SDLRuby 0.3.1 → 0.4.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +29 -22
- data/LICENSE.txt +21 -21
- data/README.md +31 -31
- data/Rakefile +12 -12
- data/SDLRuby.gemspec +38 -0
- data/examples/alert.rb +8 -0
- data/examples/window.rb +7 -0
- data/lib/SDLRuby/event/accessor.rb +2 -2
- data/lib/SDLRuby/event.rb +101 -101
- data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
- data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
- data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
- data/lib/SDLRuby/rw_ops.rb +91 -91
- data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
- data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
- data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
- data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
- data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
- data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
- data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
- data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
- data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
- data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
- data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
- data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
- data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
- data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
- data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
- data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
- data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
- data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
- data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
- data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
- data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
- data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
- data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
- data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
- data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
- data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
- data/lib/SDLRuby/sdl.rb +218 -218
- data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
- data/lib/SDLRuby/version.rb +5 -5
- data/lib/SDLRuby/window/surfacer.rb +37 -37
- data/lib/SDLRuby.rb +32 -16
- data/sig/SDLRuby.rbs +4 -4
- data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
- data/sig/lib/SDLRuby/event/type.rbs +67 -67
- data/sig/lib/SDLRuby/event.rbs +47 -47
- data/sig/lib/SDLRuby/keyboard.rbs +25 -25
- data/sig/lib/SDLRuby/mouse.rbs +35 -35
- data/sig/lib/SDLRuby/sdl.rbs +655 -655
- data/sig/lib/SDLRuby/timer.rbs +7 -7
- metadata +6 -3
@@ -1,46 +1,46 @@
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_pixels.h"
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require_relative "SDL_rwops.h"
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SDL_Point = struct(
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[
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"int x",
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"int y",
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]
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)
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SDL_FPoint = struct(
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"float x",
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"float y",
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]
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)
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SDL_Rect = struct(
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[
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"int x",
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"int y",
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"int w",
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"int h",
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]
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)
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SDL_FRect = struct(
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[
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"float x",
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"float y",
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"float w",
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"float h",
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]
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)
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extern "SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)"
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extern "SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "SDL_bool SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result)"
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extern "SDL_bool SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2)"
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extern "SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)"
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extern "SDL_bool SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "void SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "SDL_bool SDL_EncloseFPoints(const SDL_FPoint * points, int count, const SDL_FRect * clip, SDL_FRect * result)"
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extern "SDL_bool SDL_IntersectFRectAndLine(const SDL_FRect * rect, float *X1, float *Y1, float *X2, float *Y2)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_pixels.h"
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require_relative "SDL_rwops.h"
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SDL_Point = struct(
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[
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"int x",
