python-microscopy 25.6.5__cp39-cp39-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1277) hide show
  1. PYME/Acquire/ActionManager.py +450 -0
  2. PYME/Acquire/ExecTools.py +235 -0
  3. PYME/Acquire/Hardware/AAOptoelectronics/MDS.py +175 -0
  4. PYME/Acquire/Hardware/AAOptoelectronics/__init__.py +0 -0
  5. PYME/Acquire/Hardware/ARCoptix/__init__.py +0 -0
  6. PYME/Acquire/Hardware/ARCoptix/lcdriver.py +149 -0
  7. PYME/Acquire/Hardware/ARCoptix/lcserver32.py +123 -0
  8. PYME/Acquire/Hardware/AndorIXon/AndorCam.py +1095 -0
  9. PYME/Acquire/Hardware/AndorIXon/AndorControlFrame.py +312 -0
  10. PYME/Acquire/Hardware/AndorIXon/AndorIXon.py +737 -0
  11. PYME/Acquire/Hardware/AndorIXon/__init__.py +27 -0
  12. PYME/Acquire/Hardware/AndorNeo/AndorNeo.py +644 -0
  13. PYME/Acquire/Hardware/AndorNeo/AndorNeoControlFrame.py +161 -0
  14. PYME/Acquire/Hardware/AndorNeo/AndorZyla.py +761 -0
  15. PYME/Acquire/Hardware/AndorNeo/SDK3.py +307 -0
  16. PYME/Acquire/Hardware/AndorNeo/SDK3Cam.py +171 -0
  17. PYME/Acquire/Hardware/AndorNeo/ZylaControlPanel.py +105 -0
  18. PYME/Acquire/Hardware/AndorNeo/__init__.py +22 -0
  19. PYME/Acquire/Hardware/AndorNeo/parseAtdebug.py +46 -0
  20. PYME/Acquire/Hardware/AndorNeo/plotTimings.py +73 -0
  21. PYME/Acquire/Hardware/AndorNeo/testNeo.py +62 -0
  22. PYME/Acquire/Hardware/Camera.py +1199 -0
  23. PYME/Acquire/Hardware/CameraSkeleton.py +642 -0
  24. PYME/Acquire/Hardware/Coherent/OBIS.py +147 -0
  25. PYME/Acquire/Hardware/Coherent/Sapphire.py +162 -0
  26. PYME/Acquire/Hardware/Coherent/__init__.py +0 -0
  27. PYME/Acquire/Hardware/DMDGui.py +198 -0
  28. PYME/Acquire/Hardware/DigiData/DigiData.py +95 -0
  29. PYME/Acquire/Hardware/DigiData/DigiDataClient.py +30 -0
  30. PYME/Acquire/Hardware/DigiData/RemoteDigiData.py +51 -0
  31. PYME/Acquire/Hardware/DigiData/__init__.py +24 -0
  32. PYME/Acquire/Hardware/DigiData/axDD132x.py +348 -0
  33. PYME/Acquire/Hardware/EMCCDTheory.py +41 -0
  34. PYME/Acquire/Hardware/ExciterWheel.py +167 -0
  35. PYME/Acquire/Hardware/FilterWheel.py +184 -0
  36. PYME/Acquire/Hardware/FocCorr.py +106 -0
  37. PYME/Acquire/Hardware/FocCorrR.py +196 -0
  38. PYME/Acquire/Hardware/FrFilter.py +51 -0
  39. PYME/Acquire/Hardware/GCS/GCS_DLL.py +370 -0
  40. PYME/Acquire/Hardware/GCS/__init__.py +0 -0
  41. PYME/Acquire/Hardware/GCS/gcs.py +210 -0
  42. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuDCAM.py +662 -0
  43. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuORCA.py +602 -0
  44. PYME/Acquire/Hardware/HamamatsuDCAM/Hamamatsu_control_panel.py +54 -0
  45. PYME/Acquire/Hardware/HamamatsuDCAM/__init__.py +23 -0
  46. PYME/Acquire/Hardware/LaserControlFrame.py +160 -0
  47. PYME/Acquire/Hardware/MPBCommunications/MPBCW.py +132 -0
  48. PYME/Acquire/Hardware/MPBCommunications/__init__.py +0 -0
  49. PYME/Acquire/Hardware/Mercury/Mercury.py +269 -0
  50. PYME/Acquire/Hardware/Mercury/PI_Mercury_GCS_DLL.py +857 -0
  51. PYME/Acquire/Hardware/Mercury/__init__.py +22 -0
  52. PYME/Acquire/Hardware/Mercury/mercuryStepper.py +203 -0
  53. PYME/Acquire/Hardware/Mercury/mercuryStepperGCS.py +281 -0
  54. PYME/Acquire/Hardware/NikonTE2000.py +68 -0
  55. PYME/Acquire/Hardware/NikonTi.py +214 -0
  56. PYME/Acquire/Hardware/NikonTiGUI.py +81 -0
  57. PYME/Acquire/Hardware/OrielCornerstone.py +125 -0
  58. PYME/Acquire/Hardware/PM100USB.py +51 -0
  59. PYME/Acquire/Hardware/Piezos/__init__.py +22 -0
  60. PYME/Acquire/Hardware/Piezos/base_piezo.py +108 -0
  61. PYME/Acquire/Hardware/Piezos/offsetPiezo.py +162 -0
  62. PYME/Acquire/Hardware/Piezos/offsetPiezoREST.py +308 -0
  63. PYME/Acquire/Hardware/Piezos/piezo_c867.py +486 -0
  64. PYME/Acquire/Hardware/Piezos/piezo_e255.py +68 -0
  65. PYME/Acquire/Hardware/Piezos/piezo_e662.py +61 -0
  66. PYME/Acquire/Hardware/Piezos/piezo_e709.py +434 -0
  67. PYME/Acquire/Hardware/Piezos/piezo_e816.py +452 -0
  68. PYME/Acquire/Hardware/Piezos/piezo_e816_corr.py +70 -0
  69. PYME/Acquire/Hardware/Piezos/piezo_e816_dll.py +518 -0
  70. PYME/Acquire/Hardware/Piezos/piezo_e816b.py +70 -0
  71. PYME/Acquire/Hardware/Piezos/piezo_pipython_gcs.py +560 -0
  72. PYME/Acquire/Hardware/Piezos/piezo_test.py +55 -0
  73. PYME/Acquire/Hardware/Simulator/EmpiricalHist.py +273 -0
  74. PYME/Acquire/Hardware/Simulator/__init__.py +22 -0
  75. PYME/Acquire/Hardware/Simulator/dSimControl.py +961 -0
  76. PYME/Acquire/Hardware/Simulator/fakeCam.py +651 -0
  77. PYME/Acquire/Hardware/Simulator/fakePiezo.py +95 -0
  78. PYME/Acquire/Hardware/Simulator/fluor.py +336 -0
  79. PYME/Acquire/Hardware/Simulator/illuminate.cp39-win_amd64.dll.a +0 -0
  80. PYME/Acquire/Hardware/Simulator/illuminate.cp39-win_amd64.pyd +0 -0
  81. PYME/Acquire/Hardware/Simulator/illuminate.pyx +93 -0
  82. PYME/Acquire/Hardware/Simulator/lasersliders.py +90 -0
