fake-bge-module 20250317__py3-none-any.whl → 20260201__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (395) hide show
  1. {animsys_refactor → _animsys_refactor}/__init__.pyi +7 -6
  2. {bl_console_utils → _bl_console_utils}/__init__.pyi +1 -0
  3. {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +1 -0
  4. {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +1 -13
  5. {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +1 -5
  6. {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +3 -13
  7. {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +1 -10
  8. {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +2 -0
  9. _bl_i18n_utils/bl_extract_messages/__init__.pyi +28 -0
  10. {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +2 -1
  11. {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +10 -7
  12. {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +53 -50
  13. _bl_i18n_utils/utils_cli/__init__.pyi +11 -0
  14. _bl_i18n_utils/utils_languages_menu/__init__.pyi +6 -0
  15. {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +3 -2
  16. _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
  17. {bl_previews_utils → _bl_previews_utils}/__init__.pyi +1 -0
  18. _bl_previews_utils/bl_previews_render/__init__.pyi +14 -0
  19. {bl_rna_utils → _bl_rna_utils}/__init__.pyi +1 -0
  20. {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +3 -2
  21. {bl_text_utils → _bl_text_utils}/__init__.pyi +1 -0
  22. _bl_text_utils/external_editor/__init__.pyi +6 -0
  23. {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
  24. {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +2 -1
  25. _blendfile_header/__init__.pyi +48 -0
  26. _bpy_internal/__init__.pyi +5 -1
  27. _bpy_internal/addons/__init__.pyi +1 -0
  28. _bpy_internal/addons/cli/__init__.pyi +2 -1
  29. _bpy_internal/assets/__init__.pyi +5 -0
  30. _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
  31. _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
  32. _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
  33. _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
  34. _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
  35. _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
  36. _bpy_internal/extensions/__init__.pyi +1 -0
  37. _bpy_internal/extensions/junction_module/__init__.pyi +8 -7
  38. _bpy_internal/extensions/stale_file_manager/__init__.pyi +9 -8
  39. _bpy_internal/extensions/wheel_manager/__init__.pyi +6 -5
  40. {bl_i18n_utils/utils_languages_menu → _bpy_internal/filesystem}/__init__.pyi +2 -2
  41. _bpy_internal/filesystem/locking/__init__.pyi +28 -0
  42. _bpy_internal/grease_pencil/__init__.pyi +1 -0
  43. _bpy_internal/grease_pencil/stroke/__init__.pyi +22 -6
  44. _bpy_internal/platform/__init__.pyi +5 -0
  45. _bpy_internal/platform/freedesktop/__init__.pyi +21 -0
  46. _bpy_internal/system_info/__init__.pyi +1 -0
  47. _bpy_internal/system_info/text_generate_runtime/__init__.pyi +2 -1
  48. _bpy_internal/system_info/url_prefill_runtime/__init__.pyi +2 -1
  49. _bpy_internal/system_info/url_prefill_startup/__init__.pyi +3 -2
  50. {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +1 -0
  51. _bpy_types/__init__.pyi +1635 -0
  52. {console_python → _console_python}/__init__.pyi +8 -7
  53. _console_shell/__init__.pyi +10 -0
  54. {graphviz_export → _graphviz_export}/__init__.pyi +3 -2
  55. _keyingsets_utils/__init__.pyi +21 -0
  56. {rna_info → _rna_info}/__init__.pyi +32 -27
  57. {rna_xml → _rna_xml}/__init__.pyi +7 -6
  58. addon_utils/__init__.pyi +13 -25
  59. aud/__init__.pyi +133 -155
  60. bge/__init__.pyi +1 -0
  61. bge/app/__init__.pyi +1 -0
  62. bge/constraints/__init__.pyi +22 -51
  63. bge/types/__init__.pyi +618 -1913
  64. bge_extras/__init__.pyi +1 -0
  65. bge_extras/logger/__init__.pyi +4 -3
  66. bgui/__init__.pyi +1 -0
  67. bgui/frame/__init__.pyi +1 -0
  68. bgui/frame_button/__init__.pyi +1 -0
  69. bgui/image/__init__.pyi +1 -1
  70. bgui/image_button/__init__.pyi +1 -0
  71. bgui/label/__init__.pyi +1 -0
  72. bgui/list_box/__init__.pyi +1 -1
  73. bgui/progress_bar/__init__.pyi +2 -1
  74. bgui/system/__init__.pyi +3 -5
  75. bgui/text_block/__init__.pyi +1 -0
  76. bgui/text_input/__init__.pyi +9 -8
  77. bgui/theme/__init__.pyi +4 -3
  78. bgui/widget/__init__.pyi +5 -4
  79. bl_app_override/__init__.pyi +4 -3
  80. bl_app_override/helpers/__init__.pyi +3 -2
  81. bl_app_template_utils/__init__.pyi +5 -4
  82. bl_app_templates_system/Game_Engine/__init__.pyi +5 -4
  83. bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
  84. bl_app_templates_system/__init__.pyi +2 -0
  85. bl_keymap_utils/__init__.pyi +1 -0
  86. bl_keymap_utils/io/__init__.pyi +10 -9
  87. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +2 -1
  88. bl_keymap_utils/keymap_hierarchy/__init__.pyi +2 -1
  89. bl_keymap_utils/platform_helpers/__init__.pyi +3 -2
  90. bl_keymap_utils/versioning/__init__.pyi +2 -1
  91. bl_math/__init__.pyi +4 -13
  92. bl_operators/__init__.pyi +4 -2
  93. bl_operators/add_mesh_torus/__init__.pyi +9 -9
  94. bl_operators/anim/__init__.pyi +90 -62
  95. bl_operators/assets/__init__.pyi +14 -18
  96. bl_operators/bmesh/__init__.pyi +1 -0
  97. bl_operators/bmesh/find_adjacent/__init__.pyi +12 -9
  98. bl_operators/bone_selection_sets/__init__.pyi +34 -60
  99. bl_operators/clip/__init__.pyi +39 -57
  100. bl_operators/connect_to_output/__init__.pyi +20 -18
  101. bl_operators/console/__init__.pyi +17 -25
  102. bl_operators/constraint/__init__.pyi +15 -21
  103. bl_operators/copy_global_transform/__init__.pyi +261 -0
  104. bl_operators/file/__init__.pyi +13 -17
  105. bl_operators/freestyle/__init__.pyi +15 -21
  106. bl_operators/geometry_nodes/__init__.pyi +30 -36
  107. bl_operators/grease_pencil/__init__.pyi +5 -5
  108. bl_operators/image/__init__.pyi +14 -22
  109. bl_operators/image_as_planes/__init__.pyi +36 -42
  110. bl_operators/mesh/__init__.pyi +8 -53
  111. bl_operators/node/__init__.pyi +375 -92
  112. bl_operators/node_editor/__init__.pyi +1 -0
  113. bl_operators/node_editor/node_functions/__init__.pyi +10 -9
  114. bl_operators/object/__init__.pyi +57 -98
  115. bl_operators/object_align/__init__.pyi +8 -8
  116. bl_operators/object_quick_effects/__init__.pyi +15 -21
  117. bl_operators/object_randomize_transform/__init__.pyi +6 -6
  118. bl_operators/presets/__init__.pyi +46 -94
  119. bl_operators/rigidbody/__init__.pyi +12 -16
  120. bl_operators/screen_play_rendered_anim/__init__.pyi +5 -5
  121. bl_operators/sequencer/__init__.pyi +40 -54
  122. bl_operators/spreadsheet/__init__.pyi +7 -7
  123. bl_operators/userpref/__init__.pyi +69 -117
  124. bl_operators/uvcalc_follow_active/__init__.pyi +8 -8
  125. bl_operators/uvcalc_lightmap/__init__.pyi +12 -12
  126. bl_operators/uvcalc_transform/__init__.pyi +39 -28
  127. bl_operators/vertexpaint_dirt/__init__.pyi +7 -7
  128. bl_operators/view3d/__init__.pyi +31 -43
  129. bl_operators/wm/__init__.pyi +139 -231
  130. bl_operators/world/__init__.pyi +6 -6
  131. bl_ui/__init__.pyi +18 -17
  132. bl_ui/anim/__init__.pyi +5 -5
  133. bl_ui/asset_shelf/__init__.pyi +5 -5
  134. bl_ui/generic_ui_list/__init__.pyi +11 -25
  135. bl_ui/node_add_menu/__init__.pyi +281 -12
  136. bl_ui/node_add_menu_compositor/__init__.pyi +135 -91
  137. bl_ui/node_add_menu_geometry/__init__.pyi +407 -263
  138. bl_ui/node_add_menu_shader/__init__.pyi +67 -67
  139. bl_ui/node_add_menu_texture/__init__.pyi +25 -69
  140. bl_ui/properties_animviz/__init__.pyi +3 -2
  141. bl_ui/properties_collection/__init__.pyi +20 -30
  142. bl_ui/properties_constraint/__init__.pyi +228 -450
  143. bl_ui/properties_data_armature/__init__.pyi +45 -79
  144. bl_ui/properties_data_bone/__init__.pyi +33 -51
  145. bl_ui/properties_data_camera/__init__.pyi +43 -75
  146. bl_ui/properties_data_curve/__init__.pyi +42 -101
  147. bl_ui/properties_data_curves/__init__.pyi +21 -35
  148. bl_ui/properties_data_empty/__init__.pyi +8 -10
  149. bl_ui/properties_data_grease_pencil/__init__.pyi +49 -87
  150. bl_ui/properties_data_lattice/__init__.pyi +12 -18
  151. bl_ui/properties_data_light/__init__.pyi +28 -46
  152. bl_ui/properties_data_lightprobe/__init__.pyi +35 -61
  153. bl_ui/properties_data_mesh/__init__.pyi +73 -120
  154. bl_ui/properties_data_metaball/__init__.pyi +16 -26
  155. bl_ui/properties_data_modifier/__init__.pyi +34 -39
  156. bl_ui/properties_data_pointcloud/__init__.pyi +17 -27
  157. bl_ui/properties_data_shaderfx/__init__.pyi +4 -4
  158. bl_ui/properties_data_speaker/__init__.pyi +15 -25
  159. bl_ui/properties_data_volume/__init__.pyi +22 -38
  160. bl_ui/properties_freestyle/__init__.pyi +79 -127
  161. bl_ui/properties_game/__init__.pyi +88 -84
  162. bl_ui/properties_grease_pencil_common/__init__.pyi +33 -190
  163. bl_ui/properties_mask_common/__init__.pyi +33 -45
  164. bl_ui/properties_material/__init__.pyi +52 -111
  165. bl_ui/properties_material_gpencil/__init__.pyi +48 -68
  166. bl_ui/properties_object/__init__.pyi +123 -93
  167. bl_ui/properties_output/__init__.pyi +103 -81
  168. bl_ui/properties_paint_common/__init__.pyi +78 -59
  169. bl_ui/properties_particle/__init__.pyi +160 -262
  170. bl_ui/properties_physics_cloth/__init__.pyi +36 -62
  171. bl_ui/properties_physics_common/__init__.pyi +11 -11
  172. bl_ui/properties_physics_dynamicpaint/__init__.pyi +81 -123
  173. bl_ui/properties_physics_field/__init__.pyi +35 -53
  174. bl_ui/properties_physics_fluid/__init__.pyi +106 -160
  175. bl_ui/properties_physics_geometry_nodes/__init__.pyi +6 -6
  176. bl_ui/properties_physics_rigidbody/__init__.pyi +28 -42
  177. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +44 -68
  178. bl_ui/properties_physics_softbody/__init__.pyi +38 -66
  179. bl_ui/properties_render/__init__.pyi +267 -259
  180. bl_ui/properties_scene/__init__.pyi +69 -72
  181. bl_ui/properties_strip/__init__.pyi +744 -0
  182. bl_ui/properties_strip_modifier/__init__.pyi +45 -0
  183. bl_ui/properties_texture/__init__.pyi +69 -122
  184. bl_ui/properties_view_layer/__init__.pyi +97 -51
  185. bl_ui/properties_workspace/__init__.pyi +12 -18
