acpc_dealer 0.0.1
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- data/README.md +33 -0
- data/Rakefile +20 -0
- data/acpc_dealer.gemspec +29 -0
- data/bin/acpc_dealer +168 -0
- data/ext/hand_evaluator/extconf.rb +5 -0
- data/ext/hand_evaluator/hand_evaluator.c +38 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.actions.log +5 -0
- data/lib/acpc_dealer/2p.limit.h5.r0.logs/2p.limit.h5.r0.log +0 -0
- data/lib/acpc_dealer/dealer_runner.rb +72 -0
- data/lib/acpc_dealer/version.rb +3 -0
- data/lib/acpc_dealer.rb +33 -0
- data/lib/hand_evaluator.so +0 -0
- data/spec/coverage/assets/0.5.3/app.js +88 -0
- data/spec/coverage/assets/0.5.3/fancybox/blank.gif +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_close.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_loading.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_nav_left.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_nav_right.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_e.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_n.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_ne.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_nw.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_s.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_se.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_sw.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_shadow_w.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_left.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_main.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_over.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancy_title_right.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox-x.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox-y.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/fancybox.png +0 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.css +363 -0
- data/spec/coverage/assets/0.5.3/fancybox/jquery.fancybox-1.3.1.pack.js +44 -0
- data/spec/coverage/assets/0.5.3/favicon_green.png +0 -0
- data/spec/coverage/assets/0.5.3/favicon_red.png +0 -0
- data/spec/coverage/assets/0.5.3/favicon_yellow.png +0 -0
- data/spec/coverage/assets/0.5.3/highlight.css +129 -0
- data/spec/coverage/assets/0.5.3/highlight.pack.js +1 -0
- data/spec/coverage/assets/0.5.3/jquery-1.6.2.min.js +18 -0
- data/spec/coverage/assets/0.5.3/jquery.dataTables.min.js +152 -0
- data/spec/coverage/assets/0.5.3/jquery.timeago.js +141 -0
- data/spec/coverage/assets/0.5.3/jquery.url.js +174 -0
- data/spec/coverage/assets/0.5.3/loading.gif +0 -0
- data/spec/coverage/assets/0.5.3/magnify.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_0_aaaaaa_40x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_flat_75_ffffff_40x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_55_fbf9ee_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_65_ffffff_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_dadada_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_75_e6e6e6_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_glass_95_fef1ec_1x400.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-bg_highlight-soft_75_cccccc_1x100.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_222222_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_2e83ff_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_454545_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_888888_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/images/ui-icons_cd0a0a_256x240.png +0 -0
- data/spec/coverage/assets/0.5.3/smoothness/jquery-ui-1.8.4.custom.css +295 -0
- data/spec/coverage/assets/0.5.3/stylesheet.css +383 -0
- data/spec/coverage/index.html +81 -0
- data/spec/dealer_runner_spec.rb +83 -0
- data/spec/support/spec_helper.rb +33 -0
- data/vendor/project_acpc_server/LICENCE +23 -0
- data/vendor/project_acpc_server/Makefile +22 -0
- data/vendor/project_acpc_server/README +113 -0
- data/vendor/project_acpc_server/README.submission +42 -0
- data/vendor/project_acpc_server/acpc_play_match.pl +101 -0
- data/vendor/project_acpc_server/bm_server +0 -0
- data/vendor/project_acpc_server/bm_server.c +1557 -0
- data/vendor/project_acpc_server/bm_server.config +78 -0
- data/vendor/project_acpc_server/bm_widget +0 -0
- data/vendor/project_acpc_server/bm_widget.c +186 -0
- data/vendor/project_acpc_server/dealer +0 -0
- data/vendor/project_acpc_server/dealer.c +1278 -0
- data/vendor/project_acpc_server/evalHandTables +4269 -0
- data/vendor/project_acpc_server/example_player +0 -0
- data/vendor/project_acpc_server/example_player.c +204 -0
- data/vendor/project_acpc_server/example_player.limit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.limit.3p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.2p.sh +2 -0
- data/vendor/project_acpc_server/example_player.nolimit.3p.sh +2 -0
- data/vendor/project_acpc_server/game.c +1793 -0
- data/vendor/project_acpc_server/game.h +253 -0
- data/vendor/project_acpc_server/holdem.limit.2p.reverse_blinds.game +13 -0
- data/vendor/project_acpc_server/holdem.limit.3p.game +13 -0
- data/vendor/project_acpc_server/holdem.nolimit.2p.reverse_blinds.game +12 -0
- data/vendor/project_acpc_server/holdem.nolimit.3p.game +12 -0
- data/vendor/project_acpc_server/net.c +218 -0
- data/vendor/project_acpc_server/net.h +61 -0
- data/vendor/project_acpc_server/play_match.pl +99 -0
- data/vendor/project_acpc_server/protocol.odt +0 -0
- data/vendor/project_acpc_server/protocol.pdf +0 -0
- data/vendor/project_acpc_server/rng.c +138 -0
- data/vendor/project_acpc_server/rng.h +63 -0
- data/vendor/project_acpc_server/test.log +11 -0
- data/vendor/project_acpc_server/validate_submission.pl +546 -0
- metadata +315 -0
@@ -0,0 +1,1793 @@
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/*
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Copyright (C) 2011 by the Computer Poker Research Group, University of Alberta
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <assert.h>
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#define __STDC_LIMIT_MACROS
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#include <stdint.h>
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#include "game.h"
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#include "rng.h"
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#include "evalHandTables"
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static enum ActionType charToAction[ 256 ] = {
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/* 0x0X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x1X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x2X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x3X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x4X */
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a_invalid, a_invalid, a_raise, a_call,
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a_invalid, a_invalid, a_fold, a_invalid,
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a_invalid, a_invalid, a_invalid, a_call,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x5X */
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a_invalid, a_invalid, a_raise, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x6X */
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a_invalid, a_invalid, a_raise, a_call,
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a_invalid, a_invalid, a_fold, a_invalid,
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a_invalid, a_invalid, a_invalid, a_call,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x7X */