  83. PYME/Acquire/Hardware/Simulator/rend_im.py +446 -0
  84. PYME/Acquire/Hardware/Simulator/setup.py +69 -0
  85. PYME/Acquire/Hardware/Simulator/simcontrol.py +348 -0
  86. PYME/Acquire/Hardware/Simulator/simui_wx.py +794 -0
  87. PYME/Acquire/Hardware/Tango/__init__.py +0 -0
  88. PYME/Acquire/Hardware/Tango/marzhauser_tango.py +583 -0
  89. PYME/Acquire/Hardware/TiLightCrafter.py +388 -0
  90. PYME/Acquire/Hardware/__init__.py +22 -0
  91. PYME/Acquire/Hardware/aotf.py +271 -0
  92. PYME/Acquire/Hardware/arclampshutterpanel.py +71 -0
  93. PYME/Acquire/Hardware/cameraSoftwareBuffer.py +215 -0
  94. PYME/Acquire/Hardware/camera_noise.py +270 -0
  95. PYME/Acquire/Hardware/ccdAdjPanel.py +188 -0
  96. PYME/Acquire/Hardware/ccdCalibrator.py +161 -0
  97. PYME/Acquire/Hardware/cobaltLaser.py +108 -0
  98. PYME/Acquire/Hardware/cobaltLaser561.py +94 -0
  99. PYME/Acquire/Hardware/comports.py +26 -0
  100. PYME/Acquire/Hardware/driftTrackGUI.py +488 -0
  101. PYME/Acquire/Hardware/driftTracking.py +595 -0
  102. PYME/Acquire/Hardware/fakeShutters.py +52 -0
  103. PYME/Acquire/Hardware/focusKeys.py +204 -0
  104. PYME/Acquire/Hardware/focus_locks/__init__.py +0 -0
  105. PYME/Acquire/Hardware/focus_locks/reflection_focus_lock.py +684 -0
  106. PYME/Acquire/Hardware/frZStage.py +117 -0
  107. PYME/Acquire/Hardware/fw102.py +38 -0
  108. PYME/Acquire/Hardware/ids_peak_cam.py +561 -0
  109. PYME/Acquire/Hardware/ioslave.py +305 -0
  110. PYME/Acquire/Hardware/lasers.py +292 -0
  111. PYME/Acquire/Hardware/matchboxLaser.py +58 -0
  112. PYME/Acquire/Hardware/microscope_adapter.py +104 -0
  113. PYME/Acquire/Hardware/mpd_picosecond_delayer.py +395 -0
  114. PYME/Acquire/Hardware/multiview.py +287 -0
  115. PYME/Acquire/Hardware/olympusix81.py +59 -0
  116. PYME/Acquire/Hardware/pco/__init__.py +0 -0
  117. PYME/Acquire/Hardware/pco/pco_cam.py +348 -0
  118. PYME/Acquire/Hardware/pco/pco_edge_42_lt.py +34 -0
  119. PYME/Acquire/Hardware/pco/pco_sdk.py +1645 -0
  120. PYME/Acquire/Hardware/pco/pco_sdk_cam.py +518 -0
  121. PYME/Acquire/Hardware/pco/pco_sdk_cam_control_panel.py +54 -0
  122. PYME/Acquire/Hardware/phoxxLaser.py +199 -0
  123. PYME/Acquire/Hardware/phoxxLaserOLD.py +242 -0
  124. PYME/Acquire/Hardware/priorLumen.py +102 -0
  125. PYME/Acquire/Hardware/priorarclampshutter.py +52 -0
  126. PYME/Acquire/Hardware/setup.py +50 -0
  127. PYME/Acquire/Hardware/spacenav.py +148 -0
  128. PYME/Acquire/Hardware/splitter.py +394 -0
  129. PYME/Acquire/Hardware/thorlabsPiezo.py +98 -0
  130. PYME/Acquire/Hardware/thorlabs_cam.py +136 -0
  131. PYME/Acquire/Hardware/thorlabs_mff_flipper.py +400 -0
  132. PYME/Acquire/Hardware/toptica_ibeam.py +51 -0
  133. PYME/Acquire/Hardware/uc480/AndorControlFrame.py +308 -0
  134. PYME/Acquire/Hardware/uc480/__init__.py +27 -0
  135. PYME/Acquire/Hardware/uc480/uCam480.py +695 -0
  136. PYME/Acquire/Hardware/uc480/uc480.py +189 -0
  137. PYME/Acquire/Hardware/uc480/uc480Deprecated.py +87 -0
  138. PYME/Acquire/Hardware/uc480/uc480_h.py +767 -0
  139. PYME/Acquire/Hardware/uc480/uc480_h_gen.py +62 -0
  140. PYME/Acquire/Hardware/uc480/ucCamControlFrame.py +83 -0
  141. PYME/Acquire/Hardware/ueye.py +702 -0
  142. PYME/Acquire/PYMEAcquire.py +186 -0
  143. PYME/Acquire/Protocols/DMDMFM.py +74 -0
  144. PYME/Acquire/Protocols/__init__.py +22 -0
  145. PYME/Acquire/Protocols/darkCalibrate.py +56 -0
  146. PYME/Acquire/Protocols/dual671_470.py +45 -0
  147. PYME/Acquire/Protocols/dual671_488.py +46 -0
  148. PYME/Acquire/Protocols/gainCal.py +53 -0
  149. PYME/Acquire/Protocols/htsms-cal-psf.py +32 -0
  150. PYME/Acquire/Protocols/htsms-cal-registration.py +52 -0
  151. PYME/Acquire/Protocols/htsms-flow.py +29 -0
  152. PYME/Acquire/Protocols/htsms-staggered.py +31 -0
  153. PYME/Acquire/Protocols/htsms-tile.py +68 -0
  154. PYME/Acquire/Protocols/htsms-two-color.py +29 -0
  155. PYME/Acquire/Protocols/htsms-widefield.py +32 -0
  156. PYME/Acquire/Protocols/paint671.py +61 -0
  157. PYME/Acquire/Protocols/photoconversion.py +52 -0
  158. PYME/Acquire/Protocols/photoconversion2.py +55 -0
  159. PYME/Acquire/Protocols/prebleach488.py +70 -0
  160. PYME/Acquire/Protocols/prebleach490.py +69 -0
  161. PYME/Acquire/Protocols/prebleach561.py +72 -0
  162. PYME/Acquire/Protocols/prebleach561NeomEos2.py +70 -0
  163. PYME/Acquire/Protocols/prebleach561NeomEos2ND1.py +70 -0
  164. PYME/Acquire/Protocols/prebleach642.py +70 -0
  165. PYME/Acquire/Protocols/prebleach671.py +69 -0
  166. PYME/Acquire/Protocols/prebleach671ND1.py +58 -0
  167. PYME/Acquire/Protocols/prebleach671ND2.py +57 -0
  168. PYME/Acquire/Protocols/prebleach671Neo.py +69 -0
  169. PYME/Acquire/Protocols/recover671.py +62 -0
  170. PYME/Acquire/Protocols/sequence642_488.py +85 -0
  171. PYME/Acquire/Protocols/sequence642_561.py +87 -0
