kollabor 0.4.9__py3-none-any.whl → 0.4.15__py3-none-any.whl

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Files changed (192) hide show
  1. agents/__init__.py +2 -0
  2. agents/coder/__init__.py +0 -0
  3. agents/coder/agent.json +4 -0
  4. agents/coder/api-integration.md +2150 -0
  5. agents/coder/cli-pretty.md +765 -0
  6. agents/coder/code-review.md +1092 -0
  7. agents/coder/database-design.md +1525 -0
  8. agents/coder/debugging.md +1102 -0
  9. agents/coder/dependency-management.md +1397 -0
  10. agents/coder/git-workflow.md +1099 -0
  11. agents/coder/refactoring.md +1454 -0
  12. agents/coder/security-hardening.md +1732 -0
  13. agents/coder/system_prompt.md +1448 -0
  14. agents/coder/tdd.md +1367 -0
  15. agents/creative-writer/__init__.py +0 -0
  16. agents/creative-writer/agent.json +4 -0
  17. agents/creative-writer/character-development.md +1852 -0
  18. agents/creative-writer/dialogue-craft.md +1122 -0
  19. agents/creative-writer/plot-structure.md +1073 -0
  20. agents/creative-writer/revision-editing.md +1484 -0
  21. agents/creative-writer/system_prompt.md +690 -0
  22. agents/creative-writer/worldbuilding.md +2049 -0
  23. agents/data-analyst/__init__.py +30 -0
  24. agents/data-analyst/agent.json +4 -0
  25. agents/data-analyst/data-visualization.md +992 -0
  26. agents/data-analyst/exploratory-data-analysis.md +1110 -0
  27. agents/data-analyst/pandas-data-manipulation.md +1081 -0
  28. agents/data-analyst/sql-query-optimization.md +881 -0
  29. agents/data-analyst/statistical-analysis.md +1118 -0
  30. agents/data-analyst/system_prompt.md +928 -0
  31. agents/default/__init__.py +0 -0
  32. agents/default/agent.json +4 -0
  33. agents/default/dead-code.md +794 -0
  34. agents/default/explore-agent-system.md +585 -0
  35. agents/default/system_prompt.md +1448 -0
  36. agents/kollabor/__init__.py +0 -0
  37. agents/kollabor/analyze-plugin-lifecycle.md +175 -0
  38. agents/kollabor/analyze-terminal-rendering.md +388 -0
  39. agents/kollabor/code-review.md +1092 -0
  40. agents/kollabor/debug-mcp-integration.md +521 -0
  41. agents/kollabor/debug-plugin-hooks.md +547 -0
  42. agents/kollabor/debugging.md +1102 -0
  43. agents/kollabor/dependency-management.md +1397 -0
  44. agents/kollabor/git-workflow.md +1099 -0
  45. agents/kollabor/inspect-llm-conversation.md +148 -0
  46. agents/kollabor/monitor-event-bus.md +558 -0
  47. agents/kollabor/profile-performance.md +576 -0
  48. agents/kollabor/refactoring.md +1454 -0
  49. agents/kollabor/system_prompt copy.md +1448 -0
  50. agents/kollabor/system_prompt.md +757 -0
  51. agents/kollabor/trace-command-execution.md +178 -0
  52. agents/kollabor/validate-config.md +879 -0
  53. agents/research/__init__.py +0 -0
  54. agents/research/agent.json +4 -0
  55. agents/research/architecture-mapping.md +1099 -0
  56. agents/research/codebase-analysis.md +1077 -0
  57. agents/research/dependency-audit.md +1027 -0
  58. agents/research/performance-profiling.md +1047 -0
  59. agents/research/security-review.md +1359 -0
  60. agents/research/system_prompt.md +492 -0
  61. agents/technical-writer/__init__.py +0 -0
  62. agents/technical-writer/agent.json +4 -0
  63. agents/technical-writer/api-documentation.md +2328 -0
  64. agents/technical-writer/changelog-management.md +1181 -0
  65. agents/technical-writer/readme-writing.md +1360 -0
  66. agents/technical-writer/style-guide.md +1410 -0
  67. agents/technical-writer/system_prompt.md +653 -0
  68. agents/technical-writer/tutorial-creation.md +1448 -0
  69. core/__init__.py +0 -2
  70. core/application.py +343 -88
  71. core/cli.py +229 -10
  72. core/commands/menu_renderer.py +463 -59
  73. core/commands/registry.py +14 -9
  74. core/commands/system_commands.py +2461 -14
  75. core/config/loader.py +151 -37
  76. core/config/service.py +18 -6
  77. core/events/bus.py +29 -9
  78. core/events/executor.py +205 -75
  79. core/events/models.py +27 -8
  80. core/fullscreen/command_integration.py +20 -24
  81. core/fullscreen/components/__init__.py +10 -1
  82. core/fullscreen/components/matrix_components.py +1 -2
  83. core/fullscreen/components/space_shooter_components.py +654 -0
  84. core/fullscreen/plugin.py +5 -0
  85. core/fullscreen/renderer.py +52 -13
  86. core/fullscreen/session.py +52 -15
  87. core/io/__init__.py +29 -5
  88. core/io/buffer_manager.py +6 -1
  89. core/io/config_status_view.py +7 -29
  90. core/io/core_status_views.py +267 -347
  91. core/io/input/__init__.py +25 -0
  92. core/io/input/command_mode_handler.py +711 -0
  93. core/io/input/display_controller.py +128 -0
  94. core/io/input/hook_registrar.py +286 -0
  95. core/io/input/input_loop_manager.py +421 -0
  96. core/io/input/key_press_handler.py +502 -0
  97. core/io/input/modal_controller.py +1011 -0
  98. core/io/input/paste_processor.py +339 -0
  99. core/io/input/status_modal_renderer.py +184 -0
  100. core/io/input_errors.py +5 -1
  101. core/io/input_handler.py +211 -2452
  102. core/io/key_parser.py +7 -0
  103. core/io/layout.py +15 -3
  104. core/io/message_coordinator.py +111 -2
  105. core/io/message_renderer.py +129 -4
  106. core/io/status_renderer.py +147 -607
  107. core/io/terminal_renderer.py +97 -51
  108. core/io/terminal_state.py +21 -4
  109. core/io/visual_effects.py +816 -165
  110. core/llm/agent_manager.py +1063 -0
  111. core/llm/api_adapters/__init__.py +44 -0
  112. core/llm/api_adapters/anthropic_adapter.py +432 -0
  113. core/llm/api_adapters/base.py +241 -0
  114. core/llm/api_adapters/openai_adapter.py +326 -0
  115. core/llm/api_communication_service.py +167 -113
  116. core/llm/conversation_logger.py +322 -16
  117. core/llm/conversation_manager.py +556 -30
  118. core/llm/file_operations_executor.py +84 -32
  119. core/llm/llm_service.py +934 -103
  120. core/llm/mcp_integration.py +541 -57
  121. core/llm/message_display_service.py +135 -18
  122. core/llm/plugin_sdk.py +1 -2
  123. core/llm/profile_manager.py +1183 -0
  124. core/llm/response_parser.py +274 -56
  125. core/llm/response_processor.py +16 -3
  126. core/llm/tool_executor.py +6 -1
  127. core/logging/__init__.py +2 -0
  128. core/logging/setup.py +34 -6
  129. core/models/resume.py +54 -0
  130. core/plugins/__init__.py +4 -2
  131. core/plugins/base.py +127 -0
  132. core/plugins/collector.py +23 -161
  133. core/plugins/discovery.py +37 -3
  134. core/plugins/factory.py +6 -12
  135. core/plugins/registry.py +5 -17
  136. core/ui/config_widgets.py +128 -28
  137. core/ui/live_modal_renderer.py +2 -1
  138. core/ui/modal_actions.py +5 -0
  139. core/ui/modal_overlay_renderer.py +0 -60
  140. core/ui/modal_renderer.py +268 -7
  141. core/ui/modal_state_manager.py +29 -4
  142. core/ui/widgets/base_widget.py +7 -0
  143. core/updates/__init__.py +10 -0
  144. core/updates/version_check_service.py +348 -0
  145. core/updates/version_comparator.py +103 -0
  146. core/utils/config_utils.py +685 -526
  147. core/utils/plugin_utils.py +1 -1
  148. core/utils/session_naming.py +111 -0
  149. fonts/LICENSE +21 -0
  150. fonts/README.md +46 -0
  151. fonts/SymbolsNerdFont-Regular.ttf +0 -0
  152. fonts/SymbolsNerdFontMono-Regular.ttf +0 -0
  153. fonts/__init__.py +44 -0
  154. {kollabor-0.4.9.dist-info → kollabor-0.4.15.dist-info}/METADATA +54 -4
  155. kollabor-0.4.15.dist-info/RECORD +228 -0
  156. {kollabor-0.4.9.dist-info → kollabor-0.4.15.dist-info}/top_level.txt +2 -0
  157. plugins/agent_orchestrator/__init__.py +39 -0
  158. plugins/agent_orchestrator/activity_monitor.py +181 -0
  159. plugins/agent_orchestrator/file_attacher.py +77 -0
  160. plugins/agent_orchestrator/message_injector.py +135 -0
  161. plugins/agent_orchestrator/models.py +48 -0
  162. plugins/agent_orchestrator/orchestrator.py +403 -0
  163. plugins/agent_orchestrator/plugin.py +976 -0
  164. plugins/agent_orchestrator/xml_parser.py +191 -0
  165. plugins/agent_orchestrator_plugin.py +9 -0
  166. plugins/enhanced_input/box_styles.py +1 -0
  167. plugins/enhanced_input/color_engine.py +19 -4
  168. plugins/enhanced_input/config.py +2 -2
  169. plugins/enhanced_input_plugin.py +61 -11
  170. plugins/fullscreen/__init__.py +6 -2
  171. plugins/fullscreen/example_plugin.py +1035 -222
  172. plugins/fullscreen/setup_wizard_plugin.py +592 -0
  173. plugins/fullscreen/space_shooter_plugin.py +131 -0
  174. plugins/hook_monitoring_plugin.py +436 -78
  175. plugins/query_enhancer_plugin.py +66 -30
  176. plugins/resume_conversation_plugin.py +1494 -0
  177. plugins/save_conversation_plugin.py +98 -32
  178. plugins/system_commands_plugin.py +70 -56
  179. plugins/tmux_plugin.py +154 -78
  180. plugins/workflow_enforcement_plugin.py +94 -92
  181. system_prompt/default.md +952 -886
  182. core/io/input_mode_manager.py +0 -402
  183. core/io/modal_interaction_handler.py +0 -315
  184. core/io/raw_input_processor.py +0 -946
  185. core/storage/__init__.py +0 -5
  186. core/storage/state_manager.py +0 -84
  187. core/ui/widget_integration.py +0 -222
  188. core/utils/key_reader.py +0 -171
  189. kollabor-0.4.9.dist-info/RECORD +0 -128
  190. {kollabor-0.4.9.dist-info → kollabor-0.4.15.dist-info}/WHEEL +0 -0
  191. {kollabor-0.4.9.dist-info → kollabor-0.4.15.dist-info}/entry_points.txt +0 -0
  192. {kollabor-0.4.9.dist-info → kollabor-0.4.15.dist-info}/licenses/LICENSE +0 -0
@@ -0,0 +1,1852 @@
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+ <!-- Character Development skill - creating deep, believable, memorable characters -->
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+
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+ character-development mode: PEOPLE FIRST, PLOT SECOND
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+
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+ when this skill is active, you follow character-driven storytelling.
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+ this is a comprehensive guide to creating living, breathing people on the page.
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+
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+
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+ PHASE 0: EXISTING CHARACTER VERIFICATION
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+
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+ before creating ANY new character, check what characters already exist.
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+
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+
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+ check for existing character notes
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+
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+ <read>file:characters/</read>
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+
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+ if no characters directory:
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+ <create>
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+ <file>characters/README.md</file>
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+ <content>
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+ Character Database
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+
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+ This directory contains all character notes, sheets, and development work.
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+
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+ Structure:
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+ - protagonist.md - main character(s)
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+ - antagonist.md - opposition character(s)
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+ - supporting_[name].md - secondary characters
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+ - minor_[name].md - tertiary characters
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+ - character_bible.md - master character reference
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+ </content>
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+ </create>
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+
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+
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+ check for character bible
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+
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+ <read>file:characters/character_bible.md</read>
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+
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+ if no character bible exists, create one:
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+ <create>
