warp-lang 1.0.0b2__py3-none-win_amd64.whl → 1.0.0b6__py3-none-win_amd64.whl
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- docs/conf.py +17 -5
- examples/env/env_ant.py +1 -1
- examples/env/env_cartpole.py +1 -1
- examples/env/env_humanoid.py +1 -1
- examples/env/env_usd.py +4 -1
- examples/env/environment.py +8 -9
- examples/example_dem.py +34 -33
- examples/example_diffray.py +364 -337
- examples/example_fluid.py +32 -23
- examples/example_jacobian_ik.py +97 -93
- examples/example_marching_cubes.py +6 -16
- examples/example_mesh.py +6 -16
- examples/example_mesh_intersect.py +16 -14
- examples/example_nvdb.py +14 -16
- examples/example_raycast.py +14 -13
- examples/example_raymarch.py +16 -23
- examples/example_render_opengl.py +19 -10
- examples/example_sim_cartpole.py +82 -78
- examples/example_sim_cloth.py +45 -48
- examples/example_sim_fk_grad.py +51 -44
- examples/example_sim_fk_grad_torch.py +47 -40
- examples/example_sim_grad_bounce.py +108 -133
- examples/example_sim_grad_cloth.py +99 -113
- examples/example_sim_granular.py +5 -6
- examples/{example_sim_sdf_shape.py → example_sim_granular_collision_sdf.py} +37 -26
- examples/example_sim_neo_hookean.py +51 -55
- examples/example_sim_particle_chain.py +4 -4
- examples/example_sim_quadruped.py +126 -81
- examples/example_sim_rigid_chain.py +54 -61
- examples/example_sim_rigid_contact.py +66 -70
- examples/example_sim_rigid_fem.py +3 -3
- examples/example_sim_rigid_force.py +1 -1
- examples/example_sim_rigid_gyroscopic.py +3 -4
- examples/example_sim_rigid_kinematics.py +28 -39
- examples/example_sim_trajopt.py +112 -110
- examples/example_sph.py +9 -8
- examples/example_wave.py +7 -7
- examples/fem/bsr_utils.py +30 -17
- examples/fem/example_apic_fluid.py +85 -69
- examples/fem/example_convection_diffusion.py +97 -93
- examples/fem/example_convection_diffusion_dg.py +142 -149
- examples/fem/example_convection_diffusion_dg0.py +141 -136
- examples/fem/example_deformed_geometry.py +146 -0
- examples/fem/example_diffusion.py +115 -84
- examples/fem/example_diffusion_3d.py +116 -86
- examples/fem/example_diffusion_mgpu.py +102 -79
- examples/fem/example_mixed_elasticity.py +139 -100
- examples/fem/example_navier_stokes.py +175 -162
- examples/fem/example_stokes.py +143 -111
- examples/fem/example_stokes_transfer.py +186 -157
- examples/fem/mesh_utils.py +59 -97
- examples/fem/plot_utils.py +138 -17
- tools/ci/publishing/build_nodes_info.py +54 -0
- warp/__init__.py +4 -3
- warp/__init__.pyi +1 -0
- warp/bin/warp-clang.dll +0 -0
- warp/bin/warp.dll +0 -0
- warp/build.py +5 -3
- warp/build_dll.py +29 -9
- warp/builtins.py +836 -492
- warp/codegen.py +864 -553
- warp/config.py +3 -1
- warp/context.py +389 -172
- warp/fem/__init__.py +24 -6
- warp/fem/cache.py +318 -25
- warp/fem/dirichlet.py +7 -3
- warp/fem/domain.py +14 -0
- warp/fem/field/__init__.py +30 -38
- warp/fem/field/field.py +149 -0
- warp/fem/field/nodal_field.py +244 -138
- warp/fem/field/restriction.py +8 -6
- warp/fem/field/test.py +127 -59
- warp/fem/field/trial.py +117 -60
- warp/fem/geometry/__init__.py +5 -1
- warp/fem/geometry/deformed_geometry.py +271 -0
- warp/fem/geometry/element.py +24 -1
- warp/fem/geometry/geometry.py +86 -14
- warp/fem/geometry/grid_2d.py +112 -54
- warp/fem/geometry/grid_3d.py +134 -65
- warp/fem/geometry/hexmesh.py +953 -0
- warp/fem/geometry/partition.py +85 -33
- warp/fem/geometry/quadmesh_2d.py +532 -0
- warp/fem/geometry/tetmesh.py +451 -115
- warp/fem/geometry/trimesh_2d.py +197 -92
- warp/fem/integrate.py +534 -268
- warp/fem/operator.py +58 -31
- warp/fem/polynomial.py +11 -0
- warp/fem/quadrature/__init__.py +1 -1
- warp/fem/quadrature/pic_quadrature.py +150 -58
- warp/fem/quadrature/quadrature.py +209 -57
- warp/fem/space/__init__.py +230 -53
- warp/fem/space/basis_space.py +489 -0
- warp/fem/space/collocated_function_space.py +105 -0
- warp/fem/space/dof_mapper.py +49 -2
- warp/fem/space/function_space.py +90 -39
- warp/fem/space/grid_2d_function_space.py +149 -496
- warp/fem/space/grid_3d_function_space.py +173 -538
- warp/fem/space/hexmesh_function_space.py +352 -0
- warp/fem/space/partition.py +129 -76
- warp/fem/space/quadmesh_2d_function_space.py +369 -0
- warp/fem/space/restriction.py +46 -34
- warp/fem/space/shape/__init__.py +15 -0
- warp/fem/space/shape/cube_shape_function.py +738 -0
- warp/fem/space/shape/shape_function.py +103 -0
- warp/fem/space/shape/square_shape_function.py +611 -0
- warp/fem/space/shape/tet_shape_function.py +567 -0
- warp/fem/space/shape/triangle_shape_function.py +429 -0
- warp/fem/space/tetmesh_function_space.py +132 -1039
- warp/fem/space/topology.py +295 -0
- warp/fem/space/trimesh_2d_function_space.py +104 -742
- warp/fem/types.py +13 -11
- warp/fem/utils.py +335 -60
- warp/native/array.h +120 -34
- warp/native/builtin.h +101 -72
- warp/native/bvh.cpp +73 -325
- warp/native/bvh.cu +406 -23
- warp/native/bvh.h +22 -40
- warp/native/clang/clang.cpp +1 -0
- warp/native/crt.h +2 -0
- warp/native/cuda_util.cpp +8 -3
- warp/native/cuda_util.h +1 -0
- warp/native/exports.h +1522 -1243
- warp/native/intersect.h +19 -4
- warp/native/intersect_adj.h +8 -8
- warp/native/mat.h +76 -17
- warp/native/mesh.cpp +33 -108
- warp/native/mesh.cu +114 -18
- warp/native/mesh.h +395 -40
- warp/native/noise.h +272 -329
- warp/native/quat.h +51 -8
- warp/native/rand.h +44 -34
- warp/native/reduce.cpp +1 -1