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a_invalid, a_invalid, a_raise, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x8X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0x9X */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xAX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xBX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xCX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xDX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xEX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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/* 0xFX */
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid,
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a_invalid, a_invalid, a_invalid, a_invalid
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};
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static char actionChars[ a_invalid +1 ] = "fcr";
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static char suitChars[ MAX_SUITS +1] = "cdhs";
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static char rankChars[ MAX_RANKS +1] = "23456789TJQKA";
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static int consumeSpaces( const char *string, int consumeEqual )
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{
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int i;
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for( i = 0; string[ i ] != 0
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&& ( isspace( string[ i ] )
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|| ( consumeEqual && string[ i ] == '=' ) );
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++i ) {
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}
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return i;
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}
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/* reads up to numItems with scanf format itemFormat from string,
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returning item i in *items[ i ]
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ignore the '=' character if consumeEqual is non-zero
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returns the number of characters consumed doing this in charsConsumed
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returns the number of items read */
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static int readItems( const char *itemFormat, const int numItems,
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const char *string, const int consumeEqual,
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void *items, const size_t itemSize,
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int *charsConsumed )
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{
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int i, c, r;
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char *fmt;
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i = strlen( itemFormat );
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fmt = (char*)malloc( i + 3 );
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assert( fmt != 0 );
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strcpy( fmt, itemFormat );
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fmt[ i ] = '%';
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fmt[ i + 1 ] = 'n';
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fmt[ i + 2 ] = 0;
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c = 0;
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for( i = 0; i < numItems; ++i ) {
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c += consumeSpaces( &string[ c ], consumeEqual );
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if( sscanf( &string[ c ], fmt, items + i * itemSize, &r ) < 1 ) {
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break;
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}
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c += r;
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}
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free( fmt );
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*charsConsumed = c;
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return i;
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}
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Game *readGame( FILE *file )
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{
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int stackRead, blindRead, raiseSizeRead, boardCardsRead, c, t;
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char line[ MAX_LINE_LEN ];
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Game *game;
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game = (Game*)malloc( sizeof( *game ) );
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assert( game != 0 );
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stackRead = 4;
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for( c = 0; c < MAX_ROUNDS; ++c ) {
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game->stack[ c ] = INT32_MAX;
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}
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blindRead = 0;
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raiseSizeRead = 0;
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game->bettingType = limitBetting;
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game->numPlayers = 0;
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game->numRounds = 0;
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for( c = 0; c < MAX_ROUNDS; ++c ) {
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game->firstPlayer[ c ] = 1;
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}
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for( c = 0; c < MAX_ROUNDS; ++c ) {
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game->maxRaises[ c ] = UINT8_MAX;
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}
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game->numSuits = 0;
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game->numRanks = 0;
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game->numHoleCards = 0;
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boardCardsRead = 0;
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while( fgets( line, MAX_LINE_LEN, file ) ) {
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if( line[ 0 ] == '#' || line[ 0 ] == '\n' ) {
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continue;
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}
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if( !strncasecmp( line, "end gamedef", 11 ) ) {
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break;
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} else if( !strncasecmp( line, "gamedef", 7 ) ) {
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continue;
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} else if( !strncasecmp( line, "stack", 5 ) ) {
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stackRead = readItems( "%"SCNd32, MAX_PLAYERS, &line[ 5 ],
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1, game->stack, 4, &c );
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} else if( !strncasecmp( line, "blind", 5 ) ) {
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blindRead = readItems( "%"SCNd32, MAX_PLAYERS, &line[ 5 ],
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1, game->blind, 4, &c );
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} else if( !strncasecmp( line, "raisesize", 9 ) ) {
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raiseSizeRead = readItems( "%"SCNd32, MAX_PLAYERS, &line[ 9 ],
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1, game->raiseSize, 4, &c );
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} else if( !strncasecmp( line, "limit", 5 ) ) {
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game->bettingType = limitBetting;
