SDLRuby 0.3.1 → 0.4.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +29 -22
- data/LICENSE.txt +21 -21
- data/README.md +31 -31
- data/Rakefile +12 -12
- data/SDLRuby.gemspec +38 -0
- data/examples/alert.rb +8 -0
- data/examples/window.rb +7 -0
- data/lib/SDLRuby/event/accessor.rb +2 -2
- data/lib/SDLRuby/event.rb +101 -101
- data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
- data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
- data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
- data/lib/SDLRuby/rw_ops.rb +91 -91
- data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
- data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
- data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
- data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
- data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
- data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
- data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
- data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
- data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
- data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
- data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
- data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
- data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
- data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
- data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
- data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
- data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
- data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
- data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
- data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
- data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
- data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
- data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
- data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
- data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
- data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
- data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
- data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
- data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
- data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
- data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
- data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
- data/lib/SDLRuby/sdl.rb +218 -218
- data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
- data/lib/SDLRuby/version.rb +5 -5
- data/lib/SDLRuby/window/surfacer.rb +37 -37
- data/lib/SDLRuby.rb +32 -16
- data/sig/SDLRuby.rbs +4 -4
- data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
- data/sig/lib/SDLRuby/event/type.rbs +67 -67
- data/sig/lib/SDLRuby/event.rbs +47 -47
- data/sig/lib/SDLRuby/keyboard.rbs +25 -25
- data/sig/lib/SDLRuby/mouse.rbs +35 -35
- data/sig/lib/SDLRuby/sdl.rbs +655 -655
- data/sig/lib/SDLRuby/timer.rbs +7 -7
- metadata +6 -3
@@ -1,6 +1,6 @@
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module SDLRuby::SDL
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require_relative 'SDL_stdinc.h.rb'
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extern "char * SDL_GetBasePath(void)"
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extern "char * SDL_GetPrefPath(const char *org, const char *app)"
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end
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module SDLRuby::SDL
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require_relative 'SDL_stdinc.h.rb'
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extern "char * SDL_GetBasePath(void)"
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extern "char * SDL_GetPrefPath(const char *org, const char *app)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_rwops.h"
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require_relative "SDL_sensor.h"
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require_relative "SDL_joystick.h"
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SDL_CONTROLLER_TYPE_UNKNOWN = 0
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SDL_CONTROLLER_TYPE_XBOX360 = 1
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SDL_CONTROLLER_TYPE_XBOXONE = 2
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SDL_CONTROLLER_TYPE_PS3 = 3
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SDL_CONTROLLER_TYPE_PS4 = 4
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
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SDL_CONTROLLER_TYPE_VIRTUAL = 6
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SDL_CONTROLLER_TYPE_PS5 = 7
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SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
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SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
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SDL_CONTROLLER_TYPE_NVIDIA_SHIELD = 10
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT = 11
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT = 12
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR = 13
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typealias "SDL_GameControllerType", "int"
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SDL_CONTROLLER_BINDTYPE_NONE = 0
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SDL_CONTROLLER_BINDTYPE_BUTTON = 1
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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SDL_CONTROLLER_BINDTYPE_HAT = 3
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typealias "SDL_GameControllerBindType", "int"
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SDL_GameControllerButtonBind = struct(
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[
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"SDL_GameControllerBindType bindType",
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{ value: union(
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[
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"int button",
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"int axis",
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{ hat: struct(
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[
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"int hat",
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"int hat_mask",
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]
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) }
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]
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) }
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]
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)
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extern "int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)"
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def self.SDL_GameControllerAddMappingsFromFile(file)
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SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
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end
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extern "int SDL_GameControllerAddMapping(const char* mappingString)"
