acpc_dealer 0.0.1
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- data/README.md +33 -0
- data/Rakefile +20 -0
- data/acpc_dealer.gemspec +29 -0
- data/bin/acpc_dealer +168 -0
- data/ext/hand_evaluator/extconf.rb +5 -0
- data/ext/hand_evaluator/hand_evaluator.c +38 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.actions.log +5 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.log +0 -0
- data/lib/acpc_dealer/dealer_runner.rb +72 -0
- data/lib/acpc_dealer/version.rb +3 -0
- data/lib/acpc_dealer.rb +33 -0
- data/lib/hand_evaluator.so +0 -0
- data/spec/coverage/assets/0.5.3/app.js +88 -0
- data/spec/coverage/assets/0.5.3/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.css +363 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.pack.js +44 -0
- data/spec/coverage/assets/0.5.3/favicon_green.png +0 -0
- data/spec/coverage/assets/0.5.3/favicon_red.png +0 -0
- data/spec/coverage/assets/0.5.3/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.5.3/highlight.css +129 -0
- data/spec/coverage/assets/0.5.3/highlight.pack.js +1 -0
- data/spec/coverage/assets/0.5.3/jquery-1.6.2.min.js +18 -0
- data/spec/coverage/assets/0.5.3/jquery.dataTables.min.js +152 -0
- data/spec/coverage/assets/0.5.3/jquery.timeago.js +141 -0
- data/spec/coverage/assets/0.5.3/jquery.url.js +174 -0
- data/spec/coverage/assets/0.5.3/loading.gif +0 -0
- data/spec/coverage/assets/0.5.3/magnify.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/jquery-ui-1.8.4.custom.css +295 -0
- data/spec/coverage/assets/0.5.3/stylesheet.css +383 -0
- data/spec/coverage/index.html +81 -0
- data/spec/dealer_runner_spec.rb +83 -0
- data/spec/support/spec_helper.rb +33 -0
- data/vendor/project_acpc_server/LICENCE +23 -0
- data/vendor/project_acpc_server/Makefile +22 -0
- data/vendor/project_acpc_server/README +113 -0
- data/vendor/project_acpc_server/README.submission +42 -0
- data/vendor/project_acpc_server/acpc_play_match.pl +101 -0
- data/vendor/project_acpc_server/bm_server +0 -0
- data/vendor/project_acpc_server/bm_server.c +1557 -0
- data/vendor/project_acpc_server/bm_server.config +78 -0
- data/vendor/project_acpc_server/bm_widget +0 -0
- data/vendor/project_acpc_server/bm_widget.c +186 -0
- data/vendor/project_acpc_server/dealer +0 -0
- data/vendor/project_acpc_server/dealer.c +1278 -0
- data/vendor/project_acpc_server/evalHandTables +4269 -0
- data/vendor/project_acpc_server/example_player +0 -0
- data/vendor/project_acpc_server/example_player.c +204 -0
- data/vendor/project_acpc_server/example_player.limit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.limit.3p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.3p.sh +2 -0
- data/vendor/project_acpc_server/game.c +1793 -0
- data/vendor/project_acpc_server/game.h +253 -0
- data/vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game +13 -0
- data/vendor/project_acpc_server/holdem.limit.3p.game +13 -0
- data/vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game +12 -0
- data/vendor/project_acpc_server/holdem.nolimit.3p.game +12 -0
- data/vendor/project_acpc_server/net.c +218 -0
- data/vendor/project_acpc_server/net.h +61 -0
- data/vendor/project_acpc_server/play_match.pl +99 -0
- data/vendor/project_acpc_server/protocol.odt +0 -0
- data/vendor/project_acpc_server/protocol.pdf +0 -0
- data/vendor/project_acpc_server/rng.c +138 -0
- data/vendor/project_acpc_server/rng.h +63 -0
- data/vendor/project_acpc_server/test.log +11 -0
- data/vendor/project_acpc_server/validate_submission.pl +546 -0
- metadata +315 -0
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#!/usr/bin/perl -w
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# Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
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use strict;
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use POSIX;
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use File::Path;
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use File::Copy;
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use File::Spec;
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use File::stat;
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use Getopt::Long;
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use Pod::Usage;
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###############
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# Main script #
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###############
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# There are several variables that should be set here by the competition
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# organizer specifying what minimum length of testing is desired
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my $max_submission_size = 50 * ( 1024 ** 3 ); # 50Gb of disk
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my $max_avg_millisec_per_hand = 7 * 1000; # 7 sec average per hand
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my $max_response_millisec = 10 * 60 * 1000; #10 minute max per response
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my $max_millisec_per_hand = $max_avg_millisec_per_hand * 3000; # Unconstrained
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my $max_shutdown_secs = 10; # Agents have 10 seconds to shutdown after a match
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my $min_test_hands = 12000;
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my $num_test_hands = 12000;
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my %game_types = (
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"submission_2pl" => {
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game_def => "holdem.limit.2p.reverse_blinds.game",
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chump => "example_player.limit.2p.sh",
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num_hands => 3000,
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big_blind => 10,
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players => 2
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},
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"submission_2pn" => {
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game_def => "holdem.nolimit.2p.reverse_blinds.game",
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chump => "example_player.nolimit.2p.sh",
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num_hands => 3000,
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big_blind => 100,
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players => 2
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},
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"submission_3pl" => {
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game_def => "holdem.limit.3p.game",
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chump => "example_player.limit.3p.sh",
