pyvale 2026.1.1__cp311-cp311-manylinux_2_17_i686.manylinux2014_i686.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (860) hide show
  1. include/eigen3/Eigen/Cholesky +45 -0
  2. include/eigen3/Eigen/CholmodSupport +48 -0
  3. include/eigen3/Eigen/Core +384 -0
  4. include/eigen3/Eigen/Dense +7 -0
  5. include/eigen3/Eigen/Eigen +2 -0
  6. include/eigen3/Eigen/Eigenvalues +60 -0
  7. include/eigen3/Eigen/Geometry +59 -0
  8. include/eigen3/Eigen/Householder +29 -0
  9. include/eigen3/Eigen/IterativeLinearSolvers +48 -0
  10. include/eigen3/Eigen/Jacobi +32 -0
  11. include/eigen3/Eigen/KLUSupport +41 -0
  12. include/eigen3/Eigen/LU +47 -0
  13. include/eigen3/Eigen/MetisSupport +35 -0
  14. include/eigen3/Eigen/OrderingMethods +70 -0
  15. include/eigen3/Eigen/PaStiXSupport +49 -0
  16. include/eigen3/Eigen/PardisoSupport +35 -0
  17. include/eigen3/Eigen/QR +50 -0
  18. include/eigen3/Eigen/QtAlignedMalloc +39 -0
  19. include/eigen3/Eigen/SPQRSupport +34 -0
  20. include/eigen3/Eigen/SVD +50 -0
  21. include/eigen3/Eigen/Sparse +34 -0
  22. include/eigen3/Eigen/SparseCholesky +37 -0
  23. include/eigen3/Eigen/SparseCore +69 -0
  24. include/eigen3/Eigen/SparseLU +50 -0
  25. include/eigen3/Eigen/SparseQR +36 -0
  26. include/eigen3/Eigen/StdDeque +27 -0
  27. include/eigen3/Eigen/StdList +26 -0
  28. include/eigen3/Eigen/StdVector +27 -0
  29. include/eigen3/Eigen/SuperLUSupport +64 -0
  30. include/eigen3/Eigen/UmfPackSupport +40 -0
  31. include/eigen3/Eigen/src/Cholesky/LDLT.h +688 -0
  32. include/eigen3/Eigen/src/Cholesky/LLT.h +558 -0
  33. include/eigen3/Eigen/src/Cholesky/LLT_LAPACKE.h +99 -0
  34. include/eigen3/Eigen/src/CholmodSupport/CholmodSupport.h +682 -0
  35. include/eigen3/Eigen/src/Core/ArithmeticSequence.h +413 -0
  36. include/eigen3/Eigen/src/Core/Array.h +417 -0
  37. include/eigen3/Eigen/src/Core/ArrayBase.h +226 -0
  38. include/eigen3/Eigen/src/Core/ArrayWrapper.h +209 -0
  39. include/eigen3/Eigen/src/Core/Assign.h +90 -0
  40. include/eigen3/Eigen/src/Core/AssignEvaluator.h +1010 -0
  41. include/eigen3/Eigen/src/Core/Assign_MKL.h +178 -0
  42. include/eigen3/Eigen/src/Core/BandMatrix.h +353 -0
  43. include/eigen3/Eigen/src/Core/Block.h +448 -0
  44. include/eigen3/Eigen/src/Core/BooleanRedux.h +162 -0
  45. include/eigen3/Eigen/src/Core/CommaInitializer.h +164 -0
  46. include/eigen3/Eigen/src/Core/ConditionEstimator.h +175 -0
  47. include/eigen3/Eigen/src/Core/CoreEvaluators.h +1741 -0
  48. include/eigen3/Eigen/src/Core/CoreIterators.h +132 -0
  49. include/eigen3/Eigen/src/Core/CwiseBinaryOp.h +183 -0
  50. include/eigen3/Eigen/src/Core/CwiseNullaryOp.h +1001 -0
  51. include/eigen3/Eigen/src/Core/CwiseTernaryOp.h +197 -0
  52. include/eigen3/Eigen/src/Core/CwiseUnaryOp.h +103 -0
  53. include/eigen3/Eigen/src/Core/CwiseUnaryView.h +132 -0
  54. include/eigen3/Eigen/src/Core/DenseBase.h +701 -0
  55. include/eigen3/Eigen/src/Core/DenseCoeffsBase.h +685 -0
  56. include/eigen3/Eigen/src/Core/DenseStorage.h +652 -0
  57. include/eigen3/Eigen/src/Core/Diagonal.h +258 -0
  58. include/eigen3/Eigen/src/Core/DiagonalMatrix.h +391 -0
  59. include/eigen3/Eigen/src/Core/DiagonalProduct.h +28 -0
  60. include/eigen3/Eigen/src/Core/Dot.h +318 -0
  61. include/eigen3/Eigen/src/Core/EigenBase.h +160 -0
  62. include/eigen3/Eigen/src/Core/ForceAlignedAccess.h +150 -0
  63. include/eigen3/Eigen/src/Core/Fuzzy.h +155 -0
  64. include/eigen3/Eigen/src/Core/GeneralProduct.h +465 -0
  65. include/eigen3/Eigen/src/Core/GenericPacketMath.h +1040 -0
  66. include/eigen3/Eigen/src/Core/GlobalFunctions.h +194 -0
  67. include/eigen3/Eigen/src/Core/IO.h +258 -0
  68. include/eigen3/Eigen/src/Core/IndexedView.h +237 -0
  69. include/eigen3/Eigen/src/Core/Inverse.h +117 -0
  70. include/eigen3/Eigen/src/Core/Map.h +171 -0
  71. include/eigen3/Eigen/src/Core/MapBase.h +310 -0
  72. include/eigen3/Eigen/src/Core/MathFunctions.h +2057 -0
  73. include/eigen3/Eigen/src/Core/MathFunctionsImpl.h +200 -0
  74. include/eigen3/Eigen/src/Core/Matrix.h +565 -0
  75. include/eigen3/Eigen/src/Core/MatrixBase.h +547 -0
  76. include/eigen3/Eigen/src/Core/NestByValue.h +85 -0
  77. include/eigen3/Eigen/src/Core/NoAlias.h +109 -0
  78. include/eigen3/Eigen/src/Core/NumTraits.h +335 -0
  79. include/eigen3/Eigen/src/Core/PartialReduxEvaluator.h +232 -0
  80. include/eigen3/Eigen/src/Core/PermutationMatrix.h +605 -0
  81. include/eigen3/Eigen/src/Core/PlainObjectBase.h +1128 -0
  82. include/eigen3/Eigen/src/Core/Product.h +191 -0
  83. include/eigen3/Eigen/src/Core/ProductEvaluators.h +1179 -0
  84. include/eigen3/Eigen/src/Core/Random.h +218 -0
  85. include/eigen3/Eigen/src/Core/Redux.h +515 -0
  86. include/eigen3/Eigen/src/Core/Ref.h +381 -0
  87. include/eigen3/Eigen/src/Core/Replicate.h +142 -0
  88. include/eigen3/Eigen/src/Core/Reshaped.h +454 -0
  89. include/eigen3/Eigen/src/Core/ReturnByValue.h +119 -0
  90. include/eigen3/Eigen/src/Core/Reverse.h +217 -0
  91. include/eigen3/Eigen/src/Core/Select.h +164 -0
  92. include/eigen3/Eigen/src/Core/SelfAdjointView.h +365 -0
  93. include/eigen3/Eigen/src/Core/SelfCwiseBinaryOp.h +47 -0
  94. include/eigen3/Eigen/src/Core/Solve.h +188 -0
