fake-bpy-module-latest 20260113__py3-none-any.whl → 20260114__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (251) hide show
  1. _bl_console_utils/autocomplete/complete_calltip/__init__.pyi +0 -13
  2. _bl_console_utils/autocomplete/complete_import/__init__.pyi +0 -5
  3. _bl_console_utils/autocomplete/complete_namespace/__init__.pyi +0 -11
  4. _bl_console_utils/autocomplete/intellisense/__init__.pyi +0 -10
  5. _bpy_types/__init__.pyi +1 -122
  6. _rna_info/__init__.pyi +0 -1
  7. addon_utils/__init__.pyi +0 -13
  8. aud/__init__.pyi +0 -146
  9. bl_math/__init__.pyi +0 -12
  10. bl_operators/add_mesh_torus/__init__.pyi +0 -2
  11. bl_operators/anim/__init__.pyi +0 -26
  12. bl_operators/assets/__init__.pyi +0 -6
  13. bl_operators/bone_selection_sets/__init__.pyi +0 -28
  14. bl_operators/clip/__init__.pyi +0 -20
  15. bl_operators/connect_to_output/__init__.pyi +0 -2
  16. bl_operators/console/__init__.pyi +0 -10
  17. bl_operators/constraint/__init__.pyi +0 -8
  18. bl_operators/copy_global_transform/__init__.pyi +0 -10
  19. bl_operators/file/__init__.pyi +0 -6
  20. bl_operators/freestyle/__init__.pyi +0 -8
  21. bl_operators/geometry_nodes/__init__.pyi +0 -8
  22. bl_operators/grease_pencil/__init__.pyi +0 -2
  23. bl_operators/image/__init__.pyi +0 -10
  24. bl_operators/image_as_planes/__init__.pyi +0 -4
  25. bl_operators/mesh/__init__.pyi +0 -4
  26. bl_operators/node/__init__.pyi +0 -44
  27. bl_operators/object/__init__.pyi +0 -30
  28. bl_operators/object_align/__init__.pyi +0 -2
  29. bl_operators/object_quick_effects/__init__.pyi +0 -8
  30. bl_operators/object_randomize_transform/__init__.pyi +0 -2
  31. bl_operators/presets/__init__.pyi +0 -50
  32. bl_operators/rigidbody/__init__.pyi +0 -6
  33. bl_operators/screen_play_rendered_anim/__init__.pyi +0 -2
  34. bl_operators/sequencer/__init__.pyi +0 -16
  35. bl_operators/spreadsheet/__init__.pyi +0 -2
  36. bl_operators/userpref/__init__.pyi +0 -50
  37. bl_operators/uvcalc_follow_active/__init__.pyi +0 -2
  38. bl_operators/uvcalc_lightmap/__init__.pyi +0 -2
  39. bl_operators/uvcalc_transform/__init__.pyi +0 -4
  40. bl_operators/vertexpaint_dirt/__init__.pyi +0 -2
  41. bl_operators/view3d/__init__.pyi +0 -16
  42. bl_operators/wm/__init__.pyi +0 -92
  43. bl_operators/world/__init__.pyi +0 -2
  44. bl_ui/__init__.pyi +0 -4
  45. bl_ui/anim/__init__.pyi +0 -2
  46. bl_ui/asset_shelf/__init__.pyi +0 -2
  47. bl_ui/generic_ui_list/__init__.pyi +1 -17
  48. bl_ui/node_add_menu/__init__.pyi +0 -10
  49. bl_ui/node_add_menu_compositor/__init__.pyi +0 -38
  50. bl_ui/node_add_menu_geometry/__init__.pyi +0 -112
  51. bl_ui/node_add_menu_shader/__init__.pyi +0 -20
  52. bl_ui/node_add_menu_texture/__init__.pyi +0 -16
  53. bl_ui/properties_collection/__init__.pyi +0 -14
  54. bl_ui/properties_constraint/__init__.pyi +0 -154
  55. bl_ui/properties_data_armature/__init__.pyi +0 -36
  56. bl_ui/properties_data_bone/__init__.pyi +0 -20
  57. bl_ui/properties_data_camera/__init__.pyi +0 -30
  58. bl_ui/properties_data_curve/__init__.pyi +0 -30
  59. bl_ui/properties_data_curves/__init__.pyi +0 -16
  60. bl_ui/properties_data_empty/__init__.pyi +0 -4
  61. bl_ui/properties_data_grease_pencil/__init__.pyi +0 -40
  62. bl_ui/properties_data_lattice/__init__.pyi +0 -8
  63. bl_ui/properties_data_light/__init__.pyi +0 -20
  64. bl_ui/properties_data_lightprobe/__init__.pyi +0 -28
  65. bl_ui/properties_data_mesh/__init__.pyi +0 -42
  66. bl_ui/properties_data_metaball/__init__.pyi +0 -12
  67. bl_ui/properties_data_modifier/__init__.pyi +0 -18
  68. bl_ui/properties_data_pointcloud/__init__.pyi +0 -12
  69. bl_ui/properties_data_shaderfx/__init__.pyi +0 -2
  70. bl_ui/properties_data_speaker/__init__.pyi +0 -12
  71. bl_ui/properties_data_volume/__init__.pyi +0 -18
  72. bl_ui/properties_freestyle/__init__.pyi +0 -50
  73. bl_ui/properties_grease_pencil_common/__init__.pyi +0 -14
  74. bl_ui/properties_mask_common/__init__.pyi +0 -14
  75. bl_ui/properties_material/__init__.pyi +0 -32
  76. bl_ui/properties_material_gpencil/__init__.pyi +0 -22
  77. bl_ui/properties_object/__init__.pyi +0 -44
