wirepod-vector-sdk-audio 0.9.0__py3-none-any.whl

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Files changed (71) hide show
  1. anki_vector/__init__.py +43 -0
  2. anki_vector/animation.py +272 -0
  3. anki_vector/annotate.py +590 -0
  4. anki_vector/audio.py +212 -0
  5. anki_vector/audio_stream.py +335 -0
  6. anki_vector/behavior.py +1135 -0
  7. anki_vector/camera.py +670 -0
  8. anki_vector/camera_viewer/__init__.py +121 -0
  9. anki_vector/color.py +88 -0
  10. anki_vector/configure/__main__.py +331 -0
  11. anki_vector/connection.py +838 -0
  12. anki_vector/events.py +420 -0
  13. anki_vector/exceptions.py +185 -0
  14. anki_vector/faces.py +819 -0
  15. anki_vector/lights.py +210 -0
  16. anki_vector/mdns.py +131 -0
  17. anki_vector/messaging/__init__.py +45 -0
  18. anki_vector/messaging/alexa_pb2.py +36 -0
  19. anki_vector/messaging/alexa_pb2_grpc.py +3 -0
  20. anki_vector/messaging/behavior_pb2.py +40 -0
  21. anki_vector/messaging/behavior_pb2_grpc.py +3 -0
  22. anki_vector/messaging/client.py +33 -0
  23. anki_vector/messaging/cube_pb2.py +113 -0
  24. anki_vector/messaging/cube_pb2_grpc.py +3 -0
  25. anki_vector/messaging/extensions_pb2.py +25 -0
  26. anki_vector/messaging/extensions_pb2_grpc.py +3 -0
  27. anki_vector/messaging/external_interface_pb2.py +169 -0
  28. anki_vector/messaging/external_interface_pb2_grpc.py +1267 -0
  29. anki_vector/messaging/messages_pb2.py +431 -0
  30. anki_vector/messaging/messages_pb2_grpc.py +3 -0
  31. anki_vector/messaging/nav_map_pb2.py +33 -0
  32. anki_vector/messaging/nav_map_pb2_grpc.py +3 -0
  33. anki_vector/messaging/protocol.py +33 -0
  34. anki_vector/messaging/response_status_pb2.py +27 -0
  35. anki_vector/messaging/response_status_pb2_grpc.py +3 -0
  36. anki_vector/messaging/settings_pb2.py +72 -0
  37. anki_vector/messaging/settings_pb2_grpc.py +3 -0
  38. anki_vector/messaging/shared_pb2.py +54 -0
  39. anki_vector/messaging/shared_pb2_grpc.py +3 -0
  40. anki_vector/motors.py +127 -0
  41. anki_vector/nav_map.py +409 -0
  42. anki_vector/objects.py +1782 -0
  43. anki_vector/opengl/__init__.py +103 -0
  44. anki_vector/opengl/assets/LICENSE.txt +21 -0
  45. anki_vector/opengl/assets/cube.jpg +0 -0
  46. anki_vector/opengl/assets/cube.mtl +9 -0
  47. anki_vector/opengl/assets/cube.obj +1000 -0
  48. anki_vector/opengl/assets/vector.mtl +67 -0
  49. anki_vector/opengl/assets/vector.obj +13220 -0
  50. anki_vector/opengl/opengl.py +864 -0
  51. anki_vector/opengl/opengl_vector.py +620 -0
  52. anki_vector/opengl/opengl_viewer.py +689 -0
  53. anki_vector/photos.py +145 -0
  54. anki_vector/proximity.py +176 -0
  55. anki_vector/reserve_control/__main__.py +36 -0
  56. anki_vector/robot.py +930 -0
  57. anki_vector/screen.py +201 -0
  58. anki_vector/status.py +322 -0
  59. anki_vector/touch.py +119 -0
  60. anki_vector/user_intent.py +186 -0
  61. anki_vector/util.py +1132 -0
  62. anki_vector/version.py +15 -0
  63. anki_vector/viewer.py +403 -0
  64. anki_vector/vision.py +202 -0
  65. anki_vector/world.py +899 -0
  66. wirepod_vector_sdk_audio-0.9.0.dist-info/METADATA +80 -0
  67. wirepod_vector_sdk_audio-0.9.0.dist-info/RECORD +71 -0
  68. wirepod_vector_sdk_audio-0.9.0.dist-info/WHEEL +5 -0
  69. wirepod_vector_sdk_audio-0.9.0.dist-info/licenses/LICENSE.txt +180 -0
  70. wirepod_vector_sdk_audio-0.9.0.dist-info/top_level.txt +1 -0
  71. wirepod_vector_sdk_audio-0.9.0.dist-info/zip-safe +1 -0
@@ -0,0 +1,43 @@
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+ # Copyright (c) 2018 Anki, Inc.
