zakeke-configurator-react 0.1.370 → 0.1.372
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +283 -283
- package/dist/declarations/3D/src/Components/AR/AndroidAR.d.ts +7 -7
- package/dist/declarations/3D/src/Components/ActionExecutor/SceneActionExecutor.d.ts +87 -87
- package/dist/declarations/3D/src/Components/CollapseExplode/MeshLocationsManager.d.ts +44 -44
- package/dist/declarations/3D/src/Components/DesignManagers/MeshDesignManager.d.ts +166 -166
- package/dist/declarations/3D/src/Components/DesignManagers/SceneDesignManager.d.ts +63 -63
- package/dist/declarations/3D/src/Components/Draco/DracoCompression.d.ts +106 -106
- package/dist/declarations/3D/src/Components/Environment/EnvironmentManager.d.ts +43 -43
- package/dist/declarations/3D/src/Components/Glow/GlowManager.d.ts +26 -26
- package/dist/declarations/3D/src/Components/IncrementalFiles/IncrementalFiles.d.ts +26 -26
- package/dist/declarations/3D/src/Components/IncrementalFiles/MakeIncremental.d.ts +11 -11
- package/dist/declarations/3D/src/Components/InfoPointsManager/InfoPointsManager.d.ts +122 -122
- package/dist/declarations/3D/src/Components/MaterialsPreview/MaterialsPreview.d.ts +16 -16
- package/dist/declarations/3D/src/Components/MeshExpander/MeshExpander.d.ts +24 -24
- package/dist/declarations/3D/src/Components/NormalMap/ProceduralNormalMap.d.ts +30 -30
- package/dist/declarations/3D/src/Components/Preview3D/Preview3DConfigurationManager.d.ts +51 -51
- package/dist/declarations/3D/src/Components/ProceduralTextures/BaseProceduralTexture.d.ts +16 -16
- package/dist/declarations/3D/src/Components/ProceduralTextures/BlendProceduralTexture.d.ts +31 -31
- package/dist/declarations/3D/src/Components/ProceduralTextures/BlurXProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/ProceduralTextures/BlurYProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/ProceduralTextures/ForegroundBackgroundProceduralTexture.d.ts +26 -26
- package/dist/declarations/3D/src/Components/ProceduralTextures/MoveProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/ProceduralTextures/MultiplyProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/ProceduralTextures/NormalMapProceduralTexture.d.ts +35 -35
- package/dist/declarations/3D/src/Components/ProceduralTextures/OpacityProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/ProceduralTextures/OverlayProceduralTexture.d.ts +23 -23
- package/dist/declarations/3D/src/Components/SceneHelper.d.ts +352 -352
- package/dist/declarations/3D/src/Components/ScenePreview/ScenePreview.d.ts +19 -19
- package/dist/declarations/3D/src/Components/SceneToBlobs/SceneToBlobs.d.ts +31 -31
- package/dist/declarations/3D/src/Components/Selector/ElementSelector.d.ts +42 -42
- package/dist/declarations/3D/src/Components/Shadows/InnerShadow.d.ts +18 -18
- package/dist/declarations/3D/src/Components/Shadows/OuterShadow.d.ts +16 -16
- package/dist/declarations/3D/src/Components/USDZ/UsdzHelper.d.ts +4 -4
- package/dist/declarations/3D/src/Enumerations.d.ts +15 -15
- package/dist/declarations/3D/src/Helpers/debounce.d.ts +8 -8
- package/dist/declarations/3D/src/Helpers/utils.d.ts +40 -40
- package/dist/declarations/3D/src/Interfaces/IDisposable.d.ts +9 -9
- package/dist/declarations/3D/src/Interfaces/ISceneEditor.d.ts +11 -11
- package/dist/declarations/3D/src/Interfaces/ISupportInitialize.d.ts +13 -13
- package/dist/declarations/3D/src/Interfaces/ITryOn.d.ts +76 -76
- package/dist/declarations/3D/src/Layers/AxesLayer.d.ts +17 -17
- package/dist/declarations/3D/src/Layers/LightsLayer.d.ts +31 -31
- package/dist/declarations/3D/src/Misc/Database.d.ts +20 -20
- package/dist/declarations/3D/src/Misc/DefaultAssetUrls.d.ts +51 -51
- package/dist/declarations/3D/src/Misc/Observable.d.ts +220 -220
- package/dist/declarations/3D/src/Misc/StringTools.d.ts +31 -31
- package/dist/declarations/3D/src/Misc/WorkerPool.d.ts +24 -24
- package/dist/declarations/3D/src/Viewers/MaterialEditor.d.ts +57 -57
- package/dist/declarations/3D/src/Viewers/SceneEditor.d.ts +676 -676
- package/dist/declarations/3D/src/Viewers/SceneViewer.d.ts +411 -411
- package/dist/declarations/3D/src/index.d.ts +61 -61
- package/dist/declarations/3D/src/types.d.ts +2 -2
- package/dist/declarations/composer/Admin/src/Pages/ParametricMeshesBuilder/uvHelpers.d.ts +1 -1
- package/dist/declarations/composer/Components/ChunkedTask.d.ts +16 -16
- package/dist/declarations/composer/Module/src/api.d.ts +3 -3
- package/dist/declarations/composer/Module/src/components/debug/debugPanel.d.ts +6 -6
- package/dist/declarations/composer/Module/src/components/debugs/debugPanel.d.ts +2 -2
- package/dist/declarations/composer/Module/src/components/sceneViewer.d.ts +5 -5
- package/dist/declarations/composer/Module/src/components/tryOnViewer.d.ts +109 -109
- package/dist/declarations/composer/Module/src/components/tryon/deepARQrCode.d.ts +6 -6
- package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnBanuba.d.ts +22 -22
- package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnDeepAR.d.ts +22 -22
- package/dist/declarations/composer/Module/src/environment.d.ts +443 -447
- package/dist/declarations/composer/Module/src/fontsManager.d.ts +75 -75
- package/dist/declarations/composer/Module/src/generated/feature-flags.d.ts +83 -83
- package/dist/declarations/composer/Module/src/helpers.d.ts +49 -49
- package/dist/declarations/composer/Module/src/hooks/tryonContext.d.ts +11 -11
- package/dist/declarations/composer/Module/src/imageUploadTask.d.ts +20 -20
- package/dist/declarations/composer/Module/src/index.d.ts +11 -11
- package/dist/declarations/composer/Module/src/integrations/Integration.d.ts +24 -24
- package/dist/declarations/composer/Module/src/integrations/generic.d.ts +16 -16
- package/dist/declarations/composer/Module/src/models.d.ts +1203 -1212
- package/dist/declarations/composer/Module/src/state/createProviderValue.d.ts +3 -3
- package/dist/declarations/composer/Module/src/state/provider.d.ts +18 -18
- package/dist/declarations/composer/Module/src/state/providerValue.d.ts +278 -281
- package/dist/declarations/composer/Module/src/state/state.d.ts +11 -11
- package/dist/declarations/libs/pricingRuleBase/DesignPriceCalculatorRuleBased.d.ts +83 -83
- package/dist/globals0.js +1 -1
- package/dist/globals1.js +1 -1
- package/dist/index.js +11917 -11739
- package/dist/index.js.map +1 -1
- package/package.json +43 -43
- /package/dist/declarations/composer/Module/src/integrations/{helpers.d.ts → Helpers.d.ts} +0 -0
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import { IDisposable } from '../Interfaces/IDisposable';
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import { TryOnFineTuningSettings } from '../Interfaces/ITryOn';
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import { Nullable } from '../types';
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export type WorldExtends = {
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min: BABYLON.Vector3;
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max: BABYLON.Vector3;
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};
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export type DelayedMaterials = {
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[id: string]: {
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name: string;
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file: string;
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};
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};
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export type OffloadedMaterial = {
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name: string;
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data: any;
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};
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export type OffloadedMaterials = {
