negate vector components
|
502
|
+
*
|
503
|
+
* @param[in] v vector
|
504
|
+
* @returns negated vector
|
505
|
+
*/
|
506
|
+
CGLM_INLINE
|
507
|
+
vec3s
|
508
|
+
glms_vec3_negate(vec3s v) {
|
509
|
+
glm_vec3_negate(v.raw);
|
510
|
+
return v;
|
511
|
+
}
|
512
|
+
|
513
|
+
/*!
|
514
|
+
* @brief normalize vec3 and store result in same vec
|
515
|
+
*
|
516
|
+
* @param[in] v vector
|
517
|
+
* @returns normalized vector
|
518
|
+
*/
|
519
|
+
CGLM_INLINE
|
520
|
+
vec3s
|
521
|
+
glms_vec3_normalize(vec3s v) {
|
522
|
+
glm_vec3_normalize(v.raw);
|
523
|
+
return v;
|
524
|
+
}
|
525
|
+
|
526
|
+
/*!
|
527
|
+
* @brief cross product of two vector (RH)
|
528
|
+
*
|
529
|
+
* @param[in] a vector 1
|
530
|
+
* @param[in] b vector 2
|
531
|
+
* @returns destination
|
532
|
+
*/
|
533
|
+
CGLM_INLINE
|
534
|
+
vec3s
|
535
|
+
glms_vec3_cross(vec3s a, vec3s b) {
|
536
|
+
vec3s r;
|
537
|
+
glm_vec3_cross(a.raw, b.raw, r.raw);
|
538
|
+
return r;
|
539
|
+
}
|
540
|
+
|
541
|
+
/*!
|
542
|
+
* @brief cross product of two vector (RH) and normalize the result
|
543
|
+
*
|
544
|
+
* @param[in] a vector 1
|
545
|
+
* @param[in] b vector 2
|
546
|
+
* @returns destination
|
547
|
+
*/
|
548
|
+
CGLM_INLINE
|
549
|
+
vec3s
|
550
|
+
glms_vec3_crossn(vec3s a, vec3s b) {
|
551
|
+
vec3s r;
|
552
|
+
glm_vec3_crossn(a.raw, b.raw, r.raw);
|
553
|
+
return r;
|
554
|
+
}
|
555
|
+
|
556
|
+
/*!
|
557
|
+
* @brief angle betwen two vector
|
558
|
+
*
|
559
|
+
* @param[in] a vector1
|
560
|
+
* @param[in] b vector2
|
561
|
+
*
|
562
|
+
* @return angle as radians
|
563
|
+
*/
|
564
|
+
CGLM_INLINE
|
565
|
+
float
|
566
|
+
glms_vec3_angle(vec3s a, vec3s b) {
|
567
|
+
return glm_vec3_angle(a.raw, b.raw);
|
568
|
+
}
|
569
|
+
|
570
|
+
/*!
|
571
|
+
* @brief rotate vec3 around axis by angle using Rodrigues' rotation formula
|
572
|
+
*
|
573
|
+
* @param[in] v vector
|
574
|
+
* @param[in] axis axis vector (must be unit vector)
|
575
|
+
* @param[in] angle angle by radians
|
576
|
+
* @returns rotated vector
|
577
|
+
*/
|
578
|
+
CGLM_INLINE
|
579
|
+
vec3s
|
580
|
+
glms_vec3_rotate(vec3s v, float angle, vec3s axis) {
|
581
|
+
glm_vec3_rotate(v.raw, angle, axis.raw);
|
582
|
+
return v;
|
583
|
+
}
|
584
|
+
|
585
|
+
/*!
|
586
|
+
* @brief apply rotation matrix to vector
|
587
|
+
*
|
588
|
+
* matrix format should be (no perspective):
|
589
|
+
* a b c x
|
590
|
+
* e f g y
|
591
|
+
* i j k z
|
592
|
+
* 0 0 0 w
|
593
|
+
*
|
594
|
+
* @param[in] m affine matrix or rot matrix
|
595
|
+
* @param[in] v vector
|
596
|
+
* @returns rotated vector
|
597
|
+
*/
|
598
|
+
CGLM_INLINE
|
599
|
+
vec3s
|
600
|
+
glms_vec3_rotate_m4(mat4s m, vec3s v) {
|
601
|
+
vec3s r;
|
602
|
+
glm_vec3_rotate_m4(m.raw, v.raw, r.raw);
|
603
|
+
return r;
|
604
|
+
}
|
605
|
+
|
606
|
+
/*!
