fake-bge-module 20250317__py3-none-any.whl → 20260201__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {animsys_refactor → _animsys_refactor}/__init__.pyi +7 -6
- {bl_console_utils → _bl_console_utils}/__init__.pyi +1 -0
- {bl_console_utils → _bl_console_utils}/autocomplete/__init__.pyi +1 -0
- {bl_console_utils → _bl_console_utils}/autocomplete/complete_calltip/__init__.pyi +1 -13
- {bl_console_utils → _bl_console_utils}/autocomplete/complete_import/__init__.pyi +1 -5
- {bl_console_utils → _bl_console_utils}/autocomplete/complete_namespace/__init__.pyi +3 -13
- {bl_console_utils → _bl_console_utils}/autocomplete/intellisense/__init__.pyi +1 -10
- {bl_i18n_utils → _bl_i18n_utils}/__init__.pyi +2 -0
- _bl_i18n_utils/bl_extract_messages/__init__.pyi +28 -0
- {bl_i18n_utils → _bl_i18n_utils}/merge_po/__init__.pyi +2 -1
- {bl_i18n_utils → _bl_i18n_utils}/settings/__init__.pyi +10 -7
- {bl_i18n_utils → _bl_i18n_utils}/utils/__init__.pyi +53 -50
- _bl_i18n_utils/utils_cli/__init__.pyi +11 -0
- _bl_i18n_utils/utils_languages_menu/__init__.pyi +6 -0
- {bl_i18n_utils → _bl_i18n_utils}/utils_rtl/__init__.pyi +3 -2
- _bl_i18n_utils/utils_spell_check/__init__.pyi +22 -0
- {bl_previews_utils → _bl_previews_utils}/__init__.pyi +1 -0
- _bl_previews_utils/bl_previews_render/__init__.pyi +14 -0
- {bl_rna_utils → _bl_rna_utils}/__init__.pyi +1 -0
- {bl_rna_utils → _bl_rna_utils}/data_path/__init__.pyi +3 -2
- {bl_text_utils → _bl_text_utils}/__init__.pyi +1 -0
- _bl_text_utils/external_editor/__init__.pyi +6 -0
- {bl_ui_utils → _bl_ui_utils}/__init__.pyi +1 -0
- {bl_ui_utils → _bl_ui_utils}/layout/__init__.pyi +2 -1
- _blendfile_header/__init__.pyi +48 -0
- _bpy_internal/__init__.pyi +5 -1
- _bpy_internal/addons/__init__.pyi +1 -0
- _bpy_internal/addons/cli/__init__.pyi +2 -1
- _bpy_internal/assets/__init__.pyi +5 -0
- _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
- _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
- _bpy_internal/disk_file_hash_service/__init__.pyi +19 -0
- _bpy_internal/disk_file_hash_service/backend_sqlite/__init__.pyi +48 -0
- _bpy_internal/disk_file_hash_service/hash_service/__init__.pyi +64 -0
- _bpy_internal/disk_file_hash_service/types/__init__.pyi +53 -0
- _bpy_internal/extensions/__init__.pyi +1 -0
- _bpy_internal/extensions/junction_module/__init__.pyi +8 -7
- _bpy_internal/extensions/stale_file_manager/__init__.pyi +9 -8
- _bpy_internal/extensions/wheel_manager/__init__.pyi +6 -5
- {bl_i18n_utils/utils_languages_menu → _bpy_internal/filesystem}/__init__.pyi +2 -2
- _bpy_internal/filesystem/locking/__init__.pyi +28 -0
- _bpy_internal/grease_pencil/__init__.pyi +1 -0
- _bpy_internal/grease_pencil/stroke/__init__.pyi +22 -6
- _bpy_internal/platform/__init__.pyi +5 -0
- _bpy_internal/platform/freedesktop/__init__.pyi +21 -0
- _bpy_internal/system_info/__init__.pyi +1 -0
- _bpy_internal/system_info/text_generate_runtime/__init__.pyi +2 -1
- _bpy_internal/system_info/url_prefill_runtime/__init__.pyi +2 -1
- _bpy_internal/system_info/url_prefill_startup/__init__.pyi +3 -2
- {bpy_restrict_state → _bpy_restrict_state}/__init__.pyi +1 -0
- _bpy_types/__init__.pyi +1635 -0
- {console_python → _console_python}/__init__.pyi +8 -7
- _console_shell/__init__.pyi +10 -0
- {graphviz_export → _graphviz_export}/__init__.pyi +3 -2
- _keyingsets_utils/__init__.pyi +21 -0
- {rna_info → _rna_info}/__init__.pyi +32 -27
- {rna_xml → _rna_xml}/__init__.pyi +7 -6
- addon_utils/__init__.pyi +13 -25
- aud/__init__.pyi +133 -155
- bge/__init__.pyi +1 -0
- bge/app/__init__.pyi +1 -0
- bge/constraints/__init__.pyi +22 -51
- bge/types/__init__.pyi +618 -1913
- bge_extras/__init__.pyi +1 -0
- bge_extras/logger/__init__.pyi +4 -3
- bgui/__init__.pyi +1 -0
- bgui/frame/__init__.pyi +1 -0
- bgui/frame_button/__init__.pyi +1 -0
- bgui/image/__init__.pyi +1 -1
- bgui/image_button/__init__.pyi +1 -0
- bgui/label/__init__.pyi +1 -0
- bgui/list_box/__init__.pyi +1 -1
- bgui/progress_bar/__init__.pyi +2 -1
- bgui/system/__init__.pyi +3 -5
- bgui/text_block/__init__.pyi +1 -0
- bgui/text_input/__init__.pyi +9 -8
- bgui/theme/__init__.pyi +4 -3
- bgui/widget/__init__.pyi +5 -4
- bl_app_override/__init__.pyi +4 -3
- bl_app_override/helpers/__init__.pyi +3 -2
- bl_app_template_utils/__init__.pyi +5 -4
- bl_app_templates_system/Game_Engine/__init__.pyi +5 -4
- bl_app_templates_system/Storyboarding/__init__.pyi +11 -0
- bl_app_templates_system/__init__.pyi +2 -0
- bl_keymap_utils/__init__.pyi +1 -0
- bl_keymap_utils/io/__init__.pyi +10 -9
- bl_keymap_utils/keymap_from_toolbar/__init__.pyi +2 -1
- bl_keymap_utils/keymap_hierarchy/__init__.pyi +2 -1
- bl_keymap_utils/platform_helpers/__init__.pyi +3 -2
- bl_keymap_utils/versioning/__init__.pyi +2 -1
- bl_math/__init__.pyi +4 -13
- bl_operators/__init__.pyi +4 -2
- bl_operators/add_mesh_torus/__init__.pyi +9 -9