  186. bl_ui/properties_world/__init__.pyi +33 -53
  187. bl_ui/space_clip/__init__.pyi +231 -311
  188. bl_ui/space_console/__init__.pyi +14 -24
  189. bl_ui/space_dopesheet/__init__.pyi +193 -125
  190. bl_ui/space_filebrowser/__init__.pyi +107 -131
  191. bl_ui/space_graph/__init__.pyi +93 -80
  192. bl_ui/space_image/__init__.pyi +207 -291
  193. bl_ui/space_info/__init__.pyi +14 -24
  194. bl_ui/space_logic/__init__.pyi +14 -22
  195. bl_ui/space_nla/__init__.pyi +63 -69
  196. bl_ui/space_node/__init__.pyi +215 -154
  197. bl_ui/space_outliner/__init__.pyi +65 -61
  198. bl_ui/space_properties/__init__.pyi +41 -16
  199. bl_ui/space_sequencer/__init__.pyi +276 -980
  200. bl_ui/space_spreadsheet/__init__.pyi +27 -23
  201. bl_ui/space_statusbar/__init__.pyi +4 -4
  202. bl_ui/space_text/__init__.pyi +39 -73
  203. bl_ui/space_time/__init__.pyi +33 -78
  204. bl_ui/space_toolsystem_common/__init__.pyi +31 -28
  205. bl_ui/space_toolsystem_toolbar/__init__.pyi +67 -43
  206. bl_ui/space_topbar/__init__.pyi +68 -111
  207. bl_ui/space_userpref/__init__.pyi +310 -445
  208. bl_ui/space_view3d/__init__.pyi +667 -1122
  209. bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
  210. bl_ui/space_view3d_toolbar/__init__.pyi +237 -966
  211. bl_ui/utils/__init__.pyi +4 -3
  212. blend_render_info/__init__.pyi +4 -2
  213. blf/__init__.pyi +92 -59
  214. bmesh/__init__.pyi +4 -10
  215. bmesh/geometry/__init__.pyi +2 -4
  216. bmesh/ops/__init__.pyi +442 -815
  217. bmesh/types/__init__.pyi +377 -720
  218. bmesh/utils/__init__.pyi +20 -45
  219. bpy/__init__.pyi +2 -1
  220. bpy/app/__init__.pyi +96 -90
  221. bpy/app/handlers/__init__.pyi +24 -19
  222. bpy/app/icons/__init__.pyi +2 -7
  223. bpy/app/timers/__init__.pyi +5 -18
  224. bpy/app/translations/__init__.pyi +21 -35
  225. bpy/msgbus/__init__.pyi +20 -9
  226. bpy/ops/__init__.pyi +21 -3
  227. bpy/ops/action/__init__.pyi +121 -226
  228. bpy/ops/anim/__init__.pyi +204 -358
  229. bpy/ops/armature/__init__.pyi +129 -249
  230. bpy/ops/asset/__init__.pyi +82 -111
  231. bpy/ops/bge_bricknodes/__init__.pyi +61 -0
  232. bpy/ops/boid/__init__.pyi +44 -50
  233. bpy/ops/bricknodes/__init__.pyi +37 -0
  234. bpy/ops/brush/__init__.pyi +33 -120
  235. bpy/ops/buttons/__init__.pyi +27 -83
  236. bpy/ops/cachefile/__init__.pyi +16 -74
  237. bpy/ops/camera/__init__.pyi +3 -13
  238. bpy/ops/clip/__init__.pyi +278 -558
  239. bpy/ops/cloth/__init__.pyi +2 -6
  240. bpy/ops/collection/__init__.pyi +34 -44
  241. bpy/ops/console/__init__.pyi +70 -111
  242. bpy/ops/constraint/__init__.pyi +34 -102
  243. bpy/ops/curve/__init__.pyi +163 -315
  244. bpy/ops/curves/__init__.pyi +163 -189
  245. bpy/ops/cycles/__init__.pyi +8 -18
  246. bpy/ops/dpaint/__init__.pyi +21 -30
  247. bpy/ops/ed/__init__.pyi +59 -103
  248. bpy/ops/export_anim/__init__.pyi +4 -11
  249. bpy/ops/export_scene/__init__.pyi +29 -174
  250. bpy/ops/extensions/__init__.pyi +102 -194
  251. bpy/ops/file/__init__.pyi +166 -272
  252. bpy/ops/fluid/__init__.pyi +78 -86
  253. bpy/ops/font/__init__.pyi +73 -164
  254. bpy/ops/geometry/__init__.pyi +33 -144
  255. bpy/ops/gizmogroup/__init__.pyi +8 -14
  256. bpy/ops/gpencil/__init__.pyi +31 -58
  257. bpy/ops/graph/__init__.pyi +176 -411
  258. bpy/ops/grease_pencil/__init__.pyi +416 -639
  259. bpy/ops/image/__init__.pyi +148 -492
  260. bpy/ops/import_anim/__init__.pyi +5 -18
  261. bpy/ops/import_curve/__init__.pyi +4 -6
  262. bpy/ops/import_scene/__init__.pyi +22 -49
  263. bpy/ops/info/__init__.pyi +27 -43
  264. bpy/ops/lattice/__init__.pyi +26 -43
  265. bpy/ops/logic/__init__.pyi +49 -122
  266. bpy/ops/logic_nodes/__init__.pyi +461 -0
  267. bpy/ops/marker/__init__.pyi +24 -60
  268. bpy/ops/mask/__init__.pyi +118 -222
  269. bpy/ops/material/__init__.pyi +19 -18
  270. bpy/ops/mball/__init__.pyi +13 -39
  271. bpy/ops/mesh/__init__.pyi +409 -1264
  272. bpy/ops/nla/__init__.pyi +140 -232
  273. bpy/ops/node/__init__.pyi +1189 -807
  274. bpy/ops/object/__init__.pyi +806 -1659
  275. bpy/ops/outliner/__init__.pyi +284 -432
  276. bpy/ops/paint/__init__.pyi +189 -381
  277. bpy/ops/paintcurve/__init__.pyi +29 -44
  278. bpy/ops/palette/__init__.pyi +23 -34
  279. bpy/ops/particle/__init__.pyi +135 -201
  280. bpy/ops/pointcloud/__init__.pyi +23 -42
  281. bpy/ops/pose/__init__.pyi +195 -310
  282. bpy/ops/poselib/__init__.pyi +45 -73
  283. bpy/ops/preferences/__init__.pyi +89 -221
  284. bpy/ops/ptcache/__init__.pyi +32 -39
  285. bpy/ops/render/__init__.pyi +36 -83
  286. bpy/ops/rigidbody/__init__.pyi +47 -78
  287. bpy/ops/scene/__init__.pyi +169 -222
  288. bpy/ops/screen/__init__.pyi +146 -259
  289. bpy/ops/script/__init__.pyi +9 -15
  290. bpy/ops/sculpt/__init__.pyi +194 -354
  291. bpy/ops/sculpt_curves/__init__.pyi +21 -29
  292. bpy/ops/sequencer/__init__.pyi +586 -836
  293. bpy/ops/sound/__init__.pyi +25 -131
  294. bpy/ops/spreadsheet/__init__.pyi +34 -21
  295. bpy/ops/surface/__init__.pyi +7 -54
  296. bpy/ops/text/__init__.pyi +166 -281
  297. bpy/ops/text_editor/__init__.pyi +2 -6
  298. bpy/ops/texture/__init__.pyi +20 -22
  299. bpy/ops/transform/__init__.pyi +108 -445
  300. bpy/ops/ui/__init__.pyi +157 -219
  301. bpy/ops/uilist/__init__.pyi +4 -16
  302. bpy/ops/uv/__init__.pyi +291 -347
  303. bpy/ops/view2d/__init__.pyi +29 -88
  304. bpy/ops/view3d/__init__.pyi +238 -438
  305. bpy/ops/wm/__init__.pyi +651 -1510
  306. bpy/ops/workspace/__init__.pyi +42 -44
  307. bpy/ops/world/__init__.pyi +12 -13
  308. bpy/path/__init__.pyi +5 -36
  309. bpy/props/__init__.pyi +395 -259
  310. bpy/{_typing → stub_internal}/__init__.pyi +1 -0
  311. bpy/{_typing → stub_internal}/rna_enums/__init__.pyi +214 -114
  312. bpy/types/__init__.pyi +93285 -103831
  313. bpy/utils/__init__.pyi +46 -104
  314. bpy/utils/previews/__init__.pyi +7 -15
  315. bpy/utils/units/__init__.pyi +6 -15
  316. bpy_extras/__init__.pyi +1 -0
  317. bpy_extras/anim_utils/__init__.pyi +32 -23
  318. bpy_extras/asset_utils/__init__.pyi +1 -0
  319. bpy_extras/bmesh_utils/__init__.pyi +2 -2
  320. bpy_extras/id_map_utils/__init__.pyi +15 -6
  321. bpy_extras/image_utils/__init__.pyi +3 -11
  322. bpy_extras/io_utils/__init__.pyi +22 -38
  323. bpy_extras/keyconfig_utils/__init__.pyi +5 -4
  324. bpy_extras/mesh_utils/__init__.pyi +3 -14
  325. bpy_extras/node_shader_utils/__init__.pyi +63 -70
  326. bpy_extras/node_utils/__init__.pyi +4 -3
  327. bpy_extras/object_utils/__init__.pyi +6 -19
  328. bpy_extras/view3d_utils/__init__.pyi +1 -18
  329. bpy_extras/wm_utils/__init__.pyi +1 -0
  330. bpy_extras/wm_utils/progress_report/__init__.pyi +12 -11
  331. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/METADATA +9 -3
  332. fake_bge_module-20260201.dist-info/RECORD +414 -0
  333. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/WHEEL +1 -1
  334. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/top_level.txt +16 -16
  335. freestyle/__init__.pyi +1 -0
  336. freestyle/chainingiterators/__init__.pyi +41 -60
  337. freestyle/functions/__init__.pyi +56 -194
  338. freestyle/predicates/__init__.pyi +11 -61
  339. freestyle/shaders/__init__.pyi +95 -156
  340. freestyle/types/__init__.pyi +306 -941
  341. freestyle/utils/ContextFunctions/__init__.pyi +4 -24
  342. freestyle/utils/__init__.pyi +46 -36
  343. gpu/__init__.pyi +84 -5
  344. gpu/capabilities/__init__.pyi +1 -21
  345. gpu/matrix/__init__.pyi +16 -24
  346. gpu/platform/__init__.pyi +3 -7
  347. gpu/select/__init__.pyi +2 -1
  348. gpu/shader/__init__.pyi +43 -9
  349. gpu/state/__init__.pyi +66 -44
  350. gpu/texture/__init__.pyi +4 -5
  351. gpu/types/__init__.pyi +216 -216
  352. gpu_extras/__init__.pyi +1 -0
  353. gpu_extras/batch/__init__.pyi +2 -5
  354. gpu_extras/presets/__init__.pyi +9 -10
  355. idprop/__init__.pyi +17 -0
  356. idprop/types/__init__.pyi +18 -17
  357. imbuf/__init__.pyi +13 -9
  358. imbuf/types/__init__.pyi +10 -23
  359. keyingsets_builtins/__init__.pyi +51 -93
  360. mathutils/__init__.pyi +296 -2255
  361. mathutils/bvhtree/__init__.pyi +22 -29
  362. mathutils/geometry/__init__.pyi +83 -132
  363. mathutils/interpolate/__init__.pyi +7 -5
  364. mathutils/kdtree/__init__.pyi +5 -14
  365. mathutils/noise/__init__.pyi +62 -106
  366. nodeitems_builtins/__init__.pyi +5 -4
  367. nodeitems_utils/__init__.pyi +10 -9
  368. rna_keymap_ui/__init__.pyi +7 -6
  369. rna_prop_ui/__init__.pyi +14 -13
  370. _bpy_internal/freedesktop/__init__.pyi +0 -20
  371. bgl/__init__.pyi +0 -4235
  372. bl_i18n_utils/bl_extract_messages/__init__.pyi +0 -24
  373. bl_i18n_utils/utils_cli/__init__.pyi +0 -10
  374. bl_previews_utils/bl_previews_render/__init__.pyi +0 -11
  375. bl_text_utils/external_editor/__init__.pyi +0 -5
  376. bpy_types/__init__.pyi +0 -29
  377. console_shell/__init__.pyi +0 -9
  378. fake_bge_module-20250317.dist-info/RECORD +0 -395
  379. keyingsets_utils/__init__.pyi +0 -18
  380. {animsys_refactor → _animsys_refactor}/py.typed +0 -0
  381. {bgl → _bl_console_utils}/py.typed +0 -0
  382. {bl_console_utils → _bl_i18n_utils}/py.typed +0 -0
  383. {bl_i18n_utils → _bl_previews_utils}/py.typed +0 -0
  384. {bl_previews_utils → _bl_rna_utils}/py.typed +0 -0
  385. {bl_rna_utils → _bl_text_utils}/py.typed +0 -0
  386. {bl_text_utils → _bl_ui_utils}/py.typed +0 -0
  387. {bl_ui_utils → _blendfile_header}/py.typed +0 -0
  388. {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
  389. {bpy_types → _bpy_types}/py.typed +0 -0
  390. {console_python → _console_python}/py.typed +0 -0
  391. {console_shell → _console_shell}/py.typed +0 -0
  392. {graphviz_export → _graphviz_export}/py.typed +0 -0
  393. {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
  394. {rna_info → _rna_info}/py.typed +0 -0
  395. {rna_xml → _rna_xml}/py.typed +0 -0
bpy/ops/uv/__init__.pyi CHANGED
@@ -1,8 +1,9 @@
1
1
  import typing
2
2
  import collections.abc
3
3
  import typing_extensions
4
- import bpy._typing.rna_enums
4
+ import numpy.typing as npt
5
5
  import bpy.ops.transform
6
+ import bpy.stub_internal.rna_enums
6
7
  import bpy.types
7
8
  import mathutils
8
9
 
