SDLRuby 0.3.1 → 0.4.0

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Files changed (69) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +29 -22
  3. data/LICENSE.txt +21 -21
  4. data/README.md +31 -31
  5. data/Rakefile +12 -12
  6. data/SDLRuby.gemspec +38 -0
  7. data/examples/alert.rb +8 -0
  8. data/examples/window.rb +7 -0
  9. data/lib/SDLRuby/event/accessor.rb +2 -2
  10. data/lib/SDLRuby/event.rb +101 -101
  11. data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
  12. data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
  13. data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
  14. data/lib/SDLRuby/rw_ops.rb +91 -91
  15. data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
  16. data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
  17. data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
  18. data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
  19. data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
  20. data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
  21. data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
  22. data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
  23. data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
  24. data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
  25. data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
  26. data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
  27. data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
  28. data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
  29. data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
  30. data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
  31. data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
  32. data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
  33. data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
  34. data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
  35. data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
  36. data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
  37. data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
  38. data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
  39. data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
  40. data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
  41. data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
  42. data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
  43. data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
  44. data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
  45. data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
  46. data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
  47. data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
  48. data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
  49. data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
  50. data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
  51. data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
  52. data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
  53. data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
  54. data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
  55. data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
  56. data/lib/SDLRuby/sdl.rb +218 -218
  57. data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
  58. data/lib/SDLRuby/version.rb +5 -5
  59. data/lib/SDLRuby/window/surfacer.rb +37 -37
  60. data/lib/SDLRuby.rb +32 -16
  61. data/sig/SDLRuby.rbs +4 -4
  62. data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
