3rb 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.rspec +2 -0
- data/3rb.gemspec +29 -0
- data/CHANGELOG.md +12 -0
- data/LICENSE +21 -0
- data/README.md +321 -0
- data/Rakefile +13 -0
- data/examples/01_hello_cube.rb +29 -0
- data/examples/02_basic_geometries.rb +56 -0
- data/examples/03_materials.rb +61 -0
- data/examples/04_lighting.rb +63 -0
- data/examples/05_animation.rb +79 -0
- data/examples/06_custom_shader.rb +92 -0
- data/examples/07_scene_graph.rb +74 -0
- data/examples/08_orbit_controls.rb +50 -0
- data/examples/09_3d_chart.rb +71 -0
- data/examples/10_procedural_terrain.rb +140 -0
- data/examples/11_particle_system.rb +68 -0
- data/examples/12_model_loader.rb +73 -0
- data/examples/13_game_prototype.rb +145 -0
- data/examples/14_utah_teapot.rb +291 -0
- data/examples/15_stanford_bunny.rb +200 -0
- data/examples/16_cornell_box.rb +373 -0
- data/examples/17_weird_fractal4.rb +130 -0
- data/examples/18_platonic_solids.rb +268 -0
- data/lib/3rb/animation/animation_clip.rb +287 -0
- data/lib/3rb/animation/animation_mixer.rb +366 -0
- data/lib/3rb/cameras/camera.rb +50 -0
- data/lib/3rb/cameras/orthographic_camera.rb +92 -0
- data/lib/3rb/cameras/perspective_camera.rb +103 -0
- data/lib/3rb/controls/orbit_controls.rb +341 -0
- data/lib/3rb/core/buffer_attribute.rb +172 -0
- data/lib/3rb/core/group.rb +9 -0
- data/lib/3rb/core/object3d.rb +298 -0
- data/lib/3rb/core/scene.rb +78 -0
- data/lib/3rb/dsl/helpers.rb +57 -0
- data/lib/3rb/dsl/scene_builder.rb +288 -0
- data/lib/3rb/ffi/glfw.rb +61 -0
- data/lib/3rb/ffi/opengl.rb +137 -0
- data/lib/3rb/ffi/platform.rb +65 -0
- data/lib/3rb/geometries/box_geometry.rb +101 -0
- data/lib/3rb/geometries/buffer_geometry.rb +345 -0
- data/lib/3rb/geometries/cone_geometry.rb +29 -0
- data/lib/3rb/geometries/cylinder_geometry.rb +149 -0
- data/lib/3rb/geometries/plane_geometry.rb +75 -0
- data/lib/3rb/geometries/sphere_geometry.rb +93 -0
- data/lib/3rb/geometries/torus_geometry.rb +77 -0
- data/lib/3rb/lights/ambient_light.rb +9 -0
- data/lib/3rb/lights/directional_light.rb +57 -0
- data/lib/3rb/lights/hemisphere_light.rb +26 -0
- data/lib/3rb/lights/light.rb +27 -0
- data/lib/3rb/lights/point_light.rb +68 -0
- data/lib/3rb/lights/rect_area_light.rb +35 -0
- data/lib/3rb/lights/spot_light.rb +88 -0
- data/lib/3rb/loaders/gltf_loader.rb +304 -0
- data/lib/3rb/loaders/loader.rb +94 -0
- data/lib/3rb/loaders/obj_loader.rb +186 -0
- data/lib/3rb/loaders/texture_loader.rb +55 -0
- data/lib/3rb/materials/basic_material.rb +70 -0
- data/lib/3rb/materials/lambert_material.rb +102 -0
- data/lib/3rb/materials/material.rb +114 -0
- data/lib/3rb/materials/phong_material.rb +106 -0
- data/lib/3rb/materials/shader_material.rb +104 -0
- data/lib/3rb/materials/standard_material.rb +106 -0
- data/lib/3rb/math/color.rb +246 -0
- data/lib/3rb/math/euler.rb +156 -0
- data/lib/3rb/math/math_utils.rb +132 -0
- data/lib/3rb/math/matrix3.rb +269 -0
- data/lib/3rb/math/matrix4.rb +501 -0
- data/lib/3rb/math/quaternion.rb +337 -0
- data/lib/3rb/math/vector2.rb +216 -0
- data/lib/3rb/math/vector3.rb +366 -0
- data/lib/3rb/math/vector4.rb +233 -0
- data/lib/3rb/native/gl.rb +382 -0
- data/lib/3rb/native/native.rb +55 -0
- data/lib/3rb/native/window.rb +111 -0
- data/lib/3rb/native.rb +9 -0
- data/lib/3rb/objects/line.rb +116 -0
- data/lib/3rb/objects/mesh.rb +40 -0
- data/lib/3rb/objects/points.rb +71 -0
- data/lib/3rb/renderers/opengl_renderer.rb +567 -0
- data/lib/3rb/renderers/renderer.rb +60 -0
- data/lib/3rb/renderers/shader_lib.rb +100 -0
- data/lib/3rb/textures/cube_texture.rb +26 -0
- data/lib/3rb/textures/data_texture.rb +35 -0
- data/lib/3rb/textures/render_target.rb +125 -0
- data/lib/3rb/textures/texture.rb +190 -0
- data/lib/3rb/version.rb +5 -0
- data/lib/3rb.rb +86 -0
- data/shaders/basic.frag +19 -0
- data/shaders/basic.vert +15 -0
- data/shaders/common/lights.glsl +53 -0
- data/shaders/common/uniforms.glsl +9 -0
- data/shaders/lambert.frag +37 -0
- data/shaders/lambert.vert +22 -0
- data/shaders/phong.frag +51 -0
- data/shaders/phong.vert +28 -0
- data/shaders/standard.frag +92 -0
- data/shaders/standard.vert +28 -0
- metadata +155 -0
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# frozen_string_literal: true
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module Sunrb
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class OrbitControls
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STATE = {
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none: -1,
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rotate: 0,
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dolly: 1,
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pan: 2,
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touch_rotate: 3,