  95. include/eigen3/Eigen/src/Core/SolveTriangular.h +235 -0
  96. include/eigen3/Eigen/src/Core/SolverBase.h +168 -0
  97. include/eigen3/Eigen/src/Core/StableNorm.h +251 -0
  98. include/eigen3/Eigen/src/Core/StlIterators.h +463 -0
  99. include/eigen3/Eigen/src/Core/Stride.h +116 -0
  100. include/eigen3/Eigen/src/Core/Swap.h +68 -0
  101. include/eigen3/Eigen/src/Core/Transpose.h +464 -0
  102. include/eigen3/Eigen/src/Core/Transpositions.h +386 -0
  103. include/eigen3/Eigen/src/Core/TriangularMatrix.h +1001 -0
  104. include/eigen3/Eigen/src/Core/VectorBlock.h +96 -0
  105. include/eigen3/Eigen/src/Core/VectorwiseOp.h +784 -0
  106. include/eigen3/Eigen/src/Core/Visitor.h +381 -0
  107. include/eigen3/Eigen/src/Core/arch/AVX/Complex.h +372 -0
  108. include/eigen3/Eigen/src/Core/arch/AVX/MathFunctions.h +228 -0
  109. include/eigen3/Eigen/src/Core/arch/AVX/PacketMath.h +1574 -0
  110. include/eigen3/Eigen/src/Core/arch/AVX/TypeCasting.h +115 -0
  111. include/eigen3/Eigen/src/Core/arch/AVX512/Complex.h +422 -0
  112. include/eigen3/Eigen/src/Core/arch/AVX512/MathFunctions.h +362 -0
  113. include/eigen3/Eigen/src/Core/arch/AVX512/PacketMath.h +2303 -0
  114. include/eigen3/Eigen/src/Core/arch/AVX512/TypeCasting.h +89 -0
  115. include/eigen3/Eigen/src/Core/arch/AltiVec/Complex.h +417 -0
  116. include/eigen3/Eigen/src/Core/arch/AltiVec/MathFunctions.h +90 -0
  117. include/eigen3/Eigen/src/Core/arch/AltiVec/MatrixProduct.h +2937 -0
  118. include/eigen3/Eigen/src/Core/arch/AltiVec/MatrixProductCommon.h +221 -0
  119. include/eigen3/Eigen/src/Core/arch/AltiVec/MatrixProductMMA.h +629 -0
  120. include/eigen3/Eigen/src/Core/arch/AltiVec/PacketMath.h +2711 -0
  121. include/eigen3/Eigen/src/Core/arch/CUDA/Complex.h +258 -0
  122. include/eigen3/Eigen/src/Core/arch/Default/BFloat16.h +700 -0
  123. include/eigen3/Eigen/src/Core/arch/Default/ConjHelper.h +117 -0
  124. include/eigen3/Eigen/src/Core/arch/Default/GenericPacketMathFunctions.h +1649 -0
  125. include/eigen3/Eigen/src/Core/arch/Default/GenericPacketMathFunctionsFwd.h +110 -0
  126. include/eigen3/Eigen/src/Core/arch/Default/Half.h +942 -0
  127. include/eigen3/Eigen/src/Core/arch/Default/Settings.h +49 -0
  128. include/eigen3/Eigen/src/Core/arch/Default/TypeCasting.h +120 -0
  129. include/eigen3/Eigen/src/Core/arch/GPU/MathFunctions.h +103 -0
  130. include/eigen3/Eigen/src/Core/arch/GPU/PacketMath.h +1685 -0
  131. include/eigen3/Eigen/src/Core/arch/GPU/TypeCasting.h +80 -0
  132. include/eigen3/Eigen/src/Core/arch/HIP/hcc/math_constants.h +23 -0
  133. include/eigen3/Eigen/src/Core/arch/MSA/Complex.h +648 -0
  134. include/eigen3/Eigen/src/Core/arch/MSA/MathFunctions.h +387 -0
  135. include/eigen3/Eigen/src/Core/arch/MSA/PacketMath.h +1233 -0
  136. include/eigen3/Eigen/src/Core/arch/NEON/Complex.h +584 -0
  137. include/eigen3/Eigen/src/Core/arch/NEON/GeneralBlockPanelKernel.h +183 -0
  138. include/eigen3/Eigen/src/Core/arch/NEON/MathFunctions.h +75 -0
  139. include/eigen3/Eigen/src/Core/arch/NEON/PacketMath.h +4587 -0
  140. include/eigen3/Eigen/src/Core/arch/NEON/TypeCasting.h +1419 -0
  141. include/eigen3/Eigen/src/Core/arch/SSE/Complex.h +351 -0
  142. include/eigen3/Eigen/src/Core/arch/SSE/MathFunctions.h +199 -0
  143. include/eigen3/Eigen/src/Core/arch/SSE/PacketMath.h +1505 -0
  144. include/eigen3/Eigen/src/Core/arch/SSE/TypeCasting.h +142 -0
  145. include/eigen3/Eigen/src/Core/arch/SVE/MathFunctions.h +44 -0
  146. include/eigen3/Eigen/src/Core/arch/SVE/PacketMath.h +752 -0
  147. include/eigen3/Eigen/src/Core/arch/SVE/TypeCasting.h +49 -0
  148. include/eigen3/Eigen/src/Core/arch/SYCL/InteropHeaders.h +232 -0
  149. include/eigen3/Eigen/src/Core/arch/SYCL/MathFunctions.h +301 -0
  150. include/eigen3/Eigen/src/Core/arch/SYCL/PacketMath.h +670 -0
  151. include/eigen3/Eigen/src/Core/arch/SYCL/SyclMemoryModel.h +694 -0
  152. include/eigen3/Eigen/src/Core/arch/SYCL/TypeCasting.h +85 -0
  153. include/eigen3/Eigen/src/Core/arch/ZVector/Complex.h +426 -0
  154. include/eigen3/Eigen/src/Core/arch/ZVector/MathFunctions.h +233 -0
  155. include/eigen3/Eigen/src/Core/arch/ZVector/PacketMath.h +1060 -0
  156. include/eigen3/Eigen/src/Core/functors/AssignmentFunctors.h +177 -0
  157. include/eigen3/Eigen/src/Core/functors/BinaryFunctors.h +541 -0
  158. include/eigen3/Eigen/src/Core/functors/NullaryFunctors.h +189 -0
  159. include/eigen3/Eigen/src/Core/functors/StlFunctors.h +166 -0
  160. include/eigen3/Eigen/src/Core/functors/TernaryFunctors.h +25 -0
  161. include/eigen3/Eigen/src/Core/functors/UnaryFunctors.h +1131 -0
  162. include/eigen3/Eigen/src/Core/products/GeneralBlockPanelKernel.h +2645 -0
  163. include/eigen3/Eigen/src/Core/products/GeneralMatrixMatrix.h +517 -0
  164. include/eigen3/Eigen/src/Core/products/GeneralMatrixMatrixTriangular.h +317 -0
  165. include/eigen3/Eigen/src/Core/products/GeneralMatrixMatrixTriangular_BLAS.h +145 -0
  166. include/eigen3/Eigen/src/Core/products/GeneralMatrixMatrix_BLAS.h +124 -0
  167. include/eigen3/Eigen/src/Core/products/GeneralMatrixVector.h +518 -0
  168. include/eigen3/Eigen/src/Core/products/GeneralMatrixVector_BLAS.h +136 -0
