warp-lang 1.0.2__py3-none-manylinux2014_aarch64.whl → 1.1.0__py3-none-manylinux2014_aarch64.whl

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Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/warp-clang.so +0 -0
  4. warp/bin/warp.so +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +234 -219
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -126
  39. warp/examples/core/example_marching_cubes.py +188 -174
  40. warp/examples/core/example_mesh.py +174 -155
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -170
  43. warp/examples/core/example_raycast.py +105 -90
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -387
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -389
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -246
  65. warp/examples/optim/example_cloth_throw.py +222 -209
  66. warp/examples/optim/example_diffray.py +566 -536
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -169
  70. warp/examples/optim/example_spring_cage.py +239 -231
  71. warp/examples/optim/example_trajectory.py +223 -199
  72. warp/examples/optim/example_walker.py +306 -293
  73. warp/examples/sim/example_cartpole.py +139 -129
  74. warp/examples/sim/example_cloth.py +196 -186
  75. warp/examples/sim/example_granular.py +124 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -186
  77. warp/examples/sim/example_jacobian_ik.py +236 -214
  78. warp/examples/sim/example_particle_chain.py +118 -105
  79. warp/examples/sim/example_quadruped.py +193 -180
  80. warp/examples/sim/example_rigid_chain.py +197 -187
  81. warp/examples/sim/example_rigid_contact.py +189 -177
  82. warp/examples/sim/example_rigid_force.py +127 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -122
  85. warp/examples/sim/example_soft_body.py +190 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.2.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
@@ -1,322 +1,322 @@
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- /* Triangle/triangle intersection test routine,
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- * by Tomas Moller, 1997.
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- * See article "A Fast Triangle-Triangle Intersection Test",
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- * Journal of Graphics Tools, 2(2), 1997
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- *
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- * Updated June 1999: removed the divisions -- a little faster now!
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- * Updated October 1999: added {} to CROSS and SUB macros
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- *
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- * int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
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- * float U0[3],float U1[3],float U2[3])
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- *
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- * parameters: vertices of triangle 1: V0,V1,V2
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- * vertices of triangle 2: U0,U1,U2
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- * result : returns 1 if the triangles intersect, otherwise 0
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- *
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- */
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-
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- /*
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- Copyright 2020 Tomas Akenine-Möller
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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- documentation files (the "Software"), to deal in the Software without restriction, including without limitation