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touch_pan: 4,
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touch_dolly_pan: 5,
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touch_dolly_rotate: 6
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}.freeze
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attr_accessor :object, :dom_element
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attr_accessor :enabled, :target
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attr_accessor :min_distance, :max_distance
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attr_accessor :min_zoom, :max_zoom
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attr_accessor :min_polar_angle, :max_polar_angle
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attr_accessor :min_azimuth_angle, :max_azimuth_angle
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attr_accessor :enable_damping, :damping_factor
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attr_accessor :enable_zoom, :zoom_speed
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attr_accessor :enable_rotate, :rotate_speed
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attr_accessor :enable_pan, :pan_speed, :screen_space_panning
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attr_accessor :key_pan_speed
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attr_accessor :auto_rotate, :auto_rotate_speed
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def initialize(object, dom_element = nil)
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@object = object
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@dom_element = dom_element
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@enabled = true
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@target = Vector3.new
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@min_distance = 0
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@max_distance = Float::INFINITY
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@min_zoom = 0
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@max_zoom = Float::INFINITY
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@min_polar_angle = 0
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@max_polar_angle = Math::PI
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@min_azimuth_angle = -Float::INFINITY
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@max_azimuth_angle = Float::INFINITY
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@enable_damping = false
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@damping_factor = 0.05
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@enable_zoom = true
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@zoom_speed = 1.0
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@enable_rotate = true
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@rotate_speed = 1.0
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@enable_pan = true
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@pan_speed = 1.0
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@screen_space_panning = true
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@key_pan_speed = 7.0
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@auto_rotate = false
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@auto_rotate_speed = 2.0
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@state = STATE[:none]
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@spherical = Spherical.new
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@spherical_delta = Spherical.new
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@scale = 1
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@pan_offset = Vector3.new
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@zoom_changed = false
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@rotate_start = Vector2.new
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@rotate_end = Vector2.new
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@rotate_delta = Vector2.new
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@pan_start = Vector2.new
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@pan_end = Vector2.new
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@pan_delta = Vector2.new
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@dolly_start = Vector2.new
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@dolly_end = Vector2.new
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@dolly_delta = Vector2.new
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@offset = Vector3.new
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@quat = Quaternion.new
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@quat_inverse = Quaternion.new
