3rb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rspec +2 -0
- data/3rb.gemspec +29 -0
- data/CHANGELOG.md +12 -0
- data/LICENSE +21 -0
- data/README.md +321 -0
- data/Rakefile +13 -0
- data/examples/01_hello_cube.rb +29 -0
- data/examples/02_basic_geometries.rb +56 -0
- data/examples/03_materials.rb +61 -0
- data/examples/04_lighting.rb +63 -0
- data/examples/05_animation.rb +79 -0
- data/examples/06_custom_shader.rb +92 -0
- data/examples/07_scene_graph.rb +74 -0
- data/examples/08_orbit_controls.rb +50 -0
- data/examples/09_3d_chart.rb +71 -0
- data/examples/10_procedural_terrain.rb +140 -0
- data/examples/11_particle_system.rb +68 -0
- data/examples/12_model_loader.rb +73 -0
- data/examples/13_game_prototype.rb +145 -0
- data/examples/14_utah_teapot.rb +291 -0
- data/examples/15_stanford_bunny.rb +200 -0
- data/examples/16_cornell_box.rb +373 -0
- data/examples/17_weird_fractal4.rb +130 -0
- data/examples/18_platonic_solids.rb +268 -0
- data/lib/3rb/animation/animation_clip.rb +287 -0
- data/lib/3rb/animation/animation_mixer.rb +366 -0
- data/lib/3rb/cameras/camera.rb +50 -0
- data/lib/3rb/cameras/orthographic_camera.rb +92 -0
- data/lib/3rb/cameras/perspective_camera.rb +103 -0
- data/lib/3rb/controls/orbit_controls.rb +341 -0
- data/lib/3rb/core/buffer_attribute.rb +172 -0
- data/lib/3rb/core/group.rb +9 -0
- data/lib/3rb/core/object3d.rb +298 -0
- data/lib/3rb/core/scene.rb +78 -0
- data/lib/3rb/dsl/helpers.rb +57 -0
- data/lib/3rb/dsl/scene_builder.rb +288 -0
- data/lib/3rb/ffi/glfw.rb +61 -0
- data/lib/3rb/ffi/opengl.rb +137 -0
- data/lib/3rb/ffi/platform.rb +65 -0
- data/lib/3rb/geometries/box_geometry.rb +101 -0
- data/lib/3rb/geometries/buffer_geometry.rb +345 -0
- data/lib/3rb/geometries/cone_geometry.rb +29 -0
- data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
- data/lib/3rb/geometries/plane_geometry.rb +75 -0
- data/lib/3rb/geometries/sphere_geometry.rb +93 -0
- data/lib/3rb/geometries/torus_geometry.rb +77 -0
- data/lib/3rb/lights/ambient_light.rb +9 -0
- data/lib/3rb/lights/directional_light.rb +57 -0
- data/lib/3rb/lights/hemisphere_light.rb +26 -0
- data/lib/3rb/lights/light.rb +27 -0
- data/lib/3rb/lights/point_light.rb +68 -0
- data/lib/3rb/lights/rect_area_light.rb +35 -0
- data/lib/3rb/lights/spot_light.rb +88 -0
- data/lib/3rb/loaders/gltf_loader.rb +304 -0
- data/lib/3rb/loaders/loader.rb +94 -0
- data/lib/3rb/loaders/obj_loader.rb +186 -0
- data/lib/3rb/loaders/texture_loader.rb +55 -0
- data/lib/3rb/materials/basic_material.rb +70 -0
- data/lib/3rb/materials/lambert_material.rb +102 -0
- data/lib/3rb/materials/material.rb +114 -0
- data/lib/3rb/materials/phong_material.rb +106 -0
- data/lib/3rb/materials/shader_material.rb +104 -0
- data/lib/3rb/materials/standard_material.rb +106 -0
- data/lib/3rb/math/color.rb +246 -0
- data/lib/3rb/math/euler.rb +156 -0
- data/lib/3rb/math/math_utils.rb +132 -0
- data/lib/3rb/math/matrix3.rb +269 -0
- data/lib/3rb/math/matrix4.rb +501 -0
- data/lib/3rb/math/quaternion.rb +337 -0
- data/lib/3rb/math/vector2.rb +216 -0
- data/lib/3rb/math/vector3.rb +366 -0
- data/lib/3rb/math/vector4.rb +233 -0
- data/lib/3rb/native/gl.rb +382 -0
- data/lib/3rb/native/native.rb +55 -0
- data/lib/3rb/native/window.rb +111 -0
- data/lib/3rb/native.rb +9 -0
- data/lib/3rb/objects/line.rb +116 -0
- data/lib/3rb/objects/mesh.rb +40 -0
- data/lib/3rb/objects/points.rb +71 -0
- data/lib/3rb/renderers/opengl_renderer.rb +567 -0
- data/lib/3rb/renderers/renderer.rb +60 -0
- data/lib/3rb/renderers/shader_lib.rb +100 -0
- data/lib/3rb/textures/cube_texture.rb +26 -0
- data/lib/3rb/textures/data_texture.rb +35 -0
- data/lib/3rb/textures/render_target.rb +125 -0
- data/lib/3rb/textures/texture.rb +190 -0
- data/lib/3rb/version.rb +5 -0
- data/lib/3rb.rb +86 -0
- data/shaders/basic.frag +19 -0
- data/shaders/basic.vert +15 -0
- data/shaders/common/lights.glsl +53 -0
- data/shaders/common/uniforms.glsl +9 -0
- data/shaders/lambert.frag +37 -0
- data/shaders/lambert.vert +22 -0
- data/shaders/phong.frag +51 -0
- data/shaders/phong.vert +28 -0
- data/shaders/standard.frag +92 -0
- data/shaders/standard.vert +28 -0
- metadata +155 -0
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# frozen_string_literal: true
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module Sunrb
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class Object3D
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attr_accessor :position, :rotation, :scale
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attr_accessor :matrix, :matrix_world
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attr_accessor :parent, :visible, :name
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attr_accessor :cast_shadow, :receive_shadow
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attr_accessor :frustum_culled, :render_order
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attr_accessor :user_data
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attr_reader :uuid, :children, :up, :quaternion
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def initialize
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@uuid = MathUtils.generate_uuid
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@name = ""
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@position = Vector3.new(0, 0, 0)
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@rotation = Euler.new(0, 0, 0)
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@quaternion = Quaternion.new
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@scale = Vector3.new(1, 1, 1)
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@up = Vector3.new(0, 1, 0)
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@matrix = Matrix4.new
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@matrix_world = Matrix4.new
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@matrix_auto_update = true
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@matrix_world_needs_update = false
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@parent = nil
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@children = []
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@visible = true
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@cast_shadow = false
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@receive_shadow = false
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@frustum_culled = true
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@render_order = 0
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@user_data = {}
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sync_rotation_and_quaternion
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end
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def rotation=(value)
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@rotation = value
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@quaternion.set_from_euler(@rotation)
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end
