acpc_dealer 0.0.1
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- data/README.md +33 -0
- data/Rakefile +20 -0
- data/acpc_dealer.gemspec +29 -0
- data/bin/acpc_dealer +168 -0
- data/ext/hand_evaluator/extconf.rb +5 -0
- data/ext/hand_evaluator/hand_evaluator.c +38 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.actions.log +5 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.log +0 -0
- data/lib/acpc_dealer/dealer_runner.rb +72 -0
- data/lib/acpc_dealer/version.rb +3 -0
- data/lib/acpc_dealer.rb +33 -0
- data/lib/hand_evaluator.so +0 -0
- data/spec/coverage/assets/0.5.3/app.js +88 -0
- data/spec/coverage/assets/0.5.3/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_close.png +0 -0
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- data/spec/coverage/assets/0.5.3/fancybox/fancy_nav_left.png +0 -0
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- data/spec/coverage/assets/0.5.3/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.css +363 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.pack.js +44 -0
- data/spec/coverage/assets/0.5.3/favicon_green.png +0 -0
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- data/spec/coverage/assets/0.5.3/highlight.css +129 -0
- data/spec/coverage/assets/0.5.3/highlight.pack.js +1 -0
- data/spec/coverage/assets/0.5.3/jquery-1.6.2.min.js +18 -0
- data/spec/coverage/assets/0.5.3/jquery.dataTables.min.js +152 -0
- data/spec/coverage/assets/0.5.3/jquery.timeago.js +141 -0
- data/spec/coverage/assets/0.5.3/jquery.url.js +174 -0
- data/spec/coverage/assets/0.5.3/loading.gif +0 -0
- data/spec/coverage/assets/0.5.3/magnify.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
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- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
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- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
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- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/jquery-ui-1.8.4.custom.css +295 -0
- data/spec/coverage/assets/0.5.3/stylesheet.css +383 -0
- data/spec/coverage/index.html +81 -0
- data/spec/dealer_runner_spec.rb +83 -0
- data/spec/support/spec_helper.rb +33 -0
- data/vendor/project_acpc_server/LICENCE +23 -0
- data/vendor/project_acpc_server/Makefile +22 -0
- data/vendor/project_acpc_server/README +113 -0
- data/vendor/project_acpc_server/README.submission +42 -0
- data/vendor/project_acpc_server/acpc_play_match.pl +101 -0
- data/vendor/project_acpc_server/bm_server +0 -0
- data/vendor/project_acpc_server/bm_server.c +1557 -0
- data/vendor/project_acpc_server/bm_server.config +78 -0
- data/vendor/project_acpc_server/bm_widget +0 -0
- data/vendor/project_acpc_server/bm_widget.c +186 -0
- data/vendor/project_acpc_server/dealer +0 -0
- data/vendor/project_acpc_server/dealer.c +1278 -0
- data/vendor/project_acpc_server/evalHandTables +4269 -0
- data/vendor/project_acpc_server/example_player +0 -0
- data/vendor/project_acpc_server/example_player.c +204 -0
- data/vendor/project_acpc_server/example_player.limit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.limit.3p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.3p.sh +2 -0
- data/vendor/project_acpc_server/game.c +1793 -0
- data/vendor/project_acpc_server/game.h +253 -0
- data/vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game +13 -0
- data/vendor/project_acpc_server/holdem.limit.3p.game +13 -0
- data/vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game +12 -0
- data/vendor/project_acpc_server/holdem.nolimit.3p.game +12 -0
- data/vendor/project_acpc_server/net.c +218 -0
- data/vendor/project_acpc_server/net.h +61 -0
- data/vendor/project_acpc_server/play_match.pl +99 -0
- data/vendor/project_acpc_server/protocol.odt +0 -0
- data/vendor/project_acpc_server/protocol.pdf +0 -0
- data/vendor/project_acpc_server/rng.c +138 -0
- data/vendor/project_acpc_server/rng.h +63 -0
- data/vendor/project_acpc_server/test.log +11 -0
- data/vendor/project_acpc_server/validate_submission.pl +546 -0
- metadata +315 -0
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/*
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Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
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*/
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#ifndef _GAME_H
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#define _GAME_H
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#define __STDC_FORMAT_MACROS
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#include <inttypes.h>
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#include "rng.h"
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#include "net.h"
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#define VERSION_MAJOR 2
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#define VERSION_MINOR 0
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#define VERSION_REVISION 0
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#define MAX_ROUNDS 4
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#define MAX_PLAYERS 10
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#define MAX_BOARD_CARDS 7
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#define MAX_HOLE_CARDS 3
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#define MAX_NUM_ACTIONS 64
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#define MAX_SUITS 4
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#define MAX_RANKS 13
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#define MAX_LINE_LEN READBUF_LEN
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#define NUM_ACTION_TYPES 3
