3rb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rspec +2 -0
- data/3rb.gemspec +29 -0
- data/CHANGELOG.md +12 -0
- data/LICENSE +21 -0
- data/README.md +321 -0
- data/Rakefile +13 -0
- data/examples/01_hello_cube.rb +29 -0
- data/examples/02_basic_geometries.rb +56 -0
- data/examples/03_materials.rb +61 -0
- data/examples/04_lighting.rb +63 -0
- data/examples/05_animation.rb +79 -0
- data/examples/06_custom_shader.rb +92 -0
- data/examples/07_scene_graph.rb +74 -0
- data/examples/08_orbit_controls.rb +50 -0
- data/examples/09_3d_chart.rb +71 -0
- data/examples/10_procedural_terrain.rb +140 -0
- data/examples/11_particle_system.rb +68 -0
- data/examples/12_model_loader.rb +73 -0
- data/examples/13_game_prototype.rb +145 -0
- data/examples/14_utah_teapot.rb +291 -0
- data/examples/15_stanford_bunny.rb +200 -0
- data/examples/16_cornell_box.rb +373 -0
- data/examples/17_weird_fractal4.rb +130 -0
- data/examples/18_platonic_solids.rb +268 -0
- data/lib/3rb/animation/animation_clip.rb +287 -0
- data/lib/3rb/animation/animation_mixer.rb +366 -0
- data/lib/3rb/cameras/camera.rb +50 -0
- data/lib/3rb/cameras/orthographic_camera.rb +92 -0
- data/lib/3rb/cameras/perspective_camera.rb +103 -0
- data/lib/3rb/controls/orbit_controls.rb +341 -0
- data/lib/3rb/core/buffer_attribute.rb +172 -0
- data/lib/3rb/core/group.rb +9 -0
- data/lib/3rb/core/object3d.rb +298 -0
- data/lib/3rb/core/scene.rb +78 -0
- data/lib/3rb/dsl/helpers.rb +57 -0
- data/lib/3rb/dsl/scene_builder.rb +288 -0
- data/lib/3rb/ffi/glfw.rb +61 -0
- data/lib/3rb/ffi/opengl.rb +137 -0
- data/lib/3rb/ffi/platform.rb +65 -0
- data/lib/3rb/geometries/box_geometry.rb +101 -0
- data/lib/3rb/geometries/buffer_geometry.rb +345 -0
- data/lib/3rb/geometries/cone_geometry.rb +29 -0
- data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
- data/lib/3rb/geometries/plane_geometry.rb +75 -0
- data/lib/3rb/geometries/sphere_geometry.rb +93 -0
- data/lib/3rb/geometries/torus_geometry.rb +77 -0
- data/lib/3rb/lights/ambient_light.rb +9 -0
- data/lib/3rb/lights/directional_light.rb +57 -0
- data/lib/3rb/lights/hemisphere_light.rb +26 -0
- data/lib/3rb/lights/light.rb +27 -0
- data/lib/3rb/lights/point_light.rb +68 -0
- data/lib/3rb/lights/rect_area_light.rb +35 -0
- data/lib/3rb/lights/spot_light.rb +88 -0
- data/lib/3rb/loaders/gltf_loader.rb +304 -0
- data/lib/3rb/loaders/loader.rb +94 -0
- data/lib/3rb/loaders/obj_loader.rb +186 -0
- data/lib/3rb/loaders/texture_loader.rb +55 -0
- data/lib/3rb/materials/basic_material.rb +70 -0
- data/lib/3rb/materials/lambert_material.rb +102 -0
- data/lib/3rb/materials/material.rb +114 -0
- data/lib/3rb/materials/phong_material.rb +106 -0
- data/lib/3rb/materials/shader_material.rb +104 -0
- data/lib/3rb/materials/standard_material.rb +106 -0
- data/lib/3rb/math/color.rb +246 -0
- data/lib/3rb/math/euler.rb +156 -0
- data/lib/3rb/math/math_utils.rb +132 -0
- data/lib/3rb/math/matrix3.rb +269 -0
- data/lib/3rb/math/matrix4.rb +501 -0
- data/lib/3rb/math/quaternion.rb +337 -0
- data/lib/3rb/math/vector2.rb +216 -0
- data/lib/3rb/math/vector3.rb +366 -0
- data/lib/3rb/math/vector4.rb +233 -0
- data/lib/3rb/native/gl.rb +382 -0
- data/lib/3rb/native/native.rb +55 -0
- data/lib/3rb/native/window.rb +111 -0
- data/lib/3rb/native.rb +9 -0
- data/lib/3rb/objects/line.rb +116 -0
- data/lib/3rb/objects/mesh.rb +40 -0
- data/lib/3rb/objects/points.rb +71 -0
- data/lib/3rb/renderers/opengl_renderer.rb +567 -0
- data/lib/3rb/renderers/renderer.rb +60 -0
- data/lib/3rb/renderers/shader_lib.rb +100 -0
- data/lib/3rb/textures/cube_texture.rb +26 -0
- data/lib/3rb/textures/data_texture.rb +35 -0
- data/lib/3rb/textures/render_target.rb +125 -0
- data/lib/3rb/textures/texture.rb +190 -0
- data/lib/3rb/version.rb +5 -0
- data/lib/3rb.rb +86 -0
- data/shaders/basic.frag +19 -0
- data/shaders/basic.vert +15 -0
- data/shaders/common/lights.glsl +53 -0
- data/shaders/common/uniforms.glsl +9 -0
- data/shaders/lambert.frag +37 -0
- data/shaders/lambert.vert +22 -0
- data/shaders/phong.frag +51 -0
- data/shaders/phong.vert +28 -0
- data/shaders/standard.frag +92 -0
- data/shaders/standard.vert +28 -0
- metadata +155 -0
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# frozen_string_literal: true
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module Sunrb
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class PointsMaterial < Material
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attr_accessor :color, :map
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attr_accessor :size, :size_attenuation
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attr_accessor :alpha_map
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def initialize(color: 0xffffff, size: 1, size_attenuation: true)
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super()
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@color = color.is_a?(Color) ? color : Color.new(color)
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@map = nil
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@size = size.to_f
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@size_attenuation = size_attenuation
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@alpha_map = nil
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@lights = false
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end
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def copy(source)
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super
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@color = source.color.clone
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@map = source.map
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@size = source.size
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@size_attenuation = source.size_attenuation
