psychopy 2024.1.0__py3-none-any.whl

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  1. psychopy/CHANGELOG.txt +3571 -0
  2. psychopy/LICENSE.txt +11 -0
  3. psychopy/LICENSES.txt +55 -0
  4. psychopy/__init__.py +74 -0
  5. psychopy/alerts/__init__.py +65 -0
  6. psychopy/alerts/_alerts.py +184 -0
  7. psychopy/alerts/_errorHandler.py +51 -0
  8. psychopy/alerts/alertsCatalogue/1000.yaml +0 -0
  9. psychopy/alerts/alertsCatalogue/1100.yaml +0 -0
  10. psychopy/alerts/alertsCatalogue/1500.yaml +0 -0
  11. psychopy/alerts/alertsCatalogue/2000.yaml +0 -0
  12. psychopy/alerts/alertsCatalogue/2100.yaml +0 -0
  13. psychopy/alerts/alertsCatalogue/2110.yaml +0 -0
  14. psychopy/alerts/alertsCatalogue/2115.yaml +21 -0
  15. psychopy/alerts/alertsCatalogue/2120.yaml +22 -0
  16. psychopy/alerts/alertsCatalogue/2150.yaml +0 -0
  17. psychopy/alerts/alertsCatalogue/2155.yaml +21 -0
  18. psychopy/alerts/alertsCatalogue/2300.yaml +0 -0
  19. psychopy/alerts/alertsCatalogue/2500.yaml +0 -0
  20. psychopy/alerts/alertsCatalogue/3000.yaml +0 -0
  21. psychopy/alerts/alertsCatalogue/3100.yaml +0 -0
  22. psychopy/alerts/alertsCatalogue/3110.yaml +25 -0
  23. psychopy/alerts/alertsCatalogue/3115.yaml +24 -0
  24. psychopy/alerts/alertsCatalogue/3200.yaml +0 -0
  25. psychopy/alerts/alertsCatalogue/3400.yaml +0 -0
  26. psychopy/alerts/alertsCatalogue/4000.yaml +0 -0
  27. psychopy/alerts/alertsCatalogue/4051.yaml +19 -0
  28. psychopy/alerts/alertsCatalogue/4052.yaml +19 -0
  29. psychopy/alerts/alertsCatalogue/4100.yaml +0 -0
  30. psychopy/alerts/alertsCatalogue/4105.yaml +18 -0
  31. psychopy/alerts/alertsCatalogue/4115.yaml +21 -0
  32. psychopy/alerts/alertsCatalogue/4120.yaml +19 -0
  33. psychopy/alerts/alertsCatalogue/4125.yaml +23 -0
  34. psychopy/alerts/alertsCatalogue/4200.yaml +0 -0
  35. psychopy/alerts/alertsCatalogue/4205.yaml +19 -0
  36. psychopy/alerts/alertsCatalogue/4210.yaml +19 -0
  37. psychopy/alerts/alertsCatalogue/4305.yaml +21 -0
  38. psychopy/alerts/alertsCatalogue/4310.yaml +21 -0
  39. psychopy/alerts/alertsCatalogue/4315.yaml +21 -0
  40. psychopy/alerts/alertsCatalogue/4320.yaml +19 -0
  41. psychopy/alerts/alertsCatalogue/4325.yaml +23 -0
  42. psychopy/alerts/alertsCatalogue/4330.yaml +19 -0
  43. psychopy/alerts/alertsCatalogue/4335.yaml +19 -0
  44. psychopy/alerts/alertsCatalogue/4340.yaml +19 -0
  45. psychopy/alerts/alertsCatalogue/4405.yaml +24 -0
  46. psychopy/alerts/alertsCatalogue/4505.yaml +22 -0
  47. psychopy/alerts/alertsCatalogue/4510.yaml +25 -0
  48. psychopy/alerts/alertsCatalogue/4520.yaml +26 -0
  49. psychopy/alerts/alertsCatalogue/4530.yaml +23 -0
  50. psychopy/alerts/alertsCatalogue/4540.yaml +19 -0
  51. psychopy/alerts/alertsCatalogue/4545.yaml +22 -0
  52. psychopy/alerts/alertsCatalogue/4550.yaml +19 -0
  53. psychopy/alerts/alertsCatalogue/4605.yaml +22 -0
  54. psychopy/alerts/alertsCatalogue/4610.yaml +22 -0
  55. psychopy/alerts/alertsCatalogue/4615.yaml +19 -0
  56. psychopy/alerts/alertsCatalogue/4705.yaml +19 -0
  57. psychopy/alerts/alertsCatalogue/4710.yaml +19 -0
  58. psychopy/alerts/alertsCatalogue/5000.yaml +0 -0
  59. psychopy/alerts/alertsCatalogue/5055.yaml +25 -0
  60. psychopy/alerts/alertsCatalogue/6000.yaml +0 -0
  61. psychopy/alerts/alertsCatalogue/6105.yaml +18 -0
  62. psychopy/alerts/alertsCatalogue/7105.yaml +19 -0
  63. psychopy/alerts/alertsCatalogue/8105.yaml +21 -0
  64. psychopy/alerts/alertsCatalogue/8110.yaml +21 -0
  65. psychopy/alerts/alertsCatalogue/9998.yaml +19 -0
  66. psychopy/alerts/alertsCatalogue/9999.yaml +19 -0
  67. psychopy/alerts/alertsCatalogue/alertCategories.yaml +109 -0
  68. psychopy/alerts/alertsCatalogue/alertTemplate.yaml +19 -0
  69. psychopy/alerts/alertsCatalogue/alertmsg.py +144 -0
  70. psychopy/alerts/alertsCatalogue/generateAlertmsg.py +34 -0
  71. psychopy/alerts/alerttools.py +338 -0
  72. psychopy/app/Resources/Psychopy Window Favicon@16w.png +0 -0
  73. psychopy/app/Resources/Psychopy Window Favicon@32w.png +0 -0
  74. psychopy/app/Resources/README.md +12 -0
  75. psychopy/app/Resources/USB-C.png +0 -0
  76. psychopy/app/Resources/USB.png +0 -0
  77. psychopy/app/Resources/__init__.py +0 -0
  78. psychopy/app/Resources/builder.ico +0 -0
  79. psychopy/app/Resources/classic/FlowBottom_CompLeft.png +0 -0
  80. psychopy/app/Resources/classic/FlowBottom_CompRight.png +0 -0
  81. psychopy/app/Resources/classic/FlowTop_CompLeft.png +0 -0
  82. psychopy/app/Resources/classic/FlowTop_CompRight.png +0 -0
  83. psychopy/app/Resources/classic/README.txt +9 -0
  84. psychopy/app/Resources/classic/__init__.py +0 -0
  85. psychopy/app/Resources/classic/_layouts.ai +1138 -1
  86. psychopy/app/Resources/classic/add.png +0 -0
  87. psychopy/app/Resources/classic/add@2x.png +0 -0
  88. psychopy/app/Resources/classic/addExp32.png +0 -0
  89. psychopy/app/Resources/classic/alerts.png +0 -0
  90. psychopy/app/Resources/classic/beta.png +0 -0
  91. psychopy/app/Resources/classic/browser.png +0 -0
  92. psychopy/app/Resources/classic/browser@2x.png +0 -0
  93. psychopy/app/Resources/classic/bug16.png +0 -0
  94. psychopy/app/Resources/classic/circle_mask.png +0 -0
  95. psychopy/app/Resources/classic/circle_mask@2x.png +0 -0
  96. psychopy/app/Resources/classic/clear.png +0 -0
  97. psychopy/app/Resources/classic/clear@2x.png +0 -0
  98. psychopy/app/Resources/classic/coderclass16.png +0 -0
  99. psychopy/app/Resources/classic/coderfunc16.png +0 -0
  100. psychopy/app/Resources/classic/coderimport16.png +0 -0
  101. psychopy/app/Resources/classic/coderjs16.png +0 -0
  102. psychopy/app/Resources/classic/coderpython16.png +0 -0
  103. psychopy/app/Resources/classic/codervar16.png +0 -0
  104. psychopy/app/Resources/classic/cogwindow32.png +0 -0
  105. psychopy/app/Resources/classic/color32.png +0 -0
  106. psychopy/app/Resources/classic/compile32.png +0 -0
  107. psychopy/app/Resources/classic/compile_js.png +0 -0
  108. psychopy/app/Resources/classic/compile_js@2x.png +0 -0
  109. psychopy/app/Resources/classic/compile_py.png +0 -0
  110. psychopy/app/Resources/classic/compile_py@2x.png +0 -0
  111. psychopy/app/Resources/classic/copy16.png +0 -0
  112. psychopy/app/Resources/classic/currentFile.png +0 -0
  113. psychopy/app/Resources/classic/currentFile@2x.png +0 -0
  114. psychopy/app/Resources/classic/delete16.png +0 -0
  115. psychopy/app/Resources/classic/desktop.png +0 -0
  116. psychopy/app/Resources/classic/desktop@2x.png +0 -0
  117. psychopy/app/Resources/classic/dirup16.png +0 -0
  118. psychopy/app/Resources/classic/docclose16.png +0 -0
  119. psychopy/app/Resources/classic/download.png +0 -0
  120. psychopy/app/Resources/classic/edit.png +0 -0
  121. psychopy/app/Resources/classic/edit@2x.png +0 -0
  122. psychopy/app/Resources/classic/editbtn.png +0 -0
  123. psychopy/app/Resources/classic/editbtn16.png +0 -0
  124. psychopy/app/Resources/classic/editbtn16@2x.png +0 -0
  125. psychopy/app/Resources/classic/editbtn@2x.png +0 -0
  126. psychopy/app/Resources/classic/email.png +0 -0
  127. psychopy/app/Resources/classic/email@2x.png +0 -0
  128. psychopy/app/Resources/classic/experiment.png +0 -0
  129. psychopy/app/Resources/classic/experiment@2x.png +0 -0
  130. psychopy/app/Resources/classic/expsettings.png +0 -0
  131. psychopy/app/Resources/classic/expsettings@2x.png +0 -0
  132. psychopy/app/Resources/classic/file.png +0 -0
  133. psychopy/app/Resources/classic/file@2x.png +0 -0
  134. psychopy/app/Resources/classic/filecsv16.png +0 -0
  135. psychopy/app/Resources/classic/fileimage16.png +0 -0
  136. psychopy/app/Resources/classic/filenew.png +0 -0
  137. psychopy/app/Resources/classic/filenew32.png +0 -0
  138. psychopy/app/Resources/classic/filenew@2x.png +0 -0
  139. psychopy/app/Resources/classic/fileopen.png +0 -0
  140. psychopy/app/Resources/classic/fileopen32.png +0 -0
  141. psychopy/app/Resources/classic/fileopen@2x.png +0 -0
  142. psychopy/app/Resources/classic/filesave.png +0 -0
  143. psychopy/app/Resources/classic/filesave32.png +0 -0
  144. psychopy/app/Resources/classic/filesave@2x.png +0 -0
  145. psychopy/app/Resources/classic/filesaveas.png +0 -0
  146. psychopy/app/Resources/classic/filesaveas32.png +0 -0
  147. psychopy/app/Resources/classic/filesaveas@2x.png +0 -0
  148. psychopy/app/Resources/classic/fileunknown16.png +0 -0
  149. psychopy/app/Resources/classic/filter.png +0 -0
  150. psychopy/app/Resources/classic/filter@2x.png +0 -0
  151. psychopy/app/Resources/classic/folder-open16.png +0 -0
  152. psychopy/app/Resources/classic/folder16.png +0 -0
  153. psychopy/app/Resources/classic/foldernew16.png +0 -0
  154. psychopy/app/Resources/classic/fork.png +0 -0
  155. psychopy/app/Resources/classic/fork@2x.png +0 -0
  156. psychopy/app/Resources/classic/github.png +0 -0
  157. psychopy/app/Resources/classic/github@2x.png +0 -0
  158. psychopy/app/Resources/classic/globe.png +0 -0
  159. psychopy/app/Resources/classic/globe@2x.png +0 -0
  160. psychopy/app/Resources/classic/globe_bug.png +0 -0
  161. psychopy/app/Resources/classic/globe_bug@2x.png +0 -0
  162. psychopy/app/Resources/classic/globe_greensync.png +0 -0
  163. psychopy/app/Resources/classic/globe_greensync@2x.png +0 -0
  164. psychopy/app/Resources/classic/globe_info.png +0 -0
  165. psychopy/app/Resources/classic/globe_info@2x.png +0 -0
  166. psychopy/app/Resources/classic/globe_magnifier.png +0 -0
  167. psychopy/app/Resources/classic/globe_magnifier@2x.png +0 -0
  168. psychopy/app/Resources/classic/globe_run.png +0 -0
  169. psychopy/app/Resources/classic/globe_run@2x.png +0 -0
  170. psychopy/app/Resources/classic/globe_user.png +0 -0
  171. psychopy/app/Resources/classic/globe_user@2x.png +0 -0
  172. psychopy/app/Resources/classic/goto16.png +0 -0
  173. psychopy/app/Resources/classic/greendot.png +0 -0
  174. psychopy/app/Resources/classic/greendot@2x.png +0 -0
  175. psychopy/app/Resources/classic/greenglobe.png +0 -0
  176. psychopy/app/Resources/classic/greenglobe@2x.png +0 -0
  177. psychopy/app/Resources/classic/greenglobe_bug.png +0 -0
  178. psychopy/app/Resources/classic/greenglobe_bug@2x.png +0 -0
  179. psychopy/app/Resources/classic/greenglobe_greensync.png +0 -0
  180. psychopy/app/Resources/classic/greenglobe_greensync@2x.png +0 -0
  181. psychopy/app/Resources/classic/greenglobe_info.png +0 -0
  182. psychopy/app/Resources/classic/greenglobe_info@2x.png +0 -0
  183. psychopy/app/Resources/classic/greenglobe_magnifier.png +0 -0
  184. psychopy/app/Resources/classic/greenglobe_magnifier@2x.png +0 -0
  185. psychopy/app/Resources/classic/greenglobe_run.png +0 -0
  186. psychopy/app/Resources/classic/greenglobe_run@2x.png +0 -0
  187. psychopy/app/Resources/classic/greenglobe_user.png +0 -0
  188. psychopy/app/Resources/classic/greenglobe_user@2x.png +0 -0
  189. psychopy/app/Resources/classic/greydot.png +0 -0
  190. psychopy/app/Resources/classic/greydot@2x.png +0 -0
  191. psychopy/app/Resources/classic/greytick.png +0 -0
  192. psychopy/app/Resources/classic/greytick@2x.png +0 -0
  193. psychopy/app/Resources/classic/invalid_img.png +0 -0
  194. psychopy/app/Resources/classic/jsPilot.png +0 -0
  195. psychopy/app/Resources/classic/jsPilot@2x.png +0 -0
  196. psychopy/app/Resources/classic/jsRun.png +0 -0
  197. psychopy/app/Resources/classic/jsRun@2x.png +0 -0
  198. psychopy/app/Resources/classic/libroot.png +0 -0
  199. psychopy/app/Resources/classic/libroot@2x.png +0 -0
  200. psychopy/app/Resources/classic/monitor16.png +0 -0
  201. psychopy/app/Resources/classic/monitors.png +0 -0
  202. psychopy/app/Resources/classic/monitors16.png +0 -0
  203. psychopy/app/Resources/classic/monitors32.png +0 -0
  204. psychopy/app/Resources/classic/monitors@2x.png +0 -0
  205. psychopy/app/Resources/classic/orangedot.png +0 -0
  206. psychopy/app/Resources/classic/orangedot@2x.png +0 -0
  207. psychopy/app/Resources/classic/pavlovia.png +0 -0
  208. psychopy/app/Resources/classic/pavlovia16.png +0 -0