  63. data/sig/lib/SDLRuby/event/type.rbs +67 -67
  64. data/sig/lib/SDLRuby/event.rbs +47 -47
  65. data/sig/lib/SDLRuby/keyboard.rbs +25 -25
  66. data/sig/lib/SDLRuby/mouse.rbs +35 -35
  67. data/sig/lib/SDLRuby/sdl.rbs +655 -655
  68. data/sig/lib/SDLRuby/timer.rbs +7 -7
  69. metadata +6 -3
@@ -1,264 +1,264 @@
1
- module SDLRuby::SDL
2
- require_relative "SDL_stdinc.h"
3
- require_relative "SDL_pixels.h"
4
- require_relative "SDL_rect.h"
5
- require_relative "SDL_surface.h"
6
-
7
- SDL_DisplayMode = struct(
8
- [
9
- "Uint32 format",
10
- "int w",
11
- "int h",
12
- "int refresh_rate",
13
- "void *driverdata",
14
- ]
15
- )
16
-
17
- SDL_WINDOW_FULLSCREEN = 0x00000001
18
- SDL_WINDOW_OPENGL = 0x00000002
19
- SDL_WINDOW_SHOWN = 0x00000004
20
- SDL_WINDOW_HIDDEN = 0x00000008
21
- SDL_WINDOW_BORDERLESS = 0x00000010
22
- SDL_WINDOW_RESIZABLE = 0x00000020
23
- SDL_WINDOW_MINIMIZED = 0x00000040
24
- SDL_WINDOW_MAXIMIZED = 0x00000080
25
- SDL_WINDOW_MOUSE_GRABBED = 0x00000100
26
- SDL_WINDOW_INPUT_FOCUS = 0x00000200
27
- SDL_WINDOW_MOUSE_FOCUS = 0x00000400
28
- SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 )
29
- SDL_WINDOW_FOREIGN = 0x00000800
30
- SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000
31
- SDL_WINDOW_MOUSE_CAPTURE = 0x00004000
32
- SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000
33
- SDL_WINDOW_SKIP_TASKBAR = 0x00010000
34
- SDL_WINDOW_UTILITY = 0x00020000
35
- SDL_WINDOW_TOOLTIP = 0x00040000
36
- SDL_WINDOW_POPUP_MENU = 0x00080000
37
- SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000
38
- SDL_WINDOW_VULKAN = 0x10000000
39
- SDL_WINDOW_METAL = 0x20000000
40
- SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED
41
- typealias "SDL_WindowFlags", "int"
42
-
43
- SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000
44
- def self.SDL_WINDOWPOS_UNDEFINED_DISPLAY(x)
45
- (SDL_WINDOWPOS_UNDEFINED_MASK|(x))
46
- end
47
- SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
48
- def self.SDL_WINDOWPOS_ISUNDEFINED(x)
49
- (((x)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
50
- end
51
-
52
- SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000
53
- def self.SDL_WINDOWPOS_CENTERED_DISPLAY(x)
54
- (SDL_WINDOWPOS_CENTERED_MASK|(x))
55
- end
56
- SDL_WINDOWPOS_CENTERED = self.SDL_WINDOWPOS_CENTERED_DISPLAY(0)
57
- def self.SDL_WINDOWPOS_ISCENTERED(x)
58
- (((x)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
59
- end
60
-
61
- SDL_WINDOWEVENT_NONE = 0
62
- SDL_WINDOWEVENT_SHOWN = 1
63
- SDL_WINDOWEVENT_HIDDEN = 2
64
- SDL_WINDOWEVENT_EXPOSED = 3
65
- SDL_WINDOWEVENT_MOVED = 4
66
- SDL_WINDOWEVENT_RESIZED = 5
67
- SDL_WINDOWEVENT_SIZE_CHANGED = 6
68
- SDL_WINDOWEVENT_MINIMIZED = 7
69
- SDL_WINDOWEVENT_MAXIMIZED = 8
70
- SDL_WINDOWEVENT_RESTORED = 9
71
- SDL_WINDOWEVENT_ENTER = 10
72
- SDL_WINDOWEVENT_LEAVE = 11
73
- SDL_WINDOWEVENT_FOCUS_GAINED = 12
74
- SDL_WINDOWEVENT_FOCUS_LOST = 13
75
- SDL_WINDOWEVENT_CLOSE = 14
76
- SDL_WINDOWEVENT_TAKE_FOCUS = 15
77
- SDL_WINDOWEVENT_HIT_TEST = 16
78
- SDL_WINDOWEVENT_ICCPROF_CHANGED = 17
79
- SDL_WINDOWEVENT_DISPLAY_CHANGED = 18
80
- typealias "SDL_WindowEventID", "int"
81
-
82
- SDL_DISPLAYEVENT_NONE = 0
83
- SDL_DISPLAYEVENT_ORIENTATION = 1
84
- SDL_DISPLAYEVENT_CONNECTED = 2
85
- SDL_DISPLAYEVENT_DISCONNECTED = 3
86
- SDL_DISPLAYEVENT_MOVED = 4
87
- typealias "SDL_DisplayEventID", "int"
88
-
89
- SDL_ORIENTATION_UNKNOWN = 0
90
- SDL_ORIENTATION_LANDSCAPE = 1
91
- SDL_ORIENTATION_LANDSCAPE_FLIPPED = 2
92
- SDL_ORIENTATION_PORTRAIT = 3
93
- SDL_ORIENTATION_PORTRAIT_FLIPPED = 4
94
- typealias "SDL_DisplayOrientation", "int"
95
-
96
- SDL_FLASH_CANCEL = 0
97
- SDL_FLASH_BRIEFLY = 1
98