|
607
|
+
* @brief apply rotation matrix to vector
|
608
|
+
*
|
609
|
+
* @param[in] m affine matrix or rot matrix
|
610
|
+
* @param[in] v vector
|
611
|
+
* @returns rotated vector
|
612
|
+
*/
|
613
|
+
CGLM_INLINE
|
614
|
+
vec3s
|
615
|
+
glms_vec3_rotate_m3(mat3s m, vec3s v) {
|
616
|
+
vec3s r;
|
617
|
+
glm_vec3_rotate_m3(m.raw, v.raw, r.raw);
|
618
|
+
return r;
|
619
|
+
}
|
620
|
+
|
621
|
+
/*!
|
622
|
+
* @brief project a vector onto b vector
|
623
|
+
*
|
624
|
+
* @param[in] a vector1
|
625
|
+
* @param[in] b vector2
|
626
|
+
* @returns projected vector
|
627
|
+
*/
|
628
|
+
CGLM_INLINE
|
629
|
+
vec3s
|
630
|
+
glms_vec3_proj(vec3s a, vec3s b) {
|
631
|
+
vec3s r;
|
632
|
+
glm_vec3_proj(a.raw, b.raw, r.raw);
|
633
|
+
return r;
|
634
|
+
}
|
635
|
+
|
636
|
+
/**
|
637
|
+
* @brief find center point of two vector
|
638
|
+
*
|
639
|
+
* @param[in] a vector1
|
640
|
+
* @param[in] b vector2
|
641
|
+
* @returns center point
|
642
|
+
*/
|
643
|
+
CGLM_INLINE
|
644
|
+
vec3s
|
645
|
+
glms_vec3_center(vec3s a, vec3s b) {
|
646
|
+
vec3s r;
|
647
|
+
glm_vec3_center(a.raw, b.raw, r.raw);
|
648
|
+
return r;
|
649
|
+
}
|
650
|
+
|
651
|
+
/**
|
652
|
+
* @brief distance between two vectors
|
653
|
+
*
|
654
|
+
* @param[in] a vector1
|
655
|
+
* @param[in] b vector2
|
656
|
+
* @return distance
|
657
|
+
*/
|
658
|
+
CGLM_INLINE
|
659
|
+
float
|
660
|
+
glms_vec3_distance(vec3s a, vec3s b) {
|
661
|
+
return glm_vec3_distance(a.raw, b.raw);
|
662
|
+
}
|
663
|
+
|
664
|
+
/**
|
665
|
+
* @brief squared distance between two vectors
|
666
|
+
*
|
667
|
+
* @param[in] a vector1
|
668
|
+
* @param[in] b vector2
|
669
|
+
* @return squared distance (distance * distance)
|
670
|
+
*/
|
671
|
+
CGLM_INLINE
|
672
|
+
float
|
673
|
+
glms_vec3_distance2(vec3s a, vec3s b) {
|
674
|
+
return glm_vec3_distance2(a.raw, b.raw);
|
675
|
+
}
|
676
|
+
|
677
|
+
/*!
|
678
|
+
* @brief max values of vectors
|
679
|
+
*
|
680
|
+
* @param[in] a vector1
|
681
|
+
* @param[in] b vector2
|
682
|
+
* @returns destination
|
683
|
+
*/
|
684
|
+
CGLM_INLINE
|
685
|
+
vec3s
|
686
|
+
glms_vec3_maxv(vec3s a, vec3s b) {
|
687
|
+
vec3s r;
|
688
|
+
glm_vec3_maxv(a.raw, b.raw, r.raw);
|
689
|
+
return r;
|
690
|
+
}
|
691
|
+
|
692
|
+
/*!
