SDLRuby 0.3.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +29 -22
- data/LICENSE.txt +21 -21
- data/README.md +31 -31
- data/Rakefile +12 -12
- data/SDLRuby.gemspec +38 -0
- data/examples/alert.rb +8 -0
- data/examples/window.rb +7 -0
- data/lib/SDLRuby/event/accessor.rb +2 -2
- data/lib/SDLRuby/event.rb +101 -101
- data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
- data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
- data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
- data/lib/SDLRuby/rw_ops.rb +91 -91
- data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
- data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
- data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
- data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
- data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
- data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
- data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
- data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
- data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
- data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
- data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
- data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
- data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
- data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
- data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
- data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
- data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
- data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
- data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
- data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
- data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
- data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
- data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
- data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
- data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
- data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
- data/lib/SDLRuby/sdl.rb +218 -218
- data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
- data/lib/SDLRuby/version.rb +5 -5
- data/lib/SDLRuby/window/surfacer.rb +37 -37
- data/lib/SDLRuby.rb +32 -16
- data/sig/SDLRuby.rbs +4 -4
- data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
- data/sig/lib/SDLRuby/event/type.rbs +67 -67
- data/sig/lib/SDLRuby/event.rbs +47 -47
- data/sig/lib/SDLRuby/keyboard.rbs +25 -25
- data/sig/lib/SDLRuby/mouse.rbs +35 -35
- data/sig/lib/SDLRuby/sdl.rbs +655 -655
- data/sig/lib/SDLRuby/timer.rbs +7 -7
- metadata +6 -3
@@ -1,58 +1,58 @@
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_video.h"
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SDL_MESSAGEBOX_ERROR = 0x00000010
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SDL_MESSAGEBOX_WARNING = 0x00000020
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SDL_MESSAGEBOX_INFORMATION = 0x00000040
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100
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typealias "SDL_MessageBoxFlags", "int"
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002
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typealias "SDL_MessageBoxButtonFlags", "int"
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SDL_MessageBoxButtonData = struct(
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[
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"Uint32 flags",
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"int buttonid",
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"const char * text",
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]
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)
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SDL_MessageBoxColor = struct(
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[
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"Uint8 r",
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"Uint8 g",
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"Uint8 b",
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]
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)
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SDL_MESSAGEBOX_COLOR_BACKGROUND = 0
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SDL_MESSAGEBOX_COLOR_TEXT = 1
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER = 2
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND = 3
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED = 4
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SDL_MESSAGEBOX_COLOR_MAX = 5
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typealias "SDL_MessageBoxColorType", "int"
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SDL_MessageBoxColorScheme = struct(
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[
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"colors[#{SDL_MESSAGEBOX_COLOR_MAX}]": SDL_MessageBoxColor
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]
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)
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SDL_MessageBoxData = struct(
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[
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"Uint32 flags",
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"SDL_Window *window",
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"const char *title",
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"const char *message",
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"int numbuttons",
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"const SDL_MessageBoxButtonData *buttons",
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"const SDL_MessageBoxColorScheme *colorScheme",
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]
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)
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extern "int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)"
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extern "int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_video.h"
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SDL_MESSAGEBOX_ERROR = 0x00000010
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SDL_MESSAGEBOX_WARNING = 0x00000020
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SDL_MESSAGEBOX_INFORMATION = 0x00000040
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100
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typealias "SDL_MessageBoxFlags", "int"
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002
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typealias "SDL_MessageBoxButtonFlags", "int"
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SDL_MessageBoxButtonData = struct(
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[
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"Uint32 flags",
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"int buttonid",
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"const char * text",
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]
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)
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SDL_MessageBoxColor = struct(
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[
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"Uint8 r",
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"Uint8 g",
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"Uint8 b",
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]
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)
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SDL_MESSAGEBOX_COLOR_BACKGROUND = 0
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SDL_MESSAGEBOX_COLOR_TEXT = 1
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER = 2
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND = 3
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED = 4
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SDL_MESSAGEBOX_COLOR_MAX = 5
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typealias "SDL_MessageBoxColorType", "int"
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SDL_MessageBoxColorScheme = struct(
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[
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"colors[#{SDL_MESSAGEBOX_COLOR_MAX}]": SDL_MessageBoxColor
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]
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)
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SDL_MessageBoxData = struct(
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[
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"Uint32 flags",
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"SDL_Window *window",
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"const char *title",
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"const char *message",
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"int numbuttons",
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"const SDL_MessageBoxButtonData *buttons",
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"const SDL_MessageBoxColorScheme *colorScheme",
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]
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)
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extern "int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)"
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extern "int SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)"