- SDL_FLASH_UNTIL_FOCUSED = 2
99
- typealias "SDL_FlashOperation", "int"
100
-
101
- typealias "SDL_GLContext", "void*"
102
-
103
- SDL_GL_RED_SIZE = 0
104
- SDL_GL_GREEN_SIZE = 1
105
- SDL_GL_BLUE_SIZE = 2
106
- SDL_GL_ALPHA_SIZE = 3
107
- SDL_GL_BUFFER_SIZE = 4
108
- SDL_GL_DOUBLEBUFFER = 5
109
- SDL_GL_DEPTH_SIZE = 6
110
- SDL_GL_STENCIL_SIZE = 7
111
- SDL_GL_ACCUM_RED_SIZE = 8
112
- SDL_GL_ACCUM_GREEN_SIZE = 9
113
- SDL_GL_ACCUM_BLUE_SIZE = 10
114
- SDL_GL_ACCUM_ALPHA_SIZE = 11
115
- SDL_GL_STEREO = 12
116
- SDL_GL_MULTISAMPLEBUFFERS = 13
117
- SDL_GL_MULTISAMPLESAMPLES = 14
118
- SDL_GL_ACCELERATED_VISUAL = 15
119
- SDL_GL_RETAINED_BACKING = 16
120
- SDL_GL_CONTEXT_MAJOR_VERSION = 17
121
- SDL_GL_CONTEXT_MINOR_VERSION = 18
122
- SDL_GL_CONTEXT_EGL = 19
123
- SDL_GL_CONTEXT_FLAGS = 20
124
- SDL_GL_CONTEXT_PROFILE_MASK = 21
125
- SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22
126
- SDL_GL_FRAMEBUFFER_SRGB_CAPABLE = 23
127
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR = 24
128
- SDL_GL_CONTEXT_RESET_NOTIFICATION = 25
129
- SDL_GL_CONTEXT_NO_ERROR = 26
130
- SDL_GL_FLOATBUFFERS = 27
131
- typealias "SDL_GLattr", "int"
132
-
133
- SDL_GL_CONTEXT_PROFILE_CORE = 0x0001
134
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002
135
- SDL_GL_CONTEXT_PROFILE_ES = 0x0004
136
- typealias "SDL_GLprofile", "int"
137
-
138
- SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001
139
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002
140
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
141
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
142
- typealias "SDL_GLcontextFlag", "int"
143
-
144
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000
145
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
146
- typealias "SDL_GLcontextReleaseFlag", "int"
147
-
148
- SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000
149
- SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
150
- typealias "SDL_GLContextResetNotification", "int"
151
-
152
- extern "int SDL_GetNumVideoDrivers(void)"
153
- extern "const char * SDL_GetVideoDriver(int index)"
154
- extern "int SDL_VideoInit(const char *driver_name)"
155
- extern "void SDL_VideoQuit(void)"
156
- extern "const char * SDL_GetCurrentVideoDriver(void)"
157
- extern "int SDL_GetNumVideoDisplays(void)"
158
- extern "const char * SDL_GetDisplayName(int displayIndex)"
159
- extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)"
160
- extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)"
161
- extern "int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)"
162
- extern "SDL_DisplayOrientation SDL_GetDisplayOrientation(int displayIndex)"
163
- extern "int SDL_GetNumDisplayModes(int displayIndex)"
164
- extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode * mode)"
165
- extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
166
- extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
167
- extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest)"
168
- extern "int SDL_GetPointDisplayIndex(const SDL_Point * point)"
169
- extern "int SDL_GetRectDisplayIndex(const SDL_Rect * rect)"
170
- extern "int SDL_GetWindowDisplayIndex(SDL_Window * window)"
171
- extern "int SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)"
172
- extern "int SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)"
173
- extern "void* SDL_GetWindowICCProfile(SDL_Window * window, size_t* size)"
174
- extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window * window)"
175
- extern "SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)"
176
- extern "SDL_Window * SDL_CreateWindowFrom(const void *data)"