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@alpha_map = source.alpha_map
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self
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end
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def to_h
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super.merge(
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color: @color.get_hex,
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size: @size,
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size_attenuation: @size_attenuation
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)
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end
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end
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class Points < Object3D
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attr_accessor :geometry, :material
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def initialize(geometry = nil, material = nil)
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super()
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@geometry = geometry || BufferGeometry.new
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@material = material || PointsMaterial.new
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end
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def copy(source, recursive = true)
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super
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@material = source.material.clone
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@geometry = source.geometry.clone
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self
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end
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def clone(recursive = true)
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new_points = super
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new_points.geometry = @geometry.clone
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new_points.material = @material.clone
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new_points
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end
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def raycast(_raycaster, _intersects)
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end
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def to_h
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super.merge(
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geometry: @geometry.uuid,
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material: @material.uuid
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)
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end
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end
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end
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# frozen_string_literal: true
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module Sunrb
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class OpenGLRenderer < Renderer
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attr_reader :window, :info
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def initialize(width: 800, height: 600, title: "Sunrb", antialias: false)
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super(width: width, height: height)
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@title = title
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@antialias = antialias
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@window = nil
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@running = false
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@last_time = 0.0
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@info = {
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memory: { geometries: 0, textures: 0 },
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render: { calls: 0, triangles: 0, points: 0, lines: 0 }
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}
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@frame_callback = nil
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@key_callback = nil
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@mouse_callback = nil
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@mouse_move_callback = nil
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@mouse_button_callback = nil
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@resize_callback = nil
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@last_mouse_pos = [0.0, 0.0]
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@last_mouse_buttons = [false, false, false]
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@programs = {}
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@shader_cache = {}
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@default_texture = nil
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init_window if native_available?
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end
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def native_available?
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defined?(Sunrb::Native) ? true : false
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end
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def run(&block)
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raise GLError, "Native extension not available" unless native_available?
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@running = true
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@last_time = Native.get_time
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while @running && !@window.should_close?
