3rb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rspec +2 -0
- data/3rb.gemspec +29 -0
- data/CHANGELOG.md +12 -0
- data/LICENSE +21 -0
- data/README.md +321 -0
- data/Rakefile +13 -0
- data/examples/01_hello_cube.rb +29 -0
- data/examples/02_basic_geometries.rb +56 -0
- data/examples/03_materials.rb +61 -0
- data/examples/04_lighting.rb +63 -0
- data/examples/05_animation.rb +79 -0
- data/examples/06_custom_shader.rb +92 -0
- data/examples/07_scene_graph.rb +74 -0
- data/examples/08_orbit_controls.rb +50 -0
- data/examples/09_3d_chart.rb +71 -0
- data/examples/10_procedural_terrain.rb +140 -0
- data/examples/11_particle_system.rb +68 -0
- data/examples/12_model_loader.rb +73 -0
- data/examples/13_game_prototype.rb +145 -0
- data/examples/14_utah_teapot.rb +291 -0
- data/examples/15_stanford_bunny.rb +200 -0
- data/examples/16_cornell_box.rb +373 -0
- data/examples/17_weird_fractal4.rb +130 -0
- data/examples/18_platonic_solids.rb +268 -0
- data/lib/3rb/animation/animation_clip.rb +287 -0
- data/lib/3rb/animation/animation_mixer.rb +366 -0
- data/lib/3rb/cameras/camera.rb +50 -0
- data/lib/3rb/cameras/orthographic_camera.rb +92 -0
- data/lib/3rb/cameras/perspective_camera.rb +103 -0
- data/lib/3rb/controls/orbit_controls.rb +341 -0
- data/lib/3rb/core/buffer_attribute.rb +172 -0
- data/lib/3rb/core/group.rb +9 -0
- data/lib/3rb/core/object3d.rb +298 -0
- data/lib/3rb/core/scene.rb +78 -0
- data/lib/3rb/dsl/helpers.rb +57 -0
- data/lib/3rb/dsl/scene_builder.rb +288 -0
- data/lib/3rb/ffi/glfw.rb +61 -0
- data/lib/3rb/ffi/opengl.rb +137 -0
- data/lib/3rb/ffi/platform.rb +65 -0
- data/lib/3rb/geometries/box_geometry.rb +101 -0
- data/lib/3rb/geometries/buffer_geometry.rb +345 -0
- data/lib/3rb/geometries/cone_geometry.rb +29 -0
- data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
- data/lib/3rb/geometries/plane_geometry.rb +75 -0
- data/lib/3rb/geometries/sphere_geometry.rb +93 -0
- data/lib/3rb/geometries/torus_geometry.rb +77 -0
- data/lib/3rb/lights/ambient_light.rb +9 -0
- data/lib/3rb/lights/directional_light.rb +57 -0
- data/lib/3rb/lights/hemisphere_light.rb +26 -0
- data/lib/3rb/lights/light.rb +27 -0
- data/lib/3rb/lights/point_light.rb +68 -0
- data/lib/3rb/lights/rect_area_light.rb +35 -0
- data/lib/3rb/lights/spot_light.rb +88 -0
- data/lib/3rb/loaders/gltf_loader.rb +304 -0
- data/lib/3rb/loaders/loader.rb +94 -0
- data/lib/3rb/loaders/obj_loader.rb +186 -0
- data/lib/3rb/loaders/texture_loader.rb +55 -0
- data/lib/3rb/materials/basic_material.rb +70 -0
- data/lib/3rb/materials/lambert_material.rb +102 -0
- data/lib/3rb/materials/material.rb +114 -0
- data/lib/3rb/materials/phong_material.rb +106 -0
- data/lib/3rb/materials/shader_material.rb +104 -0
- data/lib/3rb/materials/standard_material.rb +106 -0
- data/lib/3rb/math/color.rb +246 -0
- data/lib/3rb/math/euler.rb +156 -0
- data/lib/3rb/math/math_utils.rb +132 -0
- data/lib/3rb/math/matrix3.rb +269 -0
- data/lib/3rb/math/matrix4.rb +501 -0
- data/lib/3rb/math/quaternion.rb +337 -0
- data/lib/3rb/math/vector2.rb +216 -0
- data/lib/3rb/math/vector3.rb +366 -0
- data/lib/3rb/math/vector4.rb +233 -0
- data/lib/3rb/native/gl.rb +382 -0
- data/lib/3rb/native/native.rb +55 -0
- data/lib/3rb/native/window.rb +111 -0
- data/lib/3rb/native.rb +9 -0
- data/lib/3rb/objects/line.rb +116 -0
- data/lib/3rb/objects/mesh.rb +40 -0
- data/lib/3rb/objects/points.rb +71 -0
- data/lib/3rb/renderers/opengl_renderer.rb +567 -0
- data/lib/3rb/renderers/renderer.rb +60 -0
- data/lib/3rb/renderers/shader_lib.rb +100 -0
- data/lib/3rb/textures/cube_texture.rb +26 -0
- data/lib/3rb/textures/data_texture.rb +35 -0
- data/lib/3rb/textures/render_target.rb +125 -0
- data/lib/3rb/textures/texture.rb +190 -0
- data/lib/3rb/version.rb +5 -0
- data/lib/3rb.rb +86 -0
- data/shaders/basic.frag +19 -0
- data/shaders/basic.vert +15 -0
- data/shaders/common/lights.glsl +53 -0
- data/shaders/common/uniforms.glsl +9 -0
- data/shaders/lambert.frag +37 -0
- data/shaders/lambert.vert +22 -0
- data/shaders/phong.frag +51 -0
- data/shaders/phong.vert +28 -0
- data/shaders/standard.frag +92 -0
- data/shaders/standard.vert +28 -0
- metadata +155 -0
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# frozen_string_literal: true
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module Sunrb
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class Quaternion
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attr_accessor :x, :y, :z, :w
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def initialize(x = 0, y = 0, z = 0, w = 1)
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@x = x.to_f
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@y = y.to_f
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@z = z.to_f
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@w = w.to_f
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end
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def set(x, y, z, w)
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@x = x.to_f
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@y = y.to_f
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@z = z.to_f
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@w = w.to_f
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self
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end
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def copy(q)
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@x = q.x
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@y = q.y
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@z = q.z
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@w = q.w
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self
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end
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def clone
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Quaternion.new(@x, @y, @z, @w)
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end
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def identity
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set(0, 0, 0, 1)
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end
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def *(other)