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} else if( !strncasecmp( line, "nolimit", 7 ) ) {
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game->bettingType = noLimitBetting;
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} else if( !strncasecmp( line, "numplayers", 10 ) ) {
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readItems( "%"SCNu8, 1, &line[ 10 ], 1, &game->numPlayers, 1, &c );
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} else if( !strncasecmp( line, "numrounds", 9 ) ) {
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readItems( "%"SCNu8, 1, &line[ 9 ], 1, &game->numRounds, 1, &c );
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} else if( !strncasecmp( line, "firstplayer", 11 ) ) {
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|
+
readItems( "%"SCNu8, MAX_ROUNDS, &line[ 11 ],
|
224
|
+
1, game->firstPlayer, 1, &c );
|
225
|
+
} else if( !strncasecmp( line, "maxraises", 9 ) ) {
|
226
|
+
|
227
|
+
readItems( "%"SCNu8, MAX_ROUNDS, &line[ 9 ],
|
228
|
+
1, game->maxRaises, 1, &c );
|
229
|
+
} else if( !strncasecmp( line, "numsuits", 8 ) ) {
|
230
|
+
|
231
|
+
readItems( "%"SCNu8, 1, &line[ 8 ], 1, &game->numSuits, 1, &c );
|
232
|
+
} else if( !strncasecmp( line, "numranks", 8 ) ) {
|
233
|
+
|
234
|
+
readItems( "%"SCNu8, 1, &line[ 8 ], 1, &game->numRanks, 1, &c );
|
235
|
+
} else if( !strncasecmp( line, "numholecards", 12 ) ) {
|
236
|
+
|
237
|
+
readItems( "%"SCNu8, 1, &line[ 12 ], 1, &game->numHoleCards, 1, &c );
|
238
|
+
} else if( !strncasecmp( line, "numboardcards", 13 ) ) {
|
239
|
+
|
240
|
+
boardCardsRead = readItems( "%"SCNu8, MAX_ROUNDS, &line[ 13 ],
|
241
|
+
1, game->numBoardCards, 1, &c );
|
242
|
+
}
|
243
|
+
}
|
244
|
+
|
245
|
+
/* do sanity checks */
|
246
|
+
if( game->numRounds == 0 || game->numRounds > MAX_ROUNDS ) {
|
247
|
+
|
248
|
+
fprintf( stderr, "invalid number of rounds: %"PRIu8"\n", game->numRounds );
|
249
|
+
free( game );
|
250
|
+
return NULL;
|
251
|
+
}
|
252
|
+
|
253
|
+
if( game->numPlayers < 2 || game->numPlayers > MAX_PLAYERS ) {
|
254
|
+
|
255
|
+
fprintf( stderr, "invalid number of players: %"PRIu8"\n",
|
256
|
+
game->numPlayers );
|
257
|
+
free( game );
|
258
|
+
return NULL;
|
259
|
+
}
|
260
|
+
|
261
|
+
if( stackRead < game->numPlayers ) {
|
262
|
+
|
263
|
+
fprintf( stderr, "only read %"PRIu8" stack sizes, need %"PRIu8"\n",
|
264
|
+
stackRead, game->numPlayers );
|
265
|
+
free( game );
|
266
|
+
return NULL;
|
267
|
+
}
|
268
|
+
|
269
|
+
if( blindRead < game->numPlayers ) {
|
270
|
+
|
271
|
+
fprintf( stderr, "only read %"PRIu8" blinds, need %"PRIu8"\n",
|
272
|
+
blindRead, game->numPlayers );
|
273
|
+
free( game );
|
274
|
+
return NULL;
|
275
|
+
}
|
276
|
+
for( c = 0; c < game->numPlayers; ++c ) {
|
277
|
+
|
278
|
+
if( game->blind[ c ] > game->stack[ c ] ) {
|
279
|
+
fprintf( stderr, "blind for player %d is greater than stack size\n",
|
280
|
+
c + 1 );
|
281
|
+
free( game );
|
282
|
+
return NULL;
|
283
|
+
}
|
284
|
+
}
|
285
|
+
|
286
|
+
if( game->bettingType == limitBetting
|
287
|
+
&& raiseSizeRead < game->numRounds ) {
|
288
|
+
|
289
|
+
fprintf( stderr, "only read %"PRIu8" raise sizes, need %"PRIu8"\n",
|
290
|
+
raiseSizeRead, game->numRounds );
|
291
|
+
free( game );
|
292
|
+
return NULL;
|
293
|
+
}
|
294
|
+
|
295
|
+
for( c = 0; c < game->numRounds; ++c ) {
|
296
|
+
|
297
|
+
if( game->firstPlayer[ c ] == 0
|
298
|
+
|| game->firstPlayer[ c ] > game->numPlayers ) {
|
299
|
+
|
300
|
+
fprintf( stderr, "invalid first player %"PRIu8" on round %d\n",
|
301
|
+
game->firstPlayer[ c ], c + 1 );
|
302
|
+
free( game );
|
303
|
+
return NULL;
|
304
|
+
}
|
305
|
+
|
306
|
+
--game->firstPlayer[ c ];
|
307
|
+
}
|
308
|
+
|
309
|
+
if( game->numSuits == 0 || game->numSuits > MAX_SUITS ) {
|
310
|
+
|
311
|
+
fprintf( stderr, "invalid number of suits: %"PRIu8"\n", game->numSuits );
|
312
|
+
free( game );
|
313
|
+
return NULL;
|
314
|
+
}
|
315
|
+
|
316
|
+
if( game->numRanks == 0 || game->numRanks > MAX_RANKS ) {
|
317
|
+
|
318
|
+
fprintf( stderr, "invalid number of ranks: %"PRIu8"\n", game->numRanks );
|
319
|
+
free( game );
|
320
|
+
return NULL;
|
321
|
+
}
|
322
|
+
|
323
|
+
if( game->numHoleCards == 0 || game->numHoleCards > MAX_HOLE_CARDS ) {
|
324
|
+
|
325
|
+
fprintf( stderr, "invalid number of hole cards: %"PRIu8"\n",
|
326
|
+
game->numHoleCards );
|
327
|
+
free( game );
|
328
|
+
return NULL;
|
329
|
+
}
|
330
|
+
|
331
|
+
if( boardCardsRead < game->numRounds ) {
|
332
|
+
|
333
|
+
fprintf( stderr, "only read %"PRIu8" board card numbers, need %"PRIu8"\n",
|
334
|
+
boardCardsRead, game->numRounds );
|
335
|
+
free( game );
|
336
|
+
return NULL;
|
337
|
+
}
|
338
|
+
|
339
|
+
t = game->numHoleCards * game->numPlayers;
|
340
|
+
for( c = 0; c < game->numRounds; ++c ) {
|
341
|
+
t += game->numBoardCards[ c ];
|
342
|
+
}
|
343
|
+
if( t > game->numSuits * game->numRanks ) {
|
344
|
+
|
345
|
+
fprintf( stderr, "too many hole and board cards for specified deck\n" );
|
346
|
+
free( game );
|
347
|
+
return NULL;
|
348
|
+
}
|
349
|
+
|
350
|
+
return game;
|
351
|
+
}
|
352
|
+
|
353
|
+
void printGame( FILE *file, const Game *game )
|
354
|
+
{
|
355
|
+
int i;
|
356
|
+
|
357
|
+
fprintf( file, "GAMEDEF\n" );
|
358
|
+
|
359
|
+
if( game->bettingType == noLimitBetting ) {
|
360
|
+
fprintf( file, "nolimit\n" );
|
361
|
+
} else {
|
362
|
+
fprintf( file, "limit\n" );
|
363
|
+
}
|
364
|
+
|
365
|
+
fprintf( file, "numPlayers = %"PRIu8"\n", game->numPlayers );
|
366
|
+
|
367
|
+
fprintf( file, "numRounds = %"PRIu8"\n", game->numRounds );
|
368
|
+
|
369
|
+
for( i = 0; i < game->numPlayers; ++i ) {
|
370
|
+
if( game->stack[ i ] < INT32_MAX ) {
|
371
|
+
|
372
|
+
fprintf( file, "stack =" );
|
373
|
+
for( i = 0; i < game->numPlayers; ++i ) {
|
374
|
+
fprintf( file, " %"PRId32, game->stack[ i ] );
|
375
|
+
}
|
376
|
+
fprintf( file, "\n" );
|
377
|
+
|
378
|
+
break;
|
379
|
+
}
|
380
|
+
}
|
381
|
+
|
382
|
+
fprintf( file, "blind =" );
|
383
|
+
for( i = 0; i < game->numPlayers; ++i ) {
|
384
|
+
fprintf( file, " %"PRId32, game->blind[ i ] );
|
385
|
+
}
|
386
|
+
fprintf( file, "\n" );
|
387
|
+
|
388
|
+
if( game->bettingType == limitBetting ) {
|
389
|
+
|
390
|
+
fprintf( file, "raiseSize =" );
|
391
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
392
|
+
fprintf( file, " %"PRId32, game->raiseSize[ i ] );
|
393
|
+
}
|
394
|
+
fprintf( file, "\n" );
|
395
|
+
}
|
396
|
+
|
397
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
398
|
+
if( game->firstPlayer[ i ] != 0 ) {
|
399
|
+
|
400
|
+
fprintf( file, "firstPlayer =" );
|
401
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
402
|
+
fprintf( file, " %"PRIu8, game->firstPlayer[ i ] + 1 );
|
403
|
+
}
|
404
|
+
fprintf( file, "\n" );
|
405
|
+
|
406
|
+
break;
|
407
|
+
}
|
408
|
+
}
|
409
|
+
|
410
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
411
|
+
if( game->maxRaises[ i ] != UINT8_MAX ) {
|
412
|
+
|
413
|
+
fprintf( file, "maxRaises =" );
|
414
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
415
|
+
fprintf( file, " %"PRIu8, game->maxRaises[ i ] );
|
416
|
+
}
|
417
|
+
fprintf( file, "\n" );
|
418
|
+
|
419
|
+
break;
|
420
|
+
}
|
421
|
+
}
|
422
|
+
|
423
|
+
fprintf( file, "numSuits = %"PRIu8"\n", game->numSuits );
|
424
|
+
|
425
|
+
fprintf( file, "numRanks = %"PRIu8"\n", game->numRanks );
|
426
|
+
|
427
|
+
fprintf( file, "numHoleCards = %"PRIu8"\n", game->numHoleCards );
|
428
|
+
|
429
|
+
fprintf( file, "numBoardCards =" );
|
430
|
+
for( i = 0; i < game->numRounds; ++i ) {
|
431
|
+
fprintf( file, " %"PRIu8, game->numBoardCards[ i ] );
|
432
|
+
}
|
433
|
+
fprintf( file, "\n" );
|
434
|
+
|
435
|
+
fprintf( file, "END GAMEDEF\n" );