  172. PYME/Acquire/Protocols/shiftfield.py +198 -0
  173. PYME/Acquire/Protocols/simul488.py +59 -0
  174. PYME/Acquire/Protocols/simul642.py +63 -0
  175. PYME/Acquire/Protocols/simul642HTSMS.py +63 -0
  176. PYME/Acquire/Protocols/simulPA.py +37 -0
  177. PYME/Acquire/Protocols/simulSIM.py +76 -0
  178. PYME/Acquire/Protocols/simulStep.py +62 -0
  179. PYME/Acquire/Protocols/spdscan.py +178 -0
  180. PYME/Acquire/Protocols/standard470.py +45 -0
  181. PYME/Acquire/Protocols/standard488.py +47 -0
  182. PYME/Acquire/Protocols/standard671.py +48 -0
  183. PYME/Acquire/Protocols/standard671_no532.py +47 -0
  184. PYME/Acquire/Protocols/standardArclamp.py +46 -0
  185. PYME/Acquire/Protocols/strip_tile.py +204 -0
  186. PYME/Acquire/Protocols/tile.py +204 -0
  187. PYME/Acquire/Protocols/tile3D.py +192 -0
  188. PYME/Acquire/Protocols/tile671.py +190 -0
  189. PYME/Acquire/Protocols/tile_triggered.py +189 -0
  190. PYME/Acquire/Scripts/init.py +232 -0
  191. PYME/Acquire/Scripts/init_N1_Ti_Exeter_ZIx.py +374 -0
  192. PYME/Acquire/Scripts/init_N2_Ti_Zyla_lasers.py +290 -0
  193. PYME/Acquire/Scripts/init_Neo.py +266 -0
  194. PYME/Acquire/Scripts/init_NeoSim.py +159 -0
  195. PYME/Acquire/Scripts/init_TIRF.py +232 -0
  196. PYME/Acquire/Scripts/init_TIRF_Neo.py +242 -0
  197. PYME/Acquire/Scripts/init_TIRF_NeoO.py +241 -0
  198. PYME/Acquire/Scripts/init_TIRF_onecam.py +233 -0
  199. PYME/Acquire/Scripts/init_Ti.py +257 -0
  200. PYME/Acquire/Scripts/init_UOA_n.py +256 -0
  201. PYME/Acquire/Scripts/init_UOA_n2.py +246 -0
  202. PYME/Acquire/Scripts/init_Y1.py +249 -0
  203. PYME/Acquire/Scripts/init_Zyla.py +260 -0
  204. PYME/Acquire/Scripts/init_drift_tracking.py +80 -0
  205. PYME/Acquire/Scripts/init_emccd_basic.py +277 -0
  206. PYME/Acquire/Scripts/init_htsms.py +277 -0
  207. PYME/Acquire/Scripts/init_htsms_focus_lock.py +132 -0
  208. PYME/Acquire/Scripts/init_micrpi.py +45 -0
  209. PYME/Acquire/Scripts/init_orca.py +70 -0
  210. PYME/Acquire/Scripts/init_pco.py +49 -0
  211. PYME/Acquire/Scripts/init_rev.py +74 -0
  212. PYME/Acquire/Scripts/init_sim100.py +169 -0
  213. PYME/Acquire/Scripts/init_sim103.py +169 -0
  214. PYME/Acquire/Scripts/init_sim2.py +211 -0
  215. PYME/Acquire/Scripts/init_sim50.py +169 -0
  216. PYME/Acquire/Scripts/init_sim75.py +169 -0
  217. PYME/Acquire/Scripts/init_sim_drift_tracking.py +166 -0
  218. PYME/Acquire/Scripts/init_sim_htsms.py +224 -0
  219. PYME/Acquire/Scripts/init_sim_htsms_n.py +233 -0
  220. PYME/Acquire/Scripts/init_sim_main.py +229 -0
  221. PYME/Acquire/Scripts/init_sim_min.py +197 -0
  222. PYME/Acquire/Scripts/init_sim_rem.py +176 -0
  223. PYME/Acquire/Scripts/init_smi1.py +110 -0
  224. PYME/Acquire/Scripts/init_spectro.py +78 -0
  225. PYME/Acquire/Scripts/init_spim.py +116 -0
  226. PYME/Acquire/Scripts/init_thorcam.py +62 -0
  227. PYME/Acquire/Scripts/init_twophoton.py +112 -0
  228. PYME/Acquire/Scripts/init_uc480.py +262 -0
  229. PYME/Acquire/Scripts/init_ueye.py +261 -0
  230. PYME/Acquire/SpoolController.py +958 -0
  231. PYME/Acquire/Utils/MultiPointScanner.py +80 -0
  232. PYME/Acquire/Utils/__init__.py +13 -0
  233. PYME/Acquire/Utils/failsafe.py +157 -0
  234. PYME/Acquire/Utils/fastTiler.py +153 -0
  235. PYME/Acquire/Utils/pointScanner.py +496 -0
  236. PYME/Acquire/Utils/sarcSpacing.py +86 -0
  237. PYME/Acquire/Utils/strip_tiler.py +93 -0
  238. PYME/Acquire/Utils/tiler.py +464 -0
  239. PYME/Acquire/Utils/vibrationAnalysis.py +65 -0
  240. PYME/Acquire/__init__.py +44 -0
  241. PYME/Acquire/acquire_client.py +90 -0
  242. PYME/Acquire/acquire_server.py +316 -0
  243. PYME/Acquire/acquirebase.py +139 -0
  244. PYME/Acquire/acquiremainframe.py +716 -0
  245. PYME/Acquire/acquirewx.py +61 -0
  246. PYME/Acquire/acquisition_base.py +148 -0
  247. PYME/Acquire/actions.py +209 -0
  248. PYME/Acquire/autofocus.py +54 -0
  249. PYME/Acquire/eventLog.py +95 -0
  250. PYME/Acquire/event_loop.py +119 -0
  251. PYME/Acquire/frameWrangler.py +530 -0
  252. PYME/Acquire/htsms/__init__.py +8 -0
  253. PYME/Acquire/htsms/rule_ui.py +970 -0
  254. PYME/Acquire/htsms/rule_ui_v2.py +573 -0
  255. PYME/Acquire/htsms/tweeter.py +222 -0
  256. PYME/Acquire/microscope.py +1050 -0
  257. PYME/Acquire/positionTracker.py +181 -0
  258. PYME/Acquire/protocol.py +299 -0
  259. PYME/Acquire/protocol_acquisition.py +404 -0
  260. PYME/Acquire/sampleInformation.py +591 -0
  261. PYME/Acquire/sampleInformationDjangoDirect.py +446 -0
  262. PYME/Acquire/setup.py +52 -0
  263. PYME/Acquire/stackSettings.py +295 -0
  264. PYME/Acquire/stage_leveling.py +285 -0
  265. PYME/Acquire/ui/AnalysisSettingsUI.py +184 -0
  266. PYME/Acquire/ui/HDFSpoolFrame.py +584 -0
  267. PYME/Acquire/ui/__init__.py +0 -0
  268. PYME/Acquire/ui/actionUI.py +892 -0
