SDLRuby 0.3.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +29 -22
- data/LICENSE.txt +21 -21
- data/README.md +31 -31
- data/Rakefile +12 -12
- data/SDLRuby.gemspec +38 -0
- data/examples/alert.rb +8 -0
- data/examples/window.rb +7 -0
- data/lib/SDLRuby/event/accessor.rb +2 -2
- data/lib/SDLRuby/event.rb +101 -101
- data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
- data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
- data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
- data/lib/SDLRuby/rw_ops.rb +91 -91
- data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
- data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
- data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
- data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
- data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
- data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
- data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
- data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
- data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
- data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
- data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
- data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
- data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
- data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
- data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
- data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
- data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
- data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
- data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
- data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
- data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
- data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
- data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
- data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
- data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
- data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
- data/lib/SDLRuby/sdl.rb +218 -218
- data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
- data/lib/SDLRuby/version.rb +5 -5
- data/lib/SDLRuby/window/surfacer.rb +37 -37
- data/lib/SDLRuby.rb +32 -16
- data/sig/SDLRuby.rbs +4 -4
- data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
- data/sig/lib/SDLRuby/event/type.rbs +67 -67
- data/sig/lib/SDLRuby/event.rbs +47 -47
- data/sig/lib/SDLRuby/keyboard.rbs +25 -25
- data/sig/lib/SDLRuby/mouse.rbs +35 -35
- data/sig/lib/SDLRuby/sdl.rbs +655 -655
- data/sig/lib/SDLRuby/timer.rbs +7 -7
- metadata +6 -3
@@ -1,46 +1,46 @@
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_pixels.h"
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require_relative "SDL_rwops.h"
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SDL_Point = struct(
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[
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"int x",
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"int y",
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]
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)
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SDL_FPoint = struct(
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"float x",
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"float y",
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]
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)
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SDL_Rect = struct(
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[
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"int x",
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"int y",
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"int w",
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"int h",
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]
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)
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SDL_FRect = struct(
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[
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"float x",
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"float y",
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"float w",
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"float h",
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]
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)
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extern "SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)"
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extern "SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "SDL_bool SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result)"
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extern "SDL_bool SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2)"
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extern "SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)"
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extern "SDL_bool SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "void SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "SDL_bool SDL_EncloseFPoints(const SDL_FPoint * points, int count, const SDL_FRect * clip, SDL_FRect * result)"
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extern "SDL_bool SDL_IntersectFRectAndLine(const SDL_FRect * rect, float *X1, float *Y1, float *X2, float *Y2)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_pixels.h"
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require_relative "SDL_rwops.h"
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SDL_Point = struct(
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[
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"int x",
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"int y",
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]
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)