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@last_position = Vector3.new
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@last_quaternion = Quaternion.new
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update
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end
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def update(delta_time = nil)
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position = @object.position
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@offset.copy(position).sub(@target)
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@quat.set_from_euler(Euler.new(0, 0, 0))
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@quat_inverse.copy(@quat).invert
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@offset.apply_quaternion(@quat)
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@spherical.set_from_vector3(@offset)
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if @auto_rotate && @state == STATE[:none]
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rotate_left(auto_rotation_angle(delta_time))
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end
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if @enable_damping
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@spherical.theta += @spherical_delta.theta * @damping_factor
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@spherical.phi += @spherical_delta.phi * @damping_factor
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else
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@spherical.theta += @spherical_delta.theta
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@spherical.phi += @spherical_delta.phi
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end
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@spherical.theta = clamp_azimuth_angle(@spherical.theta)
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@spherical.phi = [@min_polar_angle, [@max_polar_angle, @spherical.phi].min].max
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@spherical.make_safe
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@spherical.radius *= @scale
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@spherical.radius = [@min_distance, [@max_distance, @spherical.radius].min].max
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if @enable_damping
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@target.add(@pan_offset.multiply_scalar(@damping_factor))
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else
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@target.add(@pan_offset)
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end
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@offset.set_from_spherical(@spherical)
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@offset.apply_quaternion(@quat_inverse)
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position.copy(@target).add(@offset)
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@object.look_at(@target)
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if @enable_damping
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@spherical_delta.theta *= (1 - @damping_factor)
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@spherical_delta.phi *= (1 - @damping_factor)
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@pan_offset.multiply_scalar(1 - @damping_factor)
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else
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@spherical_delta.set(0, 0, 0)
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@pan_offset.set(0, 0, 0)
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end
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@scale = 1
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if @zoom_changed ||
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@last_position.distance_to(@object.position) > 0.000001 ||
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8 * (1 - @last_quaternion.dot(@object.quaternion)) > 0.000001
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@last_position.copy(@object.position)
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@last_quaternion.copy(@object.quaternion)
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@zoom_changed = false
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true
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else
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false
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end
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end
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def rotate_left(angle)
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@spherical_delta.theta -= angle
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end