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+ <file>characters/character_bible.md</file>
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+ <content>
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+ Character Bible
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+
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+ Story Title: [YOUR STORY HERE]
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+
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+ Last Updated: [DATE]
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+
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+ Character List:
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+ [Protagonist]
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+ [Antagonist]
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+ [Supporting Characters]
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+ [Minor Characters]
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+
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+ Relationships Map:
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+ [Document how characters connect to each other]
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+
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+ Voice Guide:
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+ [Notes on distinctive speech patterns for each character]
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+ </content>
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+ </create>
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+
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+
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+ check for existing story context
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+
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+ <read>file:story/premise.md</read>
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+ <read>file:story/outline.md</read>
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+
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+ understand the story before creating characters.
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+ characters must SERVE the story, not exist in isolation.
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+
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+
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+ verify character consistency tracking
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+
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+ <read>file:characters/consistency_log.md</read>
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+
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+ if no consistency log exists:
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+ <create>
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+ <file>characters/consistency_log.md</file>
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+ <content>
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+ Character Consistency Log
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+
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+ Use this log to track character details and maintain consistency.
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+
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+ Format for each entry:
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+ DATE - CHARACTER - Detail noted
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+
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+ Example:
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+ 2024-01-15 - Protagonist - Established: allergic to peanuts
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+ 2024-01-16 - Protagonist - Scene 3: almost ate peanut butter (caught)
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+
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+ Quick Reference:
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+ - Physical traits
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+ - Speech patterns
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+ - Backstory facts
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+ - Relationship status
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+ - Skills/abilities
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+ - Fears/phobias
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+ - Goals/desires
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+ </content>
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+ </create>
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+
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+
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+ PHASE 1: THE CHARACTER FOUNDATION
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+
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+ every memorable character starts with a strong foundation.
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+
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+
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+ the three pillars of character
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+
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+ [1] WANT - what does the character consciously desire?
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+ [2] NEED - what does the character actually require (growth)?
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+ [3] FEAR - what prevents them from changing?
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+
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+ example from casablanca:
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+
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+ Rick Blaine:
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+ WANT: to stay neutral and avoid involvement
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+ NEED: to re-engage with the world and fight for what's right
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+ FEAR: loss, vulnerability, getting hurt again
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+
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+ example from breaking bad:
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+
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+ Walter White:
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+ WANT: to provide for his family before he dies
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+ NEED: to acknowledge his own ego and desire for power
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+ FEAR: being powerless, forgotten, ordinary
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+
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+
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+ the character equation
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+
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+ Memorable Character = Flaw + Desire + Contradiction
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+
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+ flaw: what's wrong with them?
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+ desire: what do they want?
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+ contradiction: what makes them complex?
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+
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+ exercise: the three-sentence character
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+
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+ write a character in exactly three sentences:
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+
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+ [1] who they are and what they want
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+ [2] what flaw prevents them from getting it
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+ [3] what contradiction makes them interesting
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+
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+ example:
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+
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+ Elena is a brilliant forensic accountant who wants to expose
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+ the embezzlement scheme at her firm. Her perfectionism makes her
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+ incapable of letting anything go, even when putting herself in danger.
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+ Despite her obsession with truth, she keeps her own past as a
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+ convicted hacker hidden from everyone.
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+
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+ your turn:
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+ [create your own three-sentence character]
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+
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+
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+ PHASE 2: CHARACTER ARCHETYPES AND SUBVERSIONS
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+
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+
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+ archetypes as starting points
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+
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+ use archetypes as foundations, not finished buildings.
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+
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+ common archetypes:
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+
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+ the hero
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+ - wants to save/achieve something
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+ - willing to sacrifice
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+ - often reluctant at first
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+ - example: luke skywalker, harry potter, katniss everdeen
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+
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+ the mentor
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+ - guides the hero
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+ - has wisdom from experience
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+ - often has a tragic past
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+ - example: gandalf, dumbledore, haymitch
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+
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+ the threshold guardian
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+ - tests the hero before the real journey
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+ - may become an ally
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+ - example: stormtroopers, sorting hat, peacekeepers
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+
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+ the shapeshifter
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+ - loyalty is unclear
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+ - may switch sides
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+ - creates tension
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+ - example: han solo, snape, finnick
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+
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+ the shadow
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+ - represents the hero's dark potential
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+ - wants what the hero wants, for wrong reasons
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+ - example: vader, voldemort, snow
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+
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+ the trickster
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+ - brings chaos and humor
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+ - challenges assumptions
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+ - example: r2-d2, fred/george weasley, haymitch
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+
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+
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+ subverting archetypes
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+
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+ memorable characters often start familiar then surprise us.