  269. PYME/Acquire/ui/focus_lock_gui.py +149 -0
  270. PYME/Acquire/ui/intensity_trace.py +143 -0
  271. PYME/Acquire/ui/intsliders.py +222 -0
  272. PYME/Acquire/ui/lasersliders.py +329 -0
  273. PYME/Acquire/ui/mpd_picosecond_delay_panel.py +69 -0
  274. PYME/Acquire/ui/multiview_select.py +77 -0
  275. PYME/Acquire/ui/positionUI.py +519 -0
  276. PYME/Acquire/ui/preflight.py +58 -0
  277. PYME/Acquire/ui/scanner_panel.py +41 -0
  278. PYME/Acquire/ui/selectCameraPanel.py +46 -0
  279. PYME/Acquire/ui/seqdialog.py +501 -0
  280. PYME/Acquire/ui/splashScreen.py +175 -0
  281. PYME/Acquire/ui/spool_panel.py +830 -0
  282. PYME/Acquire/ui/tile_panel.py +556 -0
  283. PYME/Acquire/ui/tilesettingsui.py +91 -0
  284. PYME/Acquire/ui/voxelSizeDialog.py +149 -0
  285. PYME/Acquire/webui/__init__.py +36 -0
  286. PYME/Acquire/webui/ipy.py +361 -0
  287. PYME/Acquire/webui/static/css/pyme-bootstrap.css +9908 -0
  288. PYME/Acquire/webui/static/css/pymeacquire.css +85 -0
  289. PYME/Acquire/webui/static/js/pymeacquire.js +375 -0
  290. PYME/Acquire/webui/static/js/pzf.js +95 -0
  291. PYME/Acquire/webui/templates/PYMEAcquire.html +232 -0
  292. PYME/Acquire/webui/templates/login.html +84 -0
  293. PYME/Acquire/webui/templates/xtermpage.html +106 -0
  294. PYME/Acquire/xyztc.py +418 -0
  295. PYME/Acquire/zScanner.py +287 -0
  296. PYME/Analysis/BleachProfile/__init__.py +26 -0
  297. PYME/Analysis/BleachProfile/deMod.py +91 -0
  298. PYME/Analysis/BleachProfile/fitRecover.py +90 -0
  299. PYME/Analysis/BleachProfile/intensProf.py +519 -0
  300. PYME/Analysis/BleachProfile/kinModels.py +507 -0
  301. PYME/Analysis/BleachProfile/rawIntensity.py +227 -0
  302. PYME/Analysis/BleachProfile/rollins.py +555 -0
  303. PYME/Analysis/Colocalisation/__init__.py +27 -0
  304. PYME/Analysis/Colocalisation/colocScaleDep.py +126 -0
  305. PYME/Analysis/Colocalisation/correlationCoeffs.py +198 -0
  306. PYME/Analysis/Colocalisation/distColoc.py +110 -0
  307. PYME/Analysis/Colocalisation/edtColoc.py +191 -0
  308. PYME/Analysis/MetaData.py +278 -0
  309. PYME/Analysis/PSFEst/__init__.py +27 -0
  310. PYME/Analysis/PSFEst/dec.py +283 -0
  311. PYME/Analysis/PSFEst/extractImages.py +316 -0
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@@ -0,0 +1,811 @@
1
+ import numpy as np
2
+
3
+ # MC_EDGES and MC_TRIANGLES from http://paulbourke.net/geometry/polygonise/marchingsource.cpp
4
+ #
5
+ # We assume each cube is arranged in the Euclidean 3-space as follows, where v indicates the vertex number and e
6
+ # indicates the edge number.
7
+ #
8
+ # TODO: Confusingly, the vertex numbering here is different than in PYME.LMVis.layers.octree. This is the correct vertex numbering.
9
+ #
10
+ # z
11
+ # ^
12
+ # |
13
+ # v4 ----e4----v5
14
+ # /| /|
15
+ # e7| e5|
16
+ # / e8 / |
17
+ # v7----e6----v6 e9
18
+ # | | | |
19
+ # | v0----e0--|- v1---> x
20
+ # e11 / e10 /
21
+ # | e3 | e1
22
+ # |/ |/
23
+ # v3----e2-----v2
24
+ # /
25
+ # y
26
+ #
27
+
28
+ # This tells us which row of MC_TRIANGLES to look at based on comparison of isosurface values to grid vertices
29
+ MC_EDGES = np.array([
30
+ 0x000, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
31
+ 0x190, 0x099, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
32
+ 0x230, 0x339, 0x033, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
33
+ 0x3a0, 0x2a9, 0x1a3, 0x0aa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
34
+ 0x460, 0x569, 0x663, 0x76a, 0x066, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
35
+ 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0x0ff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
36
+ 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x055, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
37
+ 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0x0cc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
38
+ 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0x0cc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
39
+ 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x055, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
40
+ 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0x0ff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
41
+ 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x066, 0x76a, 0x663, 0x569, 0x460,
42
+ 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0x0aa, 0x1a3, 0x2a9, 0x3a0,
43
+ 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x033, 0x339, 0x230,
44
+ 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x099, 0x190,
45
+ 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x000
46
+ ])
47
+
48
+
49
+ # Marching cubes triangles. -1 indicates no vertex, 0-11 indicate vertex on edge 0-11. The exact position of a vertex
50
+ # along edge relates to values of vertices on either end of edge.