- warp/native/sparse.cpp +4 -4
- warp/native/sparse.cu +163 -155
- warp/native/spatial.h +2 -2
- warp/native/temp_buffer.h +18 -14
- warp/native/vec.h +103 -21
- warp/native/warp.cpp +2 -1
- warp/native/warp.cu +28 -3
- warp/native/warp.h +4 -3
- warp/render/render_opengl.py +261 -109
- warp/sim/__init__.py +1 -2
- warp/sim/articulation.py +385 -185
- warp/sim/import_mjcf.py +59 -48
- warp/sim/import_urdf.py +15 -15
- warp/sim/import_usd.py +174 -102
- warp/sim/inertia.py +17 -18
- warp/sim/integrator_xpbd.py +4 -3
- warp/sim/model.py +330 -250
- warp/sim/render.py +1 -1
- warp/sparse.py +625 -152
- warp/stubs.py +341 -309
- warp/tape.py +9 -6
- warp/tests/__main__.py +3 -6
- warp/tests/assets/curlnoise_golden.npy +0 -0
- warp/tests/assets/pnoise_golden.npy +0 -0
- warp/tests/{test_class_kernel.py → aux_test_class_kernel.py} +9 -1
- warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -0
- warp/tests/{test_dependent.py → aux_test_dependent.py} +2 -2
- warp/tests/{test_reference.py → aux_test_reference.py} +1 -1
- warp/tests/aux_test_unresolved_func.py +14 -0
- warp/tests/aux_test_unresolved_symbol.py +14 -0
- warp/tests/disabled_kinematics.py +239 -0
- warp/tests/run_coverage_serial.py +31 -0
- warp/tests/test_adam.py +103 -106
- warp/tests/test_arithmetic.py +94 -74
- warp/tests/test_array.py +82 -101
- warp/tests/test_array_reduce.py +57 -23
- warp/tests/test_atomic.py +64 -28
- warp/tests/test_bool.py +22 -12
- warp/tests/test_builtins_resolution.py +1292 -0
- warp/tests/test_bvh.py +18 -18
- warp/tests/test_closest_point_edge_edge.py +54 -57
- warp/tests/test_codegen.py +165 -134
- warp/tests/test_compile_consts.py +28 -20
- warp/tests/test_conditional.py +108 -24
- warp/tests/test_copy.py +10 -12
- warp/tests/test_ctypes.py +112 -88
- warp/tests/test_dense.py +21 -14
- warp/tests/test_devices.py +98 -0
- warp/tests/test_dlpack.py +75 -75
- warp/tests/test_examples.py +237 -0
- warp/tests/test_fabricarray.py +22 -24
- warp/tests/test_fast_math.py +15 -11
- warp/tests/test_fem.py +1034 -124
- warp/tests/test_fp16.py +23 -16
- warp/tests/test_func.py +187 -86
- warp/tests/test_generics.py +194 -49
- warp/tests/test_grad.py +123 -181
- warp/tests/test_grad_customs.py +176 -0
- warp/tests/test_hash_grid.py +35 -34
- warp/tests/test_import.py +10 -23
- warp/tests/test_indexedarray.py +24 -25
- warp/tests/test_intersect.py +18 -9
- warp/tests/test_large.py +141 -0
- warp/tests/test_launch.py +14 -41
- warp/tests/test_lerp.py +64 -65
- warp/tests/test_lvalue.py +493 -0
- warp/tests/test_marching_cubes.py +12 -13
- warp/tests/test_mat.py +517 -2898
- warp/tests/test_mat_lite.py +115 -0
- warp/tests/test_mat_scalar_ops.py +2889 -0
- warp/tests/test_math.py +103 -9
- warp/tests/test_matmul.py +304 -69
- warp/tests/test_matmul_lite.py +410 -0
- warp/tests/test_mesh.py +60 -22
- warp/tests/test_mesh_query_aabb.py +21 -25
- warp/tests/test_mesh_query_point.py +111 -22
- warp/tests/test_mesh_query_ray.py +12 -24
- warp/tests/test_mlp.py +30 -22
- warp/tests/test_model.py +92 -89
- warp/tests/test_modules_lite.py +39 -0
- warp/tests/test_multigpu.py +88 -114
- warp/tests/test_noise.py +12 -11
- warp/tests/test_operators.py +16 -20
- warp/tests/test_options.py +11 -11
- warp/tests/test_pinned.py +17 -18
- warp/tests/test_print.py +32 -11
- warp/tests/test_quat.py +275 -129
- warp/tests/test_rand.py +18 -16
- warp/tests/test_reload.py +38 -34
- warp/tests/test_rounding.py +50 -43
- warp/tests/test_runlength_encode.py +168 -20
- warp/tests/test_smoothstep.py +9 -11
- warp/tests/test_snippet.py +143 -0
- warp/tests/test_sparse.py +261 -63
- warp/tests/test_spatial.py +276 -243
- warp/tests/test_streams.py +110 -85
- warp/tests/test_struct.py +268 -63
- warp/tests/test_tape.py +39 -21
- warp/tests/test_torch.py +90 -86
- warp/tests/test_transient_module.py +10 -12
- warp/tests/test_types.py +363 -0
- warp/tests/test_utils.py +451 -0
- warp/tests/test_vec.py +354 -2050
- warp/tests/test_vec_lite.py +73 -0
- warp/tests/test_vec_scalar_ops.py +2099 -0
- warp/tests/test_volume.py +418 -376
- warp/tests/test_volume_write.py +124 -134
- warp/tests/unittest_serial.py +35 -0
- warp/tests/unittest_suites.py +291 -0
- warp/tests/unittest_utils.py +342 -0
- warp/tests/{test_misc.py → unused_test_misc.py} +13 -5
- warp/tests/{test_debug.py → walkthough_debug.py} +3 -17
- warp/thirdparty/appdirs.py +36 -45
- warp/thirdparty/unittest_parallel.py +589 -0
- warp/types.py +622 -211
- warp/utils.py +54 -393
- warp_lang-1.0.0b6.dist-info/METADATA +238 -0
- warp_lang-1.0.0b6.dist-info/RECORD +409 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/WHEEL +1 -1
- examples/example_cache_management.py +0 -40
- examples/example_multigpu.py +0 -54
- examples/example_struct.py +0 -65
- examples/fem/example_stokes_transfer_3d.py +0 -210
- warp/bin/warp-clang.so +0 -0
- warp/bin/warp.so +0 -0
- warp/fem/field/discrete_field.py +0 -80
- warp/fem/space/nodal_function_space.py +0 -233
- warp/tests/test_all.py +0 -223
- warp/tests/test_array_scan.py +0 -60
- warp/tests/test_base.py +0 -208
- warp/tests/test_unresolved_func.py +0 -7
- warp/tests/test_unresolved_symbol.py +0 -7
- warp_lang-1.0.0b2.dist-info/METADATA +0 -26
- warp_lang-1.0.0b2.dist-info/RECORD +0 -380
- /warp/tests/{test_compile_consts_dummy.py → aux_test_compile_consts_dummy.py} +0 -0
- /warp/tests/{test_reference_reference.py → aux_test_reference_reference.py} +0 -0