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[id: string]: OffloadedMaterial;
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};
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export type UrlTexture = BABYLON.Texture | BABYLON.CubeTexture | BABYLON.HDRCubeTexture | BABYLON.ColorGradingTexture | BABYLON.EquiRectangularCubeTexture;
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export declare class SceneHelper implements IDisposable {
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private _scene;
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private _engine;
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private _camera;
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private _canvas;
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private _hemiLight;
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private _pointLight;
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private _onPrePointerObservableObserver;
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private _isPointerDown;
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private _radiusScale;
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private _positionScale;
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private _limitLowerRadius;
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private _zoomEnabled;
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private _minZoomPerc;
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private _maxZoomPerc;
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private _cameraPivot;
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private _resizableCanvas3DGenerator;
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private readonly _defHemiLightID;
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private readonly _defPointLightID;
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private readonly _targetAnimationID;
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private readonly _radiusAnimationID;
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private readonly _alphaAnimationID;
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private readonly _betaAnimationID;
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private readonly _dummyMaterialID;
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private _loadingMaterials;
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get camera(): Nullable<BABYLON.Camera>;
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constructor(scene: BABYLON.Scene);
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private static checkAllMaterialTextureReady;
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static whenAllMaterialTexturesAreReady(material: BABYLON.Material): Promise<void>;
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static whenTextureIsReadyAsync(texture: BABYLON.BaseTexture): Promise<void>;
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static whenMeshMaterialIsReady(mesh: BABYLON.AbstractMesh): Promise<void>;
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static whenMaterialIsReadyForSubMeshAsync(material: BABYLON.Material, mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): Promise<void>;
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private static getMeshGeometry;
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private static checkMeshIsReady;
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static checkAllMeshesAreReady(meshes: BABYLON.AbstractMesh[]): boolean;
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static whenAllMeshesAreReadyAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
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static whenAllVisibleMeshesAreReadyAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
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static whenMeshIsReadyAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
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static visibleMeshesRequireDelayedLoading(scene: BABYLON.Scene): boolean;
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static meshRequiresDelayedLoading(mesh: BABYLON.AbstractMesh): boolean;
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materialRequiresDelayedLoading(materialID: string): boolean;
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private init;
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dispose(): void;
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switchFullScreen(parent: any): void;
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private quitFullscreen;
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private launchFullscreen;
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getMeshHierarchySize(mesh: BABYLON.AbstractMesh): BABYLON.Vector3;
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getMeshHierarchyCenter(mesh: BABYLON.AbstractMesh): BABYLON.Vector3;
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getSceneBoundingInfo(): Nullable<BABYLON.BoundingInfo>;
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userIsMoving(): boolean;
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cameraIsMoving(): boolean;
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cameraLimitsReached(): boolean;
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restoreCameraState(): void;
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isTextureWithUrl(texture: BABYLON.BaseTexture): texture is UrlTexture;
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getTextureUrl(texture: Nullable<BABYLON.BaseTexture>): Nullable<string>;
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private isEditControl;
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isRealMesh(mesh: BABYLON.AbstractMesh): boolean;
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meshFineTuningSettings(mesh: BABYLON.AbstractMesh): Nullable<TryOnFineTuningSettings>;
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meshHasParent(meshID: string, parentID: string): boolean;
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countSceneMeshes(): number;
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sceneHasRealMeshes(): boolean;
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getSceneMeshes(): BABYLON.AbstractMesh[];
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getSceneMeshesByName(name: string): BABYLON.AbstractMesh[];
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isVisibleMesh(mesh: BABYLON.AbstractMesh): boolean;
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getVisibleMeshes(): BABYLON.AbstractMesh[];
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getInvisibleMeshes(): BABYLON.AbstractMesh[];
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getSubMesh(mesh: BABYLON.AbstractMesh, submeshIdx: number): Nullable<BABYLON.SubMesh>;
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getMeshHierarchy(parentID: string): BABYLON.AbstractMesh[];
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getTryOnMeshHierarchy(parentID: string): BABYLON.AbstractMesh[];
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isCanvasMesh(mesh: BABYLON.AbstractMesh): boolean;
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isAREnabledForMesh(mesh: BABYLON.AbstractMesh): boolean;
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isTryOnEnabledForMesh(mesh: BABYLON.AbstractMesh): boolean;
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getMeshesForAR(): BABYLON.AbstractMesh[];
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checkMaterialsForAR(): boolean;
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getMeshesMaterials(meshes: BABYLON.AbstractMesh[]): BABYLON.Material[];
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getMeshMaterials(mesh: BABYLON.AbstractMesh): BABYLON.Material[];
