3rb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rspec +2 -0
- data/3rb.gemspec +29 -0
- data/CHANGELOG.md +12 -0
- data/LICENSE +21 -0
- data/README.md +321 -0
- data/Rakefile +13 -0
- data/examples/01_hello_cube.rb +29 -0
- data/examples/02_basic_geometries.rb +56 -0
- data/examples/03_materials.rb +61 -0
- data/examples/04_lighting.rb +63 -0
- data/examples/05_animation.rb +79 -0
- data/examples/06_custom_shader.rb +92 -0
- data/examples/07_scene_graph.rb +74 -0
- data/examples/08_orbit_controls.rb +50 -0
- data/examples/09_3d_chart.rb +71 -0
- data/examples/10_procedural_terrain.rb +140 -0
- data/examples/11_particle_system.rb +68 -0
- data/examples/12_model_loader.rb +73 -0
- data/examples/13_game_prototype.rb +145 -0
- data/examples/14_utah_teapot.rb +291 -0
- data/examples/15_stanford_bunny.rb +200 -0
- data/examples/16_cornell_box.rb +373 -0
- data/examples/17_weird_fractal4.rb +130 -0
- data/examples/18_platonic_solids.rb +268 -0
- data/lib/3rb/animation/animation_clip.rb +287 -0
- data/lib/3rb/animation/animation_mixer.rb +366 -0
- data/lib/3rb/cameras/camera.rb +50 -0
- data/lib/3rb/cameras/orthographic_camera.rb +92 -0
- data/lib/3rb/cameras/perspective_camera.rb +103 -0
- data/lib/3rb/controls/orbit_controls.rb +341 -0
- data/lib/3rb/core/buffer_attribute.rb +172 -0
- data/lib/3rb/core/group.rb +9 -0
- data/lib/3rb/core/object3d.rb +298 -0
- data/lib/3rb/core/scene.rb +78 -0
- data/lib/3rb/dsl/helpers.rb +57 -0
- data/lib/3rb/dsl/scene_builder.rb +288 -0
- data/lib/3rb/ffi/glfw.rb +61 -0
- data/lib/3rb/ffi/opengl.rb +137 -0
- data/lib/3rb/ffi/platform.rb +65 -0
- data/lib/3rb/geometries/box_geometry.rb +101 -0
- data/lib/3rb/geometries/buffer_geometry.rb +345 -0
- data/lib/3rb/geometries/cone_geometry.rb +29 -0
- data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
- data/lib/3rb/geometries/plane_geometry.rb +75 -0
- data/lib/3rb/geometries/sphere_geometry.rb +93 -0
- data/lib/3rb/geometries/torus_geometry.rb +77 -0
- data/lib/3rb/lights/ambient_light.rb +9 -0
- data/lib/3rb/lights/directional_light.rb +57 -0
- data/lib/3rb/lights/hemisphere_light.rb +26 -0
- data/lib/3rb/lights/light.rb +27 -0
- data/lib/3rb/lights/point_light.rb +68 -0
- data/lib/3rb/lights/rect_area_light.rb +35 -0
- data/lib/3rb/lights/spot_light.rb +88 -0
- data/lib/3rb/loaders/gltf_loader.rb +304 -0
- data/lib/3rb/loaders/loader.rb +94 -0
- data/lib/3rb/loaders/obj_loader.rb +186 -0
- data/lib/3rb/loaders/texture_loader.rb +55 -0
- data/lib/3rb/materials/basic_material.rb +70 -0
- data/lib/3rb/materials/lambert_material.rb +102 -0
- data/lib/3rb/materials/material.rb +114 -0
- data/lib/3rb/materials/phong_material.rb +106 -0
- data/lib/3rb/materials/shader_material.rb +104 -0
- data/lib/3rb/materials/standard_material.rb +106 -0
- data/lib/3rb/math/color.rb +246 -0
- data/lib/3rb/math/euler.rb +156 -0
- data/lib/3rb/math/math_utils.rb +132 -0
- data/lib/3rb/math/matrix3.rb +269 -0
- data/lib/3rb/math/matrix4.rb +501 -0
- data/lib/3rb/math/quaternion.rb +337 -0
- data/lib/3rb/math/vector2.rb +216 -0
- data/lib/3rb/math/vector3.rb +366 -0
- data/lib/3rb/math/vector4.rb +233 -0
- data/lib/3rb/native/gl.rb +382 -0
- data/lib/3rb/native/native.rb +55 -0
- data/lib/3rb/native/window.rb +111 -0
- data/lib/3rb/native.rb +9 -0
- data/lib/3rb/objects/line.rb +116 -0
- data/lib/3rb/objects/mesh.rb +40 -0
- data/lib/3rb/objects/points.rb +71 -0
- data/lib/3rb/renderers/opengl_renderer.rb +567 -0
- data/lib/3rb/renderers/renderer.rb +60 -0
- data/lib/3rb/renderers/shader_lib.rb +100 -0
- data/lib/3rb/textures/cube_texture.rb +26 -0
- data/lib/3rb/textures/data_texture.rb +35 -0
- data/lib/3rb/textures/render_target.rb +125 -0
- data/lib/3rb/textures/texture.rb +190 -0
- data/lib/3rb/version.rb +5 -0
- data/lib/3rb.rb +86 -0
- data/shaders/basic.frag +19 -0
- data/shaders/basic.vert +15 -0
- data/shaders/common/lights.glsl +53 -0
- data/shaders/common/uniforms.glsl +9 -0
- data/shaders/lambert.frag +37 -0
- data/shaders/lambert.vert +22 -0
- data/shaders/phong.frag +51 -0
- data/shaders/phong.vert +28 -0
- data/shaders/standard.frag +92 -0
- data/shaders/standard.vert +28 -0
- metadata +155 -0
data/lib/3rb/ffi/glfw.rb
ADDED
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# frozen_string_literal: true
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require "ffi"
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module Sunrb
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module FFI
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module GLFW
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extend ::FFI::Library
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ffi_lib Platform.glfw_lib
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CONTEXT_VERSION_MAJOR = 0x00022002
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CONTEXT_VERSION_MINOR = 0x00022003
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OPENGL_PROFILE = 0x00022008
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OPENGL_CORE_PROFILE = 0x00032001
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OPENGL_FORWARD_COMPAT = 0x00022006
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SAMPLES = 0x0002100D
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COCOA_RETINA_FRAMEBUFFER = 0x00023001
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PRESS = 1
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RELEASE = 0
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REPEAT = 2
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KEY_ESCAPE = 256