- /warp/tests/{test_square.py → aux_test_square.py} +0 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/LICENSE.md +0 -0
- {warp_lang-1.0.0b2.dist-info → warp_lang-1.0.0b6.dist-info}/top_level.txt +0 -0
warp/native/bvh.cu
CHANGED
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#include "warp.h"
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#include "cuda_util.h"
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#include "bvh.h"
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#include "sort.h"
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#include <vector>
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#include <algorithm>
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#include <cuda.h>
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#include <cuda_runtime_api.h>
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#define THRUST_IGNORE_CUB_VERSION_CHECK
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#include <cub/cub.cuh>
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namespace wp
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{
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__global__ void bvh_refit_kernel(int n, const int* __restrict__ parents, int* __restrict__ child_count, BVHPackedNodeHalf* __restrict__
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__global__ void bvh_refit_kernel(int n, const int* __restrict__ parents, int* __restrict__ child_count, BVHPackedNodeHalf* __restrict__ node_lowers, BVHPackedNodeHalf* __restrict__ node_uppers, const vec3* item_lowers, const vec3* item_uppers)
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{
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int index = blockDim.x*blockIdx.x + threadIdx.x;
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if (index < n)
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{
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bool leaf =
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bool leaf = node_lowers[index].b;
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if (leaf)
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{
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// update the leaf node
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const int leaf_index =
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const bounds3& b = bounds[leaf_index];
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const int leaf_index = node_lowers[index].i;
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vec3 lower = item_lowers[leaf_index];
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vec3 upper = item_uppers[leaf_index];
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make_node(node_lowers+index, lower, leaf_index, true);
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make_node(node_uppers+index, upper, 0, false);
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// if we have are the last thread (such that the parent node is now complete)
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// then update its bounds and move onto the the next parent in the hierarchy
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{
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const int left_child = node_lowers[parent].i;
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const int right_child = node_uppers[parent].i;
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vec3 left_lower = vec3(node_lowers[left_child].x,
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node_lowers[left_child].y,
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node_lowers[left_child].z);
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vec3 left_upper = vec3(node_uppers[left_child].x,
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node_uppers[left_child].y,
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node_uppers[left_child].z);
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vec3 right_lower = vec3(node_lowers[right_child].x,
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node_lowers[right_child].y,
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node_lowers[right_child].z);
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vec3 right_upper = vec3(node_uppers[right_child].x,
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node_uppers[right_child].y,
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node_uppers[right_child].z);
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// union of child bounds
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vec3 lower = min(left_lower, right_lower);
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vec3 upper = max(left_upper, right_upper);
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// write new BVH nodes
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make_node(node_lowers+parent, lower, left_child, false);
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make_node(node_uppers+parent, upper, right_child, false);
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// move onto processing the parent
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index = parent;
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}
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else
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{