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"int y",
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]
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)
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SDL_FPoint = struct(
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[
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"float x",
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"float y",
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]
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)
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SDL_Rect = struct(
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[
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"int x",
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"int y",
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"int w",
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"int h",
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]
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)
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SDL_FRect = struct(
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[
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"float x",
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"float y",
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"float w",
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"float h",
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]
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)
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extern "SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)"
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extern "SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "SDL_bool SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result)"
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extern "SDL_bool SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2)"
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extern "SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)"
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extern "SDL_bool SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "void SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "SDL_bool SDL_EncloseFPoints(const SDL_FPoint * points, int count, const SDL_FRect * clip, SDL_FRect * result)"
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extern "SDL_bool SDL_IntersectFRectAndLine(const SDL_FRect * rect, float *X1, float *Y1, float *X2, float *Y2)"
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end
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@@ -1,131 +1,131 @@
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_rect.h"
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require_relative "SDL_video.h"
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SDL_RENDERER_SOFTWARE = 0x00000001,
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SDL_RENDERER_ACCELERATED = 0x00000002,
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SDL_RENDERER_PRESENTVSYNC = 0x00000004,
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SDL_RENDERER_TARGETTEXTURE = 0x00000008
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typealias "SDL_RendererFlags", "int"
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SDL_RendererInfo = struct(
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[
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"const char *name",
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"Uint32 flags",
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"Uint32 num_texture_formats",
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"Uint32 texture_formats[16]",
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"int max_texture_width",
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"int max_texture_height",
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]
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)
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SDL_Vertex = struct(
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[
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position: SDL_FPoint,
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color: SDL_Color,
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tex_coord: SDL_FPoint,
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]
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)
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SDL_ScaleModeNearest = 0
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SDL_ScaleModeLinear = 1
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SDL_ScaleModeBest = 2
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typealias "SDL_ScaleMode", "int"
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SDL_TEXTUREACCESS_STATIC = 0
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SDL_TEXTUREACCESS_STREAMING = 1
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SDL_TEXTUREACCESS_TARGET = 2
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typealias "SDL_TextureAccess", "int"
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SDL_TEXTUREMODULATE_NONE = 0x00000000
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SDL_TEXTUREMODULATE_COLOR = 0x00000001
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002
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typealias "SDL_TextureModulate", "int"
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SDL_FLIP_NONE = 0x00000000
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SDL_FLIP_HORIZONTAL = 0x00000001
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SDL_FLIP_VERTICAL = 0x00000002
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typealias "SDL_RendererFlip", "int"
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extern "int SDL_GetNumRenderDrivers(void)"