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clone.multiply!(other)
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end
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def multiply!(other)
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qax = @x
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qay = @y
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qaz = @z
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qaw = @w
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qbx = other.x
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qby = other.y
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qbz = other.z
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qbw = other.w
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@x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby
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@y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz
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@z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx
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@w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz
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self
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end
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def premultiply!(other)
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tmp = other * self
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copy(tmp)
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end
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def dot(other)
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@x * other.x + @y * other.y + @z * other.z + @w * other.w
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end
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def length_sq
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@x * @x + @y * @y + @z * @z + @w * @w
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end
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def length
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Math.sqrt(length_sq)
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end
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def normalize
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clone.normalize!
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end
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def normalize!
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len = length
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return identity if len.zero?
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len = 1.0 / len
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@x *= len
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@y *= len
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@z *= len
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@w *= len
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self
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end
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def conjugate
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clone.conjugate!
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end
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def conjugate!
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@x = -@x
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@y = -@y
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@z = -@z
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self
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end
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def invert
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clone.invert!
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end
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def invert!
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conjugate!.normalize!
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end
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def slerp(other, t)
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return clone if t.zero?
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return other.clone if t == 1
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x = @x
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y = @y
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z = @z
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w = @w
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cos_half_theta = w * other.w + x * other.x + y * other.y + z * other.z
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if cos_half_theta < 0
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@w = -other.w
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@x = -other.x
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@y = -other.y
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@z = -other.z
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cos_half_theta = -cos_half_theta
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else
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copy(other)
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end
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if cos_half_theta >= 1.0
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@w = w
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@x = x
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@y = y
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@z = z
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return self
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end
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sqr_sin_half_theta = 1.0 - cos_half_theta * cos_half_theta
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if sqr_sin_half_theta <= Float::EPSILON
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s = 1 - t
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@w = s * w + t * @w
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@x = s * x + t * @x
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@y = s * y + t * @y
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@z = s * z + t * @z
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normalize!
