zakeke-configurator-react 0.1.370 → 0.1.372

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/README.md +283 -283
  2. package/dist/declarations/3D/src/Components/AR/AndroidAR.d.ts +7 -7
  3. package/dist/declarations/3D/src/Components/ActionExecutor/SceneActionExecutor.d.ts +87 -87
  4. package/dist/declarations/3D/src/Components/CollapseExplode/MeshLocationsManager.d.ts +44 -44
  5. package/dist/declarations/3D/src/Components/DesignManagers/MeshDesignManager.d.ts +166 -166
  6. package/dist/declarations/3D/src/Components/DesignManagers/SceneDesignManager.d.ts +63 -63
  7. package/dist/declarations/3D/src/Components/Draco/DracoCompression.d.ts +106 -106
  8. package/dist/declarations/3D/src/Components/Environment/EnvironmentManager.d.ts +43 -43
  9. package/dist/declarations/3D/src/Components/Glow/GlowManager.d.ts +26 -26
  10. package/dist/declarations/3D/src/Components/IncrementalFiles/IncrementalFiles.d.ts +26 -26
  11. package/dist/declarations/3D/src/Components/IncrementalFiles/MakeIncremental.d.ts +11 -11
  12. package/dist/declarations/3D/src/Components/InfoPointsManager/InfoPointsManager.d.ts +122 -122
  13. package/dist/declarations/3D/src/Components/MaterialsPreview/MaterialsPreview.d.ts +16 -16
  14. package/dist/declarations/3D/src/Components/MeshExpander/MeshExpander.d.ts +24 -24
  15. package/dist/declarations/3D/src/Components/NormalMap/ProceduralNormalMap.d.ts +30 -30
  16. package/dist/declarations/3D/src/Components/Preview3D/Preview3DConfigurationManager.d.ts +51 -51
  17. package/dist/declarations/3D/src/Components/ProceduralTextures/BaseProceduralTexture.d.ts +16 -16
  18. package/dist/declarations/3D/src/Components/ProceduralTextures/BlendProceduralTexture.d.ts +31 -31
  19. package/dist/declarations/3D/src/Components/ProceduralTextures/BlurXProceduralTexture.d.ts +23 -23
  20. package/dist/declarations/3D/src/Components/ProceduralTextures/BlurYProceduralTexture.d.ts +23 -23
  21. package/dist/declarations/3D/src/Components/ProceduralTextures/ForegroundBackgroundProceduralTexture.d.ts +26 -26
  22. package/dist/declarations/3D/src/Components/ProceduralTextures/MoveProceduralTexture.d.ts +23 -23
  23. package/dist/declarations/3D/src/Components/ProceduralTextures/MultiplyProceduralTexture.d.ts +23 -23
  24. package/dist/declarations/3D/src/Components/ProceduralTextures/NormalMapProceduralTexture.d.ts +35 -35
  25. package/dist/declarations/3D/src/Components/ProceduralTextures/OpacityProceduralTexture.d.ts +23 -23
  26. package/dist/declarations/3D/src/Components/ProceduralTextures/OverlayProceduralTexture.d.ts +23 -23
  27. package/dist/declarations/3D/src/Components/SceneHelper.d.ts +352 -352
  28. package/dist/declarations/3D/src/Components/ScenePreview/ScenePreview.d.ts +19 -19
  29. package/dist/declarations/3D/src/Components/SceneToBlobs/SceneToBlobs.d.ts +31 -31
  30. package/dist/declarations/3D/src/Components/Selector/ElementSelector.d.ts +42 -42
  31. package/dist/declarations/3D/src/Components/Shadows/InnerShadow.d.ts +18 -18
  32. package/dist/declarations/3D/src/Components/Shadows/OuterShadow.d.ts +16 -16
  33. package/dist/declarations/3D/src/Components/USDZ/UsdzHelper.d.ts +4 -4
  34. package/dist/declarations/3D/src/Enumerations.d.ts +15 -15
  35. package/dist/declarations/3D/src/Helpers/debounce.d.ts +8 -8
  36. package/dist/declarations/3D/src/Helpers/utils.d.ts +40 -40
  37. package/dist/declarations/3D/src/Interfaces/IDisposable.d.ts +9 -9
  38. package/dist/declarations/3D/src/Interfaces/ISceneEditor.d.ts +11 -11
  39. package/dist/declarations/3D/src/Interfaces/ISupportInitialize.d.ts +13 -13
  40. package/dist/declarations/3D/src/Interfaces/ITryOn.d.ts +76 -76