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+
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+ han solo starts as greedy mercenary (archetype)
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+ subversion: comes back to help (surprise)
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+ becomes more heroic than he appears
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+
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+ severus snape starts as villain (archetype)
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+ subversion: protecting harry all along (surprise)
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+ becomes more complex than either hero or villain
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+
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+ subversion techniques:
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+
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+ [1] give the villain a noble motive
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+ [2] give the hero a selfish motive
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+ [3] make the mentor flawed
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+ [4] make the trickster wise
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+ [5] make the shadow sympathetic
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+
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+
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+ exercise: archetype twist
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+
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+ choose an archetype and add three twists:
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+
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+ archetype: [your choice]
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+
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+ twist 1: [unexpected trait]
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+ twist 2: [contradictory behavior]
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+ twist 3: [hidden motivation]
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+
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+ example:
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+
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+ archetype: the mentor
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+
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+ twist 1: he's younger than the hero
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+ twist 2: he's learning from the hero, not teaching
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+ twist 3: his "wisdom" comes from a future version of himself
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+
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+ your turn:
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+ [create your own twisted archetype]
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+
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+
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+ PHASE 3: THE CHARACTER QUESTIONNAIRE
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+
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+
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+ foundational questions (required for all major characters)
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+
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+ basic information:
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+ [ ] full name
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+ [ ] age
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+ [ ] birth date/place
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+ [ ] physical description
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+ [ ] distinctive features
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+ [ ] usual manner of dress
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+ [ ] health status
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+ [ ] handedness
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+
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+ background:
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+ [ ] family history
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+ [ ] childhood experiences
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+ [ ] education level
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+ [ ] work history
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+ [ ] significant past events
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+ [ ] traumas/wounds
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+ [ ] triumphs/proud moments
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+ [ ] secrets kept
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+
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+ personality:
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+ [ ] greatest strength
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+ [ ] greatest weakness (fatal flaw)
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+ [ ] dominant emotion
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+ [ ] repressed emotion
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+ [ ] sense of humor (or lack thereof)
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+ [ ] optimism or pessimism
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+ [ ] religious/spiritual beliefs
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+ [ ] moral code
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+
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+ relationships:
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+ [ ] family status
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+ [ ] close friends
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+ [ ] romantic history
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+ [ ] enemies/rivals
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+ [ ] role in social groups
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+ [ ] who do they love most?
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+ [ ] who do they hate most?
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+
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+
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+ deep dive questions (for main characters)
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+
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+ desires and fears:
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+ [ ] what do they want most? (conscious desire)
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+ [ ] what do they need most? (unconscious need)
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+ [ ] what are they most afraid of?
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+ [ ] what's the worst thing that could happen to them?
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+ [ ] what would they sacrifice everything for?
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+ [ ] what line would they never cross? (until they do)
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+
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+ conflicts:
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+ [ ] internal conflict (within themselves)
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+ [ ] interpersonal conflict (with others)
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+ [ ] societal conflict (with institutions/norms)
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+ [ ] existential conflict (with meaning/purpose)
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+
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+ contradictions:
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+ [ ] what about them doesn't fit?
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+ [ ] what belief do they violate?
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+ [ ] what habit contradicts their self-image?
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+ [ ] when do they act out of character?
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+
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+
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+ exercise: complete the questionnaire
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+
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+ pick your protagonist and answer ALL questions.
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+
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+ <create>
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+ <file>characters/[character_name].md</file>
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+ <content>
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+ # Character Name: [NAME]
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+
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+ ## Basic Information
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+ Full Name:
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+ Age:
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+ Birth Date/Place:
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+ Physical Description:
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+ Distinctive Features:
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+ ...
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+
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+ ## Background
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+ Family History:
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+ Childhood:
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+ Education:
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+ ...
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+
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+ [Complete all sections]
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+ </content>
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+ </create>
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+
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+
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+ PHASE 4: CHARACTER VOICE AND SPEECH
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+
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+
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+ what is character voice?
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+
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+ voice is how a character sounds in their head and out loud.
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+ it includes vocabulary, rhythm, tone, and thought patterns.
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+
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+ voice components:
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+
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+ [1] word choice - what words do they use?
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+ [2] sentence structure - how do they build thoughts?
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+ [3] speech patterns - hesitations, repetitions, fillers
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+ [4] metaphors - what do they compare things to?
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+ [5] humor - what do they find funny?
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+ [6] formality - how do they address others?
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+
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+
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+ developing distinctive voices
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+
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+ character A (formal, educated):
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+ "I fail to comprehend the necessity of such precipitous action.
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+ Perhaps we might examine the alternatives before proceeding."
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+
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+ character B (casual, direct):
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+ "I don't get why we're rushing. Can't we think about this first?"
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+
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+ character C (tentative, anxious):
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+ "I mean, I'm not sure, but maybe... could we... um, maybe
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+ think about it? Before we do anything?"
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+
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+ same meaning, three different voices.
373
+
374
+
375
+ voice exercise: the same scene, three characters
376
+
377
+ scenario: someone just spilled coffee on their shirt.
378
+
379
+ write how three different characters would react:
380
+
381
+ character 1: [voice description]
382
+ reaction: [what they say]
383
+
384
+ character 2: [voice description]
385
+ reaction: [what they say]
386
+
387
+ character 3: [voice description]
388
+ reaction: [what they say]
389
+
390
+
391
+ speech patterns to consider
392
+
393
+ verbal tics:
394
+ [ ] filler words (like, um, you know)
395
+ [ ] repeated phrases
396
+ [ ] sentence starters
397
+ [ ] ways of saying yes/no
398
+
399
+ grammar choices:
400
+ [ ] complete sentences vs fragments
401
+ [ ] formal vs casual grammar
402
+ [ ] slang usage
403
+ [ ] technical jargon
404
+
405
+ rhythm:
406
+ [ ] fast talker vs slow thinker
407
+ [ ] interrupts often or listens carefully
408
+ [ ] pauses before speaking or blurts immediately
409
+ [ ] long explanations vs short answers
410
+
411
+
412
+ PHASE 5: CHARACTER ARC STRUCTURE
413
+
414
+
415
+ what is a character arc?
416
+
417
+ a character arc is the internal journey a character takes.
418
+ it parallels and often drives the external plot.
419
+
420
+ three types of arcs:
421
+
422
+ [1] positive arc - character grows and changes
423
+ [2] negative arc - character falls and degrades
424
+ [3] flat arc - character's beliefs are tested but confirmed
425
+
426
+
427
+ the positive arc (growth)
428
+
429
+ structure:
430
+
431
+ beginning: character believes a lie
432
+ - "I'm not good enough"
433
+ - "I don't need anyone"
434
+ - "The world is fair"
435
+
436
+ middle: character is tested
437
+ - lie is challenged
438
+ - character resists change
439
+ - crisis forces confrontation
440
+
441
+ end: character believes truth
442
+ - "I am enough"
443
+ - "I need connection"
444
+ - "The world is unjust but I can fight"
445
+
446
+ example: a christmas carol
447
+
448
+ beginning: scrooge believes money = success, people = burdens
449
+ middle: ghosts show him the truth, he resists
450
+ end: scrooge believes connection = success, people = joy
451
+
452
+
453
+ the negative arc (fall)
454
+
455
+ structure:
456
+
457
+ beginning: character has a flaw but some goodness
458
+ middle: character chooses the flaw repeatedly
459
+ end: character is consumed by flaw
460
+
461
+ example: breaking bad (walt)
462
+
463
+ beginning: flawed but sympathetic, trying to provide
464
+ middle: chooses pride/ego over family repeatedly
465
+ end: completely consumed, loses everything that mattered
466
+
467
+
468
+ the flat arc (conviction)
469
+
470
+ structure:
471
+
472
+ beginning: character knows the truth
473
+ middle: world challenges the truth
474
+ end: character's conviction is strengthened
475
+
476
+ example: wonder woman (diana)
477
+
478
+ beginning: knows love is the answer
479
+ middle: war and humanity test this belief
480
+ end: still believes, but understands complexity
481
+
482
+
483
+ exercise: map your character's arc
484
+
485
+ for your protagonist, map:
486
+
487
+ [ ] starting belief/lie:
488
+ [ ] inciting incident that challenges it:
489
+ [ ] midpoint confrontation:
490
+ [ ] low point (all seems lost):
491
+ [ ] climax choice (truth or lie):
492
+ [ ] ending belief/truth:
493
+
494
+ <create>
495
+ <file>characters/[name]_arc.md</file>
496
+ <content>
497
+ # Character Arc: [NAME]
498
+
499
+ ## Starting State
500
+ Believes: [LIE they believe]
501
+ Because of: [backstory wound]
502
+ Consequence: [how this limits them]
503
+
504
+ ## Arc Journey
505
+ Inciting Incident:
506
+ - what happens:
507
+ - how it challenges the lie:
508
+
509
+ First Test:
510
+ - what happens:
511
+ - character's reaction:
512
+
513
+ Midpoint:
514
+ - major challenge:
515
+ - character's choice:
516
+
517
+ Low Point:
518
+ - crisis moment:
519
+ - character's rock bottom:
520
+
521
+ Climax:
522
+ - final choice:
523
+ - truth acknowledged:
524
+
525
+ ## Ending State
526
+ Believes: [TRUTH they now accept]
527
+ Changed: [how are they different]
528
+ Cost of change: [what did they lose/gain]
529
+ </content>
530
+ </create>
531
+
532
+
533
+ PHASE 6: MOTIVATION AND GOALS
534
+
535
+
536
+ layers of motivation
537
+
538
+ motivation operates on multiple levels.
