fake-bge-module 20250317__py3-none-any.whl → 20260201__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (395) hide show
  1. {animsys_refactor → _animsys_refactor}/__init__.pyi +7 -6
  2. {bl_console_utils → _bl_console_utils}/__init__.pyi +1 -0
  3. {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +1 -0
  4. {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +1 -13
  5. {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +1 -5
  6. {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +3 -13
  7. {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +1 -10
  8. {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +2 -0
  9. _bl_i18n_utils/bl_extract_messages/__init__.pyi +28 -0
  10. {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +2 -1
  11. {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +10 -7
  12. {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +53 -50
  13. _bl_i18n_utils/utils_cli/__init__.pyi +11 -0
  14. _bl_i18n_utils/utils_languages_menu/__init__.pyi +6 -0
  15. {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +3 -2
  16. _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
  17. {bl_previews_utils → _bl_previews_utils}/__init__.pyi +1 -0
  18. _bl_previews_utils/bl_previews_render/__init__.pyi +14 -0
  19. {bl_rna_utils → _bl_rna_utils}/__init__.pyi +1 -0
  20. {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +3 -2
  21. {bl_text_utils → _bl_text_utils}/__init__.pyi +1 -0
  22. _bl_text_utils/external_editor/__init__.pyi +6 -0
  23. {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
  24. {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +2 -1
  25. _blendfile_header/__init__.pyi +48 -0
  26. _bpy_internal/__init__.pyi +5 -1
  27. _bpy_internal/addons/__init__.pyi +1 -0
  28. _bpy_internal/addons/cli/__init__.pyi +2 -1
  29. _bpy_internal/assets/__init__.pyi +5 -0
  30. _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
  31. _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
  32. _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
  33. _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
  34. _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
  35. _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
  36. _bpy_internal/extensions/__init__.pyi +1 -0
  37. _bpy_internal/extensions/junction_module/__init__.pyi +8 -7
  38. _bpy_internal/extensions/stale_file_manager/__init__.pyi +9 -8
  39. _bpy_internal/extensions/wheel_manager/__init__.pyi +6 -5
  40. {bl_i18n_utils/utils_languages_menu → _bpy_internal/filesystem}/__init__.pyi +2 -2
  41. _bpy_internal/filesystem/locking/__init__.pyi +28 -0
  42. _bpy_internal/grease_pencil/__init__.pyi +1 -0
  43. _bpy_internal/grease_pencil/stroke/__init__.pyi +22 -6
  44. _bpy_internal/platform/__init__.pyi +5 -0
  45. _bpy_internal/platform/freedesktop/__init__.pyi +21 -0
  46. _bpy_internal/system_info/__init__.pyi +1 -0
  47. _bpy_internal/system_info/text_generate_runtime/__init__.pyi +2 -1
  48. _bpy_internal/system_info/url_prefill_runtime/__init__.pyi +2 -1
  49. _bpy_internal/system_info/url_prefill_startup/__init__.pyi +3 -2
  50. {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +1 -0
  51. _bpy_types/__init__.pyi +1635 -0
  52. {console_python → _console_python}/__init__.pyi +8 -7
  53. _console_shell/__init__.pyi +10 -0
  54. {graphviz_export → _graphviz_export}/__init__.pyi +3 -2
  55. _keyingsets_utils/__init__.pyi +21 -0
  56. {rna_info → _rna_info}/__init__.pyi +32 -27
  57. {rna_xml → _rna_xml}/__init__.pyi +7 -6
  58. addon_utils/__init__.pyi +13 -25
  59. aud/__init__.pyi +133 -155
  60. bge/__init__.pyi +1 -0
  61. bge/app/__init__.pyi +1 -0
  62. bge/constraints/__init__.pyi +22 -51
  63. bge/types/__init__.pyi +618 -1913
  64. bge_extras/__init__.pyi +1 -0
  65. bge_extras/logger/__init__.pyi +4 -3
  66. bgui/__init__.pyi +1 -0
  67. bgui/frame/__init__.pyi +1 -0
  68. bgui/frame_button/__init__.pyi +1 -0
  69. bgui/image/__init__.pyi +1 -1
  70. bgui/image_button/__init__.pyi +1 -0
  71. bgui/label/__init__.pyi +1 -0
  72. bgui/list_box/__init__.pyi +1 -1
  73. bgui/progress_bar/__init__.pyi +2 -1
  74. bgui/system/__init__.pyi +3 -5
  75. bgui/text_block/__init__.pyi +1 -0
  76. bgui/text_input/__init__.pyi +9 -8
  77. bgui/theme/__init__.pyi +4 -3
  78. bgui/widget/__init__.pyi +5 -4
  79. bl_app_override/__init__.pyi +4 -3
  80. bl_app_override/helpers/__init__.pyi +3 -2
  81. bl_app_template_utils/__init__.pyi +5 -4
  82. bl_app_templates_system/Game_Engine/__init__.pyi +5 -4
  83. bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
  84. bl_app_templates_system/__init__.pyi +2 -0
  85. bl_keymap_utils/__init__.pyi +1 -0
  86. bl_keymap_utils/io/__init__.pyi +10 -9
  87. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +2 -1
  88. bl_keymap_utils/keymap_hierarchy/__init__.pyi +2 -1
  89. bl_keymap_utils/platform_helpers/__init__.pyi +3 -2
  90. bl_keymap_utils/versioning/__init__.pyi +2 -1
  91. bl_math/__init__.pyi +4 -13
  92. bl_operators/__init__.pyi +4 -2
  93. bl_operators/add_mesh_torus/__init__.pyi +9 -9
  94. bl_operators/anim/__init__.pyi +90 -62
  95. bl_operators/assets/__init__.pyi +14 -18
  96. bl_operators/bmesh/__init__.pyi +1 -0
  97. bl_operators/bmesh/find_adjacent/__init__.pyi +12 -9
  98. bl_operators/bone_selection_sets/__init__.pyi +34 -60
  99. bl_operators/clip/__init__.pyi +39 -57
  100. bl_operators/connect_to_output/__init__.pyi +20 -18
  101. bl_operators/console/__init__.pyi +17 -25
  102. bl_operators/constraint/__init__.pyi +15 -21
  103. bl_operators/copy_global_transform/__init__.pyi +261 -0
  104. bl_operators/file/__init__.pyi +13 -17
  105. bl_operators/freestyle/__init__.pyi +15 -21
  106. bl_operators/geometry_nodes/__init__.pyi +30 -36
  107. bl_operators/grease_pencil/__init__.pyi +5 -5
  108. bl_operators/image/__init__.pyi +14 -22
  109. bl_operators/image_as_planes/__init__.pyi +36 -42
  110. bl_operators/mesh/__init__.pyi +8 -53
  111. bl_operators/node/__init__.pyi +375 -92
  112. bl_operators/node_editor/__init__.pyi +1 -0
  113. bl_operators/node_editor/node_functions/__init__.pyi +10 -9
  114. bl_operators/object/__init__.pyi +57 -98
  115. bl_operators/object_align/__init__.pyi +8 -8
  116. bl_operators/object_quick_effects/__init__.pyi +15 -21
  117. bl_operators/object_randomize_transform/__init__.pyi +6 -6
  118. bl_operators/presets/__init__.pyi +46 -94
  119. bl_operators/rigidbody/__init__.pyi +12 -16
  120. bl_operators/screen_play_rendered_anim/__init__.pyi +5 -5
  121. bl_operators/sequencer/__init__.pyi +40 -54
  122. bl_operators/spreadsheet/__init__.pyi +7 -7
  123. bl_operators/userpref/__init__.pyi +69 -117