  209. psychopy/app/Resources/classic/pavlovia16@2x.png +0 -0
  210. psychopy/app/Resources/classic/pavlovia@2x.png +0 -0
  211. psychopy/app/Resources/classic/pavsync.png +0 -0
  212. psychopy/app/Resources/classic/pavsync@2x.png +0 -0
  213. psychopy/app/Resources/classic/person_off.png +0 -0
  214. psychopy/app/Resources/classic/person_off@2x.png +0 -0
  215. psychopy/app/Resources/classic/person_on.png +0 -0
  216. psychopy/app/Resources/classic/person_on@2x.png +0 -0
  217. psychopy/app/Resources/classic/plugins32.png +0 -0
  218. psychopy/app/Resources/classic/plus.png +0 -0
  219. psychopy/app/Resources/classic/plus@2x.png +0 -0
  220. psychopy/app/Resources/classic/preferences-app.png +0 -0
  221. psychopy/app/Resources/classic/preferences-app48.png +0 -0
  222. psychopy/app/Resources/classic/preferences-app@2x.png +0 -0
  223. psychopy/app/Resources/classic/preferences-conn.png +0 -0
  224. psychopy/app/Resources/classic/preferences-conn48.png +0 -0
  225. psychopy/app/Resources/classic/preferences-conn@2x.png +0 -0
  226. psychopy/app/Resources/classic/preferences-debug.png +0 -0
  227. psychopy/app/Resources/classic/preferences-debug@2x.png +0 -0
  228. psychopy/app/Resources/classic/preferences-general.png +0 -0
  229. psychopy/app/Resources/classic/preferences-general48.png +0 -0
  230. psychopy/app/Resources/classic/preferences-general@2x.png +0 -0
  231. psychopy/app/Resources/classic/preferences-hardware.png +0 -0
  232. psychopy/app/Resources/classic/preferences-hardware48.png +0 -0
  233. psychopy/app/Resources/classic/preferences-hardware@2x.png +0 -0
  234. psychopy/app/Resources/classic/preferences-keyboard.png +0 -0
  235. psychopy/app/Resources/classic/preferences-keyboard48.png +0 -0
  236. psychopy/app/Resources/classic/preferences-keyboard@2x.png +0 -0
  237. psychopy/app/Resources/classic/preferences-pilot.png +0 -0
  238. psychopy/app/Resources/classic/preferences-pilot@2x.png +0 -0
  239. psychopy/app/Resources/classic/preferences32.png +0 -0
  240. psychopy/app/Resources/classic/pyPilot.png +0 -0
  241. psychopy/app/Resources/classic/pyPilot@2x.png +0 -0
  242. psychopy/app/Resources/classic/pyRun.png +0 -0
  243. psychopy/app/Resources/classic/pyRun@2x.png +0 -0
  244. psychopy/app/Resources/classic/reddot.png +0 -0
  245. psychopy/app/Resources/classic/reddot@2x.png +0 -0
  246. psychopy/app/Resources/classic/redglobe.png +0 -0
  247. psychopy/app/Resources/classic/redglobe@2x.png +0 -0
  248. psychopy/app/Resources/classic/redglobe_bug.png +0 -0
  249. psychopy/app/Resources/classic/redglobe_bug@2x.png +0 -0
  250. psychopy/app/Resources/classic/redglobe_greensync.png +0 -0
  251. psychopy/app/Resources/classic/redglobe_greensync@2x.png +0 -0
  252. psychopy/app/Resources/classic/redglobe_info.png +0 -0
  253. psychopy/app/Resources/classic/redglobe_info@2x.png +0 -0
  254. psychopy/app/Resources/classic/redglobe_magnifier.png +0 -0
  255. psychopy/app/Resources/classic/redglobe_magnifier@2x.png +0 -0
  256. psychopy/app/Resources/classic/redglobe_run.png +0 -0
  257. psychopy/app/Resources/classic/redglobe_run@2x.png +0 -0
  258. psychopy/app/Resources/classic/redglobe_user.png +0 -0
  259. psychopy/app/Resources/classic/redglobe_user@2x.png +0 -0
  260. psychopy/app/Resources/classic/redo.png +0 -0
  261. psychopy/app/Resources/classic/redo32.png +0 -0
  262. psychopy/app/Resources/classic/redo@2x.png +0 -0
  263. psychopy/app/Resources/classic/removeExp32.png +0 -0
  264. psychopy/app/Resources/classic/rename16.png +0 -0
  265. psychopy/app/Resources/classic/restart.png +0 -0
  266. psychopy/app/Resources/classic/restart@2x.png +0 -0
  267. psychopy/app/Resources/classic/run.png +0 -0
  268. psychopy/app/Resources/classic/run@2x.png +0 -0
  269. psychopy/app/Resources/classic/runner.png +0 -0
  270. psychopy/app/Resources/classic/runner@2x.png +0 -0
  271. psychopy/app/Resources/classic/runnerPilot.png +0 -0
  272. psychopy/app/Resources/classic/runnerPilot@2x.png +0 -0
  273. psychopy/app/Resources/classic/savebtn.png +0 -0
  274. psychopy/app/Resources/classic/savebtn16.png +0 -0
  275. psychopy/app/Resources/classic/savebtn16@2x.png +0 -0
  276. psychopy/app/Resources/classic/savebtn@2x.png +0 -0
  277. psychopy/app/Resources/classic/search.png +0 -0
  278. psychopy/app/Resources/classic/search@2x.png +0 -0
  279. psychopy/app/Resources/classic/showBuilder.png +0 -0
  280. psychopy/app/Resources/classic/showBuilder@2x.png +0 -0
  281. psychopy/app/Resources/classic/showCoder.png +0 -0
  282. psychopy/app/Resources/classic/showCoder@2x.png +0 -0
  283. psychopy/app/Resources/classic/showRunner.png +0 -0
  284. psychopy/app/Resources/classic/showRunner@2x.png +0 -0
  285. psychopy/app/Resources/classic/starred.png +0 -0
  286. psychopy/app/Resources/classic/starred@2x.png +0 -0
  287. psychopy/app/Resources/classic/start.png +0 -0
  288. psychopy/app/Resources/classic/start@2x.png +0 -0
  289. psychopy/app/Resources/classic/stdout.png +0 -0
  290. psychopy/app/Resources/classic/stop.png +0 -0
  291. psychopy/app/Resources/classic/stop32.png +0 -0
  292. psychopy/app/Resources/classic/stop@2x.png +0 -0
  293. psychopy/app/Resources/classic/switchCtrlBot.png +0 -0
  294. psychopy/app/Resources/classic/switchCtrlBot@2x.png +0 -0
  295. psychopy/app/Resources/classic/switchCtrlLeft.png +0 -0
  296. psychopy/app/Resources/classic/switchCtrlLeft@2x.png +0 -0
  297. psychopy/app/Resources/classic/switchCtrlRight.png +0 -0
  298. psychopy/app/Resources/classic/switchCtrlRight@2x.png +0 -0
  299. psychopy/app/Resources/classic/switchCtrlTop.png +0 -0
  300. psychopy/app/Resources/classic/switchCtrlTop@2x.png +0 -0
  301. psychopy/app/Resources/classic/tick.png +0 -0
  302. psychopy/app/Resources/classic/tick@2x.png +0 -0
  303. psychopy/app/Resources/classic/undo.png +0 -0
  304. psychopy/app/Resources/classic/undo32.png +0 -0
  305. psychopy/app/Resources/classic/undo@2x.png +0 -0
  306. psychopy/app/Resources/classic/unstarred.png +0 -0
  307. psychopy/app/Resources/classic/unstarred@2x.png +0 -0
  308. psychopy/app/Resources/classic/user_none.png +0 -0
  309. psychopy/app/Resources/classic/view-refresh16.png +0 -0
  310. psychopy/app/Resources/classic/viewbtn.png +0 -0
  311. psychopy/app/Resources/classic/viewbtn16.png +0 -0
  312. psychopy/app/Resources/classic/viewbtn16@2x.png +0 -0
  313. psychopy/app/Resources/classic/viewbtn@2x.png +0 -0
  314. psychopy/app/Resources/classic/windows16.png +0 -0
  315. psychopy/app/Resources/classic/windows16@2x.png +0 -0
  316. psychopy/app/Resources/click.png +0 -0
  317. psychopy/app/Resources/coder.ico +0 -0
  318. psychopy/app/Resources/creditCard.png +0 -0
  319. psychopy/app/Resources/dark/FlowBottom_CompLeft.png +0 -0
  320. psychopy/app/Resources/dark/FlowBottom_CompRight.png +0 -0
  321. psychopy/app/Resources/dark/FlowTop_CompLeft.png +0 -0
  322. psychopy/app/Resources/dark/FlowTop_CompRight.png +0 -0
  323. psychopy/app/Resources/dark/README.txt +3 -0
  324. psychopy/app/Resources/dark/__init__.py +0 -0
  325. psychopy/app/Resources/dark/add.png +0 -0
  326. psychopy/app/Resources/dark/add@2x.png +0 -0
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  2747. psychopy/tests/test_experiment/test_components/test_Polygon.py +81 -0
  2748. psychopy/tests/test_experiment/test_components/test_ResourceManager.py +60 -0
  2749. psychopy/tests/test_experiment/test_components/test_Settings.py +82 -0
  2750. psychopy/tests/test_experiment/test_components/test_Static.py +60 -0
  2751. psychopy/tests/test_experiment/test_components/test_all_components.py +162 -0
  2752. psychopy/tests/test_experiment/test_components/test_base_components.py +323 -0
  2753. psychopy/tests/test_experiment/test_experiment.py +103 -0
  2754. psychopy/tests/test_experiment/test_loops.py +95 -0
  2755. psychopy/tests/test_experiment/test_params.py +350 -0
  2756. psychopy/tests/test_experiment/test_py2js.py +230 -0
  2757. psychopy/tests/test_experiment/test_routines/__init__.py +1 -0
  2758. psychopy/tests/test_experiment/test_routines/test_EyetrackerCalibrationRoutine.py +9 -0
  2759. psychopy/tests/test_experiment/test_routines/test_PhotodiodeValidationRoutine.py +9 -0
  2760. psychopy/tests/test_experiment/test_routines/test_all_routines.py +23 -0
  2761. psychopy/tests/test_experiment/test_routines/test_base_routine.py +154 -0
  2762. psychopy/tests/test_experiment/test_routines/test_standalone_routines.py +36 -0
  2763. psychopy/tests/test_gui/test_DlgFromDictQt.py +82 -0
  2764. psychopy/tests/test_gui/test_DlgFromDictWx.py +82 -0
  2765. psychopy/tests/test_hardware/__init__.py +0 -0
  2766. psychopy/tests/test_hardware/test_CRS_BitsSharp.py +67 -0
  2767. psychopy/tests/test_hardware/test_CRS_bitsShaders.py +110 -0
  2768. psychopy/tests/test_hardware/test_device_manager.py +36 -0
  2769. psychopy/tests/test_hardware/test_emulator.py +106 -0
  2770. psychopy/tests/test_hardware/test_gammasci.py +35 -0
  2771. psychopy/tests/test_hardware/test_keyboard.py +73 -0
  2772. psychopy/tests/test_hardware/test_keyboard_events.py +362 -0
  2773. psychopy/tests/test_hardware/test_ports.py +151 -0
  2774. psychopy/tests/test_iohub/__init__.py +1 -0
  2775. psychopy/tests/test_iohub/test_computer.py +124 -0
  2776. psychopy/tests/test_iohub/test_event_get_and_clear.py +94 -0
  2777. psychopy/tests/test_iohub/test_keyboard.py +91 -0
  2778. psychopy/tests/test_iohub/test_launch.py +19 -0
  2779. psychopy/tests/test_iohub/testutil.py +54 -0
  2780. psychopy/tests/test_liaison/test_Liaison.py +228 -0
  2781. psychopy/tests/test_misc/__init__.py +0 -0
  2782. psychopy/tests/test_misc/memory_usage.py +164 -0
  2783. psychopy/tests/test_misc/test_GammaFun.py +15 -0
  2784. psychopy/tests/test_misc/test_clock.py +61 -0
  2785. psychopy/tests/test_misc/test_color.py +203 -0
  2786. psychopy/tests/test_misc/test_core.py +446 -0
  2787. psychopy/tests/test_misc/test_event.py +307 -0
  2788. psychopy/tests/test_misc/test_info.py +18 -0
  2789. psychopy/tests/test_misc/test_layout.py +49 -0
  2790. psychopy/tests/test_misc/test_locale.py +38 -0
  2791. psychopy/tests/test_misc/test_web.py +22 -0
  2792. psychopy/tests/test_monitors/test_monitors.py +91 -0
  2793. psychopy/tests/test_preferences/__init__.py +0 -0
  2794. psychopy/tests/test_preferences/test_prefs.py +28 -0
  2795. psychopy/tests/test_session/test_Session.py +253 -0
  2796. psychopy/tests/test_sound/__init__.py +0 -0
  2797. psychopy/tests/test_sound/test_audioclip.py +331 -0
  2798. psychopy/tests/test_sound/test_hamming.py +45 -0
  2799. psychopy/tests/test_sound/test_microphone.py +217 -0
  2800. psychopy/tests/test_sound/test_sound.py +67 -0
  2801. psychopy/tests/test_sound/test_sound_pygame.py +67 -0
  2802. psychopy/tests/test_tools/test_animationtools.py +51 -0
  2803. psychopy/tests/test_tools/test_arraytools.py +130 -0
  2804. psychopy/tests/test_tools/test_attributetools.py +257 -0
  2805. psychopy/tests/test_tools/test_colorspacetools.py +149 -0
  2806. psychopy/tests/test_tools/test_environmenttools.py +52 -0
  2807. psychopy/tests/test_tools/test_fileerrortools.py +97 -0
  2808. psychopy/tests/test_tools/test_filetools.py +104 -0
  2809. psychopy/tests/test_tools/test_imagetools.py +57 -0
  2810. psychopy/tests/test_tools/test_mathtools.py +688 -0
  2811. psychopy/tests/test_tools/test_stringtools.py +143 -0
  2812. psychopy/tests/test_tools/test_versionchooser.py +178 -0
  2813. psychopy/tests/test_tools/test_viewtools.py +67 -0
  2814. psychopy/tests/test_visual/__init__.py +0 -0
  2815. psychopy/tests/test_visual/measure_parity.py +243 -0
  2816. psychopy/tests/test_visual/test_all_stimuli.py +752 -0
  2817. psychopy/tests/test_visual/test_basevisual.py +534 -0
  2818. psychopy/tests/test_visual/test_brush.py +68 -0
  2819. psychopy/tests/test_visual/test_button.py +15 -0
  2820. psychopy/tests/test_visual/test_circle.py +66 -0
  2821. psychopy/tests/test_visual/test_contains_overlaps.py +242 -0
  2822. psychopy/tests/test_visual/test_custommouse.py +47 -0