  78. bl_ui/properties_output/__init__.pyi +0 -40
  79. bl_ui/properties_paint_common/__init__.pyi +0 -4
  80. bl_ui/properties_particle/__init__.pyi +0 -106
  81. bl_ui/properties_physics_cloth/__init__.pyi +0 -28
  82. bl_ui/properties_physics_common/__init__.pyi +0 -2
  83. bl_ui/properties_physics_dynamicpaint/__init__.pyi +0 -44
  84. bl_ui/properties_physics_field/__init__.pyi +0 -20
  85. bl_ui/properties_physics_fluid/__init__.pyi +0 -56
  86. bl_ui/properties_physics_geometry_nodes/__init__.pyi +0 -2
  87. bl_ui/properties_physics_rigidbody/__init__.pyi +0 -16
  88. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +0 -26
  89. bl_ui/properties_physics_softbody/__init__.pyi +0 -30
  90. bl_ui/properties_render/__init__.pyi +0 -90
  91. bl_ui/properties_scene/__init__.pyi +0 -34
  92. bl_ui/properties_strip/__init__.pyi +0 -42
  93. bl_ui/properties_strip_modifier/__init__.pyi +0 -2
  94. bl_ui/properties_texture/__init__.pyi +0 -54
  95. bl_ui/properties_view_layer/__init__.pyi +0 -28
  96. bl_ui/properties_workspace/__init__.pyi +0 -8
  97. bl_ui/properties_world/__init__.pyi +0 -22
  98. bl_ui/space_clip/__init__.pyi +0 -150
  99. bl_ui/space_console/__init__.pyi +0 -12
  100. bl_ui/space_dopesheet/__init__.pyi +0 -64
  101. bl_ui/space_filebrowser/__init__.pyi +0 -60
  102. bl_ui/space_graph/__init__.pyi +0 -44
  103. bl_ui/space_image/__init__.pyi +0 -142
  104. bl_ui/space_info/__init__.pyi +0 -12
  105. bl_ui/space_nla/__init__.pyi +0 -36
  106. bl_ui/space_node/__init__.pyi +0 -66
  107. bl_ui/space_outliner/__init__.pyi +0 -30
  108. bl_ui/space_properties/__init__.pyi +0 -8
  109. bl_ui/space_sequencer/__init__.pyi +0 -136
  110. bl_ui/space_spreadsheet/__init__.pyi +0 -6
  111. bl_ui/space_statusbar/__init__.pyi +0 -2
  112. bl_ui/space_text/__init__.pyi +0 -32
  113. bl_ui/space_time/__init__.pyi +0 -12
  114. bl_ui/space_topbar/__init__.pyi +0 -52
  115. bl_ui/space_userpref/__init__.pyi +0 -186
  116. bl_ui/space_view3d/__init__.pyi +0 -536
  117. bl_ui/space_view3d_sidebar/__init__.pyi +0 -8
  118. bl_ui/space_view3d_toolbar/__init__.pyi +0 -162
  119. blf/__init__.pyi +0 -47
  120. bmesh/__init__.pyi +0 -7
  121. bmesh/geometry/__init__.pyi +0 -3
  122. bmesh/ops/__init__.pyi +0 -451
  123. bmesh/types/__init__.pyi +65 -427
  124. bmesh/utils/__init__.pyi +0 -44
  125. bpy/app/__init__.pyi +0 -5
  126. bpy/app/icons/__init__.pyi +0 -6
  127. bpy/app/timers/__init__.pyi +0 -6
  128. bpy/app/translations/__init__.pyi +0 -15
  129. bpy/msgbus/__init__.pyi +1 -4
  130. bpy/ops/action/__init__.pyi +15 -165
  131. bpy/ops/anim/__init__.pyi +27 -274
  132. bpy/ops/armature/__init__.pyi +17 -191
  133. bpy/ops/asset/__init__.pyi +11 -97
  134. bpy/ops/boid/__init__.pyi +7 -38
  135. bpy/ops/brush/__init__.pyi +3 -72
  136. bpy/ops/buttons/__init__.pyi +4 -71
  137. bpy/ops/cachefile/__init__.pyi +2 -63
  138. bpy/ops/camera/__init__.pyi +0 -11
  139. bpy/ops/clip/__init__.pyi +43 -427
  140. bpy/ops/cloth/__init__.pyi +0 -5
  141. bpy/ops/collection/__init__.pyi +2 -34
  142. bpy/ops/console/__init__.pyi +10 -88
  143. bpy/ops/constraint/__init__.pyi +3 -80
  144. bpy/ops/curve/__init__.pyi +23 -254
  145. bpy/ops/curves/__init__.pyi +15 -164
  146. bpy/ops/cycles/__init__.pyi +1 -14
  147. bpy/ops/dpaint/__init__.pyi +3 -21
  148. bpy/ops/ed/__init__.pyi +10 -82
  149. bpy/ops/export_anim/__init__.pyi +0 -11
  150. bpy/ops/export_scene/__init__.pyi +0 -154
  151. bpy/ops/extensions/__init__.pyi +15 -150
  152. bpy/ops/file/__init__.pyi +27 -217
  153. bpy/ops/fluid/__init__.pyi +13 -70
  154. bpy/ops/font/__init__.pyi +10 -134
  155. bpy/ops/geometry/__init__.pyi +3 -41
  156. bpy/ops/gizmogroup/__init__.pyi +1 -12
  157. bpy/ops/gpencil/__init__.pyi +5 -38
  158. bpy/ops/graph/__init__.pyi +18 -316
  159. bpy/ops/grease_pencil/__init__.pyi +27 -522
  160. bpy/ops/image/__init__.pyi +19 -379
  161. bpy/ops/import_anim/__init__.pyi +0 -14
  162. bpy/ops/import_curve/__init__.pyi +0 -6
  163. bpy/ops/import_scene/__init__.pyi +0 -50
  164. bpy/ops/info/__init__.pyi +4 -35