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extern "int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)"
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extern "int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)"
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extern "SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)"
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extern "SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface * surface)"
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extern "SDL_Renderer * SDL_GetRenderer(SDL_Window * window)"
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extern "SDL_Window * SDL_RenderGetWindow(SDL_Renderer *renderer)"
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extern "int SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)"
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extern "int SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)"
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extern "SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)"
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extern "SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)"
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extern "int SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)"
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extern "int SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)"
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extern "int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b)"
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extern "int SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)"
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extern "int SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)"
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extern "int SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)"
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extern "int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)"
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extern "int SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)"
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extern "int SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)"
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extern "int SDL_SetTextureUserData(SDL_Texture * texture, void *userdata)"
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extern "void * SDL_GetTextureUserData(SDL_Texture * texture)"
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extern "int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch)"
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extern "int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)"
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extern "int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)"
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extern "int SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch)"
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extern "int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)"
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extern "void SDL_UnlockTexture(SDL_Texture * texture)"
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extern "SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)"
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extern "int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)"
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extern "SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)"
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extern "int SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)"
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extern "void SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)"
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extern "int SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)"
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extern "SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer * renderer)"
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extern "int SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "void SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)"
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extern "int SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "void SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)"
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extern "SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer * renderer)"
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extern "int SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)"
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extern "void SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)"
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extern "void SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY)"
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extern "void SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY)"
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extern "int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
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extern "int SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)"
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extern "int SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)"
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extern "int SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)"
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extern "int SDL_RenderClear(SDL_Renderer * renderer)"
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extern "int SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)"
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extern "int SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)"