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// parent not ready (we are the first child), terminate thread
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break;
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}
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}
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}
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}
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void bvh_refit_device(BVH& bvh)
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{
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ContextGuard guard(bvh.context);
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// clear child counters
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memset_device(WP_CURRENT_CONTEXT, bvh.node_counts, 0, sizeof(int)*bvh.max_nodes);
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wp_launch_device(WP_CURRENT_CONTEXT, bvh_refit_kernel, bvh.num_items, (bvh.num_items, bvh.node_parents, bvh.node_counts, bvh.node_lowers, bvh.node_uppers, bvh.item_lowers, bvh.item_uppers));
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Create a linear BVH as described in Fast and Simple Agglomerative LBVH construction
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// this is a bottom-up clustering method that outputs one node per-leaf
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//
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class LinearBVHBuilderGPU
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{
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public:
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LinearBVHBuilderGPU();
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~LinearBVHBuilderGPU();
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// takes a bvh (host ref), and pointers to the GPU lower and upper bounds for each triangle
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void build(BVH& bvh, const vec3* item_lowers, const vec3* item_uppers, int num_items, bounds3* total_bounds);
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private:
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// temporary data used during building
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int* indices;
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int* keys;
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int* deltas;
|
|
144
|
+
int* range_lefts;
|
|
145
|
+
int* range_rights;
|
|
146
|
+
int* num_children;
|
|
147
|
+
|
|
148
|
+
// bounds data when total item bounds built on GPU
|
|
149
|
+
vec3* total_lower;
|
|
150
|
+
vec3* total_upper;
|
|
151
|
+
vec3* total_inv_edges;
|
|
152
|
+
};
|
|
153
|
+
|
|
154
|
+
////////////////////////////////////////////////////////
|
|
155
|
+
|
|
156
|
+
|
|
157
|
+
|
|
158
|
+
__global__ void compute_morton_codes(const vec3* __restrict__ item_lowers, const vec3* __restrict__ item_uppers, int n, const vec3* grid_lower, const vec3* grid_inv_edges, int* __restrict__ indices, int* __restrict__ keys)
|
|
159
|
+
{
|
|
160
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
161
|
+
|
|
162
|
+
if (index < n)
|
|
163
|
+
{
|
|
164
|
+
vec3 lower = item_lowers[index];
|
|
165
|
+
vec3 upper = item_uppers[index];
|
|
166
|
+
|
|
167
|
+
vec3 center = 0.5f*(lower+upper);
|
|
168
|
+
|
|
169
|
+
vec3 local = cw_mul((center-grid_lower[0]), grid_inv_edges[0]);
|
|
170
|
+
|
|
171
|
+
// 10-bit Morton codes stored in lower 30bits (1024^3 effective resolution)
|
|
172
|
+
int key = morton3<1024>(local[0], local[1], local[2]);
|
|
173
|
+
|
|
174
|
+
indices[index] = index;
|
|
175
|
+
keys[index] = key;
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// calculate the index of the first differing bit between two adjacent Morton keys
|
|
180
|
+
__global__ void compute_key_deltas(const int* __restrict__ keys, int* __restrict__ deltas, int n)
|
|
181
|
+
{
|
|
182
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
183
|
+
|
|
184
|
+
if (index < n)
|
|
185
|
+
{
|
|
186
|
+
int a = keys[index];
|
|
187
|
+
int b = keys[index+1];
|
|
188
|
+
|
|
189
|
+
int x = a^b;
|
|
190
|
+
|
|
191
|
+
deltas[index] = x;// __clz(x);
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
__global__ void build_leaves(const vec3* __restrict__ item_lowers, const vec3* __restrict__ item_uppers, int n, const int* __restrict__ indices, int* __restrict__ range_lefts, int* __restrict__ range_rights, BVHPackedNodeHalf* __restrict__ lowers, BVHPackedNodeHalf* __restrict__ uppers)
|
|
196
|
+
{
|
|
197
|
+
const int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
198
|
+
|
|
199
|
+
if (index < n)
|
|
200
|
+
{
|
|
201
|
+
const int item = indices[index];
|
|
202
|
+
|
|
203
|
+
vec3 lower = item_lowers[item];
|
|
204
|
+
vec3 upper = item_uppers[item];
|
|
205
|
+
|
|
206
|
+
// write leaf nodes
|
|
207
|
+
lowers[index] = make_node(lower, item, true);
|
|
208
|
+
uppers[index] = make_node(upper, item, false);
|
|
209
|
+
|
|
210
|
+
// write leaf key ranges
|
|
211
|
+
range_lefts[index] = index;
|
|
212
|
+
range_rights[index] = index;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
// this bottom-up process assigns left and right children and combines bounds to form internal nodes
|
|
217
|
+
// there is one thread launched per-leaf node, each thread calculates it's parent node and assigns
|
|
218
|
+
// itself to either the left or right parent slot, the last child to complete the parent and moves