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KEY_SPACE = 32
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KEY_W = 87
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KEY_A = 65
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KEY_S = 83
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KEY_D = 68
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KEY_UP = 265
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KEY_DOWN = 264
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KEY_LEFT = 263
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KEY_RIGHT = 262
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MOUSE_BUTTON_LEFT = 0
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MOUSE_BUTTON_RIGHT = 1
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MOUSE_BUTTON_MIDDLE = 2
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callback :error_callback, [:int, :string], :void
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attach_function :glfwInit, [], :int
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attach_function :glfwTerminate, [], :void
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attach_function :glfwSetErrorCallback, [:error_callback], :pointer
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attach_function :glfwWindowHint, [:int, :int], :void
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attach_function :glfwCreateWindow, [:int, :int, :string, :pointer, :pointer], :pointer
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attach_function :glfwDestroyWindow, [:pointer], :void
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attach_function :glfwWindowShouldClose, [:pointer], :int
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attach_function :glfwSetWindowShouldClose, [:pointer, :int], :void
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attach_function :glfwSetWindowTitle, [:pointer, :string], :void
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attach_function :glfwMakeContextCurrent, [:pointer], :void
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attach_function :glfwSwapInterval, [:int], :void
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attach_function :glfwSwapBuffers, [:pointer], :void
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attach_function :glfwPollEvents, [], :void
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attach_function :glfwGetKey, [:pointer, :int], :int
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attach_function :glfwGetMouseButton, [:pointer, :int], :int
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attach_function :glfwGetCursorPos, [:pointer, :pointer, :pointer], :void
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attach_function :glfwGetFramebufferSize, [:pointer, :pointer, :pointer], :void
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attach_function :glfwGetTime, [], :double
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end
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end
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end
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# frozen_string_literal: true
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require "ffi"
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module Sunrb
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module FFI
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module OpenGL
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extend ::FFI::Library
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ffi_lib Platform.opengl_lib
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GL_TRUE = 1
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GL_FALSE = 0
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GL_COLOR_BUFFER_BIT = 0x00004000
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GL_DEPTH_BUFFER_BIT = 0x00000100
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GL_STENCIL_BUFFER_BIT = 0x00000400
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GL_DEPTH_TEST = 0x0B71
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GL_BLEND = 0x0BE2
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GL_CULL_FACE = 0x0B44
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GL_LESS = 0x0201
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GL_LEQUAL = 0x0203
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GL_GREATER = 0x0204
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GL_SRC_ALPHA = 0x0302
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
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GL_FRONT = 0x0404
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GL_BACK = 0x0405
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GL_FRONT_AND_BACK = 0x0408
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GL_LINE = 0x1B01
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GL_FILL = 0x1B02
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GL_CW = 0x0900
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GL_CCW = 0x0901
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GL_VERTEX_SHADER = 0x8B31
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GL_FRAGMENT_SHADER = 0x8B30
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GL_COMPILE_STATUS = 0x8B81
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GL_LINK_STATUS = 0x8B82
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GL_INFO_LOG_LENGTH = 0x8B84
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GL_ARRAY_BUFFER = 0x8892
