psychopy 2025.2.4__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3127) hide show
  1. psychopy/CHANGELOG.txt +3981 -0
  2. psychopy/GIT_SHA +1 -0
  3. psychopy/LICENSE.txt +11 -0
  4. psychopy/LICENSES.txt +55 -0
  5. psychopy/VERSION +1 -0
  6. psychopy/__init__.py +148 -0
  7. psychopy/alerts/__init__.py +65 -0
  8. psychopy/alerts/_alerts.py +224 -0
  9. psychopy/alerts/_errorHandler.py +50 -0
  10. psychopy/alerts/alertsCatalogue/1000.yaml +0 -0
  11. psychopy/alerts/alertsCatalogue/1100.yaml +0 -0
  12. psychopy/alerts/alertsCatalogue/1500.yaml +0 -0
  13. psychopy/alerts/alertsCatalogue/2000.yaml +0 -0
  14. psychopy/alerts/alertsCatalogue/2100.yaml +0 -0
  15. psychopy/alerts/alertsCatalogue/2110.yaml +0 -0
  16. psychopy/alerts/alertsCatalogue/2115.yaml +21 -0
  17. psychopy/alerts/alertsCatalogue/2120.yaml +22 -0
  18. psychopy/alerts/alertsCatalogue/2150.yaml +0 -0
  19. psychopy/alerts/alertsCatalogue/2155.yaml +21 -0
  20. psychopy/alerts/alertsCatalogue/2300.yaml +0 -0
  21. psychopy/alerts/alertsCatalogue/2500.yaml +0 -0
  22. psychopy/alerts/alertsCatalogue/3000.yaml +0 -0
  23. psychopy/alerts/alertsCatalogue/3100.yaml +0 -0
  24. psychopy/alerts/alertsCatalogue/3110.yaml +25 -0
  25. psychopy/alerts/alertsCatalogue/3115.yaml +24 -0
  26. psychopy/alerts/alertsCatalogue/3200.yaml +0 -0
  27. psychopy/alerts/alertsCatalogue/3210.yaml +27 -0
  28. psychopy/alerts/alertsCatalogue/3400.yaml +0 -0
  29. psychopy/alerts/alertsCatalogue/3600.yaml +0 -0
  30. psychopy/alerts/alertsCatalogue/3610.yaml +19 -0
  31. psychopy/alerts/alertsCatalogue/4000.yaml +0 -0
  32. psychopy/alerts/alertsCatalogue/4051.yaml +19 -0
  33. psychopy/alerts/alertsCatalogue/4052.yaml +19 -0
  34. psychopy/alerts/alertsCatalogue/4100.yaml +0 -0
  35. psychopy/alerts/alertsCatalogue/4105.yaml +18 -0
  36. psychopy/alerts/alertsCatalogue/4115.yaml +21 -0
  37. psychopy/alerts/alertsCatalogue/4120.yaml +19 -0
  38. psychopy/alerts/alertsCatalogue/4125.yaml +23 -0
  39. psychopy/alerts/alertsCatalogue/4130.yaml +19 -0
  40. psychopy/alerts/alertsCatalogue/4160.yaml +25 -0
  41. psychopy/alerts/alertsCatalogue/4200.yaml +0 -0
  42. psychopy/alerts/alertsCatalogue/4205.yaml +19 -0
  43. psychopy/alerts/alertsCatalogue/4210.yaml +19 -0
  44. psychopy/alerts/alertsCatalogue/4305.yaml +21 -0
  45. psychopy/alerts/alertsCatalogue/4310.yaml +21 -0
  46. psychopy/alerts/alertsCatalogue/4315.yaml +21 -0
  47. psychopy/alerts/alertsCatalogue/4320.yaml +19 -0
  48. psychopy/alerts/alertsCatalogue/4325.yaml +23 -0
  49. psychopy/alerts/alertsCatalogue/4330.yaml +19 -0
  50. psychopy/alerts/alertsCatalogue/4335.yaml +19 -0
  51. psychopy/alerts/alertsCatalogue/4340.yaml +19 -0
  52. psychopy/alerts/alertsCatalogue/4405.yaml +24 -0
  53. psychopy/alerts/alertsCatalogue/4505.yaml +22 -0
  54. psychopy/alerts/alertsCatalogue/4510.yaml +25 -0
  55. psychopy/alerts/alertsCatalogue/4520.yaml +26 -0
  56. psychopy/alerts/alertsCatalogue/4530.yaml +23 -0
  57. psychopy/alerts/alertsCatalogue/4540.yaml +19 -0
  58. psychopy/alerts/alertsCatalogue/4545.yaml +22 -0
  59. psychopy/alerts/alertsCatalogue/4550.yaml +19 -0
  60. psychopy/alerts/alertsCatalogue/4605.yaml +22 -0
  61. psychopy/alerts/alertsCatalogue/4610.yaml +22 -0
  62. psychopy/alerts/alertsCatalogue/4615.yaml +19 -0
  63. psychopy/alerts/alertsCatalogue/4705.yaml +19 -0
  64. psychopy/alerts/alertsCatalogue/4710.yaml +19 -0
  65. psychopy/alerts/alertsCatalogue/4810.yaml +19 -0
  66. psychopy/alerts/alertsCatalogue/5000.yaml +0 -0
  67. psychopy/alerts/alertsCatalogue/5055.yaml +25 -0
  68. psychopy/alerts/alertsCatalogue/6000.yaml +0 -0
  69. psychopy/alerts/alertsCatalogue/6105.yaml +18 -0
  70. psychopy/alerts/alertsCatalogue/7105.yaml +19 -0
  71. psychopy/alerts/alertsCatalogue/8105.yaml +21 -0
  72. psychopy/alerts/alertsCatalogue/8110.yaml +21 -0
  73. psychopy/alerts/alertsCatalogue/9998.yaml +19 -0
  74. psychopy/alerts/alertsCatalogue/9999.yaml +19 -0
  75. psychopy/alerts/alertsCatalogue/alertCategories.yaml +123 -0
  76. psychopy/alerts/alertsCatalogue/alertTemplate.yaml +19 -0
  77. psychopy/alerts/alertsCatalogue/alertmsg.py +173 -0
  78. psychopy/alerts/alertsCatalogue/generateAlertmsg.py +34 -0
  79. psychopy/alerts/alerttools.py +322 -0
  80. psychopy/app/Resources/README.md +12 -0
  81. psychopy/app/Resources/__init__.py +0 -0
  82. psychopy/app/Resources/betasplash.png +0 -0
  83. psychopy/app/Resources/betasplash@2x.png +0 -0
  84. psychopy/app/Resources/builder.ico +0 -0
  85. psychopy/app/Resources/classic/FlowBottom_CompLeft.png +0 -0
  86. psychopy/app/Resources/classic/FlowBottom_CompRight.png +0 -0
  87. psychopy/app/Resources/classic/FlowTop_CompLeft.png +0 -0
  88. psychopy/app/Resources/classic/FlowTop_CompRight.png +0 -0
  89. psychopy/app/Resources/classic/README.txt +9 -0
  90. psychopy/app/Resources/classic/__init__.py +0 -0
  91. psychopy/app/Resources/classic/_layouts.ai +1138 -1
  92. psychopy/app/Resources/classic/add.png +0 -0
  93. psychopy/app/Resources/classic/add@2x.png +0 -0
  94. psychopy/app/Resources/classic/addExp32.png +0 -0
  95. psychopy/app/Resources/classic/add_many.png +0 -0
  96. psychopy/app/Resources/classic/add_many@2x.png +0 -0
  97. psychopy/app/Resources/classic/alerts.png +0 -0
  98. psychopy/app/Resources/classic/beta.png +0 -0
  99. psychopy/app/Resources/classic/browser.png +0 -0
  100. psychopy/app/Resources/classic/browser@2x.png +0 -0
  101. psychopy/app/Resources/classic/bug16.png +0 -0
  102. psychopy/app/Resources/classic/case.png +0 -0
  103. psychopy/app/Resources/classic/case@2x.png +0 -0
  104. psychopy/app/Resources/classic/circle_mask.png +0 -0
  105. psychopy/app/Resources/classic/circle_mask@2x.png +0 -0
  106. psychopy/app/Resources/classic/clear.png +0 -0
  107. psychopy/app/Resources/classic/clear@2x.png +0 -0
  108. psychopy/app/Resources/classic/coderclass16.png +0 -0
  109. psychopy/app/Resources/classic/coderfunc16.png +0 -0
  110. psychopy/app/Resources/classic/coderimport16.png +0 -0
  111. psychopy/app/Resources/classic/coderjs16.png +0 -0
  112. psychopy/app/Resources/classic/coderpython16.png +0 -0
  113. psychopy/app/Resources/classic/codervar16.png +0 -0
  114. psychopy/app/Resources/classic/cogwindow32.png +0 -0
  115. psychopy/app/Resources/classic/color32.png +0 -0
  116. psychopy/app/Resources/classic/compile32.png +0 -0
  117. psychopy/app/Resources/classic/compile_js.png +0 -0
  118. psychopy/app/Resources/classic/compile_js@2x.png +0 -0
  119. psychopy/app/Resources/classic/compile_py.png +0 -0
  120. psychopy/app/Resources/classic/compile_py@2x.png +0 -0
  121. psychopy/app/Resources/classic/copy16.png +0 -0
  122. psychopy/app/Resources/classic/currentFile.png +0 -0
  123. psychopy/app/Resources/classic/currentFile@2x.png +0 -0
  124. psychopy/app/Resources/classic/delete16.png +0 -0
  125. psychopy/app/Resources/classic/desktop.png +0 -0
  126. psychopy/app/Resources/classic/desktop@2x.png +0 -0
  127. psychopy/app/Resources/classic/devices.png +0 -0
  128. psychopy/app/Resources/classic/devices@2x.png +0 -0
  129. psychopy/app/Resources/classic/dirup16.png +0 -0
  130. psychopy/app/Resources/classic/docclose16.png +0 -0
  131. psychopy/app/Resources/classic/download.png +0 -0
  132. psychopy/app/Resources/classic/edit.png +0 -0
  133. psychopy/app/Resources/classic/edit@2x.png +0 -0
  134. psychopy/app/Resources/classic/editbtn.png +0 -0
  135. psychopy/app/Resources/classic/editbtn16.png +0 -0
  136. psychopy/app/Resources/classic/editbtn16@2x.png +0 -0
  137. psychopy/app/Resources/classic/editbtn@2x.png +0 -0
  138. psychopy/app/Resources/classic/email.png +0 -0
  139. psychopy/app/Resources/classic/email@2x.png +0 -0
  140. psychopy/app/Resources/classic/experiment.png +0 -0
  141. psychopy/app/Resources/classic/experiment@2x.png +0 -0
  142. psychopy/app/Resources/classic/expsettings.png +0 -0
  143. psychopy/app/Resources/classic/expsettings@2x.png +0 -0
  144. psychopy/app/Resources/classic/file.png +0 -0
  145. psychopy/app/Resources/classic/file@2x.png +0 -0
  146. psychopy/app/Resources/classic/fileaudio.png +0 -0
  147. psychopy/app/Resources/classic/fileaudio@2x.png +0 -0
  148. psychopy/app/Resources/classic/filecss.png +0 -0
  149. psychopy/app/Resources/classic/filecss@2x.png +0 -0
  150. psychopy/app/Resources/classic/filecsv.png +0 -0
  151. psychopy/app/Resources/classic/filecsv@2x.png +0 -0
  152. psychopy/app/Resources/classic/filedesign.png +0 -0
  153. psychopy/app/Resources/classic/filedesign@2x.png +0 -0
  154. psychopy/app/Resources/classic/filefont.png +0 -0
  155. psychopy/app/Resources/classic/filefont@2x.png +0 -0
  156. psychopy/app/Resources/classic/filegit.png +0 -0
  157. psychopy/app/Resources/classic/filegit@2x.png +0 -0
  158. psychopy/app/Resources/classic/filehtml.png +0 -0
  159. psychopy/app/Resources/classic/filehtml@2x.png +0 -0
  160. psychopy/app/Resources/classic/fileimage.png +0 -0
  161. psychopy/app/Resources/classic/fileimage@2x.png +0 -0
  162. psychopy/app/Resources/classic/fileinfo.png +0 -0
  163. psychopy/app/Resources/classic/fileinfo@2x.png +0 -0
  164. psychopy/app/Resources/classic/filejs.png +0 -0
  165. psychopy/app/Resources/classic/filejs@2x.png +0 -0
  166. psychopy/app/Resources/classic/filejson.png +0 -0
  167. psychopy/app/Resources/classic/filejson@2x.png +0 -0
  168. psychopy/app/Resources/classic/filenew.png +0 -0
  169. psychopy/app/Resources/classic/filenew32.png +0 -0
  170. psychopy/app/Resources/classic/filenew@2x.png +0 -0
  171. psychopy/app/Resources/classic/fileopen.png +0 -0
  172. psychopy/app/Resources/classic/fileopen32.png +0 -0
  173. psychopy/app/Resources/classic/fileopen@2x.png +0 -0
  174. psychopy/app/Resources/classic/filepkg.png +0 -0
  175. psychopy/app/Resources/classic/filepkg@2x.png +0 -0
  176. psychopy/app/Resources/classic/filepsyexp.png +0 -0
  177. psychopy/app/Resources/classic/filepsyexp@2x.png +0 -0
  178. psychopy/app/Resources/classic/filepy.png +0 -0
  179. psychopy/app/Resources/classic/filepy@2x.png +0 -0
  180. psychopy/app/Resources/classic/filesave.png +0 -0
  181. psychopy/app/Resources/classic/filesave32.png +0 -0
  182. psychopy/app/Resources/classic/filesave@2x.png +0 -0
  183. psychopy/app/Resources/classic/filesaveas.png +0 -0
  184. psychopy/app/Resources/classic/filesaveas32.png +0 -0
  185. psychopy/app/Resources/classic/filesaveas@2x.png +0 -0
  186. psychopy/app/Resources/classic/filetxt.png +0 -0
  187. psychopy/app/Resources/classic/filetxt@2x.png +0 -0
  188. psychopy/app/Resources/classic/fileunknown.png +0 -0
  189. psychopy/app/Resources/classic/fileunknown@2x.png +0 -0
  190. psychopy/app/Resources/classic/filevideo.png +0 -0