|
|
219
|
+
// up the hierarchy
|
|
220
|
+
__global__ void build_hierarchy(int n, int* root, const int* __restrict__ deltas, int* __restrict__ num_children, volatile int* __restrict__ range_lefts, volatile int* __restrict__ range_rights, volatile int* __restrict__ parents, volatile BVHPackedNodeHalf* __restrict__ lowers, volatile BVHPackedNodeHalf* __restrict__ uppers)
|
|
221
|
+
{
|
|
222
|
+
int index = blockDim.x*blockIdx.x + threadIdx.x;
|
|
223
|
+
|
|
224
|
+
if (index < n)
|
|
225
|
+
{
|
|
226
|
+
const int internal_offset = n;
|
|
227
|
+
|
|
228
|
+
for (;;)
|
|
229
|
+
{
|
|
230
|
+
int left = range_lefts[index];
|
|
231
|
+
int right = range_rights[index];
|
|
232
|
+
|
|
233
|
+
// check if we are the root node, if so then store out our index and terminate
|
|
234
|
+
if (left == 0 && right == n-1)
|
|
235
|
+
{
|
|
236
|
+
*root = index;
|
|
237
|
+
parents[index] = -1;
|
|
238
|
+
|
|
239
|
+
break;
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
int childCount = 0;
|
|
243
|
+
|
|
244
|
+
int parent;
|
|
245
|
+
|
|
246
|
+
if (left == 0 || (right != n-1 && deltas[right] < deltas[left-1]))
|
|
247
|
+
{
|
|
248
|
+
parent = right + internal_offset;
|
|
249
|
+
|
|
250
|
+
// set parent left child
|
|
251
|
+
parents[index] = parent;
|
|
252
|
+
lowers[parent].i = index;
|
|
253
|
+
range_lefts[parent] = left;
|
|
254
|
+
|
|
255
|
+
// ensure above writes are visible to all threads
|
|
256
|
+
__threadfence();
|
|
257
|
+
|
|
258
|
+
childCount = atomicAdd(&num_children[parent], 1);
|
|
259
|
+
}
|
|
260
|
+
else
|
|
261
|
+
{
|
|
262
|
+
parent = left + internal_offset - 1;
|
|
263
|
+
|
|
264
|
+
// set parent right child
|
|
265
|
+
parents[index] = parent;
|
|
266
|
+
uppers[parent].i = index;
|
|
267
|
+
range_rights[parent] = right;
|
|
268
|
+
|
|
269
|
+
// ensure above writes are visible to all threads
|
|
270
|
+
__threadfence();
|
|
271
|
+
|
|
272
|
+
childCount = atomicAdd(&num_children[parent], 1);
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
// if we have are the last thread (such that the parent node is now complete)
|
|
276
|
+
// then update its bounds and move onto the the next parent in the hierarchy
|
|
277
|
+
if (childCount == 1)
|
|
62
278
|
{
|
|
63
279
|
const int left_child = lowers[parent].i;
|
|
64
280
|
const int right_child = uppers[parent].i;
|
|
@@ -72,15 +288,15 @@ __global__ void bvh_refit_kernel(int n, const int* __restrict__ parents, int* __
|
|
|
72
288
|
uppers[left_child].z);
|
|
73
289
|
|
|
74
290
|
vec3 right_lower = vec3(lowers[right_child].x,
|
|
75
|
-
|
|
76
|
-
|
|
291
|
+
lowers[right_child].y,
|
|
292
|
+
lowers[right_child].z);
|
|
77
293
|
|
|
78
294
|
|
|
79
295
|
vec3 right_upper = vec3(uppers[right_child].x,
|
|
80
|
-
|
|
81
|
-
|
|
296
|
+
uppers[right_child].y,
|
|
297
|
+
uppers[right_child].z);
|
|
82
298
|
|
|
83
|
-
//
|
|
299
|
+
// bounds_union of child bounds
|
|
84
300
|
vec3 lower = min(left_lower, right_lower);
|
|
85
301
|
vec3 upper = max(left_upper, right_upper);
|
|
86
302
|
|
|
@@ -100,30 +316,158 @@ __global__ void bvh_refit_kernel(int n, const int* __restrict__ parents, int* __
|
|
|
100
316
|
}
|
|
101
317
|
}
|
|
102
318
|
|
|
319
|
+
CUDA_CALLABLE inline vec3 Vec3Max(const vec3& a, const vec3& b) { return wp::max(a, b); }
|
|
320
|
+
CUDA_CALLABLE inline vec3 Vec3Min(const vec3& a, const vec3& b) { return wp::min(a, b); }
|
|
103
321
|
|
|
104
|
-
void
|
|
322
|
+
__global__ void compute_total_bounds(const vec3* item_lowers, const vec3* item_uppers, vec3* total_lower, vec3* total_upper, int num_items)
|
|
105
323
|
{
|
|
106
|
-
|
|
324
|
+
typedef cub::BlockReduce<vec3, 256> BlockReduce;
|
|
107
325
|
|
|
108
|
-
|
|
109
|
-
|
|
326
|
+
__shared__ typename BlockReduce::TempStorage temp_storage;
|
|
327
|
+
|
|
328
|
+
const int blockStart = blockDim.x*blockIdx.x;
|
|
329
|
+
const int numValid = ::min(num_items-blockStart, blockDim.x);
|
|
330
|
+
|
|
331
|
+
const int tid = blockStart + threadIdx.x;
|
|
332
|
+
|
|
333
|
+
if (tid < num_items)
|
|
334
|
+
{
|
|
335
|
+
vec3 lower = item_lowers[tid];
|
|
336
|
+
vec3 upper = item_uppers[tid];
|
|
337
|
+
|
|
338
|
+
vec3 block_upper = BlockReduce(temp_storage).Reduce(upper, Vec3Max, numValid);
|
|
339
|
+
|
|
340
|
+
// sync threads because second reduce uses same temp storage as first
|
|
341
|
+
__syncthreads();
|
|
342
|
+
|
|
343
|
+
vec3 block_lower = BlockReduce(temp_storage).Reduce(lower, Vec3Min, numValid);
|
|
110
344
|
|
|
111
|
-
|
|
345
|
+
if (threadIdx.x == 0)
|
|
346
|
+
{
|
|
347
|
+
// write out block results, expanded by the radius
|
|
348
|
+
atomic_max(total_upper, block_upper);
|
|
349
|
+
atomic_min(total_lower, block_lower);
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
// compute inverse edge length, this is just done on the GPU to avoid a CPU->GPU sync point
|
|
355
|
+
__global__ void compute_total_inv_edges(const vec3* total_lower, const vec3* total_upper, vec3* total_inv_edges)
|
|
356
|
+
{
|
|
357
|
+
vec3 edges = (total_upper[0]-total_lower[0]);
|
|
358
|
+
edges += vec3(0.0001f);
|
|
359
|
+
|
|
360
|
+
total_inv_edges[0] = vec3(1.0f/edges[0], 1.0f/edges[1], 1.0f/edges[2]);
|
|
112
361
|
}
|
|
113
362
|
|
|
114
|
-
|
|
363
|
+
|
|
364
|
+
|
|
365
|
+
LinearBVHBuilderGPU::LinearBVHBuilderGPU()
|
|
366
|
+
: indices(NULL)
|
|
367
|
+
, keys(NULL)
|
|
368
|
+