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extern "int SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)"
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extern "int SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count)"
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extern "int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "int SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
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extern "int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "int SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
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extern "int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)"
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extern "int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)"
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extern "int SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)"
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extern "int SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
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extern "int SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)"
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extern "int SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
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extern "int SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
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extern "int SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
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extern "int SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
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extern "int SDL_RenderFillRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
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extern "int SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)"
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extern "int SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)"
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extern "int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)"
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extern "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)"
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extern "int SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void *pixels, int pitch)"
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extern "void SDL_RenderPresent(SDL_Renderer * renderer)"
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extern "void SDL_DestroyTexture(SDL_Texture * texture)"
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extern "void SDL_DestroyRenderer(SDL_Renderer * renderer)"
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extern "int SDL_RenderFlush(SDL_Renderer * renderer)"
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-
extern "int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)"
|
127
|
-
extern "int SDL_GL_UnbindTexture(SDL_Texture *texture)"
|
128
|
-
extern "void * SDL_RenderGetMetalLayer(SDL_Renderer * renderer)"
|
129
|
-
extern "void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)"
|
130
|
-
extern "int SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync)"
|
131
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative "SDL_stdinc.h"
|
3
|
+
require_relative "SDL_rect.h"
|
4
|
+
require_relative "SDL_video.h"
|
5
|
+
|
6
|
+
SDL_RENDERER_SOFTWARE = 0x00000001,
|
7
|
+
SDL_RENDERER_ACCELERATED = 0x00000002,
|
8
|
+
SDL_RENDERER_PRESENTVSYNC = 0x00000004,
|
9
|
+
SDL_RENDERER_TARGETTEXTURE = 0x00000008
|
10
|
+
typealias "SDL_RendererFlags", "int"
|
11
|
+
|
12
|
+
SDL_RendererInfo = struct(
|
13
|
+
[
|
14
|
+
"const char *name",
|
15
|
+
"Uint32 flags",
|
16
|
+
"Uint32 num_texture_formats",
|
17
|
+
"Uint32 texture_formats[16]",
|
18
|
+
"int max_texture_width",
|
19
|
+
"int max_texture_height",
|
20
|
+
]
|
21
|
+
)
|
22
|
+
SDL_Vertex = struct(
|
23
|
+
[
|
24
|
+
position: SDL_FPoint,
|
25
|
+
color: SDL_Color,
|
26
|
+
tex_coord: SDL_FPoint,
|
27
|
+
]
|
28
|
+
)
|
29
|
+
|
30
|
+
SDL_ScaleModeNearest = 0
|
31
|
+
SDL_ScaleModeLinear = 1
|
32
|
+
SDL_ScaleModeBest = 2
|
33
|
+
typealias "SDL_ScaleMode", "int"
|
34
|
+
|
35
|
+
SDL_TEXTUREACCESS_STATIC = 0
|
36
|
+
SDL_TEXTUREACCESS_STREAMING = 1
|
37
|
+
SDL_TEXTUREACCESS_TARGET = 2
|
38
|
+
typealias "SDL_TextureAccess", "int"
|
39
|
+
|
40
|
+
SDL_TEXTUREMODULATE_NONE = 0x00000000
|
41
|
+
SDL_TEXTUREMODULATE_COLOR = 0x00000001
|
42
|
+
SDL_TEXTUREMODULATE_ALPHA = 0x00000002
|
43
|
+
typealias "SDL_TextureModulate", "int"
|
44
|
+
|
45
|
+
SDL_FLIP_NONE = 0x00000000
|
46
|
+
SDL_FLIP_HORIZONTAL = 0x00000001
|
47
|
+
SDL_FLIP_VERTICAL = 0x00000002
|
48
|
+
typealias "SDL_RendererFlip", "int"
|
49
|
+
|
50
|
+
extern "int SDL_GetNumRenderDrivers(void)"
|
51
|
+
extern "int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)"
|
52
|
+
extern "int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)"
|
53
|
+
extern "SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)"
|
54
|
+
extern "SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface * surface)"
|
55
|
+
extern "SDL_Renderer * SDL_GetRenderer(SDL_Window * window)"
|
56
|
+
extern "SDL_Window * SDL_RenderGetWindow(SDL_Renderer *renderer)"
|
57
|
+
extern "int SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)"
|
58
|
+
extern "int SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)"
|
59
|
+
extern "SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)"
|
60
|
+
extern "SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)"
|
61
|
+
extern "int SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)"
|
62
|
+
extern "int SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)"
|
63
|
+
extern "int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b)"