  165. bpy/ops/lattice/__init__.pyi +3 -33
  166. bpy/ops/marker/__init__.pyi +2 -50
  167. bpy/ops/mask/__init__.pyi +17 -176
  168. bpy/ops/material/__init__.pyi +3 -15
  169. bpy/ops/mball/__init__.pyi +1 -30
  170. bpy/ops/mesh/__init__.pyi +30 -913
  171. bpy/ops/nla/__init__.pyi +19 -183
  172. bpy/ops/node/__init__.pyi +53 -745
  173. bpy/ops/object/__init__.pyi +75 -1285
  174. bpy/ops/outliner/__init__.pyi +47 -327
  175. bpy/ops/paint/__init__.pyi +14 -279
  176. bpy/ops/paintcurve/__init__.pyi +4 -36
  177. bpy/ops/palette/__init__.pyi +3 -27
  178. bpy/ops/particle/__init__.pyi +20 -160
  179. bpy/ops/pointcloud/__init__.pyi +3 -35
  180. bpy/ops/pose/__init__.pyi +25 -230
  181. bpy/ops/poselib/__init__.pyi +4 -47
  182. bpy/ops/preferences/__init__.pyi +9 -177
  183. bpy/ops/ptcache/__init__.pyi +5 -31
  184. bpy/ops/render/__init__.pyi +3 -70
  185. bpy/ops/rigidbody/__init__.pyi +6 -56
  186. bpy/ops/scene/__init__.pyi +22 -167
  187. bpy/ops/screen/__init__.pyi +19 -214
  188. bpy/ops/script/__init__.pyi +1 -12
  189. bpy/ops/sculpt/__init__.pyi +7 -271
  190. bpy/ops/sculpt_curves/__init__.pyi +1 -20
  191. bpy/ops/sequencer/__init__.pyi +36 -672
  192. bpy/ops/sound/__init__.pyi +3 -109
  193. bpy/ops/spreadsheet/__init__.pyi +5 -32
  194. bpy/ops/surface/__init__.pyi +0 -48
  195. bpy/ops/text/__init__.pyi +25 -226
  196. bpy/ops/text_editor/__init__.pyi +0 -5
  197. bpy/ops/texture/__init__.pyi +3 -18
  198. bpy/ops/transform/__init__.pyi +2 -381
  199. bpy/ops/ui/__init__.pyi +21 -158
  200. bpy/ops/uilist/__init__.pyi +0 -13
  201. bpy/ops/uv/__init__.pyi +9 -316
  202. bpy/ops/view2d/__init__.pyi +3 -73
  203. bpy/ops/view3d/__init__.pyi +37 -339
  204. bpy/ops/wm/__init__.pyi +25 -1308
  205. bpy/ops/workspace/__init__.pyi +7 -39
  206. bpy/ops/world/__init__.pyi +2 -10
  207. bpy/path/__init__.pyi +0 -34
  208. bpy/props/__init__.pyi +12 -148
  209. bpy/types/__init__.pyi +9867 -55713
  210. bpy/utils/__init__.pyi +2 -73
  211. bpy/utils/previews/__init__.pyi +0 -9
  212. bpy/utils/units/__init__.pyi +0 -12
  213. bpy_extras/anim_utils/__init__.pyi +0 -8
  214. bpy_extras/bmesh_utils/__init__.pyi +0 -1
  215. bpy_extras/id_map_utils/__init__.pyi +4 -5
  216. bpy_extras/image_utils/__init__.pyi +0 -9
  217. bpy_extras/io_utils/__init__.pyi +2 -22
  218. bpy_extras/mesh_utils/__init__.pyi +0 -12
  219. bpy_extras/object_utils/__init__.pyi +0 -14
  220. bpy_extras/view3d_utils/__init__.pyi +0 -18
  221. {fake_bpy_module_latest-20260113.dist-info → fake_bpy_module_latest-20260114.dist-info}/METADATA +2 -1
  222. fake_bpy_module_latest-20260114.dist-info/RECORD +382 -0
  223. freestyle/chainingiterators/__init__.pyi +0 -22
  224. freestyle/functions/__init__.pyi +0 -139
  225. freestyle/predicates/__init__.pyi +0 -51
  226. freestyle/shaders/__init__.pyi +0 -65
  227. freestyle/types/__init__.pyi +139 -777
  228. freestyle/utils/ContextFunctions/__init__.pyi +0 -23
  229. freestyle/utils/__init__.pyi +0 -6
  230. gpu/capabilities/__init__.pyi +0 -21
  231. gpu/matrix/__init__.pyi +0 -9
  232. gpu/platform/__init__.pyi +0 -5
  233. gpu/shader/__init__.pyi +0 -5
  234. gpu/state/__init__.pyi +0 -29
  235. gpu/texture/__init__.pyi +0 -2
  236. gpu/types/__init__.pyi +10 -149
  237. gpu_extras/batch/__init__.pyi +0 -4
  238. gpu_extras/presets/__init__.pyi +0 -9
  239. idprop/types/__init__.pyi +0 -4
  240. imbuf/__init__.pyi +0 -7
  241. imbuf/types/__init__.pyi +5 -25
  242. keyingsets_builtins/__init__.pyi +0 -44
  243. mathutils/__init__.pyi +46 -2160
  244. mathutils/bvhtree/__init__.pyi +1 -24
  245. mathutils/geometry/__init__.pyi +0 -129
  246. mathutils/interpolate/__init__.pyi +0 -3
  247. mathutils/kdtree/__init__.pyi +0 -11
  248. mathutils/noise/__init__.pyi +0 -62
  249. fake_bpy_module_latest-20260113.dist-info/RECORD +0 -382
  250. {fake_bpy_module_latest-20260113.dist-info → fake_bpy_module_latest-20260114.dist-info}/WHEEL +0 -0
  251. {fake_bpy_module_latest-20260113.dist-info → fake_bpy_module_latest-20260114.dist-info}/top_level.txt +0 -0
gpu/types/__init__.pyi CHANGED
@@ -19,7 +19,6 @@ class GPUBatch:
19
19
 