  191. psychopy/app/Resources/classic/filevideo@2x.png +0 -0
  192. psychopy/app/Resources/classic/filter.png +0 -0
  193. psychopy/app/Resources/classic/filter@2x.png +0 -0
  194. psychopy/app/Resources/classic/find.png +0 -0
  195. psychopy/app/Resources/classic/find@2x.png +0 -0
  196. psychopy/app/Resources/classic/folder-open16.png +0 -0
  197. psychopy/app/Resources/classic/folder16.png +0 -0
  198. psychopy/app/Resources/classic/foldernew16.png +0 -0
  199. psychopy/app/Resources/classic/fork.png +0 -0
  200. psychopy/app/Resources/classic/fork@2x.png +0 -0
  201. psychopy/app/Resources/classic/github.png +0 -0
  202. psychopy/app/Resources/classic/github@2x.png +0 -0
  203. psychopy/app/Resources/classic/globe.png +0 -0
  204. psychopy/app/Resources/classic/globe@2x.png +0 -0
  205. psychopy/app/Resources/classic/globe_bug.png +0 -0
  206. psychopy/app/Resources/classic/globe_bug@2x.png +0 -0
  207. psychopy/app/Resources/classic/globe_greensync.png +0 -0
  208. psychopy/app/Resources/classic/globe_greensync@2x.png +0 -0
  209. psychopy/app/Resources/classic/globe_info.png +0 -0
  210. psychopy/app/Resources/classic/globe_info@2x.png +0 -0
  211. psychopy/app/Resources/classic/globe_magnifier.png +0 -0
  212. psychopy/app/Resources/classic/globe_magnifier@2x.png +0 -0
  213. psychopy/app/Resources/classic/globe_run.png +0 -0
  214. psychopy/app/Resources/classic/globe_run@2x.png +0 -0
  215. psychopy/app/Resources/classic/globe_user.png +0 -0
  216. psychopy/app/Resources/classic/globe_user@2x.png +0 -0
  217. psychopy/app/Resources/classic/goto16.png +0 -0
  218. psychopy/app/Resources/classic/greendot.png +0 -0
  219. psychopy/app/Resources/classic/greendot@2x.png +0 -0
  220. psychopy/app/Resources/classic/greenglobe.png +0 -0
  221. psychopy/app/Resources/classic/greenglobe@2x.png +0 -0
  222. psychopy/app/Resources/classic/greenglobe_bug.png +0 -0
  223. psychopy/app/Resources/classic/greenglobe_bug@2x.png +0 -0
  224. psychopy/app/Resources/classic/greenglobe_greensync.png +0 -0
  225. psychopy/app/Resources/classic/greenglobe_greensync@2x.png +0 -0
  226. psychopy/app/Resources/classic/greenglobe_info.png +0 -0
  227. psychopy/app/Resources/classic/greenglobe_info@2x.png +0 -0
  228. psychopy/app/Resources/classic/greenglobe_magnifier.png +0 -0
  229. psychopy/app/Resources/classic/greenglobe_magnifier@2x.png +0 -0
  230. psychopy/app/Resources/classic/greenglobe_run.png +0 -0
  231. psychopy/app/Resources/classic/greenglobe_run@2x.png +0 -0
  232. psychopy/app/Resources/classic/greenglobe_user.png +0 -0
  233. psychopy/app/Resources/classic/greenglobe_user@2x.png +0 -0
  234. psychopy/app/Resources/classic/greydot.png +0 -0
  235. psychopy/app/Resources/classic/greydot@2x.png +0 -0
  236. psychopy/app/Resources/classic/greytick.png +0 -0
  237. psychopy/app/Resources/classic/greytick@2x.png +0 -0
  238. psychopy/app/Resources/classic/invalid_img.png +0 -0
  239. psychopy/app/Resources/classic/jsPilot.png +0 -0
  240. psychopy/app/Resources/classic/jsPilot@2x.png +0 -0
  241. psychopy/app/Resources/classic/jsRun.png +0 -0
  242. psychopy/app/Resources/classic/jsRun@2x.png +0 -0
  243. psychopy/app/Resources/classic/libroot.png +0 -0
  244. psychopy/app/Resources/classic/libroot@2x.png +0 -0
  245. psychopy/app/Resources/classic/loop.png +0 -0
  246. psychopy/app/Resources/classic/loop@2x.png +0 -0
  247. psychopy/app/Resources/classic/monitor16.png +0 -0
  248. psychopy/app/Resources/classic/monitors.png +0 -0
  249. psychopy/app/Resources/classic/monitors16.png +0 -0
  250. psychopy/app/Resources/classic/monitors32.png +0 -0
  251. psychopy/app/Resources/classic/monitors@2x.png +0 -0
  252. psychopy/app/Resources/classic/orangedot.png +0 -0
  253. psychopy/app/Resources/classic/orangedot@2x.png +0 -0
  254. psychopy/app/Resources/classic/pavlovia.png +0 -0
  255. psychopy/app/Resources/classic/pavlovia16.png +0 -0
  256. psychopy/app/Resources/classic/pavlovia16@2x.png +0 -0
  257. psychopy/app/Resources/classic/pavlovia@2x.png +0 -0
  258. psychopy/app/Resources/classic/pavsync.png +0 -0
  259. psychopy/app/Resources/classic/pavsync@2x.png +0 -0
  260. psychopy/app/Resources/classic/person_off.png +0 -0
  261. psychopy/app/Resources/classic/person_off@2x.png +0 -0
  262. psychopy/app/Resources/classic/person_on.png +0 -0
  263. psychopy/app/Resources/classic/person_on@2x.png +0 -0
  264. psychopy/app/Resources/classic/photometer.png +0 -0
  265. psychopy/app/Resources/classic/photometer@2x.png +0 -0
  266. psychopy/app/Resources/classic/plugin16.png +0 -0
  267. psychopy/app/Resources/classic/plugin16@2x.png +0 -0
  268. psychopy/app/Resources/classic/plugins32.png +0 -0
  269. psychopy/app/Resources/classic/plus.png +0 -0
  270. psychopy/app/Resources/classic/plus@2x.png +0 -0
  271. psychopy/app/Resources/classic/preferences-app.png +0 -0
  272. psychopy/app/Resources/classic/preferences-app48.png +0 -0
  273. psychopy/app/Resources/classic/preferences-app@2x.png +0 -0
  274. psychopy/app/Resources/classic/preferences-conn.png +0 -0
  275. psychopy/app/Resources/classic/preferences-conn48.png +0 -0
  276. psychopy/app/Resources/classic/preferences-conn@2x.png +0 -0
  277. psychopy/app/Resources/classic/preferences-debug.png +0 -0
  278. psychopy/app/Resources/classic/preferences-debug@2x.png +0 -0
  279. psychopy/app/Resources/classic/preferences-general.png +0 -0
  280. psychopy/app/Resources/classic/preferences-general48.png +0 -0
  281. psychopy/app/Resources/classic/preferences-general@2x.png +0 -0
  282. psychopy/app/Resources/classic/preferences-hardware.png +0 -0
  283. psychopy/app/Resources/classic/preferences-hardware48.png +0 -0
  284. psychopy/app/Resources/classic/preferences-hardware@2x.png +0 -0
  285. psychopy/app/Resources/classic/preferences-keyboard.png +0 -0
  286. psychopy/app/Resources/classic/preferences-keyboard48.png +0 -0
  287. psychopy/app/Resources/classic/preferences-keyboard@2x.png +0 -0
  288. psychopy/app/Resources/classic/preferences-pilot.png +0 -0
  289. psychopy/app/Resources/classic/preferences-pilot@2x.png +0 -0
  290. psychopy/app/Resources/classic/preferences32.png +0 -0
  291. psychopy/app/Resources/classic/pyPilot.png +0 -0
  292. psychopy/app/Resources/classic/pyPilot@2x.png +0 -0
  293. psychopy/app/Resources/classic/pyRun.png +0 -0
  294. psychopy/app/Resources/classic/pyRun@2x.png +0 -0
  295. psychopy/app/Resources/classic/reddot.png +0 -0
  296. psychopy/app/Resources/classic/reddot@2x.png +0 -0
  297. psychopy/app/Resources/classic/redglobe.png +0 -0
  298. psychopy/app/Resources/classic/redglobe@2x.png +0 -0
  299. psychopy/app/Resources/classic/redglobe_bug.png +0 -0
  300. psychopy/app/Resources/classic/redglobe_bug@2x.png +0 -0
  301. psychopy/app/Resources/classic/redglobe_greensync.png +0 -0
  302. psychopy/app/Resources/classic/redglobe_greensync@2x.png +0 -0
  303. psychopy/app/Resources/classic/redglobe_info.png +0 -0
  304. psychopy/app/Resources/classic/redglobe_info@2x.png +0 -0
  305. psychopy/app/Resources/classic/redglobe_magnifier.png +0 -0
  306. psychopy/app/Resources/classic/redglobe_magnifier@2x.png +0 -0
  307. psychopy/app/Resources/classic/redglobe_run.png +0 -0
  308. psychopy/app/Resources/classic/redglobe_run@2x.png +0 -0
  309. psychopy/app/Resources/classic/redglobe_user.png +0 -0
  310. psychopy/app/Resources/classic/redglobe_user@2x.png +0 -0
  311. psychopy/app/Resources/classic/redo.png +0 -0
  312. psychopy/app/Resources/classic/redo32.png +0 -0
  313. psychopy/app/Resources/classic/redo@2x.png +0 -0
  314. psychopy/app/Resources/classic/regex.png +0 -0
  315. psychopy/app/Resources/classic/regex@2x.png +0 -0
  316. psychopy/app/Resources/classic/removeExp32.png +0 -0
  317. psychopy/app/Resources/classic/rename16.png +0 -0
  318. psychopy/app/Resources/classic/restart.png +0 -0
  319. psychopy/app/Resources/classic/restart@2x.png +0 -0
  320. psychopy/app/Resources/classic/run.png +0 -0
  321. psychopy/app/Resources/classic/run@2x.png +0 -0
  322. psychopy/app/Resources/classic/runner.png +0 -0
  323. psychopy/app/Resources/classic/runner@2x.png +0 -0
  324. psychopy/app/Resources/classic/runnerPilot.png +0 -0
  325. psychopy/app/Resources/classic/runnerPilot@2x.png +0 -0
  326. psychopy/app/Resources/classic/savebtn.png +0 -0
  327. psychopy/app/Resources/classic/savebtn16.png +0 -0
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  3084. psychopy/visual/movies/frame.py +258 -0
  3085. psychopy/visual/movies/metadata.py +242 -0
  3086. psychopy/visual/movies/players/_base.py +364 -0
  3087. psychopy/visual/nnlvs.py +830 -0
  3088. psychopy/visual/noise.py +32 -0
  3089. psychopy/visual/panorama.py +313 -0
  3090. psychopy/visual/patch.py +21 -0
  3091. psychopy/visual/pie.py +237 -0
  3092. psychopy/visual/polygon.py +226 -0
  3093. psychopy/visual/progress.py +313 -0
  3094. psychopy/visual/radial.py +29 -0
  3095. psychopy/visual/ratingscale.py +18 -0
  3096. psychopy/visual/rect.py +195 -0
  3097. psychopy/visual/rift.py +2660 -0
  3098. psychopy/visual/roi.py +141 -0
  3099. psychopy/visual/secondorder.py +27 -0
  3100. psychopy/visual/shaders.py +787 -0
  3101. psychopy/visual/shape.py +897 -0
  3102. psychopy/visual/simpleimage.py +303 -0
  3103. psychopy/visual/slider.py +1222 -0
  3104. psychopy/visual/stim3d.py +2109 -0
  3105. psychopy/visual/target.py +278 -0
  3106. psychopy/visual/text.py +769 -0
  3107. psychopy/visual/textbox/__init__.py +1280 -0
  3108. psychopy/visual/textbox/fontmanager.py +574 -0
  3109. psychopy/visual/textbox/parsedtext.py +317 -0
  3110. psychopy/visual/textbox/textgrid.py +278 -0
  3111. psychopy/visual/textbox/textureatlas.py +248 -0
  3112. psychopy/visual/textbox2/__init__.py +4 -0
  3113. psychopy/visual/textbox2/textbox2.py +1970 -0
  3114. psychopy/visual/vlcmoviestim.py +1294 -0
  3115. psychopy/visual/window.py +3910 -0
  3116. psychopy/visual/windowframepack.py +86 -0
  3117. psychopy/visual/windowwarp.py +457 -0
  3118. psychopy/voicekey/__init__.py +56 -0
  3119. psychopy/voicekey/labjack_vks.py +9 -0
  3120. psychopy/voicekey/parallel_vks.py +9 -0
  3121. psychopy/voicekey/vk_tools.py +131 -0
  3122. psychopy/web.py +289 -0
  3123. psychopy-2025.2.4.dist-info/METADATA +160 -0
  3124. psychopy-2025.2.4.dist-info/RECORD +3127 -0
  3125. psychopy-2025.2.4.dist-info/WHEEL +4 -0
  3126. psychopy-2025.2.4.dist-info/entry_points.txt +5 -0
  3127. psychopy-2025.2.4.dist-info/licenses/LICENSE +674 -0
@@ -0,0 +1,2109 @@
1
+ #!/usr/bin/env python
2
+ # -*- coding: utf-8 -*-
3
+
4
+ """Classes for 3D stimuli."""
5
+
6
+ # Part of the PsychoPy library
7
+ # Copyright (C) 2002-2018 Jonathan Peirce (C) 2019-2025 Open Science Tools Ltd.