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GL_ELEMENT_ARRAY_BUFFER = 0x8893
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GL_STATIC_DRAW = 0x88E4
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GL_DYNAMIC_DRAW = 0x88E8
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GL_FLOAT = 0x1406
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GL_UNSIGNED_INT = 0x1405
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GL_UNSIGNED_BYTE = 0x1401
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GL_TRIANGLES = 0x0004
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GL_LINES = 0x0001
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GL_POINTS = 0x0000
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GL_TEXTURE_2D = 0x0DE1
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GL_TEXTURE0 = 0x84C0
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GL_TEXTURE_MIN_FILTER = 0x2801
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GL_TEXTURE_MAG_FILTER = 0x2800
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GL_TEXTURE_WRAP_S = 0x2802
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GL_TEXTURE_WRAP_T = 0x2803
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GL_LINEAR = 0x2601
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GL_NEAREST = 0x2600
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GL_REPEAT = 0x2901
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GL_CLAMP_TO_EDGE = 0x812F
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GL_RGBA = 0x1908
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GL_RGB = 0x1907
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GL_VENDOR = 0x1F00
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GL_RENDERER = 0x1F01
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GL_VERSION = 0x1F02
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attach_function :glClearColor, [:float, :float, :float, :float], :void
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attach_function :glClear, [:uint], :void
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attach_function :glViewport, [:int, :int, :int, :int], :void
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attach_function :glEnable, [:uint], :void
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attach_function :glDisable, [:uint], :void
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attach_function :glDepthFunc, [:uint], :void
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attach_function :glBlendFunc, [:uint, :uint], :void
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attach_function :glCullFace, [:uint], :void
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attach_function :glFrontFace, [:uint], :void
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attach_function :glGetError, [], :uint
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attach_function :glGetString, [:uint], :pointer
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attach_function :glPolygonMode, [:uint, :uint], :void
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attach_function :glLineWidth, [:float], :void
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attach_function :glCreateShader, [:uint], :uint
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attach_function :glShaderSource, [:uint, :int, :pointer, :pointer], :void
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attach_function :glCompileShader, [:uint], :void
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attach_function :glGetShaderiv, [:uint, :uint, :pointer], :void
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attach_function :glGetShaderInfoLog, [:uint, :int, :pointer, :pointer], :void
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attach_function :glDeleteShader, [:uint], :void
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attach_function :glCreateProgram, [], :uint
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attach_function :glAttachShader, [:uint, :uint], :void
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attach_function :glLinkProgram, [:uint], :void
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attach_function :glGetProgramiv, [:uint, :uint, :pointer], :void
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attach_function :glGetProgramInfoLog, [:uint, :int, :pointer, :pointer], :void
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attach_function :glUseProgram, [:uint], :void
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attach_function :glDeleteProgram, [:uint], :void
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attach_function :glGetUniformLocation, [:uint, :string], :int
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attach_function :glUniform1f, [:int, :float], :void
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attach_function :glUniform2f, [:int, :float, :float], :void
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attach_function :glUniform3f, [:int, :float, :float, :float], :void
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attach_function :glUniform4f, [:int, :float, :float, :float, :float], :void
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attach_function :glUniform1i, [:int, :int], :void
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attach_function :glUniformMatrix4fv, [:int, :int, :uchar, :pointer], :void
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attach_function :glUniformMatrix3fv, [:int, :int, :uchar, :pointer], :void