20
20
  :param shader: Shader that performs the drawing operations.
21
21
  If None is passed, the last shader set to this batch will run.
22
- :type shader: GPUShader | None
23
22
  """
24
23
 
25
24
  def draw_instanced(
@@ -30,13 +29,10 @@ class GPUBatch:
30
29
  number being drawn.
31
30
 
32
31
  :param program: Program that performs the drawing operations.
33
- :type program: GPUShader
34
32
  :param instance_start: Number of the first instance to draw.
35
- :type instance_start: int
36
33
  :param instance_count: Number of instances to draw. When not provided or set to 0
37
34
  the number of instances will be determined by the number of rows in the first
38
35
  vertex buffer.
39
- :type instance_count: int
40
36
  """
41
37
 
42
38
  def draw_range(
@@ -45,14 +41,11 @@ class GPUBatch:
45
41
  """Run the drawing program with the parameters assigned to the batch. Only draw the elem_count elements of the index buffer starting at elem_start.
46
42
 
47
43
  :param program: Program that performs the drawing operations.
48
- :type program: GPUShader
49
44
  :param elem_start: First index to draw. When not provided or set to 0 drawing
50
45
  will start from the first element of the index buffer.
51
- :type elem_start: int
52
46
  :param elem_count: Number of elements of the index buffer to draw. When not
53
47
  provided or set to 0 all elements from elem_start to the end of the
54
48
  index buffer will be drawn.
55
- :type elem_count: int
56
49
  """
57
50
 
58
51
  def program_set(self, program: GPUShader) -> None:
@@ -62,7 +55,6 @@ class GPUBatch:
62
55
  set the shader when calling `gpu.types.GPUBatch.draw`.
63
56
 
64
57
  :param program: The program/shader the batch will use in future draw calls.
65
- :type program: GPUShader
66
58
  """
67
59
 
68
60
  def vertbuf_add(self, buf: GPUVertBuf) -> None:
@@ -74,7 +66,6 @@ class GPUBatch:
74
66
  Current a batch can have at most GPU_BATCH_VBO_MAX_LEN vertex buffers.
75
67
 
76
68
  :param buf: The vertex buffer that will be added to the batch.
77
- :type buf: GPUVertBuf
78
69
  """
79
70
 
80
71
  class GPUFrameBuffer:
@@ -100,11 +91,8 @@ class GPUFrameBuffer:
100
91
  Common values: color=(0.0, 0.0, 0.0, 1.0), depth=1.0, stencil=0.
101
92
 
102
93
  :param color: Sequence of 3 or 4 floats representing (r, g, b, a).
103
- :type color: collections.abc.Sequence[float] | None
104
94
  :param depth: depth value.
105
- :type depth: float | None
106
95
  :param stencil: stencil value.
107
- :type stencil: int | None
108
96
  """
109
97
 
110
98
  def read_color(
@@ -122,22 +110,16 @@ class GPUFrameBuffer:
122
110
  """Read a block of pixels from the frame buffer.
123
111
 
124
112
  :param x: Lower left corner of a rectangular block of pixels.
125
- :type x: int
126
113
  :param y:
127
114
  :param xsize: Dimensions of the pixel rectangle.
128
115
  :param ysize:
129
116
  :param channels: Number of components to read.
130
- :type channels: int
131
117
  :param slot: The framebuffer slot to read data from.
132
- :type slot: int
133
118
  :param format: The format that describes the content of a single channel.
134
119
  Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 & 10_11_11_REV.
135
120
  UINT_24_8 is deprecated, use FLOAT instead.
136
- :type format: str
137
121
  :param data: Optional Buffer object to fill with the pixels values.
138
- :type data: Buffer | None
139
122
  :return: The Buffer with the read pixels.
140
- :rtype: Buffer
141
123
  """
142
124
 
143
125
  def read_depth(
@@ -146,15 +128,11 @@ class GPUFrameBuffer:
146
128
  """Read a pixel depth block from the frame buffer.
147
129
 
148
130
  :param x: Lower left corner of a rectangular block of pixels.
149
- :type x: int
150
131
  :param y:
151
132
  :param xsize: Dimensions of the pixel rectangle.
152
- :type xsize: int
153
133
  :param ysize:
154
134
  :param data: Optional Buffer object to fill with the pixels values.
155
- :type data: Buffer | None
156
135
  :return: The Buffer with the read pixels.
157
- :rtype: Buffer
158
136
  """
159
137
 
160
138
  def viewport_get(self) -> None:
@@ -165,10 +143,8 @@ class GPUFrameBuffer:
165
143
  Note: The viewport state is not saved upon framebuffer rebind.
166
144
 
167
145
  :param x: lower left corner of the viewport_set rectangle, in pixels.
168
- :type x: int
169
146
  :param y:
170
147
  :param xsize: width and height of the viewport_set.
171
- :type xsize: int
172
148
  :param ysize:
173
149
  """
174
150
 
@@ -179,22 +155,13 @@ class GPUOffScreen:
179
155
  """This object gives access to off screen buffers."""
180
156
 
181
157
  height: int
182
- """ Height of the texture.
183
-
184
- :type: int
185
- """
158
+ """ Height of the texture."""
186
159
 
187
160
  texture_color: GPUTexture
188
- """ The color texture attached.
189
-
190
- :type: GPUTexture
191
- """
161
+ """ The color texture attached."""
192
162
 
193
163
  width: int
194
- """ Width of the texture.
195
-
196
- :type: int
197
- """
164
+ """ Width of the texture."""
198
165
 
199
166
  def bind(self) -> None:
200
167
  """Context manager to ensure balanced bind calls, even in the case of an error."""
@@ -216,21 +183,13 @@ class GPUOffScreen:
216
183
  """Draw the 3d viewport in the offscreen object.
217
184
 