- bl_operators/anim/__init__.pyi +90 -62
- bl_operators/assets/__init__.pyi +14 -18
- bl_operators/bmesh/__init__.pyi +1 -0
- bl_operators/bmesh/find_adjacent/__init__.pyi +12 -9
- bl_operators/bone_selection_sets/__init__.pyi +34 -60
- bl_operators/clip/__init__.pyi +39 -57
- bl_operators/connect_to_output/__init__.pyi +20 -18
- bl_operators/console/__init__.pyi +17 -25
- bl_operators/constraint/__init__.pyi +15 -21
- bl_operators/copy_global_transform/__init__.pyi +261 -0
- bl_operators/file/__init__.pyi +13 -17
- bl_operators/freestyle/__init__.pyi +15 -21
- bl_operators/geometry_nodes/__init__.pyi +30 -36
- bl_operators/grease_pencil/__init__.pyi +5 -5
- bl_operators/image/__init__.pyi +14 -22
- bl_operators/image_as_planes/__init__.pyi +36 -42
- bl_operators/mesh/__init__.pyi +8 -53
- bl_operators/node/__init__.pyi +375 -92
- bl_operators/node_editor/__init__.pyi +1 -0
- bl_operators/node_editor/node_functions/__init__.pyi +10 -9
- bl_operators/object/__init__.pyi +57 -98
- bl_operators/object_align/__init__.pyi +8 -8
- bl_operators/object_quick_effects/__init__.pyi +15 -21
- bl_operators/object_randomize_transform/__init__.pyi +6 -6
- bl_operators/presets/__init__.pyi +46 -94
- bl_operators/rigidbody/__init__.pyi +12 -16
- bl_operators/screen_play_rendered_anim/__init__.pyi +5 -5
- bl_operators/sequencer/__init__.pyi +40 -54
- bl_operators/spreadsheet/__init__.pyi +7 -7
- bl_operators/userpref/__init__.pyi +69 -117
- bl_operators/uvcalc_follow_active/__init__.pyi +8 -8
- bl_operators/uvcalc_lightmap/__init__.pyi +12 -12
- bl_operators/uvcalc_transform/__init__.pyi +39 -28
- bl_operators/vertexpaint_dirt/__init__.pyi +7 -7
- bl_operators/view3d/__init__.pyi +31 -43
- bl_operators/wm/__init__.pyi +139 -231
- bl_operators/world/__init__.pyi +6 -6
- bl_ui/__init__.pyi +18 -17
- bl_ui/anim/__init__.pyi +5 -5
- bl_ui/asset_shelf/__init__.pyi +5 -5
- bl_ui/generic_ui_list/__init__.pyi +11 -25
- bl_ui/node_add_menu/__init__.pyi +281 -12
- bl_ui/node_add_menu_compositor/__init__.pyi +135 -91
- bl_ui/node_add_menu_geometry/__init__.pyi +407 -263
- bl_ui/node_add_menu_shader/__init__.pyi +67 -67
- bl_ui/node_add_menu_texture/__init__.pyi +25 -69
- bl_ui/properties_animviz/__init__.pyi +3 -2
- bl_ui/properties_collection/__init__.pyi +20 -30
- bl_ui/properties_constraint/__init__.pyi +228 -450
- bl_ui/properties_data_armature/__init__.pyi +45 -79
- bl_ui/properties_data_bone/__init__.pyi +33 -51
- bl_ui/properties_data_camera/__init__.pyi +43 -75
- bl_ui/properties_data_curve/__init__.pyi +42 -101
- bl_ui/properties_data_curves/__init__.pyi +21 -35
- bl_ui/properties_data_empty/__init__.pyi +8 -10
- bl_ui/properties_data_grease_pencil/__init__.pyi +49 -87
- bl_ui/properties_data_lattice/__init__.pyi +12 -18
- bl_ui/properties_data_light/__init__.pyi +28 -46
- bl_ui/properties_data_lightprobe/__init__.pyi +35 -61
- bl_ui/properties_data_mesh/__init__.pyi +73 -120
- bl_ui/properties_data_metaball/__init__.pyi +16 -26
- bl_ui/properties_data_modifier/__init__.pyi +34 -39
- bl_ui/properties_data_pointcloud/__init__.pyi +17 -27
- bl_ui/properties_data_shaderfx/__init__.pyi +4 -4
- bl_ui/properties_data_speaker/__init__.pyi +15 -25
- bl_ui/properties_data_volume/__init__.pyi +22 -38
- bl_ui/properties_freestyle/__init__.pyi +79 -127
- bl_ui/properties_game/__init__.pyi +88 -84
- bl_ui/properties_grease_pencil_common/__init__.pyi +33 -190
- bl_ui/properties_mask_common/__init__.pyi +33 -45
- bl_ui/properties_material/__init__.pyi +52 -111
- bl_ui/properties_material_gpencil/__init__.pyi +48 -68
- bl_ui/properties_object/__init__.pyi +123 -93
- bl_ui/properties_output/__init__.pyi +103 -81
- bl_ui/properties_paint_common/__init__.pyi +78 -59
- bl_ui/properties_particle/__init__.pyi +160 -262
- bl_ui/properties_physics_cloth/__init__.pyi +36 -62
- bl_ui/properties_physics_common/__init__.pyi +11 -11
- bl_ui/properties_physics_dynamicpaint/__init__.pyi +81 -123
- bl_ui/properties_physics_field/__init__.pyi +35 -53
- bl_ui/properties_physics_fluid/__init__.pyi +106 -160
- bl_ui/properties_physics_geometry_nodes/__init__.pyi +6 -6
- bl_ui/properties_physics_rigidbody/__init__.pyi +28 -42
- bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +44 -68
- bl_ui/properties_physics_softbody/__init__.pyi +38 -66
- bl_ui/properties_render/__init__.pyi +267 -259
- bl_ui/properties_scene/__init__.pyi +69 -72
- bl_ui/properties_strip/__init__.pyi +744 -0
- bl_ui/properties_strip_modifier/__init__.pyi +45 -0
- bl_ui/properties_texture/__init__.pyi +69 -122
- bl_ui/properties_view_layer/__init__.pyi +97 -51
- bl_ui/properties_workspace/__init__.pyi +12 -18
- bl_ui/properties_world/__init__.pyi +33 -53
- bl_ui/space_clip/__init__.pyi +231 -311
- bl_ui/space_console/__init__.pyi +14 -24
- bl_ui/space_dopesheet/__init__.pyi +193 -125