8
+ # Distributed under the terms of the GNU General Public License (GPL).
9
+
10
+ from psychopy import logging
11
+ from psychopy.tools.attributetools import attributeSetter, setAttribute
12
+ from psychopy.visual.basevisual import WindowMixin, ColorMixin
13
+ from psychopy.visual.helpers import setColor
14
+ from psychopy.colors import Color, colorSpaces
15
+ import psychopy.tools.mathtools as mt
16
+ import psychopy.tools.gltools as gt
17
+ import psychopy.tools.arraytools as at
18
+ import psychopy.tools.viewtools as vt
19
+ import psychopy.visual.shaders as _shaders
20
+
21
+ import os
22
+ from io import StringIO
23
+ from PIL import Image
24
+
25
+ import numpy as np
26
+
27
+ import pyglet.gl as GL
28
+
29
+ # classes moved out of this module
30
+ RigidBodyPose = mt.RigidBodyPose
31
+ BoundingBox = mt.BoundingBox
32
+
33
+
34
+ class LightSource:
35
+ """Class for representing a light source in a scene. This is a
36
+ lazy-imported class, therefore import using full path
37
+ `from psychopy.visual.stim3d import LightSource` when inheriting from it.
38
+
39
+
40
+ Only point and directional lighting is supported by this object for now. The
41
+ ambient color of the light source contributes to the scene ambient color
42
+ defined by :py:attr:`~psychopy.visual.Window.ambientLight`.
43
+
44
+ Warnings
45
+ --------
46
+ This class is experimental and may result in undefined behavior.
47
+
48
+ """
49
+ def __init__(self,
50
+ win,
51
+ pos=(0., 0., 0.),
52
+ diffuseColor=(1., 1., 1.),
53
+ specularColor=(1., 1., 1.),
54
+ ambientColor=(0., 0., 0.),
55
+ colorSpace='rgb',
56
+ contrast=1.0,
57
+ lightType='point',
58
+ attenuation=(1, 0, 0)):
59
+ """
60
+ Parameters
61
+ ----------
62
+ win : `~psychopy.visual.Window`
63
+ Window associated with this light source.
64
+ pos : array_like
65
+ Position of the light source (x, y, z, w). If `w=1.0` the light will
66
+ be a point source and `x`, `y`, and `z` is the position in the
67
+ scene. If `w=0.0`, the light source will be directional and `x`,
68
+ `y`, and `z` will define the vector pointing to the direction the
69
+ light source is coming from. For instance, a vector of (0, 1, 0, 0)
70
+ will indicate that a light source is coming from above.
71
+ diffuseColor : array_like
72
+ Diffuse light color.
73
+ specularColor : array_like
74
+ Specular light color.
75
+ ambientColor : array_like
76
+ Ambient light color.
77
+ colorSpace : str or None
78
+ Colorspace for diffuse, specular, and ambient color components.
79
+ contrast : float
80
+ Contrast of the lighting color components. This acts as a 'gain'
81
+ factor which scales color values. Must be between 0.0 and 1.0.
82
+ attenuation : array_like
83
+ Values for the constant, linear, and quadratic terms of the lighting
84
+ attenuation formula. Default is (1, 0, 0) which results in no
85
+ attenuation.
86
+
87
+ """
88
+ self.win = win
89
+
90
+ self._pos = np.zeros((4,), np.float32)
91
+ self._diffuseColor = Color()
92
+ self._specularColor = Color()
93
+ self._ambientColor = Color()
94
+ self._lightType = None # set later
95
+
96
+ # internal RGB values post colorspace conversion
97
+ self._diffuseRGB = np.array((0., 0., 0., 1.), np.float32)
98
+ self._specularRGB = np.array((0., 0., 0., 1.), np.float32)
99
+ self._ambientRGB = np.array((0., 0., 0., 1.), np.float32)
100
+
101
+ self.contrast = contrast
102
+ self.colorSpace = colorSpace
103
+
104
+ # set the colors
105
+ self.diffuseColor = diffuseColor
106
+ self.specularColor = specularColor
107
+ self.ambientColor = ambientColor
108
+
109
+ self.lightType = lightType
110
+ self.pos = pos
111
+
112
+ # attenuation factors
113
+ self._kAttenuation = np.asarray(attenuation, np.float32)
114
+
115
+ # --------------------------------------------------------------------------
116
+ # Lighting
117
+ #
118
+ # Properties about the lighting position and type. This affects the shading
119
+ # of the material.
120
+ #
121
+
122
+ @property
123
+ def pos(self):
124
+ """Position of the light source in the scene in scene units."""
125
+ return self._pos[:3]
126
+
127
+ @pos.setter
128
+ def pos(self, value):
129
+ self._pos = np.zeros((4,), np.float32)
130
+ self._pos[:3] = value
131
+
132
+ if self._lightType == 'point': # if a point source then `w` == 1.0
133
+ self._pos[3] = 1.0
134
+
135
+ @property
136
+ def lightType(self):
137
+ """Type of light source, can be 'point' or 'directional'."""
138
+ return self._lightType
139
+
140
+ @lightType.setter
141
+ def lightType(self, value):
142
+ self._lightType = value
143
+
144
+ if self._lightType == 'point':
145
+ self._pos[3] = 1.0
146
+ elif self._lightType == 'directional':
147
+ self._pos[3] = 0.0
148
+ else:
149
+ raise ValueError(
150
+ "Unknown `lightType` specified, must be 'directional' or "
151
+ "'point'.")
152
+
153
+ @property
154
+ def attenuation(self):
155
+ """Values for the constant, linear, and quadratic terms of the lighting
156
+ attenuation formula.
157
+ """
158
+ return self._kAttenuation
159
+
160
+ @attenuation.setter
161
+ def attenuation(self, value):
162
+ self._kAttenuation = np.asarray(value, np.float32)
163
+
164
+ # --------------------------------------------------------------------------
165
+ # Lighting colors
166
+ #
167
+
168
+ @property
169
+ def colorSpace(self):
170
+ """The name of the color space currently being used (`str` or `None`).
171
+
172
+ For strings and hex values this is not needed. If `None` the default
173
+ `colorSpace` for the stimulus is used (defined during initialisation).
174
+
175
+ Please note that changing `colorSpace` does not change stimulus
176
+ parameters. Thus, you usually want to specify `colorSpace` before
177
+ setting the color.
178
+
179
+ """
180
+ if hasattr(self, '_colorSpace'):
181
+ return self._colorSpace
182
+ else:
183
+ return 'rgba'
184
+
185
+ @colorSpace.setter
186
+ def colorSpace(self, value):
187
+ if value in colorSpaces:
188
+ self._colorSpace = value
189
+ else:
190
+ logging.error(f"'{value}' is not a valid color space")
191
+
192
+ @property
193
+ def contrast(self):
194
+ """A value that is simply multiplied by the color (`float`).
195
+
196
+ This may be used to adjust the gain of the light source. This is applied
197
+ to all lighting color components.
198
+
199
+ Examples
200
+ --------
201
+ Basic usage::
202
+
203
+ stim.contrast = 1.0 # unchanged contrast
204
+ stim.contrast = 0.5 # decrease contrast
205
+ stim.contrast = 0.0 # uniform, no contrast
206
+ stim.contrast = -0.5 # slightly inverted
207
+ stim.contrast = -1.0 # totally inverted
208
+
209
+ Setting contrast outside range -1 to 1 is permitted, but may
210
+ produce strange results if color values exceeds the monitor limits.::
211
+
212
+ stim.contrast = 1.2 # increases contrast
213
+ stim.contrast = -1.2 # inverts with increased contrast
214
+
215
+ """
216
+ return self._diffuseColor.contrast
217
+
218
+ @contrast.setter
219
+ def contrast(self, value):
220
+ self._diffuseColor.contrast = value
221
+ self._specularColor.contrast = value
222
+ self._ambientColor.contrast = value
223
+
224
+ @property
225
+ def diffuseColor(self):
226
+ """Diffuse color for the light source (`psychopy.color.Color`,
227
+ `ArrayLike` or None).
228
+ """
229
+ return self._diffuseColor.render(self.colorSpace)
230
+
231
+ @diffuseColor.setter
232
+ def diffuseColor(self, value):
233
+ if isinstance(value, Color):
234
+ self._diffuseColor = value
235
+ else:
236
+ self._diffuseColor = Color(
237
+ value,
238
+ self.colorSpace,
239
+ contrast=self.contrast)
240
+
241
+ if not self._diffuseColor:
242
+ # If given an invalid color, set as transparent and log error
243
+ self._diffuseColor = Color()
244
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
245
+
246
+ # set the RGB values
247
+ self._diffuseRGB[:3] = self._diffuseColor.rgb1
248
+ self._diffuseRGB[3] = self._diffuseColor.opacity
249
+
250
+ def setDiffuseColor(self, color, colorSpace=None, operation='', log=None):
251
+ """Set the diffuse color for the light source. Use this function if you
252
+ wish to supress logging or apply operations on the color component.
253
+
254
+ Parameters
255
+ ----------
256
+ color : ArrayLike or `~psychopy.colors.Color`
257
+ Color to set as the diffuse component of the light source.
258
+ colorSpace : str or None
259
+ Colorspace to use. This is only used to set the color, the value of
260
+ `diffuseColor` after setting uses the color space of the object.
261
+ operation : str
262
+ Operation string.
263
+ log : bool or None
264
+ Enable logging.
265
+
266
+ """
267
+ setColor(
268
+ obj=self,
269
+ colorAttrib="diffuseColor",
270
+ color=color,
271
+ colorSpace=colorSpace or self.colorSpace,
272
+ operation=operation,
273
+ log=log)
274
+
275
+ @property
276
+ def specularColor(self):
277
+ """Specular color of the light source (`psychopy.color.Color`,
278
+ `ArrayLike` or None).
279
+ """
280
+ return self._specularColor.render(self.colorSpace)
281
+
282
+ @specularColor.setter
283
+ def specularColor(self, value):
284
+ if isinstance(value, Color):
285
+ self._specularColor = value
286
+ else:
287
+ self._specularColor = Color(
288
+ value,
289
+ self.colorSpace,
290
+ contrast=self.contrast)
291
+
292
+ if not self._specularColor:
293
+ # If given an invalid color, set as transparent and log error
294
+ self._specularColor = Color()
295
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
296
+
297
+ self._specularRGB[:3] = self._specularColor.rgb1
298
+ self._specularRGB[3] = self._specularColor.opacity
299
+
300
+ def setSpecularColor(self, color, colorSpace=None, operation='', log=None):
301
+ """Set the diffuse color for the light source. Use this function if you
302
+ wish to supress logging or apply operations on the color component.
303
+
304
+ Parameters
305
+ ----------
306
+ color : ArrayLike or `~psychopy.colors.Color`
307
+ Color to set as the specular component of the light source.
308
+ colorSpace : str or None
309
+ Colorspace to use. This is only used to set the color, the value of
310
+ `diffuseColor` after setting uses the color space of the object.
311
+ operation : str
312
+ Operation string.
313
+ log : bool or None
314
+ Enable logging.
315
+
316
+ """
317
+ setColor(
318
+ obj=self,
319
+ colorAttrib="specularColor",
320
+ color=color,
321
+ colorSpace=colorSpace or self.colorSpace,
322
+ operation=operation,
323
+ log=log)
324
+
325
+ @property
326
+ def ambientColor(self):
327
+ """Ambient color of the light source (`psychopy.color.Color`,
328
+ `ArrayLike` or None).
329
+
330
+ The ambient color component is used to simulate indirect lighting caused
331
+ by the light source. For instance, light bouncing off adjacent surfaces
332
+ or atmospheric scattering if the light source is a sun. This is
333
+ independent of the global ambient color.
334
+
335
+ """
336
+ return self._ambientColor.render(self.colorSpace)
337
+
338
+ @ambientColor.setter
339
+ def ambientColor(self, value):
340
+ if isinstance(value, Color):
341
+ self._ambientColor = value
342
+ else:
343
+ self._ambientColor = Color(
344
+ value,
345
+ self.colorSpace,
346
+ contrast=self.contrast)
347
+
348
+ if not self._ambientColor:
349
+ # If given an invalid color, set as transparent and log error
350
+ self._ambientColor = Color()
351
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
352
+
353
+ self._ambientRGB[:3] = self._ambientColor.rgb1
354
+ self._ambientRGB[3] = self._ambientColor.opacity
355
+
356
+ def setAmbientColor(self, color, colorSpace=None, operation='', log=None):
357
+ """Set the ambient color for the light source.
358
+
359
+ Use this function if you wish to supress logging or apply operations on
360
+ the color component.
361
+
362
+ Parameters
363
+ ----------
364
+ color : ArrayLike or `~psychopy.colors.Color`
365
+ Color to set as the ambient component of the light source.
366
+ colorSpace : str or None
367
+ Colorspace to use. This is only used to set the color, the value of
368
+ `ambientColor` after setting uses the color space of the object.
369
+ operation : str
370
+ Operation string.
371
+ log : bool or None
372
+ Enable logging.
373
+
374
+ """
375
+ setColor(
376
+ obj=self,
377
+ colorAttrib="ambientColor",
378
+ color=color,
379
+ colorSpace=colorSpace or self.colorSpace,
380
+ operation=operation,
381
+ log=log)
382
+
383
+ # --------------------------------------------------------------------------
384
+ # Lighting RGB colors
385
+ #
386
+ # These are the color values for the light which will be passed to the
387
+ # shader. We protect these values since we don't want the user changing the
388
+ # array type or size.
389
+ #
390
+
391
+ @property
392
+ def diffuseRGB(self):
393
+ """Diffuse RGB1 color of the material. This value is passed to OpenGL.
394
+ """
395
+ return self._diffuseRGB
396
+
397
+ @property
398
+ def specularRGB(self):
399
+ """Specular RGB1 color of the material. This value is passed to OpenGL.