51
+ MC_TRIANGLES = np.array([
52
+ [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
53
+ [0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
54
+ [0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
55
+ [1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
56
+ [1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
57
+ [0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
58
+ [9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
59
+ [2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1],
60
+ [3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
61
+ [0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
62
+ [1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
63
+ [1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1],
64
+ [3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
65
+ [0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1],
66
+ [3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1],
67
+ [9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
68
+ [4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
69
+ [4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
70
+ [0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
71
+ [4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1],
72
+ [1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
73
+ [3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1],
74
+ [9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1],
75
+ [2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1],
76
+ [8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
77
+ [11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1],
78
+ [9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1],
79
+ [4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1],
80
+ [3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1],
81
+ [1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1],
82
+ [4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1],
83
+ [4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1],
84
+ [9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
85
+ [9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
86
+ [0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
87
+ [8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1],
88
+ [1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
89
+ [3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1],
90
+ [5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1],
91
+ [2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1],
92
+ [9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
93
+ [0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1],
94
+ [0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1],
95
+ [2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1],
96
+ [10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1],
97
+ [4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1],
98
+ [5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1],
99
+ [5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1],
100
+ [9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
101
+ [9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1],
102
+ [0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1],
103
+ [1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
104
+ [9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1],
105
+ [10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1],
106
+ [8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1],
107
+ [2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1],
108
+ [7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1],
109
+ [9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1],
110
+ [2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1],
111
+ [11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1],
112
+ [9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1],
113
+ [5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1],
114
+ [11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1],
115
+ [11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
116
+ [10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
117
+ [0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
118
+ [9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
119
+ [1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1],
120
+ [1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
121
+ [1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1],
122
+ [9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1],
123
+ [5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1],
124
+ [2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
125
+ [11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1],
126
+ [0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1],
127
+ [5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1],
128
+ [6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1],
129
+ [0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1],
130
+ [3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1],
131
+ [6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1],
132
+ [5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
133
+ [4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1],
134
+ [1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1],
135
+ [10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1],
136
+ [6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1],
137
+ [1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1],
138
+ [8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1],
139
+ [7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1],
140
+ [3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1],
141
+ [5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1],
142
+ [0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1],
143
+ [9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1],
144
+ [8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1],
145
+ [5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1],
146
+ [0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1],
147
+ [6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1],
148
+ [10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
149
+ [4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1],
150
+ [10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1],
151
+ [8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1],
152
+ [1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1],
153
+ [3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1],
154
+ [0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
155
+ [8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1],
156
+ [10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1],
157
+ [0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1],
158
+ [3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1],
159
+ [6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1],
160
+ [9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1],
161
+ [8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1],
162
+ [3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1],
163
+ [6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
164
+ [7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1],
165
+ [0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1],
166
+ [10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1],
167
+ [10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1],
168
+ [1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1],
169
+ [2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1],
170
+ [7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1],
171
+ [7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
172
+ [2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1],
173
+ [2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1],
174
+ [1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1],
175
+ [11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1],
176
+ [8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1],
177
+ [0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
178
+ [7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1],
179
+ [7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
180
+ [7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
181
+ [3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
182
+ [0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
183
+ [8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1],
184
+ [10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
185
+ [1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1],
186
+ [2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1],
187
+ [6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1],
188
+ [7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
189
+ [7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1],
190
+ [2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1],
191
+ [1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1],
192
+ [10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1],
193
+ [10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1],
194
+ [0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1],
195
+ [7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1],
196
+ [6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
197
+ [3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1],
198
+ [8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1],
199
+ [9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1],
200
+ [6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1],
201
+ [1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1],
202
+ [4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1],
203
+ [10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1],
204
+ [8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1],
205
+ [0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
206
+ [1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1],
207
+ [1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1],
208
+ [8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1],
209
+ [10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1],
210
+ [4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1],
211
+ [10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
212
+ [4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
213
+ [0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1],
214
+ [5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1],
215
+ [11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1],
216
+ [9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1],
217
+ [6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1],
218
+ [7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1],
219
+ [3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1],
220
+ [7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1],
221
+ [9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1],
222
+ [3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1],
223
+ [6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1],
224
+ [9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1],
225
+ [1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1],
226
+ [4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1],
227
+ [7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1],
228
+ [6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1],
229
+ [3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1],
230
+ [0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1],
231
+ [6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1],
232
+ [1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1],
233
+ [0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1],
234
+ [11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1],
235
+ [6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1],
236
+ [5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1],
237
+ [9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1],
238
+ [1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1],
239
+ [1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
240
+ [1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1],
241
+ [10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1],
242
+ [0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
243
+ [10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
244
+ [11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
245
+ [11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1],
246
+ [5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1],
247
+ [10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1],
248
+ [11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1],
249
+ [0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1],
250
+ [9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1],
251
+ [7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1],
252
+ [2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1],
253
+ [8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1],
254
+ [9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1],
255
+ [9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1],
256
+ [1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
257
+ [0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1],
258
+ [9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1],
259
+ [9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
260
+ [5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1],
261
+ [5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1],
262
+ [0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1],
263
+ [10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1],
264
+ [2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1],
265
+ [0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1],
266
+ [0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1],
267
+ [9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
268
+ [2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1],
269
+ [5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1],
270
+ [3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1],
271
+ [5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1],
272
+ [8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1],
273
+ [0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
274
+ [8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1],
275
+ [9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
276
+ [4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1],
277
+ [0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1],
278
+ [1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1],
279
+ [3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1],
280
+ [4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1],
281
+ [9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1],
282
+ [11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1],
283
+ [11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1],
284
+ [2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1],
285
+ [9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1],
286
+ [3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1],
287
+ [1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
288
+ [4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1],
289
+ [4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1],
290
+ [4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
291
+ [4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
292
+ [9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
293
+ [3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1],
294
+ [0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1],
295
+ [3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
296
+ [1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1],
297
+ [3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1],
298
+ [0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
299
+ [3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
300
+ [2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1],
301
+ [9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
302
+ [2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1],
303
+ [1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
304
+ [1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
305
+ [0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
306
+ [0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1],
307
+ [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
308
+ ])
309
+
310
+ INTERPOLATION_BITMASK = [1 << n for n in range(12)]
311
+ EDGE_BITMASK = INTERPOLATION_BITMASK[0:8]
312
+
313
+ INTERPOLATION_VERTICES = np.array([[0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3], [1, 2, 3, 0, 5, 6, 7, 4, 4, 5, 6, 7]])
314
+
315
+
316
+ class MarchingCubes(object):
317
+ """
318
+ Base class for marching cubes. Creates a surface triangulation from a set of voxels,
319
+ represented as 8 vertices each.
320
+
321
+ References
322
+ ----------
323
+ * https://www.volume-gfx.com/volume-rendering/marching-cubes/
324
+ * http://paulbourke.net/geometry/polygonise/
325
+ """
326
+
327
+ _MC_MAP_MODE_MODIFIED = False #allow us to switch between this and modified marching cubes easily
328
+
329
+ # Datatype for storing triangles created by marching cubes. Mimics STL data structure.