  169. include/eigen3/Eigen/src/Core/products/Parallelizer.h +180 -0
  170. include/eigen3/Eigen/src/Core/products/SelfadjointMatrixMatrix.h +544 -0
  171. include/eigen3/Eigen/src/Core/products/SelfadjointMatrixMatrix_BLAS.h +295 -0
  172. include/eigen3/Eigen/src/Core/products/SelfadjointMatrixVector.h +262 -0
  173. include/eigen3/Eigen/src/Core/products/SelfadjointMatrixVector_BLAS.h +118 -0
  174. include/eigen3/Eigen/src/Core/products/SelfadjointProduct.h +133 -0
  175. include/eigen3/Eigen/src/Core/products/SelfadjointRank2Update.h +94 -0
  176. include/eigen3/Eigen/src/Core/products/TriangularMatrixMatrix.h +472 -0
  177. include/eigen3/Eigen/src/Core/products/TriangularMatrixMatrix_BLAS.h +317 -0
  178. include/eigen3/Eigen/src/Core/products/TriangularMatrixVector.h +350 -0
  179. include/eigen3/Eigen/src/Core/products/TriangularMatrixVector_BLAS.h +255 -0
  180. include/eigen3/Eigen/src/Core/products/TriangularSolverMatrix.h +337 -0
  181. include/eigen3/Eigen/src/Core/products/TriangularSolverMatrix_BLAS.h +167 -0
  182. include/eigen3/Eigen/src/Core/products/TriangularSolverVector.h +148 -0
  183. include/eigen3/Eigen/src/Core/util/BlasUtil.h +583 -0
  184. include/eigen3/Eigen/src/Core/util/ConfigureVectorization.h +512 -0
  185. include/eigen3/Eigen/src/Core/util/Constants.h +563 -0
  186. include/eigen3/Eigen/src/Core/util/DisableStupidWarnings.h +106 -0
  187. include/eigen3/Eigen/src/Core/util/ForwardDeclarations.h +322 -0
  188. include/eigen3/Eigen/src/Core/util/IndexedViewHelper.h +186 -0
  189. include/eigen3/Eigen/src/Core/util/IntegralConstant.h +272 -0
  190. include/eigen3/Eigen/src/Core/util/MKL_support.h +137 -0
  191. include/eigen3/Eigen/src/Core/util/Macros.h +1464 -0
  192. include/eigen3/Eigen/src/Core/util/Memory.h +1163 -0
  193. include/eigen3/Eigen/src/Core/util/Meta.h +812 -0
  194. include/eigen3/Eigen/src/Core/util/NonMPL2.h +3 -0
  195. include/eigen3/Eigen/src/Core/util/ReenableStupidWarnings.h +31 -0
  196. include/eigen3/Eigen/src/Core/util/ReshapedHelper.h +51 -0
  197. include/eigen3/Eigen/src/Core/util/StaticAssert.h +221 -0
  198. include/eigen3/Eigen/src/Core/util/SymbolicIndex.h +293 -0
  199. include/eigen3/Eigen/src/Core/util/XprHelper.h +856 -0
  200. include/eigen3/Eigen/src/Eigenvalues/ComplexEigenSolver.h +346 -0
  201. include/eigen3/Eigen/src/Eigenvalues/ComplexSchur.h +462 -0
  202. include/eigen3/Eigen/src/Eigenvalues/ComplexSchur_LAPACKE.h +91 -0
  203. include/eigen3/Eigen/src/Eigenvalues/EigenSolver.h +622 -0
  204. include/eigen3/Eigen/src/Eigenvalues/GeneralizedEigenSolver.h +418 -0
  205. include/eigen3/Eigen/src/Eigenvalues/GeneralizedSelfAdjointEigenSolver.h +226 -0
  206. include/eigen3/Eigen/src/Eigenvalues/HessenbergDecomposition.h +374 -0
  207. include/eigen3/Eigen/src/Eigenvalues/MatrixBaseEigenvalues.h +158 -0
  208. include/eigen3/Eigen/src/Eigenvalues/RealQZ.h +657 -0
  209. include/eigen3/Eigen/src/Eigenvalues/RealSchur.h +558 -0
  210. include/eigen3/Eigen/src/Eigenvalues/RealSchur_LAPACKE.h +77 -0
  211. include/eigen3/Eigen/src/Eigenvalues/SelfAdjointEigenSolver.h +904 -0
  212. include/eigen3/Eigen/src/Eigenvalues/SelfAdjointEigenSolver_LAPACKE.h +87 -0
  213. include/eigen3/Eigen/src/Eigenvalues/Tridiagonalization.h +561 -0
  214. include/eigen3/Eigen/src/Geometry/AlignedBox.h +486 -0
  215. include/eigen3/Eigen/src/Geometry/AngleAxis.h +247 -0
  216. include/eigen3/Eigen/src/Geometry/EulerAngles.h +114 -0
  217. include/eigen3/Eigen/src/Geometry/Homogeneous.h +501 -0
  218. include/eigen3/Eigen/src/Geometry/Hyperplane.h +282 -0
  219. include/eigen3/Eigen/src/Geometry/OrthoMethods.h +235 -0
  220. include/eigen3/Eigen/src/Geometry/ParametrizedLine.h +232 -0
  221. include/eigen3/Eigen/src/Geometry/Quaternion.h +870 -0
  222. include/eigen3/Eigen/src/Geometry/Rotation2D.h +199 -0
  223. include/eigen3/Eigen/src/Geometry/RotationBase.h +206 -0
  224. include/eigen3/Eigen/src/Geometry/Scaling.h +188 -0
  225. include/eigen3/Eigen/src/Geometry/Transform.h +1563 -0
  226. include/eigen3/Eigen/src/Geometry/Translation.h +202 -0
  227. include/eigen3/Eigen/src/Geometry/Umeyama.h +166 -0
  228. include/eigen3/Eigen/src/Geometry/arch/Geometry_SIMD.h +168 -0
  229. include/eigen3/Eigen/src/Householder/BlockHouseholder.h +110 -0
  230. include/eigen3/Eigen/src/Householder/Householder.h +176 -0
  231. include/eigen3/Eigen/src/Householder/HouseholderSequence.h +545 -0
  232. include/eigen3/Eigen/src/IterativeLinearSolvers/BasicPreconditioners.h +226 -0
  233. include/eigen3/Eigen/src/IterativeLinearSolvers/BiCGSTAB.h +212 -0
  234. include/eigen3/Eigen/src/IterativeLinearSolvers/ConjugateGradient.h +229 -0
  235. include/eigen3/Eigen/src/IterativeLinearSolvers/IncompleteCholesky.h +394 -0
  236. include/eigen3/Eigen/src/IterativeLinearSolvers/IncompleteLUT.h +453 -0
  237. include/eigen3/Eigen/src/IterativeLinearSolvers/IterativeSolverBase.h +444 -0
  238. include/eigen3/Eigen/src/IterativeLinearSolvers/LeastSquareConjugateGradient.h +198 -0
  239. include/eigen3/Eigen/src/IterativeLinearSolvers/SolveWithGuess.h +117 -0
  240. include/eigen3/Eigen/src/Jacobi/Jacobi.h +483 -0