  124. bl_operators/uvcalc_follow_active/__init__.pyi +8 -8
  125. bl_operators/uvcalc_lightmap/__init__.pyi +12 -12
  126. bl_operators/uvcalc_transform/__init__.pyi +39 -28
  127. bl_operators/vertexpaint_dirt/__init__.pyi +7 -7
  128. bl_operators/view3d/__init__.pyi +31 -43
  129. bl_operators/wm/__init__.pyi +139 -231
  130. bl_operators/world/__init__.pyi +6 -6
  131. bl_ui/__init__.pyi +18 -17
  132. bl_ui/anim/__init__.pyi +5 -5
  133. bl_ui/asset_shelf/__init__.pyi +5 -5
  134. bl_ui/generic_ui_list/__init__.pyi +11 -25
  135. bl_ui/node_add_menu/__init__.pyi +281 -12
  136. bl_ui/node_add_menu_compositor/__init__.pyi +135 -91
  137. bl_ui/node_add_menu_geometry/__init__.pyi +407 -263
  138. bl_ui/node_add_menu_shader/__init__.pyi +67 -67
  139. bl_ui/node_add_menu_texture/__init__.pyi +25 -69
  140. bl_ui/properties_animviz/__init__.pyi +3 -2
  141. bl_ui/properties_collection/__init__.pyi +20 -30
  142. bl_ui/properties_constraint/__init__.pyi +228 -450
  143. bl_ui/properties_data_armature/__init__.pyi +45 -79
  144. bl_ui/properties_data_bone/__init__.pyi +33 -51
  145. bl_ui/properties_data_camera/__init__.pyi +43 -75
  146. bl_ui/properties_data_curve/__init__.pyi +42 -101
  147. bl_ui/properties_data_curves/__init__.pyi +21 -35
  148. bl_ui/properties_data_empty/__init__.pyi +8 -10
  149. bl_ui/properties_data_grease_pencil/__init__.pyi +49 -87
  150. bl_ui/properties_data_lattice/__init__.pyi +12 -18
  151. bl_ui/properties_data_light/__init__.pyi +28 -46
  152. bl_ui/properties_data_lightprobe/__init__.pyi +35 -61
  153. bl_ui/properties_data_mesh/__init__.pyi +73 -120
  154. bl_ui/properties_data_metaball/__init__.pyi +16 -26
  155. bl_ui/properties_data_modifier/__init__.pyi +34 -39
  156. bl_ui/properties_data_pointcloud/__init__.pyi +17 -27
  157. bl_ui/properties_data_shaderfx/__init__.pyi +4 -4
  158. bl_ui/properties_data_speaker/__init__.pyi +15 -25
  159. bl_ui/properties_data_volume/__init__.pyi +22 -38
  160. bl_ui/properties_freestyle/__init__.pyi +79 -127
  161. bl_ui/properties_game/__init__.pyi +88 -84
  162. bl_ui/properties_grease_pencil_common/__init__.pyi +33 -190
  163. bl_ui/properties_mask_common/__init__.pyi +33 -45
  164. bl_ui/properties_material/__init__.pyi +52 -111
  165. bl_ui/properties_material_gpencil/__init__.pyi +48 -68
  166. bl_ui/properties_object/__init__.pyi +123 -93
  167. bl_ui/properties_output/__init__.pyi +103 -81
  168. bl_ui/properties_paint_common/__init__.pyi +78 -59
  169. bl_ui/properties_particle/__init__.pyi +160 -262
  170. bl_ui/properties_physics_cloth/__init__.pyi +36 -62
  171. bl_ui/properties_physics_common/__init__.pyi +11 -11
  172. bl_ui/properties_physics_dynamicpaint/__init__.pyi +81 -123
  173. bl_ui/properties_physics_field/__init__.pyi +35 -53
  174. bl_ui/properties_physics_fluid/__init__.pyi +106 -160
  175. bl_ui/properties_physics_geometry_nodes/__init__.pyi +6 -6
  176. bl_ui/properties_physics_rigidbody/__init__.pyi +28 -42
  177. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +44 -68
  178. bl_ui/properties_physics_softbody/__init__.pyi +38 -66
  179. bl_ui/properties_render/__init__.pyi +267 -259
  180. bl_ui/properties_scene/__init__.pyi +69 -72
  181. bl_ui/properties_strip/__init__.pyi +744 -0
  182. bl_ui/properties_strip_modifier/__init__.pyi +45 -0
  183. bl_ui/properties_texture/__init__.pyi +69 -122
  184. bl_ui/properties_view_layer/__init__.pyi +97 -51
  185. bl_ui/properties_workspace/__init__.pyi +12 -18
  186. bl_ui/properties_world/__init__.pyi +33 -53
  187. bl_ui/space_clip/__init__.pyi +231 -311
  188. bl_ui/space_console/__init__.pyi +14 -24
  189. bl_ui/space_dopesheet/__init__.pyi +193 -125
  190. bl_ui/space_filebrowser/__init__.pyi +107 -131
  191. bl_ui/space_graph/__init__.pyi +93 -80
  192. bl_ui/space_image/__init__.pyi +207 -291
  193. bl_ui/space_info/__init__.pyi +14 -24
  194. bl_ui/space_logic/__init__.pyi +14 -22
  195. bl_ui/space_nla/__init__.pyi +63 -69
  196. bl_ui/space_node/__init__.pyi +215 -154
  197. bl_ui/space_outliner/__init__.pyi +65 -61
  198. bl_ui/space_properties/__init__.pyi +41 -16
  199. bl_ui/space_sequencer/__init__.pyi +276 -980
  200. bl_ui/space_spreadsheet/__init__.pyi +27 -23
  201. bl_ui/space_statusbar/__init__.pyi +4 -4
  202. bl_ui/space_text/__init__.pyi +39 -73
  203. bl_ui/space_time/__init__.pyi +33 -78
  204. bl_ui/space_toolsystem_common/__init__.pyi +31 -28
  205. bl_ui/space_toolsystem_toolbar/__init__.pyi +67 -43
  206. bl_ui/space_topbar/__init__.pyi +68 -111
  207. bl_ui/space_userpref/__init__.pyi +310 -445
  208. bl_ui/space_view3d/__init__.pyi +667 -1122
  209. bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
  210. bl_ui/space_view3d_toolbar/__init__.pyi +237 -966
  211. bl_ui/utils/__init__.pyi +4 -3
  212. blend_render_info/__init__.pyi +4 -2
  213. blf/__init__.pyi +92 -59
  214. bmesh/__init__.pyi +4 -10
  215. bmesh/geometry/__init__.pyi +2 -4
  216. bmesh/ops/__init__.pyi +442 -815
  217. bmesh/types/__init__.pyi +377 -720
  218. bmesh/utils/__init__.pyi +20 -45
  219. bpy/__init__.pyi +2 -1
  220. bpy/app/__init__.pyi +96 -90
  221. bpy/app/handlers/__init__.pyi +24 -19
  222. bpy/app/icons/__init__.pyi +2 -7
  223. bpy/app/timers/__init__.pyi +5 -18
  224. bpy/app/translations/__init__.pyi +21 -35
  225. bpy/msgbus/__init__.pyi +20 -9
  226. bpy/ops/__init__.pyi +21 -3
  227. bpy/ops/action/__init__.pyi +121 -226
  228. bpy/ops/anim/__init__.pyi +204 -358
  229. bpy/ops/armature/__init__.pyi +129 -249
  230. bpy/ops/asset/__init__.pyi +82 -111
  231. bpy/ops/bge_bricknodes/__init__.pyi +61 -0
  232. bpy/ops/boid/__init__.pyi +44 -50
  233. bpy/ops/bricknodes/__init__.pyi +37 -0
  234. bpy/ops/brush/__init__.pyi +33 -120
  235. bpy/ops/buttons/__init__.pyi +27 -83
  236. bpy/ops/cachefile/__init__.pyi +16 -74
  237. bpy/ops/camera/__init__.pyi +3 -13
  238. bpy/ops/clip/__init__.pyi +278 -558
  239. bpy/ops/cloth/__init__.pyi +2 -6
  240. bpy/ops/collection/__init__.pyi +34 -44
  241. bpy/ops/console/__init__.pyi +70 -111
  242. bpy/ops/constraint/__init__.pyi +34 -102
  243. bpy/ops/curve/__init__.pyi +163 -315
  244. bpy/ops/curves/__init__.pyi +163 -189
  245. bpy/ops/cycles/__init__.pyi +8 -18
  246. bpy/ops/dpaint/__init__.pyi +21 -30
  247. bpy/ops/ed/__init__.pyi +59 -103
  248. bpy/ops/export_anim/__init__.pyi +4 -11
  249. bpy/ops/export_scene/__init__.pyi +29 -174
  250. bpy/ops/extensions/__init__.pyi +102 -194
  251. bpy/ops/file/__init__.pyi +166 -272
  252. bpy/ops/fluid/__init__.pyi +78 -86
  253. bpy/ops/font/__init__.pyi +73 -164
  254. bpy/ops/geometry/__init__.pyi +33 -144
  255. bpy/ops/gizmogroup/__init__.pyi +8 -14
  256. bpy/ops/gpencil/__init__.pyi +31 -58