330
+ # TODO: Add ('normal', '3f4') for real
331
+ dt = np.dtype([('normal', '3f4'), ('vertex0', '3f4'), ('vertex1', '3f4'), ('vertex2', '3f4')])
332
+
333
+ def __init__(self, isolevel=0):
334
+ """
335
+ Initialize the marching cubes algorithm
336
+
337
+ Parameters
338
+ ----------
339
+ isolevel : int
340
+ Threshold determining if vertex lies inside or outside the surface.
341
+ """
342
+ self.vertices = None # A (-1,8,3) set of x,y,z coordinates corresponding to cubes
343
+ self.values = None # The corresponding vertex values (-1, 8)
344
+ self.triangles = None # The list of triangles
345
+ self.isolevel = isolevel
346
+
347
+ def cube_index(self, values):
348
+ """
349
+ Takes in a set of 8 vertex values (values of v0-v7) and determines if each is above or below the isolevel.
350
+
351
+ Parameters
352
+ ----------
353
+ values : np.array
354
+ Values at the 8 vertices v0-v7 corresponding to if the box is inside/outside the volume.
355
+
356
+ Returns
357
+ -------
358
+ indices: int
359
+ Value to use for lookup in MC_EDGES, MC_TRIANGLES.
360
+ """
361
+
362
+ # index = 0
363
+ #
364
+ # for val in range(len(values)):
365
+ # if values[val] < self.isolevel:
366
+ # index |= 1 << val
367
+ #
368
+ # return index
369
+ return ((values < self.isolevel) * EDGE_BITMASK).sum(1)
370
+
371
+ def interpolate_vertex(self, v0, v1, v0_value, v1_value, i=None, j0=None, j1=None):
372
+ """
373
+ Interpolate triangle vertex along edge formed by v0->v1.
374
+
375
+ Parameters
376
+ ----------
377
+ v0, v1 :
378
+ Vertices of edge v0->v1.
379
+ v0_value, v1_value:
380
+ Scalar values at vertices v0, v1. Same values as for vertex_values in edge_index().
381
+
382
+ Returns
383
+ -------
384
+ Interpolated vertex of a triangle.
385
+ """
386
+
387
+ # if np.abs(self.isolevel - v0_value) == 0:
388
+ # return v0
389
+ # if np.abs(self.isolevel - v1_value) == 0:
390
+ # return v1
391
+ # if np.abs(v0_value - v1_value) == 0:
392
+ # return v0
393
+ #
394
+ # mu = (self.isolevel - v0_value) / (v1_value - v0_value)
395
+ # p = v0 + mu * (v1 - v0)
396
+ #
397
+ # return p
398
+
399
+ # Interpolate
400
+ mu = (self.isolevel - v0_value) / (v1_value - v0_value)
401
+ p = v0 + np.multiply(np.repeat(mu, v0.shape[2]).reshape(-1, v0.shape[1], v0.shape[2]), (v1 - v0))
402
+
403
+ # Now take care of mu's div by 0 cases
404
+ idxs = np.abs(self.isolevel - v0_value) == 0
405
+ p[idxs, :] = v0[idxs, :]
406
+ idxs = np.abs(self.isolevel - v1_value) == 0
407
+ p[idxs, :] = v1[idxs, :]
408
+ idxs = np.abs(v1_value - v0_value) == 0
409
+ p[idxs, :] = v0[idxs, :]
410
+
411
+ return p
412
+
413
+ def create_intersection_list(self, edge, vertices, values):
414
+ """
415
+ Creates a vertex for each of the 12 edges based on edge_index values.
416
+
417
+ Parameters
418
+ ----------
419
+ edge : int
420
+ MC_EDGES[cube_index]
421
+ vertices : np.array
422
+ Cube vertices.
423
+ values : np.array
424
+ Cube vertex values.
425
+
426
+ Returns
427
+ -------
428
+ vertices of intersection list
429
+ """
430
+
431
+ # intersection_vertices = np.zeros((12, 3)) # Create one set of intersection vertices, one vertex per edge
432
+ # if edge & 1:
433
+ # intersection_vertices[0] = self.interpolate_vertex(vertices[0], vertices[1], values[0], values[1])
434
+ # if edge & 2:
435
+ # intersection_vertices[1] = self.interpolate_vertex(vertices[1], vertices[2], values[1], values[2])
436
+ # if edge & 4:
437
+ # intersection_vertices[2] = self.interpolate_vertex(vertices[2], vertices[3], values[2], values[3])
438
+ # if edge & 8:
439
+ # intersection_vertices[3] = self.interpolate_vertex(vertices[3], vertices[0], values[3], values[0])
440
+ # if edge & 16:
441
+ # intersection_vertices[4] = self.interpolate_vertex(vertices[4], vertices[5], values[4], values[5])
442
+ # if edge & 32:
443
+ # intersection_vertices[5] = self.interpolate_vertex(vertices[5], vertices[6], values[5], values[6])
444
+ # if edge & 64:
445
+ # intersection_vertices[6] = self.interpolate_vertex(vertices[6], vertices[7], values[6], values[7])
446
+ # if edge & 128:
447
+ # intersection_vertices[7] = self.interpolate_vertex(vertices[7], vertices[4], values[7], values[4])
448
+ # if edge & 256:
449
+ # intersection_vertices[8] = self.interpolate_vertex(vertices[0], vertices[4], values[0], values[4])
450
+ # if edge & 512:
451
+ # intersection_vertices[9] = self.interpolate_vertex(vertices[1], vertices[5], values[1], values[5])
452
+ # if edge & 1024:
453
+ # intersection_vertices[10] = self.interpolate_vertex(vertices[2], vertices[6], values[2], values[6])
454
+ # if edge & 2048:
455
+ # intersection_vertices[11] = self.interpolate_vertex(vertices[3], vertices[7], values[3], values[7])
456
+ #
457
+ # return intersection_vertices
458
+
459
+ j0 = INTERPOLATION_VERTICES[0, :]
460
+ j1 = INTERPOLATION_VERTICES[1, :]
461
+ v0 = vertices[:, j0]
462
+ v1 = vertices[:, j1]
463
+ v0_value = values[:, j0]
464
+ v1_value = values[:, j1]
465
+
466
+ p = self.interpolate_vertex(v0, v1, v0_value, v1_value, j0=j0, j1=j1)
467
+
468
+ edge_indices = (np.repeat(edge, 12).reshape(edge.shape[0], 12) & INTERPOLATION_BITMASK) == 0
469
+ p[edge_indices, :] = 0
470
+
471
+ return p
472
+
473
+ def create_triangles(self, intersections, triangles):
474
+ """
475
+ Connect the intersection list into triangles.
476
+
477
+ Parameters
478
+ ----------
479
+ intersections : np.array
480
+ Array of edge intersection vertices.
481
+ triangles : np.array
482
+ Array of edge indices to form triangles.