@@ -15,11 +16,10 @@ def align(
15
16
  "ALIGN_S", "ALIGN_T", "ALIGN_U", "ALIGN_AUTO", "ALIGN_X", "ALIGN_Y"
16
17
  ]
17
18
  | None = "ALIGN_AUTO",
18
- ):
19
+ position_mode: typing.Literal["MEAN", "MIN", "MAX"] | None = "MEAN",
20
+ ) -> None:
19
21
  """Aligns selected UV vertices on a line
20
22
 
21
- :type execution_context: int | str | None
22
- :type undo: bool | None
23
23
  :param axis: Axis, Axis to align UV locations on
24
24
 
25
25
  ALIGN_S
@@ -39,7 +39,16 @@ def align(
39
39
 
40
40
  ALIGN_Y
41
41
  Align Horizontally -- Align UV vertices on a horizontal line.
42
- :type axis: typing.Literal['ALIGN_S','ALIGN_T','ALIGN_U','ALIGN_AUTO','ALIGN_X','ALIGN_Y'] | None
42
+ :param position_mode: Position Mode, Method of calculating the alignment position
43
+
44
+ MEAN
45
+ Mean -- Align UVs along the mean position.
46
+
47
+ MIN
48
+ Minimum -- Align UVs along the minimum position.
49
+
50
+ MAX
51
+ Maximum -- Align UVs along the maximum position.
43
52
  """
44
53
 
45
54
  def align_rotation(
@@ -50,11 +59,9 @@ def align_rotation(
50
59
  method: typing.Literal["AUTO", "EDGE", "GEOMETRY"] | None = "AUTO",
51
60
  axis: typing.Literal["X", "Y", "Z"] | None = "X",
52
61
  correct_aspect: bool | None = False,
53
- ):
54
- """Align the UV island's rotation
62
+ ) -> None:
63
+ """Align the UV islands rotation
55
64
 
56
- :type execution_context: int | str | None
57
- :type undo: bool | None
58
65
  :param method: Method, Method to calculate rotation angle
59
66
 
60
67
  AUTO
@@ -65,7 +72,6 @@ def align_rotation(
65
72
 
66
73
  GEOMETRY
67
74
  Geometry -- Align to Geometry axis.
68
- :type method: typing.Literal['AUTO','EDGE','GEOMETRY'] | None
69
75
  :param axis: Axis, Axis to align to
70
76
 
71
77
  X
@@ -76,9 +82,68 @@ def align_rotation(
76
82
 
77
83
  Z
78
84
  Z -- Z axis.
79
- :type axis: typing.Literal['X','Y','Z'] | None
80
85
  :param correct_aspect: Correct Aspect, Take image aspect ratio into account
81
- :type correct_aspect: bool | None
86
+ """
87
+
88
+ def arrange_islands(
89
+ execution_context: int | str | None = None,
90
+ undo: bool | None = None,
91
+ /,
92
+ *,
93
+ initial_position: typing.Literal["BOUNDING_BOX", "UV_GRID", "ACTIVE_UDIM", "CURSOR"]
94
+ | None = "BOUNDING_BOX",
95
+ axis: typing.Literal["X", "Y"] | None = "Y",
96
+ align: typing.Literal["MIN", "MAX", "CENTER", "NONE"] | None = "MIN",
97
+ order: typing.Literal["LARGE_TO_SMALL", "SMALL_TO_LARGE", "Fixed"]
98
+ | None = "LARGE_TO_SMALL",
99
+ margin: float | None = 0.05,
100
+ ) -> None:
101
+ """Arrange selected UV islands on a line
102
+
103
+ :param initial_position: Initial Position, Initial position to arrange islands from
104
+
105
+ BOUNDING_BOX
106
+ Bounding Box -- Initial alignment based on the islands bounding box.
107
+
108
+ UV_GRID
109
+ UV Grid -- Initial alignment based on UV Tile Grid.
110
+
111
+ ACTIVE_UDIM
112
+ Active UDIM -- Initial alignment based on Active UDIM.
113
+
114
+ CURSOR
115
+ 2D Cursor -- Initial alignment based on 2D cursor.
116
+ :param axis: Axis, Axis to arrange UV islands on
117
+
118
+ X
119
+ X -- Align UV islands along the X axis.
120
+
121
+ Y
122
+ Y -- Align UV islands along the Y axis.
123
+ :param align: Align, Location to align islands on
124
+
125
+ MIN
126
+ Min -- Align the islands to the min of the island.
127
+
128
+ MAX
129
+ Max -- Align the islands to the left side of the island.
130
+
131
+ CENTER
132
+ Center -- Align the islands to the center of the largest island.
133
+
134
+ NONE
135
+ None -- Preserve island alignment.
136
+ :param order: Order, Order of islands
137
+
138
+ LARGE_TO_SMALL
139
+ Largest to Smallest -- Sort islands from largest to smallest.
140
+
141
+ SMALL_TO_LARGE
142
+ Smallest to Largest -- Sort islands from smallest to largest.
143
+
144
+ Fixed
145
+ Fixed -- Preserve island order.
146
+ :param margin: Margin, Space between islands
82
147
  """
83
148
 