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SDL_FPoint = struct(
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[
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"float x",
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"float y",
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]
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)
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SDL_Rect = struct(
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[
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"int x",
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"int y",
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"int w",
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"int h",
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]
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)
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SDL_FRect = struct(
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[
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"float x",
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"float y",
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"float w",
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"float h",
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]
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)
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extern "SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)"
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extern "SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)"
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extern "SDL_bool SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, SDL_Rect * result)"
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extern "SDL_bool SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2)"
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extern "SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B)"
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extern "SDL_bool SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "void SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result)"
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extern "SDL_bool SDL_EncloseFPoints(const SDL_FPoint * points, int count, const SDL_FRect * clip, SDL_FRect * result)"
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extern "SDL_bool SDL_IntersectFRectAndLine(const SDL_FRect * rect, float *X1, float *Y1, float *X2, float *Y2)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_rect.h"
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require_relative "SDL_video.h"
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SDL_RENDERER_SOFTWARE = 0x00000001,
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SDL_RENDERER_ACCELERATED = 0x00000002,
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SDL_RENDERER_PRESENTVSYNC = 0x00000004,
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SDL_RENDERER_TARGETTEXTURE = 0x00000008
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typealias "SDL_RendererFlags", "int"
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SDL_RendererInfo = struct(
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[
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"const char *name",
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"Uint32 flags",
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"Uint32 num_texture_formats",
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"Uint32 texture_formats[16]",
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"int max_texture_width",
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"int max_texture_height",
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SDL_Vertex = struct(
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position: SDL_FPoint,
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color: SDL_Color,
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tex_coord: SDL_FPoint,
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]
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)
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SDL_ScaleModeNearest = 0
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SDL_ScaleModeLinear = 1
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SDL_ScaleModeBest = 2
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typealias "SDL_ScaleMode", "int"
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SDL_TEXTUREACCESS_STATIC = 0
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SDL_TEXTUREACCESS_STREAMING = 1
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SDL_TEXTUREACCESS_TARGET = 2
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typealias "SDL_TextureAccess", "int"
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SDL_TEXTUREMODULATE_NONE = 0x00000000
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SDL_TEXTUREMODULATE_COLOR = 0x00000001
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SDL_TEXTUREMODULATE_ALPHA = 0x00000002
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typealias "SDL_TextureModulate", "int"
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SDL_FLIP_NONE = 0x00000000
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SDL_FLIP_HORIZONTAL = 0x00000001
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SDL_FLIP_VERTICAL = 0x00000002
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typealias "SDL_RendererFlip", "int"
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extern "int SDL_GetNumRenderDrivers(void)"
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extern "int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)"
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extern "int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)"
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extern "SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)"