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getHiddenMeshTotalVertices(): number;
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getTotalVertices(predicate?: (mesh: any) => boolean): number;
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getHiddenMeshTotalIndices(): number;
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getTotalIndices(predicate?: (mesh: any) => boolean): number;
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getAllMaterials(): BABYLON.Material[];
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getMeshesUsingMaterial(materialID: string): BABYLON.AbstractMesh[];
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isMeshUsingMaterial(mesh: BABYLON.AbstractMesh, materialID: string): boolean;
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getAllUnusedMaterials(): BABYLON.Material[];
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getSceneScreenshotAsync(width: number, height: number): Promise<string>;
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containsPBRMaterials(): boolean;
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getMeshesForTryOn(): BABYLON.AbstractMesh[];
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setupLights(): void;
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getDefaultHemisphericLight(): Nullable<BABYLON.HemisphericLight>;
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getDefaultPointLight(): Nullable<BABYLON.PointLight>;
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isDefaultLight(light: BABYLON.Light): boolean;
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setupCamera(): void;
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setCameraRadiusParameters(radius: number): void;
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removeCameraLimits(): void;
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getWorldExtends(): Nullable<WorldExtends>;
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getCameraWorldExtends(): Nullable<WorldExtends>;
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setupCameraLimits(worldExtends?: WorldExtends): void;
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adjustCamera(currentPluginName?: string, keepAlpha?: boolean, keepBeta?: boolean, animate?: boolean): void;
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normalizeAngleOfView(alpha: number, beta: number): {
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alpha: number;
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beta: number;
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};
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computeCameraAngleOfView(target: BABYLON.Vector3, position: BABYLON.Vector3): {
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alpha: number;
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beta: number;
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};
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moveCamera(endTarget: BABYLON.Vector3, endPosition: BABYLON.Vector3): void;
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animateCamera(endTarget: BABYLON.Vector3, endPosition: BABYLON.Vector3, seconds: number, callback?: () => void): void;
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wrapPi(angle: number): number;
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wrap2Pi(angle: number): number;
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zoomIn(): void;
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zoomOut(): void;
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zoom(perc: number): void;
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moveCameraToFinalParameters(alpha: number, beta: number, radius: number, target: BABYLON.Vector3): void;
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animateCameraToFinalParamters(endAlpha: number, endBeta: number, endRadius: number, endTarget: BABYLON.Vector3, seconds: number, callback?: () => void): void;
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private getFrustumSlope;
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calculateCameraRadius(worldExtends?: WorldExtends): number;
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private calculateLowerRadiusFromModelBoundingSphere;
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getWorldCenter(worldExtends?: WorldExtends): Nullable<BABYLON.Vector3>;
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getCameraWorldCenter(worldExtends?: WorldExtends): Nullable<BABYLON.Vector3>;
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getCameraRadius(worldExtends?: WorldExtends): Nullable<number>;
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setCameraLimitLowerRadius(limitLowerRadius: boolean, adjustCamera?: boolean): void;
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setCameraPositionScale(positionScale: number, adjustCamera?: boolean): void;
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getCameraPivot(): Nullable<BABYLON.AbstractMesh>;
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setCameraPivot(mesh: Nullable<BABYLON.AbstractMesh>): void;
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setZoomEnabled(enabled: boolean): void;
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setMinZoomPerc(minZoomPerc: number | undefined | null): void;
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setMaxZoomPerc(maxZoomPerc: number | undefined | null): void;
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setCameraAlphaLimits(lower: number | undefined | null, upper: number | undefined | null): void;
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setCameraLowerAlphaLimit(angle: number | undefined | null): void;
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setCameraUpperAlphaLimit(angle: number | undefined | null): void;
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setCameraLowerBetaLimit(angle: number | undefined | null): void;
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setCameraUpperBetaLimit(angle: number | undefined | null): void;
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setCameraBetaLimits(lower: number | undefined | null, upper: number | undefined | null): void;
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zoomOnMesh(mesh: BABYLON.AbstractMesh): void;
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takeScreenshotAsync(width: number, height: number): Promise<string>;
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takeContentScreenshotAsync(width: number, height: number): Promise<string>;
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takeMaterialScreenshotAsync(materialID: string, width: number, height: number): Promise<string>;
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getScenePBRMaterials(): BABYLON.PBRBaseMaterial[];
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resetPBRMaterialsImageProcessingConfiguration(): void;
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private adjustPBRMaterialImageProcessingConfiguration;
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animateMeshToFinalParameters(mesh: BABYLON.AbstractMesh, p: BABYLON.Vector3, rE: BABYLON.Vector3, rQ: BABYLON.Quaternion, s: BABYLON.Vector3, seconds?: number, callback?: () => void): void;
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getMaterialsUsingTexture(texture: BABYLON.BaseTexture): BABYLON.Material[];
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private getTextureMaterialsMap;
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getTexturesForMaterial(material: BABYLON.Material): BABYLON.BaseTexture[];
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getTexturesExclusivelyForMaterial(material: BABYLON.Material): BABYLON.BaseTexture[];
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getStandardMaterialTextures(material: BABYLON.StandardMaterial): BABYLON.BaseTexture[];