- bl_ui/space_filebrowser/__init__.pyi +107 -131
- bl_ui/space_graph/__init__.pyi +93 -80
- bl_ui/space_image/__init__.pyi +207 -291
- bl_ui/space_info/__init__.pyi +14 -24
- bl_ui/space_logic/__init__.pyi +14 -22
- bl_ui/space_nla/__init__.pyi +63 -69
- bl_ui/space_node/__init__.pyi +215 -154
- bl_ui/space_outliner/__init__.pyi +65 -61
- bl_ui/space_properties/__init__.pyi +41 -16
- bl_ui/space_sequencer/__init__.pyi +276 -980
- bl_ui/space_spreadsheet/__init__.pyi +27 -23
- bl_ui/space_statusbar/__init__.pyi +4 -4
- bl_ui/space_text/__init__.pyi +39 -73
- bl_ui/space_time/__init__.pyi +33 -78
- bl_ui/space_toolsystem_common/__init__.pyi +31 -28
- bl_ui/space_toolsystem_toolbar/__init__.pyi +67 -43
- bl_ui/space_topbar/__init__.pyi +68 -111
- bl_ui/space_userpref/__init__.pyi +310 -445
- bl_ui/space_view3d/__init__.pyi +667 -1122
- bl_ui/space_view3d_sidebar/__init__.pyi +127 -0
- bl_ui/space_view3d_toolbar/__init__.pyi +237 -966
- bl_ui/utils/__init__.pyi +4 -3
- blend_render_info/__init__.pyi +4 -2
- blf/__init__.pyi +92 -59
- bmesh/__init__.pyi +4 -10
- bmesh/geometry/__init__.pyi +2 -4
- bmesh/ops/__init__.pyi +442 -815
- bmesh/types/__init__.pyi +377 -720
- bmesh/utils/__init__.pyi +20 -45
- bpy/__init__.pyi +2 -1
- bpy/app/__init__.pyi +96 -90
- bpy/app/handlers/__init__.pyi +24 -19
- bpy/app/icons/__init__.pyi +2 -7
- bpy/app/timers/__init__.pyi +5 -18
- bpy/app/translations/__init__.pyi +21 -35
- bpy/msgbus/__init__.pyi +20 -9
- bpy/ops/__init__.pyi +21 -3
- bpy/ops/action/__init__.pyi +121 -226
- bpy/ops/anim/__init__.pyi +204 -358
- bpy/ops/armature/__init__.pyi +129 -249
- bpy/ops/asset/__init__.pyi +82 -111
- bpy/ops/bge_bricknodes/__init__.pyi +61 -0
- bpy/ops/boid/__init__.pyi +44 -50
- bpy/ops/bricknodes/__init__.pyi +37 -0
- bpy/ops/brush/__init__.pyi +33 -120
- bpy/ops/buttons/__init__.pyi +27 -83
- bpy/ops/cachefile/__init__.pyi +16 -74
- bpy/ops/camera/__init__.pyi +3 -13
- bpy/ops/clip/__init__.pyi +278 -558
- bpy/ops/cloth/__init__.pyi +2 -6
- bpy/ops/collection/__init__.pyi +34 -44
- bpy/ops/console/__init__.pyi +70 -111
- bpy/ops/constraint/__init__.pyi +34 -102
- bpy/ops/curve/__init__.pyi +163 -315
- bpy/ops/curves/__init__.pyi +163 -189
- bpy/ops/cycles/__init__.pyi +8 -18
- bpy/ops/dpaint/__init__.pyi +21 -30
- bpy/ops/ed/__init__.pyi +59 -103
- bpy/ops/export_anim/__init__.pyi +4 -11
- bpy/ops/export_scene/__init__.pyi +29 -174
- bpy/ops/extensions/__init__.pyi +102 -194
- bpy/ops/file/__init__.pyi +166 -272
- bpy/ops/fluid/__init__.pyi +78 -86
- bpy/ops/font/__init__.pyi +73 -164
- bpy/ops/geometry/__init__.pyi +33 -144
- bpy/ops/gizmogroup/__init__.pyi +8 -14
- bpy/ops/gpencil/__init__.pyi +31 -58
- bpy/ops/graph/__init__.pyi +176 -411
- bpy/ops/grease_pencil/__init__.pyi +416 -639
- bpy/ops/image/__init__.pyi +148 -492
- bpy/ops/import_anim/__init__.pyi +5 -18
- bpy/ops/import_curve/__init__.pyi +4 -6
- bpy/ops/import_scene/__init__.pyi +22 -49
- bpy/ops/info/__init__.pyi +27 -43
- bpy/ops/lattice/__init__.pyi +26 -43
- bpy/ops/logic/__init__.pyi +49 -122
- bpy/ops/logic_nodes/__init__.pyi +461 -0
- bpy/ops/marker/__init__.pyi +24 -60
- bpy/ops/mask/__init__.pyi +118 -222
- bpy/ops/material/__init__.pyi +19 -18
- bpy/ops/mball/__init__.pyi +13 -39
- bpy/ops/mesh/__init__.pyi +409 -1264
- bpy/ops/nla/__init__.pyi +140 -232
- bpy/ops/node/__init__.pyi +1189 -807
- bpy/ops/object/__init__.pyi +806 -1659
- bpy/ops/outliner/__init__.pyi +284 -432
- bpy/ops/paint/__init__.pyi +189 -381
- bpy/ops/paintcurve/__init__.pyi +29 -44
- bpy/ops/palette/__init__.pyi +23 -34
- bpy/ops/particle/__init__.pyi +135 -201
- bpy/ops/pointcloud/__init__.pyi +23 -42
- bpy/ops/pose/__init__.pyi +195 -310
- bpy/ops/poselib/__init__.pyi +45 -73
- bpy/ops/preferences/__init__.pyi +89 -221
- bpy/ops/ptcache/__init__.pyi +32 -39
- bpy/ops/render/__init__.pyi +36 -83
- bpy/ops/rigidbody/__init__.pyi +47 -78
- bpy/ops/scene/__init__.pyi +169 -222
- bpy/ops/screen/__init__.pyi +146 -259
- bpy/ops/script/__init__.pyi +9 -15
- bpy/ops/sculpt/__init__.pyi +194 -354
- bpy/ops/sculpt_curves/__init__.pyi +21 -29
- bpy/ops/sequencer/__init__.pyi +586 -836
- bpy/ops/sound/__init__.pyi +25 -131
- bpy/ops/spreadsheet/__init__.pyi +34 -21
- bpy/ops/surface/__init__.pyi +7 -54
- bpy/ops/text/__init__.pyi +166 -281
- bpy/ops/text_editor/__init__.pyi +2 -6
- bpy/ops/texture/__init__.pyi +20 -22
- bpy/ops/transform/__init__.pyi +108 -445
- bpy/ops/ui/__init__.pyi +157 -219
- bpy/ops/uilist/__init__.pyi +4 -16
- bpy/ops/uv/__init__.pyi +291 -347
- bpy/ops/view2d/__init__.pyi +29 -88
- bpy/ops/view3d/__init__.pyi +238 -438
- bpy/ops/wm/__init__.pyi +651 -1510
- bpy/ops/workspace/__init__.pyi +42 -44
- bpy/ops/world/__init__.pyi +12 -13
- bpy/path/__init__.pyi +5 -36
- bpy/props/__init__.pyi +395 -259
- bpy/{_typing → stub_internal}/__init__.pyi +1 -0