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extern "SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface * surface)"
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extern "SDL_Renderer * SDL_GetRenderer(SDL_Window * window)"
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extern "SDL_Window * SDL_RenderGetWindow(SDL_Renderer *renderer)"
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extern "int SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)"
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extern "int SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)"
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extern "SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)"
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extern "SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)"
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extern "int SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)"
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extern "int SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)"
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extern "int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b)"
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extern "int SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)"
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extern "int SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)"
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extern "int SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)"
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extern "int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)"
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extern "int SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)"
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extern "int SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)"
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extern "int SDL_SetTextureUserData(SDL_Texture * texture, void *userdata)"
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extern "void * SDL_GetTextureUserData(SDL_Texture * texture)"
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extern "int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch)"
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extern "int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)"
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extern "int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)"
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extern "int SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch)"
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extern "int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)"
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extern "void SDL_UnlockTexture(SDL_Texture * texture)"
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extern "SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)"
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extern "int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)"
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extern "SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)"
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extern "int SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)"
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extern "void SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)"
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extern "int SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)"
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extern "SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer * renderer)"
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extern "int SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "void SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)"
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extern "int SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "void SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)"
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extern "SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer * renderer)"
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extern "int SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)"
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extern "void SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)"
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extern "void SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY)"
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extern "void SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY)"
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extern "int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
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extern "int SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)"
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extern "int SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)"
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extern "int SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)"
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extern "int SDL_RenderClear(SDL_Renderer * renderer)"
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extern "int SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)"
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extern "int SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)"
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extern "int SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)"
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extern "int SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count)"
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extern "int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "int SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