  241. include/eigen3/Eigen/src/KLUSupport/KLUSupport.h +358 -0
  242. include/eigen3/Eigen/src/LU/Determinant.h +117 -0
  243. include/eigen3/Eigen/src/LU/FullPivLU.h +877 -0
  244. include/eigen3/Eigen/src/LU/InverseImpl.h +432 -0
  245. include/eigen3/Eigen/src/LU/PartialPivLU.h +624 -0
  246. include/eigen3/Eigen/src/LU/PartialPivLU_LAPACKE.h +83 -0
  247. include/eigen3/Eigen/src/LU/arch/InverseSize4.h +351 -0
  248. include/eigen3/Eigen/src/MetisSupport/MetisSupport.h +137 -0
  249. include/eigen3/Eigen/src/OrderingMethods/Amd.h +435 -0
  250. include/eigen3/Eigen/src/OrderingMethods/Eigen_Colamd.h +1863 -0
  251. include/eigen3/Eigen/src/OrderingMethods/Ordering.h +153 -0
  252. include/eigen3/Eigen/src/PaStiXSupport/PaStiXSupport.h +678 -0
  253. include/eigen3/Eigen/src/PardisoSupport/PardisoSupport.h +545 -0
  254. include/eigen3/Eigen/src/QR/ColPivHouseholderQR.h +674 -0
  255. include/eigen3/Eigen/src/QR/ColPivHouseholderQR_LAPACKE.h +97 -0
  256. include/eigen3/Eigen/src/QR/CompleteOrthogonalDecomposition.h +635 -0
  257. include/eigen3/Eigen/src/QR/FullPivHouseholderQR.h +713 -0
  258. include/eigen3/Eigen/src/QR/HouseholderQR.h +434 -0
  259. include/eigen3/Eigen/src/QR/HouseholderQR_LAPACKE.h +68 -0
  260. include/eigen3/Eigen/src/SPQRSupport/SuiteSparseQRSupport.h +335 -0
  261. include/eigen3/Eigen/src/SVD/BDCSVD.h +1366 -0
  262. include/eigen3/Eigen/src/SVD/JacobiSVD.h +812 -0
  263. include/eigen3/Eigen/src/SVD/JacobiSVD_LAPACKE.h +91 -0
  264. include/eigen3/Eigen/src/SVD/SVDBase.h +376 -0
  265. include/eigen3/Eigen/src/SVD/UpperBidiagonalization.h +414 -0
  266. include/eigen3/Eigen/src/SparseCholesky/SimplicialCholesky.h +697 -0
  267. include/eigen3/Eigen/src/SparseCholesky/SimplicialCholesky_impl.h +174 -0
  268. include/eigen3/Eigen/src/SparseCore/AmbiVector.h +378 -0
  269. include/eigen3/Eigen/src/SparseCore/CompressedStorage.h +274 -0
  270. include/eigen3/Eigen/src/SparseCore/ConservativeSparseSparseProduct.h +352 -0
  271. include/eigen3/Eigen/src/SparseCore/MappedSparseMatrix.h +67 -0
  272. include/eigen3/Eigen/src/SparseCore/SparseAssign.h +270 -0
  273. include/eigen3/Eigen/src/SparseCore/SparseBlock.h +571 -0
  274. include/eigen3/Eigen/src/SparseCore/SparseColEtree.h +206 -0
  275. include/eigen3/Eigen/src/SparseCore/SparseCompressedBase.h +370 -0
  276. include/eigen3/Eigen/src/SparseCore/SparseCwiseBinaryOp.h +722 -0
  277. include/eigen3/Eigen/src/SparseCore/SparseCwiseUnaryOp.h +150 -0
  278. include/eigen3/Eigen/src/SparseCore/SparseDenseProduct.h +342 -0
  279. include/eigen3/Eigen/src/SparseCore/SparseDiagonalProduct.h +138 -0
  280. include/eigen3/Eigen/src/SparseCore/SparseDot.h +98 -0
  281. include/eigen3/Eigen/src/SparseCore/SparseFuzzy.h +29 -0
  282. include/eigen3/Eigen/src/SparseCore/SparseMap.h +305 -0
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  856. share/eigen3/cmake/Eigen3Config.cmake +37 -0
  857. share/eigen3/cmake/Eigen3ConfigVersion.cmake +65 -0
  858. share/eigen3/cmake/Eigen3Targets.cmake +106 -0
  859. share/eigen3/cmake/UseEigen3.cmake +6 -0
  860. share/pkgconfig/eigen3.pc +9 -0
@@ -0,0 +1,213 @@
1
+ # ==============================================================================
2
+ # pyvale: the python validation engine
3
+ # License: MIT
4
+ # Copyright (C) 2025 The Computer Aided Validation Team
5
+ # ==============================================================================
6
+
7
+ """
8
+ Deforming a sample for stereo DIC
9
+ ===================================================
10
+
11
+ This example takes you through creating stereo DIC scene, applying deformation
12
+ to the sample, and rendering images at each deformation timestep.
13
+
14
+ Test case: mechanical analysis of a plate with a hole loaded in tension.
15
+ """
16
+
17
+ import numpy as np
18
+ from scipy.spatial.transform import Rotation
19
+ from pathlib import Path
20
+
21
+ # pyvale imports
22
+ import pyvale.sensorsim as sens
23
+ import pyvale.dataset as dataset
24
+ import pyvale.blender as blender
25
+ import pyvale.mooseherder as mh
26
+
27
+ # %%
28
+ # The simulation results are loaded in here in the same way as the previous
29
+ # example. As mentioned this `data_path` can be replaced with your own MOOSE
30
+ # simulation output in exodus format (*.e).
31
+
32
+ data_path = dataset.render_mechanical_3d_path()
33
+ sim_data = mh.ExodusLoader(data_path).load_all_sim_data()
34
+
35
+ # %%
36
+ # This is then scaled to mm, as all lengths in Blender are to be set in mm.
37
+ # The `SimData` object is then converted into a `RenderMeshData` object, as
38
+ # this skins the mesh ready to be imported into Blender.
39
+ # The `disp_comps` are the expected direction of displacement. Since this is a
40
+ # 3D deformation test case, displacement is expected in the x, y and z directions.
41
+
42
+ disp_comps = ("disp_x","disp_y", "disp_z")
43
+ sim_data = sens.scale_length_units(scale=1000.0,
44
+ sim_data=sim_data,
45
+ disp_keys=disp_comps)
46
+
47
+ render_mesh = sens.create_render_mesh(sim_data,
48
+ ("disp_y","disp_x"),
49
+ sim_spat_dim=sens.EDim.THREED,
50
+ field_disp_keys=disp_comps)
51
+
52
+ # %%
53
+ # Firstly, a save path must be set.