- bpy/{_typing → stub_internal}/rna_enums/__init__.pyi +214 -114
- bpy/types/__init__.pyi +93285 -103831
- bpy/utils/__init__.pyi +46 -104
- bpy/utils/previews/__init__.pyi +7 -15
- bpy/utils/units/__init__.pyi +6 -15
- bpy_extras/__init__.pyi +1 -0
- bpy_extras/anim_utils/__init__.pyi +32 -23
- bpy_extras/asset_utils/__init__.pyi +1 -0
- bpy_extras/bmesh_utils/__init__.pyi +2 -2
- bpy_extras/id_map_utils/__init__.pyi +15 -6
- bpy_extras/image_utils/__init__.pyi +3 -11
- bpy_extras/io_utils/__init__.pyi +22 -38
- bpy_extras/keyconfig_utils/__init__.pyi +5 -4
- bpy_extras/mesh_utils/__init__.pyi +3 -14
- bpy_extras/node_shader_utils/__init__.pyi +63 -70
- bpy_extras/node_utils/__init__.pyi +4 -3
- bpy_extras/object_utils/__init__.pyi +6 -19
- bpy_extras/view3d_utils/__init__.pyi +1 -18
- bpy_extras/wm_utils/__init__.pyi +1 -0
- bpy_extras/wm_utils/progress_report/__init__.pyi +12 -11
- {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/METADATA +9 -3
- fake_bge_module-20260201.dist-info/RECORD +414 -0
- {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/WHEEL +1 -1
- {fake_bge_module-20250317.dist-info → fake_bge_module-20260201.dist-info}/top_level.txt +16 -16
- freestyle/__init__.pyi +1 -0
- freestyle/chainingiterators/__init__.pyi +41 -60
- freestyle/functions/__init__.pyi +56 -194
- freestyle/predicates/__init__.pyi +11 -61
- freestyle/shaders/__init__.pyi +95 -156
- freestyle/types/__init__.pyi +306 -941
- freestyle/utils/ContextFunctions/__init__.pyi +4 -24
- freestyle/utils/__init__.pyi +46 -36
- gpu/__init__.pyi +84 -5
- gpu/capabilities/__init__.pyi +1 -21
- gpu/matrix/__init__.pyi +16 -24
- gpu/platform/__init__.pyi +3 -7
- gpu/select/__init__.pyi +2 -1
- gpu/shader/__init__.pyi +43 -9
- gpu/state/__init__.pyi +66 -44
- gpu/texture/__init__.pyi +4 -5
- gpu/types/__init__.pyi +216 -216
- gpu_extras/__init__.pyi +1 -0
- gpu_extras/batch/__init__.pyi +2 -5
- gpu_extras/presets/__init__.pyi +9 -10
- idprop/__init__.pyi +17 -0
- idprop/types/__init__.pyi +18 -17
- imbuf/__init__.pyi +13 -9
- imbuf/types/__init__.pyi +10 -23
- keyingsets_builtins/__init__.pyi +51 -93
- mathutils/__init__.pyi +296 -2255
- mathutils/bvhtree/__init__.pyi +22 -29
- mathutils/geometry/__init__.pyi +83 -132
- mathutils/interpolate/__init__.pyi +7 -5
- mathutils/kdtree/__init__.pyi +5 -14
- mathutils/noise/__init__.pyi +62 -106
- nodeitems_builtins/__init__.pyi +5 -4
- nodeitems_utils/__init__.pyi +10 -9
- rna_keymap_ui/__init__.pyi +7 -6
- rna_prop_ui/__init__.pyi +14 -13
- _bpy_internal/freedesktop/__init__.pyi +0 -20
- bgl/__init__.pyi +0 -4235
- bl_i18n_utils/bl_extract_messages/__init__.pyi +0 -24
- bl_i18n_utils/utils_cli/__init__.pyi +0 -10
- bl_previews_utils/bl_previews_render/__init__.pyi +0 -11
- bl_text_utils/external_editor/__init__.pyi +0 -5
- bpy_types/__init__.pyi +0 -29
- console_shell/__init__.pyi +0 -9
- fake_bge_module-20250317.dist-info/RECORD +0 -395
- keyingsets_utils/__init__.pyi +0 -18
- {animsys_refactor → _animsys_refactor}/py.typed +0 -0
- {bgl → _bl_console_utils}/py.typed +0 -0
- {bl_console_utils → _bl_i18n_utils}/py.typed +0 -0
- {bl_i18n_utils → _bl_previews_utils}/py.typed +0 -0
- {bl_previews_utils → _bl_rna_utils}/py.typed +0 -0
- {bl_rna_utils → _bl_text_utils}/py.typed +0 -0
- {bl_text_utils → _bl_ui_utils}/py.typed +0 -0
- {bl_ui_utils → _blendfile_header}/py.typed +0 -0
- {bpy_restrict_state → _bpy_restrict_state}/py.typed +0 -0
- {bpy_types → _bpy_types}/py.typed +0 -0
- {console_python → _console_python}/py.typed +0 -0
- {console_shell → _console_shell}/py.typed +0 -0
- {graphviz_export → _graphviz_export}/py.typed +0 -0
- {keyingsets_utils → _keyingsets_utils}/py.typed +0 -0
- {rna_info → _rna_info}/py.typed +0 -0
- {rna_xml → _rna_xml}/py.typed +0 -0
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def fbx(
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mesh_smooth_type: typing.Literal["OFF", "FACE", "EDGE", "SMOOTH_GROUP"]
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"""Write a FBX file
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:type undo: bool | None
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:param filepath: File Path, Filepath used for exporting the file
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:type filepath: str
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:param check_existing: Check Existing, Check and warn on overwriting existing files
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:param filter_glob: filter_glob
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:type filter_glob: str
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:param use_selection: Selected Objects, Export selected and visible objects only
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:type use_selection: bool | None