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- the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
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- to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all copies or substantial
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- portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
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- OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
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- OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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- */
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-
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- /* if USE_EPSILON_TEST is true then we do a check:
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- if |dv|<EPSILON then dv=0.0;
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- else no check is done (which is less robust)
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- */
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- #define USE_EPSILON_TEST TRUE
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- #define EPSILON 0.000001
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-
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-
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- /* some macros */
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- #define CROSS(dest,v1,v2){ \
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- dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
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- dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \
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- dest[2]=v1[0]*v2[1]-v1[1]*v2[0];}
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-
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- #define DOT(v1,v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2])
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-
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- #define SUB(dest,v1,v2){ \
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- dest[0]=v1[0]-v2[0]; \
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- dest[1]=v1[1]-v2[1]; \
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- dest[2]=v1[2]-v2[2];}
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-
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- /* sort so that a<=b */
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- #define SORT(a,b) \
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- if(a>b) \
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- { \
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- float c; \
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- c=a; \
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- a=b; \
63
- b=c; \
64
- }
65
-
66
-
67
- /* this edge to edge test is based on Franlin Antonio's gem:
68
- "Faster Line Segment Intersection", in Graphics Gems III,
69
- pp. 199-202 */
70
- #define EDGE_EDGE_TEST(V0,U0,U1) \
71
- Bx=U0[i0]-U1[i0]; \
72
- By=U0[i1]-U1[i1]; \
73
- Cx=V0[i0]-U0[i0]; \
74
- Cy=V0[i1]-U0[i1]; \
75
- f=Ay*Bx-Ax*By; \
76
- d=By*Cx-Bx*Cy; \
77
- if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f)) \
78
- { \
79
- e=Ax*Cy-Ay*Cx; \
80
- if(f>0) \
81
- { \
82
- if(e>=0 && e<=f) return 1; \
83
- } \
84
- else \
85
- { \
86
- if(e<=0 && e>=f) return 1; \
87
- } \
88
- }
89
-
90
- #define EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2) \
91
- { \
92
- float Ax,Ay,Bx,By,Cx,Cy,e,d,f; \