|
436
|
+
}
|
437
|
+
|
438
|
+
uint8_t bcStart( const Game *game, const uint8_t round )
|
439
|
+
{
|
440
|
+
int r;
|
441
|
+
uint8_t start;
|
442
|
+
|
443
|
+
start = 0;
|
444
|
+
for( r = 0; r < round; ++r ) {
|
445
|
+
|
446
|
+
start += game->numBoardCards[ r ];
|
447
|
+
}
|
448
|
+
|
449
|
+
return start;
|
450
|
+
}
|
451
|
+
|
452
|
+
uint8_t sumBoardCards( const Game *game, const uint8_t round )
|
453
|
+
{
|
454
|
+
int r;
|
455
|
+
uint8_t total;
|
456
|
+
|
457
|
+
total = 0;
|
458
|
+
for( r = 0; r <= round; ++r ) {
|
459
|
+
total += game->numBoardCards[ r ];
|
460
|
+
}
|
461
|
+
|
462
|
+
return total;
|
463
|
+
}
|
464
|
+
|
465
|
+
static uint8_t nextPlayer( const Game *game, const State *state,
|
466
|
+
const uint8_t curPlayer )
|
467
|
+
{
|
468
|
+
uint8_t n;
|
469
|
+
|
470
|
+
n = curPlayer;
|
471
|
+
do {
|
472
|
+
n = ( n + 1 ) % game->numPlayers;
|
473
|
+
} while( state->playerFolded[ n ]
|
474
|
+
|| state->spent[ n ] >= game->stack[ n ] );
|
475
|
+
|
476
|
+
return n;
|
477
|
+
}
|
478
|
+
|
479
|
+
uint8_t currentPlayer( const Game *game, const State *state )
|
480
|
+
{
|
481
|
+
/* if action has already been made, compute next player from last player */
|
482
|
+
if( state->numActions[ state->round ] ) {
|
483
|
+
return nextPlayer( game, state, state->actingPlayer[ state->round ]
|
484
|
+
[ state->numActions[ state->round ] - 1 ] );
|
485
|
+
}
|
486
|
+
|
487
|
+
/* first player in a round is determined by the game and round
|
488
|
+
use nextPlayer() because firstPlayer[round] might be unable to act */
|
489
|
+
return nextPlayer( game, state, game->firstPlayer[ state->round ]
|
490
|
+
+ game->numPlayers - 1 );
|
491
|
+
}
|
492
|
+
|
493
|
+
uint8_t numRaises( const State *state )
|
494
|
+
{
|
495
|
+
int i;
|
496
|
+
uint8_t ret;
|
497
|
+
|
498
|
+
ret = 0;
|
499
|
+
for( i = 0; i < state->numActions[ state->round ]; ++i ) {
|
500
|
+
if( state->action[ state->round ][ i ].type == a_raise ) {
|
501
|
+
++ret;
|
502
|
+
}
|
503
|
+
}
|
504
|
+
|
505
|
+
return ret;
|
506
|
+
}
|
507
|
+
|
508
|
+
uint8_t numFolded( const Game *game, const State *state )
|
509
|
+
{
|
510
|
+
int p;
|
511
|
+
uint8_t ret;
|
512
|
+
|
513
|
+
ret = 0;
|
514
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
515
|
+
if( state->playerFolded[ p ] ) {
|
516
|
+
++ret;
|
517
|
+
}
|
518
|
+
}
|
519
|
+
|
520
|
+
return ret;
|
521
|
+
}
|
522
|
+
|
523
|
+
uint8_t numCalled( const Game *game, const State *state )
|
524
|
+
{
|
525
|
+
int i;
|
526
|
+
uint8_t ret, p;
|
527
|
+
|
528
|
+
ret = 0;
|
529
|
+
for( i = state->numActions[ state->round ]; i > 0; --i ) {
|
530
|
+
|
531
|
+
p = state->actingPlayer[ state->round ][ i - 1 ];
|
532
|
+
|
533
|
+
if( state->action[ state->round ][ i - 1 ].type == a_raise ) {
|
534
|
+
/* player initiated the bet, so they've called it */
|
535
|
+
|
536
|
+
if( state->spent[ p ] < game->stack[ p ] ) {
|
537
|
+
/* player is not all-in, so they're still acting */
|
538
|
+
|
539
|
+
++ret;
|
540
|
+
}
|
541
|
+
|
542
|
+
/* this is the start of the current bet, so we're finished */
|
543
|
+
return ret;
|
544
|
+
} else if( state->action[ state->round ][ i - 1 ].type == a_call ) {
|
545
|
+
|
546
|
+
if( state->spent[ p ] < game->stack[ p ] ) {
|
547
|
+
/* player is not all-in, so they're still acting */
|
548
|
+
|
549
|
+
++ret;
|
550
|
+
}
|
551
|
+
}
|
552
|
+
}
|
553
|
+
|
554
|
+
return ret;
|
555
|
+
}
|
556
|
+
|
557
|
+
uint8_t numAllIn( const Game *game, const State *state )
|
558
|
+
{
|
559
|
+
int p;
|
560
|
+
uint8_t ret;
|
561
|
+
|
562
|
+
ret = 0;
|
563
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
564
|
+
if( state->spent[ p ] >= game->stack[ p ] ) {
|
565
|
+
++ret;
|
566
|
+
}
|
567
|
+
}
|
568
|
+
|
569
|
+
return ret;
|
570
|
+
}
|
571
|
+
|
572
|
+
uint8_t numActingPlayers( const Game *game, const State *state )
|
573
|
+
{
|
574
|
+
int p;
|
575
|
+
uint8_t ret;
|
576
|
+
|
577
|
+
ret = 0;
|
578
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
579
|
+
if( state->playerFolded[ p ] == 0
|
580
|
+
&& state->spent[ p ] < game->stack[ p ] ) {
|
581
|
+
++ret;
|
582
|
+
}
|
583
|
+
}
|
584
|
+
|
585
|
+
return ret;
|
586
|
+
}
|
587
|
+
|
588
|
+
void initState( const Game *game, const uint32_t handId, State *state )
|
589
|
+
{
|
590
|
+
int p, r;
|
591
|
+
|
592
|
+
state->handId = handId;
|
593
|
+
|
594
|
+
state->maxSpent = 0;
|
595
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
596
|
+
|
597
|
+
state->spent[ p ] = game->blind[ p ];
|
598
|
+
if( game->blind[ p ] > state->maxSpent ) {
|
599
|
+
|
600
|
+
state->maxSpent = game->blind[ p ];
|
601
|
+
}
|
602
|
+
}
|
603
|
+
|
604
|
+
if( game->bettingType == noLimitBetting ) {
|
605
|
+
/* no-limit games need to keep track of the minimum bet */
|
606
|
+
|
607
|
+
if( state->maxSpent ) {
|
608
|
+
/* we'll have to call the big blind and then raise by that
|
609
|
+
amount, so the minimum raise-to is 2*maximum blinds */
|
610
|
+
|
611
|
+
state->minNoLimitRaiseTo = state->maxSpent * 2;
|
612
|
+
} else {
|
613
|
+
/* need to bet at least one chip, and there are no blinds/ante */
|
614
|
+
|
615
|
+
state->minNoLimitRaiseTo = 1;
|
616
|
+
}
|
617
|
+
} else {
|
618
|
+
/* no need to worry about minimum raises outside of no-limit games */
|
619
|
+
|
620
|
+
state->minNoLimitRaiseTo = 0;
|
621
|
+
}
|
622
|
+
|
623
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
624
|
+
|
625
|
+
state->spent[ p ] = game->blind[ p ];
|
626
|
+
|
627
|
+
if( game->blind[ p ] > state->maxSpent ) {
|
628
|
+
state->maxSpent = game->blind[ p ];
|
629
|
+
}
|
630
|
+
|
631
|
+
state->playerFolded[ p ] = 0;
|
632
|
+
}
|
633
|
+
|
634
|
+
for( r = 0; r < game->numRounds; ++r ) {
|
635
|
+
|
636
|
+
state->numActions[ r ] = 0;
|
637
|
+
}
|
638
|
+
|
639
|
+
state->round = 0;
|
640
|
+
|
641
|
+
state->finished = 0;
|
642
|
+
}
|
643
|
+
|
644
|
+
static uint8_t dealCard( rng_state_t *rng, uint8_t *deck, const int numCards )
|
645
|
+
{
|
646
|
+
int i;
|
647
|
+
uint8_t ret;
|
648
|
+
|
649
|
+
i = genrand_int32( rng ) % numCards;
|
650
|
+
ret = deck[ i ];
|
651
|
+
deck[ i ] = deck[ numCards - 1 ];
|
652
|
+
|
653
|
+
return ret;
|
654
|
+
}
|
655
|
+
|
656
|
+
void dealCards( const Game *game, rng_state_t *rng, State *state )
|
657
|
+
{
|
658
|
+
int r, s, numCards, i, p;
|
659
|
+
uint8_t deck[ MAX_RANKS * MAX_SUITS ];
|
660
|
+
|
661
|
+
numCards = 0;
|
662
|
+
for( s = 0; s < game->numSuits; ++s ) {
|
663
|
+
|
664
|
+
for( r = 0; r < game->numRanks; ++r ) {
|
665
|
+
|
666
|
+
deck[ numCards ] = makeCard( r, s );
|
667
|
+
++numCards;
|
668
|
+
}
|
669
|
+
}
|
670
|
+
|
671
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
672
|
+
|
673
|
+
for( i = 0; i < game->numHoleCards; ++i ) {
|
674
|
+
|
675
|
+
state->holeCards[ p ][ i ] = dealCard( rng, deck, numCards );
|
676
|
+
--numCards;
|
677
|
+
}
|
678
|
+
}
|
679
|
+
|
680
|
+
s = 0;
|
681
|
+
for( r = 0; r < game->numRounds; ++r ) {
|
682
|
+
|
683
|
+
for( i = 0; i < game->numBoardCards[ r ]; ++i ) {
|
684
|
+
|
685
|
+
state->boardCards[ s ] = dealCard( rng, deck, numCards );
|
686
|
+
--numCards;
|
687
|
+
++s;
|
688
|
+
}
|
689
|
+
}
|
690
|
+
}
|
691
|
+
|
692
|
+
/* check whether some portions of a state are equal,
|
693
|
+
common to both statesEqual and matchStatesEqual */
|
694
|
+
static int statesEqualCommon( const Game *game, const State *a,
|
695
|
+
const State *b )
|
696
|
+
{
|
697
|
+
int r, i, t;
|
698
|
+
|
699
|
+
/* is it the same hand? */
|
700
|
+
if( a->handId != b->handId ) {
|
701
|
+
return 0;
|
702
|
+
}
|
703
|
+
|
704
|
+
/* make sure the betting is the same */
|
705
|
+
if( a->round != b->round ) {
|
706
|
+
return 0;
|
707
|
+
}
|
708
|
+
|
709
|
+
for( r = 0; r <= a->round; ++r ) {