  257. bpy/ops/graph/__init__.pyi +176 -411
  258. bpy/ops/grease_pencil/__init__.pyi +416 -639
  259. bpy/ops/image/__init__.pyi +148 -492
  260. bpy/ops/import_anim/__init__.pyi +5 -18
  261. bpy/ops/import_curve/__init__.pyi +4 -6
  262. bpy/ops/import_scene/__init__.pyi +22 -49
  263. bpy/ops/info/__init__.pyi +27 -43
  264. bpy/ops/lattice/__init__.pyi +26 -43
  265. bpy/ops/logic/__init__.pyi +49 -122
  266. bpy/ops/logic_nodes/__init__.pyi +461 -0
  267. bpy/ops/marker/__init__.pyi +24 -60
  268. bpy/ops/mask/__init__.pyi +118 -222
  269. bpy/ops/material/__init__.pyi +19 -18
  270. bpy/ops/mball/__init__.pyi +13 -39
  271. bpy/ops/mesh/__init__.pyi +409 -1264
  272. bpy/ops/nla/__init__.pyi +140 -232
  273. bpy/ops/node/__init__.pyi +1189 -807
  274. bpy/ops/object/__init__.pyi +806 -1659
  275. bpy/ops/outliner/__init__.pyi +284 -432
  276. bpy/ops/paint/__init__.pyi +189 -381
  277. bpy/ops/paintcurve/__init__.pyi +29 -44
  278. bpy/ops/palette/__init__.pyi +23 -34
  279. bpy/ops/particle/__init__.pyi +135 -201
  280. bpy/ops/pointcloud/__init__.pyi +23 -42
  281. bpy/ops/pose/__init__.pyi +195 -310
  282. bpy/ops/poselib/__init__.pyi +45 -73
  283. bpy/ops/preferences/__init__.pyi +89 -221
  284. bpy/ops/ptcache/__init__.pyi +32 -39
  285. bpy/ops/render/__init__.pyi +36 -83
  286. bpy/ops/rigidbody/__init__.pyi +47 -78
  287. bpy/ops/scene/__init__.pyi +169 -222
  288. bpy/ops/screen/__init__.pyi +146 -259
  289. bpy/ops/script/__init__.pyi +9 -15
  290. bpy/ops/sculpt/__init__.pyi +194 -354
  291. bpy/ops/sculpt_curves/__init__.pyi +21 -29
  292. bpy/ops/sequencer/__init__.pyi +586 -836
  293. bpy/ops/sound/__init__.pyi +25 -131
  294. bpy/ops/spreadsheet/__init__.pyi +34 -21
  295. bpy/ops/surface/__init__.pyi +7 -54
  296. bpy/ops/text/__init__.pyi +166 -281
  297. bpy/ops/text_editor/__init__.pyi +2 -6
  298. bpy/ops/texture/__init__.pyi +20 -22
  299. bpy/ops/transform/__init__.pyi +108 -445
  300. bpy/ops/ui/__init__.pyi +157 -219
  301. bpy/ops/uilist/__init__.pyi +4 -16
  302. bpy/ops/uv/__init__.pyi +291 -347
  303. bpy/ops/view2d/__init__.pyi +29 -88
  304. bpy/ops/view3d/__init__.pyi +238 -438
  305. bpy/ops/wm/__init__.pyi +651 -1510
  306. bpy/ops/workspace/__init__.pyi +42 -44
  307. bpy/ops/world/__init__.pyi +12 -13
  308. bpy/path/__init__.pyi +5 -36
  309. bpy/props/__init__.pyi +395 -259
  310. bpy/{_typing → stub_internal}/__init__.pyi +1 -0
  311. bpy/{_typing → stub_internal}/rna_enums/__init__.pyi +214 -114
  312. bpy/types/__init__.pyi +93285 -103831
  313. bpy/utils/__init__.pyi +46 -104
  314. bpy/utils/previews/__init__.pyi +7 -15
  315. bpy/utils/units/__init__.pyi +6 -15
  316. bpy_extras/__init__.pyi +1 -0
  317. bpy_extras/anim_utils/__init__.pyi +32 -23
  318. bpy_extras/asset_utils/__init__.pyi +1 -0
  319. bpy_extras/bmesh_utils/__init__.pyi +2 -2
  320. bpy_extras/id_map_utils/__init__.pyi +15 -6
  321. bpy_extras/image_utils/__init__.pyi +3 -11
  322. bpy_extras/io_utils/__init__.pyi +22 -38
  323. bpy_extras/keyconfig_utils/__init__.pyi +5 -4
  324. bpy_extras/mesh_utils/__init__.pyi +3 -14
  325. bpy_extras/node_shader_utils/__init__.pyi +63 -70
  326. bpy_extras/node_utils/__init__.pyi +4 -3
  327. bpy_extras/object_utils/__init__.pyi +6 -19
  328. bpy_extras/view3d_utils/__init__.pyi +1 -18
  329. bpy_extras/wm_utils/__init__.pyi +1 -0
  330. bpy_extras/wm_utils/progress_report/__init__.pyi +12 -11
  331. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/METADATA +9 -3
  332. fake_bge_module-20260201.dist-info/RECORD +414 -0
  333. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/WHEEL +1 -1
  334. {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/top_level.txt +16 -16
  335. freestyle/__init__.pyi +1 -0
  336. freestyle/chainingiterators/__init__.pyi +41 -60
  337. freestyle/functions/__init__.pyi +56 -194
  338. freestyle/predicates/__init__.pyi +11 -61
  339. freestyle/shaders/__init__.pyi +95 -156
  340. freestyle/types/__init__.pyi +306 -941
  341. freestyle/utils/ContextFunctions/__init__.pyi +4 -24
  342. freestyle/utils/__init__.pyi +46 -36
  343. gpu/__init__.pyi +84 -5
  344. gpu/capabilities/__init__.pyi +1 -21
  345. gpu/matrix/__init__.pyi +16 -24
  346. gpu/platform/__init__.pyi +3 -7
  347. gpu/select/__init__.pyi +2 -1
  348. gpu/shader/__init__.pyi +43 -9
  349. gpu/state/__init__.pyi +66 -44
  350. gpu/texture/__init__.pyi +4 -5
  351. gpu/types/__init__.pyi +216 -216
  352. gpu_extras/__init__.pyi +1 -0
  353. gpu_extras/batch/__init__.pyi +2 -5
  354. gpu_extras/presets/__init__.pyi +9 -10
  355. idprop/__init__.pyi +17 -0
  356. idprop/types/__init__.pyi +18 -17
  357. imbuf/__init__.pyi +13 -9
  358. imbuf/types/__init__.pyi +10 -23
  359. keyingsets_builtins/__init__.pyi +51 -93
  360. mathutils/__init__.pyi +296 -2255
  361. mathutils/bvhtree/__init__.pyi +22 -29
  362. mathutils/geometry/__init__.pyi +83 -132
  363. mathutils/interpolate/__init__.pyi +7 -5
  364. mathutils/kdtree/__init__.pyi +5 -14
  365. mathutils/noise/__init__.pyi +62 -106
  366. nodeitems_builtins/__init__.pyi +5 -4
  367. nodeitems_utils/__init__.pyi +10 -9
  368. rna_keymap_ui/__init__.pyi +7 -6
  369. rna_prop_ui/__init__.pyi +14 -13
  370. _bpy_internal/freedesktop/__init__.pyi +0 -20
  371. bgl/__init__.pyi +0 -4235
  372. bl_i18n_utils/bl_extract_messages/__init__.pyi +0 -24
  373. bl_i18n_utils/utils_cli/__init__.pyi +0 -10
  374. bl_previews_utils/bl_previews_render/__init__.pyi +0 -11
  375. bl_text_utils/external_editor/__init__.pyi +0 -5
  376. bpy_types/__init__.pyi +0 -29
  377. console_shell/__init__.pyi +0 -9
  378. fake_bge_module-20250317.dist-info/RECORD +0 -395
  379. keyingsets_utils/__init__.pyi +0 -18
  380. {animsys_refactor → _animsys_refactor}/py.typed +0 -0
  381. {bgl → _bl_console_utils}/py.typed +0 -0
  382. {bl_console_utils → _bl_i18n_utils}/py.typed +0 -0
  383. {bl_i18n_utils → _bl_previews_utils}/py.typed +0 -0
  384. {bl_previews_utils → _bl_rna_utils}/py.typed +0 -0
  385. {bl_rna_utils → _bl_text_utils}/py.typed +0 -0
  386. {bl_text_utils → _bl_ui_utils}/py.typed +0 -0
  387. {bl_ui_utils → _blendfile_header}/py.typed +0 -0
  388. {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
  389. {bpy_types → _bpy_types}/py.typed +0 -0
  390. {console_python → _console_python}/py.typed +0 -0
  391. {console_shell → _console_shell}/py.typed +0 -0
  392. {graphviz_export → _graphviz_export}/py.typed +0 -0
  393. {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
  394. {rna_info → _rna_info}/py.typed +0 -0
  395. {rna_xml → _rna_xml}/py.typed +0 -0
@@ -1,6 +1,7 @@
1
1
  import typing
2
2
  import collections.abc
3
3
  import typing_extensions
4
+ import numpy.typing as npt
4
5
 
