warp-lang 1.9.0__py3-none-win_amd64.whl → 1.10.0rc2__py3-none-win_amd64.whl

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Files changed (350) hide show
  1. warp/__init__.py +301 -287
  2. warp/__init__.pyi +2220 -313
  3. warp/_src/__init__.py +14 -0
  4. warp/_src/autograd.py +1075 -0
  5. warp/_src/build.py +618 -0
  6. warp/_src/build_dll.py +640 -0
  7. warp/{builtins.py → _src/builtins.py} +1497 -226
  8. warp/_src/codegen.py +4359 -0
  9. warp/{config.py → _src/config.py} +178 -169
  10. warp/_src/constants.py +57 -0
  11. warp/_src/context.py +8294 -0
  12. warp/_src/dlpack.py +462 -0
  13. warp/_src/fabric.py +355 -0
  14. warp/_src/fem/__init__.py +14 -0
  15. warp/_src/fem/adaptivity.py +508 -0
  16. warp/_src/fem/cache.py +687 -0
  17. warp/_src/fem/dirichlet.py +188 -0
  18. warp/{fem → _src/fem}/domain.py +40 -30
  19. warp/_src/fem/field/__init__.py +131 -0
  20. warp/_src/fem/field/field.py +701 -0
  21. warp/{fem → _src/fem}/field/nodal_field.py +30 -15
  22. warp/{fem → _src/fem}/field/restriction.py +1 -1
  23. warp/{fem → _src/fem}/field/virtual.py +53 -27
  24. warp/_src/fem/geometry/__init__.py +32 -0
  25. warp/{fem → _src/fem}/geometry/adaptive_nanogrid.py +77 -163
  26. warp/_src/fem/geometry/closest_point.py +97 -0
  27. warp/{fem → _src/fem}/geometry/deformed_geometry.py +14 -22
  28. warp/{fem → _src/fem}/geometry/element.py +32 -10
  29. warp/{fem → _src/fem}/geometry/geometry.py +48 -20
  30. warp/{fem → _src/fem}/geometry/grid_2d.py +12 -23
  31. warp/{fem → _src/fem}/geometry/grid_3d.py +12 -23
  32. warp/{fem → _src/fem}/geometry/hexmesh.py +40 -63
  33. warp/{fem → _src/fem}/geometry/nanogrid.py +255 -248
  34. warp/{fem → _src/fem}/geometry/partition.py +121 -63
  35. warp/{fem → _src/fem}/geometry/quadmesh.py +26 -45
  36. warp/{fem → _src/fem}/geometry/tetmesh.py +40 -63
  37. warp/{fem → _src/fem}/geometry/trimesh.py +26 -45
  38. warp/{fem → _src/fem}/integrate.py +164 -158
  39. warp/_src/fem/linalg.py +383 -0
  40. warp/_src/fem/operator.py +396 -0
  41. warp/_src/fem/polynomial.py +229 -0
  42. warp/{fem → _src/fem}/quadrature/pic_quadrature.py +15 -20
  43. warp/{fem → _src/fem}/quadrature/quadrature.py +95 -47
  44. warp/_src/fem/space/__init__.py +248 -0
  45. warp/{fem → _src/fem}/space/basis_function_space.py +20 -11
  46. warp/_src/fem/space/basis_space.py +679 -0
  47. warp/{fem → _src/fem}/space/dof_mapper.py +3 -3
  48. warp/{fem → _src/fem}/space/function_space.py +14 -13
  49. warp/{fem → _src/fem}/space/grid_2d_function_space.py +4 -7
  50. warp/{fem → _src/fem}/space/grid_3d_function_space.py +4 -4
  51. warp/{fem → _src/fem}/space/hexmesh_function_space.py +4 -10
  52. warp/{fem → _src/fem}/space/nanogrid_function_space.py +3 -9
  53. warp/{fem → _src/fem}/space/partition.py +117 -60
  54. warp/{fem → _src/fem}/space/quadmesh_function_space.py +4 -10
  55. warp/{fem → _src/fem}/space/restriction.py +66 -33
  56. warp/_src/fem/space/shape/__init__.py +152 -0
  57. warp/{fem → _src/fem}/space/shape/cube_shape_function.py +9 -9
  58. warp/{fem → _src/fem}/space/shape/shape_function.py +8 -9
  59. warp/{fem → _src/fem}/space/shape/square_shape_function.py +6 -6
  60. warp/{fem → _src/fem}/space/shape/tet_shape_function.py +3 -3
  61. warp/{fem → _src/fem}/space/shape/triangle_shape_function.py +3 -3
  62. warp/{fem → _src/fem}/space/tetmesh_function_space.py +3 -9
  63. warp/_src/fem/space/topology.py +459 -0
  64. warp/{fem → _src/fem}/space/trimesh_function_space.py +3 -9
  65. warp/_src/fem/types.py +112 -0
  66. warp/_src/fem/utils.py +486 -0
  67. warp/_src/jax.py +186 -0
  68. warp/_src/jax_experimental/__init__.py +14 -0
  69. warp/_src/jax_experimental/custom_call.py +387 -0
  70. warp/_src/jax_experimental/ffi.py +1284 -0
  71. warp/_src/jax_experimental/xla_ffi.py +656 -0
  72. warp/_src/marching_cubes.py +708 -0
  73. warp/_src/math.py +414 -0
  74. warp/_src/optim/__init__.py +14 -0
  75. warp/_src/optim/adam.py +163 -0
  76. warp/_src/optim/linear.py +1606 -0
  77. warp/_src/optim/sgd.py +112 -0
  78. warp/_src/paddle.py +406 -0
  79. warp/_src/render/__init__.py +14 -0
  80. warp/_src/render/imgui_manager.py +289 -0
  81. warp/_src/render/render_opengl.py +3636 -0
  82. warp/_src/render/render_usd.py +937 -0
  83. warp/_src/render/utils.py +160 -0
  84. warp/_src/sparse.py +2716 -0