218
185
  :param scene: Scene to draw.
219
- :type scene: bpy.types.Scene
220
186
  :param view_layer: View layer to draw.
221
- :type view_layer: bpy.types.ViewLayer
222
187
  :param view3d: 3D View to get the drawing settings from.
223
- :type view3d: bpy.types.SpaceView3D
224
188
  :param region: Region of the 3D View (required as temporary draw target).
225
- :type region: bpy.types.Region
226
189
  :param view_matrix: View Matrix (e.g. camera.matrix_world.inverted()).
227
- :type view_matrix: collections.abc.Sequence[collections.abc.Sequence[float]] | mathutils.Matrix
228
190
  :param projection_matrix: Projection Matrix (e.g. camera.calc_matrix_camera(...)).
229
- :type projection_matrix: collections.abc.Sequence[collections.abc.Sequence[float]] | mathutils.Matrix
230
191
  :param do_color_management: Color manage the output.
231
- :type do_color_management: bool
232
192
  :param draw_background: Draw background.
233
- :type draw_background: bool
234
193
  """
235
194
 
236
195
  def free(self) -> None:
@@ -243,37 +202,27 @@ class GPUOffScreen:
243
202
  """Unbind the offscreen object.
244
203
 
245
204
  :param restore: Restore the OpenGL state, can only be used when the state has been saved before.
246
- :type restore: bool
247
205
  """
248
206
 
249
207
  class GPUShader:
250
208
  name: str
251
- """ The name of the shader object for debugging purposes (read-only).
252
-
253
- :type: str
254
- """
209
+ """ The name of the shader object for debugging purposes (read-only)."""
255
210
 
256
211
  program: int
257
212
  """ The name of the program object for use by the OpenGL API (read-only).
258
- This is deprecated and will always return -1.
259
-
260
- :type: int
261
- """
213
+ This is deprecated and will always return -1."""
262
214
 
263
215
  def attr_from_name(self, name: str) -> int:
264
216
  """Get attribute location by name.
265
217
 
266
218
  :param name: The name of the attribute variable whose location is to be queried.
267
- :type name: str
268
219
  :return: The location of an attribute variable.
269
- :rtype: int
270
220
  """
271
221
 
272
222
  def attrs_info_get(self) -> tuple[tuple[str, str | None], ...]:
273
223
  """Information about the attributes used in the Shader.
274
224
 
275
225
  :return: tuples containing information about the attributes in order (name, type)
276
- :rtype: tuple[tuple[str, str | None], ...]
277
226
  """
278
227
 
279
228
  def bind(self) -> None:
@@ -283,34 +232,27 @@ This is deprecated and will always return -1.
283
232
  """Build a new format based on the attributes of the shader.
284
233
 
285
234
  :return: vertex attribute format for the shader
286
- :rtype: GPUVertFormat
287
235
  """
288
236
 
289
237
  def image(self, name: str, texture: GPUTexture) -> None:
290
238
  """Specify the value of an image variable for the current GPUShader.
291
239
 
292
240
  :param name: Name of the image variable to which the texture is to be bound.
293
- :type name: str
294
241
  :param texture: Texture to attach.
295
- :type texture: GPUTexture
296
242
  """
297
243
 
298
244
  def uniform_block(self, name: str, ubo: GPUUniformBuf) -> None:
299
245
  """Specify the value of a uniform buffer object variable for the current GPUShader.
300
246
 
301
247
  :param name: Name of the uniform variable whose UBO is to be specified.
302
- :type name: str
303
248
  :param ubo: Uniform Buffer to attach.
304
- :type ubo: GPUUniformBuf
305
249
  """
306
250
 
307
251
  def uniform_block_from_name(self, name: str) -> int:
308
252
  """Get uniform block location by name.
309
253
 
310
254
  :param name: Name of the uniform block variable whose location is to be queried.
311
- :type name: str
312
255
  :return: The location of the uniform block variable.
313
- :rtype: int
314
256
  """
315
257
 
316
258
  def uniform_bool(
@@ -319,9 +261,7 @@ This is deprecated and will always return -1.
319
261
  """Specify the value of a uniform variable for the current program object.
320
262
 
321
263
  :param name: Name of the uniform variable whose value is to be changed.
322
- :type name: str
323
264
  :param value: Value that will be used to update the specified uniform variable.
324
- :type value: bool | collections.abc.Sequence[bool]
325
265
  """
326
266
 
327
267
  def uniform_float(
@@ -330,36 +270,28 @@ This is deprecated and will always return -1.
330
270
  """Specify the value of a uniform variable for the current program object.
331
271
 
332
272
  :param name: Name of the uniform variable whose value is to be changed.
333
- :type name: str
334
273
  :param value: Value that will be used to update the specified uniform variable.
335
- :type value: collections.abc.Sequence[float] | float
336
274
  """
337
275
 
338
276
  def uniform_from_name(self, name: str) -> int:
339
277
  """Get uniform location by name.
340
278
 
341
279
  :param name: Name of the uniform variable whose location is to be queried.
342
- :type name: str
343
280
  :return: Location of the uniform variable.
344
- :rtype: int
345
281
  """
346
282
 
347
283
  def uniform_int(self, name: str, seq: collections.abc.Sequence[int] | int) -> None:
348
284
  """Specify the value of a uniform variable for the current program object.
349
285
 
350
286
  :param name: Name of the uniform variable whose value is to be changed.
351
- :type name: str
352
287
  :param seq: Value that will be used to update the specified uniform variable.
353
- :type seq: collections.abc.Sequence[int] | int
354
288
  """
355
289
 
356
290
  def uniform_sampler(self, name: str, texture: GPUTexture) -> None:
357
291
  """Specify the value of a texture uniform variable for the current GPUShader.
358
292
 
359
293
  :param name: Name of the uniform variable whose texture is to be specified.
360
- :type name: str
361
294
  :param texture: Texture to attach.
362
- :type texture: GPUTexture
363
295
  """
364
296
 
365
297
  def uniform_vector_float(
@@ -372,9 +304,7 @@ This is deprecated and will always return -1.
372
304
  """Set the buffer to fill the uniform.
373
305
 
374
306
  :param location: Location of the uniform variable to be modified.
375
- :type location: int
376
307
  :param buffer: The data that should be set. Can support the buffer protocol.
377
- :type buffer: collections.abc.Sequence[float]
378
308
  :param length: Size of the uniform data type:
379
309
 