  2823. psychopy/tests/test_visual/test_dots.py +155 -0
  2824. psychopy/tests/test_visual/test_form.py +414 -0
  2825. psychopy/tests/test_visual/test_framepacking.py +41 -0
  2826. psychopy/tests/test_visual/test_gamma.py +152 -0
  2827. psychopy/tests/test_visual/test_glfw_backend.py +14 -0
  2828. psychopy/tests/test_visual/test_image.py +218 -0
  2829. psychopy/tests/test_visual/test_panorama.py +41 -0
  2830. psychopy/tests/test_visual/test_progress.py +96 -0
  2831. psychopy/tests/test_visual/test_projections.py +215 -0
  2832. psychopy/tests/test_visual/test_projections_interactive.py +163 -0
  2833. psychopy/tests/test_visual/test_ratingScale.py +299 -0
  2834. psychopy/tests/test_visual/test_roi.py +99 -0
  2835. psychopy/tests/test_visual/test_shape.py +23 -0
  2836. psychopy/tests/test_visual/test_slider.py +328 -0
  2837. psychopy/tests/test_visual/test_target.py +35 -0
  2838. psychopy/tests/test_visual/test_textbox.py +474 -0
  2839. psychopy/tests/test_visual/test_winFlipTiming.py +95 -0
  2840. psychopy/tests/test_visual/test_winScalePos.py +77 -0
  2841. psychopy/tests/test_visual/test_window.py +107 -0
  2842. psychopy/tests/utils.py +318 -0
  2843. psychopy/tools/LineBreak.txt +3597 -0
  2844. psychopy/tools/__init__.py +9 -0
  2845. psychopy/tools/animationtools.py +49 -0
  2846. psychopy/tools/apptools.py +32 -0
  2847. psychopy/tools/arraytools.py +514 -0
  2848. psychopy/tools/attributetools.py +205 -0
  2849. psychopy/tools/audiotools.py +358 -0
  2850. psychopy/tools/colorspacetools.py +715 -0
  2851. psychopy/tools/coordinatetools.py +104 -0
  2852. psychopy/tools/environmenttools.py +62 -0
  2853. psychopy/tools/fileerrortools.py +54 -0
  2854. psychopy/tools/filetools.py +406 -0
  2855. psychopy/tools/fontmanager.py +1041 -0
  2856. psychopy/tools/gltools.py +4959 -0
  2857. psychopy/tools/imagetools.py +65 -0
  2858. psychopy/tools/linebreak.py +322 -0
  2859. psychopy/tools/mathtools.py +4040 -0
  2860. psychopy/tools/monitorunittools.py +270 -0
  2861. psychopy/tools/movietools.py +1071 -0
  2862. psychopy/tools/pkgtools.py +601 -0
  2863. psychopy/tools/plottools.py +25 -0
  2864. psychopy/tools/rifttools.py +76 -0
  2865. psychopy/tools/stereotools.py +9 -0
  2866. psychopy/tools/stimulustools.py +28 -0
  2867. psychopy/tools/stringtools.py +421 -0
  2868. psychopy/tools/systemtools.py +1331 -0
  2869. psychopy/tools/typetools.py +52 -0
  2870. psychopy/tools/unittools.py +16 -0
  2871. psychopy/tools/versionchooser.py +602 -0
  2872. psychopy/tools/viewtools.py +1084 -0
  2873. psychopy/tools/wizard.py +804 -0
  2874. psychopy/visual/__init__.py +124 -0
  2875. psychopy/visual/aperture.py +330 -0
  2876. psychopy/visual/backends/__init__.py +77 -0
  2877. psychopy/visual/backends/_base.py +481 -0
  2878. psychopy/visual/backends/gamma.py +349 -0
  2879. psychopy/visual/backends/glfwbackend.py +28 -0
  2880. psychopy/visual/backends/pygamebackend.py +343 -0
  2881. psychopy/visual/backends/pygletbackend.py +920 -0
  2882. psychopy/visual/basevisual.py +1952 -0
  2883. psychopy/visual/brush.py +204 -0
  2884. psychopy/visual/bufferimage.py +231 -0
  2885. psychopy/visual/button.py +206 -0
  2886. psychopy/visual/circle.py +173 -0
  2887. psychopy/visual/custommouse.py +263 -0
  2888. psychopy/visual/dot.py +668 -0
  2889. psychopy/visual/dropdown.py +165 -0
  2890. psychopy/visual/elementarray.py +728 -0
  2891. psychopy/visual/filters.py +419 -0
  2892. psychopy/visual/form.py +1180 -0
  2893. psychopy/visual/globalVars.py +24 -0
  2894. psychopy/visual/grating.py +501 -0
  2895. psychopy/visual/helpers.py +334 -0
  2896. psychopy/visual/image.py +440 -0
  2897. psychopy/visual/line.py +238 -0
  2898. psychopy/visual/movie.py +12 -0
  2899. psychopy/visual/movie2.py +829 -0
  2900. psychopy/visual/movie3.py +599 -0
  2901. psychopy/visual/movies/__init__.py +850 -0
  2902. psychopy/visual/movies/frame.py +255 -0
  2903. psychopy/visual/movies/metadata.py +242 -0
  2904. psychopy/visual/movies/players/__init__.py +62 -0
  2905. psychopy/visual/movies/players/_base.py +364 -0
  2906. psychopy/visual/movies/players/ffpyplayer_player.py +1399 -0
  2907. psychopy/visual/nnlvs.py +827 -0
  2908. psychopy/visual/noise.py +34 -0
  2909. psychopy/visual/panorama.py +313 -0
  2910. psychopy/visual/patch.py +29 -0
  2911. psychopy/visual/pie.py +248 -0
  2912. psychopy/visual/polygon.py +229 -0
  2913. psychopy/visual/progress.py +313 -0
  2914. psychopy/visual/radial.py +33 -0
  2915. psychopy/visual/ratingscale.py +1424 -0
  2916. psychopy/visual/rect.py +204 -0
  2917. psychopy/visual/rift.py +2654 -0
  2918. psychopy/visual/roi.py +141 -0
  2919. psychopy/visual/secondorder.py +29 -0
  2920. psychopy/visual/shaders.py +453 -0
  2921. psychopy/visual/shape.py +701 -0
  2922. psychopy/visual/simpleimage.py +303 -0
  2923. psychopy/visual/slider.py +1169 -0
  2924. psychopy/visual/stim3d.py +2712 -0
  2925. psychopy/visual/target.py +278 -0
  2926. psychopy/visual/text.py +759 -0
  2927. psychopy/visual/textbox/__init__.py +1280 -0
  2928. psychopy/visual/textbox/fontmanager.py +574 -0
  2929. psychopy/visual/textbox/parsedtext.py +317 -0
  2930. psychopy/visual/textbox/textgrid.py +278 -0
  2931. psychopy/visual/textbox/textureatlas.py +248 -0
  2932. psychopy/visual/textbox2/__init__.py +4 -0
  2933. psychopy/visual/textbox2/textbox2.py +1817 -0
  2934. psychopy/visual/vlcmoviestim.py +1294 -0
  2935. psychopy/visual/window.py +3706 -0
  2936. psychopy/visual/windowframepack.py +86 -0
  2937. psychopy/visual/windowwarp.py +457 -0
  2938. psychopy/voicekey/__init__.py +684 -0
  2939. psychopy/voicekey/demo_vks.py +12 -0
  2940. psychopy/voicekey/labjack_vks.py +50 -0
  2941. psychopy/voicekey/parallel_vks.py +44 -0
  2942. psychopy/voicekey/signal.py +42 -0
  2943. psychopy/voicekey/vk_tools.py +280 -0
  2944. psychopy/web.py +286 -0
  2945. psychopy-2024.1.0.dist-info/METADATA +154 -0
  2946. psychopy-2024.1.0.dist-info/RECORD +2950 -0
  2947. psychopy-2024.1.0.dist-info/WHEEL +4 -0
  2948. psychopy-2024.1.0.dist-info/entry_points.txt +3 -0
  2949. psychopy-2024.1.0.dist-info/licenses/AUTHORS.md +138 -0
  2950. psychopy-2024.1.0.dist-info/licenses/LICENSE +674 -0
@@ -0,0 +1,1952 @@
1
+ #!/usr/bin/env python
2
+ # -*- coding: utf-8 -*-
3
+
4
+ """Provides class BaseVisualStim and mixins; subclass to get visual stimuli
5
+ """
6
+
7
+ # Part of the PsychoPy library
8
+ # Copyright (C) 2002-2018 Jonathan Peirce (C) 2019-2024 Open Science Tools Ltd.
9
+ # Distributed under the terms of the GNU General Public License (GPL).
10
+
11
+ from pathlib import Path
12
+ from statistics import mean
13
+ from psychopy.colors import Color, colorSpaces
14
+ from psychopy.layout import Vector, Position, Size, Vertices, unitTypes
15
+
16
+ # Ensure setting pyglet.options['debug_gl'] to False is done prior to any
17
+ # other calls to pyglet or pyglet submodules, otherwise it may not get picked
18
+ # up by the pyglet GL engine and have no effect.
19
+ # Shaders will work but require OpenGL2.0 drivers AND PyOpenGL3.0+
20
+
21
+ import pyglet
22
+ pyglet.options['debug_gl'] = False
23
+ GL = pyglet.gl
24
+
25
+ try:
26
+ from PIL import Image
27
+ except ImportError:
28
+ from . import Image
29
+
30
+ import copy
31
+ import sys
32
+ import os
33
+ import ctypes
34
+ from psychopy import logging
35
+
36
+ # tools must only be imported *after* event or MovieStim breaks on win32
37
+ # (JWP has no idea why!)
38
+ from psychopy.tools.arraytools import val2array
39
+ from psychopy.tools.attributetools import (attributeSetter, logAttrib,
40
+ setAttribute, AttributeGetSetMixin)
41
+ from psychopy.tools.monitorunittools import (cm2pix, deg2pix, pix2cm,
42
+ pix2deg, convertToPix)
43
+ from psychopy.visual.helpers import (pointInPolygon, polygonsOverlap,
44
+ setColor, findImageFile)
45
+ from psychopy.tools.typetools import float_uint8
46
+ from psychopy.tools.arraytools import makeRadialMatrix, createLumPattern
47
+ from psychopy.event import Mouse
48
+ from psychopy.tools.colorspacetools import dkl2rgb, lms2rgb # pylint: disable=W0611
49
+
50
+ from . import globalVars
51
+
52
+ import numpy
53
+ from numpy import pi
54
+
55
+ from psychopy.constants import NOT_STARTED, STARTED, STOPPED
56
+
57
+ reportNImageResizes = 5 # permitted number of resizes
58
+
59
+ """
60
+ There are several base and mix-in visual classes for multiple inheritance:
61
+ - MinimalStim: non-visual house-keeping code common to all visual stim
62
+ RatingScale inherits only from MinimalStim.
63
+ - WindowMixin: attributes/methods about the stim relative to
64
+ a visual.Window.
65
+ - LegacyVisualMixin: deprecated visual methods (eg, setRGB) added
66
+ to BaseVisualStim
67
+ - ColorMixin: for Stim that need color methods (most, not Movie)
68
+ color-related methods and attribs
69
+ - ContainerMixin: for stim that need polygon .contains() methods.
70
+ Most need this, but not Text. .contains(), .overlaps()
71
+ - TextureMixin: for texture methods namely _createTexture
72
+ (Grating, not Text)
73
+ seems to work; caveat: There were issues in earlier (non-MI) versions
74
+ of using _createTexture so it was pulled out of classes.
75
+ Now it's inside classes again. Should be watched.
76
+ - BaseVisualStim: = Minimal + Window + Legacy. Furthermore adds c
77
+ ommon attributes like orientation, opacity, contrast etc.
78
+
79
+ Typically subclass BaseVisualStim to create new visual stim classes, and add
80
+ mixin(s) as needed to add functionality.
81
+ """
82
+
83
+
84
+ class MinimalStim(AttributeGetSetMixin):
85
+ """Non-visual methods and attributes for BaseVisualStim and RatingScale.
86
+
87
+ Includes: name, autoDraw, autoLog, status, __str__
88
+ """
89
+
90
+ def __init__(self, name=None, autoLog=None):
91
+ if name not in (None, ''):
92
+ self.__dict__['name'] = name
93
+ else:
94
+ self.__dict__['name'] = 'unnamed %s' % self.__class__.__name__
95
+ self.status = NOT_STARTED
96
+ self.autoLog = autoLog
97
+ self.validator = None
98
+ super(MinimalStim, self).__init__()
99
+ if self.autoLog:
100
+ msg = ("%s is calling MinimalStim.__init__() with autolog=True. "
101
+ "Set autoLog to True only at the end of __init__())")
102
+ logging.warning(msg % self.__class__.__name__)
103
+
104
+ def __str__(self, complete=False):
105
+ """
106
+ """
107
+ if hasattr(self, '_initParams'):
108
+ className = self.__class__.__name__
109
+ paramStrings = []
110
+ for param in self._initParams:
111
+ if hasattr(self, param):
112
+ val = getattr(self, param)
113
+ valStr = repr(getattr(self, param))
114
+ if len(repr(valStr)) > 50 and not complete:
115
+ if val.__class__.__name__ == 'attributeSetter':
116
+ _name = val.__getattribute__.__class__.__name__
117
+ else:
118
+ _name = val.__class__.__name__
119
+ valStr = "%s(...)" % _name
120
+ else:
121
+ valStr = 'UNKNOWN'
122
+ paramStrings.append("%s=%s" % (param, valStr))
123
+ # this could be used if all params are known to exist:
124
+ # paramStrings = ["%s=%s" %(param, getattr(self, param))
125
+ # for param in self._initParams]
126
+ params = ", ".join(paramStrings)
127
+ s = "%s(%s)" % (className, params)
128
+ else:
129
+ s = object.__repr__(self)
130
+ return s
131
+
132
+ # Might seem simple at first, but this ensures that "name" attribute
133
+ # appears in docs and that name setting and updating is logged.
134
+ @attributeSetter
135
+ def name(self, value):
136
+ """The name (`str`) of the object to be using during logged messages
137
+ about this stim. If you have multiple stimuli in your experiment this
138
+ really helps to make sense of log files!
139
+
140
+ If name = None your stimulus will be called "unnamed <type>", e.g.
141
+ visual.TextStim(win) will be called "unnamed TextStim" in the logs.
142
+ """
143
+ self.__dict__['name'] = value
144
+
145
+ @attributeSetter
146
+ def autoDraw(self, value):
147
+ """Determines whether the stimulus should be automatically drawn
148
+ on every frame flip.