  85. warp/_src/tape.py +1206 -0
  86. warp/{thirdparty → _src/thirdparty}/unittest_parallel.py +9 -2
  87. warp/_src/torch.py +391 -0
  88. warp/_src/types.py +5870 -0
  89. warp/_src/utils.py +1693 -0
  90. warp/autograd.py +12 -1054
  91. warp/bin/warp-clang.dll +0 -0
  92. warp/bin/warp.dll +0 -0
  93. warp/build.py +8 -588
  94. warp/build_dll.py +6 -471
  95. warp/codegen.py +6 -4246
  96. warp/constants.py +6 -39
  97. warp/context.py +12 -7851
  98. warp/dlpack.py +6 -444
  99. warp/examples/distributed/example_jacobi_mpi.py +4 -5
  100. warp/examples/fem/example_adaptive_grid.py +1 -1
  101. warp/examples/fem/example_apic_fluid.py +1 -1
  102. warp/examples/fem/example_burgers.py +8 -8
  103. warp/examples/fem/example_diffusion.py +1 -1
  104. warp/examples/fem/example_distortion_energy.py +1 -1
  105. warp/examples/fem/example_mixed_elasticity.py +2 -2
  106. warp/examples/fem/example_navier_stokes.py +1 -1
  107. warp/examples/fem/example_nonconforming_contact.py +7 -7
  108. warp/examples/fem/example_stokes.py +1 -1
  109. warp/examples/fem/example_stokes_transfer.py +1 -1
  110. warp/examples/fem/utils.py +2 -2
  111. warp/examples/interop/example_jax_callable.py +1 -1
  112. warp/examples/interop/example_jax_ffi_callback.py +1 -1
  113. warp/examples/interop/example_jax_kernel.py +3 -2
  114. warp/examples/tile/example_tile_mcgp.py +191 -0
  115. warp/fabric.py +6 -337
  116. warp/fem/__init__.py +159 -97
  117. warp/fem/adaptivity.py +7 -489
  118. warp/fem/cache.py +9 -648
  119. warp/fem/dirichlet.py +6 -184
  120. warp/fem/field/__init__.py +8 -109
  121. warp/fem/field/field.py +7 -652
  122. warp/fem/geometry/__init__.py +7 -18
  123. warp/fem/geometry/closest_point.py +11 -77
  124. warp/fem/linalg.py +18 -366
  125. warp/fem/operator.py +11 -369
  126. warp/fem/polynomial.py +9 -209
  127. warp/fem/space/__init__.py +5 -211
  128. warp/fem/space/basis_space.py +6 -662
  129. warp/fem/space/shape/__init__.py +41 -118
  130. warp/fem/space/topology.py +6 -437
  131. warp/fem/types.py +6 -81
  132. warp/fem/utils.py +11 -444
  133. warp/jax.py +8 -165
  134. warp/jax_experimental/__init__.py +14 -1
  135. warp/jax_experimental/custom_call.py +8 -342
  136. warp/jax_experimental/ffi.py +17 -853
  137. warp/jax_experimental/xla_ffi.py +5 -596
  138. warp/marching_cubes.py +5 -689
  139. warp/math.py +16 -393
  140. warp/native/array.h +385 -37
  141. warp/native/builtin.h +316 -39
  142. warp/native/bvh.cpp +43 -9
  143. warp/native/bvh.cu +62 -27
  144. warp/native/bvh.h +310 -309
  145. warp/native/clang/clang.cpp +102 -97
  146. warp/native/coloring.cpp +0 -1
  147. warp/native/crt.h +208 -0
  148. warp/native/exports.h +156 -0
  149. warp/native/hashgrid.cu +2 -0
  150. warp/native/intersect.h +24 -1
  151. warp/native/intersect_tri.h +44 -35
  152. warp/native/mat.h +1456 -276
  153. warp/native/mesh.cpp +4 -4
  154. warp/native/mesh.cu +4 -2
  155. warp/native/mesh.h +176 -61
  156. warp/native/quat.h +0 -52
  157. warp/native/scan.cu +2 -0
  158. warp/native/sort.cu +22 -13
  159. warp/native/sort.h +2 -0
  160. warp/native/sparse.cu +7 -3
  161. warp/native/spatial.h +12 -0
  162. warp/native/tile.h +837 -70
  163. warp/native/tile_radix_sort.h +1 -1
  164. warp/native/tile_reduce.h +394 -46
  165. warp/native/tile_scan.h +4 -4
  166. warp/native/vec.h +469 -53
  167. warp/native/version.h +23 -0
  168. warp/native/volume.cpp +1 -1
  169. warp/native/volume.cu +1 -0
  170. warp/native/volume.h +1 -1
  171. warp/native/volume_builder.cu +2 -0
  172. warp/native/warp.cpp +60 -32
  173. warp/native/warp.cu +313 -201
  174. warp/native/warp.h +14 -11
  175. warp/optim/__init__.py +6 -3
  176. warp/optim/adam.py +6 -145
  177. warp/optim/linear.py +14 -1585
  178. warp/optim/sgd.py +6 -94
  179. warp/paddle.py +6 -388
  180. warp/render/__init__.py +8 -4
  181. warp/render/imgui_manager.py +7 -267
  182. warp/render/render_opengl.py +6 -3616
  183. warp/render/render_usd.py +6 -918
  184. warp/render/utils.py +6 -142
  185. warp/sparse.py +37 -2563
  186. warp/tape.py +6 -1188
  187. warp/tests/__main__.py +1 -1
  188. warp/tests/cuda/test_async.py +4 -4
  189. warp/tests/cuda/test_conditional_captures.py +1 -1
  190. warp/tests/cuda/test_multigpu.py +1 -1
  191. warp/tests/cuda/test_streams.py +58 -1
  192. warp/tests/geometry/test_bvh.py +157 -22