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extern "int SDL_GameControllerNumMappings(void)"
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extern "char * SDL_GameControllerMappingForIndex(int mapping_index)"
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# extern "char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)"
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extern "char * SDL_GameControllerMapping(SDL_GameController *gamecontroller)"
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extern "SDL_bool SDL_IsGameController(int joystick_index)"
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extern "const char * SDL_GameControllerNameForIndex(int joystick_index)"
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extern "const char * SDL_GameControllerPathForIndex(int joystick_index)"
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extern "SDL_GameControllerType SDL_GameControllerTypeForIndex(int joystick_index)"
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extern "char * SDL_GameControllerMappingForDeviceIndex(int joystick_index)"
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extern "SDL_GameController * SDL_GameControllerOpen(int joystick_index)"
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extern "SDL_GameController * SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)"
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extern "SDL_GameController * SDL_GameControllerFromPlayerIndex(int player_index)"
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extern "const char * SDL_GameControllerName(SDL_GameController *gamecontroller)"
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extern "const char * SDL_GameControllerPath(SDL_GameController *gamecontroller)"
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extern "SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)"
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extern "int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)"
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extern "void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)"
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extern "Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)"
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extern "Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)"
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extern "Uint16 SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)"
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extern "Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)"
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extern "const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)"
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extern "SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)"
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extern "SDL_Joystick * SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)"
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extern "int SDL_GameControllerEventState(int state)"
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extern "void SDL_GameControllerUpdate(void)"
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SDL_CONTROLLER_AXIS_INVALID = -1
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SDL_CONTROLLER_AXIS_LEFTX = 0
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SDL_CONTROLLER_AXIS_LEFTY = 1
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SDL_CONTROLLER_AXIS_RIGHTX = 2
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SDL_CONTROLLER_AXIS_RIGHTY = 3
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SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
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SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
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SDL_CONTROLLER_AXIS_MAX = 6
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typealias "SDL_GameControllerAxis", "int"
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extern "SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *str)"
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extern "const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)"
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# extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
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extern "SDL_bool SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
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extern "Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
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SDL_CONTROLLER_BUTTON_INVALID = -1
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SDL_CONTROLLER_BUTTON_A = 0
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SDL_CONTROLLER_BUTTON_B = 1
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SDL_CONTROLLER_BUTTON_X = 2
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SDL_CONTROLLER_BUTTON_Y = 3
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SDL_CONTROLLER_BUTTON_BACK = 4
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SDL_CONTROLLER_BUTTON_GUIDE = 5
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SDL_CONTROLLER_BUTTON_START = 6
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SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
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SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
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SDL_CONTROLLER_BUTTON_DPAD_UP = 11
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SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
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SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
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SDL_CONTROLLER_BUTTON_MISC1 = 15
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SDL_CONTROLLER_BUTTON_PADDLE1 = 16
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SDL_CONTROLLER_BUTTON_PADDLE2 = 17
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SDL_CONTROLLER_BUTTON_PADDLE3 = 18
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SDL_CONTROLLER_BUTTON_PADDLE4 = 19
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SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
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SDL_CONTROLLER_BUTTON_MAX = 21
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typealias "SDL_GameControllerButton", "int"
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extern "SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str)"
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extern "const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)"
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# extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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extern "SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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extern "Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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extern "int SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)"