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:param use_visible: Visible Objects, Export visible objects only
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:type use_visible: bool | None
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:param use_active_collection: Active Collection, Export only objects from the active collection (and its children)
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:type use_active_collection: bool | None
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:param collection: Source Collection, Export only objects from this collection (and its children)
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:type collection: str
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:param global_scale: Scale, Scale all data (Some importers do not support scaled armatures!)
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:type global_scale: float | None
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:param apply_unit_scale: Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is)
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:param apply_scale_options: Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)
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:type apply_scale_options: typing.Literal['FBX_SCALE_NONE','FBX_SCALE_UNITS','FBX_SCALE_CUSTOM','FBX_SCALE_ALL'] | None
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:param use_space_transform: Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is
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:param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
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:param bake_space_transform: Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blenders space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)
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:param object_types: Object Types, Which kind of object to export
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Other -- Other geometry types, like curve,
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:type object_types: set[typing.Literal['EMPTY','CAMERA','LIGHT','ARMATURE','MESH','OTHER']] | None
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Other -- Other geometry types, like curve, meta-ball, etc. (converted to meshes).
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:param use_mesh_modifiers: Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys
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:param use_mesh_modifiers_render: Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)
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:param mesh_smooth_type: Smoothing, Export smoothing information (prefer 'Normals Only' option if your target importer understand split normals)
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:param mesh_smooth_type: Smoothing, Export smoothing information (prefer Normals Only option if your target importer understands custom normals)
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Normals Only -- Export only normals instead of writing edge or face smoothing data.
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Edge -- Write edge smoothing.
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Smoothing Groups -- Write face smoothing groups.
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:param colors_type: Vertex Colors, Export vertex color attributes
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Linear -- Export colors in linear color space.
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:param prioritize_active_color: Prioritize Active Color, Make sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first one
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:param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)
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:param use_subsurf: Export Subdivision Surface, Export the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if Apply Modifiers is enabled)
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:param use_tspace: Tangent Space, Add binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)
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:param use_custom_props: Custom Properties, Export custom properties
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:param add_leaf_bones: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
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:param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
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:param armature_nodetype: Armature FBXNode Type, FBX type of node (object) used to represent Blenders armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)
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LimbNode -- LimbNode FBX node, a regular joint between two bones....