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License in the file LICENSE.txt or at
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+ #
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+ # https://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ """
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+ SDK for programming with the Anki Vector robot.
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+
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+ This fork includes audio streaming support via wirepod's websocket API.
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+ """
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+
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+ import sys
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+ import logging
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+
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+ from . import messaging
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+ from .robot import Robot, AsyncRobot
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+ from .version import __version__
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+ from .audio_stream import AudioStreamClient, AudioStreamError, check_wirepod_audio_support
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+
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+ logger = logging.getLogger('vector') # pylint: disable=invalid-name
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+
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+ if sys.version_info < (3, 6, 1):
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+ sys.exit('anki_vector requires Python 3.6.1 or later')
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+
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+ __all__ = [
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+ 'Robot',
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+ 'AsyncRobot',
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+ 'AudioStreamClient',
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+ 'AudioStreamError',
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+ 'check_wirepod_audio_support',
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+ 'logger',
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+ 'messaging',
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+ '__version__'
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+ ]
@@ -0,0 +1,272 @@
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+ # Copyright (c) 2018 Anki, Inc.
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License in the file LICENSE.txt or at
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+ #
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+ # https://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ """
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+ Animation related classes, functions, events and values.
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+
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+ Animations represent a sequence of highly coordinated movements, faces, lights, and sounds used to demonstrate an emotion or reaction.
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+
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+ Animations can control the following tracks: head, lift, treads, face, audio and backpack lights.
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+
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+ There are two ways to play an animation on Vector: play_animation_trigger and play_animation. For play_animation_trigger, you select
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+ a pre-defined group of animations, and the robot will choose which animation from the group to run when you execute the method. When
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+ calling play_animation, you select the specific animation you want the robot to run. We advise you to use play_animation_trigger instead
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+ of play_animation, since individual animations can be deleted between Vector OS versions.
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+
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+ By default, when an SDK program starts, the SDK will request a list of known animation triggers and animations from the robot, which will be loaded
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+ and available from anim_list_triggers and anim_list, respectively, in the AnimationComponent.
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+ """
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+
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+ # __all__ should order by constants, event classes, other classes, functions.
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+ __all__ = ["AnimationComponent"]
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+
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+ import concurrent
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+
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+ from google.protobuf import text_format
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+
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+ from . import connection, exceptions, util
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+ from .messaging import protocol
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+
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+
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+ class AnimationComponent(util.Component):
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+ """Play animations on the robot"""
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+
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+ def __init__(self, robot):
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+ super().__init__(robot)
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+ self._anim_dict = {}
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+ self._anim_trigger_dict = {}
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+
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+ @property
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+ def anim_list(self):
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+ """
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+ Holds the set of animation names (strings) returned from the robot.
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+
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+ Animation names are dynamically retrieved from the robot when the Python
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+ script connects to it.
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+
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+ Warning: Specific animations may be renamed or removed in future updates of the app.
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+ If you want your program to work more reliably across all versions
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+ we recommend using anim_trigger_list and :meth:`play_animation_trigger` instead.
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+
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+ .. testcode::
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+
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+ import anki_vector
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+
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+ with anki_vector.Robot() as robot:
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+ print("List all animation names:")
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+ anim_names = robot.anim.anim_list
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+ for anim_name in anim_names:
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+ print(anim_name)
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+ """
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+ if not self._anim_dict:
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+ self.logger.warning("Anim list was empty. Lazy-loading anim list now.")
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+ result = self.load_animation_list()
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+ if isinstance(result, concurrent.futures.Future):
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+ result.result()
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+ return list(self._anim_dict.keys())
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+
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+ @property
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+ def anim_trigger_list(self):
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+ """
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+ Holds the set of animation trigger names (strings) returned from the robot.