149
+
150
+ Value should be: `True` or `False`. You do NOT need to set this
151
+ on every frame flip!
152
+ """
153
+ self.__dict__['autoDraw'] = value
154
+ toDraw = self.win._toDraw
155
+ toDrawDepths = self.win._toDrawDepths
156
+ beingDrawn = (self in toDraw)
157
+ if value == beingDrawn:
158
+ return # nothing to do
159
+ elif value:
160
+ # work out where to insert the object in the autodraw list
161
+ depthArray = numpy.array(toDrawDepths)
162
+ # all indices where true:
163
+ iis = numpy.where(depthArray < self.depth)[0]
164
+ if len(iis): # we featured somewhere before the end of the list
165
+ toDraw.insert(iis[0], self)
166
+ toDrawDepths.insert(iis[0], self.depth)
167
+ else:
168
+ toDraw.append(self)
169
+ toDrawDepths.append(self.depth)
170
+ # Add to editable list (if needed)
171
+ self.win.addEditable(self)
172
+ # Mark as started
173
+ self.status = STARTED
174
+ elif value == False:
175
+ # remove from autodraw lists
176
+ toDrawDepths.pop(toDraw.index(self)) # remove from depths
177
+ toDraw.remove(self) # remove from draw list
178
+ # Remove from editable list (if needed)
179
+ self.win.removeEditable(self)
180
+ # Mark as stopped
181
+ self.status = STOPPED
182
+
183
+ def setAutoDraw(self, value, log=None):
184
+ """Sets autoDraw. Usually you can use 'stim.attribute = value'
185
+ syntax instead, but use this method to suppress the log message.
186
+ """
187
+ setAttribute(self, 'autoDraw', value, log)
188
+
189
+ @attributeSetter
190
+ def autoLog(self, value):
191
+ """Whether every change in this stimulus should be auto logged.
192
+
193
+ Value should be: `True` or `False`. Set to `False` if your stimulus is
194
+ updating frequently (e.g. updating its position every frame) and you
195
+ want to avoid swamping the log file with messages that aren't likely to
196
+ be useful.
197
+ """
198
+ self.__dict__['autoLog'] = value
199
+
200
+ def setAutoLog(self, value=True, log=None):
201
+ """Usually you can use 'stim.attribute = value' syntax instead,
202
+ but use this method if you need to suppress the log message.
203
+ """
204
+ setAttribute(self, 'autoLog', value, log)
205
+
206
+
207
+ class LegacyVisualMixin:
208
+ """Class to hold deprecated visual methods and attributes.
209
+
210
+ Intended only for use as a mixin class for BaseVisualStim, to maintain
211
+ backwards compatibility while reducing clutter in class BaseVisualStim.
212
+ """
213
+ # def __init__(self):
214
+ # super(LegacyVisualMixin, self).__init__()
215
+
216
+ def _calcSizeRendered(self):
217
+ """DEPRECATED in 1.80.00. This functionality is now handled
218
+ by _updateVertices() and verticesPix
219
+ """
220
+ # raise DeprecationWarning, "_calcSizeRendered() was deprecated in
221
+ # 1.80.00. This functionality is now handled by _updateVertices()
222
+ # and verticesPix"
223
+ if self.units in ['norm', 'pix', 'height']:
224
+ self._sizeRendered = copy.copy(self.size)
225
+ elif self.units in ['deg', 'degs']:
226
+ self._sizeRendered = deg2pix(self.size, self.win.monitor)
227
+ elif self.units == 'cm':
228
+ self._sizeRendered = cm2pix(self.size, self.win.monitor)
229
+ else:
230
+ logging.error("Stimulus units should be 'height', 'norm', "
231
+ "'deg', 'cm' or 'pix', not '%s'" % self.units)
232
+
233
+ def _calcPosRendered(self):
234
+ """DEPRECATED in 1.80.00. This functionality is now handled
235
+ by _updateVertices() and verticesPix.
236
+ """
237
+ # raise DeprecationWarning, "_calcSizeRendered() was deprecated
238
+ # in 1.80.00. This functionality is now handled by
239
+ # _updateVertices() and verticesPix"
240
+ if self.units in ['norm', 'pix', 'height']:
241
+ self._posRendered = copy.copy(self.pos)
242
+ elif self.units in ['deg', 'degs']:
243
+ self._posRendered = deg2pix(self.pos, self.win.monitor)
244
+ elif self.units == 'cm':
245
+ self._posRendered = cm2pix(self.pos, self.win.monitor)
246
+
247
+ def _getPolyAsRendered(self):
248
+ """DEPRECATED. Return a list of vertices as rendered.
249
+ """
250
+ oriRadians = numpy.radians(self.ori)
251
+ sinOri = numpy.sin(-oriRadians)
252
+ cosOri = numpy.cos(-oriRadians)
253
+ x = (self._verticesRendered[:, 0] * cosOri -
254
+ self._verticesRendered[:, 1] * sinOri)
255
+ y = (self._verticesRendered[:, 0] * sinOri +
256
+ self._verticesRendered[:, 1] * cosOri)
257
+ return numpy.column_stack((x, y)) + self._posRendered
258
+
259
+ @attributeSetter
260
+ def depth(self, value):
261
+ """DEPRECATED, depth is now controlled simply by drawing order.
262
+ """
263
+ self.__dict__['depth'] = value
264
+
265
+
266
+ class LegacyForeColorMixin:
267
+ """
268
+ Mixin class to give an object all of the legacy functions for setting foreground color
269
+ """
270
+ def setDKL(self, color, operation=''):
271
+ """DEPRECATED since v1.60.05: Please use the `color` attribute
272
+ """
273
+ self.setForeColor(color, 'dkl', operation)
274
+
275
+ def setLMS(self, color, operation=''):
276
+ """DEPRECATED since v1.60.05: Please use the `color` attribute
277
+ """
278
+ self.setForeColor(color, 'lms', operation)
279
+
280
+ @property
281
+ def foreRGB(self):
282
+ """
283
+ DEPRECATED: Legacy property for setting the foreground color of a stimulus in RGB, instead use `obj._foreColor.rgb`
284
+ """
285
+ return self._foreColor.rgb
286
+
287
+ @foreRGB.setter
288
+ def foreRGB(self, value):
289
+ self.foreColor = Color(value, 'rgb')
290
+
291
+ @property
292
+ def RGB(self):
293
+ """
294
+ DEPRECATED: Legacy property for setting the foreground color of a stimulus in RGB, instead use `obj._foreColor.rgb`
295
+ """
296
+ return self.foreRGB
297
+
298
+ @RGB.setter
299
+ def RGB(self, value):
300
+ self.foreRGB = value
301
+
302
+ def setRGB(self, color, operation='', log=None):
303
+ """
304
+ DEPRECATED: Legacy setter for foreground RGB, instead set `obj._foreColor.rgb`
305
+ """
306
+ self.setForeColor(color, 'rgb', operation, log)
307
+
308
+ def setForeRGB(self, color, operation='', log=None):
309
+ """
310
+ DEPRECATED: Legacy setter for foreground RGB, instead set `obj._foreColor.rgb`
311
+ """
312
+ self.setForeColor(color, 'rgb', operation, log)
313
+
314
+ @property
315
+ def foreColorSpace(self):
316
+ """Deprecated, please use colorSpace to set color space for the entire
317
+ object.
318
+ """
319
+ return self.colorSpace
320
+
321
+ @foreColorSpace.setter
322
+ def foreColorSpace(self, value):
323
+ logging.warning(
324
+ "Setting color space by attribute rather than by object is deprecated. Value of foreColorSpace has been assigned to colorSpace.")
325
+ self.colorSpace = value
326
+
327
+
328
+ class LegacyFillColorMixin:
329
+ """
330
+ Mixin class to give an object all of the legacy functions for setting fill color
331
+ """
332
+ @property
333
+ def fillRGB(self):
334
+ """
335
+ DEPRECATED: Legacy property for setting the fill color of a stimulus in RGB, instead use `obj._fillColor.rgb`
336
+ """
337
+ return self._fillColor.rgb
338
+
339
+ @fillRGB.setter
340
+ def fillRGB(self, value):
341
+ self.fillColor = Color(value, 'rgb')
342
+
343
+ @property
344
+ def backRGB(self):
345
+ """
346
+ DEPRECATED: Legacy property for setting the fill color of a stimulus in RGB, instead use `obj._fillColor.rgb`
347
+ """
348
+ return self.fillRGB
349
+
350
+ @backRGB.setter
351
+ def backRGB(self, value):
352
+ self.fillRGB = value
353
+
354
+ def setFillRGB(self, color, operation='', log=None):
355
+ """
356
+ DEPRECATED: Legacy setter for fill RGB, instead set `obj._fillColor.rgb`
357
+ """
358
+ self.setFillColor(color, 'rgb', operation, log)
359
+
360
+ def setBackRGB(self, color, operation='', log=None):
361
+ """
362
+ DEPRECATED: Legacy setter for fill RGB, instead set `obj._fillColor.rgb`
363
+ """
364
+ self.setFillColor(color, 'rgb', operation, log)
365
+
366
+ @property
367
+ def fillColorSpace(self):
368
+ """Deprecated, please use colorSpace to set color space for the entire
369
+ object.
370
+ """
371
+ return self.colorSpace
372
+
373
+ @fillColorSpace.setter
374
+ def fillColorSpace(self, value):
375
+ logging.warning("Setting color space by attribute rather than by object is deprecated. Value of fillColorSpace has been assigned to colorSpace.")
376
+ self.colorSpace = value
377
+
378
+ @property
379
+ def backColorSpace(self):
380
+ """Deprecated, please use colorSpace to set color space for the entire
381
+ object.
382
+ """
383
+ return self.colorSpace
384
+
385
+ @backColorSpace.setter
386
+ def backColorSpace(self, value):
387
+ logging.warning(
388
+ "Setting color space by attribute rather than by object is deprecated. Value of backColorSpace has been assigned to colorSpace.")
389
+ self.colorSpace = value
390
+
391
+
392
+ class LegacyBorderColorMixin:
393
+ """
394
+ Mixin class to give an object all of the legacy functions for setting border color
395
+ """
396
+ @property
397
+ def borderRGB(self):
398
+ """
399
+ DEPRECATED: Legacy property for setting the border color of a stimulus in RGB, instead use `obj._borderColor.rgb`
400
+ """
401
+ return self._borderColor.rgb
402
+
403
+ @borderRGB.setter
404
+ def borderRGB(self, value):
405
+ self.borderColor = Color(value, 'rgb')
406
+
407
+ @property
408
+ def lineRGB(self):
409
+ """
410
+ DEPRECATED: Legacy property for setting the border color of a stimulus in RGB, instead use `obj._borderColor.rgb`
411
+ """
412
+ return self.borderRGB
413
+
414
+ @lineRGB.setter
415
+ def lineRGB(self, value):
416
+ self.borderRGB = value
417
+
418
+ def setBorderRGB(self, color, operation='', log=None):
419
+ """
420
+ DEPRECATED: Legacy setter for border RGB, instead set `obj._borderColor.rgb`
421
+ """
422
+ self.setBorderColor(color, 'rgb', operation, log)
423
+
424
+ def setLineRGB(self, color, operation='', log=None):
425
+ """
426
+ DEPRECATED: Legacy setter for border RGB, instead set `obj._borderColor.rgb`
427
+ """
428
+ self.setBorderColor(color, 'rgb', operation, log)
429
+
430
+ @property
431
+ def borderColorSpace(self):
432
+ """Deprecated, please use colorSpace to set color space for the entire
433
+ object
434
+ """
435
+ return self.colorSpace
436
+
437
+ @borderColorSpace.setter
438
+ def borderColorSpace(self, value):
439
+ logging.warning(
440
+ "Setting color space by attribute rather than by object is deprecated. Value of borderColorSpace has been assigned to colorSpace.")
441
+ self.colorSpace = value
442
+
443
+ @property
444
+ def lineColorSpace(self):
445
+ """Deprecated, please use colorSpace to set color space for the entire
446
+ object
447
+ """
448
+ return self.colorSpace
449
+
450
+ @lineColorSpace.setter
451
+ def lineColorSpace(self, value):
452
+ logging.warning(
453
+ "Setting color space by attribute rather than by object is deprecated. Value of lineColorSpace has been assigned to colorSpace.")
454
+ self.colorSpace = value
455
+
456
+
457
+ class LegacyColorMixin(LegacyForeColorMixin, LegacyFillColorMixin, LegacyBorderColorMixin):
458
+ """
459
+ Mixin class to give an object all of the legacy functions for setting all colors (fore, fill and border
460
+ """
461
+
462
+
463
+ class BaseColorMixin:
464
+ """
465
+ Mixin class giving base color methods (e.g. colorSpace) which are needed for any color stuff.
466
+ """
467
+ @property
468
+ def colorSpace(self):
469
+ """The name of the color space currently being used
470
+
471
+ Value should be: a string or None
472
+
473
+ For strings and hex values this is not needed.
474
+ If None the default colorSpace for the stimulus is
475
+ used (defined during initialisation).
476
+
477
+ Please note that changing colorSpace does not change stimulus
478
+ parameters. Thus you usually want to specify colorSpace before
479
+ setting the color. Example::
480
+
481
+ # A light green text
482
+ stim = visual.TextStim(win, 'Color me!',
483
+ color=(0, 1, 0), colorSpace='rgb')
484
+
485
+ # An almost-black text
486
+ stim.colorSpace = 'rgb255'
487
+
488
+ # Make it light green again
489
+ stim.color = (128, 255, 128)
490
+ """
491
+ if hasattr(self, '_colorSpace'):
492
+ return self._colorSpace
493
+ else:
494
+ return 'rgba'
495
+
496
+ @colorSpace.setter
497
+ def colorSpace(self, value):
498
+ if value in colorSpaces:
499
+ self._colorSpace = value
500
+ else:
501
+ logging.error(f"'{value}' is not a valid color space")
502
+
503
+ @property
504
+ def contrast(self):
505
+ """A value that is simply multiplied by the color.
506
+
507
+ Value should be: a float between -1 (negative) and 1 (unchanged).
508
+ :ref:`Operations <attrib-operations>` supported.
509
+
510
+ Set the contrast of the stimulus, i.e. scales how far the stimulus
511
+ deviates from the middle grey. You can also use the stimulus
512
+ `opacity` to control contrast, but that cannot be negative.