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current_time = Native.get_time
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delta = current_time - @last_time
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@last_time = current_time
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Native.poll_events
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handle_input
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block&.call(delta)
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@frame_callback&.call(delta)
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@window.swap_buffers
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end
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dispose
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end
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def on_frame(&block)
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@frame_callback = block
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end
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def on_key(&block)
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@key_callback = block
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end
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def on_mouse(&block)
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@mouse_callback = block
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end
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def on_mouse_move(&block)
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@mouse_move_callback = block
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end
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def on_mouse_button(&block)
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@mouse_button_callback = block
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end
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def on_resize(&block)
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@resize_callback = block
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end
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def stop
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@running = false
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end
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def render(scene, camera)
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return unless native_available?
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reset_info
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@window.make_current
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if @auto_clear
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clear(
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color: @auto_clear_color,
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depth: @auto_clear_depth,
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stencil: @auto_clear_stencil
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)
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end
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scene.update_matrix_world
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camera.update_matrix_world
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render_scene(scene, camera)
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end
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def clear(color: true, depth: true, stencil: true)
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return unless native_available?
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gl = Native::GL
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if color
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gl.clear_color(@clear_color.r, @clear_color.g, @clear_color.b, @clear_alpha)
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end
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bits = 0
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bits |= gl::COLOR_BUFFER_BIT if color
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bits |= gl::DEPTH_BUFFER_BIT if depth
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bits |= gl::STENCIL_BUFFER_BIT if stencil
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gl.clear(bits)
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end
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def set_size(width, height)
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super
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return unless native_available? && @window
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fb_width, fb_height = @window.size
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Native::GL.viewport(0, 0, fb_width, fb_height)
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end
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def dispose
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return unless native_available?
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@programs.each_value { |p| Native::GL.delete_program(p) }
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@programs.clear
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Native::GL.delete_textures([@default_texture]) if @default_texture
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@default_texture = nil
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@window&.destroy
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@window = nil
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Native.terminate_glfw
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end
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def get_context
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return nil unless native_available?
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{
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vendor: Native::GL.get_string(Native::GL::VENDOR),
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renderer: Native::GL.get_string(Native::GL::RENDERER),