5
6
  def fbx(
6
7
  execution_context: int | str | None = None,
@@ -28,7 +29,8 @@ def fbx(
28
29
  | None = {"ARMATURE", "CAMERA", "EMPTY", "LIGHT", "MESH", "OTHER"},
29
30
  use_mesh_modifiers: bool | None = True,
30
31
  use_mesh_modifiers_render: bool | None = True,
31
- mesh_smooth_type: typing.Literal["OFF", "FACE", "EDGE"] | None = "OFF",
32
+ mesh_smooth_type: typing.Literal["OFF", "FACE", "EDGE", "SMOOTH_GROUP"]
33
+ | None = "OFF",
32
34
  colors_type: typing.Literal["NONE", "SRGB", "LINEAR"] | None = "SRGB",
33
35
  prioritize_active_color: bool | None = False,
34
36
  use_subsurf: bool | None = False,
@@ -59,29 +61,18 @@ def fbx(
59
61
  use_metadata: bool | None = True,
60
62
  axis_forward: typing.Literal["X", "Y", "Z", "-X", "-Y", "-Z"] | None = "-Z",
61
63
  axis_up: typing.Literal["X", "Y", "Z", "-X", "-Y", "-Z"] | None = "Y",
62
- ):
64
+ ) -> None:
63
65
  """Write a FBX file
64
66
 