|
64
|
+
extern "int SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)"
|
65
|
+
extern "int SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)"
|
66
|
+
extern "int SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)"
|
67
|
+
extern "int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)"
|
68
|
+
extern "int SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)"
|
69
|
+
extern "int SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)"
|
70
|
+
extern "int SDL_SetTextureUserData(SDL_Texture * texture, void *userdata)"
|
71
|
+
extern "void * SDL_GetTextureUserData(SDL_Texture * texture)"
|
72
|
+
extern "int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch)"
|
73
|
+
extern "int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)"
|
74
|
+
extern "int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)"
|
75
|
+
extern "int SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch)"
|
76
|
+
extern "int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)"
|
77
|
+
extern "void SDL_UnlockTexture(SDL_Texture * texture)"
|
78
|
+
extern "SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)"
|
79
|
+
extern "int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)"
|
80
|
+
extern "SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)"
|
81
|
+
extern "int SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)"
|
82
|
+
extern "void SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)"
|
83
|
+
extern "int SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)"
|
84
|
+
extern "SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer * renderer)"
|
85
|
+
extern "int SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
86
|
+
extern "void SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)"
|
87
|
+
extern "int SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
88
|
+
extern "void SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)"
|
89
|
+
extern "SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer * renderer)"
|
90
|
+
extern "int SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)"
|
91
|
+
extern "void SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)"
|
92
|
+
extern "void SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY)"
|
93
|
+
extern "void SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY)"
|
94
|
+
extern "int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
|
95
|
+
extern "int SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)"
|
96
|
+
extern "int SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)"
|
97
|
+
extern "int SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)"
|
98
|
+
extern "int SDL_RenderClear(SDL_Renderer * renderer)"
|
99
|
+
extern "int SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)"
|
100
|
+
extern "int SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)"
|
101
|
+
extern "int SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)"
|
102
|
+
extern "int SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count)"
|
103
|
+
extern "int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
104
|
+
extern "int SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
|
105
|
+
extern "int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
106
|
+
extern "int SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
|
107
|
+
extern "int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)"
|
108
|
+
extern "int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)"
|
109
|
+
extern "int SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)"
|
110
|
+
extern "int SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
|
111
|
+
extern "int SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)"
|
112
|
+
extern "int SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
|
113
|
+
extern "int SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
|
114
|
+
extern "int SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
|
115
|
+
extern "int SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
|
116
|
+
extern "int SDL_RenderFillRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
|
117
|
+
extern "int SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)"
|
118
|
+
extern "int SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)"
|
119
|
+
extern "int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)"
|
120
|
+
extern "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)"
|
121
|
+
extern "int SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void *pixels, int pitch)"
|
122
|
+
extern "void SDL_RenderPresent(SDL_Renderer * renderer)"
|
123
|
+
extern "void SDL_DestroyTexture(SDL_Texture * texture)"
|
124
|
+
extern "void SDL_DestroyRenderer(SDL_Renderer * renderer)"
|
125
|
+
extern "int SDL_RenderFlush(SDL_Renderer * renderer)"
|
126
|
+
extern "int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)"
|
127
|
+
extern "int SDL_GL_UnbindTexture(SDL_Texture *texture)"
|
128
|
+
extern "void * SDL_RenderGetMetalLayer(SDL_Renderer * renderer)"
|
129
|
+
extern "void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)"
|
130
|
+
extern "int SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync)"
|
131
|
+
end
|
@@ -1,2 +1,2 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
end
|
@@ -1,78 +1,78 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
require_relative "SDL_stdinc.h"
|
3
|
-
require_relative "SDL_error.h"
|
4
|
-
|
5
|
-
SDL_RWOPS_UNKNOWN = 0
|
6
|
-
SDL_RWOPS_WINFILE = 1
|
7
|
-
SDL_RWOPS_STDFILE = 2
|
8
|
-
SDL_RWOPS_JNIFILE = 3
|
9
|
-
SDL_RWOPS_MEMORY = 4
|
10
|
-
SDL_RWOPS_MEMORY_RO = 5
|
11
|
-
|
12
|
-
SDL_RWops = struct(
|
13
|
-
[
|
14
|
-
"void *size",
|
15
|
-
"void *seek",
|
16
|
-
"void *read",
|
17
|
-
"void *write",
|
18
|
-
"void *close",
|
19
|
-
"Uint32 type",
|
20
|
-
{ hidden: union(
|
21
|
-
[
|
22
|
-
# if defined(__ANDROID__)
|