  41. package/dist/declarations/3D/src/Layers/AxesLayer.d.ts +17 -17
  42. package/dist/declarations/3D/src/Layers/LightsLayer.d.ts +31 -31
  43. package/dist/declarations/3D/src/Misc/Database.d.ts +20 -20
  44. package/dist/declarations/3D/src/Misc/DefaultAssetUrls.d.ts +51 -51
  45. package/dist/declarations/3D/src/Misc/Observable.d.ts +220 -220
  46. package/dist/declarations/3D/src/Misc/StringTools.d.ts +31 -31
  47. package/dist/declarations/3D/src/Misc/WorkerPool.d.ts +24 -24
  48. package/dist/declarations/3D/src/Viewers/MaterialEditor.d.ts +57 -57
  49. package/dist/declarations/3D/src/Viewers/SceneEditor.d.ts +676 -676
  50. package/dist/declarations/3D/src/Viewers/SceneViewer.d.ts +411 -411
  51. package/dist/declarations/3D/src/index.d.ts +61 -61
  52. package/dist/declarations/3D/src/types.d.ts +2 -2
  53. package/dist/declarations/composer/Admin/src/Pages/ParametricMeshesBuilder/uvHelpers.d.ts +1 -1
  54. package/dist/declarations/composer/Components/ChunkedTask.d.ts +16 -16
  55. package/dist/declarations/composer/Module/src/api.d.ts +3 -3
  56. package/dist/declarations/composer/Module/src/components/debug/debugPanel.d.ts +6 -6
  57. package/dist/declarations/composer/Module/src/components/debugs/debugPanel.d.ts +2 -2
  58. package/dist/declarations/composer/Module/src/components/sceneViewer.d.ts +5 -5
  59. package/dist/declarations/composer/Module/src/components/tryOnViewer.d.ts +109 -109
  60. package/dist/declarations/composer/Module/src/components/tryon/deepARQrCode.d.ts +6 -6
  61. package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnBanuba.d.ts +22 -22
  62. package/dist/declarations/composer/Module/src/components/tryon/tryOnProviders/tryOnDeepAR.d.ts +22 -22
  63. package/dist/declarations/composer/Module/src/environment.d.ts +443 -447
  64. package/dist/declarations/composer/Module/src/fontsManager.d.ts +75 -75
  65. package/dist/declarations/composer/Module/src/generated/feature-flags.d.ts +83 -83
  66. package/dist/declarations/composer/Module/src/helpers.d.ts +49 -49
  67. package/dist/declarations/composer/Module/src/hooks/tryonContext.d.ts +11 -11
  68. package/dist/declarations/composer/Module/src/imageUploadTask.d.ts +20 -20
  69. package/dist/declarations/composer/Module/src/index.d.ts +11 -11
  70. package/dist/declarations/composer/Module/src/integrations/Integration.d.ts +24 -24
  71. package/dist/declarations/composer/Module/src/integrations/generic.d.ts +16 -16
  72. package/dist/declarations/composer/Module/src/models.d.ts +1203 -1212
  73. package/dist/declarations/composer/Module/src/state/createProviderValue.d.ts +3 -3
  74. package/dist/declarations/composer/Module/src/state/provider.d.ts +18 -18
  75. package/dist/declarations/composer/Module/src/state/providerValue.d.ts +278 -281
  76. package/dist/declarations/composer/Module/src/state/state.d.ts +11 -11
  77. package/dist/declarations/libs/pricingRuleBase/DesignPriceCalculatorRuleBased.d.ts +83 -83
  78. package/dist/globals0.js +1 -1
  79. package/dist/globals1.js +1 -1
  80. package/dist/index.js +11917 -11739
  81. package/dist/index.js.map +1 -1
  82. package/package.json +43 -43
  83. /package/dist/declarations/composer/Module/src/integrations/{helpers.d.ts → Helpers.d.ts} +0 -0
@@ -1,23 +1,23 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class BlurYProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_BlurYProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.BlurYProceduralTexture";
6
- private _blur;
7
- get blur(): number;
8
- set blur(value: number);
9
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
- dispose(): void;
11
- updateShaderUniforms(): void;
12
- /**
13
- * Render the texture to its associated render target.