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def quaternion=(value)
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@quaternion = value
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@rotation.set_from_quaternion(@quaternion)
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end
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def add(*objects)
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objects.each do |object|
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next if object == self
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object.remove_from_parent if object.parent
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object.parent = self
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@children << object
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end
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self
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end
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def remove(*objects)
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objects.each do |object|
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index = @children.index(object)
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next unless index
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object.parent = nil
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@children.delete_at(index)
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end
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self
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end
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def remove_from_parent
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@parent&.remove(self)
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self
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end
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def clear
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@children.each do |child|
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child.parent = nil
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end
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@children.clear
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self
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end
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def get_object_by_id(id)
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return self if @uuid == id
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@children.each do |child|
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found = child.get_object_by_id(id)
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return found if found
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end
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nil
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end
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def get_object_by_name(name)
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return self if @name == name
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@children.each do |child|
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found = child.get_object_by_name(name)
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return found if found
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end
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nil
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end
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def get_object_by_property(name, value)
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return self if respond_to?(name) && send(name) == value
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@children.each do |child|
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found = child.get_object_by_property(name, value)
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return found if found
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end
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nil
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end
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def get_world_position(target = Vector3.new)
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update_world_matrix(true, false)
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target.set(@matrix_world.elements[12], @matrix_world.elements[13], @matrix_world.elements[14])
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end
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def get_world_quaternion(target = Quaternion.new)
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update_world_matrix(true, false)
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@matrix_world.decompose[1].tap { |q| target.copy(q) }
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target
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end
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def get_world_scale(target = Vector3.new)
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update_world_matrix(true, false)
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@matrix_world.decompose[2].tap { |s| target.copy(s) }
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target
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end
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def get_world_direction(target = Vector3.new)
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update_world_matrix(true, false)
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e = @matrix_world.elements
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target.set(e[8], e[9], e[10]).normalize
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end
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def look_at(x, y = nil, z = nil)
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target = if x.is_a?(Vector3)
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x
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else
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Vector3.new(x, y, z)
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end
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update_world_matrix(true, false)
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position = get_world_position
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m1 = Matrix4.new
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m1.make_look_at(position, target, @up)
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@quaternion.set_from_rotation_matrix(m1)
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if @parent
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m1.set_from_rotation_matrix(@parent.matrix_world)
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parent_quaternion = Quaternion.new.set_from_rotation_matrix(m1)
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@quaternion.premultiply!(parent_quaternion.invert!)