, deltas(NULL)
|
|
369
|
+
, range_lefts(NULL)
|
|
370
|
+
, range_rights(NULL)
|
|
371
|
+
, num_children(NULL)
|
|
372
|
+
, total_lower(NULL)
|
|
373
|
+
, total_upper(NULL)
|
|
374
|
+
, total_inv_edges(NULL)
|
|
115
375
|
{
|
|
116
|
-
|
|
376
|
+
total_lower = (vec3*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
377
|
+
total_upper = (vec3*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
378
|
+
total_inv_edges = (vec3*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(vec3));
|
|
379
|
+
}
|
|
117
380
|
|
|
118
|
-
|
|
381
|
+
LinearBVHBuilderGPU::~LinearBVHBuilderGPU()
|
|
382
|
+
{
|
|
383
|
+
free_temp_device(WP_CURRENT_CONTEXT, total_lower);
|
|
384
|
+
free_temp_device(WP_CURRENT_CONTEXT, total_upper);
|
|
385
|
+
free_temp_device(WP_CURRENT_CONTEXT, total_inv_edges);
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
|
|
389
|
+
|
|
390
|
+
void LinearBVHBuilderGPU::build(BVH& bvh, const vec3* item_lowers, const vec3* item_uppers, int num_items, bounds3* total_bounds)
|
|
391
|
+
{
|
|
392
|
+
// allocate temporary memory used during building
|
|
393
|
+
indices = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items*2); // *2 for radix sort
|
|
394
|
+
keys = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items*2); // *2 for radix sort
|
|
395
|
+
deltas = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*num_items); // highest differenting bit between keys for item i and i+1
|
|
396
|
+
range_lefts = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
397
|
+
range_rights = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
398
|
+
num_children = (int*)alloc_temp_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh.max_nodes);
|
|
399
|
+
|
|
400
|
+
// if total bounds supplied by the host then we just
|
|
401
|
+
// compute our edge length and upload it to the GPU directly
|
|
402
|
+
if (total_bounds)
|
|
119
403
|
{
|
|
120
|
-
|
|
404
|
+
// calculate Morton codes
|
|
405
|
+
vec3 edges = (*total_bounds).edges();
|
|
406
|
+
edges += vec3(0.0001f);
|
|
407
|
+
|
|
408
|
+
vec3 inv_edges = vec3(1.0f/edges[0], 1.0f/edges[1], 1.0f/edges[2]);
|
|
409
|
+
|
|
410
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_lower, &total_bounds->lower[0], sizeof(vec3));
|
|
411
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_upper, &total_bounds->upper[0], sizeof(vec3));
|
|
412
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_inv_edges, &inv_edges[0], sizeof(vec3));
|
|
413
|
+
}
|
|
414
|
+
else
|
|
415
|
+
{
|
|
416
|
+
static vec3 upper(-FLT_MAX);
|
|
417
|
+
static vec3 lower(FLT_MAX);
|
|
418
|
+
|
|
419
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_lower, &lower, sizeof(lower));
|
|
420
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, total_upper, &upper, sizeof(upper));
|
|
421
|
+
|
|
422
|
+
// compute the total bounds on the GPU
|
|
423
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_total_bounds, num_items, (item_lowers, item_uppers, total_lower, total_upper, num_items));
|
|
424
|
+
|
|
425
|
+
// compute the total edge length
|
|
426
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_total_inv_edges, 1, (total_lower, total_upper, total_inv_edges));
|
|
121
427
|
}
|
|
428
|
+
|
|
429
|
+
// assign 30-bit Morton code based on the centroid of each triangle and bounds for each leaf
|
|
430
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_morton_codes, num_items, (item_lowers, item_uppers, num_items, total_lower, total_inv_edges, indices, keys));
|
|
431
|
+
|
|
432
|
+
// sort items based on Morton key (note the 32-bit sort key corresponds to the template parameter to morton3, i.e. 3x9 bit keys combined)
|
|
433
|
+
radix_sort_pairs_device(WP_CURRENT_CONTEXT, keys, indices, num_items);
|
|
434
|
+
|
|
435
|
+
// calculate deltas between adjacent keys
|
|
436
|
+
wp_launch_device(WP_CURRENT_CONTEXT, compute_key_deltas, num_items, (keys, deltas, num_items-1));
|
|
437
|
+
|
|
438
|
+
// initialize leaf nodes
|
|
439
|
+
wp_launch_device(WP_CURRENT_CONTEXT, build_leaves, num_items, (item_lowers, item_uppers, num_items, indices, range_lefts, range_rights, bvh.node_lowers, bvh.node_uppers));
|
|
440
|
+
|
|
441
|
+
// reset children count, this is our atomic counter so we know when an internal node is complete, only used during building
|
|
442
|
+
memset_device(WP_CURRENT_CONTEXT, num_children, 0, sizeof(int)*bvh.max_nodes);
|
|
443
|
+
|
|
444
|
+
// build the tree and internal node bounds
|
|
445
|
+
wp_launch_device(WP_CURRENT_CONTEXT, build_hierarchy, num_items, (num_items, bvh.root, deltas, num_children, range_lefts, range_rights, bvh.node_parents, bvh.node_lowers, bvh.node_uppers));
|
|
446
|
+
|
|
447
|
+
// free temporary memory
|
|
448
|
+
free_temp_device(WP_CURRENT_CONTEXT, indices);
|
|
449
|
+
free_temp_device(WP_CURRENT_CONTEXT, keys);
|
|
450
|
+
free_temp_device(WP_CURRENT_CONTEXT, deltas);
|
|
451
|
+
|
|
452
|
+
free_temp_device(WP_CURRENT_CONTEXT, range_lefts);
|
|
453
|
+
free_temp_device(WP_CURRENT_CONTEXT, range_rights);
|
|
454
|
+
free_temp_device(WP_CURRENT_CONTEXT, num_children);
|
|
455
|
+
|
|
456
|
+
}
|
|
457
|
+
|
|
458
|
+
void bvh_destroy_device(wp::BVH& bvh)
|
|
459
|
+
{
|
|
460
|
+
ContextGuard guard(bvh.context);
|
|
461
|
+
|
|
462
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_lowers); bvh.node_lowers = NULL;
|
|
463