14
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
- */
16
- render(useCameraPostProcess?: boolean): void;
17
- /**
18
- * Resize the texture to new value.
19
- * @param size Define the new size the texture should have
20
- * @param generateMipMaps Define whether the new texture should create mip maps
21
- */
22
- resize(size: number, generateMipMaps: boolean): void;
23
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class BlurYProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_BlurYProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.BlurYProceduralTexture";
6
+ private _blur;
7
+ get blur(): number;
8
+ set blur(value: number);
9
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
+ dispose(): void;
11
+ updateShaderUniforms(): void;
12
+ /**
13
+ * Render the texture to its associated render target.
14
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
+ */
16
+ render(useCameraPostProcess?: boolean): void;
17
+ /**
18
+ * Resize the texture to new value.
19
+ * @param size Define the new size the texture should have
20
+ * @param generateMipMaps Define whether the new texture should create mip maps
21
+ */
22
+ resize(size: number, generateMipMaps: boolean): void;
23
+ }
@@ -1,26 +1,26 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class ForegroundBackgroundProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_ForegroundBackgroundProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.ForegroundBackgroundProceduralTexture";
6
- private _foreColor;
7
- private _backColor;
8
- get foreColor(): BABYLON.Vector3;
9
- set foreColor(value: BABYLON.Vector3);
10
- get backColor(): BABYLON.Vector3;
11
- set backColor(value: BABYLON.Vector3);
12
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
13
- dispose(): void;
14
- updateShaderUniforms(): void;
15
- /**
16
- * Render the texture to its associated render target.
17
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
18
- */
19
- render(useCameraPostProcess?: boolean): void;
20
- /**
21
- * Resize the texture to new value.
22
- * @param size Define the new size the texture should have
23
- * @param generateMipMaps Define whether the new texture should create mip maps
24
- */
25
- resize(size: number, generateMipMaps: boolean): void;
26
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class ForegroundBackgroundProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_ForegroundBackgroundProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.ForegroundBackgroundProceduralTexture";
6
+ private _foreColor;
7
+ private _backColor;
8
+ get foreColor(): BABYLON.Vector3;
9
+ set foreColor(value: BABYLON.Vector3);
10
+ get backColor(): BABYLON.Vector3;
11
+ set backColor(value: BABYLON.Vector3);
12
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
13
+ dispose(): void;
14
+ updateShaderUniforms(): void;
15
+ /**
16
+ * Render the texture to its associated render target.
17
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
18
+ */
19
+ render(useCameraPostProcess?: boolean): void;
20
+ /**
21
+ * Resize the texture to new value.
22
+ * @param size Define the new size the texture should have
23
+ * @param generateMipMaps Define whether the new texture should create mip maps
24
+ */
25
+ resize(size: number, generateMipMaps: boolean): void;
26
+ }
@@ -1,23 +1,23 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class MoveProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_MoveProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.MoveProceduralTexture";
6
- private _offset;
7
- get offset(): BABYLON.Vector2;
8
- set offset(value: BABYLON.Vector2);
9
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
- dispose(): void;
11
- updateShaderUniforms(): void;
12
- /**
13
- * Render the texture to its associated render target.
14
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
- */
16
- render(useCameraPostProcess?: boolean): void;
17
- /**
18
- * Resize the texture to new value.