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enum BettingType { limitBetting, noLimitBetting };
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enum ActionType { a_fold = 0, a_call = 1, a_raise = 2,
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a_invalid = NUM_ACTION_TYPES };
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typedef struct {
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enum ActionType type; /* is action a fold, call, or raise? */
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int32_t size; /* for no-limit raises, we need a size
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MUST BE 0 IN ALL CASES WHERE IT IS NOT USED */
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} Action;
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typedef struct {
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/* stack sizes for each player */
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int32_t stack[ MAX_PLAYERS ];
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/* entry fee for game, per player */
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int32_t blind[ MAX_PLAYERS ];
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/* size of fixed raises for limitBetting games */
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int32_t raiseSize[ MAX_ROUNDS ];
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/* general class of game */
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enum BettingType bettingType;
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/* number of players in the game */
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uint8_t numPlayers;
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/* number of betting rounds */
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uint8_t numRounds;
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/* first player to act in a round */
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uint8_t firstPlayer[ MAX_ROUNDS ];
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/* number of bets/raises that may be made in each round */
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uint8_t maxRaises[ MAX_ROUNDS ];
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/* number of suits and ranks in the deck of cards */
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uint8_t numSuits;
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uint8_t numRanks;
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/* number of private player cards */
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uint8_t numHoleCards;
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/* number of shared public cards each round */
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uint8_t numBoardCards[ MAX_ROUNDS ];
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} Game;
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typedef struct {
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uint32_t handId;
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/* largest bet so far, including all previous rounds */
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int32_t maxSpent;
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/* minimum number of chips a player must have spend in total to raise
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only used for noLimitBetting games */
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int32_t minNoLimitRaiseTo;
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/* spent[ p ] gives the total amount put into the pot by player p */
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int32_t spent[ MAX_PLAYERS ];
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/* action[ r ][ i ] gives the i'th action in round r */
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Action action[ MAX_ROUNDS ][ MAX_NUM_ACTIONS ];
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/* actingPlayer[ r ][ i ] gives the player who made action i in round r
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we can always figure this out from the actions taken, but it's
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easier to just remember this in multiplayer (because of folds) */
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uint8_t actingPlayer[ MAX_ROUNDS ][ MAX_NUM_ACTIONS ];
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/* numActions[ r ] gives the number of actions made in round r */
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uint8_t numActions[ MAX_ROUNDS ];
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/* current round: a value between 0 and game.numRounds-1
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a showdown is still in numRounds-1, not a separate round */
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uint8_t round;
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/* finished is non-zero if and only if the game is over */
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uint8_t finished;
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/* playerFolded[ p ] is non-zero if and only player p has folded */
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uint8_t playerFolded[ MAX_PLAYERS ];
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/* public cards (including cards which may not yet be visible to players) */
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uint8_t boardCards[ MAX_BOARD_CARDS ];
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/* private cards */
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uint8_t holeCards[ MAX_PLAYERS ][ MAX_HOLE_CARDS ];
