SDLRuby 0.3.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +29 -22
  3. data/LICENSE.txt +21 -21
  4. data/README.md +31 -31
  5. data/Rakefile +12 -12
  6. data/SDLRuby.gemspec +38 -0
  7. data/examples/alert.rb +8 -0
  8. data/examples/window.rb +7 -0
  9. data/lib/SDLRuby/event/accessor.rb +2 -2
  10. data/lib/SDLRuby/event.rb +101 -101
  11. data/lib/SDLRuby/image/include/SDL_image.h.rb +61 -61
  12. data/lib/SDLRuby/mixer/include/SDL_mixer.h.rb +95 -95
  13. data/lib/SDLRuby/rw_ops/rw_object.rb +34 -34
  14. data/lib/SDLRuby/rw_ops.rb +91 -91
  15. data/lib/SDLRuby/sdl/include/SDL.h.rb +44 -44
  16. data/lib/SDLRuby/sdl/include/SDL_audio.h.rb +160 -160
  17. data/lib/SDLRuby/sdl/include/SDL_blendmode.h.rb +30 -30
  18. data/lib/SDLRuby/sdl/include/SDL_clipboard.h.rb +10 -10
  19. data/lib/SDLRuby/sdl/include/SDL_config.h.rb +13 -13
  20. data/lib/SDLRuby/sdl/include/SDL_cpuinfo.h.rb +27 -27
  21. data/lib/SDLRuby/sdl/include/SDL_endian.h.rb +12 -12
  22. data/lib/SDLRuby/sdl/include/SDL_error.h.rb +28 -28
  23. data/lib/SDLRuby/sdl/include/SDL_events.h.rb +472 -472
  24. data/lib/SDLRuby/sdl/include/SDL_filesystem.h.rb +6 -6
  25. data/lib/SDLRuby/sdl/include/SDL_gamecontroller.h.rb +147 -147
  26. data/lib/SDLRuby/sdl/include/SDL_gesture.h.rb +12 -12
  27. data/lib/SDLRuby/sdl/include/SDL_guid.h.rb +13 -13
  28. data/lib/SDLRuby/sdl/include/SDL_hints.h.rb +199 -199
  29. data/lib/SDLRuby/sdl/include/SDL_joystick.h.rb +131 -131
  30. data/lib/SDLRuby/sdl/include/SDL_keyboard.h.rb +35 -35
  31. data/lib/SDLRuby/sdl/include/SDL_keycode.h.rb +292 -292
  32. data/lib/SDLRuby/sdl/include/SDL_locale.h.rb +13 -13
  33. data/lib/SDLRuby/sdl/include/SDL_main.h.rb +3 -3
  34. data/lib/SDLRuby/sdl/include/SDL_messagebox.h.rb +58 -58
  35. data/lib/SDLRuby/sdl/include/SDL_misc.h.rb +5 -5
  36. data/lib/SDLRuby/sdl/include/SDL_mouse.h.rb +57 -57
  37. data/lib/SDLRuby/sdl/include/SDL_pixels.h.rb +285 -285
  38. data/lib/SDLRuby/sdl/include/SDL_platform.h.rb +3 -3
  39. data/lib/SDLRuby/sdl/include/SDL_power.h.rb +6 -6
  40. data/lib/SDLRuby/sdl/include/SDL_rect.h.rb +46 -46
  41. data/lib/SDLRuby/sdl/include/SDL_render.h.rb +131 -131
  42. data/lib/SDLRuby/sdl/include/SDL_revision.h.rb +2 -2
  43. data/lib/SDLRuby/sdl/include/SDL_rwops.h.rb +78 -78
  44. data/lib/SDLRuby/sdl/include/SDL_scancode.h.rb +252 -252
  45. data/lib/SDLRuby/sdl/include/SDL_sensor.h.rb +25 -25
  46. data/lib/SDLRuby/sdl/include/SDL_shape.h.rb +40 -40
  47. data/lib/SDLRuby/sdl/include/SDL_stdinc.h.rb +62 -62
  48. data/lib/SDLRuby/sdl/include/SDL_surface.h.rb +100 -100
  49. data/lib/SDLRuby/sdl/include/SDL_system.h.rb +6 -6
  50. data/lib/SDLRuby/sdl/include/SDL_syswm.h.rb +10 -10
  51. data/lib/SDLRuby/sdl/include/SDL_timer.h.rb +21 -21
  52. data/lib/SDLRuby/sdl/include/SDL_touch.h.rb +15 -15
  53. data/lib/SDLRuby/sdl/include/SDL_types.h.rb +3 -3
  54. data/lib/SDLRuby/sdl/include/SDL_version.h.rb +14 -14
  55. data/lib/SDLRuby/sdl/include/SDL_video.h.rb +264 -264
  56. data/lib/SDLRuby/sdl.rb +218 -218
  57. data/lib/SDLRuby/ttf/include/SDL_ttf.h.rb +54 -54
  58. data/lib/SDLRuby/version.rb +5 -5
  59. data/lib/SDLRuby/window/surfacer.rb +37 -37
  60. data/lib/SDLRuby.rb +32 -16
  61. data/sig/SDLRuby.rbs +4 -4
  62. data/sig/lib/SDLRuby/event/accessor.rbs +157 -157
  63. data/sig/lib/SDLRuby/event/type.rbs +67 -67
  64. data/sig/lib/SDLRuby/event.rbs +47 -47
  65. data/sig/lib/SDLRuby/keyboard.rbs +25 -25
  66. data/sig/lib/SDLRuby/mouse.rbs +35 -35
  67. data/sig/lib/SDLRuby/sdl.rbs +655 -655
  68. data/sig/lib/SDLRuby/timer.rbs +7 -7
  69. metadata +6 -3
@@ -1,6 +1,6 @@
1
- module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
-
4
- extern "char * SDL_GetBasePath(void)"
5
- extern "char * SDL_GetPrefPath(const char *org, const char *app)"
6
- end
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+
4
+ extern "char * SDL_GetBasePath(void)"
5
+ extern "char * SDL_GetPrefPath(const char *org, const char *app)"
6
+ end
@@ -1,147 +1,147 @@
1
- module SDLRuby::SDL
2
- require_relative "SDL_stdinc.h"
3
- require_relative "SDL_error.h"