54
+ # In order to do this a base path must be set. Then all the generated files will
55
+ # be saved to a subfolder within this specified base directory
56
+ # (e.g. blenderimages).
57
+ # If no base directory is specified, it will be set as your home directory.
58
+
59
+ base_dir = Path.cwd() / "pyvale-output"
60
+ if not base_dir.is_dir():
61
+ base_dir.mkdir(parents=True, exist_ok=True)
62
+
63
+ # %%
64
+ # Creating the scene
65
+ # ^^^^^^^^^^^^^^^^^^
66
+ # In order to create a DIC setup in Blender, first a scene must be created.
67
+ # A scene is initialised using the `BlenderScene` class. All the subsequent
68
+ # objects and actions necessary are then methods of this class.
69
+ scene = blender.Scene()
70
+
71
+ # %%
72
+ # The next thing that can be added to the scene is a sample.
73
+ # This is done by passing in the `RenderMeshData` object.
74
+ # It should be noted that the mesh will be centred on the origin to allow for
75
+ # the cameras to be centred on the mesh.
76
+ # Once the part is added to the Blender scene, it can be both moved and rotated.
77
+
78
+ part = scene.add_part(render_mesh, sim_spat_dim=3)
79
+ # Set the part location
80
+ part_location = np.array([0, 0, 0])
81
+ blender.Tools.move_blender_obj(part=part, pos_world=part_location)
82
+ # Set part rotation
83
+ part_rotation = Rotation.from_euler("xyz", [0, 0, 0], degrees=True)
84
+ blender.Tools.rotate_blender_obj(part=part, rot_world=part_rotation)
85
+
86
+ # %%
87
+ # The cameras can then be initialised. A stereo camera system is defined by a
88
+ # `CameraStereo` object, which contains the intrinsic parameters of both cameras
89
+ # as well as the extrinsic parameters between them.
90
+ # There are two ways to initialise a `CameraStereo` object.
91
+ # One way is to specify the camera parameters separately for each camera, create
92
+ # a `CameraStereo` object, and then add the stereo system using the
93
+ # `add_stereo_system` method.
94
+ # The other method is to use a convenience function, as shown below.
95
+ # This requires you to first initialise one camera. Then you can choose between
96
+ # either a face-on or symmetric stereo system. Then, either of the
97
+ # `symmetric_stereo_cameras` or `faceon_stereo_cameras` functions can be used to
98
+ # initialise a `CameraStereo` object. The only input required to these functions
99
+ # are the camera parameters for the first camera, and the desired stereo angle
100
+ # between the two. The cameras can then be added to the Blender scene using the
101
+ # `add_stereo_system` method.
102
+
103
+ cam_data_0 = sens.CameraData(pixels_num=np.array([1540, 1040]),
104
+ pixels_size=np.array([0.00345, 0.00345]),
105
+ pos_world=np.array([0, 0, 400]),
106
+ rot_world=Rotation.from_euler("xyz", [0, 0, 0]),
107
+ roi_cent_world=(0, 0, 0),
108
+ focal_length=15.0)
109
+ # Set this to "symmetric" to get a symmetric stereo system or set this to
110
+ # "faceon" to get a face-on stereo system
111
+ stereo_setup = "faceon"
112
+ if stereo_setup == "symmetric":
113
+ stereo_system = sens.CameraTools.symmetric_stereo_cameras(
114
+ cam_data_0=cam_data_0,
115
+ stereo_angle=15.0)
116
+ elif stereo_setup == "faceon":
117
+ stereo_system = sens.CameraTools.faceon_stereo_cameras(
118
+ cam_data_0=cam_data_0,
119
+ stereo_angle=15.0)
120
+ else:
121
+ raise ValueError(f"Unknown stereo_setup: {stereo_setup}")
122
+
123
+ cam0, cam1 = scene.add_stereo_system(stereo_system)
124
+
125
+ # %%
126
+ # Since this scene contains a stereo DIC system, a calibration file will be
127
+ # required to run the images through a DIC engine.
128
+ # A calibration file can be generated directly from the `CameraStereo` object.
129
+ # The calibration file will be saved in `YAML` format. However, if you wish to
130
+ # use MatchID to process the images, `save_calibration_mid` can be used instead
131
+ # to save the calibration in a format readable by MatchID.
132
+ # The calibration file will be saved to a sub-directory of the base directory
133
+ # called "calibration".
134
+ stereo_system.save_calibration(base_dir)
135
+
136
+ # %%
137
+ # A light can the be added to the scene.
138
+ # Blender offers different light types: Point, Sun, Spot and Area.
139
+ # The light can also be moved and rotated like the camera.
140
+ light_data = blender.LightData(type=blender.LightType.POINT,
141
+ pos_world=(0, 0, 400),
142
+ rot_world=Rotation.from_euler("xyz",
143
+ [0, 0, 0]),
144
+ energy=1)
145
+ light = scene.add_light(light_data)
146
+ light.location = (0, 0, 410)
147
+ light.rotation_euler = (0, 0, 0) # NOTE: The default is an XYZ Euler angle
148
+
149
+ # Apply the speckle pattern
150
+ material_data = blender.MaterialData()
151
+ speckle_path = dataset.dic_pattern_5mpx_path()
152
+ # NOTE: If you wish to use a bigger camera, you will need to generate a
153
+ # bigger speckle pattern generator
154
+
155
+ # %%
156
+ # A speckle pattern can then be applied to the sample.
157
+ # Firstly, the material properties of the sample must be specified, but these
158
+ # will all be defaulted if no inputs are provided.
159
+ #The speckle pattern can then be specified by providing a path to an image file
160
+ # with the pattern.
161
+ # The mm/px resolution of the camera must also be specified in order to
162
+ # correctly scale the speckle pattern.
163
+ # It should be noted that for a bigger camera or sample you may need to generate
164
+ # a larger speckle pattern.
165
+
166
+ mm_px_resolution = sens.CameraTools.calculate_mm_px_resolution(cam_data_0)
167
+ scene.add_speckle(part=part,
168
+ speckle_path=speckle_path,
169
+ mat_data=material_data,
170
+ mm_px_resolution=mm_px_resolution)
171
+
172
+ # %%
173
+ # Deforming the sample and rendering images
174
+ # ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
175
+ # Once all the objects have been added to the scene, the sample can be deformed,
176
+ # and images can be rendered.
177
+ # Firstly, all the rendering parameters must be set, including parameters such as
178
+ # the number of threads to use.
179
+ # Differently to a 2D DIC system, both cameras' parameters must be specified in
180
+ # the `RenderData` object.
181
+ render_data = blender.RenderData(cam_data=(stereo_system.cam_data_0,
182
+ stereo_system.cam_data_1),
183
+ base_dir=base_dir,
184
+ dir_name="blender-stereo-def",
185
+ threads=8)
186
+
187
+ # %%
188
+ # A series of deformed images can then be rendered.