23
|
-
{ androidio: struct(["void *asset"]) },
|
24
|
-
# elsif defined(__WIN32__) || defined(__GDK__)
|
25
|
-
{ windowsio: struct([
|
26
|
-
"SDL_bool append",
|
27
|
-
"void *h",
|
28
|
-
{ buffer: struct(["void *data", "size_t size", "size_t left"]) }
|
29
|
-
]) },
|
30
|
-
# end
|
31
|
-
# if defined(HAVE_STDIO_H)
|
32
|
-
{ stdio: struct(["SDL_bool autoclose", "FILE *fp"]) },
|
33
|
-
# end
|
34
|
-
{ mem: struct(["Uint8 *base", "Uint8 *here", "Uint8 *stop"]) },
|
35
|
-
{ unknown: struct(["void *data1", "void *data2"]) }
|
36
|
-
]
|
37
|
-
) }
|
38
|
-
]
|
39
|
-
)
|
40
|
-
|
41
|
-
extern "SDL_RWops * SDL_RWFromFile(const char *file, const char *mode)"
|
42
|
-
# if defined(HAVE_STDIO_H)
|
43
|
-
# extern "SDL_RWops * SDL_RWFromFP(FILE * fp, SDL_bool autoclose)"
|
44
|
-
# else
|
45
|
-
# extern "SDL_RWops * SDL_RWFromFP(void * fp, SDL_bool autoclose)"
|
46
|
-
# end
|
47
|
-
extern "SDL_RWops * SDL_RWFromMem(void *mem, int size)"
|
48
|
-
extern "SDL_RWops * SDL_RWFromConstMem(const void *mem, int size)"
|
49
|
-
extern "SDL_RWops * SDL_AllocRW(void)"
|
50
|
-
extern "void SDL_FreeRW(SDL_RWops * area)"
|
51
|
-
|
52
|
-
RW_SEEK_SET = 0
|
53
|
-
RW_SEEK_CUR = 1
|
54
|
-
RW_SEEK_END = 2
|
55
|
-
|
56
|
-
extern "Sint64 SDL_RWsize(SDL_RWops *context)"
|
57
|
-
extern "Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)"
|
58
|
-
extern "Sint64 SDL_RWtell(SDL_RWops *context)"
|
59
|
-
extern "size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)"
|
60
|
-
extern "size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)"
|
61
|
-
extern "int SDL_RWclose(SDL_RWops *context)"
|
62
|
-
extern "void * SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)"
|
63
|
-
extern "void * SDL_LoadFile(const char *file, size_t *datasize)"
|
64
|
-
extern "Uint8 SDL_ReadU8(SDL_RWops * src)"
|
65
|
-
extern "Uint16 SDL_ReadLE16(SDL_RWops * src)"
|
66
|
-
extern "Uint16 SDL_ReadBE16(SDL_RWops * src)"
|
67
|
-
extern "Uint32 SDL_ReadLE32(SDL_RWops * src)"
|
68
|
-
extern "Uint32 SDL_ReadBE32(SDL_RWops * src)"
|
69
|
-
extern "Uint64 SDL_ReadLE64(SDL_RWops * src)"
|
70
|
-
extern "Uint64 SDL_ReadBE64(SDL_RWops * src)"
|
71
|
-
extern "size_t SDL_WriteU8(SDL_RWops * dst, Uint8 value)"
|
72
|
-
extern "size_t SDL_WriteLE16(SDL_RWops * dst, Uint16 value)"
|
73
|
-
extern "size_t SDL_WriteBE16(SDL_RWops * dst, Uint16 value)"
|
74
|
-
extern "size_t SDL_WriteLE32(SDL_RWops * dst, Uint32 value)"
|
75
|
-
extern "size_t SDL_WriteBE32(SDL_RWops * dst, Uint32 value)"
|
76
|
-
extern "size_t SDL_WriteLE64(SDL_RWops * dst, Uint64 value)"
|
77
|
-
extern "size_t SDL_WriteBE64(SDL_RWops * dst, Uint64 value)"
|
78
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative "SDL_stdinc.h"
|
3
|
+
require_relative "SDL_error.h"
|
4
|
+
|
5
|
+
SDL_RWOPS_UNKNOWN = 0
|
6
|
+
SDL_RWOPS_WINFILE = 1
|
7
|
+
SDL_RWOPS_STDFILE = 2
|
8
|
+
SDL_RWOPS_JNIFILE = 3
|
9
|
+
SDL_RWOPS_MEMORY = 4
|
10
|
+
SDL_RWOPS_MEMORY_RO = 5
|
11
|
+
|
12
|
+
SDL_RWops = struct(
|
13
|
+
[
|
14
|
+
"void *size",
|
15
|
+
"void *seek",
|
16
|
+
"void *read",
|
17
|
+
"void *write",
|
18
|
+
"void *close",
|
19
|
+
"Uint32 type",
|
20
|
+
{ hidden: union(
|
21
|
+
[
|
22
|
+
# if defined(__ANDROID__)
|
23
|
+
{ androidio: struct(["void *asset"]) },
|
24
|
+
# elsif defined(__WIN32__) || defined(__GDK__)
|
25
|
+
{ windowsio: struct([
|
26
|
+
"SDL_bool append",
|
27
|
+
"void *h",
|
28
|
+
{ buffer: struct(["void *data", "size_t size", "size_t left"]) }
|
29
|
+
]) },
|
30
|
+
# end
|
31
|
+
# if defined(HAVE_STDIO_H)
|
32
|
+
{ stdio: struct(["SDL_bool autoclose", "FILE *fp"]) },
|
33
|
+
# end
|
34
|
+
{ mem: struct(["Uint8 *base", "Uint8 *here", "Uint8 *stop"]) },
|
35
|
+
{ unknown: struct(["void *data1", "void *data2"]) }
|
36
|
+
]
|
37
|
+
) }
|
38
|
+
]
|
39
|
+
)
|
40
|
+
|
41
|
+
extern "SDL_RWops * SDL_RWFromFile(const char *file, const char *mode)"
|
42
|
+
# if defined(HAVE_STDIO_H)
|
43
|
+
# extern "SDL_RWops * SDL_RWFromFP(FILE * fp, SDL_bool autoclose)"
|
44
|
+
# else
|
45
|
+
# extern "SDL_RWops * SDL_RWFromFP(void * fp, SDL_bool autoclose)"
|
46
|
+
# end
|
47
|
+
extern "SDL_RWops * SDL_RWFromMem(void *mem, int size)"
|
48
|
+
extern "SDL_RWops * SDL_RWFromConstMem(const void *mem, int size)"
|
49
|
+
extern "SDL_RWops * SDL_AllocRW(void)"
|
50
|
+
extern "void SDL_FreeRW(SDL_RWops * area)"
|
51
|
+
|
52
|
+
RW_SEEK_SET = 0
|
53
|
+
RW_SEEK_CUR = 1
|
54
|
+
RW_SEEK_END = 2
|
55
|
+
|
56
|
+
extern "Sint64 SDL_RWsize(SDL_RWops *context)"
|
57
|
+
extern "Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)"
|
58
|
+
extern "Sint64 SDL_RWtell(SDL_RWops *context)"
|
59
|
+
extern "size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)"
|
60
|
+
extern "size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)"
|
61
|
+
extern "int SDL_RWclose(SDL_RWops *context)"
|
62
|
+
extern "void * SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)"
|
63
|
+
extern "void * SDL_LoadFile(const char *file, size_t *datasize)"
|
64
|
+
extern "Uint8 SDL_ReadU8(SDL_RWops * src)"
|
65
|
+
extern "Uint16 SDL_ReadLE16(SDL_RWops * src)"
|
66
|
+
extern "Uint16 SDL_ReadBE16(SDL_RWops * src)"
|
67
|
+
extern "Uint32 SDL_ReadLE32(SDL_RWops * src)"
|
68
|
+
extern "Uint32 SDL_ReadBE32(SDL_RWops * src)"
|
69
|
+
extern "Uint64 SDL_ReadLE64(SDL_RWops * src)"
|
70
|
+
extern "Uint64 SDL_ReadBE64(SDL_RWops * src)"
|
71
|
+
extern "size_t SDL_WriteU8(SDL_RWops * dst, Uint8 value)"
|
72
|
+
extern "size_t SDL_WriteLE16(SDL_RWops * dst, Uint16 value)"
|
73
|
+
extern "size_t SDL_WriteBE16(SDL_RWops * dst, Uint16 value)"
|
74
|
+
extern "size_t SDL_WriteLE32(SDL_RWops * dst, Uint32 value)"
|
75
|
+
extern "size_t SDL_WriteBE32(SDL_RWops * dst, Uint32 value)"
|
76
|
+
extern "size_t SDL_WriteLE64(SDL_RWops * dst, Uint64 value)"
|
77
|
+
extern "size_t SDL_WriteBE64(SDL_RWops * dst, Uint64 value)"
|
78
|
+
end
|