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end
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sync_rotation_from_quaternion
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end
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def traverse(&block)
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block.call(self)
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@children.each { |child| child.traverse(&block) }
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end
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def traverse_visible(&block)
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return unless @visible
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block.call(self)
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@children.each { |child| child.traverse_visible(&block) }
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end
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def traverse_ancestors(&block)
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@parent&.tap do |parent|
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block.call(parent)
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parent.traverse_ancestors(&block)
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end
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end
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def update_matrix
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@quaternion.set_from_euler(@rotation)
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@matrix.compose(@position, @quaternion, @scale)
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@matrix_world_needs_update = true
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end
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def update_matrix_world(force = false)
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update_matrix if @matrix_auto_update
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if @matrix_world_needs_update || force
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if @parent.nil?
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@matrix_world.copy(@matrix)
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else
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@matrix_world.copy(@parent.matrix_world).multiply!(@matrix)
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end
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@matrix_world_needs_update = false
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force = true
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end
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@children.each { |child| child.update_matrix_world(force) }
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end
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def update_world_matrix(update_parents, update_children)
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if update_parents && @parent
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@parent.update_world_matrix(true, false)
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end
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update_matrix if @matrix_auto_update
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if @parent.nil?
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@matrix_world.copy(@matrix)
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else
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@matrix_world.copy(@parent.matrix_world).multiply!(@matrix)
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end
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if update_children
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@children.each { |child| child.update_world_matrix(false, true) }
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end
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end
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def clone(recursive = true)
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new_object = self.class.new
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new_object.name = @name
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new_object.up.copy(@up)
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new_object.position.copy(@position)
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new_object.rotation.copy(@rotation)
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new_object.scale.copy(@scale)