189
+ # This is done by passing in rendering parameters, as well as the
190
+ # `RenderMeshData` object, the part(sample) and the spatial dimension of the
191
+ # simulation.
192
+ # This will automatically deform the sample, and render images from each camera
193
+ # at each deformation timestep.
194
+ # If `stage_image` is set to True, the image will be saved to disk, converted to
195
+ # an array, deleted and the image array will be returned. This is due to the
196
+ # fact that an image cannot be saved directly as an array through Blender.
197
+
198
+ scene.render_deformed_images(render_mesh=render_mesh,
199
+ sim_spat_dim=3,
200
+ render_data=render_data,
201
+ part=part,
202
+ stage_image=False)
203
+
204
+ # %%
205
+ # The rendered image will be saved to this filepath:
206
+
207
+ print("Save directory of the image:", (render_data.base_dir / render_data.dir_name))
208
+
209
+ # %%
210
+ # There is also the option to save the scene as a Blender project file.
211
+ # This file can be opened with the Blender GUI to view the scene.
212
+
213
+ blender.Tools.save_blender_file(base_dir=base_dir,over_write=True)
@@ -0,0 +1,190 @@
1
+ # ==============================================================================
2
+ # pyvale: the python validation engine
3
+ # License: MIT
4
+ # Copyright (C) 2025 The Computer Aided Validation Team
5
+ # ==============================================================================
6
+
7
+ """
8
+ Rendering calibration images
9
+ ---------------------------------------------
10
+
11
+ This example takes you through how to render calibration images for a given DIC
12
+ setup using in-built tools for calibration target generation.
13
+
14
+ Note that this example produces a significant number of images and will take a
15
+ long time to run.
16
+ """
17
+ import numpy as np
18
+ from scipy.spatial.transform import Rotation
19
+ from pathlib import Path
20
+
21
+ # pyvale imports
22
+ import pyvale.sensorsim as sens
23
+ import pyvale.blender as blender
24
+ import pyvale.dataset as dataset
25
+
26
+ # %%
27
+ # Firstly, a save path must be set.
28
+ # In order to do this a base path must be set. Then all the generated files will
29
+ # be saved to a subfolder within this specified base directory
30
+ # (e.g. blenderimages).
31
+ # If no base directory is specified, it will be set as your home directory.
32
+
33
+ base_dir = Path.cwd() / "pyvale-output" / "blender-calib"
34
+ if not base_dir.is_dir():
35
+ base_dir.mkdir(parents=True, exist_ok=True)
36
+
37
+
38
+
39
+ # %%
40
+ # Creating the scene
41
+ # ^^^^^^^^^^^^^^^^^^
42
+ # In order to create a DIC setup in Blender, first a scene must be created.
43
+ # A scene is initialised using the `BlenderScene` class. All the subsequent
44
+ # objects and actions necessary are then methods of this class.
45
+ scene = blender.Scene()
46
+
47
+ # %%
48
+ # The next thing to add to the scene is the calibration target.
49
+ # This is done by specifing the size of calibration target to add to the scene
50
+ # by passing in an array of (width, height, depth).
51
+ # The calibration target being simulated here is 12 x 9 with 10 mm spacing.
52
+
53
+ target = scene.add_cal_target(target_size=np.array([150, 100, 10]))
54
+
55
+ # %%
56
+ # The cameras can then be initialised. A stereo camera system is defined by a
57
+ # `CameraStereo` object, which contains the intrinsic parameters of both cameras
58
+ # as well as the extrinsic parameters between them.
59
+ # There are two ways to initialise a `CameraStereo` object.
60
+ # One way is to specify the camera parameters separately for each camera, create
61
+ # a `CameraStereo` object, and then add the stereo system using the
62
+ # `add_stereo_system` method.
63
+ # The other method is to use a convenience function, as shown below.
64
+ # This requires you to first initialise one camera. Then you can choose between
65
+ # either a face-on or symmetric stereo system. Then, either of the
66
+ # `symmetric_stereo_cameras` or `faceon_stereo_cameras` functions can be used to
67
+ # initialise a `CameraStereo` object. The only input required to these functions
68
+ # are the camera parameters for the first camera, and the desired stereo angle
69
+ # between the two. The cameras can then be added to the Blender scene using the
70
+ # `add_stereo_system` method.
71
+ cam_data_0 = sens.CameraData(pixels_num=np.array([1540, 1040]),
72
+ pixels_size=np.array([0.00345, 0.00345]),
73
+ pos_world=np.array([0, 0, 400]),
74
+ rot_world=Rotation.from_euler("xyz", [0, 0, 0]),
75
+ roi_cent_world=(0, 0, 0),
76
+ focal_length=15.0)
77
+ # Set this to "symmetric" to get a symmetric stereo system or set this to
78
+ # "faceon" to get a face-on stereo system
79
+ stereo_setup = "faceon"
80
+ if stereo_setup == "symmetric":
81
+ stereo_system = sens.CameraTools.symmetric_stereo_cameras(
82
+ cam_data_0=cam_data_0,
83
+ stereo_angle=15.0)
84
+ elif stereo_setup == "faceon":
85
+ stereo_system = sens.CameraTools.faceon_stereo_cameras(
86
+ cam_data_0=cam_data_0,
87
+ stereo_angle=15.0)
88
+ else:
89
+ raise ValueError(f"Unknown stereo_setup: {stereo_setup}")
90
+
91
+ scene.add_stereo_system(stereo_system)
92
+
93
+ # %%
94
+ # Since this scene contains a stereo DIC system, a calibration file will be
95
+ # required to run the images through a DIC engine.
96
+ # A calibration file can be generated directly from the `CameraStereo` object.
97
+ # The calibration file will be saved in `YAML` format. However, if you wish to
98
+ # use MatchID to process the images, `save_calibration_mid` can be used instead
99
+ # to save the calibration in a format readable by MatchID.
100
+ # The calibration file will be saved to a sub-directory of the base directory
101
+ # called "calibration".
102
+ # This calibration file with "perfect" parameters can be used as a comparitive
103
+ # benchmark to the calibration gained from running the calibration files through
104
+ # a DIC engine.
105
+ stereo_system.save_calibration(base_dir)
106
+
107
+ # %%
108
+ # A light can the be added to the scene.
109
+ # Blender offers different light types: Point, Sun, Spot and Area.
110
+ # The light can also be moved and rotated like the camera.
111
+
112
+ light_data = blender.LightData(type=blender.LightType.POINT,
113
+ pos_world=(0, 0, 200),
114
+ rot_world=Rotation.from_euler("xyz",
115
+ [0, 0, 0]),
116
+ energy=1)
117
+ light = scene.add_light(light_data)
118
+ light.location = (0, 0, 210)
119
+ light.rotation_euler = (0, 0, 0) # NOTE: The default is an XYZ Euler angle
120
+
121
+ # %%
122
+ # The calibration target pattern can then be added to the calibration target
123
+ # object.
124
+ # This is added in the same way that a speckle pattern is added to a sample.
125
+ # However, it is important to set the `cal` flag to True, as this means that the
126
+ # calibration target pattern will not be scaled in the same way as a speckle
127
+ # pattern.