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version: Native::GL.get_string(Native::GL::VERSION)
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}
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end
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private
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def init_window
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Native.init_glfw
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@window = Native::Window.new(@width, @height, @title)
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setup_gl_state
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end
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def setup_gl_state
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gl = Native::GL
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gl.enable(gl::DEPTH_TEST)
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gl.depth_func(gl::LEQUAL)
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gl.enable(gl::CULL_FACE)
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gl.cull_face(gl::BACK)
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gl.front_face(gl::CCW)
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gl.enable(gl::BLEND)
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gl.blend_func(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA)
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fb_width, fb_height = @window.size
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gl.viewport(0, 0, fb_width, fb_height)
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create_default_texture
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end
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def create_default_texture
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gl = Native::GL
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@default_texture = gl.gen_textures(1).first
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gl.bind_texture(gl::TEXTURE_2D, @default_texture)
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::NEAREST)
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gl.tex_parameter_i(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::NEAREST)
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gl.tex_image_2d(gl::TEXTURE_2D, 0, gl::RGBA, 1, 1, 0, gl::RGBA, gl::UNSIGNED_BYTE, [255, 255, 255, 255])
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gl.bind_texture(gl::TEXTURE_2D, 0)
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end
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def handle_input
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if @window.get_key(Native::KEY_ESCAPE) == Native::PRESS
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@key_callback&.call(:escape, :press)
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207
|
+
stop
|
|
208
|
+
end
|
|
209
|
+
|
|
210
|
+
if @mouse_move_callback
|
|
211
|
+
current_pos = @window.cursor_pos
|
|
212
|
+
if current_pos != @last_mouse_pos
|
|
213
|
+
@mouse_move_callback.call(current_pos[0], current_pos[1])
|
|
214
|
+
@last_mouse_pos = current_pos
|
|
215
|
+
end
|
|
216
|
+
end
|
|
217
|
+
|
|
218
|
+
if @mouse_button_callback
|
|
219
|
+
[0, 1, 2].each do |button|
|
|
220
|
+
pressed = @window.get_mouse_button(button) == Native::PRESS
|
|
221
|
+
if pressed != @last_mouse_buttons[button]
|
|
222
|
+
action = pressed ? 1 : 0
|
|
223
|
+
@mouse_button_callback.call(button, action, 0)
|
|
224
|
+
@last_mouse_buttons[button] = pressed
|
|
225
|
+
end
|
|
226
|
+
end
|
|
227
|
+
end
|
|
228
|
+
end
|
|
229
|
+
|
|
230
|
+
def reset_info
|
|
231
|
+
@info[:render][:calls] = 0
|
|
232
|
+
@info[:render][:triangles] = 0
|
|
233
|
+
@info[:render][:points] = 0
|
|
234
|
+
@info[:render][:lines] = 0
|
|
235
|
+
end
|
|
236
|
+
|
|
237
|
+
def render_scene(scene, camera)
|
|
238
|
+
view_matrix = camera.matrix_world_inverse
|
|
239
|
+
projection_matrix = camera.projection_matrix
|
|
240
|
+
|
|
241
|
+
render_objects = []
|
|
242
|
+
scene.traverse do |object|
|
|
243
|
+
render_objects << object if object.is_a?(Mesh) && object.visible
|
|
244
|
+
end
|
|
245
|
+
|
|
246
|
+
lights = collect_lights(scene)
|
|
247
|
+
|
|
248
|
+
render_objects.each do |mesh|
|
|
249
|
+
render_mesh(mesh, camera, view_matrix, projection_matrix, lights)
|
|
250
|
+
end
|
|
251
|
+
end
|
|
252
|
+
|
|
253
|
+
def collect_lights(scene)
|
|
254
|
+
lights = { ambient: Color.new(0), directional: [] }
|
|
255
|
+
|
|
256
|
+
scene.traverse do |object|
|
|
257
|
+
case object
|
|
258
|
+
when AmbientLight
|
|
259
|
+
lights[:ambient] = lights[:ambient] + object.color * object.intensity
|
|
260
|
+
when DirectionalLight
|
|
261
|
+
dir = Vector3.new(0, 0, -1)
|
|
262
|
+
dir.apply_quaternion(object.quaternion)
|
|
263
|
+
lights[:directional] << {
|
|
264
|
+
direction: dir,
|
|
265
|
+
color: object.color * object.intensity
|
|
266
|
+
}
|
|
267
|
+
end
|
|
268
|
+
end
|
|
269
|
+
|
|
270
|
+
lights
|
|
271
|
+
end
|
|
272
|
+
|
|
273
|
+
def render_mesh(mesh, camera, view_matrix, projection_matrix, lights)
|
|
274
|
+
geometry = mesh.geometry
|
|
275
|
+
material = mesh.material
|
|
276
|
+
|
|
277
|
+
return unless geometry && material
|
|
278
|
+
|
|
279
|
+
program = get_or_create_program(material)
|
|
280
|
+
return unless program
|
|
281
|
+
|
|
282
|
+
gl = Native::GL
|
|
283
|
+
gl.use_program(program)
|
|
284
|
+
|
|
285
|
+
gl.active_texture(gl::TEXTURE0)
|
|
286
|
+
gl.bind_texture(gl::TEXTURE_2D, @default_texture)
|
|
287
|
+
|
|
288
|
+
gpu_geometry = get_or_create_geometry(geometry)
|
|
289
|
+
return unless gpu_geometry
|
|
290
|
+
|
|
291
|
+
gl.bind_vertex_array(gpu_geometry[:vao])
|
|
292
|
+
|
|
293
|
+
model_matrix = mesh.matrix_world
|
|
294
|
+
model_view_matrix = view_matrix * model_matrix
|
|
295
|
+
normal_matrix = model_view_matrix.clone.invert!.transpose!