539
+
540
+ surface motivation (conscious):
541
+ - what character says they want
542
+ - immediate, visible goals
543
+
544
+ deep motivation (subconscious):
545
+ - what character actually needs
546
+ - emotional fulfillment
547
+
548
+ core motivation (fundamental):
549
+ - universal human need
550
+ - drives all behavior
551
+
552
+ example: lord of the rings (frodo)
553
+
554
+ surface: destroy the ring
555
+ deep: prove his worth, protect the shire
556
+ core: the need for purpose, to matter
557
+
558
+
559
+ the motivation hierarchy
560
+
561
+ abraham maslow's hierarchy applied to characters:
562
+
563
+ [1] physiological - food, shelter, survival
564
+ [2] safety - security, stability
565
+ [3] love/belonging - connection, acceptance
566
+ [4] esteem - respect, status, achievement
567
+ [5] self-actualization - fulfillment, purpose
568
+
569
+ where is your character on this hierarchy?
570
+ what level represents their primary motivation?
571
+
572
+ example: the hunger games (katniss)
573
+
574
+ story starts at level 1 (survival)
575
+ moves to level 2 (safety of family)
576
+ then level 3 (connection with peeta/rue)
577
+ reaches level 5 (purpose: revolution)
578
+
579
+
580
+ conflicting motivations
581
+
582
+ compelling characters have conflicting desires.
583
+
584
+ internal conflicts:
585
+ - want vs need
586
+ - desire vs morality
587
+ - ambition vs love
588
+ - safety vs freedom
589
+ - truth vs comfort
590
+
591
+ example: hamlet
592
+
593
+ want: revenge for his father
594
+ need: to find peace/justice
595
+ conflict: violence vs morality, action vs inaction
596
+
597
+ exercise: identify two conflicting motivations for your character
598
+
599
+ character: [name]
600
+
601
+ motivation A: [what they consciously want]
602
+ motivation B: [what competes with it]
603
+
604
+ scene where both are active:
605
+ [describe a moment where the conflict plays out]
606
+
607
+
608
+ goal structure
609
+
610
+ goals should be:
611
+ [1] specific - clear and defined
612
+ [2] measurable - character knows when achieved
613
+ [3] difficult - requires struggle
614
+ [4] time-bound - has urgency
615
+
616
+ goals operate at three scales:
617
+
618
+ story goal (entire narrative):
619
+ - what drives the plot
620
+ - "destroy the ring"
621
+
622
+ scene goal (individual moments):
623
+ - what character wants in each interaction
624
+ - "get gandalf to explain the ring"
625
+
626
+ immediate physical goal (right now):
627
+ - tactical objective
628
+ - "hide from the ringwraiths"
629
+
630
+
631
+ exercise: goal hierarchy
632
+
633
+ for your protagonist:
634
+
635
+ story goal:
636
+ [ ] what do they want by the end?
637
+ [ ] why do they want it?
638
+ [ ] what happens if they fail?
639
+
640
+ scene goals (first three scenes):
641
+ scene 1: [ ]
642
+ scene 2: [ ]
643
+ scene 3: [ ]
644
+
645
+
646
+ PHASE 7: BACKSTORY AND WOUNDS
647
+
648
+
649
+ the backstory principle
650
+
651
+ backstory is everything that happened before page one.
652
+ it explains WHY the character is who they are.
653
+
654
+ key rule:
655
+ backstory should be revealed ONLY when relevant to the present.
656
+
657
+ [x] dumping backstory in chapter one
658
+ [ok] revealing backstory when it explains current behavior
659
+
660
+ the iceberg principle:
661
+ - show 10% of backstory in the story
662
+ - know 90% to create consistency
663
+
664
+
665
+ the ghost (defining wound)
666
+
667
+ every compelling character has a ghost:
668
+ a past trauma that haunts them and drives their behavior.
669
+
670
+ ghost examples:
671
+
672
+ batman: parents murdered in alley
673
+ - creates need for control/justice
674
+ - creates inability to trust
675
+ - creates obsession with preparation
676
+
677
+ harry potter: orphaned, parents murdered
678
+ - creates need for family/belonging
679
+ - creates identification with underdogs
680
+ - creates willingness to sacrifice
681
+
682
+ indiana jones: relationship with father
683
+ - creates distance from others
684
+ - creates competition/need to prove
685
+ - creates fear of vulnerability
686
+
687
+
688
+ finding the ghost
689
+
690
+ ask for your character:
691
+
692
+ [ ] what's the worst thing that ever happened to them?
693
+ [ ] what do they refuse to talk about?
694
+ [ ] what memory keeps them awake at night?
695
+ [ ] what would they erase if they could?
696
+ [ ] what are they most ashamed of?
697
+
698
+ exercise: write the ghost scene
699
+
700
+ write the moment your character's wound occurred.
701
+
702
+ <create>
703
+ <file>characters/[name]_ghost.md</file>
704
+ <content>
705
+ # The Ghost: [CHARACTER NAME]
706
+
707
+ ## The Wound
708
+ What happened: [brief description]
709
+ When: [age, time period]
710
+ Who was involved: [other characters present]
711
+
712
+ ## The Impact
713
+ How it changed their belief about the world:
714
+ Before: [what they believed]
715
+ After: [what they now believe]
716
+
717
+ How it changed their behavior:
718
+ [new behaviors, defenses, coping mechanisms]
719
+
720
+ ## The Scene
721
+ [write the actual scene in detail, showing the wound as it happens]
722
+
723
+ ## The Resonance
724
+ How does this ghost affect current story events?
725
+ [connect past wound to present conflicts]
726
+ </content>
727
+ </create>
728
+
729
+
730
+ backstory integration techniques
731
+
732
+ [1] dialogue - character references past in conversation
733
+ [2] triggered response - present event triggers past memory
734
+ [3] physical reminder - object, place, person from past
735
+ [4] behavior explanation - current behavior reveals past cause
736
+ [5] confession - character deliberately reveals past
737
+ [6] discovery - another character uncovers the past
738
+
739
+ example: triggered response
740
+
741
+ present: character sees someone drop a glass
742
+ trigger: reminds them of an accident
743
+ revealed: backstory about responsibility/guilt
744
+
745
+
746
+ PHASE 8: CHARACTER RELATIONSHIPS
747
+
748
+
749
+ the relationship web
750
+
751
+ characters don't exist in isolation.
752
+ each character is defined by their connections to others.
753
+
754
+ relationship types:
755
+
756
+ [1] primary - protagonist's main relationships
757
+ [2] secondary - important but less central
758
+ [3] tertiary - background relationships
759
+ [4] opposition - antagonistic forces
760
+ [5] mentorship - teaching/learning relationships
761
+ [6] romance - love in all forms
762
+ [7] family - blood and chosen
763
+ [8] friendship - companionship and loyalty
764
+
765
+
766
+ relationship dynamics
767
+
768
+ each relationship has a dynamic:
769
+
770
+ complementary:
771
+ - characters complete each other
772
+ - strengths cover weaknesses
773
+ - example: holmes and watson
774
+
775
+ parallel:
776
+ - characters mirror each other
777
+ - similarities highlight differences
778
+ - example: batman and joker
779
+
780
+ transformational:
781
+ - characters change each other
782
+ - growth through relationship
783
+ - example: elizabeth and darcy
784
+
785
+ destructive:
786
+ - characters bring out worst in each other
787
+ - toxicity and codependency
788
+ - example: macbeth and lady macbeth
789
+
790
+
791
+ relationship development
792
+
793
+ relationships follow arcs too:
794
+
795
+ beginning: establish baseline
796
+ - how do characters start?