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} State;
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typedef struct {
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State state;
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uint8_t viewingPlayer;
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} MatchState;
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/* returns a game structure, or NULL on failure */
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Game *readGame( FILE *file );
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void printGame( FILE *file, const Game *game );
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/* initialise a state so that it is at the beginning of a hand
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DOES NOT DEAL OUT CARDS */
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void initState( const Game *game, const uint32_t handId, State *state );
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/* shuffle a deck of cards and deal them out, writing the results to state */
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void dealCards( const Game *game, rng_state_t *rng, State *state );
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int statesEqual( const Game *game, const State *a, const State *b );
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int matchStatesEqual( const Game *game, const MatchState *a,
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const MatchState *b );
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/* check if a raise is possible, and the range of valid sizes
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returns non-zero if raise is a valid action and sets *minSize
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and maxSize, or zero if raise is not valid */
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int raiseIsValid( const Game *game, const State *curState,
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int32_t *minSize, int32_t *maxSize );
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/* check if an action is valid
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if tryFixing is non-zero, try modifying the given action to produce
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a valid action, as in the AAAI rules. Currently this only means
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that a no-limit raise will be modified to the nearest valid raise size
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returns non-zero if final action/size is valid for state, 0 otherwise */
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int isValidAction( const Game *game, const State *curState,
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const int tryFixing, Action *action );
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/* record the given action in state
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does not check that action is valid */
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void doAction( const Game *game, const Action *action, State *state );
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/* returns non-zero if hand is finished, zero otherwise */
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#define stateFinished( constStatePtr ) ((constStatePtr)->finished)
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/* get the current player to act in the state */
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uint8_t currentPlayer( const Game *game, const State *state );
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/* number of raises in the current round */
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uint8_t numRaises( const State *state );
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/* number of players who have folded */
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uint8_t numFolded( const Game *game, const State *state );
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/* number of players who have called the current bet (or initiated it)
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doesn't count non-acting players who are all-in */
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uint8_t numCalled( const Game *game, const State *state );
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/* number of players who are all-in */
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uint8_t numAllIn( const Game *game, const State *state );
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/* number of players who can still act (ie not all-in or folded) */
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uint8_t numActingPlayers( const Game *game, const State *state );
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/* get the index into array state.boardCards[] for the first board
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card in round (where the first round is round 0) */
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uint8_t bcStart( const Game *game, const uint8_t round );
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/* get the total number of board cards dealt out after (zero based) round */
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uint8_t sumBoardCards( const Game *game, const uint8_t round );
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/* return the value of a finished hand for a player
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returns a double because pots may be split when players tie
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WILL HAVE UNDEFINED BEHAVIOUR IF HAND ISN'T FINISHED