|
|
296
|
+
|
|
297
|
+
set_uniform_matrix4(program, "modelViewMatrix", model_view_matrix)
|
|
298
|
+
set_uniform_matrix4(program, "projectionMatrix", projection_matrix)
|
|
299
|
+
set_uniform_matrix4(program, "modelMatrix", model_matrix)
|
|
300
|
+
set_uniform_matrix4(program, "viewMatrix", view_matrix)
|
|
301
|
+
set_uniform_matrix3(program, "normalMatrix", normal_matrix.to_matrix3)
|
|
302
|
+
|
|
303
|
+
camera_pos = Vector3.new
|
|
304
|
+
camera_pos.set_from_matrix_position(camera.matrix_world)
|
|
305
|
+
set_uniform_vec3(program, "cameraPosition", camera_pos)
|
|
306
|
+
|
|
307
|
+
set_material_uniforms(program, material, lights)
|
|
308
|
+
|
|
309
|
+
wireframe = material.respond_to?(:wireframe) && material.wireframe
|
|
310
|
+
if wireframe
|
|
311
|
+
gl.polygon_mode(gl::FRONT_AND_BACK, gl::LINE)
|
|
312
|
+
linewidth = material.respond_to?(:wireframe_linewidth) ? material.wireframe_linewidth : 1
|
|
313
|
+
gl.line_width(linewidth)
|
|
314
|
+
end
|
|
315
|
+
|
|
316
|
+
if geometry.index
|
|
317
|
+
gl.draw_elements(gl::TRIANGLES, geometry.index.count, gl::UNSIGNED_INT, 0)
|
|
318
|
+
else
|
|
319
|
+
position_attr = geometry.get_attribute(:position)
|
|
320
|
+
vertex_count = position_attr ? position_attr.count : 0
|
|
321
|
+
gl.draw_arrays(gl::TRIANGLES, 0, vertex_count)
|
|
322
|
+
end
|
|
323
|
+
|
|
324
|
+
gl.polygon_mode(gl::FRONT_AND_BACK, gl::FILL) if wireframe
|
|
325
|
+
|
|
326
|
+
gl.bind_vertex_array(0)
|
|
327
|
+
|
|
328
|
+
@info[:render][:calls] += 1
|
|
329
|
+
end
|
|
330
|
+
|
|
331
|
+
def get_or_create_program(material)
|
|
332
|
+
if material.is_a?(ShaderMaterial)
|
|
333
|
+
key = material.object_id
|
|
334
|
+
return @programs[key] if @programs[key]
|
|
335
|
+
|
|
336
|
+
vertex_source = material.vertex_shader
|
|
337
|
+
fragment_source = material.fragment_shader
|
|
338
|
+
return nil unless vertex_source && fragment_source
|
|
339
|
+
|
|
340
|
+
program = compile_program(vertex_source, fragment_source)
|
|
341
|
+
@programs[key] = program if program
|
|
342
|
+
return program
|
|
343
|
+
end
|
|
344
|
+
|
|
345
|
+
key = material.class.name
|
|
346
|
+
|
|
347
|
+
return @programs[key] if @programs[key]
|
|
348
|
+
|
|
349
|
+
shader_data = case material
|
|
350
|
+
when MeshBasicMaterial then ShaderLib.basic
|
|
351
|
+
when MeshLambertMaterial then ShaderLib.lambert
|
|
352
|
+
when MeshPhongMaterial then ShaderLib.phong
|
|
353
|
+
when MeshStandardMaterial then ShaderLib.standard
|
|
354
|
+
else ShaderLib.basic
|
|
355
|
+
end
|
|
356
|
+
|
|
357
|
+
vertex_source = shader_data[:vertex_shader]
|
|
358
|
+
fragment_source = shader_data[:fragment_shader]
|
|
359
|
+
|
|
360
|
+
return nil unless vertex_source && fragment_source
|
|
361
|
+
|
|
362
|
+
program = compile_program(vertex_source, fragment_source)
|
|
363
|
+
@programs[key] = program if program
|
|
364
|
+
|
|
365
|
+
program
|
|
366
|
+
end
|
|
367
|
+
|
|
368
|
+
def compile_program(vertex_source, fragment_source)
|
|
369
|
+
gl = Native::GL
|
|
370
|
+
|
|
371
|
+
vertex_shader = gl.create_shader(gl::VERTEX_SHADER)
|
|
372
|
+
gl.shader_source(vertex_shader, vertex_source)
|
|
373
|
+
gl.compile_shader(vertex_shader)