513
+
514
+ Examples::
515
+
516
+ stim.contrast = 1.0 # unchanged contrast
517
+ stim.contrast = 0.5 # decrease contrast
518
+ stim.contrast = 0.0 # uniform, no contrast
519
+ stim.contrast = -0.5 # slightly inverted
520
+ stim.contrast = -1.0 # totally inverted
521
+
522
+ Setting contrast outside range -1 to 1 is permitted, but may
523
+ produce strange results if color values exceeds the monitor limits.::
524
+
525
+ stim.contrast = 1.2 # increases contrast
526
+ stim.contrast = -1.2 # inverts with increased contrast
527
+
528
+ """
529
+ if hasattr(self, '_foreColor'):
530
+ return self._foreColor.contrast
531
+
532
+ @contrast.setter
533
+ def contrast(self, value):
534
+ if hasattr(self, '_foreColor'):
535
+ self._foreColor.contrast = value
536
+ if hasattr(self, '_fillColor'):
537
+ self._fillColor.contrast = value
538
+ if hasattr(self, '_borderColor'):
539
+ self._borderColor.contrast = value
540
+
541
+ def setContrast(self, newContrast, operation='', log=None):
542
+ """Usually you can use 'stim.attribute = value' syntax instead,
543
+ but use this method if you need to suppress the log message
544
+ """
545
+ if newContrast is not None:
546
+ self.contrast = newContrast
547
+ if operation in ['', '=']:
548
+ self.contrast = newContrast
549
+ elif operation in ['+']:
550
+ self.contrast += newContrast
551
+ elif operation in ['-']:
552
+ self.contrast -= newContrast
553
+ else:
554
+ logging.error(f"Operation '{operation}' not recognised.")
555
+
556
+ def _getDesiredRGB(self, rgb, colorSpace, contrast):
557
+ """ Convert color to RGB while adding contrast.
558
+ Requires self.rgb, self.colorSpace and self.contrast
559
+ """
560
+ col = Color(rgb, colorSpace)
561
+ col.contrast *= contrast or 0
562
+ return col.render('rgb')
563
+
564
+ def updateColors(self):
565
+ """Placeholder method to update colours when set externally, for example updating the `pallette` attribute of
566
+ a textbox"""
567
+ return
568
+
569
+
570
+ class ForeColorMixin(BaseColorMixin, LegacyForeColorMixin):
571
+ """
572
+ Mixin class for visual stim that need fore color.
573
+ """
574
+ @property
575
+ def foreColor(self):
576
+ """Foreground color of the stimulus
577
+
578
+ Value should be one of:
579
+ + string: to specify a :ref:`colorNames`. Any of the standard
580
+ html/X11 `color names
581
+ <http://www.w3schools.com/html/html_colornames.asp>`
582
+ can be used.
583
+ + :ref:`hexColors`
584
+ + numerically: (scalar or triplet) for DKL, RGB or
585
+ other :ref:`colorspaces`. For
586
+ these, :ref:`operations <attrib-operations>` are supported.
587
+
588
+ When color is specified using numbers, it is interpreted with
589
+ respect to the stimulus' current colorSpace. If color is given as a
590
+ single value (scalar) then this will be applied to all 3 channels.
591
+
592
+ Examples
593
+ --------
594
+ For whatever stim you have::
595
+
596
+ stim.color = 'white'
597
+ stim.color = 'RoyalBlue' # (the case is actually ignored)
598
+ stim.color = '#DDA0DD' # DDA0DD is hexadecimal for plum
599
+ stim.color = [1.0, -1.0, -1.0] # if stim.colorSpace='rgb':
600
+ # a red color in rgb space
601
+ stim.color = [0.0, 45.0, 1.0] # if stim.colorSpace='dkl':
602
+ # DKL space with elev=0, azimuth=45
603
+ stim.color = [0, 0, 255] # if stim.colorSpace='rgb255':
604
+ # a blue stimulus using rgb255 space
605
+ stim.color = 255 # interpreted as (255, 255, 255)
606
+ # which is white in rgb255.
607
+
608
+
609
+ :ref:`Operations <attrib-operations>` work as normal for all numeric
610
+ colorSpaces (e.g. 'rgb', 'hsv' and 'rgb255') but not for strings, like
611
+ named and hex. For example, assuming that colorSpace='rgb'::
612
+
613
+ stim.color += [1, 1, 1] # increment all guns by 1 value
614
+ stim.color *= -1 # multiply the color by -1 (which in this
615
+ # space inverts the contrast)
616
+ stim.color *= [0.5, 0, 1] # decrease red, remove green, keep blue
617
+
618
+ You can use `setColor` if you want to set color and colorSpace in one
619
+ line. These two are equivalent::
620
+
621
+ stim.setColor((0, 128, 255), 'rgb255')
622
+ # ... is equivalent to
623
+ stim.colorSpace = 'rgb255'
624
+ stim.color = (0, 128, 255)
625
+ """
626
+ if hasattr(self, '_foreColor'):
627
+ return self._foreColor.render(self.colorSpace)
628
+
629
+ @foreColor.setter
630
+ def foreColor(self, value):
631
+ if isinstance(value, Color):
632
+ # If supplied with a Color object, set as that
633
+ self._foreColor = value
634
+ else:
635
+ # Otherwise, make a new Color object
636
+ self._foreColor = Color(value, self.colorSpace, contrast=self.contrast)
637
+ if not self._foreColor:
638
+ self._foreColor = Color()
639
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
640
+ # Handle logging
641
+ logAttrib(self, log=None, attrib="foreColor", value=value)
642
+
643
+ @property
644
+ def color(self):
645
+ """Alternative way of setting `foreColor`."""
646
+ return self.foreColor
647
+
648
+ @color.setter
649
+ def color(self, value):
650
+ self.foreColor = value
651
+
652
+ @property
653
+ def fontColor(self):
654
+ """Alternative way of setting `foreColor`."""
655
+ return self.foreColor
656
+
657
+ @fontColor.setter
658
+ def fontColor(self, value):
659
+ self.foreColor = value
660
+
661
+ def setForeColor(self, color, colorSpace=None, operation='', log=None):
662
+ """Hard setter for foreColor, allows suppression of the log message,
663
+ simultaneous colorSpace setting and calls update methods.
664
+ """
665
+ setColor(obj=self, colorAttrib="foreColor", color=color, colorSpace=colorSpace or self.colorSpace, operation=operation, log=log)
666
+ # Trigger color update for components like Textbox which have different behaviours for a hard setter
667
+ self.updateColors()
668
+
669
+ def setColor(self, color, colorSpace=None, operation='', log=None):
670
+ self.setForeColor(color, colorSpace=colorSpace, operation=operation, log=log)
671
+
672
+ def setFontColor(self, color, colorSpace=None, operation='', log=None):
673
+ self.setForeColor(color, colorSpace=colorSpace, operation=operation, log=log)
674
+
675
+
676
+ class FillColorMixin(BaseColorMixin, LegacyFillColorMixin):
677
+ """
678
+ Mixin class for visual stim that need fill color.
679
+ """
680
+
681
+ @property
682
+ def fillColor(self):
683
+ """Set the fill color for the shape."""
684
+ if hasattr(self, '_fillColor'):
685
+ return getattr(self._fillColor, self.colorSpace) # return self._fillColor.render(self.colorSpace)
686
+
687
+ @fillColor.setter
688
+ def fillColor(self, value):
689
+ if isinstance(value, Color):
690
+ # If supplied with a color object, set as that
691
+ self._fillColor = value
692
+ else:
693
+ # Otherwise, make a new Color object
694
+ self._fillColor = Color(value, self.colorSpace, contrast=self.contrast)
695
+ if not self._fillColor:
696
+ # If given an invalid color, set as transparent and log error
697
+ self._fillColor = Color()
698
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
699
+ # Handle logging
700
+ logAttrib(self, log=None, attrib="fillColor", value=value)
701
+
702
+ @property
703
+ def backColor(self):
704
+ """Alternative way of setting fillColor"""
705
+ return self.fillColor
706
+
707
+ @backColor.setter
708
+ def backColor(self, value):
709
+ self.fillColor = value
710
+
711
+ @property
712
+ def backgroundColor(self):
713
+ """Alternative way of setting fillColor"""
714
+ return self.fillColor
715
+
716
+ @backgroundColor.setter
717
+ def backgroundColor(self, value):
718
+ self.fillColor = value
719
+
720
+ def setFillColor(self, color, colorSpace=None, operation='', log=None):
721
+ """Hard setter for fillColor, allows suppression of the log message,
722
+ simultaneous colorSpace setting and calls update methods.
723
+ """
724
+ setColor(obj=self, colorAttrib="fillColor", color=color, colorSpace=colorSpace or self.colorSpace, operation=operation, log=log)
725
+ # Trigger color update for components like Textbox which have different behaviours for a hard setter
726
+ self.updateColors()
727
+
728
+ def setBackColor(self, color, colorSpace=None, operation='', log=None):
729
+ self.setFillColor(color, colorSpace=colorSpace, operation=operation, log=log)
730
+
731
+ def setBackgroundColor(self, color, colorSpace=None, operation='', log=None):
732
+ self.setFillColor(color, colorSpace=colorSpace, operation=operation, log=log)
733
+
734
+
735
+ class BorderColorMixin(BaseColorMixin, LegacyBorderColorMixin):
736
+ @property
737
+ def borderColor(self):
738
+ if hasattr(self, '_borderColor'):
739
+ return self._borderColor.render(self.colorSpace)
740
+
741
+ @borderColor.setter
742
+ def borderColor(self, value):
743
+ if isinstance(value, Color):
744
+ # If supplied with a color object, set as that
745
+ self._borderColor = value
746
+ else:
747
+ # If supplied with a valid color, use it to make a color object
748
+ self._borderColor = Color(value, self.colorSpace, contrast=self.contrast)
749
+ if not self._borderColor:
750
+ # If given an invalid color, set as transparent and log error
751
+ self._borderColor = Color()
752
+ logging.error(f"'{value}' is not a valid {self.colorSpace} color")
753
+
754
+ # Handle logging
755
+ logAttrib(self, log=None, attrib="borderColor", value=value)
756
+
757
+ @property
758
+ def lineColor(self):
759
+ """Alternative way of setting `borderColor`."""
760
+ return self.borderColor
761
+
762
+ @lineColor.setter
763
+ def lineColor(self, value):
764
+ self.borderColor = value
765
+
766
+ def setBorderColor(self, color, colorSpace=None, operation='', log=None):
767
+ """Hard setter for `fillColor`, allows suppression of the log message,
768
+ simultaneous colorSpace setting and calls update methods.
769
+ """
770
+ setColor(obj=self, colorAttrib="borderColor", color=color, colorSpace=colorSpace or self.colorSpace, operation=operation, log=log)
771
+ # Trigger color update for components like Textbox which have different behaviours for a hard setter
772
+ self.updateColors()
773
+
774
+ def setLineColor(self, color, colorSpace=None, operation='', log=None):
775
+ self.setBorderColor(color, colorSpace=None, operation='', log=None)
776
+
777
+ @attributeSetter
778
+ def borderWidth(self, value):
779
+ self.__dict__['borderWidth'] = value
780
+ return self.__dict__['borderWidth']
781
+
782
+ def setBorderWidth(self, newWidth, operation='', log=None):
783
+ setAttribute(self, 'borderWidth', newWidth, log, operation)
784
+
785
+ @attributeSetter
786
+ def lineWidth(self, value):
787
+ self.__dict__['borderWidth'] = value
788
+ return self.__dict__['borderWidth']
789
+
790
+ def setLineWidth(self, newWidth, operation='', log=None):
791
+ setAttribute(self, 'lineWidth', newWidth, log, operation)
792
+
793
+
794
+ class ColorMixin(ForeColorMixin, FillColorMixin, BorderColorMixin):
795
+ """
796
+ Mixin class for visual stim that need fill, fore and border color.
797
+ """
798
+
799
+
800
+ class ContainerMixin:
801
+ """Mixin class for visual stim that have verticesPix attrib
802
+ and .contains() methods.
803
+ """
804
+
805
+ def __init__(self):
806
+ super(ContainerMixin, self).__init__()
807
+ self._verticesBase = numpy.array(
808
+ [[0.5, -0.5], [-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5]]) # sqr
809
+ self._borderBase = numpy.array(
810
+ [[0.5, -0.5], [-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5]]) # sqr
811
+ self._rotationMatrix = [[1., 0.], [0., 1.]] # no rotation by default
812
+
813
+ @property
814
+ def verticesPix(self):
815
+ """This determines the coordinates of the vertices for the
816
+ current stimulus in pixels, accounting for size, ori, pos and units
817
+ """
818
+ # because this is a property getter we can check /on-access/ if it
819
+ # needs updating :-)
820
+ if self._needVertexUpdate:
821
+ self._updateVertices()
822
+ return self.__dict__['verticesPix']
823
+
824
+ @property
825
+ def _borderPix(self):
826
+ """Allows for a dynamic border that differs from self.vertices, gets
827
+ updated dynamically with identical transformations.
828
+ """
829
+ if not hasattr(self, 'border'):
830
+ msg = "%s._borderPix requested without .border" % self.name
831
+ logging.error(msg)
832
+ raise AttributeError(msg)
833
+ if self._needVertexUpdate:
834
+ self._updateVertices()
835
+ return self.__dict__['_borderPix']
836
+
837
+ def _updateVertices(self):
838
+ """Sets Stim.verticesPix and ._borderPix from pos, size, ori,
839
+ flipVert, flipHoriz
840
+ """
841
+ # Get vertices from available attribs
842
+ if hasattr(self, '_tesselVertices'):
843
+ # Shapes need to render from this
844
+ verts = self._tesselVertices
845
+ elif hasattr(self, "_vertices"):
846
+ # Non-shapes should use base vertices object
847
+ verts = self._vertices
848
+ else:
849
+ # We'll settle for base verts array
850
+ verts = self.vertices
851
+
852
+ # Convert to a vertices object if not already
853
+ if not isinstance(verts, Vertices):
854
+ verts = Vertices(verts, obj=self)
855
+
856
+ # If needed, sub in missing values for flip and anchor
857
+ if hasattr(self, "flip"):
858
+ verts.flip = self.flip
859
+ if hasattr(self, "anchor"):
860
+ verts.anchor = self.anchor
861
+ # Supply current object's pos and size objects
862
+ verts._size = self._size
863
+ verts._pos = self._pos
864
+ # Apply rotation
865
+ verts = (verts.pix - self._pos.pix).dot(self._rotationMatrix) + self._pos.pix
866
+ if hasattr(self, "_vertices"):
867
+ borderVerts = (self._vertices.pix - self._pos.pix).dot(self._rotationMatrix) + self._pos.pix
868
+ else:
869
+ borderVerts = verts
870
+ # Set values
871
+ self.__dict__['verticesPix'] = verts
872
+ self.__dict__['_borderPix'] = borderVerts
873
+ # Mark as updated
874
+ self._needVertexUpdate = False
875
+ self._needUpdate = True # but we presumably need to update the list
876
+
877
+ def contains(self, x, y=None, units=None):
878
+ """Returns True if a point x,y is inside the stimulus' border.
879
+
880
+ Can accept variety of input options:
881
+ + two separate args, x and y
882
+ + one arg (list, tuple or array) containing two vals (x,y)
883
+ + an object with a getPos() method that returns x,y, such
884
+ as a :class:`~psychopy.event.Mouse`.
885
+
886
+ Returns `True` if the point is within the area defined either by its
887
+ `border` attribute (if one defined), or its `vertices` attribute if
888
+ there is no .border. This method handles
889
+ complex shapes, including concavities and self-crossings.
890
+
891
+ Note that, if your stimulus uses a mask (such as a Gaussian) then
892
+ this is not accounted for by the `contains` method; the extent of the
893
+ stimulus is determined purely by the size, position (pos), and
894
+ orientation (ori) settings (and by the vertices for shape stimuli).