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(stateFinished(state)==0) */
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double valueOfState( const Game *game, const State *state,
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const uint8_t player );
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/* returns number of characters consumed on success, -1 on failure
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state will be modified even on a failure to read */
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int readState( const char *string, const Game *game, State *state );
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/* returns number of characters consumed on success, -1 on failure
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state will be modified even on a failure to read */
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int readMatchState( const char *string, const Game *game, MatchState *state );
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/* print a state to a string, as viewed by viewingPlayer
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returns the number of characters in string, or -1 on error
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DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
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int printState( const Game *game, const State *state,
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const int maxLen, char *string );
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/* print a state to a string, as viewed by viewingPlayer
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returns the number of characters in string, or -1 on error
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DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
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int printMatchState( const Game *game, const MatchState *state,
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const int maxLen, char *string );
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/* read an action, returning the action in the passed pointer
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action and size will be modified even on a failure to read
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returns number of characters consumed on succes, -1 on failure */
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int readAction( const char *string, const Game *game, Action *action );
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/* print an action to a string
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returns the number of characters in string, or -1 on error
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DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
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int printAction( const Game *game, const Action *action,
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const int maxLen, char *string );
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/* returns number of characters consumed, or -1 on error
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on success, returns the card in *card */
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int readCard( const char *string, uint8_t *card );
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/* read up to maxCards cards
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returns number of cards successfully read
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returns number of characters consumed in charsConsumed */
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int readCards( const char *string, const int maxCards,
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uint8_t *cards, int *charsConsumed );
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/* print a card to a string
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returns the number of characters in string, or -1 on error
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DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
|
241
|
+
int printCard( const uint8_t card, const int maxLen, char *string );
|
242
|
+
|
243
|
+
/* print out numCards cards to a string
|
244
|
+
returns the number of characters in string
|
245
|
+
DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
|
246
|
+
int printCards( const int numCards, const uint8_t *cards,
|
247
|
+
const int maxLen, char *string );
|
248
|
+
|
249
|
+
#define rankOfCard( card ) ((card)/MAX_SUITS)
|
250
|
+
#define suitOfCard( card ) ((card)%MAX_SUITS)
|
251
|
+
#define makeCard( rank, suit ) ((rank)*MAX_SUITS+(suit))
|
252
|
+
|
253
|
+
#endif
|
@@ -0,0 +1,218 @@
|
|
1
|
+
/*
|
2
|
+
Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
|
3
|
+
*/
|
4
|
+
|
5
|
+
#include <unistd.h>
|
6
|
+
#include <netdb.h>
|
7
|
+
#include <string.h>
|
8
|
+
#include <sys/socket.h>
|
9
|
+
#include <sys/time.h>
|
10
|
+
#include <netinet/in.h>
|
11
|
+
#include <netinet/tcp.h>
|
12
|
+
#include "net.h"
|
13
|
+
|
14
|
+
|
15
|
+
ReadBuf *createReadBuf( int fd )
|
16
|
+
{
|
17
|
+
ReadBuf *readBuf = (ReadBuf*)malloc( sizeof( ReadBuf ) );
|
18
|
+
if( readBuf == 0 ) {
|
19
|
+
|
20
|
+
return readBuf;
|
21
|
+
}
|
22
|
+
|
23
|
+
readBuf->fd = fd;
|
24
|
+
readBuf->bufStart = 0;
|
25
|
+
readBuf->bufEnd = 0;
|
26
|
+
|
27
|
+
return readBuf;
|
28
|
+
}
|
29
|
+
|
30
|
+
void destroyReadBuf( ReadBuf *readBuf )
|
31
|
+
{
|
32
|
+
close( readBuf->fd );
|
33
|
+
free( readBuf );
|
34
|
+
}
|
35
|
+
|
36
|
+
/* get a newline terminated line and place it as a string in 'line'
|
37
|
+
terminates the string with a 0 character
|
38
|
+