  193. warp/tests/geometry/test_hash_grid.py +38 -0
  194. warp/tests/geometry/test_marching_cubes.py +0 -1
  195. warp/tests/geometry/test_mesh.py +5 -3
  196. warp/tests/geometry/test_mesh_query_aabb.py +5 -12
  197. warp/tests/geometry/test_mesh_query_point.py +5 -2
  198. warp/tests/geometry/test_mesh_query_ray.py +15 -3
  199. warp/tests/geometry/test_volume_write.py +5 -5
  200. warp/tests/interop/test_dlpack.py +14 -14
  201. warp/tests/interop/test_jax.py +1382 -79
  202. warp/tests/interop/test_paddle.py +1 -1
  203. warp/tests/test_adam.py +0 -1
  204. warp/tests/test_arithmetic.py +9 -9
  205. warp/tests/test_array.py +529 -100
  206. warp/tests/test_array_reduce.py +3 -3
  207. warp/tests/test_atomic.py +12 -8
  208. warp/tests/test_atomic_bitwise.py +209 -0
  209. warp/tests/test_atomic_cas.py +4 -4
  210. warp/tests/test_bool.py +2 -2
  211. warp/tests/test_builtins_resolution.py +5 -571
  212. warp/tests/test_codegen.py +34 -15
  213. warp/tests/test_conditional.py +1 -1
  214. warp/tests/test_context.py +6 -6
  215. warp/tests/test_copy.py +242 -161
  216. warp/tests/test_ctypes.py +3 -3
  217. warp/tests/test_devices.py +24 -2
  218. warp/tests/test_examples.py +16 -84
  219. warp/tests/test_fabricarray.py +35 -35
  220. warp/tests/test_fast_math.py +0 -2
  221. warp/tests/test_fem.py +60 -14
  222. warp/tests/test_fixedarray.py +3 -3
  223. warp/tests/test_func.py +8 -5
  224. warp/tests/test_generics.py +1 -1
  225. warp/tests/test_indexedarray.py +24 -24
  226. warp/tests/test_intersect.py +39 -9
  227. warp/tests/test_large.py +1 -1
  228. warp/tests/test_lerp.py +3 -1
  229. warp/tests/test_linear_solvers.py +1 -1
  230. warp/tests/test_map.py +49 -4
  231. warp/tests/test_mat.py +52 -62
  232. warp/tests/test_mat_constructors.py +4 -5
  233. warp/tests/test_mat_lite.py +1 -1
  234. warp/tests/test_mat_scalar_ops.py +121 -121
  235. warp/tests/test_math.py +34 -0
  236. warp/tests/test_module_aot.py +4 -4
  237. warp/tests/test_modules_lite.py +28 -2
  238. warp/tests/test_print.py +11 -11
  239. warp/tests/test_quat.py +93 -58
  240. warp/tests/test_runlength_encode.py +1 -1
  241. warp/tests/test_scalar_ops.py +38 -10
  242. warp/tests/test_smoothstep.py +1 -1
  243. warp/tests/test_sparse.py +126 -15
  244. warp/tests/test_spatial.py +105 -87
  245. warp/tests/test_special_values.py +6 -6
  246. warp/tests/test_static.py +7 -7
  247. warp/tests/test_struct.py +13 -2
  248. warp/tests/test_triangle_closest_point.py +48 -1
  249. warp/tests/test_tuple.py +96 -0
  250. warp/tests/test_types.py +82 -9
  251. warp/tests/test_utils.py +52 -52
  252. warp/tests/test_vec.py +29 -29
  253. warp/tests/test_vec_constructors.py +5 -5
  254. warp/tests/test_vec_scalar_ops.py +97 -97
  255. warp/tests/test_version.py +75 -0
  256. warp/tests/tile/test_tile.py +239 -0
  257. warp/tests/tile/test_tile_atomic_bitwise.py +403 -0
  258. warp/tests/tile/test_tile_cholesky.py +7 -4
  259. warp/tests/tile/test_tile_load.py +26 -2
  260. warp/tests/tile/test_tile_mathdx.py +3 -3
  261. warp/tests/tile/test_tile_matmul.py +1 -1
  262. warp/tests/tile/test_tile_mlp.py +2 -4
  263. warp/tests/tile/test_tile_reduce.py +214 -13
  264. warp/tests/unittest_suites.py +6 -14
  265. warp/tests/unittest_utils.py +10 -9
  266. warp/tests/walkthrough_debug.py +3 -1
  267. warp/torch.py +6 -373
  268. warp/types.py +29 -5750
  269. warp/utils.py +10 -1659
  270. {warp_lang-1.9.0.dist-info → warp_lang-1.10.0rc2.dist-info}/METADATA +47 -103
  271. warp_lang-1.10.0rc2.dist-info/RECORD +468 -0
  272. warp_lang-1.10.0rc2.dist-info/licenses/licenses/Gaia-LICENSE.txt +6 -0
  273. warp_lang-1.10.0rc2.dist-info/licenses/licenses/appdirs-LICENSE.txt +22 -0
  274. warp_lang-1.10.0rc2.dist-info/licenses/licenses/asset_pixel_jpg-LICENSE.txt +3 -0
  275. warp_lang-1.10.0rc2.dist-info/licenses/licenses/cuda-LICENSE.txt +1582 -0
  276. warp_lang-1.10.0rc2.dist-info/licenses/licenses/dlpack-LICENSE.txt +201 -0
  277. warp_lang-1.10.0rc2.dist-info/licenses/licenses/fp16-LICENSE.txt +28 -0
  278. warp_lang-1.10.0rc2.dist-info/licenses/licenses/libmathdx-LICENSE.txt +220 -0
  279. warp_lang-1.10.0rc2.dist-info/licenses/licenses/llvm-LICENSE.txt +279 -0
  280. warp_lang-1.10.0rc2.dist-info/licenses/licenses/moller-LICENSE.txt +16 -0