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extern "int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
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extern "int SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
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extern "int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)"
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extern "int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)"
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extern "int SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)"
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extern "int SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
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extern "int SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)"
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extern "int SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
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extern "int SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
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extern "int SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
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extern "int SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
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extern "int SDL_RenderFillRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
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extern "int SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)"
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extern "int SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)"
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extern "int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)"
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extern "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)"
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extern "int SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void *pixels, int pitch)"
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extern "void SDL_RenderPresent(SDL_Renderer * renderer)"
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extern "void SDL_DestroyTexture(SDL_Texture * texture)"
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extern "void SDL_DestroyRenderer(SDL_Renderer * renderer)"
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-
extern "int SDL_RenderFlush(SDL_Renderer * renderer)"
|
126
|
-
extern "int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)"
|
127
|
-
extern "int SDL_GL_UnbindTexture(SDL_Texture *texture)"
|
128
|
-
extern "void * SDL_RenderGetMetalLayer(SDL_Renderer * renderer)"
|
129
|
-
extern "void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)"
|
130
|
-
extern "int SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync)"
|
131
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative "SDL_stdinc.h"
|
3
|
+
require_relative "SDL_rect.h"
|
4
|
+
require_relative "SDL_video.h"
|
5
|
+
|
6
|
+
SDL_RENDERER_SOFTWARE = 0x00000001,
|
7
|
+
SDL_RENDERER_ACCELERATED = 0x00000002,
|
8
|
+
SDL_RENDERER_PRESENTVSYNC = 0x00000004,
|
9
|
+
SDL_RENDERER_TARGETTEXTURE = 0x00000008
|
10
|
+
typealias "SDL_RendererFlags", "int"
|
11
|
+
|
12
|
+
SDL_RendererInfo = struct(
|
13
|
+
[
|
14
|
+
"const char *name",
|
15
|
+
"Uint32 flags",
|
16
|
+
"Uint32 num_texture_formats",
|
17
|
+
"Uint32 texture_formats[16]",
|
18
|
+
"int max_texture_width",
|
19
|
+
"int max_texture_height",
|
20
|
+
]
|
21
|
+
)
|
22
|
+
SDL_Vertex = struct(
|
23
|
+
[
|
24
|
+
position: SDL_FPoint,
|
25
|
+
color: SDL_Color,
|
26
|
+
tex_coord: SDL_FPoint,
|
27
|
+
]
|
28
|
+
)
|
29
|
+
|
30
|
+
SDL_ScaleModeNearest = 0
|
31
|
+
SDL_ScaleModeLinear = 1
|
32
|
+
SDL_ScaleModeBest = 2
|
33
|
+
typealias "SDL_ScaleMode", "int"
|
34
|
+
|
35
|
+
SDL_TEXTUREACCESS_STATIC = 0
|
36
|
+
SDL_TEXTUREACCESS_STREAMING = 1
|
37
|
+
SDL_TEXTUREACCESS_TARGET = 2
|
38
|
+
typealias "SDL_TextureAccess", "int"
|
39
|
+
|
40
|
+
SDL_TEXTUREMODULATE_NONE = 0x00000000
|
41
|
+
SDL_TEXTUREMODULATE_COLOR = 0x00000001
|
42
|
+
SDL_TEXTUREMODULATE_ALPHA = 0x00000002
|
43
|
+
typealias "SDL_TextureModulate", "int"
|
44
|
+
|
45
|
+
SDL_FLIP_NONE = 0x00000000
|
46
|
+
SDL_FLIP_HORIZONTAL = 0x00000001
|
47
|
+
SDL_FLIP_VERTICAL = 0x00000002
|
48
|
+
typealias "SDL_RendererFlip", "int"
|
49
|
+
|
50
|
+
extern "int SDL_GetNumRenderDrivers(void)"
|
51
|
+
extern "int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)"
|
52
|
+
extern "int SDL_CreateWindowAndRenderer( int width, int height, Uint32 window_flags, SDL_Window **window, SDL_Renderer **renderer)"
|
53
|
+
extern "SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)"
|
54
|
+
extern "SDL_Renderer * SDL_CreateSoftwareRenderer(SDL_Surface * surface)"
|
55
|
+
extern "SDL_Renderer * SDL_GetRenderer(SDL_Window * window)"
|
56
|
+
extern "SDL_Window * SDL_RenderGetWindow(SDL_Renderer *renderer)"
|
57
|
+
extern "int SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)"
|
58
|
+
extern "int SDL_GetRendererOutputSize(SDL_Renderer * renderer, int *w, int *h)"
|
59
|
+
extern "SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)"
|
60
|
+
extern "SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)"
|
61
|
+
extern "int SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, int *w, int *h)"
|
62
|
+
extern "int SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b)"
|
63
|
+
extern "int SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, Uint8 * b)"
|
64
|
+
extern "int SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha)"
|
65
|
+
extern "int SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha)"
|
66
|
+
extern "int SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode)"
|
67
|
+
extern "int SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)"
|
68
|
+
extern "int SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)"
|
69
|
+