19
- * @param size Define the new size the texture should have
20
- * @param generateMipMaps Define whether the new texture should create mip maps
21
- */
22
- resize(size: number, generateMipMaps: boolean): void;
23
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class MoveProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_MoveProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.MoveProceduralTexture";
6
+ private _offset;
7
+ get offset(): BABYLON.Vector2;
8
+ set offset(value: BABYLON.Vector2);
9
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
+ dispose(): void;
11
+ updateShaderUniforms(): void;
12
+ /**
13
+ * Render the texture to its associated render target.
14
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
+ */
16
+ render(useCameraPostProcess?: boolean): void;
17
+ /**
18
+ * Resize the texture to new value.
19
+ * @param size Define the new size the texture should have
20
+ * @param generateMipMaps Define whether the new texture should create mip maps
21
+ */
22
+ resize(size: number, generateMipMaps: boolean): void;
23
+ }
@@ -1,23 +1,23 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class MultiplyProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_MultiplyProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.MultiplyProceduralTexture";
6
- private _blendTexture;
7
- get blendTexture(): BABYLON.Texture;
8
- set blendTexture(texture: BABYLON.Texture);
9
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
- dispose(): void;
11
- updateShaderUniforms(): void;
12
- /**
13
- * Render the texture to its associated render target.
14
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
- */
16
- render(useCameraPostProcess?: boolean): void;
17
- /**
18
- * Resize the texture to new value.
19
- * @param size Define the new size the texture should have
20
- * @param generateMipMaps Define whether the new texture should create mip maps
21
- */
22
- resize(size: number, generateMipMaps: boolean): void;
23
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class MultiplyProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_MultiplyProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.MultiplyProceduralTexture";
6
+ private _blendTexture;
7
+ get blendTexture(): BABYLON.Texture;
8
+ set blendTexture(texture: BABYLON.Texture);
9
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
+ dispose(): void;
11
+ updateShaderUniforms(): void;
12
+ /**
13
+ * Render the texture to its associated render target.
14
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
+ */
16
+ render(useCameraPostProcess?: boolean): void;
17
+ /**
18
+ * Resize the texture to new value.
19
+ * @param size Define the new size the texture should have
20
+ * @param generateMipMaps Define whether the new texture should create mip maps
21
+ */
22
+ resize(size: number, generateMipMaps: boolean): void;
23
+ }
@@ -1,35 +1,35 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class NormalMapProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_normalMapProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.NormalMapProceduralTexture";
6
- private _bias;
7
- private _invertR;
8
- private _invertG;
9
- private _bevel;
10
- private _intensity;
11
- get bias(): number;
12
- set bias(value: number);
13
- get invertR(): boolean;
14
- set invertR(value: boolean);
15
- get invertG(): boolean;
16
- set invertG(value: boolean);
17
- get bevel(): boolean;
18
- set bevel(value: boolean);
19
- get intensity(): number;
20
- set intensity(value: number);
21
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
22
- dispose(): void;
23
- updateShaderUniforms(): void;
24
- /**
25
- * Render the texture to its associated render target.
26
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
27
- */
28
- render(useCameraPostProcess?: boolean): void;
29
- /**
30
- * Resize the texture to new value.
31
- * @param size Define the new size the texture should have
32
- * @param generateMipMaps Define whether the new texture should create mip maps
33
- */
34
- resize(size: number, generateMipMaps: boolean): void;
35
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class NormalMapProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_normalMapProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.NormalMapProceduralTexture";
6
+ private _bias;
7
+ private _invertR;
8
+ private _invertG;
9
+ private _bevel;
10
+ private _intensity;
11
+ get bias(): number;
12
+ set bias(value: number);
13
+ get invertR(): boolean;
14
+ set invertR(value: boolean);
15
+ get invertG(): boolean;
16
+ set invertG(value: boolean);
17
+ get bevel(): boolean;
18
+ set bevel(value: boolean);
19
+ get intensity(): number;
20
+ set intensity(value: number);
21
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
22
+ dispose(): void;
23
+ updateShaderUniforms(): void;
24
+ /**
25
+ * Render the texture to its associated render target.