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return self
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end
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sin_half_theta = Math.sqrt(sqr_sin_half_theta)
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half_theta = Math.atan2(sin_half_theta, cos_half_theta)
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ratio_a = Math.sin((1 - t) * half_theta) / sin_half_theta
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ratio_b = Math.sin(t * half_theta) / sin_half_theta
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@w = w * ratio_a + @w * ratio_b
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@x = x * ratio_a + @x * ratio_b
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@y = y * ratio_a + @y * ratio_b
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@z = z * ratio_a + @z * ratio_b
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self
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end
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def set_from_axis_angle(axis, angle)
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half_angle = angle / 2.0
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s = Math.sin(half_angle)
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@x = axis.x * s
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@y = axis.y * s
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@z = axis.z * s
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@w = Math.cos(half_angle)
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self
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end
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def set_from_euler(euler, update = true)
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x = euler.x
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y = euler.y
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z = euler.z
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order = euler.order
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c1 = Math.cos(x / 2)
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c2 = Math.cos(y / 2)
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c3 = Math.cos(z / 2)
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s1 = Math.sin(x / 2)
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s2 = Math.sin(y / 2)
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s3 = Math.sin(z / 2)
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case order
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when "XYZ"
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@x = s1 * c2 * c3 + c1 * s2 * s3
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@y = c1 * s2 * c3 - s1 * c2 * s3
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@z = c1 * c2 * s3 + s1 * s2 * c3
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@w = c1 * c2 * c3 - s1 * s2 * s3
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when "YXZ"
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@x = s1 * c2 * c3 + c1 * s2 * s3
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@y = c1 * s2 * c3 - s1 * c2 * s3
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@z = c1 * c2 * s3 - s1 * s2 * c3
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@w = c1 * c2 * c3 + s1 * s2 * s3
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when "ZXY"
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@x = s1 * c2 * c3 - c1 * s2 * s3
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@y = c1 * s2 * c3 + s1 * c2 * s3
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@z = c1 * c2 * s3 + s1 * s2 * c3
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@w = c1 * c2 * c3 - s1 * s2 * s3
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when "ZYX"
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@x = s1 * c2 * c3 - c1 * s2 * s3
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@y = c1 * s2 * c3 + s1 * c2 * s3
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@z = c1 * c2 * s3 - s1 * s2 * c3
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@w = c1 * c2 * c3 + s1 * s2 * s3
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when "YZX"
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@x = s1 * c2 * c3 + c1 * s2 * s3
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@y = c1 * s2 * c3 + s1 * c2 * s3
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@z = c1 * c2 * s3 - s1 * s2 * c3
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@w = c1 * c2 * c3 - s1 * s2 * s3
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when "XZY"
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@x = s1 * c2 * c3 - c1 * s2 * s3
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@y = c1 * s2 * c3 - s1 * c2 * s3
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@z = c1 * c2 * s3 + s1 * s2 * c3
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@w = c1 * c2 * c3 + s1 * s2 * s3
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end
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self
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end
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def set_from_rotation_matrix(m)
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e = m.elements
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m11 = e[0]
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m12 = e[4]
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m13 = e[8]
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m21 = e[1]
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m22 = e[5]
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m23 = e[9]
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m31 = e[2]
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m32 = e[6]
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m33 = e[10]
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trace = m11 + m22 + m33
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if trace > 0
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s = 0.5 / Math.sqrt(trace + 1.0)
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@w = 0.25 / s
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@x = (m32 - m23) * s
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@y = (m13 - m31) * s
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@z = (m21 - m12) * s
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elsif m11 > m22 && m11 > m33
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s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33)
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@w = (m32 - m23) / s
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@x = 0.25 * s
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@y = (m12 + m21) / s
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@z = (m13 + m31) / s
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elsif m22 > m33
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s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33)
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@w = (m13 - m31) / s
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258
|
+
@x = (m12 + m21) / s
|
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259
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+
@y = 0.25 * s
|
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260
|
+
@z = (m23 + m32) / s
|
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261
|
+
else
|
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262
|
+
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22)
|
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263
|
+
@w = (m21 - m12) / s
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264
|
+
@x = (m13 + m31) / s
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265
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@y = (m23 + m32) / s
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@z = 0.25 * s
|
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267
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+
end
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268
|
+
|
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269
|
+
self
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270
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+
end
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+
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272
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+
def set_from_unit_vectors(from, to)
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273
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+
r = from.dot(to) + 1
|
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274
|
+
|
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275
|
+
if r < Float::EPSILON
|
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276
|
+
r = 0
|
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277
|
+
if from.x.abs > from.z.abs
|
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278
|
+
@x = -from.y
|
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279
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+
@y = from.x
|
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280
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+
@z = 0
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281
|
+
@w = r
|
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282
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+
else
|
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283
|
+
@x = 0
|
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284
|
+
@y = -from.z
|
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285
|
+
@z = from.y
|
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286
|
+
@w = r
|
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287
|
+
end
|
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288
|
+
else
|
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289
|
+
@x = from.y * to.z - from.z * to.y
|
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290
|
+
@y = from.z * to.x - from.x * to.z
|
|
291
|
+
@z = from.x * to.y - from.y * to.x
|
|
292
|
+
@w = r
|
|
293
|
+
end
|
|
294
|
+
|
|
295
|
+
normalize!