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getPBRBaseSimpleMaterialTextures(material: BABYLON.PBRBaseSimpleMaterial): BABYLON.BaseTexture[];
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getPBRMaterialTextures(material: BABYLON.PBRMaterial): BABYLON.BaseTexture[];
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getPBRMetallicRoughnessMaterialTextures(material: BABYLON.PBRMetallicRoughnessMaterial): BABYLON.BaseTexture[];
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getPBRSpecularGlossinessMaterialTextures(material: BABYLON.PBRSpecularGlossinessMaterial): BABYLON.BaseTexture[];
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getNewPBRMaterialTextures(material: Zakeke.PBRMaterial): BABYLON.BaseTexture[];
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createMeshesFromSubMeshes(mesh: BABYLON.AbstractMesh): void;
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private createMeshFromSubMesh;
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getNextIncrementalName(name: string): string;
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|
-
createBox(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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178
|
-
createBoundingBox(mesh: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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179
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createSphere(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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180
|
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createPlane(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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181
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createDisc(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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182
|
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createCylinder(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
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183
|
-
createTorus(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
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184
|
-
createKnot(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
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185
|
-
createRibbon(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
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186
|
-
createRoundedCubeAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
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187
|
-
createRoundedCylinderAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
188
|
-
createMatBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
189
|
-
createMaleHeadAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
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190
|
-
createFemaleHeadAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
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191
|
-
createPokemonBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
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192
|
-
createShaderBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
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193
|
-
createBootsAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
194
|
-
createSuzanneAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
195
|
-
createStepPyramidAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
196
|
-
createTeapotAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
197
|
-
createAlloyWheelAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
198
|
-
createTryonReferenceGlassesFrameAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
199
|
-
createTryOnReferenceModelsAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, filename: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
200
|
-
private importPrimitiveShapeAsync;
|
|
201
|
-
private replaceTransformNodeWithMesh;
|
|
202
|
-
importMeshesFromUrlAsync(url: string, parent: Nullable<BABYLON.AbstractMesh>, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
203
|
-
setupShaderMaterialsCameraPosition(): void;
|
|
204
|
-
private setupShaderMaterialCameraPosition;
|
|
205
|
-
getSceneCmScalingFactor(): Nullable<number>;
|
|
206
|
-
exportSceneToUsdzAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
207
|
-
exportMeshToUsdzAsync(sceneRootUrl: any, mesh: any, arScale?: boolean): Promise<string>;
|
|
208
|
-
exportSceneToRemoteGlTFAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
209
|
-
exportMeshToRemoteGlTFAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, arScale?: boolean): Promise<string>;
|
|
210
|
-
exportSceneToRemoteGLBAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
211
|
-
exportMeshToRemoteGLBAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, arScale?: boolean): Promise<string>;
|
|
212
|
-
exportSceneToARMultiformatAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, formats?: string[], arScale?: boolean): Promise<{
|
|
213
|
-
format: string;
|
|
214
|
-
arFileUrl: string;
|
|
215
|
-
}[]>;
|
|
216
|
-
exportMeshToARMultiformatAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, formats?: string[], arScale?: boolean): Promise<{
|
|
217
|
-
format: string;
|
|
218
|
-
arFileUrl: string;
|
|
219
|
-
}[]>;
|
|
220
|
-
private getGltfBlobForARExport;
|
|
221
|
-
exportMeshToGLBBlob(sceneRootUrl: Nullable<string>, meshID: string): Promise<Blob | null>;
|
|
222
|
-
exportMeshesToARAsync(filePrefix: string, sceneRootUrl: Nullable<string>, meshes: BABYLON.AbstractMesh[], sceneID?: string, sceneCode?: string, fileFormat?: 'usdz' | 'glTF' | 'glb', arScale?: boolean): Promise<string>;
|
|
223
|
-
exportMeshesToARMultiformatAsync(filePrefix: string, sceneRootUrl: Nullable<string>, meshes: BABYLON.AbstractMesh[], formats?: string[], arScale?: boolean): Promise<{
|
|
224
|
-
format: string;
|
|
225
|
-
arFileUrl: string;
|
|
226
|
-
}[]>;
|
|
227
|
-
exportSceneToLocalGlTFBlobsAsync(): Promise<(string | Blob)[]>;
|
|
228
|
-
exportSceneToLocalGlTFUrlsAsync(): Promise<string[]>;
|
|
229
|
-
downloadSceneLocalGltfAsync(): Promise<void>;
|
|
230
|
-
exportSceneToLocalGLBBlobAsync(): Promise<string | Blob | null>;
|
|
231
|
-
exportSceneToLocalGLBBase64Async(): Promise<Nullable<string>>;
|
|
232
|
-
exportSceneToLocalGLBUrlAsync(): Promise<Nullable<string>>;
|
|
233
|
-
downloadSceneLocalGLBAsync(): Promise<void>;
|
|
234
|
-
private getSceneLocalGLBBlobInfoAsync;
|
|
235
|
-
exportSceneToLocalUSDZBlobAsync(): Promise<string | Blob | null>;
|
|
236
|
-
exportSceneToLocalUSDZBase64Async(): Promise<Nullable<string>>;
|
|
237
|
-
exportSceneToLocalUSDZUrlAsync(): Promise<Nullable<string>>;
|
|
238
|
-
downloadSceneLocalUSDZAsync(): Promise<void>;
|
|
239
|
-
private getSceneLocalUSDZBlobInfoAsync;
|
|
240
|
-
private getSceneToGltfExportOptions;
|
|
241
|
-
private getGltfFileUrl;
|
|
242
|
-
private getUsdzFileUrl;
|
|
243
|
-
exportSceneToBabylon(): string;
|
|
244
|
-
exportVisibleMeshesToBabylon(): string;
|
|
245
|
-
downloadImageFromBase64(base64: string, name: string, mimetype: string): void;
|
|
246
|
-
private getStandardMaterialTextureType;
|
|
247
|
-
private getPBRMetallicRoughnessMaterialTextureType;
|
|
248
|
-
private getPBRSpecularGlossinessMaterialTextureType;
|
|
249
|
-
private getPBRMaterialTextureType;
|
|
250
|
-
private getZakekePBRMaterialTextureType;
|
|
251
|
-
getMaterialTextureType(material: BABYLON.Material, texture: BABYLON.BaseTexture): Nullable<string>;
|
|
252
|
-
getMaterialTexture(material: BABYLON.Material, type: string): Nullable<BABYLON.BaseTexture>;
|
|
253
|
-
applyTexture(texture: Nullable<BABYLON.BaseTexture>, material: BABYLON.Material, type: string): void;
|
|
254
|
-