4
- require_relative "SDL_rwops.h"
5
- require_relative "SDL_sensor.h"
6
- require_relative "SDL_joystick.h"
7
-
8
- SDL_CONTROLLER_TYPE_UNKNOWN = 0
9
- SDL_CONTROLLER_TYPE_XBOX360 = 1
10
- SDL_CONTROLLER_TYPE_XBOXONE = 2
11
- SDL_CONTROLLER_TYPE_PS3 = 3
12
- SDL_CONTROLLER_TYPE_PS4 = 4
13
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
14
- SDL_CONTROLLER_TYPE_VIRTUAL = 6
15
- SDL_CONTROLLER_TYPE_PS5 = 7
16
- SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
17
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
18
- SDL_CONTROLLER_TYPE_NVIDIA_SHIELD = 10
19
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT = 11
20
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT = 12
21
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR = 13
22
- typealias "SDL_GameControllerType", "int"
23
-
24
- SDL_CONTROLLER_BINDTYPE_NONE = 0
25
- SDL_CONTROLLER_BINDTYPE_BUTTON = 1
26
- SDL_CONTROLLER_BINDTYPE_AXIS = 2
27
- SDL_CONTROLLER_BINDTYPE_HAT = 3
28
- typealias "SDL_GameControllerBindType", "int"
29
-
30
- SDL_GameControllerButtonBind = struct(
31
- [
32
- "SDL_GameControllerBindType bindType",
33
- { value: union(
34
- [
35
- "int button",
36
- "int axis",
37
- { hat: struct(
38
- [
39
- "int hat",
40
- "int hat_mask",
41
- ]
42
- ) }
43
- ]
44
- ) }
45
- ]
46
- )
47
-
48
- extern "int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)"
49
-
50
- def self.SDL_GameControllerAddMappingsFromFile(file)
51
- SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
52
- end
53
-
54
- extern "int SDL_GameControllerAddMapping(const char* mappingString)"
55
- extern "int SDL_GameControllerNumMappings(void)"
56
- extern "char * SDL_GameControllerMappingForIndex(int mapping_index)"
57
- # extern "char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)"
58
- extern "char * SDL_GameControllerMapping(SDL_GameController *gamecontroller)"
59
- extern "SDL_bool SDL_IsGameController(int joystick_index)"
60
- extern "const char * SDL_GameControllerNameForIndex(int joystick_index)"
61
- extern "const char * SDL_GameControllerPathForIndex(int joystick_index)"
62
- extern "SDL_GameControllerType SDL_GameControllerTypeForIndex(int joystick_index)"
63
- extern "char * SDL_GameControllerMappingForDeviceIndex(int joystick_index)"
64
- extern "SDL_GameController * SDL_GameControllerOpen(int joystick_index)"
65
- extern "SDL_GameController * SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)"
66
- extern "SDL_GameController * SDL_GameControllerFromPlayerIndex(int player_index)"
67
- extern "const char * SDL_GameControllerName(SDL_GameController *gamecontroller)"
68
- extern "const char * SDL_GameControllerPath(SDL_GameController *gamecontroller)"
69
- extern "SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)"
70
- extern "int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)"
71
- extern "void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)"
72
- extern "Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)"
73
- extern "Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)"
74
- extern "Uint16 SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)"
75
- extern "Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)"
76
- extern "const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)"
77
- extern "SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)"
78
- extern "SDL_Joystick * SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)"
79
- extern "int SDL_GameControllerEventState(int state)"
80
- extern "void SDL_GameControllerUpdate(void)"
81
-
82
- SDL_CONTROLLER_AXIS_INVALID = -1
83
- SDL_CONTROLLER_AXIS_LEFTX = 0
84
- SDL_CONTROLLER_AXIS_LEFTY = 1
85
- SDL_CONTROLLER_AXIS_RIGHTX = 2
86
- SDL_CONTROLLER_AXIS_RIGHTY = 3
87
- SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
88
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
89
- SDL_CONTROLLER_AXIS_MAX = 6
90
- typealias "SDL_GameControllerAxis", "int"
91
-
92
- extern "SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *str)"
93
- extern "const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)"
94
- # extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
95
- extern "SDL_bool SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
96
- extern "Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
97
-
98
- SDL_CONTROLLER_BUTTON_INVALID = -1
99
- SDL_CONTROLLER_BUTTON_A = 0
100
- SDL_CONTROLLER_BUTTON_B = 1
101
- SDL_CONTROLLER_BUTTON_X = 2
102
- SDL_CONTROLLER_BUTTON_Y = 3
103
- SDL_CONTROLLER_BUTTON_BACK = 4
104
- SDL_CONTROLLER_BUTTON_GUIDE = 5
105
- SDL_CONTROLLER_BUTTON_START = 6
106
- SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
107
- SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
108
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
109
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
110
- SDL_CONTROLLER_BUTTON_DPAD_UP = 11
111
- SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
112
- SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
113
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
114
- SDL_CONTROLLER_BUTTON_MISC1 = 15
115
- SDL_CONTROLLER_BUTTON_PADDLE1 = 16
116
- SDL_CONTROLLER_BUTTON_PADDLE2 = 17
117
- SDL_CONTROLLER_BUTTON_PADDLE3 = 18
118
- SDL_CONTROLLER_BUTTON_PADDLE4 = 19
119
- SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
120
- SDL_CONTROLLER_BUTTON_MAX = 21
121
- typealias "SDL_GameControllerButton", "int"
122
-
123
- extern "SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str)"
124
- extern "const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)"
125
- # extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
126
- extern "SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
127
- extern "Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
128
- extern "int SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)"
129
- extern "int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)"
130
- extern "int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)"
131
- extern "SDL_bool SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)"
132
- extern "int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)"
133
- extern "SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)"
134
- extern "float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)"
135
- extern "int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)"
136
- extern "int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)"
137
- extern "int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
138
- extern "int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
139
- extern "SDL_bool SDL_GameControllerHasLED(SDL_GameController *gamecontroller)"
140
- extern "SDL_bool SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)"
141
- extern "SDL_bool SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)"
142
- extern "int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)"
143
- extern "int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)"
144
- extern "void SDL_GameControllerClose(SDL_GameController *gamecontroller)"
145
- extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
146
- extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
147
- end
1
+ module SDLRuby::SDL
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_error.h"
4
+ require_relative "SDL_rwops.h"
5
+ require_relative "SDL_sensor.h"
6
+ require_relative "SDL_joystick.h"
7
+
8
+ SDL_CONTROLLER_TYPE_UNKNOWN = 0
9
+ SDL_CONTROLLER_TYPE_XBOX360 = 1
10
+ SDL_CONTROLLER_TYPE_XBOXONE = 2
11
+ SDL_CONTROLLER_TYPE_PS3 = 3
12
+ SDL_CONTROLLER_TYPE_PS4 = 4
13
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO = 5
14
+ SDL_CONTROLLER_TYPE_VIRTUAL = 6
15
+ SDL_CONTROLLER_TYPE_PS5 = 7
16
+ SDL_CONTROLLER_TYPE_AMAZON_LUNA = 8
17
+ SDL_CONTROLLER_TYPE_GOOGLE_STADIA = 9
18
+ SDL_CONTROLLER_TYPE_NVIDIA_SHIELD = 10
19
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT = 11
20
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT = 12
21
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR = 13
22
+ typealias "SDL_GameControllerType", "int"
23
+
24
+ SDL_CONTROLLER_BINDTYPE_NONE = 0
25
+ SDL_CONTROLLER_BINDTYPE_BUTTON = 1
26
+ SDL_CONTROLLER_BINDTYPE_AXIS = 2
27