|
|
374
|
+
|
|
375
|
+
unless gl.get_shader_iv(vertex_shader, gl::COMPILE_STATUS) == 1
|
|
376
|
+
log = gl.get_shader_info_log(vertex_shader)
|
|
377
|
+
warn "Vertex shader compile error: #{log}"
|
|
378
|
+
gl.delete_shader(vertex_shader)
|
|
379
|
+
return nil
|
|
380
|
+
end
|
|
381
|
+
|
|
382
|
+
fragment_shader = gl.create_shader(gl::FRAGMENT_SHADER)
|
|
383
|
+
gl.shader_source(fragment_shader, fragment_source)
|
|
384
|
+
gl.compile_shader(fragment_shader)
|
|
385
|
+
|
|
386
|
+
unless gl.get_shader_iv(fragment_shader, gl::COMPILE_STATUS) == 1
|
|
387
|
+
log = gl.get_shader_info_log(fragment_shader)
|
|
388
|
+
warn "Fragment shader compile error: #{log}"
|
|
389
|
+
gl.delete_shader(vertex_shader)
|
|
390
|
+
gl.delete_shader(fragment_shader)
|
|
391
|
+
return nil
|
|
392
|
+
end
|
|
393
|
+
|
|
394
|
+
program = gl.create_program
|
|
395
|
+
gl.attach_shader(program, vertex_shader)
|
|
396
|
+
gl.attach_shader(program, fragment_shader)
|
|
397
|
+
gl.link_program(program)
|
|
398
|
+
|
|
399
|
+
unless gl.get_program_iv(program, gl::LINK_STATUS) == 1
|
|
400
|
+
log = gl.get_program_info_log(program)
|
|
401
|
+
warn "Program link error: #{log}"
|
|
402
|
+
gl.delete_shader(vertex_shader)
|
|
403
|
+
gl.delete_shader(fragment_shader)
|
|
404
|
+
gl.delete_program(program)
|
|
405
|
+
return nil
|
|
406
|
+
end
|
|
407
|
+
|
|
408
|
+
gl.delete_shader(vertex_shader)
|
|
409
|
+
gl.delete_shader(fragment_shader)
|
|
410
|
+
|
|
411
|
+
program
|
|
412
|
+
end
|
|
413
|
+
|
|
414
|
+
def get_or_create_geometry(geometry)
|
|
415
|
+
@gpu_geometries ||= {}
|
|
416
|
+
|
|
417
|
+
geo_id = geometry.object_id
|
|
418
|
+
return @gpu_geometries[geo_id] if @gpu_geometries[geo_id]
|
|
419
|
+
|
|
420
|
+
position_attr = geometry.get_attribute(:position)
|
|
421
|
+
return nil unless position_attr
|
|
422
|
+
|
|
423
|
+
gl = Native::GL
|
|
424
|
+
|
|
425
|
+
vao = gl.gen_vertex_arrays(1).first
|
|
426
|
+
gl.bind_vertex_array(vao)
|
|
427
|
+
|
|
428
|
+
vbo = gl.gen_buffers(1).first
|
|
429
|
+
gl.bind_buffer(gl::ARRAY_BUFFER, vbo)
|
|
430
|
+
gl.buffer_data(gl::ARRAY_BUFFER, position_attr.array, gl::STATIC_DRAW)
|
|
431
|
+
gl.vertex_attrib_pointer(0, 3, gl::FLOAT, false, 0, 0)
|
|
432
|
+
gl.enable_vertex_attrib_array(0)
|
|
433
|
+
|
|
434
|
+
normal_attr = geometry.get_attribute(:normal)
|
|
435
|
+
if normal_attr
|
|
436
|
+
normal_vbo = gl.gen_buffers(1).first
|
|
437
|
+
gl.bind_buffer(gl::ARRAY_BUFFER, normal_vbo)
|
|
438
|
+
gl.buffer_data(gl::ARRAY_BUFFER, normal_attr.array, gl::STATIC_DRAW)
|
|
439
|
+
gl.vertex_attrib_pointer(1, 3, gl::FLOAT, false, 0, 0)
|
|
440
|
+
gl.enable_vertex_attrib_array(1)
|
|
441
|
+
end
|
|
442
|
+
|
|
443
|
+
uv_attr = geometry.get_attribute(:uv)
|
|
444
|
+
if uv_attr
|
|
445
|
+
uv_vbo = gl.gen_buffers(1).first
|
|
446
|
+
gl.bind_buffer(gl::ARRAY_BUFFER, uv_vbo)
|
|
447
|
+
gl.buffer_data(gl::ARRAY_BUFFER, uv_attr.array, gl::STATIC_DRAW)
|
|
448
|
+
gl.vertex_attrib_pointer(2, 2, gl::FLOAT, false, 0, 0)
|
|
449
|
+
gl.enable_vertex_attrib_array(2)
|
|
450
|
+
end
|
|
451
|
+
|
|
452
|
+
ebo = nil
|
|
453
|
+
if geometry.index
|
|
454
|
+
ebo = gl.gen_buffers(1).first
|
|
455