applyTextureOnSerializedMaterial(serializedTexture: any, serializedMaterial: any, textureType: string, materialType: string): void;
|
|
255
|
-
getSerializedMaterialTexture(serializedMaterial: any, textureType: string, materialType: string): any;
|
|
256
|
-
private getMaterialTypeName;
|
|
257
|
-
exportMeshToBabylon(mesh: BABYLON.AbstractMesh): Promise<string>;
|
|
258
|
-
exportMeshesToBabylon(meshes: BABYLON.AbstractMesh[]): Promise<string>;
|
|
259
|
-
exportMeshesForTyOnToBabylon(): Promise<string>;
|
|
260
|
-
private downloadBlob;
|
|
261
|
-
downloadMeshBabylonAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
262
|
-
downloadMeshesBabylonAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
|
|
263
|
-
loadAllDelayedMaterialsAsync(rootUrl: string, progressCallback?: (txt: number, totalTxt: number) => Promise<void>): Promise<BABYLON.Material[]>;
|
|
264
|
-
loadDelayedMaterialsAsync(rootUrl: string, materialIDs: string[]): Promise<BABYLON.Material[]>;
|
|
265
|
-
loadDelayedMaterialAsync(rootUrl: string, materialID: string): Promise<Nullable<BABYLON.Material>>;
|
|
266
|
-
loadMaterialsAsync(rootUrl: string, delayedMaterials: DelayedMaterials, progressCallback?: (txt: number, totalTxt: number) => Promise<void>): Promise<BABYLON.Material[]>;
|
|
267
|
-
private loadMaterialInternalAsync;
|
|
268
|
-
showMesh(meshID: string): void;
|
|
269
|
-
hideMesh(meshID: string): void;
|
|
270
|
-
showHideMesh(meshID: string, show: boolean): void;
|
|
271
|
-
changeMaterialColor(material: BABYLON.Material, propertyName: string, nextColor: BABYLON.Color3): void;
|
|
272
|
-
applyMaterialByName(name: string, mesh: BABYLON.AbstractMesh): void;
|
|
273
|
-
applyMaterial(material: BABYLON.Material, mesh: BABYLON.AbstractMesh): void;
|
|
274
|
-
applyMaterialToSubMeshByName(name: string, mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): void;
|
|
275
|
-
applyMaterialToSubMesh(material: BABYLON.Material, mesh: Nullable<BABYLON.AbstractMesh>, subMesh: BABYLON.SubMesh): void;
|
|
276
|
-
getSubMeshMaterial(mesh: Nullable<BABYLON.AbstractMesh>, subMesh: BABYLON.SubMesh): Nullable<BABYLON.Material>;
|
|
277
|
-
prefetchTexturesFormMeshAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
278
|
-
prefetchTexturesForMaterialAsync(material: BABYLON.Material): Promise<void>;
|
|
279
|
-
checkDelayState(mesh: BABYLON.AbstractMesh): void;
|
|
280
|
-
createEnvelopeMesh(mesh: BABYLON.Mesh): Nullable<BABYLON.AbstractMesh>;
|
|
281
|
-
expandMesh(mesh: BABYLON.Mesh, delta: number): void;
|
|
282
|
-
cloneMesh(id: string, duplicateGeometry?: boolean, updatableGeometry?: boolean): Nullable<BABYLON.AbstractMesh>;
|
|
283
|
-
private duplicateGeometry;
|
|
284
|
-
getSceneMaterialMetadata(materialID: string): any;
|
|
285
|
-
getOrCreateSceneMaterialMetadata(materialID: string): any;
|
|
286
|
-
removeSceneMaterialMetadata(materialID: string): void;
|
|
287
|
-
offloadAllUnusedMaterials(): void;
|
|
288
|
-
offloadMaterial(materialID: string): void;
|
|
289
|
-
getOffloadedMaterialInfo(material: any): OffloadedMaterial;
|
|
290
|
-
loadAllOffloadedMaterials(rootUrl: string): BABYLON.Material[];
|
|
291
|
-
loadOffloadedMaterialsByIDs(rootUrl: string, materialIDs: string[]): BABYLON.Material[];
|
|
292
|
-
loadOffloadedMaterial(rootUrl: string, materialID: string): Nullable<BABYLON.Material>;
|
|
293
|
-
loadOffloadedMaterials(rootUrl: string, offloadedMaterials: OffloadedMaterials): BABYLON.Material[];
|
|
294
|
-
private loadOffloadedMaterialInternal;
|
|
295
|
-
loadAllOffloadedMaterialsAsync(rootUrl: string): Promise<BABYLON.Material[]>;
|
|
296
|
-
loadOffloadedMaterialsByIDsAsync(rootUrl: string, materialIDs: string[]): Promise<BABYLON.Material[]>;
|
|
297
|
-
loadOffloadedMaterialAsync(rootUrl: string, materialID: string): Promise<Nullable<BABYLON.Material>>;
|
|
298
|
-
loadOffloadedMaterialsAsync(rootUrl: string, offloadedMaterials: OffloadedMaterials): Promise<BABYLON.Material[]>;
|
|
299
|
-
private loadOffloadedMaterialInternalAsync;
|
|
300
|
-
loadTextureFiles(rootUrl: string, textureUrls: string[]): void;
|
|
301
|
-
private getOrLoadMaterialAsync;
|
|
302
|
-
getOrCreateDummyMaterial(): BABYLON.Material;
|
|
303
|
-
isDummyMaterial(material: BABYLON.Material): boolean;
|
|
304
|
-
meshHasDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): boolean;
|
|
305
|
-
getMeshDelayedMaterialIDs(mesh: BABYLON.AbstractMesh): string[];
|
|
306
|
-
getMeshOffloadedMaterialIDs(mesh: BABYLON.AbstractMesh): string[];
|
|
307
|
-
setDummyMaterialToInvisibleMeshes(): void;
|
|
308
|
-
setMeshDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): void;
|
|
309
|
-
unsetAllDummyMaterials(): void;
|
|
310
|
-
unsetAllDummyMaterialsAsync(rootUrl: string): Promise<void>;
|
|
311
|
-
unsetMeshDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): void;
|
|
312
|
-
unsetMeshDummyMaterialAsync(mesh: BABYLON.AbstractMesh, rootUrl: string, recursive: boolean): Promise<void>;
|
|
313
|
-
reloadAllLoadingErrorTexturesAsync(rootUrl: string): Promise<void>;
|
|
314
|
-
reloadMaterialLoadingErrorTexturesAsync(rootUrl: string, material: BABYLON.Material): Promise<void>;
|
|
315
|
-
reloadLoadingErrorTextureAsync(rootUrl: string, texture: BABYLON.BaseTexture): Promise<void>;
|
|
316
|
-
isTextureLoadingError(texture: BABYLON.BaseTexture): boolean;
|
|
317
|
-
materialHasLoadingErrorTextues(material: BABYLON.Material): boolean;
|
|
318
|
-
getMaterialDynamicTextures(material: BABYLON.Material): BABYLON.BaseTexture[];
|
|
319
|
-
exportTextureToBase64Async(babylonTexture: BABYLON.BaseTexture, mimeType?: string, invertY?: boolean): Promise<Nullable<string>>;
|
|
320
|
-
private createBase64FromCanvasAsync;
|
|
321
|
-
private getPixelsFromTexture;
|
|
322
|
-
comparePBRMaterials(mat1: BABYLON.PBRMaterial, mat2: BABYLON.PBRMaterial): void;
|
|
323
|
-
private compareAnisotropy;
|
|
324
|
-
private compareBRDF;
|
|
325
|
-
private compareClearCoat;
|
|
326
|
-
private compareDetailMap;
|
|
327
|
-
private comparePrePassConfiguration;
|
|
328
|
-
private compareSheen;
|
|
329
|
-
private compareSubSurface;
|
|
330
|
-
private compareCameraCurve;
|
|
331
|
-
private compareImageProcessingConfiguration;
|
|
332
|
-
private compareTexture;
|
|
333
|
-
/**
|
|
334
|
-
* Clear the scene and generate a canvas mesh
|
|
335
|
-
* @param meshID The mesh ID to use, must be passed from the scene editor to update correctly the MeshSide
|
|
336
|
-
* @param width The width of the canvas
|
|
337
|
-
* @param height The height of the canvas
|
|
338
|
-
* @param depth The depth of the canvas
|
|
339
|
-
* @param borderRadius The border radius of the canvas
|
|
340
|
-
* @returns The id of the generated mesh
|
|
341
|
-
*/
|
|
342
|
-
private _loadedMeshes;
|
|
343
|
-
private _isLoading;
|
|
344
|
-
showResizableCanvas(width: number, height: number, depth: number, borderRadius: number, type: 'colored' | 'mirrored', borderColor: string, columns: number, rows: number): Promise<BABYLON.AbstractMesh[] | null | undefined>;
|
|
345
|
-
/**
|
|
346
|
-
* Remove all meshes from the scene
|
|
347
|
-
*/
|
|
348
|
-
clearResizableMeshes(): void;
|
|
349
|
-
private _lastVisibilityStates;
|
|
350
|
-
switchMode(mode: 'upload' | 'resizable'): void;
|
|
351
|
-
rotate(angle: number, axis: BABYLON.Vector3, animate: boolean): Promise<void>;
|
|
352
|
-
}
|
|
1
|
+
import { IDisposable } from '../Interfaces/IDisposable';
|
|
2
|
+
import { TryOnFineTuningSettings } from '../Interfaces/ITryOn';
|
|
3
|
+
import { Nullable } from '../types';
|
|
4
|
+
export type WorldExtends = {
|
|
5
|
+
min: BABYLON.Vector3;
|
|
6
|
+
max: BABYLON.Vector3;
|
|
7
|
+
};
|
|
8
|
+
export type DelayedMaterials = {
|
|
9
|
+
[id: string]: {
|
|
10
|
+
name: string;
|
|
11
|
+
file: string;
|
|
12
|
+
};
|
|
13
|
+
};
|
|
14
|
+
export type OffloadedMaterial = {
|
|
15
|
+
name: string;
|
|
16
|
+
data: any;
|
|
17
|
+