+ SDL_CONTROLLER_BINDTYPE_HAT = 3
28
+ typealias "SDL_GameControllerBindType", "int"
29
+
30
+ SDL_GameControllerButtonBind = struct(
31
+ [
32
+ "SDL_GameControllerBindType bindType",
33
+ { value: union(
34
+ [
35
+ "int button",
36
+ "int axis",
37
+ { hat: struct(
38
+ [
39
+ "int hat",
40
+ "int hat_mask",
41
+ ]
42
+ ) }
43
+ ]
44
+ ) }
45
+ ]
46
+ )
47
+
48
+ extern "int SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)"
49
+
50
+ def self.SDL_GameControllerAddMappingsFromFile(file)
51
+ SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
52
+ end
53
+
54
+ extern "int SDL_GameControllerAddMapping(const char* mappingString)"
55
+ extern "int SDL_GameControllerNumMappings(void)"
56
+ extern "char * SDL_GameControllerMappingForIndex(int mapping_index)"
57
+ # extern "char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)"
58
+ extern "char * SDL_GameControllerMapping(SDL_GameController *gamecontroller)"
59
+ extern "SDL_bool SDL_IsGameController(int joystick_index)"
60
+ extern "const char * SDL_GameControllerNameForIndex(int joystick_index)"
61
+ extern "const char * SDL_GameControllerPathForIndex(int joystick_index)"
62
+ extern "SDL_GameControllerType SDL_GameControllerTypeForIndex(int joystick_index)"
63
+ extern "char * SDL_GameControllerMappingForDeviceIndex(int joystick_index)"
64
+ extern "SDL_GameController * SDL_GameControllerOpen(int joystick_index)"
65
+ extern "SDL_GameController * SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)"
66
+ extern "SDL_GameController * SDL_GameControllerFromPlayerIndex(int player_index)"
67
+ extern "const char * SDL_GameControllerName(SDL_GameController *gamecontroller)"
68
+ extern "const char * SDL_GameControllerPath(SDL_GameController *gamecontroller)"
69
+ extern "SDL_GameControllerType SDL_GameControllerGetType(SDL_GameController *gamecontroller)"
70
+ extern "int SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)"
71
+ extern "void SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)"
72
+ extern "Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)"
73
+ extern "Uint16 SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)"
74
+ extern "Uint16 SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)"
75
+ extern "Uint16 SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)"
76
+ extern "const char * SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)"
77
+ extern "SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)"
78
+ extern "SDL_Joystick * SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)"
79
+ extern "int SDL_GameControllerEventState(int state)"
80
+ extern "void SDL_GameControllerUpdate(void)"
81
+
82
+ SDL_CONTROLLER_AXIS_INVALID = -1
83
+ SDL_CONTROLLER_AXIS_LEFTX = 0
84
+ SDL_CONTROLLER_AXIS_LEFTY = 1
85
+ SDL_CONTROLLER_AXIS_RIGHTX = 2
86
+ SDL_CONTROLLER_AXIS_RIGHTY = 3
87
+ SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
88
+ SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
89
+ SDL_CONTROLLER_AXIS_MAX = 6
90
+ typealias "SDL_GameControllerAxis", "int"
91
+
92
+ extern "SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *str)"
93
+ extern "const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)"
94
+ # extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
95
+ extern "SDL_bool SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
96
+ extern "Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
97
+
98
+ SDL_CONTROLLER_BUTTON_INVALID = -1
99
+ SDL_CONTROLLER_BUTTON_A = 0
100
+ SDL_CONTROLLER_BUTTON_B = 1
101
+ SDL_CONTROLLER_BUTTON_X = 2
102
+ SDL_CONTROLLER_BUTTON_Y = 3
103
+ SDL_CONTROLLER_BUTTON_BACK = 4
104
+ SDL_CONTROLLER_BUTTON_GUIDE = 5
105
+ SDL_CONTROLLER_BUTTON_START = 6
106
+ SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
107
+ SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
108
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
109
+ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
110
+ SDL_CONTROLLER_BUTTON_DPAD_UP = 11
111
+ SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
112
+ SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