  281. warp_lang-1.10.0rc2.dist-info/licenses/licenses/nanovdb-LICENSE.txt +2 -0
  282. warp_lang-1.10.0rc2.dist-info/licenses/licenses/nvrtc-LICENSE.txt +1592 -0
  283. warp_lang-1.10.0rc2.dist-info/licenses/licenses/svd-LICENSE.txt +23 -0
  284. warp_lang-1.10.0rc2.dist-info/licenses/licenses/unittest_parallel-LICENSE.txt +21 -0
  285. warp_lang-1.10.0rc2.dist-info/licenses/licenses/usd-LICENSE.txt +213 -0
  286. warp_lang-1.10.0rc2.dist-info/licenses/licenses/windingnumber-LICENSE.txt +21 -0
  287. warp/examples/assets/cartpole.urdf +0 -110
  288. warp/examples/assets/crazyflie.usd +0 -0
  289. warp/examples/assets/nv_ant.xml +0 -92
  290. warp/examples/assets/nv_humanoid.xml +0 -183
  291. warp/examples/assets/quadruped.urdf +0 -268
  292. warp/examples/optim/example_bounce.py +0 -266
  293. warp/examples/optim/example_cloth_throw.py +0 -228
  294. warp/examples/optim/example_drone.py +0 -870
  295. warp/examples/optim/example_inverse_kinematics.py +0 -182
  296. warp/examples/optim/example_inverse_kinematics_torch.py +0 -191
  297. warp/examples/optim/example_softbody_properties.py +0 -400
  298. warp/examples/optim/example_spring_cage.py +0 -245
  299. warp/examples/optim/example_trajectory.py +0 -227
  300. warp/examples/sim/example_cartpole.py +0 -143
  301. warp/examples/sim/example_cloth.py +0 -225
  302. warp/examples/sim/example_cloth_self_contact.py +0 -316
  303. warp/examples/sim/example_granular.py +0 -130
  304. warp/examples/sim/example_granular_collision_sdf.py +0 -202
  305. warp/examples/sim/example_jacobian_ik.py +0 -244
  306. warp/examples/sim/example_particle_chain.py +0 -124
  307. warp/examples/sim/example_quadruped.py +0 -203
  308. warp/examples/sim/example_rigid_chain.py +0 -203
  309. warp/examples/sim/example_rigid_contact.py +0 -195
  310. warp/examples/sim/example_rigid_force.py +0 -133
  311. warp/examples/sim/example_rigid_gyroscopic.py +0 -115
  312. warp/examples/sim/example_rigid_soft_contact.py +0 -140
  313. warp/examples/sim/example_soft_body.py +0 -196
  314. warp/examples/tile/example_tile_walker.py +0 -327
  315. warp/sim/__init__.py +0 -74
  316. warp/sim/articulation.py +0 -793
  317. warp/sim/collide.py +0 -2570
  318. warp/sim/graph_coloring.py +0 -307
  319. warp/sim/import_mjcf.py +0 -791
  320. warp/sim/import_snu.py +0 -227
  321. warp/sim/import_urdf.py +0 -579
  322. warp/sim/import_usd.py +0 -898
  323. warp/sim/inertia.py +0 -357
  324. warp/sim/integrator.py +0 -245
  325. warp/sim/integrator_euler.py +0 -2000
  326. warp/sim/integrator_featherstone.py +0 -2101
  327. warp/sim/integrator_vbd.py +0 -2487
  328. warp/sim/integrator_xpbd.py +0 -3295
  329. warp/sim/model.py +0 -4821
  330. warp/sim/particles.py +0 -121
  331. warp/sim/render.py +0 -431
  332. warp/sim/utils.py +0 -431
  333. warp/tests/sim/disabled_kinematics.py +0 -244
  334. warp/tests/sim/test_cloth.py +0 -863
  335. warp/tests/sim/test_collision.py +0 -743
  336. warp/tests/sim/test_coloring.py +0 -347
  337. warp/tests/sim/test_inertia.py +0 -161
  338. warp/tests/sim/test_model.py +0 -226
  339. warp/tests/sim/test_sim_grad.py +0 -287
  340. warp/tests/sim/test_sim_grad_bounce_linear.py +0 -212
  341. warp/tests/sim/test_sim_kinematics.py +0 -98
  342. warp/thirdparty/__init__.py +0 -0
  343. warp_lang-1.9.0.dist-info/RECORD +0 -456
  344. /warp/{fem → _src/fem}/quadrature/__init__.py +0 -0
  345. /warp/{tests/sim → _src/thirdparty}/__init__.py +0 -0
  346. /warp/{thirdparty → _src/thirdparty}/appdirs.py +0 -0
  347. /warp/{thirdparty → _src/thirdparty}/dlpack.py +0 -0
  348. {warp_lang-1.9.0.dist-info → warp_lang-1.10.0rc2.dist-info}/WHEEL +0 -0
  349. {warp_lang-1.9.0.dist-info → warp_lang-1.10.0rc2.dist-info}/licenses/LICENSE.md +0 -0
  350. {warp_lang-1.9.0.dist-info → warp_lang-1.10.0rc2.dist-info}/top_level.txt +0 -0
warp/sim/particles.py DELETED
@@ -1,121 +0,0 @@
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- # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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- # SPDX-License-Identifier: Apache-2.0
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- #
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- # Licensed under the Apache License, Version 2.0 (the "License");
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- # you may not use this file except in compliance with the License.