|
|
296
|
+
end
|
|
297
|
+
|
|
298
|
+
def angle_to(q)
|
|
299
|
+
2 * Math.acos([dot(q).abs, 1].min)
|
|
300
|
+
end
|
|
301
|
+
|
|
302
|
+
def rotate_towards(q, step)
|
|
303
|
+
angle = angle_to(q)
|
|
304
|
+
return self if angle.zero?
|
|
305
|
+
|
|
306
|
+
t = [1, step / angle].min
|
|
307
|
+
slerp(q, t)
|
|
308
|
+
end
|
|
309
|
+
|
|
310
|
+
def ==(other)
|
|
311
|
+
return false unless other.is_a?(Quaternion)
|
|
312
|
+
|
|
313
|
+
(@x - other.x).abs < Float::EPSILON &&
|
|
314
|
+
(@y - other.y).abs < Float::EPSILON &&
|
|
315
|
+
(@z - other.z).abs < Float::EPSILON &&
|
|
316
|
+
(@w - other.w).abs < Float::EPSILON
|
|
317
|
+
end
|
|
318
|
+
|
|
319
|
+
def to_a
|
|
320
|
+
[@x, @y, @z, @w]
|
|
321
|
+
end
|
|
322
|
+
|
|
323
|
+
def to_h
|
|
324
|
+
{ x: @x, y: @y, z: @z, w: @w }
|
|
325
|
+
end
|
|
326
|
+
|
|
327
|
+
def inspect
|
|
328
|
+
"#<Sunrb::Quaternion x=#{@x} y=#{@y} z=#{@z} w=#{@w}>"
|
|
329
|
+
end
|
|
330
|
+
|
|
331
|
+
class << self
|
|
332
|
+
def identity
|
|
333
|
+
new(0, 0, 0, 1)
|
|
334
|
+
end
|
|
335
|
+
end
|
|
336
|
+
end
|
|
337
|
+
end
|
|
@@ -0,0 +1,216 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class Vector2
|
|
5
|
+
attr_accessor :x, :y
|
|
6
|
+
|
|
7
|
+
def initialize(x = 0, y = 0)
|
|
8
|
+
@x = x.to_f
|
|
9
|
+
@y = y.to_f
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def set(x, y)
|
|
13
|
+
@x = x.to_f
|
|
14
|
+
@y = y.to_f
|
|
15
|
+
self
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def set_scalar(scalar)
|
|
19
|
+
@x = @y = scalar.to_f
|
|
20
|
+
self
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def copy(v)
|
|
24
|
+
@x = v.x
|
|
25
|
+
@y = v.y
|
|
26
|
+
self
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def clone
|
|
30
|
+
Vector2.new(@x, @y)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def +(other)
|
|
34
|
+
Vector2.new(@x + other.x, @y + other.y)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
def -(other)
|
|
38
|
+
Vector2.new(@x - other.x, @y - other.y)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def *(scalar)
|
|
42
|
+
Vector2.new(@x * scalar, @y * scalar)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def /(scalar)
|
|
46
|
+
Vector2.new(@x / scalar, @y / scalar)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
def -@
|
|
50
|
+
Vector2.new(-@x, -@y)
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
def add!(other)
|
|
54
|
+
@x += other.x
|
|
55
|
+
@y += other.y
|
|
56
|
+
self
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
def sub!(other)
|
|
60
|
+
@x -= other.x
|
|
61
|
+
@y -= other.y
|
|
62
|
+
self
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
def multiply_scalar!(scalar)
|
|
66
|
+
@x *= scalar
|
|
67
|
+
@y *= scalar
|
|
68
|
+
self
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
def divide_scalar!(scalar)
|
|
72
|
+
@x /= scalar
|
|
73
|
+
@y /= scalar
|
|
74
|
+
self
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
def dot(other)
|
|
78
|
+
@x * other.x + @y * other.y
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
def cross(other)
|
|
82
|
+
@x * other.y - @y * other.x
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
def length_sq
|
|
86
|
+
@x * @x + @y * @y
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
def length
|
|
90
|
+
Math.sqrt(length_sq)
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
def normalize
|
|
94
|
+
clone.normalize!