400
+ """
401
+ return self._specularRGB
402
+
403
+ @property
404
+ def ambientRGB(self):
405
+ """Ambient RGB1 color of the material. This value is passed to OpenGL.
406
+ """
407
+ return self._ambientRGB
408
+
409
+
410
+ class SceneSkybox:
411
+ """Class to render scene skyboxes. This is a
412
+ lazy-imported class, therefore import using full path
413
+ `from psychopy.visual.stim3d import SceneSkybox` when inheriting from it.
414
+
415
+ A skybox provides background imagery to serve as a visual reference for the
416
+ scene. Background images are projected onto faces of a cube centered about
417
+ the viewpoint regardless of any viewpoint translations, giving the illusion
418
+ that the background is very far away. Usually, only one skybox can be
419
+ rendered per buffer each frame. Render targets must have a depth buffer
420
+ associated with them.
421
+
422
+ Background images are specified as a set of image paths passed to
423
+ `faceTextures`::
424
+
425
+ sky = SceneSkybox(
426
+ win, ('rt.jpg', 'lf.jpg', 'up.jpg', 'dn.jpg', 'bk.jpg', 'ft.jpg'))
427
+
428
+ The skybox is rendered by calling `draw()` after drawing all other 3D
429
+ stimuli.
430
+
431
+ Skyboxes are not affected by lighting, however, their colors can be
432
+ modulated by setting the window's `sceneAmbient` value. Skyboxes should be
433
+ drawn after all other 3D stimuli, but before any successive call that clears
434
+ the depth buffer (eg. `setPerspectiveView`, `resetEyeTransform`, etc.)
435
+
436
+
437
+ """
438
+ def __init__(self, win, tex=(), ori=0.0, axis=(0, 1, 0)):
439
+ """
440
+ Parameters
441
+ ----------
442
+ win : `~psychopy.visual.Window`
443
+ Window this skybox is associated with.
444
+ tex : list or tuple or TexCubeMap
445
+ List of files paths to images to use for each face. Images are
446
+ assigned to faces depending on their index within the list ([+X,
447
+ -X, +Y, -Y, +Z, -Z] or [right, left, top, bottom, back, front]). If
448
+ `None` is specified, the cube map may be specified later by setting
449
+ the `cubemap` attribute. Alternatively, you can specify a
450
+ `TexCubeMap` object to set the cube map directly.
451
+ ori : float
452
+ Rotation of the skybox about `axis` in degrees.
453
+ axis : array_like
454
+ Axis [ax, ay, az] to rotate about, default is (0, 1, 0).
455
+
456
+ """
457
+ self.win = win
458
+
459
+ self._ori = ori
460
+ self._axis = np.ascontiguousarray(axis, dtype=np.float32)
461
+
462
+ if tex:
463
+ if isinstance(tex, (list, tuple,)):
464
+ if len(tex) == 6:
465
+ imgFace = []
466
+ for img in tex:
467
+ im = Image.open(img)
468
+ im = im.convert("RGBA")
469
+ pixelData = np.array(im).ctypes
470
+ imgFace.append(pixelData)
471
+
472
+ width = imgFace[0].shape[1]
473
+ height = imgFace[0].shape[0]
474
+
475
+ self._skyCubemap = gt.createCubeMap(
476
+ width,
477
+ height,
478
+ internalFormat=GL.GL_RGBA,
479
+ pixelFormat=GL.GL_RGBA,
480
+ dataType=GL.GL_UNSIGNED_BYTE,
481
+ data=imgFace,
482
+ unpackAlignment=1,
483
+ texParams={
484
+ GL.GL_TEXTURE_MAG_FILTER: GL.GL_LINEAR,
485
+ GL.GL_TEXTURE_MIN_FILTER: GL.GL_LINEAR,
486
+ GL.GL_TEXTURE_WRAP_S: GL.GL_CLAMP_TO_EDGE,
487
+ GL.GL_TEXTURE_WRAP_T: GL.GL_CLAMP_TO_EDGE,
488
+ GL.GL_TEXTURE_WRAP_R: GL.GL_CLAMP_TO_EDGE})
489
+ else:
490
+ raise ValueError("Not enough textures specified, must be 6.")
491
+ elif isinstance(tex, gt.TexCubeMap):
492
+ self._skyCubemap = tex
493
+ else:
494
+ raise TypeError("Invalid type specified to `tex`.")
495
+ else:
496
+ self._skyCubemap = None
497
+
498
+ # create cube vertices and faces, discard texcoords and normals
499
+ vertices, _, _, faces = gt.createBox(1.0, True)
500
+
501
+ # upload to buffers
502
+ vertexVBO = gt.createVBO(vertices)
503
+
504
+ # create an index buffer with faces
505
+ indexBuffer = gt.createVBO(
506
+ faces.flatten(),
507
+ target=GL.GL_ELEMENT_ARRAY_BUFFER,
508
+ dataType=GL.GL_UNSIGNED_SHORT)
509
+
510
+ # create the VAO for drawing
511
+ self._vao = gt.createVAO(
512
+ {GL.GL_VERTEX_ARRAY: vertexVBO},
513
+ indexBuffer=indexBuffer,
514
+ legacy=True)
515
+
516
+ # shader for the skybox
517
+ self._shaderProg = _shaders.compileProgram(
518
+ _shaders.vertSkyBox, _shaders.fragSkyBox)
519
+
520
+ # store the skybox transformation matrix, this is not to be updated
521
+ # externally
522
+ self._skyboxViewMatrix = np.identity(4, dtype=np.float32)
523
+ self._prtSkyboxMatrix = at.array2pointer(self._skyboxViewMatrix)
524
+
525
+ @property
526
+ def skyCubeMap(self):
527
+ """Cubemap for the sky."""
528
+ return self._skyCubemap
529
+
530
+ @skyCubeMap.setter
531
+ def skyCubeMap(self, value):
532
+ self._skyCubemap = value
533
+
534
+ def draw(self, win=None):
535
+ """Draw the skybox.
536
+
537
+ This should be called last after drawing other 3D stimuli for
538
+ performance reasons.
539
+
540
+ Parameters
541
+ ----------
542
+ win : `~psychopy.visual.Window`, optional
543
+ Window to draw the skybox to. If `None`, the window set when
544
+ initializing this object will be used. The window must share a
545
+ context with the window which this objects was initialized with.
546
+
547
+ """
548
+ if self._skyCubemap is None: # nop if no cubemap is assigned
549
+ return
550
+
551
+ if win is None:
552
+ win = self.win
553
+ else:
554
+ win._makeCurrent()
555
+
556
+ # enable 3D drawing
557
+ win.draw3d = True
558
+
559
+ # do transformations
560
+ GL.glPushMatrix()
561
+ GL.glLoadIdentity()
562
+
563
+ # rotate the skybox if needed
564
+ if self._ori != 0.0:
565
+ GL.glRotatef(self._ori, *self._axis)
566
+
567
+ # get/set the rotation sub-matrix from the current view matrix
568
+ self._skyboxViewMatrix[:3, :3] = win.viewMatrix[:3, :3]
569
+ GL.glMultTransposeMatrixf(self._prtSkyboxMatrix)
570
+
571
+ # use the shader program
572
+ gt.useProgram(self._shaderProg)
573
+
574
+ # enable texture sampler
575
+ GL.glEnable(GL.GL_TEXTURE_2D)
576
+ GL.glActiveTexture(GL.GL_TEXTURE0)
577
+ GL.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, self._skyCubemap.name)
578
+
579
+ # draw the cube VAO
580
+ oldDepthFunc = win.depthFunc
581
+ win.depthFunc = 'lequal' # optimized for being drawn last
582
+ gt.drawVAO(self._vao, GL.GL_TRIANGLES)
583
+ win.depthFunc = oldDepthFunc
584
+ gt.useProgram(0)
585
+
586
+ # disable sampler
587
+ GL.glBindTexture(GL.GL_TEXTURE_CUBE_MAP, 0)
588
+ GL.glDisable(GL.GL_TEXTURE_2D)
589
+
590
+ # return to previous transformation
591
+ GL.glPopMatrix()
592
+
593
+ # disable 3D drawing
594
+ win.draw3d = False
595
+
596
+
597
+ class BlinnPhongMaterial:
598
+ """Class representing a material using the Blinn-Phong lighting model.
599
+ This is a lazy-imported class, therefore import using full path
600
+ `from psychopy.visual.stim3d import BlinnPhongMaterial` when inheriting
601
+ from it.
602
+
603
+ This class stores material information to modify the appearance of drawn
604
+ primitives with respect to lighting, such as color (diffuse, specular,
605
+ ambient, and emission), shininess, and textures. Simple materials are
606
+ intended to work with features supported by the fixed-function OpenGL
607
+ pipeline. However, one may use shaders that implement the Blinn-Phong
608
+ shading model for per-pixel lighting.
609
+
610
+ If shaders are enabled, the colors of objects will appear different than
611
+ without. This is due to the lighting/material colors being computed on a
612
+ per-pixel basis, and the formulation of the lighting model. The Phong shader
613
+ determines the ambient color/intensity by adding up both the scene and light
614
+ ambient colors, then multiplies them by the diffuse color of the
615
+ material, as the ambient light's color should be a product of the surface
616
+ reflectance (albedo) and the light color (the ambient light needs to reflect
617
+ off something to be visible). Diffuse reflectance is Lambertian, where the
618
+ cosine angle between the incident light ray and surface normal determines
619
+ color. The size of specular highlights are related to the `shininess` factor
620
+ which ranges from 1.0 to 128.0. The greater this number, the tighter the
621
+ specular highlight making the surface appear smoother. If shaders are not
622
+ being used, specular highlights will be computed using the Phong lighting
623
+ model. The emission color is optional, it simply adds to the color of every
624
+ pixel much like ambient lighting does. Usually, you would not really want
625
+ this, but it can be used to add bias to the overall color of the shape.
626
+
627
+ If there are no lights in the scene, the diffuse color is simply multiplied
628
+ by the scene and material ambient color to give the final color.
629
+
630
+ Lights are attenuated (fall-off with distance) using the formula::
631
+
632
+ attenuationFactor = 1.0 / (k0 + k1 * distance + k2 * pow(distance, 2))
633
+
634
+ The coefficients for attenuation can be specified by setting `attenuation`
635
+ in the lighting object. Values `k0=1.0, k1=0.0, and k2=0.0` results in a
636
+ light that does not fall-off with distance.
637
+
638
+ Parameters
639
+ ----------
640
+ win : `~psychopy.visual.Window` or `None`
641
+ Window this material is associated with, required for shaders and some
642
+ color space conversions.
643
+ diffuseColor : array_like
644
+ Diffuse material color (r, g, b) with values between -1.0 and 1.0.
645
+ specularColor : array_like
646
+ Specular material color (r, g, b) with values between -1.0 and 1.0.
647
+ ambientColor : array_like
648
+ Ambient material color (r, g, b) with values between -1.0 and 1.0.
649
+ emissionColor : array_like
650
+ Emission material color (r, g, b) with values between -1.0 and 1.0.
651
+ shininess : float
652
+ Material shininess, usually ranges from 0.0 to 128.0.
653
+ colorSpace : str
654
+ Color space for `diffuseColor`, `specularColor`, `ambientColor`, and
655
+ `emissionColor`. This is no longer used.
656
+ opacity : float
657
+ Opacity of the material. Ranges from 0.0 to 1.0 where 1.0 is fully
658
+ opaque.
659
+ contrast : float
660
+ Contrast of the material colors.
661
+ diffuseTexture : TexImage2D
662
+ Optional 2D texture to apply to the material. Color values from the
663
+ texture are blended with the `diffuseColor` of the material. The target
664
+ primitives must have texture coordinates to specify how texels are
665
+ mapped to the surface.
666
+ face : str
667
+ Face to apply material to. Values are `front`, `back` or `both`.
668
+
669
+ Warnings
670
+ --------
671
+ This class is experimental and may result in undefined behavior.
672
+
673
+ """
674
+ def __init__(self,
675
+ win=None,
676
+ diffuseColor=(-1., -1., -1.),
677
+ specularColor=(-1., -1., -1.),
678
+ ambientColor=(-1., -1., -1.),
679
+ emissionColor=(-1., -1., -1.),
680
+ shininess=10.0,
681
+ colorSpace='rgb',
682
+ diffuseTexture=None,
683
+ opacity=1.0,
684
+ contrast=1.0,
685
+ face='front'):
686
+
687
+ self.win = win
688
+
689
+ self._diffuseColor = Color()
690
+ self._specularColor = Color()
691
+ self._ambientColor = Color()
692
+ self._emissionColor = Color()
693
+ self._shininess = float(shininess)
694
+ self._face = None # set later
695
+
696
+ # internal RGB values post colorspace conversion
697
+ self._diffuseRGB = np.array((0., 0., 0., 1.), np.float32)
698
+ self._specularRGB = np.array((0., 0., 0., 1.), np.float32)
699
+ self._ambientRGB = np.array((0., 0., 0., 1.), np.float32)
700
+ self._emissionRGB = np.array((0., 0., 0., 1.), np.float32)
701
+
702
+ # internal pointers to arrays, initialized below
703
+ self._ptrDiffuse = None
704
+ self._ptrSpecular = None
705
+ self._ptrAmbient = None
706
+ self._ptrEmission = None
707
+
708
+ self.diffuseColor = diffuseColor
709
+ self.specularColor = specularColor
710
+ self.ambientColor = ambientColor
711
+ self.emissionColor = emissionColor
712
+
713
+ self.colorSpace = colorSpace
714
+ self.opacity = opacity
715
+ self.contrast = contrast
716
+ self.face = face
717
+
718
+ self._diffuseTexture = diffuseTexture
719
+ self._normalTexture = None
720
+
721
+ self._useTextures = False # keeps track if textures are being used
722
+
723
+ # --------------------------------------------------------------------------
724
+ # Material colors and other properties
725
+ #
726
+ # These properties are used to set the color components of various material
727
+ # properties.