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new_object.matrix.copy(@matrix)
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new_object.matrix_world.copy(@matrix_world)
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new_object.visible = @visible
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new_object.cast_shadow = @cast_shadow
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new_object.receive_shadow = @receive_shadow
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new_object.frustum_culled = @frustum_culled
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new_object.render_order = @render_order
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if recursive
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@children.each do |child|
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new_object.add(child.clone)
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end
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end
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new_object
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end
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def copy(source, recursive = true)
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@name = source.name
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@up.copy(source.up)
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@position.copy(source.position)
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@rotation.copy(source.rotation)
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@quaternion.copy(source.quaternion)
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@scale.copy(source.scale)
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@matrix.copy(source.matrix)
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@matrix_world.copy(source.matrix_world)
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@visible = source.visible
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@cast_shadow = source.cast_shadow
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@receive_shadow = source.receive_shadow
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@frustum_culled = source.frustum_culled
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@render_order = source.render_order
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if recursive
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source.children.each do |child|
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add(child.clone)
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end
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end
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self
|
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|
+
end
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|
+
|
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+
def to_h
|
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|
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{
|
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|
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uuid: @uuid,
|
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|
+
type: self.class.name,
|
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|
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name: @name,
|
|
280
|
+
position: @position.to_a,
|
|
281
|
+
rotation: @rotation.to_a,
|
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282
|
+
scale: @scale.to_a,
|
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|
+
visible: @visible,
|
|
284
|
+
children: @children.map(&:to_h)
|
|
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|
+
}
|
|
286
|
+
end
|
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287
|
+
|
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288
|
+
private
|
|
289
|
+
|
|
290
|
+
def sync_rotation_and_quaternion
|
|
291
|
+
@quaternion.set_from_euler(@rotation)
|
|
292
|
+
end
|
|
293
|
+
|
|
294
|
+
def sync_rotation_from_quaternion
|
|
295
|
+
@rotation.set_from_quaternion(@quaternion)
|
|
296
|
+
end
|
|
297
|
+
end
|
|
298
|
+
end
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class Scene < Object3D
|
|
5
|
+
attr_accessor :background, :environment, :fog
|
|
6
|
+
attr_accessor :override_material
|
|
7
|
+
|
|
8
|
+
def initialize
|
|
9
|
+
super
|
|
10
|
+
@background = nil
|
|
11
|
+
@environment = nil
|
|
12
|
+
@fog = nil
|
|
13
|
+
@override_material = nil