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- # You may obtain a copy of the License at
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- #
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- # http://www.apache.org/licenses/LICENSE-2.0
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- #
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- # Unless required by applicable law or agreed to in writing, software
11
- # distributed under the License is distributed on an "AS IS" BASIS,
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- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- # See the License for the specific language governing permissions and
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- # limitations under the License.
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-
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- import warp as wp
17
-
18
- from .model import PARTICLE_FLAG_ACTIVE
19
-
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-
21
- @wp.func
22
- def particle_force(n: wp.vec3, v: wp.vec3, c: float, k_n: float, k_d: float, k_f: float, k_mu: float):
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- # compute normal and tangential friction force for a single contact
24
- vn = wp.dot(n, v)
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- jn = c * k_n
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- jd = min(vn, 0.0) * k_d
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-
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- # contact force
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- fn = jn + jd
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-
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- # friction force
32
- vt = v - n * vn
33
- vs = wp.length(vt)
34
-
35
- if vs > 0.0:
36
- vt = vt / vs
37
-
38
- # Coulomb condition
39
- ft = wp.min(vs * k_f, k_mu * wp.abs(fn))
40
-
41
- # total force
42
- return -n * fn - vt * ft
43
-
44
-
45
- @wp.kernel
46
- def eval_particle_forces_kernel(
47
- grid: wp.uint64,
48
- particle_x: wp.array(dtype=wp.vec3),
49
- particle_v: wp.array(dtype=wp.vec3),
50
- particle_radius: wp.array(dtype=float),
51
- particle_flags: wp.array(dtype=wp.uint32),
52
- k_contact: float,
53
- k_damp: float,
54
- k_friction: float,
55
- k_mu: float,
56
- k_cohesion: float,
57
- max_radius: float,
58
- # outputs
59
- particle_f: wp.array(dtype=wp.vec3),
60
- ):
61
- tid = wp.tid()
62
-
63
- # order threads by cell
64
- i = wp.hash_grid_point_id(grid, tid)
65
- if i == -1:
66
- # hash grid has not been built yet
67
- return
68
- if (particle_flags[i] & PARTICLE_FLAG_ACTIVE) == 0:
69
- return
70
-
71
- x = particle_x[i]
72
- v = particle_v[i]
73
- radius = particle_radius[i]
74
-
75
- f = wp.vec3()
76
-
77
- # particle contact
78
- query = wp.hash_grid_query(grid, x, radius + max_radius + k_cohesion)
79
- index = int(0)
80
-
81
- count = int(0)
82
-
83
- while wp.hash_grid_query_next(query, index):
84
- if (particle_flags[index] & PARTICLE_FLAG_ACTIVE) != 0 and index != i:
85
- # compute distance to point
86
- n = x - particle_x[index]
87
- d = wp.length(n)
88
- err = d - radius - particle_radius[index]
89
-
90
- count += 1
91
-
92
- if err <= k_cohesion:
93
- n = n / d
94
- vrel = v - particle_v[index]
95
-
96
- f = f + particle_force(n, vrel, err, k_contact, k_damp, k_friction, k_mu)
97
-
98
- particle_f[i] = f
99
-
100
-
101
- def eval_particle_forces(model, state, forces):
102
- if model.particle_count > 1 and model.particle_max_radius > 0.0:
103
- wp.launch(
104
- kernel=eval_particle_forces_kernel,
105
- dim=model.particle_count,
106
- inputs=[
107
- model.particle_grid.id,
108
- state.particle_q,
109
- state.particle_qd,
110
- model.particle_radius,
111
- model.particle_flags,
112
- model.particle_ke,
113
- model.particle_kd,
114
- model.particle_kf,
115
- model.particle_mu,
116
- model.particle_cohesion,
117
- model.particle_max_radius,
118
- ],
119
- outputs=[forces],
120
- device=model.device,
121
- )
warp/sim/render.py DELETED
@@ -1,431 +0,0 @@
1
- # SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
2
- # SPDX-License-Identifier: Apache-2.0
3
- #
4
- # Licensed under the Apache License, Version 2.0 (the "License");
5
- # you may not use this file except in compliance with the License.