|
693
|
+
* @brief min values of vectors
|
694
|
+
*
|
695
|
+
* @param[in] a vector1
|
696
|
+
* @param[in] b vector2
|
697
|
+
* @returns destination
|
698
|
+
*/
|
699
|
+
CGLM_INLINE
|
700
|
+
vec3s
|
701
|
+
glms_vec3_minv(vec3s a, vec3s b) {
|
702
|
+
vec3s r;
|
703
|
+
glm_vec3_minv(a.raw, b.raw, r.raw);
|
704
|
+
return r;
|
705
|
+
}
|
706
|
+
|
707
|
+
/*!
|
708
|
+
* @brief possible orthogonal/perpendicular vector
|
709
|
+
*
|
710
|
+
* @param[in] v vector
|
711
|
+
* @returns orthogonal/perpendicular vector
|
712
|
+
*/
|
713
|
+
CGLM_INLINE
|
714
|
+
vec3s
|
715
|
+
glms_vec3_ortho(vec3s v) {
|
716
|
+
vec3s r;
|
717
|
+
glm_vec3_ortho(v.raw, r.raw);
|
718
|
+
return r;
|
719
|
+
}
|
720
|
+
|
721
|
+
/*!
|
722
|
+
* @brief clamp vector's individual members between min and max values
|
723
|
+
*
|
724
|
+
* @param[in] v vector
|
725
|
+
* @param[in] minVal minimum value
|
726
|
+
* @param[in] maxVal maximum value
|
727
|
+
* @returns clamped vector
|
728
|
+
*/
|
729
|
+
CGLM_INLINE
|
730
|
+
vec3s
|
731
|
+
glms_vec3_clamp(vec3s v, float minVal, float maxVal) {
|
732
|
+
glm_vec3_clamp(v.raw, minVal, maxVal);
|
733
|
+
return v;
|
734
|
+
}
|
735
|
+
|
736
|
+
/*!
|
737
|
+
* @brief linear interpolation between two vectors
|
738
|
+
*
|
739
|
+
* formula: from + s * (to - from)
|
740
|
+
*
|
741
|
+
* @param[in] from from value
|
742
|
+
* @param[in] to to value
|
743
|
+
* @param[in] t interpolant (amount)
|
744
|
+
* @returns destination
|
745
|
+
*/
|
746
|
+
CGLM_INLINE
|
747
|
+
vec3s
|
748
|
+
glms_vec3_lerp(vec3s from, vec3s to, float t) {
|
749
|
+
vec3s r;
|
750
|
+
glm_vec3_lerp(from.raw, to.raw, t, r.raw);
|
751
|
+
return r;
|
752
|
+
}
|
753
|
+
|
754
|
+
/*!
|
755
|
+
* @brief linear interpolation between two vectors (clamped)
|
756
|
+
*
|
757
|
+
* formula: from + s * (to - from)
|
758
|
+
*
|
759
|
+
* @param[in] from from value
|
760
|
+
* @param[in] to to value
|
761
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
762
|
+
* @returns destination
|
763
|
+
*/
|
764
|
+
CGLM_INLINE
|
765
|
+
vec3s
|
766
|
+
glms_vec3_lerpc(vec3s from, vec3s to, float t) {
|
767
|
+
vec3s r;
|
768
|
+
glm_vec3_lerpc(from.raw, to.raw, t, r.raw);
|
769
|
+
return r;
|
770
|
+
}
|
771
|
+
|
772
|
+
/*!
|
773
|
+
* @brief linear interpolation between two vectors
|
774
|
+
*
|
775
|
+
* formula: from + s * (to - from)
|
776
|
+
*
|
777
|
+
* @param[in] from from value
|
778
|
+
* @param[in] to to value
|
779
|
+
* @param[in] t interpolant (amount)
|
780
|
+
* @returns destination
|
781
|
+
*/
|
782
|
+
CGLM_INLINE
|
783
|
+
vec3s
|
784
|
+
glms_vec3_mix(vec3s from, vec3s to, float t) {
|
785
|
+
vec3s r;
|
786
|
+
glm_vec3_mix(from.raw, to.raw, t, r.raw);
|
787
|
+
return r;
|
788
|
+
}
|
789
|
+
|
790
|
+
/*!