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attach_function :glGenVertexArrays, [:int, :pointer], :void
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attach_function :glBindVertexArray, [:uint], :void
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attach_function :glDeleteVertexArrays, [:int, :pointer], :void
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attach_function :glGenBuffers, [:int, :pointer], :void
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attach_function :glBindBuffer, [:uint, :uint], :void
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attach_function :glBufferData, [:uint, :long, :pointer, :uint], :void
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attach_function :glDeleteBuffers, [:int, :pointer], :void
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attach_function :glVertexAttribPointer, [:uint, :int, :uint, :uchar, :int, :pointer], :void
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attach_function :glEnableVertexAttribArray, [:uint], :void
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attach_function :glDisableVertexAttribArray, [:uint], :void
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attach_function :glDrawArrays, [:uint, :int, :int], :void
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attach_function :glDrawElements, [:uint, :int, :uint, :pointer], :void
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attach_function :glGenTextures, [:int, :pointer], :void
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attach_function :glBindTexture, [:uint, :uint], :void
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attach_function :glTexParameteri, [:uint, :uint, :int], :void
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attach_function :glActiveTexture, [:uint], :void
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attach_function :glDeleteTextures, [:int, :pointer], :void
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attach_function :glTexImage2D, [:uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer], :void
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end
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end
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end
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# frozen_string_literal: true
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require "rbconfig"
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module Sunrb
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module FFI
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module Platform
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class << self
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def os
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@os ||= case RbConfig::CONFIG["host_os"]
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when /darwin/i then :macos
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when /linux/i then :linux
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when /mswin|mingw|cygwin/i then :windows
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else :unknown
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end
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end
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def glfw_lib
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case os
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when :macos
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find_macos_library("libglfw.3.dylib", "libglfw.dylib")
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when :linux
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"libglfw.so.3"
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when :windows
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"glfw3.dll"
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else
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"libglfw.so.3"
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end
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end
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def opengl_lib
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case os
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33
|
+
when :macos
|
|
34
|
+
"/System/Library/Frameworks/OpenGL.framework/OpenGL"
|
|
35
|
+
when :linux
|
|
36
|
+
"libGL.so.1"
|
|
37
|
+
when :windows
|
|
38
|
+
"opengl32.dll"
|
|
39
|
+
else
|
|
40
|
+
"libGL.so.1"
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
private
|
|
45
|
+
|
|
46
|
+
def find_macos_library(*names)
|
|
47
|
+
brew_paths = [
|
|
48
|
+
"/opt/homebrew/lib",
|
|
49
|
+
"/usr/local/lib",
|
|
50
|
+
"/opt/local/lib"
|
|
51
|
+
]
|
|
52
|
+
|
|
53
|
+
names.each do |name|
|
|
54
|
+
brew_paths.each do |path|
|
|
55
|
+
full_path = File.join(path, name)
|
|
56
|
+
return full_path if File.exist?(full_path)
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
names.first
|
|
61
|
+
end
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
end
|
|
65
|
+
end
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class BoxGeometry < BufferGeometry
|
|
5
|
+
attr_reader :parameters
|
|
6
|
+
|
|
7
|
+
def initialize(width: 1, height: 1, depth: 1, width_segments: 1, height_segments: 1, depth_segments: 1)
|
|
8
|
+
super()
|
|
9
|
+
|
|
10
|
+
@parameters = {
|
|
11
|
+
width: width,
|
|
12
|
+
height: height,
|
|
13
|
+
depth: depth,
|
|
14
|
+
width_segments: width_segments,
|