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num_hands => 1000,
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big_blind => 10,
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players => 3
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}
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# For the possibility of future 3p_nolimit games
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# "3p_nolimit" => {
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# gamedef => "holdem.nolimit.3p.game",
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# chump => "example_player.nolimit.3p.sh",
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# num_hands => 1000,
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# big_blind => 100,
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# players => 3
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# }
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);
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my $man;
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my $help;
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# Parse command line arguments
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GetOptions( 'help' => \$help, 'man' => \$man,
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'num_hands=i' => \$num_test_hands )
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or pod2usage( -exitstatus => 2,
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-message => "Invalid arguments.\n" .
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"Use --help or --man for detailed usage." );
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pod2usage( -verbose => 1 ) if( $help );
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pod2usage( -verbose => 2 ) if( $man );
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$#ARGV >= 0
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or pod2usage( -exitstatus => 2,
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-message => "Insufficient arguments.\n" .
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"Use --help or --man for detailed usage." );
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( $num_test_hands >= $min_test_hands )
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or die "Must play at least $min_test_hands hands for validation, stopped";
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# Set up file paths
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my $submission_path = File::Spec->rel2abs( $ARGV[ 0 ] ) ;
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my ( $submission_volume, $submission_dir, $submission_last_comp )
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= File::Spec->splitpath( $submission_path );
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my $validation_dir = "$submission_path.validation";
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my $validation_path
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= File::Spec->catfile( $validation_dir, "$submission_last_comp.validation" );
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# XXX: Script relies on its relative position with the rest of the code. This
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# isn't great, but avoids other configuration files specifying this
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my ( $volume, $directories, $test_script_file )
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= File::Spec->splitpath( File::Spec->rel2abs( $0 ) );
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my $scripts_dir = File::Spec->catpath( $volume, $directories, '' );
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my $server_dir = File::Spec->catpath( $volume, $directories, '' );
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my $test_script_path = File::Spec->catfile( $scripts_dir, $test_script_file );
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my $dealer_path = File::Spec->catfile( $server_dir, "dealer" );
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my $example_player_path = File::Spec->catfile( $server_dir, "example_player" );
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my $play_match_path = File::Spec->catfile( $server_dir, "acpc_play_match.pl" );
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# Ensure we aren't overwriting an existing validation file
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( ! -e $validation_dir )
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or die "ERROR: $validation_dir already exists. Move/remove it and rerun\n";
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mkpath( $validation_dir );
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# Open the validation file for writing
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my $VALIDATION;
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open( $VALIDATION, '>', $validation_path )
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or die "ERROR: Cannot open validation file $validation_path" .
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"for writing: $!\n";
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# Begin validation tests
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print $VALIDATION "Validating $submission_path\n\n";
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print "Validating $submission_path\n";
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print "Validation files will be placed in $validation_dir\n";
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print "Matches in progress will have output in $server_dir\n";
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print "Check $validation_path for more detailed progress or errors\n\n";
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# Test the versions of the files using checksums
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print $VALIDATION "Gathering file versions (md5sums)...\n\n";
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# Ensure the testing script is the right version
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my $test_script_version_cmd = "md5sum $test_script_path";
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print $VALIDATION "Testing script: $test_script_path\n";
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print $VALIDATION "$test_script_version_cmd\n";
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my $test_script_version_output = `$test_script_version_cmd 2>&1`;
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print $VALIDATION "$test_script_version_output\n";
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if( $? != 0 ) {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "$test_script_version_cmd\n$test_script_version_output\n" .