|
710
|
+
|
711
|
+
if( a->numActions[ r ] != b->numActions[ r ] ) {
|
712
|
+
return 0;
|
713
|
+
}
|
714
|
+
|
715
|
+
for( i = 0; i < a->numActions[ r ]; ++i ) {
|
716
|
+
|
717
|
+
if( a->action[ r ][ i ].type != b->action[ r ][ i ].type ) {
|
718
|
+
return 0;
|
719
|
+
}
|
720
|
+
if( a->action[ r ][ i ].size != b->action[ r ][ i ].size ) {
|
721
|
+
return 0;
|
722
|
+
}
|
723
|
+
}
|
724
|
+
}
|
725
|
+
|
726
|
+
/* spent, maxSpent, actingPlayer, finished, and playerFolded are
|
727
|
+
all determined by the betting taken, so if it's equal, so are
|
728
|
+
they (at least for valid states) */
|
729
|
+
|
730
|
+
/* are the board cards the same? */
|
731
|
+
t = sumBoardCards( game, a->round );
|
732
|
+
for( i = 0; i < t; ++i ) {
|
733
|
+
|
734
|
+
if( a->boardCards[ i ] != b->boardCards[ i ] ) {
|
735
|
+
return 0;
|
736
|
+
}
|
737
|
+
}
|
738
|
+
|
739
|
+
/* all tests say states are equal */
|
740
|
+
return 1;
|
741
|
+
}
|
742
|
+
|
743
|
+
int statesEqual( const Game *game, const State *a, const State *b )
|
744
|
+
{
|
745
|
+
int p, i;
|
746
|
+
|
747
|
+
if( !statesEqualCommon( game, a, b ) ) {
|
748
|
+
return 0;
|
749
|
+
}
|
750
|
+
|
751
|
+
/* are all the hole cards the same? */
|
752
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
753
|
+
|
754
|
+
for( i = 0; i < game->numHoleCards; ++i ) {
|
755
|
+
if( a->holeCards[ p ][ i ] != b->holeCards[ p ][ i ] ) {
|
756
|
+
return 0;
|
757
|
+
}
|
758
|
+
}
|
759
|
+
}
|
760
|
+
|
761
|
+
return 1;
|
762
|
+
}
|
763
|
+
|
764
|
+
int matchStatesEqual( const Game *game, const MatchState *a,
|
765
|
+
const MatchState *b )
|
766
|
+
{
|
767
|
+
int p, i;
|
768
|
+
|
769
|
+
if( a->viewingPlayer != b->viewingPlayer ) {
|
770
|
+
return 0;
|
771
|
+
}
|
772
|
+
|
773
|
+
if( !statesEqualCommon( game, &a->state, &b->state ) ) {
|
774
|
+
return 0;
|
775
|
+
}
|
776
|
+
|
777
|
+
/* are the viewing player's hole cards the same? */
|
778
|
+
p = a->viewingPlayer;
|
779
|
+
for( i = 0; i < game->numHoleCards; ++i ) {
|
780
|
+
if( a->state.holeCards[ p ][ i ] != b->state.holeCards[ p ][ i ] ) {
|
781
|
+
return 0;
|
782
|
+
}
|
783
|
+
}
|
784
|
+
|
785
|
+
return 1;
|
786
|
+
}
|
787
|
+
|
788
|
+
int raiseIsValid( const Game *game, const State *curState,
|
789
|
+
int32_t *minSize, int32_t *maxSize )
|
790
|
+
{
|
791
|
+
int p;
|
792
|
+
|
793
|
+
if( numRaises( curState ) >= game->maxRaises[ curState->round ] ) {
|
794
|
+
/* already made maximum number of raises */
|
795
|
+
|
796
|
+
return 0;
|
797
|
+
}
|
798
|
+
|
799
|
+
if( curState->numActions[ curState->round ] + game->numPlayers
|
800
|
+
> MAX_NUM_ACTIONS ) {
|
801
|
+
/* 1 raise + NUM PLAYERS-1 calls is too many actions */
|
802
|
+
|
803
|
+
fprintf( stderr, "WARNING: #actions in round is too close to MAX_NUM_ACTIONS, forcing call/fold\n" );
|
804
|
+
return 0;
|
805
|
+
}
|
806
|
+
|
807
|
+
if( numActingPlayers( game, curState ) <= 1 ) {
|
808
|
+
/* last remaining player can't bet if there's no one left to call
|
809
|
+
(this check is needed if the 2nd last player goes all in, and
|
810
|
+
the last player has enough stack left to bet) */
|
811
|
+
|
812
|
+
return 0;
|
813
|
+
}
|
814
|
+
|
815
|
+
if( game->bettingType != noLimitBetting ) {
|
816
|
+
/* if it's not no-limit betting, don't worry about sizes */
|
817
|
+
|
818
|
+
*minSize = 0;
|
819
|
+
*maxSize = 0;
|
820
|
+
return 1;
|
821
|
+
}
|
822
|
+
|
823
|
+
p = currentPlayer( game, curState );
|
824
|
+
*minSize = curState->minNoLimitRaiseTo;
|
825
|
+
*maxSize = game->stack[ p ];
|
826
|
+
|
827
|
+
/* handle case where remaining player stack is too small */
|
828
|
+
if( *minSize > game->stack[ p ] ) {
|
829
|
+
/* can't handle the minimum bet size - can we bet at all? */
|
830
|
+
|
831
|
+
if( curState->maxSpent >= game->stack[ p ] ) {
|
832
|
+
/* not enough money to increase current bet */
|
833
|
+
|
834
|
+
return 0;
|
835
|
+
} else {
|
836
|
+
/* can raise by going all-in */
|
837
|
+
|
838
|
+
*minSize = *maxSize;
|
839
|
+
return 1;
|
840
|
+
}
|
841
|
+
}
|
842
|
+
|
843
|
+
return 1;
|
844
|
+
}
|
845
|
+
|
846
|
+
int isValidAction( const Game *game, const State *curState,
|
847
|
+
const int tryFixing, Action *action )
|
848
|
+
{
|
849
|
+
int min, max, p;
|
850
|
+
|
851
|
+
if( stateFinished( curState ) || action->type == a_invalid ) {
|
852
|
+
return 0;
|
853
|
+
}
|
854
|
+
|
855
|
+
p = currentPlayer( game, curState );
|
856
|
+
|
857
|
+
if( action->type == a_raise ) {
|
858
|
+
|
859
|
+
if( !raiseIsValid( game, curState, &min, &max ) ) {
|
860
|
+
/* there are no valid raise sizes */
|
861
|
+
|
862
|
+
return 0;
|
863
|
+
}
|
864
|
+
|
865
|
+
if( game->bettingType == noLimitBetting ) {
|
866
|
+
/* no limit games have a size */
|
867
|
+
|
868
|
+
if( action->size < min ) {
|
869
|
+
/* bet size is too small */
|
870
|
+
|
871
|
+
if( !tryFixing ) {
|
872
|
+
|
873
|
+
return 0;
|
874
|
+
}
|
875
|
+
fprintf( stderr, "WARNING: raise of %d increased to %d\n",
|
876
|
+
action->size, min );
|
877
|
+
action->size = min;
|
878
|
+
} else if( action->size > max ) {
|
879
|
+
/* bet size is too big */
|
880
|
+
|
881
|
+
if( !tryFixing ) {
|
882
|
+
|
883
|
+
return 0;
|
884
|
+
}
|
885
|
+
fprintf( stderr, "WARNING: raise of %d decreased to %d\n",
|
886
|
+
action->size, max );
|
887
|
+
action->size = max;
|
888
|
+
}
|
889
|
+
} else {
|
890
|
+
|
891
|
+
}
|
892
|
+
} else if( action->type == a_fold ) {
|
893
|
+
|
894
|
+
if( curState->spent[ p ] == curState->maxSpent
|
895
|
+
|| curState->spent[ p ] == game->stack[ p ] ) {
|
896
|
+
/* player has already called all bets, or is all-in */
|
897
|
+
|
898
|
+
return 0;
|
899
|
+
}
|
900
|
+
|
901
|
+
if( action->size != 0 ) {
|
902
|
+
|
903
|
+
fprintf( stderr, "WARNING: size given for fold\n" );
|
904
|
+
action->size = 0;
|
905
|
+
}
|
906
|
+
} else {
|
907
|
+
/* everything else */
|
908
|
+
|
909
|
+
if( action->size != 0 ) {
|
910
|
+
|
911
|
+
fprintf( stderr, "WARNING: size given for something other than a no-limit raise\n" );
|
912
|
+
action->size = 0;
|
913
|
+
}
|
914
|
+
}
|
915
|
+
|
916
|
+
return 1;
|
917
|
+
}
|
918
|
+
|
919
|
+
void doAction( const Game *game, const Action *action, State *state )
|
920
|
+
{
|
921
|
+
int p = currentPlayer( game, state );
|
922
|
+
|
923
|
+
assert( state->numActions[ state->round ] < MAX_NUM_ACTIONS );
|
924
|
+
|
925
|
+
state->action[ state->round ][ state->numActions[ state->round ] ] = *action;
|
926
|
+
state->actingPlayer[ state->round ][ state->numActions[ state->round ] ] = p;
|
927
|
+
++state->numActions[ state->round ];
|
928
|
+
|
929
|
+
switch( action->type ) {
|
930
|
+
case a_fold:
|
931
|
+
|
932
|
+
state->playerFolded[ p ] = 1;
|
933
|
+
break;
|
934
|
+
|
935
|
+
case a_call:
|
936
|
+
|
937
|
+
if( state->maxSpent > game->stack[ p ] ) {
|
938
|
+
/* calling puts player all-in */
|
939
|
+
|
940
|
+
state->spent[ p ] = game->stack[ p ];
|
941
|
+
} else {
|
942
|
+
/* player matches the bet by spending same amount of money */
|
943
|
+
|
944
|
+
state->spent[ p ] = state->maxSpent;
|
945
|
+
}
|
946
|
+
break;
|
947
|
+
|
948
|
+
case a_raise:
|
949
|
+
|
950
|
+
if( game->bettingType == noLimitBetting ) {
|
951
|
+
/* no-limit betting uses size in action */
|
952
|
+
|
953
|
+
assert( action->size > state->maxSpent );
|
954
|
+
assert( action->size <= game->stack[ p ] );
|
955
|
+
|
956
|
+
/* next raise must call this bet, and raise by at least this much */
|
957
|
+
if( action->size + action->size - state->maxSpent
|
958
|
+
> state->minNoLimitRaiseTo ) {
|
959
|
+
|
960
|
+
state->minNoLimitRaiseTo
|
961
|
+
= action->size + action->size - state->maxSpent;
|
962
|
+
}
|
963
|
+
state->maxSpent = action->size;
|
964
|
+
} else {
|
965
|
+