895
+
896
+ See Coder demos: shapeContains.py
897
+ See Coder demos: shapeContains.py
898
+ """
899
+ # get the object in pixels
900
+ if hasattr(x, 'border'):
901
+ xy = x._borderPix # access only once - this is a property
902
+ units = 'pix' # we can forget about the units
903
+ elif hasattr(x, 'verticesPix'):
904
+ # access only once - this is a property (slower to access)
905
+ xy = x.verticesPix
906
+ units = 'pix' # we can forget about the units
907
+ elif hasattr(x, 'getPos'):
908
+ xy = x.getPos()
909
+ units = x.units
910
+ elif type(x) in [list, tuple, numpy.ndarray]:
911
+ xy = numpy.array(x)
912
+ else:
913
+ xy = numpy.array((x, y))
914
+ # try to work out what units x,y has
915
+ if units is None:
916
+ if hasattr(xy, 'units'):
917
+ units = xy.units
918
+ else:
919
+ units = self.units
920
+ if units != 'pix':
921
+ xy = convertToPix(xy, pos=(0, 0), units=units, win=self.win)
922
+ # ourself in pixels
923
+ if hasattr(self, 'border'):
924
+ poly = self._borderPix # e.g., outline vertices
925
+ elif hasattr(self, 'boundingBox'):
926
+ if abs(self.ori) > 0.1:
927
+ raise RuntimeError("TextStim.contains() doesn't currently "
928
+ "support rotated text.")
929
+ w, h = self.boundingBox # e.g., outline vertices
930
+ x, y = self.posPix
931
+ poly = numpy.array([[x+w/2, y-h/2], [x-w/2, y-h/2],
932
+ [x-w/2, y+h/2], [x+w/2, y+h/2]])
933
+ else:
934
+ poly = self.verticesPix # e.g., tessellated vertices
935
+
936
+ return pointInPolygon(xy[0], xy[1], poly=poly)
937
+
938
+ def overlaps(self, polygon):
939
+ """Returns `True` if this stimulus intersects another one.
940
+
941
+ If `polygon` is another stimulus instance, then the vertices
942
+ and location of that stimulus will be used as the polygon.
943
+ Overlap detection is typically very good, but it
944
+ can fail with very pointy shapes in a crossed-swords configuration.
945
+
946
+ Note that, if your stimulus uses a mask (such as a Gaussian blob)
947
+ then this is not accounted for by the `overlaps` method; the extent
948
+ of the stimulus is determined purely by the size, pos, and
949
+ orientation settings (and by the vertices for shape stimuli).
950
+
951
+ See coder demo, shapeContains.py
952
+ """
953
+ return polygonsOverlap(self, polygon)
954
+
955
+
956
+ class TextureMixin:
957
+ """Mixin class for visual stim that have textures.
958
+
959
+ Could move visual.helpers.setTexIfNoShaders() into here.
960
+
961
+ """
962
+ def _createTexture(self, tex, id, pixFormat, stim, res=128, maskParams=None,
963
+ forcePOW2=True, dataType=None, wrapping=True):
964
+ """Create a new OpenGL 2D image texture.
965
+
966
+ Parameters
967
+ ----------
968
+ tex : Any
969
+ Texture data. Value can be anything that resembles image data.
970
+ id : int or :class:`~pyglet.gl.GLint`
971
+ Texture ID.
972
+ pixFormat : :class:`~pyglet.gl.GLenum` or int
973
+ Pixel format to use, values can be `GL_ALPHA` or `GL_RGB`.
974
+ stim : Any
975
+ Stimulus object using the texture.
976
+ res : int
977
+ The resolution of the texture (unless a bitmap image is used).
978
+ maskParams : dict or None
979
+ Additional parameters to configure the mask used with this texture.
980
+ forcePOW2 : bool
981
+ Force the texture to be stored in a square memory area. For grating
982
+ stimuli (anything that needs multiple cycles) `forcePOW2` should be
983
+ set to be `True`. Otherwise the wrapping of the texture will not
984
+ work.
985
+ dataType : class:`~pyglet.gl.GLenum`, int or None
986
+ None, `GL_UNSIGNED_BYTE`, `GL_FLOAT`. Only affects image files
987
+ (numpy arrays will be float).
988
+ wrapping : bool
989
+ Enable wrapping of the texture. A texture will be set to repeat (or
990
+ tile).
991
+ """
992
+
993
+ # transform all variants of `None` to that, simplifies conditions below
994
+ if isinstance(tex, str) and tex in ["none", "None", "color"]:
995
+ tex = None
996
+
997
+ # Create an intensity texture, ranging -1:1.0
998
+ notSqr = False # most of the options will be creating a sqr texture
999
+ wasImage = False # change this if image loading works
1000
+ interpolate = stim.interpolate
1001
+ if dataType is None:
1002
+ if pixFormat == GL.GL_RGB:
1003
+ dataType = GL.GL_FLOAT
1004
+ else:
1005
+ dataType = GL.GL_UNSIGNED_BYTE
1006
+
1007
+ # Fill out unspecified portions of maskParams with default values
1008
+ if maskParams is None:
1009
+ maskParams = {}
1010
+ # fringeWidth affects the proportion of the stimulus diameter that is
1011
+ # devoted to the raised cosine.
1012
+ allMaskParams = {'fringeWidth': 0.2, 'sd': 3}
1013
+ allMaskParams.update(maskParams)
1014
+
1015
+ if type(tex) == numpy.ndarray:
1016
+ # handle a numpy array
1017
+ # for now this needs to be an NxN intensity array
1018
+ intensity = tex.astype(numpy.float32)
1019
+ if intensity.max() > 1 or intensity.min() < -1:
1020
+ logging.error('numpy arrays used as textures should be in '
1021
+ 'the range -1(black):1(white)')
1022
+ if len(tex.shape) == 3:
1023
+ wasLum = False
1024
+ else:
1025
+ wasLum = True
1026
+ # is it 1D?
1027
+ if tex.shape[0] == 1:
1028
+ stim._tex1D = True
1029
+ res = tex.shape[1]
1030
+ elif len(tex.shape) == 1 or tex.shape[1] == 1:
1031
+ stim._tex1D = True
1032
+ res = tex.shape[0]
1033
+ else:
1034
+ stim._tex1D = False
1035
+ # check if it's a square power of two
1036
+ maxDim = max(tex.shape)
1037
+ powerOf2 = 2 ** numpy.ceil(numpy.log2(maxDim))
1038
+ if (forcePOW2 and
1039
+ (tex.shape[0] != powerOf2 or
1040
+ tex.shape[1] != powerOf2)):
1041
+ logging.error("Requiring a square power of two (e.g. "
1042
+ "16 x 16, 256 x 256) texture but didn't "
1043
+ "receive one")
1044
+ res = tex.shape[0]
1045
+
1046
+ dataType = GL.GL_FLOAT
1047
+ elif tex in ("sin", "sqr", "saw", "tri", "sinXsin", "sqrXsqr", "circle",
1048
+ "gauss", "cross", "radRamp", "raisedCos", None):
1049
+ if tex is None:
1050
+ res = 1
1051
+ wrapping = True # override any wrapping setting for None
1052
+
1053
+ # compute array of intensity value for desired pattern
1054
+ intensity = createLumPattern(tex, res, None, allMaskParams)
1055
+ wasLum = True
1056
+ else:
1057
+ if isinstance(tex, (str, Path)):
1058
+ # maybe tex is the name of a file:
1059
+ filename = findImageFile(tex, checkResources=True)
1060
+ if not filename:
1061
+ msg = "Couldn't find image %s; check path? (tried: %s)"
1062
+ logging.error(msg % (tex, os.path.abspath(tex)))
1063
+ logging.flush()
1064
+ raise IOError(msg % (tex, os.path.abspath(tex)))
1065
+ try:
1066
+ im = Image.open(filename)
1067
+ im = im.transpose(Image.FLIP_TOP_BOTTOM)
1068
+ except IOError:
1069
+ msg = "Found file '%s', failed to load as an image"
1070
+ logging.error(msg % (filename))
1071
+ logging.flush()
1072
+ msg = "Found file '%s' [= %s], failed to load as an image"
1073
+ raise IOError(msg % (tex, os.path.abspath(tex)))
1074
+ elif hasattr(tex, 'getVideoFrame'): # camera or movie textures
1075
+ # get an image to configure the initial texture store
1076
+ if hasattr(tex, 'frameSize'):
1077
+ if tex.frameSize is None:
1078
+ raise RuntimeError(
1079
+ "`Camera.frameSize` is not yet specified, cannot "
1080
+ "initialize texture!")
1081
+ self._origSize = frameSize = tex.frameSize
1082
+ # empty texture for initialization
1083
+ blankTexture = numpy.zeros(
1084
+ (frameSize[0] * frameSize[1] * 3), dtype=numpy.uint8)
1085
+ im = Image.frombuffer(
1086
+ 'RGB',
1087
+ frameSize,
1088
+ blankTexture
1089
+ ).transpose(Image.FLIP_TOP_BOTTOM)
1090
+ else:
1091
+ msg = "Failed to initialize texture from camera stream."
1092
+ logging.error(msg)
1093
+ logging.flush()
1094
+ raise AttributeError(msg)
1095
+ else:
1096
+ # can't be a file; maybe its an image already in memory?
1097
+ try:
1098
+ im = tex.copy().transpose(Image.FLIP_TOP_BOTTOM)
1099
+ except AttributeError: # nope, not an image in memory
1100
+ msg = "Couldn't make sense of requested image."
1101
+ logging.error(msg)
1102
+ logging.flush()
1103
+ raise AttributeError(msg)
1104
+ # at this point we have a valid im
1105
+ stim._origSize = im.size
1106
+ wasImage = True
1107
+ # is it 1D?
1108
+ if im.size[0] == 1 or im.size[1] == 1:
1109
+ logging.error("Only 2D textures are supported at the moment")
1110
+ else:
1111
+ maxDim = max(im.size)
1112
+ powerOf2 = int(2**numpy.ceil(numpy.log2(maxDim)))
1113
+ if im.size[0] != powerOf2 or im.size[1] != powerOf2:
1114
+ if not forcePOW2:
1115
+ notSqr = True
1116
+ elif globalVars.nImageResizes < reportNImageResizes:
1117
+ msg = ("Image '%s' was not a square power-of-two ' "
1118
+ "'image. Linearly interpolating to be %ix%i")
1119
+ logging.warning(msg % (tex, powerOf2, powerOf2))
1120
+ globalVars.nImageResizes += 1
1121
+ im = im.resize([powerOf2, powerOf2], Image.BILINEAR)
1122
+ elif globalVars.nImageResizes == reportNImageResizes:
1123
+ logging.warning("Multiple images have needed resizing"
1124
+ " - I'll stop bothering you!")
1125
+ im = im.resize([powerOf2, powerOf2], Image.BILINEAR)
1126
+
1127
+ # is it Luminance or RGB?
1128
+ if pixFormat == GL.GL_ALPHA and im.mode != 'L':
1129
+ # we have RGB and need Lum
1130
+ wasLum = True
1131
+ im = im.convert("L") # force to intensity (need if was rgb)
1132
+ elif im.mode == 'L': # we have lum and no need to change
1133
+ wasLum = True
1134
+ dataType = GL.GL_FLOAT
1135
+ elif pixFormat == GL.GL_RGB:
1136
+ # we want RGB and might need to convert from CMYK or Lm
1137
+ # texture = im.tostring("raw", "RGB", 0, -1)
1138
+ im = im.convert("RGBA")
1139
+ wasLum = False
1140
+ else:
1141
+ raise ValueError('cannot determine if image is luminance or RGB')
1142
+
1143
+ if dataType == GL.GL_FLOAT:
1144
+ # convert from ubyte to float
1145
+ # much faster to avoid division 2/255
1146
+ intensity = numpy.array(im).astype(
1147
+ numpy.float32) * 0.0078431372549019607 - 1.0
1148
+ else:
1149
+ intensity = numpy.array(im)
1150
+
1151
+ if pixFormat == GL.GL_RGB and wasLum and dataType == GL.GL_FLOAT:
1152
+ # grating stim on good machine
1153
+ # keep as float32 -1:1
1154
+ if (sys.platform != 'darwin' and
1155
+ stim.win.glVendor.startswith('nvidia')):
1156
+ # nvidia under win/linux might not support 32bit float
1157
+ # could use GL_LUMINANCE32F_ARB here but check shader code?
1158
+ internalFormat = GL.GL_RGB16F_ARB
1159
+ else:
1160
+ # we've got a mac or an ATI card and can handle
1161
+ # 32bit float textures
1162
+ # could use GL_LUMINANCE32F_ARB here but check shader code?
1163
+ internalFormat = GL.GL_RGB32F_ARB
1164
+ # initialise data array as a float
1165
+ data = numpy.ones((intensity.shape[0], intensity.shape[1], 3),
1166
+ numpy.float32)
1167
+ data[:, :, 0] = intensity # R
1168
+ data[:, :, 1] = intensity # G
1169
+ data[:, :, 2] = intensity # B
1170
+ elif (pixFormat == GL.GL_RGB and
1171
+ wasLum and
1172
+ dataType != GL.GL_FLOAT):
1173
+ # was a lum image: stick with ubyte for speed
1174
+ internalFormat = GL.GL_RGB
1175
+ # initialise data array as a float
1176
+ data = numpy.ones((intensity.shape[0], intensity.shape[1], 3),
1177
+ numpy.ubyte)
1178
+ data[:, :, 0] = intensity # R
1179
+ data[:, :, 1] = intensity # G
1180
+ data[:, :, 2] = intensity # B
1181
+ elif pixFormat == GL.GL_RGB and dataType == GL.GL_FLOAT:
1182
+ # probably a custom rgb array or rgb image
1183
+ internalFormat = GL.GL_RGB32F_ARB
1184
+ data = intensity
1185
+ elif pixFormat == GL.GL_RGB:
1186
+ # not wasLum, not useShaders - an RGB bitmap with no shader
1187
+ # optionsintensity.min()
1188
+ internalFormat = GL.GL_RGB
1189
+ data = intensity # float_uint8(intensity)
1190
+ elif pixFormat == GL.GL_ALPHA:
1191
+ internalFormat = GL.GL_ALPHA
1192
+ dataType = GL.GL_UNSIGNED_BYTE
1193
+ if wasImage:
1194
+ data = intensity
1195
+ else:
1196
+ data = float_uint8(intensity)
1197
+ else:
1198
+ raise ValueError("invalid or unsupported `pixFormat`")
1199
+
1200
+ # check for RGBA textures
1201
+ if len(data.shape) > 2 and data.shape[2] == 4:
1202
+ if pixFormat == GL.GL_RGB:
1203
+ pixFormat = GL.GL_RGBA
1204
+ if internalFormat == GL.GL_RGB:
1205
+ internalFormat = GL.GL_RGBA
1206
+ elif internalFormat == GL.GL_RGB32F_ARB:
1207
+ internalFormat = GL.GL_RGBA32F_ARB
1208
+ texture = data.ctypes # serialise
1209
+
1210
+ # Create the pixel buffer object which will serve as the texture memory
1211
+ # store. First we compute the number of bytes used to store the texture.