|
+
gl.bind_buffer(gl::ELEMENT_ARRAY_BUFFER, ebo)
|
|
456
|
+
gl.buffer_data_uint(gl::ELEMENT_ARRAY_BUFFER, geometry.index.array, gl::STATIC_DRAW)
|
|
457
|
+
end
|
|
458
|
+
|
|
459
|
+
gl.bind_vertex_array(0)
|
|
460
|
+
|
|
461
|
+
@gpu_geometries[geo_id] = { vao: vao, vbo: vbo, ebo: ebo }
|
|
462
|
+
end
|
|
463
|
+
|
|
464
|
+
def set_uniform_matrix4(program, name, matrix)
|
|
465
|
+
gl = Native::GL
|
|
466
|
+
location = gl.get_uniform_location(program, name)
|
|
467
|
+
return if location < 0
|
|
468
|
+
|
|
469
|
+
gl.uniform_matrix4fv(location, false, matrix.elements)
|
|
470
|
+
end
|
|
471
|
+
|
|
472
|
+
def set_uniform_matrix3(program, name, matrix)
|
|
473
|
+
gl = Native::GL
|
|
474
|
+
location = gl.get_uniform_location(program, name)
|
|
475
|
+
return if location < 0
|
|
476
|
+
|
|
477
|
+
gl.uniform_matrix3fv(location, false, matrix.elements)
|
|
478
|
+
end
|
|
479
|
+
|
|
480
|
+
def set_uniform_vec3(program, name, vec)
|
|
481
|
+
gl = Native::GL
|
|
482
|
+
location = gl.get_uniform_location(program, name)
|
|
483
|
+
return if location < 0
|
|
484
|
+
|
|
485
|
+
if vec.is_a?(Color)
|
|
486
|
+
gl.uniform_3f(location, vec.r, vec.g, vec.b)
|
|
487
|
+
else
|
|
488
|
+
gl.uniform_3f(location, vec.x, vec.y, vec.z)
|
|
489
|
+
end
|
|
490
|
+
end
|
|
491
|
+
|
|
492
|
+
def set_uniform_vec2(program, name, vec)
|
|
493
|
+
gl = Native::GL
|
|
494
|
+
location = gl.get_uniform_location(program, name)
|
|
495
|
+
return if location < 0
|
|
496
|
+
|
|
497
|
+
gl.uniform_2f(location, vec.x, vec.y)
|
|
498
|
+
end
|
|
499
|
+
|
|
500
|
+
def set_uniform_float(program, name, value)
|
|
501
|
+
gl = Native::GL
|
|
502
|
+
location = gl.get_uniform_location(program, name)
|
|
503
|
+
return if location < 0
|
|
504
|
+
|
|
505
|
+
gl.uniform_1f(location, value)
|
|
506
|
+
end
|
|
507
|
+
|
|
508
|
+
def set_uniform_int(program, name, value)
|
|
509
|
+
gl = Native::GL
|
|
510
|
+
location = gl.get_uniform_location(program, name)
|
|
511
|
+
return if location < 0
|
|
512
|
+
|
|
513
|
+
gl.uniform_1i(location, value)
|
|
514
|
+
end
|
|
515
|
+
|
|
516
|
+
def set_material_uniforms(program, material, lights)
|
|
517
|
+
if material.is_a?(ShaderMaterial)
|
|
518
|
+
set_shader_material_uniforms(program, material)
|
|
519
|
+
return
|
|
520
|
+
end
|
|
521
|
+
|
|
522
|
+
color = material.color || Color.new(0xffffff)
|
|
523
|
+
set_uniform_vec3(program, "diffuse", color)
|
|
524
|
+
set_uniform_float(program, "opacity", material.respond_to?(:opacity) ? material.opacity : 1.0)
|
|
525
|
+
set_uniform_int(program, "useMap", 0)
|
|
526
|
+
|
|
527
|
+
if material.respond_to?(:emissive) && material.emissive
|
|
528
|
+
set_uniform_vec3(program, "emissive", material.emissive)
|
|
529
|
+
end
|
|
530
|
+
|
|
531
|
+
if material.respond_to?(:roughness)
|
|
532
|
+
set_uniform_float(program, "roughness", material.roughness)
|
|
533
|
+
end
|
|
534
|
+
|
|
535
|
+
if material.respond_to?(:metalness)
|
|
536
|
+
set_uniform_float(program, "metalness", material.metalness)
|
|
537
|
+
end
|
|
538
|
+
|
|
539
|
+
set_uniform_vec3(program, "ambientLightColor", lights[:ambient])
|
|
540
|
+
|
|
541
|
+
if lights[:directional].any?