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def rotate_up(angle)
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@spherical_delta.phi -= angle
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end
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def pan_left(distance, object_matrix)
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v = Vector3.new
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v.set_from_matrix_column(object_matrix, 0)
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v.multiply_scalar(-distance)
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@pan_offset.add(v)
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end
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def pan_up(distance, object_matrix)
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v = Vector3.new
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if @screen_space_panning
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v.set_from_matrix_column(object_matrix, 1)
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else
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v.set_from_matrix_column(object_matrix, 0)
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v.cross_vectors(@object.up, v)
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end
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v.multiply_scalar(distance)
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@pan_offset.add(v)
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end
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def pan(delta_x, delta_y)
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element = @dom_element
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if @object.is_a?(PerspectiveCamera)
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position = @object.position
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offset = position.clone.sub(@target)
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target_distance = offset.length
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target_distance *= Math.tan((@object.fov / 2) * Math::PI / 180.0)
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height = element ? element[:height] : 1
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pan_left(2 * delta_x * target_distance / height, @object.matrix_world)
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pan_up(2 * delta_y * target_distance / height, @object.matrix_world)
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elsif @object.is_a?(OrthographicCamera)
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width = element ? element[:width] : 1
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height = element ? element[:height] : 1
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pan_left(delta_x * (@object.right - @object.left) / @object.zoom / width, @object.matrix_world)
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pan_up(delta_y * (@object.top - @object.bottom) / @object.zoom / height, @object.matrix_world)
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end
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end
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def dolly_out(dolly_scale)
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if @object.is_a?(PerspectiveCamera)
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@scale /= dolly_scale
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elsif @object.is_a?(OrthographicCamera)
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@object.zoom = [@min_zoom, [@max_zoom, @object.zoom / dolly_scale].min].max
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@object.update_projection_matrix
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@zoom_changed = true
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end
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end
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def dolly_in(dolly_scale)
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if @object.is_a?(PerspectiveCamera)
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@scale *= dolly_scale
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elsif @object.is_a?(OrthographicCamera)
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@object.zoom = [@min_zoom, [@max_zoom, @object.zoom * dolly_scale].min].max
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@object.update_projection_matrix
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@zoom_changed = true
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end
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end
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def reset