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"ERROR: Unable to verify testing script version, stopped";
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}
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# Verify the version of the dealer program
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my $dealer_version_cmd = "md5sum $dealer_path";
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print $VALIDATION "dealer: $dealer_path\n";
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print $VALIDATION "$dealer_version_cmd\n";
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my $dealer_version_output = `$dealer_version_cmd 2>&1`;
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print $VALIDATION "$dealer_version_output\n";
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if( $? != 0 ) {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "$dealer_version_cmd\n$dealer_version_output\n" .
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"ERROR: Unable to verify dealer version, stopped";
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}
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# Verify the version of the example_player program
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my $example_player_version_cmd = "md5sum $example_player_path";
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print $VALIDATION "example_player: $example_player_path\n";
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print $VALIDATION "$example_player_version_cmd\n";
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my $example_player_version_output = `$example_player_version_cmd 2>&1`;
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print $VALIDATION "$example_player_version_output\n";
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if( $? != 0 ) {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "$example_player_version_cmd\n$example_player_version_output\n" .
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"ERROR: Unable to verify example_player version, stopped";
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}
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# Verify the version of the play_match program
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my $play_match_version_cmd = "md5sum $play_match_path";
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print $VALIDATION "play_match: $play_match_path\n";
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print $VALIDATION "$play_match_version_cmd\n";
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my $play_match_version_output = `$play_match_version_cmd 2>&1`;
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print $VALIDATION "$play_match_version_output\n";
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if( $? != 0 ) {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "$play_match_version_cmd\n$play_match_version_output\n" .
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"ERROR: Unable to verify play_match.pl version, stopped";
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}
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# Test for what kind of submission it is (i.e., which game)
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my $game_label = undef;
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print $VALIDATION "Checking for game label... ";
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foreach my $game ( keys( %game_types ) ) {
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if( $submission_last_comp eq $game ) {
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$game_label = $game;
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print $VALIDATION "PASSED. Found $game_label\n\n";
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last;
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}
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}
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if( not defined $game_label ) {
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$, = ", "; # Sets the list printing separator
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print $VALIDATION " FAILED.\n";
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print $VALIDATION "Unrecognized directory name $submission_last_comp\n";
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print $VALIDATION "Submission directory must be one of: ",
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print $VALIDATION keys( %game_types );
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print $VALIDATION "\n";
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print $VALIDATION "Validation FAILED.\n";
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die "ERROR: Unrecognized submission directory name, stopped";
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}
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my $agent_name;
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if( -d $submission_path ) {
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$agent_name = ( File::Spec->splitdir( $submission_path ) )[ -1 ];
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} else {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "$submission_path is not a directory.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "ERROR: Expected a directory, stopped";
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}
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# Check if the directory contains a README file
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print $VALIDATION "Checking for README file... ";
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if( -e File::Spec->catfile( $submission_path, "README" ) ) {
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print $VALIDATION "PASSED.\n\n";
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} else {
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print $VALIDATION "FAILED.\n";
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print $VALIDATION "Validation FAILED.\n";
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die "ERROR: Missing README file, stopped";
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}
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# Check if the directory contains an executable startme.sh script
|
223
|
+
print $VALIDATION "Checking for executable startme.sh script... ";
|
224
|
+
my $startme_stat = stat( File::Spec->catfile( $submission_path, "startme.sh" ) );
|
225
|
+
if( $startme_stat ) {
|
226
|
+
my $mode = $startme_stat->mode;
|
227
|
+
my $perm_mask = S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH;
|
228
|
+
my $perm_str = sprintf( "%03o", $perm_mask & 00777 );
|
229
|
+
# Test if the file has the same permissions as the mask
|
230
|
+
if( ( $mode & $perm_mask ) == $perm_mask ) {
|
231
|
+
print $VALIDATION "PASSED.\n\n";
|
232
|
+
} else {
|
233
|
+
print $VALIDATION "FAILED.\n";
|
234
|
+
print $VALIDATION "startme.sh must have at least $perm_str permissions\n";
|
235
|
+
print $VALIDATION "Validation FAILED.\n";
|
236
|
+
die "ERROR: startme.sh must have at least $perm_str permissions, stopped";
|
237
|
+
}
|
238
|
+
} else {
|
239
|
+
print $VALIDATION "FAILED.\n";
|
240
|
+
print $VALIDATION "Validation FAILED.\n";
|
241
|
+
die "ERROR: Unable to stat startme.sh file: $!, stopped";