};
|
|
18
|
+
export type OffloadedMaterials = {
|
|
19
|
+
[id: string]: OffloadedMaterial;
|
|
20
|
+
};
|
|
21
|
+
export type UrlTexture = BABYLON.Texture | BABYLON.CubeTexture | BABYLON.HDRCubeTexture | BABYLON.ColorGradingTexture | BABYLON.EquiRectangularCubeTexture;
|
|
22
|
+
export declare class SceneHelper implements IDisposable {
|
|
23
|
+
private _scene;
|
|
24
|
+
private _engine;
|
|
25
|
+
private _camera;
|
|
26
|
+
private _canvas;
|
|
27
|
+
private _hemiLight;
|
|
28
|
+
private _pointLight;
|
|
29
|
+
private _onPrePointerObservableObserver;
|
|
30
|
+
private _isPointerDown;
|
|
31
|
+
private _radiusScale;
|
|
32
|
+
private _positionScale;
|
|
33
|
+
private _limitLowerRadius;
|
|
34
|
+
private _zoomEnabled;
|
|
35
|
+
private _minZoomPerc;
|
|
36
|
+
private _maxZoomPerc;
|
|
37
|
+
private _cameraPivot;
|
|
38
|
+
private _resizableCanvas3DGenerator;
|
|
39
|
+
private readonly _defHemiLightID;
|
|
40
|
+
private readonly _defPointLightID;
|
|
41
|
+
private readonly _targetAnimationID;
|
|
42
|
+
private readonly _radiusAnimationID;
|
|
43
|
+
private readonly _alphaAnimationID;
|
|
44
|
+
private readonly _betaAnimationID;
|
|
45
|
+
private readonly _dummyMaterialID;
|
|
46
|
+
private _loadingMaterials;
|
|
47
|
+
get camera(): Nullable<BABYLON.Camera>;
|
|
48
|
+
constructor(scene: BABYLON.Scene);
|
|
49
|
+
private static checkAllMaterialTextureReady;
|
|
50
|
+
static whenAllMaterialTexturesAreReady(material: BABYLON.Material): Promise<void>;
|
|
51
|
+
static whenTextureIsReadyAsync(texture: BABYLON.BaseTexture): Promise<void>;
|
|
52
|
+
static whenMeshMaterialIsReady(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
53
|
+
static whenMaterialIsReadyForSubMeshAsync(material: BABYLON.Material, mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): Promise<void>;
|
|
54
|
+
private static getMeshGeometry;
|
|
55
|
+
private static checkMeshIsReady;
|
|
56
|
+
static checkAllMeshesAreReady(meshes: BABYLON.AbstractMesh[]): boolean;
|
|
57
|
+
static whenAllMeshesAreReadyAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
|
|
58
|
+
static whenAllVisibleMeshesAreReadyAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
|
|
59
|
+
static whenMeshIsReadyAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
60
|
+
static visibleMeshesRequireDelayedLoading(scene: BABYLON.Scene): boolean;
|
|
61
|
+
static meshRequiresDelayedLoading(mesh: BABYLON.AbstractMesh): boolean;
|
|
62
|
+
materialRequiresDelayedLoading(materialID: string): boolean;
|
|
63
|
+
private init;
|
|
64
|
+
dispose(): void;
|
|
65
|
+
switchFullScreen(parent: any): void;
|
|
66
|
+
private quitFullscreen;
|
|
67
|
+
private launchFullscreen;
|
|
68
|
+
getMeshHierarchySize(mesh: BABYLON.AbstractMesh): BABYLON.Vector3;
|
|
69
|
+
getMeshHierarchyCenter(mesh: BABYLON.AbstractMesh): BABYLON.Vector3;
|
|
70
|
+
getSceneBoundingInfo(): Nullable<BABYLON.BoundingInfo>;
|
|
71
|
+
userIsMoving(): boolean;
|
|
72
|
+
cameraIsMoving(): boolean;
|
|
73
|
+
cameraLimitsReached(): boolean;
|
|
74
|
+
restoreCameraState(): void;
|
|
75
|
+
isTextureWithUrl(texture: BABYLON.BaseTexture): texture is UrlTexture;
|
|
76
|
+
getTextureUrl(texture: Nullable<BABYLON.BaseTexture>): Nullable<string>;
|
|
77
|
+
private isEditControl;
|
|
78
|
+
isRealMesh(mesh: BABYLON.AbstractMesh): boolean;
|
|
79
|
+
meshFineTuningSettings(mesh: BABYLON.AbstractMesh): Nullable<TryOnFineTuningSettings>;
|
|
80
|
+
meshHasParent(meshID: string, parentID: string): boolean;
|
|
81
|
+
countSceneMeshes(): number;
|
|
82
|
+
sceneHasRealMeshes(): boolean;
|
|
83
|
+
getSceneMeshes(): BABYLON.AbstractMesh[];
|
|
84
|
+
getSceneMeshesByName(name: string): BABYLON.AbstractMesh[];
|
|
85
|
+
isVisibleMesh(mesh: BABYLON.AbstractMesh): boolean;
|
|
86
|
+
getVisibleMeshes(): BABYLON.AbstractMesh[];
|
|
87
|
+
getInvisibleMeshes(): BABYLON.AbstractMesh[];
|
|
88
|
+
getSubMesh(mesh: BABYLON.AbstractMesh, submeshIdx: number): Nullable<BABYLON.SubMesh>;
|
|
89
|
+
getMeshHierarchy(parentID: string): BABYLON.AbstractMesh[];
|
|
90
|
+
getTryOnMeshHierarchy(parentID: string): BABYLON.AbstractMesh[];
|
|
91
|
+
isCanvasMesh(mesh: BABYLON.AbstractMesh): boolean;
|
|
92
|
+
isAREnabledForMesh(mesh: BABYLON.AbstractMesh): boolean;
|
|
93
|
+
isTryOnEnabledForMesh(mesh: BABYLON.AbstractMesh): boolean;
|
|
94
|
+
getMeshesForAR(): BABYLON.AbstractMesh[];
|
|
95
|
+
checkMaterialsForAR(): boolean;
|
|
96
|
+
getMeshesMaterials(meshes: BABYLON.AbstractMesh[]): BABYLON.Material[];
|
|
97
|
+
getMeshMaterials(mesh: BABYLON.AbstractMesh): BABYLON.Material[];
|
|
98
|
+
getHiddenMeshTotalVertices(): number;
|
|
99
|
+
getTotalVertices(predicate?: (mesh: any) => boolean): number;
|
|
100
|
+
getHiddenMeshTotalIndices(): number;
|
|
101
|
+
getTotalIndices(predicate?: (mesh: any) => boolean): number;
|
|
102
|
+
getAllMaterials(): BABYLON.Material[];
|
|
103
|
+
getMeshesUsingMaterial(materialID: string): BABYLON.AbstractMesh[];
|
|
104
|
+
isMeshUsingMaterial(mesh: BABYLON.AbstractMesh, materialID: string): boolean;
|
|
105
|
+
getAllUnusedMaterials(): BABYLON.Material[];
|
|
106
|
+
getSceneScreenshotAsync(width: number, height: number): Promise<string>;
|
|
107
|
+
containsPBRMaterials(): boolean;
|
|
108
|
+
getMeshesForTryOn(): BABYLON.AbstractMesh[];
|
|
109
|
+
setupLights(): void;
|
|
110
|
+
getDefaultHemisphericLight(): Nullable<BABYLON.HemisphericLight>;
|
|
111
|
+
getDefaultPointLight(): Nullable<BABYLON.PointLight>;
|
|
112
|
+
isDefaultLight(light: BABYLON.Light): boolean;
|
|
113
|
+
setupCamera(): void;
|
|
114
|
+
setCameraRadiusParameters(radius: number): void;
|
|
115
|
+
removeCameraLimits(): void;
|
|
116
|
+
getWorldExtends(): Nullable<WorldExtends>;
|
|
117
|
+
getCameraWorldExtends(): Nullable<WorldExtends>;
|
|
118
|
+
setupCameraLimits(worldExtends?: WorldExtends): void;
|
|
119
|
+
adjustCamera(currentPluginName?: string, keepAlpha?: boolean, keepBeta?: boolean, animate?: boolean): void;
|
|
120
|
+
normalizeAngleOfView(alpha: number, beta: number): {
|
|
121
|
+
alpha: number;
|
|
122
|
+
beta: number;
|
|
123
|
+
};
|
|
124
|
+
computeCameraAngleOfView(target: BABYLON.Vector3, position: BABYLON.Vector3): {
|
|
125
|
+
alpha: number;
|
|
126
|
+
beta: number;
|
|
127
|
+
};
|
|
128
|
+
moveCamera(endTarget: BABYLON.Vector3, endPosition: BABYLON.Vector3): void;
|
|
129
|
+
animateCamera(endTarget: BABYLON.Vector3, endPosition: BABYLON.Vector3, seconds: number, callback?: () => void): void;
|
|
130
|
+
wrapPi(angle: number): number;
|
|
131
|
+
wrap2Pi(angle: number): number;
|
|
132
|
+
zoomIn(): void;
|
|
133
|
+
zoomOut(): void;
|
|
134
|
+
zoom(perc: number): void;
|
|
135
|
+
moveCameraToFinalParameters(alpha: number, beta: number, radius: number, target: BABYLON.Vector3): void;
|
|
136
|
+
animateCameraToFinalParamters(endAlpha: number, endBeta: number, endRadius: number, endTarget: BABYLON.Vector3, seconds: number, callback?: () => void): void;
|
|
137
|
+
private getFrustumSlope;
|
|
138
|
+
calculateCameraRadius(worldExtends?: WorldExtends): number;
|
|
139
|
+
private calculateLowerRadiusFromModelBoundingSphere;
|
|
140
|
+
getWorldCenter(worldExtends?: WorldExtends): Nullable<BABYLON.Vector3>;
|
|
141
|
+
getCameraWorldCenter(worldExtends?: WorldExtends): Nullable<BABYLON.Vector3>;
|
|
142
|
+
getCameraRadius(worldExtends?: WorldExtends): Nullable<number>;
|
|
143
|
+
setCameraLimitLowerRadius(limitLowerRadius: boolean, adjustCamera?: boolean): void;
|
|
144
|
+
setCameraPositionScale(positionScale: number, adjustCamera?: boolean): void;
|
|
145
|
+
getCameraPivot(): Nullable<BABYLON.AbstractMesh>;
|
|
146
|
+
setCameraPivot(mesh: Nullable<BABYLON.AbstractMesh>): void;
|
|
147
|
+
setZoomEnabled(enabled: boolean): void;
|
|
148
|
+
setMinZoomPerc(minZoomPerc: number | undefined | null): void;
|
|
149
|
+