84
149
  def average_islands_scale(
@@ -88,22 +153,32 @@ def average_islands_scale(
88
153
  *,
89
154
  scale_uv: bool | None = False,
90
155
  shear: bool | None = False,
91
- ):
156
+ ) -> None:
92
157
  """Average the size of separate UV islands, based on their area in 3D space
93
158
 
94
- :type execution_context: int | str | None
95
- :type undo: bool | None
96
159
  :param scale_uv: Non-Uniform, Scale U and V independently
97
- :type scale_uv: bool | None
98
160
  :param shear: Shear, Reduce shear within islands
99
- :type shear: bool | None
100
161
  """
101
162
 
102
- def copy(execution_context: int | str | None = None, undo: bool | None = None):
103
- """Copy selected UV vertices
163
+ def copy(
164
+ execution_context: int | str | None = None,
165
+ undo: bool | None = None,
166
+ /,
167
+ ) -> None:
168
+ """Copy selected UV vertices"""
169
+
170
+ def copy_mirrored_faces(
171
+ execution_context: int | str | None = None,
172
+ undo: bool | None = None,
173
+ /,
174
+ *,
175
+ direction: typing.Literal["POSITIVE", "NEGATIVE"] | None = "POSITIVE",
176
+ precision: int | None = 3,
177
+ ) -> None:
178
+ """Copy mirror UV coordinates on the X axis based on a mirrored mesh
104
179
 
105
- :type execution_context: int | str | None
106
- :type undo: bool | None
180
+ :param direction: Axis Direction
181
+ :param precision: Precision, Tolerance for finding vertex duplicates
107
182
  """
108
183
 
109
184
  def cube_project(
@@ -115,19 +190,13 @@ def cube_project(
115
190
  correct_aspect: bool | None = True,
116
191
  clip_to_bounds: bool | None = False,
117
192
  scale_to_bounds: bool | None = False,
118
- ):
193
+ ) -> None:
119
194
  """Project the UV vertices of the mesh over the six faces of a cube
120
195
 
121
- :type execution_context: int | str | None
122
- :type undo: bool | None
123
196
  :param cube_size: Cube Size, Size of the cube to project on
124
- :type cube_size: float | None
125
197
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
126
- :type correct_aspect: bool | None
127
198
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
128
- :type clip_to_bounds: bool | None
129
199
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
130
- :type scale_to_bounds: bool | None
131
200
  """
132
201
 
133
202
  def cursor_set(
@@ -136,13 +205,30 @@ def cursor_set(
136
205
  /,
137
206
  *,
138
207
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
139
- ):
208
+ ) -> None:
140
209
  """Set 2D cursor location
141
210
 
142
- :type execution_context: int | str | None
143
- :type undo: bool | None
144
211
  :param location: Location, Cursor location in normalized (0.0 to 1.0) coordinates
145
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
212
+ """
213
+
214
+ def custom_region_set(
215
+ execution_context: int | str | None = None,
216
+ undo: bool | None = None,
217
+ /,
218
+ *,
219
+ xmin: int | None = 0,
220
+ xmax: int | None = 0,
221
+ ymin: int | None = 0,
222
+ ymax: int | None = 0,
223
+ wait_for_input: bool | None = True,
224
+ ) -> None:
225
+ """Set the boundaries of the user region
226
+
227
+ :param xmin: X Min
228
+ :param xmax: X Max
229
+ :param ymin: Y Min
230
+ :param ymax: Y Max
231
+ :param wait_for_input: Wait for Input
146
232
  """
147
233
 
148
234
  def cylinder_project(
@@ -159,11 +245,9 @@ def cylinder_project(
159
245
  correct_aspect: bool | None = True,
160
246
  clip_to_bounds: bool | None = False,
161
247
  scale_to_bounds: bool | None = False,
162
- ):
248
+ ) -> None:
163
249
  """Project the UV vertices of the mesh over the curved wall of a cylinder
164
250
 
165
- :type execution_context: int | str | None
166
- :type undo: bool | None
167
251
  :param direction: Direction, Direction of the sphere or cylinder
168
252
 
169
253
  VIEW_ON_EQUATOR
@@ -174,7 +258,6 @@ def cylinder_project(
174
258
 
175
259
  ALIGN_TO_OBJECT
176
260
  Align to Object -- Align according to object transform.
177
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
178
261
  :param align: Align, How to determine rotation around the pole
179
262
 
180
263
  POLAR_ZX
@@ -182,7 +265,6 @@ def cylinder_project(
182
265
 
183
266
  POLAR_ZY
184
267
  Polar ZY -- Polar 0 is Y.
185
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
186
268
  :param pole: Pole, How to handle faces at the poles
187
269
 
188
270
  PINCH
@@ -190,17 +272,11 @@ def cylinder_project(
190
272
 
191
273
  FAN
192
274
  Fan -- UVs are fanned at the poles.
193
- :type pole: typing.Literal['PINCH','FAN'] | None
194
275
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
195
- :type seam: bool | None
196
276
  :param radius: Radius, Radius of the sphere or cylinder
197
- :type radius: float | None
198
277
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
199
- :type correct_aspect: bool | None
200
278
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
201
- :type clip_to_bounds: bool | None
202
279
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
203
- :type scale_to_bounds: bool | None
204
280
  """
205
281
 
206
282
  def export_layout(
@@ -216,15 +292,11 @@ def export_layout(
216
292
  size: collections.abc.Iterable[int] | None = (1024, 1024),
217
293
  opacity: float | None = 0.25,
218
294
  check_existing: bool | None = True,
219
- ):
295
+ ) -> None:
220
296
  """Export UV layout to file
221
297
 
222
- :type execution_context: int | str | None
223
- :type undo: bool | None
224
298
  :param filepath: filepath
225
- :type filepath: str
226
299
  :param export_all: All UVs, Export all UVs in this mesh (not just visible ones)
227
- :type export_all: bool | None
228
300
  :param export_tiles: Export Tiles, Choose whether to export only the [0, 1] range, or all UV tiles
229
301
 
230
302
  NONE
@@ -235,9 +307,7 @@ def export_layout(
235
307
 
236
308
  UV
237
309
  UVTILE -- Export tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1).
238
- :type export_tiles: typing.Literal['NONE','UDIM','UV'] | None
239
310
  :param modified: Modified, Exports UVs from the modified mesh
240
- :type modified: bool | None
241
311
  :param mode: Format, File format to export the UV layout to
242
312
 
243
313
  SVG
@@ -248,13 +318,9 @@ def export_layout(
248
318
 
249
319
  PNG
250
320
  PNG Image (.png) -- Export the UV layout to a bitmap image.
251
- :type mode: typing.Literal['SVG','EPS','PNG'] | None
252
321
  :param size: Size, Dimensions of the exported file
253
- :type size: collections.abc.Iterable[int] | None
254
322
  :param opacity: Fill Opacity, Set amount of opacity for exported UV layout
255
- :type opacity: float | None
256
323
  :param check_existing: check_existing
257
- :type check_existing: bool | None
258
324
  """
259
325
 
260
326
  def follow_active_quads(
@@ -263,11 +329,9 @@ def follow_active_quads(
263
329
  /,
264
330
  *,
265
331
  mode: typing.Literal["EVEN", "LENGTH", "LENGTH_AVERAGE"] | None = "LENGTH_AVERAGE",
266
- ):
332
+ ) -> None:
267
333
  """Follow UVs from active quads along continuous face loops
268
334
 
269
- :type execution_context: int | str | None
270
- :type undo: bool | None
271
335
  :param mode: Edge Length Mode, Method to space UV edge loops
272
336
 
273
337
  EVEN
@@ -278,7 +342,6 @@ def follow_active_quads(
278
342
 
279
343
  LENGTH_AVERAGE
280
344
  Length Average -- Average space UVs edge length of each loop.
281
- :type mode: typing.Literal['EVEN','LENGTH','LENGTH_AVERAGE'] | None
282
345
  """
283
346
 
284
347
  def hide(
@@ -287,13 +350,10 @@ def hide(
287
350
  /,
288
351
  *,
289
352
  unselected: bool | None = False,
290
- ):
353
+ ) -> None:
291
354
  """Hide (un)selected UV vertices
292
355
 
293
- :type execution_context: int | str | None
294
- :type undo: bool | None
295
356
  :param unselected: Unselected, Hide unselected rather than selected
296
- :type unselected: bool | None
297
357
  """
298
358
 
299
359
  def lightmap_pack(
@@ -306,11 +366,9 @@ def lightmap_pack(
306
366
  PREF_NEW_UVLAYER: bool | None = False,
307
367
  PREF_BOX_DIV: int | None = 12,
308
368
  PREF_MARGIN_DIV: float | None = 0.1,
309
- ):
310
- """Pack each face's UVs into the UV bounds
369
+ ) -> None:
370
+ """Pack each faces UVs into the UV bounds
311
371
 
312
- :type execution_context: int | str | None
313
- :type undo: bool | None
314
372
  :param PREF_CONTEXT: Selection
315
373
 