/* limit betting uses a fixed amount on top of current bet size */
|
966
|
+
|
967
|
+
if( state->maxSpent + game->raiseSize[ state->round ]
|
968
|
+
> game->stack[ p ] ) {
|
969
|
+
/* raise puts player all-in */
|
970
|
+
|
971
|
+
state->maxSpent = game->stack[ p ];
|
972
|
+
} else {
|
973
|
+
/* player raises by the normal limit size */
|
974
|
+
|
975
|
+
state->maxSpent += game->raiseSize[ state->round ];
|
976
|
+
}
|
977
|
+
}
|
978
|
+
|
979
|
+
state->spent[ p ] = state->maxSpent;
|
980
|
+
break;
|
981
|
+
|
982
|
+
default:
|
983
|
+
fprintf( stderr, "ERROR: trying to do invalid action %d", action->type );
|
984
|
+
assert( 0 );
|
985
|
+
}
|
986
|
+
|
987
|
+
/* see if the round or game has ended */
|
988
|
+
if( numFolded( game, state ) + 1 >= game->numPlayers ) {
|
989
|
+
/* only one player left - game is immediately over, no showdown */
|
990
|
+
|
991
|
+
state->finished = 1;
|
992
|
+
} else if( numCalled( game, state ) >= numActingPlayers( game, state ) ) {
|
993
|
+
/* >= 2 non-folded players, all acting players have called */
|
994
|
+
|
995
|
+
if( numActingPlayers( game, state ) > 1 ) {
|
996
|
+
/* there are at least 2 acting players */
|
997
|
+
|
998
|
+
if( state->round + 1 < game->numRounds ) {
|
999
|
+
/* active players move onto next round */
|
1000
|
+
|
1001
|
+
++state->round;
|
1002
|
+
|
1003
|
+
/* minimum raise-by is reset to minimum of big blind or 1 chip */
|
1004
|
+
state->minNoLimitRaiseTo = 1;
|
1005
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1006
|
+
|
1007
|
+
if( game->blind[ p ] > state->minNoLimitRaiseTo ) {
|
1008
|
+
|
1009
|
+
state->minNoLimitRaiseTo = game->blind[ p ];
|
1010
|
+
}
|
1011
|
+
}
|
1012
|
+
|
1013
|
+
/* we finished at least one round, so raise-to = raise-by + maxSpent */
|
1014
|
+
state->minNoLimitRaiseTo += state->maxSpent;
|
1015
|
+
} else {
|
1016
|
+
/* no more betting rounds, so we're totally finished */
|
1017
|
+
|
1018
|
+
state->finished = 1;
|
1019
|
+
}
|
1020
|
+
} else {
|
1021
|
+
/* not enough players for more betting, but still need a showdown */
|
1022
|
+
|
1023
|
+
state->finished = 1;
|
1024
|
+
state->round = game->numRounds - 1;
|
1025
|
+
}
|
1026
|
+
}
|
1027
|
+
}
|
1028
|
+
|
1029
|
+
static int rankHand( const Game *game, const State *state,
|
1030
|
+
const uint8_t player )
|
1031
|
+
{
|
1032
|
+
int i;
|
1033
|
+
Cardset c = emptyCardset();
|
1034
|
+
|
1035
|
+
for( i = 0; i < game->numHoleCards; ++i ) {
|
1036
|
+
|
1037
|
+
addCardToCardset( &c, suitOfCard( state->holeCards[ player ][ i ] ),
|
1038
|
+
rankOfCard( state->holeCards[ player ][ i ] ) );
|
1039
|
+
}
|
1040
|
+
|
1041
|
+
for( i = 0; i < sumBoardCards( game, state->round ); ++i ) {
|
1042
|
+
|
1043
|
+
addCardToCardset( &c, suitOfCard( state->boardCards[ i ] ),
|
1044
|
+
rankOfCard( state->boardCards[ i ] ) );
|
1045
|
+
}
|
1046
|
+
|
1047
|
+
return rankCardset( c );
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
double valueOfState( const Game *game, const State *state,
|
1051
|
+
const uint8_t player )
|
1052
|
+
{
|
1053
|
+
double value;
|
1054
|
+
int p, numPlayers, playerIdx, numWinners, newNumPlayers;
|
1055
|
+
int32_t size, spent[ MAX_PLAYERS ];
|
1056
|
+
int rank[ MAX_PLAYERS ], winRank;
|
1057
|
+
|
1058
|
+
if( state->playerFolded[ player ] ) {
|
1059
|
+
/* folding player loses all spent money */
|
1060
|
+
|
1061
|
+
return (double)-state->spent[ player ];
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
if( numFolded( game, state ) + 1 == game->numPlayers ) {
|
1065
|
+
/* everyone else folded, so player takes the pot */
|
1066
|
+
|
1067
|
+
value = 0.0;
|
1068
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1069
|
+
if( p == player ) { continue; }
|
1070
|
+
|
1071
|
+
value += (double)state->spent[ p ];
|
1072
|
+
}
|
1073
|
+
|
1074
|
+
return value;
|
1075
|
+
}
|
1076
|
+
|
1077
|
+
/* there's a showdown, and player is particpating. Exciting! */
|
1078
|
+
|
1079
|
+
/* make up a list of players */
|
1080
|
+
numPlayers = 0;
|
1081
|
+
playerIdx = -1; /* useless, but gets rid of a warning */
|
1082
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1083
|
+
|
1084
|
+
if( state->spent[ p ] == 0 ) {
|
1085
|
+
continue;
|
1086
|
+
}
|
1087
|
+
|
1088
|
+
if( state->playerFolded[ p ] ) {
|
1089
|
+
/* folding players have a negative rank so they lose to a real hand
|
1090
|
+
we have also tested for fold, so p can't be the player of interest */
|
1091
|
+
|
1092
|
+
rank[ numPlayers ] = -1;
|
1093
|
+
} else {
|
1094
|
+
/* p is participating in a showdown */
|
1095
|
+
|
1096
|
+
if( p == player ) {
|
1097
|
+
playerIdx = numPlayers;
|
1098
|
+
}
|
1099
|
+
rank[ numPlayers ] = rankHand( game, state, p );
|
1100
|
+
}
|
1101
|
+
|
1102
|
+
spent[ numPlayers ] = state->spent[ p ];
|
1103
|
+
++numPlayers;
|
1104
|
+
}
|
1105
|
+
assert( numPlayers > 1 );
|
1106
|
+
|
1107
|
+
/* go through all the sidepots player is participating in */
|
1108
|
+
value = 0.0;
|
1109
|
+
while( 1 ) {
|
1110
|
+
|
1111
|
+
/* find the smallest remaining sidepot, largest rank,
|
1112
|
+
and number of winners with largest rank */
|
1113
|
+
size = INT32_MAX;
|
1114
|
+
winRank = 0;
|
1115
|
+
numWinners = 0;
|
1116
|
+
for( p = 0; p < numPlayers; ++p ) {
|
1117
|
+
assert( spent[ p ] > 0 );
|
1118
|
+
|
1119
|
+
if( spent[ p ] < size ) {
|
1120
|
+
size = spent[ p ];
|
1121
|
+
}
|
1122
|
+
|
1123
|
+
if( rank[ p ] > winRank ) {
|
1124
|
+
/* new largest rank - only one player with this rank so far */
|
1125
|
+
|
1126
|
+
winRank = rank[ p ];
|
1127
|
+
numWinners = 1;
|
1128
|
+
} else if( rank[ p ] == winRank ) {
|
1129
|
+
/* another player with highest rank */
|
1130
|
+
|
1131
|
+
++numWinners;
|
1132
|
+
}
|
1133
|
+
}
|
1134
|
+
|
1135
|
+
if( rank[ playerIdx ] == winRank ) {
|
1136
|
+
/* player has spent size, and splits pot with other winners */
|
1137
|
+
|
1138
|
+
value += (double)( size * ( numPlayers - numWinners ) )
|
1139
|
+
/ (double)numWinners;
|
1140
|
+
} else {
|
1141
|
+
/* player loses this pot */
|
1142
|
+
|
1143
|
+
value -= (double)size;
|
1144
|
+
}
|
1145
|
+
|
1146
|
+
/* update list of players for next pot */
|
1147
|
+
newNumPlayers = 0;
|
1148
|
+
for( p = 0; p < numPlayers; ++p ) {
|
1149
|
+
|
1150
|
+
spent[ p ] -= size;
|
1151
|
+
if( spent[ p ] == 0 ) {
|
1152
|
+
/* player p is not participating in next side pot */
|
1153
|
+
|
1154
|
+
if( p == playerIdx ) {
|
1155
|
+
/* p is the player of interest, so we're done */
|
1156
|
+
|
1157
|
+
return value;
|
1158
|
+
}
|
1159
|
+
|
1160
|
+
continue;
|
1161
|
+
}
|
1162
|
+
|
1163
|
+
if( p == playerIdx ) {
|
1164
|
+
/* p is the player of interest, so note the new index */
|
1165
|
+
|
1166
|
+
playerIdx = newNumPlayers;
|
1167
|
+
}
|
1168
|
+
|
1169
|
+
if( p != newNumPlayers ) {
|
1170
|
+
/* put entry p into new position */
|
1171
|
+
|
1172
|
+
spent[ newNumPlayers ] = spent[ p ];
|
1173
|
+
rank[ newNumPlayers ] = rank[ p ];
|
1174
|
+
}
|
1175
|
+
++newNumPlayers;
|
1176
|
+
}
|
1177
|
+
numPlayers = newNumPlayers;
|
1178
|
+
}
|
1179
|
+
}
|
1180
|
+
|
1181
|
+
/* read actions from a string, updating state with the actions
|
1182
|
+
reading is terminated by '\0' and ':'
|
1183
|
+
returns number of characters consumed, or -1 on failure
|
1184
|
+
state will be modified, even on failure */
|
1185
|
+
static int readBetting( const char *string, const Game *game, State *state )
|
1186
|
+
{
|
1187
|
+
int c, r;
|
1188
|
+
Action action;
|
1189
|
+
|
1190
|
+
c = 0;
|
1191
|
+
while( 1 ) {
|
1192
|
+
|
1193
|
+
if( string[ c ] == 0 ) {
|
1194
|
+
break;
|
1195
|
+
}
|
1196
|
+
|
1197
|
+
if( string[ c ] == ':' ) {
|
1198
|
+
++c;
|
1199
|
+
break;
|
1200
|
+
}
|
1201
|
+
|
1202
|
+
/* ignore / character */
|
1203
|
+
if( string[ c ] == '/' ) {