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extern "int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)"
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extern "int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)"
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extern "SDL_bool SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)"
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extern "int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)"
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extern "SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)"
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extern "float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)"
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extern "int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)"
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extern "int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)"
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extern "int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
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extern "int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
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extern "SDL_bool SDL_GameControllerHasLED(SDL_GameController *gamecontroller)"
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extern "SDL_bool SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)"
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extern "SDL_bool SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)"
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extern "int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)"
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extern "int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)"
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extern "void SDL_GameControllerClose(SDL_GameController *gamecontroller)"
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extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
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extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
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end
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module SDLRuby::SDL
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require_relative "SDL_stdinc.h"
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require_relative "SDL_error.h"
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require_relative "SDL_rwops.h"
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require_relative "SDL_sensor.h"
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require_relative "SDL_joystick.h"
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SDL_CONTROLLER_TYPE_UNKNOWN = 0
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SDL_CONTROLLER_TYPE_XBOX360 = 1
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SDL_CONTROLLER_TYPE_XBOXONE = 2
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SDL_CONTROLLER_TYPE_PS3 = 3
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SDL_CONTROLLER_TYPE_PS4 = 4
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
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SDL_CONTROLLER_TYPE_VIRTUAL = 6
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SDL_CONTROLLER_TYPE_PS5 = 7
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SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
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SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
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SDL_CONTROLLER_TYPE_NVIDIA_SHIELD = 10
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT = 11
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT = 12
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SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR = 13
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typealias "SDL_GameControllerType", "int"
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SDL_CONTROLLER_BINDTYPE_NONE = 0
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SDL_CONTROLLER_BINDTYPE_BUTTON = 1
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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SDL_CONTROLLER_BINDTYPE_HAT = 3
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typealias "SDL_GameControllerBindType", "int"
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SDL_GameControllerButtonBind = struct(
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[
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"SDL_GameControllerBindType bindType",
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{ value: union(
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[
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"int button",
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"int axis",
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{ hat: struct(
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[
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"int hat",
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"int hat_mask",
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]
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) }
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]
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) }
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]
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)
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extern "int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)"
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def self.SDL_GameControllerAddMappingsFromFile(file)
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SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
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end
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extern "int SDL_GameControllerAddMapping(const char* mappingString)"
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extern "int SDL_GameControllerNumMappings(void)"
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extern "char * SDL_GameControllerMappingForIndex(int mapping_index)"
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# extern "char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)"
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extern "char * SDL_GameControllerMapping(SDL_GameController *gamecontroller)"
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extern "SDL_bool SDL_IsGameController(int joystick_index)"
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extern "const char * SDL_GameControllerNameForIndex(int joystick_index)"
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extern "const char * SDL_GameControllerPathForIndex(int joystick_index)"
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extern "SDL_GameControllerType SDL_GameControllerTypeForIndex(int joystick_index)"
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extern "char * SDL_GameControllerMappingForDeviceIndex(int joystick_index)"
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extern "SDL_GameController * SDL_GameControllerOpen(int joystick_index)"