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_uppers); bvh.node_uppers = NULL;
|
|
464
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_parents); bvh.node_parents = NULL;
|
|
465
|
+
free_device(WP_CURRENT_CONTEXT, bvh.node_counts); bvh.node_counts = NULL;
|
|
466
|
+
free_device(WP_CURRENT_CONTEXT, bvh.root); bvh.root = NULL;
|
|
122
467
|
}
|
|
123
468
|
|
|
124
469
|
} // namespace wp
|
|
125
470
|
|
|
126
|
-
// refit to data stored in the bvh
|
|
127
471
|
|
|
128
472
|
void bvh_refit_device(uint64_t id)
|
|
129
473
|
{
|
|
@@ -131,12 +475,51 @@ void bvh_refit_device(uint64_t id)
|
|
|
131
475
|
if (bvh_get_descriptor(id, bvh))
|
|
132
476
|
{
|
|
133
477
|
ContextGuard guard(bvh.context);
|
|
134
|
-
wp_launch_device(WP_CURRENT_CONTEXT, wp::set_bounds_from_lowers_and_uppers, bvh.num_bounds, (bvh.num_bounds, bvh.bounds, bvh.lowers, bvh.uppers));
|
|
135
478
|
|
|
136
|
-
bvh_refit_device(bvh
|
|
479
|
+
bvh_refit_device(bvh);
|
|
137
480
|
}
|
|
481
|
+
}
|
|
138
482
|
|
|
483
|
+
uint64_t bvh_create_device(void* context, wp::vec3* lowers, wp::vec3* uppers, int num_items)
|
|
484
|
+
{
|
|
485
|
+
ContextGuard guard(context);
|
|
486
|
+
|
|
487
|
+
wp::BVH bvh_host;
|
|
488
|
+
bvh_host.num_items = num_items;
|
|
489
|
+
bvh_host.max_nodes = 2*num_items;
|
|
490
|
+
bvh_host.node_lowers = (wp::BVHPackedNodeHalf*)alloc_device(WP_CURRENT_CONTEXT, sizeof(wp::BVHPackedNodeHalf)*bvh_host.max_nodes);
|
|
491
|
+
bvh_host.node_uppers = (wp::BVHPackedNodeHalf*)alloc_device(WP_CURRENT_CONTEXT, sizeof(wp::BVHPackedNodeHalf)*bvh_host.max_nodes);
|
|
492
|
+
bvh_host.node_parents = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh_host.max_nodes);
|
|
493
|
+
bvh_host.node_counts = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int)*bvh_host.max_nodes);
|
|
494
|
+
bvh_host.root = (int*)alloc_device(WP_CURRENT_CONTEXT, sizeof(int));
|
|
495
|
+
bvh_host.item_lowers = lowers;
|
|
496
|
+
bvh_host.item_uppers = uppers;
|
|
497
|
+
|
|
498
|
+
bvh_host.context = context ? context : cuda_context_get_current();
|
|
499
|
+
|
|
500
|
+
wp::LinearBVHBuilderGPU builder;
|
|
501
|
+
builder.build(bvh_host, lowers, uppers, num_items, NULL);
|
|
502
|
+
|
|
503
|
+
// create device-side BVH descriptor
|
|
504
|
+
wp::BVH* bvh_device = (wp::BVH*)alloc_device(WP_CURRENT_CONTEXT, sizeof(wp::BVH));
|
|
505
|
+
memcpy_h2d(WP_CURRENT_CONTEXT, bvh_device, &bvh_host, sizeof(wp::BVH));
|
|
506
|
+
|
|
507
|
+
uint64_t bvh_id = (uint64_t)bvh_device;
|
|
508
|
+
wp::bvh_add_descriptor(bvh_id, bvh_host);
|
|
509
|
+
|
|
510
|
+
return bvh_id;
|
|
139
511
|
}
|
|
140
512
|
|
|
141
513
|
|
|
514
|
+
void bvh_destroy_device(uint64_t id)
|
|
515
|
+
{
|
|
516
|
+
wp::BVH bvh;
|
|
517
|
+
if (wp::bvh_get_descriptor(id, bvh))
|
|
518
|
+
{
|
|
519
|
+
wp::bvh_destroy_device(bvh);
|
|
520
|
+
wp::bvh_rem_descriptor(id);
|
|
142
521
|
|
|
522
|
+
// free descriptor
|
|
523
|
+
free_device(WP_CURRENT_CONTEXT, (void*)id);
|
|
524
|
+
}
|
|
525
|
+
}
|
warp/native/bvh.h
CHANGED
|
@@ -113,7 +113,7 @@ struct BVHPackedNodeHalf
|
|
|
113
113
|
};
|
|
114
114
|
|
|
115
115
|
struct BVH
|
|
116
|
-
{
|
|
116
|
+
{
|
|
117
117
|
BVHPackedNodeHalf* node_lowers;
|
|
118
118
|
BVHPackedNodeHalf* node_uppers;
|
|
119
119
|
|
|
@@ -123,33 +123,22 @@ struct BVH
|
|
|
123
123
|
|
|
124
124
|
int max_depth;
|
|
125
125
|
int max_nodes;
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
126
|
+
int num_nodes;
|
|
127
|
+
|
|
128
|
+
// pointer (CPU or GPU) to a single integer index in node_lowers, node_uppers
|
|
129
|
+
// representing the root of the tree, this is not always the first node
|
|
130
|
+
// for bottom-up builders
|
|
131
|
+
int* root;
|
|
129
132
|
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
int
|
|
133
|
+
// item bounds are not owned by the BVH but by the caller
|
|
134
|
+
vec3* item_lowers;
|
|
135
|
+
vec3* item_uppers;
|
|
136
|
+
int num_items;
|
|
134
137
|
|
|
138
|
+
// cuda context
|
|
135
139
|
void* context;
|
|
136
140
|
};
|
|
137
141
|
|
|
138
|
-
#if !defined(__CUDA_ARCH__)
|
|
139
|
-
|
|
140
|
-
BVH bvh_create(const bounds3* bounds, int num_bounds);
|
|
141
|
-
|
|
142
|
-
void bvh_destroy_host(BVH& bvh);
|
|
143
|
-
void bvh_destroy_device(BVH& bvh);
|
|
144
|
-
|
|
145
|
-
void bvh_refit_host(BVH& bvh, const bounds3* bounds);
|
|
146
|
-
void bvh_refit_device(BVH& bvh, const bounds3* bounds);
|
|
147
|
-
|
|
148
|
-
// copy host BVH to device
|
|
149
|
-
BVH bvh_clone(void* context, const BVH& bvh_host);
|
|
150
|
-
|
|
151
|
-
#endif // !__CUDA_ARCH__
|
|
152
|
-
|
|
153
142
|
CUDA_CALLABLE inline BVHPackedNodeHalf make_node(const vec3& bound, int child, bool leaf)
|
|
154
143
|
{
|
|
155
144
|
BVHPackedNodeHalf n;
|
|
@@ -162,7 +151,7 @@ CUDA_CALLABLE inline BVHPackedNodeHalf make_node(const vec3& bound, int child, b
|
|
|
162
151
|
return n;
|
|
163
152
|
}
|
|
164
153
|
|
|
165
|
-
// variation of make_node through volatile pointers used in
|
|
154
|
+
// variation of make_node through volatile pointers used in build_hierarchy
|
|
166
155
|
CUDA_CALLABLE inline void make_node(volatile BVHPackedNodeHalf* n, const vec3& bound, int child, bool leaf)
|
|
167
156
|
{
|
|
168
157
|
n->x = bound[0];
|
|
@@ -211,7 +200,7 @@ CUDA_CALLABLE inline BVH bvh_get(uint64_t id)
|
|
|
211
200
|
CUDA_CALLABLE inline int bvh_get_num_bounds(uint64_t id)
|
|
212
201
|
{
|
|
213
202
|
BVH bvh = bvh_get(id);
|
|
214
|
-
return bvh.