|
15
|
+
height_segments: height_segments,
|
|
16
|
+
depth_segments: depth_segments
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
build_geometry
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
private
|
|
23
|
+
|
|
24
|
+
def build_geometry
|
|
25
|
+
width = @parameters[:width]
|
|
26
|
+
height = @parameters[:height]
|
|
27
|
+
depth = @parameters[:depth]
|
|
28
|
+
width_segments = @parameters[:width_segments].to_i
|
|
29
|
+
height_segments = @parameters[:height_segments].to_i
|
|
30
|
+
depth_segments = @parameters[:depth_segments].to_i
|
|
31
|
+
|
|
32
|
+
indices = []
|
|
33
|
+
vertices = []
|
|
34
|
+
normals = []
|
|
35
|
+
uvs = []
|
|
36
|
+
|
|
37
|
+
number_of_vertices = 0
|
|
38
|
+
|
|
39
|
+
build_plane = lambda do |u, v, w, udir, vdir, width, height, depth, grid_x, grid_y|
|
|
40
|
+
segment_width = width / grid_x
|
|
41
|
+
segment_height = height / grid_y
|
|
42
|
+
|
|
43
|
+
width_half = width / 2.0
|
|
44
|
+
height_half = height / 2.0
|
|
45
|
+
depth_half = depth / 2.0
|
|
46
|
+
|
|
47
|
+
grid_x1 = grid_x + 1
|
|
48
|
+
grid_y1 = grid_y + 1
|
|
49
|
+
|
|
50
|
+
vertex = Vector3.new
|
|
51
|
+
(0...grid_y1).each do |iy|
|
|
52
|
+
y = iy * segment_height - height_half
|
|
53
|
+
(0...grid_x1).each do |ix|
|
|
54
|
+
x = ix * segment_width - width_half
|
|
55
|
+
|
|
56
|
+
vertex.send("#{u}=", x * udir)
|
|
57
|
+
vertex.send("#{v}=", y * vdir)
|
|
58
|
+
vertex.send("#{w}=", depth_half)
|
|
59
|
+
|
|
60
|
+
vertices.push(vertex.x, vertex.y, vertex.z)
|
|
61
|
+
|
|
62
|
+
vertex.send("#{u}=", 0)
|
|
63
|
+
vertex.send("#{v}=", 0)
|
|
64
|
+
vertex.send("#{w}=", depth > 0 ? 1 : -1)
|
|
65
|
+
|
|
66
|
+
normals.push(vertex.x, vertex.y, vertex.z)
|
|
67
|
+
|
|
68
|
+
uvs.push(ix.to_f / grid_x)
|
|
69
|
+
uvs.push(1 - (iy.to_f / grid_y))
|
|
70
|
+
end
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
(0...grid_y).each do |iy|
|
|
74
|
+
(0...grid_x).each do |ix|
|
|
75
|
+
a = number_of_vertices + ix + grid_x1 * iy
|
|
76
|
+
b = number_of_vertices + ix + grid_x1 * (iy + 1)
|
|
77
|
+
c = number_of_vertices + (ix + 1) + grid_x1 * (iy + 1)
|
|
78
|
+
d = number_of_vertices + (ix + 1) + grid_x1 * iy
|
|
79
|
+
|
|
80
|
+
indices.push(a, b, d)
|
|
81
|
+
indices.push(b, c, d)
|
|
82
|
+
end
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
number_of_vertices += grid_x1 * grid_y1
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
build_plane.call(:z, :y, :x, -1, -1, depth, height, width, depth_segments, height_segments)
|
|
89
|
+
build_plane.call(:z, :y, :x, 1, -1, depth, height, -width, depth_segments, height_segments)
|
|
90
|
+
build_plane.call(:x, :z, :y, 1, 1, width, depth, height, width_segments, depth_segments)
|
|
91
|
+
build_plane.call(:x, :z, :y, 1, -1, width, depth, -height, width_segments, depth_segments)
|
|
92
|
+
build_plane.call(:x, :y, :z, 1, -1, width, height, depth, width_segments, height_segments)
|
|
93
|
+
build_plane.call(:x, :y, :z, -1, -1, width, height, -depth, width_segments, height_segments)
|
|
94
|
+
|
|
95
|
+
set_index(indices)
|
|
96
|
+
set_attribute(:position, Float32BufferAttribute.new(vertices, 3))
|
|
97
|
+
set_attribute(:normal, Float32BufferAttribute.new(normals, 3))
|
|
98
|
+
set_attribute(:uv, Float32BufferAttribute.new(uvs, 2))
|
|
99
|
+
end
|
|
100
|
+
end
|
|
101
|
+
end
|
|
@@ -0,0 +1,345 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class BufferGeometry
|
|
5
|
+
attr_reader :uuid, :attributes, :index, :groups
|
|
6
|
+
attr_accessor :name, :bounding_box, :bounding_sphere
|
|
7
|
+
attr_accessor :draw_range
|
|
8
|
+
|
|
9
|
+
def initialize
|
|
10
|
+
@uuid = MathUtils.generate_uuid
|
|
11
|
+
@name = ""
|
|
12
|
+
@attributes = {}
|
|
13
|
+
@index = nil
|
|
14
|
+
@groups = []
|
|
15
|
+
@bounding_box = nil
|
|
16
|
+
@bounding_sphere = nil
|
|
17
|
+
@draw_range = { start: 0, count: Float::INFINITY }
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def set_index(index)
|
|
21
|
+
@index = if index.is_a?(Array)
|
|
22
|
+
index.max > 65535 ? Uint32BufferAttribute.new(index, 1) : Uint16BufferAttribute.new(index, 1)
|
|
23
|
+
else
|
|
24
|
+
index
|
|
25
|
+
end
|
|
26
|
+
self
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def get_index
|
|
30
|
+
@index
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def set_attribute(name, attribute)
|
|
34
|
+
@attributes[name.to_sym] = attribute
|
|
35
|
+
self
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def get_attribute(name)
|
|
39
|
+
@attributes[name.to_sym]
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def delete_attribute(name)
|
|
43
|
+
@attributes.delete(name.to_sym)
|
|
44
|
+
self
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def has_attribute?(name)
|
|
48
|
+
@attributes.key?(name.to_sym)
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def add_group(start, count, material_index = 0)
|
|
52
|
+
@groups << { start: start, count: count, material_index: material_index }
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def clear_groups
|
|
56
|
+
@groups.clear
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def set_draw_range(start, count)
|
|
60
|
+
@draw_range = { start: start, count: count }
|
|
61
|
+
end
|
|
62
|
+
|
|
63
|
+
def apply_matrix4(matrix)
|
|
64
|
+
position = get_attribute(:position)
|
|
65
|
+
position&.apply_matrix4(matrix)
|
|
66
|
+
|
|
67
|
+
normal = get_attribute(:normal)
|
|
68
|
+
if normal
|
|
69
|
+
normal_matrix = Matrix3.new.set_from_matrix4(matrix).invert!.transpose!