93
- Ax=V1[i0]-V0[i0]; \
94
- Ay=V1[i1]-V0[i1]; \
95
- /* test edge U0,U1 against V0,V1 */ \
96
- EDGE_EDGE_TEST(V0,U0,U1); \
97
- /* test edge U1,U2 against V0,V1 */ \
98
- EDGE_EDGE_TEST(V0,U1,U2); \
99
- /* test edge U2,U1 against V0,V1 */ \
100
- EDGE_EDGE_TEST(V0,U2,U0); \
101
- }
102
-
103
- #define POINT_IN_TRI(V0,U0,U1,U2) \
104
- { \
105
- float a,b,c,d0,d1,d2; \
106
- /* is T1 completely inside T2? */ \
107
- /* check if V0 is inside tri(U0,U1,U2) */ \
108
- a=U1[i1]-U0[i1]; \
109
- b=-(U1[i0]-U0[i0]); \
110
- c=-a*U0[i0]-b*U0[i1]; \
111
- d0=a*V0[i0]+b*V0[i1]+c; \
112
- \
113
- a=U2[i1]-U1[i1]; \
114
- b=-(U2[i0]-U1[i0]); \
115
- c=-a*U1[i0]-b*U1[i1]; \
116
- d1=a*V0[i0]+b*V0[i1]+c; \
117
- \
118
- a=U0[i1]-U2[i1]; \
119
- b=-(U0[i0]-U2[i0]); \
120
- c=-a*U2[i0]-b*U2[i1]; \
121
- d2=a*V0[i0]+b*V0[i1]+c; \
122
- if(d0*d1>0.0) \
123
- { \
124
- if(d0*d2>0.0) return 1; \
125
- } \
126
- }
127
-
128
- CUDA_CALLABLE inline int coplanar_tri_tri(float N[3],float V0[3],float V1[3],float V2[3],
129
- float U0[3],float U1[3],float U2[3])
130
- {
131
- float A[3];
132
- short i0,i1;
133
- /* first project onto an axis-aligned plane, that maximizes the area */
134
- /* of the triangles, compute indices: i0,i1. */
135
- A[0]=fabsf(N[0]);
136
- A[1]=fabsf(N[1]);
137
- A[2]=fabsf(N[2]);
138
- if(A[0]>A[1])
139
- {
140
- if(A[0]>A[2])
141
- {
142
- i0=1; /* A[0] is greatest */
143
- i1=2;
144
- }
145
- else
146
- {
147
- i0=0; /* A[2] is greatest */
148
- i1=1;
149
- }
150
- }
151
- else /* A[0]<=A[1] */
152
- {
153
- if(A[2]>A[1])
154
- {
155
- i0=0; /* A[2] is greatest */
156
- i1=1;
157
- }
158
- else
159
- {
160
- i0=0; /* A[1] is greatest */
161
- i1=2;
162
- }
163
- }
164
-
165
- /* test all edges of triangle 1 against the edges of triangle 2 */
166
- EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2);
167
- EDGE_AGAINST_TRI_EDGES(V1,V2,U0,U1,U2);
168
- EDGE_AGAINST_TRI_EDGES(V2,V0,U0,U1,U2);
169
-
170
- /* finally, test if tri1 is totally contained in tri2 or vice versa */
171
- POINT_IN_TRI(V0,U0,U1,U2);
172
- POINT_IN_TRI(U0,V0,V1,V2);
173
-
174
- return 0;
175
- }
176
-
177
-
178
-
179
- #define NEWCOMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,A,B,C,X0,X1) \
180
- { \
181
- if(D0D1>0.0f) \
182
- { \
183
- /* here we know that D0D2<=0.0 */ \
184
- /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
185
- A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
186
- } \
187
- else if(D0D2>0.0f)\
188
- { \
189
- /* here we know that d0d1<=0.0 */ \
190
- A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
191
- } \
192
- else if(D1*D2>0.0f || D0!=0.0f) \
193
- { \
194
- /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
195
- A=VV0; B=(VV1-VV0)*D0; C=(VV2-VV0)*D0; X0=D0-D1; X1=D0-D2; \
196
- } \
197
- else if(D1!=0.0f) \
198
- { \
199
- A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
200
- } \
201
- else if(D2!=0.0f) \
202
- { \
203
- A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
204
- } \
205
- else \
206
- { \
207
- /* triangles are coplanar */ \
208
- return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
209
- } \
210
- }
211
-
212
-
213
-
214
- CUDA_CALLABLE inline int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
215
- float U0[3],float U1[3],float U2[3])
216
- {
217
- float E1[3],E2[3];
218
- float N1[3],N2[3],d1,d2;
219
- float du0,du1,du2,dv0,dv1,dv2;
220
- float D[3];
221
- float isect1[2], isect2[2];
222
- float du0du1,du0du2,dv0dv1,dv0dv2;
223
- short index;
224
- float vp0,vp1,vp2;
225
- float up0,up1,up2;
226
- float bb,cc,max;
227
-
228
- /* compute plane equation of triangle(V0,V1,V2) */
229
- SUB(E1,V1,V0);