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def clone(recursive = true)
|
|
17
|
+
new_scene = super(recursive)
|
|
18
|
+
new_scene.background = @background&.respond_to?(:clone) ? @background.clone : @background
|
|
19
|
+
new_scene.environment = @environment
|
|
20
|
+
new_scene.fog = @fog&.clone
|
|
21
|
+
new_scene.override_material = @override_material
|
|
22
|
+
new_scene
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def copy(source, recursive = true)
|
|
26
|
+
super(source, recursive)
|
|
27
|
+
@background = source.background&.respond_to?(:clone) ? source.background.clone : source.background
|
|
28
|
+
@environment = source.environment
|
|
29
|
+
@fog = source.fog&.clone
|
|
30
|
+
@override_material = source.override_material
|
|
31
|
+
self
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def to_h
|
|
35
|
+
super.merge(
|
|
36
|
+
background: @background.respond_to?(:to_h) ? @background.to_h : @background,
|
|
37
|
+
fog: @fog&.to_h
|
|
38
|
+
)
|
|
39
|
+
end
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
class Fog
|
|
43
|
+
attr_accessor :name, :color, :near, :far
|
|
44
|
+
|
|
45
|
+
def initialize(color, near = 1, far = 1000)
|
|
46
|
+
@name = ""
|
|
47
|
+
@color = color.is_a?(Color) ? color : Color.new(color)
|
|
48
|
+
@near = near.to_f
|
|
49
|
+
@far = far.to_f
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def clone
|
|
53
|
+
Fog.new(@color.clone, @near, @far)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def to_h
|
|
57
|
+
{ color: @color.get_hex, near: @near, far: @far }
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
class FogExp2
|
|
62
|
+
attr_accessor :name, :color, :density
|
|
63
|
+
|
|
64
|
+
def initialize(color, density = 0.00025)
|
|
65
|
+
@name = ""
|
|
66
|
+
@color = color.is_a?(Color) ? color : Color.new(color)
|
|
67
|
+
@density = density.to_f
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
def clone
|
|
71
|
+
FogExp2.new(@color.clone, @density)
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
def to_h
|
|
75
|
+
{ color: @color.get_hex, density: @density }
|
|
76
|
+
end
|
|
77
|
+
end
|
|
78
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
module DSL
|
|
5
|
+
module Helpers
|
|
6
|
+
def self.color(value)
|
|
7
|
+
Color.new(value)
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
def self.vector2(x, y)
|
|
11
|
+
Vector2.new(x, y)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
def self.vector3(x, y, z)
|
|
15
|
+
Vector3.new(x, y, z)
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def self.euler(x, y, z, order = "XYZ")
|
|
19
|
+
Euler.new(x, y, z, order)
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def self.degrees_to_radians(degrees)
|
|
23
|
+
degrees * Math::PI / 180
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def self.radians_to_degrees(radians)
|
|
27
|
+
radians * 180 / Math::PI
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
module TopLevelHelpers
|
|
32
|
+
def color(value)
|
|
33
|
+
Helpers.color(value)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
def vec2(x, y)
|
|
37
|
+
Helpers.vector2(x, y)
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def vec3(x, y, z)
|
|
41
|
+
Helpers.vector3(x, y, z)
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def euler(x, y, z, order = "XYZ")
|
|
45
|
+
Helpers.euler(x, y, z, order)
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def deg2rad(degrees)
|
|
49
|
+
Helpers.degrees_to_radians(degrees)
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def rad2deg(radians)
|
|
53
|
+
Helpers.radians_to_degrees(radians)
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
end
|
|
@@ -0,0 +1,288 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
module DSL
|
|
5
|
+
class SceneBuilder
|
|
6
|
+
attr_reader :scene, :camera, :renderer
|
|
7
|
+
attr_reader :objects, :lights
|
|
8
|
+
|
|
9
|
+
def initialize(width: 800, height: 600, title: "Sunrb")
|
|
10
|
+
@scene = Scene.new
|
|
11
|
+
@camera = nil
|
|
12
|
+
@renderer = OpenGLRenderer.new(width: width, height: height, title: title)
|
|
13
|
+
@objects = {}
|
|
14
|
+
@lights = {}
|
|
15
|
+
@frame_callbacks = []
|
|
16
|
+
@key_callbacks = []
|
|
17
|
+
@mouse_callbacks = []
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def background(color)
|
|
21
|
+
@scene.background = color.is_a?(Color) ? color : Color.new(color)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def fog(color, near, far)