316
374
  SEL_FACES
@@ -318,15 +376,10 @@ def lightmap_pack(
318
376
 
319
377
  ALL_FACES
320
378
  All Faces -- Average space UVs edge length of each loop.
321
- :type PREF_CONTEXT: typing.Literal['SEL_FACES','ALL_FACES'] | None
322
379
  :param PREF_PACK_IN_ONE: Share Texture Space, Objects share texture space, map all objects into a single UV map
323
- :type PREF_PACK_IN_ONE: bool | None
324
380
  :param PREF_NEW_UVLAYER: New UV Map, Create a new UV map for every mesh packed
325
- :type PREF_NEW_UVLAYER: bool | None
326
381
  :param PREF_BOX_DIV: Pack Quality, Quality of the packing. Higher values will be slower but waste less space
327
- :type PREF_BOX_DIV: int | None
328
382
  :param PREF_MARGIN_DIV: Margin, Size of the margin as a division of the UV
329
- :type PREF_MARGIN_DIV: float | None
330
383
  """
331
384
 
332
385
  def mark_seam(
@@ -335,13 +388,10 @@ def mark_seam(
335
388
  /,
336
389
  *,
337
390
  clear: bool | None = False,
338
- ):
391
+ ) -> None:
339
392
  """Mark selected UV edges as seams
340
393
 
341
- :type execution_context: int | str | None
342
- :type undo: bool | None
343
394
  :param clear: Clear Seams, Clear instead of marking seams
344
- :type clear: bool | None
345
395
  """
346
396
 
347
397
  def minimize_stretch(
@@ -352,17 +402,43 @@ def minimize_stretch(
352
402
  fill_holes: bool | None = True,
353
403
  blend: float | None = 0.0,
354
404
  iterations: int | None = 0,
355
- ):
405
+ ) -> None:
356
406
  """Reduce UV stretching by relaxing angles
357
407
 
358
- :type execution_context: int | str | None
359
- :type undo: bool | None
360
408
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
361
- :type fill_holes: bool | None
362
409
  :param blend: Blend, Blend factor between stretch minimized and original
363
- :type blend: float | None
364
410
  :param iterations: Iterations, Number of iterations to run, 0 is unlimited when run interactively
365
- :type iterations: int | None
411
+ """
412
+
413
+ def move_on_axis(
414
+ execution_context: int | str | None = None,
415
+ undo: bool | None = None,
416
+ /,
417
+ *,
418
+ type: typing.Literal["DYNAMIC", "PIXEL", "UDIM"] | None = "UDIM",
419
+ axis: typing.Literal["X", "Y"] | None = "X",
420
+ distance: int | None = 1,
421
+ ) -> None:
422
+ """Move UVs on an axis
423
+
424
+ :param type: Type, Move Type
425
+
426
+ DYNAMIC
427
+ Dynamic -- Move by dynamic grid.
428
+
429
+ PIXEL
430
+ Pixel -- Move by pixel.
431
+
432
+ UDIM
433
+ UDIM -- Move by UDIM.
434
+ :param axis: Axis, Axis to move UVs on
435
+
436
+ X
437
+ X axis -- Move vertices on the X axis.
438
+
439
+ Y
440
+ Y axis -- Move vertices on the Y axis.
441
+ :param distance: Distance, Distance to move UVs
366
442
  """
367
443
 
368
444
  def pack_islands(
@@ -370,7 +446,9 @@ def pack_islands(
370
446
  undo: bool | None = None,
371
447
  /,
372
448
  *,
373
- udim_source: typing.Literal["CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB"]
449
+ udim_source: typing.Literal[
450
+ "CLOSEST_UDIM", "ACTIVE_UDIM", "ORIGINAL_AABB", "CUSTOM_REGION"
451
+ ]
374
452
  | None = "CLOSEST_UDIM",
375
453
  rotate: bool | None = True,
376
454
  rotate_method: typing.Literal[
@@ -385,11 +463,9 @@ def pack_islands(
385
463
  pin_method: typing.Literal["SCALE", "ROTATION", "ROTATION_SCALE", "LOCKED"]
386
464
  | None = "LOCKED",
387
465
  shape_method: typing.Literal["CONCAVE", "CONVEX", "AABB"] | None = "CONCAVE",
388
- ):
466
+ ) -> None:
389
467
  """Transform all islands so that they fill up the UV/UDIM space as much as possible
390
468
 
391
- :type execution_context: int | str | None
392
- :type undo: bool | None
393
469
  :param udim_source: Pack to
394
470
 
395
471
  CLOSEST_UDIM
@@ -400,9 +476,10 @@ def pack_islands(
400
476
 
401
477
  ORIGINAL_AABB
402
478
  Original bounding box -- Pack to starting bounding box of islands.
403
- :type udim_source: typing.Literal['CLOSEST_UDIM','ACTIVE_UDIM','ORIGINAL_AABB'] | None
479
+
480
+ CUSTOM_REGION
481
+ Custom Region -- Pack islands to custom region.
404
482
  :param rotate: Rotate, Rotate islands to improve layout
405
- :type rotate: bool | None
406
483
  :param rotate_method: Rotation Method
407
484
 
408
485
  ANY
@@ -419,11 +496,8 @@ def pack_islands(
419
496
 
420
497
  AXIS_ALIGNED_Y
421
498
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
422
- :type rotate_method: typing.Literal['ANY','CARDINAL','AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
423
499
  :param scale: Scale, Scale islands to fill unit square
424
- :type scale: bool | None
425
500
  :param merge_overlap: Merge Overlapping, Overlapping islands stick together
426
- :type merge_overlap: bool | None
427
501
  :param margin_method: Margin Method
428
502
 
429
503
  SCALED
@@ -434,25 +508,21 @@ def pack_islands(
434
508
 
435
509
  FRACTION
436
510
  Fraction -- Specify a precise fraction of final UV output.
437
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
438
511
  :param margin: Margin, Space between islands
439
- :type margin: float | None
440
- :param pin: Lock Pinned Islands, Constrain islands containing any pinned UV's
441
- :type pin: bool | None
512
+ :param pin: Lock Pinned Islands, Constrain islands containing any pinned UVs
442
513
  :param pin_method: Pin Method
443
514
 
444
515
  SCALE
445
- Scale -- Pinned islands won't rescale.
516
+ Scale -- Pinned islands wont rescale.
446
517
 
447
518
  ROTATION
448
- Rotation -- Pinned islands won't rotate.
519
+ Rotation -- Pinned islands wont rotate.
449
520
 
450
521
  ROTATION_SCALE
451
522
  Rotation and Scale -- Pinned islands will translate only.
452
523
 
453
524
  LOCKED
454
525
  All -- Pinned islands are locked in place.
455
- :type pin_method: typing.Literal['SCALE','ROTATION','ROTATION_SCALE','LOCKED'] | None
456
526
  :param shape_method: Shape Method
457
527
 
458
528
  CONCAVE
@@ -463,15 +533,14 @@ def pack_islands(
463
533
 
464
534
  AABB
465
535
  Bounding Box -- Uses bounding boxes.
466
- :type shape_method: typing.Literal['CONCAVE','CONVEX','AABB'] | None
467
536
  """
468
537
 
469
- def paste(execution_context: int | str | None = None, undo: bool | None = None):
470
- """Paste selected UV vertices
471
-
472
- :type execution_context: int | str | None
473
- :type undo: bool | None
474
- """
538
+ def paste(
539
+ execution_context: int | str | None = None,
540
+ undo: bool | None = None,
541
+ /,
542
+ ) -> None:
543
+ """Paste selected UV vertices"""
475
544
 
476
545
  def pin(
477
546
  execution_context: int | str | None = None,
@@ -480,15 +549,11 @@ def pin(
480
549
  *,
481
550
  clear: bool | None = False,
482
551
  invert: bool | None = False,
483
- ):
552
+ ) -> None:
484
553
  """Set/clear selected UV vertices as anchored between multiple unwrap operations
485
554
 
486
- :type execution_context: int | str | None
487
- :type undo: bool | None
488
555
  :param clear: Clear, Clear pinning for the selection instead of setting it
489
- :type clear: bool | None
490
556
  :param invert: Invert, Invert pinning for the selection instead of setting it
491
- :type invert: bool | None
492
557
  """
493
558
 
494
559
  def project_from_view(
@@ -501,21 +566,14 @@ def project_from_view(
501
566
  correct_aspect: bool | None = True,
502
567
  clip_to_bounds: bool | None = False,
503
568
  scale_to_bounds: bool | None = False,
504
- ):
569
+ ) -> None:
505
570
  """Project the UV vertices of the mesh as seen in current 3D view
506
571
 
507
- :type execution_context: int | str | None
508
- :type undo: bool | None
509
572
  :param orthographic: Orthographic, Use orthographic projection
510
- :type orthographic: bool | None
511
573
  :param camera_bounds: Camera Bounds, Map UVs to the camera region taking resolution and aspect into account
512
- :type camera_bounds: bool | None
513
574
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
514
- :type correct_aspect: bool | None
515
575
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
516
- :type clip_to_bounds: bool | None
517
576
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
518
- :type scale_to_bounds: bool | None
519
577
  """
520
578
 
521
579
  def randomize_uv_transform(
@@ -531,27 +589,17 @@ def randomize_uv_transform(
531
589
  use_scale: bool | None = True,
532
590
  scale_even: bool | None = False,
533
591
  scale: collections.abc.Iterable[float] | None = (1.0, 1.0),
534
- ):
535
- """Randomize the UV island's location, rotation, and scale
592
+ ) -> None:
593
+ """Randomize the UV islands location, rotation, and scale
536
594
 
537
- :type execution_context: int | str | None
538
- :type undo: bool | None
539
595
  :param random_seed: Random Seed, Seed value for the random generator
540
- :type random_seed: int | None
541
596
  :param use_loc: Randomize Location, Randomize the location values
542
- :type use_loc: bool | None
543
597
  :param loc: Location, Maximum distance the objects can spread over each axis
544
- :type loc: collections.abc.Sequence[float] | mathutils.Vector | None
545
598
  :param use_rot: Randomize Rotation, Randomize the rotation value
546
- :type use_rot: bool | None
547
599
  :param rot: Rotation, Maximum rotation
548
- :type rot: float | None
549
600
  :param use_scale: Randomize Scale, Randomize the scale values
550
- :type use_scale: bool | None
551
601
  :param scale_even: Scale Even, Use the same scale value for both axes
552
- :type scale_even: bool | None
553
602
  :param scale: Scale, Maximum scale randomization over each axis
554
- :type scale: collections.abc.Iterable[float] | None
555
603
  """
556
604
 