380
310
  1: float
@@ -388,9 +318,7 @@ This is deprecated and will always return -1.
388
318
  9: mat3
389
319
 
390
320
  16: mat4
391
- :type length: int
392
321
  :param count: Specifies the number of elements, vector or matrices that are to be modified.
393
- :type count: int
394
322
  """
395
323
 
396
324
  def uniform_vector_int(
@@ -399,12 +327,9 @@ This is deprecated and will always return -1.
399
327
  """Set the buffer to fill the uniform.
400
328
 
401
329
  :param location: Location of the uniform variable to be modified.
402
- :type location: int
403
330
  :param buffer: Buffer object with format matching the uniform.
404
331
  :param length: Size of the uniform data type.
405
- :type length: int
406
332
  :param count: Specifies the number of elements that are to be modified.
407
- :type count: int
408
333
  """
409
334
 
410
335
  class GPUShaderCreateInfo:
@@ -414,16 +339,13 @@ class GPUShaderCreateInfo:
414
339
  """compute shader source code written in GLSL.Example:`GLSL Cross Compilation <https://developer.blender.org/docs/features/gpu/glsl_cross_compilation/>`__
415
340
 
416
341
  :param source: The compute shader source code.
417
- :type source: str
418
342
  """
419
343
 
420
344
  def define(self, name: str, value: str) -> None:
421
345
  """Add a preprocessing define directive. In GLSL it would be something like:
422
346
 
423
347
  :param name: Token name.
424
- :type name: str
425
348
  :param value: Text that replaces token occurrences.
426
- :type value: str
427
349
  """
428
350
 
429
351
  def depth_write(self, value: str) -> None:
@@ -440,7 +362,6 @@ class GPUShaderCreateInfo:
440
362
  :ANY: enables depth write in a fragment shader for any fragments
441
363
  :GREATER: enables depth write in a fragment shader for depth values thatare greater than the depth value in the output buffer.
442
364
  :LESS: enables depth write in a fragment shader for depth values thatare less than the depth value in the output buffer.
443
- :type value: str
444
365
  """
445
366
 
446
367
  def fragment_out(
@@ -449,7 +370,6 @@ class GPUShaderCreateInfo:
449
370
  """Specify a fragment output corresponding to a framebuffer target slot.
450
371
 
451
372
  :param slot: The attribute index.
452
- :type slot: int
453
373
  :param type: One of these types:
454
374
 
455
375
  FLOAT
@@ -481,18 +401,14 @@ class GPUShaderCreateInfo:
481
401
  IVEC4
482
402
 
483
403
  BOOL
484
- :type type: str
485
404
  :param name: Name of the attribute.
486
- :type name: str
487
405
  :param blend: Dual Source Blending Index. It can be NONE, SRC_0 or SRC_1.
488
- :type blend: str
489
406
  """
490
407
 
491
408
  def fragment_source(self, source: str) -> None:
492
409
  """Fragment shader source code written in GLSL.Example:`GLSL Cross Compilation <https://developer.blender.org/docs/features/gpu/glsl_cross_compilation/>`__
493
410
 
494
411
  :param source: The fragment shader source code.
495
- :type source: str
496
412
  """
497
413
 
498
414
  def image(
@@ -502,12 +418,11 @@ class GPUShaderCreateInfo:
502
418
  type: str,
503
419
  name: str,
504
420
  *,
505
- qualifiers={"NO_RESTRICT"},
421
+ qualifiers: set[str] = {"NO_RESTRICT"},
506
422
  ) -> None:
507
423
  """Specify an image resource used for arbitrary load and store operations.
508
424
 
509
425
  :param slot: The image resource index.
510
- :type slot: int
511
426
  :param format: The GPUTexture format that is passed to the shader. Possible values are:
512
427
 
513
428
  RGBA8UI
@@ -597,7 +512,6 @@ class GPUShaderCreateInfo:
597
512
  DEPTH_COMPONENT24 (deprecated, use DEPTH_COMPONENT32F)
598
513
 
599
514
  DEPTH_COMPONENT16
600
- :type format: str
601
515
  :param type: The data type describing how the image is to be read in the shader. Possible values are:
602
516
 
603
517
  FLOAT_BUFFER
@@ -663,9 +577,7 @@ class GPUShaderCreateInfo:
663
577
  DEPTH_CUBE
664
578
 
665
579
  DEPTH_CUBE_ARRAY
666
- :type type: str
667
580
  :param name: The image resource name.
668
- :type name: str
669
581
  :param qualifiers: Set containing values that describe how the image resource is to be read or written. Possible values are:
670
582
  - NO_RESTRICT
671
583
  - READ
@@ -676,11 +588,8 @@ class GPUShaderCreateInfo:
676
588
  """Specify the local group size for compute shaders.
677
589
 
678
590
  :param x: The local group size in the x dimension.
679
- :type x: int
680
591
  :param y: The local group size in the y dimension. Optional. Defaults to 1.
681
- :type y: int
682
592
  :param z: The local group size in the z dimension. Optional. Defaults to 1.
683
- :type z: int
684
593
  """
685
594
 
686
595
  def push_constant(self, type: str, name: str, size: int = 0) -> None:
@@ -717,18 +626,14 @@ class GPUShaderCreateInfo:
717
626
  IVEC4
718
627
 
719
628
  BOOL
720
- :type type: str
721
629
  :param name: Name of the constant.
722
- :type name: str
723
630
  :param size: If not zero, indicates that the constant is an array with the specified size.
724
- :type size: int
725
631
  """
726
632
 
727
633
  def sampler(self, slot: int, type: str, name: str) -> None:
728
634
  """Specify an image texture sampler.
729
635
 
730
636
  :param slot: The image texture sampler index.
731
- :type slot: int
732
637
  :param type: The data type describing the format of each sampler unit. Possible values are:
733
638
 