177
- extern "Uint32 SDL_GetWindowID(SDL_Window * window)"
178
- extern "SDL_Window * SDL_GetWindowFromID(Uint32 id)"
179
- extern "Uint32 SDL_GetWindowFlags(SDL_Window * window)"
180
- extern "void SDL_SetWindowTitle(SDL_Window * window, const char *title)"
181
- extern "const char * SDL_GetWindowTitle(SDL_Window * window)"
182
- extern "void SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)"
183
- extern "void* SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)"
184
- extern "void * SDL_GetWindowData(SDL_Window * window, const char *name)"
185
- extern "void SDL_SetWindowPosition(SDL_Window * window, int x, int y)"
186
- extern "void SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)"
187
- extern "void SDL_SetWindowSize(SDL_Window * window, int w, int h)"
188
- extern "void SDL_GetWindowSize(SDL_Window * window, int *w, int *h)"
189
- extern "int SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)"
190
- extern "void SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)"
191
- extern "void SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)"
192
- extern "void SDL_GetWindowMinimumSize(SDL_Window * window, int *w, int *h)"
193
- extern "void SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)"
194
- extern "void SDL_GetWindowMaximumSize(SDL_Window * window, int *w, int *h)"
195
- extern "void SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)"
196
- extern "void SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)"
197
- extern "void SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top)"
198
- extern "void SDL_ShowWindow(SDL_Window * window)"
199
- extern "void SDL_HideWindow(SDL_Window * window)"
200
- extern "void SDL_RaiseWindow(SDL_Window * window)"
201
- extern "void SDL_MaximizeWindow(SDL_Window * window)"
202
- extern "void SDL_MinimizeWindow(SDL_Window * window)"
203
- extern "void SDL_RestoreWindow(SDL_Window * window)"
204
- extern "int SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)"
205
- extern "SDL_bool SDL_HasWindowSurface(SDL_Window *window)"
206
- extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window * window)"
207
- extern "int SDL_UpdateWindowSurface(SDL_Window * window)"
208
- extern "int SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects)"
209
- extern "int SDL_DestroyWindowSurface(SDL_Window *window)"
210
- extern "void SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)"
211
- extern "void SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed)"
212
- extern "void SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed)"
213
- extern "SDL_bool SDL_GetWindowGrab(SDL_Window * window)"
214
- extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window * window)"
215
- extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window)"
216
- extern "SDL_Window * SDL_GetGrabbedWindow(void)"
217
- extern "int SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect)"
218
- extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window * window)"
219
- extern "int SDL_SetWindowBrightness(SDL_Window * window, float brightness)"
220
- extern "float SDL_GetWindowBrightness(SDL_Window * window)"
221
- extern "int SDL_SetWindowOpacity(SDL_Window * window, float opacity)"
222
- extern "int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)"
223
- extern "int SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)"
224
- extern "int SDL_SetWindowInputFocus(SDL_Window * window)"
225
- extern "int SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red, const Uint16 * green, const Uint16 * blue)"
226
- extern "int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue)"
227
-