483
+
484
+ Returns
485
+ -------
486
+ None
487
+ """
488
+ # idx = 0
489
+ #
490
+ # while triangles[idx] != -1:
491
+ # # TODO: currently adds a normal of [1, 1, 1]
492
+ # self.triangles.append(([0, 0, 0], intersections[triangles[idx]].tolist(),
493
+ # intersections[triangles[idx+1]].tolist(), intersections[triangles[idx+2]].tolist(),
494
+ # 0))
495
+ # idx += 3
496
+ idxs = np.array(np.where(triangles[:, 0] != -1)).reshape(-1)
497
+ triangles_pruned = triangles[idxs].flatten()
498
+ idxs = np.repeat(idxs, triangles.shape[1])[triangles_pruned != -1]
499
+ triangles_pruned = triangles_pruned[triangles_pruned != -1]
500
+ triangles_returned = intersections[idxs, triangles_pruned].reshape(int(idxs.shape[0] // 3), 3, 3)
501
+ normals = np.cross((triangles_returned[:, 2] - triangles_returned[:, 1]),
502
+ (triangles_returned[:, 0] - triangles_returned[:, 1]))
503
+
504
+ triangles_stl = np.zeros(triangles_returned.shape[0], dtype=self.dt)
505
+ triangles_stl['vertex0'] = triangles_returned[:, 0, :]
506
+ triangles_stl['vertex1'] = triangles_returned[:, 1, :]
507
+ triangles_stl['vertex2'] = triangles_returned[:, 2, :]
508
+ triangles_stl['normal'] = normals
509
+
510
+ self.triangles = triangles_stl
511
+
512
+ return self.triangles
513
+
514
+ def set_vertices(self, vertices, values):
515
+ """
516
+ Set input vertices (self.vertices) & set values (self.values) based on input vertices to use for isosurface
517
+ extraction.
518
+
519
+ * self.vertices is a (-1,8,3) set of x,y,z coordinates corresponding to cubes
520
+ * self.values are the corresponding vertex values (-1, 8)
521
+
522
+ overridden in derived classes
523
+ """
524
+
525
+ self.vertices = vertices
526
+ self.values = values
527
+
528
+ def export_triangles(self):
529
+ """
530
+ Return the list of triangles as a dtyped np array for use in triangular rendering.
531
+
532
+ Returns
533
+ -------
534
+ triangles : np.array
535
+ Array of triangles of type self.dt
536
+ """
537
+
538
+ return self.triangles
539
+
540
+ def march(self, return_triangles=True, **kwargs):
541
+ """
542
+ March over the input vertices.
543
+
544
+ Parameters
545
+ ----------
546
+ return_triangles : bool
547
+ Return the list of triangles post-march or nah?
548
+
549
+ Returns
550
+ -------
551
+ Optionally, an array of triangles after marching.
552
+ """
553
+
554
+ cube_index = self.cube_index(self.values)
555
+
556
+ #we don't need to calculate anything if all vertices of a cube are above or below the threshold
557
+ mask = ~((cube_index == 0) | (cube_index == 0xFF))
558
+
559
+ edge = MC_EDGES[cube_index[mask]]
560
+ intersections = self.create_intersection_list(edge, self.vertices[mask,:,:], self.values[mask,:])
561
+ triangles = MC_TRIANGLES[cube_index[mask]]
562
+ self.create_triangles(intersections, triangles)
563
+
564
+ # for v_index in range(self.vertices.shape[0]):
565
+ # values = self.values[v_index, :]
566
+ # cube_index = self.cube_index(values)
567
+ #
568
+ # edge = MC_EDGES[cube_index]
569
+ # if edge == 0:
570
+ # continue
571
+ #
572
+ # vertices = self.vertices[v_index, :, :]
573
+ #
574
+ # intersections = self.create_intersection_list(edge, vertices, values)
575
+ # triangles = MC_TRIANGLES[cube_index]
576
+ # self.create_triangles(intersections, triangles)
577
+
578
+ if return_triangles:
579
+ return self.export_triangles()
580
+
581
+ class RasterMarchingCubes(MarchingCubes):
582
+ """
583
+ Marching cubes with some optimisations data on a regular grid
584
+ """
585
+
586
+ v_offsets = np.array([[0,0,0],
587
+ [1,0,0],
588
+ [1,1,0],
589
+ [0,1,0],
590
+ [0, 0, 1],
591
+ [1, 0, 1],
592
+ [1, 1, 1],
593
+ [0, 1, 1]])
594
+
595
+ def __init__(self, image, isolevel=0, voxelsize=(1.,1.,1.)):
596
+ """
597
+ Initialize the marching cubes algorithm
598
+
599
+ Parameters
600
+ ----------
601
+ isolevel : int
602
+ Threshold determining if vertex lies inside or outside the surface.
603
+ """
604
+ self.image = image.squeeze().astype('f')
605
+ self.voxelsize = voxelsize
606
+ self.triangles = None # The list of triangles
607
+ self.isolevel = isolevel
608
+
609
+ def cube_index(self):
610
+ """
611
+ Takes in a set of 8 vertex values (values of v0-v7) and determines if each is above or below the isolevel.
612
+
613
+ Parameters
614
+ ----------
615
+ values : np.array
616
+ Values at the 8 vertices v0-v7 corresponding to if the box is inside/outside the volume.
617
+
618
+ Returns
619
+ -------
620
+ indices: int
621
+ Value to use for lookup in MC_EDGES, MC_TRIANGLES.
622
+ """
623
+
624
+ imm = self.image < self.isolevel
625
+
626
+ res = (imm[:-1,:-1,:-1] << 0) + \
627
+ (imm[1:, :-1,:-1] << 1) + \
628
+ (imm[1:, 1:, :-1] << 2) + \
629
+ (imm[:-1, 1:, :-1] << 3) + \
630
+ (imm[:-1, :-1, 1:] << 4) + \
631
+ (imm[1:, :-1, 1:] << 5) + \
632
+ (imm[1:, 1:, 1:] << 6) + \
633
+ (imm[:-1, 1:, 1:] << 7)
634
+
635
+ return res
636
+
637
+ def gen_vertices_and_vals(self, cube_mask):
638
+ coords = np.argwhere(cube_mask)[:,None,:] + self.v_offsets[None,:,:]
639
+
640
+ values = self.image[coords[:,:,0], coords[:,:,1], coords[:,:,2]]
641
+
642
+ #print(coords.shape, values.shape)
643
+
644
+ return coords.astype('f')*np.array(self.voxelsize)[None,None,:], values
645
+
646
+ def march(self, return_triangles=True, **kwargs):
647
+ """
648
+ March over the input vertices.
649
+
650
+ Parameters
651
+ ----------
652
+ return_triangles : bool
653
+ Return the list of triangles post-march or nah?
654
+
655
+ Returns
656
+ -------
657
+ Optionally, an array of triangles after marching.