setMaxZoomPerc(maxZoomPerc: number | undefined | null): void;
|
|
150
|
+
setCameraAlphaLimits(lower: number | undefined | null, upper: number | undefined | null): void;
|
|
151
|
+
setCameraLowerAlphaLimit(angle: number | undefined | null): void;
|
|
152
|
+
setCameraUpperAlphaLimit(angle: number | undefined | null): void;
|
|
153
|
+
setCameraLowerBetaLimit(angle: number | undefined | null): void;
|
|
154
|
+
setCameraUpperBetaLimit(angle: number | undefined | null): void;
|
|
155
|
+
setCameraBetaLimits(lower: number | undefined | null, upper: number | undefined | null): void;
|
|
156
|
+
zoomOnMesh(mesh: BABYLON.AbstractMesh): void;
|
|
157
|
+
takeScreenshotAsync(width: number, height: number): Promise<string>;
|
|
158
|
+
takeContentScreenshotAsync(width: number, height: number): Promise<string>;
|
|
159
|
+
takeMaterialScreenshotAsync(materialID: string, width: number, height: number): Promise<string>;
|
|
160
|
+
getScenePBRMaterials(): BABYLON.PBRBaseMaterial[];
|
|
161
|
+
resetPBRMaterialsImageProcessingConfiguration(): void;
|
|
162
|
+
private adjustPBRMaterialImageProcessingConfiguration;
|
|
163
|
+
animateMeshToFinalParameters(mesh: BABYLON.AbstractMesh, p: BABYLON.Vector3, rE: BABYLON.Vector3, rQ: BABYLON.Quaternion, s: BABYLON.Vector3, seconds?: number, callback?: () => void): void;
|
|
164
|
+
getMaterialsUsingTexture(texture: BABYLON.BaseTexture): BABYLON.Material[];
|
|
165
|
+
private getTextureMaterialsMap;
|
|
166
|
+
getTexturesForMaterial(material: BABYLON.Material): BABYLON.BaseTexture[];
|
|
167
|
+
getTexturesExclusivelyForMaterial(material: BABYLON.Material): BABYLON.BaseTexture[];
|
|
168
|
+
getStandardMaterialTextures(material: BABYLON.StandardMaterial): BABYLON.BaseTexture[];
|
|
169
|
+
getPBRBaseSimpleMaterialTextures(material: BABYLON.PBRBaseSimpleMaterial): BABYLON.BaseTexture[];
|
|
170
|
+
getPBRMaterialTextures(material: BABYLON.PBRMaterial): BABYLON.BaseTexture[];
|
|
171
|
+
getPBRMetallicRoughnessMaterialTextures(material: BABYLON.PBRMetallicRoughnessMaterial): BABYLON.BaseTexture[];
|
|
172
|
+
getPBRSpecularGlossinessMaterialTextures(material: BABYLON.PBRSpecularGlossinessMaterial): BABYLON.BaseTexture[];
|
|
173
|
+
getNewPBRMaterialTextures(material: Zakeke.PBRMaterial): BABYLON.BaseTexture[];
|
|
174
|
+
createMeshesFromSubMeshes(mesh: BABYLON.AbstractMesh): void;
|
|
175
|
+
private createMeshFromSubMesh;
|
|
176
|
+
getNextIncrementalName(name: string): string;
|
|
177
|
+
createBox(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
178
|
+
createBoundingBox(mesh: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
179
|
+
createSphere(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
180
|
+
createPlane(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
181
|
+
createDisc(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
182
|
+
createCylinder(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
183
|
+
createTorus(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
184
|
+
createKnot(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
185
|
+
createRibbon(parent: Nullable<BABYLON.AbstractMesh>, name?: string): BABYLON.Mesh;
|
|
186
|
+
createRoundedCubeAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
187
|
+
createRoundedCylinderAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
188
|
+
createMatBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
189
|
+
createMaleHeadAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
190
|
+
createFemaleHeadAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
191
|
+
createPokemonBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
192
|
+
createShaderBallAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
193
|
+
createBootsAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
194
|
+
createSuzanneAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
195
|
+
createStepPyramidAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
196
|
+
createTeapotAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
197
|
+
createAlloyWheelAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
198
|
+
createTryonReferenceGlassesFrameAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
199
|
+
createTryOnReferenceModelsAsync(parent: Nullable<BABYLON.AbstractMesh>, name: string, filename: string, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
200
|
+
private importPrimitiveShapeAsync;
|
|
201
|
+
private replaceTransformNodeWithMesh;
|
|
202
|
+
importMeshesFromUrlAsync(url: string, parent: Nullable<BABYLON.AbstractMesh>, onProgress?: (event: BABYLON.ISceneLoaderProgressEvent) => void): Promise<BABYLON.AbstractMesh[]>;
|
|
203
|
+
setupShaderMaterialsCameraPosition(): void;
|
|
204
|
+
private setupShaderMaterialCameraPosition;
|
|
205
|
+
getSceneCmScalingFactor(): Nullable<number>;
|
|
206
|
+
exportSceneToUsdzAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
207
|
+
exportMeshToUsdzAsync(sceneRootUrl: any, mesh: any, arScale?: boolean): Promise<string>;
|
|
208
|
+
exportSceneToRemoteGlTFAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
209
|
+
exportMeshToRemoteGlTFAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, arScale?: boolean): Promise<string>;
|
|
210
|
+
exportSceneToRemoteGLBAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, sceneID?: string, sceneCode?: string, arScale?: boolean): Promise<string>;
|
|
211
|
+
exportMeshToRemoteGLBAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, arScale?: boolean): Promise<string>;
|
|
212
|
+
exportSceneToARMultiformatAsync(sceneName: Nullable<string>, sceneRootUrl: Nullable<string>, formats?: string[], arScale?: boolean): Promise<{
|
|
213
|
+
format: string;
|
|
214
|
+
arFileUrl: string;
|
|
215
|
+
}[]>;
|
|
216
|
+
exportMeshToARMultiformatAsync(sceneRootUrl: Nullable<string>, mesh: BABYLON.AbstractMesh, formats?: string[], arScale?: boolean): Promise<{
|
|
217
|
+
format: string;
|
|
218
|
+
arFileUrl: string;
|
|
219
|
+
}[]>;
|
|
220
|
+
private getGltfBlobForARExport;
|
|
221
|
+
exportMeshToGLBBlob(sceneRootUrl: Nullable<string>, meshID: string): Promise<Blob | null>;
|
|
222
|
+
exportMeshesToARAsync(filePrefix: string, sceneRootUrl: Nullable<string>, meshes: BABYLON.AbstractMesh[], sceneID?: string, sceneCode?: string, fileFormat?: 'usdz' | 'glTF' | 'glb', arScale?: boolean): Promise<string>;
|
|
223
|
+
exportMeshesToARMultiformatAsync(filePrefix: string, sceneRootUrl: Nullable<string>, meshes: BABYLON.AbstractMesh[], formats?: string[], arScale?: boolean): Promise<{
|
|
224
|
+
format: string;
|
|
225
|
+
arFileUrl: string;
|
|
226
|
+
}[]>;
|
|
227
|
+
exportSceneToLocalGlTFBlobsAsync(): Promise<(string | Blob)[]>;
|
|
228
|
+
exportSceneToLocalGlTFUrlsAsync(): Promise<string[]>;
|
|
229
|
+
downloadSceneLocalGltfAsync(): Promise<void>;
|
|
230
|
+
exportSceneToLocalGLBBlobAsync(): Promise<string | Blob | null>;
|
|
231
|
+
exportSceneToLocalGLBBase64Async(): Promise<Nullable<string>>;
|
|
232
|
+
exportSceneToLocalGLBUrlAsync(): Promise<Nullable<string>>;
|
|
233
|
+
downloadSceneLocalGLBAsync(): Promise<void>;
|
|
234
|
+
private getSceneLocalGLBBlobInfoAsync;
|
|
235
|
+
exportSceneToLocalUSDZBlobAsync(): Promise<string | Blob | null>;
|
|
236
|
+
exportSceneToLocalUSDZBase64Async(): Promise<Nullable<string>>;
|
|
237
|
+
exportSceneToLocalUSDZUrlAsync(): Promise<Nullable<string>>;
|
|
238
|
+
downloadSceneLocalUSDZAsync(): Promise<void>;
|
|
239
|
+
private getSceneLocalUSDZBlobInfoAsync;
|
|
240
|
+
private getSceneToGltfExportOptions;
|
|
241
|
+
private getGltfFileUrl;
|
|
242
|
+
private getUsdzFileUrl;
|
|
243
|
+
exportSceneToBabylon(): string;
|
|
244
|
+
exportVisibleMeshesToBabylon(): string;
|
|
245
|
+
downloadImageFromBase64(base64: string, name: string, mimetype: string): void;
|
|
246
|
+
private getStandardMaterialTextureType;
|
|
247
|
+
private getPBRMetallicRoughnessMaterialTextureType;