|
1204
|
+
++c;
|
1205
|
+
continue;
|
1206
|
+
}
|
1207
|
+
|
1208
|
+
r = readAction( &string[ c ], game, &action );
|
1209
|
+
if( r < 0 ) {
|
1210
|
+
return -1;
|
1211
|
+
}
|
1212
|
+
|
1213
|
+
if( !isValidAction( game, state, 0, &action ) ) {
|
1214
|
+
return -1;
|
1215
|
+
}
|
1216
|
+
|
1217
|
+
doAction( game, &action, state );
|
1218
|
+
c += r;
|
1219
|
+
}
|
1220
|
+
|
1221
|
+
return c;
|
1222
|
+
}
|
1223
|
+
|
1224
|
+
/* print actions to a string
|
1225
|
+
returns number of characters printed to string, or -1 on failure
|
1226
|
+
DOES NOT COUNT FINAL 0 TERMINATOR IN THIS COUNT!!! */
|
1227
|
+
static int printBetting( const Game *game, const State *state,
|
1228
|
+
const int maxLen, char *string )
|
1229
|
+
{
|
1230
|
+
int i, a, c, r;
|
1231
|
+
|
1232
|
+
c = 0;
|
1233
|
+
for( i = 0; i <= state->round; ++i ) {
|
1234
|
+
|
1235
|
+
/* print state separator */
|
1236
|
+
if( i != 0 ) {
|
1237
|
+
|
1238
|
+
if( c >= maxLen ) {
|
1239
|
+
return -1;
|
1240
|
+
}
|
1241
|
+
string[ c ] = '/';
|
1242
|
+
++c;
|
1243
|
+
}
|
1244
|
+
|
1245
|
+
/* print betting for round */
|
1246
|
+
for( a = 0; a < state->numActions[ i ]; ++a ) {
|
1247
|
+
|
1248
|
+
r = printAction( game, &state->action[ i ][ a ],
|
1249
|
+
maxLen - c, &string[ c ] );
|
1250
|
+
if( r < 0 ) {
|
1251
|
+
return -1;
|
1252
|
+
}
|
1253
|
+
c += r;
|
1254
|
+
}
|
1255
|
+
}
|
1256
|
+
|
1257
|
+
if( c >= maxLen ) {
|
1258
|
+
return -1;
|
1259
|
+
}
|
1260
|
+
string[ c ] = 0;
|
1261
|
+
|
1262
|
+
return c;
|
1263
|
+
}
|
1264
|
+
|
1265
|
+
static int readHoleCards( const char *string, const Game *game,
|
1266
|
+
State *state )
|
1267
|
+
{
|
1268
|
+
int p, c, r, num;
|
1269
|
+
|
1270
|
+
c = 0;
|
1271
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1272
|
+
|
1273
|
+
/* check for player separator '|' */
|
1274
|
+
if( p != 0 ) {
|
1275
|
+
if( string[ c ] == '|' ) {
|
1276
|
+
++c;
|
1277
|
+
}
|
1278
|
+
}
|
1279
|
+
|
1280
|
+
num = readCards( &string[ c ], game->numHoleCards,
|
1281
|
+
state->holeCards[ p ], &r );
|
1282
|
+
if( num == 0 ) {
|
1283
|
+
/* no cards for player p */
|
1284
|
+
|
1285
|
+
continue;
|
1286
|
+
}
|
1287
|
+
if( num != game->numHoleCards ) {
|
1288
|
+
/* read some cards, but not enough - bad! */
|
1289
|
+
|
1290
|
+
return -1;
|
1291
|
+
}
|
1292
|
+
c += r;
|
1293
|
+
}
|
1294
|
+
|
1295
|
+
return c;
|
1296
|
+
}
|
1297
|
+
|
1298
|
+
static int printAllHoleCards( const Game *game, const State *state,
|
1299
|
+
const int maxLen, char *string )
|
1300
|
+
{
|
1301
|
+
int p, c, r;
|
1302
|
+
|
1303
|
+
c = 0;
|
1304
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1305
|
+
|
1306
|
+
/* print player separator '|' */
|
1307
|
+
if( p != 0 ) {
|
1308
|
+
|
1309
|
+
if( c >= maxLen ) {
|
1310
|
+
return -1;
|
1311
|
+
}
|
1312
|
+
string[ c ] = '|';
|
1313
|
+
++c;
|
1314
|
+
}
|
1315
|
+
|
1316
|
+
r = printCards( game->numHoleCards, state->holeCards[ p ],
|
1317
|
+
maxLen - c, &string[ c ] );
|
1318
|
+
if( r < 0 ) {
|
1319
|
+
return -1;
|
1320
|
+
}
|
1321
|
+
c += r;
|
1322
|
+
}
|
1323
|
+
|
1324
|
+
if( c >= maxLen ) {
|
1325
|
+
return -1;
|
1326
|
+
}
|
1327
|
+
string[ c ] = 0;
|
1328
|
+
|
1329
|
+
return c;
|
1330
|
+
}
|
1331
|
+
|
1332
|
+
static int printPlayerHoleCards( const Game *game, const State *state,
|
1333
|
+
const uint8_t player,
|
1334
|
+
const int maxLen, char *string )
|
1335
|
+
{
|
1336
|
+
int p, c, r;
|
1337
|
+
|
1338
|
+
c = 0;
|
1339
|
+
for( p = 0; p < game->numPlayers; ++p ) {
|
1340
|
+
|
1341
|
+
/* print player separator '|' */
|
1342
|
+
if( p != 0 ) {
|
1343
|
+
|
1344
|
+
if( c >= maxLen ) {
|
1345
|
+
return -1;
|
1346
|
+
}
|
1347
|
+
string[ c ] = '|';
|
1348
|
+
++c;
|
1349
|
+
}
|
1350
|
+
|
1351
|
+
if( p != player ) {
|
1352
|
+
/* don't print other player's cards unless there was a showdown
|
1353
|
+
and they didn't fold */
|
1354
|
+
|
1355
|
+
if( !stateFinished( state ) ) {
|
1356
|
+
continue;
|
1357
|
+
}
|
1358
|
+
|
1359
|
+
if( state->playerFolded[ p ] ) {
|
1360
|
+
continue;
|
1361
|
+
}
|
1362
|
+
|
1363
|
+
if( numFolded( game, state ) + 1 == game->numPlayers ) {
|
1364
|
+
continue;
|
1365
|
+
}
|
1366
|
+
}
|
1367
|
+
|
1368
|
+
r = printCards( game->numHoleCards, state->holeCards[ p ],
|
1369
|
+
maxLen - c, &string[ c ] );
|
1370
|
+
if( r < 0 ) {
|
1371
|
+
return -1;
|
1372
|
+
}
|
1373
|
+
c += r;
|
1374
|
+
}
|
1375
|
+
|
1376
|
+
if( c >= maxLen ) {
|
1377
|
+
return -1;
|
1378
|
+
}
|
1379
|
+
string[ c ] = 0;
|
1380
|
+
|
1381
|
+
return c;
|
1382
|
+
}
|
1383
|
+
|
1384
|
+
static int readBoardCards( const char *string, const Game *game,
|
1385
|
+
State *state )
|
1386
|
+
{
|
1387
|
+
int i, c, r;
|
1388
|
+
|
1389
|
+
c = 0;
|
1390
|
+
for( i = 0; i <= state->round; ++i ) {
|
1391
|
+
|
1392
|
+
/* check for round separator '/' */
|
1393
|
+
if( i != 0 ) {
|
1394
|
+
if( string[ c ] == '/' ) {
|
1395
|
+
++c;
|
1396
|
+
}
|
1397
|
+
}
|
1398
|
+
|
1399
|
+
if( readCards( &string[ c ], game->numBoardCards[ i ],
|
1400
|
+
&state->boardCards[ bcStart( game, i ) ], &r )
|
1401
|
+
!= game->numBoardCards[ i ] ) {
|
1402
|
+
/* couldn't read the required number of cards - bad! */
|
1403
|
+
|
1404
|
+
return -1;
|
1405
|
+
}
|
1406
|
+
c += r;
|
1407
|
+
}
|
1408
|
+
|
1409
|
+
return c;
|
1410
|
+
}
|
1411
|
+
|
1412
|
+
static int printBoardCards( const Game *game, const State *state,
|
1413
|
+
const int maxLen, char *string )
|
1414
|
+
{
|
1415
|
+
int i, c, r;
|
1416
|
+
|
1417
|
+
c = 0;
|
1418
|
+
for( i = 0; i <= state->round; ++i ) {
|
1419
|
+
|
1420
|
+
/* print round separator '/' */
|
1421
|
+
if( i != 0 ) {
|
1422
|
+
|
1423
|
+
if( c >= maxLen ) {
|
1424
|
+
return -1;
|
1425
|
+
}
|
1426
|
+
string[ c ] = '/';
|
1427
|
+
++c;
|
1428
|
+
}
|
1429
|
+
|
1430
|
+
r = printCards( game->numBoardCards[ i ],
|
1431
|
+
&state->boardCards[ bcStart( game, i ) ],
|
1432
|
+
maxLen - c, &string[ c ] );
|
1433
|
+
if( r < 0 ) {
|
1434
|
+
return -1;
|
1435
|
+
}
|
1436
|
+
c += r;
|
1437
|
+
}
|
1438
|
+
|
1439
|
+
if( c >= maxLen ) {
|
1440
|
+
return -1;
|
1441
|
+
}
|
1442
|
+
string[ c ] = 0;
|
1443
|
+
|
1444
|
+
return c;
|
1445
|
+
}
|
1446
|
+
|
1447
|
+
|
1448
|
+
static int readStateCommon( const char *string, const Game *game,
|
1449
|
+
State *state )
|
1450
|
+
{
|
1451
|
+
uint32_t handId;
|
1452
|
+
int c, r;
|
1453
|
+
|
1454
|
+
/* HEADER */
|
1455
|
+
c = 0;
|
1456
|
+
|
1457
|
+
/* HEADER:handId */
|
1458
|
+
if( sscanf( string, ":%"SCNu32"%n", &handId, &r ) < 1 ) {
|
1459
|
+
return -1;
|
1460
|
+
}
|
1461
|
+
c += r;
|
1462
|
+
|
1463
|
+
initState( game, handId, state );
|
1464
|
+
|
1465
|
+
/* HEADER:handId: */
|
1466
|
+
if( string[ c ] != ':' ) {
|
1467
|
+
return -1;
|
1468
|
+
}
|
1469
|
+
++c;
|
1470
|
+
|
1471
|
+
/* HEADER:handId:betting: */
|
1472
|
+
r = readBetting( &string[ c ], game, state );
|
1473
|
+
if( r < 0 ) {
|
1474
|
+
return -1;
|
1475
|
+
}
|
1476
|
+
c += r;
|
1477
|
+
|
1478
|
+
/* HEADER:handId:betting:holeCards */
|
1479
|
+
r = readHoleCards( &string[ c ], game, state );
|
1480
|
+
if( r < 0 ) {
|
1481
|
+
return -1;
|
1482
|
+
}
|
1483
|
+
c += r;
|
1484
|
+
|
1485
|
+
/* HEADER:handId:betting:holeCards boardCards */
|
1486
|
+
r = readBoardCards( &string[ c ], game, state );
|
1487
|
+
if( r < 0 ) {
|
1488
|
+
return -1;
|
1489
|
+
}
|
1490
|
+
c += r;
|
1491
|
+
|
1492
|
+
return c;
|
1493
|
+
}
|
1494
|
+
|
1495
|
+
int readState( const char *string, const Game *game, State *state )
|
1496
|
+
{
|
1497
|
+
int c, r;
|
1498
|
+
|
1499
|
+
/* HEADER = STATE */
|
1500
|
+
if( strncmp( string, "STATE", 5 ) != 0 ) {
|
1501
|
+
return -1;
|
1502
|
+
}
|
1503
|
+
c = 5;
|
1504
|
+
|
1505
|
+
/* read rest of state */
|
1506
|
+