if timeoutMicros is non-negative, do not spend more than
|
39
|
+
that number of microseconds waiting to read data
|
40
|
+
return number of characters read (including newline, excluding 0)
|
41
|
+
0 on end of file, or -1 on error or timeout */
|
42
|
+
ssize_t getLine( ReadBuf *readBuf,
|
43
|
+
size_t maxLen,
|
44
|
+
char *line,
|
45
|
+
int64_t timeoutMicros )
|
46
|
+
{
|
47
|
+
int haveStartTime, c;
|
48
|
+
ssize_t len;
|
49
|
+
fd_set fds;
|
50
|
+
struct timeval start, tv;
|
51
|
+
|
52
|
+
/* reserve space for string terminator */
|
53
|
+
--maxLen;
|
54
|
+
if( maxLen < 0 ) {
|
55
|
+
return -1;
|
56
|
+
}
|
57
|
+
|
58
|
+
/* read the line */
|
59
|
+
haveStartTime = 0;
|
60
|
+
len = 0;
|
61
|
+
while( len < maxLen ) {
|
62
|
+
|
63
|
+
if( readBuf->bufStart >= readBuf->bufEnd ) {
|
64
|
+
/* buffer is empty */
|
65
|
+
|
66
|
+
if( timeoutMicros >= 0 ) {
|
67
|
+
/* figure out how much time is left for reading */
|
68
|
+
uint64_t timeLeft;
|
69
|
+
|
70
|
+
timeLeft = timeoutMicros;
|
71
|
+
if( haveStartTime ) {
|
72
|
+
|
73
|
+
gettimeofday( &tv, NULL );
|
74
|
+
timeLeft -= (uint64_t)( tv.tv_sec - start.tv_sec ) * 1000000
|
75
|
+
+ ( tv.tv_usec - start.tv_usec );
|
76
|
+
if( timeLeft < 0 ) {
|
77
|
+
|
78
|
+
timeLeft = 0;
|
79
|
+
}
|
80
|
+
} else {
|
81
|
+
|
82
|
+
haveStartTime = 1;
|
83
|
+
gettimeofday( &start, NULL );
|
84
|
+
}
|
85
|
+
tv.tv_sec = timeLeft / 1000000;
|
86
|
+
tv.tv_usec = timeLeft % 1000000;
|
87
|
+
|
88
|
+
/* wait for file descriptor to be ready */
|
89
|
+
FD_ZERO( &fds );
|
90
|
+
FD_SET( readBuf->fd, &fds );
|
91
|
+
if( select( readBuf->fd + 1, &fds, NULL, NULL, &tv ) < 1 ) {
|
92
|
+
/* no input ready within time, or an actual error */
|
93
|
+
|
94
|
+
return -1;
|
95
|
+
}
|
96
|
+
}
|
97
|
+
|
98
|
+
/* try reading a buffer full of data */
|
99
|
+
readBuf->bufStart = 0;
|
100
|
+
readBuf->bufEnd = read( readBuf->fd, readBuf->buf, READBUF_LEN );
|
101
|
+
if( readBuf->bufEnd == 0 ) {
|
102
|
+
/* end of input */
|
103
|
+
|
104
|
+
break;
|
105
|
+
} else if( readBuf->bufEnd < 0 ) {
|
106
|
+
/* error condition */
|
107
|
+
|
108
|
+
readBuf->bufEnd = 0;
|
109
|
+
return -1;
|
110
|
+
}
|
111
|
+
}
|
112
|
+
|
113
|
+
/* keep adding to the string until we see a newline */
|
114
|
+
c = readBuf->buf[ readBuf->bufStart ];
|
115
|
+
++readBuf->bufStart;
|
116
|
+
line[ len ] = c;
|
117
|
+
++len;
|
118
|
+
if( c == '\n' ) {
|
119
|
+
|
120
|
+
break;
|
121
|
+
}
|
122
|
+
}
|
123
|
+
|
124
|
+
/* terminate the string */
|
125
|
+
line[ len ] = 0;
|
126
|
+
return len;
|
127
|
+
}
|
128
|
+
|
129
|
+
|
130
|
+
int connectTo( char *hostname, uint16_t port )
|
131
|
+
{
|
132
|
+
int sock;
|
133
|
+
struct hostent *hostent;
|
134
|
+
struct sockaddr_in addr;
|
135
|
+
|
136
|
+
hostent = gethostbyname( hostname );
|
137
|
+
if( hostent == NULL ) {
|
138
|
+
|
139
|
+
fprintf( stderr, "ERROR: could not look up address for %s\n", hostname );
|
140
|
+
return -1;
|
141
|
+
}
|
142
|
+
|
143
|
+
if( ( sock = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) {
|
144
|
+
|
145
|
+
fprintf( stderr, "ERROR: could not open socket\n" );
|
146
|
+
return -1;
|
147
|
+
}
|
148
|
+
|
149
|
+
addr.sin_family = AF_INET;
|
150
|
+
addr.sin_port = htons( port );
|
151
|
+
memcpy( &addr.sin_addr, hostent->h_addr_list[ 0 ], hostent->h_length );
|
152
|
+
|
153
|
+
if( connect( sock, (struct sockaddr *)&addr, sizeof( addr ) ) < 0 ) {
|
154
|
+
|
155
|
+
fprintf( stderr, "ERROR: could not connect to %s:%"PRIu16"\n",
|
156
|
+
hostname, port );
|
157
|
+
return -1;
|
158
|
+
}
|
159
|
+
|
160
|
+
return sock;
|
161
|
+
}
|
162
|
+
|
163
|
+
int getListenSocket( uint16_t *desiredPort )
|
164
|
+
{
|
165
|
+
int sock, t;
|
166
|
+
struct sockaddr_in addr;
|
167
|
+
|
168
|
+
if( ( sock = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) {
|
169
|
+
|
170
|
+
return -1;
|
171
|
+
}
|
172
|
+
|
173
|
+
/* allow fast socket reuse - ignore failure */
|
174
|
+
t = 1;
|
175
|
+
setsockopt( sock, SOL_SOCKET, SO_REUSEADDR, &t, sizeof( int ) );
|
176
|
+
|
177
|
+
/* bind the socket to the port */
|
178
|
+
if( *desiredPort != 0 ) {
|
179
|
+
|
180
|
+
addr.sin_family = AF_INET;
|
181
|
+
addr.sin_port = htons( *desiredPort );
|
182
|
+
addr.sin_addr.s_addr = htonl( INADDR_ANY );
|
183
|
+
if( bind( sock, (struct sockaddr *)&addr, sizeof( addr ) ) < 0 ) {
|
184
|
+
|
185
|
+
return -1;
|
186
|
+
}
|
187
|
+
} else {
|
188
|
+
|
189
|
+
t = 0;
|
190
|
+
while( 1 ) {
|
191
|
+
addr.sin_family = AF_INET;
|
192
|
+
*desiredPort = ( random() % 64512 ) + 1024;
|
193
|
+
addr.sin_port = htons( *desiredPort );
|
194
|
+
addr.sin_addr.s_addr = htonl( INADDR_ANY );
|
195
|
+
if( bind( sock, (struct sockaddr *)&addr, sizeof( addr ) ) < 0 ) {
|
196
|
+
|
197
|
+
if( t < NUM_PORT_CREATION_ATTEMPTS ) {
|
198
|
+
|
199
|
+
++t;
|
200
|
+
continue;
|
201
|
+
} else {
|
202
|
+
|
203
|
+
return -1;
|
204
|
+
}
|
205
|
+
}
|
206
|
+
|
207
|
+
break;
|
208
|
+
}
|
209
|
+
}
|
210
|
+
|
211
|
+
/* listen on the socket */
|
212
|
+
if( listen( sock, 8 ) < 0 ) {
|
213
|
+
|
214
|
+
return -1;
|
215
|
+
}
|
216
|
+
|
217
|
+
return sock;
|
218
|
+
}
|
@@ -0,0 +1,61 @@
|
|
1
|
+
/*
|
2
|
+
Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
|
3
|
+
*/
|
4
|
+
|
5
|
+
#ifndef _NET_H
|
6
|
+
#define _NET_H
|
7
|
+
|
8
|
+
#include <stdlib.h>
|
9
|
+
#include <stdio.h>
|
10
|
+
#define __STDC_FORMAT_MACROS
|
11
|
+
#include <inttypes.h>
|
12
|
+
|
13
|
+
|
14
|
+
#define READBUF_LEN 1024
|
15
|
+
#define NUM_PORT_CREATION_ATTEMPTS 10
|
16
|
+
|
17
|
+
|
18
|
+
/* buffered I/O on file descriptors
|
19
|
+
|
20
|
+
Yes... this is basically re-implementing bits of a standard FILE.