|
242
|
+
}
|
243
|
+
|
244
|
+
# Check if the uncompressed size of the agent submission directory is too big
|
245
|
+
# NOTE: This isn't done is a very platorm independent way. du does not always
|
246
|
+
# have -b available (not to mention other OSes). Should probably just walk the
|
247
|
+
# file structure ourselves.
|
248
|
+
print $VALIDATION "Checking $submission_path for uncompressed file size... ";
|
249
|
+
my $agent_size_cmd = "du -bc $submission_path";
|
250
|
+
my @agent_size_output = `$agent_size_cmd 2>&1`;
|
251
|
+
# $? is the return value of the backtick command, test it for failure
|
252
|
+
if( $? == 0 ) {
|
253
|
+
my @fields = split( /\W/, $agent_size_output[ -1 ] );
|
254
|
+
my $agent_size = $fields[ 0 ];
|
255
|
+
if( $agent_size <= $max_submission_size ) {
|
256
|
+
print $VALIDATION "PASSED. ($agent_size bytes)\n\n";
|
257
|
+
} else {
|
258
|
+
print $VALIDATION "FAILED.\n";
|
259
|
+
print $VALIDATION "Validation FAILED.\n";
|
260
|
+
die "ERROR: $submission_path is too large, stopped";
|
261
|
+
}
|
262
|
+
} else {
|
263
|
+
$, = ""; # Sets the list printing separator
|
264
|
+
print $VALIDATION "FAILED.\n";
|
265
|
+
print $VALIDATION "Validation FAILED.\n";
|
266
|
+
die "$agent_size_cmd\n@agent_size_output\n" .
|
267
|
+
"ERROR: Unable to get agent directory size, stopped";
|
268
|
+
}
|
269
|
+
|
270
|
+
# Run the submitted agent for the specified number of trial hands.
|
271
|
+
my $matches_played = 0;
|
272
|
+
my $min_matches = ceil( $num_test_hands /
|
273
|
+
$game_types{ $game_label }{ num_hands } );
|
274
|
+
|
275
|
+
my $total_decision_time = 0;
|
276
|
+
my $total_score = 0;
|
277
|
+
|
278
|
+
my $game_def = $game_types{ $game_label }{ game_def };
|
279
|
+
my $num_players = $game_types{ $game_label }{ players };
|
280
|
+
my $num_hands = $game_types{ $game_label }{ num_hands };
|
281
|
+
my $big_blind = $game_types{ $game_label }{ big_blind };
|
282
|
+
my $example_player_startme_path
|
283
|
+
= File::Spec->catfile( $server_dir, $game_types{ $game_label }{ chump } );
|
284
|
+
|
285
|
+
print "Running matches...\n";
|
286
|
+
# Change directory to the server directory as play_match relies on relative
|
287
|
+
# paths from that directory
|
288
|
+
chdir( $server_dir ) or die "Unable to chdir to $server_dir: $!, stopped";
|
289
|
+
# Play all of the matches needed to at least meet the minimum hand count
|
290
|
+
while( $matches_played < $min_matches ) {
|
291
|
+
my ( $match_start_time, $match_end_time );
|
292
|
+
my $match_name = "$agent_name.test_match.$matches_played";
|
293
|
+
|
294
|
+
# TODO?: Should the generated shell scripts be used to run the agent
|
295
|
+
# If not, then files could be left over or we may not detect issues with
|
296
|
+
# using the scripts
|
297
|
+
|
298
|
+
# Construct the command for running a match
|
299
|
+
my $match_cmd = "$play_match_path $match_name $game_def $num_hands " .