728
+ #
729
+
730
+ @property
731
+ def colorSpace(self):
732
+ """The name of the color space currently being used (`str` or `None`).
733
+
734
+ For strings and hex values this is not needed. If `None` the default
735
+ `colorSpace` for the stimulus is used (defined during initialisation).
736
+
737
+ Please note that changing `colorSpace` does not change stimulus
738
+ parameters. Thus, you usually want to specify `colorSpace` before
739
+ setting the color.
740
+
741
+ """
742
+ if hasattr(self, '_colorSpace'):
743
+ return self._colorSpace
744
+ else:
745
+ return 'rgba'
746
+
747
+ @colorSpace.setter
748
+ def colorSpace(self, value):
749
+ if value in colorSpaces:
750
+ self._colorSpace = value
751
+ else:
752
+ logging.error(f"'{value}' is not a valid color space")
753
+
754
+ @property
755
+ def contrast(self):
756
+ """A value that is simply multiplied by the color (`float`).
757
+
758
+ This may be used to adjust the lightness of the material. This is
759
+ applied to all material color components.
760
+
761
+ Examples
762
+ --------
763
+ Basic usage::
764
+
765
+ stim.contrast = 1.0 # unchanged contrast
766
+ stim.contrast = 0.5 # decrease contrast
767
+ stim.contrast = 0.0 # uniform, no contrast
768
+ stim.contrast = -0.5 # slightly inverted
769
+ stim.contrast = -1.0 # totally inverted
770
+
771
+ Setting contrast outside range -1 to 1 is permitted, but may
772
+ produce strange results if color values exceeds the monitor limits.::
773
+
774
+ stim.contrast = 1.2 # increases contrast
775
+ stim.contrast = -1.2 # inverts with increased contrast
776
+
777
+ """
778
+ return self._diffuseColor.contrast
779
+
780
+ @contrast.setter
781
+ def contrast(self, value):
782
+ self._diffuseColor.contrast = value
783
+ self._specularColor.contrast = value
784
+ self._ambientColor.contrast = value
785
+ self._emissionColor.contrast = value
786
+
787
+ @property
788
+ def shininess(self):
789
+ """Material shininess coefficient (`float`).
790
+
791
+ This is used to specify the 'tightness' of the specular highlights.
792
+ Values usually range between 0 and 128, but the range depends on the
793
+ specular highlight formula used by the shader.
794
+
795
+ """
796
+ return self._shininess
797
+
798
+ @shininess.setter
799
+ def shininess(self, value):
800
+ self._shininess = float(value)
801
+
802
+ @property
803
+ def face(self):
804
+ """Face to apply the material to (`str`). Possible values are one of
805
+ `'front'`, `'back'` or `'both'`.
806
+ """
807
+ return self._face
808
+
809
+ @face.setter
810
+ def face(self, value):
811
+ # which faces to apply the material
812
+ if value == 'front':
813
+ self._face = GL.GL_FRONT
814
+ elif value == 'back':
815
+ self._face = GL.GL_BACK
816
+ elif value == 'both':
817
+ self._face = GL.GL_FRONT_AND_BACK
818
+ else:
819
+ raise ValueError(
820
+ "Invalid value for `face` specified, must be 'front', 'back' "
821
+ "or 'both'.")
822
+
823
+ @property
824
+ def diffuseColor(self):
825
+ """Diffuse color `(r, g, b)` for the material (`psychopy.color.Color`,
826
+ `ArrayLike` or `None`).
827
+ """
828
+ return self._diffuseColor.render(self.colorSpace)
829
+
830
+ @diffuseColor.setter
831
+ def diffuseColor(self, value):
832
+ if isinstance(value, Color):
833
+ self._diffuseColor = value
834
+ else:
835
+ self._diffuseColor = Color(
836
+ value,
837
+ self.colorSpace,
838
+ contrast=self.contrast)
839
+
840
+ if not self._diffuseColor:
841
+ # If given an invalid color, set as transparent and log error
842
+ self._diffuseColor = Color()
843
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
844
+
845
+ # compute RGB values for the shader
846
+ self._diffuseRGB[:3] = self._diffuseColor.rgb1
847
+ self._diffuseRGB[3] = self._diffuseColor.opacity
848
+
849
+ # need to create a pointer for the shader
850
+ self._ptrDiffuse = np.ctypeslib.as_ctypes(self._diffuseRGB)
851
+
852
+ def setDiffuseColor(self, color, colorSpace=None, operation='', log=None):
853
+ """Set the diffuse color for the material.
854
+
855
+ Use this method if you wish to supress logging or apply operations on
856
+ the color component.
857
+
858
+ Parameters
859
+ ----------
860
+ color : ArrayLike or `~psychopy.colors.Color`
861
+ Color to set as the diffuse component of the material.
862
+ colorSpace : str or None
863
+ Colorspace to use. This is only used to set the color, the value of
864
+ `diffuseColor` after setting uses the color space of the object.
865
+ operation : str
866
+ Operation string.
867
+ log : bool or None
868
+ Enable logging.
869
+
870
+ """
871
+ setColor(
872
+ obj=self,
873
+ colorAttrib="diffuseColor",
874
+ color=color,
875
+ colorSpace=colorSpace or self.colorSpace,
876
+ operation=operation,
877
+ log=log)
878
+
879
+ @property
880
+ def specularColor(self):
881
+ """Specular color `(r, g, b)` of the material (`psychopy.color.Color`,
882
+ `ArrayLike` or `None`).
883
+ """
884
+ return self._specularColor.render(self.colorSpace)
885
+
886
+ @specularColor.setter
887
+ def specularColor(self, value):
888
+ if isinstance(value, Color):
889
+ self._specularColor = value
890
+ else:
891
+ self._specularColor = Color(
892
+ value,
893
+ self.colorSpace,
894
+ contrast=self.contrast)
895
+
896
+ if not self._specularColor:
897
+ # If given an invalid color, set as transparent and log error
898
+ self._specularColor = Color()
899
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
900
+
901
+ self._specularRGB[:3] = self._specularColor.rgb1
902
+ self._specularRGB[3] = self._specularColor.opacity
903
+
904
+ self._ptrSpecular = np.ctypeslib.as_ctypes(self._specularRGB)
905
+
906
+ def setSpecularColor(self, color, colorSpace=None, operation='', log=None):
907
+ """Set the diffuse color for the material. Use this function if you
908
+ wish to supress logging or apply operations on the color component.
909
+
910
+ Parameters
911
+ ----------
912
+ color : ArrayLike or `~psychopy.colors.Color`
913
+ Color to set as the specular component of the light source.
914
+ colorSpace : str or None
915
+ Colorspace to use. This is only used to set the color, the value of
916
+ `diffuseColor` after setting uses the color space of the object.
917
+ operation : str
918
+ Operation string.
919
+ log : bool or None
920
+ Enable logging.
921
+
922
+ """
923
+ setColor(
924
+ obj=self,
925
+ colorAttrib="specularColor",
926
+ color=color,
927
+ colorSpace=colorSpace or self.colorSpace,
928
+ operation=operation,
929
+ log=log)
930
+
931
+ @property
932
+ def ambientColor(self):
933
+ """Ambient color `(r, g, b)` of the material (`psychopy.color.Color`,
934
+ `ArrayLike` or `None`).
935
+ """
936
+ return self._ambientColor.render(self.colorSpace)
937
+
938
+ @ambientColor.setter
939
+ def ambientColor(self, value):
940
+ if isinstance(value, Color):
941
+ self._ambientColor = value
942
+ else:
943
+ self._ambientColor = Color(
944
+ value,
945
+ self.colorSpace,
946
+ contrast=self.contrast)
947
+
948
+ if not self._ambientColor:
949
+ # If given an invalid color, set as transparent and log error
950
+ self._ambientColor = Color()
951
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
952
+
953
+ self._ambientRGB[:3] = self._ambientColor.rgb1
954
+ self._ambientRGB[3] = self._ambientColor.opacity
955
+
956
+ self._ptrAmbient = np.ctypeslib.as_ctypes(self._ambientRGB)
957
+
958
+ def setAmbientColor(self, color, colorSpace=None, operation='', log=None):
959
+ """Set the ambient color for the material.
960
+
961
+ Use this function if you wish to supress logging or apply operations on
962
+ the color component.
963
+
964
+ Parameters
965
+ ----------
966
+ color : ArrayLike or `~psychopy.colors.Color`
967
+ Color to set as the ambient component of the light source.
968
+ colorSpace : str or None
969
+ Colorspace to use. This is only used to set the color, the value of
970
+ `ambientColor` after setting uses the color space of the object.
971
+ operation : str
972
+ Operation string.
973
+ log : bool or None
974
+ Enable logging.
975
+
976
+ """
977
+ setColor(
978
+ obj=self,
979
+ colorAttrib="ambientColor",
980
+ color=color,
981
+ colorSpace=colorSpace or self.colorSpace,
982
+ operation=operation,
983
+ log=log)
984
+
985
+ @property
986
+ def emissionColor(self):
987
+ """Emission color `(r, g, b)` of the material (`psychopy.color.Color`,
988
+ `ArrayLike` or `None`).
989
+ """
990
+ return self._emissionColor.render(self.colorSpace)
991
+
992
+ @emissionColor.setter
993
+ def emissionColor(self, value):
994
+ if isinstance(value, Color):
995
+ self._emissionColor = value
996
+ else:
997
+ self._emissionColor = Color(
998
+ value,
999
+ self.colorSpace,
1000
+ contrast=self.contrast)
1001
+
1002
+ if not self._emissionColor:
1003
+ # If given an invalid color, set as transparent and log error
1004
+ self._emissionColor = Color()
1005
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
1006
+
1007
+ self._emissionRGB[:3] = self._emissionColor.rgb1
1008
+ self._emissionRGB[3] = self._emissionColor.opacity
1009
+
1010
+ self._ptrEmission = np.ctypeslib.as_ctypes(self._emissionRGB)
1011
+
1012
+ def setEmissionColor(self, color, colorSpace=None, operation='', log=None):
1013
+ """Set the emission color for the material.
1014
+
1015
+ Use this function if you wish to supress logging or apply operations on
1016
+ the color component.
1017
+
1018
+ Parameters
1019
+ ----------
1020
+ color : ArrayLike or `~psychopy.colors.Color`
1021
+ Color to set as the ambient component of the light source.
1022
+ colorSpace : str or None
1023
+ Colorspace to use. This is only used to set the color, the value of
1024
+ `ambientColor` after setting uses the color space of the object.
1025
+ operation : str
1026
+ Operation string.
1027
+ log : bool or None
1028
+ Enable logging.
1029
+
1030
+ """
1031
+ setColor(
1032
+ obj=self,
1033
+ colorAttrib="emissionColor",
1034
+ color=color,
1035
+ colorSpace=colorSpace or self.colorSpace,
1036
+ operation=operation,
1037
+ log=log)
1038
+
1039
+ # --------------------------------------------------------------------------
1040
+ # Material RGB colors
1041
+ #
1042
+ # These are the color values formatted for use in OpenGL.
1043
+ #
1044
+
1045
+ @property
1046
+ def diffuseRGB(self):
1047
+ """RGB values of the diffuse color of the material (`numpy.ndarray`).
1048
+ """
1049
+ return self._diffuseRGB[:3]
1050
+
1051
+ @property
1052
+ def specularRGB(self):
1053
+ """RGB values of the specular color of the material (`numpy.ndarray`).
1054
+ """
1055
+ return self._specularRGB[:3]
1056
+
1057
+ @property
1058
+ def ambientRGB(self):
1059
+ """RGB values of the ambient color of the material (`numpy.ndarray`).
1060
+ """
1061
+ return self._ambientRGB[:3]
1062
+
1063
+ @property
1064
+ def emissionRGB(self):
1065
+ """RGB values of the emission color of the material (`numpy.ndarray`).
1066
+ """
1067
+ return self._emissionRGB[:3]
1068
+
1069
+ # Texture setter -----------------------------------------------------------
1070
+
1071
+ @property
1072
+ def diffuseTexture(self):
1073
+ """Diffuse texture of the material (`psychopy.tools.gltools.TexImage2D`
1074
+ or `None`).
1075
+ """
1076
+ return self._diffuseTexture
1077
+
1078
+ @diffuseTexture.setter
1079
+ def diffuseTexture(self, value):
1080
+ self._diffuseTexture = value
1081
+
1082
+ # --------------------------------------------------------------------------
1083
+
1084
+ def begin(self, useTextures=True):
1085
+ """Use this material for successive rendering calls.
1086
+
1087
+ Parameters
1088
+ ----------
1089
+ useTextures : bool
1090
+ Enable textures.
1091
+
1092
+ """
1093
+ GL.glDisable(GL.GL_COLOR_MATERIAL) # disable color tracking
1094
+ face = self._face
1095
+
1096
+ # check if lighting is enabled, otherwise don't render lights
1097
+ nLights = len(self.win.lights) if self.win.useLights else 0
1098
+
1099
+ useTextures = useTextures and self.diffuseTexture is not None
1100
+ shaderKey = (nLights, useTextures)
1101
+ gt.useProgram(self.win._shaders['stim3d_phong'][shaderKey])
1102
+
1103
+ # pass values to OpenGL
1104
+ GL.glMaterialfv(face, GL.GL_DIFFUSE, self._ptrDiffuse)
1105
+ GL.glMaterialfv(face, GL.GL_SPECULAR, self._ptrSpecular)
1106
+ GL.glMaterialfv(face, GL.GL_AMBIENT, self._ptrAmbient)
1107
+ GL.glMaterialfv(face, GL.GL_EMISSION, self._ptrEmission)
1108
+ GL.glMaterialf(face, GL.GL_SHININESS, self.shininess)
1109
+
1110
+ # setup textures
1111
+ if useTextures and self.diffuseTexture is not None:
1112
+ self._useTextures = True
1113
+ GL.glEnable(GL.GL_TEXTURE_2D)
1114
+ gt.bindTexture(self.diffuseTexture, 0)
1115
+
1116
+ def end(self, clear=True):
1117
+ """Stop using this material.