230
- SUB(E2,V2,V0);
231
- CROSS(N1,E1,E2);
232
- d1=-DOT(N1,V0);
233
- /* plane equation 1: N1.X+d1=0 */
234
-
235
- /* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
236
- du0=DOT(N1,U0)+d1;
237
- du1=DOT(N1,U1)+d1;
238
- du2=DOT(N1,U2)+d1;
239
-
240
- /* coplanarity robustness check */
241
- #if USE_EPSILON_TEST==TRUE
242
- if(fabsf(du0)<EPSILON) du0=0.0;
243
- if(fabsf(du1)<EPSILON) du1=0.0;
244
- if(fabsf(du2)<EPSILON) du2=0.0;
245
- #endif
246
- du0du1=du0*du1;
247
- du0du2=du0*du2;
248
-
249
- if(du0du1>0.0f && du0du2>0.0f) /* same sign on all of them + not equal 0 ? */
250
- return 0; /* no intersection occurs */
251
-
252
- /* compute plane of triangle (U0,U1,U2) */
253
- SUB(E1,U1,U0);
254
- SUB(E2,U2,U0);
255
- CROSS(N2,E1,E2);
256
- d2=-DOT(N2,U0);
257
- /* plane equation 2: N2.X+d2=0 */
258
-
259
- /* put V0,V1,V2 into plane equation 2 */
260
- dv0=DOT(N2,V0)+d2;
261
- dv1=DOT(N2,V1)+d2;
262
- dv2=DOT(N2,V2)+d2;
263
-
264
- #if USE_EPSILON_TEST==TRUE
265
- if(fabsf(dv0)<EPSILON) dv0=0.0;
266
- if(fabsf(dv1)<EPSILON) dv1=0.0;
267
- if(fabsf(dv2)<EPSILON) dv2=0.0;
268
- #endif
269
-
270
- dv0dv1=dv0*dv1;
271
- dv0dv2=dv0*dv2;
272
-
273
- if(dv0dv1>0.0f && dv0dv2>0.0f) /* same sign on all of them + not equal 0 ? */
274
- return 0; /* no intersection occurs */
275
-
276
- /* compute direction of intersection line */
277
- CROSS(D,N1,N2);
278
-
279
- /* compute and index to the largest component of D */
280
- max=fabsf(D[0]);
281
- index=0;
282
- bb=fabsf(D[1]);
283
- cc=fabsf(D[2]);
284
- if(bb>max) max=bb,index=1;
285
- if(cc>max) max=cc,index=2;
286
-
287
- /* this is the simplified projection onto L*/
288
- vp0=V0[index];
289
- vp1=V1[index];
290
- vp2=V2[index];
291
-
292
- up0=U0[index];
293
- up1=U1[index];
294
- up2=U2[index];
295
-
296
- /* compute interval for triangle 1 */
297
- float a,b,c,x0,x1;
298
- NEWCOMPUTE_INTERVALS(vp0,vp1,vp2,dv0,dv1,dv2,dv0dv1,dv0dv2,a,b,c,x0,x1);
299
-
300
- /* compute interval for triangle 2 */
301
- float d,e,f,y0,y1;
302
- NEWCOMPUTE_INTERVALS(up0,up1,up2,du0,du1,du2,du0du1,du0du2,d,e,f,y0,y1);
303
-
304
- float xx,yy,xxyy,tmp;
305
- xx=x0*x1;
306
- yy=y0*y1;
307
- xxyy=xx*yy;
308
-
309
- tmp=a*xxyy;
310
- isect1[0]=tmp+b*x1*yy;
311
- isect1[1]=tmp+c*x0*yy;
312
-
313
- tmp=d*xxyy;
314
- isect2[0]=tmp+e*xx*y1;
315
- isect2[1]=tmp+f*xx*y0;
316
-
317
- SORT(isect1[0],isect1[1]);
318
- SORT(isect2[0],isect2[1]);
319
-
320
- if(isect1[1]<isect2[0] || isect2[1]<isect1[0]) return 0;
321
- return 1;
322
- }
1
+ /* Triangle/triangle intersection test routine,
2
+ * by Tomas Moller, 1997.
3
+ * See article "A Fast Triangle-Triangle Intersection Test",
4
+ * Journal of Graphics Tools, 2(2), 1997
5
+ *
6
+ * Updated June 1999: removed the divisions -- a little faster now!
7
+ * Updated October 1999: added {} to CROSS and SUB macros
8
+ *
9
+ * int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
10
+ * float U0[3],float U1[3],float U2[3])
11
+ *
12
+ * parameters: vertices of triangle 1: V0,V1,V2
13
+ * vertices of triangle 2: U0,U1,U2
14
+ * result : returns 1 if the triangles intersect, otherwise 0
15
+ *
16
+ */
17
+
18
+ /*
19
+ Copyright 2020 Tomas Akenine-Möller
20
+
21
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
22
+ documentation files (the "Software"), to deal in the Software without restriction, including without limitation
23
+ the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
24
+ to permit persons to whom the Software is furnished to do so, subject to the following conditions:
25
+
26
+ The above copyright notice and this permission notice shall be included in all copies or substantial
27
+ portions of the Software.