557
605
  def remove_doubles(
@@ -562,25 +610,20 @@ def remove_doubles(
562
610
  threshold: float | None = 0.02,
563
611
  use_unselected: bool | None = False,
564
612
  use_shared_vertex: bool | None = False,
565
- ):
613
+ ) -> None:
566
614
  """Selected UV vertices that are within a radius of each other are welded together
567
615
 
568
- :type execution_context: int | str | None
569
- :type undo: bool | None
570
616
  :param threshold: Merge Distance, Maximum distance between welded vertices
571
- :type threshold: float | None
572
617
  :param use_unselected: Unselected, Merge selected to other unselected vertices
573
- :type use_unselected: bool | None
574
618
  :param use_shared_vertex: Shared Vertex, Weld UVs based on shared vertices
575
- :type use_shared_vertex: bool | None
576
619
  """
577
620
 
578
- def reset(execution_context: int | str | None = None, undo: bool | None = None):
579
- """Reset UV projection
580
-
581
- :type execution_context: int | str | None
582
- :type undo: bool | None
583
- """
621
+ def reset(
622
+ execution_context: int | str | None = None,
623
+ undo: bool | None = None,
624
+ /,
625
+ ) -> None:
626
+ """Reset UV projection"""
584
627
 
585
628
  def reveal(
586
629
  execution_context: int | str | None = None,
@@ -588,13 +631,10 @@ def reveal(
588
631
  /,
589
632
  *,
590
633
  select: bool | None = True,
591
- ):
634
+ ) -> None:
592
635
  """Reveal all hidden UV vertices
593
636
 
594
- :type execution_context: int | str | None
595
- :type undo: bool | None
596
637
  :param select: Select
597
- :type select: bool | None
598
638
  """
599
639
 
600
640
  def rip(
@@ -606,19 +646,13 @@ def rip(
606
646
  release_confirm: bool | None = False,
607
647
  use_accurate: bool | None = False,
608
648
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
609
- ):
649
+ ) -> None:
610
650
  """Rip selected vertices or a selected region
611
651
 
612
- :type execution_context: int | str | None
613
- :type undo: bool | None
614
652
  :param mirror: Mirror Editing
615
- :type mirror: bool | None
616
653
  :param release_confirm: Confirm on Release, Always confirm operation when releasing button
617
- :type release_confirm: bool | None
618
654
  :param use_accurate: Accurate, Use accurate transformation
619
- :type use_accurate: bool | None
620
655
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
621
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
622
656
  """
623
657
 
624
658
  def rip_move(
@@ -628,15 +662,11 @@ def rip_move(
628
662
  *,
629
663
  UV_OT_rip: rip | None = None,
630
664
  TRANSFORM_OT_translate: bpy.ops.transform.translate | None = None,
631
- ):
665
+ ) -> None:
632
666
  """Unstitch UVs and move the result
633
667
 
634
- :type execution_context: int | str | None
635
- :type undo: bool | None
636
668
  :param UV_OT_rip: UV Rip, Rip selected vertices or a selected region
637
- :type UV_OT_rip: rip | None
638
669
  :param TRANSFORM_OT_translate: Move, Move selected items
639
- :type TRANSFORM_OT_translate: bpy.ops.transform.translate | None
640
670
  """
641
671
 
642
672
  def seams_from_islands(
@@ -646,15 +676,11 @@ def seams_from_islands(
646
676
  *,
647
677
  mark_seams: bool | None = True,
648
678
  mark_sharp: bool | None = False,
649
- ):
679
+ ) -> None:
650
680
  """Set mesh seams according to island setup in the UV editor
651
681
 
652
- :type execution_context: int | str | None
653
- :type undo: bool | None
654
682
  :param mark_seams: Mark Seams, Mark boundary edges as seams
655
- :type mark_seams: bool | None
656
683
  :param mark_sharp: Mark Sharp, Mark boundary edges as sharp
657
- :type mark_sharp: bool | None
658
684
  """
659
685
 
660
686
  def select(
@@ -668,23 +694,15 @@ def select(
668
694
  deselect_all: bool | None = False,
669
695
  select_passthrough: bool | None = False,
670
696
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
671
- ):
697
+ ) -> None:
672
698
  """Select UV vertices
673
699
 
674
- :type execution_context: int | str | None
675
- :type undo: bool | None
676
700
  :param extend: Extend, Extend selection instead of deselecting everything first
677
- :type extend: bool | None
678
701
  :param deselect: Deselect, Remove from selection
679
- :type deselect: bool | None
680
702
  :param toggle: Toggle Selection, Toggle the selection
681
- :type toggle: bool | None
682
703
  :param deselect_all: Deselect On Nothing, Deselect all when nothing under the cursor
683
- :type deselect_all: bool | None
684
704
  :param select_passthrough: Only Select Unselected, Ignore the select action when the element is already selected
685
- :type select_passthrough: bool | None
686
705
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
687
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
688
706
  """
689
707
 
690
708
  def select_all(
@@ -693,11 +711,9 @@ def select_all(
693
711
  /,
694
712
  *,
695
713
  action: typing.Literal["TOGGLE", "SELECT", "DESELECT", "INVERT"] | None = "TOGGLE",
696
- ):
714
+ ) -> None:
697
715
  """Change selection of all UV vertices
698
716
 
699
- :type execution_context: int | str | None
700
- :type undo: bool | None
701
717
  :param action: Action, Selection action to execute
702
718
 
703
719
  TOGGLE
@@ -711,7 +727,6 @@ def select_all(
711
727
 
712
728
  INVERT
713
729
  Invert -- Invert selection of all elements.
714
- :type action: typing.Literal['TOGGLE','SELECT','DESELECT','INVERT'] | None
715
730
  """
716
731
 
717
732
  def select_box(
@@ -726,23 +741,15 @@ def select_box(
726
741
  ymax: int | None = 0,
727
742
  wait_for_input: bool | None = True,
728
743
  mode: typing.Literal["SET", "ADD", "SUB"] | None = "SET",
729
- ):
744
+ ) -> None:
730
745
  """Select UV vertices using box selection
731
746
 
732
- :type execution_context: int | str | None
733
- :type undo: bool | None
734
747
  :param pinned: Pinned, Border select pinned UVs only
735
- :type pinned: bool | None
736
748
  :param xmin: X Min
737
- :type xmin: int | None
738
749
  :param xmax: X Max
739
- :type xmax: int | None
740
750
  :param ymin: Y Min
741
- :type ymin: int | None
742
751
  :param ymax: Y Max
743
- :type ymax: int | None
744
752
  :param wait_for_input: Wait for Input
745
- :type wait_for_input: bool | None
746
753
  :param mode: Mode
747
754
 
748
755
  SET
@@ -753,7 +760,6 @@ def select_box(
753
760
 
754
761
  SUB
755
762
  Subtract -- Subtract existing selection.
756
- :type mode: typing.Literal['SET','ADD','SUB'] | None
757
763
  """
758
764
 
759
765
  def select_circle(
@@ -766,19 +772,13 @@ def select_circle(
766
772
  radius: int | None = 25,
767
773
  wait_for_input: bool | None = True,
768
774
  mode: typing.Literal["SET", "ADD", "SUB"] | None = "SET",
769
- ):
775
+ ) -> None:
770
776
  """Select UV vertices using circle selection
771
777
 
772
- :type execution_context: int | str | None
773
- :type undo: bool | None
774
778
  :param x: X
775
- :type x: int | None
776
779
  :param y: Y
777
- :type y: int | None
778
780
  :param radius: Radius
779
- :type radius: int | None
780
781
  :param wait_for_input: Wait for Input
781
- :type wait_for_input: bool | None
782
782
  :param mode: Mode
783
783
 
784
784
  SET
@@ -789,7 +789,6 @@ def select_circle(
789
789
 
790
790
  SUB
791
791
  Subtract -- Subtract existing selection.
792
- :type mode: typing.Literal['SET','ADD','SUB'] | None
793
792
  """
794
793
 
795
794
  def select_edge_ring(
@@ -799,15 +798,11 @@ def select_edge_ring(
799
798
  *,
800
799
  extend: bool | None = False,
801
800
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
802
- ):
801
+ ) -> None:
803
802
  """Select an edge ring of connected UV vertices
804
803
 
805
- :type execution_context: int | str | None
806
- :type undo: bool | None
807
804
  :param extend: Extend, Extend selection rather than clearing the existing selection
808
- :type extend: bool | None
809
805
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
810
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
811
806
  """
812
807
 
813
808
  def select_lasso(
@@ -820,19 +815,13 @@ def select_lasso(
820
815
  smooth_stroke_factor: float | None = 0.75,
821
816
  smooth_stroke_radius: int | None = 35,
822
817
  mode: typing.Literal["SET", "ADD", "SUB"] | None = "SET",
823
- ):
818
+ ) -> None:
824
819
  """Select UVs using lasso selection
825
820
 
826
- :type execution_context: int | str | None
827
- :type undo: bool | None
828
821
  :param path: Path
829
- :type path: bpy.types.bpy_prop_collection[bpy.types.OperatorMousePath] | None
830
822
  :param use_smooth_stroke: Stabilize Stroke, Selection lags behind mouse and follows a smoother path
831
- :type use_smooth_stroke: bool | None
832
823
  :param smooth_stroke_factor: Smooth Stroke Factor, Higher values gives a smoother stroke
833
- :type smooth_stroke_factor: float | None
834
824
  :param smooth_stroke_radius: Smooth Stroke Radius, Minimum distance from last point before selection continues
835
- :type smooth_stroke_radius: int | None
836
825
  :param mode: Mode
837
826
 