extern "int SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)"
|
70
|
+
extern "int SDL_SetTextureUserData(SDL_Texture * texture, void *userdata)"
|
71
|
+
extern "void * SDL_GetTextureUserData(SDL_Texture * texture)"
|
72
|
+
extern "int SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch)"
|
73
|
+
extern "int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)"
|
74
|
+
extern "int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch)"
|
75
|
+
extern "int SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch)"
|
76
|
+
extern "int SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface)"
|
77
|
+
extern "void SDL_UnlockTexture(SDL_Texture * texture)"
|
78
|
+
extern "SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)"
|
79
|
+
extern "int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)"
|
80
|
+
extern "SDL_Texture * SDL_GetRenderTarget(SDL_Renderer *renderer)"
|
81
|
+
extern "int SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h)"
|
82
|
+
extern "void SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h)"
|
83
|
+
extern "int SDL_RenderSetIntegerScale(SDL_Renderer * renderer, SDL_bool enable)"
|
84
|
+
extern "SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer * renderer)"
|
85
|
+
extern "int SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
86
|
+
extern "void SDL_RenderGetViewport(SDL_Renderer * renderer, SDL_Rect * rect)"
|
87
|
+
extern "int SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
88
|
+
extern "void SDL_RenderGetClipRect(SDL_Renderer * renderer, SDL_Rect * rect)"
|
89
|
+
extern "SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer * renderer)"
|
90
|
+
extern "int SDL_RenderSetScale(SDL_Renderer * renderer, float scaleX, float scaleY)"
|
91
|
+
extern "void SDL_RenderGetScale(SDL_Renderer * renderer, float *scaleX, float *scaleY)"
|
92
|
+
extern "void SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, float *logicalX, float *logicalY)"
|
93
|
+
extern "void SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logicalY, int *windowX, int *windowY)"
|
94
|
+
extern "int SDL_SetRenderDrawColor(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a)"
|
95
|
+
extern "int SDL_GetRenderDrawColor(SDL_Renderer * renderer, Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a)"
|
96
|
+
extern "int SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)"
|
97
|
+
extern "int SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode)"
|
98
|
+
extern "int SDL_RenderClear(SDL_Renderer * renderer)"
|
99
|
+
extern "int SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)"
|
100
|
+
extern "int SDL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count)"
|
101
|
+
extern "int SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)"
|
102
|
+
extern "int SDL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count)"
|
103
|
+
extern "int SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
104
|
+
extern "int SDL_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
|
105
|
+
extern "int SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect)"
|
106
|
+
extern "int SDL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)"
|
107
|
+
extern "int SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)"
|
108
|
+
extern "int SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect, const double angle, const SDL_Point *center, const SDL_RendererFlip flip)"
|
109
|
+
extern "int SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)"
|
110
|
+
extern "int SDL_RenderDrawPointsF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
|
111
|
+
extern "int SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)"
|
112
|
+
extern "int SDL_RenderDrawLinesF(SDL_Renderer * renderer, const SDL_FPoint * points, int count)"
|
113
|
+
extern "int SDL_RenderDrawRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
|
114
|
+
extern "int SDL_RenderDrawRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
|
115
|
+
extern "int SDL_RenderFillRectF(SDL_Renderer * renderer, const SDL_FRect * rect)"
|
116
|
+
extern "int SDL_RenderFillRectsF(SDL_Renderer * renderer, const SDL_FRect * rects, int count)"
|
117
|
+
extern "int SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect)"
|
118
|
+
extern "int SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_FRect * dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)"
|
119
|
+
extern "int SDL_RenderGeometry(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Vertex *vertices, int num_vertices, const int *indices, int num_indices)"
|
120
|
+
extern "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)"
|
121
|
+
extern "int SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void *pixels, int pitch)"
|
122
|
+
extern "void SDL_RenderPresent(SDL_Renderer * renderer)"
|
123
|
+
extern "void SDL_DestroyTexture(SDL_Texture * texture)"
|
124
|
+
extern "void SDL_DestroyRenderer(SDL_Renderer * renderer)"
|
125
|
+
extern "int SDL_RenderFlush(SDL_Renderer * renderer)"
|
126
|
+
extern "int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)"
|
127
|
+
extern "int SDL_GL_UnbindTexture(SDL_Texture *texture)"
|
128
|
+
extern "void * SDL_RenderGetMetalLayer(SDL_Renderer * renderer)"
|
129
|
+
extern "void * SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer)"
|
130
|
+
extern "int SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync)"
|
131
|
+
end
|
@@ -1,2 +1,2 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
end
|
@@ -1,78 +1,78 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
require_relative "SDL_stdinc.h"
|
3
|
-
require_relative "SDL_error.h"
|
4
|
-
|
5
|
-
SDL_RWOPS_UNKNOWN = 0
|
6
|
-
SDL_RWOPS_WINFILE = 1
|
7
|
-
SDL_RWOPS_STDFILE = 2
|
8
|
-
SDL_RWOPS_JNIFILE = 3
|
9
|
-
SDL_RWOPS_MEMORY = 4
|
10
|
-
SDL_RWOPS_MEMORY_RO = 5
|
11
|
-
|
12
|
-
SDL_RWops = struct(
|
13
|
-
[
|
14
|
-
"void *size",
|
15
|
-
"void *seek",
|
16
|
-
"void *read",
|
17
|
-
"void *write",
|
18
|
-
"void *close",
|
19
|
-
"Uint32 type",
|
20
|
-