1118
+
1119
+ Must be called after `begin` before using another material or else later
1120
+ drawing operations may have undefined behavior.
1121
+
1122
+ Upon returning, `GL_COLOR_MATERIAL` is enabled so material colors will
1123
+ track the current `glColor`.
1124
+
1125
+ Parameters
1126
+ ----------
1127
+ clear : bool
1128
+ Overwrite material state settings with default values. This
1129
+ ensures material colors are set to OpenGL defaults. You can forgo
1130
+ clearing if successive materials are used which overwrite
1131
+ `glMaterialfv` values for `GL_DIFFUSE`, `GL_SPECULAR`, `GL_AMBIENT`,
1132
+ `GL_EMISSION`, and `GL_SHININESS`. This reduces a bit of overhead
1133
+ if there is no need to return to default values intermittently
1134
+ between successive material `begin` and `end` calls. Textures and
1135
+ shaders previously enabled will still be disabled.
1136
+
1137
+ """
1138
+ if clear:
1139
+ GL.glMaterialfv(
1140
+ self._face,
1141
+ GL.GL_DIFFUSE,
1142
+ (GL.GLfloat * 4)(0.8, 0.8, 0.8, 1.0))
1143
+ GL.glMaterialfv(
1144
+ self._face,
1145
+ GL.GL_SPECULAR,
1146
+ (GL.GLfloat * 4)(0.0, 0.0, 0.0, 1.0))
1147
+ GL.glMaterialfv(
1148
+ self._face,
1149
+ GL.GL_AMBIENT,
1150
+ (GL.GLfloat * 4)(0.2, 0.2, 0.2, 1.0))
1151
+ GL.glMaterialfv(
1152
+ self._face,
1153
+ GL.GL_EMISSION,
1154
+ (GL.GLfloat * 4)(0.0, 0.0, 0.0, 1.0))
1155
+ GL.glMaterialf(self._face, GL.GL_SHININESS, 0.0)
1156
+
1157
+ if self._useTextures:
1158
+ self._useTextures = False
1159
+ gt.unbindTexture(self.diffuseTexture)
1160
+ GL.glDisable(GL.GL_TEXTURE_2D)
1161
+
1162
+ gt.useProgram(0)
1163
+
1164
+ GL.glEnable(GL.GL_COLOR_MATERIAL)
1165
+
1166
+
1167
+ class BaseRigidBodyStim(ColorMixin, WindowMixin):
1168
+ """Base class for rigid body 3D stimuli.
1169
+
1170
+ This class handles the pose of a rigid body 3D stimulus. Poses are
1171
+ represented by a `RigidBodyClass` object accessed via `thePose` attribute.
1172
+
1173
+ Any class the implements `pos` and `ori` attributes can be used in place of
1174
+ a `RigidBodyPose` instance for `thePose`. This common interface allows for
1175
+ custom classes which handle 3D transformations to be used for stimulus
1176
+ transformations (eg. `LibOVRPose` in PsychXR can be used instead of
1177
+ `RigidBodyPose` which supports more VR specific features).
1178
+
1179
+ Warnings
1180
+ --------
1181
+ This class is experimental and may result in undefined behavior.
1182
+
1183
+ """
1184
+ def __init__(self,
1185
+ win,
1186
+ pos=(0., 0., 0.),
1187
+ ori=(0., 0., 0., 1.),
1188
+ color=(0.0, 0.0, 0.0),
1189
+ colorSpace='rgb',
1190
+ contrast=1.0,
1191
+ opacity=1.0,
1192
+ name='',
1193
+ autoLog=True):
1194
+ """
1195
+ Parameters
1196
+ ----------
1197
+ win : `~psychopy.visual.Window`
1198
+ Window this stimulus is associated with. Stimuli cannot be shared
1199
+ across windows unless they share the same context.
1200
+ pos : array_like
1201
+ Position vector `[x, y, z]` for the origin of the rigid body.
1202
+ ori : array_like
1203
+ Orientation quaternion `[x, y, z, w]` where `x`, `y`, `z` are
1204
+ imaginary and `w` is real.
1205
+
1206
+ """
1207
+ self.name = name
1208
+
1209
+ super(BaseRigidBodyStim, self).__init__()
1210
+
1211
+ self.win = win
1212
+ self.autoLog = autoLog
1213
+ self.colorSpace = colorSpace
1214
+ self.contrast = contrast
1215
+ self.opacity = opacity
1216
+ self.color = color
1217
+
1218
+ self._thePose = RigidBodyPose(pos, ori)
1219
+ self.material = None
1220
+
1221
+ self._vao = None
1222
+
1223
+ @property
1224
+ def thePose(self):
1225
+ """The pose of the rigid body. This is a class which has `pos` and `ori`
1226
+ attributes."""
1227
+ return self._thePose
1228
+
1229
+ @thePose.setter
1230
+ def thePose(self, value):
1231
+ if hasattr(value, 'pos') and hasattr(value, 'ori'):
1232
+ self._thePose = value
1233
+ else:
1234
+ raise AttributeError(
1235
+ 'Class set to `thePose` does not implement `pos` or `ori`.')
1236
+
1237
+ @property
1238
+ def pos(self):
1239
+ """Position vector (X, Y, Z)."""
1240
+ return self.thePose.pos
1241
+
1242
+ @pos.setter
1243
+ def pos(self, value):
1244
+ self.thePose.pos = value
1245
+
1246
+ def getPos(self):
1247
+ return self.thePose.pos
1248
+
1249
+ def setPos(self, pos):
1250
+ self.thePose.pos = pos
1251
+
1252
+ @property
1253
+ def ori(self):
1254
+ """Orientation quaternion (X, Y, Z, W)."""
1255
+ return self.thePose.ori
1256
+
1257
+ @ori.setter
1258
+ def ori(self, value):
1259
+ self.thePose.ori = value
1260
+
1261
+ def getOri(self):
1262
+ return self.thePose.ori
1263
+
1264
+ def setOri(self, ori):
1265
+ self.thePose.ori = ori
1266
+
1267
+ def getOriAxisAngle(self, degrees=True):
1268
+ """Get the axis and angle of rotation for the 3D stimulus. Converts the
1269
+ orientation defined by the `ori` quaternion to and axis-angle
1270
+ representation.
1271
+
1272
+ Parameters
1273
+ ----------
1274
+ degrees : bool, optional
1275
+ Specify ``True`` if `angle` is in degrees, or else it will be
1276
+ treated as radians. Default is ``True``.
1277
+
1278
+ Returns
1279
+ -------
1280
+ tuple
1281
+ Axis `[rx, ry, rz]` and angle.
1282
+
1283
+ """
1284
+ return self.thePose.getOriAxisAngle(degrees)
1285
+
1286
+ def setOriAxisAngle(self, axis, angle, degrees=True):
1287
+ """Set the orientation of the 3D stimulus using an `axis` and
1288
+ `angle`. This sets the quaternion at `ori`.
1289
+
1290
+ Parameters
1291
+ ----------
1292
+ axis : array_like
1293
+ Axis of rotation [rx, ry, rz].
1294
+ angle : float
1295
+ Angle of rotation.
1296
+ degrees : bool, optional
1297
+ Specify ``True`` if `angle` is in degrees, or else it will be
1298
+ treated as radians. Default is ``True``.
1299
+
1300
+ """
1301
+ self.thePose.setOriAxisAngle(axis, angle, degrees)
1302
+
1303
+ def _createVAO(self, vertices, textureCoords, normals, faces):
1304
+ """Create a vertex array object for handling vertex attribute data.
1305
+ """
1306
+ self.thePose.bounds = BoundingBox()
1307
+ self.thePose.bounds.fit(vertices)
1308
+
1309
+ # upload to buffers
1310
+ vertexVBO = gt.createVBO(vertices)
1311
+ texCoordVBO = gt.createVBO(textureCoords)
1312
+ normalsVBO = gt.createVBO(normals)
1313
+
1314
+ # create an index buffer with faces
1315
+ indexBuffer = gt.createVBO(
1316
+ faces.flatten(),
1317
+ target=GL.GL_ELEMENT_ARRAY_BUFFER,
1318
+ dataType=GL.GL_UNSIGNED_INT)
1319
+
1320
+ return gt.createVAO({GL.GL_VERTEX_ARRAY: vertexVBO,
1321
+ GL.GL_TEXTURE_COORD_ARRAY: texCoordVBO,
1322
+ GL.GL_NORMAL_ARRAY: normalsVBO},
1323
+ indexBuffer=indexBuffer, legacy=True)
1324
+
1325
+ def draw(self, win=None):
1326
+ """Draw the stimulus.
1327
+
1328
+ This should work for stimuli using a single VAO and material. More
1329
+ complex stimuli with multiple materials should override this method to
1330
+ correctly handle that case.
1331
+
1332
+ Parameters
1333
+ ----------
1334
+ win : `~psychopy.visual.Window`
1335
+ Window this stimulus is associated with. Stimuli cannot be shared
1336
+ across windows unless they share the same context.
1337
+
1338
+ """
1339
+ if win is None:
1340
+ win = self.win
1341
+ else:
1342
+ self._selectWindow(win)
1343
+
1344
+ # nop if there is no VAO to draw
1345
+ if self._vao is None:
1346
+ return
1347
+
1348
+ win.draw3d = True
1349
+
1350
+ # apply transformation to mesh
1351
+ GL.glPushMatrix()
1352
+ GL.glMultTransposeMatrixf(at.array2pointer(self.thePose.modelMatrix))
1353
+
1354
+ if self.material is not None: # has a material, use it
1355
+ useTexture = self.material.diffuseTexture is not None
1356
+ self.material.begin(useTexture)
1357
+ gt.drawVAO(self._vao, GL.GL_TRIANGLES)
1358
+ self.material.end()
1359
+ else: # doesn't have a material, use class colors
1360
+ r, g, b = self._foreColor.render('rgb')
1361
+ color = np.ctypeslib.as_ctypes(
1362
+ np.array((r, g, b, self.opacity), np.float32))
1363
+
1364
+ nLights = len(self.win.lights)
1365
+ shaderKey = (nLights, False)
1366
+ gt.useProgram(self.win._shaders['stim3d_phong'][shaderKey])
1367
+
1368
+ # pass values to OpenGL as material
1369
+ GL.glColor4f(r, g, b, self.opacity)
1370
+ GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, color)
1371
+ GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, color)
1372
+
1373
+ gt.drawVAO(self._vao, GL.GL_TRIANGLES)
1374
+
1375
+ gt.useProgram(0)
1376
+
1377
+ GL.glPopMatrix()
1378
+
1379
+ win.draw3d = False
1380
+
1381
+ @attributeSetter
1382
+ def units(self, value):
1383
+ """
1384
+ None, 'norm', 'cm', 'deg', 'degFlat', 'degFlatPos', or 'pix'
1385
+
1386
+ If None then the current units of the
1387
+ :class:`~psychopy.visual.Window` will be used.
1388
+ See :ref:`units` for explanation of other options.
1389
+
1390
+ Note that when you change units, you don't change the stimulus
1391
+ parameters and it is likely to change appearance. Example::
1392
+
1393
+ # This stimulus is 20% wide and 50% tall with respect to window
1394
+ stim = visual.PatchStim(win, units='norm', size=(0.2, 0.5)
1395
+
1396
+ # This stimulus is 0.2 degrees wide and 0.5 degrees tall.
1397
+ stim.units = 'deg'
1398
+ """
1399
+ if value is not None and len(value):
1400
+ self.__dict__['units'] = value
1401
+ else:
1402
+ self.__dict__['units'] = self.win.units
1403
+
1404
+ def _updateList(self):
1405
+ """The user shouldn't need this method since it gets called
1406
+ after every call to .set()
1407
+ Chooses between using and not using shaders each call.
1408
+ """
1409
+ pass
1410
+
1411
+ def isVisible(self):
1412
+ """Check if the object is visible to the observer.
1413
+
1414
+ Test if a pose's bounding box or position falls outside of an eye's view
1415
+ frustum.
1416
+
1417
+ Poses can be assigned bounding boxes which enclose any 3D models
1418
+ associated with them. A model is not visible if all the corners of the
1419
+ bounding box fall outside the viewing frustum. Therefore any primitives
1420
+ (i.e. triangles) associated with the pose can be culled during rendering
1421
+ to reduce CPU/GPU workload.
1422
+
1423
+ Returns
1424
+ -------
1425
+ bool
1426
+ `True` if the object's bounding box is visible.
1427
+
1428
+ Examples
1429
+ --------
1430
+ You can avoid running draw commands if the object is not visible by
1431
+ doing a visibility test first::
1432
+
1433
+ if myStim.isVisible():
1434
+ myStim.draw()
1435
+
1436
+ """
1437
+ if self.thePose.bounds is None:
1438
+ return True
1439
+
1440
+ if not self.thePose.bounds.isValid:
1441
+ return True
1442
+
1443
+ # transformation matrix
1444
+ mvpMatrix = np.zeros((4, 4), dtype=np.float32)
1445
+ np.matmul(self.win.projectionMatrix, self.win.viewMatrix, out=mvpMatrix)
1446
+ np.matmul(mvpMatrix, self.thePose.modelMatrix, out=mvpMatrix)
1447
+
1448
+ # compute bounding box corners in current view
1449
+ corners = self.thePose.bounds._posCorners.dot(mvpMatrix.T)
1450
+
1451
+ # check if corners are completely off to one side of the frustum
1452
+ if not np.any(corners[:, 0] > -corners[:, 3]):
1453
+ return False
1454
+
1455
+ if not np.any(corners[:, 0] < corners[:, 3]):
1456
+ return False
1457
+
1458
+ if not np.any(corners[:, 1] > -corners[:, 3]):
1459
+ return False
1460
+
1461
+ if not np.any(corners[:, 1] < corners[:, 3]):
1462
+ return False
1463
+
1464
+ if not np.any(corners[:, 2] > -corners[:, 3]):
1465
+ return False
1466
+
1467
+ if not np.any(corners[:, 2] < corners[:, 3]):
1468
+ return False
1469
+
1470
+ return True
1471
+
1472
+ def getRayIntersectBounds(self, rayOrig, rayDir):
1473
+ """Get the point which a ray intersects the bounding box of this mesh.