128
+
129
+ material_data = blender.MaterialData()
130
+ cal_target = dataset.cal_target()
131
+ mm_px_resolution = sens.CameraTools.calculate_mm_px_resolution(cam_data_0)
132
+ scene.add_speckle(part=target,
133
+ speckle_path=cal_target,
134
+ mat_data=material_data,
135
+ mm_px_resolution=mm_px_resolution,
136
+ cal=True)
137
+
138
+ # %%
139
+ # Rendering a set of images
140
+ # ^^^^^^^^^^^^^^^^^^^^^^^^^
141
+ # Once all the objects have been added to the scene, a set of images can be
142
+ # rendered.Firstly, all the rendering parameters must be set, including
143
+ # parameters such as the number of threads to use.
144
+
145
+ render_data = blender.RenderData(cam_data=(stereo_system.cam_data_0,
146
+ stereo_system.cam_data_1),
147
+ base_dir=base_dir,
148
+ dir_name="blender-stereo-cal")
149
+
150
+ # %%
151
+ # The parameters for the calibration target's movement can then be set. This is
152
+ # done by setting the minimum and maximum angle and plunge limits, as well as
153
+ # the step value that they should be increased by. The x and y limit of the
154
+ # calibration target's movement (from the origin) can also be set if you wish to
155
+ # perform a calibration for a constrained optical setup. If these limits are not
156
+ # passed in they will be initialised from the FOV to cover the whole FOV of the
157
+ # cameras.
158
+
159
+ calibration_data = blender.CalibrationData(angle_lims=(-10, 10),
160
+ angle_step=20,
161
+ plunge_lims=(-5, 5),
162
+ plunge_step=10)
163
+
164
+ # %%
165
+ # It is then possible to check the number of calibration images that will be
166
+ # rendered before rendering them. The only input that is needed is the
167
+ # `calibration_data` specified above.
168
+
169
+ number_calibration_images = blender.Tools.number_calibration_images(calibration_data)
170
+ print("Number of calibration images to be rendered:", number_calibration_images)
171
+
172
+ # %%
173
+ # The calibration images can then be rendered. This function will move the
174
+ # calibration target according to movement limits set above, and will also move
175
+ # the target rigidly across the FOV of the camera, in order to characterise the
176
+ # entire FOV of the cameras.
177
+ blender.Tools.render_calibration_images(render_data,
178
+ calibration_data,
179
+ target)
180
+
181
+ # %%
182
+ # The rendered images will be saved to this filepath:
183
+
184
+ print("Save directory of the images:", (render_data.base_dir / render_data.dir_name))
185
+
186
+ # %%
187
+ # There is also the option to save the scene as a Blender project file.
188
+ # This file can be opened with the Blender GUI to view the scene.
189
+
190
+ blender.Tools.save_blender_file(base_dir=base_dir,over_write=True)
@@ -0,0 +1,2 @@
1
+ Digital Image Correlation (DIC) Examples
2
+ ========================================
@@ -0,0 +1,101 @@
1
+ #================================================================================
2
+ #Example: thermocouples on a 2d plate
3
+ #
4
+ #pyvale: the python validation engine
5
+ #License: MIT
6
+ #Copyright (C) 2024 The Computer Aided Validation Team
7
+ #================================================================================
8
+
9
+ """
10
+ Selecting a Region of Interest (ROI)
11
+ ---------------------------------------------
12
+
13
+ This example looks at the current core functionality of the Region of Interest
14
+ (ROI) Selection Firsly we'll need to import `pyvale` itself.
15
+ """
16
+
17
+ from pathlib import Path
18
+
19
+ # pyvale modules
20
+ import pyvale.dataset as dataset
21
+ import pyvale.dic as dic
22
+
23
+ # %%
24
+ # We'll begin by selecting our Region of Interest (ROI) using the interactive selection tool.
25
+ # First, we create an instance of the ROI class. We pass a reference image to it, which is
26
+ # displayed as the underlay during ROI selection.
27
+ ref_img = dataset.dic_plate_with_hole_ref()
28
+ roi = dic.RegionOfInterest(ref_image=ref_img)
29
+ roi.interactive_selection(subset_size=31)
30
+
31
+ # create a directory for the the different outputs
32
+ output_path = Path.cwd() / "pyvale-output"
33
+ if not output_path.is_dir():
34
+ output_path.mkdir(parents=True, exist_ok=True)
35
+
36
+ # %%
37
+ # .. image:: ../../../../_static/roi_tool.gif
38
+ # :alt: ROI selection GUI (animated)
39
+ # :width: 600px
40
+ # :align: center
41
+
42
+ # %%
43
+ # After closing the interactive tool, a mask and a set of seed coordinates will be generated.
44
+ # These can be used directly in the DIC engine. If you plan to reuse the ROI, it’s a good idea
45
+ # to save it. For very large images, set `binary=True` to reduce file size and speed up saving.
46
+ roi_file = output_path / "roi.dat"
47
+ roi.save_array(filename=roi_file,binary=False)
48
+
49
+ # %%
50
+ # To reuse the saved ROI mask in the future, load it using:
51
+ roi.read_array(filename=roi_file,binary=False)
52
+
53
+ # %%
54
+ # If you are loading a previously saved ROI, you may want to visualize it
55
+ # overlaid on the reference image to verify it before proceeding with correlation.
56
+ roi.show_image()
57
+
58
+ # %%
59
+ # There are also programmatic ways to define an ROI.
60
+ # For example, to exclude a boundary region and keep only the central part:
61
+ roi.reset_mask()
62
+ roi.rect_boundary(left=50,right=50,bottom=50,top=50)
63
+ boundary_img = output_path / "rect_boundary.tiff"
64
+ roi.save_image(boundary_img)
65
+
66
+ # %%
67
+ # This excludes 50 pixels along each edge of the image from the ROI.
68
+ # Alternatively, to define a specific rectangular region:
69
+ roi.reset_mask()
70
+ roi.rect_region(x=200,y=200,size_x=200,size_y=200)
71
+ region_img = output_path / "rect_region.tiff"
72
+ roi.save_image(region_img)
73
+
74
+ # %%
75
+ # .. list-table::
76
+ # :widths: 50 50
77
+ # :align: center
78
+ # :header-rows: 0
79
+ #
80
+ # * - .. figure:: ../../../../_static/rect_boundary.png
81
+ # :width: 300px
82
+ # :align: center
83
+ #
84
+ # ``roi.rect_boundary(left=200, right=200, bottom=200, top=200)``
85
+ #
86
+ # - .. figure:: ../../../../_static/rect_region.png
87
+ # :width: 300px
88
+ # :align: center
89
+ #
90
+ # ``roi.rect_region(x=200, y=200, size_x=200, size_y=200)``
91
+
92
+ # %%
93
+ # The `rect_region` example above creates an ROI starting at pixel coordinates (200, 200)
94
+ # with a size of 200×200 pixels.
95
+ #
96
+ # You can also manually modify the ROI mask. A good starting point is:
97
+ # `roi.rect_boundary(0, 0, 0, 0)` — this sets the ROI to include the full image.
98
+ # From there, you can manipulate `roi.mask` as you would any other 2D NumPy array.