6
- # You may obtain a copy of the License at
7
- #
8
- # http://www.apache.org/licenses/LICENSE-2.0
9
- #
10
- # Unless required by applicable law or agreed to in writing, software
11
- # distributed under the License is distributed on an "AS IS" BASIS,
12
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13
- # See the License for the specific language governing permissions and
14
- # limitations under the License.
15
-
16
- from collections import defaultdict
17
-
18
- import numpy as np
19
-
20
- import warp as wp
21
- import warp.render
22
- import warp.sim
23
- from warp.render.utils import solidify_mesh, tab10_color_map
24
-
25
- # TODO allow NaNs in Warp kernels
26
- NAN = wp.constant(-1.0e8)
27
-
28
-
29
- @wp.kernel
30
- def compute_contact_points(
31
- body_q: wp.array(dtype=wp.transform),
32
- shape_body: wp.array(dtype=int),
33
- contact_count: wp.array(dtype=int),
34
- contact_shape0: wp.array(dtype=int),
35
- contact_shape1: wp.array(dtype=int),
36
- contact_point0: wp.array(dtype=wp.vec3),
37
- contact_point1: wp.array(dtype=wp.vec3),
38
- # outputs
39
- contact_pos0: wp.array(dtype=wp.vec3),
40
- contact_pos1: wp.array(dtype=wp.vec3),
41
- ):
42
- tid = wp.tid()
43
- count = contact_count[0]
44
- if tid >= count:
45
- contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
46
- contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
47
- return
48
- shape_a = contact_shape0[tid]
49
- shape_b = contact_shape1[tid]
50
- if shape_a == shape_b:
51
- contact_pos0[tid] = wp.vec3(NAN, NAN, NAN)
52
- contact_pos1[tid] = wp.vec3(NAN, NAN, NAN)
53
- return
54
-
55
- body_a = shape_body[shape_a]
56
- body_b = shape_body[shape_b]
57
- X_wb_a = wp.transform_identity()
58
- X_wb_b = wp.transform_identity()
59
- if body_a >= 0:
60
- X_wb_a = body_q[body_a]
61
- if body_b >= 0:
62
- X_wb_b = body_q[body_b]
63
-
64
- contact_pos0[tid] = wp.transform_point(X_wb_a, contact_point0[tid])
65
- contact_pos1[tid] = wp.transform_point(X_wb_b, contact_point1[tid])
66
-
67
-
68
- def CreateSimRenderer(renderer):
69
- class SimRenderer(renderer):
70
- use_unique_colors = True
71
-
72
- def __init__(
73
- self,
74
- model: warp.sim.Model,
75
- path,
76
- scaling=1.0,
77
- fps=60,
78
- up_axis=None,
79
- show_rigid_contact_points=False,
80
- contact_points_radius=1e-3,
81
- show_joints=False,
82
- **render_kwargs,
83
- ):
84
- # create USD stage
85
- if up_axis is None:
86
- up_axis = "XYZ"[model.up_axis]
87
- super().__init__(path, scaling=scaling, fps=fps, up_axis=up_axis, **render_kwargs)
88
- self.scaling = scaling
89
- self.cam_axis = "XYZ".index(up_axis.upper())
90
- self.show_rigid_contact_points = show_rigid_contact_points
91
- self.show_joints = show_joints
92
- self.contact_points_radius = contact_points_radius
93
- self.populate(model)
94
-
95
- def populate(self, model: warp.sim.Model):
96
- self.skip_rendering = False
97
-
98
- self.model = model
99
- self.num_envs = model.num_envs
100
- self.body_names = []
101
-
102
- if self.show_rigid_contact_points and model.rigid_contact_max:
103
- self.contact_points0 = wp.array(
104
- np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
105
- )
106
- self.contact_points1 = wp.array(
107
- np.zeros((model.rigid_contact_max, 3)), dtype=wp.vec3, device=model.device
108
- )
109
-
110
- self.contact_points0_colors = [(1.0, 0.5, 0.0)] * model.rigid_contact_max
111
- self.contact_points1_colors = [(0.0, 0.5, 1.0)] * model.rigid_contact_max
112
-
113
- self.body_env = [] # mapping from body index to its environment index
114
- env_id = 0
115
- self.bodies_per_env = model.body_count // self.num_envs
116
- # create rigid body nodes
117
- for b in range(model.body_count):
118
- body_name = f"body_{b}_{self.model.body_name[b].replace(' ', '_')}"
119
- self.body_names.append(body_name)
120
- self.register_body(body_name)
121
- if b > 0 and b % self.bodies_per_env == 0:
122
- env_id += 1
123
- self.body_env.append(env_id)
124
-
125
- # create rigid shape children
126
- if self.model.shape_count:
127
- # mapping from hash of geometry to shape ID
128
- self.geo_shape = {}
129
-
130
- self.instance_count = 0
131
-
132
- self.body_name = {} # mapping from body name to its body ID
133
- self.body_shapes = defaultdict(list) # mapping from body index to its shape IDs
134
-
135
- shape_body = model.shape_body.numpy()
136
- shape_geo_src = model.shape_geo_src
137
- shape_geo_type = model.shape_geo.type.numpy()
138
- shape_geo_scale = model.shape_geo.scale.numpy()
139
- shape_geo_thickness = model.shape_geo.thickness.numpy()
140
- shape_geo_is_solid = model.shape_geo.is_solid.numpy()
141
- shape_transform = model.shape_transform.numpy()
142
- shape_visible = model.shape_visible.numpy()
143
-
144
- p = np.zeros(3, dtype=np.float32)
145
- q = np.array([0.0, 0.0, 0.0, 1.0], dtype=np.float32)
146
- scale = np.ones(3)
147
- color = (1.0, 1.0, 1.0)
148
- # loop over shapes excluding the ground plane
149
- for s in range(model.shape_count - 1):
150
- geo_type = shape_geo_type[s]
151
- geo_scale = [float(v) for v in shape_geo_scale[s]]
152
- geo_thickness = float(shape_geo_thickness[s])
153
- geo_is_solid = bool(shape_geo_is_solid[s])
154
- geo_src = shape_geo_src[s]
155
- name = f"shape_{s}"
156
-
157
- # shape transform in body frame