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@target.copy(Vector3.new)
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@object.position.copy(Vector3.new(0, 0, 1))
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@object.zoom = 1
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@object.update_projection_matrix if @object.respond_to?(:update_projection_matrix)
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update
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@state = STATE[:none]
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end
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def save_state
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@target0 = @target.clone
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@position0 = @object.position.clone
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@zoom0 = @object.zoom
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end
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def get_polar_angle
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@spherical.phi
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end
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def get_azimuthal_angle
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@spherical.theta
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end
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def get_distance
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260
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@object.position.distance_to(@target)
|
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261
|
+
end
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262
|
+
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263
|
+
def dispose
|
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264
|
+
# Clean up event listeners if any
|
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265
|
+
end
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266
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+
|
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267
|
+
private
|
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268
|
+
|
|
269
|
+
def auto_rotation_angle(delta_time)
|
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270
|
+
if delta_time
|
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271
|
+
(2 * Math::PI / 60 / 60) * @auto_rotate_speed * delta_time
|
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272
|
+
else
|
|
273
|
+
(2 * Math::PI / 60 / 60) * @auto_rotate_speed
|
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274
|
+
end
|
|
275
|
+
end
|
|
276
|
+
|
|
277
|
+
def clamp_azimuth_angle(angle)
|
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278
|
+
return angle if @min_azimuth_angle == -Float::INFINITY && @max_azimuth_angle == Float::INFINITY
|
|
279
|
+
|
|
280
|
+
if angle < -Math::PI
|
|
281
|
+
angle += 2 * Math::PI
|
|
282
|
+
elsif angle > Math::PI
|
|
283
|
+
angle -= 2 * Math::PI
|
|
284
|
+
end
|
|
285
|
+
|
|
286
|
+
[@min_azimuth_angle, [@max_azimuth_angle, angle].min].max
|
|
287
|
+
end
|
|
288
|
+
end
|
|
289
|
+
|
|
290
|
+
class Spherical
|
|
291
|
+
attr_accessor :radius, :phi, :theta
|
|
292
|
+
|
|
293
|
+
def initialize(radius = 1.0, phi = 0, theta = 0)
|
|
294
|
+
@radius = radius
|
|
295
|
+
@phi = phi
|
|
296
|
+
@theta = theta
|
|
297
|
+
end
|
|
298
|
+
|
|
299
|
+
def set(radius, phi, theta)
|
|
300
|
+
@radius = radius
|
|
301
|
+
@phi = phi
|
|
302
|
+
@theta = theta
|
|
303
|
+
self
|
|
304
|
+
end
|
|
305
|
+
|
|
306
|
+
def copy(other)
|
|
307
|
+
@radius = other.radius
|
|
308
|
+
@phi = other.phi
|
|
309
|
+
@theta = other.theta
|
|
310
|
+
self
|
|
311
|
+
end
|
|
312
|
+
|
|
313
|
+
def clone
|
|
314
|
+
Spherical.new(@radius, @phi, @theta)
|
|
315
|
+
end
|
|
316
|
+
|
|
317
|
+
def make_safe
|
|
318
|
+
eps = 0.000001
|
|
319
|
+
@phi = [eps, [Math::PI - eps, @phi].min].max
|
|
320
|
+
self
|
|
321
|
+
end
|
|
322
|
+
|
|
323
|
+
def set_from_vector3(v)
|
|
324
|
+
set_from_cartesian_coords(v.x, v.y, v.z)
|
|
325
|
+
end
|
|
326
|
+
|
|
327
|
+
def set_from_cartesian_coords(x, y, z)
|
|
328
|
+
@radius = Math.sqrt(x * x + y * y + z * z)
|
|
329
|
+
|
|
330
|
+
if @radius == 0
|
|
331
|
+
@theta = 0
|
|
332
|
+
@phi = 0
|
|
333
|
+
else
|
|
334
|
+
@theta = Math.atan2(x, z)
|
|
335
|
+
@phi = Math.acos([[-1, y / @radius].max, 1].min)
|
|
336
|
+
end
|
|
337
|
+
|
|
338
|
+
self
|
|
339
|
+
end
|
|
340
|
+
end
|
|
341
|
+
end
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module Sunrb
|
|
4
|
+
class BufferAttribute
|
|
5
|
+
attr_accessor :array, :item_size, :normalized
|
|
6
|
+
attr_accessor :usage, :update_range
|
|
7
|
+
attr_reader :count, :version
|
|
8
|
+
|
|
9
|
+
STATIC_DRAW = 35044
|
|
10
|
+