28
+
29
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
30
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
31
+ OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
32
+ OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33
+ */
34
+
35
+ /* if USE_EPSILON_TEST is true then we do a check:
36
+ if |dv|<EPSILON then dv=0.0;
37
+ else no check is done (which is less robust)
38
+ */
39
+ #define USE_EPSILON_TEST TRUE
40
+ #define EPSILON 0.000001
41
+
42
+
43
+ /* some macros */
44
+ #define CROSS(dest,v1,v2){ \
45
+ dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
46
+ dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \
47
+ dest[2]=v1[0]*v2[1]-v1[1]*v2[0];}
48
+
49
+ #define DOT(v1,v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2])
50
+
51
+ #define SUB(dest,v1,v2){ \
52
+ dest[0]=v1[0]-v2[0]; \
53
+ dest[1]=v1[1]-v2[1]; \
54
+ dest[2]=v1[2]-v2[2];}
55
+
56
+ /* sort so that a<=b */
57
+ #define SORT(a,b) \
58
+ if(a>b) \
59
+ { \
60
+ float c; \
61
+ c=a; \
62
+ a=b; \
63
+ b=c; \
64
+ }
65
+
66
+
67
+ /* this edge to edge test is based on Franlin Antonio's gem:
68
+ "Faster Line Segment Intersection", in Graphics Gems III,
69
+ pp. 199-202 */
70
+ #define EDGE_EDGE_TEST(V0,U0,U1) \
71
+ Bx=U0[i0]-U1[i0]; \
72
+ By=U0[i1]-U1[i1]; \
73
+ Cx=V0[i0]-U0[i0]; \
74
+ Cy=V0[i1]-U0[i1]; \
75
+ f=Ay*Bx-Ax*By; \
76
+ d=By*Cx-Bx*Cy; \
77
+ if((f>0 && d>=0 && d<=f) || (f<0 && d<=0 && d>=f)) \
78
+ { \
79
+ e=Ax*Cy-Ay*Cx; \
80
+ if(f>0) \
81
+ { \
82
+ if(e>=0 && e<=f) return 1; \
83
+ } \
84
+ else \
85
+ { \
86
+ if(e<=0 && e>=f) return 1; \
87
+ } \
88
+ }
89
+
90
+ #define EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2) \
91
+ { \
92
+ float Ax,Ay,Bx,By,Cx,Cy,e,d,f; \
93
+ Ax=V1[i0]-V0[i0]; \
94
+ Ay=V1[i1]-V0[i1]; \
95
+ /* test edge U0,U1 against V0,V1 */ \
96
+ EDGE_EDGE_TEST(V0,U0,U1); \
97
+ /* test edge U1,U2 against V0,V1 */ \
98
+ EDGE_EDGE_TEST(V0,U1,U2); \
99
+ /* test edge U2,U1 against V0,V1 */ \
100
+ EDGE_EDGE_TEST(V0,U2,U0); \
101
+ }
102
+
103
+ #define POINT_IN_TRI(V0,U0,U1,U2) \
104
+ { \
105
+ float a,b,c,d0,d1,d2; \
106
+ /* is T1 completely inside T2? */ \
107
+ /* check if V0 is inside tri(U0,U1,U2) */ \
108
+ a=U1[i1]-U0[i1]; \
109
+ b=-(U1[i0]-U0[i0]); \
110
+ c=-a*U0[i0]-b*U0[i1]; \
111
+ d0=a*V0[i0]+b*V0[i1]+c; \
112
+ \
113
+ a=U2[i1]-U1[i1]; \
114
+ b=-(U2[i0]-U1[i0]); \
115
+ c=-a*U1[i0]-b*U1[i1]; \
116
+ d1=a*V0[i0]+b*V0[i1]+c; \
117
+ \
118
+ a=U0[i1]-U2[i1]; \
119
+ b=-(U0[i0]-U2[i0]); \
120
+ c=-a*U2[i0]-b*U2[i1]; \
121
+ d2=a*V0[i0]+b*V0[i1]+c; \
122
+ if(d0*d1>0.0) \
123
+ { \
124
+ if(d0*d2>0.0) return 1; \
125
+ } \
126
+ }
127
+
128