158
- body = int(shape_body[s])
159
- if body >= 0 and body < len(self.body_names):
160
- body = self.body_names[body]
161
- else:
162
- body = None
163
-
164
- if self.use_unique_colors and body is not None:
165
- color = self._get_new_color()
166
-
167
- # shape transform in body frame
168
- X_bs = wp.transform_expand(shape_transform[s])
169
- # check whether we can instance an already created shape with the same geometry
170
- geo_hash = hash((int(geo_type), geo_src, *geo_scale, geo_thickness, geo_is_solid))
171
- if geo_hash in self.geo_shape:
172
- shape = self.geo_shape[geo_hash]
173
- else:
174
- if geo_type == warp.sim.GEO_PLANE:
175
- if s == model.shape_count - 1 and not model.ground:
176
- continue # hide ground plane
177
-
178
- # plane mesh
179
- width = geo_scale[0] if geo_scale[0] > 0.0 else 100.0
180
- length = geo_scale[1] if geo_scale[1] > 0.0 else 100.0
181
-
182
- shape = self.render_plane(
183
- name, p, q, width, length, color, parent_body=body, is_template=True
184
- )
185
-
186
- elif geo_type == warp.sim.GEO_SPHERE:
187
- shape = self.render_sphere(
188
- name, p, q, geo_scale[0], parent_body=body, is_template=True, color=color
189
- )
190
-
191
- elif geo_type == warp.sim.GEO_CAPSULE:
192
- shape = self.render_capsule(
193
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
194
- )
195
-
196
- elif geo_type == warp.sim.GEO_CYLINDER:
197
- shape = self.render_cylinder(
198
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
199
- )
200
-
201
- elif geo_type == warp.sim.GEO_CONE:
202
- shape = self.render_cone(
203
- name, p, q, geo_scale[0], geo_scale[1], parent_body=body, is_template=True, color=color
204
- )
205
-
206
- elif geo_type == warp.sim.GEO_BOX:
207
- shape = self.render_box(
208
- name, p, q, geo_scale, parent_body=body, is_template=True, color=color
209
- )
210
-
211
- elif geo_type == warp.sim.GEO_MESH:
212
- if not geo_is_solid:
213
- faces, vertices = solidify_mesh(geo_src.indices, geo_src.vertices, geo_thickness)
214
- else:
215
- faces, vertices = geo_src.indices, geo_src.vertices
216
-
217
- shape = self.render_mesh(
218
- name,
219
- vertices,
220
- faces,
221
- pos=p,
222
- rot=q,
223
- scale=geo_scale,
224
- colors=color,
225
- parent_body=body,
226
- is_template=True,
227
- )
228
-
229
- elif geo_type == warp.sim.GEO_SDF:
230
- continue
231
-
232
- self.geo_shape[geo_hash] = shape
233
-
234
- if shape_visible[s]:
235
- # TODO support dynamic visibility
236
- self.add_shape_instance(
237
- name, shape, body, X_bs.p, X_bs.q, scale, custom_index=s, visible=shape_visible[s]
238
- )
239
- self.instance_count += 1
240
-
241
- if self.show_joints and model.joint_count:
242
- joint_type = model.joint_type.numpy()
243
- joint_axis = model.joint_axis.numpy()
244
- joint_axis_start = model.joint_axis_start.numpy()
245
- joint_axis_dim = model.joint_axis_dim.numpy()
246
- joint_parent = model.joint_parent.numpy()
247
- joint_child = model.joint_child.numpy()
248
- joint_tf = model.joint_X_p.numpy()
249
- shape_collision_radius = model.shape_collision_radius.numpy()
250
- y_axis = wp.vec3(0.0, 1.0, 0.0)
251
- color = (1.0, 0.0, 1.0)
252
-
253
- shape = self.render_arrow(
254
- "joint_arrow",
255
- None,
256
- None,
257
- base_radius=0.01,
258
- base_height=0.4,
259
- cap_radius=0.02,
260
- cap_height=0.1,
261
- parent_body=None,
262
- is_template=True,
263
- color=color,
264
- )
265
- for i, t in enumerate(joint_type):
266
- if t not in {
267
- warp.sim.JOINT_REVOLUTE,
268
- # warp.sim.JOINT_PRISMATIC,
269
- warp.sim.JOINT_UNIVERSAL,
270
- warp.sim.JOINT_COMPOUND,
271
- warp.sim.JOINT_D6,
272
- }:
273
- continue
274
- tf = joint_tf[i]
275
- body = int(joint_parent[i])
276
- if body >= 0 and body < len(self.body_names):
277
- body = self.body_names[body]
278
- else:
279
- body = None
280
- # if body == -1:
281
- # continue
282
- num_linear_axes = int(joint_axis_dim[i][0])
283
- num_angular_axes = int(joint_axis_dim[i][1])
284
-
285
- # find a good scale for the arrow based on the average radius
286
- # of the shapes attached to the joint child body
287
- scale = np.ones(3)
288
- child = int(joint_child[i])
289
- if child >= 0:
290
- radii = []
291
- for s in model.body_shapes[child]:
292
- radii.append(shape_collision_radius[s])
293
- if len(radii) > 0:
294
- scale *= np.mean(radii) * 2.0
295
-
296
- for a in range(num_linear_axes, num_linear_axes + num_angular_axes):
297
- index = joint_axis_start[i] + a
298
- axis = joint_axis[index]
299
- if np.linalg.norm(axis) < 1e-6:
300
- continue
301
- p = wp.vec3(tf[:3])
302
- q = wp.quat(tf[3:])
303
- # compute rotation between axis and y
304
- axis = axis / np.linalg.norm(axis)
305
- q = q * wp.quat_between_vectors(wp.vec3(axis), y_axis)
306
- name = f"joint_{i}_{a}"
307
- self.add_shape_instance(name, shape, body, p, q, scale, color1=color, color2=color)
308
- self.instance_count += 1
309
-
310
- if model.ground:
311
- self.render_ground(plane=model.ground_plane_params)
312
-
313
- if hasattr(self, "complete_setup"):
314
- self.complete_setup()
315
-
316
- def _get_new_color(self):
317
- return tab10_color_map(self.instance_count)
318
-
319
- def render(self, state: warp.sim.State):
320
- """
321
- Updates the renderer with the given simulation state.