|
|
542
|
+
light = lights[:directional].first
|
|
543
|
+
set_uniform_vec3(program, "directionalLightDirection", light[:direction])
|
|
544
|
+
set_uniform_vec3(program, "directionalLightColor", light[:color])
|
|
545
|
+
end
|
|
546
|
+
end
|
|
547
|
+
|
|
548
|
+
def set_shader_material_uniforms(program, material)
|
|
549
|
+
return unless material.uniforms
|
|
550
|
+
|
|
551
|
+
material.uniforms.each do |name, value|
|
|
552
|
+
case value
|
|
553
|
+
when Float, Integer
|
|
554
|
+
set_uniform_float(program, name.to_s, value.to_f)
|
|
555
|
+
when Vector2
|
|
556
|
+
set_uniform_vec2(program, name.to_s, value)
|
|
557
|
+
when Vector3
|
|
558
|
+
set_uniform_vec3(program, name.to_s, value)
|
|
559
|
+
when Color
|
|
560
|
+
set_uniform_vec3(program, name.to_s, value)
|
|
561
|
+
when Matrix4
|
|
562
|
+
set_uniform_matrix4(program, name.to_s, value)
|
|
563
|
+
end
|
|
564
|
+
end
|
|
565
|
+
end
|
|
566
|
+
end
|
|
567
|
+
end
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class Renderer
|
|
5
|
+
attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil
|
|
6
|
+
attr_accessor :sort_objects
|
|
7
|
+
attr_reader :clear_color, :clear_alpha
|
|
8
|
+
attr_reader :width, :height, :pixel_ratio
|
|
9
|
+
|
|
10
|
+
def initialize(width: 800, height: 600)
|
|
11
|
+
@width = width
|
|
12
|
+
@height = height
|
|
13
|
+
@pixel_ratio = 1.0
|
|
14
|
+
|
|
15
|
+
@clear_color = Color.new(0, 0, 0)
|
|
16
|
+
@clear_alpha = 1.0
|
|
17
|
+
|
|
18
|
+
@auto_clear = true
|
|
19
|
+
@auto_clear_color = true
|
|
20
|
+
@auto_clear_depth = true
|
|
21
|
+
@auto_clear_stencil = true
|
|
22
|
+
|
|
23
|
+
@sort_objects = true
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def set_size(width, height)
|
|
27
|
+
@width = width
|
|
28
|
+
@height = height
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def set_pixel_ratio(value)
|
|
32
|
+
@pixel_ratio = value
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
def set_clear_color(color, alpha = 1.0)
|
|
36
|
+
@clear_color = color.is_a?(Color) ? color : Color.new(color)
|
|
37
|
+
@clear_alpha = alpha
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def get_size
|
|
41
|
+
[@width, @height]
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def get_drawing_buffer_size
|
|
45
|
+
[(@width * @pixel_ratio).to_i, (@height * @pixel_ratio).to_i]
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
def render(_scene, _camera)
|
|
49
|
+
raise NotImplementedError, "Subclasses must implement render"
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
def clear(_color: true, _depth: true, _stencil: true)
|
|
53
|
+
raise NotImplementedError, "Subclasses must implement clear"
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def dispose
|
|
57
|
+
raise NotImplementedError, "Subclasses must implement dispose"
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
end
|