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:param bake_anim_use_all_actions: All Actions, Export each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
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:param bake_anim_use_nla_strips: NLA Strips, Export each non-muted NLA strip as a separated FBXs AnimStack, if any, instead of global scene animation
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:param bake_anim_use_all_actions: All Actions, Export each action as a separated FBXs AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)
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:param filepath: File Path, Filepath used for exporting the file
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:param check_existing: Check Existing, Check and warn on overwriting existing files
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:param export_import_convert_lighting_mode: Lighting Mode, Optional backwards compatibility for non-standard render engines. Applies to lights
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:param gltf_export_id: Identifier, Identifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-ons
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:param export_use_gltfpack: Use Gltfpack, Use gltfpack to simplify the mesh and/or compress its textures
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:param export_gltfpack_tc: KTX2 Compression, Convert all textures to KTX2 with BasisU supercompression
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:param export_gltfpack_tq: Texture Encoding Quality, Texture encoding quality
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:type export_gltfpack_tq: int | None
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:param export_gltfpack_si: Mesh Simplification Ratio, Simplify meshes targeting triangle count ratio
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:type export_gltfpack_si: float | None
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:param export_gltfpack_sa: Aggressive Mesh Simplification, Aggressively simplify to the target ratio disregarding quality
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:type export_gltfpack_sa: bool | None
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:param export_gltfpack_slb: Lock Mesh Border Vertices, Lock border vertices during simplification to avoid gaps on connected meshes
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:param export_gltfpack_vp: Position Quantization, Use N-bit quantization for positions
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:param export_gltfpack_vt: Texture Coordinate Quantization, Use N-bit quantization for texture coordinates
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:type export_gltfpack_vt: int | None
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:param export_gltfpack_vn: Normal/Tangent Quantization, Use N-bit quantization for normals and tangents
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:param export_gltfpack_vc: Vertex Color Quantization, Use N-bit quantization for colors
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:type export_gltfpack_vc: int | None
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:param export_gltfpack_vpi: Vertex Position Attributes, Type to use for vertex position attributes
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Floating-point -- Use floating-point attributes for positions.
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:type export_gltfpack_vpi: typing.Literal['Integer','Normalized','Floating-point'] | None
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:param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
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:param export_gltfpack_kn: Keep Named Nodes, Restrict some optimization to keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally
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:param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
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:param ui_tab: ui_tab, Export setting categories
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Animation -- Animation settings.
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:param export_copyright: Copyright, Legal rights and conditions for the model
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:type export_copyright: str
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:param export_image_format: Images, Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not needed
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WebP Format -- Save images as WebPs as main image (no fallback).
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None --
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None -- Dont export images.
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:param export_image_add_webp: Create WebP, Creates WebP textures for every texture. For already WebP textures, nothing happens
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:type export_image_add_webp: bool | None
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:param export_image_webp_fallback: WebP Fallback, For all WebP textures, create a PNG fallback texture
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:type export_image_webp_fallback: bool | None
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:param export_texture_dir: Textures, Folder to place texture files in. Relative to the .gltf file
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:param export_jpeg_quality: JPEG Quality, Quality of JPEG export
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:param export_image_quality: Image Quality, Quality of image export
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:param export_keep_originals: Keep Original, Keep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected results
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:type export_keep_originals: bool | None
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:param export_texcoords: UVs, Export UVs (texture coordinates) with meshes
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:type export_texcoords: bool | None
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:param export_normals: Normals, Export vertex normals with meshes
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:type export_normals: bool | None
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:param export_gn_mesh: Geometry Nodes Instances (Experimental), Export Geometry nodes instance meshes
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:type export_gn_mesh: bool | None
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:param export_draco_mesh_compression_enable: Draco Mesh Compression, Compress mesh using Draco
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:type export_draco_mesh_compression_enable: bool | None
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:param export_draco_mesh_compression_level: Compression Level, Compression level (0 = most speed, 6 = most compression, higher values currently not supported)
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:type export_draco_mesh_compression_level: int | None
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:param export_draco_position_quantization: Position Quantization Bits, Quantization bits for position values (0 = no quantization)
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:type export_draco_position_quantization: int | None
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:param export_draco_normal_quantization: Normal Quantization Bits, Quantization bits for normal values (0 = no quantization)
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:type export_draco_normal_quantization: int | None
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:param export_draco_texcoord_quantization: Texcoord Quantization Bits, Quantization bits for texture coordinate values (0 = no quantization)
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:type export_draco_texcoord_quantization: int | None
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:param export_draco_color_quantization: Color Quantization Bits, Quantization bits for color values (0 = no quantization)
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:type export_draco_color_quantization: int | None
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:param export_draco_generic_quantization: Generic Quantization Bits, Quantization bits for generic values like weights or joints (0 = no quantization)
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:type export_draco_generic_quantization: int | None
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:param export_tangents: Tangents, Export vertex tangents with meshes
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:type export_tangents: bool | None
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:param export_materials: Materials, Export materials
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EXPORT
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@@ -493,13 +415,13 @@ def gltf(
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PLACEHOLDER
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Placeholder -- Do not export materials, but write multiple primitive groups per mesh, keeping material slot information.
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VIEWPORT
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Viewport -- Export minimal materials as defined in Viewport display properties.
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NONE
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No export -- Do not export materials, and combine mesh primitive groups, losing material slot information.
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:type export_materials: typing.Literal['EXPORT','PLACEHOLDER','NONE'] | None
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:param export_unused_images: Unused Images, Export images not assigned to any material
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:type export_unused_images: bool | None
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:param export_unused_textures: Prepare Unused Textures, Export image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF file
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:type export_unused_textures: bool | None
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:param export_vertex_color: Use Vertex Color, How to export vertex color
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MATERIAL
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@@ -513,53 +435,29 @@ def gltf(
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NONE
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None -- Do not export vertex color.