|
|
25
|
+
@scene.fog = Fog.new(color, near, far)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def perspective_camera(fov: 50, aspect: nil, near: 0.1, far: 2000, &block)
|
|
29
|
+
aspect ||= @renderer.width.to_f / @renderer.height
|
|
30
|
+
@camera = PerspectiveCamera.new(fov: fov, aspect: aspect, near: near, far: far)
|
|
31
|
+
ObjectConfigurator.new(@camera).instance_eval(&block) if block
|
|
32
|
+
@camera
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
def orthographic_camera(left: -1, right: 1, top: 1, bottom: -1, near: 0.1, far: 2000, &block)
|
|
36
|
+
@camera = OrthographicCamera.new(left: left, right: right, top: top, bottom: bottom, near: near, far: far)
|
|
37
|
+
ObjectConfigurator.new(@camera).instance_eval(&block) if block
|
|
38
|
+
@camera
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
def ambient_light(color: 0xffffff, intensity: 1.0, &block)
|
|
42
|
+
light = AmbientLight.new(color: color, intensity: intensity)
|
|
43
|
+
ObjectConfigurator.new(light).instance_eval(&block) if block
|
|
44
|
+
@scene.add(light)
|
|
45
|
+
light
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def directional_light(color: 0xffffff, intensity: 1.0, &block)
|
|
49
|
+
light = DirectionalLight.new(color: color, intensity: intensity)
|
|
50
|
+
ObjectConfigurator.new(light).instance_eval(&block) if block
|
|
51
|
+
@scene.add(light)
|
|
52
|
+
light
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
def point_light(color: 0xffffff, intensity: 1.0, distance: 0, decay: 2, &block)
|
|
56
|
+
light = PointLight.new(color: color, intensity: intensity, distance: distance, decay: decay)
|
|
57
|
+
ObjectConfigurator.new(light).instance_eval(&block) if block
|
|
58
|
+
@scene.add(light)
|
|
59
|
+
light
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
def spot_light(color: 0xffffff, intensity: 1.0, distance: 0, angle: Math::PI / 3, penumbra: 0, decay: 2, &block)
|
|
63
|
+
light = SpotLight.new(color: color, intensity: intensity, distance: distance, angle: angle, penumbra: penumbra, decay: decay)
|
|
64
|
+
ObjectConfigurator.new(light).instance_eval(&block) if block
|
|
65
|
+
@scene.add(light)
|
|
66
|
+
light
|
|
67
|
+
end
|
|
68
|
+
|
|
69
|
+
def hemisphere_light(sky_color: 0xffffff, ground_color: 0xffffff, intensity: 1.0, &block)
|
|
70
|
+
light = HemisphereLight.new(sky_color: sky_color, ground_color: ground_color, intensity: intensity)
|
|
71
|
+
ObjectConfigurator.new(light).instance_eval(&block) if block
|
|
72
|
+
@scene.add(light)
|
|
73
|
+
light
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
def mesh(name = nil, &block)
|
|
77
|
+
builder = MeshBuilder.new
|
|
78
|
+
builder.instance_eval(&block) if block
|
|
79
|
+
mesh = builder.build
|
|
80
|
+
mesh.name = name.to_s if name
|
|
81
|
+
@objects[name] = mesh if name
|
|
82
|
+
@scene.add(mesh)
|
|
83
|
+
mesh
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
def group(name = nil, &block)
|
|
87
|
+
grp = Group.new
|
|
88
|
+
grp.name = name.to_s if name
|
|
89
|
+
GroupConfigurator.new(grp, self).instance_eval(&block) if block
|
|
90
|
+
@objects[name] = grp if name
|
|
91
|
+
@scene.add(grp)
|
|
92
|
+
grp
|
|
93
|
+
end
|
|
94
|
+
|
|
95
|
+
def on_frame(&block)
|
|
96
|
+
@frame_callbacks << block
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
def on_key(&block)
|
|
100
|
+
@key_callbacks << block
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
def on_mouse(&block)
|
|
104
|
+
@mouse_callbacks << block
|
|
105
|
+
end
|
|
106
|
+
|
|
107
|
+
def close
|
|
108
|
+
@renderer.stop
|
|
109
|
+
end
|
|
110
|
+
|
|
111
|
+
def run
|
|
112
|
+
@renderer.on_frame do |delta|
|
|
113
|
+
@frame_callbacks.each { |cb| cb.call(delta) }
|
|
114
|
+
end
|
|
115
|
+
|
|
116
|
+
@renderer.on_key do |key, action|
|
|
117
|
+
@key_callbacks.each { |cb| cb.call(key, action) }
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
@renderer.on_mouse do |button, action, x, y|
|
|
121
|
+
@mouse_callbacks.each { |cb| cb.call(button, action, x, y) }
|
|
122
|
+
end
|
|
123
|
+
|
|
124
|
+
@renderer.run do |_delta|
|
|
125
|
+
@renderer.render(@scene, @camera)
|
|
126
|
+
end
|
|
127
|
+
end
|
|
128
|
+
|
|
129
|
+
def method_missing(name, *args, &block)
|
|
130
|
+
return @objects[name] if @objects.key?(name)
|
|
131
|
+
|
|
132
|
+
super
|
|
133
|
+
end
|
|
134
|
+
|
|
135
|
+
def respond_to_missing?(name, include_private = false)
|
|
136
|
+
@objects.key?(name) || super