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
def normalize!
|
|
98
|
+
len = length
|
|
99
|
+
return self if len.zero?
|
|
100
|
+
|
|
101
|
+
divide_scalar!(len)
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
def distance_to(other)
|
|
105
|
+
(self - other).length
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
def distance_to_sq(other)
|
|
109
|
+
(self - other).length_sq
|
|
110
|
+
end
|
|
111
|
+
|
|
112
|
+
def lerp(other, alpha)
|
|
113
|
+
Vector2.new(
|
|
114
|
+
@x + (other.x - @x) * alpha,
|
|
115
|
+
@y + (other.y - @y) * alpha
|
|
116
|
+
)
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
def lerp!(other, alpha)
|
|
120
|
+
@x += (other.x - @x) * alpha
|
|
121
|
+
@y += (other.y - @y) * alpha
|
|
122
|
+
self
|
|
123
|
+
end
|
|
124
|
+
|
|
125
|
+
def negate!
|
|
126
|
+
@x = -@x
|
|
127
|
+
@y = -@y
|
|
128
|
+
self
|
|
129
|
+
end
|
|
130
|
+
|
|
131
|
+
def min(other)
|
|
132
|
+
Vector2.new(
|
|
133
|
+
[@x, other.x].min,
|
|
134
|
+
[@y, other.y].min
|
|
135
|
+
)
|
|
136
|
+
end
|
|
137
|
+
|
|
138
|
+
def max(other)
|
|
139
|
+
Vector2.new(
|
|
140
|
+
[@x, other.x].max,
|
|
141
|
+
[@y, other.y].max
|
|
142
|
+
)
|
|
143
|
+
end
|
|
144
|
+
|
|
145
|
+
def clamp(min_vec, max_vec)
|
|
146
|
+
Vector2.new(
|
|
147
|
+
[[@x, min_vec.x].max, max_vec.x].min,
|
|
148
|
+
[[@y, min_vec.y].max, max_vec.y].min
|
|
149
|
+
)
|
|
150
|
+
end
|
|
151
|
+
|
|
152
|
+
def floor
|
|
153
|
+
Vector2.new(@x.floor, @y.floor)
|
|
154
|
+
end
|
|
155
|
+
|
|
156
|
+
def ceil
|
|
157
|
+
Vector2.new(@x.ceil, @y.ceil)
|
|
158
|
+
end
|
|
159
|
+
|
|
160
|
+
def round
|
|
161
|
+
Vector2.new(@x.round, @y.round)
|
|
162
|
+
end
|
|
163
|
+
|
|
164
|
+
def angle
|
|
165
|
+
Math.atan2(-@y, -@x) + Math::PI
|
|
166
|
+
end
|
|
167
|
+
|
|
168
|
+
def rotate_around(center, angle)
|
|
169
|
+
cos = Math.cos(angle)
|
|
170
|
+
sin = Math.sin(angle)
|
|
171
|
+
x = @x - center.x
|
|
172
|
+
y = @y - center.y
|
|
173
|
+
|
|
174
|
+
Vector2.new(
|
|
175
|
+
x * cos - y * sin + center.x,
|
|
176
|
+
x * sin + y * cos + center.y
|
|
177
|
+
)
|
|
178
|
+
end
|
|
179
|
+
|
|
180
|
+
def ==(other)
|
|
181
|
+
return false unless other.is_a?(Vector2)
|
|
182
|
+
|
|
183
|
+
(@x - other.x).abs < Float::EPSILON &&
|
|
184
|
+
(@y - other.y).abs < Float::EPSILON
|
|
185
|
+
end
|
|
186
|
+
|
|
187
|
+
def equals?(other, tolerance = Float::EPSILON)
|
|
188
|
+
return false unless other.is_a?(Vector2)
|
|
189
|
+
|
|
190
|
+
(@x - other.x).abs <= tolerance &&
|
|
191
|
+
(@y - other.y).abs <= tolerance
|
|
192
|
+
end
|
|
193
|
+
|
|
194
|
+
def to_a
|
|
195
|
+
[@x, @y]
|
|
196
|
+
end
|
|
197
|
+
|
|
198
|
+
def to_h
|
|
199
|
+
{ x: @x, y: @y }
|
|
200
|
+
end
|
|
201
|
+
|
|
202
|
+
def inspect
|
|
203
|
+
"#<Sunrb::Vector2 x=#{@x} y=#{@y}>"
|
|
204
|
+
end
|
|
205
|
+
|
|
206
|
+
class << self
|
|
207
|
+
def zero
|
|
208
|
+
new(0, 0)
|
|
209
|
+
end
|
|
210
|
+
|
|
211
|
+
def one
|
|
212
|
+
new(1, 1)
|
|
213
|
+
end
|
|
214
|
+
end
|
|
215
|
+
end
|
|
216
|
+
end
|