228
- SDL_HITTEST_NORMAL = 0
229
- SDL_HITTEST_DRAGGABLE = 1
230
- SDL_HITTEST_RESIZE_TOPLEFT = 2
231
- SDL_HITTEST_RESIZE_TOP = 3
232
- SDL_HITTEST_RESIZE_TOPRIGHT = 4
233
- SDL_HITTEST_RESIZE_RIGHT = 5
234
- SDL_HITTEST_RESIZE_BOTTOMRIGHT = 6
235
- SDL_HITTEST_RESIZE_BOTTOM = 7
236
- SDL_HITTEST_RESIZE_BOTTOMLEFT = 8
237
- SDL_HITTEST_RESIZE_LEFT = 9
238
- typealias "SDL_HitTestResult", "int"
239
-
240
- typealias "SDL_HitTest", "void*"
241
-
242
- extern "int SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *callback_data)"
243
- extern "int SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation)"
244
- extern "void SDL_DestroyWindow(SDL_Window * window)"
245
- extern "SDL_bool SDL_IsScreenSaverEnabled(void)"
246
- extern "void SDL_EnableScreenSaver(void)"
247
- extern "void SDL_DisableScreenSaver(void)"
248
- extern "int SDL_GL_LoadLibrary(const char *path)"
249
- extern "void * SDL_GL_GetProcAddress(const char *proc)"
250
- extern "void SDL_GL_UnloadLibrary(void)"
251
- extern "SDL_bool SDL_GL_ExtensionSupported(const char *extension)"
252
- extern "void SDL_GL_ResetAttributes(void)"
253
- extern "int SDL_GL_SetAttribute(SDL_GLattr attr, int value)"
254
- extern "int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)"
255
- extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window * window)"
256
- extern "int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)"
257
- extern "SDL_Window* SDL_GL_GetCurrentWindow(void)"
258
- extern "SDL_GLContext SDL_GL_GetCurrentContext(void)"
259
- extern "void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)"
260
- extern "int SDL_GL_SetSwapInterval(int interval)"
261
- extern "int SDL_GL_GetSwapInterval(void)"
262
- extern "void SDL_GL_SwapWindow(SDL_Window * window)"
263
- extern "void SDL_GL_DeleteContext(SDL_GLContext context)"
264
- end
1
+ module SDLRuby::SDL
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_pixels.h"
4
+ require_relative "SDL_rect.h"
5
+ require_relative "SDL_surface.h"
6
+
7
+ SDL_DisplayMode = struct(
8
+ [
9
+ "Uint32 format",
10
+ "int w",
11
+ "int h",
12
+ "int refresh_rate",
13
+ "void *driverdata",
14
+ ]
15
+ )
16
+
17
+ SDL_WINDOW_FULLSCREEN = 0x00000001
18
+ SDL_WINDOW_OPENGL = 0x00000002
19
+ SDL_WINDOW_SHOWN = 0x00000004
20
+ SDL_WINDOW_HIDDEN = 0x00000008
21
+ SDL_WINDOW_BORDERLESS = 0x00000010
22
+ SDL_WINDOW_RESIZABLE = 0x00000020
23
+ SDL_WINDOW_MINIMIZED = 0x00000040
24
+ SDL_WINDOW_MAXIMIZED = 0x00000080
25
+ SDL_WINDOW_MOUSE_GRABBED = 0x00000100
26
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200
27
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400
28
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 )
29
+ SDL_WINDOW_FOREIGN = 0x00000800
30
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000
31
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000
32
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000
33
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000
34
+ SDL_WINDOW_UTILITY = 0x00020000
35
+ SDL_WINDOW_TOOLTIP = 0x00040000
36
+ SDL_WINDOW_POPUP_MENU = 0x00080000
37
+ SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000
38
+ SDL_WINDOW_VULKAN = 0x10000000
39
+ SDL_WINDOW_METAL = 0x20000000
40
+ SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED
41
+ typealias "SDL_WindowFlags", "int"
42
+
43
+ SDL_WINDOWPOS_UNDEFINED_MASK = 0x1FFF0000
44
+ def self.SDL_WINDOWPOS_UNDEFINED_DISPLAY(x)
45
+ (SDL_WINDOWPOS_UNDEFINED_MASK|(x))
46
+ end
47
+ SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
48
+ def self.SDL_WINDOWPOS_ISUNDEFINED(x)
49
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
50
+ end
51
+
52