{ hidden: union(
|
21
|
-
[
|
22
|
-
# if defined(__ANDROID__)
|
23
|
-
{ androidio: struct(["void *asset"]) },
|
24
|
-
# elsif defined(__WIN32__) || defined(__GDK__)
|
25
|
-
{ windowsio: struct([
|
26
|
-
"SDL_bool append",
|
27
|
-
"void *h",
|
28
|
-
{ buffer: struct(["void *data", "size_t size", "size_t left"]) }
|
29
|
-
]) },
|
30
|
-
# end
|
31
|
-
# if defined(HAVE_STDIO_H)
|
32
|
-
{ stdio: struct(["SDL_bool autoclose", "FILE *fp"]) },
|
33
|
-
# end
|
34
|
-
{ mem: struct(["Uint8 *base", "Uint8 *here", "Uint8 *stop"]) },
|
35
|
-
{ unknown: struct(["void *data1", "void *data2"]) }
|
36
|
-
]
|
37
|
-
) }
|
38
|
-
]
|
39
|
-
)
|
40
|
-
|
41
|
-
extern "SDL_RWops * SDL_RWFromFile(const char *file, const char *mode)"
|
42
|
-
# if defined(HAVE_STDIO_H)
|
43
|
-
# extern "SDL_RWops * SDL_RWFromFP(FILE * fp, SDL_bool autoclose)"
|
44
|
-
# else
|
45
|
-
# extern "SDL_RWops * SDL_RWFromFP(void * fp, SDL_bool autoclose)"
|
46
|
-
# end
|
47
|
-
extern "SDL_RWops * SDL_RWFromMem(void *mem, int size)"
|
48
|
-
extern "SDL_RWops * SDL_RWFromConstMem(const void *mem, int size)"
|
49
|
-
extern "SDL_RWops * SDL_AllocRW(void)"
|
50
|
-
extern "void SDL_FreeRW(SDL_RWops * area)"
|
51
|
-
|
52
|
-
RW_SEEK_SET = 0
|
53
|
-
RW_SEEK_CUR = 1
|
54
|
-
RW_SEEK_END = 2
|
55
|
-
|
56
|
-
extern "Sint64 SDL_RWsize(SDL_RWops *context)"
|
57
|
-
extern "Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)"
|
58
|
-
extern "Sint64 SDL_RWtell(SDL_RWops *context)"
|
59
|
-
extern "size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)"
|
60
|
-
extern "size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)"
|
61
|
-
extern "int SDL_RWclose(SDL_RWops *context)"
|
62
|
-
extern "void * SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)"
|
63
|
-
extern "void * SDL_LoadFile(const char *file, size_t *datasize)"
|
64
|
-
extern "Uint8 SDL_ReadU8(SDL_RWops * src)"
|
65
|
-
extern "Uint16 SDL_ReadLE16(SDL_RWops * src)"
|
66
|
-
extern "Uint16 SDL_ReadBE16(SDL_RWops * src)"
|
67
|
-
extern "Uint32 SDL_ReadLE32(SDL_RWops * src)"
|
68
|
-
extern "Uint32 SDL_ReadBE32(SDL_RWops * src)"
|
69
|
-
extern "Uint64 SDL_ReadLE64(SDL_RWops * src)"
|
70
|
-
extern "Uint64 SDL_ReadBE64(SDL_RWops * src)"
|
71
|
-
extern "size_t SDL_WriteU8(SDL_RWops * dst, Uint8 value)"
|
72
|
-
extern "size_t SDL_WriteLE16(SDL_RWops * dst, Uint16 value)"
|
73
|
-
extern "size_t SDL_WriteBE16(SDL_RWops * dst, Uint16 value)"
|
74
|
-
extern "size_t SDL_WriteLE32(SDL_RWops * dst, Uint32 value)"
|
75
|
-
extern "size_t SDL_WriteBE32(SDL_RWops * dst, Uint32 value)"
|
76
|
-
extern "size_t SDL_WriteLE64(SDL_RWops * dst, Uint64 value)"
|
77
|
-
extern "size_t SDL_WriteBE64(SDL_RWops * dst, Uint64 value)"
|
78
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative "SDL_stdinc.h"
|
3
|
+
require_relative "SDL_error.h"
|
4
|
+
|
5
|
+
SDL_RWOPS_UNKNOWN = 0
|
6
|
+
SDL_RWOPS_WINFILE = 1
|
7
|
+
SDL_RWOPS_STDFILE = 2
|
8
|
+
SDL_RWOPS_JNIFILE = 3
|
9
|
+
SDL_RWOPS_MEMORY = 4
|
10
|
+
SDL_RWOPS_MEMORY_RO = 5
|
11
|
+
|
12
|
+
SDL_RWops = struct(
|
13
|
+
[
|
14
|
+
"void *size",
|
15
|
+
"void *seek",
|
16
|
+
"void *read",
|
17
|
+
"void *write",
|
18
|
+
"void *close",
|
19
|
+
"Uint32 type",
|
20
|
+
{ hidden: union(
|
21
|
+
[
|
22
|
+
# if defined(__ANDROID__)
|
23
|
+
{ androidio: struct(["void *asset"]) },
|
24
|
+
# elsif defined(__WIN32__) || defined(__GDK__)
|
25
|
+
{ windowsio: struct([
|
26
|
+
"SDL_bool append",
|
27
|
+
"void *h",
|
28
|
+
{ buffer: struct(["void *data", "size_t size", "size_t left"]) }
|
29
|
+
]) },
|
30
|
+
# end
|
31
|
+
# if defined(HAVE_STDIO_H)
|
32
|
+
{ stdio: struct(["SDL_bool autoclose", "FILE *fp"]) },
|
33
|
+
# end
|
34
|
+
{ mem: struct(["Uint8 *base", "Uint8 *here", "Uint8 *stop"]) },
|
35
|
+
{ unknown: struct(["void *data1", "void *data2"]) }
|
36
|
+
]
|
37
|
+
) }
|
38
|
+
]
|
39
|
+
)
|
40
|
+
|
41
|
+
extern "SDL_RWops * SDL_RWFromFile(const char *file, const char *mode)"
|
42
|
+
# if defined(HAVE_STDIO_H)
|
43
|
+
# extern "SDL_RWops * SDL_RWFromFP(FILE * fp, SDL_bool autoclose)"
|
44
|
+
# else
|
45
|
+
# extern "SDL_RWops * SDL_RWFromFP(void * fp, SDL_bool autoclose)"
|
46
|
+
# end
|
47
|
+
extern "SDL_RWops * SDL_RWFromMem(void *mem, int size)"
|
48
|
+
extern "SDL_RWops * SDL_RWFromConstMem(const void *mem, int size)"
|
49
|
+
extern "SDL_RWops * SDL_AllocRW(void)"
|
50
|
+
extern "void SDL_FreeRW(SDL_RWops * area)"
|
51
|
+
|
52
|
+
RW_SEEK_SET = 0
|
53
|
+
RW_SEEK_CUR = 1
|
54
|
+
RW_SEEK_END = 2
|
55
|
+
|
56
|
+
extern "Sint64 SDL_RWsize(SDL_RWops *context)"
|
57
|
+
extern "Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)"
|
58
|
+
extern "Sint64 SDL_RWtell(SDL_RWops *context)"
|
59
|
+
extern "size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size, size_t maxnum)"
|
60
|
+
extern "size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size, size_t num)"
|
61
|
+
extern "int SDL_RWclose(SDL_RWops *context)"
|
62
|
+
extern "void * SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, int freesrc)"
|
63
|
+
extern "void * SDL_LoadFile(const char *file, size_t *datasize)"
|
64
|
+
extern "Uint8 SDL_ReadU8(SDL_RWops * src)"
|
65
|
+
extern "Uint16 SDL_ReadLE16(SDL_RWops * src)"
|
66
|
+
extern "Uint16 SDL_ReadBE16(SDL_RWops * src)"
|
67
|
+
extern "Uint32 SDL_ReadLE32(SDL_RWops * src)"
|
68
|
+
extern "Uint32 SDL_ReadBE32(SDL_RWops * src)"
|
69
|
+
extern "Uint64 SDL_ReadLE64(SDL_RWops * src)"
|
70
|
+
extern "Uint64 SDL_ReadBE64(SDL_RWops * src)"
|
71
|
+
extern "size_t SDL_WriteU8(SDL_RWops * dst, Uint8 value)"
|
72
|
+
extern "size_t SDL_WriteLE16(SDL_RWops * dst, Uint16 value)"
|
73
|
+
extern "size_t SDL_WriteBE16(SDL_RWops * dst, Uint16 value)"
|
74
|
+
extern "size_t SDL_WriteLE32(SDL_RWops * dst, Uint32 value)"
|
75
|
+
extern "size_t SDL_WriteBE32(SDL_RWops * dst, Uint32 value)"
|
76
|
+
extern "size_t SDL_WriteLE64(SDL_RWops * dst, Uint64 value)"
|
77
|
+
extern "size_t SDL_WriteBE64(SDL_RWops * dst, Uint64 value)"
|
78
|
+
end
|