797
+ - what's their initial dynamic?
798
+
799
+ middle: challenges and growth
800
+ - what tests the relationship?
801
+ - how do they respond?
802
+ - do they grow closer or further apart?
803
+
804
+ end: transformed state
805
+ - how has the relationship changed?
806
+ - what's the new normal?
807
+
808
+ exercise: map a key relationship
809
+
810
+ characters: [A] and [B]
811
+
812
+ starting dynamic:
813
+ [how do they begin?]
814
+
815
+ inciting incident for relationship:
816
+ [what event tests them?]
817
+
818
+ midpoint shift:
819
+ [how does the relationship change?]
820
+
821
+ crisis:
822
+ [what nearly breaks them?]
823
+
824
+ resolution:
825
+ [what's their ending state?]
826
+
827
+
828
+ relationship chemistry
829
+
830
+ what makes characters spark?
831
+
832
+ [1] complementary traits - opposites attract
833
+ [2] shared history - known each other long
834
+ [3] shared trauma - bonded by experience
835
+ [4] shared goal - united by purpose
836
+ [5] intellectual match - stimulate each other
837
+ [6] emotional resonance - understand each other
838
+ [7] conflict - tension creates interest
839
+
840
+ writing chemistry exercise:
841
+
842
+ write a scene where two characters meet.
843
+ focus on:
844
+ - what draws them together?
845
+ - what pushes them apart?
846
+ - what makes them interesting together?
847
+
848
+ <create>
849
+ <file>characters/[name]_and_[name]_relationship.md</file>
850
+ <content>
851
+ # Relationship: [CHARACTER A] & [CHARACTER B]
852
+
853
+ ## Dynamic
854
+ Type: [romantic/familial/friendly/antagonistic/mentoral]
855
+ Pattern: [complementary/parallel/transformational/destructive]
856
+ Chemistry source: [what connects them]
857
+
858
+ ## Arc
859
+ Beginning:
860
+ [starting state, first impressions]
861
+
862
+ Turning Points:
863
+ [key moments that changed the relationship]
864
+
865
+ Ending:
866
+ [final state, how they've changed]
867
+
868
+ ## Key Scenes
869
+ [list important scenes for this relationship]
870
+ </content>
871
+ </create>
872
+
873
+
874
+ PHASE 9: FLAWS AND VIRTUES
875
+
876
+
877
+ the flaw system
878
+
879
+ flaws are what make characters human.
880
+ perfect characters are boring.
881
+
882
+ flaw categories:
883
+
884
+ [1] minor flaws - annoying but not destructive
885
+ examples: chronic lateness, bad jokes, messy, forgetful
886
+
887
+ [2] major flaws - serious problems for self and others
888
+ examples: arrogance, cowardice, greed, jealousy
889
+
890
+ [3] fatal flaws - will lead to downfall without change
891
+ examples: pride, obsession, inability to trust
892
+
893
+ a good main character has all three types.
894
+
895
+
896
+ the virtue trap
897
+
898
+ virtues taken too far become flaws.
899
+
900
+ loyalty -> tribalism, blind following
901
+ confidence -> arrogance, dismissing others
902
+ honesty -> cruelty, lack of tact
903
+ ambition -> ruthlessness, moral compromise
904
+ love -> jealousy, control, smothering
905
+
906
+ exercise: flip a virtue
907
+
908
+ character's greatest strength: [virtue]
909
+
910
+ how it becomes a flaw:
911
+ [describe the shadow side]
912
+
913
+ example scene:
914
+ [write a moment where this trait causes problems]
915
+
916
+
917
+ flaw consequences
918
+
919
+ flaws must have real consequences.
920
+
921
+ in-scene consequences:
922
+ - causes immediate problems
923
+ - damages relationships
924
+ - creates complications
925
+
926
+ story consequences:
927
+ - drives the conflict
928
+ - prevents goal achievement
929
+ - requires change to overcome
930
+
931
+ exercise: consequence chain
932
+
933
+ character's flaw: [ ]
934
+
935
+ immediate consequences:
936
+ [ ] [scene 1 consequence]
937
+ [ ] [scene 2 consequence]
938
+ [ ] [scene 3 consequence]
939
+
940
+ ultimate consequence if unchanged:
941
+ [ ] [what happens if they never change?]
942
+
943
+
944
+ redemption and growth
945
+
946
+ flaws can be overcome.
947
+
948
+ redemption paths:
949
+
950
+ [1] recognition - character sees the flaw
951
+ [2] remorse - character feels the damage
952
+ [3] resistance - character tries to change but fails
953
+ [4] resolve - character commits to change
954
+ [5] recurrence - flaw returns under stress
955
+ [6] resolution - character chooses differently
956
+
957
+ example: arc with recurrence
958
+
959
+ character recognizes flaw: act 1
960
+ character tries to change: act 2
961
+ flaw returns under pressure: act 2 climax
962
+ character finally chooses better: act 3 climax
963
+
964
+ this feels more real than instant perfection.
965
+
966
+
967
+ PHASE 10: CHARACTER CONSISTENCY
968
+
969
+
970
+ the consistency problem
971
+
972
+ characters must change through the arc
973
+ but stay consistent to their nature.
974
+
975
+ the paradox:
976
+ - consistent characters don't change
977
+ - changing characters aren't consistent
978
+
979
+ solution: core traits stay consistent, behaviors evolve.
980
+
981
+
982
+ tracking consistency
983
+
984
+ create a character style guide:
985
+
986
+ [ ] speech patterns - how do they talk?
987
+ [ ] decision patterns - how do they choose?
988
+ [ ] emotional patterns - how do they feel/react?
989
+ [ ] behavioral patterns - how do they act?
990
+ [ ] moral boundaries - what lines won't they cross?
991
+
992
+ exercise: create the style guide
993
+
994
+ <create>
995
+ <file>characters/[name]_style_guide.md</file>
996
+ <content>
997
+ # Character Style Guide: [NAME]
998
+
999
+ ## Voice
1000
+ Vocabulary level: [formal/colloquial/technical/etc]
1001
+ Common phrases: ["exact quotes of things they say often"]
1002
+ Sentence structure: [long/complex/short/simple/etc]
1003
+ Filler words: [um, like, you know, etc]
1004
+
1005
+ ## Behavior
1006
+ Under stress: [how they react when things go wrong]
1007
+ When happy: [how they express joy]
1008
+ When sad: [how they process sadness]
1009
+ When angry: [how they show anger]
1010
+ Decision-making: [impulsive/deliberate/emotional/logical]
1011
+
1012
+ ## Morality
1013
+ Absolute lines: [what they will NEVER do]
1014
+ Flexible lines: [what they might do under pressure]
1015
+ Justified lines: [what they can rationalize doing]
1016
+
1017
+ ## Habits
1018
+ Daily routines: [morning, evening, work patterns]
1019
+ Physical habits: [gestures, posture, movement]
1020
+ Mental habits: [worry patterns, planning, etc]
1021
+
1022
+ ## Relationships
1023
+ With authority: [respectful/resistant/manipulative/etc]
1024
+ With peers: [friendly/distant/competitive/etc]
1025
+ With subordinates: [supportive/demanding/indifferent/etc]
1026
+ </content>
1027
+ </create>
1028
+
1029
+
1030
+ consistency checking
1031
+
1032
+ before writing a scene, ask:
1033
+
1034
+ [ ] would this character say this?
1035
+ [ ] is this action consistent with their established nature?
1036
+ [ ] does this decision follow their motivation?
1037
+ [ ] does this emotional reaction fit their personality?
1038
+ [ ] am i making them do something for plot convenience?
1039
+
1040
+ if answer is no:
1041
+ - either change the scene
1042
+ - or build justification (show WHY they act out of character)
1043
+
1044
+ out-of-character moments need explanation:
1045
+ - extreme stress
1046
+ - major revelation
1047
+ - deliberate choice to change
1048
+ - manipulation/coercion
1049
+
1050
+
1051
+ PHASE 11: MINOR CHARACTER DEVELOPMENT
1052
+
1053
+
1054
+ the hierarchy of character depth
1055
+
1056
+ not every character needs equal development.