99
+
100
+
101
+
@@ -0,0 +1,155 @@
1
+ #================================================================================
2
+ #Example: thermocouples on a 2d plate
3
+ #
4
+ #pyvale: the python validation engine
5
+ #License: MIT
6
+ #Copyright (C) 2024 The Computer Aided Validation Team
7
+ #================================================================================
8
+ """
9
+ 2D Plate with a Hole
10
+ ---------------------
11
+
12
+ This example walks through setting up a DIC and strain calculation for the
13
+ classic "plate with a hole" problem. The images used are synthetically generated,
14
+ allowing for comparison to analytically known values.
15
+ """
16
+
17
+ import matplotlib.pyplot as plt
18
+ from pathlib import Path
19
+
20
+ # pyvale modules
21
+ import pyvale.dataset as dataset
22
+ import pyvale.dic as dic
23
+
24
+ # %%
25
+ # We'll start by defining some variables that will be reused throughout the example:
26
+ # the reference image, deformed image(s), and the subset size.
27
+ #
28
+ # If you're working with a series of deformed images, it's a good idea to place
29
+ # them in a separate folder or ensure they follow a consistent naming convention.
30
+ # In such cases, the wildcard operator `*` can be used to select multiple files.
31
+ #
32
+ # The images used here are included in the `data <https://github.com/Computer-Aided-Validation-Laboratory/pyvale/tree/main/src/pyvale/data>`_ folder.
33
+ # We've provided helper functions to load them regardless of your installation path.
34
+ subset_size = 31
35
+ ref_img = dataset.dic_plate_with_hole_ref()
36
+ def_img = dataset.dic_plate_with_hole_def()
37
+
38
+ # create a directory for the the different outputs
39
+ output_path = Path.cwd() / "pyvale-output"
40
+ if not output_path.is_dir():
41
+ output_path.mkdir(parents=True, exist_ok=True)
42
+
43
+ # %%
44
+ # Next, we’ll select our Region of Interest (ROI) using the interactive tool.
45
+ # Create an instance of the ROI class and pass the reference image
46
+ # as input. This image will be shown as the underlay during any ROI selection or
47
+ # visualization.
48
+ roi = dic.RegionOfInterest(ref_img)
49
+ roi.interactive_selection(subset_size)
50
+
51
+ # %%
52
+ # Once you've closed the ROI interactive window, a mask and seed location coordinates
53
+ # will be generated. These are needed for the DIC engine.
54
+ #
55
+ # If you intend to reuse this ROI, it's a good idea to save it. For large images,
56
+ # setting `binary=True` is recommended to reduce file size and write time.
57
+ roi_file = output_path / "roi.dat"
58
+ roi.save_array(filename=roi_file, binary=False)
59
+
60
+ # %%
61
+ # To load a previously saved ROI for future use, use the `read_array` method.
62
+ # Make sure the filename and format (binary or human-readable) match what was saved.
63
+ roi.read_array(filename=roi_file, binary=False)
64
+
65
+ # %%
66
+ # Now we can run the 2D DIC engine using :func:`pyvale.dic_2d`.
67
+ #
68
+ # This function accepts many optional arguments — consult the documentation for full details.
69
+ # At a minimum, you’ll need to specify:
70
+ #
71
+ # - Reference image
72
+ # - Deformed image(s)
73
+ # - ROI mask
74
+ # - Seed coordinates (If using a Reliability Guided approach)
75
+ # - Subset size
76
+ #
77
+ # By default, the engine uses an affine shape function with the Zero Normalised
78
+ # Sum of Squared Differences (ZNSSD) correlation criterion.
79
+ #
80
+ # At present, the DIC engine doesn't return any results to the user, instead the results are saved to disk.
81
+ # You can customize the filename, location, format, and delimiter using
82
+ # the options options `output_basepath`, `output_prefix`, `output_delimiter`, and `output_binary`.
83
+ # More info on these options can be found in the documentation for :func:`dic.two_dimensional`.
84
+ # By default, the results will be saved with the prefix `dic_results_` followed
85
+ # by the original filename. The file extension will be replaced will either ".csv" or "dic2d"
86
+ # depending on whether the results are being saved in human-readable or binary format.
87
+ dic.calculate_2d(reference=ref_img,
88
+ deformed=def_img,
89
+ roi_mask=roi.mask,
90
+ seed=roi.seed,
91
+ subset_size=subset_size,
92
+ subset_step=10,
93
+ shape_function="AFFINE",
94
+ max_displacement=10,
95
+ correlation_criteria="ZNSSD",
96
+ output_basepath=output_path,
97
+ output_delimiter=",",
98
+ output_prefix="dic_results_")
99
+
100
+ # %%
101
+ # If you saved the results in a human-readable format, you can use any tool
102
+ # (e.g., Excel, Python, MATLAB) for post-processing.
103
+ #
104
+ # For convenience, we provide a utility function to import results back into Python
105
+ # for analysis and visualization: :func:`pyvale.dic.import_2d`.
106
+ #
107
+ # The returned object is an instance of :class:`pyvale.DICResults`. If the results
108
+ # were saved in binary format or with a custom delimiter, be sure to specify those parameters.
109
+ dic_files = output_path / "dic_results_*.csv"
110
+ dicdata = dic.import_2d(data=dic_files, delimiter=",", binary=False)
111
+
112
+ # %%
113
+ # As an example, here's a simple visualization of the displacement (u, v) and
114
+ # correlation cost for the two deformed images using matplotlib. You'll need to
115
+ # ensure you have `matplotlib.pyplot` installed and imported.
116
+ fig, axes = plt.subplots(2, 3, figsize=(15, 10))
117
+ axes = axes.flatten()
118
+
119
+ # First deformation image
120
+ im1 = axes[0].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.u[0])
121
+ im2 = axes[1].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.v[0])
122
+ im3 = axes[2].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.cost[0])
123
+
124
+ # Second deformation image
125
+ im4 = axes[3].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.u[1])
126
+ im5 = axes[4].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.v[1])
127
+ im6 = axes[5].pcolor(dicdata.ss_x, dicdata.ss_y, dicdata.cost[1])
128
+
129
+ # Titles
130
+ axes[0].set_title('u component (def0000.tiff)')
131
+ axes[1].set_title('v component (def0000.tiff)')
132
+ axes[2].set_title('cost (def0000.tiff)')
133
+ axes[3].set_title('u component (def0001.tiff)')
134
+ axes[4].set_title('v component (def0001.tiff)')
135
+ axes[5].set_title('cost (def0001.tiff)')
136
+
137
+ for aa in axes:
138
+ aa.set_aspect('equal')
139
+
140
+ # Colorbars
141
+ fig.colorbar(im1, ax=axes[0])
142
+ fig.colorbar(im2, ax=axes[1])
143
+ fig.colorbar(im3, ax=axes[2])
144
+ fig.colorbar(im4, ax=axes[3])
145
+ fig.colorbar(im5, ax=axes[4])
146
+ fig.colorbar(im6, ax=axes[5])
147
+
148
+ plt.tight_layout()
149
+ plt.show()
150
+
151
+ # %%
152
+ # .. image:: ../../../../_static/plate_with_hole.png
153
+ # :alt: Displacement and cost values
154
+ # :width: 800px
155
+ # :align: center