838
827
  SET
@@ -843,22 +832,21 @@ def select_lasso(
843
832
 
844
833
  SUB
845
834
  Subtract -- Subtract existing selection.
846
- :type mode: typing.Literal['SET','ADD','SUB'] | None
847
- """
848
-
849
- def select_less(execution_context: int | str | None = None, undo: bool | None = None):
850
- """Deselect UV vertices at the boundary of each selection region
851
-
852
- :type execution_context: int | str | None
853
- :type undo: bool | None
854
835
  """
855
836
 
856
- def select_linked(execution_context: int | str | None = None, undo: bool | None = None):
857
- """Select all UV vertices linked to the active UV map
837
+ def select_less(
838
+ execution_context: int | str | None = None,
839
+ undo: bool | None = None,
840
+ /,
841
+ ) -> None:
842
+ """Deselect UV vertices at the boundary of each selection region"""
858
843
 
859
- :type execution_context: int | str | None
860
- :type undo: bool | None
861
- """
844
+ def select_linked(
845
+ execution_context: int | str | None = None,
846
+ undo: bool | None = None,
847
+ /,
848
+ ) -> None:
849
+ """Select all UV vertices linked to the active UV map"""
862
850
 
863
851
  def select_linked_pick(
864
852
  execution_context: int | str | None = None,
@@ -868,17 +856,12 @@ def select_linked_pick(
868
856
  extend: bool | None = False,
869
857
  deselect: bool | None = False,
870
858
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
871
- ):
859
+ ) -> None:
872
860
  """Select all UV vertices linked under the mouse
873
861
 
874
- :type execution_context: int | str | None
875
- :type undo: bool | None
876
862
  :param extend: Extend, Extend selection rather than clearing the existing selection
877
- :type extend: bool | None
878
863
  :param deselect: Deselect, Deselect linked UV vertices rather than selecting them
879
- :type deselect: bool | None
880
864
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
881
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
882
865
  """
883
866
 
884
867
  def select_loop(
@@ -888,15 +871,11 @@ def select_loop(
888
871
  *,
889
872
  extend: bool | None = False,
890
873
  location: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0),
891
- ):
874
+ ) -> None:
892
875
  """Select a loop of connected UV vertices
893
876
 
894
- :type execution_context: int | str | None
895
- :type undo: bool | None
896
877
  :param extend: Extend, Extend selection rather than clearing the existing selection
897
- :type extend: bool | None
898
878
  :param location: Location, Mouse location in normalized coordinates, 0.0 to 1.0 is within the image bounds
899
- :type location: collections.abc.Sequence[float] | mathutils.Vector | None
900
879
  """
901
880
 
902
881
  def select_mode(
@@ -904,22 +883,19 @@ def select_mode(
904
883
  undo: bool | None = None,
905
884
  /,
906
885
  *,
907
- type: bpy._typing.rna_enums.MeshSelectModeUvItems | None = "VERTEX",
908
- ):
886
+ type: bpy.stub_internal.rna_enums.MeshSelectModeUvItems | None = "VERTEX",
887
+ ) -> None:
909
888
  """Change UV selection mode
910
889
 
911
- :type execution_context: int | str | None
912
- :type undo: bool | None
913
890
  :param type: Type
914
- :type type: bpy._typing.rna_enums.MeshSelectModeUvItems | None
915
891
  """
916
892
 
917
- def select_more(execution_context: int | str | None = None, undo: bool | None = None):
918
- """Select more UV vertices connected to initial selection
919
-
920
- :type execution_context: int | str | None
921
- :type undo: bool | None
922
- """
893
+ def select_more(
894
+ execution_context: int | str | None = None,
895
+ undo: bool | None = None,
896
+ /,
897
+ ) -> None:
898
+ """Select more UV vertices connected to initial selection"""
923
899
 
924
900
  def select_overlap(
925
901
  execution_context: int | str | None = None,
@@ -927,21 +903,18 @@ def select_overlap(
927
903
  /,
928
904
  *,
929
905
  extend: bool | None = False,
930
- ):
906
+ ) -> None:
931
907
  """Select all UV faces which overlap each other
932
908
 
933
- :type execution_context: int | str | None
934
- :type undo: bool | None
935
909
  :param extend: Extend, Extend selection rather than clearing the existing selection
936
- :type extend: bool | None
937
910
  """
938
911
 
939
- def select_pinned(execution_context: int | str | None = None, undo: bool | None = None):
940
- """Select all pinned UV vertices
941
-
942
- :type execution_context: int | str | None
943
- :type undo: bool | None
944
- """
912
+ def select_pinned(
913
+ execution_context: int | str | None = None,
914
+ undo: bool | None = None,
915
+ /,
916
+ ) -> None:
917
+ """Select all pinned UV vertices"""
945
918
 
946
919
  def select_similar(
947
920
  execution_context: int | str | None = None,
@@ -963,24 +936,63 @@ def select_similar(
963
936
  | None = "PIN",
964
937
  compare: typing.Literal["EQUAL", "GREATER", "LESS"] | None = "EQUAL",
965
938
  threshold: float | None = 0.0,
966
- ):
939
+ ) -> None:
967
940
  """Select similar UVs by property types
968
941
 
969
- :type execution_context: int | str | None
970
- :type undo: bool | None
971
- :param type: Type
972
- :type type: typing.Literal['PIN','LENGTH','LENGTH_3D','AREA','AREA_3D','MATERIAL','OBJECT','SIDES','WINDING','FACE'] | None
973
- :param compare: Compare
974
- :type compare: typing.Literal['EQUAL','GREATER','LESS'] | None
975
- :param threshold: Threshold
976
- :type threshold: float | None
942
+ :param type: Type
943
+
944
+ PIN
945
+ Pinned.
946
+
947
+ LENGTH
948
+ Length -- Edge length in UV space.
949
+
950
+ LENGTH_3D
951
+ Length 3D -- Length of edge in 3D space.
952
+
953
+ AREA
954
+ Area -- Face area in UV space.
955
+
956
+ AREA_3D
957
+ Area 3D -- Area of face in 3D space.
958
+
959
+ MATERIAL
960
+ Material.
961
+
962
+ OBJECT
963
+ Object.
964
+
965
+ SIDES
966
+ Polygon Sides.
967
+
968
+ WINDING
969
+ Winding -- Face direction defined by (clockwise or anti-clockwise winding (facing up or facing down).
970
+
971
+ FACE
972
+ Amount of Faces in Island.
973
+ :param compare: Compare
974
+ :param threshold: Threshold
977
975
  """
978
976
 
979
- def select_split(execution_context: int | str | None = None, undo: bool | None = None):
980
- """Select only entirely selected faces
977
+ def select_split(
978
+ execution_context: int | str | None = None,
979
+ undo: bool | None = None,
980
+ /,
981
+ ) -> None:
982
+ """Select only entirely selected faces"""
981
983
 
982
- :type execution_context: int | str | None
983
- :type undo: bool | None
984
+ def select_tile(
985
+ execution_context: int | str | None = None,
986
+ undo: bool | None = None,
987
+ /,
988
+ *,
989
+ extend: bool | None = False,
990
+ tile: collections.abc.Iterable[int] | None = (0, 0),
991
+ ) -> None:
992
+ """Select UVs in specified tile
993
+
994
+ :param extend: Extend, Extend the selection
995
+ :param tile: Tile, Tile location to select UVs
984
996
  """
985
997
 
986
998
  def shortest_path_pick(
@@ -996,25 +1008,15 @@ def shortest_path_pick(
996
1008
  offset: int | None = 0,
997
1009
  object_index: int | None = -1,
998
1010
  index: int | None = -1,
999
- ):
1011
+ ) -> None:
1000
1012
  """Select shortest path between two selections
1001
1013
 
1002
- :type execution_context: int | str | None
1003
- :type undo: bool | None
1004
1014
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1005
- :type use_face_step: bool | None
1006
1015
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1007
- :type use_topology_distance: bool | None
1008
1016
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1009
- :type use_fill: bool | None
1010
1017
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1011
- :type skip: int | None
1012
1018
  :param nth: Selected, Number of selected elements in the repetitive sequence
1013
- :type nth: int | None
1014
1019
  :param offset: Offset, Offset from the starting point
1015
- :type offset: int | None
1016
- :type object_index: int | None
1017
- :type index: int | None
1018
1020
  """
1019
1021
 
1020
1022
  def shortest_path_select(
@@ -1028,23 +1030,15 @@ def shortest_path_select(
1028
1030
  skip: int | None = 0,
1029
1031
  nth: int | None = 1,
1030
1032
  offset: int | None = 0,
1031
- ):
1033
+ ) -> None:
1032
1034
  """Selected shortest path between two vertices/edges/faces
1033
1035
 
1034
- :type execution_context: int | str | None
1035
- :type undo: bool | None
1036
1036
  :param use_face_step: Face Stepping, Traverse connected faces (includes diagonals and edge-rings)
1037
- :type use_face_step: bool | None
1038
1037
  :param use_topology_distance: Topology Distance, Find the minimum number of steps, ignoring spatial distance
1039
- :type use_topology_distance: bool | None
1040
1038
  :param use_fill: Fill Region, Select all paths between the source/destination elements
1041
- :type use_fill: bool | None
1042
1039
  :param skip: Deselected, Number of deselected elements in the repetitive sequence
1043
- :type skip: int | None
1044
1040
  :param nth: Selected, Number of selected elements in the repetitive sequence
1045
- :type nth: int | None
1046
1041
  :param offset: Offset, Offset from the starting point
1047
- :type offset: int | None
1048
1042
  """
1049
1043
 
1050
1044
  def smart_project(
@@ -1060,13 +1054,10 @@ def smart_project(
1060
1054
  area_weight: float | None = 0.0,
1061
1055
  correct_aspect: bool | None = True,
1062
1056
  scale_to_bounds: bool | None = False,
1063
- ):
1057
+ ) -> None:
1064
1058
  """Projection unwraps the selected faces of mesh objects
1065
1059
 