734
639
  FLOAT_BUFFER
@@ -794,34 +699,27 @@ class GPUShaderCreateInfo:
794
699
  DEPTH_CUBE
795
700
 
796
701
  DEPTH_CUBE_ARRAY
797
- :type type: str
798
702
  :param name: The image texture sampler name.
799
- :type name: str
800
703
  """
801
704
 
802
705
  def typedef_source(self, source: str) -> None:
803
706
  """Source code included before resource declaration. Useful for defining structs used by Uniform Buffers.Example:
804
707
 
805
708
  :param source: The source code defining types.
806
- :type source: str
807
709
  """
808
710
 
809
711
  def uniform_buf(self, slot: int, type_name: str, name: str) -> None:
810
712
  """Specify a uniform variable whose type can be one of those declared in `gpu.types.GPUShaderCreateInfo.typedef_source`.
811
713
 
812
714
  :param slot: The uniform variable index.
813
- :type slot: int
814
715
  :param type_name: Name of the data type. It can be a struct type defined in the source passed through the `gpu.types.GPUShaderCreateInfo.typedef_source`.
815
- :type type_name: str
816
716
  :param name: The uniform variable name.
817
- :type name: str
818
717
  """
819
718
 
820
719
  def vertex_in(self, slot: int, type: str, name: str) -> None:
821
720
  """Add a vertex shader input attribute.
822
721
 
823
722
  :param slot: The attribute index.
824
- :type slot: int
825
723
  :param type: One of these types:
826
724
 
827
725
  FLOAT
@@ -853,33 +751,26 @@ class GPUShaderCreateInfo:
853
751
  IVEC4
854
752
 
855
753
  BOOL
856
- :type type: str
857
754
  :param name: name of the attribute.
858
- :type name: str
859
755
  """
860
756
 
861
757
  def vertex_out(self, interface: GPUStageInterfaceInfo) -> None:
862
758
  """Add a vertex shader output interface block.
863
759
 
864
760
  :param interface: Object describing the block.
865
- :type interface: GPUStageInterfaceInfo
866
761
  """
867
762
 
868
763
  def vertex_source(self, source: str) -> None:
869
764
  """Vertex shader source code written in GLSL.Example:`GLSL Cross Compilation <https://developer.blender.org/docs/features/gpu/glsl_cross_compilation/>`__
870
765
 
871
766
  :param source: The vertex shader source code.
872
- :type source: str
873
767
  """
874
768
 
875
769
  class GPUStageInterfaceInfo:
876
770
  """List of varyings between shader stages."""
877
771
 
878
772
  name: str
879
- """ Name of the interface block.
880
-
881
- :type: str
882
- """
773
+ """ Name of the interface block."""
883
774
 
884
775
  def flat(self, type: str, name: str) -> None:
885
776
  """Add an attribute with qualifier of type flat to the interface block.
@@ -915,9 +806,7 @@ class GPUStageInterfaceInfo:
915
806
  IVEC4
916
807
 
917
808
  BOOL
918
- :type type: str
919
809
  :param name: name of the attribute.
920
- :type name: str
921
810
  """
922
811
 
923
812
  def no_perspective(self, type: str, name: str) -> None:
@@ -954,9 +843,7 @@ class GPUStageInterfaceInfo:
954
843
  IVEC4
955
844
 
956
845
  BOOL
957
- :type type: str
958
846
  :param name: name of the attribute.
959
- :type name: str
960
847
  """
961
848
 
962
849
  def smooth(self, type: str, name: str) -> None:
@@ -993,37 +880,25 @@ class GPUStageInterfaceInfo:
993
880
  IVEC4
994
881
 
995
882
  BOOL
996
- :type type: str
997
883
  :param name: name of the attribute.
998
- :type name: str
999
884
  """
1000
885
 
1001
886
  class GPUTexture:
1002
887
  """This object gives access to GPU textures."""
1003
888
 
1004
889
  format: str
1005
- """ Format of the texture.
1006
-
1007
- :type: str
1008
- """
890
+ """ Format of the texture."""
1009
891
 
1010
892
  height: int
1011
- """ Height of the texture.
1012
-
1013
- :type: int
1014
- """
893
+ """ Height of the texture."""
1015
894
 
1016
895
  width: int
1017
- """ Width of the texture.
1018
-
1019
- :type: int
1020
- """
896
+ """ Width of the texture."""
1021
897
 
1022
898
  def anisotropic_filter(self, use_anisotropic: bool) -> None:
1023
899
  """Set anisotropic filter usage. This only has effect if mipmapping is enabled.
1024
900
 
1025
901
  :param use_anisotropic: If set to true, the texture will use anisotropic filtering.
1026
- :type use_anisotropic: bool
1027
902
  """
1028
903
 
1029
904
  def clear(
@@ -1036,9 +911,7 @@ class GPUTexture:
1036
911
  :param format: The format that describes the content of a single item.
1037
912
  Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 & 10_11_11_REV.
1038
913
  UINT_24_8 is deprecated, use FLOAT instead.
1039
- :type format: str
1040
914
  :param value: Sequence each representing the value to fill. Sizes 1..4 are supported.
1041
- :type value: collections.abc.Sequence[float]
1042
915
  """
1043
916
 
1044
917
  def extend_mode(
@@ -1052,7 +925,6 @@ class GPUTexture:
1052
925
  both the x and y axis.
1053
926
 
1054
927
  :param extend_mode: the specified extent mode.
1055
- :type extend_mode: typing.Literal['EXTEND', 'REPEAT', 'MIRRORED_REPEAT', 'CLAMP_TO_BORDER']
1056
928
  """
1057
929
 
1058
930
  def extend_mode_x(
@@ -1065,7 +937,6 @@ class GPUTexture:
1065
937
  """Set texture sampling method for coordinates outside of the [0..1] uv range along the x axis.
1066
938
 
1067
939
  :param extend_mode: the specified extent mode.
1068
- :type extend_mode: typing.Literal['EXTEND', 'REPEAT', 'MIRRORED_REPEAT', 'CLAMP_TO_BORDER']
1069
940
  """
1070
941
 