|
|
137
|
+
end
|
|
138
|
+
end
|
|
139
|
+
|
|
140
|
+
class ObjectConfigurator
|
|
141
|
+
def initialize(object)
|
|
142
|
+
@object = object
|
|
143
|
+
end
|
|
144
|
+
|
|
145
|
+
def position(x, y, z)
|
|
146
|
+
@object.position.set(x, y, z)
|
|
147
|
+
end
|
|
148
|
+
|
|
149
|
+
def rotation(x, y, z)
|
|
150
|
+
@object.rotation.set(x, y, z)
|
|
151
|
+
end
|
|
152
|
+
|
|
153
|
+
def scale(x, y = nil, z = nil)
|
|
154
|
+
y ||= x
|
|
155
|
+
z ||= x
|
|
156
|
+
@object.scale.set(x, y, z)
|
|
157
|
+
end
|
|
158
|
+
|
|
159
|
+
def look_at(x, y = nil, z = nil)
|
|
160
|
+
if x.is_a?(Vector3)
|
|
161
|
+
@object.look_at(x)
|
|
162
|
+
else
|
|
163
|
+
@object.look_at(x, y, z)
|
|
164
|
+
end
|
|
165
|
+
end
|
|
166
|
+
|
|
167
|
+
def visible(value)
|
|
168
|
+
@object.visible = value
|
|
169
|
+
end
|
|
170
|
+
|
|
171
|
+
def cast_shadow(value)
|
|
172
|
+
@object.cast_shadow = value
|
|
173
|
+
end
|
|
174
|
+
|
|
175
|
+
def receive_shadow(value)
|
|
176
|
+
@object.receive_shadow = value
|
|
177
|
+
end
|
|
178
|
+
end
|
|
179
|
+
|
|
180
|
+
class MeshBuilder
|
|
181
|
+
GEOMETRY_TYPES = {
|
|
182
|
+
box: BoxGeometry,
|
|
183
|
+
sphere: SphereGeometry,
|
|
184
|
+
plane: PlaneGeometry,
|
|
185
|
+
cylinder: CylinderGeometry,
|
|
186
|
+
cone: ConeGeometry,
|
|
187
|
+
torus: TorusGeometry
|
|
188
|
+
}.freeze
|
|
189
|
+
|
|
190
|
+
MATERIAL_TYPES = {
|
|
191
|
+
basic: MeshBasicMaterial,
|
|
192
|
+
lambert: MeshLambertMaterial,
|
|
193
|
+
phong: MeshPhongMaterial,
|
|
194
|
+
standard: MeshStandardMaterial
|
|
195
|
+
}.freeze
|
|
196
|
+
|
|
197
|
+
def initialize
|
|
198
|
+
@geometry = nil
|
|
199
|
+
@material = nil
|
|
200
|
+
@position = nil
|
|
201
|
+
@rotation = nil
|
|
202
|
+
@scale = nil
|
|
203
|
+
@name = nil
|
|
204
|
+
end
|
|
205
|
+
|
|
206
|
+
def geometry(type, **options)
|
|
207
|
+
klass = GEOMETRY_TYPES[type]
|
|
208
|
+
raise ArgumentError, "Unknown geometry type: #{type}" unless klass
|
|
209
|
+
|
|
210
|
+
@geometry = klass.new(**options)
|
|
211
|
+
end
|
|
212
|
+
|
|
213
|
+
def material(type, **options)
|
|
214
|
+
klass = MATERIAL_TYPES[type]
|
|
215
|
+
raise ArgumentError, "Unknown material type: #{type}" unless klass
|
|
216
|
+
|
|
217
|
+
@material = klass.new(**options)
|
|
218
|
+
end
|
|
219
|
+
|
|
220
|
+
def position(x, y, z)
|
|
221
|
+
@position = [x, y, z]
|
|
222
|
+
end
|
|
223
|
+
|
|
224
|
+
def rotation(x, y, z)
|
|
225
|
+
@rotation = [x, y, z]
|
|
226
|
+
end
|
|
227
|
+
|
|
228
|
+
def scale(x, y = nil, z = nil)
|
|
229
|
+
y ||= x
|
|
230
|
+
z ||= x
|
|
231
|
+
@scale = [x, y, z]
|
|
232
|
+
end
|
|
233
|
+
|
|
234
|
+
def build
|
|
235
|
+
@geometry ||= BoxGeometry.new
|
|
236
|
+
@material ||= MeshBasicMaterial.new
|
|
237
|
+
|
|
238
|
+
mesh = Mesh.new(@geometry, @material)
|
|
239
|
+
mesh.position.set(*@position) if @position
|
|
240
|
+
mesh.rotation.set(*@rotation) if @rotation
|
|
241
|
+
mesh.scale.set(*@scale) if @scale
|
|
242
|
+
mesh.name = @name if @name
|
|
243
|
+
mesh
|
|
244
|
+
end
|
|
245
|
+
end
|
|
246
|
+
|
|
247
|
+
class GroupConfigurator < ObjectConfigurator
|
|
248
|
+
def initialize(group, scene_builder)
|
|
249
|
+
super(group)
|
|
250
|
+
@group = group
|
|
251
|
+
@scene_builder = scene_builder
|
|
252
|
+
end
|
|
253
|
+
|
|
254
|
+
def mesh(name = nil, &block)
|
|
255
|
+
builder = MeshBuilder.new
|
|
256
|
+
builder.instance_eval(&block) if block
|
|
257
|
+
mesh = builder.build
|
|
258
|
+
mesh.name = name.to_s if name
|
|
259
|
+
@scene_builder.objects[name] = mesh if name
|
|
260
|
+
@group.add(mesh)
|
|
261
|
+
mesh
|
|
262
|
+
end
|
|
263
|
+
|
|
264
|
+
def group(name = nil, &block)
|
|
265
|
+
grp = Group.new
|
|
266
|
+
grp.name = name.to_s if name
|
|
267
|
+
GroupConfigurator.new(grp, @scene_builder).instance_eval(&block) if block
|
|
268
|
+
@scene_builder.objects[name] = grp if name
|
|
269
|
+
@group.add(grp)
|
|
270
|
+
grp
|
|
271
|
+
end
|
|
272
|
+
end
|
|
273
|
+
end
|
|
274
|
+
|
|
275
|
+
class << self
|
|
276
|
+
def app(width: 800, height: 600, title: "Sunrb", &block)
|
|
277
|
+
builder = DSL::SceneBuilder.new(width: width, height: height, title: title)
|
|
278
|
+
builder.instance_eval(&block)
|
|
279
|
+
builder.run
|
|
280
|
+
end
|
|
281
|
+
|
|
282
|
+
def scene(&block)
|
|
283
|
+
builder = DSL::SceneBuilder.new
|
|
284
|
+
builder.instance_eval(&block)
|
|
285
|
+
builder
|
|
286
|
+
end
|
|
287
|
+
end
|
|
288
|
+
end
|