65
- :type execution_context: int | str | None
66
- :type undo: bool | None
67
67
  :param filepath: File Path, Filepath used for exporting the file
68
- :type filepath: str
69
68
  :param check_existing: Check Existing, Check and warn on overwriting existing files
70
- :type check_existing: bool | None
71
69
  :param filter_glob: filter_glob
72
- :type filter_glob: str
73
70
  :param use_selection: Selected Objects, Export selected and visible objects only
74
- :type use_selection: bool | None
75
71
  :param use_visible: Visible Objects, Export visible objects only
76
- :type use_visible: bool | None
77
72
  :param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
78
- :type use_active_collection: bool | None
79
73
  :param collection: Source Collection, Export only objects from this collection (and its children)
80
- :type collection: str
81
74
  :param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
82
- :type global_scale: float | None
83
75
  :param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
84
- :type apply_unit_scale: bool | None
85
76
  :param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
86
77
 
87
78
  FBX_SCALE_NONE
@@ -95,11 +86,8 @@ def fbx(
95
86
 
96
87
  FBX_SCALE_ALL
97
88
  FBX All -- Apply custom scaling and units scaling to FBX scale.
98
- :type apply_scale_options: typing.Literal['FBX_SCALE_NONE','FBX_SCALE_UNITS','FBX_SCALE_CUSTOM','FBX_SCALE_ALL'] | None
99
89
  :param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
100
- :type use_space_transform: bool | None
101
- :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
102
- :type bake_space_transform: bool | None
90
+ :param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blenders space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
103
91
  :param object_types: Object Types, Which kind of object to export
104
92
 
105
93
  EMPTY
@@ -118,13 +106,10 @@ def fbx(
118
106
  Mesh.
119
107
 
120
108
  OTHER
121
- Other -- Other geometry types, like curve, metaball, etc. (converted to meshes).
122
- :type object_types: set[typing.Literal['EMPTY','CAMERA','LIGHT','ARMATURE','MESH','OTHER']] | None
109
+ Other -- Other geometry types, like curve, meta-ball, etc. (converted to meshes).
123
110
  :param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
124
- :type use_mesh_modifiers: bool | None
125
111
  :param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
126
- :type use_mesh_modifiers_render: bool | None
127
- :param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
112
+ :param mesh_smooth_type: Smoothing, Export smoothing information (prefer Normals Only option if your target importer understands custom normals)
128
113
 
129
114
  OFF
130
115
  Normals Only -- Export only normals instead of writing edge or face smoothing data.
@@ -134,7 +119,9 @@ def fbx(
134
119
 
135
120
  EDGE
136
121
  Edge -- Write edge smoothing.
137
- :type mesh_smooth_type: typing.Literal['OFF','FACE','EDGE'] | None
122
+
123
+ SMOOTH_GROUP
124
+ Smoothing Groups -- Write face smoothing groups.
138
125
  :param colors_type: Vertex Colors, Export vertex color attributes
139
126
 
140
127
  NONE
@@ -145,52 +132,33 @@ def fbx(
145
132
 
146
133
  LINEAR
147
134
  Linear -- Export colors in linear color space.
148
- :type colors_type: typing.Literal['NONE','SRGB','LINEAR'] | None
149
135
  :param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
150
- :type prioritize_active_color: bool | None
151
- :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
152
- :type use_subsurf: bool | None
136
+ :param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if Apply Modifiers is enabled)
153
137
  :param use_mesh_edges: Loose Edges, Export loose edges (as two-vertices polygons)
154
- :type use_mesh_edges: bool | None
155
138
  :param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
156
- :type use_tspace: bool | None
157
139
  :param use_triangles: Triangulate Faces, Convert all faces to triangles
158
- :type use_triangles: bool | None
159
140
  :param use_custom_props: Custom Properties, Export custom properties
160
- :type use_custom_props: bool | None
161
141
  :param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
162
- :type add_leaf_bones: bool | None
163
142
  :param primary_bone_axis: Primary Bone Axis
164
- :type primary_bone_axis: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
165
143
  :param secondary_bone_axis: Secondary Bone Axis
166
- :type secondary_bone_axis: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
167
144
  :param use_armature_deform_only: Only Deform Bones, Only write deforming bones (and non-deforming ones when they have deforming children)
168
- :type use_armature_deform_only: bool | None
169
- :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
145
+ :param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blenders armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
170
146
 
171
147
  NULL
172
- Null -- 'Null' FBX node, similar to Blender's Empty (default).
148
+ Null -- Null FBX node, similar to Blenders Empty (default).
173
149
 