658
+ """
659
+
660
+ cube_index = self.cube_index()
661
+
662
+ #print(cube_index.dtype, cube_index.max(), cube_index.min())
663
+
664
+ #we don't need to calculate anything if all vertices of a cube are above or below the threshold
665
+ mask = ~((cube_index == 0) | (cube_index == 0xFF))
666
+
667
+ #print(self.image.shape, cube_index.shape, mask.shape, mask.sum())
668
+
669
+ cube_index = cube_index[mask].ravel()
670
+
671
+ edge = MC_EDGES[cube_index]
672
+ intersections = self.create_intersection_list(edge, *self.gen_vertices_and_vals(mask))
673
+ triangles = MC_TRIANGLES[cube_index]
674
+ self.create_triangles(intersections, triangles)
675
+
676
+
677
+ if return_triangles:
678
+ return self.export_triangles()
679
+
680
+
681
+
682
+ def generate_sphere_voxels(radius=10):
683
+ """
684
+ Generate a set of voxels representing a sphere to test marching cubes.
685
+
686
+ Parameters
687
+ ----------
688
+ radius : int
689
+ Radius of the 3D sphere.
690
+
691
+ Returns
692
+ -------
693
+ vertices : np.array
694
+ The vertices of the sphere voxels, shape (-1, 8, 3).
695
+ values : np.array
696
+ The corresponding values at the vertices coordinates, shape (-1, 8).
697
+ """
698
+
699
+ cube_width = 1 # voxel step size
700
+
701
+ vertices = []
702
+ values = []
703
+
704
+ for z in range(2 * radius):
705
+ for y in range(2 * radius):
706
+ for x in range(2 * radius):
707
+ # Default to we're outside the sphere
708
+ v0 = v1 = v2 = v3 = v4 = v5 = v6 = v7 = 0
709
+
710
+ vertices.append([(x, y, z), (x + cube_width, y, z),
711
+ (x + cube_width, y + cube_width, z),
712
+ (x, y + cube_width, z),
713
+ (x, y, z + cube_width),
714
+ (x + cube_width, y, z + cube_width),
715
+ (x + cube_width, y + cube_width, z + cube_width),
716
+ (x, y + cube_width, z + cube_width)
717
+ ])
718
+
719
+ if ((x - radius) ** 2 + (y - radius) ** 2 +
720
+ (z - radius) ** 2) <= radius ** 2 / 4:
721
+ v0 = 1
722
+ if ((x + cube_width - radius) ** 2 + (y - radius) ** 2 +
723
+ (z - radius) ** 2) <= radius ** 2 / 4:
724
+ v1 = 1
725
+ if ((x + cube_width - radius) ** 2 + (y + cube_width - radius) ** 2 +
726
+ (z - radius) ** 2) <= radius ** 2 / 4:
727
+ v2 = 1
728
+ if ((x - radius) ** 2 + (y + cube_width - radius) ** 2 +
729
+ (z - radius) ** 2) <= radius ** 2 / 4:
730
+ v3 = 1
731
+ if ((x - radius) ** 2 + (y - radius) ** 2 +
732
+ (z + cube_width - radius) ** 2) <= radius ** 2 / 4:
733
+ v4 = 1
734
+ if ((x + cube_width - radius) ** 2 + (y - radius) ** 2 +
735
+ (z + cube_width - radius) ** 2) <= radius ** 2 / 4:
736
+ v5 = 1
737
+ if ((x + cube_width - radius) ** 2 + (y + cube_width - radius) ** 2 +
738
+ (z + cube_width - radius) ** 2) <= radius ** 2 / 4:
739
+ v6 = 1
740
+ if ((x - radius) ** 2 + (y + cube_width - radius) ** 2 +
741
+ (z + cube_width - radius) ** 2) <= radius ** 2 / 4:
742
+ v7 = 1
743
+
744
+ values.append([v0, v1, v2, v3, v4, v5, v6, v7])
745
+
746
+ return np.array(vertices), np.array(values)
747
+
748
+
749
+ def generate_sphere_image(radius=10):
750
+ """Generate a 3D volume image of a sphere. Note that the intensity tapers at the radius (rather than ending abruptly)
751
+ so that marching cubes can do it's thing properly"""
752
+ X, Y, Z = np.mgrid[(-1.5*radius):(1.5*radius):1.0, (-1.5*radius):(1.5*radius):1.0, (-1.5*radius):(1.5*radius):1.0]
753
+
754
+ # Uncomment to create sphere missing a top
755
+ # X += radius/2
756
+ # Y += radius/5
757
+ # Z += radius/5
758
+
759
+ R2 = np.sqrt(X*X + Y*Y + Z*Z)
760
+
761
+ S = np.tanh(R2 - radius)
762
+
763
+ return S
764
+
765
+ def image_to_vertex_values(im, voxelsize=1.0):
766
+ """
767
+ Translate a volume image into a series of vertices and values for marching cubes.
768
+
769
+ Note: this is for debugging and uses ~32x the memory that is required to store the image. In practical applications
770
+ it might be more efficient to generate these vertices and values inside a modified version of the marching cubes code
771
+
772
+ Parameters
773
+ ----------
774
+ im
775
+ voxelsize
776
+
777
+ Returns
778
+ -------
779
+
780
+ """
781
+ if np.isscalar(voxelsize):
782
+ V = voxelsize*np.mgrid[0:im.shape[0], 0:im.shape[1], 0:im.shape[2]]
783
+ else:
784
+ V = np.array(voxelsize)[:,None,None,None]*np.mgrid[0:im.shape[0], 0:im.shape[1], 0:im.shape[2]]
785
+
786
+ def _rs(v):
787
+ return v.reshape(3, -1).T.reshape(-1, 1, 3)
788
+
789
+ def _rs_i(i):
790
+ return i.ravel().reshape(-1, 1)
791
+
792
+
793
+ vertices = np.concatenate([_rs(V[:, :-1, :-1, :-1]),
794
+ _rs(V[:, 1:, :-1, :-1]),
795
+ _rs(V[:, 1:, 1:, :-1]),
796
+ _rs(V[:, :-1, 1:, :-1]),
797
+ _rs(V[:, :-1, :-1, 1:]),
798
+ _rs(V[:, 1:, :-1, 1:]),
799
+ _rs(V[:, 1:, 1:, 1:]),
800
+ _rs(V[:, :-1, 1:, 1:])], 1)
801
+
802
+ values = np.concatenate([_rs_i(im[:-1, :-1, :-1]),
803
+ _rs_i(im[1:, :-1, :-1]),
804
+ _rs_i(im[1:, 1:, :-1]),
805
+ _rs_i(im[:-1, 1:, :-1]),
806
+ _rs_i(im[:-1, :-1, 1:]),
807
+ _rs_i(im[1:, :-1, 1:]),
808
+ _rs_i(im[1:, 1:, 1:]),
809
+ _rs_i(im[:-1, 1:, 1:])], 1)
810
+
811
+ return vertices, values