322
-
323
- Args:
324
- state (warp.sim.State): The simulation state to render.
325
- """
326
- if self.skip_rendering:
327
- return
328
-
329
- if self.model.particle_count:
330
- particle_q = state.particle_q.numpy()
331
-
332
- # render particles
333
- self.render_points(
334
- "particles", particle_q, radius=self.model.particle_radius.numpy(), colors=(0.8, 0.3, 0.2)
335
- )
336
-
337
- # render tris
338
- if self.model.tri_count:
339
- self.render_mesh(
340
- "surface",
341
- particle_q,
342
- self.model.tri_indices.numpy().flatten(),
343
- colors=(0.75, 0.25, 0.0),
344
- )
345
-
346
- # render springs
347
- if self.model.spring_count:
348
- self.render_line_list(
349
- "springs", particle_q, self.model.spring_indices.numpy().flatten(), (0.25, 0.5, 0.25), 0.02
350
- )
351
-
352
- # render muscles
353
- if self.model.muscle_count:
354
- body_q = state.body_q.numpy()
355
-
356
- muscle_start = self.model.muscle_start.numpy()
357
- muscle_links = self.model.muscle_bodies.numpy()
358
- muscle_points = self.model.muscle_points.numpy()
359
- muscle_activation = self.model.muscle_activation.numpy()
360
-
361
- # for s in self.skeletons:
362
-
363
- # # for mesh, link in s.mesh_map.items():
364
-
365
- # # if link != -1:
366
- # # X_sc = wp.transform_expand(self.state.body_X_sc[link].tolist())
367
-
368
- # # #self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
369
- # # self.renderer.add_mesh(mesh, "../assets/snu/OBJ/" + mesh + ".usd", X_sc, 1.0, self.render_time)
370
-
371
- for m in range(self.model.muscle_count):
372
- start = int(muscle_start[m])
373
- end = int(muscle_start[m + 1])
374
-
375
- points = []
376
-
377
- for w in range(start, end):
378
- link = muscle_links[w]
379
- point = muscle_points[w]
380
-
381
- X_sc = wp.transform_expand(body_q[link][0])
382
-
383
- points.append(wp.transform_point(X_sc, point).tolist())
384
-
385
- self.render_line_strip(
386
- name=f"muscle_{m}", vertices=points, radius=0.0075, color=(muscle_activation[m], 0.2, 0.5)
387
- )
388
-
389
- # update bodies
390
- if self.model.body_count:
391
- self.update_body_transforms(state.body_q)
392
-
393
- if self.show_rigid_contact_points and self.model.rigid_contact_max:
394
- wp.launch(
395
- kernel=compute_contact_points,
396
- dim=self.model.rigid_contact_max,
397
- inputs=[
398
- state.body_q,
399
- self.model.shape_body,
400
- self.model.rigid_contact_count,
401
- self.model.rigid_contact_shape0,
402
- self.model.rigid_contact_shape1,
403
- self.model.rigid_contact_point0,
404
- self.model.rigid_contact_point1,
405
- ],
406
- outputs=[
407
- self.contact_points0,
408
- self.contact_points1,
409
- ],
410
- device=self.model.device,
411
- )
412
-
413
- self.render_points(
414
- "contact_points0",
415
- self.contact_points0.numpy(),
416
- radius=self.contact_points_radius * self.scaling,
417
- colors=self.contact_points0_colors,
418
- )
419
- self.render_points(
420
- "contact_points1",
421
- self.contact_points1.numpy(),
422
- radius=self.contact_points_radius * self.scaling,
423
- colors=self.contact_points1_colors,
424
- )
425
-
426
- return SimRenderer
427
-
428
-
429
- SimRendererUsd = CreateSimRenderer(wp.render.UsdRenderer)
430
- SimRendererOpenGL = CreateSimRenderer(wp.render.OpenGLRenderer)
431
- SimRenderer = SimRendererUsd