+ CUDA_CALLABLE inline int coplanar_tri_tri(float N[3],float V0[3],float V1[3],float V2[3],
129
+ float U0[3],float U1[3],float U2[3])
130
+ {
131
+ float A[3];
132
+ short i0,i1;
133
+ /* first project onto an axis-aligned plane, that maximizes the area */
134
+ /* of the triangles, compute indices: i0,i1. */
135
+ A[0]=fabsf(N[0]);
136
+ A[1]=fabsf(N[1]);
137
+ A[2]=fabsf(N[2]);
138
+ if(A[0]>A[1])
139
+ {
140
+ if(A[0]>A[2])
141
+ {
142
+ i0=1; /* A[0] is greatest */
143
+ i1=2;
144
+ }
145
+ else
146
+ {
147
+ i0=0; /* A[2] is greatest */
148
+ i1=1;
149
+ }
150
+ }
151
+ else /* A[0]<=A[1] */
152
+ {
153
+ if(A[2]>A[1])
154
+ {
155
+ i0=0; /* A[2] is greatest */
156
+ i1=1;
157
+ }
158
+ else
159
+ {
160
+ i0=0; /* A[1] is greatest */
161
+ i1=2;
162
+ }
163
+ }
164
+
165
+ /* test all edges of triangle 1 against the edges of triangle 2 */
166
+ EDGE_AGAINST_TRI_EDGES(V0,V1,U0,U1,U2);
167
+ EDGE_AGAINST_TRI_EDGES(V1,V2,U0,U1,U2);
168
+ EDGE_AGAINST_TRI_EDGES(V2,V0,U0,U1,U2);
169
+
170
+ /* finally, test if tri1 is totally contained in tri2 or vice versa */
171
+ POINT_IN_TRI(V0,U0,U1,U2);
172
+ POINT_IN_TRI(U0,V0,V1,V2);
173
+
174
+ return 0;
175
+ }
176
+
177
+
178
+
179
+ #define NEWCOMPUTE_INTERVALS(VV0,VV1,VV2,D0,D1,D2,D0D1,D0D2,A,B,C,X0,X1) \
180
+ { \
181
+ if(D0D1>0.0f) \
182
+ { \
183
+ /* here we know that D0D2<=0.0 */ \
184
+ /* that is D0, D1 are on the same side, D2 on the other or on the plane */ \
185
+ A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
186
+ } \
187
+ else if(D0D2>0.0f)\
188
+ { \
189
+ /* here we know that d0d1<=0.0 */ \
190
+ A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
191
+ } \
192
+ else if(D1*D2>0.0f || D0!=0.0f) \
193
+ { \
194
+ /* here we know that d0d1<=0.0 or that D0!=0.0 */ \
195
+ A=VV0; B=(VV1-VV0)*D0; C=(VV2-VV0)*D0; X0=D0-D1; X1=D0-D2; \
196
+ } \
197
+ else if(D1!=0.0f) \
198
+ { \
199
+ A=VV1; B=(VV0-VV1)*D1; C=(VV2-VV1)*D1; X0=D1-D0; X1=D1-D2; \
200
+ } \
201
+ else if(D2!=0.0f) \
202
+ { \
203
+ A=VV2; B=(VV0-VV2)*D2; C=(VV1-VV2)*D2; X0=D2-D0; X1=D2-D1; \
204
+ } \
205
+ else \
206
+ { \
207
+ /* triangles are coplanar */ \
208
+ return coplanar_tri_tri(N1,V0,V1,V2,U0,U1,U2); \
209
+ } \
210
+ }
211
+
212
+
213
+
214
+ CUDA_CALLABLE inline int NoDivTriTriIsect(float V0[3],float V1[3],float V2[3],
215
+ float U0[3],float U1[3],float U2[3])
216
+ {
217
+ float E1[3],E2[3];
218
+ float N1[3],N2[3],d1,d2;
219
+ float du0,du1,du2,dv0,dv1,dv2;
220
+ float D[3];
221
+ float isect1[2], isect2[2];
222
+ float du0du1,du0du2,dv0dv1,dv0dv2;
223
+ short index;
224
+ float vp0,vp1,vp2;
225
+ float up0,up1,up2;
226
+ float bb,cc,max;
227
+
228
+ /* compute plane equation of triangle(V0,V1,V2) */