|
|
70
|
+
normal.apply_normal_matrix(normal_matrix)
|
|
71
|
+
end
|
|
72
|
+
|
|
73
|
+
@bounding_box&.apply_matrix4(matrix)
|
|
74
|
+
@bounding_sphere&.apply_matrix4(matrix)
|
|
75
|
+
|
|
76
|
+
self
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
def apply_quaternion(q)
|
|
80
|
+
m = Matrix4.new.make_rotation_from_quaternion(q)
|
|
81
|
+
apply_matrix4(m)
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
def rotate_x(angle)
|
|
85
|
+
m = Matrix4.new.make_rotation_x(angle)
|
|
86
|
+
apply_matrix4(m)
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
def rotate_y(angle)
|
|
90
|
+
m = Matrix4.new.make_rotation_y(angle)
|
|
91
|
+
apply_matrix4(m)
|
|
92
|
+
end
|
|
93
|
+
|
|
94
|
+
def rotate_z(angle)
|
|
95
|
+
m = Matrix4.new.make_rotation_z(angle)
|
|
96
|
+
apply_matrix4(m)
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
def translate(x, y, z)
|
|
100
|
+
m = Matrix4.new.make_translation(x, y, z)
|
|
101
|
+
apply_matrix4(m)
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
def scale(x, y, z)
|
|
105
|
+
m = Matrix4.new.make_scale(x, y, z)
|
|
106
|
+
apply_matrix4(m)
|
|
107
|
+
end
|
|
108
|
+
|
|
109
|
+
def center
|
|
110
|
+
compute_bounding_box
|
|
111
|
+
center = @bounding_box.get_center
|
|
112
|
+
translate(-center.x, -center.y, -center.z)
|
|
113
|
+
self
|
|
114
|
+
end
|
|
115
|
+
|
|
116
|
+
def compute_bounding_box
|
|
117
|
+
position = get_attribute(:position)
|
|
118
|
+
return unless position
|
|
119
|
+
|
|
120
|
+
@bounding_box ||= BoundingBox.new
|
|
121
|
+
|
|
122
|
+
@bounding_box.set_from_buffer_attribute(position)
|
|
123
|
+
end
|
|
124
|
+
|
|
125
|
+
def compute_bounding_sphere
|
|
126
|
+
position = get_attribute(:position)
|
|
127
|
+
return unless position
|
|
128
|
+
|
|
129
|
+
compute_bounding_box unless @bounding_box
|
|
130
|
+
|
|
131
|
+
center = @bounding_box.get_center
|
|
132
|
+
max_radius_sq = 0.0
|
|
133
|
+
|
|
134
|
+
position.count.times do |i|
|
|
135
|
+
x = position.get_x(i) - center.x
|
|
136
|
+
y = position.get_y(i) - center.y
|
|
137
|
+
z = position.get_z(i) - center.z
|
|
138
|
+
radius_sq = x * x + y * y + z * z
|
|
139
|
+
max_radius_sq = radius_sq if radius_sq > max_radius_sq
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
@bounding_sphere = BoundingSphere.new(center, Math.sqrt(max_radius_sq))
|
|
143
|
+
end
|
|
144
|
+
|
|
145
|
+
def compute_vertex_normals
|
|
146
|
+
position = get_attribute(:position)
|
|
147
|
+
return unless position
|
|
148
|
+
|
|
149
|
+
normal = get_attribute(:normal)
|
|
150
|
+
if normal.nil?