r = readStateCommon( &string[ 5 ], game, state );
|
1507
|
+
if( r < 0 ) {
|
1508
|
+
return -1;
|
1509
|
+
}
|
1510
|
+
c += r;
|
1511
|
+
|
1512
|
+
return c;
|
1513
|
+
}
|
1514
|
+
|
1515
|
+
int readMatchState( const char *string, const Game *game,
|
1516
|
+
MatchState *state )
|
1517
|
+
{
|
1518
|
+
int c, r;
|
1519
|
+
|
1520
|
+
/* HEADER = MATCHSTATE:player */
|
1521
|
+
if( sscanf( string, "MATCHSTATE:%"SCNu8"%n",
|
1522
|
+
&state->viewingPlayer, &c ) < 1
|
1523
|
+
|| state->viewingPlayer >= game->numPlayers ) {
|
1524
|
+
return -1;
|
1525
|
+
}
|
1526
|
+
|
1527
|
+
/* read rest of state */
|
1528
|
+
r = readStateCommon( &string[ c ], game, &state->state );
|
1529
|
+
if( r < 0 ) {
|
1530
|
+
return -1;
|
1531
|
+
}
|
1532
|
+
c += r;
|
1533
|
+
|
1534
|
+
return c;
|
1535
|
+
}
|
1536
|
+
|
1537
|
+
static int printStateCommon( const Game *game, const State *state,
|
1538
|
+
const int maxLen, char *string )
|
1539
|
+
{
|
1540
|
+
int c, r;
|
1541
|
+
|
1542
|
+
/* HEADER */
|
1543
|
+
c = 0;
|
1544
|
+
|
1545
|
+
/* HEADER:handId: */
|
1546
|
+
r = snprintf( &string[ c ], maxLen - c, ":%"PRIu32":", state->handId );
|
1547
|
+
if( r < 0 ) {
|
1548
|
+
return -1;
|
1549
|
+
}
|
1550
|
+
c += r;
|
1551
|
+
|
1552
|
+
/* HEADER:handId:betting */
|
1553
|
+
r = printBetting( game, state, maxLen - c, &string[ c ] );
|
1554
|
+
if( r < 0 ) {
|
1555
|
+
return -1;
|
1556
|
+
}
|
1557
|
+
c += r;
|
1558
|
+
|
1559
|
+
/* HEADER:handId:betting: */
|
1560
|
+
if( c >= maxLen ) {
|
1561
|
+
return -1;
|
1562
|
+
}
|
1563
|
+
string[ c ] = ':';
|
1564
|
+
++c;
|
1565
|
+
|
1566
|
+
return c;
|
1567
|
+
}
|
1568
|
+
|
1569
|
+
int printState( const Game *game, const State *state,
|
1570
|
+
const int maxLen, char *string )
|
1571
|
+
{
|
1572
|
+
int c, r;
|
1573
|
+
|
1574
|
+
c = 0;
|
1575
|
+
|
1576
|
+
/* STATE */
|
1577
|
+
r = snprintf( &string[ c ], maxLen - c, "STATE" );
|
1578
|
+
if( r < 0 ) {
|
1579
|
+
return -1;
|
1580
|
+
}
|
1581
|
+
c += r;
|
1582
|
+
|
1583
|
+
/* STATE:handId:betting: */
|
1584
|
+
r = printStateCommon( game, state, maxLen - c, &string[ c ] );
|
1585
|
+
if( r < 0 ) {
|
1586
|
+
return -1;
|
1587
|
+
}
|
1588
|
+
c += r;
|
1589
|
+
|
1590
|
+
/* STATE:handId:betting:holeCards */
|
1591
|
+
r = printAllHoleCards( game, state, maxLen - c, &string[ c ] );
|
1592
|
+
if( r < 0 ) {
|
1593
|
+
return -1;
|
1594
|
+
}
|
1595
|
+
c += r;
|
1596
|
+
|
1597
|
+
/* STATE:handId:betting:holeCards boardCards */
|
1598
|
+
r = printBoardCards( game, state, maxLen - c, &string[ c ] );
|
1599
|
+
if( r < 0 ) {
|
1600
|
+
return -1;
|
1601
|
+
}
|
1602
|
+
c += r;
|
1603
|
+
|
1604
|
+
if( c >= maxLen ) {
|
1605
|
+
return -1;
|
1606
|
+
}
|
1607
|
+
string[ c ] = 0;
|
1608
|
+
|
1609
|
+
return c;
|
1610
|
+
}
|
1611
|
+
|
1612
|
+
int printMatchState( const Game *game, const MatchState *state,
|
1613
|
+
const int maxLen, char *string )
|
1614
|
+
{
|
1615
|
+
int c, r;
|
1616
|
+
|
1617
|
+
c = 0;
|
1618
|
+
|
1619
|
+
/* MATCHSTATE:player */
|
1620
|
+
r = snprintf( &string[ c ], maxLen - c, "MATCHSTATE:%"PRIu8,
|
1621
|
+
state->viewingPlayer );
|
1622
|
+
if( r < 0 ) {
|
1623
|
+
return -1;
|
1624
|
+
}
|
1625
|
+
c += r;
|
1626
|
+
|
1627
|
+
/* MATCHSTATE:player:handId:betting: */
|
1628
|
+
r = printStateCommon( game, &state->state, maxLen - c, &string[ c ] );
|
1629
|
+
if( r < 0 ) {
|
1630
|
+
return -1;
|
1631
|
+
}
|
1632
|
+
c += r;
|
1633
|
+
|
1634
|
+
/* MATCHSTATE:player:handId:betting:holeCards */
|
1635
|
+
r = printPlayerHoleCards( game, &state->state, state->viewingPlayer,
|
1636
|
+
maxLen - c, &string[ c ] );
|
1637
|
+
if( r < 0 ) {
|
1638
|
+
return -1;
|
1639
|
+
}
|
1640
|
+
c += r;
|
1641
|
+
|
1642
|
+
/* MATCHSTATE:player:handId:betting:holeCards boardCards */
|
1643
|
+
r = printBoardCards( game, &state->state, maxLen - c, &string[ c ] );
|
1644
|
+
if( r < 0 ) {
|
1645
|
+
return -1;
|
1646
|
+
}
|
1647
|
+
c += r;
|
1648
|
+
|
1649
|
+
if( c >= maxLen ) {
|
1650
|
+
return -1;
|
1651
|
+
}
|
1652
|
+
string[ c ] = 0;
|
1653
|
+
|
1654
|
+
return c;
|
1655
|
+
}
|
1656
|
+
|
1657
|
+
int readAction( const char *string, const Game *game, Action *action )
|
1658
|
+
{
|
1659
|
+
int c, r;
|
1660
|
+
|
1661
|
+
action->type = charToAction[ (uint8_t)string[ 0 ] ];
|
1662
|
+
if( action->type < 0 ) {
|
1663
|
+
return -1;
|
1664
|
+
}
|
1665
|
+
c = 1;
|
1666
|
+
|
1667
|
+
if( action->type == a_raise && game->bettingType == noLimitBetting ) {
|
1668
|
+
/* no-limit bet/raise needs to read a size */
|
1669
|
+
|
1670
|
+
if( sscanf( &string[ c ], "%"SCNd32"%n", &action->size, &r ) < 1 ) {
|
1671
|
+
return -1;
|
1672
|
+
}
|
1673
|
+
c += r;
|
1674
|
+
} else {
|
1675
|
+
/* size is zero for anything but a no-limit raise */
|
1676
|
+
|
1677
|
+
action->size = 0;
|
1678
|
+
}
|
1679
|
+
|
1680
|
+
return c;
|
1681
|
+
}
|
1682
|
+
|
1683
|
+
int printAction( const Game *game, const Action *action,
|
1684
|
+
const int maxLen, char *string )
|
1685
|
+
{
|
1686
|
+
int c, r;
|
1687
|
+
|
1688
|
+
if( maxLen == 0 ) {
|
1689
|
+
return -1;
|
1690
|
+
}
|
1691
|
+
|
1692
|
+
c = 0;
|
1693
|
+
|
1694
|
+
string[ c ] = actionChars[ action->type ];
|
1695
|
+
++c;
|
1696
|
+
|
1697
|
+
if( game->bettingType == noLimitBetting && action->type == a_raise ) {
|
1698
|
+
/* 2010 AAAI no-limit format has a size for bet/raise */
|
1699
|
+
|
1700
|
+
r = snprintf( &string[ c ], maxLen - c, "%"PRId32, action->size );
|
1701
|
+
if( r < 0 ) {
|
1702
|
+
return -1;
|
1703
|
+
}
|
1704
|
+
c += r;
|
1705
|
+
}
|
1706
|
+
|
1707
|
+
if( c >= maxLen ) {
|
1708
|
+
return -1;
|
1709
|
+
}
|
1710
|
+
string[ c ] = 0;
|
1711
|
+
|
1712
|
+
return c;
|
1713
|
+
}
|
1714
|
+
|
1715
|
+
int readCard( const char *string, uint8_t *card )
|
1716
|
+
{
|
1717
|
+
char *spos;
|
1718
|
+
uint8_t c;
|
1719
|
+
|
1720
|
+
if( string[ 0 ] == 0 ) {
|
1721
|
+
return -1;
|
1722
|
+
}
|
1723
|
+
spos = strchr( rankChars, toupper( string[ 0 ] ) );
|
1724
|
+
if( spos == 0 ) {
|
1725
|
+
return -1;
|
1726
|
+
}
|
1727
|
+
c = spos - rankChars;
|
1728
|
+
|
1729
|
+
if( string[ 1 ] == 0 ) {
|
1730
|
+
return -1;
|
1731
|
+
}
|
1732
|
+
spos = strchr( suitChars, tolower( string[ 1 ] ) );
|
1733
|
+
if( spos == 0 ) {
|
1734
|
+
return -1;
|
1735
|
+
}
|
1736
|
+
|
1737
|
+
*card = makeCard( c, spos - suitChars );
|
1738
|
+
|
1739
|
+
return 2;
|
1740
|
+
}
|
1741
|
+
|
1742
|
+
int readCards( const char *string, const int maxCards,
|
1743
|
+
uint8_t *cards, int *charsConsumed )
|
1744
|
+
{
|
1745
|
+
int i, c, r;
|
1746
|
+
|
1747
|
+
c = 0;
|
1748
|
+
for( i = 0; i < maxCards; ++i ) {
|
1749
|
+
|
1750
|
+
r = readCard( &string[ c ], &cards[ i ] );
|
1751
|
+
if( r < 0 ) {
|
1752
|
+
break;
|
1753
|
+
}
|
1754
|
+
c += r;
|
1755
|
+
}
|
1756
|
+
|
1757
|
+
*charsConsumed = c;
|
1758
|
+
return i;
|
1759
|
+
}
|
1760
|
+
|
1761
|
+
int printCard( const uint8_t card, const int maxLen, char *string )
|
1762
|
+
{
|
1763
|
+
if( 3 > maxLen ) {
|
1764
|
+
return -1;
|
1765
|
+
}
|
1766
|
+
|
1767
|
+
string[ 0 ] = rankChars[ rankOfCard( card ) ];
|
1768
|
+
string[ 1 ] = suitChars[ suitOfCard( card ) ];
|
1769
|
+
string[ 2 ] = 0;
|
1770
|
+
|
1771
|
+
return 2;
|
1772
|
+
}
|
1773
|
+
|
1774
|
+
int printCards( const int numCards, const uint8_t *cards,
|
1775
|
+
const int maxLen, char *string )
|
1776
|
+
{
|
1777
|
+
int i, c, r;
|
1778
|
+
|
1779
|
+
c = 0;
|
1780
|
+
|
1781
|
+
for( i = 0; i < numCards; ++i ) {
|
1782
|
+
|
1783
|
+
r = printCard( cards[ i ], maxLen - c, &string[ c ] );
|
1784
|
+
if( r < 0 ) {
|
1785
|
+
return -1;
|
1786
|
+
}
|
1787
|
+
c += r;
|
1788
|
+
}
|
1789
|
+
|
1790
|
+
/* no need to null terminate, we know for sure that printCard does */
|
1791
|
+
|
1792
|
+
return c;
|
1793
|
+
}
|