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+
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+ Animation trigger names are dynamically retrieved from the robot when the Python
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+ script connects to it.
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+
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+ Playing an animation trigger causes the robot to play an animation of a particular type.
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+
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+ The robot may pick one of a number of actual animations to play based on
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+ Vector's mood or emotion, or with random weighting. Thus playing the same
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+ trigger twice may not result in the exact same underlying animation playing
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+ twice.
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+
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+ To play an exact animation, use :meth:`play_animation`.
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+
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+ This property holds the set of defined animations triggers to pass to :meth:`play_animation_trigger`.
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+
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+ .. testcode::
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+
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+ import anki_vector
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+
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+ with anki_vector.Robot() as robot:
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+ print("List all animation trigger names:")
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+ anim_trigger_names = robot.anim.anim_trigger_list
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+ for anim_trigger_name in anim_trigger_names:
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+ print(anim_trigger_name)
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+ """
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+ if not self._anim_trigger_dict:
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+ self.logger.warning("Anim trigger list was empty. Lazy-loading anim trigger list now.")
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+ result = self.load_animation_trigger_list()
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+ if isinstance(result, concurrent.futures.Future):
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+ result.result()
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+ return list(self._anim_trigger_dict.keys())
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+
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+ async def _ensure_loaded(self):
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+ """
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+ This is an optimization for the case where a user doesn't
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+ need the animation_trigger_list or the animation_list. This way,
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+ connections aren't delayed by the load_animation_triggers_list and
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+ load_animation_list calls.
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+
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+ If this is invoked inside another async function then we
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+ explicitly await the result.
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+ """
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+ if not self._anim_dict:
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+ self.logger.warning("Anim list was empty. Lazy-loading anim list now.")
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+ await self._load_animation_list()
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+ if not self._anim_trigger_dict:
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+ self.logger.warning("Anim trigger list was empty. Lazy-loading anim trigger list now.")
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+ await self._load_animation_trigger_list()
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+
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+ async def _load_animation_list(self):
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+ req = protocol.ListAnimationsRequest()
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+ result = await self.grpc_interface.ListAnimations(req, timeout=10)
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+ self.logger.debug(f"Animation List status={text_format.MessageToString(result.status, as_one_line=True)}, number of animations={len(result.animation_names)}")
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+ self._anim_dict = {a.name: a for a in result.animation_names}
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+ return result
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+
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+ async def _load_animation_trigger_list(self):
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+ req = protocol.ListAnimationTriggersRequest()
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+ result = await self.grpc_interface.ListAnimationTriggers(req, timeout=10)
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+ self.logger.debug(f"Animation Triggers List status={text_format.MessageToString(result.status, as_one_line=True)}, number of animation_triggers={len(result.animation_trigger_names)}")
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+ self._anim_trigger_dict = {a.name: a for a in result.animation_trigger_names}
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+ return result
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+
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+ @connection.on_connection_thread(log_messaging=False, requires_control=False)
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+ async def load_animation_list(self):
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+ """Request the list of animations from the robot.
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+
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+ When the request has completed, anim_list will be populated with
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+ the list of animations the robot knows how to run.
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+
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+ Warning: Specific animations may be renamed or removed in future updates of the app.
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+ If you want your program to work more reliably across all versions
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+ we recommend using animation triggers instead. See :meth:`play_animation_trigger`.
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+
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+ .. testcode::
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+
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+ import anki_vector
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+
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+ with anki_vector.AsyncRobot() as robot:
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+ anim_request = robot.anim.load_animation_list()
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+ anim_request.result()
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+ anim_names = robot.anim.anim_list
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+ for anim_name in anim_names:
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+ print(anim_name)
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+ """
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+ try:
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+ return await self._load_animation_list()
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+ except:
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+ return await self._load_animation_list()
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+
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+ @connection.on_connection_thread(log_messaging=False, requires_control=False)
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+ async def load_animation_trigger_list(self):
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+ """Request the list of animation triggers from the robot.
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+
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+ When the request has completed, anim_trigger_list will be populated with
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+ the list of animation triggers the robot knows how to run.
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+
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+ Playing a trigger requests that an animation of a certain class starts playing, rather than an exact
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+ animation name.