|
|
248
|
+
private getPBRSpecularGlossinessMaterialTextureType;
|
|
249
|
+
private getPBRMaterialTextureType;
|
|
250
|
+
private getZakekePBRMaterialTextureType;
|
|
251
|
+
getMaterialTextureType(material: BABYLON.Material, texture: BABYLON.BaseTexture): Nullable<string>;
|
|
252
|
+
getMaterialTexture(material: BABYLON.Material, type: string): Nullable<BABYLON.BaseTexture>;
|
|
253
|
+
applyTexture(texture: Nullable<BABYLON.BaseTexture>, material: BABYLON.Material, type: string): void;
|
|
254
|
+
applyTextureOnSerializedMaterial(serializedTexture: any, serializedMaterial: any, textureType: string, materialType: string): void;
|
|
255
|
+
getSerializedMaterialTexture(serializedMaterial: any, textureType: string, materialType: string): any;
|
|
256
|
+
private getMaterialTypeName;
|
|
257
|
+
exportMeshToBabylon(mesh: BABYLON.AbstractMesh): Promise<string>;
|
|
258
|
+
exportMeshesToBabylon(meshes: BABYLON.AbstractMesh[]): Promise<string>;
|
|
259
|
+
exportMeshesForTyOnToBabylon(): Promise<string>;
|
|
260
|
+
private downloadBlob;
|
|
261
|
+
downloadMeshBabylonAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
262
|
+
downloadMeshesBabylonAsync(meshes: BABYLON.AbstractMesh[]): Promise<void>;
|
|
263
|
+
loadAllDelayedMaterialsAsync(rootUrl: string, progressCallback?: (txt: number, totalTxt: number) => Promise<void>): Promise<BABYLON.Material[]>;
|
|
264
|
+
loadDelayedMaterialsAsync(rootUrl: string, materialIDs: string[]): Promise<BABYLON.Material[]>;
|
|
265
|
+
loadDelayedMaterialAsync(rootUrl: string, materialID: string): Promise<Nullable<BABYLON.Material>>;
|
|
266
|
+
loadMaterialsAsync(rootUrl: string, delayedMaterials: DelayedMaterials, progressCallback?: (txt: number, totalTxt: number) => Promise<void>): Promise<BABYLON.Material[]>;
|
|
267
|
+
private loadMaterialInternalAsync;
|
|
268
|
+
showMesh(meshID: string): void;
|
|
269
|
+
hideMesh(meshID: string): void;
|
|
270
|
+
showHideMesh(meshID: string, show: boolean): void;
|
|
271
|
+
changeMaterialColor(material: BABYLON.Material, propertyName: string, nextColor: BABYLON.Color3): void;
|
|
272
|
+
applyMaterialByName(name: string, mesh: BABYLON.AbstractMesh): void;
|
|
273
|
+
applyMaterial(material: BABYLON.Material, mesh: BABYLON.AbstractMesh): void;
|
|
274
|
+
applyMaterialToSubMeshByName(name: string, mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh): void;
|
|
275
|
+
applyMaterialToSubMesh(material: BABYLON.Material, mesh: Nullable<BABYLON.AbstractMesh>, subMesh: BABYLON.SubMesh): void;
|
|
276
|
+
getSubMeshMaterial(mesh: Nullable<BABYLON.AbstractMesh>, subMesh: BABYLON.SubMesh): Nullable<BABYLON.Material>;
|
|
277
|
+
prefetchTexturesFormMeshAsync(mesh: BABYLON.AbstractMesh): Promise<void>;
|
|
278
|
+
prefetchTexturesForMaterialAsync(material: BABYLON.Material): Promise<void>;
|
|
279
|
+
checkDelayState(mesh: BABYLON.AbstractMesh): void;
|
|
280
|
+
createEnvelopeMesh(mesh: BABYLON.Mesh): Nullable<BABYLON.AbstractMesh>;
|
|
281
|
+
expandMesh(mesh: BABYLON.Mesh, delta: number): void;
|
|
282
|
+
cloneMesh(id: string, duplicateGeometry?: boolean, updatableGeometry?: boolean): Nullable<BABYLON.AbstractMesh>;
|
|
283
|
+
private duplicateGeometry;
|
|
284
|
+
getSceneMaterialMetadata(materialID: string): any;
|
|
285
|
+
getOrCreateSceneMaterialMetadata(materialID: string): any;
|
|
286
|
+
removeSceneMaterialMetadata(materialID: string): void;
|
|
287
|
+
offloadAllUnusedMaterials(): void;
|
|
288
|
+
offloadMaterial(materialID: string): void;
|
|
289
|
+
getOffloadedMaterialInfo(material: any): OffloadedMaterial;
|
|
290
|
+
loadAllOffloadedMaterials(rootUrl: string): BABYLON.Material[];
|
|
291
|
+
loadOffloadedMaterialsByIDs(rootUrl: string, materialIDs: string[]): BABYLON.Material[];
|
|
292
|
+
loadOffloadedMaterial(rootUrl: string, materialID: string): Nullable<BABYLON.Material>;
|
|
293
|
+
loadOffloadedMaterials(rootUrl: string, offloadedMaterials: OffloadedMaterials): BABYLON.Material[];
|
|
294
|
+
private loadOffloadedMaterialInternal;
|
|
295
|
+
loadAllOffloadedMaterialsAsync(rootUrl: string): Promise<BABYLON.Material[]>;
|
|
296
|
+
loadOffloadedMaterialsByIDsAsync(rootUrl: string, materialIDs: string[]): Promise<BABYLON.Material[]>;
|
|
297
|
+
loadOffloadedMaterialAsync(rootUrl: string, materialID: string): Promise<Nullable<BABYLON.Material>>;
|
|
298
|
+
loadOffloadedMaterialsAsync(rootUrl: string, offloadedMaterials: OffloadedMaterials): Promise<BABYLON.Material[]>;
|
|
299
|
+
private loadOffloadedMaterialInternalAsync;
|
|
300
|
+
loadTextureFiles(rootUrl: string, textureUrls: string[]): void;
|
|
301
|
+
private getOrLoadMaterialAsync;
|
|
302
|
+
getOrCreateDummyMaterial(): BABYLON.Material;
|
|
303
|
+
isDummyMaterial(material: BABYLON.Material): boolean;
|
|
304
|
+
meshHasDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): boolean;
|
|
305
|
+
getMeshDelayedMaterialIDs(mesh: BABYLON.AbstractMesh): string[];
|
|
306
|
+
getMeshOffloadedMaterialIDs(mesh: BABYLON.AbstractMesh): string[];
|
|
307
|
+
setDummyMaterialToInvisibleMeshes(): void;
|
|
308
|
+
setMeshDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): void;
|
|
309
|
+
unsetAllDummyMaterials(): void;
|
|
310
|
+
unsetAllDummyMaterialsAsync(rootUrl: string): Promise<void>;
|
|
311
|
+
unsetMeshDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): void;
|
|
312
|
+
unsetMeshDummyMaterialAsync(mesh: BABYLON.AbstractMesh, rootUrl: string, recursive: boolean): Promise<void>;
|
|
313
|
+
reloadAllLoadingErrorTexturesAsync(rootUrl: string): Promise<void>;
|
|
314
|
+
reloadMaterialLoadingErrorTexturesAsync(rootUrl: string, material: BABYLON.Material): Promise<void>;
|
|
315
|
+
reloadLoadingErrorTextureAsync(rootUrl: string, texture: BABYLON.BaseTexture): Promise<void>;
|
|
316
|
+
isTextureLoadingError(texture: BABYLON.BaseTexture): boolean;
|
|
317
|
+
materialHasLoadingErrorTextues(material: BABYLON.Material): boolean;
|
|
318
|
+
getMaterialDynamicTextures(material: BABYLON.Material): BABYLON.BaseTexture[];
|
|
319
|
+
exportTextureToBase64Async(babylonTexture: BABYLON.BaseTexture, mimeType?: string, invertY?: boolean): Promise<Nullable<string>>;
|
|
320
|
+
private createBase64FromCanvasAsync;
|
|
321
|
+
private getPixelsFromTexture;
|
|
322
|
+
comparePBRMaterials(mat1: BABYLON.PBRMaterial, mat2: BABYLON.PBRMaterial): void;
|
|
323
|
+
private compareAnisotropy;
|
|
324
|
+
private compareBRDF;
|
|
325
|
+
private compareClearCoat;
|
|
326
|
+
private compareDetailMap;
|
|
327
|
+
private comparePrePassConfiguration;
|
|
328
|
+
private compareSheen;
|
|
329
|
+
private compareSubSurface;
|
|
330
|
+
private compareCameraCurve;
|
|
331
|
+
private compareImageProcessingConfiguration;
|
|
332
|
+
private compareTexture;
|
|
333
|
+
/**
|
|
334
|
+
* Clear the scene and generate a canvas mesh
|
|
335
|
+
* @param meshID The mesh ID to use, must be passed from the scene editor to update correctly the MeshSide
|
|
336
|
+
* @param width The width of the canvas
|
|
337
|
+
* @param height The height of the canvas
|
|
338
|
+
* @param depth The depth of the canvas
|
|
339
|
+
* @param borderRadius The border radius of the canvas
|
|
340
|
+
* @returns The id of the generated mesh
|
|
341
|
+
*/
|
|
342
|
+
private _loadedMeshes;
|
|
343
|
+
private _isLoading;
|
|
344
|
+
showResizableCanvas(width: number, height: number, depth: number, borderRadius: number, type: 'colored' | 'mirrored', borderColor: string, columns: number, rows: number): Promise<BABYLON.AbstractMesh[] | null | undefined>;
|
|
345
|
+
/**
|
|
346
|
+
* Remove all meshes from the scene
|
|
347
|
+
*/
|
|
348
|
+
clearResizableMeshes(): void;
|
|
349
|
+
private _lastVisibilityStates;
|
|
350
|
+
switchMode(mode: 'upload' | 'resizable'): void;
|
|
351
|
+
rotate(angle: number, axis: BABYLON.Vector3, animate: boolean): Promise<void>;
|
|
352
|
+
}
|