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:type export_vertex_color: typing.Literal['MATERIAL','ACTIVE','NAME','NONE'] | None
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:param export_vertex_color_name: Vertex Color Name, Name of vertex color to export
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:type export_vertex_color_name: str
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:param export_all_vertex_colors: Export All Vertex Colors, Export all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchanged
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:type export_all_vertex_colors: bool | None
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:param export_active_vertex_color_when_no_material: Export Active Vertex Color When No Material, When there is no material on object, export active vertex color
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:type export_active_vertex_color_when_no_material: bool | None
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:param export_attributes: Attributes, Export Attributes (when starting with underscore)
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:type export_attributes: bool | None
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:param use_mesh_edges: Loose Edges, Export loose edges as lines, using the material from the first material slot
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:type use_mesh_edges: bool | None
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:param use_mesh_vertices: Loose Points, Export loose points as glTF points, using the material from the first material slot
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:type use_mesh_vertices: bool | None
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:param export_cameras: Cameras, Export cameras
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:type export_cameras: bool | None
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:param use_selection: Selected Objects, Export selected objects only
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:type use_selection: bool | None
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:param use_visible: Visible Objects, Export visible objects only
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:type use_visible: bool | None
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:param use_renderable: Renderable Objects, Export renderable objects only
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:type use_renderable: bool | None
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:param use_active_collection_with_nested: Include Nested Collections, Include active collection and nested collections
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:type use_active_collection_with_nested: bool | None
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:param use_active_collection: Active Collection, Export objects in the active collection only
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:type use_active_collection: bool | None
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:param use_active_scene: Active Scene, Export active scene only
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:type use_active_scene: bool | None
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:param collection: Source Collection, Export only objects from this collection (and its children)
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:type collection: str
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:param at_collection_center: Export at Collection Center, Export at Collection center of mass of root objects of the collection
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:type at_collection_center: bool | None
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:param export_extras: Custom Properties, Export custom properties as glTF extras
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:type export_extras: bool | None
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:param export_yup: +Y Up, Export using glTF convention, +Y up
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:type export_yup: bool | None
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:param export_apply: Apply Modifiers, Apply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keys
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-
:type export_apply: bool | None
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:param export_shared_accessors: Shared Accessors, Export Primitives using shared accessors for attributes
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:type export_shared_accessors: bool | None
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:param export_animations: Animations, Exports active actions and NLA tracks as glTF animations
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:type export_animations: bool | None
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:param export_frame_range: Limit to Playback Range, Clips animations to selected playback range
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|
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:type export_frame_range: bool | None
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:param export_frame_step: Sampling Rate, How often to evaluate animated values (in frames)
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:type export_frame_step: int | None
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:param export_force_sampling: Always Sample Animations, Apply sampling to all animations
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:type export_force_sampling: bool | None
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:param export_sampling_interpolation_fallback: Sampling Interpolation Fallback, Interpolation fallback for sampled animations, when the property is not keyed
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LINEAR
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@@ -567,9 +465,7 @@ def gltf(
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STEP
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Step -- No interpolation between keyframes.
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|
-
:
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-
:param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'
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|
-
:type export_pointer_animation: bool | None
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+
:param export_pointer_animation: Export Animation Pointer (Experimental), Export material, Light & Camera animation as Animation Pointer. Available only for baked animation mode NLA Tracks and Scene
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:param export_animation_mode: Animation Mode, Export Animation mode
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ACTIONS
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|
@@ -586,27 +482,16 @@ def gltf(
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SCENE
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Scene -- Export baked scene as a single animation.
|
|
589
|
-
:type export_animation_mode: typing.Literal['ACTIONS','ACTIVE_ACTIONS','BROADCAST','NLA_TRACKS','SCENE'] | None
|
|
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|
:param export_nla_strips_merged_animation_name: Merged Animation Name, Name of single glTF animation to be exported
|
|
591
|
-
:type export_nla_strips_merged_animation_name: str
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:param export_def_bones: Export Deformation Bones Only, Export Deformation bones only
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|
593
|
-
:type export_def_bones: bool | None
|
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594
487
|
:param export_hierarchy_flatten_bones: Flatten Bone Hierarchy, Flatten Bone Hierarchy. Useful in case of non decomposable transformation matrix
|
|
595
|
-
:type export_hierarchy_flatten_bones: bool | None
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596
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:param export_hierarchy_flatten_objs: Flatten Object Hierarchy, Flatten Object Hierarchy. Useful in case of non decomposable transformation matrix
|
|
597
|
-
:type export_hierarchy_flatten_objs: bool | None
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|
:param export_armature_object_remove: Remove Armature Object, Remove Armature object if possible. If Armature has multiple root bones, object will not be removed
|
|
599
|
-
:type export_armature_object_remove: bool | None
|
|
600
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|
:param export_leaf_bone: Add Leaf Bones, Append a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)
|
|
601
|
-
:type export_leaf_bone: bool | None
|
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602
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|
:param export_optimize_animation_size: Optimize Animation Size, Reduce exported file size by removing duplicate keyframes
|
|
603
|
-
:type export_optimize_animation_size: bool | None
|
|
604
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|
:param export_optimize_animation_keep_anim_armature: Force Keeping Channels for Bones, If all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)
|
|
605
|
-
:type export_optimize_animation_keep_anim_armature: bool | None
|
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|
:param export_optimize_animation_keep_anim_object: Force Keeping Channel for Objects, If all keyframes are identical for object transformations, force keeping the minimal animation
|
|
607
|
-
:type export_optimize_animation_keep_anim_object: bool | None
|
|
608
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|
:param export_optimize_disable_viewport: Disable Viewport for Other Objects, When exporting animations, disable viewport for other objects, for performance
|
|
609
|
-
:type export_optimize_disable_viewport: bool | None
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610
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:param export_negative_frame: Negative Frames, Negative Frames are slid or cropped
|
|
611
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612
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SLIDE
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|
@@ -614,11 +499,8 @@ def gltf(
|
|
|
614
499
|
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615
500
|
CROP
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|
Crop -- Keep only frames above frame 0.