|
|
151
|
+
normal = Float32BufferAttribute.new(Array.new(position.count * 3, 0.0), 3)
|
|
152
|
+
set_attribute(:normal, normal)
|
|
153
|
+
else
|
|
154
|
+
normal.count.times do |i|
|
|
155
|
+
normal.set_xyz(i, 0, 0, 0)
|
|
156
|
+
end
|
|
157
|
+
end
|
|
158
|
+
|
|
159
|
+
p_a = Vector3.new
|
|
160
|
+
p_b = Vector3.new
|
|
161
|
+
p_c = Vector3.new
|
|
162
|
+
cb = Vector3.new
|
|
163
|
+
ab = Vector3.new
|
|
164
|
+
|
|
165
|
+
if @index
|
|
166
|
+
@index.count.step(@index.count - 1, 3) do |i|
|
|
167
|
+
break if i + 2 >= @index.count
|
|
168
|
+
|
|
169
|
+
v_a = @index.get_x(i)
|
|
170
|
+
v_b = @index.get_x(i + 1)
|
|
171
|
+
v_c = @index.get_x(i + 2)
|
|
172
|
+
|
|
173
|
+
p_a.set(position.get_x(v_a), position.get_y(v_a), position.get_z(v_a))
|
|
174
|
+
p_b.set(position.get_x(v_b), position.get_y(v_b), position.get_z(v_b))
|
|
175
|
+
p_c.set(position.get_x(v_c), position.get_y(v_c), position.get_z(v_c))
|
|
176
|
+
|
|
177
|
+
cb.copy(p_c).sub!(p_b)
|
|
178
|
+
ab.copy(p_a).sub!(p_b)
|
|
179
|
+
cb.cross!(ab)
|
|
180
|
+
|
|
181
|
+
normal.set_xyz(v_a, normal.get_x(v_a) + cb.x, normal.get_y(v_a) + cb.y, normal.get_z(v_a) + cb.z)
|
|
182
|
+
normal.set_xyz(v_b, normal.get_x(v_b) + cb.x, normal.get_y(v_b) + cb.y, normal.get_z(v_b) + cb.z)
|
|
183
|
+
normal.set_xyz(v_c, normal.get_x(v_c) + cb.x, normal.get_y(v_c) + cb.y, normal.get_z(v_c) + cb.z)
|
|
184
|
+
end
|
|
185
|
+
else
|
|
186
|
+
(0...position.count).step(3) do |i|
|
|
187
|
+
break if i + 2 >= position.count
|
|
188
|
+
|
|
189
|
+
p_a.set(position.get_x(i), position.get_y(i), position.get_z(i))
|
|
190
|
+
p_b.set(position.get_x(i + 1), position.get_y(i + 1), position.get_z(i + 1))
|
|
191
|
+
p_c.set(position.get_x(i + 2), position.get_y(i + 2), position.get_z(i + 2))
|
|
192
|
+
|
|
193
|
+
cb.copy(p_c).sub!(p_b)
|
|
194
|
+
ab.copy(p_a).sub!(p_b)
|
|
195
|
+
cb.cross!(ab)
|
|
196
|
+
|
|
197
|
+
normal.set_xyz(i, cb.x, cb.y, cb.z)
|
|
198
|
+
normal.set_xyz(i + 1, cb.x, cb.y, cb.z)
|
|
199
|
+
normal.set_xyz(i + 2, cb.x, cb.y, cb.z)
|
|
200
|
+
end
|
|
201
|
+
end
|
|
202
|
+
|
|
203
|
+
normalize_normals
|
|
204
|
+
end
|
|
205
|
+
|
|
206
|
+
def normalize_normals
|
|
207
|
+
normal = get_attribute(:normal)
|
|
208
|
+
return unless normal
|
|
209
|
+
|
|
210
|
+
v = Vector3.new
|
|
211
|
+
normal.count.times do |i|
|
|
212
|
+
v.set(normal.get_x(i), normal.get_y(i), normal.get_z(i))
|
|
213
|
+
v.normalize!
|
|
214
|
+
normal.set_xyz(i, v.x, v.y, v.z)
|
|
215
|
+
end
|
|
216
|
+
end
|
|
217
|
+
|
|
218
|
+
def clone
|
|
219
|
+
new_geometry = self.class.new
|
|
220
|
+
new_geometry.name = @name
|
|
221
|
+
|
|
222
|
+
@attributes.each do |key, attr|
|
|
223
|
+
new_geometry.set_attribute(key, attr.clone)
|
|
224
|
+
end
|
|
225
|
+
|
|
226
|
+
new_geometry.set_index(@index.clone) if @index
|
|
227
|
+
|
|
228
|
+
@groups.each do |group|
|
|
229
|
+
new_geometry.add_group(group[:start], group[:count], group[:material_index])
|
|
230
|
+
end
|
|
231
|
+
|
|
232
|
+
new_geometry
|
|
233
|
+
end
|
|
234
|
+
|
|
235
|
+
def dispose
|
|
236
|
+
@attributes.clear
|
|
237
|
+
@index = nil
|
|
238
|
+
@groups.clear
|
|
239
|
+
end
|
|
240
|
+
|
|
241
|
+
def to_h
|
|
242
|
+
{
|
|
243
|
+
uuid: @uuid,
|
|
244
|
+