|
300
|
+
"$matches_played $agent_name $submission_path/startme.sh";
|
301
|
+
# Add the remaining players
|
302
|
+
for( my $player = 1; $player < $num_players; $player++ ) {
|
303
|
+
$match_cmd = $match_cmd . " chump" .
|
304
|
+
( $num_players > 2 ? "-$player" : "" ) . " $example_player_startme_path"
|
305
|
+
}
|
306
|
+
# Add the server timing options
|
307
|
+
$match_cmd = $match_cmd . " --t_per_hand $max_avg_millisec_per_hand " .
|
308
|
+
"--t_response $max_response_millisec " .
|
309
|
+
"--t_hand $max_millisec_per_hand";
|
310
|
+
|
311
|
+
# Give some visual output of progress
|
312
|
+
print "Match ", $matches_played + 1,
|
313
|
+
" of $min_matches: $match_name\n";
|
314
|
+
print $VALIDATION "========== Match ", $matches_played + 1,
|
315
|
+
" of $min_matches: $match_name ==========\n";
|
316
|
+
|
317
|
+
# Ensure no other startme.sh script are running prior to the next match
|
318
|
+
print $VALIDATION "Checking for existing agents... ";
|
319
|
+
my $lingering_agent_cmd = "ps -eo command";
|
320
|
+
my @lingering_agent_output = `$lingering_agent_cmd 2>&1`;
|
321
|
+
# $? is the return value of the backtick command, test it for failure
|
322
|
+
if( $? == 0 ) {
|
323
|
+
my @lingering_agents = grep { /startme\.sh/ } @lingering_agent_output;
|
324
|
+
if( @lingering_agents == 0 ) {
|
325
|
+
print $VALIDATION "PASSED.\n\n";
|
326
|
+
} else {
|
327
|
+
$, = "\n"; # Sets the list printing separator
|
328
|
+
print $VALIDATION "FAILED.\n";
|
329
|
+
print $VALIDATION "Found the following existing agents:\n";
|
330
|
+
print $VALIDATION @lingering_agents;
|
331
|
+
print $VALIDATION "\n";
|
332
|
+
print $VALIDATION "Stop other agents before proceeding with testing\n";
|
333
|
+
print $VALIDATION "Validation FAILED.\n";
|
334
|
+
die "ERROR: lingering startme.sh found before match $match_name, stopped";
|
335
|
+
}
|
336
|
+
} else {
|
337
|
+
$, = ""; # Sets the list printing separator
|
338
|
+
print $VALIDATION "FAILED.\n";
|
339
|
+
print $VALIDATION "Validation FAILED.\n";
|
340
|
+
die "$lingering_agent_cmd\n@lingering_agent_output\n" .
|
341
|
+
"ERROR: Unable to get processes to check for lingering agents, stopped";
|
342
|
+
}
|
343
|
+
|
344
|
+
print $VALIDATION "$match_cmd\n\n";
|
345
|
+
|
346
|
+
# Collect timing statistics for the run.
|
347
|
+
$match_start_time = time();
|
348
|
+
my $match_output = `$match_cmd 2>&1`;
|
349
|
+
$match_end_time = time();
|
350
|
+
|
351
|
+
# Move any available output files to the $validation_dir
|
352
|
+
foreach my $file ( glob( "$server_dir/$match_name*" ) ) {
|
353
|
+
move( $file, $validation_dir );
|
354
|
+
}
|
355
|
+
|
356
|
+
chomp( $match_output );
|
357
|
+
print $VALIDATION "$match_output\n";
|
358
|
+
|
359
|
+
if( $? != 0 ) {
|
360
|
+
print $VALIDATION "FAILED.\n";
|
361
|
+
print $VALIDATION "Validation FAILED.\n";
|
362
|
+
die "$match_cmd\n$match_output\n" .
|
363
|
+
"ERROR: Match $agent_name.test_match.$matches_played FAILED " .
|
364
|
+
"(returned $?).\n" .