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end
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module SDLRuby::SDL
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require_relative 'SDL_stdinc.h.rb'
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extern "int SDL_OpenURL(const char *url)"
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end
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module SDLRuby::SDL
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require_relative 'SDL_stdinc.h.rb'
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extern "int SDL_OpenURL(const char *url)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_video.h"
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SDL_SYSTEM_CURSOR_ARROW = 0
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SDL_SYSTEM_CURSOR_IBEAM = 1
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SDL_SYSTEM_CURSOR_WAIT = 2
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SDL_SYSTEM_CURSOR_CROSSHAIR = 3
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SDL_SYSTEM_CURSOR_WAITARROW = 4
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SDL_SYSTEM_CURSOR_SIZENWSE = 5
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SDL_SYSTEM_CURSOR_SIZENESW = 6
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SDL_SYSTEM_CURSOR_SIZEWE = 7
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SDL_SYSTEM_CURSOR_SIZENS = 8
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SDL_SYSTEM_CURSOR_SIZEALL = 9
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SDL_SYSTEM_CURSOR_NO = 10
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SDL_SYSTEM_CURSOR_HAND = 11
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SDL_NUM_SYSTEM_CURSORS = 12
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typealias "SDL_SystemCursor", "int"
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SDL_MOUSEWHEEL_NORMAL = 0
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SDL_MOUSEWHEEL_FLIPPED = 1
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typealias "SDL_MouseWheelDirection", "int"
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extern "SDL_Window * SDL_GetMouseFocus(void)"
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extern "Uint32 SDL_GetMouseState(int *x, int *y)"
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extern "Uint32 SDL_GetGlobalMouseState(int *x, int *y)"
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extern "Uint32 SDL_GetRelativeMouseState(int *x, int *y)"
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extern "void SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)"
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extern "int SDL_WarpMouseGlobal(int x, int y)"
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extern "int SDL_SetRelativeMouseMode(SDL_bool enabled)"
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extern "int SDL_CaptureMouse(SDL_bool enabled)"
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extern "SDL_bool SDL_GetRelativeMouseMode(void)"
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extern "SDL_Cursor * SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y)"
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extern "SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)"
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extern "SDL_Cursor * SDL_CreateSystemCursor(SDL_SystemCursor id)"
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extern "void SDL_SetCursor(SDL_Cursor * cursor)"
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extern "SDL_Cursor * SDL_GetCursor(void)"
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extern "SDL_Cursor * SDL_GetDefaultCursor(void)"
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extern "void SDL_FreeCursor(SDL_Cursor * cursor)"
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extern "int SDL_ShowCursor(int toggle)"
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def self.SDL_BUTTON(x)
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(1 << ((x)-1))
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end
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SDL_BUTTON_LEFT = 1
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SDL_BUTTON_MIDDLE = 2
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SDL_BUTTON_RIGHT = 3
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SDL_BUTTON_X1 = 4
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SDL_BUTTON_X2 = 5
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SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT)
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SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE)
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SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT)
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SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1)
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SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2)
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_video.h"
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SDL_SYSTEM_CURSOR_ARROW = 0
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SDL_SYSTEM_CURSOR_IBEAM = 1
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SDL_SYSTEM_CURSOR_WAIT = 2
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SDL_SYSTEM_CURSOR_CROSSHAIR = 3
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SDL_SYSTEM_CURSOR_WAITARROW = 4
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SDL_SYSTEM_CURSOR_SIZENWSE = 5
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SDL_SYSTEM_CURSOR_SIZENESW = 6
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SDL_SYSTEM_CURSOR_SIZEWE = 7
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SDL_SYSTEM_CURSOR_SIZENS = 8
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SDL_SYSTEM_CURSOR_SIZEALL = 9
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SDL_SYSTEM_CURSOR_NO = 10
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SDL_SYSTEM_CURSOR_HAND = 11
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SDL_NUM_SYSTEM_CURSORS = 12
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typealias "SDL_SystemCursor", "int"
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SDL_MOUSEWHEEL_NORMAL = 0
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SDL_MOUSEWHEEL_FLIPPED = 1
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typealias "SDL_MouseWheelDirection", "int"
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extern "SDL_Window * SDL_GetMouseFocus(void)"
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extern "Uint32 SDL_GetMouseState(int *x, int *y)"
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extern "Uint32 SDL_GetGlobalMouseState(int *x, int *y)"
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extern "Uint32 SDL_GetRelativeMouseState(int *x, int *y)"
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extern "void SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)"
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extern "int SDL_WarpMouseGlobal(int x, int y)"
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extern "int SDL_SetRelativeMouseMode(SDL_bool enabled)"
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extern "int SDL_CaptureMouse(SDL_bool enabled)"
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extern "SDL_bool SDL_GetRelativeMouseMode(void)"
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extern "SDL_Cursor * SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y)"
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extern "SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)"
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extern "SDL_Cursor * SDL_CreateSystemCursor(SDL_SystemCursor id)"
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extern "void SDL_SetCursor(SDL_Cursor * cursor)"
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extern "SDL_Cursor * SDL_GetCursor(void)"
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extern "SDL_Cursor * SDL_GetDefaultCursor(void)"
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extern "void SDL_FreeCursor(SDL_Cursor * cursor)"
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extern "int SDL_ShowCursor(int toggle)"
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def self.SDL_BUTTON(x)
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(1 << ((x)-1))
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end
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SDL_BUTTON_LEFT = 1
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SDL_BUTTON_MIDDLE = 2
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SDL_BUTTON_RIGHT = 3
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SDL_BUTTON_X1 = 4
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SDL_BUTTON_X2 = 5
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SDL_BUTTON_LMASK = SDL_BUTTON(SDL_BUTTON_LEFT)
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SDL_BUTTON_MMASK = SDL_BUTTON(SDL_BUTTON_MIDDLE)
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SDL_BUTTON_RMASK = SDL_BUTTON(SDL_BUTTON_RIGHT)
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SDL_BUTTON_X1MASK = SDL_BUTTON(SDL_BUTTON_X1)
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SDL_BUTTON_X2MASK = SDL_BUTTON(SDL_BUTTON_X2)
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end
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