1057
+
1058
+ protagonist: full development
1059
+ - complete questionnaire
1060
+ - detailed arc
1061
+ - full backstory
1062
+ - complex relationships
1063
+
1064
+ major supporting: significant development
1065
+ - key traits established
1066
+ - clear motivation
1067
+ - relationship to protagonist
1068
+ - mini-arc possible
1069
+
1070
+ minor supporting: functional development
1071
+ - 2-3 clear traits
1072
+ - specific role in story
1073
+ - distinctive voice
1074
+ - relationship to plot
1075
+
1076
+ background characters: minimal development
1077
+ - one memorable trait
1078
+ - clear function
1079
+ - distinctive detail if named
1080
+
1081
+
1082
+ the rule of three for minor characters
1083
+
1084
+ give minor characters three things:
1085
+
1086
+ [1] one visual detail - how they look
1087
+ [2] one behavioral trait - how they act
1088
+ [3] one speech pattern - how they talk
1089
+
1090
+ example:
1091
+
1092
+ the bartender:
1093
+ visual: missing two fingers on left hand
1094
+ behavior: always polishing the same glass
1095
+ speech: ends every sentence with "eh?"
1096
+
1097
+ instantly memorable. three details, done.
1098
+
1099
+
1100
+ function over development for minor characters
1101
+
1102
+ minor characters serve specific functions:
1103
+
1104
+ [1] information delivery - give exposition naturally
1105
+ [2] obstacle creation - block or challenge protagonist
1106
+ [3] thematic reinforcement - embody story themes
1107
+ [4] worldbuilding - reveal setting details
1108
+ [5] comic relief - provide humor
1109
+ [6] contrast - highlight protagonist traits
1110
+ [7] catalyst - trigger important events
1111
+
1112
+ identify the function first.
1113
+ develop only what serves that function.
1114
+
1115
+
1116
+ exercise: minor character card
1117
+
1118
+ create a card for each minor character:
1119
+
1120
+ <create>
1121
+ <file>characters/minor_[name].md</file>
1122
+ <content>
1123
+ # Minor Character: [NAME]
1124
+
1125
+ ## Function
1126
+ Role in story: [what do they do?]
1127
+ Scenes: [where do they appear?]
1128
+
1129
+ ## Three Details
1130
+ Visual: [one memorable appearance detail]
1131
+ Behavior: [one characteristic action]
1132
+ Speech: [one distinctive way of talking]
1133
+
1134
+ ## Relationship
1135
+ Connection to protagonist: [ ]
1136
+ Connection to plot: [ ]
1137
+
1138
+ ## Exit
1139
+ How do they leave the story? [ ]
1140
+ </content>
1141
+ </create>
1142
+
1143
+
1144
+ PHASE 12: CHARACTER DESCRIPTION AND INTRODUCTIONS
1145
+
1146
+
1147
+ the introduction principle
1148
+
1149
+ first impressions matter for characters too.
1150
+ the first time we meet a character should establish:
1151
+ - who they are
1152
+ - what they want
1153
+ - why they're interesting
1154
+
1155
+ introduction techniques:
1156
+
1157
+ [1] action - character doing something characteristic
1158
+ [2] dialogue - character speaking in their voice
1159
+ [3] reaction - character responding to a situation
1160
+ [4] appearance - visual description that reveals personality
1161
+ [5] reputation - others talking about them first
1162
+ [6] mystery - something that makes us ask questions
1163
+
1164
+
1165
+ showing character through description
1166
+
1167
+ descriptions should reveal, not just record.
1168
+
1169
+ [x] "she was five-foot-six with brown hair and green eyes"
1170
+ [ok] "she had the compact toughness of a bantamweight,
1171
+ eyes that constantly scanned for threats, hair cut
1172
+ short because she had better things to do than style it"
1173
+
1174
+ the first describes. the second reveals personality.
1175
+
1176
+
1177
+ descriptive details that reveal character
1178
+
1179
+ choose details that mean something:
1180
+
1181
+ clothing:
1182
+ [ ] what do they choose to wear? (values, priorities)
1183
+ [ ] how do they wear it? (self-image, comfort)
1184
+ [ ] condition? (attention to detail, resources)
1185
+
1186
+ body:
1187
+ [ ] build? (history, lifestyle, work)
1188
+ [ ] scars? (past trauma, experience)
1189
+ [ ] posture? (confidence, energy, attitude)
1190
+ [ ] movement? (energy, intent, mood)
1191
+
1192
+ face:
1193
+ [ ] eyes? (age, emotion, focus)
1194
+ [ ] expressions? (default mood, openness)
1195
+ [ ] distinguishing features? (history, individuality)
1196
+
1197
+ hands:
1198
+ [ ] condition? (work history, self-care)
1199
+ [ ] movement? (nervousness, confidence)
1200
+
1201
+
1202
+ exercise: the introduction scene
1203
+
1204
+ write your protagonist's introduction.
1205
+
1206
+ requirements:
1207
+ [ ] show them in action
1208
+ [ ] establish their voice
1209
+ [ ] hint at their motivation
1210
+ [ ] include a revealing detail
1211
+ [ ] make the reader want to know more
1212
+
1213
+ <create>
1214
+ <file>scenes/character_introduction_[name].md</file>
1215
+ <content>
1216
+ # Character Introduction: [NAME]
1217
+
1218
+ Draft: [write your introduction scene]
1219
+
1220
+ Checklist:
1221
+ [ ] character in action
1222
+ [ ] voice established
1223
+ [ ] motivation hinted
1224
+ [ ] revealing detail included
1225
+ [ ] questions raised (why do we want to know more?)
1226
+
1227
+ Revision Notes:
1228
+ [what works, what needs work]
1229
+ </content>
1230
+ </create>
1231
+
1232
+
1233
+ PHASE 13: CHARACTER EMOTIONAL RANGE
1234
+
1235
+
1236
+ the emotional spectrum
1237
+
1238
+ characters should experience a full range of emotions.
1239
+
1240
+ primary emotions:
1241
+ - joy, sadness, anger, fear, disgust, surprise
1242
+
1243
+ secondary emotions:
1244
+ - shame, guilt, envy, jealousy, love, hate
1245
+ - pride, embarrassment, disappointment, relief
1246
+ - hope, despair, curiosity, boredom
1247
+
1248
+ mixed emotions:
1249
+ - bittersweet (joy + sadness)
1250
+ - nervous excitement (fear + anticipation)
1251
+ - angry love (anger + affection)
1252
+ - confused relief (surprise + processing)
1253
+
1254
+
1255
+ showing emotion
1256
+
1257
+ emotions are shown through:
1258
+
1259
+ [1] physical sensations
1260
+ - heart rate, breathing, temperature
1261
+ - muscle tension, shaking, sweating
1262
+ - stomach, chest, throat feelings
1263
+
1264
+ [2] actions and behaviors
1265
+ - what characters do when emotional
1266
+ - conscious and unconscious actions
1267
+ - avoid clichés (clenched jaw, pounding fist)
1268
+
1269
+ [3] thoughts
1270
+ - how emotions affect thinking
1271
+ - racing thoughts, blanking out
1272
+ - focus shifts, distraction
1273
+
1274
+ [4] dialogue
1275
+ - tone, rhythm, word choice
1276
+ - what is said vs what isn't
1277
+ - subtext and hidden emotions
1278
+
1279
+ [x] "she felt sad"
1280
+ [ok] "her chest hollowed out. she couldn't seem to draw
1281
+ a full breath. everything looked gray, like the
1282
+ world had been desaturated."
1283
+
1284
+
1285
+ emotional consistency
1286
+
1287
+ characters have emotional patterns:
1288
+
1289
+ [ ] what emotions do they feel most often?
1290
+ [ ] what emotions do they avoid?
1291
+ [ ] what emotions are they comfortable expressing?
1292
+ [ ] what emotions do they suppress?
1293
+ [ ] how long do they hold onto emotions?
1294
+ [ ] what triggers each emotion?
1295
+
1296
+ exercise: emotional profile
1297
+
1298
+ create an emotional profile for your character:
1299
+
1300
+ <create>
1301
+ <file>characters/[name]_emotions.md</file>
1302
+ <content>
1303
+ # Emotional Profile: [NAME]
1304
+
1305
+ ## Baseline
1306
+ Default mood: [ ]
1307
+ Emotional range: [broad/narrow]
1308
+ Emotional intensity: [high/low/variable]
1309
+
1310
+ ## Common Emotions
1311
+ Primary emotion: [what they feel most]
1312
+ Triggers: [what causes this emotion]
1313
+ Expression: [how they show it]
1314
+
1315
+ ## Suppressed Emotions
1316
+ What they hide: [ ]
1317
+ How they hide it: [ ]
1318
+ What would make them lose control: [ ]
1319
+
1320
+ ## Emotional Arc
1321
+ Starting emotional state: [ ]
1322
+ Emotional journey: [key emotional beats]
1323
+ Ending emotional state: [ ]
1324
+ </content>
1325
+ </create>
1326
+
1327
+
1328
+ PHASE 14: CHARACTER DECISIONS AND AGENCY
1329
+
1330
+
1331
+ character agency
1332
+
1333
+ agency means characters make choices that drive the plot.