1474
+
1475
+ Parameters
1476
+ ----------
1477
+ rayOrig : array_like
1478
+ Origin of the ray in space [x, y, z].
1479
+ rayDir : array_like
1480
+ Direction vector of the ray [x, y, z], should be normalized.
1481
+
1482
+ Returns
1483
+ -------
1484
+ tuple
1485
+ Coordinate in world space of the intersection and distance in scene
1486
+ units from `rayOrig`. Returns `None` if there is no intersection.
1487
+
1488
+ """
1489
+ if self.thePose.bounds is None:
1490
+ return None # nop
1491
+
1492
+ return mt.intersectRayOBB(rayOrig,
1493
+ rayDir,
1494
+ self.thePose.modelMatrix,
1495
+ self.thePose.bounds.extents,
1496
+ dtype=np.float32)
1497
+
1498
+
1499
+ class SphereStim(BaseRigidBodyStim):
1500
+ """Class for drawing a UV sphere. This is a
1501
+ lazy-imported class, therefore import using full path
1502
+ `from psychopy.visual.stim3d import SphereStim` when inheriting from it.
1503
+
1504
+
1505
+ The resolution of the sphere mesh can be controlled by setting `sectors`
1506
+ and `stacks` which controls the number of latitudinal and longitudinal
1507
+ subdivisions, respectively. The radius of the sphere is defined by setting
1508
+ `radius` expressed in scene units (meters if using a perspective
1509
+ projection).
1510
+
1511
+ Calling the `draw` method will render the sphere to the current buffer. The
1512
+ render target (FBO or back buffer) must have a depth buffer attached to it
1513
+ for the object to be rendered correctly. Shading is used if the current
1514
+ window has light sources defined and lighting is enabled (by setting
1515
+ `useLights=True` before drawing the stimulus).
1516
+
1517
+ Warnings
1518
+ --------
1519
+ This class is experimental and may result in undefined behavior.
1520
+
1521
+ Examples
1522
+ --------
1523
+ Creating a red sphere 1.5 meters away from the viewer with radius 0.25::
1524
+
1525
+ redSphere = SphereStim(win,
1526
+ pos=(0., 0., -1.5),
1527
+ radius=0.25,
1528
+ color=(1, 0, 0))
1529
+
1530
+ """
1531
+ def __init__(self,
1532
+ win,
1533
+ radius=0.5,
1534
+ subdiv=(32, 32),
1535
+ flipFaces=False,
1536
+ pos=(0., 0., 0.),
1537
+ ori=(0., 0., 0., 1.),
1538
+ color=(0., 0., 0.),
1539
+ colorSpace='rgb',
1540
+ contrast=1.0,
1541
+ opacity=1.0,
1542
+ useMaterial=None,
1543
+ name='',
1544
+ autoLog=True):
1545
+ """
1546
+ Parameters
1547
+ ----------
1548
+ win : `~psychopy.visual.Window`
1549
+ Window this stimulus is associated with. Stimuli cannot be shared
1550
+ across windows unless they share the same context.
1551
+ radius : float
1552
+ Radius of the sphere in scene units.
1553
+ subdiv : array_like
1554
+ Number of latitudinal and longitudinal subdivisions `(lat, long)`
1555
+ for the sphere mesh. The greater the number, the smoother the sphere
1556
+ will appear.
1557
+ flipFaces : bool, optional
1558
+ If `True`, normals and face windings will be set to point inward
1559
+ towards the center of the sphere. Texture coordinates will remain
1560
+ the same. Default is `False`.
1561
+ pos : array_like
1562
+ Position vector `[x, y, z]` for the origin of the rigid body.
1563
+ ori : array_like
1564
+ Orientation quaternion `[x, y, z, w]` where `x`, `y`, `z` are
1565
+ imaginary and `w` is real. If you prefer specifying rotations in
1566
+ axis-angle format, call `setOriAxisAngle` after initialization.
1567
+ useMaterial : PhongMaterial, optional
1568
+ Material to use. The material can be configured by accessing the
1569
+ `material` attribute after initialization. If not material is
1570
+ specified, the diffuse and ambient color of the shape will be set
1571
+ by `color`.
1572
+ color : array_like
1573
+ Diffuse and ambient color of the stimulus if `useMaterial` is not
1574
+ specified. Values are with respect to `colorSpace`.
1575
+ colorSpace : str
1576
+ Colorspace of `color` to use.
1577
+ contrast : float
1578
+ Contrast of the stimulus, value modulates the `color`.
1579
+ opacity : float
1580
+ Opacity of the stimulus ranging from 0.0 to 1.0. Note that
1581
+ transparent objects look best when rendered from farthest to
1582
+ nearest.
1583
+ name : str
1584
+ Name of this object for logging purposes.
1585
+ autoLog : bool
1586
+ Enable automatic logging on attribute changes.
1587
+
1588
+ """
1589
+ super(SphereStim, self).__init__(win,
1590
+ pos=pos,
1591
+ ori=ori,
1592
+ color=color,
1593
+ colorSpace=colorSpace,
1594
+ contrast=contrast,
1595
+ opacity=opacity,
1596
+ name=name,
1597
+ autoLog=autoLog)
1598
+
1599
+ # create a vertex array object for drawing
1600
+ vertices, textureCoords, normals, faces = gt.createUVSphere(
1601
+ sectors=subdiv[0],
1602
+ stacks=subdiv[1],
1603
+ radius=radius,
1604
+ flipFaces=flipFaces)
1605
+ self._vao = self._createVAO(vertices, textureCoords, normals, faces)
1606
+
1607
+ self.material = useMaterial
1608
+
1609
+ self._radius = radius # for raypicking
1610
+
1611
+ self.extents = (vertices.min(axis=0), vertices.max(axis=0))
1612
+
1613
+ def getRayIntersectSphere(self, rayOrig, rayDir):
1614
+ """Get the point which a ray intersects the sphere.
1615
+
1616
+ Parameters
1617
+ ----------
1618
+ rayOrig : array_like
1619
+ Origin of the ray in space [x, y, z].
1620
+ rayDir : array_like
1621
+ Direction vector of the ray [x, y, z], should be normalized.
1622
+
1623
+ Returns
1624
+ -------
1625
+ tuple
1626
+ Coordinate in world space of the intersection and distance in scene
1627
+ units from `rayOrig`. Returns `None` if there is no intersection.
1628
+
1629
+ """
1630
+ return mt.intersectRaySphere(rayOrig,
1631
+ rayDir,
1632
+ self.thePose.pos,
1633
+ self._radius,
1634
+ dtype=np.float32)
1635
+
1636
+
1637
+ class BoxStim(BaseRigidBodyStim):
1638
+ """Class for drawing 3D boxes. This is a
1639
+ lazy-imported class, therefore import using full path
1640
+ `from psychopy.visual.stim3d import BoxStim` when inheriting from it.
1641
+
1642
+
1643
+ Draws a rectangular box with dimensions specified by `size` (length, width,
1644
+ height) in scene units.
1645
+
1646
+ Calling the `draw` method will render the box to the current buffer. The
1647
+ render target (FBO or back buffer) must have a depth buffer attached to it
1648
+ for the object to be rendered correctly. Shading is used if the current
1649
+ window has light sources defined and lighting is enabled (by setting
1650
+ `useLights=True` before drawing the stimulus).
1651
+
1652
+ Warnings
1653
+ --------
1654
+ This class is experimental and may result in undefined behavior.
1655
+
1656
+ """
1657
+ def __init__(self,
1658
+ win,
1659
+ size=(.5, .5, .5),
1660
+ flipFaces=False,
1661
+ pos=(0., 0., 0.),
1662
+ ori=(0., 0., 0., 1.),
1663
+ color=(0., 0., 0.),
1664
+ colorSpace='rgb',
1665
+ contrast=1.0,
1666
+ opacity=1.0,
1667
+ useMaterial=None,
1668
+ textureScale=None,
1669
+ name='',
1670
+ autoLog=True):
1671
+ """
1672
+ Parameters
1673
+ ----------
1674
+ win : `~psychopy.visual.Window`
1675
+ Window this stimulus is associated with. Stimuli cannot be shared
1676
+ across windows unless they share the same context.
1677
+ size : tuple or float
1678
+ Dimensions of the mesh. If a single value is specified, the box will
1679
+ be a cube. Provide a tuple of floats to specify the width, length,
1680
+ and height of the box (eg. `size=(0.2, 1.3, 2.1)`) in scene units.
1681
+ flipFaces : bool, optional
1682
+ If `True`, normals and face windings will be set to point inward
1683
+ towards the center of the box. Texture coordinates will remain the
1684
+ same. Default is `False`.
1685
+ pos : array_like
1686
+ Position vector `[x, y, z]` for the origin of the rigid body.
1687
+ ori : array_like
1688
+ Orientation quaternion `[x, y, z, w]` where `x`, `y`, `z` are
1689
+ imaginary and `w` is real. If you prefer specifying rotations in
1690
+ axis-angle format, call `setOriAxisAngle` after initialization.
1691
+ useMaterial : PhongMaterial, optional
1692
+ Material to use. The material can be configured by accessing the
1693
+ `material` attribute after initialization. If not material is
1694
+ specified, the diffuse and ambient color of the shape will track the
1695
+ current color specified by `glColor`.
1696
+ color : array_like
1697
+ Diffuse and ambient color of the stimulus if `useMaterial` is not
1698
+ specified. Values are with respect to `colorSpace`.
1699
+ colorSpace : str
1700
+ Colorspace of `color` to use.
1701
+ contrast : float
1702
+ Contrast of the stimulus, value modulates the `color`.
1703
+ opacity : float
1704
+ Opacity of the stimulus ranging from 0.0 to 1.0. Note that
1705
+ transparent objects look best when rendered from farthest to
1706
+ nearest.
1707
+ textureScale : array_like or float, optional
1708
+ Scaling factors for texture coordinates (sx, sy). By default,
1709
+ a factor of 1 will have the entire texture cover the surface of the
1710
+ mesh. If a single number is provided, the texture will be scaled
1711
+ uniformly.
1712
+ name : str
1713
+ Name of this object for logging purposes.
1714
+ autoLog : bool
1715
+ Enable automatic logging on attribute changes.
1716
+
1717
+ """
1718
+ super(BoxStim, self).__init__(
1719
+ win,
1720
+ pos=pos,
1721
+ ori=ori,
1722
+ color=color,
1723
+ colorSpace=colorSpace,
1724
+ contrast=contrast,
1725
+ opacity=opacity,
1726
+ name=name,
1727
+ autoLog=autoLog)
1728
+
1729
+ # create a vertex array object for drawing
1730
+ vertices, texCoords, normals, faces = gt.createBox(size, flipFaces)
1731
+
1732
+ # scale the texture
1733
+ if textureScale is not None:
1734
+ if isinstance(textureScale, (int, float)):
1735
+ texCoords *= textureScale
1736
+ else:
1737
+ texCoords *= np.asarray(textureScale, dtype=np.float32)
1738
+
1739
+ self._vao = self._createVAO(vertices, texCoords, normals, faces)
1740
+
1741
+ self.setColor(color, colorSpace=self.colorSpace, log=False)
1742
+ self.material = useMaterial
1743
+
1744
+ self.extents = (vertices.min(axis=0), vertices.max(axis=0))
1745
+
1746
+
1747
+ class PlaneStim(BaseRigidBodyStim):
1748
+ """Class for drawing planes. This is a
1749
+ lazy-imported class, therefore import using full path
1750
+ `from psychopy.visual.stim3d import PlaneStim` when inheriting from it.
1751
+
1752
+
1753
+ Draws a plane with dimensions specified by `size` (length, width) in scene
1754
+ units.
1755
+
1756
+ Calling the `draw` method will render the plane to the current buffer. The
1757
+ render target (FBO or back buffer) must have a depth buffer attached to it
1758
+ for the object to be rendered correctly. Shading is used if the current
1759
+ window has light sources defined and lighting is enabled (by setting
1760
+ `useLights=True` before drawing the stimulus).
1761
+
1762
+ Warnings
1763
+ --------
1764
+ This class is experimental and may result in undefined behavior.
1765
+
1766
+ """
1767
+ def __init__(self,
1768
+ win,
1769
+ size=(.5, .5),
1770
+ pos=(0., 0., 0.),
1771
+ ori=(0., 0., 0., 1.),
1772
+ color=(0., 0., 0.),
1773
+ colorSpace='rgb',
1774
+ contrast=1.0,
1775
+ opacity=1.0,
1776
+ useMaterial=None,
1777
+ textureScale=None,
1778
+ name='',
1779
+ autoLog=True):
1780
+ """
1781
+ Parameters
1782
+ ----------
1783
+ win : `~psychopy.visual.Window`
1784
+ Window this stimulus is associated with. Stimuli cannot be shared
1785
+ across windows unless they share the same context.
1786
+ size : tuple or float
1787
+ Dimensions of the mesh. If a single value is specified, the plane
1788
+ will be a square. Provide a tuple of floats to specify the width and
1789
+ length of the plane (eg. `size=(0.2, 1.3)`).
1790
+ pos : array_like
1791
+ Position vector `[x, y, z]` for the origin of the rigid body.
1792
+ ori : array_like
1793
+ Orientation quaternion `[x, y, z, w]` where `x`, `y`, `z` are
1794
+ imaginary and `w` is real. If you prefer specifying rotations in
1795
+ axis-angle format, call `setOriAxisAngle` after initialization. By
1796
+ default, the plane is oriented with normal facing the +Z axis of the
1797
+ scene.