1212
+ # We need to determine the data type in use by the texture to do this.
1213
+ if stim is not None and hasattr(stim, '_pixbuffID'):
1214
+ if dataType == GL.GL_UNSIGNED_BYTE:
1215
+ storageType = GL.GLubyte
1216
+ elif dataType == GL.GL_FLOAT:
1217
+ storageType = GL.GLfloat
1218
+ else:
1219
+ # raise waring or error? just default to `GLfloat` for now
1220
+ storageType = GL.GLfloat
1221
+
1222
+ # compute buffer size
1223
+ bufferSize = data.size * ctypes.sizeof(storageType)
1224
+
1225
+ # create the pixel buffer to access texture memory as an array
1226
+ GL.glBindBuffer(GL.GL_PIXEL_UNPACK_BUFFER, stim._pixbuffID)
1227
+ GL.glBufferData(
1228
+ GL.GL_PIXEL_UNPACK_BUFFER,
1229
+ bufferSize,
1230
+ None,
1231
+ GL.GL_STREAM_DRAW) # one-way app -> GL
1232
+ GL.glBindBuffer(GL.GL_PIXEL_UNPACK_BUFFER, 0)
1233
+
1234
+ # bind the texture in openGL
1235
+ GL.glEnable(GL.GL_TEXTURE_2D)
1236
+ GL.glBindTexture(GL.GL_TEXTURE_2D, id) # bind that name to the target
1237
+ # makes the texture map wrap (this is actually default anyway)
1238
+ if wrapping:
1239
+ GL.glTexParameteri(
1240
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT)
1241
+ GL.glTexParameteri(
1242
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT)
1243
+ else:
1244
+ GL.glTexParameteri(
1245
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP)
1246
+ GL.glTexParameteri(
1247
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP)
1248
+ # data from PIL/numpy is packed, but default for GL is 4 bytes
1249
+ GL.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, 1)
1250
+ # important if using bits++ because GL_LINEAR
1251
+ # sometimes extrapolates to pixel vals outside range
1252
+ if interpolate:
1253
+ GL.glTexParameteri(
1254
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)
1255
+ # GL_GENERATE_MIPMAP was only available from OpenGL 1.4
1256
+ GL.glTexParameteri(
1257
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR)
1258
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_GENERATE_MIPMAP,
1259
+ GL.GL_TRUE)
1260
+ GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, internalFormat,
1261
+ data.shape[1], data.shape[0], 0,
1262
+ pixFormat, dataType, texture)
1263
+ else:
1264
+ GL.glTexParameteri(
1265
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST)
1266
+ GL.glTexParameteri(
1267
+ GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST)
1268
+ GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, internalFormat,
1269
+ data.shape[1], data.shape[0], 0,
1270
+ pixFormat, dataType, texture)
1271
+
1272
+ GL.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE,
1273
+ GL.GL_MODULATE) # ?? do we need this - think not!
1274
+ # unbind our texture so that it doesn't affect other rendering
1275
+ GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
1276
+
1277
+ return wasLum
1278
+
1279
+ def clearTextures(self):
1280
+ """Clear all textures associated with the stimulus.
1281
+
1282
+ As of v1.61.00 this is called automatically during garbage collection
1283
+ of your stimulus, so doesn't need calling explicitly by the user.
1284
+ """
1285
+ if hasattr(self, '_texID'):
1286
+ GL.glDeleteTextures(1, self._texID)
1287
+
1288
+ if hasattr(self, '_maskID'):
1289
+ GL.glDeleteTextures(1, self._maskID)
1290
+
1291
+ if hasattr(self, '_pixBuffID'):
1292
+ GL.glDeleteBuffers(1, self._pixBuffID)
1293
+
1294
+ @attributeSetter
1295
+ def mask(self, value):
1296
+ """The alpha mask (forming the shape of the image).
1297
+
1298
+ This can be one of various options:
1299
+ * 'circle', 'gauss', 'raisedCos', 'cross'
1300
+ * **None** (resets to default)
1301
+ * the name of an image file (most formats supported)
1302
+ * a numpy array (1xN or NxN) ranging -1:1
1303
+
1304
+ """
1305
+ self.__dict__['mask'] = value
1306
+ if self.__class__.__name__ == 'ImageStim':
1307
+ dataType = GL.GL_UNSIGNED_BYTE
1308
+ else:
1309
+ dataType = None
1310
+ self._createTexture(
1311
+ value, id=self._maskID, pixFormat=GL.GL_ALPHA, dataType=dataType,
1312
+ stim=self, res=self.texRes, maskParams=self.maskParams,
1313
+ wrapping=False)
1314
+
1315
+ def setMask(self, value, log=None):
1316
+ """Usually you can use 'stim.attribute = value' syntax instead,
1317
+ but use this method if you need to suppress the log message.
1318
+ """
1319
+ setAttribute(self, 'mask', value, log)
1320
+
1321
+ @attributeSetter
1322
+ def texRes(self, value):
1323
+ """Power-of-two int. Sets the resolution of the mask and texture.
1324
+ texRes is overridden if an array or image is provided as mask.
1325
+
1326
+ :ref:`Operations <attrib-operations>` supported.
1327
+ """
1328
+ self.__dict__['texRes'] = value
1329
+
1330
+ # ... now rebuild textures (call attributeSetters without logging).
1331
+ if hasattr(self, 'tex'):
1332
+ setAttribute(self, 'tex', self.tex, log=False)
1333
+ if hasattr(self, 'mask'):
1334
+ setAttribute(self, 'mask', self.mask, log=False)
1335
+
1336
+ @attributeSetter
1337
+ def maskParams(self, value):
1338
+ """Various types of input. Default to `None`.
1339
+
1340
+ This is used to pass additional parameters to the mask if those are
1341
+ needed.
1342
+
1343
+ - For 'gauss' mask, pass dict {'sd': 5} to control
1344
+ standard deviation.
1345
+ - For the 'raisedCos' mask, pass a dict: {'fringeWidth':0.2},
1346
+ where 'fringeWidth' is a parameter (float, 0-1), determining
1347
+ the proportion of the patch that will be blurred by the raised
1348
+ cosine edge."""
1349
+ self.__dict__['maskParams'] = value
1350
+ # call attributeSetter without log
1351
+ setAttribute(self, 'mask', self.mask, log=False)
1352
+
1353
+ @attributeSetter
1354
+ def interpolate(self, value):
1355
+ """Whether to interpolate (linearly) the texture in the stimulus.
1356
+
1357
+ If set to False then nearest neighbour will be used when needed,
1358
+ otherwise some form of interpolation will be used.
1359
+ """
1360
+ self.__dict__['interpolate'] = value
1361
+
1362
+
1363
+ class WindowMixin:
1364
+ """Window-related attributes and methods.
1365
+
1366
+ Used by BaseVisualStim, SimpleImageStim and ElementArrayStim.
1367
+
1368
+ """
1369
+ @property
1370
+ def win(self):
1371
+ """The :class:`~psychopy.visual.Window` object in which the
1372
+ stimulus will be rendered by default. (required)
1373
+
1374
+ Example, drawing same stimulus in two different windows and display
1375
+ simultaneously. Assuming that you have two windows and a stimulus
1376
+ (win1, win2 and stim)::
1377
+
1378
+ stim.win = win1 # stimulus will be drawn in win1
1379
+ stim.draw() # stimulus is now drawn to win1
1380
+ stim.win = win2 # stimulus will be drawn in win2
1381
+ stim.draw() # it is now drawn in win2
1382
+ win1.flip(waitBlanking=False) # do not wait for next
1383
+ # monitor update
1384
+ win2.flip() # wait for vertical blanking.
1385
+
1386
+ Note that this just changes **default** window for stimulus.
1387
+
1388
+ You could also specify window-to-draw-to when drawing::
1389
+
1390
+ stim.draw(win1)
1391
+ stim.draw(win2)
1392
+
1393
+ """
1394
+ return self.__dict__['win']
1395
+
1396
+ @win.setter
1397
+ def win(self, value):
1398
+ self.__dict__['win'] = value
1399
+ # Update window ref in size and pos objects
1400
+ if hasattr(self, "_size") and isinstance(self._size, Vector):
1401
+ self._size.win = value
1402
+ if hasattr(self, "_pos") and isinstance(self._pos, Vector):
1403
+ self._pos.win = value
1404
+
1405
+ @property
1406
+ def pos(self):
1407
+ if hasattr(self, "_pos"):
1408
+ return getattr(self._pos, self.units)
1409
+
1410
+ @pos.setter
1411
+ def pos(self, value):
1412
+ # If no autolog attribute, assume silent
1413
+ if hasattr(self, "autoLog"):
1414
+ log = self.autoLog
1415
+ else:
1416
+ log = False
1417
+ # Do attribute setting
1418
+ setAttribute(self, '_pos', Position(value, units=self.units, win=self.win), log)
1419
+
1420
+ if hasattr(self, "_vertices"):
1421
+ self._vertices._pos = self._pos
1422
+
1423
+ if hasattr(self, "_vertices"):
1424
+ self._vertices._pos = self._pos
1425
+
1426
+ @property
1427
+ def size(self):
1428
+ if hasattr(self, "_size"):
1429
+ return getattr(self._size, self.units)
1430
+
1431
+ @size.setter
1432
+ def size(self, value):
1433
+ # Convert None to a 2x1 tuple
1434
+ if value is None:
1435
+ value = (None, None)
1436
+ # If no autolog attribute, assume silent
1437
+ if hasattr(self, "autoLog"):
1438
+ log = self.autoLog
1439
+ else:
1440
+ log = False
1441
+ # Do attribute setting
1442
+ setAttribute(self, '_size', Size(value, units=self.units, win=self.win), log)
1443
+
1444
+ if hasattr(self, "_vertices"):
1445
+ self._vertices._size = self._size
1446
+
1447
+ if hasattr(self, "_vertices"):
1448
+ self._vertices._size = self._size
1449
+
1450
+ @property
1451
+ def width(self):
1452
+ if len(self.size.shape) == 1:
1453
+ # Return first value if a 1d array
1454
+ return self.size[0]
1455
+ elif len(self.size.shape) == 2:
1456
+ # Return first column if a 2d array
1457
+ return self.size[:, 0]
1458
+
1459
+ @width.setter
1460
+ def width(self, value):
1461
+ # Convert to a numpy array
1462
+ value = numpy.array(value)
1463
+ # Get original size
1464
+ size = self.size
1465
+ # Set size
1466
+ if len(self.size.shape) == 1:
1467
+ # Set first value if a 1d array
1468
+ size[0] = value
1469
+ elif len(self.size.shape) == 2:
1470
+ # Set first column if a 2d array
1471
+ size[:, 0] = value
1472
+ else:
1473
+ raise NotImplementedError(
1474
+ f"Cannot set height and width for {type(self).__name__} objects with more than 2 dimensions. "
1475
+ f"Please use .size instead."
1476
+ )
1477
+
1478
+ self.size = size
1479
+
1480
+ @property
1481
+ def height(self):
1482
+ if len(self.size.shape) == 1:
1483
+ # Return first value if a 1d array
1484
+ return self.size[1]
1485
+ elif len(self.size.shape) == 2:
1486
+ # Return first column if a 2d array
1487
+ return self.size[:, 1]
1488
+
1489
+ @height.setter
1490
+ def height(self, value):
1491
+ # Convert to a numpy array
1492
+ value = numpy.array(value)
1493
+ # Get original size
1494
+ size = self.size
1495
+ # Set size
1496
+ if len(self.size.shape) == 1:
1497
+ # Set second value if a 1d array
1498
+ size[1] = value
1499
+ elif len(self.size.shape) == 2:
1500
+ # Set second column if a 2d array
1501
+ size[:, 1] = value
1502
+ else:
1503
+ raise NotImplementedError(
1504
+ f"Cannot set height and width for {type(self).__name__} objects with more than 2 dimensions. "
1505
+ f"Please use .size instead."
1506
+ )
1507
+
1508
+ self.size = size
1509
+
1510
+ @property
1511
+ def vertices(self):
1512
+ # Get or make Vertices object
1513
+ if hasattr(self, "_vertices"):
1514
+ verts = self._vertices
1515
+ else:
1516
+ # If not defined, assume vertices are just a square
1517
+ verts = self._vertices = Vertices(numpy.array([
1518
+ [0.5, -0.5],
1519
+ [-0.5, -0.5],
1520
+ [-0.5, 0.5],
1521
+ [0.5, 0.5],
1522
+ ]), obj=self, flip=self.flip, anchor=self.anchor)
1523
+ return verts.base
1524
+
1525
+ @vertices.setter
1526
+ def vertices(self, value):
1527
+ # If None, use defaut
1528
+ if value is None:
1529
+ value = [
1530
+ [0.5, -0.5],
1531
+ [-0.5, -0.5],
1532
+ [-0.5, 0.5],
1533
+ [0.5, 0.5],
1534
+ ]
1535
+ # Create Vertices object
1536
+ self._vertices = Vertices(value, obj=self, flip=self.flip, anchor=self.anchor)
1537
+ self._needVertexUpdate = True
1538
+
1539
+ @property
1540
+ def flip(self):
1541
+ """
1542
+ 1x2 array for flipping vertices along each axis; set as True to flip or False to not flip. If set as a single value, will duplicate across both axes. Accessing the protected attribute (`._flip`) will give an array of 1s and -1s with which to multiply vertices.
1543
+ """
1544
+ # Get base value
1545
+ if hasattr(self, "_flip"):
1546
+ flip = self._flip
1547
+ else:
1548
+ flip = numpy.array([[False, False]])
1549
+ # Convert from boolean
1550
+ return flip == -1
1551
+
1552
+ @flip.setter
1553
+ def flip(self, value):
1554
+ if value is None:
1555
+ value = False
1556
+ # Convert to 1x2 numpy array
1557
+ value = numpy.array(value)
1558
+ value.resize((1, 2))
1559
+ # Ensure values were bool
1560
+ assert value.dtype == bool, "Flip values must be either a boolean (True/False) or an array of booleans"
1561
+ # Set as multipliers rather than bool
1562
+ self._flip = numpy.array([[
1563
+ -1 if value[0, 0] else 1,
1564
+ -1 if value[0, 1] else 1,
1565
+ ]])
1566
+ self._flipHoriz, self._flipVert = self._flip[0]
1567
+ # Apply to vertices
1568
+ if not hasattr(self, "_vertices"):
1569
+ self.vertices = None
1570
+ self._vertices.flip = self.flip
1571
+ # Mark as needing vertex update
1572
+ self._needVertexUpdate = True
1573
+
1574
+ @property
1575
+ def flipHoriz(self):
1576
+ return self.flip[0][0]
1577
+
1578
+ @flipHoriz.setter
1579
+ def flipHoriz(self, value):
1580
+ self.flip = [value, self.flip[0, 1]]
1581
+
1582
+ @property
1583
+ def flipVert(self):
1584
+ return self.flip[0][1]
1585
+
1586
+ @flipVert.setter
1587
+ def flipVert(self, value):
1588
+ self.flip = [self.flip[0, 0], value]
1589
+
1590
+ @property
1591
+ def anchor(self):
1592
+ if hasattr(self, "_vertices"):
1593
+ return self._vertices.anchor
1594
+ elif hasattr(self, "_anchor"):
1595
+ # Return a backup value if there's no vertices yet
1596
+ return self._anchor
1597
+
1598
+ @anchor.setter
1599
+ def anchor(self, value):
1600
+ if hasattr(self, "_vertices"):
1601
+ self._vertices.anchor = value
1602
+ else:
1603
+ # Set a backup value if there's no vertices yet
1604
+ self._anchor = value
1605
+
1606
+ def setAnchor(self, value, log=None):
1607
+ setAttribute(self, 'anchor', value, log)
1608
+
1609
+ @property
1610
+ def units(self):
1611
+ if hasattr(self, "_units"):
1612
+ return self._units
1613
+ else:
1614
+ return self.win.units
1615
+
1616
+ @units.setter
1617
+ def units(self, value):
1618
+ """
1619
+ Units to use when drawing.