+ SDL_WINDOWPOS_CENTERED_MASK = 0x2FFF0000
53
+ def self.SDL_WINDOWPOS_CENTERED_DISPLAY(x)
54
+ (SDL_WINDOWPOS_CENTERED_MASK|(x))
55
+ end
56
+ SDL_WINDOWPOS_CENTERED = self.SDL_WINDOWPOS_CENTERED_DISPLAY(0)
57
+ def self.SDL_WINDOWPOS_ISCENTERED(x)
58
+ (((x)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
59
+ end
60
+
61
+ SDL_WINDOWEVENT_NONE = 0
62
+ SDL_WINDOWEVENT_SHOWN = 1
63
+ SDL_WINDOWEVENT_HIDDEN = 2
64
+ SDL_WINDOWEVENT_EXPOSED = 3
65
+ SDL_WINDOWEVENT_MOVED = 4
66
+ SDL_WINDOWEVENT_RESIZED = 5
67
+ SDL_WINDOWEVENT_SIZE_CHANGED = 6
68
+ SDL_WINDOWEVENT_MINIMIZED = 7
69
+ SDL_WINDOWEVENT_MAXIMIZED = 8
70
+ SDL_WINDOWEVENT_RESTORED = 9
71
+ SDL_WINDOWEVENT_ENTER = 10
72
+ SDL_WINDOWEVENT_LEAVE = 11
73
+ SDL_WINDOWEVENT_FOCUS_GAINED = 12
74
+ SDL_WINDOWEVENT_FOCUS_LOST = 13
75
+ SDL_WINDOWEVENT_CLOSE = 14
76
+ SDL_WINDOWEVENT_TAKE_FOCUS = 15
77
+ SDL_WINDOWEVENT_HIT_TEST = 16
78
+ SDL_WINDOWEVENT_ICCPROF_CHANGED = 17
79
+ SDL_WINDOWEVENT_DISPLAY_CHANGED = 18
80
+ typealias "SDL_WindowEventID", "int"
81
+
82
+ SDL_DISPLAYEVENT_NONE = 0
83
+ SDL_DISPLAYEVENT_ORIENTATION = 1
84
+ SDL_DISPLAYEVENT_CONNECTED = 2
85
+ SDL_DISPLAYEVENT_DISCONNECTED = 3
86
+ SDL_DISPLAYEVENT_MOVED = 4
87
+ typealias "SDL_DisplayEventID", "int"
88
+
89
+ SDL_ORIENTATION_UNKNOWN = 0
90
+ SDL_ORIENTATION_LANDSCAPE = 1
91
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED = 2
92
+ SDL_ORIENTATION_PORTRAIT = 3
93
+ SDL_ORIENTATION_PORTRAIT_FLIPPED = 4
94
+ typealias "SDL_DisplayOrientation", "int"
95
+
96
+ SDL_FLASH_CANCEL = 0
97
+ SDL_FLASH_BRIEFLY = 1
98
+ SDL_FLASH_UNTIL_FOCUSED = 2
99
+ typealias "SDL_FlashOperation", "int"
100
+
101
+ typealias "SDL_GLContext", "void*"
102
+
103
+ SDL_GL_RED_SIZE = 0
104
+ SDL_GL_GREEN_SIZE = 1
105
+ SDL_GL_BLUE_SIZE = 2
106
+ SDL_GL_ALPHA_SIZE = 3
107
+ SDL_GL_BUFFER_SIZE = 4
108
+ SDL_GL_DOUBLEBUFFER = 5
109
+ SDL_GL_DEPTH_SIZE = 6
110
+ SDL_GL_STENCIL_SIZE = 7
111
+ SDL_GL_ACCUM_RED_SIZE = 8
112
+ SDL_GL_ACCUM_GREEN_SIZE = 9
113
+ SDL_GL_ACCUM_BLUE_SIZE = 10
114
+ SDL_GL_ACCUM_ALPHA_SIZE = 11
115
+ SDL_GL_STEREO = 12
116
+ SDL_GL_MULTISAMPLEBUFFERS = 13
117
+ SDL_GL_MULTISAMPLESAMPLES = 14
118
+ SDL_GL_ACCELERATED_VISUAL = 15
119
+ SDL_GL_RETAINED_BACKING = 16
120
+ SDL_GL_CONTEXT_MAJOR_VERSION = 17
121
+ SDL_GL_CONTEXT_MINOR_VERSION = 18
122
+ SDL_GL_CONTEXT_EGL = 19
123
+ SDL_GL_CONTEXT_FLAGS = 20
124
+ SDL_GL_CONTEXT_PROFILE_MASK = 21
125
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22
126
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE = 23
127
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR = 24
128
+ SDL_GL_CONTEXT_RESET_NOTIFICATION = 25
129
+ SDL_GL_CONTEXT_NO_ERROR = 26
130
+ SDL_GL_FLOATBUFFERS = 27
131
+ typealias "SDL_GLattr", "int"
132
+
133
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001
134
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002
135
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004
136
+ typealias "SDL_GLprofile", "int"
137
+
138
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001
139
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002
140
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004
141
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
142
+ typealias "SDL_GLcontextFlag", "int"
143
+
144
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000
145
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
146
+ typealias "SDL_GLcontextReleaseFlag", "int"
147
+
148
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000
149
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
150
+ typealias "SDL_GLContextResetNotification", "int"
151
+
152