DYNAMIC_DRAW = 35048
|
|
11
|
+
|
|
12
|
+
def initialize(array, item_size, normalized: false)
|
|
13
|
+
@array = array.is_a?(Array) ? array.map(&:to_f) : array
|
|
14
|
+
@item_size = item_size
|
|
15
|
+
@normalized = normalized
|
|
16
|
+
@count = @array.length / item_size
|
|
17
|
+
@version = 0
|
|
18
|
+
@usage = STATIC_DRAW
|
|
19
|
+
@update_range = { offset: 0, count: -1 }
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def needs_update=(value)
|
|
23
|
+
@version += 1 if value
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def set_usage(value)
|
|
27
|
+
@usage = value
|
|
28
|
+
self
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
def get_x(index)
|
|
32
|
+
@array[index * @item_size]
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
def set_x(index, x)
|
|
36
|
+
@array[index * @item_size] = x.to_f
|
|
37
|
+
self
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
def get_y(index)
|
|
41
|
+
@array[index * @item_size + 1]
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def set_y(index, y)
|
|
45
|
+
@array[index * @item_size + 1] = y.to_f
|
|
46
|
+
self
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
def get_z(index)
|
|
50
|
+
@array[index * @item_size + 2]
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
def set_z(index, z)
|
|
54
|
+
@array[index * @item_size + 2] = z.to_f
|
|
55
|
+
self
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
def get_w(index)
|
|
59
|
+
@array[index * @item_size + 3]
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
def set_w(index, w)
|
|
63
|
+
@array[index * @item_size + 3] = w.to_f
|
|
64
|
+
self
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
def set_xy(index, x, y)
|
|
68
|
+
idx = index * @item_size
|
|
69
|
+
@array[idx] = x.to_f
|
|
70
|
+
@array[idx + 1] = y.to_f
|
|
71
|
+
self
|
|
72
|
+
end
|
|
73
|
+
|
|
74
|
+
def set_xyz(index, x, y, z)
|
|
75
|
+
idx = index * @item_size
|
|
76
|
+
@array[idx] = x.to_f
|
|
77
|
+
@array[idx + 1] = y.to_f
|
|
78
|
+
@array[idx + 2] = z.to_f
|
|
79
|
+
self
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
def set_xyzw(index, x, y, z, w)
|
|
83
|
+
idx = index * @item_size
|
|
84
|
+
@array[idx] = x.to_f
|
|
85
|
+
@array[idx + 1] = y.to_f
|
|
86
|
+
@array[idx + 2] = z.to_f
|
|
87
|
+
@array[idx + 3] = w.to_f
|
|
88
|
+
self
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
def copy_at(index1, attribute, index2)
|
|
92
|
+
idx1 = index1 * @item_size
|
|
93
|
+
idx2 = index2 * attribute.item_size
|
|
94
|
+
@item_size.times do |i|
|
|
95
|
+
@array[idx1 + i] = attribute.array[idx2 + i]
|
|
96
|
+
end
|
|
97
|
+
self
|
|
98
|
+
end
|
|
99
|
+
|
|
100
|
+
def copy_array(array)
|
|
101
|
+
@array = array.map(&:to_f)
|
|
102
|
+
self
|
|
103
|
+
end
|
|
104
|
+
|
|
105
|
+
def apply_matrix3(m)
|
|
106
|
+
return self if @item_size != 2
|
|
107
|
+
|
|
108
|
+
v = Vector2.new
|
|
109
|
+
@count.times do |i|
|
|
110
|
+
v.x = get_x(i)
|
|
111
|
+
v.y = get_y(i)
|
|
112
|
+
v.apply_matrix3(m)
|
|
113
|
+
set_xy(i, v.x, v.y)
|
|
114
|
+
end
|
|
115
|
+
self
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
def apply_matrix4(m)
|
|
119
|
+
return self if @item_size < 3
|
|
120
|
+
|
|
121
|
+
v = Vector3.new
|
|
122
|
+
@count.times do |i|
|
|
123
|
+
v.x = get_x(i)
|
|
124
|
+
v.y = get_y(i)
|
|
125
|
+
v.z = get_z(i)
|
|
126
|
+
v.apply_matrix4(m)
|
|
127
|
+
set_xyz(i, v.x, v.y, v.z)
|
|
128
|
+
end
|
|
129
|
+
self
|
|
130
|
+
end
|
|
131
|
+
|
|
132
|
+
def apply_normal_matrix(m)
|
|
133
|
+
return self if @item_size != 3
|
|
134
|
+
|
|
135
|
+
v = Vector3.new
|
|
136
|
+
@count.times do |i|
|
|
137
|
+
v.x = get_x(i)
|
|
138
|
+
v.y = get_y(i)
|
|
139
|
+
v.z = get_z(i)
|
|
140
|
+
v.apply_matrix3(m).normalize!
|
|
141
|
+
set_xyz(i, v.x, v.y, v.z)
|
|
142
|
+
end
|
|
143
|
+
self
|
|
144
|
+
end
|
|
145
|
+
|
|
146
|
+
def clone
|
|
147
|
+
BufferAttribute.new(@array.dup, @item_size, normalized: @normalized)
|
|
148
|
+
end
|
|
149
|
+
|
|
150
|
+
def to_a
|
|
151
|
+
@array.dup
|
|
152
|
+
end
|
|
153
|
+
end
|
|
154
|
+
|
|
155
|
+
class Float32BufferAttribute < BufferAttribute
|
|
156
|
+
def initialize(array, item_size, normalized: false)
|
|
157
|
+
super(array, item_size, normalized: normalized)
|
|
158
|
+
end
|
|
159
|
+
end
|
|
160
|
+
|
|
161
|
+
class Uint16BufferAttribute < BufferAttribute
|
|
162
|
+
def initialize(array, item_size, normalized: false)
|
|
163
|
+
super(array.map(&:to_i), item_size, normalized: normalized)
|
|
164
|
+
end
|
|
165
|
+
end
|
|
166
|
+
|
|
167
|
+
class Uint32BufferAttribute < BufferAttribute
|
|
168
|
+
def initialize(array, item_size, normalized: false)
|
|
169
|
+
super(array.map(&:to_i), item_size, normalized: normalized)
|
|
170
|
+
end
|
|
171
|
+
end
|
|
172
|
+
end
|