26
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
27
+ */
28
+ render(useCameraPostProcess?: boolean): void;
29
+ /**
30
+ * Resize the texture to new value.
31
+ * @param size Define the new size the texture should have
32
+ * @param generateMipMaps Define whether the new texture should create mip maps
33
+ */
34
+ resize(size: number, generateMipMaps: boolean): void;
35
+ }
@@ -1,23 +1,23 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class OpacityProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_OpacityProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.OpacityProceduralTexture";
6
- private _opacity;
7
- get opacity(): number;
8
- set opacity(value: number);
9
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
- dispose(): void;
11
- updateShaderUniforms(): void;
12
- /**
13
- * Render the texture to its associated render target.
14
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
- */
16
- render(useCameraPostProcess?: boolean): void;
17
- /**
18
- * Resize the texture to new value.
19
- * @param size Define the new size the texture should have
20
- * @param generateMipMaps Define whether the new texture should create mip maps
21
- */
22
- resize(size: number, generateMipMaps: boolean): void;
23
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class OpacityProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_OpacityProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.OpacityProceduralTexture";
6
+ private _opacity;
7
+ get opacity(): number;
8
+ set opacity(value: number);
9
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
+ dispose(): void;
11
+ updateShaderUniforms(): void;
12
+ /**
13
+ * Render the texture to its associated render target.
14
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
+ */
16
+ render(useCameraPostProcess?: boolean): void;
17
+ /**
18
+ * Resize the texture to new value.
19
+ * @param size Define the new size the texture should have
20
+ * @param generateMipMaps Define whether the new texture should create mip maps
21
+ */
22
+ resize(size: number, generateMipMaps: boolean): void;
23
+ }
@@ -1,23 +1,23 @@
1
- import { IDisposable } from '../../Interfaces/IDisposable';
2
- import { BaseProceduralTexture } from './BaseProceduralTexture';
3
- export declare class OverlayProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
- static readonly FRAGMENT_SHADER = "zakeke_OverlayProceduralTexture";
5
- static readonly CUSTOM_TYPE = "Zakeke.OverlayProceduralTexture";
6
- private _blendTexture;
7
- get blendTexture(): BABYLON.Texture;
8
- set blendTexture(texture: BABYLON.Texture);
9
- constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
- dispose(): void;
11
- updateShaderUniforms(): void;
12
- /**
13
- * Render the texture to its associated render target.
14
- * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
- */
16
- render(useCameraPostProcess?: boolean): void;
17
- /**
18
- * Resize the texture to new value.
19
- * @param size Define the new size the texture should have
20
- * @param generateMipMaps Define whether the new texture should create mip maps
21
- */
22
- resize(size: number, generateMipMaps: boolean): void;
23
- }
1
+ import { IDisposable } from '../../Interfaces/IDisposable';
2
+ import { BaseProceduralTexture } from './BaseProceduralTexture';
3
+ export declare class OverlayProceduralTexture extends BaseProceduralTexture implements IDisposable {
4
+ static readonly FRAGMENT_SHADER = "zakeke_OverlayProceduralTexture";
5
+ static readonly CUSTOM_TYPE = "Zakeke.OverlayProceduralTexture";
6
+ private _blendTexture;
7
+ get blendTexture(): BABYLON.Texture;
8
+ set blendTexture(texture: BABYLON.Texture);
9
+ constructor(name: string, size: number, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, blendTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
10
+ dispose(): void;
11
+ updateShaderUniforms(): void;
12
+ /**
13
+ * Render the texture to its associated render target.
14
+ * @param useCameraPostProcess Define if camera post process should be applied to the texture
15
+ */
16
+ render(useCameraPostProcess?: boolean): void;
17
+ /**
18
+ * Resize the texture to new value.
19
+ * @param size Define the new size the texture should have
20
+ * @param generateMipMaps Define whether the new texture should create mip maps
21
+ */
22
+ resize(size: number, generateMipMaps: boolean): void;
23
+ }