1798
+ useMaterial : PhongMaterial, optional
1799
+ Material to use. The material can be configured by accessing the
1800
+ `material` attribute after initialization. If not material is
1801
+ specified, the diffuse and ambient color of the shape will track the
1802
+ current color specified by `glColor`.
1803
+ colorSpace : str
1804
+ Colorspace of `color` to use.
1805
+ contrast : float
1806
+ Contrast of the stimulus, value modulates the `color`.
1807
+ opacity : float
1808
+ Opacity of the stimulus ranging from 0.0 to 1.0. Note that
1809
+ transparent objects look best when rendered from farthest to
1810
+ nearest.
1811
+ textureScale : array_like or float, optional
1812
+ Scaling factors for texture coordinates (sx, sy). By default,
1813
+ a factor of 1 will have the entire texture cover the surface of the
1814
+ mesh. If a single number is provided, the texture will be scaled
1815
+ uniformly.
1816
+ name : str
1817
+ Name of this object for logging purposes.
1818
+ autoLog : bool
1819
+ Enable automatic logging on attribute changes.
1820
+
1821
+ """
1822
+ super(PlaneStim, self).__init__(
1823
+ win,
1824
+ pos=pos,
1825
+ ori=ori,
1826
+ color=color,
1827
+ colorSpace=colorSpace,
1828
+ contrast=contrast,
1829
+ opacity=opacity,
1830
+ name=name,
1831
+ autoLog=autoLog)
1832
+
1833
+ # create a vertex array object for drawing
1834
+ vertices, texCoords, normals, faces = gt.createPlane(size)
1835
+
1836
+ # scale the texture
1837
+ if textureScale is not None:
1838
+ if isinstance(textureScale, (int, float)):
1839
+ texCoords *= textureScale
1840
+ else:
1841
+ texCoords *= np.asarray(textureScale, dtype=np.float32)
1842
+
1843
+ self._vao = self._createVAO(vertices, texCoords, normals, faces)
1844
+
1845
+ self.setColor(color, colorSpace=self.colorSpace, log=False)
1846
+ self.material = useMaterial
1847
+
1848
+ self.extents = (vertices.min(axis=0), vertices.max(axis=0))
1849
+
1850
+
1851
+ class ObjMeshStim(BaseRigidBodyStim):
1852
+ """Class for loading and presenting 3D stimuli in the Wavefront OBJ format.
1853
+ This is a lazy-imported class, therefore import using full path
1854
+ `from psychopy.visual.stim3d import ObjMeshStim` when inheriting from it.
1855
+
1856
+
1857
+ Calling the `draw` method will render the mesh to the current buffer. The
1858
+ render target (FBO or back buffer) must have a depth buffer attached to it
1859
+ for the object to be rendered correctly. Shading is used if the current
1860
+ window has light sources defined and lighting is enabled (by setting
1861
+ `useLights=True` before drawing the stimulus).
1862
+
1863
+ Vertex positions, texture coordinates, and normals are loaded and packed
1864
+ into a single vertex buffer object (VBO). Vertex array objects (VAO) are
1865
+ created for each material with an index buffer referencing vertices assigned
1866
+ that material in the VBO. For maximum performance, keep the number of
1867
+ materials per object as low as possible, as switching between VAOs has some
1868
+ overhead.
1869
+
1870
+ Material attributes are read from the material library file (*.MTL)
1871
+ associated with the *.OBJ file. This file will be automatically searched for
1872
+ and read during loading. Afterwards you can edit material properties by
1873
+ accessing the data structure of the `materials` attribute.
1874
+
1875
+ Keep in mind that OBJ shapes are rigid bodies, the mesh itself cannot be
1876
+ deformed during runtime. However, meshes can be positioned and rotated as
1877
+ desired by manipulating the `RigidBodyPose` instance accessed through the
1878
+ `thePose` attribute.
1879
+
1880
+ Warnings
1881
+ --------
1882
+ Loading an *.OBJ file is a slow process, be sure to do this outside
1883
+ of any time-critical routines! This class is experimental and may result
1884
+ in undefined behavior.
1885
+
1886
+ Examples
1887
+ --------
1888
+ Loading an *.OBJ file from a disk location::
1889
+
1890
+ myObjStim = ObjMeshStim(win, '/path/to/file/model.obj')
1891
+
1892
+ """
1893
+ def __init__(self,
1894
+ win,
1895
+ objFile,
1896
+ pos=(0, 0, 0),
1897
+ ori=(0, 0, 0, 1),
1898
+ useMaterial=None,
1899
+ loadMtllib=True,
1900
+ color=(0.0, 0.0, 0.0),
1901
+ colorSpace='rgb',
1902
+ contrast=1.0,
1903
+ opacity=1.0,
1904
+ name='',
1905
+ autoLog=True):
1906
+ """
1907
+ Parameters
1908
+ ----------
1909
+ win : `~psychopy.visual.Window`
1910
+ Window this stimulus is associated with. Stimuli cannot be shared
1911
+ across windows unless they share the same context.
1912
+ size : tuple or float
1913
+ Dimensions of the mesh. If a single value is specified, the plane
1914
+ will be a square. Provide a tuple of floats to specify the width and
1915
+ length of the box (eg. `size=(0.2, 1.3)`).
1916
+ pos : array_like
1917
+ Position vector `[x, y, z]` for the origin of the rigid body.
1918
+ ori : array_like
1919
+ Orientation quaternion `[x, y, z, w]` where `x`, `y`, `z` are
1920
+ imaginary and `w` is real. If you prefer specifying rotations in
1921
+ axis-angle format, call `setOriAxisAngle` after initialization. By
1922
+ default, the plane is oriented with normal facing the +Z axis of the
1923
+ scene.
1924
+ useMaterial : PhongMaterial, optional
1925
+ Material to use for all sub-meshes. The material can be configured
1926
+ by accessing the `material` attribute after initialization. If no
1927
+ material is specified, `color` will modulate the diffuse and
1928
+ ambient colors for all meshes in the model. If `loadMtllib` is
1929
+ `True`, this value should be `None`.
1930
+ loadMtllib : bool
1931
+ Load materials from the MTL file associated with the mesh. This will
1932
+ override `useMaterial` if it is `None`. The value of `materials`
1933
+ after initialization will be a dictionary where keys are material
1934
+ names and values are materials. Any textures associated with the
1935
+ model will be loaded as per the material requirements.
1936
+
1937
+ """
1938
+ super(ObjMeshStim, self).__init__(
1939
+ win,
1940
+ pos=pos,
1941
+ ori=ori,
1942
+ color=color,
1943
+ colorSpace=colorSpace,
1944
+ contrast=contrast,
1945
+ opacity=opacity,
1946
+ name=name,
1947
+ autoLog=autoLog)
1948
+
1949
+ # load the OBJ file
1950
+ objModel = gt.loadObjFile(objFile)
1951
+
1952
+ # load materials from file if requested
1953
+ if loadMtllib and self.material is None:
1954
+ self.material = self._loadMtlLib(objModel.mtlFile)
1955
+ else:
1956
+ self.material = useMaterial
1957
+
1958
+ # load vertex data into an interleaved VBO
1959
+ buffers = np.ascontiguousarray(
1960
+ np.hstack((objModel.vertexPos,
1961
+ objModel.texCoords,
1962
+ objModel.normals)),
1963
+ dtype=np.float32)
1964
+
1965
+ # upload to buffer
1966
+ vertexAttr = gt.createVBO(buffers)
1967
+
1968
+ # load vertex data into VAOs
1969
+ self._vao = {} # dictionary for VAOs
1970
+ # for each material create a VAO
1971
+ # keys are material names, values are index buffers
1972
+ for material, faces in objModel.faces.items():
1973
+ # convert index buffer to VAO
1974
+ indexBuffer = \
1975
+ gt.createVBO(
1976
+ faces.flatten(), # flatten face index for element array
1977
+ target=GL.GL_ELEMENT_ARRAY_BUFFER,
1978
+ dataType=GL.GL_UNSIGNED_INT)
1979
+
1980
+ # see `setVertexAttribPointer` for more information about attribute
1981
+ # pointer indices
1982
+ self._vao[material] = gt.createVAO(
1983
+ {GL.GL_VERTEX_ARRAY: (vertexAttr, 3),
1984
+ GL.GL_TEXTURE_COORD_ARRAY: (vertexAttr, 2, 3),
1985
+ GL.GL_NORMAL_ARRAY: (vertexAttr, 3, 5, True)},
1986
+ indexBuffer=indexBuffer, legacy=True)
1987
+
1988
+ self.extents = objModel.extents
1989
+
1990
+ self.thePose.bounds = BoundingBox()
1991
+ self.thePose.bounds.fit(objModel.vertexPos)
1992
+
1993
+ def _loadMtlLib(self, mtlFile):
1994
+ """Load a material library associated with the OBJ file. This is usually
1995
+ called by the constructor for this class.
1996
+
1997
+ Parameters
1998
+ ----------
1999
+ mtlFile : str
2000
+ Path to MTL file.
2001
+
2002
+ """
2003
+ with open(mtlFile, 'r') as mtl:
2004
+ mtlBuffer = StringIO(mtl.read())
2005
+
2006
+ foundMaterials = {}
2007
+ foundTextures = {}
2008
+ thisMaterial = 0
2009
+ for line in mtlBuffer.readlines():
2010
+ line = line.strip()
2011
+ if line.startswith('newmtl '): # new material
2012
+ thisMaterial = line[7:]
2013
+ foundMaterials[thisMaterial] = BlinnPhongMaterial(self.win)
2014
+ elif line.startswith('Ns '): # specular exponent
2015
+ foundMaterials[thisMaterial].shininess = line[3:]
2016
+ elif line.startswith('Ks '): # specular color
2017
+ specularColor = np.asarray(list(map(float, line[3:].split(' '))))
2018
+ specularColor = 2.0 * specularColor - 1
2019
+ foundMaterials[thisMaterial].specularColor = specularColor
2020
+ elif line.startswith('Kd '): # diffuse color
2021
+ diffuseColor = np.asarray(list(map(float, line[3:].split(' '))))
2022
+ diffuseColor = 2.0 * diffuseColor - 1
2023
+ foundMaterials[thisMaterial].diffuseColor = diffuseColor
2024
+ elif line.startswith('Ka '): # ambient color
2025
+ ambientColor = np.asarray(list(map(float, line[3:].split(' '))))
2026
+ ambientColor = 2.0 * ambientColor - 1
2027
+ foundMaterials[thisMaterial].ambientColor = ambientColor
2028
+ elif line.startswith('map_Kd '): # diffuse color map
2029
+ # load a diffuse texture from file
2030
+ textureName = line[7:]
2031
+ if textureName not in foundTextures.keys():
2032
+ im = Image.open(
2033
+ os.path.join(os.path.split(mtlFile)[0], textureName))
2034
+ im = im.transpose(Image.FLIP_TOP_BOTTOM)
2035
+ im = im.convert("RGBA")
2036
+ pixelData = np.array(im).ctypes
2037
+ width = pixelData.shape[1]
2038
+ height = pixelData.shape[0]
2039
+ foundTextures[textureName] = gt.createTexImage2D(
2040
+ width,
2041
+ height,
2042
+ internalFormat=GL.GL_RGBA,
2043
+ pixelFormat=GL.GL_RGBA,
2044
+ dataType=GL.GL_UNSIGNED_BYTE,
2045
+ data=pixelData,
2046
+ unpackAlignment=1,
2047
+ texParams={GL.GL_TEXTURE_MAG_FILTER: GL.GL_LINEAR,
2048
+ GL.GL_TEXTURE_MIN_FILTER: GL.GL_LINEAR})
2049
+ foundMaterials[thisMaterial].diffuseTexture = \
2050
+ foundTextures[textureName]
2051
+
2052
+ return foundMaterials
2053
+
2054
+ def draw(self, win=None):
2055
+ """Draw the mesh.
2056
+
2057
+ Parameters
2058
+ ----------
2059
+ win : `~psychopy.visual.Window`
2060
+ Window this stimulus is associated with. Stimuli cannot be shared
2061
+ across windows unless they share the same context.
2062
+
2063
+ """
2064
+ if win is None:
2065
+ win = self.win
2066
+ else:
2067
+ self._selectWindow(win)
2068
+
2069
+ win.draw3d = True
2070
+
2071
+ GL.glPushMatrix()
2072
+ GL.glMultTransposeMatrixf(at.array2pointer(self.thePose.modelMatrix))
2073
+
2074
+ # iterate over materials, draw associated VAOs
2075
+ if self.material is not None:
2076
+ # if material is a dictionary
2077
+ if isinstance(self.material, dict):
2078
+ for materialName, materialDesc in self.material.items():
2079
+ materialDesc.begin()
2080
+ gt.drawVAO(self._vao[materialName], GL.GL_TRIANGLES)
2081
+ materialDesc.end()
2082
+ else:
2083
+ # material is a single item
2084
+ self.material.begin()
2085
+ for materialName, _ in self._vao.items():
2086
+ gt.drawVAO(self._vao[materialName], GL.GL_TRIANGLES)
2087
+ self.material.end()
2088
+ else:
2089
+ r, g, b = self._foreColor.render('rgb')
2090
+ color = np.ctypeslib.as_ctypes(
2091
+ np.array((r, g, b, self.opacity), np.float32))
2092
+
2093
+ nLights = len(self.win.lights)
2094
+ shaderKey = (nLights, False)
2095
+ gt.useProgram(self.win._shaders['stim3d_phong'][shaderKey])
2096
+
2097
+ # pass values to OpenGL as material
2098
+ GL.glColor4f(r, g, b, self.opacity)
2099
+ GL.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, color)
2100
+ GL.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, color)
2101
+
2102
+ for materialName, _ in self._vao.items():
2103
+ gt.drawVAO(self._vao[materialName], GL.GL_TRIANGLES)
2104
+
2105
+ gt.useProgram(0)
2106
+
2107
+ GL.glPopMatrix()
2108
+
2109
+ win.draw3d = False