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+
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+ .. testcode::
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+
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+ import anki_vector
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+
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+ with anki_vector.AsyncRobot() as robot:
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+ anim_trigger_request = robot.anim.load_animation_trigger_list()
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+ anim_trigger_request.result()
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+ anim_trigger_names = robot.anim.anim_trigger_list
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+ for anim_trigger_name in anim_trigger_names:
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+ print(anim_trigger_name)
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+ """
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+ try:
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+ return await self._load_animation_trigger_list()
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+ except:
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+ return await self._load_animation_trigger_list()
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+
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+ # TODO: add return type hint
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+ @connection.on_connection_thread()
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+ async def play_animation_trigger(self, anim_trigger: str, loop_count: int = 1, use_lift_safe: bool = False, ignore_body_track: bool = False, ignore_head_track: bool = False, ignore_lift_track: bool = False): # START
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+ """Starts an animation trigger playing on a robot.
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+
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+ Playing a trigger requests that an animation of a certain class starts playing, rather than an exact
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+ animation name.
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+
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+ Vector must be off of the charger to play an animation.
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+
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+ .. testcode::
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+
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+ import anki_vector
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+
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+ with anki_vector.Robot() as robot:
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+ robot.anim.play_animation_trigger('GreetAfterLongTime')
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+
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+ :param trigger: The animation trigger to play. Can be of type str or :class:`anki_vector.protocol.AnimationTrigger`.
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+ :param loop_count: Number of times to play the animation.
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+ :param use_lift_safe: True to automatically ignore the lift track if Vector is currently carrying an object.
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+ :param ignore_body_track: True to ignore the animation track for Vector's body (i.e. the wheels / treads).
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+ :param ignore_head_track: True to ignore the animation track for Vector's head.
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+ :param ignore_lift_track: True to ignore the animation track for Vector's lift.
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+ """
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+ animation_trigger = anim_trigger
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+ if not isinstance(anim_trigger, protocol.AnimationTrigger):
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+ await self._ensure_loaded()
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+ if anim_trigger not in self.anim_trigger_list:
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+ raise exceptions.VectorException(f"Unknown animation trigger: {anim_trigger}")
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+ animation_trigger = self._anim_trigger_dict[anim_trigger]
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+ req = protocol.PlayAnimationTriggerRequest(animation_trigger=animation_trigger,
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+ loops=loop_count,
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+ use_lift_safe=use_lift_safe,
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+ ignore_body_track=ignore_body_track,
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+ ignore_head_track=ignore_head_track,
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+ ignore_lift_track=ignore_lift_track)
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+ return await self.grpc_interface.PlayAnimationTrigger(req)
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+
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+ # TODO: add return type hint
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+ @connection.on_connection_thread()
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+ async def play_animation(self, anim: str, loop_count: int = 1, ignore_body_track: bool = False, ignore_head_track: bool = False, ignore_lift_track: bool = False):
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+ """Starts an animation playing on a robot.
241
+
242
+ Vector must be off of the charger to play an animation.
243
+
244
+ Warning: Specific animations may be renamed or removed in future updates of the app.
245
+ If you want your program to work more reliably across all versions
246
+ we recommend using :meth:`play_animation_trigger` instead.
247
+
248
+ .. testcode::
249
+
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+ import anki_vector
251
+
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+ with anki_vector.Robot() as robot:
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+ robot.anim.play_animation('anim_turn_left_01')
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+
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+ :param anim: The animation to play. Can be of type str or :class:`anki_vector.protocol.Animation`.
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+ :param loop_count: Number of times to play the animation.
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+ :param ignore_body_track: True to ignore the animation track for Vector's body (i.e. the wheels / treads).
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+ :param ignore_head_track: True to ignore the animation track for Vector's head.
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+ :param ignore_lift_track: True to ignore the animation track for Vector's lift.
260
+ """
261
+ animation = anim
262
+ if not isinstance(anim, protocol.Animation):
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+ await self._ensure_loaded()
264
+ if anim not in self.anim_list:
265
+ raise exceptions.VectorException(f"Unknown animation: {anim}")
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+ animation = self._anim_dict[anim]
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+ req = protocol.PlayAnimationRequest(animation=animation,
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+ loops=loop_count,
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+ ignore_body_track=ignore_body_track,
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+ ignore_head_track=ignore_head_track,
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+ ignore_lift_track=ignore_lift_track)
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+ return await self.grpc_interface.PlayAnimation(req)