|
|
203
|
+
return bvh.num_items;
|
|
215
204
|
}
|
|
216
205
|
|
|
217
206
|
|
|
@@ -257,17 +246,8 @@ CUDA_CALLABLE inline bvh_query_t bvh_query(
|
|
|
257
246
|
query.bvh = bvh;
|
|
258
247
|
query.is_ray = is_ray;
|
|
259
248
|
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
if (bvh.num_nodes == 0)
|
|
263
|
-
{
|
|
264
|
-
query.count = 0;
|
|
265
|
-
return query;
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
// optimization: make the latest
|
|
269
|
-
|
|
270
|
-
query.stack[0] = bvh.root;
|
|
249
|
+
// optimization: make the latest
|
|
250
|
+
query.stack[0] = *bvh.root;
|
|
271
251
|
query.count = 1;
|
|
272
252
|
query.input_lower = lower;
|
|
273
253
|
query.input_upper = upper;
|
|
@@ -422,17 +402,19 @@ CUDA_CALLABLE inline void adj_bvh_query_next(bvh_query_t& query, int& index, bvh
|
|
|
422
402
|
|
|
423
403
|
}
|
|
424
404
|
|
|
425
|
-
|
|
426
|
-
|
|
427
|
-
|
|
428
405
|
CUDA_CALLABLE bool bvh_get_descriptor(uint64_t id, BVH& bvh);
|
|
429
406
|
CUDA_CALLABLE void bvh_add_descriptor(uint64_t id, const BVH& bvh);
|
|
430
407
|
CUDA_CALLABLE void bvh_rem_descriptor(uint64_t id);
|
|
431
408
|
|
|
409
|
+
#if !__CUDA_ARCH__
|
|
432
410
|
|
|
411
|
+
void bvh_destroy_host(wp::BVH& bvh);
|
|
412
|
+
void bvh_refit_host(wp::BVH& bvh);
|
|
433
413
|
|
|
414
|
+
void bvh_destroy_device(wp::BVH& bvh);
|
|
415
|
+
void bvh_refit_device(uint64_t id);
|
|
434
416
|
|
|
435
|
-
|
|
417
|
+
#endif
|
|
436
418
|
|
|
437
419
|
} // namespace wp
|
|
438
420
|
|
warp/native/clang/clang.cpp
CHANGED
|
@@ -359,6 +359,7 @@ WP_API int load_obj(const char* object_file, const char* module_name)
|
|
|
359
359
|
SYMBOL(log10f), SYMBOL_T(log10, double(*)(double)),
|
|
360
360
|
SYMBOL(expf), SYMBOL_T(exp, double(*)(double)),
|
|
361
361
|
SYMBOL(sqrtf), SYMBOL_T(sqrt, double(*)(double)),
|
|
362
|
+
SYMBOL(cbrtf), SYMBOL_T(cbrt, double(*)(double)),
|
|
362
363
|
SYMBOL(powf), SYMBOL_T(pow, double(*)(double, double)),
|
|
363
364
|
SYMBOL(floorf), SYMBOL_T(floor, double(*)(double)),
|
|
364
365
|
SYMBOL(ceilf), SYMBOL_T(ceil, double(*)(double)),
|
warp/native/crt.h
CHANGED
warp/native/cuda_util.cpp
CHANGED
|
@@ -89,6 +89,7 @@ static PFN_cuGraphicsResourceGetMappedPointer_v3020 pfn_cuGraphicsResourceGetMap
|
|
|
89
89
|
static PFN_cuGraphicsGLRegisterBuffer_v3000 pfn_cuGraphicsGLRegisterBuffer;
|
|
90
90
|
static PFN_cuGraphicsUnregisterResource_v3000 pfn_cuGraphicsUnregisterResource;
|
|
91
91
|
|
|
92
|
+
static bool cuda_driver_initialized = false;
|
|
92
93
|
|
|
93
94
|
bool ContextGuard::always_restore = false;
|
|
94
95
|
|
|
@@ -196,11 +197,15 @@ bool init_cuda_driver()
|
|
|
196
197
|
get_driver_entry_point("cuGraphicsUnregisterResource", &(void*&)pfn_cuGraphicsUnregisterResource);
|
|
197
198
|
|
|
198
199
|
if (pfn_cuInit)
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
200
|
+
cuda_driver_initialized = check_cu(pfn_cuInit(0));
|
|
201
|
+
|
|
202
|
+
return cuda_driver_initialized;
|
|
202
203
|
}
|
|
203
204
|
|
|
205
|
+
bool is_cuda_driver_initialized()
|
|
206
|
+
{
|
|
207
|
+
return cuda_driver_initialized;
|
|
208
|
+
}
|
|
204
209
|
|
|
205
210
|
bool check_cuda_result(cudaError_t code, const char* file, int line)
|
|
206
211
|
{
|
warp/native/cuda_util.h
CHANGED
|
@@ -83,6 +83,7 @@ CUresult cuGraphicsUnregisterResource_f(CUgraphicsResource resource);
|
|
|
83
83
|
|
|
84
84
|
|
|
85
85
|
bool init_cuda_driver();
|
|
86
|
+
bool is_cuda_driver_initialized();
|
|
86
87
|
|
|
87
88
|
bool check_cuda_result(cudaError_t code, const char* file, int line);
|
|
88
89
|
inline bool check_cuda_result(uint64_t code, const char* file, int line)
|