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extern "SDL_GameController * SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)"
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extern "SDL_GameController * SDL_GameControllerFromPlayerIndex(int player_index)"
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extern "const char * SDL_GameControllerName(SDL_GameController *gamecontroller)"
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extern "const char * SDL_GameControllerPath(SDL_GameController *gamecontroller)"
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extern "SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)"
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extern "int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)"
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+
extern "void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)"
|
72
|
+
extern "Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)"
|
73
|
+
extern "Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)"
|
74
|
+
extern "Uint16 SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)"
|
75
|
+
extern "Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)"
|
76
|
+
extern "const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)"
|
77
|
+
extern "SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)"
|
78
|
+
extern "SDL_Joystick * SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)"
|
79
|
+
extern "int SDL_GameControllerEventState(int state)"
|
80
|
+
extern "void SDL_GameControllerUpdate(void)"
|
81
|
+
|
82
|
+
SDL_CONTROLLER_AXIS_INVALID = -1
|
83
|
+
SDL_CONTROLLER_AXIS_LEFTX = 0
|
84
|
+
SDL_CONTROLLER_AXIS_LEFTY = 1
|
85
|
+
SDL_CONTROLLER_AXIS_RIGHTX = 2
|
86
|
+
SDL_CONTROLLER_AXIS_RIGHTY = 3
|
87
|
+
SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
|
88
|
+
SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
|
89
|
+
SDL_CONTROLLER_AXIS_MAX = 6
|
90
|
+
typealias "SDL_GameControllerAxis", "int"
|
91
|
+
|
92
|
+
extern "SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *str)"
|
93
|
+
extern "const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)"
|
94
|
+
# extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
|
95
|
+
extern "SDL_bool SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
|
96
|
+
extern "Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
|
97
|
+
|
98
|
+
SDL_CONTROLLER_BUTTON_INVALID = -1
|
99
|
+
SDL_CONTROLLER_BUTTON_A = 0
|
100
|
+
SDL_CONTROLLER_BUTTON_B = 1
|
101
|
+
SDL_CONTROLLER_BUTTON_X = 2
|
102
|
+
SDL_CONTROLLER_BUTTON_Y = 3
|
103
|
+
SDL_CONTROLLER_BUTTON_BACK = 4
|
104
|
+
SDL_CONTROLLER_BUTTON_GUIDE = 5
|
105
|
+
SDL_CONTROLLER_BUTTON_START = 6
|
106
|
+
SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
|
107
|
+
SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
|
108
|
+
SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
|
109
|
+
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
|
110
|
+
SDL_CONTROLLER_BUTTON_DPAD_UP = 11
|
111
|
+
SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
|
112
|
+
SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
|
113
|
+
SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
|
114
|
+
SDL_CONTROLLER_BUTTON_MISC1 = 15
|
115
|
+
SDL_CONTROLLER_BUTTON_PADDLE1 = 16
|
116
|
+
SDL_CONTROLLER_BUTTON_PADDLE2 = 17
|
117
|
+
SDL_CONTROLLER_BUTTON_PADDLE3 = 18
|
118
|
+
SDL_CONTROLLER_BUTTON_PADDLE4 = 19
|
119
|
+
SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
|
120
|
+
SDL_CONTROLLER_BUTTON_MAX = 21
|
121
|
+
typealias "SDL_GameControllerButton", "int"
|
122
|
+
|
123
|
+
extern "SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str)"
|
124
|
+
extern "const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)"
|
125
|
+
# extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
|
126
|
+
extern "SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
|
127
|
+
extern "Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
|
128
|
+
extern "int SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)"
|
129
|
+
extern "int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)"
|
130
|
+
extern "int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)"
|
131
|
+
extern "SDL_bool SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)"
|
132
|
+
extern "int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)"
|
133
|
+
extern "SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)"
|
134
|
+
extern "float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)"
|
135
|
+
extern "int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)"
|
136
|
+
extern "int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)"
|
137
|
+
extern "int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
|
138
|
+
extern "int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
|
139
|
+
extern "SDL_bool SDL_GameControllerHasLED(SDL_GameController *gamecontroller)"
|
140
|
+
extern "SDL_bool SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)"
|
141
|
+
extern "SDL_bool SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)"
|
142
|
+
extern "int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)"
|
143
|
+
extern "int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)"
|
144
|
+
extern "void SDL_GameControllerClose(SDL_GameController *gamecontroller)"
|
145
|
+
extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
|
146
|
+
extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
|
147
|
+
end
|
@@ -1,12 +1,12 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
require_relative 'SDL_stdinc.h.rb'
|
3
|
-
require_relative 'SDL_error.h.rb'
|
4
|
-
require_relative 'SDL_video.h.rb'
|
5
|
-
require_relative 'SDL_touch.h.rb'
|
6
|
-
|
7
|
-
typealias "SDL_GestureID", "Sint64"
|
8
|
-
extern "int SDL_RecordGesture(SDL_TouchID touchId)"
|
9
|
-
extern "int SDL_SaveAllDollarTemplates(SDL_RWops *dst)"
|
10
|
-
extern "int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)"
|
11
|
-
extern "int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)"
|
12
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative 'SDL_stdinc.h.rb'
|
3
|
+
require_relative 'SDL_error.h.rb'
|
4
|
+
require_relative 'SDL_video.h.rb'
|
5
|
+
require_relative 'SDL_touch.h.rb'
|
6
|
+
|
7
|
+
typealias "SDL_GestureID", "Sint64"
|
8
|
+
extern "int SDL_RecordGesture(SDL_TouchID touchId)"
|
9
|
+
extern "int SDL_SaveAllDollarTemplates(SDL_RWops *dst)"
|
10
|
+
extern "int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)"
|
11
|
+
extern "int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)"
|
12
|
+
end
|
@@ -1,13 +1,13 @@
|
|
1
|
-
module SDLRuby::SDL
|
2
|
-
require_relative "SDL_stdinc.h"
|
3
|
-
require_relative "SDL_error.h"
|
4
|
-
|
5
|
-
SDL_GUID = struct(
|
6
|
-
[
|
7
|
-
"Uint8 data[16]"
|
8
|
-
]
|
9
|
-
)
|
10
|
-
|
11
|
-
# extern "void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)"
|
12
|
-
# extern "SDL_GUID SDL_GUIDFromString(const char *pchGUID)"
|
13
|
-
end
|
1
|
+
module SDLRuby::SDL
|
2
|
+
require_relative "SDL_stdinc.h"
|
3
|
+
require_relative "SDL_error.h"
|
4
|
+
|
5
|
+
SDL_GUID = struct(
|
6
|
+
[
|
7
|
+
"Uint8 data[16]"
|
8
|
+
]
|
9
|
+
)
|
10
|
+
|
11
|
+
# extern "void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)"
|
12
|
+
# extern "SDL_GUID SDL_GUIDFromString(const char *pchGUID)"
|
13
|
+
end
|