|
21
|
+
Unfortunately, trying to mix timeouts and FILE streams either
|
22
|
+
a) doesn't work, or b) is fairly system specific */
|
23
|
+
typedef struct {
|
24
|
+
int fd;
|
25
|
+
int bufStart;
|
26
|
+
int bufEnd;
|
27
|
+
char buf[ READBUF_LEN ];
|
28
|
+
} ReadBuf;
|
29
|
+
|
30
|
+
|
31
|
+
/* open a socket to hostname/port
|
32
|
+
returns file descriptor on success, <0 on failure */
|
33
|
+
int connectTo( char *hostname, uint16_t port );
|
34
|
+
|
35
|
+
/* try opening a socket suitable for connecting to
|
36
|
+
if *desiredPort>0, uses specified port, otherwise use a random port
|
37
|
+
returns actual port in *desiredPort
|
38
|
+
returns file descriptor for socket, or -1 on failure */
|
39
|
+
int getListenSocket( uint16_t *desiredPort );
|
40
|
+
|
41
|
+
|
42
|
+
/* create a read buffer structure
|
43
|
+
returns 0 on failure */
|
44
|
+
ReadBuf *createReadBuf( int fd );
|
45
|
+
|
46
|
+
/* destroy a read buffer - like fdopen, it will close the file descriptor */
|
47
|
+
void destroyReadBuf( ReadBuf *readBuf );
|
48
|
+
|
49
|
+
/* get a newline terminated line and place it as a string in 'line'
|
50
|
+
terminates the string with a 0 character
|
51
|
+
if timeoutMicros is non-negative, do not spend more than
|
52
|
+
that number of microseconds waiting to read data
|
53
|
+
return number of characters read (including newline, excluding 0)
|
54
|
+
0 on end of file, or -1 on error or timeout */
|
55
|
+
ssize_t getLine( ReadBuf *readBuf,
|
56
|
+
size_t maxLen,
|
57
|
+
char *line,
|
58
|
+
int64_t timeoutMicros );
|
59
|
+
|
60
|
+
|
61
|
+
#endif
|
@@ -0,0 +1,99 @@
|
|
1
|
+
#!/usr/bin/perl
|
2
|
+
|
3
|
+
# Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
|
4
|
+
|
5
|
+
use Socket;
|
6
|
+
|
7
|
+
$hostname = `hostname` or die "could not get hostname";
|
8
|
+
chomp $hostname;
|
9
|
+
@hostent = gethostbyname( $hostname );
|
10
|
+
$#hostent >= 4 or die "could not look up $hostname";
|
11
|
+
$hostip = inet_ntoa( $hostent[ 4 ] );
|
12
|
+
|
13
|
+
$#ARGV >= 3 or die "usage: play_match.pl matchName gameDefFile #Hands rngSeed player1name player1exe player2name player2exe ... [options]";
|
14
|
+
|
15
|
+
$numPlayers = -1;
|
16
|
+
open FILE, '<', $ARGV[ 1 ] or die "couldn't open game definition $ARGV[ 1 ]";
|
17
|
+
while( $_ = <FILE> ) {
|
18
|
+
|
19
|
+
@_ = split;
|
20
|
+
|
21
|
+
if( uc( $_[ 0 ] ) eq 'NUMPLAYERS' ) {
|
22
|
+
$numPlayers = $_[ $#_ ];
|
23
|
+
}
|
24
|
+
}
|
25
|
+
close FILE;
|
26
|
+
|
27
|
+