1620
+
1621
+ Possible options are: None, 'norm', 'cm', 'deg', 'degFlat',
1622
+ 'degFlatPos', or 'pix'.
1623
+
1624
+ If None then the current units of the
1625
+ :class:`~psychopy.visual.Window` will be used.
1626
+ See :ref:`units` for explanation of other options.
1627
+
1628
+ Note that when you change units, you don't change the stimulus
1629
+ parameters and it is likely to change appearance.
1630
+
1631
+ Example::
1632
+
1633
+ # This stimulus is 20% wide and 50% tall with respect to window
1634
+ stim = visual.PatchStim(win, units='norm', size=(0.2, 0.5)
1635
+
1636
+ # This stimulus is 0.2 degrees wide and 0.5 degrees tall.
1637
+ stim.units = 'deg'
1638
+
1639
+ """
1640
+ if value in unitTypes:
1641
+ self._units = value or self.win.units
1642
+ self._needVertexUpdate = True
1643
+ else:
1644
+ raise ValueError(f"Invalid unit type '{value}', must be one of: {unitTypes}")
1645
+
1646
+ def draw(self):
1647
+ raise NotImplementedError('Stimulus classes must override '
1648
+ 'visual.BaseVisualStim.draw')
1649
+
1650
+ def _selectWindow(self, win):
1651
+ """Switch drawing to the specified window. Calls the window's
1652
+ _setCurrent() method which handles the switch.
1653
+ """
1654
+ win._setCurrent()
1655
+
1656
+ def _updateList(self):
1657
+ """The user shouldn't need this method since it gets called
1658
+ after every call to .set()
1659
+ Chooses between using and not using shaders each call.
1660
+ """
1661
+ self._updateListShaders()
1662
+
1663
+
1664
+ class DraggingMixin:
1665
+ """
1666
+ Mixin to give an object innate dragging behaviour.
1667
+
1668
+ Attributes
1669
+ ==========
1670
+ draggable : bool
1671
+ Can this object be dragged by a Mouse click?
1672
+ isDragging : bool
1673
+ Is this object currently being dragged? (read only)
1674
+
1675
+ Methods
1676
+ ==========
1677
+ doDragging :
1678
+ Call this each frame to make sure dragging behaviour happens. If
1679
+ `autoDraw` and `draggable` are both True, then this will be called
1680
+ automatically by the Window object on flip.
1681
+ """
1682
+ isDragging = False
1683
+
1684
+ def doDragging(self):
1685
+ """
1686
+ If this stimulus is draggable, do the necessary actions on a frame
1687
+ flip to drag it.
1688
+ """
1689
+ # if not draggable, do nothing
1690
+ if not self.draggable:
1691
+ return
1692
+ # if something else is already dragging, do nothing
1693
+ if self.win.currentDraggable is not None and self.win.currentDraggable != self:
1694
+ return
1695
+ # if just clicked on, start dragging
1696
+ self.isDragging = self.isDragging or self.mouse.isPressedIn(self, buttons=[0])
1697
+ # if click is released, stop dragging
1698
+ self.isDragging = self.isDragging and self.mouse.getPressed()[0]
1699
+ # get relative mouse pos
1700
+ rel = self.mouse.getRel()
1701
+
1702
+ # if dragging, do necessary updates
1703
+ if self.isDragging:
1704
+ # set as current draggable
1705
+ self.win.currentDraggable = self
1706
+ # get own pos in win units
1707
+ pos = getattr(self._pos, self.win.units)
1708
+ # add mouse movement to pos
1709
+ setattr(
1710
+ self._pos,
1711
+ self.win.units,
1712
+ pos + rel
1713
+ )
1714
+ # set pos
1715
+ self.pos = getattr(self._pos, self.units)
1716
+ else:
1717
+ # remove as current draggable
1718
+ self.win.currentDraggable = None
1719
+
1720
+ @attributeSetter
1721
+ def draggable(self, value):
1722
+ """
1723
+ Can this stimulus be dragged by a mouse click?
1724
+ """
1725
+ # if we don't have reference to a mouse, make one
1726
+ if not isinstance(self.mouse, Mouse):
1727
+ self.mouse = Mouse(win=self.win)
1728
+ # make sure it has an initial pos for rel pos comparisons
1729
+ self.mouse.lastPos = self.mouse.getPos()
1730
+ # store value
1731
+ self.__dict__['draggable'] = value
1732
+
1733
+
1734
+ class BaseVisualStim(MinimalStim, WindowMixin, LegacyVisualMixin):
1735
+ """A template for a visual stimulus class.
1736
+
1737
+ Actual visual stim like GratingStim, TextStim etc... are based on this.
1738
+ Not finished...?
1739
+
1740
+ Methods defined here will override Minimal & Legacy, but best to avoid
1741
+ that for simplicity & clarity.
1742
+
1743
+ """
1744
+ def __init__(self, win, units=None, name='', autoLog=None):
1745
+ self.autoLog = False # just to start off during init, set at end
1746
+ self.win = win
1747
+ self.units = units
1748
+ self._rotationMatrix = [[1., 0.], [0., 1.]] # no rotation by default
1749
+ self.mouse = None
1750
+ # self.autoLog is set at end of MinimalStim.__init__
1751
+ super(BaseVisualStim, self).__init__(name=name, autoLog=autoLog)
1752
+ if self.autoLog:
1753
+ msg = ("%s is calling BaseVisualStim.__init__() with autolog=True"
1754
+ ". Set autoLog to True only at the end of __init__())")
1755
+ logging.warning(msg % (self.__class__.__name__))
1756
+
1757
+ @property
1758
+ def opacity(self):
1759
+ """Determines how visible the stimulus is relative to background.
1760
+
1761
+ The value should be a single float ranging 1.0 (opaque) to 0.0
1762
+ (transparent). :ref:`Operations <attrib-operations>` are supported.
1763
+ Precisely how this is used depends on the :ref:`blendMode`.
1764
+ """
1765
+ alphas = []
1766
+ if hasattr(self, '_foreColor'):
1767
+ alphas.append(self._foreColor.alpha)
1768
+ if hasattr(self, '_fillColor'):
1769
+ alphas.append(self._fillColor.alpha)
1770
+ if hasattr(self, '_borderColor'):
1771
+ alphas.append(self._borderColor.alpha)
1772
+ if alphas:
1773
+ return mean(alphas)
1774
+ else:
1775
+ return 1
1776
+
1777
+ @opacity.setter
1778
+ def opacity(self, value):
1779
+ # Setting opacity as a single value makes all colours the same opacity
1780
+ if value is None:
1781
+ # If opacity is set to be None, this indicates that each color should handle its own opacity
1782
+ return
1783
+ if hasattr(self, '_foreColor'):
1784
+ if self._foreColor != None:
1785
+ self._foreColor.alpha = value
1786
+ if hasattr(self, '_fillColor'):
1787
+ if self._fillColor != None:
1788
+ self._fillColor.alpha = value
1789
+ if hasattr(self, '_borderColor'):
1790
+ if self._borderColor != None:
1791
+ self._borderColor.alpha = value
1792
+
1793
+ def updateOpacity(self):
1794
+ """Placeholder method to update colours when set externally, for example
1795
+ updating the `pallette` attribute of a textbox."""
1796
+ return
1797
+
1798
+ @attributeSetter
1799
+ def ori(self, value):
1800
+ """The orientation of the stimulus (in degrees).
1801
+
1802
+ Should be a single value (:ref:`scalar <attrib-scalar>`).
1803
+ :ref:`Operations <attrib-operations>` are supported.
1804
+
1805
+ Orientation convention is like a clock: 0 is vertical, and positive
1806
+ values rotate clockwise. Beyond 360 and below zero values wrap
1807
+ appropriately.
1808
+
1809
+ """
1810
+ self.__dict__['ori'] = float(value)
1811
+ radians = value * 0.017453292519943295
1812
+ sin, cos = numpy.sin, numpy.cos
1813
+ self._rotationMatrix = numpy.array([[cos(radians), -sin(radians)],
1814
+ [sin(radians), cos(radians)]])
1815
+ self._needVertexUpdate = True # need to update update vertices
1816
+ self._needUpdate = True
1817
+
1818
+ @property
1819
+ def size(self):
1820
+ """The size (width, height) of the stimulus in the stimulus
1821
+ :ref:`units <units>`
1822
+
1823
+ Value should be :ref:`x,y-pair <attrib-xy>`,
1824
+ :ref:`scalar <attrib-scalar>` (applies to both dimensions)
1825
+ or None (resets to default). :ref:`Operations <attrib-operations>`
1826
+ are supported.
1827
+
1828
+ Sizes can be negative (causing a mirror-image reversal) and can
1829
+ extend beyond the window.
1830
+
1831
+ Example::
1832
+
1833
+ stim.size = 0.8 # Set size to (xsize, ysize) = (0.8, 0.8)
1834
+ print(stim.size) # Outputs array([0.8, 0.8])
1835
+ stim.size += (0.5, -0.5) # make wider and flatter: (1.3, 0.3)
1836
+
1837
+ Tip: if you can see the actual pixel range this corresponds to by
1838
+ looking at `stim._sizeRendered`
1839
+ """
1840
+ return WindowMixin.size.fget(self)
1841
+
1842
+ @size.setter
1843
+ def size(self, value):
1844
+ # Supply default for None
1845
+ if value is None:
1846
+ value = Size((1, 1), units="height", win=self.win)
1847
+ # Duplicate single values
1848
+ if isinstance(value, (float, int)):
1849
+ value = (value, value)
1850
+ # Do setting
1851
+ WindowMixin.size.fset(self, value)
1852
+ # Mark any updates needed
1853
+ self._needVertexUpdate = True
1854
+ self._needUpdate = True
1855
+ if hasattr(self, '_calcCyclesPerStim'):
1856
+ self._calcCyclesPerStim()
1857
+
1858
+ @property
1859
+ def pos(self):
1860
+ """
1861
+ The position of the center of the stimulus in the stimulus
1862
+ :ref:`units <units>`
1863
+
1864
+ `value` should be an :ref:`x,y-pair <attrib-xy>`.
1865
+ :ref:`Operations <attrib-operations>` are also supported.
1866
+
1867
+ Example::
1868
+
1869
+ stim.pos = (0.5, 0) # Set slightly to the right of center
1870
+ stim.pos += (0.5, -1) # Increment pos rightwards and upwards.
1871
+ Is now (1.0, -1.0)
1872
+ stim.pos *= 0.2 # Move stim towards the center.
1873
+ Is now (0.2, -0.2)
1874
+
1875
+ Tip: If you need the position of stim in pixels, you can obtain
1876
+ it like this::
1877
+
1878
+ from psychopy.tools.monitorunittools import posToPix
1879
+ posPix = posToPix(stim)
1880
+
1881
+ """
1882
+ return WindowMixin.pos.fget(self)
1883
+
1884
+ @pos.setter
1885
+ def pos(self, value):
1886
+ # Supply defualt for None
1887
+ if value is None:
1888
+ value = Position((0, 0), units="height", win=self.win)
1889
+ # Do setting
1890
+ WindowMixin.pos.fset(self, value)
1891
+ # Mark any updates needed
1892
+ self._needVertexUpdate = True
1893
+ self._needUpdate = True
1894
+
1895
+ def setPos(self, newPos, operation='', log=None):
1896
+ """Usually you can use 'stim.attribute = value' syntax instead,
1897
+ but use this method if you need to suppress the log message.
1898
+ """
1899
+ setAttribute(self, 'pos', val2array(newPos, False), log, operation)
1900
+
1901
+ def setDepth(self, newDepth, operation='', log=None):
1902
+ """Usually you can use 'stim.attribute = value' syntax instead,
1903
+ but use this method if you need to suppress the log message
1904
+ """
1905
+ setAttribute(self, 'depth', newDepth, log, operation)
1906
+
1907
+ def setSize(self, newSize, operation='', units=None, log=None):
1908
+ """Usually you can use 'stim.attribute = value' syntax instead,
1909
+ but use this method if you need to suppress the log message
1910
+ """
1911
+ if units is None:
1912
+ # need to change this to create several units from one
1913
+ units = self.units
1914
+ # If we have an original size (e.g. for an image or movie), then we CAN set size with None
1915
+ useNone = hasattr(self, "origSize")
1916
+ # Set attribute
1917
+ setAttribute(self, 'size', val2array(newSize, useNone), log, operation)
1918
+
1919
+ def setOri(self, newOri, operation='', log=None):
1920
+ """Usually you can use 'stim.attribute = value' syntax instead,
1921
+ but use this method if you need to suppress the log message
1922
+ """
1923
+ setAttribute(self, 'ori', newOri, log, operation)
1924
+
1925
+ def setOpacity(self, newOpacity, operation='', log=None):
1926
+ """Hard setter for opacity, allows the suppression of log messages and calls the update method
1927
+ """
1928
+ if operation in ['', '=']:
1929
+ self.opacity = newOpacity
1930
+ elif operation in ['+']:
1931
+ self.opacity += newOpacity
1932
+ elif operation in ['-']:
1933
+ self.opacity -= newOpacity
1934
+ else:
1935
+ logging.error(f"Operation '{operation}' not recognised.")
1936
+ # Trigger color update for components like Textbox which have different behaviours for a hard setter
1937
+ self.updateOpacity()
1938
+
1939
+ def _set(self, attrib, val, op='', log=None):
1940
+ """DEPRECATED since 1.80.04 + 1.
1941
+ Use setAttribute() and val2array() instead.
1942
+ """
1943
+ # format the input value as float vectors
1944
+ if type(val) in [tuple, list, numpy.ndarray]:
1945
+ val = val2array(val, length=len(val))
1946
+
1947
+ # Set attribute with operation and log
1948
+ setAttribute(self, attrib, val, log, op)
1949
+
1950
+ # For DotStim
1951
+ if attrib in ('nDots', 'coherence'):
1952
+ self.coherence = round(self.coherence * self.nDots) / self.nDots