174
150
  ROOT
175
- Root -- 'Root' FBX node, supposed to be the root of chains of bones....
151
+ Root -- Root FBX node, supposed to be the root of chains of bones....
176
152
 
177
153
  LIMBNODE
178
- LimbNode -- 'LimbNode' FBX node, a regular joint between two bones....
179
- :type armature_nodetype: typing.Literal['NULL','ROOT','LIMBNODE'] | None
154
+ LimbNode -- LimbNode FBX node, a regular joint between two bones....
180
155
  :param bake_anim: Baked Animation, Export baked keyframe animation
181
- :type bake_anim: bool | None
182
156
  :param bake_anim_use_all_bones: Key All Bones, Force exporting at least one key of animation for all bones (needed with some target applications, like UE4)
183
- :type bake_anim_use_all_bones: bool | None
184
- :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animation
185
- :type bake_anim_use_nla_strips: bool | None
186
- :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
187
- :type bake_anim_use_all_actions: bool | None
157
+ :param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBXs AnimStack, if any, instead of global scene animation
158
+ :param bake_anim_use_all_actions: All Actions, Export each action as a separated FBXs AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
188
159
  :param bake_anim_force_startend_keying: Force Start/End Keying, Always add a keyframe at start and end of actions for animated channels
189
- :type bake_anim_force_startend_keying: bool | None
190
160
  :param bake_anim_step: Sampling Rate, How often to evaluate animated values (in frames)
191
- :type bake_anim_step: float | None
192
161
  :param bake_anim_simplify_factor: Simplify, How much to simplify baked values (0.0 to disable, the higher the more simplified)
193
- :type bake_anim_simplify_factor: float | None
194
162
  :param path_mode: Path Mode, Method used to reference paths
195
163
 
196
164
  AUTO
@@ -200,19 +168,17 @@ def fbx(
200
168
  Absolute -- Always write absolute paths.
201
169
 
202
170
  RELATIVE
203
- Relative -- Always write relative paths (where possible).
171
+ Relative -- Write relative paths where possible.
204
172
 
205
173
  MATCH
206
174
  Match -- Match absolute/relative setting with input path.
207
175
 
208
176
  STRIP
209
- Strip Path -- Filename only.
177
+ Strip -- Filename only.
210
178
 
211
179
  COPY
212
180
  Copy -- Copy the file to the destination path (or subdirectory).
213
- :type path_mode: typing.Literal['AUTO','ABSOLUTE','RELATIVE','MATCH','STRIP','COPY'] | None
214
181
  :param embed_textures: Embed Textures, Embed textures in FBX binary file (only for "Copy" path mode!)
215
- :type embed_textures: bool | None
216
182
  :param batch_mode: Batch Mode
217
183
 
218
184
  OFF
@@ -229,15 +195,10 @@ def fbx(
229
195
 
230
196
  ACTIVE_SCENE_COLLECTION
231
197
  Active Scene Collections -- Each collection (including master, non-data-block one) of the active scene as a file, including content from children collections.
232
- :type batch_mode: typing.Literal['OFF','SCENE','COLLECTION','SCENE_COLLECTION','ACTIVE_SCENE_COLLECTION'] | None
233
198
  :param use_batch_own_dir: Batch Own Dir, Create a dir for each exported file
234
- :type use_batch_own_dir: bool | None
235
199
  :param use_metadata: Use Metadata
236
- :type use_metadata: bool | None
237
200
  :param axis_forward: Forward
238
- :type axis_forward: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
239
201
  :param axis_up: Up
240
- :type axis_up: typing.Literal['X','Y','Z','-X','-Y','-Z'] | None
241
202
  """
242
203
 
243
204
  def gltf(
@@ -286,7 +247,8 @@ def gltf(
286
247
  export_draco_color_quantization: int | None = 10,
287
248
  export_draco_generic_quantization: int | None = 12,
288
249
  export_tangents: bool | None = False,
289
- export_materials: typing.Literal["EXPORT", "PLACEHOLDER", "NONE"] | None = "EXPORT",
250
+ export_materials: typing.Literal["EXPORT", "PLACEHOLDER", "VIEWPORT", "NONE"]
251
+ | None = "EXPORT",
290
252
  export_unused_images: bool | None = False,
291
253
  export_unused_textures: bool | None = False,
292
254
  export_vertex_color: typing.Literal["MATERIAL", "ACTIVE", "NAME", "NONE"]
@@ -362,15 +324,11 @@ def gltf(
362
324
  export_extra_animations: bool | None = False,
363
325
  export_loglevel: int | None = -1,
364
326
  filter_glob: str = "*.glb",
365
- ):
327
+ ) -> None:
366
328
  """Export scene as glTF 2.0 file
367
329
 
368
- :type execution_context: int | str | None
369
- :type undo: bool | None
370
330
  :param filepath: File Path, Filepath used for exporting the file
371
- :type filepath: str
372
331
  :param check_existing: Check Existing, Check and warn on overwriting existing files
373
- :type check_existing: bool | None
374
332
  :param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
375
333
 
376
334
  SPEC
@@ -381,29 +339,17 @@ def gltf(
381
339
 
382
340
  RAW
383
341
  Raw (Deprecated) -- Blender lighting strengths with no conversion.
384
- :type export_import_convert_lighting_mode: typing.Literal['SPEC','COMPAT','RAW'] | None
385
342
  :param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
386
- :type gltf_export_id: str
387
343
  :param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
388
- :type export_use_gltfpack: bool | None
389
344
  :param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
390
- :type export_gltfpack_tc: bool | None
391
345
  :param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
392
- :type export_gltfpack_tq: int | None
393
346
  :param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
394
- :type export_gltfpack_si: float | None
395
347
  :param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
396
- :type export_gltfpack_sa: bool | None
397
348
  :param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
398
- :type export_gltfpack_slb: bool | None
399
349
  :param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
400
- :type export_gltfpack_vp: int | None
401
350
  :param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
402
- :type export_gltfpack_vt: int | None
403
351
  :param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
404
- :type export_gltfpack_vn: int | None
405
352
  :param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
406
- :type export_gltfpack_vc: int | None
407
353
  :param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
408
354
 