113
+ SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
114
+ SDL_CONTROLLER_BUTTON_MISC1 = 15
115
+ SDL_CONTROLLER_BUTTON_PADDLE1 = 16
116
+ SDL_CONTROLLER_BUTTON_PADDLE2 = 17
117
+ SDL_CONTROLLER_BUTTON_PADDLE3 = 18
118
+ SDL_CONTROLLER_BUTTON_PADDLE4 = 19
119
+ SDL_CONTROLLER_BUTTON_TOUCHPAD = 20
120
+ SDL_CONTROLLER_BUTTON_MAX = 21
121
+ typealias "SDL_GameControllerButton", "int"
122
+
123
+ extern "SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *str)"
124
+ extern "const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)"
125
+ # extern "SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
126
+ extern "SDL_bool SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
127
+ extern "Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
128
+ extern "int SDL_GameControllerGetNumTouchpads(SDL_GameController *gamecontroller)"
129
+ extern "int SDL_GameControllerGetNumTouchpadFingers(SDL_GameController *gamecontroller, int touchpad)"
130
+ extern "int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure)"
131
+ extern "SDL_bool SDL_GameControllerHasSensor(SDL_GameController *gamecontroller, SDL_SensorType type)"
132
+ extern "int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type, SDL_bool enabled)"
133
+ extern "SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type)"
134
+ extern "float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)"
135
+ extern "int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values)"
136
+ extern "int SDL_GameControllerGetSensorDataWithTimestamp(SDL_GameController *gamecontroller, SDL_SensorType type, Uint64 *timestamp, float *data, int num_values)"
137
+ extern "int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)"
138
+ extern "int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)"
139
+ extern "SDL_bool SDL_GameControllerHasLED(SDL_GameController *gamecontroller)"
140
+ extern "SDL_bool SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)"
141
+ extern "SDL_bool SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)"
142
+ extern "int SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)"
143
+ extern "int SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)"
144
+ extern "void SDL_GameControllerClose(SDL_GameController *gamecontroller)"
145
+ extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)"
146
+ extern "const char* SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)"
147
+ end
@@ -1,12 +1,12 @@
1
- module SDLRuby::SDL
2
- require_relative 'SDL_stdinc.h.rb'
3
- require_relative 'SDL_error.h.rb'
4
- require_relative 'SDL_video.h.rb'
5
- require_relative 'SDL_touch.h.rb'
6
-
7
- typealias "SDL_GestureID", "Sint64"
8
- extern "int SDL_RecordGesture(SDL_TouchID touchId)"
9
- extern "int SDL_SaveAllDollarTemplates(SDL_RWops *dst)"
10
- extern "int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)"
11
- extern "int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)"
12
- end
1
+ module SDLRuby::SDL
2
+ require_relative 'SDL_stdinc.h.rb'
3
+ require_relative 'SDL_error.h.rb'
4
+ require_relative 'SDL_video.h.rb'
5
+ require_relative 'SDL_touch.h.rb'
6
+
7
+ typealias "SDL_GestureID", "Sint64"
8
+ extern "int SDL_RecordGesture(SDL_TouchID touchId)"
9
+ extern "int SDL_SaveAllDollarTemplates(SDL_RWops *dst)"
10
+ extern "int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)"
11
+ extern "int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)"
12
+ end
@@ -1,13 +1,13 @@
1
- module SDLRuby::SDL
2
- require_relative "SDL_stdinc.h"
3
- require_relative "SDL_error.h"
4
-
5
- SDL_GUID = struct(
6
- [
7
- "Uint8 data[16]"
8
- ]
9
- )
10
-
11
- # extern "void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)"
12
- # extern "SDL_GUID SDL_GUIDFromString(const char *pchGUID)"
13
- end
1
+ module SDLRuby::SDL
2
+ require_relative "SDL_stdinc.h"
3
+ require_relative "SDL_error.h"
4
+
5
+ SDL_GUID = struct(
6
+ [
7
+ "Uint8 data[16]"
8
+ ]
9
+ )
10
+
11
+ # extern "void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID)"
12
+ # extern "SDL_GUID SDL_GUIDFromString(const char *pchGUID)"
13
+ end