$numPlayers > 1 or die "couldn't get number of players from $ARGV[ 1 ]";
|
28
|
+
|
29
|
+
|
30
|
+
$#ARGV >= 3 + $numPlayers * 2 or die "too few players on command line";
|
31
|
+
|
32
|
+
pipe STDINREADPIPE, STDINWRITEPIPE or die "couldn't create stdin pipe";
|
33
|
+
pipe STDOUTREADPIPE, STDOUTWRITEPIPE or die "couldn't create stdout pipe";
|
34
|
+
|
35
|
+
$dealerPID = fork();
|
36
|
+
if( $dealerPID == 0 ) {
|
37
|
+
# we're the child
|
38
|
+
|
39
|
+
# replace standard in and standard out with pipe
|
40
|
+
close STDINWRITEPIPE;
|
41
|
+
close STDOUTREADPIPE;
|
42
|
+
open STDIN, '<&STDINREADPIPE' or die "can't dup STDIN";
|
43
|
+
open STDOUT, '>&STDOUTWRITEPIPE' or die "can't dup STDOUT";
|
44
|
+
open STDERR, ">>$ARGV[ 0 ].err" or die "can't open log file $ARGV[ 0 ].err";
|
45
|
+
|
46
|
+
@args = ( "dealer", $ARGV[ 0 ], $ARGV[ 1 ],
|
47
|
+
$ARGV[ 2 ], $ARGV[ 3 ] );
|
48
|
+
|
49
|
+
# add names to the arguments
|
50
|
+
for( $p = 0; $p < $numPlayers; ++$p ) {
|
51
|
+
push @args, $ARGV[ 4 + $p * 2 ];
|
52
|
+
}
|
53
|
+
|
54
|
+
# add any extra arguments (options?) to the arguments
|
55
|
+
for( $i = 4 + $numPlayers * 2; $i <= $#ARGV; ++$i ) {
|
56
|
+
push @args, $ARGV[ $i ];
|
57
|
+
}
|
58
|
+
exec { "./dealer" } @args or die "Couldn't run dealer";
|
59
|
+
}
|
60
|
+
|
61
|
+
close STDINREADPIPE;
|
62
|
+
close STDOUTWRITEPIPE;
|
63
|
+
|
64
|
+
$_ = <STDOUTREADPIPE> or die "couldn't read port description from dealer";
|
65
|
+
@_ = split;
|
66
|
+
$#_ + 1 >= $numPlayers or die "couldn't get enough ports from $_";
|
67
|
+
|
68
|
+
for( $p = 0; $p < $numPlayers; ++$p ) {
|
69
|
+
|
70
|
+
$playerPID[ $p ] = fork();
|
71
|
+
|
72
|
+
if( $playerPID[ $p ] == 0 ) {
|
73
|
+
# we're the child
|
74
|
+
|
75
|
+
# log standard out and standard error
|
76
|
+
open STDOUT, ">$ARGV[ 0 ].player$p.std"
|
77
|
+
or die "can't dup player $p STDOUT";
|
78
|
+
open STDERR, ">$ARGV[ 0 ].player$p.err"
|
79
|
+
or die "can't dup player $p STDERR";
|
80
|
+
|
81
|
+
exec { $ARGV[ 4 + $p * 2 + 1 ] } ( $ARGV[ 4 + $p * 2 + 1 ],
|
82
|
+
$hostip, $_[ $p ] )
|
83
|
+
or die "couldn't run $ARGV[ 4 + $p * 2 + 1 ] for player $p";
|
84
|
+
}
|
85
|
+
}
|
86
|
+
|
87
|
+
$_ = <STDOUTREADPIPE>;
|
88
|
+
|
89
|
+
for( $p = 0; $p < $numPlayers; ++$p ) {
|
90
|
+
waitpid( $playerPID[ $p ], 0 );
|
91
|
+
}
|
92
|
+
|
93
|
+
waitpid( $dealerPID, 0 );
|
94
|
+
|
95
|
+
$_ or die "couldn't get values from dealer";
|
96
|
+
|
97
|
+
print $_;
|
98
|
+
|
99
|
+
exit( 0 );
|
Binary file
|
Binary file
|