|
365
|
+
"Check match log files in validation directory for cause, stopped";
|
366
|
+
}
|
367
|
+
|
368
|
+
# Extract the score from the dealer output
|
369
|
+
# e.g., SCORE:-1430|1430:2p_limit_foo|chump
|
370
|
+
my $scores = ( split( /:/, $match_output ) )[ 1 ];
|
371
|
+
$total_score += ( split( /\|/, $scores ) )[ 0 ];
|
372
|
+
$matches_played++;
|
373
|
+
$total_decision_time += $match_end_time - $match_start_time;
|
374
|
+
|
375
|
+
# Verify that the agent is shutting down correctly
|
376
|
+
print $VALIDATION "Checking for lingering agents... ";
|
377
|
+
# Wait a short while to give the agent time to exit after the match
|
378
|
+
sleep( $max_shutdown_secs );
|
379
|
+
@lingering_agent_output = `$lingering_agent_cmd 2>&1`;
|
380
|
+
# $? is the return value of the backtick command, test it for failure
|
381
|
+
if( $? == 0 ) {
|
382
|
+
my @lingering_agents = grep { /startme\.sh/ } @lingering_agent_output;
|
383
|
+
if( @lingering_agents == 0 ) {
|
384
|
+
print $VALIDATION "PASSED.\n\n";
|
385
|
+
} else {
|
386
|
+
$, = "\n"; # Sets the list printing separator
|
387
|
+
print $VALIDATION "FAILED.\n";
|
388
|
+
print $VALIDATION "Found the following lingering agents:\n";
|
389
|
+
print $VALIDATION @lingering_agents;
|
390
|
+
print $VALIDATION "\n";
|
391
|
+
print $VALIDATION "Validation FAILED.\n";
|
392
|
+
die "ERROR: lingering startme.sh found after match $match_name, stopped";
|
393
|
+
}
|
394
|
+
} else {
|
395
|
+
print $VALIDATION "FAILED.\n";
|
396
|
+
print $VALIDATION "Validation FAILED.\n";
|
397
|
+
die "$lingering_agent_cmd\n@lingering_agent_output\n" .
|
398
|
+
"ERROR: Unable to get processes to check for lingering agents, stopped";
|
399
|
+
}
|
400
|
+
|
401
|
+
# Check for any warnings in the output
|
402
|
+
print $VALIDATION "Checking $match_name.err output for errors/warnings... ";
|
403
|
+
|
404
|
+
if( not open( DEALER_STDERR,
|
405
|
+
File::Spec->catfile( $validation_dir, "$match_name.err" ) ) ) {
|
406
|
+
print $VALIDATION "FAILED.\n";
|
407
|
+
print $VALIDATION "Unable to open $match_name.err for reading: $!\n";
|
408
|
+
print $VALIDATION "Validation FAILED.\n";
|
409
|
+
die "ERROR: Cannot open $match_name.err for reading to check for " .
|
410
|
+
"errors in match $match_name: $!, stopped";
|
411
|
+
}
|
412
|
+
|
413
|
+
my @match_warnings = grep { /(WARNING|ERROR)/ } <DEALER_STDERR>;
|
414
|
+
close DEALER_STDERR;
|
415
|
+
|
416
|
+
if( @match_warnings == 0 ) {
|
417
|
+
print $VALIDATION "PASSED.\n\n";
|
418
|
+
} else {
|
419
|
+
$, = ""; # Sets the list printing separator
|
420
|
+
print $VALIDATION "FAILED.\n";
|
421
|
+
print $VALIDATION "Found the following warnings/errors:\n";
|
422
|
+
print $VALIDATION @match_warnings;
|
423
|
+
print $VALIDATION "\n";
|
424
|
+
print $VALIDATION "Validation FAILED.\n";
|
425
|
+
die "ERROR: dealer warnings detected in match $match_name, stopped";
|
426
|
+
}
|
427
|
+
}
|
428
|
+
|
429
|
+
print $VALIDATION "========= Test match statistics ==========\n";
|
430
|
+
print $VALIDATION "Matches played: $matches_played\n";
|
431
|
+
print $VALIDATION "Hands played: ", ( $matches_played * $num_hands ), "\n";
|
432
|
+
print $VALIDATION "Average time per hand (seconds): ",
|
433
|
+
$total_decision_time / ( $matches_played * $num_hands ), "\n";
|
434
|
+
print $VALIDATION "Average time per match (seconds): ",
|
435
|
+