1334
+ things don't just happen TO them; they MAKE things happen.
1335
+
1336
+ the agency test:
1337
+ - if your character were replaced with someone else,
1338
+ would the story unfold the same way?
1339
+ - if yes, they lack agency.
1340
+
1341
+ giving characters agency:
1342
+
1343
+ [1] active goals - they want something specific
1344
+ [2] difficult choices - they must decide between options
1345
+ [3] consequences - their choices matter
1346
+ [4] initiative - they act, not just react
1347
+ [5] competence - they have skills to affect outcome
1348
+
1349
+
1350
+ decision types
1351
+
1352
+ characters face different kinds of decisions:
1353
+
1354
+ [1] tactical - immediate, in-scene choices
1355
+ "do i fight or run?"
1356
+
1357
+ [2] strategic - long-term planning
1358
+ "how do i defeat the antagonist?"
1359
+
1360
+ [3] moral - right vs wrong
1361
+ "do i sacrifice one to save many?"
1362
+
1363
+ [4] emotional - heart vs head
1364
+ "do i follow love or duty?"
1365
+
1366
+ [5] identity - who am i?
1367
+ "what kind of person do i choose to be?"
1368
+
1369
+
1370
+ difficult choices
1371
+
1372
+ good choices have:
1373
+ - real stakes (something important on the line)
1374
+ - real cost (any option has a price)
1375
+ - no obvious right answer (both options have merit)
1376
+ - character-specific (only this character would choose this)
1377
+
1378
+ exercise: the impossible choice
1379
+
1380
+ create a decision point for your character:
1381
+
1382
+ choice A: [option 1]
1383
+ benefit: [ ]
1384
+ cost: [ ]
1385
+
1386
+ choice B: [option 2]
1387
+ benefit: [ ]
1388
+ cost: [ ]
1389
+
1390
+ what do they choose and why?
1391
+ [this reveals who they are]
1392
+
1393
+
1394
+ consequences of choices
1395
+
1396
+ choices must have consequences.
1397
+
1398
+ [1] immediate - happens right away
1399
+ [2] ripple - affects other situations/characters
1400
+ [3] long-term - changes the story trajectory
1401
+ [4] character - affects how they see themselves
1402
+
1403
+ tracking consequences:
1404
+
1405
+ choice made: [what they decided]
1406
+ immediate consequence: [what happens next]
1407
+ ripple effects: [who else is affected]
1408
+ long-term impact: [how story changes]
1409
+ character impact: [how they change]
1410
+
1411
+
1412
+ PHASE 15: CHARACTER DEVELOPMENT CHECKLISTS
1413
+
1414
+
1415
+ comprehensive character checklist
1416
+
1417
+ for major characters, verify:
1418
+
1419
+ foundation:
1420
+ [ ] clear want (conscious desire)
1421
+ [ ] clear need (unconscious growth requirement)
1422
+ [ ] clear fear (what blocks change)
1423
+ [ ] defining flaw (what's wrong with them)
1424
+ [ ] defining strength (what's right with them)
1425
+ [ ] ghost/wound (past trauma)
1426
+ [ ] contradiction (what doesn't fit)
1427
+
1428
+ voice:
1429
+ [ ] distinctive vocabulary
1430
+ [ ] distinctive sentence structure
1431
+ [ ] distinctive speech patterns
1432
+ [ ] distinctive thought patterns
1433
+ [ ] figurative language preferences
1434
+
1435
+ arc:
1436
+ [ ] starting belief/lie
1437
+ [ ] inciting incident
1438
+ [ ] midpoint shift
1439
+ [ ] low point
1440
+ [ ] climax choice
1441
+ [ ] ending truth
1442
+
1443
+ relationships:
1444
+ [ ] connection to protagonist
1445
+ [ ] relationship arc
1446
+ [ ] distinctive dynamic
1447
+
1448
+ consistency:
1449
+ [ ] style guide created
1450
+ [ ] patterns established
1451
+ [ ] boundaries defined
1452
+
1453
+
1454
+ minor character checklist
1455
+
1456
+ for minor characters, verify:
1457
+
1458
+ [ ] clear story function
1459
+ [ ] one memorable visual detail
1460
+ [ ] one memorable behavior
1461
+ [ ] one memorable speech pattern
1462
+ [ ] clear relationship to protagonist/plot
1463
+ [ ] defined exit (if applicable)
1464
+
1465
+
1466
+ scene-level character checklist
1467
+
1468
+ before writing each scene, verify:
1469
+
1470
+ [ ] what does each character want in this scene?
1471
+ [ ] how does this scene advance their arc?
1472
+ [ ] is their voice consistent?
1473
+ [ ] are their actions consistent?
1474
+ [ ] are they making choices (showing agency)?
1475
+ [ ] what do they learn/feel/change?
1476
+
1477
+ after writing each scene, verify:
1478
+
1479
+ [ ] could this scene be told by any other character?
1480
+ (if yes, voice needs work)
1481
+ [ ] would this character make this choice?
1482
+ (if no, justify or revise)
1483
+ [ ] is the emotion clear?
1484
+ [ ] is the subtext working?
1485
+
1486
+
1487
+ character consistency pass
1488
+
1489
+ after drafting, do a character pass:
1490
+
1491
+ read one character's scenes only:
1492
+ [ ] is their voice consistent throughout?
1493
+ [ ] does their arc develop logically?
1494
+ [ ] are there any out-of-character moments?
1495
+ [ ] do their contradictions remain consistent?
1496
+
1497
+ check relationships:
1498
+ [ ] do relationships develop properly?
1499
+ [ ] are interactions consistent with dynamics?
1500
+ [ ] are off-screen relationships implied effectively?
1501
+
1502
+ check growth:
1503
+ [ ] is change earned?
1504
+ [ ] are steps skipped?
1505
+ [ ] is regression consistent with stress?
1506
+
1507
+
1508
+ PHASE 16: AVOIDING STEREOTYPES AND CLICHÉS
1509
+
1510
+
1511
+ recognizing stereotypes
1512
+
1513
+ stereotypes are lazy characterization.
1514
+
1515
+ common stereotypes to avoid:
1516
+
1517
+ [x] the wise old mentor with white beard
1518
+ [x] the evil henchman who's just following orders
1519
+ [x] the strong female character who's just "one of the boys"
1520
+ [x] the brilliant but socially awkward genius
1521
+ [x] the tough guy with a heart of gold
1522
+ [x] the femme fatale with no motivation beyond being sexy
1523
+ [x] the chosen one who's special for no reason
1524
+ [x] the noble savage
1525
+ [x] the magical minority
1526
+ [x] the sassy best friend
1527
+
1528
+ if a character fits a known pattern, subvert it.
1529
+
1530
+
1531
+ from stereotype to human
1532
+
1533
+ transformation process:
1534
+
1535
+ [1] identify the stereotype
1536
+ [2] add complexity (contradictions)
1537
+ [3] add specific history
1538
+ [4] add personal motivation
1539
+ [5] add agency and choice
1540
+ [6] add flaws
1541
+
1542
+ example: from wise mentor to human
1543
+
1544
+ stereotype: old, wise, perfect guide
1545
+
1546
+ human version:
1547
+ - makes mistakes and admits them
1548
+ - has personal stake in outcome
1549
+ - is wrong about some things
1550
+ - learns from the hero too
1551
+ - has a life beyond the hero
1552
+ - carries regret/guilt
1553
+
1554
+
1555
+ diversity and representation
1556
+
1557
+ write characters different from you with respect.
1558
+
1559
+ guidelines:
1560
+
1561
+ [1] do the research
1562
+ - understand the culture/experience
1563
+ - talk to people from that background
1564
+ - read works by authors from that background
1565
+
1566
+ [2] avoid single stories
1567
+ - no group is monolithic
1568
+ - individuals vary within groups
1569
+ - show multiple perspectives from same group
1570
+
1571
+ [3] focus on humanity first
1572
+ - universal experiences connect us
1573
+ - specificity creates authenticity
1574
+ - avoid tourism or fetishization
1575
+
1576
+ [4] get sensitivity readers
1577
+ - have people from that background read
1578
+ - listen to feedback
1579
+ - be willing to make changes
1580
+
1581
+
1582
+ PHASE 17: CHARACTER EXERCISES AND PROMPTS
1583
+
1584
+
1585
+ warm-up exercises
1586
+
1587
+ exercise 1: the character interview
1588
+
1589
+ interview your character as if for a magazine.