409
355
  Integer
@@ -414,13 +360,9 @@ def gltf(
414
360
 
415
361
  Floating-point
416
362
  Floating-point -- Use floating-point attributes for positions.
417
- :type export_gltfpack_vpi: typing.Literal['Integer','Normalized','Floating-point'] | None
418
363
  :param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
419
- :type export_gltfpack_noq: bool | None
420
364
  :param export_gltfpack_kn: Keep Named Nodes, Restrict some optimization to keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally
421
- :type export_gltfpack_kn: bool | None
422
365
  :param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
423
- :type export_format: str | None
424
366
  :param ui_tab: ui_tab, Export setting categories
425
367
 
426
368
  GENERAL
@@ -434,9 +376,7 @@ def gltf(
434
376
 
435
377
  ANIMATION
436
378
  Animation -- Animation settings.
437
- :type ui_tab: typing.Literal['GENERAL','MESHES','OBJECTS','ANIMATION'] | None
438
379
  :param export_copyright: Copyright, Legal rights and conditions for the model
439
- :type export_copyright: str
440
380
  :param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
441
381
 
442
382
  AUTO
@@ -449,42 +389,24 @@ def gltf(
449
389
  WebP Format -- Save images as WebPs as main image (no fallback).
450
390
 
451
391
  NONE
452
- None -- Don't export images.
453
- :type export_image_format: typing.Literal['AUTO','JPEG','WEBP','NONE'] | None
392
+ None -- Dont export images.
454
393
  :param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
455
- :type export_image_add_webp: bool | None
456
394
  :param export_image_webp_fallback: WebP Fallback, For all WebP textures, create a PNG fallback texture
457
- :type export_image_webp_fallback: bool | None
458
395
  :param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
459
- :type export_texture_dir: str
460
396
  :param export_jpeg_quality: JPEG Quality, Quality of JPEG export
461
- :type export_jpeg_quality: int | None
462
397
  :param export_image_quality: Image Quality, Quality of image export
463
- :type export_image_quality: int | None
464
398
  :param export_keep_originals: Keep Original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
465
- :type export_keep_originals: bool | None
466
399
  :param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
467
- :type export_texcoords: bool | None
468
400
  :param export_normals: Normals, Export vertex normals with meshes
469
- :type export_normals: bool | None
470
401
  :param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
471
- :type export_gn_mesh: bool | None
472
402
  :param export_draco_mesh_compression_enable: Draco Mesh Compression, Compress mesh using Draco
473
- :type export_draco_mesh_compression_enable: bool | None
474
403
  :param export_draco_mesh_compression_level: Compression Level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
475
- :type export_draco_mesh_compression_level: int | None
476
404
  :param export_draco_position_quantization: Position Quantization Bits, Quantization bits for position values (0 = no quantization)
477
- :type export_draco_position_quantization: int | None
478
405
  :param export_draco_normal_quantization: Normal Quantization Bits, Quantization bits for normal values (0 = no quantization)
479
- :type export_draco_normal_quantization: int | None
480
406
  :param export_draco_texcoord_quantization: Texcoord Quantization Bits, Quantization bits for texture coordinate values (0 = no quantization)
481
- :type export_draco_texcoord_quantization: int | None
482
407
  :param export_draco_color_quantization: Color Quantization Bits, Quantization bits for color values (0 = no quantization)
483
- :type export_draco_color_quantization: int | None
484
408
  :param export_draco_generic_quantization: Generic Quantization Bits, Quantization bits for generic values like weights or joints (0 = no quantization)
485
- :type export_draco_generic_quantization: int | None
486
409
  :param export_tangents: Tangents, Export vertex tangents with meshes
487
- :type export_tangents: bool | None
488
410
  :param export_materials: Materials, Export materials
489
411
 
490
412
  EXPORT
@@ -493,13 +415,13 @@ def gltf(
493
415
  PLACEHOLDER
494
416
  Placeholder -- Do not export materials, but write multiple primitive groups per mesh, keeping material slot information.
495
417
 
418
+ VIEWPORT
419
+ Viewport -- Export minimal materials as defined in Viewport display properties.
420
+
496
421
  NONE
497
422
  No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
498
- :type export_materials: typing.Literal['EXPORT','PLACEHOLDER','NONE'] | None
499
423
  :param export_unused_images: Unused Images, Export images not assigned to any material
500
- :type export_unused_images: bool | None
501
424
  :param export_unused_textures: Prepare Unused Textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
502
- :type export_unused_textures: bool | None
503
425
  :param export_vertex_color: Use Vertex Color, How to export vertex color
504
426
 
505
427
  MATERIAL
@@ -513,53 +435,29 @@ def gltf(
513
435
 
514
436
  NONE
515
437
  None -- Do not export vertex color.
516
- :type export_vertex_color: typing.Literal['MATERIAL','ACTIVE','NAME','NONE'] | None
517
438
  :param export_vertex_color_name: Vertex Color Name, Name of vertex color to export
518
- :type export_vertex_color_name: str
519
439
  :param export_all_vertex_colors: Export All Vertex Colors, Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
520
- :type export_all_vertex_colors: bool | None
521
440
  :param export_active_vertex_color_when_no_material: Export Active Vertex Color When No Material, When there is no material on object, export active vertex color
522
- :type export_active_vertex_color_when_no_material: bool | None
523
441
  :param export_attributes: Attributes, Export Attributes (when starting with underscore)
524
- :type export_attributes: bool | None
525
442
  :param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
526
- :type use_mesh_edges: bool | None
527
443
  :param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
528
- :type use_mesh_vertices: bool | None
529
444
  :param export_cameras: Cameras, Export cameras
530
- :type export_cameras: bool | None
531
445
  :param use_selection: Selected Objects, Export selected objects only
532
- :type use_selection: bool | None
533
446
  :param use_visible: Visible Objects, Export visible objects only
534
- :type use_visible: bool | None
535
447
  :param use_renderable: Renderable Objects, Export renderable objects only
536
- :type use_renderable: bool | None
537
448
  :param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
538
- :type use_active_collection_with_nested: bool | None
539
449
  :param use_active_collection: Active Collection, Export objects in the active collection only
540
- :type use_active_collection: bool | None
541
450
  :param use_active_scene: Active Scene, Export active scene only
542
- :type use_active_scene: bool | None
543
451
  :param collection: Source Collection, Export only objects from this collection (and its children)
544
- :type collection: str
545
452
  :param at_collection_center: Export at Collection Center, Export at Collection center of mass of root objects of the collection
546
- :type at_collection_center: bool | None
547
453
  :param export_extras: Custom Properties, Export custom properties as glTF extras
548
- :type export_extras: bool | None
549
454
  :param export_yup: +Y Up, Export using glTF convention, +Y up
550
- :type export_yup: bool | None
551
455
  :param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
552
- :type export_apply: bool | None
553
456
  :param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
554
- :type export_shared_accessors: bool | None
555
457
  :param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
556
- :type export_animations: bool | None
557
458
  :param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
558
- :type export_frame_range: bool | None
559
459
  :param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
560
- :type export_frame_step: int | None
561
460
  :param export_force_sampling: Always Sample Animations, Apply sampling to all animations
562
- :type export_force_sampling: bool | None
563
461
  :param export_sampling_interpolation_fallback: Sampling Interpolation Fallback, Interpolation fallback for sampled animations, when the property is not keyed
564
462
 