|
791
|
+
* @brief linear interpolation between two vectors (clamped)
|
792
|
+
*
|
793
|
+
* formula: from + s * (to - from)
|
794
|
+
*
|
795
|
+
* @param[in] from from value
|
796
|
+
* @param[in] to to value
|
797
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
798
|
+
* @returns destination
|
799
|
+
*/
|
800
|
+
CGLM_INLINE
|
801
|
+
vec3s
|
802
|
+
glms_vec3_mixc(vec3s from, vec3s to, float t) {
|
803
|
+
vec3s r;
|
804
|
+
glm_vec3_mixc(from.raw, to.raw, t, r.raw);
|
805
|
+
return r;
|
806
|
+
}
|
807
|
+
|
808
|
+
/*!
|
809
|
+
* @brief threshold function (unidimensional)
|
810
|
+
*
|
811
|
+
* @param[in] edge threshold
|
812
|
+
* @param[in] x value to test against threshold
|
813
|
+
* @returns 0.0 if x < edge, else 1.0
|
814
|
+
*/
|
815
|
+
CGLM_INLINE
|
816
|
+
vec3s
|
817
|
+
glms_vec3_step_uni(float edge, vec3s x) {
|
818
|
+
vec3s r;
|
819
|
+
glm_vec3_step_uni(edge, x.raw, r.raw);
|
820
|
+
return r;
|
821
|
+
}
|
822
|
+
|
823
|
+
/*!
|
824
|
+
* @brief threshold function
|
825
|
+
*
|
826
|
+
* @param[in] edge threshold
|
827
|
+
* @param[in] x value to test against threshold
|
828
|
+
* @returns 0.0 if x < edge, else 1.0
|
829
|
+
*/
|
830
|
+
CGLM_INLINE
|
831
|
+
vec3s
|
832
|
+
glms_vec3_step(vec3s edge, vec3s x) {
|
833
|
+
vec3s r;
|
834
|
+
glm_vec3_step(edge.raw, x.raw, r.raw);
|
835
|
+
return r;
|
836
|
+
}
|
837
|
+
|
838
|
+
/*!
|
839
|
+
* @brief threshold function with a smooth transition (unidimensional)
|
840
|
+
*
|
841
|
+
* @param[in] edge0 low threshold
|
842
|
+
* @param[in] edge1 high threshold
|
843
|
+
* @param[in] x value to test against threshold
|
844
|
+
* @returns destination
|
845
|
+
*/
|
846
|
+
CGLM_INLINE
|
847
|
+
vec3s
|
848
|
+
glms_vec3_smoothstep_uni(float edge0, float edge1, vec3s x) {
|
849
|
+
vec3s r;
|
850
|
+
glm_vec3_smoothstep_uni(edge0, edge1, x.raw, r.raw);
|
851
|
+
return r;
|
852
|
+
}
|
853
|
+
|
854
|
+
/*!
|
855
|
+
* @brief threshold function with a smooth transition
|
856
|
+
*
|
857
|
+
* @param[in] edge0 low threshold
|
858
|
+
* @param[in] edge1 high threshold
|
859
|
+
* @param[in] x value to test against threshold
|
860
|
+
* @returns destination
|
861
|
+
*/
|
862
|
+
CGLM_INLINE
|
863
|
+
vec3s
|
864
|
+
glms_vec3_smoothstep(vec3s edge0, vec3s edge1, vec3s x) {
|
865
|
+
vec3s r;
|
866
|
+
glm_vec3_smoothstep(edge0.raw, edge1.raw, x.raw, r.raw);
|
867
|
+
return r;
|
868
|
+
}
|
869
|
+
|
870
|
+
/*!