1590
+
1591
+ questions:
1592
+ - what's your greatest accomplishment?
1593
+ - what's your biggest regret?
1594
+ - what do you want most that you don't have?
1595
+ - what would you change about yourself?
1596
+ - what's the hardest thing you've ever done?
1597
+ - who do you love most?
1598
+ - what are you most afraid of?
1599
+ - how do you want to be remembered?
1600
+
1601
+ write their answers in their voice.
1602
+
1603
+
1604
+ exercise 2: the letter
1605
+
1606
+ have your character write a letter they'll never send.
1607
+
1608
+ to whom: [someone important to them]
1609
+
1610
+ topic: [what do they need to say but can't?]
1611
+
1612
+ write the letter in their voice, revealing things they'd
1613
+ never say aloud.
1614
+
1615
+
1616
+ exercise 3: the worst day
1617
+
1618
+ write about your character's worst day ever.
1619
+
1620
+ show:
1621
+ - what happened
1622
+ - how they reacted
1623
+ - what it changed in them
1624
+ - how it still affects them
1625
+
1626
+ this reveals their breaking point and recovery mechanisms.
1627
+
1628
+
1629
+ deep development exercises
1630
+
1631
+ exercise 4: the character doppelganger
1632
+
1633
+ create a version of your character who made one
1634
+ different choice at a crucial moment.
1635
+
1636
+ your character: [name]
1637
+ the choice: [what decision defined them]
1638
+ alternate choice: [what if they chose differently]
1639
+
1640
+ write a scene with both versions meeting.
1641
+ how are they different? how are they the same?
1642
+
1643
+
1644
+ exercise 5: the prequel scene
1645
+
1646
+ write a scene from your character's past that
1647
+ explains something about their present behavior.
1648
+
1649
+ present behavior: [something they do now]
1650
+ past cause: [what made them this way]
1651
+
1652
+ write the scene when it happened.
1653
+
1654
+
1655
+ exercise 6: the future scene
1656
+
1657
+ write your character ten years after the story ends.
1658
+
1659
+ - where are they?
1660
+ - who are they with?
1661
+ - what did the story change?
1662
+ - what stayed the same?
1663
+
1664
+ this forces you to understand the long-term impact
1665
+ of their arc.
1666
+
1667
+
1668
+ relationship exercises
1669
+
1670
+ exercise 7: the relationship first meeting
1671
+
1672
+ write the scene where two important characters first met.
1673
+
1674
+ - how were they different then?
1675
+ - what was their first impression?
1676
+ - what about each other did they notice first?
1677
+ - how did they establish their dynamic?
1678
+
1679
+
1680
+ exercise 8: the relationship argument
1681
+
1682
+ write an argument between two characters.
1683
+
1684
+ - what are they really fighting about?
1685
+ - what are they pretending to fight about?
1686
+ - what does this reveal about their dynamic?
1687
+ - what doesn't get said that matters?
1688
+
1689
+
1690
+ exercise 9: the relationship reconciliation
1691
+
1692
+ if two characters have a falling out, write their makeup.
1693
+
1694
+ - who apologizes first?
1695
+ - what concessions are made?
1696
+ - what's unresolved?
1697
+ - is their relationship changed forever?
1698
+
1699
+
1700
+ PHASE 18: CHARACTER DEVELOPMENT RULES (STRICT MODE)
1701
+
1702
+
1703
+ while this skill is active, these rules are MANDATORY:
1704
+
1705
+ [1] EVERY character must want something
1706
+ if you don't know what they want, you don't know the character
1707
+ want = visible goal that drives their actions
1708
+
1709
+ [2] MAIN characters must have arcs
1710
+ arc = internal change from belief in lie to acceptance of truth
1711
+ if they don't change, they're not the protagonist
1712
+
1713
+ [3] NEVER make characters do things for plot convenience
1714
+ actions must flow from established character
1715
+ if plot requires action out of character, change the plot
1716
+
1717
+ [4] ALWAYS know more about character than appears on page
1718
+ iceberg principle: show 10%, know 90%
1719
+ this depth creates consistency readers feel
1720
+
1721
+ [5] CHARACTER voice must be distinctive
1722
+ if dialogue isn't tagged, reader should know who's speaking
1723
+ if characters sound alike, rewrite until different
1724
+
1725
+ [6] FLAWS are more interesting than virtues
1726
+ perfect characters are boring
1727
+ give everyone something wrong with them
1728
+
1729
+ [7] BACKSTORY is revealed only when relevant to present
1730
+ never info-dump character history
1731
+ reveal past when it explains current behavior
1732
+
1733
+ [8] RELATIONSHIPS define characters as much as individual traits
1734
+ who characters are connected to matters
1735
+ relationships must have arcs too
1736
+
1737
+ [9] MINOR characters get three details max
1738
+ one visual, one behavioral, one speech
1739
+ anything more is wasted wordcount
1740
+
1741
+ [10] CONSISTENCY is more important than likability
1742
+ characters can be unlikable but must be consistent
1743
+ inconsistency breaks reader trust
1744
+
1745
+
1746
+ PHASE 19: CHARACTER DEVELOPMENT SESSION CHECKLIST
1747
+
1748
+
1749
+ before starting a story:
1750
+
1751
+ [ ] character bible created
1752
+ [ ] protagonist fully developed
1753
+ [ ] antagonist fully developed
1754
+ [ ] major supporting characters developed
1755
+ [ ] relationship web mapped
1756
+ [ ] arcs established for all major characters
1757
+ [ ] style guides created
1758
+ [ ] consistency log ready
1759
+
1760
+
1761
+ for each character created:
1762
+
1763
+ [ ] foundational questionnaire complete
1764
+ [ ] want/need/fear identified
1765
+ [ ] ghost/wound established
1766
+ [ ] voice developed
1767
+ [ ] arc mapped
1768
+ [ ] relationships defined
1769
+ [ ] flaws and virtues balanced
1770
+ [ ] consistency tracked
1771
+
1772
+
1773
+ before writing each scene:
1774
+
1775
+ [ ] what does each character want in this scene?
1776
+ [ ] how does this scene advance their arc?
1777
+ [ ] is their voice clear?
1778
+ [ ] are their actions consistent?
1779
+ [ ] what do they learn/feel/change?
1780
+
1781
+
1782
+ after completing a draft:
1783
+
1784
+ [ ] do a character consistency pass
1785
+ [ ] verify all arcs resolve
1786
+ [ ] check relationship development
1787
+ [ ] remove/merge underdeveloped characters
1788
+ [ ] deepen minor characters if needed
1789
+ [ ] fix all voice inconsistencies
1790
+
1791
+
1792
+ FINAL REMINDERS
1793
+
1794
+
1795
+ characters are why we read
1796
+
1797
+ we don't remember plots. we remember people.
1798
+ scarlett o'hara, not the civil war.
1799
+ holden caulfield, not boarding school.
1800
+ harry potter, not the defeat of voldemort.
1801
+
1802
+ invest in your characters and readers will invest in your story.
1803
+
1804
+
1805
+ specificity creates authenticity
1806
+
1807
+ the more specific your character, the more real they feel.
1808
+ not "she liked music" but "she played bach cello suites
1809
+ when she couldn't sleep, the same recording since she was
1810
+ twelve, because it was the only thing that made the
1811
+ monsters under the bed go away."
1812
+
1813
+ specific details. universal emotions.
1814
+
1815
+
1816
+ contradiction creates depth
1817
+
1818
+ real people are contradictions.
1819
+ your characters should be too.
1820
+
1821
+ the pacifist who enjoys violent video games.
1822
+ the thief who always returns what he steals.
1823
+ the atheist who prays when the plane shakes.
1824
+
1825
+ we're all hypocrites. your characters should be too.
1826
+
1827
+
1828
+ empathy over likability
1829
+
1830
+ readers don't have to like your characters.
1831
+ they have to care what happens to them.
1832
+
1833
+ likable = pleasant, agreeable, nice
1834
+ compelling = complex, human, worthy of attention
1835
+
1836
+ you can write terrible people. just make them human.
1837
+
1838
+
1839
+ when in doubt
1840
+
1841
+ go deeper.
1842
+
1843
+ what are they afraid of?
1844
+ what do they want?
1845
+ what do they need?
1846
+ what hurt them?
1847
+ what are they hiding?
1848
+ what do they believe that isn't true?
1849
+
1850
+ answer those questions and you'll find your character.
1851
+
1852
+ now go create someone worth following.