229
+ SUB(E1,V1,V0);
230
+ SUB(E2,V2,V0);
231
+ CROSS(N1,E1,E2);
232
+ d1=-DOT(N1,V0);
233
+ /* plane equation 1: N1.X+d1=0 */
234
+
235
+ /* put U0,U1,U2 into plane equation 1 to compute signed distances to the plane*/
236
+ du0=DOT(N1,U0)+d1;
237
+ du1=DOT(N1,U1)+d1;
238
+ du2=DOT(N1,U2)+d1;
239
+
240
+ /* coplanarity robustness check */
241
+ #if USE_EPSILON_TEST==TRUE
242
+ if(fabsf(du0)<EPSILON) du0=0.0;
243
+ if(fabsf(du1)<EPSILON) du1=0.0;
244
+ if(fabsf(du2)<EPSILON) du2=0.0;
245
+ #endif
246
+ du0du1=du0*du1;
247
+ du0du2=du0*du2;
248
+
249
+ if(du0du1>0.0f && du0du2>0.0f) /* same sign on all of them + not equal 0 ? */
250
+ return 0; /* no intersection occurs */
251
+
252
+ /* compute plane of triangle (U0,U1,U2) */
253
+ SUB(E1,U1,U0);
254
+ SUB(E2,U2,U0);
255
+ CROSS(N2,E1,E2);
256
+ d2=-DOT(N2,U0);
257
+ /* plane equation 2: N2.X+d2=0 */
258
+
259
+ /* put V0,V1,V2 into plane equation 2 */
260
+ dv0=DOT(N2,V0)+d2;
261
+ dv1=DOT(N2,V1)+d2;
262
+ dv2=DOT(N2,V2)+d2;
263
+
264
+ #if USE_EPSILON_TEST==TRUE
265
+ if(fabsf(dv0)<EPSILON) dv0=0.0;
266
+ if(fabsf(dv1)<EPSILON) dv1=0.0;
267
+ if(fabsf(dv2)<EPSILON) dv2=0.0;
268
+ #endif
269
+
270
+ dv0dv1=dv0*dv1;
271
+ dv0dv2=dv0*dv2;
272
+
273
+ if(dv0dv1>0.0f && dv0dv2>0.0f) /* same sign on all of them + not equal 0 ? */
274
+ return 0; /* no intersection occurs */
275
+
276
+ /* compute direction of intersection line */
277
+ CROSS(D,N1,N2);
278
+
279
+ /* compute and index to the largest component of D */
280
+ max=fabsf(D[0]);
281
+ index=0;
282
+ bb=fabsf(D[1]);
283
+ cc=fabsf(D[2]);
284
+ if(bb>max) max=bb,index=1;
285
+ if(cc>max) max=cc,index=2;
286
+
287
+ /* this is the simplified projection onto L*/
288
+ vp0=V0[index];
289
+ vp1=V1[index];
290
+ vp2=V2[index];
291
+
292
+ up0=U0[index];
293
+ up1=U1[index];
294
+ up2=U2[index];
295
+
296
+ /* compute interval for triangle 1 */
297
+ float a,b,c,x0,x1;
298
+ NEWCOMPUTE_INTERVALS(vp0,vp1,vp2,dv0,dv1,dv2,dv0dv1,dv0dv2,a,b,c,x0,x1);
299
+
300
+ /* compute interval for triangle 2 */
301
+ float d,e,f,y0,y1;
302
+ NEWCOMPUTE_INTERVALS(up0,up1,up2,du0,du1,du2,du0du1,du0du2,d,e,f,y0,y1);
303
+
304
+ float xx,yy,xxyy,tmp;
305
+ xx=x0*x1;
306
+ yy=y0*y1;
307
+ xxyy=xx*yy;
308
+
309
+ tmp=a*xxyy;
310
+ isect1[0]=tmp+b*x1*yy;
311
+ isect1[1]=tmp+c*x0*yy;
312
+
313
+ tmp=d*xxyy;
314
+ isect2[0]=tmp+e*xx*y1;
315
+ isect2[1]=tmp+f*xx*y0;
316
+
317
+ SORT(isect1[0],isect1[1]);
318
+ SORT(isect2[0],isect2[1]);
319
+
320
+ if(isect1[1]<isect2[0] || isect2[1]<isect1[0]) return 0;
321
+ return 1;
322
+ }
warp/native/marching.cpp CHANGED
@@ -1,3 +1,3 @@
1
-
2
-
1
+
2
+
3
3
  // not implemented yet