1071
942
  def extend_mode_y(
@@ -1078,23 +949,19 @@ class GPUTexture:
1078
949
  """Set texture sampling method for coordinates outside of the [0..1] uv range along the y axis.
1079
950
 
1080
951
  :param extend_mode: the specified extent mode.
1081
- :type extend_mode: typing.Literal['EXTEND', 'REPEAT', 'MIRRORED_REPEAT', 'CLAMP_TO_BORDER']
1082
952
  """
1083
953
 
1084
954
  def filter_mode(self, use_filter: bool) -> None:
1085
955
  """Set texture filter usage.
1086
956
 
1087
957
  :param use_filter: If set to true, the texture will use linear interpolation between neighboring texels.
1088
- :type use_filter: bool
1089
958
  """
1090
959
 
1091
960
  def mipmap_mode(self, use_mipmap: bool = True, use_filter: bool = True) -> None:
1092
961
  """Set texture filter and mip-map usage.
1093
962
 
1094
963
  :param use_mipmap: If set to true, the texture will use mip-mapping as anti-aliasing method.
1095
- :type use_mipmap: bool
1096
964
  :param use_filter: If set to true, the texture will use linear interpolation between neighboring texels.
1097
- :type use_filter: bool
1098
965
  """
1099
966
 
1100
967
  def read(self) -> None:
@@ -1124,9 +991,7 @@ class GPUVertBuf:
1124
991
  """Insert data into the buffer for a single attribute.
1125
992
 
1126
993
  :param id: Either the name or the id of the attribute.
1127
- :type id: int | str
1128
994
  :param data: Buffer or sequence of data that should be stored in the buffer
1129
- :type data: Buffer | collections.abc.Sequence[collections.abc.Sequence[float]] | collections.abc.Sequence[collections.abc.Sequence[int]] | collections.abc.Sequence[float] | collections.abc.Sequence[int]
1130
995
  """
1131
996
 
1132
997
  class GPUVertFormat:
@@ -1136,17 +1001,13 @@ class GPUVertFormat:
1136
1001
  """Add a new attribute to the format.
1137
1002
 
1138
1003
  :param id: Name the attribute. Often position, normal, ...
1139
- :type id: str
1140
1004
  :param comp_type: The data type that will be used store the value in memory.
1141
1005
  Possible values are I8, U8, I16, U16, I32, U32, F32 & I10.
1142
- :type comp_type: str
1143
1006
  :param len: How many individual values the attribute consists of
1144
1007
  (e.g. 2 for uv coordinates).
1145
- :type len: int
1146
1008
  :param fetch_mode: How values from memory will be converted when used in the shader.
1147
1009
  This is mainly useful for memory optimizations when you want to store values with
1148
1010
  reduced precision. E.g. you can store a float in only 1 byte but it will be
1149
1011
  converted to a normal 4 byte float when used.
1150
1012
  Possible values are FLOAT, INT or INT_TO_FLOAT_UNIT.
1151
- :type fetch_mode: str
1152
1013
  """
@@ -21,12 +21,8 @@ def batch_for_shader(
21
21
  """Return a batch already configured and compatible with the shader.
22
22
 
23
23
  :param shader: shader for which a compatible format will be computed.
24
- :type shader: gpu.types.GPUShader
25
24
  :param type: "POINTS, LINES, TRIS or LINES_ADJ".
26
- :type type: str
27
25
  :param content: Maps the name of the shader attribute with the data to fill the vertex buffer.
28
26
  For the dictionary values see documentation for `gpu.types.GPUVertBuf.attr_fill` data argument.
29
- :type content: dict[str, gpu.types.Buffer | collections.abc.Sequence[float] | collections.abc.Sequence[int] | collections.abc.Sequence[collections.abc.Sequence[float]] | collections.abc.Sequence[collections.abc.Sequence[int]]]
30
27
  :return: compatible batch
31
- :rtype: gpu.types.GPUBatch
32
28
  """
@@ -15,16 +15,12 @@ def draw_circle_2d(
15
15
  """Draw a circle.
16
16
 
17
17
  :param position: 2D position where the circle will be drawn.
18
- :type position: collections.abc.Sequence[float]
19
18
  :param color: Color of the circle (RGBA).
20
19
  To use transparency blend must be set to ALPHA, see: `gpu.state.blend_set`.
21
- :type color: collections.abc.Sequence[float]
22
20
  :param radius: Radius of the circle.
23
- :type radius: float
24
21
  :param segments: How many segments will be used to draw the circle.
25
22
  Higher values give better results but the drawing will take longer.
26
23
  If None or not specified, an automatic value will be calculated.
27
- :type segments: None | int | None
28
24
  """
29
25
 
30
26
  def draw_texture_2d(
@@ -37,18 +33,13 @@ def draw_texture_2d(
37
33
  """Draw a 2d texture.
38
34
 
39
35
  :param texture: GPUTexture to draw (e.g. gpu.texture.from_image(image) for `bpy.types.Image`).
40
- :type texture: gpu.types.GPUTexture
41
36
  :param position: Position of the lower left corner.
42
- :type position: collections.abc.Sequence[float] | mathutils.Vector
43
37
  :param width: Width of the image when drawn (not necessarily
44
38
  the original width of the texture).
45
- :type width: float
46
39
  :param height: Height of the image when drawn.
47
- :type height: float
48
40
  :param is_scene_linear_with_rec709_srgb_target: True if the texture is stored in scene linear color space and
49
41
  the destination frame-buffer uses the Rec.709 sRGB color space
50
42
  (which is true when drawing textures acquired from `bpy.types.Image` inside a
51
43
  PRE_VIEW, POST_VIEW or POST_PIXEL draw handler).
52
44
  Otherwise the color space is assumed to match the one of the frame-buffer. (default=False)
53
- :type is_scene_linear_with_rec709_srgb_target: bool
54
45
  """