|
|
617
|
-
:type export_negative_frame: typing.Literal['SLIDE','CROP'] | None
|
|
618
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|
:param export_anim_slide_to_zero: Set All glTF Animation Starting at 0, Set all glTF animation starting at 0.0s. Can be useful for looping animations
|
|
619
|
-
:type export_anim_slide_to_zero: bool | None
|
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620
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:param export_bake_animation: Bake All Objects Animations, Force exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selection
|
|
621
|
-
:type export_bake_animation: bool | None
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|
622
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|
:param export_merge_animation: Merge Animation, Merge Animations
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|
623
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|
NLA_TRACK
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|
@@ -629,57 +511,30 @@ def gltf(
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629
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630
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|
NONE
|
|
631
513
|
No Merge -- Do Not Merge Animations.
|
|
632
|
-
:type export_merge_animation: typing.Literal['NLA_TRACK','ACTION','NONE'] | None
|
|
633
514
|
:param export_anim_single_armature: Export all Armature Actions, Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armatures
|
|
634
|
-
:type export_anim_single_armature: bool | None
|
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635
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:param export_reset_pose_bones: Reset Pose Bones Between Actions, Reset pose bones between each action exported. This is needed when some bones are not keyed on some animations
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|
636
|
-
:type export_reset_pose_bones: bool | None
|
|
637
516
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:param export_current_frame: Use Current Frame as Object Rest Transformations, Export the scene in the current animation frame. When off, frame 0 is used as rest transformations for objects
|
|
638
|
-
:
|
|
639
|
-
:param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints' rest pose. When off, current frame pose is used as rest pose
|
|
640
|
-
:type export_rest_position_armature: bool | None
|
|
517
|
+
:param export_rest_position_armature: Use Rest Position Armature, Export armatures using rest position as joints rest pose. When off, current frame pose is used as rest pose
|
|
641
518
|
:param export_anim_scene_split_object: Split Animation by Object, Export Scene as seen in Viewport, But split animation by Object
|
|
642
|
-
:type export_anim_scene_split_object: bool | None
|
|
643
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|
:param export_skins: Skinning, Export skinning (armature) data
|
|
644
|
-
:type export_skins: bool | None
|
|
645
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|
:param export_influence_nb: Bone Influences, Choose how many Bone influences to export
|
|
646
|
-
:type export_influence_nb: int | None
|
|
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|
:param export_all_influences: Include All Bone Influences, Allow export of all joint vertex influences. Models may appear incorrectly in many viewers
|
|
648
|
-
:type export_all_influences: bool | None
|
|
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:param export_morph: Shape Keys, Export shape keys (morph targets)
|
|
650
|
-
:type export_morph: bool | None
|
|
651
523
|
:param export_morph_normal: Shape Key Normals, Export vertex normals with shape keys (morph targets)
|
|
652
|
-
:type export_morph_normal: bool | None
|
|
653
524
|
:param export_morph_tangent: Shape Key Tangents, Export vertex tangents with shape keys (morph targets)
|
|
654
|
-
:type export_morph_tangent: bool | None
|
|
655
525
|
:param export_morph_animation: Shape Key Animations, Export shape keys animations (morph targets)
|
|
656
|
-
:type export_morph_animation: bool | None
|
|
657
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|
:param export_morph_reset_sk_data: Reset Shape Keys Between Actions, Reset shape keys between each action exported. This is needed when some SK channels are not keyed on some animations
|
|
658
|
-
:type export_morph_reset_sk_data: bool | None
|
|
659
527
|
:param export_lights: Punctual Lights, Export directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extension
|
|
660
|
-
:type export_lights: bool | None
|
|
661
528
|
:param export_try_sparse_sk: Use Sparse Accessor if Better, Try using Sparse Accessor if it saves space
|
|
662
|
-
:type export_try_sparse_sk: bool | None
|
|
663
529
|
:param export_try_omit_sparse_sk: Omitting Sparse Accessor if Data is Empty, Omitting Sparse Accessor if data is empty
|
|
664
|
-
:type export_try_omit_sparse_sk: bool | None
|
|
665
530
|
:param export_gpu_instances: GPU Instances, Export using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omitted
|
|
666
|
-
:type export_gpu_instances: bool | None
|
|
667
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|
:param export_action_filter: Filter Actions, Filter Actions to be exported
|
|
668
|
-
:type export_action_filter: bool | None
|
|
669
532
|
:param export_convert_animation_pointer: Convert TRS/Weights to Animation Pointer, Export TRS and weights as Animation Pointer. Using KHR_animation_pointer extension
|
|
670
|
-
:
|
|
671
|
-
:param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
|
|
672
|
-
:type export_nla_strips: bool | None
|
|
533
|
+
:param export_nla_strips: Group by NLA Track, When on, multiple actions become part of the same glTF animation if theyre pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animation
|
|
673
534
|
:param export_original_specular: Export Original PBR Specular, Export original glTF PBR Specular, instead of Blender Principled Shader Specular
|
|
674
|
-
:type export_original_specular: bool | None
|
|
675
535
|
:param will_save_settings: Remember Export Settings, Store glTF export settings in the Blender project
|
|
676
|
-
:type will_save_settings: bool | None
|
|
677
536
|
:param export_hierarchy_full_collections: Full Collection Hierarchy, Export full hierarchy, including intermediate collections
|
|
678
|
-
:type export_hierarchy_full_collections: bool | None
|
|
679
537
|
:param export_extra_animations: Prepare Extra Animations, Export additional animations.This feature is not standard and needs an external extension to be included in the glTF file
|
|
680
|
-
:type export_extra_animations: bool | None
|
|
681
538
|
:param export_loglevel: Log Level, Log Level
|
|
682
|
-
:type export_loglevel: int | None
|
|
683
539
|
:param filter_glob: filter_glob
|
|
684
|
-
:type filter_glob: str
|
|
685
540
|
"""
|