$total_decision_time / $matches_played, "\n";
|
436
|
+
|
437
|
+
my $performance
|
438
|
+
= ( 1000 * $total_score ) / ( $big_blind * $matches_played * $num_hands );
|
439
|
+
print $VALIDATION "Performance (milli big blinds per hand): ",
|
440
|
+
$performance, "\n";
|
441
|
+
|
442
|
+
print $VALIDATION "Checking for winning performance... ";
|
443
|
+
if( $performance >= 0 ) {
|
444
|
+
print $VALIDATION "PASSED.\n\n";
|
445
|
+
} else {
|
446
|
+
print $VALIDATION "FAILED.\n";
|
447
|
+
print $VALIDATION "Validation FAILED.\n";
|
448
|
+
die "ERROR: Submission unable to beat chump in test matches, stopped";
|
449
|
+
}
|
450
|
+
|
451
|
+
# Print completion messages
|
452
|
+
print "Validation PASSED.\n";
|
453
|
+
|
454
|
+
print $VALIDATION "Validation PASSED.\n";
|
455
|
+
|
456
|
+
close $VALIDATION;
|
457
|
+
|
458
|
+
# POD Documentation for usage message
|
459
|
+
__END__
|
460
|
+
|
461
|
+
=head1 NAME
|
462
|
+
|
463
|
+
B<validate_submission.pl> - Checks that the sepcified submission file for the
|
464
|
+
Annual Computer Poker Competition is well formed and works.
|
465
|
+
|
466
|
+
=head1 SYNOPSIS
|
467
|
+
|
468
|
+
B<validate_submission.pl> [options] submission_dir
|
469
|
+
|
470
|
+
=head1 DESCRIPTION
|
471
|
+
|
472
|
+
B<validate_submission.pl> - Tests that the specified submission file passes
|
473
|
+
basic sanity checks expected of entries in the Annual Computer Poker
|
474
|
+
Competition. This process could take a long time depending on the
|
475
|
+
size of your submission file and the rate at which it plays.
|
476
|
+
|
477
|
+
Note that this script expects that your agent:
|
478
|
+
|
479
|
+
=over 8
|
480
|
+
|
481
|
+
=item *
|
482
|
+
|
483
|
+
Is contained in a single directory named submission_2pl, submission_2pn
|
484
|
+
or submission_3pl
|
485
|
+
|
486
|
+
=item *
|
487
|
+
|
488
|
+
Has an startme.sh script with permissions of at least 755 at the root of your
|
489
|
+
directory
|
490
|
+
|
491
|
+
=item *
|
492
|
+
|
493
|
+
Has a README file at the root of your directory
|
494
|
+
|
495
|
+
=item *
|
496
|
+
|
497
|
+
Is within the size limit
|
498
|
+
|
499
|
+
=item *
|
500
|
+
|
501
|
+
Plays only valid actions
|
502
|
+
|
503
|
+
=item *
|
504
|
+
|
505
|
+
Cleans itself up once the match is over
|
506
|
+
|
507
|
+
=item *
|
508
|
+
|
509
|
+
Beats an agent that plays randomly and does not look at its cards
|
510
|
+
|
511
|
+
=back
|
512
|
+
|
513
|
+
Failure on any of these points will cause the validation to fail. Futhermore,
|
514
|
+
ensure that you are B<only running one test script at a time> as they will
|
515
|
+
interfere with each other.
|
516
|
+
|
517
|
+
The required argument is:
|
518
|
+
|
519
|
+
=over 8
|
520
|
+
|
521
|
+
=item B<submission_dir>
|
522
|
+
|
523
|
+
A path to a submission directory that you want to check for basic correctness
|
524
|
+
|
525
|
+
=back
|
526
|
+
|
527
|
+
=head1 OPTIONS
|
528
|
+
|
529
|
+
=over 8
|
530
|
+
|
531
|
+
=item B<--help>
|
532
|
+
|
533
|
+
Print a brief help message and exits.
|
534
|
+
|
535
|
+
=item B<--man>
|
536
|
+
|
537
|
+
Prints the manual page and exits.
|
538
|
+
|
539
|
+
=item B<--num_hands=[positive integer]>
|
540
|
+
|
541
|
+
Set the number of hands you want to test for. Defaults to the minimum number
|
542
|
+
of hands for validation. Please run as many as you can.
|
543
|
+
|
544
|
+
=back
|
545
|
+
|
546
|
+
=cut
|