1066
- :type execution_context: int | str | None
1067
- :type undo: bool | None
1068
1060
  :param angle_limit: Angle Limit, Lower for more projection groups, higher for less distortion
1069
- :type angle_limit: float | None
1070
1061
  :param margin_method: Margin Method
1071
1062
 
1072
1063
  SCALED
@@ -1077,7 +1068,6 @@ def smart_project(
1077
1068
 
1078
1069
  FRACTION
1079
1070
  Fraction -- Specify a precise fraction of final UV output.
1080
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1081
1071
  :param rotate_method: Rotation Method
1082
1072
 
1083
1073
  AXIS_ALIGNED
@@ -1088,15 +1078,10 @@ def smart_project(
1088
1078
 
1089
1079
  AXIS_ALIGNED_Y
1090
1080
  Axis-aligned (Vertical) -- Rotate islands to be aligned vertically.
1091
- :type rotate_method: typing.Literal['AXIS_ALIGNED','AXIS_ALIGNED_X','AXIS_ALIGNED_Y'] | None
1092
1081
  :param island_margin: Island Margin, Margin to reduce bleed from adjacent islands
1093
- :type island_margin: float | None
1094
- :param area_weight: Area Weight, Weight projection's vector by faces with larger areas
1095
- :type area_weight: float | None
1082
+ :param area_weight: Area Weight, Weight projections vector by faces with larger areas
1096
1083
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1097
- :type correct_aspect: bool | None
1098
1084
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1099
- :type scale_to_bounds: bool | None
1100
1085
  """
1101
1086
 
1102
1087
  def snap_cursor(
@@ -1105,13 +1090,10 @@ def snap_cursor(
1105
1090
  /,
1106
1091
  *,
1107
1092
  target: typing.Literal["PIXELS", "SELECTED", "ORIGIN"] | None = "PIXELS",
1108
- ):
1093
+ ) -> None:
1109
1094
  """Snap cursor to target type
1110
1095
 
1111
- :type execution_context: int | str | None
1112
- :type undo: bool | None
1113
1096
  :param target: Target, Target to snap the selected UVs to
1114
- :type target: typing.Literal['PIXELS','SELECTED','ORIGIN'] | None
1115
1097
  """
1116
1098
 
1117
1099
  def snap_selected(
@@ -1121,13 +1103,10 @@ def snap_selected(
1121
1103
  *,
1122
1104
  target: typing.Literal["PIXELS", "CURSOR", "CURSOR_OFFSET", "ADJACENT_UNSELECTED"]
1123
1105
  | None = "PIXELS",
1124
- ):
1106
+ ) -> None:
1125
1107
  """Snap selected UV vertices to target type
1126
1108
 
1127
- :type execution_context: int | str | None
1128
- :type undo: bool | None
1129
1109
  :param target: Target, Target to snap the selected UVs to
1130
- :type target: typing.Literal['PIXELS','CURSOR','CURSOR_OFFSET','ADJACENT_UNSELECTED'] | None
1131
1110
  """
1132
1111
 
1133
1112
  def sphere_project(
@@ -1143,11 +1122,9 @@ def sphere_project(
1143
1122
  correct_aspect: bool | None = True,
1144
1123
  clip_to_bounds: bool | None = False,
1145
1124
  scale_to_bounds: bool | None = False,
1146
- ):
1125
+ ) -> None:
1147
1126
  """Project the UV vertices of the mesh over the curved surface of a sphere
1148
1127
 
1149
- :type execution_context: int | str | None
1150
- :type undo: bool | None
1151
1128
  :param direction: Direction, Direction of the sphere or cylinder
1152
1129
 
1153
1130
  VIEW_ON_EQUATOR
@@ -1158,7 +1135,6 @@ def sphere_project(
1158
1135
 
1159
1136
  ALIGN_TO_OBJECT
1160
1137
  Align to Object -- Align according to object transform.
1161
- :type direction: typing.Literal['VIEW_ON_EQUATOR','VIEW_ON_POLES','ALIGN_TO_OBJECT'] | None
1162
1138
  :param align: Align, How to determine rotation around the pole
1163
1139
 
1164
1140
  POLAR_ZX
@@ -1166,7 +1142,6 @@ def sphere_project(
1166
1142
 
1167
1143
  POLAR_ZY
1168
1144
  Polar ZY -- Polar 0 is Y.
1169
- :type align: typing.Literal['POLAR_ZX','POLAR_ZY'] | None
1170
1145
  :param pole: Pole, How to handle faces at the poles
1171
1146
 
1172
1147
  PINCH
@@ -1174,15 +1149,10 @@ def sphere_project(
1174
1149
 
1175
1150
  FAN
1176
1151
  Fan -- UVs are fanned at the poles.
1177
- :type pole: typing.Literal['PINCH','FAN'] | None
1178
1152
  :param seam: Preserve Seams, Separate projections by islands isolated by seams
1179
- :type seam: bool | None
1180
1153
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1181
- :type correct_aspect: bool | None
1182
1154
  :param clip_to_bounds: Clip to Bounds, Clip UV coordinates to bounds after unwrapping
1183
- :type clip_to_bounds: bool | None
1184
1155
  :param scale_to_bounds: Scale to Bounds, Scale UV coordinates to bounds after unwrapping
1185
- :type scale_to_bounds: bool | None
1186
1156
  """
1187
1157
 
1188
1158
  def stitch(
@@ -1201,33 +1171,20 @@ def stitch(
1201
1171
  stored_mode: typing.Literal["VERTEX", "EDGE"] | None = "VERTEX",
1202
1172
  selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None = None,
1203
1173
  objects_selection_count: collections.abc.Iterable[int] | None = (0, 0, 0, 0, 0, 0),
1204
- ):
1174
+ ) -> None:
1205
1175
  """Stitch selected UV vertices by proximity
1206
1176
 
1207
- :type execution_context: int | str | None
1208
- :type undo: bool | None
1209
1177
  :param use_limit: Use Limit, Stitch UVs within a specified limit distance
1210
- :type use_limit: bool | None
1211
1178
  :param snap_islands: Snap Islands, Snap islands together (on edge stitch mode, rotates the islands too)
1212
- :type snap_islands: bool | None
1213
1179
  :param limit: Limit, Limit distance in normalized coordinates
1214
- :type limit: float | None
1215
1180
  :param static_island: Static Island, Island that stays in place when stitching islands
1216
- :type static_island: int | None
1217
1181
  :param active_object_index: Active Object, Index of the active object
1218
- :type active_object_index: int | None
1219
1182
  :param midpoint_snap: Snap at Midpoint, UVs are stitched at midpoint instead of at static island
1220
- :type midpoint_snap: bool | None
1221
1183
  :param clear_seams: Clear Seams, Clear seams of stitched edges
1222
- :type clear_seams: bool | None
1223
1184
  :param mode: Operation Mode, Use vertex or edge stitching
1224
- :type mode: typing.Literal['VERTEX','EDGE'] | None
1225
1185
  :param stored_mode: Stored Operation Mode, Use vertex or edge stitching
1226
- :type stored_mode: typing.Literal['VERTEX','EDGE'] | None
1227
1186
  :param selection: Selection
1228
- :type selection: bpy.types.bpy_prop_collection[bpy.types.SelectedUvElement] | None
1229
1187
  :param objects_selection_count: Objects Selection Count
1230
- :type objects_selection_count: collections.abc.Iterable[int] | None
1231
1188
  """
1232
1189
 
1233
1190
  def unwrap(
@@ -1247,19 +1204,13 @@ def unwrap(
1247
1204
  use_weights: bool | None = False,
1248
1205
  weight_group: str = "uv_importance",
1249
1206
  weight_factor: float | None = 1.0,
1250
- ):
1207
+ ) -> None:
1251
1208
  """Unwrap the mesh of the object being edited
1252
1209
 
1253
- :type execution_context: int | str | None
1254
- :type undo: bool | None
1255
1210
  :param method: Method, Unwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)
1256
- :type method: typing.Literal['ANGLE_BASED','CONFORMAL','MINIMUM_STRETCH'] | None
1257
1211
  :param fill_holes: Fill Holes, Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry
1258
- :type fill_holes: bool | None
1259
1212
  :param correct_aspect: Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account
1260
- :type correct_aspect: bool | None
1261
1213
  :param use_subsurf_data: Use Subdivision Surface, Map UVs taking vertex position after Subdivision Surface modifier has been applied
1262
- :type use_subsurf_data: bool | None
1263
1214
  :param margin_method: Margin Method
1264
1215
 
1265
1216
  SCALED
@@ -1270,24 +1221,17 @@ def unwrap(
1270
1221
 
1271
1222
  FRACTION
1272
1223
  Fraction -- Specify a precise fraction of final UV output.
1273
- :type margin_method: typing.Literal['SCALED','ADD','FRACTION'] | None
1274
1224
  :param margin: Margin, Space between islands
1275
- :type margin: float | None
1276
- :param no_flip: No Flip, Prevent flipping UV's, flipping may lower distortion depending on the position of pins
1277
- :type no_flip: bool | None
1225
+ :param no_flip: No Flip, Prevent flipping UVs, flipping may lower distortion depending on the position of pins
1278
1226
  :param iterations: Iterations, Number of iterations when "Minimum Stretch" method is used
1279
- :type iterations: int | None
1280
1227
  :param use_weights: Importance Weights, Whether to take into account per-vertex importance weights
1281
- :type use_weights: bool | None
1282
1228
  :param weight_group: Weight Group, Vertex group name for importance weights (modulating the deform)
1283
- :type weight_group: str
1284
1229
  :param weight_factor: Weight Factor, How much influence the weightmap has for weighted parameterization, 0 being no influence
1285
- :type weight_factor: float | None
1286
1230
  """
1287
1231
 
1288
- def weld(execution_context: int | str | None = None, undo: bool | None = None):
1289
- """Weld selected UV vertices together
1290
-
1291
- :type execution_context: int | str | None
1292
- :type undo: bool | None
1293
- """
1232
+ def weld(
1233
+ execution_context: int | str | None = None,
1234
+ undo: bool | None = None,
1235
+ /,
1236
+ ) -> None:
1237
+ """Weld selected UV vertices together"""