+ extern "int SDL_GetNumVideoDrivers(void)"
153
+ extern "const char * SDL_GetVideoDriver(int index)"
154
+ extern "int SDL_VideoInit(const char *driver_name)"
155
+ extern "void SDL_VideoQuit(void)"
156
+ extern "const char * SDL_GetCurrentVideoDriver(void)"
157
+ extern "int SDL_GetNumVideoDisplays(void)"
158
+ extern "const char * SDL_GetDisplayName(int displayIndex)"
159
+ extern "int SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)"
160
+ extern "int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)"
161
+ extern "int SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)"
162
+ extern "SDL_DisplayOrientation SDL_GetDisplayOrientation(int displayIndex)"
163
+ extern "int SDL_GetNumDisplayModes(int displayIndex)"
164
+ extern "int SDL_GetDisplayMode(int displayIndex, int modeIndex, SDL_DisplayMode * mode)"
165
+ extern "int SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
166
+ extern "int SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)"
167
+ extern "SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest)"
168
+ extern "int SDL_GetPointDisplayIndex(const SDL_Point * point)"
169
+ extern "int SDL_GetRectDisplayIndex(const SDL_Rect * rect)"
170
+ extern "int SDL_GetWindowDisplayIndex(SDL_Window * window)"
171
+ extern "int SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)"
172
+ extern "int SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)"
173
+ extern "void* SDL_GetWindowICCProfile(SDL_Window * window, size_t* size)"
174
+ extern "Uint32 SDL_GetWindowPixelFormat(SDL_Window * window)"
175
+ extern "SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)"
176
+ extern "SDL_Window * SDL_CreateWindowFrom(const void *data)"
177
+ extern "Uint32 SDL_GetWindowID(SDL_Window * window)"
178
+ extern "SDL_Window * SDL_GetWindowFromID(Uint32 id)"
179
+ extern "Uint32 SDL_GetWindowFlags(SDL_Window * window)"
180
+ extern "void SDL_SetWindowTitle(SDL_Window * window, const char *title)"
181
+ extern "const char * SDL_GetWindowTitle(SDL_Window * window)"
182
+ extern "void SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)"
183
+ extern "void* SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)"
184
+ extern "void * SDL_GetWindowData(SDL_Window * window, const char *name)"
185
+ extern "void SDL_SetWindowPosition(SDL_Window * window, int x, int y)"
186
+ extern "void SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)"
187
+ extern "void SDL_SetWindowSize(SDL_Window * window, int w, int h)"
188
+ extern "void SDL_GetWindowSize(SDL_Window * window, int *w, int *h)"
189
+ extern "int SDL_GetWindowBordersSize(SDL_Window * window, int *top, int *left, int *bottom, int *right)"
190
+ extern "void SDL_GetWindowSizeInPixels(SDL_Window * window, int *w, int *h)"
191
+ extern "void SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)"
192
+ extern "void SDL_GetWindowMinimumSize(SDL_Window * window, int *w, int *h)"
193
+ extern "void SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)"
194
+ extern "void SDL_GetWindowMaximumSize(SDL_Window * window, int *w, int *h)"
195
+ extern "void SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)"
196
+ extern "void SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)"
197
+ extern "void SDL_SetWindowAlwaysOnTop(SDL_Window * window, SDL_bool on_top)"
198
+ extern "void SDL_ShowWindow(SDL_Window * window)"
199
+ extern "void SDL_HideWindow(SDL_Window * window)"
200
+ extern "void SDL_RaiseWindow(SDL_Window * window)"
201
+ extern "void SDL_MaximizeWindow(SDL_Window * window)"
202
+ extern "void SDL_MinimizeWindow(SDL_Window * window)"
203
+ extern "void SDL_RestoreWindow(SDL_Window * window)"