type: self.class.name,
|
|
245
|
+
name: @name,
|
|
246
|
+
attributes: @attributes.transform_values(&:to_a)
|
|
247
|
+
}
|
|
248
|
+
end
|
|
249
|
+
end
|
|
250
|
+
|
|
251
|
+
class BoundingBox
|
|
252
|
+
attr_accessor :min, :max
|
|
253
|
+
|
|
254
|
+
def initialize(min = nil, max = nil)
|
|
255
|
+
@min = min || Vector3.new(Float::INFINITY, Float::INFINITY, Float::INFINITY)
|
|
256
|
+
@max = max || Vector3.new(-Float::INFINITY, -Float::INFINITY, -Float::INFINITY)
|
|
257
|
+
end
|
|
258
|
+
|
|
259
|
+
def set_from_buffer_attribute(attribute)
|
|
260
|
+
@min.set(Float::INFINITY, Float::INFINITY, Float::INFINITY)
|
|
261
|
+
@max.set(-Float::INFINITY, -Float::INFINITY, -Float::INFINITY)
|
|
262
|
+
|
|
263
|
+
attribute.count.times do |i|
|
|
264
|
+
x = attribute.get_x(i)
|
|
265
|
+
y = attribute.get_y(i)
|
|
266
|
+
z = attribute.get_z(i)
|
|
267
|
+
|
|
268
|
+
@min.x = x if x < @min.x
|
|
269
|
+
@min.y = y if y < @min.y
|
|
270
|
+
@min.z = z if z < @min.z
|
|
271
|
+
|
|
272
|
+
@max.x = x if x > @max.x
|
|
273
|
+
@max.y = y if y > @max.y
|
|
274
|
+
@max.z = z if z > @max.z
|
|
275
|
+
end
|
|
276
|
+
self
|
|
277
|
+
end
|
|
278
|
+
|
|
279
|
+
def get_center(target = Vector3.new)
|
|
280
|
+
target.set(
|
|
281
|
+
(@min.x + @max.x) / 2,
|
|
282
|
+
(@min.y + @max.y) / 2,
|
|
283
|
+
(@min.z + @max.z) / 2
|
|
284
|
+
)
|
|
285
|
+
end
|
|
286
|
+
|
|
287
|
+
def get_size(target = Vector3.new)
|
|
288
|
+
target.set(
|
|
289
|
+
@max.x - @min.x,
|
|
290
|
+
@max.y - @min.y,
|
|
291
|
+
@max.z - @min.z
|
|
292
|
+
)
|
|
293
|
+
end
|
|
294
|
+
|
|
295
|
+
def apply_matrix4(matrix)
|
|
296
|
+
points = [
|
|
297
|
+
Vector3.new(@min.x, @min.y, @min.z),
|
|
298
|
+
Vector3.new(@min.x, @min.y, @max.z),
|
|
299
|
+
Vector3.new(@min.x, @max.y, @min.z),
|
|
300
|
+
Vector3.new(@min.x, @max.y, @max.z),
|
|
301
|
+
Vector3.new(@max.x, @min.y, @min.z),
|
|
302
|
+
Vector3.new(@max.x, @min.y, @max.z),
|
|
303
|
+
Vector3.new(@max.x, @max.y, @min.z),
|
|
304
|
+
Vector3.new(@max.x, @max.y, @max.z)
|
|
305
|
+
]
|
|
306
|
+
|
|
307
|
+
@min.set(Float::INFINITY, Float::INFINITY, Float::INFINITY)
|
|
308
|
+
@max.set(-Float::INFINITY, -Float::INFINITY, -Float::INFINITY)
|
|
309
|
+
|
|
310
|
+
points.each do |p|
|
|
311
|
+
p.apply_matrix4(matrix)
|
|
312
|
+
@min.x = p.x if p.x < @min.x
|
|
313
|
+
@min.y = p.y if p.y < @min.y
|
|
314
|
+
@min.z = p.z if p.z < @min.z
|
|
315
|
+
@max.x = p.x if p.x > @max.x
|
|
316
|
+
@max.y = p.y if p.y > @max.y
|
|
317
|
+
@max.z = p.z if p.z > @max.z
|
|
318
|
+
end
|
|
319
|
+
self
|
|
320
|
+
end
|
|
321
|
+
|
|
322
|
+
def clone
|
|
323
|
+
BoundingBox.new(@min.clone, @max.clone)
|
|
324
|
+
end
|
|
325
|
+
end
|
|
326
|
+
|
|
327
|
+
class BoundingSphere
|
|
328
|
+
attr_accessor :center, :radius
|
|
329
|
+
|
|
330
|
+
def initialize(center = nil, radius = -1)
|
|
331
|
+
@center = center || Vector3.new
|
|
332
|
+
@radius = radius
|
|
333
|
+
end
|
|
334
|
+
|
|
335
|
+
def apply_matrix4(matrix)
|
|
336
|
+
@center.apply_matrix4(matrix)
|
|
337
|
+
@radius *= matrix.get_max_scale_on_axis
|
|
338
|
+
self
|
|
339
|
+
end
|
|
340
|
+
|
|
341
|
+
def clone
|
|
342
|
+
BoundingSphere.new(@center.clone, @radius)
|
|
343
|
+
end
|
|
344
|
+
end
|
|
345
|
+
end
|