|
871
|
+
* @brief smooth Hermite interpolation between two vectors
|
872
|
+
*
|
873
|
+
* formula: from + s * (to - from)
|
874
|
+
*
|
875
|
+
* @param[in] from from value
|
876
|
+
* @param[in] to to value
|
877
|
+
* @param[in] t interpolant (amount)
|
878
|
+
* @returns destination
|
879
|
+
*/
|
880
|
+
CGLM_INLINE
|
881
|
+
vec3s
|
882
|
+
glms_vec3_smoothinterp(vec3s from, vec3s to, float t) {
|
883
|
+
vec3s r;
|
884
|
+
glm_vec3_smoothinterp(from.raw, to.raw, t, r.raw);
|
885
|
+
return r;
|
886
|
+
}
|
887
|
+
|
888
|
+
/*!
|
889
|
+
* @brief smooth Hermite interpolation between two vectors (clamped)
|
890
|
+
*
|
891
|
+
* formula: from + s * (to - from)
|
892
|
+
*
|
893
|
+
* @param[in] from from value
|
894
|
+
* @param[in] to to value
|
895
|
+
* @param[in] t interpolant (amount) clamped between 0 and 1
|
896
|
+
* @returns destination
|
897
|
+
*/
|
898
|
+
CGLM_INLINE
|
899
|
+
vec3s
|
900
|
+
glms_vec3_smoothinterpc(vec3s from, vec3s to, float t) {
|
901
|
+
vec3s r;
|
902
|
+
glm_vec3_smoothinterpc(from.raw, to.raw, t, r.raw);
|
903
|
+
return r;
|
904
|
+
}
|
905
|
+
|
906
|
+
/*!
|
907
|
+
* @brief vec3 cross product
|
908
|
+
*
|
909
|
+
* this is just convenient wrapper
|
910
|
+
*
|
911
|
+
* @param[in] a source 1
|
912
|
+
* @param[in] b source 2
|
913
|
+
* @returns destination
|
914
|
+
*/
|
915
|
+
CGLM_INLINE
|
916
|
+
vec3s
|
917
|
+
glms_cross(vec3s a, vec3s b) {
|
918
|
+
vec3s r;
|
919
|
+
glm_cross(a.raw, b.raw, r.raw);
|
920
|
+
return r;
|
921
|
+
}
|
922
|
+
|
923
|
+
/*!
|
924
|
+
* @brief vec3 dot product
|
925
|
+
*
|
926
|
+
* this is just convenient wrapper
|
927
|
+
*
|
928
|
+
* @param[in] a vector1
|
929
|
+
* @param[in] b vector2
|
930
|
+
* @return dot product
|
931
|
+
*/
|
932
|
+
CGLM_INLINE
|
933
|
+
float
|
934
|
+
glms_dot(vec3s a, vec3s b) {
|
935
|
+
return glm_dot(a.raw, b.raw);
|
936
|
+
}
|
937
|
+
|
938
|
+
/*!
|
939
|
+
* @brief normalize vec3 and store result in same vec
|
940
|
+
*
|
941
|
+
* this is just convenient wrapper
|
942
|
+
*
|
943
|
+
* @param[in] v vector
|
944
|
+
* @returns normalized vector
|
945
|
+
*/
|
946
|
+
CGLM_INLINE
|
947
|
+
vec3s
|
948
|
+
glms_normalize(vec3s v) {
|
949
|
+
glm_normalize(v.raw);
|
950
|
+
return v;
|
951
|
+
}
|
952
|
+
|
953
|
+
/*!
|
954
|
+
* @brief swizzle vector components
|
955
|
+
*
|
956
|
+
* you can use existin masks e.g. GLM_XXX, GLM_ZYX
|
957
|
+
*
|
958
|
+
* @param[in] v source
|
959
|
+
* @param[in] mask mask
|
960
|
+
* @returns swizzled vector
|
961
|
+
*/
|
962
|
+
CGLM_INLINE
|
963
|
+
vec3s
|
964
|
+
glms_vec3_swizzle(vec3s v, int mask) {
|
965
|
+
vec3s dest;
|
966
|
+
glm_vec3_swizzle(v.raw, mask, dest.raw);
|
967
|
+
return dest;
|
968
|
+
}
|
969
|
+
|
970
|
+
#endif /* cglms_vec3s_h */
|