204
+ extern "int SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)"
205
+ extern "SDL_bool SDL_HasWindowSurface(SDL_Window *window)"
206
+ extern "SDL_Surface * SDL_GetWindowSurface(SDL_Window * window)"
207
+ extern "int SDL_UpdateWindowSurface(SDL_Window * window)"
208
+ extern "int SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects, int numrects)"
209
+ extern "int SDL_DestroyWindowSurface(SDL_Window *window)"
210
+ extern "void SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)"
211
+ extern "void SDL_SetWindowKeyboardGrab(SDL_Window * window, SDL_bool grabbed)"
212
+ extern "void SDL_SetWindowMouseGrab(SDL_Window * window, SDL_bool grabbed)"
213
+ extern "SDL_bool SDL_GetWindowGrab(SDL_Window * window)"
214
+ extern "SDL_bool SDL_GetWindowKeyboardGrab(SDL_Window * window)"
215
+ extern "SDL_bool SDL_GetWindowMouseGrab(SDL_Window * window)"
216
+ extern "SDL_Window * SDL_GetGrabbedWindow(void)"
217
+ extern "int SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect)"
218
+ extern "const SDL_Rect * SDL_GetWindowMouseRect(SDL_Window * window)"
219
+ extern "int SDL_SetWindowBrightness(SDL_Window * window, float brightness)"
220
+ extern "float SDL_GetWindowBrightness(SDL_Window * window)"
221
+ extern "int SDL_SetWindowOpacity(SDL_Window * window, float opacity)"
222
+ extern "int SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity)"
223
+ extern "int SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window)"
224
+ extern "int SDL_SetWindowInputFocus(SDL_Window * window)"
225
+ extern "int SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red, const Uint16 * green, const Uint16 * blue)"
226
+ extern "int SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red, Uint16 * green, Uint16 * blue)"
227
+
228
+ SDL_HITTEST_NORMAL = 0
229
+ SDL_HITTEST_DRAGGABLE = 1
230
+ SDL_HITTEST_RESIZE_TOPLEFT = 2
231
+ SDL_HITTEST_RESIZE_TOP = 3
232
+ SDL_HITTEST_RESIZE_TOPRIGHT = 4
233
+ SDL_HITTEST_RESIZE_RIGHT = 5
234
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT = 6
235
+ SDL_HITTEST_RESIZE_BOTTOM = 7
236
+ SDL_HITTEST_RESIZE_BOTTOMLEFT = 8
237
+ SDL_HITTEST_RESIZE_LEFT = 9
238
+ typealias "SDL_HitTestResult", "int"
239
+
240
+ typealias "SDL_HitTest", "void*"
241
+
242
+ extern "int SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *callback_data)"
243
+ extern "int SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation)"
244
+ extern "void SDL_DestroyWindow(SDL_Window * window)"
245
+ extern "SDL_bool SDL_IsScreenSaverEnabled(void)"
246
+ extern "void SDL_EnableScreenSaver(void)"
247
+ extern "void SDL_DisableScreenSaver(void)"
248
+ extern "int SDL_GL_LoadLibrary(const char *path)"
249
+ extern "void * SDL_GL_GetProcAddress(const char *proc)"
250
+ extern "void SDL_GL_UnloadLibrary(void)"
251
+ extern "SDL_bool SDL_GL_ExtensionSupported(const char *extension)"
252
+ extern "void SDL_GL_ResetAttributes(void)"
253
+ extern "int SDL_GL_SetAttribute(SDL_GLattr attr, int value)"
254
+ extern "int SDL_GL_GetAttribute(SDL_GLattr attr, int *value)"
255
+ extern "SDL_GLContext SDL_GL_CreateContext(SDL_Window * window)"
256
+ extern "int SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext context)"
257
+ extern "SDL_Window* SDL_GL_GetCurrentWindow(void)"
258
+ extern "SDL_GLContext SDL_GL_GetCurrentContext(void)"
259
+ extern "void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)"
260
+ extern "int SDL_GL_SetSwapInterval(int interval)"
261
+ extern "int SDL_GL_GetSwapInterval(void)"
262
+ extern "void SDL_GL_SwapWindow(SDL_Window * window)"
263
+ extern "void SDL_GL_DeleteContext(SDL_GLContext context)"
264
+ end