565
463
  LINEAR
@@ -567,9 +465,7 @@ def gltf(
567
465
 
568
466
  STEP
569
467
  Step -- No interpolation between keyframes.
570
- :type export_sampling_interpolation_fallback: typing.Literal['LINEAR','STEP'] | None
571
- :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'
572
- :type export_pointer_animation: bool | None
468
+ :param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode NLA Tracks and Scene
573
469
  :param export_animation_mode: Animation Mode, Export Animation mode
574
470
 
575
471
  ACTIONS
@@ -586,27 +482,16 @@ def gltf(
586
482
 
587
483
  SCENE
588
484
  Scene -- Export baked scene as a single animation.
589
- :type export_animation_mode: typing.Literal['ACTIONS','ACTIVE_ACTIONS','BROADCAST','NLA_TRACKS','SCENE'] | None
590
485
  :param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
591
- :type export_nla_strips_merged_animation_name: str
592
486
  :param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
593
- :type export_def_bones: bool | None
594
487
  :param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
595
- :type export_hierarchy_flatten_bones: bool | None
596
488
  :param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
597
- :type export_hierarchy_flatten_objs: bool | None
598
489
  :param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
599
- :type export_armature_object_remove: bool | None
600
490
  :param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
601
- :type export_leaf_bone: bool | None
602
491
  :param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
603
- :type export_optimize_animation_size: bool | None
604
492
  :param export_optimize_animation_keep_anim_armature: Force Keeping Channels for Bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
605
- :type export_optimize_animation_keep_anim_armature: bool | None
606
493
  :param export_optimize_animation_keep_anim_object: Force Keeping Channel for Objects, If all keyframes are identical for object transformations, force keeping the minimal animation
607
- :type export_optimize_animation_keep_anim_object: bool | None
608
494
  :param export_optimize_disable_viewport: Disable Viewport for Other Objects, When exporting animations, disable viewport for other objects, for performance
609
- :type export_optimize_disable_viewport: bool | None
610
495
  :param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
611
496
 
612
497
  SLIDE
@@ -614,11 +499,8 @@ def gltf(
614
499
 
615
500
  CROP
616
501
  Crop -- Keep only frames above frame 0.
617
- :type export_negative_frame: typing.Literal['SLIDE','CROP'] | None
618
502
  :param export_anim_slide_to_zero: Set All glTF Animation Starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
619
- :type export_anim_slide_to_zero: bool | None
620
503
  :param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
621
- :type export_bake_animation: bool | None
622
504
  :param export_merge_animation: Merge Animation, Merge Animations
623
505
 
624
506
  NLA_TRACK
@@ -629,57 +511,30 @@ def gltf(
629
511
 
630
512
  NONE
631
513
  No Merge -- Do Not Merge Animations.
632
- :type export_merge_animation: typing.Literal['NLA_TRACK','ACTION','NONE'] | None
633
514
  :param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
634
- :type export_anim_single_armature: bool | None
635
515
  :param export_reset_pose_bones: Reset Pose Bones Between Actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
636
- :type export_reset_pose_bones: bool | None
637
516
  :param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
638
- :type export_current_frame: bool | None
639
- :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
640
- :type export_rest_position_armature: bool | None
517
+ :param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints rest pose. When off, current frame pose is used as rest pose
641
518
  :param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
642
- :type export_anim_scene_split_object: bool | None
643
519
  :param export_skins: Skinning, Export skinning (armature) data
644
- :type export_skins: bool | None
645
520
  :param export_influence_nb: Bone Influences, Choose how many Bone influences to export
646
- :type export_influence_nb: int | None
647
521
  :param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
648
- :type export_all_influences: bool | None
649
522
  :param export_morph: Shape Keys, Export shape keys (morph targets)
650
- :type export_morph: bool | None
651
523
  :param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
652
- :type export_morph_normal: bool | None
653
524
  :param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
654
- :type export_morph_tangent: bool | None
655
525
  :param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
656
- :type export_morph_animation: bool | None
657
526
  :param export_morph_reset_sk_data: Reset Shape Keys Between Actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
658
- :type export_morph_reset_sk_data: bool | None
659
527
  :param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
660
- :type export_lights: bool | None
661
528
  :param export_try_sparse_sk: Use Sparse Accessor if Better, Try using Sparse Accessor if it saves space
662
- :type export_try_sparse_sk: bool | None
663
529
  :param export_try_omit_sparse_sk: Omitting Sparse Accessor if Data is Empty, Omitting Sparse Accessor if data is empty
664
- :type export_try_omit_sparse_sk: bool | None
665
530
  :param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
666
- :type export_gpu_instances: bool | None
667
531
  :param export_action_filter: Filter Actions, Filter Actions to be exported
668
- :type export_action_filter: bool | None
669
532
  :param export_convert_animation_pointer: Convert TRS/Weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
670
- :type export_convert_animation_pointer: bool | None
671
- :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
672
- :type export_nla_strips: bool | None
533
+ :param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if theyre pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
673
534
  :param export_original_specular: Export Original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
674
- :type export_original_specular: bool | None
675
535
  :param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
676
- :type will_save_settings: bool | None
677
536
  :param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
678
- :type export_hierarchy_full_collections: bool | None
679
537
  :param export_extra_animations: Prepare Extra Animations, Export additional animations.This feature is not standard and needs an external extension to be included in the glTF file
680
- :type export_extra_animations: bool | None
681
538
  :param export_loglevel: Log Level, Log Level
682
- :type export_loglevel: int | None
683
539
  :param filter_glob: filter_glob
684
- :type filter_glob: str
685
540
  """